#Terrarcraft (Minecraft/Terraria and such)
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is the modpack on forge, neoforge, or fabric?
(if it has multiple, you should go for fabric)
I am not sure.
can you link the modpack?
ok
reclamation is a couple things
- the most recent game version it runs on is 1.20.1
- it uses the forge mod loader
that's important info that we can use to sort things out
I have barely thought about minecraft for years, but recently found a playthrough of Reclamation and it made me want to play, and some other people here expressed potential interest and it seems like it'd be fun to do multiplayer.
The last time I played was Regrowth, and this is a spiritual successor to that pack. It hurts to lose Thaumcraft, but overall it looks better.
Looking to start a Forge 1.20 server? This guide tells you everything you need to know!
here's a tutorial for making a forge server
https://blog.campfirehosting.com/2024/02/19/how-to-start-a-forge-minecraft-server-and-install-mods/ this is a solid tutorial for getting the forge stuff to your client (which you should also do)
This tutorial will focus on installing, setting up, and adding mods to a Minecraft Forge server. Forge is a very popular Minecraft framework that allows some of the most popular Minecraft mods to function. Forge and Minecraft modpacks can significantly overhaul the game, adding new items, blocks, and mechanics. This guide is for Forge, for
but it cheaps out on tutorializing how to do the server
so I'd recommend following the instructions from the second link and making sure you can get the modpack working on just a single-player world first (steps 1 to 4 in that guide)
and then go to the first link, which tutorializes setting up and running the server
I'd been doing everything through the automagic curseforge launcher which makes things Just Work.
oh, fair
it might have something for that! i haven't used it since my mods are a tricky pile to use
this will probably take a couple hours for you to get the server up, anyway (accounting for troubleshooting things)
and once you do, you can have people just join on it using your IP address any time it's running
Probably. I mostly just need to read through things carefully, and then take a look at things in the morning. There is a button labeled "download server pack" which is promising, though.
...also I'm really bad at building decent houses, and somehow I doubt that all the many house-building blocks added (like Cooking for Blockheads) will directly fix that.
I may also recommend Oracle as a server hosting option - I have a vanilla server with friends on there (or well… vanilla with optimization mods) and it does well. No idea if the hardware in their always free offerings is good enough for a bigger modpack like Reclamation.
no idea. As mentioned: I know so little about all of this.
I think my other big pieces of advice for Minecraft servers is that if you can’t have near-constant play (and you probably can’t after the first few days), the next best thing is to treat it as a scheduled event, like a TTRPG game.
And also for modded, you won’t be able to patch out exploits and ways to make PvP/griefing unfun, just find players who won’t abuse them.
I think they’re fine??? Just assign enough ram and try not to kill the server with the standard lag issues of giant constantly running farms, too many entities, and similar? Uhh… I know nothing about managing a server with more of the lag intensive stuff like farms, create contraptions and redstone stuff, or giant numbers of villagers.
Yeah, I'd be playing with a few people from this server, not making the whole thing public. And the scheduling thing seems appropriate, seeing as how that's killed Terraria playthroughs of mine.
servers with a couple people are generally fine to run on your computer and will have better settings than any of the free server hosts
probably, yes. If they aren't too laggy. I will need to figure out the details.
True. Oracle's weird since it's just fully a linux VM, not a specialized minecraft host.
So it's basically the deep end in terms of server hosting, though a lot less bad if you know SSH stuff.
Ugh, resource I used was deleted.
I... theoretically should but in practice don't.
https://blogs.oracle.com/developers/post/how-to-setup-and-run-a-free-minecraft-server-in-the-cloud Here's a older but still mostly good version.
...currently intimidating myself looking at what can be done with Create.
not seriously, just casually observing it in a playthrough, and just knowing I'm going to use it wrong.
Tbh, while the ceiling on create is super high, it's very hard to use wrong. If you spend some time using its built-in documentation (the Ponder mechanic) you can learn almost everything you need to know. Just budget more space than you think you need and you'll probably do alright.
The only mod I've tried is the Runecraft mod, which doesn't require a modded client.
Even if it works, I feel like I'm going to use it decidedly subotimally, just... off of vibes. Even if it's much easier since I can just set up an auto harvester and not even need to worry about replanting (because AgriCraft). And then probably figuring out mystical agriculture to be able to autocraft blocks of coal or charcoal to feed to endoflames? I'm not sure which fuel source would ultimately be best but I know create should be able to do simple autocrafting even if it's from a weird other mod and doesn't neatly qualify as some physical action.
well if you run into problems and start getting frustrated I bet we can help you work something out
...part of the problem is that I don't even know what to try to build.
If I wished to automate Botania stuff, is there some way to detect when a pure daisy has finished converting a block? Or do I just have to put in a huge delay manually?
Observers probably work.
I wouldn’t worry about optimality.
I built an automatic kelp block farm in vanilla. It should work.
I think that I need to put a lot of time into figuring out minecraft server hosting... but also I ought to just play single-player sometime instead of waiting to play multiplayer because I know myself and if I wait I'll get bogged down in other stuff and it'll never happen.
I'm going to play and stream Reclamation in a few minutes if anyone wants to watch.
...if minecraft can launch for me. We shall see. (Also, if my earbuds don't die.)
I might play (but not stream) some more tonight even though I probably shouldn't? But thus far Reclamation seems fun, other than how I really desperately need copper.
Copper being a bit more plentiful would be nice. But when you got past the dirt phase things got real interesting
You can get arbitrary amounts of copper easily in this, too; there's a plant that grows it. It's just that I don't want to start growing new plants until I have the starting seeds perfect, and I don't want to buckle down and perfect the starting seeds until I have a watering can to massively speed things up.
Often you don't want to delay things until it's perfect for them - just jump in and let them grow.
The thing is that getting a watering can is going to happen really soon.
like, the moment I get 4 iron ingots, soon.
and I'm about to get iron, though I'm currently uncertain how much.
First, I need to get the iron. That'll take some amount of copper to turn into iron, though I'm unsure how much. Then I need to max out my crops, which takes nothing but sticks and time. Then, once they're all maxed, all the crossbred new species will also be maxed, and that'll save me a ton of time in the future.
The most annoying will be maxing mandrakes, because if you harvest them during the day, they get up and scream at you.
Earmuffs for that.
Yes, but those take wool, which is currently in very short supply.
Probably going to play some more today and probably get the watering can today.
Ah, Regrowth 2
I always fell off because of how much time I spent waiting on perfect seeds. Might be worth going through again and just rushing all the seeds. Having 18 seeds I'm all maxing out at least is more engaging
Yeah, it basically is Regrowth 2.
But the theory is that I can max out 6 seeds and then never have to worry about maxing out seeds again (until I get to magical agriculture, and those can be kind of bootstrapped).
I might play and stream it sometime today if you want to watch.
I remember in Regrowth crossbreeding would max out the new seed at 5/5/5, so that wasn't foolproof. Not sure if this pack is different
In this, seeds have dominant and recessive genes, rather than a single stat.
so if you breed two perfect plants, you get a perfect child, I think.
Ah
It's bees
Depending on how that works, it still might be better to get a single perfect plant and then cross breed that with every other plant you want to get perfect
What mod is this?
I think he's going through the Reclamation modpack
I know the modpack, I meant the specific mod for plant breeding if it isn't Agricraft
Ok, it is Agricraft actually, so it entirely depends on if the modpack configured that to be allowed for crossbreeds
ope, sorry about that
it is agricraft, yes
I'm going through reclamation by which I mean I started yesterday and haven't played yet today.
...thinking about doing some late night minecraft & streaming it.
randomly playing some more minecraft if anyone wants to hang out in HORUS
orrrr not because my earbuds are almost dead
streaming after all
It's so funny how resources go from "vanishingly scarce" to "incredibly plentiful" in this modpack. For a long time I had to scrounge for every bit of copper but now I literally grow it as a plant and I can easily get good amounts. Currently wood is super scarce but I'm about to bring back trees and I'll be able to farm wood (and by extension charcoal). It's just... interesting.
That's a concept I've been itching for tbh, going through complicated paths to get access to a resource, but once you have the resource it unlocks a much simpler process
Makes me think I should try Ultimate Alchemy again
Reclamation thus far has been very fun. And, I've just realized, because I have perfected cuprosia plants giving me a ton of copper, I could totally upgrade my watering can. (Also, make iron armor and an iron sword.)
The eternal tragedy: there are so many vegetables added, and so many cooking recipes, and yet I crafted a stack of toast once and currently feel very little need to make anything else, besides more toast when that runs out.
That being said, I also need to make a proper house rather than a dirt hut, and when I do I'll also make a proper kitchen, which will make all of this much easier.
