#Nebulous: Fleet Command

1 messages · Page 31 of 1

topaz jolt
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That's very okay!

sharp crow
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no worries

runic torrent
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@sharp crow messaged my girlfriend and she had to kick me lying in bed

topaz jolt
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Thank you for opening the boat channels!

runic torrent
sharp crow
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I knew that would work

runic torrent
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When I'm on my phone notifications are hard

runic torrent
wary flame
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Proxy warfare against birds

topaz jolt
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Hopefully she gets to give you some 💅 panic too.

sharp crow
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misc will you be joining us today

wet root
topaz jolt
oak shell
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It's the OSP mini container ship! It's real!

junior heron
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@rigid bison you here?

topaz jolt
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Hopefully everyone had fun playing silly spaceships today.

oak shell
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I did!

mint sinew
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Boats sure boated! Apparently I need to hedge my ANS fleets against "oops all Ocello" again

olive blade
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its definitely popular

quiet quiver
# topaz jolt

Looking at it again, it does look like it's about to tug a barge

wicked mirage
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Anyone wanna play a game?

oak shell
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I could

junior heron
runic torrent
misty storm
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how did you get this to show up

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is that a tug attached to a third of a cln?

topaz jolt
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I just screenshoted it as one of the people during boat night was streaming. So I put the image here so more could see.

wet root
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Tom was trying to edit a CLN's sections

junior heron
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trying to modify a CLN, it wouldn't load, then when I cancelled I had this.

junior heron
glad aurora
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Damn, they really Dawi-coded Constantine hard

wet root
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Arke is much scrunglier than I would have guessed for the ANS admiral

wet root
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You're so right

torpid osprey
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Thats a catman not just a catboy

wet root
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Meanwhile Constantine is basically a Saint Bernard

warm gulch
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thats a catman

wary flame
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Constantine was a surprise to me but he's channeling that 1910s Tirpitz/Von Spee energy rather than modern naval officer

noble zodiac
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cat-x-dog constantine winchester Old Man Yaoi

wet root
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It needs to happen

olive blade
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its the eyes too

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he has cat eyes

sharp crow
quiet quiver
glad aurora
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added 15 modifiable stats to all spaceframes

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she WHAT

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I said "swappable engines" back in testing, this is going to be wild

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Bit sad there's a beam buff but no aurora buff after the BSHRT bugfix some months back.

wet root
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Rebalanced Claymore and Sturgeon fuel consumption rates to reduce massing potential.
Interesting, I assume this means increasing the loiter cost without increasing HBURN?

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Glad to see fuel and range limits becoming more significant, it was kind of weird how much putting fuel tanks on fighters just meant they had infinite range and staying power

glad aurora
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part of the problem used to be that if they didn't have infinite range and staying power they didn't do anything, but that was also a relic of why would you bring fighters era that swiftly flipped the other way when hellbombing and S1 spam was pushed to the fore and bombers could be omnisoftkilled

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this might as well be carriers 2.0 though, I think this breaks quite literally every design current and adds a huge amount of extra optimization

mint sinew
glad aurora
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I don't know yet! I haven't checked the game because I'm in the dinner mines.

wary flame
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you know I assumed that was going to be "more stats for devs to change" but if I have fifteen sliders to optimise my S2 cudas I'm 100% down with that

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S2 cudas may however be extremely sad due to the fuel changes

mint sinew
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Looks like more back end stats open to tinkering and more static modules that adjust them

junior heron
wet root
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Oooh

junior heron
mint sinew
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Fighters walling BF S1s certainly seems like a powerful breakpoint

wet root
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That's the one I was noticing, as well as S1 ELF

mint sinew
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Pushing those breakpoints up certainly hurts the cost efficiency of ACMs

wet root
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I think Ablative Foam might just be better though? 4 points for +80% hp is pretty good vs 8 points for +100% hp vs certain specific threats

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I'm not sure if there's anything that kills an Ablative Foam Tanto that doesn't kill a Ceramic Tiling one as well

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I don't know how 2 component mass compares to -25% turn rate though

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Does loadout mass actually impact craft performance? I'm not seeing it listed as changing any stats in the Craft Stats

junior heron
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do you have a loadout selected?

wet root
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Oh, you get a "Maneuvering Penalty" if it's above a certain threshold - not sure specifically what

junior heron
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I thought it was 20

wet root
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Yep, looks like it is

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1% penalty for every 0.2 mass above 20

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So Foam is a situational 10% penalty

quiet quiver
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Yeah Ceramic Tiling changing kill breakpoints is valuable, but mostly around one-shot stuff (eg. S1 BF 4) and taking more HP also avoids one-shots by changing the damage breakpoints instead

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Tanto can have +100% health against some stuff for 8 pts, or it can have +80% health against everything for 4 pts

wet root
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The removal of the wing fuel tanks is pretty significant for Tantos, brings them down from 4 missiles + Illums/jammers to 2 missiles

quiet quiver
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Yeah I'm grumpy about that, the disparity between that and Cuda (lose 2 missiles to bring fuel, can have those slots back in other loadouts) was the biggest objection to Darg's proposal and none of the options to address it were picked

wet root
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I honestly quite like the tradeoff between duration and capacity that it brings, but it should definitely be more equitable between the factions

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Unrelated, but what is "Stopped Hit DR"? I'm wondering if it's supposed to be the multiplier for hits that don't pen the armor, and the percentage sign is a trick

junior heron
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I assume it is

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though if this update somehow made missiles always hit for 99.5% of damage at minimum I will laugh

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It's a fine tradeoff if they bring the Small Workshop back to +300% max repair

wet root
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Also, do we know what the normal launch angle for craft missiles is? Hard to tell how significant Helmet-Mounted Display is without that info

quiet quiver
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I think that's a unit error

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Went and reported Stopped Hit DR as a bug

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(I've reported so many UI/tooltip errors in carrier testing)

wet root
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Here's another:

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it's integrity

quiet quiver
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Ugh, typos in copy/strings

wet root
sharp crow
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Fixed Tanto 15mm coilgun PIP priority conflict with wing guns.

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I'm hoping this means that coil + 35mm will be viable instead

wet root
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Hopefully!

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I think it's just Compartment 2 is now full-size, so it can more easily get clipped?

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Wait, no, there didn't used to be two compartments in the bridge

sharp crow
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changes look really good. but I'm not gonna have time to remake my carrier before tomorrow lol

wet root
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Right, Compartment 2 used to have two small compartments, and the bridge had one big one

wet root
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Better picture of the new Tug layout

junior heron
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ah, literally exactly what I was thinking about reading some comments on the tug

quiet quiver
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On the flip side, this now puts the small DC restore in a very safe spot

wet root
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I expect losing the bridge CIC will make their TTK a lot more consistent

quiet quiver
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That's the point, ye

wet root
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Curious whether the most reliable center stack will end up being Aux/CIC/Rmag or CIC/Rmag/CIC

wary flame
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yeah the tugs are sad now

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can't bulk mag in the tower for torptugs

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probably deserved

wet root
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Bombers being able to tank two S2s instead of 1 (with Ablative Foam or Braced Frame) feels significant, Sarissa stocks are on the rise

glad aurora
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ablative foam is going on every single one of my bombers yesterday

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you can't make a breadstick any bigger and if you need two breadsticks to kill a bomber they're now basically useless instead of a perfect death wall

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... static sockets do cost points, right?

wet root
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Yep

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4 points for Foam, 2 points for Braced

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I suspect Braced Frame will be the choice for bombers, since it hits the same S2 breakpoints

glad aurora
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Damn, probably can't just Shadow Wizard Money Gang 2: Return of the Wizards then, 2pts/bomber is a lot

wet root
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Well, maybe worth the extra price for Foam on OSP, since ANS has RPF to finish off those last 20 points

glad aurora
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yeah, on OSP I was thinking foam to allow R3 sturgeons to dive triple vaux

wet root
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But for Claymores I'm not sure there's many cases where the difference between 155 and 175 hp is actually relevant

glad aurora
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100flak

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sure, heavily nerfed from what it was, but

wet root
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Yeah, maybe

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I don't use bombers enough to have a good measure of 100flak's effectiveness against them

wary flame
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I'm looking at the dirt cheap fighters with offbore SAH S1s

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you just swarm in there and dump everything and hope someone is looking at your target

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no idea if that works but it sounds funny

quiet quiver
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Someone was also brainstorming stealth SDM-2 bombers just firing ACMs from out of the black

glad aurora
glad aurora
wet root
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Firing angle has been one of the main limitations of them really wiping up furballs

quiet quiver
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Goes from 30 deg to 120 deg

wary flame
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yeah, mix SAH and Wake, bring tons of them

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I like that in a big wing

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especially if people are speccing to kill expensive tanky planes

quiet quiver
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All craft have a base angle of 30 deg and Halberd, Tanto, Pike, and Cuda can get +300% from helmet

wet root
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Ah, excellent, I'd been wondering about the base angle

wet root
topaz jolt
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Oh gosh. That overheat damage chance change for the beam turret is HUGE!

junior heron
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fighter craft still get 1-shot by the stock sdm-2 is still a little saddening :(
I really want to be able to pull them back and repair the few I have, but way too often I just lose them instantly

wary flame
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try the stealth coating on the tantos, it's brutal

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you still get oneshot sometimes but on average it takes like 3-4 to get a proper fusing

junior heron
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oh really?

