#Nebulous: Fleet Command

1 messages · Page 38 of 1

glad aurora
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bringing a capfleet without beams on pillars is kind of throwing

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why is it all the way over there? lol

not exactly a left side vision asset

junior heron
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I should play more of my bad overinvested 3beamstone fleet...

supple sonnetBOT
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OH WAIT-

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It wasn't an E side push. The beams pushed... half E side, half D side.

glad aurora
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it's a Nirvana song name. the entire fleet is Nirvana song names

supple sonnetBOT
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Their frontline engaged ours E-side, we were moving to flank- and the beams came in through D uncontested.

glad aurora
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common screening/vision L

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pubs are allergic to ewr

supple sonnetBOT
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...and below.
...kinda just rolled up and beamed people without much pushback.

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Which I do not understand. EWR is literally so good. We want to bring it more often, because no one does!

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) pubs are allergic to ewr

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Who doesn't like getting to sweep all over the place and spot everything from 18km away?

glad aurora
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doesn't do damage

supple sonnetBOT
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...well, 18km is the max range but- you know what I mean.

glad aurora
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pubs have no idea what to do with things that don't do damage

supple sonnetBOT
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...
No one likes playing support in games. dergsob

glad aurora
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people especially don't like playing support when you get zero feedback for it and are entirely dependent on your team (by and large full of incompetents) to act on your support and make it worthwhile

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neb is not a great game for rewarding supporting your team

supple sonnetBOT
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...right.

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...we should really ping for stack play more often.
Pub games are... starting to wear on us.

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Unfortunately: ADHD.

restive monolith
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The more a team is required to think the less nice it is to play pubs

glad aurora
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it is always good to take a break

supple sonnetBOT
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...that too.

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...yeah I think we're going to take a couple days off Neb. I don't know how many hours we've logged in the last few days but it is probably not one we want to look at. :P

glad aurora
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this is wise.

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the other day I had an afk frontline, a capfleet that was just so completely no diffed it was depressing, and half of my missiles went into a rock because pyrope's LN can just do 50 m/s complete reversal jukes on the turn of a dime, and then to add insult to injury a missile fire order I cancelled and which couldn't be launched because a reactor got redded and turned off power to the CLS - my last missiles on the boat - automatically went through anyway after I had retreated behind a rock to repair, sending my last missiles directly into a rock

after that experience I just got up, went for a walk, took a nap, and played Minecraft

edgy dove
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That’s just LNs, iirc Pyrope’s liners only have Chi-7700 not even dual drive but it might’ve been

glad aurora
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it was genuinely unbelievable, I checked the velocity vector and she was steaming full speed away from cover by like 3-5km, so I launched

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in the time it took my missiles to get there she had completely turned around at max speed and gotten behind cover

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admittedly it didn't help that my frontline decided to "help" by giving her early warning by launching their own missiles (which she easily softkilled), but

supple sonnetBOT
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LNs do that. When trying to hit them with cruise salvoes we often have to plot a course that approaches from possible retreat points and activates seekers really early and still sometimes miss. Hitting them with direct fire missiles at anything that isn't knife-fighting range is a dice roll.

glad aurora
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one more example of all the nice things OSP gets (doesn't protect them from gun fights where that actually would be nice, axfords chew you up and shit you out before you can un-peek cover, but you can certainly waste salvo after salvo of the missile player's time or make them go afk for lack of targets)

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waiter! waiter! flat speed increase for DIRECT hybrid cruise stages!

supple sonnetBOT
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Yeah... when we play Liners, we tell them to reverse course before they're even fully clear of the rock, and even when we time it just right so our rear guns let off their last rounds just as they are blocked by the rock, we still get torn up by 450 return fire.
I shudder to imagine what playing a revolver liner is like.

glad aurora
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you don't!

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revolver LN dies to axfords in like. <1min loss of effectiveness under fire

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also lol carriers

supple sonnetBOT
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Carriers, yes...

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Carriers in pubs are such a mixed bag.
Sometimes our carrier goes absolutely ham and wrecks the enemy frontline.
Sometimes they get missile struck ten minutes into the game and that's it.
Sometimes enemy carriers keep throwing bombers into our dualcello Auroras and we easily survive.
Other times they plot a strike just right, pop out from behind a rock without warning (because no one brought sensor assets) and drop 20 missiles 2km out and then we explode.

glad aurora
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yep

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good carriers farm dualcello because lol cmd/hoj+cmd/sah torps

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unlike LNs you just don't have tools to properly softkill that, which is why some people are bringing a single pavise per ocello these days as tech

edgy dove
glad aurora
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works great against regular axfords or a BB trying to duel you at range if you have BH support, doesn't work if you have greedfords pushing into your mouth

supple sonnetBOT
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Right.
...is there even any counterplay?

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) unlike LNs you just don't have tools to properly softkill that, which is why some people are bringin…

edgy dove
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well yea but that's kinda already a loss condition of letting the close range thing get close to you

glad aurora
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yeah

edgy dove
glad aurora
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broadside ocello is a huge target for them to wobble off of and you don't have 20mm dps to clean up leakers

kj is mandatory for ocello killers but that has the advantage of you likely moving laterally with orbit dodging + narrower bow-in profile

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LNs get backpack craft jammers, kj containers, and AD containers, plus possibly offset jam escort shuttle/tug

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and they don't even have to softkill if they pay the carrier $20 to fuck off in terms of the SDM bubble

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ocellos are anti-jamming tools in a meta where the jamming is on ships they overpen and anti-hybrid tools in a meta where the hybrids are either specifically engineered to kill them or non-existent because cmd/backup double CV exists

supple sonnetBOT
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...damn.

glad aurora
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funnily enough I think double or triple fast 250cello might become an option in the post-PTB world specifically because 250 bomb actually really messes with nerfed maneuver craft and 250mm actually can hurt sprinter ball

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instead of overpenning or being dodged for 15 minutes

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there's also the funny thing with ocellos where you go "well, if I know the enemy is going to be using tech to defeat auroras, what do I do about that" and you get some kind of pavise/aurora mix where the auroras clear up the s3h decoys and then pavise cleans up go-straight seekers quite easily

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but that's Tech™

supple sonnetBOT
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-# 30 something I believe

Athena (she/it) | Wyvern Central AI ↩️

[Reply to:](#1164000873031151637 message) ...yeah I think we're going to take a couple days off Neb. I don't know how many hours we've logged …

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wistful sigh
Clawing our way up the learning cliff sure is difficult. :P

mint sinew
# glad aurora ocellos are anti-jamming tools in a meta where the jamming is on ships they over...

For a different perspective: Ocellos are plenty effective at their role. Their existence as a threat changes up entire ANS missile fleet designs while still being able to go even with ANS frontline which doesn't have nearly as much missile resistance (dual Ax). The meta threat environment being so hostile to CCs is due to their need for a counter from what is otherwise a universally effective fleet comp (dual vaux).

glad aurora
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while correct in theory, carriers upend this imo

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ocellos have a very hard time stopping 20 torps from thin air and can't provide missile-based air defense due to points constraints, so that's kind of that

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AN CV is The Missile Fleet on AN

mint sinew
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I suspect there will be an eventually tech shift to "greed Ocellos" especially once carriers become more interactable. It's not like most pubs use their Ocellos to escort other frontline fleets often enough for the mass auroras to pay off if ANS hybrid play remains suppressed

wet root
supple sonnetBOT
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nod
...one last question that's been bugging us, while we're here?

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...is there a way to defeat ARAD seekers/validators while also cueing your own PD fire control radars?
Oftentimes due to, well, lack of sensor assets in pubs, we find ourselves in a position where:

  • we have incoming missiles
  • we do not have ID on them
  • we do not have friendly ships nearby to spot the missiles for us
    If we set full EMCON and shut off radar, then, to our knowledge, there's nothing to tell our non-flak PD to fire. So if it turns out to be EO or bad chaff geometry or whatever, our hardkill doesn't engage and we get minced. But if it's ARAD and we don't turn off our radar, then even a Killjoy may not save us.
    So... what exactly do we do in this situation? Is the solution "just make sure you stay near enough to friendly ships that you have a spotter to tell your Defenders where to fire"?
mint sinew
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Offset radar from your team

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Doesn't need to be good, just there

supple sonnetBOT
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...right. That... makes sense.

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...missiles are... relatively easy to spot, right?

wet root
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Some PDs have visual backup, I know Sarissas do and I think Defenders too?

supple sonnetBOT
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Defenders do not.

mint sinew
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yes sarissa, no defender

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it's mostly a flak thing

wet root
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Oh rip

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Huh, I think Grazer and Sarissa are the only two that have both FCR and vis backup

supple sonnetBOT
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...ugh, now we're wanting to go play a match and try to put this theory into practice.
Must resist. We are on break.

wet root
glad aurora
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yeah, this is a bit of a "don't stray from your team" thing

wet root
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It would be really nice if Blackjacks had a long-range visual backup they would autotask on

mint sinew
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Speaking of bad beamstone experiences just had an obvious alt account bring 7 beamstones to fight my team of 2 middies. Effectively won the game on minute 4 beaming out 3 ocellos

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They got a stern talking to after that one

late cedar
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Ocellos are command support ships, I will die by this statement.

edgy dove
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They're also the best 450 duelist in the game

glad aurora
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very true, but I struggle to rate gun dueling when missile tempo is so powerful and important (and thus, your ability to stop the backline gaining tempo off you)

mint sinew
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Benefit of campaign date announcement: there seems to be a lot more new and returning players getting keen
Downside of this: ANS stacking by experienced players seems to have returned in a big way so I'm doing a lot of teaching newbies how to OSP in quite unbalanced games

supple sonnetBOT
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Yeah, same...

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That, and begging the universe for an ANS match. We've been finding gun Solomon to be a really good platform for practicing softkill because it has a Scryer and plenty of defensive tools at its disposal, plus no hybrids or EO to deal with (though containers are a bitch), but we just can't get a match in and keep having to run frontline when everyone beelines for container liner or carrier liner.

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(We're kind of simultaneously trying to get our softkill game on point, as well as learn how to get past enemy softkill. Figured learning both sides of the equation will help reinforce our knowledge of each.)

mint sinew
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Yeah, playing both sides really does help lift your game

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I properly learned to CLN when it had just got [THERM] and I wanted to learn how to not die to it

edgy dove
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ANS is the more abusable faction rn so it's kinda unfortunate

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OSP on its face is stronger but peak ANS > peak OSP now that the more abusable aspects of OSP (sah-pike) got nerfed

mint sinew
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I don't know that's exactly it here. I'm not talking about sweaty comp games, just regular pubs including middies

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Like maybe it is and these are players who cannot risk a game with someone bringing a sprinterball into a casual pub

wet root
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Like, if I want to play all my fleets that are actually reasonably viable an equal amount, I would have to play like three ANS games for every OSP game because most of my old OSP fleets are unusable, whereas for ANS I can stick a VLS-2 on an old fleet and it's probably fine

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I guess my point is it's less a matter of power as it is a matter of variability, at least for me

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I should build a cruise Gale fleet

supple sonnetBOT
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You saw nothing.

