#Nebulous: Fleet Command
1 messages · Page 29 of 1
yeah, the number of missiles grew out of we're going to lose the air war no matter what so just staple 1000pts of SDMs to every team I guess
ideally now that the Tanto isn't fish food the SDM pickets can be yanked down somewhat
without it you just get "whoops, got within 10km of an invisible frigate or a battleship, guess I die"
(we also know how to yank down SDM pickets: VLS defensive missile refire time)
so we on PTB or mainulous for today?
#1164000873031151637 message the early vote was tied, so I'd assume mainulous for numbers, but we can check who actually turns up for game 1
@runic torrent @quiet quiver poke for boat night channels
<@&942093958551588904> boat time!
alas I am cursed by sleep
if you join I will cast a spell to break your curse
I think broadly that there needed to be some changes but these specific ones and the fact that its multiple changes to the same dynamics all in the same direction are bad
and this seems to happen a lot in neb, something needs a nerf and it gets like 4 different huge nerfs plus the thing that counters it gets like 2 buffs
no dial wiggling, always have to slam the lever
you don't dramatically cut ot a shot of the pilot slowly turning a dial
you cut to them slamming that lever forward
full power
@olive blade (we still can't hear you)
we're playing on main today btw
Gosh. I only just woke up.
fortunately we are about to wrangle game 2 if you are swift
That's fine, we'll wait
Aaaah. It's okay if you don't wait tooo.
you bring this up to a 3v4, which is enough for me to bring a 6k
Eeeps
I will have to quickly checks my fleets to see if they are the same points, since the Carrier update.
The starters are always good too
I'll likely just use on of the fleets I have.
Personally I don't mind if the points are a bit over 3k if it's just from updates changing prices
Oh decoys were changed.
An Absolute Mess
Most readable tactical display
Welcome to the carrier update
<@&942093958551588904> anyone want to stack a pub game?
I will play
Be with you in 5
augh I have TI in 15 minutes
really feel like I still don't understand fighter behaviour in the slightest
2x 6 tantos engage 10 cudas, they fire a couple SDMs and then just don't shoot their guns and lose anyway
From what I've heard, them not firing might have to do with craft going into evasive maneuvers when missiles are inbound
ooh, where's this from?
Idk one shared it in a non Neb server without source
ty
Not the first one
oh trust me there've been neb shipgirls abouts for ages
i see
Has anyone tried using the new Coilgun? Is it as awesome as I'm thinking?
I tried it in the last boat night. I couldn't tell if it was effective.
I think she means the test branch. From the testing I've seen it's cracked unless you can evasion lock the coiltantos with ACMs
(which means it's very good)
Ah, i see we are solidly back in OSP Can't Have Anything Nice territory /j

this is very /j, the only thing i feel like was overdone (in my very uneducated opinion) was the flechette points hike
yeah we played main branch last weekend so haven't tried it yet
the test branch buff looks very significant though
what's the change?
#1164000873031151637 message
I think it really is a bit harsh
@wary flame 35mm gun pod 2 spaces, flechette cost reverted, you're saved
Craft will now properly engage threats to other craft they are guarding.
this is also huge
no more manual anti-breadstick escort micro (and a huge improvement to the performance of AI carriers)
Also the "all nose gun range envelopes" is that all craft guns have a 300m minimum range now so evasion can stay relevant
These look great
good shit
Welp
RIP Barracudas
(Probably not, I imagine they'll still wreck Tantos with little issue)
It does make the Barracuda Loadout far less solved (since right now they're all the same)
I'm not sure if I'd ditch the fuel tanks or the jampods for it
Or the missiles and actually party like it's 1955
I do greatly appreciate the escort AI improvements though, it'll be so much less of a headache to get value out of just
Right clicking a friendly fleet with some jets and having them blow up bombers while you can micro your strike packages.
Though if R-3s stay overpriced and slow I feel like the OSP might start kind of struggling with air power
What did 600mm do to deserve this
You can't take gunpod and jampod any more, they have specific slots
Deleted entire wings of fighters with no warning, mostly
tantos got a big AI buff too apparently
hopefully that's not "Tantos get to have the good AI as a factional advantage" because that sounds infuriating, but I'm down for the rest as long as flechette can still reasonably engage SDMs
never mind, flechette now cannot engage SDMs
The flechette radius got a big nerf
and in fact will lose to tantos in anything approaching an even fight
time to get the SDM tugs out because ANS can now wipe everything with SDM batteries so OSP should probably do it back
Something something ‘OSP can’t be good because they’re the bad faction in lore’
I have hope though given the last test branch wasn’t immediately pushed to main
I think it is meant to be a factional advantage which is pretty miserable
playing with the stats on the planes, fair enough, but "your AI has been factionally designated to be stupid, micro the hell out of everything you pleb" sounds awful
That is very obnoxious
#943416769660452904 message judging by this post in particular
but yeah time to fit VLS2s on every ocello
I don't like the AI changes
it just seems bad on principle. especially with dogfights already being pretty opaque in terms of figuring out why your planes are losing
but maybe testing reveals that the gameplay impact isn't too much
hopefully coilgun can't just deadeye SDM-2s and you can actually kill the now-swole tantos with TALS
AFAIK the Tanto/Cuda AI difference is specifically just wingmanning
previously there was basically no point firing SDMs at them because they were much better at killing them than even flechette cudas

You know, OSP carrier gameplay was easily the most fun I've ever had in Nebulous since its release and uhh
It ain't looking so good for them on the test server
well, should probably see it in action before drawing final conclusions
<@&942093958551588904> new test branch update with some significant changes. we have more lead time this time so the question for everyone: next boat night, main or test?
Can you forward this message for non-balcon users
Lys' original post about the wingman behaviour
Huh. Yep, that is for sure 100% intended better AI for AN.
