#Terrarcraft (Minecraft/Terraria and such)

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safe oracle
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and then figuring piping out....

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but it was fine believe us

silk silo
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I ended up doing this

safe oracle
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oh, not essentia

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Essence from MineFactory

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liquified EXP basically

lapis parcel
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I'm staring at a modpack and thinking about seeing if it can be moved from 1.19.2 to 1.20.1. (And also making personal edits to some stuff like swapping the backpack mod and the biome generation.)

wheat helm
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"one chunk" run #2 is going well

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just a big-ol tower of farms

rancid spire
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meow

bold hazel
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why was this invisible to me?

rancid spire
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because nobody posted here for a few days

bold hazel
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fair. ...anyway I was thinking that I should try taking a calamity playthrough all the way to the end at least once instead of abandoning it, but the issue is that I always want to do multiplayer for the bigger stuff and then you end up with a situation where we can't all sync up our schedules to play and it dies.

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would anyone be interested in doing that, potentially?

wise owl
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👀

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not rn, sadly

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finals are upon me... (that and timezones are a bitch)

bold hazel
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RIP... maybe in the future, or maybe not.

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in theory starting a single player playthrough would solve this problem, but even then... idk.

wise owl
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thats fair!

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terraria is fun with more people, plus a multiplayer world gives incentive to play it more

bold hazel
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I might play a new calamity world now and stream it for people to hang out and watch. Ideally with the calamity texture pack but I need to make sure I have the right one.

bold hazel
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yeah I think I'm starting a new world now yes I should continue one of my previous worlds but whatever. IDK what updates dropped when but it's been a bit. I think some of the big Sunken Sea update stuff has dropped already? (If not, I'll probably wait for it.) What class should I play? And should I try to do some kind of building for once, like how I never do?

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oh nvm it hasn't happened yet.

wise owl
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👀

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ah damn

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sorry I wasn't able to hitch on stream! Was busy doing work

bold hazel
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no problem, stream didn't actually happen, but I'd be down to play some now if you want to watch (really not doing anything else, just awkwardly spinning my wheels deciding what I want to do).

wise owl
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all good! Still, sadly, working on my papers. Maybe next week when all of my requirements are done?

safe oracle
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Y'all

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We think y'all deserve

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a base update

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because our base in Blightfall has Expanded™️

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exhibit A: the main area

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there used to be an animal pen here which took up a lot of space and was annoying because the chickens kept shedding feathers and eggs but not longer

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there's a lot of jars because we are preparing The Ritual

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to our left: the sleeping and reading and eating* and plant* storage area

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bottom chest is wood and decorative blocks, middle chest is harvested non-food plants, and top chest is seeds and saplings

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to the further left: the alchemy area

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this is where we do research, arcane crafting, and boiling of objects into essence. Bottom chest is Various Magical Objects, top chest is shards and spiritual essence. The chest in the back contains our spawn eggs and little golem fellow.

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moving to the right

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our miscellaneous working area with a furnace (obsolete), green chest full of jars of essence and whatnot, normal chest with Blood Magic resources, and workbenches for tool and ordinary stuff creation. There are also ender lilies for passive pearl generation.

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our smeltery + thaumic restorer, for metalmaking and tool repair

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to the further right, machine corner and machine chest

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near the workshop area: chests
Left Top: Ores
Left Bottom: Ingots + Valuable Resources
Middle: Dusts and nuggets
Top Right: Misc. Cobblestone
Middle Right: Weapons + Tool Parts
Bottom Right: Stones, clay, coal, dirt, etc.

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just outside the dome: Botania area. Complete with portal to alfheim, generating flowers, pools for those flowers, TAP for Terrasteel production, and so on.

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nearby: tree farm and Night Time Ritual Blocks

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beyond the trees from left to right: animal pen, infusion altar (objects prepped for a ritual [big]) and Nuclear Reactor

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not pictured to the right of reactor: artificial spawner and EXP collector

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pictured to the far right, arcane spa

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for magical spa days

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treetop blaze powder farm (due to one of the mods, blazes passively drop blaze powder)

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kickass infernal furnace (no fuel cost, sometimes makes extra, great for glass smelting and such)

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beacon

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wither containment facility

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villager containment facility

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and uhhhhhh that's the base for the most part 👍

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oh yeah also the infinitely regenerating cake with no diminishing returns

lapis parcel
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God, this is reminding me that I should actually play some Minecraft instead of just dwaddling about doing random mod config stuff

rancid spire
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im waiting for vintage story update

lapis parcel
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I think I’ve got a fun port of CottageWitch recast into 1.20.1 whipped up. Maybe next I’ll delve into quest making.

wheat helm
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anyone know of any good minecraft survival servers, btw? been feeling in the mood to play with other people again and it's like "hm, how do i do that"

safe oracle
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The Ritual is nearly prepared

bold hazel
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very nice base!

safe oracle
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thanks!

bold hazel
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Does anyone really care about golf in minecraft? Mostly I see people talk about golfing down giant pits to farm score to get the golf cart and/or cool cape, but I just thought it'd be funny to actually set up golf courses in an actual terraria world I played in.

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I meant terraria but typed minecraft because a wire got crossed somewhere.

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To the best of my knowledge, there is no golf in minecraft (outside of a mod which surely exists but which I've never seen), whereas, incomprehensibly, golf is a vanilla thing in Terraria.

lapis parcel
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... today I learned. That is incomrpehensible, yeah. Though minecraft has its own weirdness.

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(My day has involved a reminder of no matter how cool I think Archeology is in minecraft, it's just really annoying.

bold hazel
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Terraria Wiki

Golf is an in-game activity where players hit Golf Balls into Golf Cups using Golf Clubs. Golf supplies can be purchased from the Golfer NPC. Golf courses are not naturally-occurring and must be built.

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I feel like every game period will eventually develop at least one strange minigame feature that makes you go "wait, that's just... a thing in the base gameplay?"

wise owl
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doesn't minecraft have a lot of minigames pioneered by servers and multiplayer?

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Like spleef, or bedwars

bold hazel
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Yeah, but those aren't mechanics per se, or official as far as I know?

wise owl
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🤔 wait. Unless there are official minecraft maps for them...

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but you're right. There aren't any hardcoded minigames in mc

azure iris
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And some of them might have even not been researching for the wiki!

bold hazel
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Honestly? I'm tempted to try to get into building stuff in my next calamity playthrough, and as part of that, doink around with Actually Playing Golf, and not only because it lets me get a cape and those are rad.

wise owl
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👀

wheat helm
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minecraft has semi-official partner servers on bedrock i believe with common minigames but the minecraft game itself doesn't have true minigames, no

closest you get is the more complex systems like redstone or archaeology or enchanting

bold hazel
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Golf also gets you a golf cart, which is secretly pretty good especially given how early in progression you can technically get it.

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but nobody does it! Or if they do, they cheat, because you get golf score based on how long your courses are versus how many strokes it takes to complete them, and you can cheese that by dropping the golf ball down a massive hole so it counts as going a huge distance.

