#Nebulous: Fleet Command
1 messages · Page 26 of 1
Huh, why so? Too hard to jam comms?
Craft have a selection of unguided munitions available (which you can't softkill)
Oh, yeah, but that's just the same as rocket shuttles - dodge and keep them away with rpf
True, we'll see if any of those builds can survive the initial days
I probably won't be running any softkill-only until a month or so in, because I expect craft will be very overrepresented at first (exciting new toy!)
But I'll be curious if it's viable once the hype's died down
Only rails I've seen in play got smote immediately by the first bombers over the map
Lol
softkill is actually very important with carriers, arguably moreso than ever
skip out on softkill and some kind gentlemen in claymores will be very keen to show you the error of your ways at 5000 damage/warhead
s'why the warbler got added, trust me
rails are very good but not oppressive, mostly on OSP rather than AN - they're just a serious backline investment that's tough to conscience when craft pressure is so strong
I genuinely think rails are balanced now
the thing that's a real pain for softkill-only is containers
submunition containers with proper seekers will chew you up and spit you out, you need both softkill and some measure of hardkill to get through the nastiness that is an ACT/[THERM]/HOJ salvo
killjoys or jamtantos are the preferred and let you skimp on hardkill, I've done quite well still with my current greedford setup
I've given a hybrid md/carrier build a try
It felt not bad but also didn't really face any real opposition
Makes sense, I assume the linger on the thermal validator is long enough if they come around a rock 5k away turning off your engine won't help
depends on the ship you're in
(and, to some degree, your drive setup and whether you were on FLANK)
sprinter? no problem, ALL STOP + chaff will kill it
Solomon? Better have that mf thing (PD escort) on you
<@&942093958551588904> more carriersgames?
Give me 20 minutes
yeah
@oak shell @misty storm in HA Hangout, are we pubbing or doing it locally?
2 min
god the tanto just looks so good
poking at nebulous ship design & doctrine stuff again even though this is a game i will probably never properly play
feeels like OSP is designed to go on a bursty offense and create threats which Alliance needs to deal with? The things like the rocket racks, high burst but long reload weapons & such give me this impression. But Alliance is the one with the VLS tubes, and OSP has those brickthrower mass drivers which seem like they just kill things at long range?
You should make a hybrid Rail + External Carrier battleship :3
also I feel like the OSP rail line ships can get a lot of point defense as an option as well. They can't have everything they want, but you can reasonably build a 3 rail broadside + defenses, I think?
The biggest problem with PD on a MD liner is that they are usually blind (no onboard radar). So you need to bring something else to spot missiles for you
...huh? Don't liners get onboard radar? It's civy stuff but like... you can just take a radar? It's just 1 slot? and having PD seems really good?
oh i guess i was missing out on the missile interception system. hm, that's harder to fit
You can, but MDs are so incredibly power hungry the optimised builds can't justify the power
i think if you're trying to fit 4 MD onto a MD liner you aren't going to fit anything else on
I think that you prooobably only want the 3, unless you're doing some other things? idk.
shenanigans.
Even 3MD +3EReg doesn't have spare power/module slots
hm, i guess i only put 2 eregs on
you could...
run a small mounted hangar or two on the non-broadside side and pull in some spotter craft
There are ways to do it, they just lose a significant amount of rpm/cost
OSP can put Internal Radar (Advanced) on their Halberds
That was my thinking. In the past I've used a cheap shuttle, but a skiff will probably do the trick now
you're probably not fitting anti-sprint missile measures if you're minmaxing MDs though. Unless there's a decent way to intercept sprint missiles which isn't the Grazer?
mn, looks like you can actually.
Anti-missile missiles are the standard anti-hybrid tools
that's fair, yeah.
Zero damage control on these things though >.>
huh, you could very reasonably run three small mounted hangars and a warbler on a MD line ship
I think MD line ships find Alliance railguns to be kinda scary though?
idk.
Was originally trying to look at OSP stuff to figure out how to actually play against it.
They are kind of in a place these days where neither rail platform loves being hit by the other. Although the return of turreted rails may change that a little
I just have a sense that things lacking in damage control will dislike being shot by railguns.
You don't say
mn, that's fair. I have this funny concept of a C&C Axford with 6 spots for fightercraft & a single turreted railgun
...wow the Levy gets a lot of fighters.
Radar jammers do, tbh I haven't touched comms in ages
Notably ship hulls don't obstruct
(Ships don't block LoS, so disco balls and the osp 360 jammer still work)
okay, cool. ship hulls don't block LoS for either type of jammer?
(This also lets you put a Bullseye behind the bridge of an Ocello and lock onto stuff in front, for some nice microwaved command staff)
Note that MDs are basically unable to actually kill something on their own, because they deal a bunch of low damage rays that can't break DT
really? weird.
So they'll disable components temporarily by redding them out, but you need a friend to finish them off, or they'll repair back up when you stop shooting them
(They used to be able to kill off DC teams until the ship fell over but that was nerfed)
Strike craft are probably a good way for MD liners to finish stuff now, come to think of it
yeah neb is a kinda weird game in a lot of ways
its tricky to theorycraft in the abstract
...liners get internals? huh. the Alliance gets 2 and 4 slot externals which can only mount size1s
yeah the OSP externals are just one pad
with one ship, but they can draw from internals and they get those that take the big slots for 3 ships each
This statement hurts lmao
I gotta say tho
The new AI is lovely
I think I'm gonna play mostly AI battles for a bit
can one hit fightercraft with HE missiles?
No clue
I believe the answer is "technically yes". The patch notes mention that they now deal the full warhead damage not just one ray, so I assume it works.
However you need to land a pinpoint hit with a missile on an evasive, fast, small target. So good luck
so it might be reasonable to hit bombers with HE interceptor missiles
anyway, perfectly ordinary ship
i must now sleep
I wouldn't say reasonable, at the size of fighters direct hits will be a mess. Especially when blast frag is right there
misc posted a device that oneshots bombers yesterday
oh good
i might up my interceptor frag missile damage or just counts because they're cheap as hell
if i can get away with using size1 antiship missiles i could downsize the size2 payload on the tantos to size1 and run dedicated interceptor stuff
of course I could also make size2 frag missiles to kill bombers or similar instead :3
anyway sleep
Honestly
There's a strong part of me that wants to wait until Carriergeddon is over, because I really like carriers, I want to play carriers
I don't want to play a four-stack of carriers every match
I'd be surprised if they were not like a relatively contested slot kinda forever
I feel like levy + friends lists is fine to have several of
yeah probably
lighter carrier fleets you can probably have a few if you have no dedicated one
We found that Moorline + Capfleet Jman is reasonably comfortable in a 4v4, which is about 4-4.5k of planes and plane accessories
just can't fit any other backline and the frontline needs to be careful
I, for one, have zero interest in carriers
I'm really interested in interacting with them
But not actually playing them
I just wanna play rails tbh
I've suggested burst rails back in the original what to do with rails pol and feel really happy they made it in
But also bringing rails into osp is, not all that useful, especially on the BB
I did have an idea for a bait BB tho, as dumb as that is
Especially if TheLastShogun is the OSP's only frontline 
My favorite build went from op, to bad, to bad, to alright but not very useful
Which I'm honestly fine with
I actually stopped bringing rails because no one ever brought 450s
But really I don't think we'll know how rails sit until carrier fever winds down
Lol
Yeah
Also, the issue still persists, bowtanking axfords cannot be killed by anything except carriers
Tho I know what am running for my next mp game
I have conceptualized a *no fly zone" fleet
2000 points of do not fighters here
Bow tanking Axfords are still perfectly killable with plasma, just need something heavier than 100mm to reach into the guts
With 1000 points of hybrid hell
Welp
I guess I'm finally switching to plasma
I'm legitimately sick of ANS capital spam that somehow, even in the face of carriers, has not let up
Capitals are just too awesome 
Also why do people keep trying to turn bulkers into pure carriers, I've seen that like three times now
I still swear by my cursed duo of a C81 liner and a mixed 450/250/100mm gun liner. Just opens up ANS capitals if you can safely cross into plasma range.