unlike flechette cudas, draining coilgun ammo did actually mean something for their success and longevity, but eh
It is, but I don't think that's a fundamental problem. Especially if it's just one set of behaviour changes (ANS fights with a wingman) rather than all new craft AI improves go to ANS
I don't like it either but tbh I'm more fine with AN getting a training advantage than them getting a spaceframe advantage. Where I take issue is if the training completely overturns the Tanto being a worse fighter. That to me is inviolable
man. I mean this is cool but also dang if I wouldn't like OSP to just get to stay good at something
at least they haven't taken my hammerheads from me
I am hopeful that they will stay good at it, just not dominant
I would far rather nerf the actual plane and give the OSP the good AI, because this just cements the OSP as Horde of Shitty TIE Fighters
the unfortunate consequence of the way OSP is structured means that them being "good at something" usually ends up as "spam 30 billion of this and win forever"
"my plane is a bit worse but we have the superior hero pilots" is the standard protagonist faction setup
it was especially egregious on carriers release but now the gap is narrowing somewhat
gotta figure out how to mod nebulous so I can attach the tie fighter engine noise to cudas
I mean ANS still get to have dominant EWAR and missiles, I think OSP deserves something like that
but yknow, it is what it is
OSP has omnisoftkill, AN doesn't have unguided primary strike munitions
"dominant missiles" is... well, the missiles just aren't very good if you're playing against someone who knows how to beat them
I feel this has the obvious knock-on effect of "every ANS flaw is a minor procurement issue, OSP is permanently locked into sucking becuase they aren't a Real Navy"
meanwhile you don't really beat OSP craft, you just throw SDMs at them until they run out of planes or soak R3 damage on your Superior Capital Damagetanking until you can't anymore and die
a faction of hard counters turns "being good at something" or "being bad at something" into wild extremes
I don't think that's accurate because I thought in star wars the TIE Fighter is worse and the X-Wing is better. The performance of the craft is what makes the impression IMO
usually the protagonist faction has the better but less numerous stuff. Not worse and better trained
in Star Wars the Rebellion also gets the hero pilots, because they're the heroes
but "I am defeating your infinite pile of better tech and money with raw skill" is very rarely the stance of the bad guys
unless it's Honor Harrington
if the AI upgrade makes them win dogfights, are tantos really meaningfully worse aircraft than cudas
where the bad guys lose anyway but somehow manage to seem way less obnoxious than the protagonists because they are so hilariously out-teched
36x nerf, whoof
Or 11x I suppose, since cross-section matters more than volume
really though I can barely parse the hows and whys of dogfight results as it is so I'm excited to see this in action saturday
flechette performance was probably over-nerfed, but oh well, this is what PTB exists for
I should not have gone into balcon
Always true
I read the words "The ANS finally get something nice"
And I'm like
The fuck you mean "Finally"
That's my assumption too. Let's see it get some test world use and see how it goes
wonder if we're going to have to mix in AMM cudas the way ANS wants to mix guntos and coiltos
While the bombshell nerf against craft is probably warranted I wish it didn't affect its performance against missiles, because being able to clean up half a salvo was a very cool very niche thing
But I'm guessing since craft are technically missiles there wasn't an easy way to only reduce the effectiveness vs craft and not missiles
AMM craft are basically worthless at killing any kind of SDM, it's one of the reasons I was so against major flechette nerfs
they maybe get one or two, regardless of how many AMMs you have in your wing
hmm fair enough
you theoretically could change it to only work against missiles instead of missiles and craft, but this feels hacky and I'm glad you can no longer just be immune in the front arc to either as a MN swarm
I never really saw their ability to kill missiles as being problematic, since it was such a narrow angle, but yeah, would be weird if they didn't hit craft at all
@late cedar
I am here
<@&942093958551588904> anyone alive willing to do a few skirmish games against AI?
o/
Nice
I'd prefer OSP but I'd mostly just like to shake off the rust
OSP?
Operation Solstice Pain
Hii hi there. I could. But I have no idea which branch. Also my computer can barely run the game/
Common abbreviation for the Protectorate, one of the game’s two factions
I am about to sleep and unfortunately cannot halp
Okayy. I'm at my computer now.
Oh that's okayy.
I'm mostly now just gonna stare at my screen wondering "How the hell did my Nebulous commanding get this bad???"
I mean. I only have 1 OSP fleet that has the firepower to even take down a single Ashford.
My Occello can hardly touch one, if it's frontal on.
Yet they can fully squish my very tanky Occello if I don't move away.
I wish the Occello had like a +5cm armour buff, or 5% bonus component DR.
Yeaaaah
Only thing that can even contend is a Marauder broadside
Even then that gives the Axford a juicy target
That's what carriers are for now I'm afraid
Monitor Peta blog. I think it's called. Is STUPIDLY more effective than an Occello.
The OSP has one good option against capitals and admittedly it's a really good one
Pentablock
As in five of them
How much armour and component DR does an Ashford get again?
The Ocello gets 30cm and 40% component DR. The Hull costs 575 points.
I found it
The Ashford gets 40cm and 40% component DR. The Hull costs 600 points.
Tbf, it looks like the Ocello is an outdated Axford it looks like
It also gets MUCH better armour slopping.
Definitely looks like the Axford replaced the Ocello in-verse going by Ocello's stuff
I wish I was better at modding Nebulous to make my own ship.
That is correct
I think this is the most effect my ANS fleet has been.
And this I think is the most effective my OSP fleet has been.
is Ashford was taking the fire of like 3 fleets for several minutes btw.
I've not modified any of my fleets since the Carrier update came out.
Other than replacing the Decoys for 2 of the fleets. As they can't be in size 1 missile launchers now.
Oh that Ashford was Structured before it really started to take damage.
I physically and mentally can't play Carriers myself. I got exhausted just learning how to launch the fighters.
Well lucky for you they're all I play now because they're legitimately more fun than any ship on the Protectorate side
And I'm still theorycrafting ANS carrier fleets
I really like how good my OSP fleet is at capping. Or fighting Sprinters.
They are likely not amazing. But I really like them.
Capfleets are important
Though I'm not sure how exactly you can play a capfleet but not manage carriers
Again. I've not made a fleet since the Carrier update.
And I've only played 1 game versus AI. And 1 player versus player.
This is a dumb idea.
The Ocello getting these following buffs:
Point cost reduction to 550 from 575.
Armour increased to 35cm from 30cm.
Powerplant Efficiency increased to +15% from +10%.
Add a 4x1x6 Compartment between Module 6 and Compartment 2.
Or even just the Hull cost reduction and the added extra Compartment?
ok so here’s the thing
the ocello is not supposed to compete with an axford in a direct firefight
the ocello’s value comes not from firepower or durability but from unique capability
Oh hi Gamma.
because unlike the rest of the OSP’s roster, it gets to take AN equipment
and AN has better internal radars, better illumination, better antihybrid point defense, and probably other things im forgetting
hiii
the rest of OSP’s roster is largely superior to the ocello and loosely comparable to the axford on both durability and firepower
but the ocello brings capabilities that the rest of OSP cannot bring
and so it costs a relative preium to bring because OSP already has other strengths
And honestly it's got pretty good sustained firepower
But sustained firepower means it has to be on target the whole time, unlike 450 bulkers
takes off game-design-theory hat
what this translates to in practice is that you don’t take an ocello to win a gunfight, you take it for bullseye, parallax, auroras, sarissas, and/or sometimes illuminators
and then you bring other ships to form an actual gunline for the ocello’s support kit to support
1-2 marauders
2-4 flatheads
dual ocello does work, you just have to split them to cover two groups and basically commit to playing support for your team
ocello + journeyman does work, but in a similar way - you play the ocello to support your gunline while the journeyman support your cappers and maybe nukes an axford idk
ocello + tugs/shuttles does work, thats a bog standard halfcap archetype - you operate the tugs and shuttles as a capfleet while the oce backs up the gunline
The Ocello's job is to be like, an unholy alliance of technology, right?
basically yeah
I have remembered my utterly cursed twin Ocello fleet. It's rockets Ocellos.
