#Terrarcraft (Minecraft/Terraria and such)
1 messages · Page 4 of 1
I'm staring at a modpack and thinking about seeing if it can be moved from 1.19.2 to 1.20.1. (And also making personal edits to some stuff like swapping the backpack mod and the biome generation.)
meow
why was this invisible to me?
because nobody posted here for a few days
fair. ...anyway I was thinking that I should try taking a calamity playthrough all the way to the end at least once instead of abandoning it, but the issue is that I always want to do multiplayer for the bigger stuff and then you end up with a situation where we can't all sync up our schedules to play and it dies.
would anyone be interested in doing that, potentially?
RIP... maybe in the future, or maybe not.
in theory starting a single player playthrough would solve this problem, but even then... idk.
thats fair!
terraria is fun with more people, plus a multiplayer world gives incentive to play it more
I might play a new calamity world now and stream it for people to hang out and watch. Ideally with the calamity texture pack but I need to make sure I have the right one.
yeah I think I'm starting a new world now yes I should continue one of my previous worlds but whatever. IDK what updates dropped when but it's been a bit. I think some of the big Sunken Sea update stuff has dropped already? (If not, I'll probably wait for it.) What class should I play? And should I try to do some kind of building for once, like how I never do?
oh nvm it hasn't happened yet.
no problem, stream didn't actually happen, but I'd be down to play some now if you want to watch (really not doing anything else, just awkwardly spinning my wheels deciding what I want to do).
all good! Still, sadly, working on my papers. Maybe next week when all of my requirements are done?
Y'all
We think y'all deserve
a base update
because our base in Blightfall has Expanded™️
exhibit A: the main area
there used to be an animal pen here which took up a lot of space and was annoying because the chickens kept shedding feathers and eggs but not longer
there's a lot of jars because we are preparing The Ritual
to our left: the sleeping and reading and eating* and plant* storage area
bottom chest is wood and decorative blocks, middle chest is harvested non-food plants, and top chest is seeds and saplings
to the further left: the alchemy area
this is where we do research, arcane crafting, and boiling of objects into essence. Bottom chest is Various Magical Objects, top chest is shards and spiritual essence. The chest in the back contains our spawn eggs and little golem fellow.
moving to the right
our miscellaneous working area with a furnace (obsolete), green chest full of jars of essence and whatnot, normal chest with Blood Magic resources, and workbenches for tool and ordinary stuff creation. There are also ender lilies for passive pearl generation.
our smeltery + thaumic restorer, for metalmaking and tool repair
to the further right, machine corner and machine chest
near the workshop area: chests
Left Top: Ores
Left Bottom: Ingots + Valuable Resources
Middle: Dusts and nuggets
Top Right: Misc. Cobblestone
Middle Right: Weapons + Tool Parts
Bottom Right: Stones, clay, coal, dirt, etc.
just outside the dome: Botania area. Complete with portal to alfheim, generating flowers, pools for those flowers, TAP for Terrasteel production, and so on.
nearby: tree farm and Night Time Ritual Blocks
beyond the trees from left to right: animal pen, infusion altar (objects prepped for a ritual [big]) and Nuclear Reactor
not pictured to the right of reactor: artificial spawner and EXP collector
pictured to the far right, arcane spa
for magical spa days
treetop blaze powder farm (due to one of the mods, blazes passively drop blaze powder)
kickass infernal furnace (no fuel cost, sometimes makes extra, great for glass smelting and such)
beacon
wither containment facility
villager containment facility
and uhhhhhh that's the base for the most part 👍
oh yeah also the infinitely regenerating cake with no diminishing returns
God, this is reminding me that I should actually play some Minecraft instead of just dwaddling about doing random mod config stuff
im waiting for vintage story update
I think I’ve got a fun port of CottageWitch recast into 1.20.1 whipped up. Maybe next I’ll delve into quest making.
anyone know of any good minecraft survival servers, btw? been feeling in the mood to play with other people again and it's like "hm, how do i do that"
The Ritual is nearly prepared
very nice base!
thanks!
Does anyone really care about golf in minecraft? Mostly I see people talk about golfing down giant pits to farm score to get the golf cart and/or cool cape, but I just thought it'd be funny to actually set up golf courses in an actual terraria world I played in.
I meant terraria but typed minecraft because a wire got crossed somewhere.
To the best of my knowledge, there is no golf in minecraft (outside of a mod which surely exists but which I've never seen), whereas, incomprehensibly, golf is a vanilla thing in Terraria.
... today I learned. That is incomrpehensible, yeah. Though minecraft has its own weirdness.
(My day has involved a reminder of no matter how cool I think Archeology is in minecraft, it's just really annoying.
Golf is an in-game activity where players hit Golf Balls into Golf Cups using Golf Clubs. Golf supplies can be purchased from the Golfer NPC. Golf courses are not naturally-occurring and must be built.
I feel like every game period will eventually develop at least one strange minigame feature that makes you go "wait, that's just... a thing in the base gameplay?"
doesn't minecraft have a lot of minigames pioneered by servers and multiplayer?
Like spleef, or bedwars
Yeah, but those aren't mechanics per se, or official as far as I know?
🤔 wait. Unless there are official minecraft maps for them...
but you're right. There aren't any hardcoded minigames in mc
There are probably some people somewhere out there that have played golf in terraria
And some of them might have even not been researching for the wiki!
I mean, not strictly minigames, but there's weird mechanics like... okay, I don't know what archeology is.
Honestly? I'm tempted to try to get into building stuff in my next calamity playthrough, and as part of that, doink around with Actually Playing Golf, and not only because it lets me get a cape and those are rad.
👀
minecraft has semi-official partner servers on bedrock i believe with common minigames but the minecraft game itself doesn't have true minigames, no
closest you get is the more complex systems like redstone or archaeology or enchanting
Golf also gets you a golf cart, which is secretly pretty good especially given how early in progression you can technically get it.
but nobody does it! Or if they do, they cheat, because you get golf score based on how long your courses are versus how many strokes it takes to complete them, and you can cheese that by dropping the golf ball down a massive hole so it counts as going a huge distance.
oh my god I just discovered the best hat. how did I not know about this?
The Rabbit Perch is vanity item purchased from the Zoologist for 15 GC after filling out 40% (216 entries) of the Bestiary.
You can play jury-rigged versions of those just in vanilla
or in the case of Spleef, that was actually originally a little vanilla minigame where you'd dig sheets of snow out under players with a shovel
Bedwars works better with the more heavily managed mechanics though we think
but Spleef's been around forever
sure, they're vanilla play, but that's the point: they don't have their own mechanics. They're emergent.
Fair enough we suppose
Best item in the game tbh
I don't think I've even see modded golf in Minecraft, tbh, but I've seen people make it a minigame using ender pearls and tridents (player=ball) or modded armor stands (armor stand = ball)
oh, funny.
you could probably do something with breeze charges, now, with the added bonus that you could feed leftover charges into redstone to automatically calculate your score
I don't know enough about minecraft to know what those are...
they're pretty new. you throw them, basically, and it shoots a blast of wind wherever you're looking (with basically no range limit). they knock things back around where they land, trigger redstone, and do some funny things with self-knockback (you can use them to "multijump" your way up a wall)
i like sticking a bunch of dispensers facing into the same spot and triggering them all at once as a launcher for yourself
why is it that every time I get interested in wanting to start a new calamity playthrough, it's right before a major update and I should wait?
It’s to make you feel like vanilla terraria players
Download URLs will be written in comments.