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oh my god I just discovered the best hat. how did I not know about this?

safe oracle
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Bedwars works better with the more heavily managed mechanics though we think
but Spleef's been around forever

bold hazel
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sure, they're vanilla play, but that's the point: they don't have their own mechanics. They're emergent.

safe oracle
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Fair enough we suppose

azure iris
ancient estuary
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I don't think I've even see modded golf in Minecraft, tbh, but I've seen people make it a minigame using ender pearls and tridents (player=ball) or modded armor stands (armor stand = ball)

bold hazel
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oh, funny.

ancient estuary
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you could probably do something with breeze charges, now, with the added bonus that you could feed leftover charges into redstone to automatically calculate your score

bold hazel
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I don't know enough about minecraft to know what those are...

ancient estuary
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they're pretty new. you throw them, basically, and it shoots a blast of wind wherever you're looking (with basically no range limit). they knock things back around where they land, trigger redstone, and do some funny things with self-knockback (you can use them to "multijump" your way up a wall)

wheat helm
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i like sticking a bunch of dispensers facing into the same spot and triggering them all at once as a launcher for yourself

bold hazel
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why is it that every time I get interested in wanting to start a new calamity playthrough, it's right before a major update and I should wait?

azure iris
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It’s to make you feel like vanilla terraria players

wise owl
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👀

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oh nice

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Its very armored core-y

wise owl
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my contraption :3

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Its meant to make a lot of andesite alloy

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Andesite goes in one chest, nuggets (iron or zinc) go in the other

safe oracle
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ooooh is that uhh gregtech??

rancid spire
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create

safe oracle
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we see we see

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archery fan convention btw

azure iris
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...okay then I guess that's the second world in a row with an inexplicably close mansion

azure iris
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I think this is the first time I've ever actually bothered beating minecraft

wheat helm
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hmmm
i might try the skulk apocalypse mod for minecraft

azure iris
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What’s that one do?

wheat helm
safe oracle
azure iris
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Oh no, it just took me a while to bother figuring out where the mansion was

safe oracle
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oh we see

azure iris
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Also now I have to figure out how elytras work so that'll be fun*

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-# *The fun will involve many deaths

azure iris
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After untold time spent inside cryosleep, I awaken aboard The Jaded - an interstellar colony ship orbiting what, initially, seemed like a promising colony planet. Instead of the lush paradise indicated by scans, I am greeted with a seething nightmare of purple growth strangling all but the last few specks of remaining life on the planet. Rather ...

▶ Play video
azure iris
azure iris
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Oh hey an ancient city

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So I feel like there are two ways of dealing with ancient cities and I'm not sure which is better

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Either I can a) sneak around everywhere, putting wool pathways everywhere and gradually break all of the warden spawners as I go

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Or b) set my spawn nearby and run around naked like a crazy person breaking everything that looks weird with a hoe

wheat helm
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the best way imo

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note where the existing paths are and use those to run around freely and put a bazillion torches

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whenever a warden spawns just sprint back up the road so it can't find you

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it'll despawn over time

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and then once you have a bazillion torches up, then you can go "ok i wanna get Everything so i'll do wool paths" or "I wanna get a couple things so i'll be a crazy person"

azure iris
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tbh I kinda want to get rid of all the spawners and stuff and dig it out to see what it looks like

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So crazy person destroying everything dangerous might be the best bet

wheat helm
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nightvision potions then

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and crazy run

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or set it to peaceful for a bit

azure iris
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That would probably be the smart thing to do tbh

ancient estuary
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the third option is a cheeky exploit: you can build a warden switch by making a piston continuously trigger a sculk shriker using arrows shot by the player

wheat helm
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true

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it'll protect the area 45 blocks from a the warden

ancient estuary
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huh, is that all? I thought a player's warden spawning was tracked globally.

wheat helm
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you can have any number of wardens hunting you at once

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but a shrieker can't spawn a warden if there's a warden within 45 blocks of it

azure iris
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...do tools normally spawn in damaged?

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Also the candles in this area are making me think everything is a sculk shrieker and it's evil

vagrant niche
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Not sure that's how it's supposed to work, game

odd gate
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Nature need not obey the rules of man

rancid spire
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some mods allow highre growht limit

ancient estuary
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Yeah. First time I've seen that lead to hovering sugar cane, though

rancid spire
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oh didnt notice that part

wheat helm
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ok playing java instead of bedrock for ocne and

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how do y'all cope with having such little arms

azure iris
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Little arms?

wheat helm
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compare bedrock

azure iris
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Ah, shorter reach

lapis parcel
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My big preference is iron farms I can actually make, though the bedrock QoL stuff is a little annoying to give up.

wheat helm
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cutting down trees and placing torches in java is suffering

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bedrock iron farms are a lot easier to make yeah

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just put a bunch of villagers in a room and put a roof on top of them with water flowing into a lava blade

rancid spire
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ive heard bedrock has been getting more unstable lately

wheat helm
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i've extensively played bedrock so far and figured i wanted to give java a try now that I found a controller mod that works

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imo, playing bedrock the last year (I first got into minecraft new years this past year actually, wild), bedrock has been exactly the same level of unstable lately as it was

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you get ghost blocks and weird fall damage glitches occasionally, server or client or realm, but otherwise it Works Fine unless you're doing real severe technical things

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in which case

uh

sometimes it gets less stable

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i have several minecart-powered sugarcane and bamboo farms on my one chunk world and boy the FPS is noticeably lower when i have them all turned on

lapis parcel
wheat helm
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sec

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golems spawn in a predictable location in bedrock so long as:

  1. you have at least 10 villagers
  2. you have at least 20 beds
  3. the villagers have reached their job stations once

that's all

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so you can just make a 19x19x2 room, put 20 beds in there, toss two villagers a bunch of carrots, and then build a water setup above it, for a simple villager farm

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no worrying about zombies or boats or spawn control

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im somewhat lazy and not willing to go out of my way to make them smaller (there are ways to boost rates and make the space smaller) so mine end up looking like this generally

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but

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the result is that with very little effort beyond putting down basic blocks you can get an iron farm that puts out 3-4 stacks per hour give or take

rancid spire
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i know redstone works diffrent in bedrock and java

wheat helm
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honestly... i think that's overblown

technical redstone works differently on bedrock (and imo worse)

but most average player redstone, simple farms, etc, works similarly or identically

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like

as a game... bedrock is generally worse and/or less consistent in every way but built-in accessibility imo

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(bedrock's controller gamefeel is really good and while you can mod in any number of accessibility options, bedrock's stock options, uh, Exist Stock)

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no debug console sucks though

no fancy-combat setup

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oh! i do like bedrock's more dangerous mobs

vagrant niche
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Is there a way to hide the buff icons on the right side of the inventory? they're so annoying moving jei out of the way when you got permabuffs

ancient estuary
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Might be moddable?

ancient estuary
lapis parcel
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Including in a creative test world where the 20 beds and 10 villagers thing was definitely satisfied.

wheat helm
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huh

wheat helm
wheat helm
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all that comes to mind is that iirc they have to sleep once and properly link to their job stations before the golems spawn

lapis parcel
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... ah. "Sleep once" may have been the issue.

olive zephyr
wheat helm
lapis parcel
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But iron farms in java are pretty painless as well. Moving a zombie is annoying, but not impossible, particularly if you throw it a leather helmet.

wheat helm
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mmm

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in the end i think it comes down to personal preference

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personally, i find generating ten villagers in a room below the farm as I build it to be less annoying than moving a zombie and a villager to a particular spot and setting up the boat and etc

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no need for nametags either

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which can be a little annoying (not a huge deal just a little annoying) to get

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java can make a chunkloader around the farm though

lapis parcel
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... I think that mobs in boats don't need nametags? I might be very wrong there.

wheat helm
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oh wait right

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lol

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so

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in bedrock

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mobs in boats do need nametags

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or they despawn

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it's remarkably annoying

lapis parcel
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... that is obnoxious, yeah.

wheat helm
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in my one chunk stuff

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i had to toss items to the zombie villagers i'd captured

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to get them to pick up the items (making them no longer despawnable) and THEN boat them

lapis parcel
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... huh, Bedrock reach feels really short to me.

wheat helm
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huh

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just went and tested it to give an example

both bedrock and java can do this from the ground

however

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for java (left) to break seven blocks upwards you have to be fully beneath and looking vertically upwards

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while for bedrock, your reach is like half a block longer

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which means you can break the seventh block from a diagonal

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it's most notable when placing torches (you can diagonally reach the ground 7 blocks out in bedrock, but cannot in java) and cutting down trees (you don't have to go completely under the tree trunk to break 7 blocks upwards)

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it's not really a serious issue

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but going from bedrock to java is a weird time as a result

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i keep trying to put torches down at the end of my range and not reaching

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likewise applies when coming at walls from a diagonal

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when looking straight ahead, however, bedrock's added reach doesn't let them break the 8th block, nor does it let them place a block against the 8th block

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it only reaches midway into the 7th block

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i think my ideal version of minecraft would have like

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  • bedrock's controller support and control scheme adjustments as an option
  • bedrock's slightly larger reach
  • a choice between bedrock's and java's UI (slightly different)
  • bedrock's more dangerous mobs
  • bedrock's more aggressive hostile mob spawning rules
  • java's combat system
  • java's pile of intricate weird interactions
  • java's redstone
  • bedrock's waterlogging rules
  • bedrock's ability to push chests and similar blocks with pistons (maybe as a second type of piston so as to not break every piston door ever)
  • java's server stuff and modding ability
  • java's customizability of your gameplay
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  • bedrock's tridents
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oh and

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  • bedrock's wither fight, cus it's way cooler
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bedrock's ability to do this

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how do y'all live without this

lapis parcel
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... pain

wheat helm
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like,

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god damn it's so convenient to make platforms or bridges or etc in bedrock

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because you can just DO THAT

lapis parcel
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Yeah, Java it's the shift key and pain.

