#Nebulous: Fleet Command

1 messages · Page 37 of 1

noble zodiac
#

nodnod

quiet quiver
#

And the logi ship is the Mercator-class

sharp crow
#

I think the timing these days is fairly nebulous (excuse me) but it used to be <t:1776366000:t>

wicked mirage
#

Me after I eat chili...

restive monolith
noble zodiac
quiet quiver
#

(And the only readable Mercator nameplate in the trailer is the ANS Great Salt Sea)

wary flame
#

I suppose I could spool up the old 3k true capfleets because someone has to hold up the banner of the OSP light forces

#

8 MMTs and a dream

edgy dove
#

250LN or cringe

noble zodiac
#

i gotta figure out a jman halfcap build...

#

(<--- specifically has no idea how the fuck to build a jman)

sharp crow
#

I wonder if I still have the like 3-4 identical liner fleets but with different dune joke names

#

what's the aircraft balance like these days, can ships interact with planes outside of SDMs these days?

oak shell
#

No

noble zodiac
#

PTB this gets better iirc

oak shell
#

A little bit on test branch, yeah

sharp crow
#

sounds like not a great time to get back into the game then lol

edgy dove
#

It’s not the worst thing ever but if the enemy team has a carrier player or CLN that know what they’re doing it can be pretty rough

warm gulch
#

oh campaign progress

#

neat

#

that has definitely put nebulous back on the radar for a bit

#

(even if yeah this is not the Best Faction campaign)

#

i need my broadsides or i'll die

wicked mirage
# oak shell No

Uhm ackshually there's a lot of ways to deal with craft, it tough on main rn sure but there's some tricks you can do. Wanna build a fleet together about it? ^^

wicked mirage
sharp crow
#

I'd be down some time. but not in time for this weekend's boat night at any rate

wicked mirage
#

dang

#

I wanna build a fleet with someone...

restive monolith
#

Help me study so I can have the free time

wicked mirage
restive monolith
#

Physics

wicked mirage
# restive monolith Physics

Uh, alright so big stuff like planets pulls other stuff towards it like apples and how fast it can go is based on how big the first thing is versus how much resistance is in the way like air 😄

#

And don't worry how fast the train is going cuz it's not gonna arrive on time anyway

restive monolith
#

True!!

#

Idk ill have more time in the coming few weeks but even then

runic torrent
#

heads up you guys should absolutely break containment from this thread and hawk nebulous in the main channels a ton now that singleplayer is coming

glad aurora
#

comms jam
turn off radar (incl. FCR)
all stop
chaff, flare, active decoy
path killjoy to loop around ship

this will stop every single missile in the game

restive monolith
#

Waow

glad aurora
#

except for SAH, which is (a) really obvious if it's actually SAH and (b) you just point an illuminator backwards at your own chaff

restive monolith
#

Thats probably a bunch of button presses i will have to learn first lol :3

glad aurora
#

yeah

#

the Softkill Fandango is the APM check

#

if you do it right you're immune to missiles, if you don't you die to missiles. no pressure

supple sonnetBOT
#

We really gotta learn how to quickly set a Killjoy to loop around. Oftentimes we spot incoming too late to program and have to resort to hitting Z+select incoming to hot-launch a Killjoy on a direct course to skip the programming time so it actually gets out before the incoming missiles land.

junior heron
#

Direct fire prioritization is usually fine for surviving imnediately, looping the cruise is mostly just plotting back and forth in front of you.

glad aurora
#

yeah, kj looping is to mess up things like ToT container salvos

#

which are really obvious way ahead of time and give you plenty of time to respond

#

if you're getting jumped by a s2cello, uh

pray?

supple sonnetBOT
#

Oh trust me, when I see incoming missiles I start praying to every deity and game mechanic I know of! AliceHehe

#

"SOFTKILL SAVE ME, PLEASE GO FOR CHAFF, STARS I BEG YOU LET THIS VOLLEY MISS, PLEASEEEEE I BEG OF YOU GO FOR CHAFFFFFFFFF-"

#

"DEFENDERRRRRR SAVEEEEE MEEEEEEEE-"

junior heron
edgy dove
junior heron
#

Defender will not save you
My Defender will lock in and shoot down every missile 50m before they hit me.

supple sonnetBOT
#

It saves me against random S2 strikes with no penetration aids. :P

CheeseSlayer ↩️

[Reply to:](#1164000873031151637 message) Defender will not save you 📎

#

Your Defender needs to be studied.

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) Defender will not save you
My Defender will lock in and shoot down every missile 50m before they h…

glad aurora
#

The spectre of 20mm is the only thing holding back blues from racking 60k in every lobby they enter. May it remain strong for all time

edgy dove
supple sonnetBOT
#

Anyways, shoutout to BSHRT Auroras. Rushed an S2H Axford with our dualcello and straight up hardkilled our way through almost their entire combat load. It was ARAD[ACT] and TF Cobalt doesn't have Killjoys so hardkill had to save us and it did! :)

#

And I say almost, because it expended missiles beforehand. Nothing got through our Aurora grid.
Aurora sweep. :)

#

(Except S3H. S3H ocellokillers are terrifying.)

glad aurora
#

yeah, s2h just do not penetrate dualcello PD whatsoever

#

arad/[act] is also just
fucking wild lmao

#

what was bro thinking

supple sonnetBOT
#

I dunno. :P

glad aurora
#

ftr you can just turn off your radar and that'll miss you completely

supple sonnetBOT
#

Mhm, if we'd known we would've! But we didn't have a Scryer and it was like 3km away from us (sitting on point??), so we didn't have time to get any intel before they hit and after the first volley got eaten by our PD we shrugged and said "welp, I think we're fine."

#

see that's what confuses us about why this player runs ARAD[ACT]-

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) ftr you can just turn off your radar and that'll miss you completely

#

why wouldn't you run ACT[ARAD] that just kinda seems better and needs Killjoys to defeat if you don't shut off your radar way in advance-

glad aurora
#

correct

dark dawn
#

Yeah, that works and works decently well but
Either that guy had a Great Idea™ or just forgot to set the correct seeker to validate

glad aurora
#

they just made an objectively worse pure ARAD missile, which is a real achievement

glad aurora
#

I genuinely do not think you could intentionally build a worse 1000pt CL if you tried

#

this is a lifetime achievement

supple sonnetBOT
#

WHY DO THEY HAVE 100K ROUNDS OF DEFENDER AMMO-

#

For their- one Defender??

glad aurora
#

yep.

wet root
#

There's often a secondary ping on Sundays at around 4pm CST as well

supple sonnetBOT
#

...

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) yep.

glad aurora
#

idk man
onboarding needs to be much better and more invested than 'go to the discord and maybe someone'll deign to teach you something'

#

you can't even explain why this fleet is bad because it commits every single possible error at once

supple sonnetBOT
#

Dualcello with no ammo elevators on either might make us wince, but that is just... mmmm.

#

this, honestly.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) idk man
onboarding needs to be much better and more invested than 'go to the discord and maybe someo…

oak shell
#

I wonder if the solution might be to remove the trap options entirely

#

"The missile editor was a mistake" is a position I'm coming around on.

glad aurora
#

that's what they're doing for campaign

supple sonnetBOT
#

Hmmm... what kinds of missiles would that leave us with? /gen

Perijove, (He)xagon Understander ↩️

[Reply to:](#1164000873031151637 message) "The missile editor was a mistake" is a position I'm coming around on.

glad aurora
#

zero customization in neb is an insane standpoint unless you're fully aware that your playerbase by and large has no idea what they're doing

#

and so you just hand them everything so they don't brick wall in the campaign

oak shell
junior heron
#

and that was it

#

Mace was unsoftkillable due to a bug, and Ripostes were cheaper at 2pt

#

Squalls were pretty much only useful as scouting missiles, because missiles used to have a vision radius like ships do.

supple sonnetBOT
#

...
On one hand, we like the customization for us, since we, y'know, understand the game.
...but we're witnessing pure ACT cruise missiles and CMD/HoJ missiles in this match we're spectating so on the other hand we kinda get where those people are coming from.

junior heron
#

We had about 2 games where nobody knew what the interruptor was so Hurricane dumps were overwhelming, then we learned to pay the Softkill Tax.

#

CMD/HoJ is theoretically using the HoJ to go straight when CMD gets jammed

glad aurora
#

by and large I'm coming around to "remove the missile editor" too because like

#

who the fuck even experiments themselves with their missiles instead of stealing them off the discord

supple sonnetBOT
#

The CMD/HoJ missiles hit. Because the person they were firing at didn't have a comms jammer.

glad aurora
#

I do! I'm like the only person I can think of who does

supple sonnetBOT
#

I mean, we kinda do.

#

Haven't built any dedicated missile boats yet so we stole Killjoys and some anti-craft missiles and the like from Pyrope and the Discord, but we wanted to try when we built a container liner. (And maybe an ocello-killer.)

wooden veldt
#

...soooo someone's Keystone has no spinal mount.

oak shell
#

That can happen sometimes. What else is it packing?

supple sonnetBOT
noble zodiac
#

actually respectable

#

thats a yubstone

supple sonnetBOT
#

The VLS-2s are full of... I think S2?
And the 3s are full of S3H.

noble zodiac
#

yup

#

sometimes spinalless keystones are used as yub platforms instead of raineses

#

bc you get more magdepth

oak shell
#

Do you?

noble zodiac
#

and i think more channels

noble zodiac
junior heron
#

Well, if you use the nose

oak shell
#

More channels yes, and this one has an intel center

noble zodiac
#

yea the IC is the other bit

noble zodiac
#

that fucker is slinging 6 missiles at a time

#

which is Enough for s2s into cappers and Plenty for hybrids into liners &c iirc

supple sonnetBOT
#

Yeah, ANS is built pretty okay in this match, honestly. Didn't think about building a yubstone.

noble zodiac
#

yubvaux is also a thing

#

my one (1) yubfleet is a vaux

noble zodiac
#

the one i havent seen be good yubolomon

noble zodiac
supple sonnetBOT
#

...although I'm not sure why someone brought 20k rounds of 20mm for two Defenders on ANS when they only have 1 ammo elevator on that ship...

noble zodiac
#

ammovators do nothing to defenders

junior heron
#

imagine though...

noble zodiac
#

ammovators do almost nothing to pd in general with the sole and singular exception of rebounds

junior heron
#

I thought rebounds were (belt) now too

noble zodiac
noble zodiac
#

reload between bursts

junior heron
#

oh, huh

supple sonnetBOT
#

Okay wait they have three Defenders. So that's...
Eh, a bit more than two and a half minutes of firing time. Bit overkill but not by much.

noble zodiac
#

yea i bring like 16k-20k on my vauxes and only 2 of those are ever gonna fire

supple sonnetBOT
#

(We've heard "two minutes of firing time" tossed around a lot.)

noble zodiac
supple sonnetBOT
#

But yeah, ANS is pretty chill. Though I'm not sure if they're the ones bringing pure ACT cruise missiles. Only caught a glimpse.

noble zodiac
#

pure act cruise missiles is tech

#

TTGI

supple sonnetBOT
#

...wait huh??

noble zodiac
#

ok so

#

if youre really slick with your cruise pathing

#

theres a mechanic where once a missile is 2-3ish (idr exactly. its been changed and changed back and refixed a few times) seconds from its target it Sticks to the target and wont shift off

#

even if it sees a chaff

#

so if you can path the missile to have the seeker immediately see the target with no chaff in view when it turns on

#

and be 2-3 seconds from hitting the target

#

you just kill them

supple sonnetBOT
#

Hmmmm! Not sure they were doing that but-
...wait.

noble zodiac
#

tbf i think it only really works w hybrids bc 2-3 seconds on a regular missile is not far

supple sonnetBOT
#

Okay, these were not hybrids.
But bigger question.