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sounds nice
though I'm mostly thinking in terms of the 2 I keep on my beam battleship, so even the sometimes is enough to make me sad

topaz jolt
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Is there going to be silly spaceship noises in a little bit today?

junior heron
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sure hope so

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I want to lose with my way-too-expensive fighters

wet root
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I'm guessing we'll be doing Mainulous, but I should be around

junior heron
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noooo ;_;

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fair though

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I guess

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maybe

wet root
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Not a lot of time for people to adjust fleets, and they really need adjusting for this test branch

junior heron
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yeah

topaz jolt
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So we are playing main branch today then?

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Okiee. I'll patch back..

sharp crow
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I mean if people have testulous carriers they really want to play, we could do testing

wet root
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I started a server on test as well as main

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So if we have enough fleets for Testulous we could try it

topaz jolt
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Okiee!
Also isn't silly little spaceships only 10 minutes away from now?

wet root
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Yep

sharp crow
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correct

topaz jolt
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Thank you Winged for opening the boat night rooms so early!

junior heron
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168 hours early even

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it also might have been Tech

topaz jolt
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||They've been open since last week. But I still want to be thankful.||

junior heron
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ah, it was Winged

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well, since they're open early

oak shell
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I'll be a few minutes late

junior heron
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<@&942093958551588904> boat night! would we like to play on 🇲 Main or 🇹 Test?

wicked mirage
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Probably won't be more than an hour

topaz jolt
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Enjoy the D&D!

olive blade
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oh test branch hmm

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I'm around for next game

junior heron
topaz jolt
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Little boop for the Pyrope.

wicked mirage
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It's almost over though

topaz jolt
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Combat go brrr.

junior heron
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ah, so beyond that hour estimate

wicked mirage
junior heron
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all good!

topaz jolt
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No need to be sorry for doing D&D Pyrope.

junior heron
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neb has rolled an ominous and fitting name for a torpvette

glad aurora
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now put in torpvettes 1-8

wicked mirage
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Argh I just got back xD

wet root
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@wary flame what radar/jamming loadout do you have on your Greedfords btw? I was unpleasantly surprised by their ability to maintain a lock through 4 Blankets

wary flame
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standard bullseye, but they have one floodlight and one blanket between the two of them

wet root
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Also I could only keep lock on one of them, does one have a bigger radar sig?

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Oh, the Floodlight would do it

wary flame
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they can lock a surprisingly large percentage of OSP frontline fleets out of hitting them beyond 120mm range

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unfortunately they cannot do very much about spearfish

wet root
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Not after the Tantos got eaten by Cudas at least

wary flame
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oh is that what happened to them

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I completely lost track

wet root
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I think so? There was that big furball around the Axfords

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I think our duel was outside Sarissa range

wary flame
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sarissas plinked one or two of Tom's tantos but I think mine were off doing something else at the time

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I think cap jman at least definitely wants to continue arming everything for strike and ignoring enemy air, because I really didn't get much done without strike cudas

topaz jolt
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Thank you for people playing the one or both games earlier!

olive blade
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I think you kinda do need to at least contest the air sometimes

wicked mirage
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So, what kinds of builds are people doing for Craft these days on Testulous?

wicked mirage
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Random name generator...

topaz jolt
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That's just interstellar winds.

junior heron
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Idle though: I wonder how difficult it is to extract the models from the treasure planet RTS...

quiet quiver
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Both avionics and engine modules see use in dogfight fighter builds, stealth BVR craft from AN (esp solo Levy or backpacks), CMD s2 Cuda strike…

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+.5mm skin OTOH doesn’t give enough value to any craft compared to +40 hp for half the price

wicked mirage
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I could see it having a better use in Bombers maybe.

wary flame
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stealth coating claymores are pretty lethal, I will say

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they can almost reach torpedo launch range before they come up on Bridgemaster

quiet quiver
glad aurora
quiet quiver
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Oh and grazers

wicked mirage
wary flame
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I need to redo my Jman, I tried including air-to-air loadouts and it really cuts the amount of striking you can do

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I may try eight torp sturgeons + 8 strike cudas

wicked mirage
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Fun ^^

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I still need to make a Moorline Carrier.

junior heron
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noooo the boat nights

mint sinew
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Boat nights are now renamed to "plane nights" until further notice

sharp crow
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how many folks do we think we're getting today

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because I'm kinda sleepy

junior heron
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I'm here

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I could start early-ish, in a netrunner game right now

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okay I have been shot in the face

sharp crow
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I mean I'll be there at the appointed time

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but also I won't wait long if we don't have the people today

quiet quiver
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I’m on vacation

junior heron
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oh, enjoy!

oak shell
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I can be there

quiet quiver
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I was unable to convince my brother to play in my stead

sharp crow
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alas

topaz jolt
oak shell
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@runic torrent with Tech out for today, can you open the boat night channels, please?

junior heron
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<@&942093958551588904> boat night!

wicked mirage
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Boat!

topaz jolt
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BOAT!

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Thank you for opening the channels Winged!

topaz jolt
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I think it's boat night tonight?

wicked mirage
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yar

sharp crow
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that it is

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I have to skip today unfortunately, have to be up rather early tomorrow

sharp crow
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patchy

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FBU rocket...

glad aurora
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missile decoy launcher
6-S2 bay
is this the rumored "S2 claymores aren't throwing" pick (by standards of softkillable weapons)?

6 neatly separates into CMD/WAKE + CMD/SAH + CMD/ACT

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also goodbye to all anti-skiff and anti-spyglass missiles if the enemy's paying attention, I guess

junior heron
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hmm, I think the point cost changes make calling for PTB a bit of an ask

junior heron
wary flame
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wow, that's a kicking for OSP

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possibly time for very expensive jman + scout tugs + infinite shuttle works

tulip vault
# sharp crow

Man… still not a fan of ANS getting all the cool craft tools when OSP is in theory the carrier faction

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Nor am I fan of LNs getting a point increase??? Evil

junior heron
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weren't they 350 originally?

tulip vault
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Are they not 300 on main

sharp crow
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they are now

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but they were made cheaper at some point

wary flame
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they were made cheaper in carrier testing to adjust for the fact they needed a ton more PD to not fall over

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now ANS has rockets

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this will be Interesting

noble zodiac
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well "rockets"

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its still an FBU afaik

noble zodiac
tulip vault
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The FBUs fine

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I more mean the stealth coating and ?craft-based decoy launcher?

glad aurora
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OSP will remain the carrier faction in high-level play for so long as the R3 exists and AN has no comparable munition, at minimum

tulip vault
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I just want to put plasma on craft lys

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Please

wary flame
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I am interested to see if the decoy launcher + 6 S2s lets me easily murder any and all cappers with a cap defence levy launching wings of precisely one bomber

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it definitely has the warhead weight

sharp crow
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the decoy launcher is definitely a wild addition

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stealth coating is a cool appropriate ANS special module but mostly I do wish OSP also got something faction unique there

tulip vault
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That’s my thing, is that regardless of strength, the OSP doesn’t feel like they get cool things in equal measure to the ANS

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Maybe that’s making up for the initial gulf of how cool plasma is

glad aurora
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more that effective =! cool when it comes to carriers

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I genuinely can't think of an effective and optimal tactic for craft that felt "cool" other than when Misc invented S1+S2 pairing, and that's been no longer optimal since just after release when SAHS1 became a thing

sharp crow
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well we're talking about the planes themselves rather than the tactics of them

glad aurora
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ha, fair enough.

sharp crow
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ANS over time has gotten wingman AI, stealth coating, now the decoy launcher

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it's a shame OSP hasn't got anything unique in the same vein

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there is only one solution: we must put a grazer on a sturgeon

rigid bison
sharp crow
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the thing about plasma bombs is that I don't know what they do when you could also just fire a rocket

tulip vault
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There’s long been speculation of the plasma standoff thing but I doubt it’ll come about

junior heron
sharp crow
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Disabled craft self defense behavior against S2 missiles which usually resulted in flying into the prox trigger.