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Or mods. Quark and Bedrockify both do a lot of this, though for different loaders.

ancient estuary
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I think there might be a Quark module that does that? But it's somehow extremely awkward to use

wheat helm
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Controlify has it too

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thankfully

lapis parcel
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My experiences with controllify compatibility has been... iffy.

wheat helm
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(because it's honestly really quite inconvenient to do it the manual way on gamepad)

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yeah :/

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it's only on fabric and neoforge

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but it does mean i can play vanilla-ish java with bedrock-style (not quite as smooth but still) gamepad controls

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and that's really nice

lapis parcel
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Those are fine - My experience with controlify was random crashes and incompatabilities with other mods.

wheat helm
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huh

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oof

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yeah i was trying to find a way to run controlify alongside skulk horde

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since skulk horde is cool as hell conceptually

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but there's no way afaict

lapis parcel
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Forge will hopefully peter out, and Quilt is a big ??

wheat helm
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i also grabbed a mod to get the little corner coords

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because... why doesn't java have this stock???

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baffling

rancid spire
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corner coords?

lapis parcel
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Bedrock lets you see coords without f3

wheat helm
# wheat helm OH AND

as you can see here, bedrock edition has a setting that lets you constantly display your coordinates (and days played if you want)

azure iris
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Ah

wheat helm
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in java you need to f3 (or use a mod)

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gotta say, definitely enjoying java combat more, even if the mobs are less dangerous

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er

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java combat*

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definitely enjoying java combat more

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i like axes being useful

lapis parcel
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Oh. Another bedrock thing - the outfit system of making skins is legitimately pretty nice if you ignore the microtransactions.

wheat helm
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yeah i mean

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you can just make custom ones and modify them iirc

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on top of also having java skin stuff

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the bedrock mtx store sucks, i hate that

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but the infrastructure set up for that kind of customization in the base game is neat

lapis parcel
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But an easy way to move from Steve/Alex is nice, particularly for multiplayer.

wheat helm
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mm

azure iris
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What’re the differences between bedrock and java anyway?

lapis parcel
wheat helm
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a solid amount of minor QoL things and a significant amount of deep tech things that many/most players don't encounter

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in practice

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they're nearly the same game for 90% of players

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except for when you go looking for mechanics tutorials made by the 10% and don't realize they only work in one or the other

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the major stuff

lapis parcel
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Oh, bedrock maps and cartography tables are a lot nicer!

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With the exception of no banner markers IIRC.

wheat helm
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  • bedrock has native (and really good) controller support, java does not
  • java has massive customizability of your world settings, bedrock does not
  • bedrock has account-wide achievements, java has world-specific achievements
  • mobs spawn faster and are more aggressive and dangerous in bedrock edition
  • java's combat is more fleshed out (bedrock has the old combat stuff)
  • bedrock's villagers are simpler to interact with than java's
  • bedrock can place blocks on overhangs (see the video above), java can't
  • bedrock has in-engine skin and outfit customization, java's is a lot jankier
  • bedrock has emotes, java doesn't
  • bedrock and java both have mods, but java's are a lot easier to make and combine
  • bedrock has a paid mod store people can sell their mods and packs on, java does not
  • bedrock players have an extra half block or so of reach than java players
  • placing continuous streams of blocks as you move is easier on bedrock
  • java can do a lot of weird interactions, such as using doors underwater to make air pockets, keeping mobs from despawning using boats, and significant amounts of redstone tech that bedrock doesn't have
  • bedrock pistons can push chests, hoppers, and similar items, while java's cannot
  • bedrock's pistons are also slightly slower
  • bedrock's crafting book is more QoL-friendly to use, java really prefers you craft recipes by hand a lot of the time
  • java players can pick up all of a single item in a chest or container in one click, bedrock players cannot
  • java players can build on the nether roof, bedrock players cannot
  • java players have the f3 debug menu, bedrock players do not
  • bedrock players can display coordinates in the corner, java players cannot
  • bedrock players have a couple of extra ways they can use cauldrons, like adding potion effects to stacks of arrows
  • some differences in mob and biome generation exist
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  • bedrock spawns more structures, particularly strongholds, of which an infinite number can spawn in the world
  • in bedrock, when it's snowing, trees get snowy (it looks really neat)
  • bedrock has more waterloggable blocks (including pistons!)
  • flowers can grow through snow in bedrock (it looks nice)
  • shipwrecks and buried treasure suck lootwise in bedrock
  • fishing rods have tons of durability in bedrock, unlike in java
  • tridents are way cooler in bedrock, and form the basis of basically every mob farm
  • armor stands can be posed in bedrock, unlike in java
  • you can put iron golems in minecarts in bedrock, unlike in java
  • all projectiles have knockback against players (makes skeletons scarier, especially combined with their higher rate of fire in bedrock)
  • bedrock has no chunk loader exploits
  • player nametags vanish when sneaking in bedrock
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just off the top of my head

azure iris
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I see

wheat helm
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bedrock also has no tnt dupers ;-;

lapis parcel
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.... huh, could of sworn nametags also vanished in Java when sneaking.

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Oh, it greys out, which is often very tricky to spot when behind blocks, but not impossible.

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(And honestly, some sort of greyed out to invisble when player isn't visible would be ideal, so you can id people while they're sneaking in sight of you.

azure iris
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...I should probably make a mob/xp farm at some point

vagrant niche
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I'm usually wary about packs that have project E but I do like this ones implementation

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almost nothing has emc, it's mainly just things that are annoying but not hard to deal with(wood, farm animal drops, building materials, etc)

vagrant niche
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forgot how much I love modular routers

azure iris
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...do drowned normally spawn like this?

lapis parcel
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... huh, no, not usually? But that's a misplaced underwater ruin so it's not inconcivable that it overrided their only spawn underwater checks.

azure iris
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Probably yeah

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Side note: the elytra is a godsend for exploring/mapping

wheat helm
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i have mixed feelings on the elytra (and I didn't play before it existed ftr), but it's really really really fun

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like, god

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minecraft flight feels amazing as a gameplay style

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i actually like shorter (several hundred blocks, sometimes more) flights fueled by riptide tridents more than rockets, tbh

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but both feel good

vagrant niche
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There needs to be an earlier game elytra

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like a hang glider or something

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so annoyed modern modded minecraft doesn't have the mod that added that

wheat helm
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im honestly not sure i agree, though i understand where you're coming from

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maybe a toggle that puts an elytra in the bonus chest would be good

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but personally i like the sense of progression on each world of learning your surroundings and world on foot as you get to the end and then the game opening wide open

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i wonder how hard a mod for a craftable elytra that can't use rockets would be to make...

wheat helm
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aha

azure iris
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...I am only now learning that ocelots cannot be turned into cats anymore

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What is the point of them now

wheat helm
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  1. they didn't remove them after splitting cats off from them because why not keep them
  2. you can still tame them, resulting in a "trusting ocelot" that won't follow you around or teleport to you but also won't run away from you, and will still wander in whatever area it's enclosed in, so they make nice pets for a base if you transport and nametag one
  3. they also hunt and kill chickens unlike cats which is very funny
azure iris
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I see, I see

wheat helm
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thus far i've normally put a village in my base so it spawns wandering cats that I don't have to tell to sit down

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i should transport some ocelots

lapis parcel
#

... oh hey, nice side effect of Java iron farms - they don't spawn cats into the golem grinder.