#

...does CMD work as a primary seeker on cruise missiles??

noble zodiac
#

oh then thats just cheapspam

noble zodiac
supple sonnetBOT
#

...oh my god.

noble zodiac
#

if you dogleg with a TRP yeah

mint sinew
noble zodiac
#

oh no

supple sonnetBOT
#

...that's why they missed.

noble zodiac
#

oh noooooooo

supple sonnetBOT
#

...I think.

noble zodiac
supple sonnetBOT
#

...they did not look like they were tracking at all. I'm checking if any of their intended targets had a comms jammer.

noble zodiac
#

krill issue...

supple sonnetBOT
#

...huh. Double Prowler Vauxhall with 6 VLS-2s.
Gotta admit that seems interesting.

wet root
glad aurora
#

no reason not to put a beam on your yub DD

#

the sliding scale of magdepth vs. ability to defend yourself is 3x raines vs. 2x beam DD vs. 1x beam axford

wet root
#

It's not quite as efficient in terms of pure missiles/hull cost as Raines but it's close after you account for basic internals

wet root
supple sonnetBOT
#

So anyways someone in the lobby suggested pure CMD S2H because "most people don't bring a comms jammer."
...Ash and Gold, we are starting to see what you meant by the whole "two tiers" thing.

wet root
#

3x non-Beam yubstone is a fine build, gets you better density with less gucci missiles compared to 3x Raines

supple sonnetBOT
#

also sidenote why are they called yubstones

wet root
#

Yub is a term that used to mean blindfired cruise but gets used for cruise in general

#

After a player called Yub Nub, IIRC?

supple sonnetBOT
#

Got it, got it.

wet root
#

And Keystones just usually get called [type]stone

supple sonnetBOT
#

for a second our brain was so in "oh no" mode that we almost thought that meant "no seeker" cruise

wet root
#

It has been done! It is very much a meme

glad aurora
#

ideally they all go larp ans in campaign when that drops but lol

#

as if

supple sonnetBOT
#

Speaking of memes: a few days back when we got hit in the flank by ocellokillers and took very little damage someone talked about getting broadside memed or something. So is having ocellokillers go through the side somewhat of a meme?
We forgot to ask after the match and now our memory's fuzzy (as it essentially always is), so sorry if we forgot the exact term.

glad aurora
#

yeah

#

ocello-killers will one-shot your ocello 100% of the time if you're bow in

wet root
#

Yep, Ocellokillers are HEKP, which deals damage based on how far they travel inside a ship

glad aurora
#

if you're side on, the HEKP overpenetrates and deals like zero damage

#

maybe knocks an ammo elevator

supple sonnetBOT
#

We figured.
They killed, like- two reinforced DC lockers. It was kinda hilarious in hindsight. :P

wet root
#

Ocellos, being long and skinny, are very vulnerable from the nose, might lose a component stack from above or below, and are mostly fine from the side

glad aurora
#

this is why they're used on gun warships as backup, because the ocellos have to go bow-in to you to survive your guns

#

once they do, you launch, gg

wet root
#

(Unless the Ocellos have good softkill or 3+ Sarissas)

supple sonnetBOT
#

We weren't perfectly side on, and they came slightly from above, so it hurt a little, but we were fine. Not sure who fired them- or why they pathed to come at us from below. Maybe they thought we were pointing down?

glad aurora
#

they were backpacks on the CLs

#

they thought you were bowtanking them

supple sonnetBOT
#

Oh, yeah, that tracks.
The seekers did, at least. AliceHehe

#

I'm sorry I had to make the joke.
So sue me.

wet root
#

Also sometimes even a bad shot is your best option, if your CLs are getting torn up better to use the missiles when they'll deal some damage than lose them without firing

supple sonnetBOT
#

Mhm, of course.

glad aurora
#

yeah, I think it was a panic play because they were getting lit up by MDs and rails as well

supple sonnetBOT
#

Surprised you remembered that, honestly. We remember nothing of that match.

#

Though of course we have terrible memory issues so it's not like that's unexpected.

supple sonnetBOT
#

Just had a *wild match.

  • 6 railstones on the ANS side
  • gun Solomon and orbiting 250mm Solomon
  • got handed someone's 2 450 Liners, neither of which had fire control radars (I don't even know if they had search radar either; think they were relying on a Bloodhound tug, and that got blown up)
  • we were running dualcello; ended up with 20 fires on one ship at one point thanks to the rail array
  • won by a landslide after our teammate blew up their cap assets with 250 Liners
  • got a new player their rank up to junior lieutenant!! :D
#

Also ate a bunch of Vauxhalls for breakfast. Yummy. AliceHehe

noble zodiac
wet root
#

Watched the trailer, do we have any idea what weapon the Axford is firing at 00:16?

#

It doesn't look like a missile, in fact I don't see a projectile travelling at all - I wonder if it's a new type of PDT?

#

Also, interesting that it looks like the OSP has actually destroyed the gate, I wonder if the ANS managed a breakthrough on the blockade and that's why the campaign will involve reconsolidating a scattered fleet

supple sonnetBOT
#

Ohhhh, wait, OSP were the ones blockading the Bethel(?) gate?

Lark ↩️

[Reply to:](#1164000873031151637 message) Also, interesting that it looks like the OSP has actually destroyed the gate, I wonder if the ANS ma…

wet root
#

Seems to be firing from the C5, so between the velocity and it being a primary mount I wonder if it's a new weapon that's effective against light ships and craft

wet root
supple sonnetBOT
#

Right! Makes sense, tactically.

#

We saw the trailer, just weren't sure if it was OSP blocking it or if it was OSP preparing to break a blockade.

wet root
#

I'm pretty sure they're blockading it, but I don't remember the map well enough to say which end they're blockading

supple sonnetBOT
#

No worries.

glad aurora
#

it's a boarding the dock thing

wet root
#

Ahh

glad aurora
#

you can see examples of it in past devlogs

wet root
#

Oh yep and the airlock is right beside the C5

glad aurora
#

unfortunately c5 mega-sarissa will merely have to remain in the realm of mods

#

but damn do I want quad-pack c5 integrated radar sarissa

mint sinew
#

ah yes, just welding a sarrisa raines onto your c5

supple sonnetBOT
#

...why exactly is the Alliance going to war with the outer systems, generally? We know OSP wanted to secede from the Alliance because they feel like they don't need the Alliance and the Alliance isn't happy because they're between OSP and the rest of the galaxy so that would mean having to essentially deal with defending them on their own dime while the outer systems reap all the benefits of it, but how exactly did that turn from "giant diplomatic furball" to "literal war"?

mint sinew
#

I'm sure we'll get the final lore with the campaign

supple sonnetBOT
#

(Or, well, we remember something along those lines. Might've mixed some things up in there.)

#

Trueeeeeee.

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) I'm sure we'll get the final lore with the campaign

mint sinew
#

but the old lore implies that the inciting incident was a diplomatic shuttle getting lit up by a twitchy blockade iirc

supple sonnetBOT
#

Mmmmmmmm, classic.

wet root
#

I thought OSP saboteurs blew up a station?

mint sinew
#

could be

supple sonnetBOT
#

Could be both.

wet root
#

But yeah I don't know that any of that lore is even still accurate

glad aurora
#

that seems to be pretty directly portrayed in the animatic

wet root
wet root
glad aurora
#

ayup, not nearly large enough to be a gate (which you can also see in the animatic)

supple sonnetBOT
#

oh my god we just lost to 16 railstones

#

aaaaaaaaaaaaaaa so many railsssssss

junior heron
#

all rails is a funny team comp

#

you don't know if you're doing anything, but you are making a lot of debuffs appear on the enemy

glad aurora
#

how

#

16 rails is funny but they've got to have something doing actual damage to you surely

supple sonnetBOT
#

They, uh, killed our liner with nothing but rails.

supple sonnetBOT
#

Don't know how the hell they kept getting good tracks on us, but they started fires on every single component on our lineship and then kept firing until it died.

supple sonnetBOT
#

They did the same to several other ships.
It was an array of essentially all of them in a massive ball on... I forget which map, but the one with a big vertical canyon in the middle with A smack dab in it.
So they covered A and E with 16 railstones, and by the time we realized "oh wow that is a massive rail ball" our cappers were all dead fighting an Ax on B.

glad aurora
#

oh, ralas
yeah

supple sonnetBOT
#

It also didn't help we had a new player on two Ocellos and the rail ball had really good PD.

#

They... also had secondary guns.

wet root
#

Battle rails! Not particularly good but I love them anyway

junior heron
#

i'm imagining an "oops all axfords" but they're triple mk81 with 120 sidearms

mint sinew
#

after a few recent experiences I've swung back to sometimes sticking a few mk61s and a frontline on my railstones. Being able to deny backcaps is key especially as people trend greedier with their fleets. Can't leave it all to the poor cap player

wet root
#

Having just one or two mk61s also just does a lot of work for preventing one (1) T20 shuttle from killing your entire rail array

warm gulch
#

i both elected that i would never touch them seriously and accepted that i was just going to Die to random seeker effects

#

customisation is a powerful lever for making a fleet your own but in a multiplayer context i feel being able to make pixel tweaks to things like that just rises the floor on both sides of the equation

#

you need to not only know what missile to build that isn't just a helpless brick but also what missiles can and will exist and you need to defend for

#

grrr. shaking the bars wanting to play this game again but legitimately not having the time to learn everything again and put together fleets that don't make me want to die from embarassment

late cedar
#

Yeah, customizable missiles make them INCREDIBLY powerful when players go Missile Boat strats.

#

Feels like they have a swiss army knife but its a bank full of different type of missiles.

#

We got dumb fire, we got WAKE, we got Heat Seekers, we got Smart Missiles, we got Anti-Missile, we got decoy signal missiles.

