#Nebulous: Fleet Command
1 messages · Page 25 of 1
Their choice of spin direction is something I haven't got a full handle on yet, but it's a good upgrade
Interesting
@wicked mirage how did you re-design yang for the berthing-be-gone? i couldnt really figure out how to fill the extra slot since idk whats crucial for tanking and what isnt. in general, is just splitting a large into 2 smalls a good idea?
I just put in an Aux Steering in the nose in case something happens to the Citadel CIC
ok
I've been stacking 2x ReDC in the nose, should I not be doing that?
I've also been doing that in my Solomon
Most of Setra's front and core is reinforced components
RDCs are really expensive for the tank they provide compared to aux steerings, DCCs, and SWs
I also like the no of crews it gives me
I'd bring one RDC so that you can zombie back your larges if you take missile hits
But I might think of switching tbh
my typical BB design has 2x aux, 2x DCC, 2x SW, 1x RDC, and 4x LDC
the DC team buffs from the DCC and workshop are also extremely good
here's the particular layout I use, if you're interested
Fleet 'Quad drive BB' is composed of 4 ships that cost 3000 points:
Richmond F. Aile : 'Solomon' class Battleship [Gun PD EWar Sensor]
Gator of Belle : 'Sprinter' class Corvette [Gun Sensor PD]
Desk Seven : 'Sprinter' class Corvette [Gun Sensor PD]
Loach : 'Sprinter' class Corvette [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-100 Riposte III : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-123 Ghost Bird : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
ruby
name update !!! 👀
did pyrope Get You with the rwby brainworms too or
<@&942093958551588904> opening the boat night channels slightly early cause i'm gonna be busy o/
sorry preping for the finally of our campain
same unfortunately
I pretty much went right back to sleep after the dota games
but I'm around now if anyone would like some late boat games
lmao
pretty sure everything's on main right now
<@&942093958551588904> it's boat time, what's the head count looking like tonight?
im here
Also here
Caltrop gaming
I do wonder do mods out side fight night even get used?
Sometimes. At the moment there is a dedicated server that is intended to host games with the Falcatta faction mod that runs modded games like half the time. Without prompts like that or community events it's hard to get the organised buy in you need for people to make modded fleets
Aight, sad tough all these awesome mods but no one is in for mixed fleets

Mixed fleet games tend to be a lot worse than uniform factions because of how diverse the threat profiles can be
Even consider a mix of the two vanilla factions. If you PD needs to potentially survive both hybrids, container salvos and mass S2s you're going to have a rough time
Organising mod faction games means you need all 8ish players to learn the mod, build a fleet for/against it and then still have time for a game. Not impossible but certainly less likely than vanilla
That middle part is crucial - OBL’s starter fleets are something I wish more modders did
there’s starter fleets for PRISM somewhere
Are we on for boat night today?
i hope
I'm probably not unless we can get a fullish house, not a day where I'm feeling stack v pub
Anyway, <@&942093958551588904>, channels are open
! thank you teech
Say besides here and Nebdis there aren’t any Neb "related" servers no?
there is the cursed competitive server and the coloseam
the colosseum is also cursed tbh
True
In what way are they both cursed?
can't speak to the comp server but the colosseum is run by a shithead
or at least was the last time I checked
That's about the case for the competatvie server as well, thouhg in that case the owner is knowen for being wrong about mecanics and then arguing incesentaly that he is right
like arguing that Eregs are better on Beemstones then FPA's
oh is it the person who insisted that the og railgun meta was good?
That sounds about right
there are a few servers as well that are deicaed to certian mods but we have never botherd to look to cololy into them
Also a few streamers that play(ed) Neb have little channels like this one
the comp server is almost entirely unmoderated and thus not surprisingly its active population consists of people who dislike getting moderated on the main nebcord and the colosseum :V
It went mucho squish
<@&942093958551588904> dst makes stuff confusing so just to get the times down clear: boat club is on <t:1730574000:t> <t:1730574000:R>
hello
i have a Flying Circus campaign D:
Together, we ride!