#

Since you only need 2 beds, while cats start spawning at 5, and also have the exact same potential spawn places as the golems.

wheat helm
#

but what if i need string

lapis parcel
#

Find a spider spawner, instead of slaughtering the kitties.

wheat helm
#

fair

#

XD

#

speaking of spider spawners

lapis parcel
#

Oh that's a fun location!

wheat helm
#

three spider spawners (two cave one normal) together within range to trigger them simultaneously

#

im gonna dig out the area next time im in the mood for lots of digging and then try to design a farm for them

azure iris
#

There's a villager type that buys string right?

#

That's gonna be a lot of emeralds

wheat helm
#

mmhm

rancid spire
#

sticks arent a bad way to getemarlds either

#

with bamboofarms and autocrafters

lapis parcel
wheat helm
#

fletcher buys sticks

#

i thought

#

oh huh

#

fletcher buys string too

#

but i was thinking of fishermen

#

who also buy string

#

fletchers give better prices tho

azure iris
lapis parcel
#

Yeah. Fishers it's available right away, but fletchers aren't exactly hard to level up.

rancid spire
#

yeah 1.20 added autocrafters

wheat helm
#

mmhm

rancid spire
#

or 1.21

#

one of the two

lapis parcel
rancid spire
#

so you can just create a bambo farm that feeds into it and gets autocrafted to save space

azure iris
#

Huh, neat

wheat helm
#

yeah they're fun

azure iris
#

I assume bamboo grows really fast?

wheat helm
#

VERY fast

#

an automated bamboo farm is the best source of "generic wood" in the game

#

for sticks, chests, etc

lapis parcel
#

I really like how mojang did them. They're very fiddly but great for bulk crafts.

wheat helm
#

you can do it with a flying machine, or with pistons, or some other tool

#

the most efficient material-wise is to just stick a 2-way flying machine

lapis parcel
#

And still require a lot of redstone to really automate well.

wheat helm
#

but sometimes you can't fit one (and they're bigger and more annoying in bedrock so i haven't done so on my bamboo farms) and then pistons breaking the stalks works

lapis parcel
#

Pistons also lets you do water collecting more easily.

azure iris
#

Flying machine?

wheat helm
#

first couple seconds demonstrate

#

the uh, idea of it

lapis parcel
azure iris
#

I see

wheat helm
#

basically using slime blocks and pistons to Troll Physics a machine across a space

azure iris
#

Sounds prone to glitches

wheat helm
wheat helm
#

well

#

ok

#

there's a lot of glitches to be had but generally building a farm like this you build it so that it's all within the bounds of a chunk or a line of chunks

#

and then only turn it on when they're all loaded

#

i made a bridge machine in my bedrock world and managed to get 2000 blocks before it broke when i fell off and it went out of my loaded area partially

lapis parcel
#

Yeah, it's pretty bug free so long as the farm doesn't cross chunk boarders. Which is generally a good idea with redstone in anyways.

#

While everything is loaded and such, it's very stable - this is all intended behavior.

azure iris
#

I see, I see

lapis parcel
#

It, like other farms, will make server admins relatively grumpy, because it's just a lot of stuff for the game to track, but that's why you have an off-switch.

wheat helm
#

huh really? I was of the impression that small flying machine farms barely contributed to the mspt

lapis parcel
#

Yeah, I think it's pretty low impact, I'm not super technical.

wheat helm
#

you'd almost certainly have more problems with server admins by having a big sheep farm or something

#

i think

#

XD

lapis parcel
#

A really big water-based farm might be an issue, if only because the water means stuff needs to get rendered as items in the water.

vagrant niche
# rancid spire yeah 1.20 added autocrafters

I do find it extremely funny that they had ages upon ages of mods to look at how they could implement it, and then chose the most annoying fucking method they could imagine to the point where it might as well not exist for 99% of players

lapis parcel
#

I guess if you’re assembling a truly stupendous number of redstone components it’s bad.

wheat helm
#

i think it's also important to note that the crafter design they went with is made to interface with a lot of moving parts and be easy to future-proof around other redstone components

lapis parcel
#

But it’s also a tool for farms - if you’re gathering resources by hand, crafting is likely a minuscule part of the process.

wheat helm
#

also like... it's minecraft, the friction is part of the point

#

especially for redstone

#

the crafter isn't added for QoL for the average player

#

it's added as a puzzle for players to solve

#

"we added a component with fairly simple rules that can be run entirely with binary inputs"

#

"it Can Do Something Useful"

#

"So figure out a way to use it"

lapis parcel
#

Yeah. And the contexts where a crafter is useful are already ones you need technical knowledge for - automated farms are not entirely trivial.

wheat helm
#

is basically how vanilla redstone is designed

#

which is, in a lot of ways, why redstone is so versatile

#

and why technical players can do such crazy stuff with it

#

because they added a lot of basic building blocks for logic, rather than more complex "specific behavior" tools

#

one way an autocrafter might be done in a more QoL-heavy setup is to just have you pick a recipe from the recipe book and have it only pull items that fit in there and only craft when ready

lapis parcel
#

Yeah. I do sometimes wish there were ways to make it a little more compact, but it’s still a really fun system to mess around in.

wheat helm
#

but then you wouldn't be able to, say, make setups where the redstone machine itself modifies what gets crafted and when

lapis parcel
#

Since the open cells need to be set by a player

#

I guess if you do really good timing it works.

wheat helm
#

people are definitely working on it

#

it's not solved yet

#

but people are working on it

#

and i think it's really cool that mojang did it in a way that allows this kind of thing

vagrant niche
#

Taking a page out of american city design and just building my base on top of my starter base :v

azure iris
#

...I've just realized something

#

The reason I started playing minecraft again is because I wanted to do stuff that was creative/practice being creative

#

I have not done a single creative thing in this world at all

bold hazel
#

there is a terraria calamity update coming "early-mid 2025" and I think I'm going to start a new world when it comes out. Possibly even try to do some sort of series or narrative or... something? idk.

azure iris
#

Is there a way to get rid of nether wart blocks that isn't manually breaking all of them with a hoe?

wheat helm
#

tnt, beds

safe oracle
#

pistons?

azure iris
vagrant niche
#

I'm doing a very cursed thing

#

I'm doing refined storage to set up autocrafting to make an ae2 setup

lapis parcel
azure iris
#

Portal area yeah

#

My thought process was I needed to put something around it to keep villagers and iron golems from wandering in but I didn’t want to make a just a shack or normal house
So ruin surrounded by blighted landscape and parasitized trees seemed like a fun solution

lapis parcel
#

I'm currently struggling to build a good looking circle and do windows with it.

wheat helm
#

building circles is suffering

#

one time i made a big circle in the air and it was

hard

#

looked real cool though

lapis parcel
#

I gave up and went for octagon. I do find that it's easier to suggest a circle if you use pillars of different material.

wheat helm
#

you can see where i gave up on the circles

#

and went with squares,

#

for my next world i uhhhh just went with an octagon too

#

octagon base!

lapis parcel
#

.... I see you enjoy massive technological centers.

#

And also the disorienting void

wheat helm
#

i mostly build towers of some kind

the octagon started as me goign "im gonna make an Evil Location" and then became a massive technological center

lapis parcel
#

I'm a "second night dugout, slightly upgraded" kind of player if I don't have friends yelling at me.

#

(First night dugout is just a pit with a dirt block on top.)

wheat helm
#

good old dirt cube

#

i just inevitably end up going "I wanna make a BIG SHAPE"

#

tower, monolith, octagon

#

pit

candid dock
#

Cobblestone brick and then eventually giant lit area and stuff just spills outside

#

Actually I typically start with the indev house

wheat helm
#

most of my bases end up being built around a farm of some kind

#

just

#

"well, this is where i'll be spending time afking so I may as well make it nice"

lapis parcel
#

Oh hey, moded people, does anyone know what the sliding block from supplementaries does? Besides have gravity?