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also rather curious what this means

junior heron
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and is that just sgm-2, or anything "size 2"

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anyway, high-coherency chaff detonating prox fuse makes me happy if that means what I think it means

oak shell
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Seems likely

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What's the latest tech in craft-mounted size 1 SDMs?

oak shell
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Hm
Ill advised idea: give the OSP an option to mount refueling booms on their skiffs

bitter furnace
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Nonetheless yeah it would be nice to have at least one unique fixed component for OSP somewhere

wary flame
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the thing I am most wary on actually isn't craft design, because I basically never dogfight so that can be other people's problem

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I am a bit worried that, while the meat tug nerf was deserved, we are steadily racing to the bottom on capper design

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craft kill anything expensive, so use gun corvs, which lose to gun tugs, so nerf gun tugs

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craft still kill anything expensive, so do we just kind of shuffle around on the schelling point of "cheap beef" for a while?

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also as someone who has been too busy to track the meta lately - did submunition containers ever get their absurd costs changed? they got collateral damaged by craft munition changes pretty badly

noble zodiac
junior heron
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barragruda

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and plurgeon

noble zodiac
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yeah

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barra gru da

topaz jolt
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Which ship is the Tug?

junior heron
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draugr

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second-smallest OSP ship

topaz jolt
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I don't think I've ever used that ship.

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The C65. Is that the big 450 guns?

junior heron
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yes

topaz jolt
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Gosh. My OSP fleet just got 65 points cheaper.

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I'm sooo HAPPY!

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My Intel Monitor alone got 50 points cheaper.

topaz jolt
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Wait. The Ocello can't use the C65?

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Is that the triple 450 gun?

sharp crow
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it's the casemate

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so yeah the ocello can't use it. it's using the ANS guns

topaz jolt
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That makes the triple 450 gun cheaper than the double 450 gun??!

noble zodiac
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...????

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the one that got cheaper is the casemate

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the casemate

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the one that goes in bulkers

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not either of the turrets

topaz jolt
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I'm actually so confused.

noble zodiac
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the turrets are still the same price

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(they're the Mk66 and the Mk68)

topaz jolt
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Oh wrong weapons.

noble zodiac
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nothing is happening to the turrets

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that ANS uses

topaz jolt
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Sorry. I thought it was a different weapon. I'm not super knowledgeable about Nebulous. I also forget things that I'm told too.

sharp crow
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I assume it's meant to help 450 liners offset the 50 point increase for liners in general

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still going up 30 points net though

quiet quiver
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Yeah

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+40 compared to pre-carriers

sharp crow
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rough patch for OSP

wet root
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Oh FFS

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I am so exceptionally irked they added EMCON to craft

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More micro tax! Yippee! That's definitely not what I play Nebulous to avoid!

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At least being able to designate targets with illums is a nice fix

quiet quiver
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My gut is that people are just gonna use it to make stealth coating craft stealthier because even nose radar craft get the full -25%

glad aurora
# wet root I am so exceptionally irked they added EMCON to craft

I'm genuinely quite surprised and am strongly against it now that we've been balancing for a rather long time with the assumption that anti-(sensor craft) missiles actually function without falling prey to the same basic "lmao you brought an actual seeker setup to a game? Sucks to be you" checklist

warm gulch
# sharp crow it's a shame OSP hasn't got anything unique in the same vein

i do still think to this day OSP was kind of shot from the start for being drafted up as the "hand-me-down" faction which severely limits what can be done with them

as pointed, i don't think its so much as lacking "cool" stuff (because to be frank broadsides and rocket launchers and gun-run bombers are fucking awesome, that alone has me on board) but rather everything the OSP is equippe with has to be below parity by virtue of their in-setting supply and procurement. even with the Carrier Update and the devs seeming to go "yeah, it should be the OPS that is the carrier faction" their craft represent qualitatively worse designs, poorer training, etc etc

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would it be cool to have something unique or even remotely flashy? sure, but the writing, spirit, and fantasy of the faction is "everything the ANS has already thrown out or replaced bolted to anything that can hold it" and that is going to be forever be a fetter around its ankle, i feel

quiet quiver
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The decoy launchers are almost definitely not making it to live I feel

oak shell
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I guess I'd better try them out today, then

junior heron
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on my way home from a friends, should be there for game 1 hopefully

wet root
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I probably won't make it today, but I'll get a new test branch server spinning up

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(The one I launched last night is out of date :P )

dark dawn
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Same partially with the playerbase

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I was honestly hoping that carriers would be where they get the fancy stuff, the OSP have a huge industry and no procurement bloat by virtue of not having any procurement
They can just yell at a company to make something top-shelf and implement it instead of going through a whole Pentagon Wars thing

oak shell
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Thanks, Lark

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@quiet quiver would you open the boat night channels, please?

dark dawn
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But warships take years to put together hence the old stuff and converted freighters, but aircraft are comparatively easier to build by virtue of, you know, meters cubed

quiet quiver
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Channels open

junior heron
topaz jolt
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I just woke up from a little nap. So my computer is a little slow to start.

junior heron
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last call for game 1, any latecomers?

olive blade
dark dawn
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I'm glad we agree(?)

olive blade
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though I think its more the playerbase

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and a big factor is just OSP is weirder and less intuitive and less like comfy to play

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I think kinda osp needs toys until the osp slots in pubs fill up as fast as ans personally

wet root
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Unfortunately there's a very vocal section of the playerbase that are vehemently opposed to automating any of that sort of thing

dark dawn
olive blade
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yeah I mean its the fun slot

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thats why you feel that way rather than being sad someone has nabbed caps or liners or something

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the best osp fleets feel a bit dull

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they need some jazz

oak shell
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My go do OSP fleet is x3 450 liners, and that's fun to me

junior heron
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I didn't play it today on account of only playing 9k, but I want to play more MDs. specifically, comboing them with some light bombs for after they've redded a target

oak shell
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ooh, interesting

junior heron
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MD is also the OSP weapon with the most fun noise, comparable to the beam

oak shell
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Would you be flying the bomb cudas off the back of the MD liner?

junior heron
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yeah

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or JMAN + MD liner

mint sinew
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You have to pay your "these ships make your team functional" tax, but that's true of the best fleets period

dark dawn
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I've actually never made a frontline OSP fleet, what do they look like?

mint sinew
#

My go to recipe is a pair of broadside bulkers, a few shuttles to pressure cap points/provide offset tracks. You then have a few hundred points left to solve your sensor on missile defence problems (bloodhound tug, craft backpack, pd ships, etc.)

#

Other popular fleets include:

  • 4-5 monitors
  • 3 marauders
  • 2 Ocellos
olive blade
#

I mean I enjoy playing some frontline too but like objectively speaking

#

when I play pubs my team is usually low on frontline or caps

dark dawn
#

Okay caps are always going to be a problem

olive blade
#

yeah and I get that, not everyone has micro but like, often you get 3 people that want to be cv and nobody that wants to be bulkers or such

dark dawn
#

I do remember trying out revolver bulkers and they were fun but rather stressful

olive blade
#

not to mention the weird gimmic fleets but thats always a pub thing I guess

dark dawn
#

The Good Idea Fairy is an ever-present threat, yes

olive blade
#

when someone arrives with the worlds worst S2 ocellos or something

glad aurora
# wet root Unfortunately there's a very vocal section of the playerbase that are vehemently...