#

Sometimes, a dumb fire SPEED missile is a good replacement for a kinetic weapon.

edgy dove
#

The issue from my perspective is pre-mmu missiles would be too easy to softkill in today's environment. If you're good enough you can defeat the vast majority of missiles thrown your way given you have the equipment. But if it was just stuff like pure ACT, ARAD, CMD, SAH, that sort of thing even with hybrids players would become skilled enough to render missiles nearly useless imo

warm gulch
#

i mean if anything that just means you get the benefit of that hindsight

#

i doubt throwing missile editor out would mean they'd have to rollback to the original missile roster; they could make a new selection based on current knowledge and then just cost accordingly

#

my thought really is i would probably keep customisable missiles but more as a dev tool than a actual fleet customisation thing, because i think super accessible dev tools are really important in games

let campaigns have weird custom missiles, fuck it

#

maybe even have a checkbox for allowing custom missiles, period, in games

#

then cultivate a new missile selection accordingly

#

maybe be spicy about it and do unique missiles for each side if you really need to (or don't its probably for the best, we have that already)

glad aurora
#

people barely experiment with missiles anyway, they just take shit off the discord

and I'll be the first to admit that as cool as my ocello killers are, they're probably not somehow better than Pazuzu's

#

get all of us no-lifers to submit whatever missiles are actually relevant and canonize those

warm gulch
#

and it just didn't find targets

wet root
#

I'm actually pretty skeptical about the functionality of TTGIs, I need to spend some time testing if they actually work because I suspect they're another such case

oak shell
#

TTGI?

mint sinew
#

Time To Go Impact

#

Basically seekers stop checking for new options once they have a valid target 2-3s before estimated impact

supple sonnetBOT
#

For the longest time, we thought the ship in the Neb steam background was an Axford.
...It's a Solomon, isn't it?

junior heron
#

it used to be a really weird solomon

wet root
#

There was also the Hooded Horse Sale Ocello, which was similarly strangely-built

#

Looks like the current background Solomon is fairly reasonable but the Nebulous Tile Solomon is I think still strange

#

Or maybe just historical, I think that's Mk82s on top?

edgy dove
#

Really rough sketch

#

It's like R2 boxes in that the only way to defeat it is to have the chaff be the thing that activates the seeker not your ship

wet root
#

I'm aware of the theory, I'm just not going to fully trust it until I've tested that it actually functions as advertised

olive blade
#

I have been burnt so many times by people telling me something works

#

then it not working

late cedar
#

Then you realize that the people that says that it works has outdated knowledge or forgot that they have something else that help make it work.

edgy dove
#

I mean TTGI is pretty simple

#

I’ve used it and been in the receiving end quite a few times

#

If you’re in nebmain ask Shrike about it

supple sonnetBOT
#

Decided to poke around in the craft menu and fiddle around with a carrier.
...heavens above there are so many options...

edgy dove
#

It’s ok there are only like 4 worth choosing

supple sonnetBOT
#

...wow, that many trap options?

glad aurora
#

yeah

supple sonnetBOT
#

Yeesh.

glad aurora
#

depending on your strain of thought "the existence of fighters" is a trap option

#

as a result of this I would not experiment with carriers right now until PTB hits, because that's just going to completely change how carriers are built (if not, realistically, how they play)

supple sonnetBOT
#

Yeah, we were kinda just fiddling around to kill time a little. Don't need to touch carriers just yet.

edgy dove
#

I wouldn’t necessarily say trap options but like most of neb there’s a surprising amount of ways to accidentally make it worse

supple sonnetBOT
#

...though we do want to try out cruise missiles in actual matches sometime. But we're not sure how to go about building a cruise missile boat and aren't sure where to find missile designs to steal so we've been putting it off repeatedly. :P

glad aurora
#

TF Hemlock

#

just take Hemlock and start pathing at people

supple sonnetBOT
#

Oh shit, for real?

glad aurora
#

though I'm given to understand they're basically retired now, Hunter invented like 90% of the missiles anybody bothers with in this game

#

and that's their starter fleet

supple sonnetBOT
#

Oh my god there's fifty billion missiles on this thing!

edgy dove
#

The thing with missiles in neb is you can ask 5 experienced missileers their opinion and receive 5 different answers all worth listening to

supple sonnetBOT
#

...huh, zero validators on anything.

glad aurora
#

you mix salvos together to make them harder to completely defeat

#

realistically a missile fleet will have like

2-3 standard salvos

#

and 6+ missiles

supple sonnetBOT
#

Yoooo it's got a beammmmm!!!

#

...hmm, yeah, I like this!
A little confused about why they're all primary and backup seekers with zero validators, since we almost always see stuff with validators on it, but they seem solid enough, and the Axford seems built well.

glad aurora
#

there's some wider theory about validator vs. backup seeker but I can't speak for Hunter's intentions in creating them

edgy dove
#

TTGI is your answer

supple sonnetBOT
#

Right!

glad aurora
#

(and, for that one S3H, how few people bring the dazzler and how much it sucks)

supple sonnetBOT
#

We'll save a copy of this to our fleet folder so we can rename the missiles to things that are easier for us to remember (labelling by seeker/payload, mostly) and rebrand the Axford. Might take it for a spin later!

glad aurora
#

fwiw I probably would EO/WAKE the pure EO missile but that's me

edgy dove
#

ACT/[EO] better imo

supple sonnetBOT
#

(Part of us really wants to make it ACT[EO], so I think we'll try that.)

glad aurora
#

ACT/[EO] is good if your opponents don't do any number of now-weird choices

#

(f'ex: backpack jammer craft)

#

not sure how it interacts with KJCs these days

supple sonnetBOT
#

(Also: do y'all recommend Fixed, Steerable, or Steerable Extended radar seekers?)

glad aurora
#

entirely dependent on application

supple sonnetBOT
#

Right. :P

glad aurora
#

since that missile's a pure EO seeker, it's probably tuned for the EO seeker's acquisition range

#

your intended seeker and salvo composition dominates your engine tuning

#

(this starts getting really screwy with some ocello-killer variants, and is part of why I personally think making your own variant from scratch that really, actually works is one of the hardest things to do as a missile builder)

supple sonnetBOT
#

Yeah we have never made a missile in our entire time playing neb AliceHehe

#

Right, yeah. Might go with extended (5km acquisition range versus EO's 3km) and increase range on the sprint stage just a smidge.

#

(Since it switches to sprint at 3.75km with Extended ACT vs 3km with pure EO.)

glad aurora
#

nah, sprinting from too long away is a net negative

#

you don't really use all of Extended's seeker range on any missiles I can think of

supple sonnetBOT
#

Oh huh. Maybe fixed active, then. It sprints at 2km.

glad aurora
#

your crucial breakpoints are 2km (20mm) and 3km (aurora)

supple sonnetBOT
#

...hmm, Aurora is 3k.

#

...hmmmmm.

glad aurora
#

yeah, you need to pay for extended if you want to get an act missile sprinting before it hits aurora range and explodes

supple sonnetBOT
#

Tradeoffs, tradeoffs, decisions decisions...

glad aurora
#

welcome to missile design

#

oh, s2h going 723 m/s can't be hit by flak

#

important number to remember

supple sonnetBOT
#

Always funny when players in a game casually run into real world problems and come to the same solutions as irl

#

Whew, that's fast...
All the S2H that ships with Hemlok only hits around 550m/s.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) oh, s2h going 723 m/s can't be hit by flak

glad aurora
#

yeah, it's a cruise missile. you don't really have the engine space

#

flakskip s2h tend to be Direct

supple sonnetBOT
#

Vrooom.

#

Oop, yeah, Direct casually going 1km/s. :P

#

Fastest missile in the... Not-West. >_<

#

Oh hey, EO is 5 points cheaper as a validator, so pure EO is just as expensive as extended ACT[EO]. Convenient!

noble zodiac
wet root
#

You can build a flakskip S2H with any speed as long as you tune the stage range properly, no?

wet root
glad aurora
#

I've grown to quite like ACT/[EO] ACCEPT + EO/ARAD salvos

wet root
#

The only thing I don't like about those is how effective jamming is against them if they jam from a good distance

mint sinew
wet root
#

But jamming isn't particularly popular with scout craft making it so easy to circumvent IME

glad aurora
#

indeed, you basically softkill it by having an EO jammer and a bellbird escort

#

very impractical (albeit one guy did it to me once and it was a huge pain)

wet root
#

Just a bellbird on the main target does it

glad aurora
#

only gets half

wet root
#

Early stages the EO/ARAD and wobbles the ACT[EO]

glad aurora
#

Does it? I haven't experienced early staging on EO/ARAD

wet root
#

It should, unless you're using Pulsed

mint sinew
#

Or cruise with tight final waypoints

wet root
#

Yeah if you cruise it to within stage range that works too

glad aurora
#

also a non-issue for carriers, where I've been using it most lately

wet root
#

Oh, yeah, only relevant for hybrids

mint sinew
#

I do tend to assume hybrids for EO primary

glad aurora
#

oh, for carriers it's completely unnecessary unless you're designing for, say

#

craft no longer being able to use CMD with decoys

wet root
supple sonnetBOT
#

First game trying out a yubford.

  • strike point D early, see five thousand 20mm slugs lighting up the sky; still get 4 hits (very nice)
  • get rushed by four ruttles before we even got two salvoes off, they dump their entire rocket load into our Axford's flank
  • live with basically no destroyed modules?!?
  • get beam back
  • dodge five billion containers (they didn't seem to be tracking for some reason; postgame said ARAD[ACT]/THERM)
  • beam several ruttles
  • whiff an S3H salvo into a rock because our cruiser was moving and we were a doofus and forgot to account for that
  • try to S3H a CLN, player surrenders before we can
glad aurora
#

🎉

wet root
#

Very nice!

#

And yeah ruttles have difficulty against Axfords and Solomons, they can hurt you in sufficient volume but because one rocket doesn't have enough armor pen to break an Axford's 40cm of armor they need to have multiple rockets impact in the same location to deal damage, so you need quite a few hits to significantly damage a capital

mint sinew
#

And if the capital happens to be rolling as you strike, it can spread out a lot of that armour damage

glad aurora
#

(or the trick really good players do, which is posfiring the rocket)

supple sonnetBOT
#

They killed two VLS-2s and a Large DC, so we chain-restored the LDC and got both VLS modules back.

wet root
glad aurora
#

if a ruttle stops in your blind spot on hold fire you're about to get rolled

supple sonnetBOT
#

Game 2!! Here goesssss!!