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Also, missile name of all time:

glad aurora
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still got it

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osp "oops all frontline and caps" remains as brutal as ever

late cedar
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Cargo Container missiles are by far still the goofiest thing I have ever seen.

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Makes for very effective mines and radar buoys tho.

supple sonnetBOT
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Worst feeling: seeing an incoming CMD/HoJ salvo as a Solomon, going to fire CMD jammer and Killjoys-
And then realizing that it got disabled by incoming Ocello fire literally seconds before the missiles fired.

glad aurora
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there was a time once where I played surrender CL without a backup antenna. never again

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(also the extra antenna allows for some tech but)

junior heron
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<@&942093958551588904> anyone up for some midweek neb?

supple sonnetBOT
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I could be convinced to run a few more. :)

wet root
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I'm making lunch but I should be around in 25ish

glad aurora
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At dinner, unfortunately

junior heron
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I shall sit in the boat night channels building a bad fleet until anyone arrives

supple sonnetBOT
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We'll be there in a second!!

wicked mirage
wet root
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@wooden veldt good jamming and mobility, bad durability, try to stay at 9-9.5km and jam out or dodge incoming fire

supple sonnetBOT
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Best game of our life. AliceHehe

mint sinew
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That's a suspicious amount of CCs... Running a 6k?

junior heron
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lark DCed

supple sonnetBOT
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Got handed Lark's after their internet went out.

mint sinew
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Just had WSS as the label for both

wet root
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Sadly, it was not the 42.7k damage 1k CC

junior heron
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huh, that part's odd

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lark your callsign isn't WSS is it?

wet root
junior heron
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huh

mint sinew
supple sonnetBOT
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Huh, yeah, just noticed that...

supple sonnetBOT
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This is...
...y'know I think this is the first time we've ever seen someone put containers on an Ocello.

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Didn't even know you could!

quiet quiver
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Oh it's worse than I expected

supple sonnetBOT
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Internals are... interesting?

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Gotta say this is the most unique Ocello we've ever looked at. No idea if that's a good thing or a bad thing, but it's definitely a thing!

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Also shoutout to the Axford who brought twenty-one DC teams and fourteen restores. :P

supple sonnetBOT
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Y'know, of all the things a beamstone could be carrying...
We were not expecting cruise S3H. AliceHehe

wet root
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Yubstones are fun, they're almost as cost-efficient as Raines as a missile hull but you get to be a mediocre beam fleet after you run out of missiles

noble zodiac
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and sometimes "mediocre" is all it takes when you have a beam

edgy dove
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Well, depends on situation

supple sonnetBOT
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"Oh joy, I can't wait to play TF Hemlock today and practice yubbing cruise missiles at people!"
The evil and nefarious Ocello/Monitor/Lineship ball with two Auroras, five Sarissas, and almost a dozen other PD guns:

glad aurora
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#yup

supple sonnetBOT
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(Oh, checking the battle report, also multiple Blackjacks and AMMs.)

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(Our carrier kind of needed to kill their cappers so the blob would split but they... didn't. dergsob)

glad aurora
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ah. double backline vs. 6-9k frontline ball.

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fleet select loss

supple sonnetBOT
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Yeah. 😔

supple sonnetBOT
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...on the plus side, we softkilled an entire ToT container strike, which we're damn proud of! Watched them all go right by.

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At least, we think we softkilled them. All we know is, none of their seekers seemed to be locking us, and none of them hit us, so I'm calling that a successful softkill.

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It was honestly quite terrifying to see two dozen containers flying right past our Solomon, but also incredibly satisfying to see so many incoming munitions all miss. AliceHehe

junior heron
wet root
junior heron
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I wonder how much sandshot the quadruple sarissa-raines fleet brought

wet root
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Unfortunately that's the game my internet dropped in so I can't check :P

glad aurora
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@wooden veldt the torpford was like "there's nothing I could've done 🙁 I didn't int 🙁 you're bullying me, I'm just trying to have fun :(" in the chat for like 15min afterwards lmfao

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walked into mid while spotted on ewr with zero means of interacting with craft gg

supple sonnetBOT
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...that bad?

glad aurora
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I mean, they're one of Jonas's friends, so that tells you everything you need to know

supple sonnetBOT
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...we didn't even notice, honestly. We were too busy trying to do stuff with our cappers- and watching in horror as two Ocellos rolled out from cover facing backwards and then ate a bunch of missiles to the broadside.

glad aurora
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probably would've been less mad if trying to save them didn't mean I spent the rest of my missiles on ❇️ nothing ❇️

supple sonnetBOT
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Ah.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) I mean, they're one of Jonas's friends, so that tells you everything you need to know

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Honestly, at first we were thinking that seemed a little harsh for what we assumed was just sub-optimal fleet building- but taking a torpedo Axford into mid while actively spotted on EWR is an idea of all time.

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Thankfully for you though, our frontline absolutely folded; Leviathan's Ocellos were facing backwards and rolled out of cover straight into Axfords and missiles to the broadside, and our Cat's dualcello went wide to flank for some reason and let yours roll straight up the middle.

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Our 250 liner wasn't exactly built to 1v1 greedfords...

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Or, by the end, 1v3.

glad aurora
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yeah, pretty much

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if I had tracks you would've also lost the liner (see the missiles not staging on you) and both ocellos (also lost tracks except for a handful of brief blips which let some missiles stage)

supple sonnetBOT
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Oh damn, the missiles that didn't stage were yours?

glad aurora
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very frustrating match but somehow not moreso than the previous two

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yeah

supple sonnetBOT
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I was so confused. "Oh shit S3H- why aren't they staging? What?? That liner should be actively dying right now!"

junior heron
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<@&942093958551588904> (slightly early-) Boat Night/Evening/Afternoon/Morning! What's our player count looking like today?

supple sonnetBOT
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We're around! Might be playing Barotrauma later with some friends but that's a bit up in the air, and we'd love to fit in some Neb now while we can. :)

junior heron
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ooh, fun

supple sonnetBOT
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Been looking to get some stack play in, anyways.

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Be in VC in T-minus two minutes, tops.

junior heron
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Barotrauma Station DLC isn't out yet is it?

supple sonnetBOT
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Not yet. We're running Enhanced Armaments and some station enhancement mods.

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Our partner (that being Cryptid :D) is kind of new to the game, so we're taking it easy difficulty-wise.

mint sinew
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Waking up, will be on in about 5 if you haven't caught a game by then

wet root
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I'm being a bit laggardly, will be around for game 2

mint sinew
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Can we get the PNET server spun up when you've got a second please? We've got a good number today and Neb is busy

plain ice
lime jungleBOT
# plain ice \ here you go

Fleet 'FIREBRAND' is composed of 3 ships that cost 3000 points:

         Fury Warm As Flames : 'Marauder' class Line Ship [Gun PD Sensor EWar]
Revenge Spills Like Gasoline : 'Marauder' class Line Ship [Gun PD Sensor]
              Loyal As A Dog : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-1 AAM Breathless Void : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-1 CAM A Brick In Hand : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
junior heron
#

https://www.youtube.com/watch?v=05rc5j9QxAA
3:55 shows the ship sharing UI

This devlog contains a summary of the last few months of work including the completed whitebox phase of the campaign's first act, graphical overhaul for ships, campaign debugging tools, replenishment ships, and the estimated release schedule.

Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
Public Roadmap: https:...

▶ Play video
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@wooden veldt (I really recommend all the Campaign Devlogs, 37-39 I think)

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it's really cool to me at least to see the behind-the-scenes of building a campaign

wet root
lime jungleBOT
# wet root

Fleet 'Deaf to All but the Song' is composed of 2 ships that cost 3000 points:

    Amplify Echo : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Ill-Starred Dive : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
supple sonnetBOT
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watching the devlogs

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oh no

mint sinew
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Mandatory caltrop

wet root
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...actually, Caltrop might be a good example of a solid 3v3 map

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As maligned as it is

supple sonnetBOT
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That's true, honestly.
4v4 though...

wet root
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Caltrop-with-2km-bigger-radius would definitely be better though IMO

mint sinew
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I've seen caltrop-with-central-tunnel proposed that would be interesting if the camera supported it

junior heron
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What's funny is I think in some of the other devlogs where the map is being shown off, there's other locations such as:

  • Columns
  • Ravine
  • Nyx's Belly Button
  • Cloff
  • Bumblewood
rigid bison
supple sonnetBOT
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Shoutout to a ruttle that played dead and managed to get itself back online after the sprinter group stopped firing at it. :)

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(It was then shot by RPF and its only DC team died before they could bring anything except the reactor up, at which point it evac'ed. 😔)

junior heron
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so, before boat night yesterday I played a pub game and accidentally ended up with maybe the most annoying team possible:

  • Tug Blob
  • Mine CLN
  • Mine CLN
  • Rocket Shuttles
supple sonnetBOT
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oh

glad aurora
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jesus

quiet quiver
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Did you win?

junior heron
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yes

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I just went under the map and shot everything I encountered while being mostly hidden behind jamming

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I want to try the tug ball in a game where I actually have to go fight something, because I do wonder how well 250 can fight anything at least as heavy as a Vauxhall

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(and that "mostly" is "the one time I didn't jam a vauxhall out it insta-redded my radar tug's drive")

rough sentinel
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👋 Hey, heard the scene here was still active

junior heron
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Yup! There's a pretty regular ping on saturdays, at what would be 1.5 hours from now. But also we'll play throughout the week whenever anyone feels like sending out the role ping.

oak shell
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Pick up the Nebulous role to get notifications when we're playing!

junior heron
supple sonnetBOT
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evil laugh
We're trying out Lark's Ocello fleet. This is so evil.

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Perfect map for it too. AliceHehe

supple sonnetBOT
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Absolute cinema.

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They had all five cap points by the time they got to 500 score due to a big fumble by our cap player.
And somehow our team clutched up and won this.

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It was an insane match. We got caught out of position and couldn't jam someone out. Backed up to our other two friendly Ocellos and jammed for them so all four of us were under jamming.
We semi-softkilled several incoming ocellokillers. Two hit the Ill-Starred Dive. Broadside. They killed maybe one micro reactor and a DC locker.
We rushed A with our Sundrives. Then spit to cover points and help take B. Someone's two Liners rushed E and they sacrificed one to push the enemy off points. We almost lost the game to a beamstone ambush but somehow pulled it together.