Plasma + 450mm sounds dumb but it really works
@pseudo wharf

if ANS persist in the capital spam they will be dismantled
unless it's four flakfords in a ball
in which case you kill their friends
I am having an extremely strange and novel problem
half my tech and doctrine is completely useless because nobody is doing the stuff I built it to counter
the standard practice of distributing wings across the battlefield to converge on a single target with standoff anti-fighter munitions was not expecting 42 barracudas to run at it in a single wing
I suppose that's really on me, time to lock and load a few dozen Guys in wings of 12 and just run the skies with those
for missiles loaded on strike craft, are you meant to designate them as offensive or defensive missiles if they are meant to be Air-to-air
I'm assuming defensive but
doesn't matter, they'll shoot at craft anyway
yeah figures
but setting them to defensive means they'll launch at incoming ACMs
so it depends if you're all right with using them to slap S2s and SDMs rather than purely enemy planes
if you set them to defensive (craft only) will the planes listen to that?
I know some people keep their S1s on defensive and their lunges on offensive because a 10pt premium fighter killer should not be burned on a 5pt SDM, personally I lock everything Offensive and rely on shooting down the missiles with guns
pretty sure they will
but I admit I have not sat down and tested it
i need to noodle out a carrier + half a cap fleet for both factions
yeah I just quickly made one of those
not that I'm entirely sure what I'm doing lmao
having done a bit of testing, this could not feel more right lol
bafflingly effective, but man those are expensive
how smart are craft with illuminators?
I haven't figured out how to convince them to guide other missiles in very effectively, but they will turn on their illuminators
they are pretty good these days
especially the pike
shift-click the target and it will fly a nice little nascar track pattern at 6km while illuminating to maximise uptime
also man, trying to give good advice to newbies in the neb server is suffering
so many people with two games of experience rushing in to go "no, don't listen to him, do [complete nonsense I made up on the spot because it sounded funny]
most noticeably people keep trying to use the finisher bombs as primary weapons because it's fairly intuitive to put bombs on bombers and drop them on things
this results in all but the largest squadrons dying instantly to 20mm because bombing craft can't dodge
for some reason nobody is willing to listen to the carrier testers suggesting that you might want to use a real missile
impossible
I have been spectating some pubs and I cannot tell if the R3 rockets are just horrible or if I am watching extreme user error
What position to rails have in the meta rn?
I'm not big on micro so as cool as I find carriers it might be a bit much if I do pugs
they're cheap and cheerful, you need to use quite a lot of them but they have a very solid position as cheap anti-heavy that can't be softkilled
8 sturgeons is the standard "R3s off to kill an Axford" complement, small squads don't hit the anti-defender critical mass
personally I like to launch everything once with torps and then load any survivors with R3s, but you can totally do R3 primary Moorline
yeah I dunno I'm not really seeing a dearth of sucessful hits they just don't do a ton of damage when they do hit
maybe again there just needs to be that critical mass
yeah, 16 R3s to the engine block is rather meaner
more limited than they used to, because carriers can reach out and touch them more easily
they tend to pair with carriers to protect and spot for them
personally I'm a big fan of either gun ocello or cruise missiles as fairly relaxing fleets
sit back, chuck strikes at the red dots
Any missile templates for doing that?
single rail ocello with a VLS full of anti-craft missiles and single gun ocello is a nice compromise
mine are a bit out of date, I'll grab some on a minute when I'm out of this match
Thanks, just gives me an idea of what to shoot for
the standard ANS missile fleet is two or three frigates full of VLS-2s with maybe 8 prog channels between the two
firing Arad/Act and Act/[ARAD] mixed salvos
I'll glue something together momentarily
Cruise S2Hs?
yeah
pricy but they work
you can also do S3H but that's generally an add-on to a fleet that usually does something else
single S3H frigate + vaux pair, or similar
goodness gracious I just watched a beam solomon absolutely rip a massive squadron of craft to shreds
I was not expecting beaming the fighters to be at all effective but
the rail BB isn't real, multiple rail DDs, a rail Ocello, or a rail Axford are the use cases
this is also not true, I've seen Axfords melt to concentrated 450AP from properly built Ocellos and liners
I simply don't, they cannot pay me enough to try and wade through a storm of that many messages from that many people all happening at once
If god wanted me to not put rails on the Solomon they wouldn't fit in the slots
(this is why I've been mostly messing with the AI so far, people don't need my stupid ass builds in multiplayer lol)
Especially since it's the fuck around phase after a new patch
I mean, god did give you a -20% energy reload speed
a minor setback
Rail BB isn't real any more
Suicide bomb ships huh? STABLE won't like this one.
Goodness that's some scary stuff
pillars is actually good now
craft can punish camping in the same four spots forever and because the map is so small it turns into Plane Thunderdome
which means people need to bring less frontline to fit in craft and suddenly there's some space for ships to move on the map
Huh
I did notice it was more enjoyable
On that note, I gotta ask, has anyone made a good double Levy fleet yet? Fleet carriers seem somewhat less common on the ANS side and I want to try out their planes more
Even if they're just "OSP but worse"
And also in general what are some good ANS jet builds
fleet carriers are somewhat less common on AN because it's non-intuitively difficult to cringe a serious strike and ASF complement into 1500pts and then duplicate it
I do not feel like the ANS planes are just worse than the OSP ones lol
the starter fleet configs for ANS are pretty good honestly
the OSP certainly has a lot of advantages in the plane department, but as usual, I do not really think unit quality is one
nah, the barracuda is indeed factually better in every way except RCS
the ANS fleets I've run into tend to have very decked out tantos, which levels the playing field when I'm just trying to have a density of ships a bit
but yknow, given what I've heard, that's the wisdom
it's less that the hulls are equal, more that the doctrine that (mainly misc) has described is the ANS throwing money at problems
yep
the three grades of ANS fighter generally go:
Cheap: 2x S1 ACM, jampods or fuel, nose gun - will be carved up by equivalent OSP fighters, so this is relatively unpopular
Midcost: Starter fleet config - 1x cheap SDM-2, fuel tanks, 2x S1 ACM, nose gun - standard, effective, will struggle to fight while significantly outnumbered
Expensive: 1-2 CMD Lunges, then S1 ACMs
I'm sorry I was not more clear
each can mix in a couple of coilguns per squadron to get a little bump
Kinda wondering if I should give dual axfords with a hangar backpack a try
cudas are just marvellous planes, almost all my tactical innovations have been me doing different stuff with barracudas
(and occasionally tantos)
classic and good fleet
make sure to stick a VLS-2 on the side of one axford and a disco ball on the side of another, but that's rock solid
your backpack is 2 jampod coilgun tantos purely to kill unescorted bombers and provide softkill
goodness how do you fit 2 hangar backpack axfords in a fleet
You can even make one of 'em 4TC Spy
I could barely get a prepatch axford into 1.5k
Fleet 'Disco Erusea' is composed of 2 ships that cost 3000 points:
Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-200 Smoking Vape Canister : DIRECT - CMD - HE SHAPED [7pts]
SGM-200 Vren's Breadstick 3.0 : DIRECT - PSV(WAKE)/CMD - HE FRAG [7pts]
replacing all the 120s on here with defenders does fine
it even has some S2s for your catapult fighters
the AEs are fine
I don't trust the DC but, yknow
I just hate small dc lockers with a passion
Misc's version has ADs and breadsticks, I chose to go with 4TC Spyglass on one for mine and trust in my softkill + being 10km away from the enemy at all times
I guess they're less bad now that every ship isn't as starved for component slots...