As it turns out, the mod also adds a toaster. Which can also turn toast into charcoal, hilariously.
I love when kitchen gadgets end up being useful for bizarre contraptions
Apparently the sink added by the mod can have water pumped out of it very quickly.
is it one of those with infinite water in them
The Pam's/Blockheads Sink is an old trick for an infinite water source. Nuclear reactors cooled by someone leaving the tap on
Ironically the tremendous plethora of ways in which I can find new vegetables interests me infinitely less than the various types of flowers I can breed (I found mystical white flower petals already, which is very useful).
I'm gonna stream playing a bit more because I'm officially at the point where I need to expand my house and also expand my fencing to fit in more stuff in my base, and I don't know how to best do that so hanging out with other people while I figure it out might help.
(Also, I need to start on a quarry, I think. Because I'll need one eventually, and I need more cobblestone now.)
but also everyone is already in voice calls now?
screw it, streaming now in HORUS
decided to look up what sea pickles do, since I can farm them. Apparently nothing? They make lime dye?
they're one of many modern vanilla minecraft features which are Kind Of Neat but of baffling actual utility.
they're also a natural looking underwater light source
okay, that's fair. They're nice to find in the world, and just less useful to farm.
Minecraft selection of stuff seems random
Tbf, sea pickles are vanilla.
I'm watching someone else play Reclamation and, humorously, it turns out that the staple food might pivot from toast to avocado toast.
minecraft truly is the millenial fantasy game: you can afford a house and avocado toast
although I might not do the same.
Please, not all of us can afford a house. I’m a proud squatter/lawn-living type.
At least for doors I feel like they tend to come from the recipe making 3, so I end up with 2 after making my first hovel.
why does the recipe make 3
To not make it horrifically expensive when crafting a bunch for a larger project.
is that actually the reason? huh. the more you know.
ok
y'know what
we deserve a slightly fluffier modpack than Gregtech New Horizons to enjoy
reclamation time
anyone knows any survival focused mods?
https://modrinth.com/mod/thirst-was-taken/versions
this one is a pretty good thirst mod WITH create integration for water filters
https://modrinth.com/mod/spice-of-life-apple-pie-edition
and this is my prefered take on a 'Spice of Life' mod
honestly, speaking as someone coming off of gregtech
just being able to have a stack of toast in our inventory is so god damn nice
the mental load of meal prep was invisible until it was off our back
Yeah, Reclamation has a lot of foods, and also a lot of the time I just make a stack of toast and I'm satisfied. Which makes the absurd plethora of vegetables I could be growing... a bit redundant.
I think I might attempt to figure out multiplayer and make another world with someone, so I can sort of start over on the world and start right, and also because that way someone else can help with base building.
Also, bees. I've put off bees for too long.
I do not fully understand how to interact with them but I put it off and it was a mistake.
it's also kind of funny that the cozy apocalypse farming pack also includes blood magic, though.
I... guess... creating a Well of Suffering to drain the souls of mobs is also like farming, kind of?
if you wanna make a well of suffering you're going to want some specific mobs to fuel it
wdk how feasible it is for you to, like. get the mobs in question though.
(name tagged witches or withers)
the alternatives are either getting spawners from the demon room and using a cardboard box to transport them, or using the botania regeneration incense stick (or... possibly something else?) to top the mobs up.
generally you want to be keeping a stock of regenerating animals instead of regenerating your stock of animals
also make sure you load the chunks, especially if you're using witches
the well will keep damaging them while you're away, but their healing won't be consistent
The modpack can keep chunks loaded via map (I forget how).
the ingame map, not the map item.
its an old one but it still checks out https://plus.terrafirmacraft.com/Main_Page
Trying out Core Keeper again and...I think I just really don't like it. A lot of the game design feels baffling to me and it's just frustrating
I played a bit of that a while ago, and I think what was pulling me along was playing in parallel with friends, comparing notes, showing off bases, etc. I picked it up again for a bit last month and had a similar feeling. Less frustrating (I knew my way around the underexplained systems), but not as compelling
That's about what I'd expect that it is mostly fun with friends, but that's damned by faint praise imo. It's hard to have an activity that isn't fun with friends.
Some of the things I'm experiencing that feel bad or annoying:
- The skill system has 100 levels per skill, but you only get perk points (spent on noticeable improvements) every 5 levels, so levels feel mostly empty and padded
- You get 25 perk points in total (5 at 100), but there are 8 perks with 5 levels each, so you can't max out the tree, which forces selective picking
- You can't level a perk until the one before it is maxed, so you can't actually level a combat perk that isn't "do more damage" until level 30. This also hard limits your build as you can't put "wonder points" on perks you don't want to level
Perks in general seem...uninteresting? There's nothing that stands out as particularly game changing or cool, just percentages and slight buffs
Speaking of, personal opinion, but I hate benefits that are percentage based, like "X% to Stun". I'm not a gambler and it never feels good when it activates. Give me a counter instead
Several skills (mostly combat) only gain XP at a rate of 1 per action (like 1 XP per attack) regardless of damage or effect. This just causes the Skyrim Blacksmithing problem where there's no point to leveling with better gear because it doesn't provide any value and might actively hinder you
there are some big impactful skills, but they're a) pretty late in each tree and b) mostly good because they just make your numbers rocket up. like, anything that increases food, crop, or fish rarity turns into a multiplicative buff. that's sort of cool! but you're still mostly cooking the same ingredients, now you're just grinding for gold crops without the positive feedback of getting Gardening levels
Yeah I immediately installed the mod that lets you max out the tree at level 100 because, despite my criticism, it didn't feel like there was a real choice in buildcraft
Like, there are obvious correct answers
I don't mind that as much, except that I can never tell how much grinding is an intended part of the difficulty curve. Whenever I've played I've consistently showed up at boss fights at a lower level than people on forums
I think 1 XP per action is only fine if there isn't XP scaling
So that you are gaining levels at a consistent rate
It still means the system can be easily exploited, but so can the typical format
I'm guessing there is scaling XP though, since other skills do gain extra XP, like Vitality
it looks like each skill has a different progression. some are linear like melee combat https://core-keeper.fandom.com/wiki/Melee_combat#Experience_requirements but vitality takes more for each level https://core-keeper.fandom.com/wiki/Vitality
Difficulty feels like it immediately spikes once you leave the starting area and I don't understand why. Maybe I'm bad at this, but the enemies in the caves and clay areas are way stronger than in the center by an unreasonable margin
it's pretty spiky. I think part of the expectation is that you'll grind out new armor and a couple of different meals to get your stats up
I also can't tell if the game intends for me to remove the spawning tiles
dealer's choice. I'd save them if you have space since you can make a farm if you need drops
mob farming is a little fucky, so if you want info on how it works: https://steamcommunity.com/sharedfiles/filedetails/?id=2846860078
I kind of hate the hunger system here? Because it's present enough that you can't ignore it, but doesn't do enough to actually be meaningful
Also your character gets hungry so fast
it's a side effect of running (i.e. moving at all) eating your hunger
it's rough for sure, it definitely pushes you towards a kind of centralizing strategy of building giant crop fields and then cooking a thousand meals to never go hungry again
I remember when Quick Stack to Chest was a mod for this game
Unbelievable it took that long to get added. Over time I've started to see that less as a QoL feature and more "your game should have this"
yyyyyeah. I'm getting my survival fix right now by playing Enshrouded with a group of friends, and the lack of stack to chest is pretty egregious. It's nice that they have "magic chests" you can craft from anywhere on base, at least.
Maybe I should drop Core Keeper and try out Necesse
i was considering trying Core Keeper cause it has a crossover with Abiotic Factor but it sounds like that may not be the best idea
I don't think it's a bad game, but it's sort of on the like...flash game spectrum? of survival game. it's cute, it's cheap, it's got some good ideas and some bad ones, it's got some basic...2d Zelda-y combat? It really depends what you're looking for, and what puts you off of a game.
abotic factor is an amazing survail game
and im still going to recomend people look into vintagestory if they want a simlar fix to minecraft
if you liked abotic factor grounded might be worth looking too
as its the other survial game thats more structued and less about random gen
maybe objective based survial would be agood way to decribe grounded and abotic factor
mhm
and if you want abiotic without the rpg or crafting elements, but with the multiplayer and retro graphics try sven coop
It's not a very fun game
I played it with sukispawn and it was meh
It's crossover in abiotic factor is kinda fun
it also has a terraria crossover but I only know about the terraria half of it, which is a very ugly pet.
Also as a random aside every time I hear "core keeper" I think it's some dungeon keeper spin off
How ugly?
[Reply to:](#1164561470453981184 message) it also has a terraria crossover but I only know about the terraria half of it, which is a very ugly…
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
The Caveling Gardener flying with a Snare Plant.