#

nevermind, figured out that you can slide it around by right clicking. Which is really kind of cool

ancient estuary
#

time for Sokoban

lapis parcel
#

Ugh. My continual wish is that fences could connect to stone walls using the fence texture, so that the walls could serve as a post along a line of fences.

lapis parcel
#

I just continually wish I could have little stone posts in my fences at corners or gates or whatever without needing to either have a block people can move over, or build up 2 tall.

ancient estuary
#

you can always do a block with a slab or something on top, but I do feel that

lapis parcel
#

So while that does work for like... fence gates, It's not amazing for breaking up a line of fences.

wheat helm
#

man

#

playing on java over bedrock is fine and fun so far but

#

i miss trident killers

azure iris
#

Trident killers?

wheat helm
#

in bedrock you can do this with tridents

#

and it inherits the looting effect from your sword if you have it out

azure iris
#

…interesting

wheat helm
#

you can even log out and log back in and it'll stay in place!

#

you can do it with trapdoors too

#

i just didn't remember how to build it

#

and if you put impaling on the trident it massively boosts your rates (since the tridents do more damage)

lapis parcel
#

Alright, debugged connected textures doing weird stuff (diagonal windows mod got cut), now time for recipie editing.

azure iris
#

...okay after a bit of testing, I'm pretty sure it's faster to get 64 bamboo than it is to get 24 reeds
Which is important because both of those things give you 1 emerald and they can be farmed with the exact same set up

rancid spire
#

reeds also requre water

azure iris
#

True

wheat helm
#

bamboo grows significantly faster than sugarcane

#

mind, you could also just extend the farm a bit and farm both with the same machine

azure iris
#

I am way too lazy to do a proper flying machine farm so I'm just doing a cheap observer+piston one

rancid spire
#

alternate to observer

#

night and day thing

wheat helm
#

dumb question

#

in java does sugarcane grow to full height when bonemealed, like in bedrock?

azure iris
#

It does not grow at all with bonemeal afaik

wheat helm
#

wild

#

(in bedrock it grows to height 3 regardless of growth stage)

azure iris
#

...okay in the time it took one sugar cane to grow one block I got 36 bamboo

wheat helm
#

it is definitely cheaper to just skip the observers and run all the pistons on a clock

azure iris
#

Yeh probably

wheat helm
#

XD

#

i tend to just

#

lazily do a minecart powered clock

#

i COULD do a hopper clock

#

or i could have a minecart slowly go in a loop with detector rails to turn things on

#

you can see the goofy minecart-powered setup i've got in my one chunk world

rancid spire
#

i did the minecart clock once

wheat helm
#

for anything that needs precision i tend to use hopper clocks but if im being lazy.... spammed repeaters... a minecart....

#

two observers pointing into each other

azure iris
wheat helm
#

yeah

#

makes a fast clock, 2 ticks (1 redstone tick), comes out either side alternatingly

#

simplest way to make a fast clock

#

though i wouldn't recommend it for breaking bamboo

#

since you don't want a piston extended when a stalk is random ticked

azure iris
wheat helm
#

anything fast though?

#

like if you needed pistons constantly moving something back and forth

#

or something like dispensing bonemeal onto a plant and then immediately pistoning it

#

it's simple

#

not perfect but simple and fast

#

and compact

#

frankly

#

bedrock edition has more use for these clocks

#

because they're great for trident killers

#

oh! you can use an observer clock with a dropper for easy fast trash disposal

rancid spire
#

playing vs "hey where did that white wolf go?" hears wolf pains sounds "oh it set itself on fire"

wheat helm
#

oh noooo

lapis parcel
#

.... ugh, recipie fixes is... "fun"

rancid spire
#

nah in vs having a wolf set itself on fire is a good thing

#

vicous things can take half your hp in one hit if without armor

lapis parcel
#

Such as swap out the layout for a recipie over every wood at once.

vagrant niche
#

it's easy enough once you get used to it, I also highly recommend looking at the githubs of the bigger modpacks to see how they're doing them and just template off those

wheat helm
#

java players

#

what do you use to keep water elevators and so on from spilling out into spots

#

in bedrock we use buttons, which break water flow and don't get washed off

#

but that just ends up detaching if i try that

rancid spire
#

fences

#

well gates

wheat helm
#

... huh

#

hm

#

or i guess signs work

ugh signs are wood-expensive for my place in progression

rancid spire
#

doors work too

#

open gates just looked best for me

wheat helm
#

for context, in bedrock i tend to do a setup like this in a corner or something for simple water elevators

rancid spire
#

i think i think you don't actully need a solid wall like that

#

you only need the bottom blocks to be water proof

#

because the water is all moving down

#

as long as nothing is put under it it won't splurt out

wheat helm
#

hm, is that how water source blocks work on java

#

lemme try it in a creative world

rancid spire
#

it can be a bit wierd

#

but you can do it that way

wheat helm
#

so like

#

i can do this with a normal water stream

#

but the moment i turn the stream into source blocks to make an elevator it splits out at every point

rancid spire
#

try making them source blocks by just placing buckets

#

on the back wall

wheat helm
#

yeah, same issue

hm

i wonder if ladders work

rancid spire
#

ok try making walls on the side

#

then removing the walls after

wheat helm
#

noted, will try

rancid spire
#

im pretty sure there is a way to do this its just really wierd

wheat helm
#

i wonder if it's just not functional on this version

#

this DOES work, very briefly

#

the moment the source blocks get an update it splits though

#

it's weird

rancid spire
#

that migth be it

#

as long as nothing happens that updates it it might work

#

maybe thats the wierdness im thinking of

#

you could use trapdoors/doors and use a wood you like to make it look nice

wheat helm
#

yeah that's probably what i'll do

#

there's some nice-looking ones

#

playing on java is interesting and i'm enjoying some of it and finding some of the small minor differences are just like

#

idk

#

a very minor stubbing of your toe

#

or missing a step going up the stairs

#

"hey wait what"

#

XD

rancid spire
#

never played bedrock so no idea the diffrences

wheat helm
#

there's a lot under the hood but it's just minor things in normal play

#

mostly related to water, frankly

rancid spire
#

i think monostable circits don't work properly in bedrock?

#

which is one of the few cool redstone things i know how to use and love to use as an inverter

azure iris
#

Why do you need it all to be source blocks?

rancid spire
#

elevator

#

soulsand under it makes you shoot up real fast

azure iris
#

Ah

rancid spire
#

best elevator

wheat helm
#

bedrock monostable circuits use torch inversion

#

I do not believe this works in java

rancid spire
#

thats much more complex than what i usally do

wheat helm
#

this particular flavor of torch inversion anyway

#

I like this one because it's totally silent (no moving pistons)

rancid spire
#

i usally use something like this

#

i use it in tandem with daylight sensors alot

#

instead of clocks for farms

#

"oh its day" turn on and off piston once"

wheat helm
rancid spire
#

maybe i didn't work in the past?

wheat helm
#

maybe so

rancid spire
#

cause i was looking at like 4-5 year threads

wheat helm
#

it's funny, i ended up stumbling on this mechanic from base principles when trying to get autocrafters to work

it's so useful

#

i beliiiieve the main pulse limiter that doesn't work on bedrock

#

is this one

#

because bedrock doesn't have quasi-connectivity for pistons

rancid spire
#

i know very little redstone

#

i mainly know etho clock and mono stable thats it

#

and inverting

wheat helm
#

QC is the the uhhhh

diagonally-powered pistons

#

java can do weird stuff with it and it's the foundation for a lot of technical redstone, bedrock doesn't have that

#

that's probably the biggest difference in the redstone

#

also, my god

#

java minecarts are so loud

#

i remember seeing some youtubers talk about how they liked to minimize minecarts in their build because of the noise

#

and was like "i don't get it"

#

I GET IT NOW

#

bedrock minecarts are very quiet in comparison

candid dock
lapis parcel
azure iris
#

I don't think there's a way to fix this that isn't annoying to do but ugh

rancid spire
#

whats happening?