raider axfords at 10km bowtank orbit dodging is the "don't touch me" button
really you shouldn't greedford these, the greed config is for play with a stacked-up Levy player who can park an extra half-dozen fighters on top of me
which is well worth doing, since the 120s supplement the dogfight, but requires a fair amount of coordination
@stone carbon gonna give you the role so you can see the channels when they open
in the absence of an extra wing of tantos, moving everywhere with a BB and its PD escort or two more conventionally PD'd axfords is very good
am i cooking chat
Fleet 'Carrier + Caps' is composed of 5 ships that cost 3000 points:
Split Amino : 'Levy' class Escort Carrier [PD Missile]
Epic Upset : 'Raines' class Frigate [Sensor Missile PD]
Seven Puff : 'Sprinter' class Corvette [PD]
Silky Royal : 'Sprinter' class Corvette [Gun PD]
Ample Deuce : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 6 different missile types:
```yaml
SDM-225 Tornado : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [4pts]
SGM-111 Night Dances : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-190 Bolt : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-377 Black Amnesias : CRUISE - PSV(EO)/PSV(WAKE) - HE SHAPED [29pts]
SGT-375 Truncheon : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [10pts]
slight modification
Fleet 'Carrier + Caps' is composed of 6 ships that cost 3000 points:
Split Amino : 'Levy' class Escort Carrier [PD Missile]
Epic Upset : 'Raines' class Frigate [Sensor Missile PD]
Seven Puff : 'Sprinter' class Corvette [PD]
Silky Royal : 'Sprinter' class Corvette [Gun PD]
Glad Vista : 'Sprinter' class Corvette [Gun PD]
Ace Spear : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 6 different missile types:
```yaml
SDM-225 Tornado : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [4pts]
SGM-111 Night Dances : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-190 Bolt : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-377 Black Amnesias : CRUISE - PSV(EO)/PSV(WAKE) - HE SHAPED [29pts]
SGT-375 Truncheon : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [10pts]
the sequel (osp)
Fleet 'Carrier + Caps' is composed of 6 ships that cost 3000 points:
Sent Prowl : 'Journeyman' class Light Carrier [Gun PD]
Dual Atom : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
Rare Sense : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
First Spade : 'Ferryman' class Clipper [PD Gun]
Level Sea : 'Ferryman' class Clipper [PD Gun]
Ruby Brave : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 6 different missile types:
```yaml
SGM-101 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-122 Nechako III : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-151 Sechelt II : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-247 Slider : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [8pts]
SGT-350 Mace : DIRECT - CMD - HE SHAPED [14pts]
I probs won’t be there for boats, something came up 
Fleet 'T30 Line + Plasma Ocello' is composed of 2 ships that cost 3000 points:
Ada Lovelace's Number Dungeon : 'Ocello' class Command Cruiser [Plasma PD EWar Sensor]
Former Crypto Mining Rig : 'Marauder' class Line Ship [Gun PD EWar]
Fleet 'Four-Riders-Improved' is composed of 4 ships that cost 3000 points:
Jack of Endings : 'Marauder' class Line Ship [Gun PD]
Queen of Glutony : 'Marauder' class Line Ship [Gun PD]
King of Conflict : 'Marauder' class Line Ship [Gun Sensor PD]
Ace of Pleanty : 'Marauder' class Line Ship [Gun PD Sensor]
```This fleet uses only one missile type:
```yaml
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
do folks think this is enough anti-craft stuff for this fleat?
What anti-craft stuff?
I mean, 100flak is very good, but you have no softkill and no PD aside from a handful of anti-hybrid AMMs, so you're just going to have to play balled with someone else who does have those things
(which is exactly as one would expect from a quad-LN fleet)
well the AMM's are more anti-everything with a decntlay chunky warhead. but yeah I was thinking the 100 flack would be enough to like fend off like smaller strike groups. but yeah it has to play balled up or at least behing a screen.
can rockets work alongside torps as a cheap penaid?
you're using corktorps fired at 3.5-4km from a target vessel, you don't need to penaid them
one KBU-22 for DT break, that's it
also, do not use pure CMD on an OSP bomber, you'll never hit anything bigger than a Raines (and even then it'll depend)
i see
ill figure out a better bomber setup then
lemme see what the full carrier starter uses
I have learnt my lesson: Do not flakmaxx. It doesn't care about fighters enough and it leaves you woefully vulnerable to missiles. :(
Flak is tuned to like deal with s2, rockets and not much else you like need defenders for like torps or to like use like swarm defence
Yeah. I just wanted flak to do things against craft but.. No they don't care for them. :(
the thing about flak is that it does not scale linearly, once you hit critical mass everything that gets anywhere near dies
two axfords with 2x RCC each and all rebounds willl just melt anything, a single Axford is vulnerable
Oh..
what kind of flakmaxxing are you doing
Right now I'm looking at a Solomon with 6x Stonewall and 3x Rebound and.. It er.. Didn't do much.
Do I need 120mm flak?
no
buffed rebounds > stonewalls, unintuitively
and rebounds must be buffed or they're not useful
Ah. This is an energy ship so.. Not much space for er.. 
Post the file?
Fleet 'Black Betty' is composed of 2 ships that cost 3000 points:
Alabama : 'Solomon' class Battleship [Beam PD Sensor]
Birmingham : 'Sprinter' class Corvette [Gun PD]
```This fleet uses only one missile type:
```yaml
SGT-310 Crusher : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [10pts]
ah, that's easy fixes
- all rebounds
- parallax mandatory
- use drives that give you buffs, not drives that are just chilling there - for a beam BB, raider and whiplash
- you have way too many reinforced DC lockers - grab yourself a couple rapids, an aux steering, and/or a second CIC altogether (aux steerings are great tankiness on the cheap)
- your escort Tantos should be coilgun+jam pod, they are not used to strike anything - they're softkill and anti-container PD supplements
- drop the energy regulators and get yourself minimum 2RCC 3AE
unbuffed rebounds are very bad
(which also goes for your cap sprinter, get that lad a defender and a chaff+AMM VLS instead of its rebounds)
also, a sprinter will never have the chance to use both restores in a LDC with how quickly they die and how much damage they take from missiles
On point 5, I'd rather use a Halberd or two because of its detection capability.
also, reinforced magazines are free so long as you've only got one mag
for the sprinter
(all #1 magazines are free)
Sure, 35mm+ELINT basic radar skiff is a good shout
@misty storm Levy + caps or Jman + caps were both pretty damn solid fleet archetypes in testing, it's just the micro requirements were way too much for a starter fleet. "Make a new difficulty above HARD" level
Jman + Caps, if being played to its maximum potential, is rough even for the best cap players in the world
Mathblob is pretty much uncontested as Best Cap Player, we were talking the other day and both of us agreed that in order to get Journeycaps to really run smoothly you need to be totally in the zone
attain Plane Zen
This feels very weird to me but.. This should be right?
Fleet 'Black Betty' is composed of 2 ships that cost 3000 points:
Alabama : 'Solomon' class Battleship [Beam PD]
Birmingham : 'Sprinter' class Corvette [Gun PD]
Fleet 'Black Betty' is composed of 2 ships that cost 3000 points:
Alabama : 'Solomon' class Battleship [Beam PD]
Birmingham : 'Sprinter' class Corvette [Gun PD]
oh, uh
I didn't mean drop all your FPAs for it
(you also put the wrong size of drive in)
No I put the smaller size in because it has better buffs.
you cannot afford for your drives to get shot out in a ship with a maximum effective range of 5km
also, the large drives produce more power
Also I did mean to put in 2FPA. I'm just bad at this. x.x
nah, don't worry about it
,0 3FPA or 2FPA 1ER?
I should know this stuff, I was tutored by Gamma!
Also, 2254 total RPM Rebounds. 
I also would not recommend a Mk64 sprinter, the design you had before was perfectly fine with swapped PD and a downgraded DC locker
And that's flakmaxing
absolutely nuts amounts of 50mm in the air
Right, time for massed refits.
On this fleet? The 3 Rebounds are on par with the 4 Stonewalls. What the hell will this do with 7 Rebounds?
Yeah….