The Glow Tulip is a pet-summoning item that spawns a Caveling Gardener that follows the player. When the player is far enough...
That's kind of adorable actually 👀
I swear, it looks better on the wiki than than in the actual game.
Oh yeah Abiotics crossover also has Glow Tulips
I want to play Minecraft with someone but can't set up my own multiplayer... mostly just so I can spend all my time doing the Little Fiddly Bits like plant crossbreeding (and probably bees, since I need to learn those) and have someone else do the larger-scale stuff and the architectural design which I always suck at.
...I am vividly imagining a crusty old man shouting "leave me to my beans!" and I don't know where that mental image is coming from but it accurately sums up my desire to do The Fiddly Bits.
https://modrinth.com/mod/combat-shovels finally, whacking someone with a shovel
it even has funny bonk sounds
strange questions: how do minecraft signs work? Like, can you stick arbitrary unicode on them?
I really want to play Reclamation with someone but can't readily host for multiplayer and don't know who to play with... but the more I look at playthroughs of it, the more I want to play it, but not solo (I played solo for a bit and burnt out but it'd be better with someone else to chat with and to help with stuff like architecture).
...I just discovered the mod for compatibility between AE and Create storage systems, and... help, I already have Ideas for how to use it. I hope it's in Reclamation...
...I might have to get into single-player again and slog through some of the less-interesting stuff because I need to see if frogports exist, and if so, I could totally use them with an endoflame system.
man i wonder if i have to redownload curseforge just to port reclamation over to modrinth
modrinth?
yea, another modding website/launcher for minecraft
just rather not mess around with curseforge much
yeah curseforge is... not ideal, but it is simple to use for the most part, and I'm lazy.
I believe several launchers now can download curseforge packs without needing to visit the site
...anyway if anyone wants to do multiplayer reclamation ping me. I can make good farms and set them up and I think I at least understand how frogports work so I can do at least one kind of mass storage, and probably i can do AE too (and even combine them if that create addon exists)
Hm. I'm watching various playthroughs of it to see what I missed (rather than just logging on myself because ???) and it seems to me like there's too many ways to get more mystical flowers? Like, you can crossbreed them or grow them from seed or just grow them from petals with bone meal to be able to freely duplicate any that you have at least one of, and you don't even need that many to begin with.
you could check the modlist
I should but, consider: I am lazy.
(I will check the mod list)
...dangit they don't seem to have the Create/AE compatability addon (which I forget the name of, but the only create addons I can see are Central Kitchen and Copycats+)
I mean. I can still just use the Create storage system. But it'd be really cool if I could have a steam engine powering a bunch of auto farms, use frogports to transport the items from those auto farms, and then be able to easily access those items automagically for auto crafting via AE.
Oh no. I just discovered packages use regular expressions. ...I'm not sure why you'd want to use regular expression to do something complicated with a package... like, I guess it's a way to send packages which might show up at any of several outputs, depending on how the regular expressions work?
Route a package through say a mailbox and then into a frog port network on the other end, for example.
So for example a factory might have a single mailbox for trains to drop off, send those packages into a frog ports system, and then maybe brass funnels finally split them into different vaults.
...I think I understand? I was wrong about which step of the process regexes were applied to, I think.
I don’t know if regexes on packages themselves do anything, it’s mostly for filtering based on package name that I’ve seen.
ohhhh. Okay. I misunderstood packages, in part due to misunderstanding trains (which are cool, but seem like overkill... although, then again, the same could be said of Create as a whole).
The magic of trains is that they don’t need to worry about chunk loading. That and they’re pretty/fun to ride in.
Hm. Maybe I should mess with them at some point? ...eh, I'm more likely to try to make a mass logistics system.
In practice the stations usually need to be loaded, just so that stuff can get loaded on and off, but technically trains and mailboxes work in unloaded chunks.
They don’t have a ton of use if everything is located in one single megafactory, that’s true. Much better if the modpack has un-movable locations where stuff needs to get collected.
good point. I can definitely imagine that happening. ...can trains go into and out of the Nether?
Yes, and a few other random dimension mods.
(Aether, some others I remember from when I glanced at the code.)
Fair, although I'm thinking primarily in terms of Reclamation and trying to figure out what potential use they might have and the closest I can come up with is "setting up a liquid pump to get infinite lava from the lava sea, and a train to carry it back to the overworld to use on a steam engine or something" (it might be easier to just make blocks of charcoal for the burners instead)
That’s a fun option. There’s also mass item transport in a large factory, mob farm item transport, and finally, just to have trains.
yeah. I just worry that riding around on chain belts could also be more fun than riding a train.
Lava I tend to see use a bucket loop through a nether portal, or just filling an infinite lake in the overworld. But a lava delivery train is very stylish!
well, I don't know 90% of the options available to me via Create, so I'm coming up with bad solutions. The actual best solution in the Reclamation pack might be using earth and fire essence to craft lava. ...keeping a steam engine auto-fired seems tricky no matter what you do. Although I'm pretty sure I know how to set up a system to automatically keep endoflames going, probably with either a redstone requester or just making it so blocks of coal are tied to a hopper inventory?
...it is very funny that, for all the things Create has made complicated, one thing that would be interesting to make into a complicated crafting chain is stymied by the fact that cows just drop magically fully-treated leather and that leather is an early-game material as a result.
The classic trick with create is that (unless the mod pack disables it) you can make an infinite lava reservoir wherever you want...if you have enough lava to start with. For vanilla+create that means either importing from the nether, collecting multiple smaller lava lakes from the overworld, and/or dripstone farming
i think crafting for the sake of crafting can be fun when it strikes the correct balance but gregtech has never seemed like that
You can (I think) but that seems like a pain honestly. That’s what it boils down to.
It's pretty annoying, yeah. Dripstone can be self-expanding to speed things up (but will eat a lot of iron in cauldrons). I think it's probably better to just make a minecart contraption with a pump and tanks and drop that whenever you find a big lava deposit (but that means a lot of AFK time).
Basically comes down to whether easy + boring + slow wins out over engaging with other fuel sources
i think crafting purely for the sake of crafting just feels bad.
like if you imagine all the machines and crafting components as the stem of plant and all the armor and tools and directly useful things as leaves, greg tech has always felt like one of those 60' trees that only have leaves at the top and i more like pine trees
i'm fine if i need machine A B and C to make items X Y and Z to make machines D E and F but something in ABC better get me something shiny and DEF better give me better or new shiny
the original gregtech mods were what drove me to figure out stock keeping with ae
though i will say fancy animatmated multiblock structures, or machines that do what a previous machine does but better get a bit of wiggle room
i liked using a lava trip furnace design
i had one ireally liked i don't have a picture of offhand
but it was vanilla
it looked nice
...you know what sometimes feels like "crafting for the sake of crafting"? Cooking mods. They're elaborate, but without some kind of nutrition/food variety system, there's basically no reason to eat anything other than toast.
...mostly I think what I want is someone else to help with the large-scales architectural building and to appreciate the work I put into setting up useful systems.
...also I'm bad at really large-scale builds but I'm tempted to try to make some kind of like... botanical museum which contains a little plot of every single growable plant in this mod. Either little neat plots, or artificial biomes (like grouping all the underwater stuff, or making a little fake cave with multiple kinds of mushroom, or stuff like that).
I feel like nothing really beats Runecraft yet.
Runecraft?
odd it says it goes back to the alpha days but is only available for 1.11 and later
Hmm. I would have to ask where the older versions are.
frankly the nutrition/food variety systems feel like more "for the sake of crafting" to us
we'll do it, but it feels a bit like twisting our arm to do it
No, I mean... the nutrition systems give you a reason to make diverse foods (some form of reward for doing it or punishment for not doing it). Standard cooking is just like... sure, there's tons of interesting foodstuffs you could make if you felt like it, but why bother?
also, as someone who has been playing GTNH (slowly, admittedly), we do feel like each machine we've made has given us a fairly tangible, practical benefit in terms of like. convenience or material efficiency or new production possibilities, which we do guess is kind of like. making machines to make materials to make machines in some sense but it's, like. different
I'm not saying those are necessarily good or bad. Just, if they're a problem, they're at least a different problem.
...just realizing we could probably create a diamond pick head. that could be nice.
fair enough we guess. we do think that's a whole different issue than what was originally being discussed though
I think because those are letting you do things better. They take tasks you're already doing and improve them, rather than just being a hoop you jump through in order to nebulously "progress".
Or they're solving problems you already faced, like making gathering food easier. As opposed to simply making machines whose only use is allowing you to make more machines in a chain which you can never tangibly "cash in".
yeah we think that makes sense
we've always been a bit of a material efficiency chaser but GTNH has ramped that up hard
I wish I wasn't so bad at larger builds and architecture and stuff. Or, alternatively, that I had someone to play with who could help with the larger stuff.