I believe it is.. This one.
Fleet 'Rock'em Sock'em' is composed of 2 ships that cost 3000 points:
Rock'em : 'Ocello' class Command Cruiser [Rocket PD Sensor]
Sock'em : 'Ocello' class Command Cruiser [Rocket PD Sensor]
```This fleet uses only one missile type:
```yaml
SGM-101 Rondel : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
They're both EWR rocket Ocellos. They're duplicates.
ik
I believe they're so weird because they're a variant of this fleet.
Fleet 'Triple-M's Revenge' is composed of 2 ships that cost 3000 points:
Katy : 'Ocello' class Command Cruiser [Missile PD]
Rasputin : 'Draugr' class Clipper [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Rondel : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
SGM-205 Talwar IV : DIRECT - ACT(RADAR)/HOJ(RADAR) - HE SHAPED [5pts]
Yeah! Blame.. Damnit they're not here, but Rorsten if you know him.
i do know him yeah!
not very well tho but ive heard of
Yeah. Blame Rorsten.
I know him through Kathy who knows him through his volunteer work for FtD.
That is what I personally thought so too when I saw its possible loadout.
I should practice more for a rematch.
It's not necessarily a Ship-Of-The-Line. It's a Flagship, a Command Cruiser if you will.
yeah
Was thinking after getting a few more skirmishes against AI/Players under my belt. I'd build an OSP fleet of an Ocello and two Marauders
Oh oof
Why reply
Oh, it didn't send my first message. Rip the Discord. I asked if that FtD was From the Depths : p
Yes, FtD is From the Depths.
between carrier spotters and warblers existing I think the ocello is less mandatory than ever but they're still really nice
What's a Warbler?
new comms jammer
that any osp ship can take, so you're no longer reliant on the ocello golfball to stop cmd missiles
Ouh!
Ah hell yeah. The game that requires a degree in nautical engineering and weapons design to beat the campaign. XD
10/10 would die to the Scarlet Dawn again.
Yeah. One of my GFs is actually a dev for that game, she's the localisation dev.
She very much has a self.. Self-sustaining job, heheheheh. The other devs keep breaking localisation.
Oof
tbf there are ways to design missiles to be resistant to warbler that dont work vs interrupt
afaik
so ocello still has value
@wary flame you mentioned a hybrid design for shooting down skiffs you were working on, did you finish that? Is there an export model?
first test went wildly wrong due to incredibly overenthusiatic leading, I can check it out tomorrow
I know the fix I just never got around to implementing it
That reminds me I need to do more testing of missiles against idling craft, it seems like they might target the center point the craft circle around when they're in the idle orbit
Whoof, 24 points per salvo
Probably still worth it, but ouch
Wonder if it's possible to get a big enough warhead in an S3H to make it a guaranteed 1shot
24pts is a positive trade vs an AdvR skiff
you can also get away with 12 but sometimes it won't fuse correctly, thus the "on PTB" (where 50% damage works)
Even vs a normal skiff it's a good deal
Ayup
But if I can get a cheaper S3H it's even better
honestly, doubt it
Depends on how many other missiles I'm sticking on this frig though
S2H means you can bring a utility VLS - so cruise missiles, ADs, killjoys, anti-skiff missiles
VLS-3 is... some hyperspecialized anti-skiff missiles and that's all you have slots for
Well, I'll probably only bring a couple anti-skiff missiles, so it might let me bring a couple salvos of cruise S3H, but it'll depend on the points
If I have the leeway a full VLS-2 is preferable
Just costly
Me, 30 minutes ago:
"I bet I can fit a cheap Moorline in with some cappers"
Me, now:
"Huh."
(Also, wow, Moorlines arm craft slow)
(Or more accurately OSP craft take a long time to arm)
How you get tags
Tags?
Like for @ Nebulous: Fleet Command
Oh, roles - go to #bot-stuff and do... ?rank Nebulous: Fleet Command, I think?
(Or the appropriate role for whatever you want to add)
It's in the pinned comments in #bot-stuff I think
I had a bit of a showerthought: instead of making the tanto better, they should have given the ANS some kind of SDM-3, given their exclusive access to quick-fire S3s
Or maybe the OSPN could just have all the good stuff in there one niche,
On main branch I have an ~1800 point moorline with a hammerhead
Gosh. I found out my almost 50 point hybrids are useless against ships being screened by fighters screening before the staging range.
And it only takes 2 or 3 fighters to consistently destroy my hardened size 3 hybrids. 
And all the fighters need is the 20mm guns. That actually makes me a little sad.
Correct, yes. Hybrids are in a bad spot and you need to use decoys, heavy jamming, and off-angle attacks to make them work.
Well then. All my fleets are a little useless now then since the Carrier update then.
They're probably useless just for OSP having omnisoftkill now, if they had missiles.
And yes, I should expect everything you had to need to change after a major update.
Fleet '3k Stary Night V2' is composed of 2 ships that cost 3000 points:
Vowel : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Stary Form : 'Keystone' class Destroyer [Rail Missile PD EWar]
```This fleet uses 5 different missile types:
```yaml
SGM-107 Mini Lance : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-117 Tiny Lance : DIRECT - CMD - HE SHAPED [5pts]
SGM-119 Firewall EL+Range : DIRECT - CMD - HE FRAG [6pts]
SGM-H-307 SpellFire : DIRECT - CMD - HEKP [45pts]
SGM-H-342 Sunbeam : DIRECT - CMD - HE SHAPED [28pts]
And my OSP fleet.