I like the idea of the archetype but that was my main thought
I'm not quite as good as Math, but I can give them a fight and I've spent a lot of time working on Jcaps
it's a great time, but for new adherents I recommend running something like Journeyman/2x2 TALS tug/2x cap shuttle to decrease the number of elements you need to micro
do you have an example of that?
let me go make some tugs
Tyty
Fleet 'Double levy cosplay' is composed of 5 ships that cost 3000 points:
Ghoul Okay : 'Journeyman' class Light Carrier [PD]
Tubed Ankle : 'Journeyman' class Light Carrier [PD]
Grid and Stern : 'Draugr' class Clipper [Missile Gun Sensor PD]
Reset and Bread : 'Draugr' class Clipper [Missile Gun Sensor PD]
Dime of Fons : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 6 different missile types:
```yaml
SDM-111 Ranseur : DIRECT - CMD - HE FRAG [9pts]
SGM-1 Chasseur : DIRECT - ARAD(RADAR) - NONE [2pts]
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGT-301 Sunday Coffee : DIRECT - CMD/SAH(RADAR) - HE SHAPED [14pts]
... hm. actually, no, probably not a good idea for a first-time carrier player
it's not really arcane or super cringed, but you need to be very conservative with the torptugs and you can't afford to lose your ASF
Hazel knows it's double levy + torp sprinters 🙂
What else but double levy is putting out 8 bombers per deck cycle
... Oh right I thought this was a bug but you just renamed the craft, didn't you?
weirdly enough, runinning half and half seems like it would be more doable to me since its two different gameplay styles to focus on as opposed to just a lot of one, but thats probably not the case lmao
also, do you have an ans equivalent of that (as in, easier half carrier half caps)
Ayup
half carrier half caps is most AN capfleet carrier fleets
the average cap levy is 1400pts
i meant like
Fleet 'Levy and Caps Release' is composed of 6 ships that cost 3000 points:
Moralist Aerostatic : 'Levy' class Escort Carrier [PD Gun]
Inexplicable Feminist Agenda : 'Keystone' class Destroyer [Beam PD EWar Sensor]
Kingdom of Conscience : 'Sprinter' class Corvette [Gun PD]
Insulindian Miracle : 'Sprinter' class Corvette [Gun PD]
White Mourning : 'Sprinter' class Corvette [Gun PD]
Wasteland of Reality : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-1 Repo Freeze : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-100 Guylet : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-108 Smoke Ring : DIRECT - ACT(RADAR) - NONE [1pts]
SGM-200 Smoking Vape Canister : DIRECT - CMD - HE SHAPED [7pts]
SGT-363 Fraudulent Salad Oil : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [12pts]
the same idea of that specific setup that misc mentioned
wait since when has there been a lock heading to track button
Ok thanks
pretty sure that was from the update before carrier
I think fresh new coat of paint patch
lock heading to track plus ocello turret adjustment during carriers testing was such terrific QoL
made playing dodgecello so much easier
Yeah confirmed, on May 28th
I’m curious, in the world of carriers, has the MMT morphed into something else or has it stayed the same
same MMT, maybe with a few more 2pt blast frag missiles
no
I see
SDMs exist to be spammed repeatedly at things that are trying to kill you en masse, really
Just tryna figure out what’s a good use of the bottom mount on the journeyman
TALS with breadsticks
Breadsticks?
.
I see
What Misc said, there's also an alt-MMT which trades the MLS for a TALS
TALS (anti-craft), VLS-1 , MLS (light cruise play), or just PD
Any progress on that?
Fleet 'CMD TALS Journeycaps' is composed of 7 ships that cost 3000 points:
I Have A Hammer : 'Journeyman' class Light Carrier [Gun PD]
Gash North : 'Draugr' class Clipper [Gun PD]
The Paved Club : 'Draugr' class Clipper [Gun PD]
Flo N. Phillips : 'Draugr' class Clipper [EWar Gun PD Sensor]
Whim Lone : 'Draugr' class Clipper [EWar Gun PD Sensor]
Clean of Nate : 'Ferryman' class Clipper []
Tenth Twin : 'Ferryman' class Clipper []
```This fleet uses 9 different missile types:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-1 Repo Freeze : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-100 Front Window : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-108 Smoke Ring-L : DIRECT - ACT(RADAR) - NONE [1pts]
SGM-108 Smoke Ring-R : DIRECT - ACT(RADAR) - NONE [1pts]
SGM-200 Smoking Vape Canister-L : DIRECT - CMD - HE SHAPED [7pts]
SGM-200 Smoking Vape Canister-R : DIRECT - CMD - HE SHAPED [7pts]
SGM-208 Experimental Vape Canister : DIRECT - CMD - HE SHAPED [11pts]
Jman is a little stripped down but the warbler in each tug pair means you are very resistant to S2H corvs
the way these S2 cudas work is that you arm either the L missiles or the R missiles at any one time and make two separate strikes, each of which will have one S1 flying ahead of one S2 to soak AMMs
12 ASFs and 40 SDM-2s will keep the edge off a Levy but you can't exactly go hunting it
Ok thanks
since boat night is soon: please leave a spot for me for game 2, I won't be home for game 1
I shall make sure of it
go to bed.
it's 3pm in canada??
and?
bed always a good idea v_v
<@&942093958551588904> opened the boat night channnelsss
she does definitely spent a lot of the daytime hours in bed that's true
I wanna boat but I am too tired after shift
We hope everyone else has fun though!
I would boat but the gigantic post-update fight night is in less than an hour and I'm going to be on that win grind
the children yearn for THE WALLL
I am too eepy to join, have a good boat night!
"Why isn't D point being capped?"
I am sweating my ass off in this blood bowl 😔
42k damage 1 lost craft out of 24 my god
BB Gaming
hmmm
That was a bunch of fun, TY for the games!
Love me a hedgehog
A few, as I remember them
Like when Lys forgot to include map textures in the daily build and everything in the map was bright #FF00FF magenta. Both in the tacview and visual view
Another one, back when bombs were much cheaper someone discovered (in testing range) you can run out of explosion VFX. Approximately 3/4 of a Solomon glowed like a star, the last 1/4 had no VFX
Uh, what else...
When the Pike's EO went from a pod to a ball the ball had the physics collider enabled, which would strongly physics push the Pike at all times, including when launching from the carrier so it would also shove the carrier around
Not a bug, but 250mm gunpod was briefly experimented with for the Sturgeon. To keep it from being OP the ammo count was set pretty low when first added... at 5. When someone asked why the two un-attached pods had 5 ammo total, it was changed to 4. But roughly everyone had the feeling that A) if it was viable it'd be oppressive and B) Sturgeon already had enough fun toys, so it was eventually removed rather than buffed
(I also thought it was a daft idea)
@junior heron Hope these satisfy
the average sturgeon has 1.2 children
This is my favorite one, Stance: Evasive (Locked)
Also these two patch notes are in fact somewhat linked/related to why SDM-2 is BF-locked
- CHG: Modular missile fuzes are now only active in the final stage.
- NEW: Added random 50m deviation to initial position "guided" missiles without seekers are fired at when fired from craft.
Unguided HEKP SDM-2s hitting ships at the speed of the boost stage
More a combo of exploits than a bug
It's weird to me that the SDMs are specifically BF-EL locked, rather than allowing normal BF
Was that just a technical matter?
SDM-1s weren't really worth it at just BF, and for technical reasons it was either one or the other
No 1-point SAH SDM-1s for me :(
They also initially had 1 pt missile body, that went away after swapping to EL
Is there any reason to use normal S1 BFEL on craft now? SDMs seem strictly better
Mostly that they fit in bays
Ah, didn't realize they don't fit there, thought it was only VLS-1s
yeah SDMs are only wing mounted iirc
Huh, just realized 35mm slugs can't even break Shuttle armor, guess they need to strip it a bit first
I think part of the thing is that they fire so fast that if you're using the subsystem target it'd theoretically burrow through
but yeah that does not really seem to be the most useful feature
Yeah, it's recommende to use ATGT to pick a subsystem and concentrate fire
I need to figure out how to do that lol
Fleet 'Solomon Beams P-VOL-ACT-ACTAK' is composed of 2 ships that cost 3000 points:
The Hanged Man : 'Solomon' class Battleship [Beam PD EWar Sensor]
Six of Wands : 'Sprinter' class Corvette [Missile Sensor PD]
```This fleet uses 3 different missile types:
```yaml
SDM-227 Dynamic Recontextualizor : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE FRAG [12pts]
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-284 Situation Complicator : CRUISE - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [10pts]
bote
One of the fighter buttons says ATGT, it cycles through no-subsystem, sensors, offensive weapons, defensive weapons, and engines. (Order might be wrong)
Ahhh
And "engines" will target both thrusters and the drive modules
updated our old beam solly with some extra scout planes and adjusted the SoW to match
have you been given the Breadstick, 17
i have no clue what you're talking about
If you can fit another mag in there that might be nice, I've noticed now that red magazines don't provide ammo until repaired it's easy to lose your PD if you only have one
that part is odd; I get it, even if I do wish the behaviour was split up
(Also don't ask me what counts as an offensive/defensive weapon if it's not a gun or PDT)
@radiant sable the secret arts
Huh, didn't realize Citadel Mags are faction locked, I thought ANS just didn't have slots that fit them
huh
also <@&942093958551588904> as mentioned at boat night, anyone feel like some pubs?