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Job well done. :)

wet root
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Very nice! About as close as it's possible to be, it looks like

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And yeah, jamming is very good but also not always feasible to actually keep the lock off, depending on their angle and number of Floodlights, but that's what the Raiders are for

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One thing to note is the Ocellos' RCS is significantly reduced at certain angles (the so-called Romulan Cloaking Device), which you can sometimes use to hide when straight-on you would be visible

supple sonnetBOT
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Evil. Why exactly is it called the Romulan Cloaking Device?

wet root
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I have to assume a Star Trek reference but I don't know the show well enough to say :P

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But you can easily get a 50% RCS reduction and specific angles are like 65% reduction compared to bow-on

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Downside is of course if you are detected you're significantly more vulnerable to 450mm

supple sonnetBOT
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Yep. Trade-off.

wet root
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I actually don't intentionally use it that often, but it's particularly useful when engaging multiple Axfords at a significant angle, where the alternative is bowtanking one and the other just has a clear flank shot

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(Or multiple Sollies)

edgy dove
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does 4 blankets actually hide CCs against floods?

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Against 1 it does but 2 will still spot you

supple sonnetBOT
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...welp, time for a break.
Had a match of all time.

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Someone brought dual 250 Ocellos with four Grazers each.
...it went... quite badly for them.

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(I dunno what their internals were like, but... they didn't last long.)

supple sonnetBOT
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oh my god.
Just had a blue unironically say that ANS vs ANS is more fair than ANS vs OSP. >_<

mint sinew
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I mean, it's fair in that both sides have the same toys

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So they're not wrong

supple sonnetBOT
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I mean, technically a mirror match is by definiton fair- yeah. But- aagghhhhh.

mint sinew
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It's less interesting but that's different

glad aurora
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bro is not aware of the existence of the EO decoy hardened skin S3H HEKP

mint sinew
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Or they are and want an excuse

supple sonnetBOT
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...OKAY WHAT-

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THEY JUST CLAIMED CMD SEEKERS ARE IMMUNE TO SOFTKILL?!?

quiet quiver
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They may have also missed the Warbler introduction

junior heron
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Wyvern:

  1. I'm rooting for you all
  2. I'm only a little bit sorry that I convinced the lobby to play Caltrop
supple sonnetBOT
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...this is going to be A Match of All Time.

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:P

junior heron
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they asked for a 3v3 map!

supple sonnetBOT
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We brought TF Hemlock. cozyky2EVIL

junior heron
#

and Caltrop was originally a 3v3 map!

supple sonnetBOT
#

Poor blues are about to get yubbed.

junior heron
#

good news: you're also just a poor blue, so you don't have to know shame or guilt

junior heron
#

<@&942093958551588904> anyone up for some games?

supple sonnetBOT
#

oh my god

junior heron
#

and @rough sentinel

junior heron
#

I didn't realize just how much the s3h HEI --> s2h HEKP would eviscerate those liners

supple sonnetBOT
#

I am become Big Beamstone, destroyer of... monitors..?

#

Also Tom did you see the seeker compositions on those missiles??

junior heron
#

ACT/[THERM]

#

(assuming you mean the containers)

supple sonnetBOT
#

HoJ/ACT S3h.

junior heron
#

oh...

#

on the other axford?

supple sonnetBOT
#

yes

#

Anyways I was not prepared to see an incoming container volley and then watch the entire thing go for one active decoy.

junior heron
#

the other fun part of it was it had 3 small whiplash, so it couldn't even turn around

#

POOR

supple sonnetBOT
#

Apparently Shelter expected us to kill every single missile ever fired in the entire war, oopsie. >_<

#

But yes, please, we need more games. We need to see something that isn't pure CMD torps.

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> anyone up for some games?

wet root
#

But I'll be around in a bit

supple sonnetBOT
#

-# having supper with family so probably not unfortunately

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> anyone up for some games?

oak shell
#

I can play in a bit

glad aurora
#

I'm available, my game just let out

edgy dove
junior heron
supple sonnetBOT
#

Intimidating image. AliceHehe

junior heron
#

it's funny because yeah, it's an intimidating image if you don't know why there's a big fog cloud

#

but if you do, it's mostly just really funny instead

wet root
#

I forgot to check how much damage that RPF did to the toasty lineship

#

I think I got too close and a lot of it didn't fuse in time though

#

Yeah, only 822 damage from 42 hits, definitely wasn't getting full fusing

wet root
#

Btw @junior heron what was the name of that map? I'd like to add it to the server

#

I did have minor pathing and camera issues but it definitely felt like a reasonable 6p map

mint sinew
wet root
#

Btw @mint sinew I have no idea what happened to your second missile salvo, it decided to go for the radarless Sprinter instead of the radarfull Raines (might have just been a matter of the Sprinter being closer and the Raines being out of cone after it acquired), then just... missed

#

The Sprinter was drives down at the time so might be a missile tuning issue

glad aurora
#

act/[cmd] on bad track does that a lot

wet root
#

It's ACT[ARAD]

glad aurora
#

odd

wet root
#

But still ACT

mint sinew
#

These were just slapped on there as part of a quick refit, not specifically well tuned

#

I suspect it's just a fixed ACT moment

wet root
#

Also props to the first salvo, the firing one missile then three worked out beautifully

#

Slapped out the radar and drives on the Sprinter then the other three went for the Raines due to the validation

mint sinew
#

That was purely unintentional tech, my full salvo order didn't go through

wet root
#

Lol, I was wondering if it was intended

mint sinew
#

I've done it as intended before (and I also used to use Misc's leader S1 missile trick) but this time I didn't know enough about your ships to plan on a split target

#

I have swing back around on ACT[ARAD] for MMTs again. I keep needing to make shots on the edge of detection range so [CMD] is unreliable

wet root
#

I'm definitely considering having at least one ACT[ARAD] amongst the ACT[CMD] S3H on those Sprinters

#

Ahhhhh I found out what happened with my Beamstone

#

I had not realized that Bullseyes are the lowest in power priority, so when the S2s launched the PD started trying to lock and the Bullseye turned off, and thus it lost track completely to the jamming

#

I'll need to adjust the power on this thing

mint sinew
#

I was concerned about that with aurora beamstones when I did the maths

#

It would be nice to get bullseye prio above FPAs

wet root
#

It's just Defender/Rebound on this one to resist Rocket Cudas and containers, but depending on how the math works out I might need to just drop the PD entirely

#

Maybe stick some SDMs on instead

wet root
mint sinew
#

I was surprised too

#

If you are just running ballistic pd do you have a micro in yet? I'm surprised you are out of power

wet root
#

I was running Parallax on it, might just drop to Frontline

mint sinew
#

That'd do it

wet root
mint sinew
#

Spend those points on a raider instead

wet root
#

Probably what I'll do

#

Might make my ACAP a bit more durable as well

#

Oh right Raider gives no power, but I have the room for that if I bounce over to Frontline

mint sinew
#

Yeah, that's the biggest shift. You do lose the ability to break with just drive and micro too

wet root
#

No beam at all with just drive/micro, even

glad aurora
#

PCC

#

+dragon

mint sinew
#

Thanks swipe correct... I definitely meant beam

wet root
#

Oh I thought you meant DT break lol

wet root
# glad aurora +dragon

Not a huge fan of Dragon beamstones, I'll probably just stick with no beam if I lose reactor

mint sinew
#

IMO cap fleet beamstones are best with raiders because responsively jumping out is so important

wet root
#

I'm a huge fan of Raider Beamstones just universally TBH

glad aurora
#

I agree but auroras right now is mandatory and you can't pay for the power with raider

mint sinew
#

Mandatory is a strong word. Meta is more accurate

wet root
#

And less-so in this case, since I have more anti-craft than most cap fleets

mint sinew
wet root
#

I wish escort Keystones were better in general

#

(Unfortunately my main thought on achieving that is giving the beam a big RCS malus and reducing the base RCS, which wouldn't help with this specific case)

#

I suppose the malus could be on FPAs instead

mint sinew
#

In my rare ANS frontline games I've been enjoying a pocket railstone with a VLS-2 full of SDMs and a few mk61s. Play close to the Axford early and then break off in the late game to hold a point

wet root
#

I do like that idea, kind of similar to my current default ANS frontline

#

Except I've split the missiles off onto a Raines, so it doesn't end up being an escort Railstone :P

mint sinew
#

If you instead ditch the idea of using the spinal you can maintain unlimited uptime double blanket by cycling through an extra. It's not always going to hide the Ax but it will keep the keystone off track

#

(Bloodhounds aren't real, they can't hurt me)

wet root
#

I suppose you can also keep a couple km behind the Axford if you're engaging Ocellos

#

Since I think Flood + Bullseye can lock a Keystone through 2xBlanket? Not certain about that though

mint sinew
#

It was an experiment consolidating my escort frig pair into one hull that went pretty well tbh. The escort gun/ewar keystone is ~100 points cheaper than an equivalent frig pair for 1 fewer mount

wet root
#

Especially with the power bonus the hull has it makes sense

#

It's just always painful with how slow and visible they are

mint sinew
wet root
#

Makes sense

mint sinew
#

That does highlight the other problem of DD escorts, you are vulnerable to 450 at range. If CCs are trying to kill my Raines escort at 8.5km I am usually okay with that

wet root
#

Yeah, no dodging or getting overpenned

#

Also they're just generally going to be a higher target

#

Anyone who sees <Destroyer> in the intel will be prioritizing it with extreme prejudice

#

Hmm, thinking about swapping one of my missiles for an ARAD/ACT with a long sprint stage in case I run into jammer MMTs

#

This gives me 8 points to poke around with, but I will decide on what to do with those tomorrow

#

(Zipped to avoid Discord "helpfully" compressing it to a larger size, IIRC)

misty storm
#

thanks

wet root
#

Hopefully these don't get compressed

glad aurora
#

I just got out of a capfleet match where the ruttle caps couldn't do anything to me because I just bshorted 2x aurora at them

wet root
#

Surely my Defenders will lock in

#

Surely

rough sentinel
#

I can pilot a cat? chadthink

wet root
#

Tragically MNs don't actually have cat ears in-game

#

You can make them Vinny-coloured though! And put a cat as your emblem

junior heron
wet root
#

I might have to tolerate playing MNs if they did

supple sonnetBOT
#

Poor Levy... dergsob

#

It got sniffed out by our container liners early and then got hit with five billion containers.

wet root
#

No Levy deserves your sympathy

oak shell
#

Especially not a pure bomber levy

mint sinew
#

I do wish pure bomber carriers got reliably punished harder

#

I've had a few games where my backpack craft locked in and deplaned a 3k carrier but most of the time (especially with S2 craft) the bombers can run back to safety before I can catch them

supple sonnetBOT
#

sigh
Decided to try a CVLN on OSP a little bit ago.
Then two new players brought TF Cobalt... and both rushed headlong onto C point and let their Vauxhalls stroll across the entire map uncontested. dergsob

mint sinew
#

So goes the pub

supple sonnetBOT
#

One of these days PTB will drop and then we can finally start learning carrier in earnest...