If you do automate the Standard Softkill Checklist, either the automation gets you killed because it does it wrong (gap between human decision-making and AI decision tree), and thus it might as well not have been automated in the first place, or it makes missiles irrelevant since properly executed softkill is functionally perfect in Nebulous. It's another outgrowth of a bottom-level structural issue.

oak shell
#

What would be the fix? Make softkill a % chance rather than a QTE, maybe?

wet root
#

I mean, "missiles are only relevant if your opposition misplays" means that missiles should be buffed or softkill nerfed, not that you should make it a pain to play well

wet root
dark dawn
#

So I've heard

olive blade
#

I think revolvers are pretty doable if you don't have too much else

#

but one revolver and caps sounds like a nightmare

wet root
#

They're just annoying to play in a way that ANS stuff isn't, IMO

glad aurora
olive blade
#

yeah its a deep problem

dark dawn
#

Unfortunately reality is not consistent

wet root
#

There are a lot of knobs to play with though, such as mount requirements and cost

olive blade
#

I mean you can do some things where just doing all the softkill at once doesn't work so good

#

you have to guess

dark dawn
#

Or bring intel

olive blade
#

yeah

#

and ID the missiles, but then it can be a mixed swarm

#

but if you are forcing mixed swarms and half only gets through

#

half gets decoyed

#

then thats a win to the system

glad aurora
#

That's essentially the principle behind ARAD/ACT spam, which is why that's one of the Good Missiles, but unfortunately there are still ways to get around that - they're just more fiddly and micro-intensive or take up some amount of mount pressure, which is what makes it a Good Missile

dark dawn
#

Wouldn't that just die to active decoy?

#

Wait those are S2 now

wet root
glad aurora
#

Yeah, by "good missile" I mean "for ANS," since on OSP you have the R3

#

whether container-delivered or plane-delivered

olive blade
#

in theory osp should be able to use actual seekers too

#

like its jsut a bad gamestate if you can't

glad aurora
#

Oh yeah, that's why containers have three seeker slots

olive blade
#

R3 carries the balance but its still like, yeah

glad aurora
#

IIRC it's a lot of ACT/WAKE/HOJ + ACT/WAKE/decoy? been awhile.

wet root
#

Hey, OSP can also use SAH, the missile whose reliability is directly micro-based -_-

dark dawn
#

Man
I remember thinking that THERM validators would make OSP actually capable of missile warfare

glad aurora
#

Well, Yes But Also No

wet root
#

Doesn't it cost the same as EO validator?

dark dawn
#

OSP doesn't get those

wet root
#

Except OSP doesn't have hybrids

glad aurora
#

keep in mind I'm just talking about high-level play here, if you walk into pubs with ACT/[THERM] crates you have a reasonably high probability to just delete whatever AN is running

dark dawn
#

OSP did have EO seekers once, they made containers actually able to kill something

wet root
#

Yeah, my point is it's a less-reliable version of a validator that's already rare to see, on a faction with missiles that can't take advantage of it as well

#

Though tbf container discounts make that somewhat of an invalid comparison

glad aurora
#

Walking the softkill checklist is, realistically, one of the biggest separators between skill levels in Neb

wet root
#

Yeah, and it's such a dull skill check

#

Bleh.

dark dawn
#

I'm starting to see why everyone wants wire-guided missiles

wet root
#

(I also think it's pretty unhealthy for balancing missiles, since changes will have such different impacts on different players)

glad aurora
#

it's complicated.

back in the day, the proposal that was pretty much unanimously desired was for a kind of magnetic seeker that had explicitly limited and mount-restricted softkill counterplay if any

but adding a new signature would mean that Lys had to rip out and redo how she did missile signatures in the code.

#

thus, THERMval: a compromise pick

#

ultimately, if you make missiles that can't be countered except by hardkill as well, the question then becomes "how much of this do I need to penetrate any reasonable hardkill net? I then bring exactly that much and auto-win unless the enemy team drastically overinvests against a threat they're not sure they're going to face, or I'm killed before I can launch"

dark dawn
#

I'm starting to see why most games pretend naval warfare ended in 1945

glad aurora
#

and people really, really hate dying to missiles

glad aurora
dark dawn
#

Yeah, that game is 85% sensors management

glad aurora
#

Missiles are complicated and very hard to balance in an environment where guns need to also be a relevant choice!

dark dawn
#

Yeah, there's a reason guns were made obsolete

#

(Though arguably in space a gun would have no upper range limit but still)

wet root
#

It's absolutely not a trivial balance problem, but there's no reason to believe it's insurmountable

#

But it's much harder to balance when 90% of a missile's efficacy depends on how well the defending player presses the right button sequence, rather than having a consistent defense that can actually be tested and compared reliably across skill levels

glad aurora
#

Aye, it's split across the skill difference: missiles right now are good in pubs but swingy depending on your opponents, and largely nonfunctional outside of a handful of designs and archetypes against the most capable players in structured play.

#

I can see what you mean about having a baseline and how that ties into potentially automating softkill and then adjusting its efficacy, however.

wet root
#

The split also just means, you have to choose one group of players to balance for currently, which is just unhealthy for the game

quiet quiver
#

Also unfortunately one of the correct softkill responses is “do nothing and let the PD handle it”

#

eg. It’s not worth a full emcon or active decoy against a single act/[arad] S2

#

There is though one thing that’s basically always correct to do if the options are available and that’s to run the interrupt, warbler, and blackjack; but only the blackjack gets automatic behavior

junior heron
glad aurora
#

Does the blackjack automatically trigger on craft and thus have to still effectively be micro'd?

#

(still, that is, I remember it used to)

tulip vault
#

Seems pretty unequivocally better than making 90% of missiles pubstomping tools only

worthy bane
sharp crow
#

nebulous fanart in the wild

glad aurora
#

That's sick

low monolith
#

Raw

mental tusk
#

Oh yeah I guess I found the Neb group 😄

#

Haiiii x3

#

o7 Betel Recyclers Salute

mental tusk
#

Gonna run a PvE OBL game probably here soon. Will post :3

#

It’ll be in an hour and a half or so after work 😄

oak shell
#

Welcome to the boat chat

#

We have regular Nebulous games on Saturdays.

#

Next boat night is <t:1748120400:F>

#

@quiet quiver pin for this, please

quiet quiver
mental tusk
junior heron
#

yeah, though most activity is on the weekend games (and even those have been quiet recently)

mental tusk
#

ah ok, well

#

Looking to wake up a little?
Want to test your builds in-between main lobby games?
Come down to the NebFleet Fight Club to test your mettle against the computer
in a beginner-friendly setting with some mods enabled.
Come join the BlueFor!
[Custom Player Count is on, so tons of people can play BlueFor] <@&942093958551588904>

#

Team One: 1/50 Max Players

wicked mirage
#

People might be sleepy rn

sharp crow
#

I don't think we have many beginners left either unfortunately

mental tusk
#

Looking to wake up a little?
Want to test your builds in-between main lobby games?
Come down to the NebFleet Fight Club to test your mettle against the computer
in a beginner-friendly setting with some mods enabled.
Come join the BlueFor!
[Custom Player Count, OBL, Free Traders, Modded Maps]
20=Player Bluefor Team Max! Come drop in! <@&942093958551588904>

#

😄

quiet quiver
#

Wait, OBL and Free Traders?

mental tusk
#

Mhm :3

#

Whatever you want to play :3

quiet quiver
junior heron
# quiet quiver

<@&942093958551588904> newest ptb, now with 75% less claymore decoys

tulip vault
#

more micro tax 😔

#

at least if i'm understanding the notes

junior heron
#

i don't think its tax?