Fleet '3k Fae Twilight' is composed of 5 ships that cost 3000 points:
Fionnghuala : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Verenestra : 'Flathead' class Monitor [PD Gun Sensor]
Little Nymph : 'Ferryman' class Clipper [PD Gun]
Little Sylph : 'Ferryman' class Clipper [PD Gun]
Little Dryad : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 3 different missile types:
```yaml
SGM-107 Mini Lance : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-117 Tiny Lance : DIRECT - CMD - HE SHAPED [5pts]
SGM-119 Firewall : DIRECT - CMD - HE FRAG [4pts]
the AI for the like
optical ball scout thing
seems really weird
I'm not quite sure how to work it
it seems to be not detecting at full range and likes to fly in super close
I feel like I had it going before but idk I'm testing on the test branch and its all weird
it only seems to have 4.5km range now?
unless I'm not getting something
oh I see its shift rightclick
I feel like rightclick used to just work for whatever reason
It might use the EO ball like an FCR for itself I guess
nah I f ound it its just shift rightclick to designate not regular right click
the eyeball pike is so good
the vote is overwhelmingly in favour of testing branch for this week's boat night, so please have fleets ready for it
#961733806052753479 message
Show Hidden Stats has been updated for carriers and now makes comparing craft loadouts far less irritating
(yes, I know I'm three days late on this)
Currently, just the C65 casemate, but cuda loadouts will need changing for slot reasons
Oh wait and the R-3 Spearfish
claymore cheaper
i see
Forgot Claymore
everyone does
Thinking of participating tonight, but once again I am short on non-starter fleets lmao
the starter fleets are quite good
when I'm feeling creative during the week, I code until I get a headache, then I turn my brain off. There's never enough time to learn to design fleets and then actually do it

<@&942093958551588904> boat time, I think?
someone claims the voice channels are usually higher up but I have no idea smh
I'm missing this one, you folks have fun
heading out Tron?
"No, you come around the corner first!"
will dropkick dropkick dropkick or will dropkick dropkick dropkick
only time will tell
I was trying to come around the corner the whole time. Dagger was just glued to the rock
@olive blade btw, did you notice the wingman AI change in your Tantos? I wasn't paying too close attention to the craft fighting, wondered if you saw it to any effect.
I didn't notice unfortunately I'm usually too busy microing to watch the pretty dogfights
And I think most engagements were people getting jumped not pretty dogfights
Maybe misc saw more?
Mostly fighter vs SDM engagements as well, not many between fighters
the one time I really watched one of my fighters, it felt like the network desync was causing it to jump around a lot
Yeah, my cudas were mostly getting smashed by overwhelming force or ship based SDMs
yeah I feel I bounced some single cudas but mostly not groups or such
<@&942093958551588904> me and tom are gonna do some pubulous, would anyone like to join
im game
@oak shell if you're saying anything we can't hear you
Yeah I'm going to play
got it
Trying to figure out what is wrong with my mic
so the plasma plus planes was a decent success
time to try the talismonitor next time
that one probably does better on testulous than on main
probably
Talismonitor?
monitor with 4 talisman launchers
mostly as a SAM site
but also it's got some salvos of s2 that it can launch from the talisman
I think there's half of a real fleet attached to the talismonitor
a creature most dubious
When looking at dedicated OSP Sam sites I keep wondering if keeping an MLS loaded with SDMs is worth it to just burst big waves
It takes the flight path of the skiff directly over the braking engines
I just think it's funny that they get barfed out
cursed knowledge: the Talisman needs programming channels, and OSP doesn't get the programming bus.
So if you want to maximize talisman launches, you gotta stuff that thing full of container datalinks
spending 600 points on trying to make a dumb decision even a little worthwhile
Do they still need channels for defensive launches?
So it'd just be to get your backup offensives out
yeah
I think actually mine has 2 datalinks
because I need a magazine to actually hold the missiles
For datalink prices can I interest you in the magic of "a spare MLS-2 tug"
I think there's a point where you get 2 TALS and 2 MLS
absolutely not
Understandable, have a nice day
until we get thruster plumes causing damage, and the raider can be given a +armor burn stat buff, this will not be a problem
Just warming up the engines
extra launch thrust 😌
Are container datalink broken?
Stats say I have 10 channeles
But in game says one salvo is 8?
Can you share the fleet and/or screenshots? Hard to debug otherwise
Oh wait uhm…
I figured it out
I didn’t had enough power that’s why

I may be tired
That'd do it
You’re not the first one to do this, those compartments are thirsty
Was one of those classic programming moments when Lys realised that was the "Vauxhall PD blind spot" people had been going on about, not the rear arcs. For want of a single checkbox Vauxhalls have been suffering with what everyone assumed was an intentional design flaw
LMAO
TBF, this isn't quite a "no one mentioned it", it got mentioned repeatedly, but there's only so much bal-con you can read so it got missed
I mean more nobody reported it as a bug
Easy to skim read complaints about pd arcs and not bother to check the arcs you think it has align with in-game
praise be
Her reason for not noticing is also quite funny.
Patch Notes - 0.5.2.5:250213-0242
+PUBLIC TEST BRANCH+Changes/Features:
The "redundant sensors" tip will no longer appear if two fire control sensors are mounted on a ship.
Added some additional new player fleet editor tips.Bug Fixes:
Fixed "no ammo" warning appearing for SALS/TALS launchers even when valid missiles were in a magazine.
Fixed new player tips accordion being visible when tips are disabled through the settings menu.
Fixed icons of eliminated friendly ships not updating to gray until hovered of selected.
Fixed editor power warnings not being updated for unselected ships when pasting a fitting from another ship.
Fixed AI breaking when given a ship carrying craft which it can't launch.
Fixed "Add Missile Type" button in craft loadout matrix not showing any templates in some cases.
Fixed some filtered ammo selection lists having an initial selection even if it was filtered.
Say do 600mm bomb shells still do smh to fighter/bombers?
On the test branch, the damage chance was changed from 50% to 5% ,iirc
My boy…
…look how they massacred my boy

It says something that it's still not terrible to shoot bombshell at fighter wings
We're spending Valentine's Day in the Void! I'm hosting yet more open multiplayer lobbies of NEBULOUS: Fleet Command on my Twitch channel below!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
Killing shuttles and tugs
Okay second question, does BSSJ follow the seeker or the nose of the missile when it locks?
Like if I do corkscrew, will the cone of the BSSJ just swirl around or be dead point on the target?
pretty sure it points at the seeker
Last question, what is considered a "good expensive S3?"
For like a torpedo sprinter?
hmm
Probably CMD or CMD val +3
Corkscrew +3
Big HEI
So probably around 20, but that's gonna come down to seekers and support modules
Don't even need that big of an HEI warhead really, you hit saturation pretty quickly even with smaller warheads
do anti craft missiles need small target enabled yes?
mine had no and seemed to be working but when I look at the descrip it implies they should need it?
if you fire them at craft, they'll automatically get small target turned on
Yes, although craft will override those settings and just do whatever
real game of pubulous incoming
I believe in the power of IPS-N
What’s the box to fish ratio?
With the halves is fine TBH
I guess
I don't like it though
this about sums up the game
meanwhile, the enemy team
wha
I love nebulous
where are their fucking engines??
You don't need engines
Well, technically, you need something that generates power
otherwise you die immediately
what I do is rip the reactor out and downgrade from a FM500 to a FM200, saving 15pts
yeah, they just put the small drive in the small slot for hitbox reasons
I see
pubulous is truly an experience of all time
I assume we're on testing branch again today, yes?