#

Honestly though, the campaign gives you a fleet carrier, so it'll probably be a good learning experience playing through it!

mint sinew
#

Probably easier to learn multiplayer carrier now while it's cracked tbh

#

But campaign giving a fleet carrier should be good for mechanics

supple sonnetBOT
#

True...

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Probably easier to learn multiplayer carrier now while it's cracked tbh

#

Carrier feels quite fun, TBH. We were having a blast when we dropped in and immediately started queuing up flights right off the bat, getting bombers and strike fighters rolling off the deck and quickly getting them rolling.
At least until we looked over and saw our frontline absolutely folding.

#

...hey, that rhymes! AliceHehe

mint sinew
#

I could throw you my levy half cap if you wanted a gateway drug that's a bit easier to fit into teams

#

I find capfleet carriers pretty safe as you get 3 frontline fleets to cover you (or let's be honest 2 frontline and a pure backline)

supple sonnetBOT
#

Honestly we'd love that. We can play the OSP starter carrier when on OSP, but being able to play Levy on ANS would be fun. Love the Sundial.

mint sinew
#

About to jump on a call sorry, will post it in ~30min

supple sonnetBOT
#

No worries! We're done with Neb for the night anyways so there's no rush.

mint sinew
#

@wooden veldt I haven't tuned this up in a while but it still holds up well. Levy does most of your actual anti-light killing while the cheap gun caps actually touch points

lime jungleBOT
# mint sinew <@499764510907957250> I haven't tuned this up in a while but it still holds up w...

Fleet 'Levy halfcap 20251213' is composed of 7 ships that cost 3000 points:

Confluence of Creation : 'Levy' class Escort Carrier [PD Gun]
             Out Metro : 'Sprinter' class Corvette [Gun PD]
            Waxy March : 'Sprinter' class Corvette [Gun PD]
           Magic Spare : 'Sprinter' class Corvette [Gun PD]
            Spit Alone : 'Sprinter' class Corvette [Gun PD]
         The Cozy Grip : 'Sprinter' class Corvette [Gun PD]
             Boldly Go : 'Sprinter' class Corvette [PD]
```This fleet uses 5 different missile types:
```yaml
      SGM-111 Demister : DIRECT - ACT(RADAR) - HE FRAG [2pts]
     SGM-111 Scrupples : DIRECT - CMD - HE FRAG [4pts]
SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGT-329 Offhand : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [13pts]
        SGT-329 Onhand : DIRECT - CMD/ACT(RADAR) - HE SHAPED [14pts]
supple sonnetBOT
#

"Bomber Shaped Object"

wet root
mint sinew
#

The tantos and their token light strike are commonly skipped by the more meta versions of this concept, but I'm using them as most of my anti-craft for the cappers

#

You could rip the the AMMs and ACMs off the sprinters and trim or cut the tantos to get you even more bombers and munitions if you like

wet root
#

S1 Prox Bomb? Are those the Fragmentation Bombs?

glad aurora
#

radar
DC
reactor
big drive, not small drive
FBUs

eos_grab

mint sinew
#

A single claymore kills a shuttle without a pavise in arc, 2 beats that and m-kills most tugs

glad aurora
#

that is an ENTIRE SUNDIAL you're giving up

mint sinew
#

A doubled flight of 4 will hurt most pub LNs

wet root
#

Hm Fluffy you can probably drop the ammo from the Boldly Go :P

mint sinew
#

And yes you could cringe out the levy too. This one has the mode of being able to brawl with non-missile cappers on a natural

#

That too. I think I slapped this one together quickly before a game and never gave it a proper retool. I'll do that tonight

wet root
#

Yeah definitely looks like it was a copied ship with the guns yanked

#

Do you find an Rdrive worth it in an ACAP btw?

mint sinew
#

If you've got 10 points spare, yeah

#

Less so on shuttles but on sprinters I find the drive/reactor dies before the aux steering

wet root
#

Currently I've got a small DC + non-rdrive

#

So I might swap out to rapid+rdrive

mint sinew
#

When is an ACap living to use the restore? Smalls aren't durable enough I think

#

Like you are probably better spending that 10 points on another ship tbh

wet root
#

Yeah, I only recently got the points when adjusting some missiles, I like the preference for rdrive

#

Especially since I don't have a reactor

mint sinew
#

Yeah, if you are stripping the radar/reactor then the RDrive really shines

wet root
#

Hadn't actually realized quite how tanky a small RDrive is

mint sinew
#

You can also always reverse in and be "immune" to 100mm

wet root
#

Big ones are ridiculous

wet root
#

Can't be killed by missiles either

mint sinew
#

DT 60 is one hell of a drug

wet root
#

Also currently trying a few S1 HEIs with 5km range, figure I'll throw them blindly at 2.5km from A and hopefully their shuttle will be too far in front of the chaff

#

Will report back on whether that actually works

mint sinew
#

I just noticed that per the wiki the BW800-R only gets DT 50... OSP robbed

wet root
#

I think OSP drives are just generally squishier

#

BW1500 is 700hp/40dr vs 1000/70 for the FM500

#

I guess the baseline small ones are the same though

mint sinew
#

I mostly didn't realise that R-drive tugs losing their drive to missiles was different to Raines

#

Raines even get 5% DR so DT 50 would be clear

wet root
#

I thought you need to exceed DT to grey

#

But I'm very not certain there

mint sinew
#

Oh, maybe you do

wet root
#

I really should use rdrives more in general

mint sinew
#

Exceed is the word used in the wiki, but when it comes to neb damage calcs it's best to test

wet root
#

To the Nebnebneb!

#

Verdict: True!

#

(This was after the drives were both brought to 0 in the first salvo while everything else was fine

#

)

mint sinew
#

Excellent science!

wet root
mint sinew
#

Time to return to the RDrive addiction of my blue days

wet root
#

I should really use more rdrives

#

...is there something I'm missing, or do some of the weapons just not show up on the DC board on tugs?

#

Nvm I'm just sleepy

#

And was conflating tug with MN

mint sinew
#

C4 tug mount Notlikeshade

wet root
#

Tug should get a C5 mount

#

As a treat

mint sinew
#

All the better to mount the MK82

wet root
#

I still think the Ocello should get a full-depth spinal in the very back C2 mount

#

It would lead to so many ill-advised creatures, it would be great

glad aurora
#

3x c90 full ammovator ocello...

wet root
#

Mount 6

glad aurora
#

yes, but the only way to ensure full creaturemaxxing is to also allow the gun mounts to fit c90s

#

B-wing ocello foreheading directly at the enemy

wet root
#

No, that comes too close to being viable

#

You have to have people running 4x entirely naked C90 Ocellos all T-posing their way towards you

#

Or the dreadsome Beamcello

glad aurora
#

hmm. wait.

#

t30/t81/c90
auroras
e70

#

you've invented BIG MONITOR

wet root
#

Bigger and Monitorier

#

I think the most beautiful build would be the 3xMk81 + 1xMk550 though

#

Entirely impossible to get the rail turrets on the same target as the rail spinal, but if they're positioned just right you can rail two Axfords at once

mint sinew
#

First pass update. Will revisit again later and reconsider cringing down the levy. This build does rip off the S1 ACMs from the cappers which were a good tool to check R2 Cuda spam, but that's a choice I am making

lime jungleBOT
# mint sinew First pass update. Will revisit again later and reconsider cringing down the lev...

Fleet 'Caps - levy 20260429' is composed of 7 ships that cost 3000 points:

Confluence of Creation : 'Levy' class Escort Carrier [PD Gun]
          Quiet Stream : 'Sprinter' class Corvette [Gun PD]
          Rolling Hill : 'Sprinter' class Corvette [Gun PD]
         Idyllic Glade : 'Sprinter' class Corvette [Gun PD]
           Gentle Wave : 'Sprinter' class Corvette [Gun PD]
          Looming Tree : 'Sprinter' class Corvette [Gun PD]
        Glowing Cavern : 'Sprinter' class Corvette [PD]
```This fleet uses 8 different missile types:
```yaml
       SGM-103 Caltrop : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
        SGM-103 Eraser : DIRECT - ACT(RADAR) - HE FRAG [2pts]
      SGM-111 Demister : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
     SGM-134 Eye Poker : DIRECT - ARAD(RADAR) - HE SHAPED [3pts]
    SGM-135 Refactorer : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
       SGT-329 Offhand : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [13pts]
        SGT-329 Onhand : DIRECT - CMD/ACT(RADAR) - HE SHAPED [14pts]
supple sonnetBOT
#

...this is going to be interesting.

wary flame
#

hell yes

#

blue league heroes

#

best nebulous

supple sonnetBOT
#

NOOOOOOOO-
We got kicked the moment the match loaded...

wooden veldt
#

Anyways, shoutout to the player who brought a tug with a Blackjack last match we played, parked it near our dualcello, and proceeded to scramble a ton of incoming ACT[EO] S3H that was coming for us.
Literally saved our life.

supple sonnetBOT
#

Anyways, shoutout to the player who brought a tug with a Blackjack last match we played, parked it near our dualcello, and proceeded to scramble a ton of incoming ACT[EO] S3H that was coming for us.
Literally saved our life.

supple sonnetBOT
#

Anyways I suck at playing carrier! :P

#

Turns out it is even harder than playing missiles, especially when it seemed like every single hostile ship had a boatload of SDMs. :P

junior heron
#

were you ANS carrier or OSP? It feels easier for ANS to splash some SDM-2s into their ships.

supple sonnetBOT
#

OSP.