...maybe if I play Reclamation again I will try to make a BLT factory.
bacon lettuce and tomato?
the game calls them bacon sandwiches, but yes. I'm not sure exactly how they get made, especially since there's a variation that lets you make an in-progress item version for the aid of factory cooking. But bread, lettuce, and tomatoes are all easy enough to get.
Getting the meat... I'm not sure if it'll ask for pork chops, or for ham, which requires using a knife on pigs. I'm also not sure how to automate pigs.
...and then you can trivially make a machine which flings BLTs as a single target.
...another reason to do multiplayer: if we had separate houses, I could make a machine to fling sea pickles at my neighbor's house, and that thought amuses me.
(I would not actually make a machine to fling sea pickles at someone's house, probably.)
My end goal is to be a weird helpful minion whose efforts are appreciated, all without having to make large-scale plans. And I can just dither around with plants and probably Create (and probably multiple other mods) and be appreciated by all the other people who don't have to do those tedious things.
👀
iirc the bacon sandwich requires either or, as porkchops can be processed into bacon and Ham can be processed into porkchops (and a bone!)
I mean, it'd be VERY funny
I mean in reclamation it'd be trivially easy to make a sea pickle flinger since you can just grow sea pickles from seeds never mind that in real life sea pickles, or at least the closest equivalents, are animals
I'm watching a thing for farming every food in minecraft to try to figure out how animal meat farms would work, and then I need to figure out the intermediate steps for the Create process, but... yeah this seems pretty easy.
ooooh
Reclamation has Create and that's doing most of the work for this stuff.
ahh yeah
I've seen some friends play that pack
it looks real cool 👀
especially with the crossbreeding plant stuff it has
It is! I greatly enjoy the plant crossbreeding.
...oh create just... adds in a free latch for redstone. I have extremely minimal knowledge of redstone stuff and the tiny bits I do know are stuff like very basic circuit design and more and more of those very basic things I know (comparators and latches, mostly) are just given out for free...
👀
I barely know how to use redstone in vanilla
so create redstone is untreaded water for me
There's very little of it. There's a few things that emit signals, there's a wireless transmitter which is useful for if the thing that's sending the redstone signals is moving, and there's a latch.
The biggest thing I will say, and this is only mostly me being persnickety, is: do not break dead bushes. They're used for a number of things and only drop sticks.
oooh okay
Also the actual more important thing is to max out your six starting crops before you start crossbreeding. It doesn’t take long with a watering can, and it makes life easier. Start with maxing mutativity since it determines stat growth.
👀
Apparently GregTech: New Horizons got an update with a new custom mod that's...every performance improvement from future versions backported to 1.7.10
On average, expect three times more FPS than before. Angelica also includes Iris shader support, making Optifine no longer necessary.
These people are wizards
I'm thinking about Create in Reclamation, and how Magical Agriculture has a bunch of "essences" that are all crafted into raw materials in the exact same way (a square of eight), and... I wonder if it's possible to make a semi-generic Create autocrafter which takes 8 of any arbitrary input and crafts them into a square, so you could have one autocrafter for making essences into metals.
that should be doable. something like brass funnels depositing stacks of 8 on a conveyor belt into a 3x3 grid with the center crafter disabled via wrench
aw fuck
we actually gotta update our GTNH pack 😭
I'd probably be doing it via packagers configured to send. ...I really wish Reclamation had the Create/AE compatability mod because that'd be so absurdly good.
Honestly you might want separate autocrafters for each recipe simply to keep up with throughput.
The hardest part about Create storage is that there are frogs and one part of me will be tempted to give them funny names, but the other part will say "no, these are programming things, give them useful and descriptive names" and that part will win but it'll still be a tragedy.
You can give them goggles! Useful for marking input/output.
Well, I want to set up a chain drive system to link everything together into one big stock network.
But, yes, goggles as a means of marking some could be neat. (Or I thought they could be dyed but maybe that's an addon.)
Could you elaborate on this? We're kinda struggling to find details on it.
oh, well, we think we have 2.7.1 so
🥺
||the baby versions of the animal are so CUTE||
I really want to play Questcraft again since they fixed the crashing issue ages ago, but im too scared of mining...scary...
carving my face off in pain and agony trying to figure out why my custom modpack keeps crashing every other bootup and resetting only some of my keybinds
spins the Wheel of Crashes ...Optifine?
nope this thing's on xenon
Well, there's always the binary search option
whats that
Disable half the mods, see if it crashes. Then if it does, disable half of those mods, and so on. Generally, you don't want to disable library mods if you can help it.
thought it was the twilight forest series, but it crashed again
a lot of block overrides
Anyone know some good skyblock modpacks focused on Create? Something like Above and Beyond or Astral
Currently working through Mechanical Mastery
Every time I build a Create design indoors I forget how much space it takes
yea, it really does expect you to make full on factories
Yeah, you probably don't want to commit to a floor plan with create until the machines are in.
Also, this is reminding me, in my world with friends, we have a big and flat floored cave next to our homes that I've been converting into industrial space... or I would be if I had ideas for stuff to do in it, and since it's Vanilla, we don't need that many farms.
❤️ Wishlist Everwind on Steam!
👉 https://store.steampowered.com/app/2253100/Everwind/
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover...
I saw that island
what about the crosshair
shaders :D
Yeah so playing Reclamation, this form of Agricraft is significantly less punishing than in Regrowth. There's a dominant/recessive system for genes, but there is no inherent loss when crossbreeding and you can crossbreed without getting a mutation.
Which means you can make a single 10/10/10/10/10 plant and then crossbreed it with everything else to instantly get 10/10/10/10/10
I personally got all the base plants to 10/10/10/10/10 on their own, and didn't do the instant crossbreed trick (though I would have done it for essence plants), but yeah it's pretty simple to get done.
the stupid fucking creature
waow
oh well then
welp i got a dinosaur
I now have a Velociraptor. i will raise it well
well
i mean i got the velociraptor EGG
I dont have Paleontology on my pickaxe yet so i dont have any chance at getting a scarab
i'll hatch the T-rex once i get the scarab
From the creators of Thermal Expansion comes Thaumcraft 7, the official successor to the Thaumcraft mod by Azanor13. Thaumcraft 7 brings Thaumcraft to Minecraft 1.20.1 while offering a modern take on mechanics from previous versions.
This is the first in a series of trailers leading up to release of the mod. For more information, news, and con...
Hold on what
as a thaumcraft enjoyer, this seems very promising, though we do have questions
"At the crossroads, don't turn left" is the first line of a book that Avery did not write. A strange mine suddenly appears in Avery's world with an odd book in a chest, but as he explores further, Avery finds a tunnel leading to a Minecraft world that shouldn't exist. And he isn't the only thing in this world either...
Avery's Channel: @averyl...
Oh? 👀
...thinking once again about a hypothetical multiplayer Reclamation playthrough.
for some reason I strongly feel like both Terraria and Minecraft are best played multiplayer, so I forget to play them totally solo, but then I can neve find anyone to play with...
now I really want to get back into Reclamation but I don't feel like going back to my single player world for it bcause I like big house builds but can never do them...
I wrote a Minecraft server from the ground up for the ESP32, resulting in the world's smallest and cheapest Minecraft server.
Learn to code with Coddy: https://coddy.tech/?from=PortalRunner
Thank you for watching!
This project is available on GitHub: https://github.com/p2r3/bareiron
Join our Discord server! https://p2r3.com/discord
Sound desi...
i wanna run this on a celeron server
I think my end goal is being able to putter around farming and providing useful resources which other people can then use, so I don't have to worry as much about the large-scale builds (which I suck at) and can just putter about.
i can do so many things bwuhhhhh
Same. I love doing that. I also love fishing.
The issue is that I can never find anyone to play with...
I'd play with you, except that
Honestly I'd be fine taking over stuff like bees. Or... for whatever reason, Minecraft makes me want to farm but Terraria doesn't and I also want to play that multiplayer with someone?
I just suck at stuff like large builds.
We do! Or else I need to grit my teeth and figure out larger builds to collaborate on.
I started a solo Reclamation playthrough and then accidentally abandoned it. ...and I wish that Reclamation had Create: Applied Energistics, because it has both AE and Create and being able to link their storage systems would allow me to do so much.
are the create storage things not compatible with the storage bus?
...the individual storage containers probably are. But Create also has its own multi-chest linked storage system, using stock tickers to request packages be sent from one chest to another, and Create: Applied Energistics allows you to connect that to an AE system.