Music: Read My Lips Time To Party - Everet Almond
👀
oh nice
Its very armored core-y
my contraption :3
Its meant to make a lot of andesite alloy
Andesite goes in one chest, nuggets (iron or zinc) go in the other
ooooh is that uhh gregtech??
create
...okay then I guess that's the second world in a row with an inexplicably close mansion
I think this is the first time I've ever actually bothered beating minecraft
hmmm
i might try the skulk apocalypse mod for minecraft
What’s that one do?
woah!!! in, like, an hour??
Oh no, it just took me a while to bother figuring out where the mansion was
oh we see
Also now I have to figure out how elytras work so that'll be fun*
-# *The fun will involve many deaths
After untold time spent inside cryosleep, I awaken aboard The Jaded - an interstellar colony ship orbiting what, initially, seemed like a promising colony planet. Instead of the lush paradise indicated by scans, I am greeted with a seething nightmare of purple growth strangling all but the last few specks of remaining life on the planet. Rather ...
That took way less deaths than expected
Pitch/look up to go slower, pitch/look down to go fast, please get feather falling for when I inevitable screw up
Oh hey an ancient city
So I feel like there are two ways of dealing with ancient cities and I'm not sure which is better
Either I can a) sneak around everywhere, putting wool pathways everywhere and gradually break all of the warden spawners as I go
Or b) set my spawn nearby and run around naked like a crazy person breaking everything that looks weird with a hoe
the best way imo
note where the existing paths are and use those to run around freely and put a bazillion torches
whenever a warden spawns just sprint back up the road so it can't find you
it'll despawn over time
and then once you have a bazillion torches up, then you can go "ok i wanna get Everything so i'll do wool paths" or "I wanna get a couple things so i'll be a crazy person"
tbh I kinda want to get rid of all the spawners and stuff and dig it out to see what it looks like
So crazy person destroying everything dangerous might be the best bet
That would probably be the smart thing to do tbh
the third option is a cheeky exploit: you can build a warden switch by making a piston continuously trigger a sculk shriker using arrows shot by the player
huh, is that all? I thought a player's warden spawning was tracked globally.
you can have any number of wardens hunting you at once
but a shrieker can't spawn a warden if there's a warden within 45 blocks of it
...do tools normally spawn in damaged?
Also the candles in this area are making me think everything is a sculk shrieker and it's evil
Not sure that's how it's supposed to work, game
Nature need not obey the rules of man
some mods allow highre growht limit
Yeah. First time I've seen that lead to hovering sugar cane, though
oh didnt notice that part
ok playing java instead of bedrock for ocne and
how do y'all cope with having such little arms
Little arms?
Ah, shorter reach
My big preference is iron farms I can actually make, though the bedrock QoL stuff is a little annoying to give up.
cutting down trees and placing torches in java is suffering
bedrock iron farms are a lot easier to make yeah
just put a bunch of villagers in a room and put a roof on top of them with water flowing into a lava blade
ive heard bedrock has been getting more unstable lately
i've extensively played bedrock so far and figured i wanted to give java a try now that I found a controller mod that works
imo, playing bedrock the last year (I first got into minecraft new years this past year actually, wild), bedrock has been exactly the same level of unstable lately as it was
you get ghost blocks and weird fall damage glitches occasionally, server or client or realm, but otherwise it Works Fine unless you're doing real severe technical things
in which case
uh
sometimes it gets less stable
i have several minecart-powered sugarcane and bamboo farms on my one chunk world and boy the FPS is noticeably lower when i have them all turned on
Huh, my experience is the other way around. Bedrock villagers just would not spawn golemns for me, while Java it’s just 2, beds, a zombie in a boat, and the spawn control stuff
if you're using java expectations for golem spawning you won't get golems, yeah
sec
golems spawn in a predictable location in bedrock so long as:
- you have at least 10 villagers
- you have at least 20 beds
- the villagers have reached their job stations once
that's all
so you can just make a 19x19x2 room, put 20 beds in there, toss two villagers a bunch of carrots, and then build a water setup above it, for a simple villager farm
no worrying about zombies or boats or spawn control
im somewhat lazy and not willing to go out of my way to make them smaller (there are ways to boost rates and make the space smaller) so mine end up looking like this generally
but
the result is that with very little effort beyond putting down basic blocks you can get an iron farm that puts out 3-4 stacks per hour give or take
i know redstone works diffrent in bedrock and java
honestly... i think that's overblown
technical redstone works differently on bedrock (and imo worse)
but most average player redstone, simple farms, etc, works similarly or identically
like
as a game... bedrock is generally worse and/or less consistent in every way but built-in accessibility imo
(bedrock's controller gamefeel is really good and while you can mod in any number of accessibility options, bedrock's stock options, uh, Exist Stock)
no debug console sucks though
no fancy-combat setup
oh! i do like bedrock's more dangerous mobs
Is there a way to hide the buff icons on the right side of the inventory? they're so annoying moving jei out of the way when you got permabuffs
Might be moddable?
Like how baby zombies can hijack anything with four legs to upgrade into a jockey?
Yeah it's just annoying, especially considering I'd get more
I was using the bedrock rules and it wasn’t working
Including in a creative test world where the 20 beds and 10 villagers thing was definitely satisfied.
huh
that and just the mobs' longer arms and higher spawnrates. The extra-hardcore wither is also nice.
weird
all that comes to mind is that iirc they have to sleep once and properly link to their job stations before the golems spawn
... ah. "Sleep once" may have been the issue.
Chances are I won't have time for a full run, but if you need a spare player for a boss I'm happy to join for a bit.
Schedule isn't, but I do have a fair amount of free time in the evenings.
that might be it
it occurred to me thinking about a creative world
normally by the time villagers grow up they'll have slept once, but if you made them with spawn eggs in creative and then made a build, it wouldn't work
But iron farms in java are pretty painless as well. Moving a zombie is annoying, but not impossible, particularly if you throw it a leather helmet.
mmm
in the end i think it comes down to personal preference
personally, i find generating ten villagers in a room below the farm as I build it to be less annoying than moving a zombie and a villager to a particular spot and setting up the boat and etc
no need for nametags either
which can be a little annoying (not a huge deal just a little annoying) to get
java can make a chunkloader around the farm though
... I think that mobs in boats don't need nametags? I might be very wrong there.
oh wait right
lol
so
in bedrock
mobs in boats do need nametags
or they despawn
it's remarkably annoying
... that is obnoxious, yeah.
in my one chunk stuff
i had to toss items to the zombie villagers i'd captured
to get them to pick up the items (making them no longer despawnable) and THEN boat them
... huh, Bedrock reach feels really short to me.
huh
just went and tested it to give an example
both bedrock and java can do this from the ground
however
for java (left) to break seven blocks upwards you have to be fully beneath and looking vertically upwards
while for bedrock, your reach is like half a block longer
which means you can break the seventh block from a diagonal
it's most notable when placing torches (you can diagonally reach the ground 7 blocks out in bedrock, but cannot in java) and cutting down trees (you don't have to go completely under the tree trunk to break 7 blocks upwards)
it's not really a serious issue
but going from bedrock to java is a weird time as a result
i keep trying to put torches down at the end of my range and not reaching
likewise applies when coming at walls from a diagonal
when looking straight ahead, however, bedrock's added reach doesn't let them break the 8th block, nor does it let them place a block against the 8th block
it only reaches midway into the 7th block
i think my ideal version of minecraft would have like
- bedrock's controller support and control scheme adjustments as an option
- bedrock's slightly larger reach
- a choice between bedrock's and java's UI (slightly different)
- bedrock's more dangerous mobs
- bedrock's more aggressive hostile mob spawning rules
- java's combat system
- java's pile of intricate weird interactions
- java's redstone
- bedrock's waterlogging rules
- bedrock's ability to push chests and similar blocks with pistons (maybe as a second type of piston so as to not break every piston door ever)
- java's server stuff and modding ability
- java's customizability of your gameplay
- bedrock's tridents
oh and
- bedrock's wither fight, cus it's way cooler
OH AND
bedrock's ability to do this
how do y'all live without this
... pain
like,
god damn it's so convenient to make platforms or bridges or etc in bedrock
because you can just DO THAT
Yeah, Java it's the shift key and pain.