#

oh i see it doesnt get pulled

azure iris
#

When the bamboo bre- yeah

#

It doesn't happen 100% of the time but it's annoying when it does

#

Maybe if I set up something that makes water flow on top of the bamboo to a hopper right after the bamboo has been cut down to one block it could deal with that

wheat helm
#

if you have a small farm it doesn't actually matter imo, you're not losing enough of your output to go through the effort

azure iris
#

I forgot allays exist ngl

wheat helm
#

alternatively

#

you can solve it by just making the farm slightly bigger to account for the loss

#

the effort to perfect a water flow timing circuit to flush out bamboo is a lot more than just adding more bamboo plants 🙃

azure iris
#

But then the bigger parts get loss so you have to make the farm even bigger but then the bigger parts get loss so you have to make the farm bigger but the-

wheat helm
#

and then you have a big enough farm to warrant going to find an allay! victory!

azure iris
wheat helm
#

i love allays

i wish they teleported like cats though

#

even sprint jumping you can accidentally leave them behind and unload them a lot of the time

#

i keep finding allays around my bedrock bases that just got stuck

#

still, they're darn useful for weird tricky edge cases

#

like squid farms or catching leftovers or even just making it less annoying to collect stone and dirt once you've got upgraded-enough tools to instant-mine

azure iris
#

Okay I've discovered a potential issue with the water idea
Bamboo grows so ridiculously fast that even if I managed to time the water so it starts flowing exactly when the bamboo are broken, one of them might grow and block the flow

#

Also my farm is growing the bamboo in 9 block long strips rather than 7 so that would also be a pain to fix

#

Other than that though the idea seems like it'd work

#

...on an unrelated note, one of the iron golems in the village appears to be heavily damaged. Despite the fact that none of them were damaged before. And the only time it could have been damaged was while I was afking in the farm on peaceful difficulty

wheat helm
#

mighta suffocated itself somehow

azure iris
#

...also I really need to do something about the terrain around here

#

Why has every village I've seen this playthrough been built terribly

ancient estuary
wheat helm
#

dammit now i'm just curious about how i'd build a water-flushing system for a bamboo piston thing

azure iris
#

...so it works but it means you have to have a smaller amount of bamboo per level and it takes up a lot of space

wheat helm
#

goddammit

#

i've got this ALMOST working

azure iris
#

In trying to figure this out I just ended up realizing it's probably more efficient to either accept the losses or get an allay

wheat helm
#

yeah that's what i meant at the start, heh

#

but i've been nerd sniped

#

hrmmm

#

so i had a dropper version but it was inconsistent

#

er, dispenser

#

anyway

#

i have a setup that will reliably flush the entire thing

#

but what I want

#

is a setup that only puts a water flow into the slice a bamboo got broken in

#

and that is tricky

#

anyway i gave up

#

just shove an allay in there

azure iris
#

I tested shoving an allay in there, but allays sound way too much like a whining dog to me so I think I'm just gonna have to deal with the losses to avoid the anxiety

wheat helm
#

if you put the bamboo farm farther away from your base and then set up a note block with an observer clock under it, the allay will go to the note block and drop its items into hoppers below it for you

#

and you can just let it run and not worry about the allay sounds when they come to you (since it'll be distracted and also outnoised by the note block)

azure iris
#

Wait since when was this a thing

#

Oh hell yeah I can make explosions drop all broken blocks

#

Ooh 👀

rancid spire
#

have you seen the minecart improvements

azure iris
#

Nope

rancid spire
#

it makes them less wierd

#

and more useful

#

and lets you set their max speed via command

wheat helm
#

it makes them more useful for normal players but completely obliterates a lot of their redstone use 😢

#

I am still very much for the changes though

rancid spire
#

i think they fixed some of the redstone usage

wheat helm
#

the variable speeds are gonna be a killer though

#

what i'd really like is uhhhh

a copper rail or something

#

that locks the minecart to a specific speed

#

maybe with a redstone signal being able to change the max speed

azure iris
#

That reminds me, what exactly is copper for?

rancid spire
#

the max spede is the same by default i think

#

you can make it higher

lapis parcel
#

Good decor pallet, bulbs do useful redstone stuff, some random small items?

#

But "decor pallet that wasn't around before" is a big one.

wheat helm
#

still, like

#

imagine having to figure out whether or not any minecart-enabled redstone contraption even works for a given server's present minecart speed limit

wheat helm
#

also T flip-flops

azure iris
#

👍

wheat helm
#

A comparator can read the state of a copper bulb, and it emits a signal strength of 15 if the bulb is lit, regardless of oxidation. If the bulb is unlit, the comparator does not emit any power, allowing this comparator and copper bulb combination to act as a compact T flip-flop.

azure iris
#

That would explain why it's literally everywhere, you need a lot of it if you want to build stuff with it

wheat helm
#

you can toggle a copper bulb with a redstone signal and it will stay on and send the reverse of what it was before through a comparator

#

which is useful for a lot of things

#

if you don't need an instant toggle, you can save so much space compared to these

#

just

#

signal-block-comparator

#

also they're pretty

#

and you can get eighty bazillion of them in any given trial chamber

#

so it's nice for lighting stuff up

azure iris
#

...interesting world gen

vagrant niche
#

That's a prime base location

#

no rain, sheer cliffside

azure iris
#

Oh, true!

#

I've also always wanted to build a base that's hanging off of the roof of a cavern or something with chains so that would be pretty nice

lapis parcel
#

Huh. Anyone have good ways to get up and down a central shaft in a base? Create's Elevators are a bit bulky for the middle of a smallish living space, or I'd be using those.

ancient estuary
#

water elevator? are you playing with any other mods?

rancid spire
#

yeah water is the best

lapis parcel
#

... I realized I can probably just use a supplementaries or Farmer's Delight rope.

wise owl
#

OR the classic elevator blocks

#

dunno which one has it on forge, but fabric has an openblocks port for it

#

I forgot the name of it tho

vagrant niche
lapis parcel
#

On an unrelated note, god I'm such an explorer in play style. My favorite mods include Comforts (sleeping bag mod), Map Atlases, and "a backpack". Give me a direction and I'll go fill it out.

wise owl
#

KIBE

lapis parcel
#

(And yeah, 3x3 is really too small to do anything, really.

lapis parcel
#

I’ll keep this in mind for other base designs though!

wheat helm
#

because if so you can do a 2x2

lapis parcel
#

Probably not, a staircase or 2 works quite well, I don't need to get too fancy.

#

Am curious what your sugestion is. Flying machine?

vagrant niche
#

you could also just chain the bounce machines for going up

wheat helm
#

water elevator on one side, signs on the other, and the bottom is inset into the ground by one block

#

put a slab there and waterlog it, and place the doors from inside the shaft

#

by doing that you'll be able to drop down one side without risk of fall damage and walk out without jumping

#

i bet you can find a combination of blocks+signs that doesn't look awful

#

actually if you match plank and sign you can barely tell

#

anyway, now you can dig a 2x1 elevator of arbitrary height (2x2 including the doorway)

#

i just think that the spammed signs are kinda ugly and i don't think there's a better way to do it in java

round kestrel
wheat helm
#

did they use partially-weathered blocks to anti-alias the pixels on the top-left one...

#

dang

round kestrel
#

BAU BAU

=========================
Source:

FUWAMOCO Ch. hololive-EN
https://www.youtube.com/@FUWAMOCOch

【FWMC MINECRAFT JOURNEY】fuzzy mishaps are a part of any journey 🐾【MOCOCO POV】
https://www.youtube.com/watch?v=RPqed50vXvk

【FWMC MINECRAFT JOURNEY】fluffy mishaps are a part of any journey 🐾【FUWAWA POV】
https://www.youtube.com/watch?v=0uBU5aM...