So that you can, from within an AE system, request an item be sent to you, and then use it as a component in a crafting system automatically. Because that way, I could easily set up a chest next to farm plots, link those farming contraptions to each other and to a single power source via chain drives, and also pull items out of those farms' outputs remotely.
The only mod I want is Runecraft. https://www.spigotmc.org/resources/runecraft.39771/
You basically build runes out of blocks in the world. It doesn't add any blocks.
And it's one of the oldest continually updated Minecraft mods.
ah... i want the Reclamation pack which has a ton of mods.
Not really going to find much spigot/bukkit stuff around since it only functions in SMP and is...annoying to deal with iirc
also if you're running solo you can just chuck the mod in
I do it through the curseforge launcher because I'm lazy and it's simple.
yeah just my modpacks, click the mod pack you want to edit, 3 dots next to play, profile options, check allow content management for this profile, click done, click the add content button, search for create energetics, click install
its how i add a good map and extreme sound muffler to everything
because xaeros map is better than everything else and that is a hill i will die on
I... will have to try that, and hope it doesn't break anything. And also hope that it wasn't intentionally excluded due to being too strong or something.
Found someone automating the harvesting with Botania stuff and it's interesting how large modpacks often have multiple tools that all work for similar tasks, albeit in different ways. So maybe I don't need Create: AE? But it'd let me automatically collect resources from my harvested crops by setting up chain conveyors above each harvester, and if I make them windmill contraptions they're self-turning anyway but this lets me pool their power...
Early Ars also has good harvest tools, though I don't know how locked off ars rituals are.
Ars Magica is a decent way into the mod, and I don't know enough about it from watching playthroughs of the modpack. It's definitely not central to the modpack.
yeah I'm watching someone else use it and I had no idea how to use ars. I was just going to use Create, because then I could simultaneously use the same chain drives to share power between them (initially I would have said "to power them" but they're windmills already) and to make the retrieved items part of a stock system so that they're effectively auto-collected.
yeah I feel like no matter what I do I'm going to neglect something.
Do you mean Ars Noveau? It's pretty simple
If it is actually Ars Magica, that's also fairly simple
It was Ars Noveau, but I didn't get far enough into the modpack to try it myself, and the previous LPs I had seen used it only to the extent necessary for progress which wasn't terribly much. And then I spent time thinking about things I could theoretically do with Create.
There's not a ton to do with Ars Noveau. The magic it provides is best used as a replacement for your tools and not much more
It has less shenanigans than Ars Magica
For context, Ars Magica 2 in 1.7.10 let you do Wizard War shit if you abused the spell system
"You now cannot leave this specific block no matter what. You can die, /home, the server can go down and when it comes back up you will be back here again."
on the subject of novel Create crafting methods: imagine a bulk crafting method that involved blowing a fan through an active nether portal.
Turns out the mod I was thinking of was in fact named Create: Stock Bridge.
Ehh. It has simplified general purpose mob farms, extremely low block footprint item transfer, rituals have a lot of random uses, and spell turrets enable some interesting item gathering.
(Drygmies in particular are a little busted. They won’t replace a single-mob farm design in output, but for all those random mob drop needs, they’re insanely good.)
does Botania still have the runescape barrows gear?
...I wonder how much space it would take to grow every kind of crop available in Reclamation, especially if you wanted each one to have its own little proper plot instead of just a single square. It's be a lot of space, either to make into a farm, or into some sort of living museum. But it'd be an interesting project.
it is so funny that Minecraft mods decided the unit of volume management is millibuckets. It makes sense given the context but it's also very funny.
also universal units: is nice
Well, it gets messy once you are dealing with conversions from blocks/ingots/nuggets (base 9) to millibuckets (base 10)
My desire to not involve myself with a new project is warring with my desire to make a multiplayer minecraft server happen...
or at least a few people if not a full server.
Apparently there is a mod called "Yes Steve mod" that allows you to load player and mod models in minecraft
今回はMinecraftJAVA版のMOD『Yes Steve Model』で遊んだぞ‼️
自分のスキンを超立体的なアニメやゲームや映画など様々なキャラクターに変えられる激ヤバMODだった...ガチで凄い...
▼再生リスト
https://youtube.com/playlist?list=PLuI7jpgJcX2JooqLNw8qtf4OcS_VdU2-H&si=WPhiA2qCOyaeWUM-
---...
There are a couple mods for stuff like that with varying levels of detail possible
CPM and Figura tend to be the common one you see
my house
oooooh
Very nice
We started playing minecraft for the first time in the while and we're running into an issue where breaking grass and leaves sounds really muffled
Not sure why
That is lovely Glooza 😌
[Reply to:](#1164561470453981184 message) my house 📎
...okay apparently this was a 1.21.5 change
[Reply to:](#1164561470453981184 message) We started playing minecraft for the first time in the while and we're running into an issue where b…
yea, they tuned down a bunch of block noises that were atypically loud
Yeah, sound design equivalent of the change to non-programer art.
I need to play Reclamation again, and when I do, I need to figure out how to pipe into and out of Theurgy machines. Because making absurd amounts of bread is kind of trivial, and you can turn bread into mercury, and I'm pretty sure you can power devices (including the mercury distiller) using mercury, indirectly?
...I might play and stream Reclamation if I can't find someone to play it with.
I'm just watching a ton of people play instead. And the Ember mod really seems... uh... unnecessarily baroque and not in interesting ways, and it makes you dig to bedrock in a modpack without ores.
we should get back into gtnh some time...
trying to decide if I want to start a new world, or continue my old one I barely started. ...I just really want to do multiplayer...
Wild idea: Feng Shui in Minecraft. But like… pile up a bunch of metal in proper formations and magic happens, and also it’s totally possible to accidentally do stuff you might not want.
🤔
that'd be sick
we already have mods that let you do rituals with certain structures, so this is very much doable i'd bet
honestly
A minecraft RPG mod in the style of Wuxia would be cool
mod or modpack
...is base minecraft already cultivation? You can plant wheat and ascend
🤔
idk what I'm saying
i am unfamiliar with wuxia
uhh its a type of fantasy story mostly featured in Chinese media
lemme check Wikipedia...
here we go
Wuxia (武俠 [ù.ɕjǎ], literally "martial arts and chivalry") is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although wuxia is traditionally a form of historical fantasy literature, its popularity has caused it to be adapted for such diverse art forms as Chinese opera, manhua, television dramas, f...
or you could go further. xianxia
So there are basically two roads I can see this idea going down:
- In xianxia especially, long-term magic often takes the form of "formations", which involve planting special flags in special patterns to redirect the flow of qi and generate beneficial effects. You could simply use little flags and use them for multiblock glyphs.
- Go full Amazing Cultivation Simulator. Oh, you slept in a wooden bed lined up with the door in a netherrack house? Sucks to be you, your heart explodes or you wake up with a trillion debuffs.
I love both of those ideas
Because 2 would (just like Cultivation Sim) definitely start with the dev doing a ton of research to define mechanics that would look cool, then players would inevitably find the optimal chi-channeling house looks totally ridiculous
Also I have to assume there'd be a non-zero chance you accidentally give your chicken farm qi deviation and they all explode with the force of an nuclear bomb
I think that would be difficult to do accidentally. But possible! Also, some "negative consequences" would draw in the undead... meaning you can make a mob farm.
https://youtu.be/rhaqjb_S2X8 @meager rune @stray gale
This Hytale footage reflects the latest chapter in the game’s revival. It marks the first step after the “Hytale is Saved” announcement by its original co-founder, Simon.
https://hytale.com
Recorded in a single morning and put together by Simon. No bells or whistles. Just the game as it is. Raw and broken, but still beautiful.
This is th...
i hear they just bought themselves from riot
so theyre indie again
which is real nice
Yesss
holy shit are we so back
I build an airship
so a friend of mine @pseudo juniper made a "Quite Efficient" method of harvesting blood for blood magic, but uh, I think there's something off about this set up
i didnt say it was efficient, i said it Worked
do they have foxy?
I've been playing a custom pack and enjoying Distant Horizons immensely
it just gets so pretty
its helped a bunch by the shaders but having the sights compliments it a lot I feel
started Create: Astral and so far we're getting ready to head to the Moon
got cobble generation and a rubber tree farm going, which is good, and there's more to come, and we're excited for it, but we also can't do much more today until we finish an essay we've been postponing
I just thought about how the smoker and blast furance feel kinda useless
when you can just make more furnaces
and i think instead
The smoker should make smoked versions of food that gives more food
and blast furnace should have a chance to double drops
no matter how many furnaces you make you still won't be able to smelt one instance of a thing faster
also they're better for aesthetic considerations, if you don't want a big wall of furnaces
also they're more fuel-efficient I think? Which occasionally sort of almost matters.