Or mods. Quark and Bedrockify both do a lot of this, though for different loaders.
I think there might be a Quark module that does that? But it's somehow extremely awkward to use
My experiences with controllify compatibility has been... iffy.
(because it's honestly really quite inconvenient to do it the manual way on gamepad)
yeah :/
it's only on fabric and neoforge
but it does mean i can play vanilla-ish java with bedrock-style (not quite as smooth but still) gamepad controls
and that's really nice
Those are fine - My experience with controlify was random crashes and incompatabilities with other mods.
huh
oof
yeah i was trying to find a way to run controlify alongside skulk horde
since skulk horde is cool as hell conceptually
but there's no way afaict
TBF, these are the big two for post 1.20.1 minecraft.
Forge will hopefully peter out, and Quilt is a big ??
i also grabbed a mod to get the little corner coords
because... why doesn't java have this stock???
baffling
corner coords?
Bedrock lets you see coords without f3
as you can see here, bedrock edition has a setting that lets you constantly display your coordinates (and days played if you want)
Ah
in java you need to f3 (or use a mod)
gotta say, definitely enjoying java combat more, even if the mobs are less dangerous
er
java combat*
definitely enjoying java combat more
i like axes being useful
Oh. Another bedrock thing - the outfit system of making skins is legitimately pretty nice if you ignore the microtransactions.
yeah i mean
you can just make custom ones and modify them iirc
on top of also having java skin stuff
the bedrock mtx store sucks, i hate that
but the infrastructure set up for that kind of customization in the base game is neat
Ooh, that's nice, I just stuck with the free options.
But an easy way to move from Steve/Alex is nice, particularly for multiplayer.
mm
What’re the differences between bedrock and java anyway?
A lot of random small things, and basically none of the big ones.
a solid amount of minor QoL things and a significant amount of deep tech things that many/most players don't encounter
in practice
they're nearly the same game for 90% of players
except for when you go looking for mechanics tutorials made by the 10% and don't realize they only work in one or the other
the major stuff
Oh, bedrock maps and cartography tables are a lot nicer!
With the exception of no banner markers IIRC.
- bedrock has native (and really good) controller support, java does not
- java has massive customizability of your world settings, bedrock does not
- bedrock has account-wide achievements, java has world-specific achievements
- mobs spawn faster and are more aggressive and dangerous in bedrock edition
- java's combat is more fleshed out (bedrock has the old combat stuff)
- bedrock's villagers are simpler to interact with than java's
- bedrock can place blocks on overhangs (see the video above), java can't
- bedrock has in-engine skin and outfit customization, java's is a lot jankier
- bedrock has emotes, java doesn't
- bedrock and java both have mods, but java's are a lot easier to make and combine
- bedrock has a paid mod store people can sell their mods and packs on, java does not
- bedrock players have an extra half block or so of reach than java players
- placing continuous streams of blocks as you move is easier on bedrock
- java can do a lot of weird interactions, such as using doors underwater to make air pockets, keeping mobs from despawning using boats, and significant amounts of redstone tech that bedrock doesn't have
- bedrock pistons can push chests, hoppers, and similar items, while java's cannot
- bedrock's pistons are also slightly slower
- bedrock's crafting book is more QoL-friendly to use, java really prefers you craft recipes by hand a lot of the time
- java players can pick up all of a single item in a chest or container in one click, bedrock players cannot
- java players can build on the nether roof, bedrock players cannot
- java players have the f3 debug menu, bedrock players do not
- bedrock players can display coordinates in the corner, java players cannot
- bedrock players have a couple of extra ways they can use cauldrons, like adding potion effects to stacks of arrows
- some differences in mob and biome generation exist
- bedrock spawns more structures, particularly strongholds, of which an infinite number can spawn in the world
- in bedrock, when it's snowing, trees get snowy (it looks really neat)
- bedrock has more waterloggable blocks (including pistons!)
- flowers can grow through snow in bedrock (it looks nice)
- shipwrecks and buried treasure suck lootwise in bedrock
- fishing rods have tons of durability in bedrock, unlike in java
- tridents are way cooler in bedrock, and form the basis of basically every mob farm
- armor stands can be posed in bedrock, unlike in java
- you can put iron golems in minecarts in bedrock, unlike in java
- all projectiles have knockback against players (makes skeletons scarier, especially combined with their higher rate of fire in bedrock)
- bedrock has no chunk loader exploits
- player nametags vanish when sneaking in bedrock
just off the top of my head
I see
bedrock also has no tnt dupers ;-;
.... huh, could of sworn nametags also vanished in Java when sneaking.
Oh, it greys out, which is often very tricky to spot when behind blocks, but not impossible.
(And honestly, some sort of greyed out to invisble when player isn't visible would be ideal, so you can id people while they're sneaking in sight of you.
...I should probably make a mob/xp farm at some point
I'm usually wary about packs that have project E but I do like this ones implementation
almost nothing has emc, it's mainly just things that are annoying but not hard to deal with(wood, farm animal drops, building materials, etc)
forgot how much I love modular routers
...do drowned normally spawn like this?
... huh, no, not usually? But that's a misplaced underwater ruin so it's not inconcivable that it overrided their only spawn underwater checks.
i have mixed feelings on the elytra (and I didn't play before it existed ftr), but it's really really really fun
like, god
minecraft flight feels amazing as a gameplay style
i actually like shorter (several hundred blocks, sometimes more) flights fueled by riptide tridents more than rockets, tbh
but both feel good
There needs to be an earlier game elytra
like a hang glider or something
so annoyed modern modded minecraft doesn't have the mod that added that
im honestly not sure i agree, though i understand where you're coming from
maybe a toggle that puts an elytra in the bonus chest would be good
but personally i like the sense of progression on each world of learning your surroundings and world on foot as you get to the end and then the game opening wide open
i wonder how hard a mod for a craftable elytra that can't use rockets would be to make...
I mean that's what it was
aha
...I am only now learning that ocelots cannot be turned into cats anymore
What is the point of them now
- they didn't remove them after splitting cats off from them because why not keep them
- you can still tame them, resulting in a "trusting ocelot" that won't follow you around or teleport to you but also won't run away from you, and will still wander in whatever area it's enclosed in, so they make nice pets for a base if you transport and nametag one
- they also hunt and kill chickens unlike cats which is very funny
I see, I see
thus far i've normally put a village in my base so it spawns wandering cats that I don't have to tell to sit down
i should transport some ocelots
... oh hey, nice side effect of Java iron farms - they don't spawn cats into the golem grinder.
Since you only need 2 beds, while cats start spawning at 5, and also have the exact same potential spawn places as the golems.
but what if i need string
Find a spider spawner, instead of slaughtering the kitties.