#

at least, not any more

dark dawn
#

It can be, that's kind of the thing

#

Though, that R-3 nerf, fragging hell

wicked mirage
#

It's deserved IMO

#

They're cheaper tho

dark dawn
#

Half the damage though

wicked mirage
#

Again, deserved, one hit should not doink a BB

#

Two maybe

#

but 1 no

quiet quiver
#

Eh, they hit like decent torps

dark dawn
#

I feel like this isn't solving the underlying issue of 'softkill is so strong we've reached the point where smart munitions are worse than unguided ones'
But it's something.

oak shell
#

Dang, I didn't get to try out the claymore decoys before the nerf

wicked mirage
#

1 Torp really really hurts a BB broadside

#

or just in general tbh

dark dawn
#

Also RIP craft radars which
Fair enough

quiet quiver
#

Stealth ARAD ACM nerf?

dark dawn
#

Technically yes, assuming those care about angle

sharp crow
#

yeah the R3 nerf is well deserved

wary flame
#

OK, back to the Green Storm

#

48 SAH S2s point blank

dark dawn
#

But also more reason to invest in SEW assets and makes having sensor superiority much more important

topaz jolt
#

I wonder if my S3H Kinetic Pen missiles will get their cost reduced ever.

olive blade
#

honestly I think if you do get like 6-8 sturgeons to like 2km on the side of a bb

#

you deserve the kill

mental tusk
#

Looking to wake up a little?
Want to test your builds in-between main lobby games?
Come down to the NebFleet Fight Club to test your mettle against the computer
in a beginner-friendly setting with some mods enabled.
Come join the BlueFor!
[OBL, Modded Maps]
3/5 Players <@&942093958551588904>

wicked mirage
#

1500 damage slaps harder than a max warhead S2

#

and 16 max warhead S2's into the side of a BB also ruins its day lol

#

and turns it into a flaming husk.

mental tusk
#

Just need one more 😄

topaz jolt
#

I should try OBL again.

mental tusk
#

I’ll run some more OBL scrims again tomorrow after work around 3:30-4 EST

oak shell
#

That's during our regular boat night times

#

Well, right before it

olive blade
#

and AMMs

#

so like maybe ~8 through

#

I'm not sure reliably breaks mag/CIC to let the bombs connect

noble zodiac
#

8 through

#

no penaids

#

what the fuck are all of you doing that you're getting through eight entire R3s against a battleship with (what sounds like) zero support

quiet quiver
#

You could bring penaids in the s2 slots but it's 12 pts per decoy set or 7 pts per SSJ, it's not cheap

olive blade
#

personally I do bring penaids and etc

#

thats just about what I estimate to get through on a perfectly clean strike against a relatively intact BB firing at ~2km on clean side appraoch

quiet quiver
#

Okay I don't see most people bringing them

noble zodiac
#

i've been lingering on this vibe i seem to get that the default is to not bring them but

#

i'm really confused about it because like if they aren't

#

how the fuck do they get anything through

quiet quiver
#

I guess the pts cut on R3s means more dosh to throw at penaids

noble zodiac
#

see like

#

i'm not contesting that people just, don't bring them, i get that same impression too

#

im just

#

confused

#

how

noble zodiac
#

i'm largely inclined to agree

quiet quiver
#

Chaotic option is seeing how long a high-speed low-warhead S3 survives with terminals, but it's gotta have a lower TTGI than the closest R3 which really restricts it

olive blade
#

because honestly

#

if I set it up perfectly cleanly

#

I think I should get a BB

#

they have many chances and options to stuff it beforehand

noble zodiac
#

but like

#

genuinely how are people hitting their R3s without penaids

#

not rhetorical

quiet quiver
#

Oh it's fine if it gets softkilled as long as the PD continues to aim for it

noble zodiac
#

how ?

olive blade
#

I dunno bad BB design or defense I guess

glad aurora
noble zodiac
#

closer
2km?

more
squadron of 8 sturgs?

glad aurora
#

the r3 is the platonic ideal of the craft munition paradigm: the closer you fly your craft and the more you shoot, the more damage you deal

#

there's really nothing else you can do to improve probability of success beyond that

noble zodiac
#

because those are my assumptions for penaids

#

like are people driving to like

#

inside defender range with their sturgs ???????

quiet quiver
#

If this torp's only job is beating the R3's speed and drawing defender fire, that means it's like 4 to 6 pts depending on if you actually put a warhead in it

#

(1 pt base, 1 pt FACT, 1 pt weave, <1 pts engine, 0-2 pts warhead)

sharp crow
#

not like they're gonna hit any craft set to evade anyway

noble zodiac
#

rrrriiiighhht

olive blade
#

firing R3 off evade is messy af

#

you get a fucked up string of launches

quiet quiver
#

I think you toggle down to juke or direct as you start launching, b/c the PD will instantly swap to the actual missiles

noble zodiac
#

yeah

sharp crow
#

yep

quiet quiver
#

I still want Lys to add a DIVE option to STAND-OFF/STAND-IN that's like 2 or 1.5km or something

supple sonnetBOT
#

Stupid question: Are there any good HAA for ANS that.. Isn't just missiles?

noble zodiac
#

... HAA?

#

oh, something AA

supple sonnetBOT
#

Heavy anti-air.

oak shell
#

Defenders

supple sonnetBOT
#

That's LAA.

oak shell
#

What's the distinction?

sharp crow
#

I don't think defenders do much to craft

olive blade
#

defenders kill them fast

#

if they fall in range

supple sonnetBOT
#

I.. I need to explain shipborne AA doctrine now, don't I?

noble zodiac
#

evading planes are completely immune to defenders (until they Suddenly Aren't)

noble zodiac
#

OH

#

WAIT

#

you mean like, zoning?

#

like area defense?

sharp crow
#

whenever I play a moorline I've never felt deterred by any amount of defenders

noble zodiac
#

100mm flak and 250RPF both work wonders

olive blade
#

I mean the trick is usually to stay outside defender range

supple sonnetBOT
#

250?

olive blade
#

as soon as they start hitting the planes pop

noble zodiac
glad aurora
#

to be clear, there is no heavy AA option for ANS that works outside of triple Vauxhall

noble zodiac
#

it doesn't usually kill planes - but it puts a clock on their ability to operate

olive blade
#

TBH auroras might also qualify

#

depending on how you draw the lines

noble zodiac
sharp crow
#

I fly my sturgs into defender range and launch just fine pretty consistently

noble zodiac
#

you have to micro them a lot tho

#

oh oh oh oh

#

sarissa

supple sonnetBOT
#

So.. Either spend like 500 points on missiles.. Or just.. sad sigh.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) to be clear, there is no heavy AA option for ANS that works outside of triple Vauxhall

olive blade
#

I mean like whats your goal

#

be immune to planes totally? then yeah

#

pay the tax

#

or bring like 12 auroras or something

supple sonnetBOT
#

Not completely immune, but.. A tough enough target that they might want to reconsider.

noble zodiac
#

have like a bunch of sarissas

sharp crow
#

missiles are your only real option

olive blade
#

and realistically you always want some level of layering

noble zodiac
#

or a sarissa cube

olive blade
#

but its gonna involve missiles

oak shell
#

I've had some success with 250 RPF

noble zodiac
#

and missiles

olive blade
#

sarissas and rpf I find struggles with evade

noble zodiac
#

SDMs are just good

supple sonnetBOT
#

The problem I have with missiles is.. They're limited in number and extremely expensive.

olive blade
#

yes

#

so are planes

glad aurora
#

if you want to be immune to craft as a BB, you put missiles in the C4 slot and bring a frigate or sprinter PD escort

sharp crow
supple sonnetBOT
#

Also, "immune" is an impossible bar, so I'm not even aiming for it.

sharp crow
#

outside of anti craft missiles it's pretty difficult for most ships to do much to craft

supple sonnetBOT
#

The thing is, 100RPF for OSP is a fine HAA option. But.. ANS's 120RPF is.. Apparently like, really really bad?

olive blade
#

I mean it seesaws

sharp crow
#

120 rpf is a victim of the frigblob era

olive blade
#

100flak was nuts and got nerfed a lot

glad aurora
#

it's only fine because you can bring 18 barrels of it trivially, which also made it nuts, yeah

#

the only way AN gets to bring 18 barrels of 120RPF is with, well, a bad fleet

not their standard frontline

supple sonnetBOT
#

I mean single-barrel 100, not quad barrel.

glad aurora
#

yes, so do I

olive blade
#

the problem with hard multipurpose guns screwing strike craft is that they are multipurpose and cover huge areas and functionally free to keep firing

supple sonnetBOT
#

Huh.

olive blade
#

so if they become generally good enough they fully shut out strike carft

glad aurora
#

and missiles!