#

time to LOCK IN&

wet root
#

Good luck!

supple sonnetBOT
#

i hope Flame doesn't rush us with ruttles again

glad aurora
#

all she plays is ruttles, fwiw

#

she's very good at it, but it's her fleet

#

exactly 10 of them, some reserved, pairs sent above and below the map to hunt backline targets

supple sonnetBOT
#

...okay so this time it wasn't the ruttles that got us.
...it was the ten bombers that hunted us down and put like forty torpedoes up our butt. >_<

#

Scrammed the reactors but we bloomed before they could shut 'em down. dergsob

#

very rude of them
||EspyBlush||

glad aurora
#

yeah, your hard limit to hit the button on SCRAM is thirty-three seconds

#

the procedure takes 30s and you have to hold the button for 3s

#

so, realistically, if you open the DC board any later than 0:34 remaining on the timer that's it

supple sonnetBOT
#

Yeah...

glad aurora
#

on bombers: your beam is your best PD

#

just kill them all at 5km

supple sonnetBOT
#

Landing cruise missile strikes is harder than it sounds, honestly. Need to get more practi-
what.

#

you can do that???

glad aurora
#

big aurora 👍

wet root
#

There used to be a trick you could use to skip the 3-second period of holding the button, but IDK if it still works, I recommend making a hard decision by 35s

supple sonnetBOT
#

Big Aurora indeed...

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) big aurora 👍

#

Would've thought it would be too slow to track and engage to use on bombers, but... wow.

#

This is so From The Depths core. AliceHehe

glad aurora
#

not with a mount gyro

supple sonnetBOT
#

(We once built a battlecruiser with a giant laser cannon for the express purpose of swatting annoying little craft out of the sky because they loved to pull 20gs constantly and wobble around like a chicken with its head cut off and a rocket booster strapped on.)

junior heron
glad aurora
#

in fact it'll be even easier to use Big Aurora post-PTB

#

Those maneuver nerfs are going to hit the bomber population like Chicxulub

junior heron
#

big aurora has always meant I never truly felt like craft were uninteractable-with

wet root
#

Unfortunately Big Aurora has a bit of a limitation on hulls

#

(And factions)

#

Which is why the Ocello should have access to the beam turret

junior heron
#

(that's not fully true I also enjoy carrier)

supple sonnetBOT
#

Who's the first?

wet root
#

Me lol

supple sonnetBOT
#

OH!

#

Righttttt, we always see the Amplify Echo during Boat Night.

wet root
#

Admittedly I used to play plenty of other OSP fleets and I probably will again after PTB drops, but I find anything other than Ocellos thoroughly miserable in the current meta

#

And Ocellos have always been my favorite fleet in general

supple sonnetBOT
#

Craft?

Lark ↩️

[Reply to:](#1164000873031151637 message) Admittedly I used to play plenty of other OSP fleets and I probably will again after PTB drops, but …

wet root
#

Yep

#

(I'm also just generally not a huge fan of LNs, I find them annoyingly clunky, but pre-craft there were a few I ran fairly regularly)

supple sonnetBOT
#

Liners are... yeah they're kinda like that.

#

We honestly gravitate towards Ocellos as well. When we don't know what to play, we shrug and bring out TF Cobalt.

wet root
#

It's just a very nice ship

supple sonnetBOT
#

It is.
And you get Auroras, which are so nice.

wet root
#

I'm a Sarissa addict myself but that's one of the things I like about Ocellos, there's a surprising amount of personalization you can make to them

#

Huh, I've played almost as many games alongside the Autumn as I have using the Ill-Starred Dive

#

A count of how many times each ship has shown up in my skirmish reports:

supple sonnetBOT
#

HAHA!!

wet root
#

Congrats!

glad aurora
#

Congrats.

junior heron
glad aurora
#

Dunc (Dunc)

warm gulch
#

slowly feeling like i'm gonna have to try get back into this game again

#

buh ...

supple sonnetBOT
#

meanwhile we're still an ensign :P AliceHehe

#

happy for you Darlings! :D

mint sinew
#

Tomorrow I shall leave silver forever and make the boat night stack even spookier

wet root
#

Ooooh exciting

wet root
#

Maybe after another 2,000 hours of Neb the Duncs shall be dethroned

lime jungleBOT
#

Fleet 'Dragon's Wrath' is composed of 1 ship which costs 3000 points:

Scaled Fury : 'Axford' class Heavy Cruiser [Beam Missile PD Sensor]
```This fleet uses 5 different missile types:
```yaml
   SGM-H-2 Furiosa : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [12pts]
  SGM-H-2 Naseruta : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [11pts]
SGM-H-2 Spearpoint : CRUISE - ACT(RADAR) - HEKP [19pts]
     SGM-H-3 Ether : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [20pts]
    SGM-H-3 Miasma : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [23pts]
supple sonnetBOT
lime jungleBOT
# supple sonnet <@430456957883777024>

Fleet 'Dragon's Wrath' is composed of 1 ship which costs 3000 points:

Scaled Fury : 'Axford' class Heavy Cruiser [Beam Missile PD Sensor]
```This fleet uses 5 different missile types:
```yaml
   SGM-H-2 Furiosa : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [12pts]
  SGM-H-2 Naseruta : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [11pts]
SGM-H-2 Spearpoint : CRUISE - ACT(RADAR) - HEKP [19pts]
     SGM-H-3 Ether : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [20pts]
    SGM-H-3 Miasma : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [23pts]
glad aurora
#

take the second DCC out and put in a small workshop

supple sonnetBOT
#

thank you darlings!

#

'Course. :)

glad aurora
#

you also really are going to want a parallax over the frontline basically the second someone starts jamming you

supple sonnetBOT
lime jungleBOT
#

Fleet '3k Kinetic Surprise' is composed of 3 ships that cost 3000 points:

Oblivion Arrow : 'Vauxhall' class Light Cruiser [Gun Missile PD EWar]
 Photon Mirage : 'Vauxhall' class Light Cruiser [Gun Missile PD EWar]
  Lost Between : 'Sprinter' class Corvette [Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-311 Eclipse K-SA : DIRECT - CMD/SAH(RADAR) - HEKP [49pts]
lime jungleBOT
# supple sonnet (for reference they're sending us missile templates to use in this fleet)

Fleet '3k Kinetic Surprise' is composed of 3 ships that cost 3000 points:

Oblivion Arrow : 'Vauxhall' class Light Cruiser [Gun Missile PD EWar]
 Photon Mirage : 'Vauxhall' class Light Cruiser [Gun Missile PD EWar]
  Lost Between : 'Sprinter' class Corvette [Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-311 Eclipse K-SA : DIRECT - CMD/SAH(RADAR) - HEKP [49pts]
supple sonnetBOT
#

Right! We hadn't looked at the internals much, since this is literally just TF Hemlock but renamed. :P

glad aurora
#

ayup, hemlock's internals can do with some minor modification

supple sonnetBOT
#

(Also Cryptid we should really stop proxying when we send fleet files, it makes LT Hazel undergo mitosis.)

glad aurora
#

the missiles are the important part of it

supple sonnetBOT
#

yeah...

Stella (she/her) | Wyvern Catgirl (Lunar Subsystem) ↩️

[Reply to:](#1164000873031151637 message) (Also Cryptid we should really stop proxying when we send fleet files, it makes LT Hazel undergo m…

glad aurora
#

all need to be fixed

supple sonnetBOT
#

we blame whoever gave us this fleet

mint sinew
#

A frontline is fine on a missile/beamford imo. The beam is very much the sidearm and you can always chuck an arad missile at them to make them drop the jammer in a pinch

#

no chaff is the bigger issue to me

glad aurora
#

also needs flares, arming missiles, damage control central - wait it doesn't even have a bullseye on the para vaux?

#

lmao who gave you this

mint sinew
#

paravaux offloading the bullseye is fine. I tend to run para and spy/bullseye rather than tying my locks to the same hull

#

but I don't tend to run vaux groups often these days

supple sonnetBOT
#

can't remember lol

got it during one of the neb server events which was about learning CL/corvettes

glad aurora
#

yeah, it's very specifically that you combine para brn with bullseye lock on one ship to pierce jamming

mint sinew
#

eh, in the same formation is fine to me

#

otherwise you end up with a spy vaux that simply can't generate a firable track in open space

#

and worst case you just light up the BRN ping with 250mm RPF until it stops working

#

(only fails against Lark's CCs, but they aren't real and can't hurt me again)

plain ice
lime jungleBOT
# plain ice \ okay this is a different fleet

Fleet 'TF Lake' is composed of 4 ships that cost 3000 points:

Superior : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Michigan : 'Vauxhall' class Light Cruiser [Gun EWar Missile PD Sensor]
   Huron : 'Sprinter' class Corvette [PD EWar]
    Erie : 'Sprinter' class Corvette [PD EWar]
```This fleet uses 6 different missile types:
```yaml
   SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
  SGM-H-345 CVAR Woldo : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [17pts]
      SGM-H-350 Banhmi : DIRECT - CMD - HE FRAG [15pts]
SGM-H-362 DK Lance A-J : DIRECT - CMD/ARAD(RADAR) - HEKP [47pts]
SGM-H-362 DK Lance B-E : DIRECT - CMD/ARAD(RADAR) - HEKP [52pts]
SGM-H-362 DK Lance C-E : DIRECT - CMD/ARAD(RADAR) - HEKP [50pts]
glad aurora
#

much better fleet

#

personally I'd drop the extra sprinter to add more modules to the vauxen and the other sprinter, but that's me

supple sonnetBOT
#

yeah we'll probably do some editing after the match

#

we don't run missiles very often

mint sinew
glad aurora
#

(aux steering and ACA for damage tank and performance on the sprinter, DCC on the vauxen and a WAKE backup on the bomber bane S3H, and fully reinforce the nose on the vauxen as well)

supple sonnetBOT
#

thank you oh wise Ash

#

Ahhhhh, Caltrop...
This is going to be A Time.

glad aurora
#

comes out to, what, 112? yeah, that leaves enough room to turn sprinter #2 into a normal capper instead of cutting it altogether

mint sinew
#

Having a spare sprinter to check corners/cap points does a lot for survival

#

I've killed so many Vauxen that had to jump on a point

glad aurora
#

(or just for winning the game, given the public allergy to caps)

supple sonnetBOT
#

very helpful ty

wet root
#

I should use Lockvettes more often, they're annoyingly sneaky

mint sinew
#

They are really good, especially the invested ones with a blanket

wet root
#

Maybe at some point I should try swapping the missile/lock/Spyglass/Sarissa Raines for an offset Lockvette and two more Railstones on my Axford fleet

supple sonnetBOT
#

very quick question how do you waypoint missiles?