Oh that's a fun location!
three spider spawners (two cave one normal) together within range to trigger them simultaneously
im gonna dig out the area next time im in the mood for lots of digging and then try to design a farm for them
mmhm
Yeah, fletcher. Only vanilla use for fletching tables.
fletcher buys sticks
i thought
oh huh
fletcher buys string too
but i was thinking of fishermen
who also buy string
fletchers give better prices tho
There are autocrafters?
Yeah. Fishers it's available right away, but fletchers aren't exactly hard to level up.
yeah 1.20 added autocrafters
mmhm
Yeah, 1.21 added them (and if doing forge modpacks, Quark has a very vanilla backport to 1.20.1)
so you can just create a bambo farm that feeds into it and gets autocrafted to save space
Huh, neat
yeah they're fun
I assume bamboo grows really fast?
VERY fast
an automated bamboo farm is the best source of "generic wood" in the game
for sticks, chests, etc
I really like how mojang did them. They're very fiddly but great for bulk crafts.
you can do it with a flying machine, or with pistons, or some other tool
the most efficient material-wise is to just stick a 2-way flying machine
And still require a lot of redstone to really automate well.
but sometimes you can't fit one (and they're bigger and more annoying in bedrock so i haven't done so on my bamboo farms) and then pistons breaking the stalks works
Pistons also lets you do water collecting more easily.
Flying machine?
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first couple seconds demonstrate
the uh, idea of it
Pistons, observers and slime blocks or honey blocks can move themselves while draging something.
I see
basically using slime blocks and pistons to Troll Physics a machine across a space
Sounds prone to glitches
honestly, i'm somewhat lazy so i just tend to, once i have an iron farm, put it all on mud + hoppers
less than you'd think
well
ok
there's a lot of glitches to be had but generally building a farm like this you build it so that it's all within the bounds of a chunk or a line of chunks
and then only turn it on when they're all loaded
i made a bridge machine in my bedrock world and managed to get 2000 blocks before it broke when i fell off and it went out of my loaded area partially
Yeah, it's pretty bug free so long as the farm doesn't cross chunk boarders. Which is generally a good idea with redstone in anyways.
While everything is loaded and such, it's very stable - this is all intended behavior.
I see, I see
It, like other farms, will make server admins relatively grumpy, because it's just a lot of stuff for the game to track, but that's why you have an off-switch.
huh really? I was of the impression that small flying machine farms barely contributed to the mspt
Yeah, I think it's pretty low impact, I'm not super technical.
you'd almost certainly have more problems with server admins by having a big sheep farm or something
i think
XD
A really big water-based farm might be an issue, if only because the water means stuff needs to get rendered as items in the water.
I do find it extremely funny that they had ages upon ages of mods to look at how they could implement it, and then chose the most annoying fucking method they could imagine to the point where it might as well not exist for 99% of players
Ehh, it feels solidly like Vanilla redstone, and isn’t that bad for basically every vanilla crafting recipe it’s reasonable to need autocrafting for
I guess if you’re assembling a truly stupendous number of redstone components it’s bad.
i think it's also important to note that the crafter design they went with is made to interface with a lot of moving parts and be easy to future-proof around other redstone components
But it’s also a tool for farms - if you’re gathering resources by hand, crafting is likely a minuscule part of the process.
also like... it's minecraft, the friction is part of the point
especially for redstone
the crafter isn't added for QoL for the average player
it's added as a puzzle for players to solve
"we added a component with fairly simple rules that can be run entirely with binary inputs"
"it Can Do Something Useful"
"So figure out a way to use it"
Yeah. And the contexts where a crafter is useful are already ones you need technical knowledge for - automated farms are not entirely trivial.
is basically how vanilla redstone is designed
which is, in a lot of ways, why redstone is so versatile
and why technical players can do such crazy stuff with it
because they added a lot of basic building blocks for logic, rather than more complex "specific behavior" tools
one way an autocrafter might be done in a more QoL-heavy setup is to just have you pick a recipe from the recipe book and have it only pull items that fit in there and only craft when ready
Yeah. I do sometimes wish there were ways to make it a little more compact, but it’s still a really fun system to mess around in.
but then you wouldn't be able to, say, make setups where the redstone machine itself modifies what gets crafted and when
TBF, it’s basically impossible to adjust that unless you’re just swapping materials.
Since the open cells need to be set by a player
I guess if you do really good timing it works.
It's finally here! After 3 years since the original universal autocrafter which used the autocrafting table mod, we now have autocrafting in the vanilla game. So in this video we will use our extensive knowledge of minecrafts technical mechanics to make a new universal crafter fit for the modern day technical server. Its bigger, its better, it m...
people are definitely working on it
it's not solved yet
but people are working on it
and i think it's really cool that mojang did it in a way that allows this kind of thing
Taking a page out of american city design and just building my base on top of my starter base :v
...I've just realized something
The reason I started playing minecraft again is because I wanted to do stuff that was creative/practice being creative
I have not done a single creative thing in this world at all
there is a terraria calamity update coming "early-mid 2025" and I think I'm going to start a new world when it comes out. Possibly even try to do some sort of series or narrative or... something? idk.
Is there a way to get rid of nether wart blocks that isn't manually breaking all of them with a hoe?
tnt, beds
pistons?
Welp that's one thing of creativity done, time to do other things with no clear goal in mind
I'm doing a very cursed thing
I'm doing refined storage to set up autocrafting to make an ae2 setup
THis looks very neat, is this your portal area or something else?
Portal area yeah
My thought process was I needed to put something around it to keep villagers and iron golems from wandering in but I didn’t want to make a just a shack or normal house
So ruin surrounded by blighted landscape and parasitized trees seemed like a fun solution
I'm currently struggling to build a good looking circle and do windows with it.
building circles is suffering
one time i made a big circle in the air and it was
hard
looked real cool though
I gave up and went for octagon. I do find that it's easier to suggest a circle if you use pillars of different material.
you can see where i gave up on the circles
and went with squares,
for my next world i uhhhh just went with an octagon too
octagon base!
i mostly build towers of some kind
the octagon started as me goign "im gonna make an Evil Location" and then became a massive technological center
I'm a "second night dugout, slightly upgraded" kind of player if I don't have friends yelling at me.
(First night dugout is just a pit with a dirt block on top.)
good old dirt cube
i just inevitably end up going "I wanna make a BIG SHAPE"
tower, monolith, octagon
pit
Cobblestone brick and then eventually giant lit area and stuff just spills outside
Actually I typically start with the indev house
most of my bases end up being built around a farm of some kind
just
"well, this is where i'll be spending time afking so I may as well make it nice"
Oh hey, moded people, does anyone know what the sliding block from supplementaries does? Besides have gravity?
nevermind, figured out that you can slide it around by right clicking. Which is really kind of cool
time for Sokoban
Ugh. My continual wish is that fences could connect to stone walls using the fence texture, so that the walls could serve as a post along a line of fences.
I just continually wish I could have little stone posts in my fences at corners or gates or whatever without needing to either have a block people can move over, or build up 2 tall.
you can always do a block with a slab or something on top, but I do feel that
Often, why I want the post is for a lantern or something.
So while that does work for like... fence gates, It's not amazing for breaking up a line of fences.
Trident killers?
the foundation of nearly every bedrock edition mob farm
in bedrock you can do this with tridents
and it inherits the looting effect from your sword if you have it out
…interesting
you can even log out and log back in and it'll stay in place!
you can do it with trapdoors too
i just didn't remember how to build it
and if you put impaling on the trident it massively boosts your rates (since the tridents do more damage)
Alright, debugged connected textures doing weird stuff (diagonal windows mod got cut), now time for recipie editing.