I could likely do a pubulous
I am down to pub it up with fewer people but I also half recall you having a pretty negative opinion on random pub teammates, so
Yeah, I prefer to have a full stack for team games in general
Especially with Dota, but even for Neb
i---- okay. hold on. question: why did osp get a new, exclusive weapon (and variant), a native comm jammer, and an entire extra new ship
fucking-- and their light carrier is 2/3rds the size of ans'! weren't the lineships meant to fill their carrier role?
the Warbeler is becosue otherwise they just died to bomber launched CMD torps, and the light carrier is ment to let you do a half carrier fleet, with the Con-L being the fleet carrier for them.
wasn't that meant to be one of the big gaps in capability between ans and osp tho? and wasn't the littler line ship meant to fill that role, too??
Littler line ship? and there is the ANS smallcraft's only advantage is that they have a lower RCS.
the mauruader
vs the moorline as their heavy carrier
OSP is the carrier faction as AN is the missile faction, as the design goals were explained
I'm guessing the reason that ended up not being the escort carrier is you can't really fit any hangars in it
Thus, OSP gets the fancy carrier tools
yknow I was going to say something about pub ship design seeming more baseline sane this patch but it's offset by:
a) the actual craft loadouts
and b) whatever this is:
so many planes
honestly I am seeing some tech that I didn't even realise; as it turns out you can just, mount one missile of the two, despite what the diagram claims
yep
missile lodouts also don't need to match
there's probably some incredibly terrifying things you can do with this.
you stlil playing now?
I sure am
anyone poked using antiradiation anti-missile missiles against jammer missiles?
...also, thoughts on standard antimissile payload vs EL antimissile? EL seems... ridiculously expensive?
lol, the purple flashbang is amazing.
Running out of explosions reminds me of some dota particle bugs.
Thanks for sharing Tech!
I'm not allowed to share my favorite bug meme 😔
Yeah not that one
i've chosen an unfavourable engagement
pretty favorable for me though
i am so sadge i missed boats, i had a family event come up
Saaame
Hey, I was interested in this but never had anybody else to play with
How is this game?
It's pretty good
I forgot how intimidating the fleet editor is
Nebulous is good but there's a lot to it
You could say it's Nebulous
3k bb grindset
For the plas/100 experts in here, when do you use each type of 100mm when shooting a partially- or fully-plasma'd ship? Is it always just HEHC and you only use the other munitions prior to application of plasma, or do you use HE/AP to get more pen depth on larger ships?
These days it's HEHC as soon as a fair amount of the ship facing you is fully stripped. Grape used to have a niche, but now that's just when it's out of 7.2km
Perfect, ty ❤️
If you want deeper pen you need a larger calibre
700 point Journeyman, this can only go well
What sort of plasma endurance do you tend to go for, btw?
In what context? Pure PLNs or plas/100mm turreted
Somewhere in the 12-18min range depending how capital heavy I feel the meta is
You don't need a full match of firing for plasma generally, but you may need to be conservative about when you fire it at small targets
Hmm, maybe I'll bump it up to 17 mins, I probably don't need that much 100mm HE
Aww, I missed all the Nebulous noises.
Noisebulous
@wary flame I was wondering, if most anti-craft missiles are some variety of ACT, does mixing in jammer pods save your stuff during engagements? are they smart enough to track incoming missiles vs pointing at enemy craft?
I know you've said clicking a missile makes everyone keep on missile killing duty, but does that extend to the jamming pods
The jammer pods aren't very powerful, but it does reduce the hit rate of Act missiles by about 20-25% when you're just pushing a fighter wing through a hail of missiles from a VLS of similar. In a furball it will be worse than that because they're fixed forward and most missiles aren't coming in from the front arc.
25% isn't that bad
I was thinking of coilgun + jammer tantos as a general plane support option
That's popular, especially for backpack fighters where the jampods can pull incoming missiles if they have arad or hoj
yeah makes sense
...one can fit size 2 fighterkiller missiles on a tanto
generally for dogfighting you want some missiles because a missile chasing a plane makes it go evasive, so you can then line it up with the guns
yeah but that comes back to like, wanting to mix coiltos with guntos. the guntos can carry the missiles
backpack planes on ANS capitals are for murdering unguarded bombers, tying up fighter escorts so your VLS can murder newly unguarded bombers and messing with missile salvos, so they don't really care
and yeah, mixed gun crew can do different loadouts
Personally I use backpack pads for recon craft.
Is a backpack 450 a good option at all on an axford? More specifically in terms of tweaking/optimizing oak?
Since I don’t really like the double ocellos starter and thought to take a pass at oak too
More specifically double axford, I’m fine with going from the ground up
might be out of date, but I don't think so. You tend to bow tank a lot so the rear 450 will be largely out of action
couple things I've done in the past is a disco ball, a 250mm, a missile backpack, and now you can fit in a hangar with two skiffs
these days there are so many good utility options for the backpack slot that I don't see many 450 turrets, but it probably isn't any worse than it used to be
double skiff is just extremely good
i see
in an axford pair, should you only go 1 skiff backpack or is 4 skiffs the best option
i assumed 2 skiffs and a vls
but i could be wrong
that works
it's really to taste, although I would probably have at least one SDM or breadstick backpack in there
unless you're running double flakmax
this is what i got (literally just oak with the backpacks swapped)
Fleet 'Double Axford' is composed of 2 ships that cost 3000 points:
Ten Sword : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Sharp Card : 'Axford' class Heavy Cruiser [Gun PD Missile Sensor]
```This fleet uses 2 different missile types:
```yaml
SDM-225 Cyclone : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [4pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
couldnt really fit anything but guns on the skiffs
I appreciate the "Tribble Container" name. :3
yeah
thats my ceremonial arming missile
the cyclones are just the default s2 sdms from the starter fleets
im sure theres something better
what would you reccomend for this?
also the skiff setup
VLS-2, however many 5pt basic SDMs as you can reasonably afford
skiffs get elint and 35mm and are told to do what they do
also just saw an S3H splash seven cudas at once, this pub war is fucked
Would you mind posting the SDM?
SDM-220 Naginata M7R-X is a size 2 missile that costs 5 points.
Gotcha
Pyrope was taking about the immortal death snail frag container last night
yeah the elint is too expensive lmao
idk what to do
Am I being stupid over ranges.. Or does 50 mil flak just.. Not care about craft?
welcome back AIM-54 Phoenix
On the other hand, oooh, AA torpedoes. 
..Why did I think 50mm flak had a range of like 3km? No it's 2km.
From our limated experince in boat night it dose wonders at swatting craft away
[Reply to:](#1164000873031151637 message) Am I being stupid over ranges.. Or does 50 mil flak just.. Not care about craft?
Which means I need to get heavy AA instead of medium AA. :V
Or well 100 flack dose 50 flack has like no rnage
and like yeah most PD has a short range
Is it much worse to have only 113 RPM on the AA guns? Absolutely. But 7km range.
not sure how to fit in some SDMs here
Fleet 'Double Axford' is composed of 2 ships that cost 3004 points:
Ten Sword : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Sharp Card : 'Axford' class Heavy Cruiser [Gun PD Missile Sensor]
```This fleet uses only one missile type:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
isnt 5 elevators a bit much?