I assumed as much
was gonna ping yesterday
but had a game of all time instead
plus if we play on test branch we can all build good, wholesome fleets according to the building tips
so true
I was just looking at those
excited for a vauxhall capable of shooting up with pd
btw @wet root is the server on the most recent test?
I think there's been a couple small updates since last week
<@&942093958551588904> channels opennn
I'll be in shortly
It should be
(I'll also be on for game 2)
I can actually play today! But I'm in DnD rn so it'll have to be after if you guys are still going ^^
We might be on laiter as well but not for sure
<@&942093958551588904> please send gamers
eww water
Fleet 'Disco Erusea' is composed of 2 ships that cost 3000 points:
Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-200 Smoking Vape Canister : DIRECT - CMD - HE SHAPED [7pts]
SGM-200 Vren's Breadstick 3.0 : DIRECT - PSV(WAKE)/CMD - HE FRAG [7pts]
The earlier "very functional" lineship
Sold as "lightly used"
I remember someone asking about my DDs
Fleet 'Beams and Caps' is composed of 7 ships that cost 3000 points:
Laser Focus : 'Keystone' class Destroyer [Beam PD Missile EWar Sensor]
Bright Shiny Object : 'Keystone' class Destroyer [Beam PD Missile EWar Sensor]
Tipsy Patron : 'Raines' class Frigate [Sensor Missile Gun PD]
Quick Brown Fox : 'Sprinter' class Corvette [Gun PD]
Lazy Dog : 'Sprinter' class Corvette [Gun PD]
Black Quartz Sphinx : 'Sprinter' class Corvette [Gun PD]
Chain and Valor : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 5 different missile types:
```yaml
SDM-220 Arrowhead-AW : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-1 Reverse Perfidy : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-205 Drizzle : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [7pts]
SGM-257 Spearfisher-WA : DIRECT - PSV(WAKE)/ACT(RADAR) - HE FRAG [5pts]
Oh ty!
I’ve come to the conclusion the container liners aren’t big enough
Remember that Neb containers are significantly bigger than standard RL ones
In theory Moorlines are just about the same length as the biggest RL container ships, and twice as wide
In practice some of Neb's art doesn't really fit to the scale of the game
(e.g. some of the hull markings and signs, the Skiff's Big Door)
is the workshop really worth it compared to filling out empty slots with rapids?
That is true
I do wish sometimes there was a little spacer model for scale because it gets very forgotten sometimes imo
Btw, how did people feel about the Testulous balance?
tantos are a bit too good with the coilguns, I think
and I am somewhat concerned by the sheer efficiency of SDMs at wiping planes off half the map
but otherwise things are pretty smooth
I don't mind coils being a bit strong, you pay a premium for those and I was finding a few SDMs on my cudas could tip the scales back a bit
The SDM backpack/SAM sites are very painful to deal with. I'm not sure what the solution is but watching squadrons of craft vanish because the isolated track I decided to rocket to clear a cap turned out to have brought some SDMs is painful
they are very lethal but I think on the other hand, ANS ships don't really have a good way of defending themselves without them
I feel like their range is a bit excessive right now - them being effective at defending a push is good, but a single SDM Raines can cover half the map
I don't know if that solves much given how easy it is to backpack some SDMs on basically everything
If you're investing in an SDM backpack on everything you should be pretty immune to craft
But what seems problematic right now is you don't need to do so, since one VLS of SDMs can cover your entire team
Hello Spacers, The Carriers Update has been out for about five weeks now and it's time to get back to minor updates. This first one has been on PTB (public test branch) for a few weeks now while I've been building it, so I hope you had a chance to check it out. This update focuses on more optimization, an overhaul of the fleet editor warning sys...
Lys confirms PTB is now Live, doesn't look like any changes were made from last PTB patch
God fucking
OSP tech can finally kill capital ships
OSP tech that kills capital ships gets nerfed
Lys why are you like this
as it turns out it can still kill capital ships
it didn't also need to be better than a torpedo in literally every conceivable way
It
Wasn't?
(Also why did 100mm get hit in collateral)
it was
It definitely was
also, because 100flak made you functionally immune to hybrids and zoned out huge 8km bubbles of the map from being able to be fought in by craft
On bombers, I'm guessing?
I've not used it on craft so I didn't even know that was a tech
no
you just brought 8 LNs and suddenly you couldn't be interacted with by planes or hybrids
Ah
I meant sturgeon gun pods getting the extra shot spread, ship 100mm I understand
ah
yeah nah that was because you couldn't dodge 100mm HE in a sprinter
so you'd fly around wandering packs of 100mm bombers and just delete any unguarded sprinter and it couldn't do anything about it
Got it
I did switch my 'cudas to SDM slingers in preparation for the AI changes at least
yeah, now cudas have actual reasons to leverage their fantastic standoff capability instead of just charging in with 35mm and winning for free
I'm generally positive on the PTB changes but my matches so far have been
awkward
I still think the changes themselves are good though
I think the 100mm had to happen and the tanto cuda balance needed to be shifted a bit tanto way
buit I think this was a few too many big ones at once on that matchup
I kind of agree, the AI buff, and sandshot buffs
AI buff, sandshot buff, 35mm nerf
(and multiple sandshot buffs and 35 nerfs at that)
Being OSP is suffering 
Well, at least now it'll be easier to make a Levy fleet
So I should probably do that
Oh right Claymores got cheaper
Admittedly they needed it, I barely saw them in use and when I did they exploded
Noooo
My revolver liners
My beautiful 450 revolvers

what I did was when one side is empty, I roll over, shoot, when empty other side has reloaded, repeat
luckily I have my deck with me so after the update I can fix my fleets right now
Broke: Using the deck to play games
Woke: Using the deck for real-time portable build optimisation
Most people have to wait after work so they can try their fleet ideas
i, do not have that weakness
...
My wallet
Embrace it brother
Embrace Lord Gabens true wallet killer
Not the steam sales, but the steam deck
I've just bought me a PC. And need a job
L
Look at this dude having to be…
shiver
stationary to play PC games
Poor dude probably has to sit in a gamer chair
Instead a comfy sofa or bed
okay good news I got my 2 revolver ships back to 3k
Bad news, they don’t have any AMMs left
Someone got tips how I should deal with hybrids now?
Could I in theory replace all Pavis with 100mm?
Take your pair of revolver liners and split them into 4 one armed bandits and while chanting "actible losses"
Didn’t you see what I use them for?