...okay after a bit of testing, I'm pretty sure it's faster to get 64 bamboo than it is to get 24 reeds
Which is important because both of those things give you 1 emerald and they can be farmed with the exact same set up
reeds also requre water
True
bamboo grows significantly faster than sugarcane
mind, you could also just extend the farm a bit and farm both with the same machine
I am way too lazy to do a proper flying machine farm so I'm just doing a cheap observer+piston one
dumb question
in java does sugarcane grow to full height when bonemealed, like in bedrock?
It does not grow at all with bonemeal afaik
I say "cheap" as if it didn't use 7 bajillion hoppers because I was too lazy to do a minecart hopper system
...okay in the time it took one sugar cane to grow one block I got 36 bamboo
it is definitely cheaper to just skip the observers and run all the pistons on a clock
Yeh probably
XD
i tend to just
lazily do a minecart powered clock
i COULD do a hopper clock
or i could have a minecart slowly go in a loop with detector rails to turn things on
https://imgur.com/4YAlHrn (don't click on phone data, big video)
you can see the goofy minecart-powered setup i've got in my one chunk world
i did the minecart clock once
for anything that needs precision i tend to use hopper clocks but if im being lazy.... spammed repeaters... a minecart....
two observers pointing into each other
That works?
yeah
makes a fast clock, 2 ticks (1 redstone tick), comes out either side alternatingly
simplest way to make a fast clock
though i wouldn't recommend it for breaking bamboo
since you don't want a piston extended when a stalk is random ticked
So in the time it took to get 84 bamboo I only got 10 sugar cane
Okay yeah switching to full scale bamboo production
anything fast though?
like if you needed pistons constantly moving something back and forth
or something like dispensing bonemeal onto a plant and then immediately pistoning it
it's simple
not perfect but simple and fast
and compact
frankly
bedrock edition has more use for these clocks
because they're great for trident killers
oh! you can use an observer clock with a dropper for easy fast trash disposal
playing vs "hey where did that white wolf go?" hears wolf pains sounds "oh it set itself on fire"
oh noooo
.... ugh, recipie fixes is... "fun"
nah in vs having a wolf set itself on fire is a good thing
vicous things can take half your hp in one hit if without armor
Okay, I am.... not an expert at kubeJS stuff, but I can at least do a few tricks!
Such as swap out the layout for a recipie over every wood at once.
it's easy enough once you get used to it, I also highly recommend looking at the githubs of the bigger modpacks to see how they're doing them and just template off those
java players
what do you use to keep water elevators and so on from spilling out into spots
in bedrock we use buttons, which break water flow and don't get washed off
but that just ends up detaching if i try that
... huh
hm
or i guess signs work
ugh signs are wood-expensive for my place in progression
for context, in bedrock i tend to do a setup like this in a corner or something for simple water elevators
i think i think you don't actully need a solid wall like that
you only need the bottom blocks to be water proof
because the water is all moving down
as long as nothing is put under it it won't splurt out
so like
i can do this with a normal water stream
but the moment i turn the stream into source blocks to make an elevator it splits out at every point
noted, will try
im pretty sure there is a way to do this its just really wierd
i wonder if it's just not functional on this version
this DOES work, very briefly
the moment the source blocks get an update it splits though
it's weird
that migth be it
as long as nothing happens that updates it it might work
maybe thats the wierdness im thinking of
you could use trapdoors/doors and use a wood you like to make it look nice
yeah that's probably what i'll do
there's some nice-looking ones
playing on java is interesting and i'm enjoying some of it and finding some of the small minor differences are just like
idk
a very minor stubbing of your toe
or missing a step going up the stairs
"hey wait what"
XD
never played bedrock so no idea the diffrences
there's a lot under the hood but it's just minor things in normal play
mostly related to water, frankly
i think monostable circits don't work properly in bedrock?
which is one of the few cool redstone things i know how to use and love to use as an inverter
Why do you need it all to be source blocks?
Ah
best elevator
bedrock monostable circuits use torch inversion
I do not believe this works in java
thats much more complex than what i usally do
this particular flavor of torch inversion anyway
I like this one because it's totally silent (no moving pistons)
i usally use something like this
i use it in tandem with daylight sensors alot
instead of clocks for farms
"oh its day" turn on and off piston once"
we've got that one too on bedrock, yeah
maybe i didn't work in the past?
maybe so
cause i was looking at like 4-5 year threads
it's funny, i ended up stumbling on this mechanic from base principles when trying to get autocrafters to work
it's so useful
i beliiiieve the main pulse limiter that doesn't work on bedrock
is this one
because bedrock doesn't have quasi-connectivity for pistons
i know very little redstone
i mainly know etho clock and mono stable thats it
and inverting
QC is the the uhhhh
diagonally-powered pistons
java can do weird stuff with it and it's the foundation for a lot of technical redstone, bedrock doesn't have that
that's probably the biggest difference in the redstone
also, my god
java minecarts are so loud
i remember seeing some youtubers talk about how they liked to minimize minecarts in their build because of the noise
and was like "i don't get it"
I GET IT NOW
bedrock minecarts are very quiet in comparison
i like to chain these with a clock on one end and just make giant binary counters
Yeah, my current project is just adjusting a 1.19.2 modpack into a 1.20.1 version
...right that would be an issue given bamboo is a solid(ish) block
I don't think there's a way to fix this that isn't annoying to do but ugh
When the bamboo bre- yeah
It doesn't happen 100% of the time but it's annoying when it does
Maybe if I set up something that makes water flow on top of the bamboo to a hopper right after the bamboo has been cut down to one block it could deal with that
if you have a big enough farm then you can solve this by shoving an allay into your farm with a note block over a hopper
if you have a small farm it doesn't actually matter imo, you're not losing enough of your output to go through the effort
I forgot allays exist ngl
alternatively
you can solve it by just making the farm slightly bigger to account for the loss
the effort to perfect a water flow timing circuit to flush out bamboo is a lot more than just adding more bamboo plants 🙃
But then the bigger parts get loss so you have to make the farm even bigger but then the bigger parts get loss so you have to make the farm bigger but the-
and then you have a big enough farm to warrant going to find an allay! victory!