Wiki says they use fuel at double the rate per second, so they end up at the same fuel/item efficiency as regular furnaces
eh the other thing is they already get hardlocked into only smelting a few things
with the only benfit is double smelting speed
with a more complex and costly recipe
At least they're pretty blocks. Smokers make a great trim texture
I kinda thought about this when playing a modpack
a lot of modpacks like to make things harder by retricting normal but without an upgrade
i think examples of the reverse of this
is coke ovens
when a mod uses that as part of its progression
its harder to make but it also is a decent upgrade
I guess
hamter
Train it for war
Hamsters come pre trained for war
blorgin
i play in such a weird way in terms of mods
i dont use many qol mods but i do use create
its fun to figure things out myself
ig i like vanilla plus
create does a lot of things well and speaks to me personally i think
it generally fits into minecraft as a game really well
i actually opt to sometimes use create for farms and sometimes vanilla for farms because i like vanilla farms a lot
or i just dont know how to do create farms HAHSGSHGDR
im starting to understand steam engines and my goal is to set up a train network
then after that, build another city and another after that
but rn the goal is a train network from my base to the stronghold i think
establish some fun lore regarding it
i need to figure out how to mob proof my base tbh
sick
fabric! i just use fabulously optimised
and sodium
my launcher is prism
like i can just torchspam but also. I Don't Want That
should i think about making a froglight farm?
there's always lanterns
might I recommend you a fabric exclusive mod?
feel free !
getting close to veridium automation in create: astral
why was that so good
r4t's just built different
Mmm.... guess we should watch their other stuff then?
Controlify?
its a mod which lets you use controllers on java!
Oooh, neat!
has support for the steam deck too :))

posting it here and in the main channel but im thinking about a blockout for the facade of my tree and cactus farm. what do yall think about the shape?
i want it to be a factory, very much something i wanna go for, but... i dont really know what direction to take it in other than the block palette [see near the wool farm glass]
I think the height of the tree farm is a little conspicuous, I know they're that big but I'd consider if you wanna sink it into the ground by like 5-10 blocks
Which'll still be big, but a little less looming compared to the other buildings
true. i might think about it but maybe i could turn it into a clock tower?
factory with a clock tower and tuned bells
Also red is right, breaking it up with smaller shapes might also help
how do you think i should break it up?
i might mess about with it after ive gotten ready for the day
no
the create brainrot is really kicking in
thinking of going back to our darkest dungeon build.... but we make... traps.... and things....
any texture packs ylal like
i love create. why is it so good
i was gonna Conveniently Hide the Wool Harvesting Contraption of Questionable Ethics behind my hand but whatever
i love chain conveyors
We haven't found any we like unfortunately, the only one we use is one that does nothing but change poppies back into roses
[Reply to:](#1164561470453981184 message) any texture packs ylal like
Doku is one i feel ok about
tbf texture packs ruin a lot of modern building techniques and i think minecraft's base style looks good enough to exist on its own
gradients get weird with texture packs that get creative with blocks
Yeah, modern non-programmer art Minecraft is solid enough that I don’t really feel the need for aesthetic texture packs - for me texture packs are mostly a “art of this mod is meh” thing.
Any mod pack developers looking for a fun alternative to vanilla enchanting - look no further! Immersive Enchanting now supports modded enchantments and custom recipes, including items from other mods.
The GUI also recently had a massive overhaul and looks a lot nicer.
Enchantments from other mods was a highly requested feature and now it is f...
after searching far and wide, I have all the berries needed to train my pokemon in minecraft (we're playing with the cobblemon mod)
behold, mine house
and the garden
my friends are out there mining and dying in another dimension while I'm here farming for One Specific Fruit
that's the minecraft way
What are people’s world gen setups? I’m planning on Cliff Tree, since its back port has apparently been improved a bunch, and some one-off modded biomes, like Ars’s forests, but was debating a more dedicated biome mod. It’s neoforge, and while Connector is an option, I prefer to avoid it.
Necesse version 1.1 is arriving on December 18th, introducing a bunch of balance changes, community suggestions and SHARKS!
If you’d like to learn more about Necesse, check out our Steam link or social media channels below.
Steam: https://store.steampowered.com/app/1169040?utm_source=nsm&utm_campaign=youtube
Discord: https://discord.gg/qU3C...
Was necesse the one people didn’t like or was it core keeper?
I don't think Necesse has come up too much in this thread. I talked about how core keeper wasn't for me last time it came up (but I do think it's for some people)
I played a little of Necesse and it's pretty neat
Though the enemy spawning underground feels excessive
Hmm
We want to play minecraft but we are running into the eternal issue of not being creative enough to have fun with minecraft
Play a quest pack! I recommend Reclamation. Or we could hypothetically do multiplayer sometime.
What's reclamation about?
Bringing life back to a dead world with magic and tech. Seems pretty neat.
Currently I'm working on making a starter house in creative, since I've been tinkering with mods a bunch and don't want to keep starting over whenever I tweak some stuff.
So I'm making a house with some mid-game setups like an Ars imbument chamber, a create workshop, an iron farm, and such, so that I'm not starting from scratch.
Oh yeah that one
Necesse is extremely Terraria, to note. Easily the most Terraria game I've played on first impression that wasn't actually Terraria
It works though
Is it the kind of game that you really want to play in co-op, or does it work equally well in singleplayer?
Haven't gotten far enough to say, but there is a colony system and I believe those NPCs can be recruited for various tasks
oh is it mine colonies?
More rimworld from what I've seen
Oh yeah, we forgot that mine colonies exist
Maybe that’s what we should be doing in Minecraft
So me and my friends thought it'd be nice to have a third party host our Terraria server so that it'd be up 24/7 but uh...do y'all happen to have any recommendations? I don't really know where to start here cause I just use the in-game Host & Play option
I use an Oracle free server for Minecraft. It’s the best free option I’m aware of if you can figure out ssh
That seems ill advised once you enter hardmode
if you hjust play in sessions together then just doing play stuff works
Nahhhhh we got it
Surely a group of 4-6 players (some of whom are gonna play til midnight) can handle the Evils eventually
This is why you dig firebreaks around the world evil before killing the Wall of Flesh. And then again after the extra evils spawn.
Oh we're gonna be diving into a hardmode-start world
Specificaly, this one
Welcome to Infinity!
This is a Massive sandbox adventure map aimed at enhancing the vanilla Terraria experience while adding in adventure/dungeon aspects.
The entire world is completely remade with plenty of unique Dungeons and biomes to explore. There's always something new to Find!
This map...
But Evil spread didn't really pose a problem the first and second time I went through it so I'm hoping they won't be a bother in #3
Necesse is indeed neat so far
I have been focusing on the colony too much to actually progress the game
Settlers have rooms where they sleep and their happiness is affected by the interior size and amount of furniture types they have, as well as if they have any roommates
You can assign them to do various jobs like foresting, crafting, hauling, etc
Crafting is basically an autocrafting system where you set on the table what recipes it can autocraft and how much you want it to autocraft, whether that's X items in storage, X times, or just forever
The minimum size for max happiness is large enough that you can easily have someone's house also be a crafting area. Not sure how the chest priority system works yet
I also wish crafting tables in a colony could grab from colony storage when manually crafting, not just have it be based on proximity
Oracle ain't taking my card 😔
I was thinking if I could use it for Steam then it'd be fine but I guess not
Skynode isn't sending us verification emails either
So we gonna divert towards fps.ms instead, wish us luck folks
It's still Christmas right?
One must wonder if I upload a retextured version of another video if it will even be interesting. But I spent too long on it before I realized that...
If you like the music I use check it out here:
https://share.epidemicsound.com/1xis5q/?playlist=uad3vzakh605efvoqoi24llhnpr9lm2y
twitter: twitter.com/WifiesWasTaken
i do love getting to do a bit of stupid redstone in the context of all the stupid modded automation i have going on
needed to activate a machine twice, then a second machine twice
and then repeat
all in order
so now i can just hook up any length clock on the bottom right
and it does that
the more complex the tech mod, the funnier it is when you pull out a redstone clock
shoutout to the mod More Red for providing the colored cabling, one block latches, one block and gates and one block pulse gates
and create for the wireless redstone transmitters
Though it is neat that vanilla recently added two-block latches (redstone lamp + comparator)
if it works
Creepers are naturally generated, and are coded to explode patterns like these, so technically this is natural terrain generation :p
-# I'm of course omitting that you need a command to spawn a Creeper with a sufficient explosion strength to create That but let that slide please~
🥺 🥺 🥺 🥺
fucker killed my snivy and stole my damn boat
starting now, im calling warped fungus and crimson fungus wungus and crungus respectively
i need me some wungus and crungus to build a house
I managed to get some wungus from an ender man and then flee.