#

we can't remember how

wet root
#

Hold shift I believe, let me double check

mint sinew
#

Can only waypoint cruise missiles with a non-command seeker

wet root
#

Yep, select missile, hold shift, click

#

Oh, yeah, CMD needs to use TRPs instead

supple sonnetBOT
#

Fuck yeah then we can’t with ours

wet root
#

For CMD cruise, right click, signal, TRP to put down a TRP, then right click the target, select missile, hold control, click the TRP, then release control and click the target

mint sinew
#

I use TRPs so infrequently I always forget the method until I need it

wet root
#

Same, but it does actually say how to do so in the tooltip thankfully

#

Note that you need to have a cruise guidance to use TRPs, can't do it with Direct

supple sonnetBOT
#

Okay we like this fleet, it’s not bad

Fuck caltrop though

#

This map is awful

wet root
#

It's unfortunately a map that shows the limitations in the current camera

supple sonnetBOT
#

Update on Caltrop gaming:

wet root
#

Solid work!

supple sonnetBOT
#

BEAMMMMMMMMMMMMM

#

BEAMMMM THEMMMMM ALLLLLLLL

#

the 8k additonal damage on the Superior was a salvo of anti-ocello S3s we fired into someone's face

#

3 missiles

#

8k damage

#

not half bad

wet root
#

S3H are very solid

#

I like them a lot, I should get back into yubbery

supple sonnetBOT
#

Two Liners were rushing our backline, and had a very rude awakening when we blapped them with S3H and THE BEAMMMMMM.
We spammed missiles at stuff all game basically uncontested. Rushed an Ocello pair near the end after crippling them with missiles and beamed them to death as the match was ending.

#

Missiles and beams are such a dopamine hit when they work.
You point a beam at something and watch it burnnnnnn.
Plot an HEKP strike at some Ocellos with weak PD and see the explosions go. We re-ran the tutorial a while back, went "oh my gosh we have Ocellokillers??", hit them dead-on, and watched them collapse.
God we're hooked. They're so hit or miss but when they hit they hit.

glad aurora
#

(fwiw the missiles in the tutorial are not proper ocello killers, they're just hekp s3h)

#

(you can pierce their PD because the axford in the tutorial is ridiculously overinvested and the ocellos are separated)

supple sonnetBOT
#

(Oh huh. What makes a missile an ocello killer? /gen)

#

(Other than S3H HEKP.)

glad aurora
#

specific salvo tuned to pierce eight auroras in arc

#

anything can get through four auroras if you try hard enough, two ocellos is what makes them special

supple sonnetBOT
#

whistles
Eight Auroras, since four per Ocello. Damn, that's impressive.

quiet quiver
#

I once saw a fleet which was dualcello that had 6 450 guns (normal), 1 bullseye (normal), and then literally every other mount was aurora (not normal)

quiet quiver
#

That fleet got hella value because a direct missile Vaux dumped everything trying to break it

supple sonnetBOT
#

sorry we're just trying to interpret what you said into the game

wet root
quiet quiver
#

It would suffer into torpfrig but otherwise yeah

supple sonnetBOT
#

Hardkill may not save me, but it might've saved them. AliceHehe

wet root
#

Or possibly Affordable Care Act

quiet quiver
#

It also did not have good internals for firing guns or doing damage control

wet root
#

Not surprising considering the power requirements

quiet quiver
#

Power and point budget

supple sonnetBOT
#

Mmm, ty

Lark ↩️

[Reply to:](#1164000873031151637 message) Actively cooled amps

#

(p)Awesome Catgirl Actions!! nyanyanyanya

Lark ↩️

[Reply to:](#1164000873031151637 message) Or possibly Affordable Care Act

#

she appeared suddenly in vc by sending a youtube video and meowing AliceHehe

#

It was a very good kitty!! I was summoned immediately!!

wet root
# quiet quiver Power *and* point budget

I already have to be ridiculously greedy in terms of DC on my Ocellos to fit the jammers and Sarissas, I'm shuddering to imagine what parts of the foundation were sawed off there

supple sonnetBOT
#

I cannot resist!!

#

At that point they were probably tearing out chunks of the armor and removing every redundancy. :P

Lark ↩️

[Reply to:](#1164000873031151637 message) I already have to be ridiculously greedy in terms of DC on my Ocellos to fit the jammers and Sarissa…

wet root
#

Chunks of armor in this case probably being losing the reinforced nose, since everyone tries that once

#

Then all their guns fall off because that nose is load-bearing

restive monolith
#

Mayb3 today ill play

#

I got all da time

#

I had other weekend plans but I cancelled on them

#

So I got plany of time :D

wet root
#

It's eep times for me but there should be people around for boat night in... 14 hours, about?

restive monolith
#

Ough

#

Thats too late

wet root
#

Hecks

restive monolith
#

I can do like 5 hours from now till uh 12 hours from now

wet root
#

I could be around in 12 hours and I suspect @junior heron would not be opposed to an early boat night start

#

But earlier than that is difficult for me :(

restive monolith
#

Well I mean in 12 hours I stop

wet root
#

Yeah, was worried that was the case :/

restive monolith
#

I can probably start playing 5 hours from now and then stop 12 hours from now

#

Europe :(

wet root
#

Yeah, timing that is always tricky

#

Definitely ping at some point in (tomorrow morning for me), I won't be around but you might get some takers from the morning crew

restive monolith
#

I can just ping the role sometime later like uh 9 to 10 hours from now n see who responds I think that'd be about the most reasonable timewise for me having time to play and others being awake to play

#

Yea

wet root
#

Yep that's 9 to 10 am for me and 3 hours later for the East Coast folks so definitely feasible for anyone who exists before noon

restive monolith
#

Wh

#

Ah

supple sonnetBOT
#

We will be up in six hours if we don't sleep through all our alarms!

palolike/laura/madeline/lulu ↩️

[Reply to:](#1164000873031151637 message) I can do like 5 hours from now till uh 12 hours from now

#

...which may happen!

restive monolith
#

Yeah I woke up at 6:30 today lol ive been rotting on a couch that isnt even mine for uh 3 hours nearly

supple sonnetBOT
#

...changing sleep schedules is a bitch!

#

...but if we're up, we would totally be down to hop on with you!

restive monolith
#

Yeah that'd be cool

plain ice
#

\ alright made some changes but unsure what to spend the last 6 points on

lime jungleBOT
# plain ice \ alright made some changes but unsure what to spend the last 6 points on

Fleet 'TF Lake' is composed of 4 ships that cost 2994 points:

Superior : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Michigan : 'Vauxhall' class Light Cruiser [Gun EWar Missile PD Sensor]
   Huron : 'Sprinter' class Corvette [PD EWar]
    Erie : 'Sprinter' class Corvette [PD Gun]
```This fleet uses 6 different missile types:
```yaml
   SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
  SGM-H-345 CVAR Woldo : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [17pts]
      SGM-H-350 Banhmi : DIRECT - CMD/[PSV(WAKE)] - HE FRAG [16pts]
SGM-H-362 DK Lance A-J : DIRECT - CMD/ARAD(RADAR) - HEKP [47pts]
SGM-H-362 DK Lance B-E : DIRECT - CMD/ARAD(RADAR) - HEKP [52pts]
SGM-H-362 DK Lance C-E : DIRECT - CMD/ARAD(RADAR) - HEKP [50pts]
wet root
#

How's the power budget on the Michigan, can you fit a Spyglass in?

supple sonnetBOT
#

no, with spyglass it jumps to 112%

wet root
#

Upgrading to a Small DC on the Huron could also help with Unfortunate HoJ Incidents and just lets you flank/BSHORT more liberally in general

wet root
supple sonnetBOT
#

that also puts us at 3009 points but we can probably just dump a couple points here and there

#

also the Erie has exactly 0 PD bar some chaff

wet root
#

Mmmm, probably a bit too much over 100% there

supple sonnetBOT
#

and 120mm rpf

mint sinew
#

Yeah, you lose things even without PD/jame

wet root
#

Oh, I would personally recommend bumping the Interruptor to the Huron and getting your 10th gun back

supple sonnetBOT
#

hmm, fair enough

wet root
#

Hangups are pretty situational and losing a gun really hurts when you've only got 10

#

Other options for spare points are Rapid DCs/Aux Steerings in Compartment 1, for a bit more flankery/durability

supple sonnetBOT
#

hmm that actually saved us points (E70 to Huron + small DC locker)

2989

wet root
#

Could also get a second Mk61 on the Erie (and bump the chaffbox to a cheek)

supple sonnetBOT
#

hmm, fair

#

the huron is technically at 103% power but it's not like we'll be firing everything at once

mint sinew
#

I'd expect to fire all 3 jammers at once TBH

#

so you'd need to be turning off the radar

#

does dropping the second ACA get you back under power?

supple sonnetBOT
#

it does yeah

wet root
#

You've got a bit excessive flak on the Michigan btw

mint sinew
#

I'd just do that

supple sonnetBOT
#

also jokes on you it doesn't have a radar!

mint sinew
#

I can read good

wet root
#

If you drop half you'll get 10 points back and still have 2 mins of firing time

#

Personally I would go for more RPF and less AP, and swap a Reinforced DC + Basic CIC for Small DC + RCIC, but that's very much in the realm of preference

supple sonnetBOT
#

we'll do...750? That gives us about 1:43 of firing

wet root
#

That's probably more than you'll ever need

supple sonnetBOT
#

shaves 10ish points off

wet root
#

Especially since from most angles you'll only ever be firing one

#

Which is IMO a good place to be, you want to be a bit excessive on PD ammo

#

You can cut it down further after you play a few games if you find you're not running out, which is likely going to be the case

#

One other thing you can consider is getting a Floodlight on one of the shoulder mounts, it's not required and might take some power finagling but it's nice against jamming and gives you options to self-illum

plain ice
lime jungleBOT
# plain ice \ once again we have points to spare

Fleet 'TF Lake' is composed of 4 ships that cost 2986 points:

Superior : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Michigan : 'Vauxhall' class Light Cruiser [Gun Missile PD Sensor]
   Huron : 'Sprinter' class Corvette [PD EWar]
    Erie : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 6 different missile types:
```yaml
   SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
  SGM-H-345 CVAR Woldo : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [17pts]
      SGM-H-350 Banhmi : DIRECT - CMD/[PSV(WAKE)] - HE FRAG [16pts]
SGM-H-362 DK Lance A-J : DIRECT - CMD/ARAD(RADAR) - HEKP [47pts]
SGM-H-362 DK Lance B-E : DIRECT - CMD/ARAD(RADAR) - HEKP [52pts]
SGM-H-362 DK Lance C-E : DIRECT - CMD/ARAD(RADAR) - HEKP [50pts]
supple sonnetBOT
#

how we do not know

wet root
#

Hangups and flak ammo are pricey

supple sonnetBOT
#

mmm, true

wet root
#

Immediate options for spending points are more chaff, upgrading Rapid DC on the Erie to a Small, upgrading secondary CICs to RCICs

mint sinew
#

Other option is a few AMMs onto the Erie

supple sonnetBOT
#

true but we'd have to make those

glad aurora
#

AMMs kind of don't do anything anymore I'm ngl

wet root
#

Could even consider the emergency knife HEI S1s on the Huron for the inevitable late game situation where it's contesting a cap with a shuttle

mint sinew
#

Lets it survive an MMT S2 strike when jumping on a point, but I do hear you

supple sonnetBOT
#

we may just bump the rapid DC to a small and grab some chaff since doing so leaves us at 2996

mint sinew
#

Sounds like a good plan

wet root
#

Oh, you should probably balance your ammo between the two Vauxes btw

supple sonnetBOT
#

...what would those look like :P

Lark ↩️

[Reply to:](#1164000873031151637 message) Could even consider the emergency knife HEI S1s on the Huron for the inevitable late game situation …

wet root
#

Offensive S1, direct, ACT seeker, engine tuning can really be whatever

#

Maxed out warhead because they're S1s, they need all the oomph they can get

#

If you're fancy they're CMD seeker instead but that doubles the cost

plain ice
lime jungleBOT
# plain ice \ yeah this'll do tbh

Fleet 'TF Lake' is composed of 4 ships that cost 3000 points:

Superior : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Michigan : 'Vauxhall' class Light Cruiser [Gun Missile PD Sensor]
   Huron : 'Sprinter' class Corvette [PD EWar]
    Erie : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 7 different missile types:
```yaml
 SGM-155 Glasgow Smile : DIRECT - ACT(RADAR) - HE SHAPED [3pts]
   SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
  SGM-H-345 CVAR Woldo : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [17pts]
      SGM-H-350 Banhmi : DIRECT - CMD/[PSV(WAKE)] - HE FRAG [16pts]
SGM-H-362 DK Lance A-J : DIRECT - CMD/ARAD(RADAR) - HEKP [47pts]
SGM-H-362 DK Lance B-E : DIRECT - CMD/ARAD(RADAR) - HEKP [52pts]
SGM-H-362 DK Lance C-E : DIRECT - CMD/ARAD(RADAR) - HEKP [50pts]
plain ice
lime jungleBOT
supple sonnetBOT
#

pretty much what you talked about, simple little direct guidance ACT knife fight missile

mint sinew
#

Don't worry about the weave, knife fighting ranges will do that for you

supple sonnetBOT
#

see this is how you can tell we don't muck around in the missile editor much. We don't know what half this stuff means

wet root
#

Oh, FWIW I meant putting the missile on the Huron

supple sonnetBOT
#

that's our bad

#

yeah no that makes sense

wet root
#

The Erie doesn't need one, it's got guns, but you will run into situations where the Huron and a Shuttle are sitting on a point and neither can actually injure the other

#

(Also as Fluffy mentioned don't bother with Weave, it's not worth the 50% cost increase here)

mint sinew
#

That missile has weave terminals set which help it dodge kinetic PD, but it does that by wobbling around. You've only got 3.5km range on this missile so it's probably not going to settle into straight flight before impact anyway

supple sonnetBOT
#

oh yeah it shaves a whole point off

#

damn

wet root
#

Yeah, Weave is 1pt which is honestly a steal on most missiles but painful when the base missile is 2pts lol

supple sonnetBOT
#

means we can fit 4 instead of 3 on the Huron AND have 1pt left over to throw at chaff or some more ammo

wet root
#

Otherwise seems like a very solid pair of Vauxen to me

supple sonnetBOT
#

or another missile if we shaved another point off somewhere else

#

success!

Lark ↩️

[Reply to:](#1164000873031151637 message) Otherwise seems like a very solid pair of Vauxen to me

#

well ty all for the help we very much appreciate it

lime jungleBOT
lime jungleBOT
lime jungleBOT
lime jungleBOT
lime jungleBOT
supple sonnetBOT
#

basic gist is the A-J, B-E, and C-E get fired in a salvo. Woldo is for finishing off weakened targets or engaging lighter ones if need be. Banhmi is anti bomber work

#

...oh good lord it's nearly 2

right we should go to bed. Thank you all for the help!

wet root
#

Eep well!

supple sonnetBOT
#

I am full of eepy. BUT AWAKE!

Stella (she/her) | Wyvern Catgirl (Lunar Subsystem) ↩️

[Reply to:](#1164000873031151637 message) ...but if we're up, we would totally be down to hop on with you!

#

Heard our alarm going off and locked in.

supple sonnetBOT
#

@restive monolith Still wanna get some Neb in today? :)

supple sonnetBOT
#

Y'know I'm starting to see the vision on the pure ACT HEKP missiles TF Hemlock brings.
If you're firing at something big that's got mostly disabled PD and is out of decoys, they penetrate light PD pretty effectively, and deal pretty good damage on impact!
Ended up getting incredibly lucky and hitting a mostly disabled Ocello bow to stern last match; whole thing went up and the oil slicked out moments later.

oak shell
#

Does anyone have a good EWR-killing missile?

glad aurora
#

Just left the house, but: ARAD/EO S3H, SSJ if you're rich and think they'll have AMMs, 16km range, 4km stage range Weave + some wiggle room for the terminal or the tug/MN backing up

#

(the extra range on cruise stage is for sarissa wiggle)

#

if they turn off their radar and the ewr when they see it coming in and have a manually tasked EO jammer then you're kind of out of luck, but when wouldn't you be

#

the other option is SACT/[ARAD] for cheaper, bigger warhead, but less softkill resistance

oak shell
#

Why ARAD/EO?

edgy dove
#

ARAD for homing in on the EWR and EO in case it turns it off

glad aurora
#

(and 4km stage range plus extra because it doesn't read distance, so you need to match it to the seeker acquisition range plus some)

edgy dove
#

I've been scammed

edgy dove
#

@wooden veldt fuck I need a coffee break after that

supple sonnetBOT
#

Sorry... dergsob

#

Those Ocellos just kept intercepting all our S3H...

toxic scaffold
supple sonnetBOT
#

Jeez, we really fell off those last few games.
So many Auroras and so many dead S3H...

edgy dove
#

Tell me about it I only got 25k off double greedford

supple sonnetBOT
#

We got 30k but we were kinda damage-farming near the end. And that includes beam-rushing an Ocello to take E.

glad aurora
#

with cruise missiles you kind of just don't shoot anything within the PD bubble of ocellos, honestly

#

not worth the trouble

supple sonnetBOT
#

...we were starting to realize as much.
...Auroras in general seem to wreck the missiles that shipped with TF Hemlock. Even when we get them to start the sprint stage just outside Aurora range they get lasered to death immediately.

glad aurora
#

well, yes

#

auroras hard counter hybrids, full stop

#

that's why they exist

supple sonnetBOT
#

...sans ocello-killers, assumedly, but- that's a special case.

glad aurora
#

you have to specifically build to defeat auroras if you want to bother, yeah

supple sonnetBOT
#

So, essentially, the "game plan" is to use them on things that don't have Auroras, right?

glad aurora
#

yep

#

this is why "scouting missiles" also exist

noble zodiac
#

decoys + BSSJ?

glad aurora
#

(extremely cheap fixed act cruise missiles, usually warheadless, just designed to trigger PD to fire at them)

glad aurora
#

well, kind of only if you're firing in a dense salvo 6

#

but otherwise it's significantly more complicated or requires stuff like external jamming

supple sonnetBOT
#

Hemlock has those, somewhat. Whole bunch of pure ACT HEKP S2H. Kind of dual-purpose; half scouting, half for finishing off crippled things.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) this is why "scouting missiles" also exist

glad aurora
#

nah

#

hekp s2h is too expensive to be used to scout, especially since those are direct

supple sonnetBOT
#

...not cheap enough? :P

glad aurora
#

yep

supple sonnetBOT
#

They're cruise.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) hekp s2h is too expensive to be used to scout, especially since those are direct

#

Every missile that ships with Hemlock is cruise.

glad aurora
#

Oh, huh. Could've sworn one of those was direct hekp, but shows how often I've looked at hemlock lately.

#

either way, yeah, scouting missiles are designed to be absolutely dirt cheap, they exist to die

supple sonnetBOT
#

nod
Might see about dropping a few of the S2H HEKP for scouting missiles. We really don't need 24 of them.

#

Could probably put the points into more normal S2H.

glad aurora
#

ehhh

#

you kind of do need 24 of them unless you can rely on your team to actually finish off targets you hit (lol)

#

but you can drop 2 and take some scouting S2s

supple sonnetBOT
#

wistful sigh
If only...

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) you kind of do need 24 of them unless you can rely on your team to actually finish off targets you h…

edgy dove
glad aurora
#

let's just say I'm glad the starter fleet philosophy of "let's make these intentionally bad" is going away

edgy dove
#

tbh it isn't even that cik is just bad

glad aurora
#

I wouldn't say bad

#

more "I haven't seen them play. ever"

#

if you haven't played the game in six months your starter fleet should be updated by somebody else who has

junior heron
#

they're a tester right? might just be focused on that

supple sonnetBOT
#

Sooo... question. Anyone have any advice on where to start with doing missile stuff on OSP side? We've been having great fun learning how to sling missiles at people with (slightly modified) TF Hemlock, but we'd like to get a feel for how OSP missile stuff goes as well. Know your enemy and know yourself, Sun Tzu, you get the picture.
We're just a little lost on where to start. Container liner? S2cello? Torpcello? Weird funky swing arm/rolling launcher Marauder??
Our gut says S2cello would be easy enough to learn, but we're not sure how to go about building one. Container liner seems simpler to build, at least the ship itself, but we have no idea how to build good containers and we definitely don't know how to do ToT strikes.
How would you all recommend we start dipping our toes into OSP missile stuff?

glad aurora
#

s2cello

supple sonnetBOT
glad aurora
#

parallax, floodlight, 2x radar jammer of your choice, three SRAs, bullseye, 7-8km max warhead max speed (within those bounds) S2

#

some CMD/decoy, some CMD/HOJ

#

reinforce your nose, get to salvo size 6-8

#

done

supple sonnetBOT
#

Copy that. Direct or cruise?

glad aurora
#

direct

#

you're an ambush fleet

supple sonnetBOT
#

Got it. CMD/decoy being CMD guidance and (normal, not cluster?) decoy?

glad aurora
#

yep

supple sonnetBOT
#

Makes sense. So you ambush people, yeet a bunch of S2 at them (with a few decoys mixed in), run off and hide. Very nice.

#

...does HoJ home in on command jammers, or is it just meant to make them fly straight?

junior heron
#

only radar jammers

supple sonnetBOT
#

Right, we figured. Otherwise CMD/HoJ would be completely un-softkillable.

junior heron
#

(otherwise, CMD/HoJ would be un-softkillable)

#

excatly

supple sonnetBOT
#

-# funnily enough this is motivating us to finally learn how to missile

#

Oh hey, we can stick Auroras on it.
No hybrid-ing us!
...except Ocello killers.

#

-# and also learn how to use craft but that’ll probably happen after the changes roll in

#

...hmm, are TF Cobalt's internals a good baseline for "general Ocello internals layout"?

glad aurora
#

more or less

glad aurora
#

bring ~4 killjoys

supple sonnetBOT
#

Copy that! We should have a non-container Killjoy lying around somewhere...