I think there are a few still trapped in a nearby mansion that I never bothered freeing
i love allays
i wish they teleported like cats though
even sprint jumping you can accidentally leave them behind and unload them a lot of the time
i keep finding allays around my bedrock bases that just got stuck
still, they're darn useful for weird tricky edge cases
like squid farms or catching leftovers or even just making it less annoying to collect stone and dirt once you've got upgraded-enough tools to instant-mine
Okay I've discovered a potential issue with the water idea
Bamboo grows so ridiculously fast that even if I managed to time the water so it starts flowing exactly when the bamboo are broken, one of them might grow and block the flow
Also my farm is growing the bamboo in 9 block long strips rather than 7 so that would also be a pain to fix
Other than that though the idea seems like it'd work
...on an unrelated note, one of the iron golems in the village appears to be heavily damaged. Despite the fact that none of them were damaged before. And the only time it could have been damaged was while I was afking in the farm on peaceful difficulty
mighta suffocated itself somehow
...also I really need to do something about the terrain around here
Why has every village I've seen this playthrough been built terribly
^this, mobs are supremely talented at hurting themselves. It might've jammed itself into a solid block, or just kept walking off of a ledge that's tall enough to deal fall damage
dammit now i'm just curious about how i'd build a water-flushing system for a bamboo piston thing
...so it works but it means you have to have a smaller amount of bamboo per level and it takes up a lot of space
In trying to figure this out I just ended up realizing it's probably more efficient to either accept the losses or get an allay
yeah that's what i meant at the start, heh
but i've been nerd sniped
hrmmm
so i had a dropper version but it was inconsistent
er, dispenser
anyway
i have a setup that will reliably flush the entire thing
but what I want
is a setup that only puts a water flow into the slice a bamboo got broken in
and that is tricky
anyway i gave up
just shove an allay in there
I tested shoving an allay in there, but allays sound way too much like a whining dog to me so I think I'm just gonna have to deal with the losses to avoid the anxiety
if you put the bamboo farm farther away from your base and then set up a note block with an observer clock under it, the allay will go to the note block and drop its items into hoppers below it for you
and you can just let it run and not worry about the allay sounds when they come to you (since it'll be distracted and also outnoised by the note block)
Wait since when was this a thing
Oh hell yeah I can make explosions drop all broken blocks
Ooh 👀
have you seen the minecart improvements
Nope
Believe it or not, the new Minecraft Minecart update lets you build a particle accelerator in Minecraft! or even your own Space Program!!
#shorts #minecraft
it makes them less wierd
and more useful
and lets you set their max speed via command
it makes them more useful for normal players but completely obliterates a lot of their redstone use 😢
I am still very much for the changes though
i think they fixed some of the redstone usage
the variable speeds are gonna be a killer though
what i'd really like is uhhhh
a copper rail or something
that locks the minecart to a specific speed
maybe with a redstone signal being able to change the max speed
That reminds me, what exactly is copper for?
Good decor pallet, bulbs do useful redstone stuff, some random small items?
But "decor pallet that wasn't around before" is a big one.
in the experiment yeah
still, like
imagine having to figure out whether or not any minecart-enabled redstone contraption even works for a given server's present minecart speed limit
👍
A comparator can read the state of a copper bulb, and it emits a signal strength of 15 if the bulb is lit, regardless of oxidation. If the bulb is unlit, the comparator does not emit any power, allowing this comparator and copper bulb combination to act as a compact T flip-flop.
That would explain why it's literally everywhere, you need a lot of it if you want to build stuff with it
you can toggle a copper bulb with a redstone signal and it will stay on and send the reverse of what it was before through a comparator
which is useful for a lot of things
if you don't need an instant toggle, you can save so much space compared to these
just
signal-block-comparator
also they're pretty
and you can get eighty bazillion of them in any given trial chamber
so it's nice for lighting stuff up
...interesting world gen
Oh, true!
I've also always wanted to build a base that's hanging off of the roof of a cavern or something with chains so that would be pretty nice
Huh. Anyone have good ways to get up and down a central shaft in a base? Create's Elevators are a bit bulky for the middle of a smallish living space, or I'd be using those.
water elevator? are you playing with any other mods?
yeah water is the best
... I realized I can probably just use a supplementaries or Farmer's Delight rope.
OR the classic elevator blocks
dunno which one has it on forge, but fabric has an openblocks port for it
I forgot the name of it tho
Try a paternoster style elevator
That's a really solid idea. Unfortunately, I don't think it's implementable for this build (not enough space to cover up any redstone I do), but I should look at it at some point.
On an unrelated note, god I'm such an explorer in play style. My favorite mods include Comforts (sleeping bag mod), Map Atlases, and "a backpack". Give me a direction and I'll go fill it out.
it's pretty simple with create, and little redstone too
UPDATE Now with the schematics!
Top - https://createmod.com/schematics/death-elevator-paternoster-lift-top
Middle - https://createmod.com/schematics/death-elevator-paternoster-lift-middle
Bottom - https://createmod.com/schematics/death-elevator-paternoster-lift-bottom-fixed
I wasn't originally planning on making an elevator video, but my hand...
Ooh, that's really neat. Unfortunately I left myself a 3x3 hole for the "way of getting up" so either spiral stairs in the center, or move them to the outside, seems to be the right way
(And yeah, 3x3 is really too small to do anything, really.
I’ll keep this in mind for other base designs though!
are you willing to do something somewhat ugly
because if so you can do a 2x2
Probably not, a staircase or 2 works quite well, I don't need to get too fancy.
Am curious what your sugestion is. Flying machine?
you could also just chain the bounce machines for going up
water elevator on one side, signs on the other, and the bottom is inset into the ground by one block
put a slab there and waterlog it, and place the doors from inside the shaft
by doing that you'll be able to drop down one side without risk of fall damage and walk out without jumping
i bet you can find a combination of blocks+signs that doesn't look awful
actually if you match plank and sign you can barely tell
anyway, now you can dig a 2x1 elevator of arbitrary height (2x2 including the doorway)
i just think that the spammed signs are kinda ugly and i don't think there's a better way to do it in java
This is my attempt at playing Bad Apple with Copper blocks in vanilla Minecraft.
I decreased the field of view (FOV) to align the blocks on the sides to the back more.
In this video, I played Bad Apple using only Minecraft commands without plugins or mods (except for mods used for performance improvement (listed below)).
Watch my previous atte...
did they use partially-weathered blocks to anti-alias the pixels on the top-left one...
dang
BAU BAU
=========================
Source:
FUWAMOCO Ch. hololive-EN
https://www.youtube.com/@FUWAMOCOch
【FWMC MINECRAFT JOURNEY】fuzzy mishaps are a part of any journey 🐾【MOCOCO POV】
https://www.youtube.com/watch?v=RPqed50vXvk
【FWMC MINECRAFT JOURNEY】fluffy mishaps are a part of any journey 🐾【FUWAWA POV】
https://www.youtube.com/watch?v=0uBU5aM...
got some questions about java minecraft for those who practice
- is there a way to place blocks on the ground quickly?
- what iron farms do y'all prefer? considering making my own but might just copy someone's homework, since I don't really know the java mechanics
- do portal-breaking gold farms work in java? or am I just going to need to make a magma platform one
- Could you expand on this one? I think the answer is "no," but that's based on a limited understanding of the bedrock mechanic.
- There are a lot of good ones, what scale do you want?
- None of the farms I'm aware of use portal breaking mechanics. You probably want multiple "donuts" of magma platforms. I saw a fun one recently that stuck piglins in minecarts to iirc instantly take them out of the mob cap.
- Something medium-sized, I guess. Not a slow trickle, but probably not a crazy 12-module technical one or something. I'm looking to start making some farms that need extensive amounts of minecart rails and so I went "oh based on the math here I need like 13 stacks of iron I should make an iron farm" and then realized I wasn't sure how to do that on java.