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wheat helm
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got some questions about java minecraft for those who practice

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  1. is there a way to place blocks on the ground quickly?
  2. what iron farms do y'all prefer? considering making my own but might just copy someone's homework, since I don't really know the java mechanics
  3. do portal-breaking gold farms work in java? or am I just going to need to make a magma platform one
ancient estuary
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  1. Could you expand on this one? I think the answer is "no," but that's based on a limited understanding of the bedrock mechanic.
  2. There are a lot of good ones, what scale do you want?
  3. None of the farms I'm aware of use portal breaking mechanics. You probably want multiple "donuts" of magma platforms. I saw a fun one recently that stuck piglins in minecarts to iirc instantly take them out of the mob cap.
wheat helm
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  1. Something medium-sized, I guess. Not a slow trickle, but probably not a crazy 12-module technical one or something. I'm looking to start making some farms that need extensive amounts of minecart rails and so I went "oh based on the math here I need like 13 stacks of iron I should make an iron farm" and then realized I wasn't sure how to do that on java.
  2. Drat, portal ticking farms are so easy to build.
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as for (1), I was trying to fill a hole in the ground on the java server I set up with friends and kept running into issues where blocks would just not place smoothly or, worse, would stack vertically

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while in bedrock you can do this

ancient estuary
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Ah, no. For reasons I don't remember (I think it'd break some longstanding Java behavior?) that just doesn't work in Java. It's a bummer

wheat helm
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drat

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it's so nice

ancient estuary
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13 stacks of iron should be totally doable, though, even small farms are surprisingly fast. Give me a minute and I'll dig up some options. (My favorite puts the zombie/pillager in a minecart rollercoaster which makes it easy to add more modules later on, but there a lot of good ones)

wheat helm
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oh that would be helpful

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expandable farms are nice

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thanks for your help! trying to find effective farms when you don't know the mechanics is a huge pain in the era of SEO jank on youtube

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every video promises "best farm ever!!!!" and lies about rates and etc

ancient estuary
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Seriously, it's the worst

lapis parcel
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I think that the basic setup of “2 villagers, 1 zombie” is pretty effective.

rancid spire
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looking up hermitcraft isnt the worst idea they usally make good farms, but theirs are often overkill

lapis parcel
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I’m not really sure what the expansion plan for iron farms is though.

wheat helm
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idk my last proper world involved making a base that was a black concrete octagon 200 blocks across and 100 blocks high

ancient estuary
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hermitcraft is great for getting a sense of what's possible, but if they don't link a tutorial it can be hard to figure out all the details from the video

wheat helm
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i had to figure out new ways of farming deepslate due to how much I needed for parts of it

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(I ended up setting up multiple withers deep underground and a bunch of allays grabbing the blocks they break)

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(withers drop 100% of blocks broken as items on bedrock)

ancient estuary
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(gnembon works for Mojang now, so he doesn't have a lot of recent videos, but he's a great resource for technical information. He trends towards large scale farms, though.)

wheat helm
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googling it, it looks like similar ones DO work

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so this will probably work

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at the very least it'll tell me a good way of making high-rate villager iron farms in java

ancient estuary
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https://www.youtube.com/watch?v=-oYyJ6jfSPU&list=PLH9u8kg2cjPGlMhvPJR4jVYbs8Rr-_vFY&index=27 this is a dead simple option, but I want to draw attention to the rest of the playlist: Ianxofour is on the complete opposite end of the spectrum from clickbaity or overoptimized farms. His stuff works, easily and consistently, and he concentrates on cutting out any excess complexity that doesn't help with that (while still getting quite good rates)

A simple, practical iron farm in survival that is optimized for early game constraints. Does not work on Bedrock Edition.

  • Minimal building material requirements (30 easy-to-obtain items need placement)
  • Fast build time (less than 1 Minecraft day)
  • No iron needed beforehand
  • No lava needed
  • No nametag needed, any zombie will work
  • Easy ...
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he's also good about explaining the concepts behind the farms, in less technical depth than Gnembon (which has its positives and negatives)

wheat helm
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noted

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i'll sit down for an hour and learn this ig

ancient estuary
wheat helm
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it's kinda funny how much weaker ghasts are on java edition

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MUCH slower spawns, generally only one spawning at once, less aggressive, and you can reflect the fireballs significantly easier

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i appreciate this

lapis parcel
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.... friend is terrifying me by developing a mod to make minecraft harder. Sent a video of his new Zombie capabilities - placing blocks and digging.

ember bay
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There's a few mods that do that

lapis parcel
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Unsuprising, he's also making a bunch of other stuff scarier as well.

wheat helm
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he should port the bedrock wither

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fuckin 15 damage dash attack and second phase projectile immunity

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doubled health

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more projectiles

rancid spire
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i think you have the projectile thing in java

fair dome
odd gate
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Any good RPG packs out there?

wheat helm
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I HATE NETHER PORTAL LINKING

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why are they like this

ancient estuary
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What did they do this time?

wheat helm
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This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. in Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. in Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby.

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oh wow that is VERY inconvenient

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(I had a tadpole die in the nether after a stack of slime balls rip)

bold hazel
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...I want to play Terraria. Every time I play, I want to make it into a whole big Thing or make it a playthrough or do multiplayer or stream it or something, but I feel a sudden yearning to do something and that something might be playing terraria. ...or it might not. idk.

bold hazel
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Or, uh... what exactly is Blightfall? I keep seeing stuff about it but don't know any details.

safe oracle
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it's a minecraft modpack you can find on technic launcher, and basically the whole point is you're trying to cleanse a continent of The Purple Glop

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(the purple glop from thaumcraft 4)

bold hazel
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Oh it's technic launcher? Neat. I might have to try that sometime because I think I have that launcher?

safe oracle
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it comes

not pre-downloaded, but like, it's featured we think

wheat helm
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making a different kind of tower in a new server i started with some friends

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first time i've done a less geometric, more textured build

safe oracle
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ooooh

lapis parcel
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Very nice!

wheat helm
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sometimes what spawn needs is a wacky wizard tower with an overdesigned lightning rod

safe oracle
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True!

ember bay
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I have gotten bored of my current modpack and went back to try SevTech again, this time in the sky.
It's decent fun in the earlygame so far, though the pack's choice of Immersive Crafting is still annoying

wise owl
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hmm...

azure iris
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Is 17 in this thre- no it is not

wise owl
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should I ping it?

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🤔

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or does it not like pings

candid dock
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could always crop it to just the top one and post it in ccc

safe oracle
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has this been posted in CCC with the appropriate pings because we can @ if not

wise owl
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no wait I thiiiiink 17 posted something abt modded minecraft some time ago

safe oracle
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yknow what either way

safe oracle
# wise owl

@cyan flume your claws and teeth are SO sharp. you CAN destroy anything you want. you DESERVE headpats. you ARE full of incredible CHAOS and VIOLENCE.

austere wren
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seems simple enough

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you probably only need a few PHD's and a couple of thousand hours of research to comprehend it

safe oracle
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is that the tree of something or other

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the skill tree

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is the skill tree the kabbalistic tree of life

brisk tangleBOT
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17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya 17nya

Galius | Absinthe Sys (she) ↩️

[Reply to:](#1164561470453981184 message) @cyan flume your claws and teeth are SO sharp. you CAN destroy anything you want. you DESE…

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it's true!!!!!!!!!!!!

wise owl
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I THINK ITS GREGTECH

wise owl
fringe python
wheat helm
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trying to figure out how i want to build up more of this base

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i was originally gonna make a big castle but ended up with something very different lol

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also i built probably the goofiest multismelter i've done

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i wanted it to be totally silent for once

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so it's built 16 blocks down

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and this absurd criss-crossed nonsense to support getting the items back up

bold hazel
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Thinking about Things. Related to a possibly-narrative playthrough of Terraria Calamity. I... have so many other things to work on first, but if I seriously want to do this, I should probably start working on some pre-planning...

wheat helm
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most of my base is done!

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gotta build its connection to the mountain on the sides

bold hazel
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Has anyone here ever participated in an SMP (or equivalent for a different game)?

south knot
bold hazel
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Any advice you think someone should know before doing one?

south knot
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If keepInventory will help maintain everyone's energy and motivation, keep it on

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Y'all are there for a good time, not a long time, and schedule conflicts will inevitably make it hard for people to get together

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Esp with a small group of friends

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Would also recommend an iron farm, whether communal or individual

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Be nice, have fun, idk you'll be fine :)

bold hazel
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Ah, I'd be doing this in Terraria, but some of that is transferrable.

south knot
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AH lol my bad

bold hazel
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No, it's good advice. And I'd be playing on the keepInventory equivalent just by default because that's what people do in Terraria. But I can try to set up some kind of farm in advance? Not sure what the most important thing to set up a communal farm for would be, admittedly.

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How much should I pre-plan stuff?