I'll be on in 5
yay
Aaaa I'm sorry
<@&942093958551588904> I think I opened the channels
I'm on my phone
Thanks Winged ^^
Yeah my bad just ping me when I forget
the funniest lobby...
the yellow bars are to represent when you turn into a simpsons character
I will arrive soon and tierd perfect for NEB
Those were actually some pretty good pub teams TBH
so proud of my litte swiss cheese cosplayer
since I've been reminded to do this
next boat night is on <t:1731182400:F> <t:1731182400:R>
@spiral solstice
Hii there.
I can play again as I'm now using a new internet. And it's soooo much more stable than the last one.
also acording to Lys the team will "have some concrete information for you in a few weeks" regarding news on Carriers
CARRIER SWEEP
Oh wow
The textured OSP scout looks even more like the Hercules from Freespace
I thought this was just a low res image of the OSP Scout for a solid minute

WEEEEE
WOOOOOOOO
I exist too
Hecks, I missed the time.
😔 I was asleep
4am...
One of these days I'll see those ships in action, in real time
Right now botenights are fairly dead I think, but I expect we'll see a lot more activity once carriers are out
Semi Neb related
Actually nvm solved itself
Actually second question arose, Nebdis doesn’t do appeals on Bans no?
They probably do? Lemme check
Can’t tell, I guess ask NSLW or someone (or wait for him to see here)
Who?
NotSoLoneWolf, one of the Nebcord mods who sometimes frequents this channel
Apologies, had a busy weekend and forgot to respond to your DM. Will continue this there
<@&942093958551588904> opened the boat night channels o/
<@&942093958551588904> Anyone wanna play a game?
sure
I am away from Good Screen and so cannot boat today
Gosh, games went away I think. While I tried to get some rest before D&D.
we have games every saturday
yeah you'll find alot of people eager to teach
ALSO if you want you could get the Nebulous @
Yes please, if there's a channel for that or something
#bot-stuff message
Saturday games are quiet now, good time to be taught the basics
Thank you
I will be late to boat night because my city's public transit infrastructure is a joke
I just booked a trip between two cities about 50 miles apart that is going to require changing between bus, train, bus and then cab, so I sympathise
why do the maintenance works happen on the one day that I have to get this particular train on
Opened the channels <@&942093958551588904>
OK I am less late than expected
Looks like no boats today
I had to take a nap and catch up on sleep a bit, sorry guys x.x
next boat night at <t:1732996800:F><t:1732996800:R>
carrier waiting room
clearly we should play Deserts of Kharak next boat night to sate the carrier anticipation
very wise
Are carriers out?
no
only in Deserts of Kharak
it's only a carrier if it comes from the Carrier region of the Great Banded Desert, otherwise it's just a sparkling aviation cruiser
<@&942093958551588904> channels opened!
weehoo :D
I will be a minute
Wizard and I are chilling in Bananebulous
@wary flame will you join us for boat night?
We are about to start a game, but after that is done you are welcome
With you, we could do a 3v3
I haven't played before
But I would be down to learn
How long does your game go for?
a while between 30mins to an hour rough estimate
Let me know when you guys are done, and I can hop in
Or I guess I can hop into the vc
I didn't scroll down far enough
sure hop in now if ya want
lancer
hardly know 'er
gg!
gg!
Gosh did I miss boat night?
Oh snap, yeah I started a new job guys so I won't be able to show up to boat night anymore x.x
Sorry 
Oooh.
Congratulations on getting a new job Pyrope! ✨
yeah grats!
<@&942093958551588904> AAAAAAAAAAAAHHHHHHH
https://youtu.be/CJJiYTTBj7Y?si=y4Z2XUjhYlSf7yDG
The release trailer from our upcoming third major update, the Carriers Update, coming Friday 10 January 2025.
Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
Join us on Discord: https://discord.gg/XSYYRPS
that was fast
WAAAAAAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOO YIPEE
Plane :D
Yep, gonna be a long month
what on earth is this thing
The wobbler
THAT'S MY GIRL
Ooh, we didn't know we were getting new missiles and submunitions in the same update
that's after my new years holiday argh
okay that makes saturday 4th our last pre-carrier boat night. we should make a thing of it
hey, I made it into the trailer
Oh so this is the OSP hull we're getting?
pretty sure that's the ANS carrier
guess it helps make them more specialised towards being the carrier faction
Yeah that's what I thought too
Then I saw "two new hulls" and went looking through the trailer for the one I didn't recognize
The ANS Visible Frontier on Salar is me 🙏
Do Unto Others is my flagship, and that bomb run at the end was one of mine too
Woagh...
Famous..
In that frame of the trailer you can actually see another one in the distance
I'm now lead to believe these are guided bombs of some kind maybe?
I imagine those are the glide bombs mentioned yeah
Something like that, can't think of anything else that would look that way
I'm glad to hear the testers have been having a good time. I'm honestly way more interested in the balance changes than the fighters lol
not that the strike craft aren't cool, but
Yee
What with all the new missile tech and (I think) reworked PD
It's gonna be a good ol' time
Killer name for a container liner
Balance: Changed
actually, if anybody who actually still plays nebulous would be willing to kick over an actually modern fleet, I'm thinking of playing some games before the update just so I remember how the controls work
I will say the music for the new trailer is probably my favourite in all of Neb's OST
Gods now I want to get a better laptop for Christmas
REASONABLE RESPONSE TO CARRIERS INCOMING
I'm going to have so much fun with flak. 
Wow I didn't realise how good the UI looked now
Yeah it got a huge glow up a few patches ago
I think I uninstalled just before the colours got all unfucked up
also having watched a few pubs, most people still don't build good fleets, huh
I would've figured a meta would've calcified in the past year, but
It did and then bricks got nerfed and bricks are still good but the nerfs are an excuse to not have to play bricks
Yeah creatures are still very common lol, once the carrier update drops there's going to be creatures everywhere and I'm extremely excited about this lol
Nebulous' meta has struck this golden ratio where things keep rotating in and out of style and different unique builds hit different extremely specific niches lol
And the meta hasn't really solidified as a result, I don't think it ever will tbh
mm, well, that's good I guess
I was just hoping to have something rote to jump into before everything got all messed up again, but wcyd lol
and yet still nobody wants to play OSP
maybe I will just wait for the update lol
I'm really glad OSP are getting their own cool thing with carriers
Have we heard anything about these cluster glide bombs and... burst laser shotgun thingies? before? Or are they entirely new?
They're new as of this trailer.
I wonder if a normal box w clusters will be viable as a replacement for decoy boxes
Also they're tracers for flechette rounds
Ahh that makes much more sense
The lack of fade out like with other weapons' tracers is a bit odd but I think other PD might use the same style?
Very reminiscent of the sarissa projectiles
PLANE BOAT PLANE BOAT PLANE BOAT PLANE BOAT PLANE BOAT PLANE BOAT PLANE BOAT
it looks like a torpedo or bomb
Missile submunition
Yes this means that the latest and “greatest” 99 point s3h will be a cluster munition.
Nebcord will be fucking unusable because of this
We've done some research
it's apparently a glide bomb
I think this is a great idea
You say that like it isn't already
that was more or less the original concept for the game lmao
check devlog 1 or whatever
+30
exactly
<@&942093958551588904> channels open!
I hear that Dracula Flow voice pack
THERE ARE CONSEQUENCES TO YOUR CRIMES AGAINST DRACULA
this video is very cool. I am however constantly taken out by the person with the RCAF emblem
it's just so funny to me
Really should make a quick short video on the container missiles, there's a funny interaction between them and the Sovereign Incident's nuclear warheads
Like size 7 warhead kind of funny
Like size 7 nuclear warhead kind of funny
Like 4 to down a battleship kind of funny
Not as short and probably not as funny
A high effort, low-quality shitpost from someone too old to be making these things on a game that specifically caters to my autism.