- Drat, portal ticking farms are so easy to build.
as for (1), I was trying to fill a hole in the ground on the java server I set up with friends and kept running into issues where blocks would just not place smoothly or, worse, would stack vertically
while in bedrock you can do this
Ah, no. For reasons I don't remember (I think it'd break some longstanding Java behavior?) that just doesn't work in Java. It's a bummer
13 stacks of iron should be totally doable, though, even small farms are surprisingly fast. Give me a minute and I'll dig up some options. (My favorite puts the zombie/pillager in a minecart rollercoaster which makes it easy to add more modules later on, but there a lot of good ones)
oh that would be helpful
expandable farms are nice
thanks for your help! trying to find effective farms when you don't know the mechanics is a huge pain in the era of SEO jank on youtube
every video promises "best farm ever!!!!" and lies about rates and etc
Seriously, it's the worst
I think that the basic setup of “2 villagers, 1 zombie” is pretty effective.
looking up hermitcraft isnt the worst idea they usally make good farms, but theirs are often overkill
I’m not really sure what the expansion plan for iron farms is though.
idk my last proper world involved making a base that was a black concrete octagon 200 blocks across and 100 blocks high
hermitcraft is great for getting a sense of what's possible, but if they don't link a tutorial it can be hard to figure out all the details from the video
i had to figure out new ways of farming deepslate due to how much I needed for parts of it
(I ended up setting up multiple withers deep underground and a bunch of allays grabbing the blocks they break)
(withers drop 100% of blocks broken as items on bedrock)
this https://www.youtube.com/watch?v=vMSiholH_lc and https://www.youtube.com/watch?v=_O6q53zmCMY are the roller-coaster-y one I mentioned. It's older, but other than the 1.16 update details I don't think it's changed. A single four cell module isn't too much work (especially if you build it in the ground and/or out of cobblestone)
(gnembon works for Mojang now, so he doesn't have a lot of recent videos, but he's a great resource for technical information. He trends towards large scale farms, though.)
googling it, it looks like similar ones DO work
so this will probably work
at the very least it'll tell me a good way of making high-rate villager iron farms in java
https://www.youtube.com/watch?v=-oYyJ6jfSPU&list=PLH9u8kg2cjPGlMhvPJR4jVYbs8Rr-_vFY&index=27 this is a dead simple option, but I want to draw attention to the rest of the playlist: Ianxofour is on the complete opposite end of the spectrum from clickbaity or overoptimized farms. His stuff works, easily and consistently, and he concentrates on cutting out any excess complexity that doesn't help with that (while still getting quite good rates)
A simple, practical iron farm in survival that is optimized for early game constraints. Does not work on Bedrock Edition.
- Minimal building material requirements (30 easy-to-obtain items need placement)
- Fast build time (less than 1 Minecraft day)
- No iron needed beforehand
- No lava needed
- No nametag needed, any zombie will work
- Easy ...
he's also good about explaining the concepts behind the farms, in less technical depth than Gnembon (which has its positives and negatives)
I don't think I ever actually built these (I did Gnembon's for all my 1.16 servers), but this video has a couple of designs https://www.youtube.com/watch?v=BSwe-jerWX8
lastly, don't build this one, but one of my favorite community projects was teaming together to build the "Iron Pizza" they were using on SciCraft at the time https://www.youtube.com/watch?v=-OmN_HUDLHQ&t=182s
it's kinda funny how much weaker ghasts are on java edition
MUCH slower spawns, generally only one spawning at once, less aggressive, and you can reflect the fireballs significantly easier
i appreciate this
.... friend is terrifying me by developing a mod to make minecraft harder. Sent a video of his new Zombie capabilities - placing blocks and digging.
There's a few mods that do that
Unsuprising, he's also making a bunch of other stuff scarier as well.
he should port the bedrock wither
fuckin 15 damage dash attack and second phase projectile immunity
doubled health
more projectiles
i think you have the projectile thing in java
horror movie where the shambling hordes of undead are spleef masters
Any good RPG packs out there?
What did they do this time?
This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. in Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. in Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby.
oh wow that is VERY inconvenient
(I had a tadpole die in the nether after a stack of slime balls rip)
...I want to play Terraria. Every time I play, I want to make it into a whole big Thing or make it a playthrough or do multiplayer or stream it or something, but I feel a sudden yearning to do something and that something might be playing terraria. ...or it might not. idk.
Or, uh... what exactly is Blightfall? I keep seeing stuff about it but don't know any details.
oh, that's the modpack we beat* recently
it's a minecraft modpack you can find on technic launcher, and basically the whole point is you're trying to cleanse a continent of The Purple Glop
(the purple glop from thaumcraft 4)
Oh it's technic launcher? Neat. I might have to try that sometime because I think I have that launcher?
it comes
not pre-downloaded, but like, it's featured we think
making a different kind of tower in a new server i started with some friends
first time i've done a less geometric, more textured build
ooooh
Very nice!
sometimes what spawn needs is a wacky wizard tower with an overdesigned lightning rod
True!
I have gotten bored of my current modpack and went back to try SevTech again, this time in the sky.
It's decent fun in the earlygame so far, though the pack's choice of Immersive Crafting is still annoying
Is 17 in this thre- no it is not
could always crop it to just the top one and post it in ccc
has this been posted in CCC with the appropriate pings because we can @ if not
no wait I thiiiiink 17 posted something abt modded minecraft some time ago
yknow what either way
@cyan flume your claws and teeth are SO sharp. you CAN destroy anything you want. you DESERVE headpats. you ARE full of incredible CHAOS and VIOLENCE.
seems simple enough
you probably only need a few PHD's and a couple of thousand hours of research to comprehend it
is that the tree of something or other
the skill tree
is the skill tree the kabbalistic tree of life

[Reply to:](#1164561470453981184 message) @cyan flume your claws and teeth are SO sharp. you CAN destroy anything you want. you DESE…
it's true!!!!!!!!!!!!
What the hell is this
I THINK ITS GREGTECH
I THINK ITS FOR THE MACHINE
i need it
Good afternoon, explorers! Starting today, access to the Tesera playtest is open to everyone! Just click on the “Request Access” button on the game page and you will be automatically given access to install the client. Please note that the game is just now entering the alpha testing stage, and there is still a lot of work to be done. Many aspect...
trying to figure out how i want to build up more of this base
i was originally gonna make a big castle but ended up with something very different lol
also i built probably the goofiest multismelter i've done
i wanted it to be totally silent for once
so it's built 16 blocks down
and this absurd criss-crossed nonsense to support getting the items back up
Thinking about Things. Related to a possibly-narrative playthrough of Terraria Calamity. I... have so many other things to work on first, but if I seriously want to do this, I should probably start working on some pre-planning...
Has anyone here ever participated in an SMP (or equivalent for a different game)?
Just a few casual ones with friends
Any advice you think someone should know before doing one?
If keepInventory will help maintain everyone's energy and motivation, keep it on
Y'all are there for a good time, not a long time, and schedule conflicts will inevitably make it hard for people to get together
Esp with a small group of friends
Would also recommend an iron farm, whether communal or individual
Be nice, have fun, idk you'll be fine :)
Ah, I'd be doing this in Terraria, but some of that is transferrable.
AH lol my bad
No, it's good advice. And I'd be playing on the keepInventory equivalent just by default because that's what people do in Terraria. But I can try to set up some kind of farm in advance? Not sure what the most important thing to set up a communal farm for would be, admittedly.
How much should I pre-plan stuff?
I guess that's also less relevant, because Terraria (especially with the Calamity mod) has many more goals to go after than Minecraft vanilla.
mostly, if there are relevant resources that everyone needs to grind then it tends to be better to set up one big farm for each rather than a bunch of small ones, especially if they're operated by a player being there
but i'm not sure i'd generally pre-plan it, since part of playing a smp is the fun of kinda
freeforming things
ime it tends to be more like someone goes "oh i need a lot of wood i'll make a bamboo farm" and someone else goes "I need iron i'll make an iron farm" and then both go "alright well the third person on the server made a nether roof highway so let's connect them to that!"
pre-planning too much often leaves you a little hanging because not everyone has the same energy/motivation/long-term intensity
I thought SMPs had more of like... a narrative or RP element to them.