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I guess that's also less relevant, because Terraria (especially with the Calamity mod) has many more goals to go after than Minecraft vanilla.

wheat helm
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mostly, if there are relevant resources that everyone needs to grind then it tends to be better to set up one big farm for each rather than a bunch of small ones, especially if they're operated by a player being there

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but i'm not sure i'd generally pre-plan it, since part of playing a smp is the fun of kinda

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freeforming things

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ime it tends to be more like someone goes "oh i need a lot of wood i'll make a bamboo farm" and someone else goes "I need iron i'll make an iron farm" and then both go "alright well the third person on the server made a nether roof highway so let's connect them to that!"

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pre-planning too much often leaves you a little hanging because not everyone has the same energy/motivation/long-term intensity

bold hazel
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I thought SMPs had more of like... a narrative or RP element to them.

lapis parcel
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Just stands for "survival multiplayer" I think the video ones often have some extra piece because it's rare you can get people to just watch minecraft gameplay without something else going on.

south knot
bold hazel
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Oh, I genuinely thought the S in SMP stood for "story". This isn't me being pithy; I was legitimately wrong about what the acronym stood for.

wheat helm
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ah yeah

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an SMP server in minecraft is just a survival-mode focused multiplayer server

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some of them have narratives and themes, some don't

bold hazel
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I was just... wrong about what the acronym "SMP" meant.

wheat helm
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it's very unintuitive tbh

lapis parcel
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Yeah, I also thought it was a story/rp thing

wheat helm
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the biggest minecraft SMP for a while was Dream SMP, which was a story/rp thing

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though the biggest SMP nowadays is Hermitcraft, which is just a bunch of streamer friends shooting the shit for a season at a time in new worlds

ancient estuary
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Yeah. Hermitcraft has an amount of kayfabe and people acting out drama for funsies, but only a couple of them ever trend towards actual roleplay

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(tbh I usually find it annoying when those end up taking over every video, because while the server is full of lovely, charming people, actors they aren't.)

bold hazel
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That's fair! I originally wanted to do something more RP-ish. I'm not sure what but some part of me craves making Content.

bold hazel
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I am up very late and should be asleep and I have to ask: do you think the patagia on Betsy's Wings connects to the terrarian's legs? It kinda of looks like they do.

ancient estuary
lapis parcel
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Yeah, RP is a very reasonable thing to do - it’s a very nice little spice to a playthrough

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Uh, I was thinking a bit about KeepInventory being on for some servers - I generally don’t use it with my friends, but I also know that I would cheese it.

ember bay
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I think KeepInventory isn't that different from grave mods tbh

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It just cuts out the "run 5000 blocks to where you died to pick up your stuff" part

lapis parcel
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I already deploy the “all valuables in a chest, throw down a bed, run into the cave spamming torches until dead” strat

lapis parcel
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I think there's also a bit of "it's already modded, so QoL is more available"

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(Like, if you just die randomly from a fall on a building project, KeepInventory and a gravemod are just about identical. If you die out in the random wilderness or a fairly safe cave, the gravemod is a little more annoying, but not by a ton. If you die in a dangerous place, like an ancient city or a mansion or ocean temple, the grave mod is a lot more of a headache

wheat helm
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keepinventory is a default setting on some difficulties now too

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anyway running keepinventory in my current friend group's server by popular request has been... interesting

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personally, I much prefer the gameplay of running back to find your stuff

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but since we have it turned on, i've basically been using it to teleport home

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a lot

ember bay
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There's something in here about the psychology of game exploits and perverse incentives

wheat helm
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tbh

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if you have keepinventory on

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you may as well also add home teleport from vanilla tweaks

rancid spire
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i like what 7days to dies does

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it has middlegrounds

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like you keep your bar

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i think in vintagestory you keep your armor and clothes

ember bay
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Been wondering if there is a way you could do keepInventory that doesn't result in undesirable behavior like using it to deathwarp

ember bay
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Well like, I guess that prevents deathwarping from a literal perspective as people would warp normally

wheat helm
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add home teleport and teleport-to-bed mods to the server

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and then you've got no perverse incentive to die

ancient estuary
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keepinventory always feels cheaper to me than a grave mod, in ways that are hard to quantify, but on the whole either is better for me (most of the time I drop a minecraft playthrough it's because I don't know where I died and the inconvenience just makes me close the game). I think the deathwarp "exploit" is the part that feels cheesiest to me

wheat helm
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if you don't want any deathwarping you're going to run into problems in general because once people have ender chests they'll deathwarp anyway

ember bay
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I suppose this could be catagorized alongside stuff that exists in the base game, like death solving hunger and insomnia

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Does keepInventory also keep experience?

wheat helm
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yeah

ember bay
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Hm

ancient estuary
ember bay
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I suppose it could be modified so keepInventory treats experience like it was off, and dying reduces the durablity of all gear

wheat helm
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if your goal is to solve perverse incentives to deathwarp, you're going to need to mod out certain base game things or add in more convenient warping

ember bay
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Yeah

wheat helm
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it's like a desire path

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people will death warp because it's convenient, even in the base game

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this will happen anyway

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once you have ender chests it's trivial

ember bay
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Ye

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I'm mostly spitballing here

wheat helm
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keepinventory just highlights an existing issue with the game

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in the end, I don't think it's a huge deal

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it's actually very very funny

ember bay
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Is it an issue though?

wheat helm
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to see death messages in chat

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and then someone goes "just teleporting dw"

ember bay
wheat helm
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XD

wheat helm
# ember bay Is it an issue though?

it's an issue if you consider deathwarping to be a negative gameplay pattern from a playstyle or roleplay perspective

otherwise it's not one

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and if it's not one, keepinventory's perverse incentive to use deaths as warps isn't one either, presumably

ember bay
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Fair

safe oracle
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Accessible warping tech is, generally speaking, pretty nice.

bold hazel
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...yeah terraria has keepinventory by "default" (you can totally turn it off but by default you only lose half your money) and I think part of the reason why that's OK is because there's an item which teleports you back to your spawn, infinite use, no cost, so people just use that instead of deathwarping after a certain point in the game (usually a pretty early point since you can get consumable recall potions before that).

fair magnet
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Terraria is also a game where you're heavily reliant on your gear and can end up in deathloops on mediumcore later in the game. You are also always punished for dying with a death timer and money loss.

On the other hand, terraria only clears items on exiting the world, so there's vastly less time pressure to recover items.

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Which is a small upside to having to recover your armor in late hardmode, I guess.

ember bay
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Playing through SevTech again, it is a very cozy pack somehow.
I think I'm just strangely attracted to modpacks that lengthen the work necessary to progress in novel ways.

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The skyblock version is neat too, and helps with certain aspects of exploration

safe oracle
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we've personally been trying out GregTech (specifically GregTech New Horizons) and it is
boy can it be rough

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but it's also been a ton of fun

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like, the grind feels sufficiently enjoyable

wheat helm
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problem: dropper elevator keeps clogging at the top or bottom, leaving one or more item in the elevator until more are sent through

smart solution: fix the redstone so it doesn't do that

practical solution:

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if i send a stack of items through it flushes everything before it upwards xd

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ok the actual smart solution is "don't build your super smelter 16 blocks below your floor so you can't hear the minecarts"

bold hazel
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...I wonder if we'll get Terraria 1.4.5 or the next update to the Calamity mod sooner. (Of course, the 1.4.5 content won't immediately be playable modded...)

patent root
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anyone know how to find modrinth app on firewall access, think i messed something up

safe oracle
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we'll tell you it FEELS like you need this much inventory sometimes

dusty helm
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When you stack enough backpacks, or use a really powerful storage mod it might as well be that.

safe oracle
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this is true,

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modpacks do tend to give you this much inventory space

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(that said we do actually generally approve of the amount of inventory space granted to players, it feels like it still hits a good balance)

rancid spire
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i do feel like vanilla minecraft needs a inv size upgrade

ember bay
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Using AE2/RS with the remote terminal is basically this

mint canyon
ancient estuary
ember bay
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I think if the intent is to make inventory management on long adventures an inescapable challenge, then it works well for vanilla.
Once you start going for nomadic playstyles it becomes a much bigger problem

mint canyon
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it does raise a point with how the inventory never changed despite amount of item existing

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like, 1600 items

ember bay
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Something like a second hotbar might be nice though

ember bay
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It was also basically the Creative inventory at the time

mint canyon
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still the extra row would be nice

lapis parcel