#

We were just using the carrier starter fleet; it really doesn't give you much in the way of torps to work with...

junior heron
#

Probably a lot of R3? they used to be way more powerful, so they were a lot more common.

supple sonnetBOT
#

Yeah, TONS of R3.

glad aurora
#

yeah

#

the OSP carrier is awful right now

#

more or less unusable compared to current state of CVs

supple sonnetBOT
#

Welp, now we feel a little less bad about our poor performance. :P

#

We'll have to make one once the PTB drops.

junior heron
#

I haven't played a Full Moorline recently, but Journeyman + Shuttles has been doing a lot for me. I don't think it's that bad to be dooming about.

supple sonnetBOT
#

I think Ash might've meant that the OSP starter fleet carrier is awful?

glad aurora
#

correct

supple sonnetBOT
#

It does seem... quite outdated.

glad aurora
#

osp carrier starter was made when OSP R3 CV was unquestionably dominant and then it ate like 30 targeted nerfs

#

no updates, natch

supple sonnetBOT
#

It also has a billion fighters that it really doesn't need.

wet root
#

I think if you rip out most/all of the R3s and replace them with torps it's not awful? But there's definitely better ones out there

glad aurora
#

can't afford it

#

one of the crucial reasons OSP CV was so ungodly busted wasn't just that it ignored softkill, it was that its strike munitions were 20% the price of a torp

#

you'd have to rework the entire fleet and at that point just make your own

supple sonnetBOT
#

Yeahhhhhh.

wet root
#

Oh right I forgot how dang many Cudas this thing has

supple sonnetBOT
#

Going to be running the halfcap carrier fleet Fluffy tossed us for a bit; the updated version.

glad aurora
#

amethyst was created back when r1 cudas just giga griefed every capfleet known to man

#

and now they're bad!

wet root
#

Now you have to use r2 cudas for that instead :P

#

Oh wow this also is full of A2A missiles

glad aurora
#

I'm still tempted to go with the insane tech pick of welding an aurora to every ship in a capfleet

glad aurora
# wet root Oh wow this also is full of A2A missiles

lys explicitly rejected any starters that were too greedy or tech-y (understandably so, but the problem with presenting a good face for people to learn from/with is that the good CVs are very greedy and very tech-y; how CV balance has shaken out is that you can either have a learning-friendly CV or a good CV)

#

that's why the winning AN starter fleet for CV is full of SDM frigs, which are extremely bad

wet root
#

What I'm trying with my new ANS fleet is having two anti-craft S3H on each Sprinter

#

Won't keep me alive forever, but hopefully I can make the CV player's life real difficult

wet root
junior heron
#

I have been finding my "first launch, dual purpose, higher investment" fighters useful on the Journeycaps.
I should go back to double creature Journeymen fleet...

glad aurora
#

aurora + TLS + mk61 + vls-1 + whiplash + frontline + srb + pcc + rapid + rmag + bcic sprinter isn't awful

#

100 rpf 100 he, 6 chaff, arming missile is 267pts before s3h

wet root
#

That's basically 90 points for the Aurora, that's pretty painful

glad aurora
edgy dove
#

OSP cv is in a pretty poor state both being worse than ans cv in the strike role, ASF not really mattering, and it exists in the shadow of CLN that's just better

glad aurora
#

on ptb you can larp act/[cmd] + act/[therm], at least

#

still not better than unnerfed R2 CLN but

mint sinew
#

I also tested blind aurora picket sprinters as escorts but frankly the aurora doesn't kill fast enough to do better than bulk AMMs

supple sonnetBOT
#

SO MANY MINES

mint sinew
#

Get to work tantos

junior heron
#

I think it's important the new players experience this before it gets nerfed.

#

(Not really)

mint sinew
#

Unfortunately you don't have defenders on the corvettes, but hopefully you have fighters left

wet root
supple sonnetBOT
#

Unfortunately it still had plenty of craft left to explode us with. dergsob

Lark ↩️

[Reply to:](#1164000873031151637 message) Please tell me you triggered those mines in the first shot to kill the Moorline

wet root
#

It's an extremely funny thing to do to a Lineship or ConL that's lurking too close to a minefield

#

(Since they have much larger radar sigs than a Sprinter)

junior heron
#

Also note that because the mine uses an ACT seeker*, you can also try to chaff them.

supple sonnetBOT
#

Oh, yeah, we did end up accidentally scooting into it.
But they all went for either us or (rarely) our chaff. :P

Lark ↩️

[Reply to:](#1164000873031151637 message) I meant since mines have no IFF once triggered, you could have walked into the minefield and the min…

mint sinew
supple sonnetBOT
#

It was... simulatenously a bit rough and also fine?
We started off the match scrambling a SEWACs and some fighters off the pad, 50/50 mix of pure interceptors and light strike, meant to head off enemy cap assets. Turns out, since it was a new player lobby, they didn't have any!
We exploded a bunch of the enemy carrier's fighters with our own - then tried to go after a few more, only to be hit with "oops, S2cello full of SDMs!" Lost a good chunk of our fighters there.
Our bombers were doing okay until they also got chewed up by SDMs, forgetting what they got shot from. Our frontline wasn't really frontlining so we had to flank speed out of there for a bit and couldn't launch while we were doing that. Got banged up a bit but the only thing that got greyed out was a single small DC locker.
Our cap assets were the first to discover the giant pile of mines the enemy team had been building on B. We also found their carrier and started plinking it with Sprinters- though it turns out they still had plenty of missiles to bonk them with. And then it turned out they had a random EWR tug and MD monitor just kinda hanging out in the back not doing anything, so we sent a flight of bombers to go strike those, and utterly wrecked them.
Then the match ended; we'd taken 4 caps early, and they didn't take them fast enough, so even though they had three of the five by the end we were just so far ahead in score they couldn't catch up.

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) How'd the fleet end up treating you?

#

We only got like 5k damage because of the unfortunate loss of most of our bomber wing to the S2cello. We're still trying to find the balance between "sending a lot of bombers to break through PD" and "sending a small amount so they don't get utterly obliterated by a barrage of SDMs."

mint sinew
#

Nice work. Bulk SDMs will ruin your plans, but that's just how it goes

supple sonnetBOT
#

That, and we need to scout with the Sundial more so we don't lose all our fighters to a similar barrage of SDMs.

mint sinew
#

Being able to still just win as an uncontested cap fleet is good

supple sonnetBOT
#

Yeahhhhh. We have SDMs on a few ships but we never quite realized how badly they hurt until we experienced helplessly watching eight bombers get absolutely minced.

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Nice work. Bulk SDMs will ruin your plans, but that's just how it goes

#

Technically they were trying to contest with mines- but they put them up too slowly. AliceHehe

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Being able to still just win as an uncontested cap fleet is good

mint sinew
#

My approach to the first pad cycle is a bit different to what you went with: 2x bombers + 4x vsf tantos to dive a neutral point immediately

wet root
mint sinew
#

Then work through the rest as needed. The light strike tanto loadouts are mostly backup if you don't need the tantos to deal with enemy carriers

supple sonnetBOT
#

Right! You can get all those up in one cycle since the Levy has 4 small pads and 2 larges...

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) My approach to the first pad cycle is a bit different to what you went with: 2x bombers + 4x vsf tan…

#

Right. Void superiority first, light strike second.

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Then work through the rest as needed. The light strike tanto loadouts are mostly backup if you don't…

mint sinew
#

All debatable and situational of course. My concept of the fleet is that it's still ultimately the cap fleet, so your early game should be focused on establishing an advantage on that front

glad aurora
#

if you're a halfcap, 4 bombers instead of 8

#

especially if you don't know where the enemy front is and how to navigate to it behind cover

wet root
#

Good news!

#

(Apparently profile data is not synced in the steam cloud, so it will give you this if you ever install it in a different system :P )

mint sinew
#

New tech for promotionmaxing

wet root
#

...right, I forgot, Neb's settings are insane, for some reason Lys decided to store them in the registry???

#

Rip my settings :P

#

And my badges ;_;

junior heron
#

RIP badges :(

wet root
#

Nvm, badges are actually still there

#

As are keybindings

junior heron
#

:D Return In Peace badges!

wet root
#

Which makes sense, since compressing the badges into the registry would be truly absurd

wooden veldt
#

\ <@&942093958551588904> I need reinforcements, ASAP!!
(Lighthearted, but also in a Neb mood this evening. AliceHehe)

supple sonnetBOT
#

(Anyone who wishes to fight the death stack, join up!)

glad aurora
#

yeah I'm not doing that again

supple sonnetBOT
#

Honestly valid.

glad aurora
#

last time it was double sprinter ball + 3bdd caps

supple sonnetBOT
#

oh.

toxic crag
#

AH HELLLL NO

#

cobalt 60 drop and run ass lobby

mint sinew
#

It's certainly got some of the names I'd expect to bring the sweatiest options to a match they have a rank and coordination advantage to

#

Not the worst offenders by any means

supple sonnetBOT
#

...yeahhhhhhhh. I knew it was a gold stack but I didn't know it was... that.

toxic crag
#

fun hater stack

wet root
#

I'll probably be around in 30ish if there's a game 2

supple sonnetBOT
#

With how things are going, we may be in lobby that long. :P

#

/half joking

edgy dove
mint sinew
#

Quickly rebuilt my journeycaps and I got hit with the "bombers decide they don't like those missiles today"

#

So I very sadly had nothing but 100mm HE loadouts to play caps with

#

Still won because they had 2 frontline fleets in orbit while my everything else just picked apart their cap fleet

misty storm
#

I’m curious, how balanced is AvO expansion and vanilla plus?

#

If anyone’s played with those

edgy dove
#

Nah but really

AvO I'm not too sure about tbh the hulls look ok but there's a lot of hidden stats and trickery that can make them bad or busted

Vanilla+ is hilariously unbalanced with all of their additions being sorted into:
Bad, stupid, both, or completely busted overpowered

#

For example:
Bad: Mk67 C5 250 turret
Stupid: Mk570 C3 beam
Both: Mk83 C3 rail
Busted OP: Lot of shit but to me the mk63 C3120, 120 APDS, and OSP beams take the cake

"Let's add a shell that specifically gives frig ball to deal with it's #1 counter way easier I'm sure this'll go over well"

noble zodiac
#

busted
also 20mm heavy which is Explicitly Better 20mm

edgy dove
#

I just listed 3 honestly busted is like 70-80% of the mod

#

The fisher is ridiculous it's like let's give a CH with 7 450 frontal barrels 4 engines and the dodging capabilities of a CL with 40cm armor and BB level angling

glad aurora
#

apparently that mod also adds 450RPF

edgy dove
#

yea that too

glad aurora
#

so I guess it's equal opportunity

plain ice
# glad aurora apparently that mod also adds 450RPF

San-shiki-dan (三式弾; "Type 3 shell") was a World War II-era combined shrapnel and incendiary anti-aircraft round used by the Imperial Japanese Navy. They were supposedly referred to as Beehive rounds. The shells were intended to create a large volume of flame which attacking aircraft would have to fly through. However, U.S. pilots consider...

supple sonnetBOT
#

OSP beams?!?

CheeseSlayer ↩️

[Reply to:](#1164000873031151637 message) For example:
Bad: Mk67 C5 250 turret
Stupid: Mk570 C3 beam
Both: Mk83 C3 rail
Busted OP: Lot of shit…

edgy dove
supple sonnetBOT
#

*** o h ***

supple sonnetBOT
wet root
#

Honestly it's like bottom quartile of fleets in terms of unfairness to blueberries, like it's annoying but the punishment for failing to address it is extremely fair and respondable

#

Even standard beam or missile fleets are much more punishing

#

Monstrousness is bringing light cav or frigblob or some of the ruder carriers

supple sonnetBOT
#

Agghhhhhh-
Just experienced getting ruttle rushed as carrier.
Aaaaaaaaa...

mint sinew
#

Currently spending a very frustrating game where my frontline decided to all go hang out in the void and refuse to go grab a point that was only lightly defended rather than jumping into A

supple sonnetBOT
mint sinew
#

We still could have won, but despite me spending 10 minutes trying to tell the (admittedly blue) 450 LNs to just go to B and kill the levy they went to A to feed themselves to 4 Axfords

supple sonnetBOT
#

Yeah we just had a godawful match where our carrier got rushed by two ruttles before we could get anything other than our first pad cycle off the pad and then died, and then our caps all got exploded.