#

100flak had months where they just killed all direct-fire hybrids that they could actually see well enough to shoot

olive blade
#

yeah

supple sonnetBOT
#

Basically though, if I take a full SDM bank, then I'm losing in the fleet editor.

#

Because I'm choking out my fleet.

olive blade
#

if you take 500 points of missiles and shut out 3k of moorline you have won

glad aurora
#

well, yeah, you don't fill it, you just put in ~48 cheap SDMs and make it really annoying to force the attack on you

sharp crow
#

flak/rpf that detonates on craft but not missiles might be interesting

olive blade
#

like if you want to really shut out the craft players it should cost you

#

imo

#

otherwise there is not really much point having craft

supple sonnetBOT
#

I feel like we have different views on what I want.

#

I'm not asking for immunity, I'm asking for a chance to hit the craft, because they're not going to get within 20mm range.

olive blade
#

just take a box of cheap SDMs, a few breadsticks, a softkill suite and a few defenders and you cut out most threats realistically

#

if you want to actively zone them, its a bit more expensive

quiet quiver
olive blade
#

I'm talking about like

#

the 100mm flak era

#

or the old gunfrigs in the missile meta

#

where the meta brawling fleets were incidentally immune to strike and missiles

quiet quiver
#

100mm flak era is sorta weird because how often 100mm liners are zoned out and waiting for an opportunity so there's not as much opportunity cost, but also 100mm flak was really good vs AN cruise

glad aurora
#

Well, they didn't use 100mm as their primary armament, they used 450 as their primary armament

#

or 250/plas

quiet quiver
#

Yeah and on a 450 liner the 100mm is idle a lot of the time

olive blade
#

I think you probably can make a hard fleet to even approach with no missiles, but its a bit awkward and probably involves pretty expensive PD

supple sonnetBOT
#

I'm in this awkward situation where 64 SDMs is way too few but also prohibitively expensive?

glad aurora
#

How is it too few?

quiet quiver
#

But if also TBH even in that era if bombers wanted to strike a liner and did a straight approach you needed ludicrous amounts of 100mm for flak to kill bombers in time

olive blade
#

64 should do pretty good

olive blade
#

or your own fighters in the area

#

though honestly I'd probably go a bit less than 64 and some breadsticks

supple sonnetBOT
#

Because at least half of those are going to miss or get defeated, half of what remains are going to no-sell, and then that remainder is going to kill like 1 target each.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) How is it too few?

quiet quiver
#

Even fighters could survive long enough to enable hellbomb strikes IIRC, I remember tests. It helped tip the dogfight balance a lot but you needed Cudas nearby for the dogfights to happen

supple sonnetBOT
#

Also, define "breadstick" here?

olive blade
#

S2 designed for killing bombers in one shot

quiet quiver
#

Breadstick is an anti-bomber S2, ye

#

And not just in one shot but tuned to maximize reliable interception range

olive blade
#

come out around 7pts a pop usually and are fairly reliable

quiet quiver
#

5 pts for Wake/Act, 7 pts for CMD

glad aurora
supple sonnetBOT
#

No, I'm assuming ideal missiles.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) This seems like you're using bad missiles.

#

..Well, excluding CMD recievers.

lime jungleBOT
#

SDM-204 Clue-By-Four is a size 2 missile that costs 4 points.

lime jungleBOT
supple sonnetBOT
#

..I forget that duplicates Hazel.

glad aurora
#

apply fish poking stick to problem

#

(sunrays are now useless thanks to PTB and the SDM got changed so I'm not sure if breakspears work anymore)

sharp crow
#

looking forward to doing ptb neb today

supple sonnetBOT
#

Also I'm sorry if I seem grumpy about this.

olive blade
#

its all good just figuring out exactly where the confusion is, and what bit is not working for you

supple sonnetBOT
#

She's doing a lot of (her words nor mine) nasty napkin maths.

mental tusk
#

Hey if people are running games after or before it should be cool :3 I’ll have stuff for people that need a break 😄

mental tusk
#

Come join us for some Operation: Burning Lance scrims in a beginner-friendly environment. Those without OBL fleets can use Zopto’s OBL premade fleets on the workshop. (PvP, Start Time 3:30-4 est, come take a break between fight night games.)

#

<@&942093958551588904> ❤️

mental tusk
sharp crow
#

@wicked mirage if you're around, would you mind sharing that levy fleet with the stealth tantos from a couple weeks ago? I'm very curious about those

wicked mirage
#

It would make me very happy if you played the fleet, but if you wanna just use it for inspiration that's fine too xD

sharp crow
#

I was planning on playing it before doing anything with it myself

noble zodiac
#

i still need to make a levy fleet so i can into carriers as ANS instead of just OSP x3

wicked mirage
#

@sharp crow @noble zodiac Okay! Here we go!! RubyCheer

  • The Sun Rose is a Claymore with Ceramic Plating to resist any kind of S1 as well as 20mm to help with dropping its Torps. It also has a Decoy Projector to make up for a slight lack of maneuverability with the Torps.

  • The Sunstone is a stock Sundial with Ablative Foam and a good countermeasure setup, not much to say here.

  • The Star Thorn is an Ablative Foam Tanto and a dedicated escort with a ritzy setup designed to protect both itself and a high value asset such as a capital ship or bomber wing against enemy missiles and craft.

  • The Moon Thorn is the Stealth Tanto and also the most numerous craft in the Levy, the combo here is its CMD SDM-2's which can be fired on Standoff from the darkness using the Sundial's radar to spot. The track is good enough for frag missiles. It also has the option of taking offensive S2's for standoff anti-ship strikes as well.

  • Finally, the Zephyr is an anti-capper SAH spam bomber Tanto. It has the Nose Illuminator and can't defend itself short of its countermeasures, so if enemy craft come for it run them away lol.

Alrighty! I hope this works well for you all, I just spend the last almost 3 hours updating and reworking this fleet to squeeze all the good stuff into it! ProudRube

Also, as a little heads up everything in this fleet is heavily invested and nothing is particularly expendable, so try to keep all your Craft alive as long as possible! Glhf ♥️

lime jungleBOT
# wicked mirage <@102124257290518528> <@591746793054797825> Okay! Here we go!! <:RubyCheer:63188...

Fleet 'Celestial Garden (3k ECV)' is composed of 1 ship which costs 3000 points:

CELESTIAL GARDEN : 'Levy' class Escort Carrier [PD Gun]
```This fleet uses 9 different missile types:
```yaml
               SDM-103 Night Wind : DIRECT - ACT(RADAR) - HE FRAG [4pts]
            SDM-113 Shooting Star : DIRECT - CMD - HE FRAG [9pts]
                SDM-2-2 Ice Spear : DIRECT - CMD/PSV(WAKE) - HE FRAG [7pts]
              SGM-1-7 Zephyrthorn : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                      SGM-106 Dia : DIRECT - ACT(RADAR) - HE FRAG [3pts]
              SGM-231 SILVER WAVE : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [8pts]
                 SGM-233 MOONBEAM : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [8pts]
              SGT-366 SOLAR FLARE : DIRECT - CMD/PSV(WAKE) - HE SHAPED [13pts]
wicked mirage
#

Btw there's enough munitions in the Levy for about two full loadouts of all loadouts for all craft, for the most part.

#

So that all should last most of a match.

sharp crow
#

hell yeah, thank you very much

#

keeping craft alive is not what I'm used to doing so I'll see how this goes domybest

wicked mirage
wicked mirage
#

Oh, btw the Night Wind SDM-1's on the Moon Thorns are for interdicting enemy SDM-2's, but they can also be used against enemy Fighters in a pinch.

#

The Shooting Stars can also do all that stuff on the Star Thorns too.

#

and better because they're CMD with bigger warheads xD

sharp crow
#

good excuse to flip the new defensive stance switches

mental tusk
#

Looking to get some games in?
Want to try something different from the norm?
Come down to the Nebfleet Fight Club for a PvP
Operation: Burning Lance Session.
Slots: 10, and rapidly filling fast!
Fleets can be provided by Zopto's premade OBL fleets on the Workshop. <@&942093958551588904>

wicked mirage
#

Good luck!