Then I planted it in the overworld near my base.
I need some crungus, though.
wungus needs warped nylium to grow into a full wungus tree, i'd get about 9 blocks. you can spread nylium by bonemealing netherrack adjacent to it
you need to bonemeal wungus to make the tree
a hoe removed wungus 'leaves' the fastest
Yeah, I meant I brought nylium to the overworld.
And I've figured that out. I also figured out that you want to cut the wood on the ground ASAP, and you want to climb up with scaffolding so the nylium doesn't have to get replenished.
ye
Eternity’s path ends…we’ve made it
Indies out here reinventing Autumn from base principles
Quoting Eniko Fox (@enikofox.com)
︀
uhh what the frick, gold leaf trees look amazing actually??
**🔁 4 ❤️ 36 **
So this is the final version of Terraria again?
Idk, this is the first time in a while that I haven't heard Red say it's "the final update"
Terraria is just this but a video game
It's like Final Fantasy
why is there so many final fantasies anyway
it should be the FINAL fantasy. no more fantasies ever again
Because it's a successful series that's been going for... [checks] 38 years
yeah but its the FINAL fantasy
It's a called shot. It hasn't happened yet, but they're betting that the last fantasy game ever made will be a Final Fantasy
It was named that because it was the last game the creator ever worked on iirc
ih neat
https://prismlauncher.org/news/discord-link-alert/ not sure how many people are joining a discord server for a Minecraft launcher, but PSA
extra terrifying as i'm normally 1/2 a block tall
why does she give me dysphoria
gender envy?
hytale goes here?
Makes sense yo me
Sneasler is always serving massive amounts of cunt, so that makes sense.
is anyone playing hytale?
im thinking of opening my private world into a community server?
idk the word
HE'S TRAPPED I HAVE TO SAVE HIM
bad news
i was successful in reaching him
but uh
i knocked him out in attempting to catch him
this displeases me
Oh god he has a portrait now
I knew they were getting portraits but what is that portrait
I'm gonna be honest: I like the idea of portraits but something about that portrait feels uncanny and I don't know what. Too... round, maybe?
Will say, the other portraits are definitely better
Speaking of weird decisions, what do you think this percentage is referring to?
NPC happiness?
Nope! It seems to actually be the discount you get from their happiness!
Yeah, it says that because they're happy their prices are 79% of normal (and correspondingly increased when you sell to them)! I'm glad they actually directly reveal that now.
It's more explained than it was before 🙃
Oh no he got killmongered
Everyone looks so smooth and round.
They feel a bit too modded stardew for me yeah
I forgot I had this installed
Okay maybe we should actually look at some of the patch no- YES!
honestly I'm glad it doesn't exist anymore. If a playstyle is both optimal and really annoying to do, removing it is good for the game.
Agreed
Why won't we need it anymore?
there are new, stronger whips, I think?
i wonder if they fixed the cheese with the empress of light day form
What’s the cheese?
Pk;rp bekvve
❌ The message is too old to be reproxied.
Whip stacking definitely felt like something relogic never intended to actually be a thing
[Reply to:](#1164561470453981184 message) honestly I'm glad it doesn't exist anymore. If a playstyle is both optimal and really annoying to…
it's not even fun. It's just "do annoying micro which ignores what the opponent's doing in order to make the damage number larger".
you can build a really long double rail in the sky with holes in the top set and just dodge everything by being off screen and hopping rails to get around the first layer of anti cheese
New, stronger whips and also whip modifiers that directly increase summon tag damage and other fun stats. The benefit of whip stacking was that you'd benefit from two sets of tags iirc, but now you don't need to quick-swap between 'em to get similar damage numbers.
What better way to kick off the year of Terraria's 15th Anniversary, right?
next year, terraria will be old enough to apply for a learner's permit
Terraria's business ain't mine but I think it should get tested at the very least. That engine ain't sounding too great these days!
im trying out skyblock
and just realized probally should just start over on a small world
wait i fogot about wall of flesh
I made the mistake of trying out every special seed at once
It's an experience so far
The start was really rough BC getting spawncamped a little by eater of souls that one shot you but it genuinely does make every little victory that much sweeter
Was very funny having light sources be the biggest obstacle to housing initially
So apparently if you have the blue moon in your inventory, the sunfury will throw out both of them
huh
Yeah!
Oh, and it works the other way around too
It does throw it in the opposite direction unfortunately, but I think you spin both around at the same time too
...did sonar potions always used to make an annoying noise whenever you hooked something or is that new?
RIP unless like, he's gone from the dev team from the purchase or w/e it was
just beat the moon lord for the first time yipeeee
t'was a year ago though so take it with a grain of salt
he might've changed his tune [hopium]
Pal's always a doozy when I fight 'em, glad you beat the final encounter
been playing the game and enjoying it, honestly while the game still needs time to cook.TM, i been having a blast exploring and doing the dungeons
as any terracraft game, your fun may increase with the addicion of friends (friendship.tm)
Nope it's literally the owner
ah so yeap, game fucked
i wonder if that was a contributing factor to not putting it on steam yet
they did say they didnt want it on steam for review reasons or somthing iirc
would talking about MCSR and speedrunning in general fit here or would this moreso just be for base MC
MCSR sounds fitting!
Oh my god, Santa what did they do to you?
[Reply to:](#1164561470453981184 message) Oh god he has a portrait now 📎
that's the stardew valley grampa dressed up as santa
okay so this is at least a little bit stupid and insane but I've been getting into Ludwig's MCSR journey recently, after the feinberg hatewatches, and those turning into genuine following of his progress
and recently I found the Ludwig MCSR song parodies
Todesterday, Ludwig asked viewers to send him some music to listen to as he grinded (unsuccessfully) towards Gold rank on MCSR (Minecraft Speedrunning).
He supposedly tries again on Sunday.
Best of luck, Chudwig.
Instrumental: https://www.youtube.com/watch?v=_7trYBx19AQ
Ludwig's livestream: https://www.youtube.com/live/wdWyJlIRaoo?si=PjDzJpgM78...
and I just wanted to share this masterpiece
fr though this has been a really interesting journey so far, because he's genuinely been improving at an impressive rate, while also continuing to make the same stupid mistakes in some areas so it's like
it's super entertaining
Remember to maintain a safe distance from heavy machinery
we've gotten crushing wheel'd before we'll admit it
I haven't because literally the first thing I do every single time I've made one is make sure I literally cannot get into it :v
Anti-grain silo
Is that the opposite of a grain silo, or a silo for anti-grain?
Opposite
The Bone Cruncher
Number One, The Marrow Furnace

Wait is that one of the vanilla ones or did a mod add it?
Modded, I think. The only mentions of trans stuff explicitly in https://minecraft.wiki/w/Splash is in the context column.

It does have "Your gender is valid" and "Contains infinite genders!" though
i like the mods that add lgbtq bees
The LGBeeT
Very nice
wormb
new calamity patch just dropped and I'm reading the patch notes and... wow, the Abyss now has mechanics you really need to engage with instead of just requiring you to arbitrarily gear for it.
is the patch out?
what are we talking we're not playing calamity for like a while still lol
The patch is out. It just dropped. And I understand wanting to avoid it or a while for any of many reasons.
worbb
my homunculus.........
Apparently, lightning can strike and damage eternia crystals
are you fighting the old one's army by a vortex pillar
Nope, just in a glowing mushroom biome
Poliwag why you tryin not to laugh that's disrespectful as fuck
True!!
👀
YEAHHHH
so I've been thinking about Minecraft: Story Mode
holy shit the Wither Storm is so fucking peak it's insane
YES!
it’s so fucking peak in every way
Design? Immaculate.
Music? PEAK
Abilities? Sick as fuck
Themes? HOLY SHIT MAN ITS THE PERFECT PARALLEL (Minecraft lets you create and destroy to your hearts content, but it only destroys and creates more of itself)
Look upon the face of the undead god and weep, for your world shall be no more.
Nothing built can last forever. Not even that built by nature.
MCSM Season 1 was peak
Season two wasn’t as good but it was still captivating for me to like it
not jenny 😭
Nearly two years after the project's revival, The Aether II has finally entered Public Alpha Testing!
Explore The Aether's Holy Isles, a greatly expanded and reimagined version of the classic dimension, featuring new biomes, mobs, resources, structures, and a reworked Sentry Ruins dungeon.
Download now for 1.21.8:
https://www.curseforge.com/mi...
now we're cooking with whale blubber! been waiting for this for a while!
time for modded minecraft muehehe
any terraria knowers: how/why is this reading as jungle?
looks like there's some visible jungle below you? any chance that starts close by? biomes are just driven by a minimum number of relevant blocks, so if there's, e.g. a thousand mud blocks just out of your line of sight I think that'd do it
the search radius is 84 horizontal, 60 vertical, isn't it?