Includes my dramatic re-enactment of the discovery of the nuclear shipping container
Welp I guess I can forget Nebdis for mister @bitter furnace has told me my appeal got rejected
Say is the lancer community here active bc I do low key wanna play Carrier update with Community so
It's been pretty dead of late but I expect lots of people will come back for the carrier update
I know I will be
Yeah but here I mean
Or are these other Neb servers too?
I mean to boat nights here
Aight
many such cases
<@&942093958551588904> channels open, though I think it's a quiet night o/
Yeah I’m still on the road home from a holiday trip
I would love to if I didn't work on Saturdays D:
😔
we can try and figure out a better time if current boat night time isn't it. I'll see about putting up one of those time planners after the weekend
yeah we can give it a shot, its unlikely any time will work for everyone which is always not ideal
but maybe there is a better one
we've lost a lot of boat night people to a combination of "no new neb update :(" and "we're actively testing the new neb update"
post-carriers, boat night's going to be bopping (and we can discuss times for after that then)
it would be nice to get one busy pre-carrier night in
get folks (me) used to the controls again
My reason for disappearing was literally crashing servers whenever I joined :(
But
New internet might have fixed that
Now all that's stopping me is that I have no idea what the meta looks like now
No pre-carrier boat night for me unfortunately, I will still be in the hinterlands
Meta is a fake idea, run a fleet you like
Bricks are in vogue right now, Monitors, Ocellos, Axfords, Solomons, anything tanky is pretty good right now. But yeah like Peri said run what you like!
I’d love to join back in for boat night one time before my entire fleet becomes carriers
Finally, my Aegis-class PDS boat will be viable
I bet that placing one (1) skiff to test the waters at a point will be a good investment for the backpack of my axfords
@bitter furnace hey I have been trying to contact you regarding Nebdis
having a quick skim over my old fleets
huh you can't get 3pt SAH S2 anymore really
unless you go warhead 2
Yeah, S2s got compressed a bit. The bottom end got a bit more expensive but the more expensive options won out
thats unfortunate
didn't really feel like that the cheap ones were in big use anyway
and like 3pt 3 warhead gale with no backup vs 4pt with backup and 4+ warehead
was a really interesting tradeoff
gucci S2s see a lot more of a spread these days
CMD/SSJ with weave is really mean for small ship war
And SAH/HoJ didn't go up above 4 pts
yes yes, keep using HoJ...
I have always been a bit more of a gale spammer so
I like it when the missiles hit the big ship
said an hour after new years'
I got sick instead so haven't had the energy to do this. sorry gamers
I guess that means usual time then
<@&942093958551588904> channels are open o/
for whoever shows up, I hope you guys have fuun
I've remembered how all the buttons work, hooray
the thrill of torping someone has come back to me
I had been planning to join but I ended up sleeping for 13 hours straight so I guess I'll be remembering how to press buttons next week
buttons
what better time
I remembered to change my lead ship when the lead got its engines blasted
that's crazy
I howeever kept trying to use it to move and just running it off the formation
just like old times
I could not tell you how to do that
A classic
and being like why the fuck are my ships back there
(it's a button under the formation command)
Dang, my schedule for the next two months is not condusive to boat night
If anyone is up for Sunday Boats, please @ me
I could do Sunday boats, it seems like a lot of people's schedules have changed
was gonna mention that
unfortunately my sundays are packed, but if that fits for everyone else maybe I can rearrange
your sunday is unfortunately my monday
so I am at work until like an hour and a bit past now
<@&942093958551588904> https://youtu.be/0Hku7QGPTlo?si=RmFW29Zqo1vBJPeM
A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature coming with the update.
Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
Public Roadmap: https://trello.com/b/ZNxJIGSQ/nebulous-public-roadmap
Join us on Discord: https://discord.gg/XSYY...
devlog
the new OSP hull looks so cool
Oh boy the HMMag got mentioned >.>
honestly I've heard worse ideas
what on earth are these new missiles??? man this update is going to change so much
S1 BOXES LETS GOOOOO
Wdym s1 boxes?
what the hell ||wake passive sensor||
containers with s1s inside them
Lys said she took out the ability to put missiles in containers
we're so back
||mr president another 100/plasma turret has hit the liner||
Yeah more than one tester has gone "oh, if I can stick my PD in the new mounts, I can cram on more T20s"
cool little dive into AI work too
||two c4 mounts on the moorline...||
Yeah it's so cool what you can do with it
I'm sure you can do very reasonable things
But also I could put 2 t30s on it
The stuff about the AI is very cool
you could put plasma turrets on there
you could put C4 pads there
a preposterous idea
C4 hangar pads there actually a cool and popular idea b/c they can pull from other hangars now
So it's a way to get more fighter launch volume
The carrier in the devlog footage takes two small hangars!
neat
I gotta give it to her, this update looks fantastic
It's beautiful
The new AMMs
I know what the second build I'm making is already
Depending on the stats with ||100mm flak|| on the cards, that's probably less of a meme than it sounds
Misc is going to ascend to godhood
oh no they're putting people in Misc's crates now (apparently people call them fighters?)
||finally an AA/AM round that isn't from the age of sail. we've gone past wooden ships to...ww2.||
...||what about the sarrissa? or the aurora???||
||Is it flakmaxx time?|| :3
||Is it ever not?||
||2 pad, 2 flak-100, t20 heavy occello, doing my best BSG impression|| :3
||Current meta on live to my knowledge is BRRT-maxxing.||
||YOU SEE MY VISION!|| :D
[Reply to:](#1164000873031151637 message) ||2 pad, 2 flak-100, t20 heavy occello, doing my best BSG impression|| :3
||450 ln with 4 cudas to kill light ships or other craft, 2 monitor escorts with t30, scout hangar and 450 spinal, backup tug with ewr/bloodhound||
||am i cooking||
cuda?
Short for Barracuda, the OSP strike fighter
ah
Oh yeah, what’s in the reworked kyanite squadron?
I’m assuming all the starters are getting a pass?
Yeah all the starters getting a look at and then a carrier starter for each
New Kyanite is two 450 LNs with hangar backpacks, 4 Cudas per ship, and the good ol' LRT tug
LRT?
Bloodhound R400 LRT
Oh, yeah
Tbh I kinda wanted a 450ln battlecarrier as a centerpiece with smaller ships escorting it, but i guess it’s not enough points to really work that way?
Idk
I theorized 2 monitors but those might be too slow
How much are those 450 lns?
By her description of the fleet they'll clock in a little over 1300 each to fit the tug
Alright
I expected more like 1500 but I guess craft are cheaper than I thought
Im curious, are they adding new starters that are pure carrier?
You can probably overbuild one and then use proper escorts to fill fleet space, but given an escort carrier can seemingly fit inside 1.5k you'd be hard pressed to justify the expense
Yeah
has misc seen the devlog
i feel like he will go crazy over the new containers
Misc was a tester. Going to say it's a safe bet that he's seen the new containers
oh, forgot that
I had a pretty good game
nice birds
I'll miss your little jupiter ship icon
I wonder if Misc is the tester who made Lys rebalance something.
I bet misc made some terrifying stuff with the submunition containers that could have missiles and it caused Lys to remove that
I was not in fact a submunition expert, although I helped with some minor refinements of the designs and was one of the first to deploy the torpedo crates
I've mostly been hammering out light strike doctrine and capwar
I am interested to see how much you need to change up capwar doctrine
It's been my assumption that lone corvettes/tugs are just going to be small craft food but obv I do not not know
I see
I’d assume you actually need to like
Take pd on them
And protect them with sdms maybe
Do we have a plan for when the first post-carriers boat night is?