Just stands for "survival multiplayer" I think the video ones often have some extra piece because it's rare you can get people to just watch minecraft gameplay without something else going on.
They certainly can, but you're under no obligation to. Maybe discuss with friends or members whether you want, say, a themed build or some lore around it, those kinds of things could build to narrative/RP down the road
Oh, I genuinely thought the S in SMP stood for "story". This isn't me being pithy; I was legitimately wrong about what the acronym stood for.
ah yeah
an SMP server in minecraft is just a survival-mode focused multiplayer server
some of them have narratives and themes, some don't
I was just... wrong about what the acronym "SMP" meant.
it's very unintuitive tbh
Yeah, I also thought it was a story/rp thing
the biggest minecraft SMP for a while was Dream SMP, which was a story/rp thing
though the biggest SMP nowadays is Hermitcraft, which is just a bunch of streamer friends shooting the shit for a season at a time in new worlds
Yeah. Hermitcraft has an amount of kayfabe and people acting out drama for funsies, but only a couple of them ever trend towards actual roleplay
(tbh I usually find it annoying when those end up taking over every video, because while the server is full of lovely, charming people, actors they aren't.)
That's fair! I originally wanted to do something more RP-ish. I'm not sure what but some part of me craves making Content.
I am up very late and should be asleep and I have to ask: do you think the patagia on Betsy's Wings connects to the terrarian's legs? It kinda of looks like they do.
this may be controversial on a TTRPG discord, but IMO "wanting to do RP" is the ideal reason to do RP 😛 can't hurt to ask the people you wanted to play with if they're down, RP servers are a tried and true tradition from the absolutely earliest online games
Yeah, RP is a very reasonable thing to do - it’s a very nice little spice to a playthrough
Uh, I was thinking a bit about KeepInventory being on for some servers - I generally don’t use it with my friends, but I also know that I would cheese it.
I think KeepInventory isn't that different from grave mods tbh
It just cuts out the "run 5000 blocks to where you died to pick up your stuff" part
I already deploy the “all valuables in a chest, throw down a bed, run into the cave spamming torches until dead” strat
That’s fair. For whatever reason gravemods feel less cheesy- maybe it’s because it does do a little bit of need to actually go back to the danger to grab your stuff.
I think there's also a bit of "it's already modded, so QoL is more available"
(Like, if you just die randomly from a fall on a building project, KeepInventory and a gravemod are just about identical. If you die out in the random wilderness or a fairly safe cave, the gravemod is a little more annoying, but not by a ton. If you die in a dangerous place, like an ancient city or a mansion or ocean temple, the grave mod is a lot more of a headache
keepinventory is a default setting on some difficulties now too
anyway running keepinventory in my current friend group's server by popular request has been... interesting
personally, I much prefer the gameplay of running back to find your stuff
but since we have it turned on, i've basically been using it to teleport home
a lot
There's something in here about the psychology of game exploits and perverse incentives
tbh
if you have keepinventory on
you may as well also add home teleport from vanilla tweaks
i like what 7days to dies does
it has middlegrounds
like you keep your bar
i think in vintagestory you keep your armor and clothes
Been wondering if there is a way you could do keepInventory that doesn't result in undesirable behavior like using it to deathwarp
Well like, I guess that prevents deathwarping from a literal perspective as people would warp normally
add home teleport and teleport-to-bed mods to the server
and then you've got no perverse incentive to die
keepinventory always feels cheaper to me than a grave mod, in ways that are hard to quantify, but on the whole either is better for me (most of the time I drop a minecraft playthrough it's because I don't know where I died and the inconvenience just makes me close the game). I think the deathwarp "exploit" is the part that feels cheesiest to me
if you don't want any deathwarping you're going to run into problems in general because once people have ender chests they'll deathwarp anyway
I suppose this could be catagorized alongside stuff that exists in the base game, like death solving hunger and insomnia
Does keepInventory also keep experience?
yeah
Hm
mhm. I know it's a weird line to draw. mostly I'm sort of casting around trying to figure out why it feels different to me than graves
I suppose it could be modified so keepInventory treats experience like it was off, and dying reduces the durablity of all gear
if your goal is to solve perverse incentives to deathwarp, you're going to need to mod out certain base game things or add in more convenient warping
Yeah
it's like a desire path
people will death warp because it's convenient, even in the base game
this will happen anyway
once you have ender chests it's trivial
keepinventory just highlights an existing issue with the game
in the end, I don't think it's a huge deal
it's actually very very funny
Is it an issue though?
XD
it's an issue if you consider deathwarping to be a negative gameplay pattern from a playstyle or roleplay perspective
otherwise it's not one
and if it's not one, keepinventory's perverse incentive to use deaths as warps isn't one either, presumably
Fair
Accessible warping tech is, generally speaking, pretty nice.
...yeah terraria has keepinventory by "default" (you can totally turn it off but by default you only lose half your money) and I think part of the reason why that's OK is because there's an item which teleports you back to your spawn, infinite use, no cost, so people just use that instead of deathwarping after a certain point in the game (usually a pretty early point since you can get consumable recall potions before that).
Terraria is also a game where you're heavily reliant on your gear and can end up in deathloops on mediumcore later in the game. You are also always punished for dying with a death timer and money loss.
On the other hand, terraria only clears items on exiting the world, so there's vastly less time pressure to recover items.
Which is a small upside to having to recover your armor in late hardmode, I guess.
Playing through SevTech again, it is a very cozy pack somehow.
I think I'm just strangely attracted to modpacks that lengthen the work necessary to progress in novel ways.
The skyblock version is neat too, and helps with certain aspects of exploration
we've personally been trying out GregTech (specifically GregTech New Horizons) and it is
boy can it be rough
but it's also been a ton of fun
like, the grind feels sufficiently enjoyable
problem: dropper elevator keeps clogging at the top or bottom, leaving one or more item in the elevator until more are sent through
smart solution: fix the redstone so it doesn't do that
practical solution:
if i send a stack of items through it flushes everything before it upwards xd
ok the actual smart solution is "don't build your super smelter 16 blocks below your floor so you can't hear the minecarts"
...I wonder if we'll get Terraria 1.4.5 or the next update to the Calamity mod sooner. (Of course, the 1.4.5 content won't immediately be playable modded...)
anyone know how to find modrinth app on firewall access, think i messed something up
we'll tell you it FEELS like you need this much inventory sometimes
When you stack enough backpacks, or use a really powerful storage mod it might as well be that.
this is true,
modpacks do tend to give you this much inventory space
(that said we do actually generally approve of the amount of inventory space granted to players, it feels like it still hits a good balance)
i do feel like vanilla minecraft needs a inv size upgrade
Using AE2/RS with the remote terminal is basically this
probably another row in both sides wouldnt it?
I almost feel like it needs a better hotbar/smart tool usage as much as it needs a bigger inventory....but if you're adventuring around and looting stuff, the amount of diverse, unstackable loot is a major problem, even with bundles existing now
I think if the intent is to make inventory management on long adventures an inescapable challenge, then it works well for vanilla.
Once you start going for nomadic playstyles it becomes a much bigger problem
it does raise a point with how the inventory never changed despite amount of item existing
like, 1600 items
Something like a second hotbar might be nice though
I think it's a false equivalence. The inventory size was always 36 slots even before there were 100 items.
It was also basically the Creative inventory at the time
still the extra row would be nice
Has the number of tools that need a hot-bar slot massively expanded? Only big thing I can think of is firework rockets.