^
Nothing annoys capitals more than non stop 450 spam
With one arm I have to reload and hide
While with revolvers I can just "lol, lmao eat shit"
We can say that you don't have to do that wiht four of them, most players will get distracted wiht DC comand after the first volly. and as four ships in formation they also take a betting overall better the most of your total firepower you can loss at once is 1/4th as aposed to half
Your other option is to drop a revolver and bring an ocello like what tom has been doing forever
Hmm
Also unrelated
Apparently AMMs work even if detect small targets is off
Bc I only realized now all my AMMs build had it off
Can’t say I’m thrilled that OSP’s identity is sliding back towards ‘the faction with worse things’ but at least it feels familiar :]
The new player tips are genuinely cool though
Yyyyyyyyep
We were the Carrier Faction for one(1) patch, and what a patch it was
Say is 100mm only as PD viable?
No with plasma or against light armor it absolutely shredds
That's why the flak round was such a massive issue for a bit
yeah 100mm as pd got nerfed a bunch
Can never have enough PD. Also new update dropped while I was at work.
Any major changes in the OSP vs ANS scene? (Still at work for quite a while so can't really look at the patch notes.)
A collection of changes that result in a big shift of craft power from OSP to ANS
Hmm, judging by what little I saw. OSP missile boats are still terrors tho.
this game's patching cycle is truly so allergic to small changes
I'm not sure how well osp missile doctrine does against better players
I've been enjoying a list featuring a monitor with a LRT and cmd missiles for sniping cappers
if you want to play cruise missiles as OSP you're better off with containers
Is 4 raider beam bb good?
no
But otherwise normal quad bb would be 2 whip, 1 raider and 1 dragon right?
and you wouldn't run quad drive with a beam BB because you either have no FPAs or couldn't fire all your beams at once
Yeah no I’m talking about 450 bb now
4 raider both runs into diminishing returns on the linear thrust and instantly cooks all your drives when you flank
2 small whip, raider, dragon is the standard quad drive
it's the only radar you'd use on a BB unless you're doing 4TC spy
I assume standalone on a BB too then?
yes
some fighter testing later: 4x S1 cudas are not capable of handling a 2:1 20mm/coil tanto mix with even numbers
headbutting the OSP with pure guns is very viable
(after three 6v6 tests)
is it time, misc
do I rise from my slumber and do the 48 coil tantos 24 claymores again
remove the coils from 2/3 of those and save ~230pts
and you're golden for anything less than a 50+ fighter moorline
once more it falls to me to get gun-only tantos nerfed again 😔
have to put my hybrids down for this, smh
Oh it won't just be you
It's possible that coils at all is overkill in dogfights with current balance

I thought the coils were for SDM immunity?
they also finish the fights very quickly, but yeah
I had two coils just to make you mostly immune to TALS (since it shoots two missiles at once)
But also not every OSP player feels TALS SDMs are worth it
if an OSP player has a non-ocello frontline fleet that doesn't have TALS S2s, they are playing a bad fleet
(even plas/100 has it, I just outsourced them all to a tug along with some of the softkill)
i feel like what pushed it over the edge in terms of fighter balance for ans was probs the AI buff if id have to guess?
Breadstick S2s are different than SDMs for Tantos, IMO
Yeah it's very good, in whiteroom tests up until it's outnumbered more than 2:1
i will die before i use an ocello
repeatedly
Me:
Never had a situation where fighters became so bad that I had to resort to TALS
Instead I just max PD/AMMs, and these fighters can do what they want, the payload will always be destroyed before they hit
This is going to sound so stupid. But what are TALS S2s?
TALS is a turreted missile launch system exclusive to OSP. It's primarily designed to launch defensive missiles, though it can fire any size 2.
I think I'd really need a 2nd ammo storage thingiee on my Ocello for that.
They take ammo from storage. If I heard correctly.
They do.
ocello can just take a VLS-2 so no need to bring a TALS
The TALS does let you do some funny AMMs
It also lets you do direct fire badly
Did you know the only way to increase programming channels (which the TALS needs) on OSP hulls is the Container Datalink Array?
Short cycle PTB patch coming to help unbreak the air war. Lys estimates it should be in live by Monday
I will accept this
I still think the rocket nerf was overtuned, but nonetheless I appreciate this
so, do we want to do ptb on boat night?
an change meant to make it so tantos are able to be engaged in an even fight and a 35mm rebuff is very much appreciated
we should just do test, it changes no costs or anything else
it's just a cuda improvement
I'll try and bring my normal OSP fleet. My ANS fleet needs to be changed as it's currently utterly useless with carriers.
I am no longer blue!
<@&942093958551588904> channels oppenn
<@&942093958551588904> where are the gamers. 12 of you voted on a question whether we were doing main or test
I didn't vote, and I have Covid
I’ll be there in a sec
oh no Tech :(
A reasonable excuse. Get well soon!
D: hope you feel better soon!
give me a minute, although I may be snatched by my tournament team to watch the scheming
In the hinterlands as per usual unfortunately
I am in a tournament match that starts in the next 30 minutes
mine is tomorrow, although it's just exhibition
Sent to sea
Exhibition?
Playing the bye I think
yeah, show match to round the numbers up despite not having quite enough teams to fill every bracket
Sent unfortunately from the sea actually
Unshipped
Plenty to trim off here, pretty sure it has too many loadouts for the current environment
'20250223 - cap guard jman lux' is a 'Journeyman' class Light Carrier that costs 1232 points.
one thing about it I'm not sure of is the S1 loadouts. Wake S1s have been good in dogfights but can't help defend vs SDMs
Sorry. My computer wouldn't start earlier. So wasn't able to load up the Nebulous until now.
<@&942093958551588904> anyone feel like some pubulous?
Sure
tourney exhibition match just starting sadly
I can
Have fun!
Good luck
Fleet 'Caps' is composed of 7 ships that cost 3000 points:
Lunar Gown : 'Journeyman' class Light Carrier [PD]
Wound Web : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
Sound Piles : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
Burly Deeds : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
Many Bane : 'Ferryman' class Clipper [PD Gun]
Void Stoop : 'Ferryman' class Clipper [PD Gun]
Aware Fast : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 7 different missile types:
```yaml
SDM-221 Naginata M8C-XT : DIRECT - CMD/PSV(WAKE) - HE FRAG [7pts]
SGM-101 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-113 Scary Object : DIRECT - ARAD(RADAR) - NONE [2pts]
SGM-157 Snifferator : DIRECT - PSV(WAKE) - HE FRAG [1pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-247 Slider : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [8pts]
glad the recurring cap fleet all called duncan idaho joke is on stream
I greatly recommend the extra pad on the jman. It's literally a 25% increase in launch volume for cheap
Ok
looking at this tourney game with four axfords having a long range standoff against ocellos and 450 liners
I really do feel like one rail ship on either side would be such a difference maker
Where is the tournament viewable?
https://www.twitch.tv/scapegt is showing misc's game
@wary flame Stream lagged and I didn't catch the end of game 3, what happened?