#

Didn't even see them until our Levy's radar picked them up. No idea how they evaded detection from our Sundial.

#

...how do you avoid getting ruttle rushed? Put a Sundial to watch approaches? Hide cappers in positions to spot them early? Hope your teammates spot them and then actually tell you you're being rushed?
Roll the dice and hope you don't explode?

glad aurora
#

yep, that's why you use S2 bombers so you can keep a QRF of "see -> kill" around and glue the CV itself to a rock with hdg+roll

#

in terms of detecting them: sundial and situational awareness

supple sonnetBOT
#

Hmm, we don't have S2 bombers. Just S3, bombs, and cluster bombs...

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) yep, that's why you use S2 bombers so you can keep a QRF of "see -> kill" around and glue the CV its…

#

(This is the levy halfcap Fluffy provided us.)

glad aurora
#

yeah, I doctrinally disagree with s3 for anti-capfleet purposes due to pavise. that's a me thing

#

do not mix missile types

supple sonnetBOT
#

yeah that match was absolutely awful

#

Yeah, no, unless we're doing weird tech shenanigans our bombers load on one munition type at a time.

#

-# I...kind of ended up yelling at someone on our team who was only trying to give me advice because I was really stressed

#

...carrier has been immensely frustrating to learn, honestly. It's a struggle to get ANS games in to play the Levy, and then a struggle to not get SDM'ed to oblivion.

glad aurora
#

yeah

#

two-tiered system

#

except this time it's reflected onto the CV player

#

either the enemy team has SDMs and knows how to softkill, in which case you do absolutely nothing, or they don't and it's 50k and an easy guaranteed win

supple sonnetBOT
#

😔

glad aurora
#

you can, however, significantly mitigate the impact of SDMs with map knowledge, vision, and correct pathing (where the first two set up the third)

supple sonnetBOT
#

Which requires the enemy team to actually bring SDMs so you get feedback on if what you're doing is working or not. 😔

glad aurora
#

not really

#

you just look at your RWR (which is why RWR is going to a 1pt upgrade on ptb)

supple sonnetBOT
#

...right, fair point.

glad aurora
#

if you're not spotted, you're not in danger. your goal is to have enemy radar ranges memorized and skirt them by using your vision, and if you are spotted, to change routes or dive for cover

#

a good carrier never lets an opponent know they're being struck until it's too late to do anything about it

supple sonnetBOT
#

buries head in hands
And there I go getting ruttled AGAIN.
Fuck you Nebulous, and I'll see you tomorrow.

glad aurora
#

take a break for a week

#

you'll feel much better afterwards

supple sonnetBOT
#

I am not sure we have the executive function to hold ourselves to that.
...but we can try.

#

-# we do though

Moon (she/her) | Wyvern Pearlescent Dragon ↩️

[Reply to:](#1164000873031151637 message) I am not sure we have the executive function to hold ourselves to that.
...but we can try.

junior heron
#

I'm realizing that the most HP I could fit on the nose of a sprinter is to use a CR70 on the front.

#

Behold, the tankiest sprinter

#

(The Parallax is actually a hilarious block of stats)

#

300 HP/ DT 40

#

I have unfortunately joked myself into believing in this setup.

#

Coming to a pub near you: the creature

oak shell
#

For extra comedy, don't actually use cmd missiles

glad aurora
#

Jesus Christ How Horrifying

wet root
#

Missing the third CR70 smh

glad aurora
#

there's a parallax in the reactor slot. nothing on this ship can be powered

oak shell
#

Oh lol

wet root
#

The drive gives enough power for a TLS-3 I think?

mint sinew
#

RMag instead of the bow Aux steering is actually more durable and you have three methods of ensuring command

junior heron
#

the VLS is there to theoretically softkill some missiles

wet root
mint sinew
#

True, but with the reinforced damage splitting you are doing I think that'll hold up

wet root
#

Probably better against 100/250mm but worse against HEI

junior heron
#

anyway the real purpose of this was to figure out the theoretical "max HP" of a sprinter so I can hit it with missiles

#

I mostly just care about the front stuff

wet root
#

Like my tug up here lol #1164000873031151637 message

#

(Except I only spent like 60s making a tanky tug to test against)

junior heron
#

double R-Drive is diabolical, I love it

wet root
#

Admittedly that was because I was testing Rdrive specifically

#

But it would make for a very tanky capper if you back onto the point

misty storm
#

god i wished the torp turret actually like

#

worked well

#

its so cool

#

is a backpack hangar useful at all on a battleship?

#

i wish some kind of "battlecarrier" was real

#

(in vanilla)

glad aurora
#

jammer, centerline fuel tank, S1 ACMs, sarissa nose

#

you're only ever going to get to launch them once

#

great anti-container tool though

misty storm
#

does that fuel tank make them last the whole match?

wet root
#

@junior heron gets some quite impressive value from his backpack Tanto

wet root
misty storm
#

can you do that on an axford?

oak shell
#

yes

wet root
#

#1164000873031151637 message

oak shell
#

anti craft missile

misty storm
#

oh fair

misty storm
#

i do love that its gotten such a reputation as The Autumn though

wet root
#

Alas, no idea

#

Beyond "probably beams"

glad aurora
#

they are not actual fighters, to be clear

#

they are anti-container softkill tools

junior heron
#

they get some job done fightering

#

if there's an unescorted bomber wing they can whittle them down

#

also, having a skiff in the general "nearby" is really nice if you turn radar off for softkill

mint sinew
plain ice
junior heron
#

@oak shell 👋

wet root
junior heron
#

Interloper!

#

I heard the join noise

#

who was it

wet root
junior heron
#

Lark and I are looking at OSP textures

#

Liners you can mess with the texture variation in the file, which is how they paint the Luna Wave like that.

#

but other OSP ships seem to be randomly generated each time. That above Journeyman is the same fleet, I just loaded a different fleet then reloaded it.

oak shell
#

wild

wet root
sharp crow
#

poor bald liners

wet root
#

They have fuel tanks now! It's not nearly as bad as when I was editing this liner last time:

junior heron
#

I love spectating this game

#

so many wonderful creatures to spot

noble zodiac
#

triple raider is CRAZY work

#

is this... an axford?

junior heron
#

yeah

noble zodiac
#

peam

junior heron
noble zodiac
#

its not bowtanking...

junior heron
#

I think it's trying

#

it's got gun groups of 450 and 450 stern so it's just not "point everything at one target

#

unfortunately it's also on pillars so it met the enemy before it could rotate

#

meanwhile, it looks like a pair of CLs have shot out their accompanying corvette's bullseye

supple sonnetBOT
#

this

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) I love spectating this game 📎

#

WHEEZE

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) meanwhile, it looks like a pair of CLs have shot out their accompanying corvette's bullseye

junior heron
#

I'm playing the bad beam destroyer fleet, if anyone else wants to come spectate some creatures

#

and by bad I mean "oh god why are there 3 of these that are each 1000 points"

supple sonnetBOT
#

Where? AliceHehe

junior heron
#

well our team has launched

#

I'll have a very funny screenshot to share in a second

#

but I'm in the boat night channel early

supple sonnetBOT
#

(Also that's up there with "a blob of six beamstones that decided to roll directly onto a point as a blob and got eviscerated by Liners" for creature-ness. AliceHehe)

junior heron
junior heron
#

<@&942093958551588904> It's early, but would anyone be up for some games?

plain ice
lime jungleBOT
# plain ice \

Fleet 'Lunatic Squadron' is composed of 3 ships that cost 3000 points:

Tsukuyomi : 'Ocello' class Command Cruiser [Rail PD EWar]
    Eirin : 'Marauder' class Line Ship [Rail PD]
   Reisen : 'Flathead' class Monitor [PD Sensor]
```This fleet uses 4 different missile types:
```yaml
  SDM-230 Whirlwind : DIRECT - CMD - HE FRAG [8pts]
  SGM-105 Halfstaff : DIRECT - ACT(RADAR) - HE FRAG [2pts]
   SGM-106 Neostaff : DIRECT - CMD - HE FRAG [4pts]
SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
plain ice
lime jungleBOT
# plain ice \

Fleet 'Detective Squadron' is composed of 2 ships that cost 3000 points:

Satori : 'Ocello' class Command Cruiser [Gun EWar PD Missile Sensor]
Koishi : 'Ocello' class Command Cruiser [Gun EWar PD Sensor]
```This fleet uses 3 different missile types:
```yaml
         SGM-106 Neostaff : DIRECT - CMD - HE FRAG [4pts]
SGM-202 EA88 Party Pooper : DIRECT - NONE - NONE [6pts]
       SGM-262 Breadstick : DIRECT - CMD/PSV(WAKE) - HE FRAG [7pts]
oak shell
#

I'll join the next game, need some food

rigid bison
#

So, I have a question: were there any times in neb balance history where containers effectively had to be softkilled?

wet root
#

Right now lol

edgy dove
wet root
#

You can't feasibly hardkill a good ToT strike

rigid bison
#

Ok so how is it softkilled?

edgy dove
#

Chaff, radar off, make sure your forward thrusters aren’t on gets you through 90% of it

wet root
#

Standard checklist - emcon, cmd jammer, chaff, full reverse, killjoy/flares/self-illum if you have 'em

rigid bison
#

What about act/arad?

mint sinew
#

Chaff and emcon beats both of those

#

Especially illuminated chaff

wet root
#

Or multiple chaff

edgy dove
#

Hope it isn’t EACT/[ARAD]
(i.e. turn your radar off way earlier)

wet root
#

You can flash a blanket at the salvo to beat ARAD val

edgy dove
#

Killjoys also work as HoJ is a common backup seeker and lures away ARAD if your radar is off

wet root
#

But with container sigs you'll usually see them early enough to emcon even with valmem

glad aurora
#

the thing that sucks is that having your radar off while you're fighting people is awful

#

and the CLN has infinite magdepth to keep throwing validated act at you

#

so you can't dodge and can't see (except for ally tracks)

better to have kjs/jam escort and a bunch of ADs

supple sonnetBOT
#

ADs?

mint sinew
#

Active Decoys aka Conures

#

The OSP LN/clipper decoys also count here

supple sonnetBOT
#

Right! Brain threw an error. :P

#

Do those decoy ARAD?