I put a pretty big hole in the world to build this
Are you using jungle temple bricks? Are there jungle vines growing from above and dangling into the area?
What're all of those light green blobs of blocks?
If it’s chlorophyte I’m pretty sure it counts as jungle blocks
Wiki doesn't have chlorophyte on the jungle block list
and regardless those are like 150 blocks from the bottom of the sandstone layer
it is not, but the torches will go to jungle torches if shimmer gunned and the map background is jungle
Weird
this map scares the shit out of me
what have you done to the world
also in Grounded 2 news: spent like 2 hours and several hundred grass planks building multiple staircases up and now a giant one up and over the hedge
so I can get to the three new areas without going through the Fucking Anthill
I think this might be a combination of secret seeds making worldgen do that
ahhh
This looks so small -_-
but it took so long
it will however be super convenient
was very worried there was going to be a height build limit
It's run with all of the extra seeds in 1.4.5 except for the hardmode start because it made progression incredibly painful, echo paint the world because I got sick of invisible instant kill traps, and black and white because I like colors
highlights include the smoking remains of hell after I cleared an area to fight the wall of flesh in and the various holes I have blown into the landscape to build boss arenas and/or fishing spots in
dynamite is cheap and convenient
Minecraftの音だけを使って「 雑魚 」を演奏しました。
original: 雑魚 / 亞北ネル - 柊マグネタイト
https://youtu.be/kqj7b59D85Y?si=x1mgk7P4GIee2tjm
SULFUR CUBE
Venture underground to discover the sulfur cube and the sulfur caves! Agnes, Daniel, and Marco give us a tour of this pungent yet beautiful biome, its bubbling springs, colorful blocks, and curious little cube mob. The sulfur cube is an unassuming mob – until you feed it a block! Then, it takes on different physics-based qualities based on wha...
AND SULFUR CAVE
Some neat stuff but god am I not a fan of Minecraft’s attempts at cutesy fantasy creatures. Something’s just a bit off about the cubes.
these are the early stages it seems
but yeah i think theyre a bit. Modded? they feel modded
sulfur and cinnabar though? love them. we needed a yellow building block that wasnt bamboo
what we need now is a green wood type
The slimes don't feel too off to me, but sulfur and cinnabar are two of those minerals that show up in every modpack so that makes it feel modded to me 😅
I wonder if they're scheming some kind of chemistry update. They might just have picked sulfur because of the hot spring association, but it'd be strange
that's how people felt about a ton of minecraft updates in the past
name one recent update where people havent said that
Copper Age was pretty solid, I liked the Pale Garden and the wildflowers/ect one.
But drops in general feel best to me when they’re going back over underdeveloped areas of the game, not adding new content.
But I would prefer bigger updates with more integration instead of drops.
i hope cinnabar and sulphur are gonna be craftable
also sulphur and cinnabar look like ochrum and crimsite from create
We really learned nothing from the wither storm huh
Jesse Agrees.
how to make grey goo 101
Man mechdusa got hands
Four of them.
Been working with a friend on making a sort of classical ancient greek village in a survival world, it has finally started taking on some density
https://store.steampowered.com/app/2776090/Lay_of_the_Land/ just released!
Embark on a journey through a dangerous and mysterious world where fires spread and burn, sand collapses, water flows, and pockets of gas suffocate. Get a Lay of the Land, explore the world and use the environment to your advantage.
How will you survive? Will you use powerful melee weapons and armor to charge into combat? Maybe you like to keep…
$17.99
385
Seals
Seals are a new pinniped mob found laying around in big groups on Cold Islands and Frozen Oceans, they have a chance of spawning holding different kinds of fish in their mouth, and when they aren't galumphing gracefully along the shore and swimming around in the ocean, they're often laying lazily on their bellies atop the cold reefstone.
...
holy shit holy shit holy shit holy shit holy shit holy shit
Alex Mob's Seals... eat your heart out
they're so cute Im gonna die aaaaa
sentence I found
"NO IM NOT GOING TO USE THE CHILD CONVERTER BULLET GUN, SHUT THE FUCK UP"
In fuga, memoriesof steel there is a thing called Soul cannon
its your trump card, you just need to sacrifice your crew per bullet you shoot
(aka, child soldiers)
Humu, interesting
Looking it up on Steam I'm not entirely sure how it relates to Terraria or Minecraft but it definitely sounds cool on paper
Did you mean "melodies" rather than "memories" btw?
"We have to fight! If we don't, everyone we love will be taken away!"
One fateful night, a peaceful village is thrown into the flames of war. Determined to save their families, a group of children boards a giant tank and begins an offensive charge!
Fuga: Melodies of Steel is an RPG where you place children, each with their own unique charact…
$39.99
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to be fair, its a pretty close word
and I was mostly talking outside the minecraft chat
I though I was in videogame discusion ngl, sorry
You're good, I was just wondering if I missed a build/craft/survive loop (which I did with Terraria somehow)
I wish Terraria had a chlorophyte-based set for summoners with multiple options, the way there's Turtle and Beetle armor for melee, Shroomite armor for ranged, and Spectre armor for mages. You could have different headgear that specifically boosts minions, sentries, or whips.
Whip based summoner set called Vampire Hunter
It hardly counts, but Tiki and Spooky armor are technically sidegrades of eachother from the same tier of progression as the armors you mentioned, with Tiki armor having more summoner slots, and Spooky armor having more damage bonuses.
Of course, it's old content, if I were going about doing what you mentioned I'd add some extra helmets to Spooky armor
You could even add a chlorophyte cost to crafing the armor if you really wanted but that's sort of arbitrary since having spooky wood is already a progression check
There's also the Tavernkeep armor, but that's not strictly summoner armor.
Yea, and the final set of that is also post-golem, not post-plantera
Personally I think it'd be cool if spooky armor had an alternate helmet with like gnarled wooden goat horns or something
Tiki Armor is apparently the highest tier you can pay money for.
Yea you buy it straight from the witch doctor post-plantera, I do not know if they changed the conditions for buying it but I remember it being you specifically need the pygmy staff in your inventory
Build anything from airships to planes and cars in Minecraft, with physics!
Download will be available when the Premiere starts:
Modrinth - Coming soon
CurseForge - Coming soon
Join the Discord - https://discord.gg/createaeronautics
Trailer Credits
All footage recorded in game, real time or using ReForgedPlay Mod.
Trailer made with Create...
what the hell
its out??? it's coming out??????
Build anything from airships to planes and cars in Minecraft, with physics!
Download will be available when the Premiere starts:
Modrinth - Coming soon
CurseForge - Coming soon
Join the Discord - https://discord.gg/createaeronautics
Trailer Credits
All footage recorded in game, real time or using ReForgedPlay Mod.
Trailer made with Create...
HOLY FUCK
How is this even possible in the engine
Code wizardry
Code wizardry and a Rust physics engine.
I still find it really funny they were just not saying about it for more than a year and then just dropping "Release tomorrow :)"
har har harhar
Trans flights...
note the freddy fazbear being deployed at the bottom
Amazing
oh I thought that was a flail
shout out to hammerfight
WELL SHIT
our ship has been clang'd
and it disappeared
and it flung me 70k blocks from where I was
CLANG LIVES
It still genuinely baffles me how they did this in Minecraft
any of the bigger packs added create aeronautics yet?
(Modpacks that isn't ATM ofc)
we've had our eye on this video tbh (at least we think)
hehe
Anybody here avid create players?
Need some input on smth
A lot of us have played at one time or another. It's probably better to just ask the question and see who bites
Im making a tutoiral world for Create and wanted some feedback
So far, I have RP, cogs, windmills/waterwheels and a demonstration of SU lined up for the base lesson. Next, I have a series of optional modules planned.
i think I have an obsession with bigger and larger ships
then again I do like bigger and larger things in general
btw, to get the Cloudskipper Disc from the Create: Aeronautics Mod: Try chucking a music disc above cloud level
Hmm
I'd be up for it
Look just trust me I'm a benevolent tyrant
Somewhat, but also it's annoying to find trades that way.
also the villagers are extremely deathprone if you don't lock them up
i had them die to stairs in their own premade house
wat
That’s a new one but yeah, the reputation of Minecraft villagers is they will die in any way possible.
They don’t have health regen!?
nope
Nope!
i tried making actual nice little place but yeah
they just find ways to die if you don't lock theminside
and sometimes evne then
Ours are free-roaming rn, with the exception of the mending one who’s in a nice safe hole.
i gave them a netherite regen beacon and still they die
Why!?

don't villagers get regen only if they rank up in trades