Axfords eventually folded and I couldn't push through that one liner guarding A anyway
OSP took all three matches, enemy team beat us 2:1 but I think only because we had two ANS games due to losing the coin toss
OSP frontline is very mean these days
and I really liked their TALS tug setups
I think 4+ Axfords might actually be a trap RN
Mostly judging by tourney games, but still
do the pros (as it were) have any interesting tech or do the pub-stomping hammerheads still work
I only caught the third game, but I feel like that one was more due to the map and scouting than anything inherent to the Axford
The current state of Axfords is kind of irrelevant when they pop out one or two at a time into 2x Obelisks 2x Ocellos and a Pentabrick formation within plasma range
the reason they were split up like that was because the previous two games both had the ANS frontline getting steadily mangled in the long range gunfight and they decided to change it up
caps were pretty even the whole time, though
Ah, fair enough - that definitely seems like more of an indictment of the viability of mass Axfords
"OSP takes all matches" seems to be a theme across the tournament
true but like im already constricted on points
Just rip a dgl or fdts if you can't find other points, because of diminishing returns neither buff your rate of "get more craft in the air" as much as being able to prep and launch a 5th craft at once
ah fair
It slows down the first craft into the air, but the first wing then has 5 not 4
what if i removed the pavise
Then don't get missiled (or keep some cudas nearby)
It's probably fine enough to trim, one pavise will only do so much anyway. Up to your risk tolerance and how well you think you'll be able to hide your carrier
hmmm true
although i think i might ask misc for his carrier + caps fleet
@wary flame would you mind posting your current for-public-release carrier + caps fleet?
I genuinely think there's a solution here in bringing a couple railguns to suppress the ocellos
especially in a tournament context where you're practically guaranteed osp is bringing a couple of them
having the next tournament games up as background noise while I work and in fact two railguns immediately made a difference in Oops! All Berries! V Killing is Just a Means of Communication by critting out PD
every time I see another ocello with 4 dc teams I become a little bit more of a rail believer.
these are the test runs that lys posted
blue tanto red cuda
coil still seems to be the champion of dogfights
Hello Spacers, It turns out the power of friendship teamwork swung the dogfight pendulum a bit further than I would have liked with the last update. This patch has a small balance change to improve the Barracuda's gun evasion maneuvering and behavior to help counter that, as well as a few bugfixes. I'm also aware there are some desync artifacts ...
Did the most recent 'Cuda behavior get folded into the patch? Or is there still a test branch?
it got folded in
Oh that's main now!
Hell yeah
I'm not sure I'll go back to 35mm over SDM spam, but it's still nice to see 'Cudas not get mulched by tantos 3 to 1
15pts per base
are the points too little for how hard they smash cudas
no
ok
so coiltos are at least somewhat balanced by high points cost?
is what im gathering
and by low ammunition count
yeah
I don't think I've ever seen coilgun ammo be a meaningful limiter
Don't they only carry like 15 rounds?
10 I think
aye, 10
Has anybody here play Nebulous on Linux? Wondering if it runs on there or if I should install it on windows drive.
Okay poggers, gotta figure out that install then
It should install and run through Proton seamlessly. Are you running into an issue installing it?
No, I just haven't gotten around to installing Linux on my new computer yet
Ah.
Have fun.
Yeah, thanks
I have had to do various jiggling with Proton from time to time but I remember Nebulous being pretty routine
I also haven't seen any issues with it on Linux
Though apparently I do have some launch options set, WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 PROTON_LOG=1 AMD_VULKAN_ICD=RADV gamemoderun %command% -window-mode borderless
(Proton 9.0-4)
By this point I just run everything Windows in Steam on some version of GE proton and Nebulous never gave me any trouble or needed tweaks.
It's time, lab rats! Come join me on my Twitch channel below for our weekly open multiplayer lobbies in NEBULOUS: Fleet Command!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
Friday Night Fleet Command! Open multiplayer lobbies with viewers! | Type !discord for the discord we're chatting in VC in!

They are very scary vauxhalls
I was fairly pleased with the performance of the TALS MMTs
Their survivability was lower than I'd like, but that was due to mispositioning and slow play on my end, not design error
While the missiles did sometimes go into a rock, I think they were only ever hardkilled by the Sarissas
I probably should go from TALS/Pinpoint/2x Pavise to TALS/Jammer/Pinpoint/AMM Box though
Is 2x Basic or 1x RCIC generally preferred on MMTs?
yeah the TALS missiles seemed good
can you chuck me the fleet I'd be interested in giving them a try
Yeah, I've seen the same
One basic, rdriveswap, aux
Huh, not a fan of that
The top compartment is one of those low risk slots from most firing angles
Yeah, which is why I can see RCIC, since the main threat is unlucky missile hits
if you get a CL pointed at you or eat a torp off the nose, you're pretty screwed regardless of the CIC
I guess I don't see the point of the aux in that case
Aux tanking more than an actual fallback
I figured as much, but what are you tanking for? Though I suppose in a classic MMT your MLS is in the bottom slot
the aux is to make the nose bulky
you can take a lot of hits to a reinforced tug nose stack without losing full capability
backup drive control is a nice side effect
I suppose I'm probably just underestimating the tankiness of a reinforced tug
I don't really play them enough
single small locker, reinforced mag and double aux in the front, basic CIC in the top, R-drive in the forward slot and reactor behind
it's a fairly cheap package for how reinforced it makes you
The reinforced tug bulk is more for zoning out sprinters than surviving heavier assets
torptugs need bigger mags, so they tend to put a bulk mag in the tower slot and an RCIC in the forward stack
Yeah, I don't play that many ANS light ships (except Galefrigs, which don't count), so I haven't really internalized how much of a pain Tugs are to kill
I skip the second aux for a rapid, but that's personal
Lets me keep them on flank forever
so this layout? or does the mag go in a small slot?
interesting missile lark I'm surprised it makes it through given the warhead size
I guess its just short range hmm
Yeah, limited to a bit below Pinpoint range
I figured with salvos of only 2 I want as much warhead as possible
I will probably try to bump it up to 7 or 7.5k range if I can do so without losing PD pen
Also considering losing 1 warhead size and the backup seeker, since ARAD doesn't get terminals
Question about anti-craft missiles: should they be set to defensive or offensive?
I ask because the breadstick is set to offensive, but that doesn't seem right to me
defensive
unless it's for craft launch, in which case offensive (you don't want them expending S2s to try to kill incoming missiles)
AIUI this is so they don't automatically fire, if you manually track fire on a craft it overrides the seeker config
So leaving it on offensive prevents them from being wasted on bombers 8k away behind the enemy lines
Elimination match from the Mar 1st games of the All Hands On Deck tournament shoutcasted by yours truly.