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) The OSP LN/clipper decoys also count here

mint sinew
#

100%

supple sonnetBOT
#

Got it. Killjoys are specifically for decoying HoJ, then?

mint sinew
#

True ADs appear very large and very loud compared to actual ships while the decoy boxes just look like a normal ship with their radar on, but if there is nothing else going they'll do the job

#

Decoying HoJ/ARAD and jam flashing ACT[ARAD]

#

Killjoys will also bait ARAD but jammers emit a lot less power than a search radar so if you've still got a radar turned on that'll probably take priority

supple sonnetBOT
#

Jam flashing being momentarily jamming out ACT seekers so they lose validator memory..?

mint sinew
#

Correct, it can also wobble their path enough to mess with salvo density, etc. but that's a minor effect

supple sonnetBOT
#

Right. Don't remember off the top of our snout: are decoy containers cheaper than Killjoys?

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Killjoys will also bait ARAD but jammers emit a lot less power than a search radar so if you've stil…

mint sinew
#

Decoy LN: 6pts
Decoy clipper: 4
Killjoy container: 3
Killjoy S2: 5? I think
Conure: 8

#

Killjoy containers also have a few variants you'll see floating around:

  • "Helljoy" adds a CMD seeker and a large BF warhead to thin out torp strikes or bomber waves (9ish points) 10
  • I'm personally partial to adding an ACT seeker and an HEI warhead to give it the option to be thrown at ships without PD (5)
supple sonnetBOT
#

Helljoys sound tempting...

mint sinew
lime jungleBOT
mint sinew
#

Someone got fancy and wrote instructions in the avionics section lol

mint sinew
#

I should have stayed and watched your game Tom, I got a double frigblob from the same coordinated gold stack as last time instead...

supple sonnetBOT
#

Double frigblob??

mint sinew
#

Yup spyeye and shrike have decided they want to not lose a game before campaign drops with the assumed balance patch

#

So I'm just going to dodge every game with them from now on

supple sonnetBOT
#

Yeesh.

#

Here we were feeling slightly bad for jamming people out so much, and then there's... that.

mint sinew
#

Jam heavy Ocellos have a lot of counters that should be in people's fleets. Frig/sprinter blobs only decent counter needs a full team pivot. It's a slight different problem

supple sonnetBOT
#

Yeah...

mint sinew
#

That boat night game on Styx gave a good example actually. Even though they had nothing to see you through jamming they could play to force you onto a point where they could see and hit you

#

And until then they could just hide from you

supple sonnetBOT
#

Speaking of campaign, we're really excited for it.
Been itching to finally get more lore, and to see where they take the story.

#

And to see what other people cook up with the campaign editor!!

junior heron
#

there was a CLN, they did a good bit of work

#

but it was mostly "weird push along yukon C-E side, end up in their endzone with 5 LNs focusing on me and getting my front half sandpapered off"

mint sinew
#

Alliance's angriest skiff

supple sonnetBOT
#

...did the devlogs ever talk about how repairs and such work in campaign?

mint sinew
#

Yes

supple sonnetBOT
#

Nice!! We've watched a few of them but we need to watch more...

mint sinew
#
  • Between zones repair to threshold per combat DC rules and spend restores as desired
  • between or in combat restock fuel and ammo from your oiler
  • deeper repairs and other restock can be done from captured bases as plot allows
supple sonnetBOT
#

Right! Makes sense.

#

...we're going to have to be conservative with our strikes...

#

It's definitely going to be an adjustment, since we're so used to multiplayer.

mint sinew
#

Not just taping down the bshort and flank buttons are going to be my biggest changes

#

What do you mean beamstones aren't single shot weapons?

supple sonnetBOT
#

Oh yeah...

junior heron
#

beams are going to be a funny change of weapon

supple sonnetBOT
#

We're probably going to have to stop throwing shells on iffy tracks.

junior heron
#

going from "big damage, single-ish shot" to "unlimited ammo across a campaign"

mint sinew
#

Your ammo is the beam health I guess

supple sonnetBOT
#

Also, we're intrigued that you spell the full "bshort" instead of just BSHRT. :P

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Not just taping down the bshort and flank buttons are going to be my biggest changes

#

Kind of. Beams can still fire when on low HP, just not for long, so it's more like "unlimited ammo, somewhat limited full-power blast."

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Your ammo is the beam health I guess

mint sinew
#

Mostly I'm replying from mobile so doing all caps abbreviations is more annoying

supple sonnetBOT
#

Fair!

junior heron
supple sonnetBOT
#

Also if you only BSHRT a beam down to 90% you can repair it back to 100% and keep doing that forever, but that's a lot of micro.

mint sinew
#

Very familiar, that trick also gets a lot of use in MP now

#

But shuttles love to throw just enough 100mm HE so that's inconsistent

supple sonnetBOT
#

Oh, and random question we just remembered.
What exactly is a greedford? Whenever we see someone go "xyz is a greeford" we usually see 450s with sidearms and literally no PD; is that it or is there more to the archetype than that?

junior heron
#

yep, 120 sidearms

mint sinew
#

Traditionally a greedford has the full 4 120mm guns leaving it with (basically) no hardkill

#

I often run a "half-greedford" where you only bring 2x 120mm so you still have reasonable hardkill

#

Well, as often as I run ANS capitals

junior heron
#

I'm trying to run capfleets more with you D:

mint sinew
#

ANS is more the limit on boat night than cap fleet, you are right

#

It's when I play pubs where teams are almost entirely devoid of cap gamers

supple sonnetBOT
#

...why do so many people gravitate to ANS? Is it just because they're the "protagonist" faction?

junior heron
#

IMO they're just more fun to build

#

the layout of the capital ships mean you can add interesting extra pieces

#

backpack craft/backpack missiles

supple sonnetBOT
#

Sadly we kind of agree with that one. Though EWR and Bloodhound are a hell of a drug.

junior heron
#

In my personal case: the sounds effects of beams and auroras are really fun

#

MDs also have a cool sound but it's uncommon to play an MD liner in a 4v4

#

because you generally need the gun power more than some suppressive fire

#

it's why I really have been enjoying the journeyman: craft are a similar kind of fun, versatile to build piece of the fleet

supple sonnetBOT
#

Yeah...

mint sinew
supple sonnetBOT
#

I think the big thing that makes us gravitate to ANS is that they feel... easier to learn?
Hybrids don't need to be used in ToT strikes like containers. Axfords are durable and forgiving, and get a backpack mount for a little utility. ANS gets active decoys, which automatically can deal with ARAD for you if you EMCON. Railstones are cheap, so if they get yubbed or craft-struck it's not as big of a deal as if you lost a mass driver liner. You don't have to deal with finangling Liners into pointing their broadside where you want it.
We like the tech OSP gets to pull off, but considering we're still new-ish (not quite silver) we find ourselves gravitating to ANS simply because we find it's easier to pull off a good ANS game?

#

Obviously not saying they are easier to learn. And it's not like we dislike OSP- Ocellos are a blast and Liners get to explode people when you play them right. Just- our brain thinks ANS is easier to pull off.

mint sinew
#

LN control is a lot better than it used to be, but that definitely used to be a big part of it too

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And at the moment it's a lot easier to have a singularly powerful pub impact on ANS which brings back over the powergamers

edgy dove
glad aurora
#

OSP LNs are more interesting to build than Axfords or BBs, which is an incredibly low bar to clear, and they both play as 450+sidearm slop

the reason I've returned to being an AN larper is because OSP has two missile fleets and they look exactly the same in every iteration and play exactly the same every single game, zero room for tech in terms of actual new innovation, solved fleets

#

AN is currently the worse faction if both are being played well with the singular exception of sprinter/frigblob in which case you either hard counter it or automatically lose

edgy dove
#

3CL if played right and double levy are also ridiculously strong and arguably both top 5 fleet archetypes in the game. I was able to pull 55k off against an experienced team with a single 1.5k levy

glad aurora
#

honestly I think that's the product of people always bringing too few SDMs, helljoys will not save you

#

if a levy player exists it is your responsibility and duty on OSP to grief their game and ruin their day

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(that said a 1.4k anti-cap levy wins games trivially if it doesn't get ruttled, but that's a sizeable and very map-dependent if)

#

agreed on 3CL though, but skill floor

warm gulch
glad aurora
#

¯_(ツ)_/¯

#

hunter wanted a new missile body for OSP to diversify them out of CLN, which I'm strongly in support of, but it's unlikely we'll get that for a long time

warm gulch
#

I'm going off of very old vibes mind so don't know the current state of things, but I always felt that as a general thing, not even just missiles, that OSP has a lot less expression in actual fleet design

wary flame
#

we spent approximately infinite effort in carrier testing trying to give OSP literally any leverage that wasn't spamming basic munitions and everything we tried ended up getting rolled back all at once or in bits, so I am not particularly hopeful

warm gulch
#

(it's also why I just dislike the ocello out of principle - narratively a very cool ship, mechanically not at all interesting)

glad aurora
#

everyone has very little expression in fleet design

#

you have omnisoftkill or you die minute 5

#

you have anti-craft or you die minute 5

#

you have 20mm or you die slightly later when the above two run out

#

at a high level neb fleet design expression is all in missile design

#

(or tech picks like aurora count on beam DDs)

supple sonnetBOT
#

there was some but like a lot of that was locked behind levels of loss tolerance that most folks just dont have

glad aurora
supple sonnetBOT
#

Like our Eye of Sauron. part of it's anti missle defence was that it usiasaly coust more in missles to destroy a hull then the hull coust. and after that deadship PD works better then a rock

tulip vault
#

Plasma💔

warm gulch
#

plasma 😔

#

as much as i understand why they got thrown out i liked the single barrel big guns too

glad aurora
#

plas/250 100mm sidearms are actually quite good, you're just very points-crunched

warm gulch
#

more or less yeah

supple sonnetBOT
#

Have you looked at the 600mm gun that moniters get?

Reconus(she/he/they) ↩️

[Reply to:](#1164000873031151637 message) as much as i understand why they got thrown out i liked the single barrel big guns too

warm gulch
#

i personally feel plasma could have just been leveraged more as a mechanic/payload really, i think its a neat identity piece

warm gulch
#

i dropped off a while ago playing after getting burned out

supple sonnetBOT
#

Yeah same, though weare thinking we might get back in soon.

oak shell
#

Yesss. Return of the Duncans

supple sonnetBOT
#

we do honestaly wonder how well they will fair agaenst craft

warm gulch
#

i don't even remember when i last played

#

it was definitely before fighter craft, guarantee

glad aurora
#

quite well, it's a bitch to hit shuttle swarms with most craft missiles because of all the pavise and the heavy jamming on small, evasive targets

#

the main problem is "do you just instantly die to 3cl or 2x greedford"

supple sonnetBOT
#

have CLs gotten buffed seince the carrier update droped?

glad aurora
#

no, they're just always good vs. light ships and people are building them better

supple sonnetBOT
#

Honestly we have never had that experience on the light ship side. unless like we were severally out of position.