#

AMMs too or just Killjoys?

glad aurora
#

AMMs are cope on anything that can innately defend against small-salvo S2H

#

SDMs, yes, until PTB comes out

supple sonnetBOT
#

...sorry, not familiar: SDM?

noble zodiac
#

SDM-2 Typhoon

#

anti plane missile

supple sonnetBOT
#

Right!

glad aurora
#

rip some off the ANS carrier starter fleet

#

those are temu naginatas iirc

supple sonnetBOT
#

Mhm! Actually I think Pyrope added some anti-craft missiles to the Axford she helped us build a while back, we'll rip them off of there.

#

...we definitely can dual-drive this. Double Raider or Raider Whiplash?

glad aurora
#

big raider small whip or big raider sundrive

#

you aren't orbit dodging with this like an actual ocello, the raider acceleration is to pop up from cover quicker

supple sonnetBOT
#

We'll go Raider/Sundrive. Zooooom.

#

Just don't get hit!~

glad aurora
#

It's Just That Easy

#

in all seriousness if you're ever under fire in a S2cello, you are either currently killing someone or about to get crippled and explode

#

it's rather all or nothing

#

I also recommend 32 missiles per frontline ship, less for vauxhalls

#

24 vauxhall, 32 axford, 36-40 BB

supple sonnetBOT
#

For a second we were like "only 32? What will we do with the other- ohhhh 32 to kill."

#

Do you recommend 3 VLS-2s, or two and a backup weapon like a 450 gun?

glad aurora
#

six S2s will kill a sprinter, 16 a beam DD (you'll lose a lot to auroras these days)

#

I run 2+Mk66, most others run 3, it's all down to your decoy ratio and your opinion of salvo grouping

#

also your opinion of your teammates

#

you have zero room to buff the 450 so it only exists to DT break whatever your missiles leave behind

supple sonnetBOT
#

...we may bring a 450.
...we do not trust pub teammates.

glad aurora
#

means you can afford more decoys or a PD escort

#

(probably more decoys)

supple sonnetBOT
#

Granted we only really lock in when we're playing with a stack, pubs are kinda just practice for us, but still, we do not trust them.

#

Right; how many decoys do you recommend per salvo?

glad aurora
#

I run a 50/50 mix but that's because I'm a freak who likes attacking 6k blobs of PD

#

you can go considerably lower

junior heron
#

<@&942093958551588904> Boat Night time!
I didn't see any conclusion about moving the time back to the original earlier time (2 hours earlier) so I've kept to this current time, but if there's a renewed interest in the earlier time let me know!

supple sonnetBOT
#

-# we’d be interested but are heading out for some errands so we may join late

supple sonnetBOT
#

First match of S2 Ocello.
Helllll yeah.

edgy dove
#

The point and click adventure build

junior heron
supple sonnetBOT
#

dragonhug ?

#

-# Nah, just- "nooooo my EWAR..."

#

-# ah, fair enough

junior heron
#

or "noooo I'm being jammed"

wet root
#

But consider: They look really nifty

#

(This one was actually used for communicating with the Soviet space program, not anything military [beyond the inherently militaristic aspects of the space race] AFAIK)

glad aurora
restive monolith
#

I ended up watching movies yesterday oopsie teehee :3

junior heron
#

<@&942093958551588904> anyone up for some neb?

glad aurora
#

possibly if we can get a couple more

supple sonnetBOT
#

-# I can probably hop on

shut ridge
#

I could be convinced

supple sonnetBOT
#

We're unfortunately occupied with other matters; but we wish you good luck!! :)

plain ice
#

\ random fleet we have lying around. Any immediately noticeable flaws we should correct?

lime jungleBOT
# plain ice \ random fleet we have lying around. Any immediately noticeable flaws we should ...

Fleet 'TF Mirror' is composed of 2 ships that cost 3000 points:

Reflection : 'Axford' class Heavy Cruiser [Beam Missile PD EWar Sensor]
    Blurry : 'Sprinter' class Corvette [EWar PD]
```This fleet uses 7 different missile types:
```yaml
       SDM-225 Tornado : DIRECT - CMD - HE FRAG [8pts]
   SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
 SGM-252 Slingshot A-J : DIRECT - CMD - HE SHAPED [10pts]
SGM-252 Slingshot B-EH : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [7pts]
SGM-252 Slingshot B-ES : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
SGM-252 Slingshot B-EW : DIRECT - CMD/PSV(WAKE) - HE SHAPED [7pts]
 SGM-252 Slingshot C-D : DIRECT - CMD - HE SHAPED [15pts]
supple sonnetBOT
#

oh! question

how do you make a good carrier? (actual carrier or converted lineship)

mint sinew
#

That's a very broad question

supple sonnetBOT
#

fair..

mint sinew
#

Like building missile fleets there are a few core principles and a few "meta archetypes" you could build towards

#

For principles:

  • don't be afraid to skimp on internals. Most of your fighting shouldn't risk the carrier directly
  • remember that any points you are spending on a carrier aren't being spent on other things, so you need to make sure you can impact the frontline (or outright win caps cheaply)
  • learn when to spend resources most efficiently (e.g. when is a risky strike worth it because it matters)
plain ice
lime jungleBOT
# plain ice \well as an example we have this workshop fleet

Fleet 'TF Companions' is composed of 2 ships that cost 3000 points:

Marisa : 'Levy' class Escort Carrier [PD Gun]
 Reimu : 'Raines' class Frigate [PD Missile]
```This fleet uses 8 different missile types:
```yaml
          SDM-225 Tornado : DIRECT - CMD - HE FRAG [8pts]
       SDM-256 Cyclone XC : DIRECT - CMD - HE FRAG [8pts]
        SGM-101 Flashbang : DIRECT - ARAD(RADAR) - NONE [2pts]
          SGM-104 Verutum : DIRECT - CMD - HE FRAG [4pts]
      SGM-195 Lorem Ipsum : DIRECT - NONE - HE SHAPED [1pts]
SGM-202 EA88 Party Pooper : DIRECT - PSV(WAKE) - NONE [6pts]
        SGT-366 AC-A Cosh : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
        SGT-366 CR-B Cosh : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [12pts]
mint sinew
#

As for current known archetypes:

  • ANS anti capital torps (double levy, decoy projector bombers, minimal tantos)
  • ANS S2 bombers aka "Kitty Petters" (single levy, decoys, again basically no tantos)
  • ANS "spamto" (all SAH S1 tantos, double levy)
  • OSP R2 Cuda spam (what it says on the tin, fill a CVLN with cudas, R2s and some ACMs)
  • BOTH half cap (cheap levy or jman and then several cap corvettes)
#

OSP anti capital heavy bombers are a bit out of favour at the moment but can still work with a bit of effort

supple sonnetBOT
#

yeah what even is the changes that are supposed to be happening?

#

First question: what's up with those pure CMD missiles? Are they full of decoys/a jammer?
2: You may want 1 or 2 active decoys. Though 2 is probably fine.
3: This seems kinda like an S2 Ocello but built on an Axford. With that in mind, if you have room for a radar jammer, that could greatly improve your Axford's survivability.
4. You may want more than 1 radio amplifier to punch through CMD jamming.

Cryptid: Beaste of Whimsy ↩️

[Reply to:](#1164000873031151637 message) \ random fleet we have lying around. Any immediately noticeable flaws we should correct? 📎

mint sinew
supple sonnetBOT
#

the tornados are just tornados but yes the other 2 have support equipment. One has a decoy the other jammer

Sierra (she/her) | Wyvern Silver Dragon (Dawn Subsystem) ↩️

[Reply to:](#1164000873031151637 message) First question: what's up with those pure CMD missiles? Are they full of decoys/a jammer?
2: You *ma… 📎

#

ratnotes

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) We'll see what makes it to live, but currently the ptb has a number of changes to let ships interact…

#

we'll do some fleet reworking later when we're not busy with studying

mint sinew
#

Added a missing archetype above: spamto

supple sonnetBOT
#

Forgot about this for days, but: genuinely curious about this.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) depending on your strain of thought "the existence of fighters" is a trap option

#

(ack dangit PK double pings when reply ping is on gahhhh this is why we don't reply ping-)

mint sinew
#

It's a mix of philosophy and balance

#

Fighters exist to kill enemy craft. If they don't bring a carrier why bother. If they did bring a carrier, just bomb it

#

In balance terms fighters aren't currently good enough at killing bombers that a good void patrol can zone out a dedicated enemy carrier completely, so a lot of people don't view it as worth it

late cedar
#

Ngl, I still have no clue how to use carriers effectively even after the tutorial.

#

I got my big guns, my radars, my jammers, and my missile boats.

But never carriers.

mint sinew
#

I'm personally in the camp of bringing just enough fighters to escort my first wave of bombers if the enemy has fighters/SDM spam but even then I often end up with games when my fighters just end up as sad light strike/pd that could easily have been points spent on a few more bombers

#

So you end up with bomber to fighter ratios that look nothing like real carrier operations (unless you are running fighter spam builds)

supple sonnetBOT
#

funny how the game depicts actual discussions around carrier tactics in that regard

mint sinew
#

Emergent properties going to emerge

supple sonnetBOT
#

mhm

glad aurora
#

more broadly, in stuff that fluffy didn't touch on: it doesn't matter how good fighters are at killing bombers if they don't see the bombers (i.e., you outplay the enemy CV), and escorted bombers still die to exploiting craft AI

#

fighters provide functionally zero benefit

#

(imo)

mint sinew
#

If you do want to build your own carrier rather than steal an existing build I suggest starting with a half cap. Pick a faction, build a carrier with a little scouting, some stand off strikes to reliably kill small ships and then fill in with the usual cap assets

glad aurora
#

also, the current flavor of moorline is r2cuda, which has 96 fighters

you are never, ever, ever going to win a fighter fight against r2cuda

wet root
#

The fact that craft don't reliably intercept incoming missiles is really the nail in their coffin, you can't leave them on escort for a bomber wing or an allied ship and expect them to do anything without babysitting

glad aurora
#

thus ANS fighters are even more larp

mint sinew
supple sonnetBOT
#

ratnotes

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) If you do want to build your own carrier rather than steal an existing build I suggest starting with…

mint sinew
wet root
#

There's few things more demoralizing than watching a wing of craft just decide to entirely ignore an inbound salvo

wet root
warm gulch
wet root
#

I don't find it an issue in general, but craft in particular have a lot of cases where the controls/AI simply doesn't work properly

warm gulch
#

i feel thats kind of a big issue in of itself though: "fight the enemy, not the UI" and all that

wet root
#

Yep

#

Unfortunately there's a very vocal contingent in the Nebcord that would prefer to play Osu, so it's unlikely to change

warm gulch
#

lame

#

i'm really just betting on the campaign at this point, i think

#

outside of that i've been excited for and burnt by a lot of decisions thus far in regards to this game

wet root
#

I'm definitely looking forward to the first act of the campaign

#

Campaign editor as well has a lot of nifty potential

supple sonnetBOT
#

we’ll say this. The amount of times we’ve had to pixel hunt for an enemy ship that is sitting in the middle of a cloud of chaff, decoys, and missiles is unreasonably high