4 works
also remove skiff hangar, replace with interruptor
with like diminishing returns it's not that much more then 4 yeah
ah, ok
I wonder, does 120mm RPF do a good job of heavy AA?
kabam
Fleet 'Double Axford' is composed of 2 ships that cost 3000 points:
Sharp Card : 'Axford' class Heavy Cruiser [Gun PD Missile Sensor]
Ten Sword : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
```This fleet uses only one missile type:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
Answer: With the new AI, I can test this by hand! :3
nope, it's OK for things that can't fit PD or to prefire at small ships wiht direct missles but other then that it's vary mid
[Reply to:](#1164000873031151637 message) I wonder, does 120mm RPF do a good job of heavy AA?
Aww..
I mean, in a strict sense, 5" falls into DP territory. We don't have heavy AA in game.
oh 250 RPF and Sarissas are your heavy AA in neb
250 RPF is not heavy AA, that is full-on DP. Heavy AA is the like.. 80mm range.
well more 90mm but still. Same difference.
is gyros worth it here?
really you want 30+ but this will do for now
throw them at things and see
personally I would cut DC and take more missiles but my axfords are consistently very DC-light
ok
Not in the slightest, no.
Because frigblob exists, 120RPF on non-frigblob entities currently performs... rather poorly as AAA
Mm. :/
Also, the problem with Sarissas is sure they have an 8km range but.. They're direct-contact.
With a muzzle velocity of "yes".
Nevertheless, if you're flakmaxing, what are the craft going to do to you from >2km? Shoot missiles at you? Fat chance.
You don't have to interact with the buzzing cloud of hate if it isn't going to be able to interact with you.
are sarissas hitscan?
No. Auroras are.
No but there muzzle Velocity is vary high wich is why the wiggle is mandatory for missles when they are on the feild
i see
Am I being too old-fashioned and thinking back to WW2?
Yes, Neb is Cold War.
well the OSPN is WWII USN now, but yeah think more like Korea/Vitnam
Yeah I was thinking WW2 20mm, which was er.. Very bad when it's coming right at you.
Fleet 'Kitchen Sink Garbage' is composed of 3 ships that cost 3000 points:
Go To Horny Jail Immediately : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Nintendo DMCA Strike : 'Vauxhall' class Light Cruiser [Gun PD]
The Expanse Filming Location : 'Raines' class Frigate [EWar Missile]
```This fleet uses only one missile type:
```yaml
SDM-225 Mon3tr : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
I suggest five guns on the CL, and four ammo elevators
250RPF is pretty mean these days
you can also bring maybe half as much flak on both of those, which will save a lot of cash
You also have a bunch of "free" 3x3s on the Axford (ammo elevators, FSS, and gyros can all fit in 2x2s, of which you have one totally unused), so you can go double drive and use buff drives instead
also: you forgot big drive on your Vauxhall
ah, your vauxhall is also covered in rebounds, so that means that you're going to need at least two RCCs to make said rebounds worth using
should I pack sarrisas or 120 RPF for shooting at fighters ?
120 is a nice secundary battery but it sucks against containers and torps
sarrisas cannot shoot at ships
if am packing 450s already I suppose 120 would be the better choice
120 RPF is for shooting at clippers on capital ships, the fact that it also does chip damage to fighters and missiles is nice to have
yeah but Im more worried about being swarmed by fighters
should probably look at stonewalls actually
So, good news, Carrier Fever seems to be ever-so-slightly going away and not everyone's running them
Bad news, Newbie Fever is alive and well

Normally when someone brings a pentabrick I expect them to rush the main cap and explode
Not do the exact opposite and not move from spawn for the entire game
I should really try to make a fleet and jump into a game
all the modern starter fleets are preaty good generalist fleets for there niche
eeehhhh
i wouldnt say every fleet is super good
the small ships dont have arming missiles, which ive been screwed by
arming missiles are cheesy and are explicitly banned from starter fleets as a result
and the doulbe ocello fleet only has singel bulk mag, which screws you for the rest of the match if it gets sniped
yes, this
but id still reccomend modifying them to taste after your first try with them
I also run bulk mags on my dualcello as well - you're just so starved for points and compartment space that you kind of have to, which is a huge deal now that red mags won't feed ammo
yeah i guess
it just sucks
maybe it should be addressed in a patch?
idk
esp since that problem is now exasperated
cos im assuming that mags below 10% wont feed ammo now?
is what you mean by red mags
yep
idk it just happened to me in a match and it was real annoying
I wouldn't call two days of patch release really getting to the problem, but if it proves to be a long-standing one, it can be addressed in the next patchulous cycle
yeah
did double axford with a four coilgun tanto backpack in an AI game and actually just having these guys hover over the shoulder of something bigger makes them so much more effective
For a contrasting point of view, I have 2x reinforced mags on my Ocellos, because you really hate getting mag sniped and one mag doesn't have the space for enough 450mm
Yeah, I used to run that as well, but skipping out on the DC or the GPC are real painful
GPC especially for dodgecello, your hit rate goes up by so much with it
I much prefer less DC and more redundancy on the Ocellos, but that's personal taste
yeah
Lark runs Ocello DC like we run Liner DC
gonna take a pass at the daulcello fleet and do 2x remag
They're just so vulnerable if you lose your mag or CIC, they'll often die before you can rep back up
its 4 auoras tho, is that really the meta now?
DCC is very valuable with how reinforced and how long Ocello noses are
yes
5 auroras if you don't want floodlight utility
(I do)
(Agreed 100%, GPC is non-optional)
I can see that, especially if you don't have any rapid DCs or aren't using nose aux steerings
I also use primarily Sarissa PD, so that makes the double rmag more important
this is what I ran in carrier testing / continue to run
Fleet 'Ocelloposting' is composed of 2 ships that cost 3000 points:
Rowdy : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Hook : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
```This fleet uses only one missile type:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
i came out to... this???
Fleet 'Double Ocellos' is composed of 2 ships that cost 3000 points:
Union Fang : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Shining Glory : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
needs some refining
do you have an updated version for carriers?
My current "updated version" just packs more sandshot in, I might stuff some anticraft missiles in at some point
@wary flame @quiet quiver carrier question: does the levy come with a built-in craft repair station?
It does
all carriers do
could you. post please.
Levy, Jman, and CLN all get one for free
second question: is this mentioned anywhere?
right-hand stats card
You can see repair stations listed if you scroll down to carrier stats on the right column
Will do when I'm out of bed lol
Yeah, this works
ok
Oh, you can put the Bullseye on the back mount and it can lock through the bridge btw
Which helps it survive and frees up a PD mount
eh
this is mostly just a modification of the starter fleet so i dont wanna go too crazy
Fleet 'Deaf to All but the Song - Hangup Version' is composed of 2 ships that cost 3000 points:
Amplify Echo : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
Ill-Starred Dive : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
Is there a consensus on recommended formations for different craft applications? It seems like Wedge might be a bit more vulnerable to missiles and PD, for example
I just use Line for bombers and Cross or Wedge for light strike and don't think about it much
I'm starting to remember why I quit this game for months before becoming a tester
(not shown: the MDLN with zero - actually, genuinely zero - damage over the course of a 30-minute game)
basil and I tried our damndest but with me losing an ocello early to 9k of concentrated AN capitals, we physically could not carry hard enough
TBF, it does not look like the seekers are the issue
The idea of guiding SAHtainers in with craft-mounted illuminators is intriguing, but it feels probably too fragile to be a primary strategy
And ACT containers are already cheap enough as finishers
It's certainly on my to-do list once I get my head around more conventional craft use. Can't say wake primary was how I'd approach it
Cruise Gales plus craft illuminators is something I'm wondering about
Since that lets you get a lot heavier S2 strikes than craft alone can bring
Based on the name, at least half of those were scout missiles, presumably they didn't realize missile cam is kaput
I actually saw a cool cruise gale monitor plus pike illum fleet in early testing, it did good work but I never saw it again
I think @olive blade has one that predates carriers (using shuttles), I expect to run into a modernized version of that one of these boat nights
what are some good backpack options for an ocello post carriers? already got an interruption on one
Basically same list as before, but also a VLS-2 for ACMs
backpack backpack,
- interrupt
- possibly lyrebird
- vls-1-46
- vls-2 with breadsticks
If you don't have something you specifically need the big slot for, it's the best spot on the ship for the Bullseye
I'd refined one myself with shuttles and it was quite good if my team brought any scouting assets (so rarely in practice)
I keep seeing "breadstick"
What's a breadstick?