#

Beemstones? sure those are a nightmare unless we win the jam-off in the first few secs (with the Ruttle Duncans)

junior heron
#

Wiped 3k out pretty quickly with a flight of torp sturgeons, then went on to restore my magazine, landing pads, and CIC.

glad aurora
#

yeah, blanket doesn't have enough power

#

you need a lot of bellbirds so that they just can't acquire targets and the excellent pavise arc-vs-aimpoint-distribution on a shuttle

supple sonnetBOT
#

Shoutout to when the enemy doesn't bring a carrier and you get to use your fighters to intercept all the CLN's containers. AliceHehe

supple sonnetBOT
#

us watching in horror as our carrier we JUST told to ALL STOP proceeds to fire its main drives for a split second and all 4 containers with THERM validators instantly retarget from our chaff to the Levy

glad aurora
#

known bug

#

avoided by manually starting driving backwards

supple sonnetBOT
#

Ah. Had no idea. :P

glad aurora
#

that said it also wouldn't have mattered because just choosing to ALL STOP doesn't stop therm bleed

#

you'd have still validated them for 15 or 30 seconds after last main drive fire, I forget which

mint sinew
#

[WAKE] is 15s, [THERM] depends on how big you are

wooden veldt
#

Yeahhhh, we're aware.
We think our Levy got turned around while evading a previous salvo so it actually did matter; it was firing reverse drives until we hit all stop, at which point the main drive fired and validated them.

supple sonnetBOT
#

Yeahhhh, we're aware.
We think our Levy got turned around while evading a previous salvo so it actually did matter; it was firing reverse drives until we hit all stop, at which point the main drive fired and validated them.

#

We just panicked, forgot which end was the front, and smacked ALL STOP in desperation.

glad aurora
#

ah

not a bug then - yeah

mint sinew
#

Yeah, all stop bringing speed to 0 rather than just not firing engines is unfortunate sometimes

supple sonnetBOT
#

On a much more funny note, our last cap asset (match has been going very bad) Sprinter just survived a fuel line fire and we got the drive back. AliceHehe

#

Down to the bloody wire...

glad aurora
#

so it goes

#

had a horrendous match the other day on OSP where we had no capfleet, which would've been fine since the enemy team was double backline, except their other fleets were 2x CL and 4x distributed beamstone with jamming, and one of the backlines was hemlock - so, beam

#

the OSP CVs (we were 1.5 backline) brought zero radar skiffs so we just never had any vision and had to take giant circles around the map to slowly find and kill the beamstones

#

b-but my point and click adventure!!!!!! larpers

mint sinew
#

The ANS equivalent of the massed mine CLN gaming

supple sonnetBOT
#

Why wouldn't you bring radar skiffs?!?
They're so useful!

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) the OSP CVs (we were 1.5 backline) brought zero radar skiffs so we just never had any vision and…

mint sinew
#

Greed. 50 points buys a fair bit of strike

supple sonnetBOT
#

But you can't strike without sensors...

#

That's just hoping your enemy lets you make your perfect engagement and then being surprised when they don't. :P

#

It's honestaly a big hurdle for most folks to not do that in our experince

mint sinew
#

I never said it was a good idea, my jmen tend to carry wake skiffs as they are better awareness for the capfleets I bring them on

#

Sensors are so commonly neglected in my experience. I've won games off the back of a single lockvette before

supple sonnetBOT
#

Yeahhhhh...

#

We try to bring EWR on OSP if someone on our team doesn't already have one. On ANS we bring a SEWACs on our Levy fleets, but we don't have room for them on our frontline fleets, and considering so many ANS teams are allergic to running frontline or caps we end up not really getting the chance to bring them because there are bigger team comp issues.

mint sinew
#

Yup. Making caps responsible for sensors was already sketchy in the pre-carrier world

#

It is why my ANS frontline preference is for a Solly + scout + something over a pair of greedfords or even my old standby of hero Axford + mixed escorts.

supple sonnetBOT
#

Mhm!
Out of curiosity, what exactly fills the role of a scout? We've seen cheap Sprinters with a frontline purely there for caps and scouting, but also things like ELINT Sprinters or ships with a Spyglass bouncing around in public lobbies so we're somewhat curious what's effective/worth the point investment.

mint sinew
#

For ANS I find the gold standard is a lockvette (elint, bullseye, chaff, optional frontline/jammer)

supple sonnetBOT
#

Optional frontline- ohhhh you're relying on something to get the initial track and then locking it up.

mint sinew
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Spyglass Raines can be useful, especially if they are pulling double duty as a pd/ewar escort

supple sonnetBOT
#

You can do that???

mint sinew
#

Yeah, it just points the bullseye down that angle and tries to lock until it does

wet root
#

An offset Spyglass Raines gives so much vision for only like 230 points

mint sinew
#

I forgot how cheap they could go, I should bring them occasionally

mint sinew
wet root
#

I'm thinking about swapping one of my gunboxes for one in the cap fleet I've been poking

#

Downside is I'd have to pay for missiles or be down to 8 cappers

#

(Terrible, I know)

supple sonnetBOT
#

Yeah, of course, we figured. Without a crossfix you'd have to sweep the Bullseye up and down the bearing because you don't know distance and it wouldn't work at all.

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) Important note, this only works if the pinard is on the same ship as the bullseye unless you have a …

#

Eight cappers seems like plenty. :P

Lark ↩️

[Reply to:](#1164000873031151637 message) Downside is I'd have to pay for missiles or be down to 8 cappers

mint sinew
wet root
#

I actually have one pulling double duty as missile and SAM box in my Axford fleet

#

But that one is invested as heck, with an ARR, Prowler, and Bullseye

mint sinew
#

Definitely worth it as frontline support

wet root
#

Hmmm maybe I'll make the other gunboxes even cheaper to try to squeeze in some missiles

junior heron
mint sinew
#

Good intel, I'd hoped it might, but I didn't know for sure

#

That means you could probably also do that for wake skiffs with an Ocello

toxic crag
wet root
#

Hmm, interesting little bit of tech - if you have a chaffbox on a Spyvette, you can just shift-Z a chaff at the start of a match, and it will only deploy when you go EMCON

supple sonnetBOT
#

Huh.

mint sinew
#

Spyvettes pretty famously have exactly enough power to run the spyglass. Not even the spare to run the vls-1, so the order stays queued until the power is free (emcon)

supple sonnetBOT
#

Ohhhhhhh!!
That's... really clever!

supple sonnetBOT
#

so we are going tough our old fleets to see if anything needs any obvious fixes, and um did magazines loses there first one is free thing?

junior heron
#

no

#

auxiliary steering got compounding cost a while ago
berthings got removed

#

small DC got cheaper

#

that's the big compartment changes I can remember

wet root
supple sonnetBOT
#

Ahh ok

#

(What were berthings? :P)

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) auxiliary steering got compounding cost a while ago
berthings got removed

wet root
#

(The menu just shows the price of adding one, it doesn't take into consideration that if you put one in that slot it would be removing one as well)

supple sonnetBOT
#

they gave extra crew iwch did not matter for most thigns and were just free HP chunks

Sierra (she/fae) | Wyvern Silver Dragon (Dawn Subsystem) ↩️

[Reply to:](#1164000873031151637 message) (What were berthings? :P) 📎

wet root
supple sonnetBOT
#

Oh right!

junior heron
#

DCX got cheaper

#

went from 90 to 55 I think
-# actually 80, thanks Techhead

supple sonnetBOT
#

Damn, that's a massive reduction!

junior heron
#

liners got a price increase alongside it, so it wasn't quite as huge

#

but the purpose was to incentivise more invested OSP ships

supple sonnetBOT
#

Ope.

#

Makes sense.

#

Yeah we have to find a way to shave 110 off the tug duncans and 120 of the eye of sauron

quiet quiver
#

It was 80 before, but yeah

junior heron
#

heck

toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'Duncan' is composed of 8 ships that cost 3110 points:

Duncan Idaho : 'Draugr' class Clipper [Missile Sensor Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile PD Gun Sensor]
Duncan Idaho : 'Draugr' class Clipper [Missile PD Gun Sensor]
```This fleet uses 2 different missile types:
```yaml
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [8pts]
supple sonnetBOT
#

That is an S2 missile name of all time. AliceHehe /lighthearted

#

things are already preaty tihght on them

#

You should some of the ships violet named

Sierra (she/fae) | Wyvern Silver Dragon (Dawn Subsystem) ↩️

[Reply to:](#1164000873031151637 message) That is an S2 missile name of all time. AliceHehe /lighthearted

wet root
#

You might want to check if the missiles cost breakpoints have changed, S2s got a global cost discount a while back

#

So you might be able to drop these to 7 points without significant loss of capabilities, or increase warheads

supple sonnetBOT
#

7.69 points, I might be abale to get that down to 7...

#

OH YEAH-
Random aside: we were in a public lobby a bit ago and witnessed someone on the enemy team slinging missiles named "S2 Direct ACT [ARAD]".
Someone on our team had a Scryer.
They were genuinely direct S2 ACT[ARAD].

#

Reverse psychological warfare...

mint sinew
#

Could also be a holdout from before missile seeker combos were shown on the UI

supple sonnetBOT
#

Switchign form cork to weve did it

wet root
#

Oh yeah weave is only 1pt now

#

As a heads up C53s ate a nerf a while back, there's the C56 for liners now

#

Still fine for tugs AFAIK but it makes 250mm vs 100mm more of a choice on them

#

Oh, and the Warbler exists now, which might be worth finding a spot for

#

(CMD jammer for OSP)

supple sonnetBOT
#

Oh yeah we remember that, it did hit the ducs a bit but not enough for it to matter in most cases. like we only felt it vs axefords. and then like somthing has gone wrong for some one for that match up to happen

#

And for the warberls the only easy place to fit them in would be insted of some of the Bellbirds

toxic scaffold
lime jungleBOT
# toxic scaffold these look better?

Fleet 'Duncan' is composed of 8 ships that cost 3000 points:

Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile EWar Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Sensor Gun PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun Sensor PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun Sensor PD]
Duncan Idaho : 'Draugr' class Clipper [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [7pts]
wet root
supple sonnetBOT
#

Yeah there is only one way to find out, and that's to get hit wiht CMD torps on a random point from a sprinter

wet root
#

If they're running as a swarm you might be able to get away with only one, they're smaller radius but more powerful than Interruptors IIRC

supple sonnetBOT
#

Oh they are two half swarms still so i want one per formation

wet root
#

(Or wing thereof)

#

Though that's something that will be less of a concern at the end of the month, assuming all the PTB changes make it in to the campaign update