Reconus(she/he/they) ↩️

[Reply to:](#1164000873031151637 message) i feel thats kind of a big issue in of itself though: "fight the enemy, not the UI" and all that

#

Because we have to find the “enemy” track and not the “random bullshit” track

warm gulch
#

i feel like thats fine to a degree (especially since information warfare is an element of this game) but when you give something a command it should honestly perform the command; if something has a role, it should probably perform fine in that role

#

which is more what i mean

#

i dunno. maybe i'm just getting more and more jaded the more and more i hear about the state of nebulous

glad aurora
#

things would probably be better if lys was allowed to work on the relevant parts of the game, but no

#

the singleplayer campaign review bombers don't quite allow for that

warm gulch
#

it definitely feels like a "damned if you do, damned if you don't" no matter how you slice it on any topic, yeah

edgy dove
#

PTB is a drastic improvement but games on it almost never happen

glad aurora
#

bombers are more or less nonfunctional vs. skilled players on PTB, which is an improvement since they already kind of were but now you're not under any illusions otherwise

supple sonnetBOT
#

Huh. They kind of give us a hard time.
What's the secret to dealing with them?

mint sinew
#

In PTB specifically it's mainly the increased vulnerability which means you have more and better defensive tools

#

On live it's more about bringing enough well tuned SDM2s or even larger specialist anti-bomber missiles

supple sonnetBOT
#

Hmmm.
...so what you're saying is: even more mount pressure? :P

mint sinew
#

Pretty much

#

Hence the planned changes to diversify options

#

At least for ANS it's not too bad as most frontline fleets want a VLS 2 anyway

glad aurora
#

AN gets a bit farmed for free without a VLS-3 unless they have a jam escort or get lucky with a killjoy but that's only if the sturgeons launch, so there you go

#

(now that SDM-2s no longer can fire out of VLS)

glad aurora
#

if you can softkill properly bombers cannot hurt you until you run out of softkill tools

#

at which point you die immediately but unlike yub carriers can't just keep volleying you forever to drain softkill

#

also SDMs, ~30 SDMs at ~150-210pts makes you immune to carriers

#

(only for OSP post-PTB)

supple sonnetBOT
#

...we need to get better at softkill, honestly.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) if you can softkill properly bombers cannot hurt you until you run out of softkill tools

#

We try, and can usually pull off the sequence relatively well, but sometimes stuff still gets through. Not sure what we're doing wrong most of the time.

glad aurora
#

sometimes you're not

#

it just Happens

#

kj didn't pull hard enough, couple seconds too late for validator memory, got unlucky with the jammed-out wobble

#

chaff geometry

#

but "a couple leakers" is not "a 3k fleet" of value

supple sonnetBOT
#

staggers into the channel, slumping against a wall
...shoutout to a team bringing a container liner, 80 shuttle decoys, naming their actual container missiles "Decoy Container: Clipper", and twenty-six ruttles.
Worst match of my life.

#

Oh, also, add in two plasma liners, liner decoys, and fake Liner decoys.
So. Many. Decoys.

noble zodiac
#

oh thats FUCKED UP and EVIL

#

also a certified OSP moment

#

but fucked up

#

and evil

glad aurora
#

yeeeeeep

supple sonnetBOT
#

We actually did almost 30k damage that match with TF Hemlock, which is... more than we could say for the rest of our team.

#

...it was rough for all of us.

supple sonnetBOT
#

Flame was on that team.

#

We exported the battle report, if anyone wants it.

edgy dove
#

Oh nevermind then, there's a few I know that've done that before

supple sonnetBOT
#

:ryuhug:

Sierra (she/her) | Wyvern Silver Dragon (Dawn Subsystem) ↩️

[Reply to:](#1164000873031151637 message) staggers into the channel, slumping against a wall
...shoutout to a team bringing a container line…

supple sonnetBOT
#

Andddddd we can die a happy Wyvern. AliceHehe

mint sinew
#

You didn't even die

#

Nice flying

supple sonnetBOT
#

Yep! Good call on the risky push up the rock. We ambushed that missile blob, jammed out all their missiles, and brought the pain.

mint sinew
#

winning the S2 spam trade was so helpful, otherwise that would have been very painful to pick apart

#

taking 2 high micro fights on opposite sides did make me blunder my LN into what I thought were just gun ships, but it worked out for the best

#

Didn't stop to count the barrels and realise it was only a mk66 with no mk68 on the ax

supple sonnetBOT
#

Yeahhhh!!
Ours got right through; theirs hit rock PD. :P

Lord Fluffy (he) ↩️

[Reply to:](#1164000873031151637 message) winning the S2 spam trade was so helpful, otherwise that would have been very painful to pick apart

#

Unsure how that happened, honestly; they were a mix of SAH, HoJ, and ACT. Our radar jammers were obviously jamming out the ACT, but the HoJ should've gone right for us.

#

And yet we witnessed most of their spam hit the rocks as we dove.

#

...compared to Hemlock and the complicated dance that is backline cruise missile spam, it's almost disgusting how easy S2cello is. Setup a volley as decoy, jammer, rest full payload, fire one or more based on ship size, watch them punch right through PD and obliterate hostile. Repeat.

#

(Disgusting in a /pos way. We feel so evil when we ambush people and blast them with missiles.)

mint sinew
#

Yeah, it's a bit like that sometimes

supple sonnetBOT
#

nicely done Darlings!

#

...but I do admit, it is immensely satisfying plotting a good cruise salvo and absolutely dunking on someone's poor Marauder or tug or whatever else with hybrids. I feel like we're still playing it badly, but we're slowly figuring out what to sling at what targets and how to plot salvoes well.

#

yawn
Thanks sweethearts. :)

47864 | experimental cryptid ↩️

[Reply to:](#1164000873031151637 message) nicely done Darlings!

#

For now, I'm gonna go to bed so I can play more Neb in the morning. :P

#

The road to silver is paved with getting curbstomped and beaten up until we get good. AliceHehe

#

-# good idea!

mint sinew
#

Late blue is the best time to figure out cruise imo. You know the game well enough to make it work, but stragers don't have expectations on your performance

supple sonnetBOT
#

GAHHHHH-
Perfectly softkilled a container volley as a Solomon; it was CMD/ARAD so we shut off our radar, comms jammed, reversed course, and they all missed. Three whole container volleys softkilled, zero hits taken.
Then a second set of three caught us off guard, we didn't CMD jam in time, it hit us and knocked out the CIC, and then the other two container salvoes caused a magazine cookoff and finished the job.
God that was simultaneously so awesome at first and then so disheartening when we missed one click and died.

glad aurora
#

yep, that's containers

#

they're getting nerfed on ptb don't worry

supple sonnetBOT
#

nod
Honestly I'm more upset at the fact we died ten minutes into a match and have to wait ages to get another ANS game in than the fact containers deal so much damage. :P

#

Their damage is getting... halved in PTB, right?

wet root
#

Yep

noble zodiac
#

i fogor how

glad aurora
#

see one message above yours

junior heron
#

1/2 damage

edgy dove
#

Sounds like CLN, 1 fuck up and you're gone

noble zodiac
#

ohhh right

supple sonnetBOT
#

Accidentally ambushed a Solomon with a beam backpack with an S2cello. Thought we were hunting backline.
...oooooooopps.

#

...we did hit it!
But we were already hurt from a few stray missiles earlier and we didn't knock out the beam before it knocked out us. :P

late cedar
#

"You thought it was a fragile backline. But it was me, the morbidly obese backline. Solomon!"

supple sonnetBOT
#

...I fucking hate beamstones.

junior heron
#

Yeah, getting them to the ambush position only to overshoot the aimpoint is really annoying.

#

They can be pretty brutal when they're hidden effectively.

supple sonnetBOT
#

Tom you are a very nice person but I am going to blow you up with 500 ocellokillers. /lighthearted

#

It's just- last several matches on OSP have been "getting to position, doing fine- beam DD appears from left field, knocks out drives or CIC and leaves us dead in the water, we're dead before we get control back.

glad aurora
#

yeah this is because pubs have no idea what vision or screening is

#

travel exclusively with other frontline to meatshield your fragile s2cello

supple sonnetBOT
#

This match we spent a good chunk of it hunting said beams. We turned around to try to support our team- and then four of them pop out from behind rocks in sequence and beam us to near-death.

glad aurora
#

oh. Very bad idea

#

never chase beams

junior heron
#

Tumbleweed?

glad aurora
#

make them chase you

supple sonnetBOT
#

This map. Don't remember the name.

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) Tumbleweed?

junior heron
#

Ah, Pillars

supple sonnetBOT
#

...right.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) make them chase you

glad aurora
#

oh

yeah I can tell what happened here immediately just looking at the tacmap

#

your team had no vision or cap assets E side so the TF Ash E-side poke went through uncontested and you had no warning or support

edgy dove
#

Beam :)

glad aurora
#

average pub moment

junior heron
#

Pillars is a really small map, and there's some very specific spots where Beamstones can be really effective.

glad aurora
#

presumably the cappers on E died to yub or CV early?

junior heron
#

It was also basically the only 4 player map for a while, so it's really mapped out.

#

(Nyx's was also 4 player, and PNET played it a lot, but it's a big empty map that made 4p hard.)

glad aurora
#

pillars is a chess match and also one of the "stare at A all game" matches

#

if your team fucks up A you kind of already lost

junior heron
#

Caltrop was 3v3, and nobody is brave enough to play Canyon.

supple sonnetBOT
#

We had... some.
...but then the tug that was spotting for us chased a beam, died, and then we had no vision E side.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) your team had no vision or cap assets E side so the TF Ash E-side poke went through uncontested and …

#

...I genuinely do not know what they were thinking.
We saw it wayyy above a rock and were like "ooh, if we pop up a little we can snipe it- why did we lose track? Why is that tug over there getting beamed?"

glad aurora
#

I don't even see a tug on this unless you're talking about the one on the complete other side of the map

supple sonnetBOT
#

There were...
checking battle report
Eight.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) I don't even see a tug on this unless you're talking about the one on the complete other side of the…

#

You just can't see them because, again, no sensors or cap assets and our team being... mostly dead.

glad aurora
#

I mistyped, meant tug

#

and yeah, that's an Ashlike and then a 4bdd cap fleet

supple sonnetBOT
#

Oh, yeah. Far right, the tug with the... report worthy name.