#

I have fond memories of OBL ^^ I can't play atm tho.

runic torrent
#

<@&942093958551588904> channels open!

junior heron
#

boat night!

junior heron
#

game 2 team 2 top team

sharp crow
#

@wet root where art thou

wicked mirage
#

@noble zodiac Wanna play? 😄

noble zodiac
#

in principle yes, however am hyperfixating on fleet dev for a campaign 3:

#

and also have an irl thing in like 2hrs

wicked mirage
noble zodiac
noble zodiac
wicked mirage
noble zodiac
oak shell
#

No gammulous today 😔

wicked mirage
#

@noble zodiac @sharp crow Updated version of the Carrier with higher G torps and a HoJ instead of Wake backup seeker, that's the only change ^^

lime jungleBOT
# wicked mirage <@591746793054797825> <@102124257290518528> Updated version of the Carrier with ...

Fleet 'Celestial Garden (3k ECV)' is composed of 1 ship which costs 3000 points:

CELESTIAL GARDEN : 'Levy' class Escort Carrier [PD Gun]
```This fleet uses 9 different missile types:
```yaml
               SDM-103 Night Wind : DIRECT - ACT(RADAR) - HE FRAG [4pts]
            SDM-113 Shooting Star : DIRECT - CMD - HE FRAG [9pts]
                SDM-2-2 Ice Spear : DIRECT - CMD/PSV(WAKE) - HE FRAG [7pts]
              SGM-1-7 Zephyrthorn : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                      SGM-106 Dia : DIRECT - ACT(RADAR) - HE FRAG [3pts]
              SGM-231 SILVER WAVE : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [8pts]
                 SGM-233 MOONBEAM : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [8pts]
              SGT-366 SOLAR FLARE : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [13pts]
quiet quiver
quiet quiver
#

Finished reading it, it’s a really cool interview

junior heron
#

shoutout to the mixed faction, tumbleweed CTF game in that article

#

wait no

#

that's just a vauxhall nicknamed flag

mint sinew
#

Are you just quietly ignoring the ewr device Ocellos?

junior heron
#

yes

#

not sure if 3 and 4 are mod ships in this one

quiet quiver
#

Ocello is the cross-faction gear ship, so obviously AN should bring one if they want EWR

junior heron
#

or if that's like, the old sprinter

#

and these are old provided screenshots

quiet quiver
#

Yeah I think that’s an old screenshot

#

It has the old HUD too

junior heron
#

nodding
the interview itself is pretty cool too

junior heron
#

ANS can bring an OSP fleet, but only ocellos

wet root
#

I think I have disabled locked factions, actually

junior heron
#

good

#

also this isn't a serious suggestion

wet root
#

I would absolutely fly my Ocellos on ANS

junior heron
#

yeah

#

you would

wet root
#

lmao

junior heron
#

It would also let you bring pikes to ANS

#

and up to 6 containers

#

or maybe 12

wet root
wet root
junior heron
#

choosing to disregard context: you're right, ocello should be allowed to mount a mass driver

wet root
#

And spinal railguns!

junior heron
#

ooh also plasmacello could probably open up RPF

wet root
#

And Bloodhounds

junior heron
#

hmm

#

if Ocello could mount spinals, it could also get a beam

#

then I'd finally have something on OSP to enjoy playing

wet root
#

TBH that would probably be strong enough to be worth the horrible facing micro, so I'm no longer in favour of deep primary mounts on the Ocello

junior heron
#

lol

noble zodiac
junior heron
#

provided by Hooded Horse Gamma

noble zodiac
#

as much as that was before my egg cracked and referencing a shitty cringe fanfic i need to rework, i'd recognize that shot of the Silverbird-Delgaro ANYWHERE

noble zodiac
#

lmao my fucking empty ass rail DD

#

iirc that was like

#

one of the very first 4v4s ever played

#

i might still have the video

quiet quiver
#

Was it that early?

#

I thought ships didn’t have callsigns until a bit later

noble zodiac
#

hm

#

maybe

#

idr

quiet quiver
#

Okay, Sprinter got the new model on Jan 23, 2022; callsigns got added on Feb 5, 2021

#

So that screenshot was somewhere between those dates

#

Callsigns was definitely earlier than I remembered

#

And max player count was increased to 8 on Jan 10, 2021

open plank
#

Again?

#

Sprinter got remodeled like twice now

quiet quiver
#

No not again, we're talking about a screenshot from 2021

noble zodiac
#

^

#

its only been remodelled once

noble zodiac
junior heron
#

I forgot you weren't already a commodore.

mental tusk
#

<@&942093958551588904>

topaz jolt
#

I think I missed the game(s) that happened earlier.

mental tusk
#

<@&942093958551588904> Game happening soon ❤️

#

Need one more brave soul :3

runic torrent
#

opened the channels!

junior heron
#

I'm in a nighreign run, would still be interested in playing but there doesn't seem to be much about today

mental tusk
#

:0

mint sinew
#

I'm floating around for the first time in a while, so off to the editor mines while I wait and see

mental tusk
#

Just in my own match :3

#

I can run lots of OBL stuff for those interested in fighting some warlords ❤️

topaz jolt
#

Are you still doing OBL?

mental tusk
#

I can run it yeah ❤️

mental tusk
topaz jolt
#

I have a couple OBL fleets. Someone are really not very good. And they are al before carriers I think?

#

I'm still here.

#

I'm just invisible.

mental tusk
#

I opened a vc just in case xD

topaz jolt
#

Oh.

mental tusk
#

<@&942093958551588904>

junior heron
#

no thanks, I'm not really interested in OBL.

rigid bison
#

I'll spectate

wet root
#

Oh crud I completely forgot it's Saturday, I don't think I have the server up

junior heron
#

well lark

#

is the pnet server competetive

wet root
#

Extremely

#

Clearly I'll need to spin up PNET[New Players], PNET[Autobalanced], PNET[Competitive], and PNET[Ranked]

topaz jolt
#

Gosh. My fleet is 25 points over now. Sads.

#

Honestly. I don't think either ship should have had a cost increase.

#

Plasma guns should have just been made 5-10 points more expensive.

noble zodiac
#

the point of the cost increase is to disincentivize hollow builds

#

increasing the cost of plasmas uh

#

does not do that

wet root
#

Yeah, cheap 450 liners being pricier isn't something I'll regret seeing

#

Especially since the DCX buff directly balances it out

#

Somewhat surprised to see such a significant gunpods nerf, but I'm not very in-tune with the meta, maybe they see a lot more play than I had realized?

topaz jolt
#

Sad Intel Monitor noises.

junior heron
#

this is a big buff for DCX moorline and Jman

#

now, I refuse to believe anyone was actually running DCX Jman despite all the joking about it in balcon

#

this is unfortunately a huge nerf for triple DCX monitor

topaz jolt
#

I'd like DCX to be able to be fitted to the Ocello.

junior heron
#

and I'd like Small Workshop to provide +100% max repair again
unlikely, Ocellos are already a pain to kill :P

bitter furnace
# topaz jolt Sad Intel Monitor noises.

they should be neutral or better than on Main, since EWR went down by 25 and LRT went down by 25 but hull went up by 25. So if you're packing both it's still a buff

quiet quiver
#

It's a fix to cheap MNs that's just "don't take a MN or LN without DCX" in spirit

#

If you're any LN or MN build that takes real DC, 55 pts is now too cheap to pass up

#

I gave my 2 cents in balcon when it was proposed, that I think it doesn't really change the cost efficiency of cheap meat, just raises the minimum meatiness of individual ships

#

Replacing 350-pt meat MNs with 400-pt ones that each take longer to die

mental tusk
#

Last night’s OBL games went great, many giggles (and rocket strikes) all around :3

mental tusk
#

NebFleet Fight Club [NFC] Is having one of it's semi-daily fight nights! Come down and play some PvE, (Or P, if you wanna join the AI) and test out your vanilla or modded builds in a casual setting. New players welcome! 😄 <@&942093958551588904>

gusty imp
#

I keep missing these because I haven't had the role, should be good for that now

mental tusk
#

NebFleet Fight Club [NFC] Is having one of it's semi-daily fight nights! Come down and play some PvE, (Or P, if you wanna join the AI) and test out your vanilla or modded builds in a casual setting. New players welcome! 😄 <@&942093958551588904>

mental tusk
#

Q: would anyone be interested in regular and frequent PvP 3k OBL fight nights on the official OBL servers?