One of the munitions distributed by the former carrier testers
A specific design for an anti-bomber S2
I see
Kills bombers in one hit, has pretty good interception range
the perfect osp light carrier
up there with the greats like USS Langley
Man
I'm still wondering if I should fit a Moorline with an intel centre
80 points is a lot, but with how reliant strikes are on knowing what you're hitting
Hmmmm
I think if you're building a 3000 point ship you are morally obligated to fit the intel center
yeah I might well update it
the loss of 3pt gales really hurt the concept though
tbh
I mean-
If you can offer assistance there then I'll take it
Oh it's 90 points now

Right, took some squeezing, and now I don't have Pikes anymore
But I managed it
Brief introduction to the spacecraft of the Shelter Alliance Navy. Thank you to @emilypaquette for the awesome intro!
Music by @LaurenPham
Filmed inside Nebulous Fleet Command
always has been
That's from the Bay server. Wow.
[Reply to:](#1164000873031151637 message) :nyagony:
I forgot where it's from honestly
any pointers on how i can improve this? not switching from 2 remags tho
Fleet 'Double Ocellos' is composed of 2 ships that cost 3000 points:
Union Fang : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Shining Glory : 'Ocello' class Command Cruiser [Gun PD Missile EWar Sensor]
```This fleet uses only one missile type:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
only four ammo elevators feels lacking but that might just be me
I never install more than four
They have diminishing returns
How's your power situation? You might be able to replace the FR4800 with a Sundrive plus Micro in the 3x3x3, since you don't mind going a fair ways over 100% in an Ocello
Your guns will turn off while the Auroras fire but that's fine
And Sunraider is exceptionally good
I’ll check in a sec
Didn't Lys specifically say not to do this?
Recorded live on my Twitch channel: https://www.twitch.tv/scapegt
Devs: it's an escort carrier, please don't run it alone
Nebulous playerbase:
"it's not alone, it has the swarm"
3k levy is a great meme but I don’t feel like you have the pad throughput to do it well
Like you can do 3k moorline but that has literally double the pads
So
If you wanna do full carriers on ans go 2 levy
3k levy but its like 40% yub with the c2 slots
thats like. 20 extra points i dont have
like this?
Fleet 'Double Ocellos' is composed of 2 ships that cost 3040 points:
Union Fang : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Shining Glory : 'Ocello' class Command Cruiser [Gun PD Missile EWar Sensor]
```This fleet uses only one missile type:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
Up to 128 with VLS-2
@arctic magnet this is what I was talking about
Wow
It's 80% of a Raines's payload
I wonder if that’s actually a good idea lmao
Personally I would swap one of the RDCs for a small, if you're getting hit in the side enough to lose the small DC having an RDC won't help anyway IMO
There is a 3k Levy build called Yubbenheimer that saw good success both in testing and post-release
Ok
Oh
god
But my approach to Ocello DCs is notorious: #1164000873031151637 message
A fleet brought to you by the same mind as Zurglegurglebergenstein
(ZGB is a yub CLN with nothing but submunition boxes and a few skiffs for scouting)
wonderful
OSP should be able to mount a box on the bottom of a craft as a disposable booster
something like this?
Fleet 'Double Ocellos' is composed of 2 ships that cost 3000 points:
Union Fang : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Shining Glory : 'Ocello' class Command Cruiser [Gun PD Missile EWar Sensor]
```This fleet uses only one missile type:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
as a listbuilding exercise I tried to approximate the double levy with 24 bombers across them that someone posted a victory screen of further up
theyre at 110% and 107% power respectively
and man is it hard to keep a bomber levy under 1.5K
There are some wild plot twists in this match
That's definitely fine for an Ocello
Seems reasonable to me - there's definitely some room to futz around with DC and loadout, if I were running it I would probably go for a Lyrebird over the missile backpack, but that's very much just personal preference
im curious about balance of chaff/flares to breadsticks?
Having only a single CIC makes me somewhat wary, but it's probably fine with the aux
Just a bit awkward since aux steerings don't let you bowtank
No idea on this one
ok
cringe harder
DC is fake, reactors are fake, what's PD
Isn’t the best mount layout the bullseye on the backpack, chaff box on the front, and vls/interruptor on the bottom back mount?
Really a matter of personal taste - what goes on the back is just what you want shot the least, that needs a big slot
Chaff box I prefer a bit further back since there's some risk that missiles will go through the chaff and still hit you if it's too far forward
I see
Be wary of putting it on the backpack though because sometimes missiles will catch the bridge when going for chaff
IMO there's a pretty good argument to have the Bullseye on top on one Ocello and on the bottom on the other, helps give you better coverage when switching targets
2 minutes in and the 3k Levy has a basic CIC. :concern:
Fleet 'ANS - 2x Carriers' is composed of 2 ships that cost 3000 points:
Live Laugh Lothlorien : 'Levy' class Escort Carrier [PD]
Passing The Bechdelf Test : 'Levy' class Escort Carrier [PD]
```This fleet uses 4 different missile types:
```yaml
SDM-220 Naginata M7R-X : DIRECT - ACT(RADAR)/PSV(WAKE) - HE FRAG [5pts]
SGM-100 Guylet : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-332 Winter : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [13pts]
SGT-333 Summer : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [12pts]
I made it to one defender each.
it's 12
Isn't it 12?
ah, whoops
you can still put 12 on one levy, but then you have a fairly small fighter wing
yes. it's 12 bombers, times two levies
not 12 total
as much as I enjoy the names I don't think I'm gonna play this list any time soon, I need way more normal planes practice
it's not quite so beautiful as that these days because of some changes in arcane AMM interactions but bulldozing through the AMM screen with 4-6 S1s usually still gets you some S2 hits
currently I'm optimizing the Green Storm, which is SAH S2 hellbomb
oh
lmao I really am an idiot
I saw 8-2 split in Hangar 1, then for all of them also 8-2, and missed that Hangar 2 reversed the split
yeah I wanted even numbers across all of em
for the forseeable futue I think I'm just gonna do all tanto gaming though, until I feel comfortable with the controls and fighter gameplay
CMD S2 tanto gaming is a good time
I've had very profitable double Levy games with that
although it does get kinda beaten up by the modern high-ASF environment
ASF?
unhinged baracuda blobs do seem like a recurring phenomenon
Aerospace Superiority Fighter: craft designed to kill craft and keep the void clear
(acronym may vary)
Probably but half of the community used existing terms never get flipped from their existing context. E.g. it took until an actual SEWAC was added for people to stop dubbing their dedicated spotters "AWACs"
ANS has spaceplanes, aerospace fits :P
Any spacecraft can be an atmospheric craft once
There were so many discussions in tester chat about use of air or void or some secret third thing
I’ve been adamantly calling my anti-craft loadouts void superiority
Mine are just all labeled ACRAFT
An on aspect pavise has been saving my LNs butts against moderate, escorted craft strikes, but I'm certainly not running nearly the depth of PD I might otherwise
honestly PD does feel a little fake now. I haven't seen anyone shoot a missile that wasn't a) anti-craft or b) a torpedo from hell that is not going to get shot down
I've used some offensive S1s from my Levy but I've used that fleet in anger precisely once
...you can screen- ohno
you can screen a size 2 missile with size 1 AMMs? a
I do want to take my gale bricks back in and see how effective they are
They need some anti-craft defenses first, though
My biggest concern with Gale fleets right now is IDK how they avoid getting mulched by enemy craft
yeah
surely your anti craft defense is the inevitable carrier player on your team
I really need to test how effective this 750-point nothing-but-anti-craft 'Cudas Journeyman is
especially if your gale bricks are OSP
Yeah, gale monitors with 600mm
Raines are not tough enough to earn the title of brick
Apparently 600mm bombs are rather rude against craft
The gale fleet always did rely on my team to screen and tank for me
So you have some nice synergy with a friendly CV
otherwise you get the pass to flame your moorline player
(Haven't tested it myself, but that's what I've been told)
yeah I've had a lot of fun escorting tron's old gale/MD monitor group with ocellos. now you could do that with small craft
I'm sticking to ANS carrier play for now though. at least in a levy list I can bring a vauxhall and always contribute
Do extra antennas draw power when they're not needed?