Audio is a lil scrunkly on this one due to an update resetting my recording software setting :/
Original stream title: Baby Blue Seals vs Interstellar Mailing Company | All Hands On Deck tournament
Original stream date: 2025-03-01
If you li...
the Seals sadly went out in the second round of the tournament but they were very much game for it and they put up an exceptional fight for a team of complete newbies
credit to them
time for my team's first tourney matches
Good luck!
uncontested Guild victory despite us producing an endless series of minor pratfalls
Nice flying
Taking a minor points lead and just grinding it out seemed to do well for you
I accidentally mined my own shuttle while emconning against hybrids, various missiles were fired into rocks, etc.
yeah, we had decided before the games that we would play a very passive cap game
I ended up throwing a few ships onto points just to close it out, but ANS caps in general is a coward's game
OSP can be more flamboyant with it because Journeycaps has the ability to reinforce their pushes with a few squadrons of strike cudas and overmatch most enemy cap defenders
the backline TALS tugs or gun/VLS-2 frigates are very handy
Yeah, plain gun tugs returning as cheap heavy cappers is nice to see too
I'm surprised I don't see more mixed S2H/SDM frigs on cap control duty
they're very solid, since you can tape more missiles to them with cuda friends
personally I am not in love with the S2H frig unless it's absolutely loaded up with prog channels and can reliably fire enough to take out ships, but they can be very lethal
Mostly I'm not really sure what alternative ANS has if they want zone control that can kill tugs but doesn't die to Cudas
(Other than "friendly Levy", ofc)
into the quarter finals now, all but one or two remaining teams are very scary
CL
our next opposition are two people I judge about on a level with me and Mink and two unknowns, so it'll be fun
In theory yes, but it feels like Vauxen have been in a pretty bad spot for solo cruising for a while
And dedicating 2-2.5k of Vauxes in one group to hunt solo Tugs puts a lot of pressure on the rest of your team
well, nah, you just glue a single vaux onto a capfleet as a goalie
I have been pleasantly surprised by the backpack Vauxes making the rounds recently though
same way OSP is gluing 100mm LNs into capfleets
Sure, DDs also work there, but that doesn't solve the problem of how to exert forward pressure
This reminds me I should see how cheap I can make a 100mm goalie MN that's reinforced enough to survive missiles
A DD isn't going to run down tugs or operate orbitally, a CL can
I am kind of regretting not trying to find/make a team, it's looked like a lot of fun with more skill variety than I'd expected in the lower brackets
also actually kill one of those 100mm LNs
Yeah, I don't dislike the idea of a goalie Vaux
I kind of regret the team I ended up with tbh, so I do wish pnet put something forward lmao
It just doesn't fully answer the capability issue I've noticed in ANS cap
Hopefully there'll be another tournament eventually
(And hopefully I'll have upgraded my CPU by then :P )
Congrats btw!

I thought your other teammates performed fairly solidly, seeing your games
I would have liked an actual AN capfleet. That's the most I'll say on the matter.
Okay I did think your team's comps were lacking but that's another matter
<@&942093958551588904> could I interest anyone in some pubulous on this fine monday evening
yeah, sure
I wish I could, but time zones and managers conspire against me D':
😔
if ever there were a time to try and play neb through my phone's steam link...
I think I would like at least a third person before pubbing it up
I have a test today, so no boats for me 😔
good luck!
I'm available now if you wanna play?
it's my bedtime 😔
Aw alrighty, goodnight@!
Doing some fleet editing
Shaved
smooth ln
Peeled

<@&942093958551588904> once again I call for pubulous
I missed the spaceship noises.
feels relevant to the channel
I've been working on my silly OSP fleet. I think it's a little better now.
Soooo, I'm using triple drive Ocello.
The silly fleet.
Fleet '3k Fey Twilight (Triple Drive Ocello)' is composed of 5 ships that cost 3000 points:
Fionnghuala : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Verenestra : 'Flathead' class Monitor [PD Gun Sensor]
Little Nymph : 'Ferryman' class Clipper [PD Gun]
Little Sylph : 'Ferryman' class Clipper [PD Gun]
Little Dryad : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 3 different missile types:
```yaml
SGM-107 Mini Lance : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-117 Tiny Lance : DIRECT - CMD - HE SHAPED [5pts]
SGM-119 Firewall : DIRECT - CMD - HE FRAG [4pts]
Though I just changed the 3rd drive from a different type to what it is now. I'll see how this version does maybe after I wake up later, if I have time before campaign.
I think it just really lacks firepower with one elevator
Likewise, I strongly recommend swapping the Scryer and Fire Suppression System for two more elevators
You could swap the elevator on the Monitor for a Scryer if you want missile ID capabilities, since that one is only buffing a single T30 and it will work to ID any missiles in the EWR cone
(I have strong negative opinions on 3x AE Ocellos as well but you're going to have difficulty getting a 4th in there with three drives and twp Auroras)
I'll swap the Scryer for a 2nd Ammo Elevator in the Ocello. And swap the Ammo Elevator for a Scryer in the Monitor.
to be clear, if you ever have any less than three AEs on a gun ocello, it is a bad ocello
scryer on the monitor is nice because it'll work off the EWR
Then I've always had a bad Ocello. I've never used more than 2 Ammo Elevators with one.
unfortunately, yes, then you have
4AEcello is good, 5AE is best, 3AE is acceptable with some weird builds, anything less should not exist unless it's a really jank build
I remain ever-skeptical of 3AE
Other modules are nice-to-haves, but Ammo Elevators are what let your big incredibly expensive gun ship actually use its guns
<@&942093958551588904> boat night time!
(if Tech or @runic torrent see this, could you open the channels?)
Opened!
come hither, gamers
Omw
thanks tech!
@wary flame @oak shell I see you two online in steam, are either of you coming to play or shall we four go for pub games
I am gungeoning in between obligations, so I will have to leave the neb to you lot tonight
note to self: never play an ANS team without a carrier
I thought sdm piles were in a good space vs OSP, were they not cutting it?
Awww. I missed Nebulous noises again.
I like having backpack planes on Axes and Sollies, it can help with pesky EO Pikes spotting and stuff.
in our last pub we just got rolled by a moorline because once the team is out of sdms you cannot interact with planes
250 rpf is pretty useless and normal pd doesn't really make a dent either
The SDM check was failed
tourney game on now, come watch us get eliminated
we did in fact get eliminated in the quarter-finals
first game was a massive misplay by us but the second game was a total nailbiter, well worth going out on
ooh that game was close
damn, what a highscore
EO/Wake Cork SDM's for shooting with Standoff on, don't need no good track lol. I dunno if I wanna swap Wake for an SSJ, cuz the Wake seeker has a wider FoV.