bitter furnace
mint sinew
#

Jammers not counting as armed is a nice consistency change, but definitely going to trip people up

noble zodiac
#

wait jammers have counted as armed this entire time ????

mint sinew
#

Sure have, I've lost games to jam shuttles contesting points before

wary flame
#

yeah, that's a nice fix

quiet quiver
#

I always assumed jammers counting as armed was intentional, huh

#

B/c TBH as long as s1 arming missiles count then a Blanket or Bellbird might as well

mental tusk
#

I’ll be running some modded PvP/PvE scrims tomorrow @10am in the official nebulous Discord if people want to attend 😄

olive blade
#

I honestly think the dummy missile thing needs to be fixed

#

its very gamey and silly

#

not really sure how you would but

sharp crow
#

I don't think it's possible

#

no way to distinguish an arming missile from a "legitimate" one point S1

olive blade
#

yeah I guess like

#

should a ship with a single legit 1pt S1 be considered armed

sharp crow
#

I don't see why not

olive blade
#

I mean its not meaningfully fighitng for the point, and its a thing no sane person would put on a ship

#

it just exists as a weird edge case in the game's rules

sharp crow
#

I can't really recall the last time I was in a game where the arming missile mattered

#

like if you're talking about ships that sane people would build, a-cappers in general would qualify as being the same amount of gamey as the arming missile

olive blade
#

yeah which I think is sorta an issue

#

related part of it

#

I think any system is gonna be optimised for

#

but the goal is to make the outputs a little more reasonable than this

#

my like 3 seconds of thought proposal would be like

#

a ship with missiles only becomes a cap capable ship, if its starting offensive missile load is 15% or more of its points, only missiles on ships that become cap capable from this count towards it

#

ships that started the game unarmed cap at half speed even when uncontested

#

and see where that leaves things

mint sinew
#

Percentage values are liable to lead to more confusion

sharp crow
#

I think you're just going to end up creating new edge cases and not solve any problem you are trying to solve

mint sinew
#

I'd just drop S1s as cap missiles if you were looking to prevent that. An S2 arming missile (and the vls) costs as much as a real gun

sharp crow
#

I don't think it's a problem anyway. at least personally I can't recall the last time the arming missile mattered

olive blade
#

I have had it matter a bunch

sharp crow
#

simply kill the sprinter

olive blade
#

which is probably better than now

#

I have had it matter not on sprinters also

#

1pt arming missiles on big ships with their mags out capping has won me games

#

which is part of why I was looking at the % thing

sharp crow
#

they should have more thoroughly killed your large ship

#

especially now in the era of planes with bombs for that specific role

olive blade
#

I mean sure its like always skill issue

#

its not really a balance issue

#

its just a particularly weird edge case imo

sharp crow
#

before the carrier update I would've agreed with you because it was often impossible to fully kill an axford or solomon and that sucked

#

but I feel like bombs have solved that

quiet quiver
#

The spicy take (and was talking about this in balcon earlier) is if missiles in general didn't contest like guns did

#

Missiles tend to either kill ships quickly or not at all, a missile-only ship isn't having to take minutes to slug it out with an opposing capper like light ships with guns do

#

(Also FTR I also have had arming missiles matter pretty often, as much as I dislike them)

olive blade
#

I mean I'm amenable to that too

#

if you have a contested cap and missiles, if you can't slap them with your missiles they probably shouldn't count

wicked mirage
#

Hey you guys remember the Kinetic missile warhead? The dual purpose one?

oak shell
#

Pepperidge Farm remembers the Brick Missile

wicked mirage
#

It would need an eye watering amount of maneuverability, but there's precedent for something just like this working...

oak shell
#

Do HEI missiles even check for collision with craft?

#

I guess beams do

wicked mirage
#

Bullets also have collision with Craft. You can sometimes shoot down Skiffs and Sundials with 450 if you get lucky lol.

simple drum
wicked mirage
glad aurora
#

EO also works for AN but is eye-wateringly expensive

mint sinew
#

It's actually even weirder than that. All FCRs have an inaccuracy, up to a few metres, so even a lock isn't reliable.

However the sarissa's fcr has the lowest inaccuracy substantially. So combining a prio target, a sarissa, and a long range CMD S1 HEI you can land hits on bombers pretty well

#

I have actually used this in boat nights and it works pretty well against bombers, but I found you were better off with traditional SDM2s against massed fighters

olive blade
#

kinetic missile was super cool I thought tbh

quiet quiver
#

(I disagreed and thought anti-craft hittles should stay in)

glad aurora
#

I made mine with HEKP when Sumikae first discovered it

#

They were glorious little things

noble zodiac
#

lmao

wicked mirage
#

Interesting ^^

simple drum
quiet quiver
#

The worst part was when it was first added it was set to like 50m and missiles were missing shuttles more often than hitting

simple drum
#

Oh i didnt hear about that, thats hilarious

azure lake
noble zodiac
#

faster than the axford

#

💀

misty storm
quiet quiver
#

If it has a defensive missile that matches the target, it shoots that. Otherwise dark magic and/or best guesses happen

misty storm
#

i see

#

can you key a missile to bombers specifically?

quiet quiver
#

Yes

#

Craft only, size 3

misty storm
#

i see

quiet quiver
#

Pikes, Halberds, and Sundials are size 1, Tantos and Cudas are size 2

misty storm
#

ok

#

funny that sundials are classed as size 1

#

but thats all the utility craft

supple sonnetBOT
#

So what, S1 is Utility, S2 is Fighter, S3 is Bomber?

quiet quiver
#

As PD targets, yeah basically

quiet quiver
#

<@&942093958551588904> Patch is live

dark dawn
#

Yay!

#

I have not really been following the PTB, so I just know that there's Craft Modules now, and I have no idea if they're any good

wet root
#

Aaaaand of course the manual decoys/emcon on craft made it in, bleurgh

glad aurora
#

kind of busted, actually

wicked mirage
#

The rise of giga planes drenched in gold (points) shall commence, I like the modules xD

wicked mirage
glad aurora
tulip vault
#

yeah I'm real unhappy about manual craft countermeasures

junior heron
#

why?

wet root
tulip vault
#

I am not super on board with optimal play requiring even more fiddly micro than it does, especially given how hard furballs are to read as-is

dark dawn
#

Yeah, this kind of thing is either going to be worse than the AI (read: useless), or better than the AI (read: mandatory)

wicked mirage
wicked mirage
wary flame
#

I need to check if SCRAM + high-coherence chaff still totally ruins ship-to-craft missiles, since I haven't seen anyone talking about it

#

when Pyrope and I tested it we got what, two kills out of eighteen SDMs, only because the planes run out of chaff?

wicked mirage
#

I brought it up but nothing came of it

wet root
#

I'm... pretty skeptical that it will actually be optional for using craft effectively, given how required it is for ships

wary flame
#

OK, strike Jman party time

wet root
#

Frankly, if it weren't useful, it shouldn't have been added, and if it is useful, then it's required for optimal play

wicked mirage
#

I don't agree with that mindset Lark

dark dawn
#

I know Nebulous's playerbase, and I have Opinions™️ on them

wary flame
#

to be fair, they usually can

#

pretty sure me and pyrope managed to at least use this setting to outperform auto evasion against ACMs in like fifteen minutes

wicked mirage
#

It's not too crazy though

#

The auto settings still work fine

wary flame
#

yeah, and the improvement is "equip the good chaff, then put them on SCRAM and leave them there" rather than "actively micro them against each incoming lightspeed missile"

wicked mirage
#

Yeah it's not like you have to be a StarCraft player lol

wary flame
#

doing a huge line of The Good Chaff before deploying on my third mission of the day

wicked mirage
wary flame
#

presumably you don't always have the ability to conveniently turn 180 for 30 seconds on live

#

but I still want to try it

glad aurora
#

very, very few things about craft have ever worked as well in a live game as in test range

junior heron
#

I imagine a "default craft settings panel" will be added eventually too, alongside the PD one