Oh man I forgot about that fleet
I should honestly try that again now that I can outsource my pd even harder
I do also just need to try my container monitors again
Hellbomb submunitions were entirely ineffective
You can make bomb submutitions??
Budget OSP hybrid
You can get 2 if you really crank up the warhead
No, it just makes it cost more
It still only has 1
(Unless the stat screen lied to me)
huh, thought I saw it tick over. Let me double check
Nope you are right, the second doesn't fit you'd need one more tick of warhead
What’s a R-3?
Hmm, I was wondering why Neb was chugging a bit in the big post-carrier fights, apparently my CPU came out 13 years ago
Maybe it's getting to be time for an upgrade
hey as a report to send back to liz
I think nebulous tutorial 1 maay be subtly broken? it's supposed to highlight each part of the ship panel on the bottom right but it only highlights the damage control board
Huh, that actually might've broke with the DC board update in May last year
ah, could you send it up the chain?
it highlights -only- the dc board
it doesn't highlight the weapons or the posture panel when she talks about them
Sent it along
This is the canonical way to say it, that’s how it’s named in the second carrier tutorial 😉
So it turns out, when you get within 5km, a triple beme Sol is very funny.
Sure, but it's.. God it's so satisfying to just BAAAAM people.
It sure is !
To people who know how to voidcraft
If I want to backpack a pair of escorts on the Solomon how would I build them?
Their only role would be as extra pd for the Solomon
coilgun tanto with fuel pods and jammers
that's the setup
you can get four in a Solomon backpack so I recommend either four of those or 2 tantos and 2 Elint skiffs
since those are very cheap scouts for the team
that kind of escort won't be enough to dogfight, so I recommend arming the central bay with either an Act/[CMD] weave S2s for slapping small ships or a breadstick frag S2 for putting a huge dent in bomber squadrons
my experience with missiles on the escort planes was that they'd just fire them off as soon as humanly possible
and that they'd wander off to go fight into huge blobs if you weren't paying attention
Wait 4?!
But there is only two slots tho
Am I missing something
the backpack should be able to fit a large hangar
If I miss clicked in the medium one I'll
Awesome awesome
Not proxying because that duplicates Lt. Hazel, but I saw a ship (maybe a fleet?) like this in a pub and.. It's been making me so confused.
Fleet 'Warboss' is composed of 2 ships that cost 2500 points:
Thunderbolt : 'Marauder' class Line Ship [Gun PD Sensor]
Lightning : 'Marauder' class Line Ship [Gun PD Sensor]
Is this person onto something, or should I avoid copying?
I would not bring two intel centers
for one
and I dunno what the point of this is
its a fleet that does nothing to big ships which seems pretty awkward since those are popular
only HE is wrong, I dunno
I'm not sold on this one
Well the important bit is the T30 spam.
I think you want plasma
if you are doing t30
I'd say at least 4 plasma between the two ships
Oh, with OSP 450, do you need to bring AP, or can you get away with just HE?
you need AP
You need AP for Solomons and bow tanking Axfords
One of the OSP starter fleets had a pair of turreted marauders (not sure if it stuck around in the new patch).
The usual recipe is 2-4 T81 plasma turrets 6-4 T30 100mm turrets and 0-3 C53 250mm on the roof. A pair of those will mulch anything that they can get inside 7k range safely (unless it gets close with a beam)
Honestly that sounds really fun. Imma try that!
They're called "obelisks," quite fun
I really need to do a test run of my Hammerheads
They are a blast to play. Treat them as skirmishers that want to duck and weave through cover until you pop out at murder range of the enemy.
You need to point your roof at the enemy so take that into account when building your internals. Tanky bits on top (e.g. damage control complex, citadel magazine) and important things at the bottom of the stacks (e.g. cics)
Which take advantage of the -1 degree of minimum elevation for lineship turrets from this patch to bowtank with every single turret on the ship shooting the enemy
(And a bunch of reinforced components in the nose for bonus tankiness)
So, if you're doing pure 100mm, AIUI if you use pos-fire on AP you can armor drill as long as your manual aim's good
I'm hoping they obsolete obelisks
And if that stream of bullets hits structure then you can rapidly give a Solomon a very bad day
You and your target need to be near stationary for that unfortunately
I guess Solly's aren't known for rapid displacement
If you want an example you can use ours as a template
Fleet 'Testulas-Tripple-Threat' is composed of 2 ships that cost 3000 points:
Parlament of Fools : 'Marauder' class Line Ship [Gun Plasma Sensor EWar PD]
Inequality Street : 'Marauder' class Line Ship [Gun Plasma Sensor EWar PD]
```This fleet uses 3 different missile types:
```yaml
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-140 Scarlet Rose Petal : DIRECT - CMD - HE FRAG [4pts]
SGM-200 Vren's Breadstick 2.0 : DIRECT - PSV(WAKE)/ACT(RADAR) - HE FRAG [5pts]
They are ""Modernized"" but only just so there is a lot of room for tweaking in the modern post carrier enviroment
The big thing that they have is the right layout so there pinpoints can aim at the same targets as the 250's
wtf
So er. It turns out that OSP don't flakmaxx well. :(
Plas 100 and bringing a dog instead of having the intel on the liners is so much better
Cursed
Not saying this at you Cassie, I know this isn’t your fleet
But like wow
Wait should I even use 100mm grape when 100mm flak now exists?
Well, grape kills sprinters
And I don’t think flak is like rpf?
Not 100% sure how they differ
Flak has a timed fuse not a proxmity one
They do, actually! It's just that there's specific hybrid tunings that "skip" through flak when they stage
If you bring 100mm flak to supplement your Bastions, then you have an easier time with hybrids because you shoot them down before they stage
(I also bring AMMs anyway just in case, alongside softkill)
Well I was seeing issues with missile -hordes-, where it just didn't have the volume of fire.
Elaborate? That should be what flak's best at
If they hit critical mass where flak doesn't work, then it's softkill or die
It was like.. 20 missiles or something? And about 10-20 Bastions (depending on what had view) just.. Didn't do the trick.
... weird, that shouldn't be happening.
Maybe I'm misunderstanding. On the upside like.. I didn't get turbomurdered by it, but.. Still lost one of my liners to it.
directaly to the missles? or to gunfire after being stunned?
So what’s the best Fighter-AA missile build?
To the missiles.
Like Fighter v Fighter
I think it was to a second missile barrage after the first had done some damage.
Were they missiles that were going very fast, or missiles that were going slow?
Fairly fast, but not hybrids.
SGM-2s?
Probably, yeah.
yeah, flak should tear 20 of those to shreds.
Oh well. Can count that as a fluke for now.
It honestly fee- Wait I have Steam recording, I can review the footage.
Anyone can help me with that?^
It still has the extra range and better muzzle velocity for poking corvs
I suspect nobody knows yet lol
Well I do have one that one-shots any craft but with 6pts it’s pretty darn expensive to use in mass dogfights
Oh no, they were hybrids, good call A&G! They're SGM-H-222, so I need standoff.
But essentially…
How much damage do you need to take out a fighter for example?
Like how does DMG against them work?
Like normal HP or?
6 pts per craft is a good trade, especially if they have any munitions on them
No no no
6pts per missile
Yeah, but if each kills one enemy craft
AMM's or 100 flak are your main potions for OSP for anti hybred work. with some grazers to thin out any leakers
[Reply to:](#1164000873031151637 message) Oh no, they were hybrids, good call A&G! They're SGM-H-222, so I need standoff.
Craft interceptions might be decent now too? Need to test further, see how well flechette skiffs do at taking down hybrids pre-staging