I think we're gonna see 100mm/250mm frigates being used a lot to deal with fighters, RPF rounds go brrr(?)
Saturday 19:00 UTC
[Reply to:](#1164000873031151637 message) Do we have a plan for when the first post-carriers boat night is?
Police frigs def making a comeback
I wonder if a sprinter would be sufficient for such work - they are faster to respond and head off a strike
Sprinters don't have a lot of gunfire volume compared to a 4-gun frig
Carrier Age you mean 😉
Assuming Sarissas are effective against strikecraft, it's the return of the sandbox
Are sarissas high damage though?
They'll be accurate, sure
But we don't remember them being too great at taking out high health targets
they're high damage enough
the trick is getting them to hit evasive targets, but the sheer number of sarissas in the sandbox helps with that
Yes, they're significantly higher damage than other PD except sustained 20mm
75x3
(In terms of burst, they've got a hefty reload)
Actually better sustained fire than I'd remembered as well
last saturday I was told the sarissas got an accuracy nerf at some point and I did see them miss a bunch of incoming hybrids
My question is what is the armour on craft like
If it’s thick enough then it’ll be like containers and be immune
I don't recall an accuracy nerf, but I could have missed it
so I'm sure the spaceplanes can do some dodging
Sarissas also love to miss at range if you don't have any radar buffs, since their FCR is pretty bad
And yeah the weave will always dodge sandshot
craft armor is not thick enough to be immune
not sure if I'm allowed to share exactly what it is yet, but they're certainly not container-tough (and, in testing, sarissas have actually been pretty effective against containers)
this might be asking too much, but does the submunition warhead mean the end of dedicated rocket/mine boxes
Doesn't sandshot break all the armor thresholds on missiles, including boxes, anyway?
I'm guessing so, since we saw rocket and mine loadouts in the devlog IIRC
yes
(this is a good thing)
Yeah they're customizable now, and some configs are stronger than the old ones and some are weaker
Honestly, now that I've thought about it
I'm most excited for the OSP superwake seeker since, if combined properly with the container buffs, we might see a move away from the capital meta we have now on the ANS side
While I probably won't use it that much, I'm so happy that we're getting Wake Pinards
The absence of passive wake sensors has always made me sad
I’m horrified by the wake pinard
Just a truly monstrous concept that I cannot wait to use
It's pretty cool
Do both ANS and OSP get it?
Nope, AN Skiffs have a ELINT module instead
All skiff mission module options:
AN: 35mm Top Turret, Elint Sensor, Sprinter Masquerade
OPS: 35mm Top Turret, Wake Sensor, Shuttle Masquerade, Advanced Radar
if you're opening up more about carrier testing, I've been wanting to ask: what's the funniest bug you've encountered or heard about?
Unfortunately only got cleared to talk about stuff that made the final cut or was mentioned in a devlog
darn
Arguably you need an even more real ship then, to launch to skiff
OSP is also seemingly good at half carrier fleets due to having a dedicated pocket carrier
Nerd boxes are out, the new OSP intel meta is probably a pocket carrier full of winard and radar skiffs, with EO pod scouts to have some slight air cover
I wonder how good sarrisas are against fighters
What if I make a Vaux with 5 sarrisas and some S2s 🤔
please don't
I expect to see many pd ship creatures early
Putting a Sarissa on the nose of my DDs to make a statement
it is
hey @wicked mirage i think you have a build export opportunity (/lighthearted)
This is an incredible idea, take a look at this fleet!
Fleet 'Summer (GunCH+ECLv3)' is composed of 2 ships that cost 3000 points:
Summer Rose : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Rosary Angel : 'Vauxhall' class Light Cruiser [PD EWar]
It doesn't have S2's, but mass amounts of sand and RPF can take care of many small threats xD
Such as those shapes like planes...
this vauxhall is owned by the local power company
Congrats on picking the nose option least able to shoot forwards
Oh, oh my, it's beautiful
I love it
It's just a pocket no fly zone
I must resist the urge to imidietly make a rail BB once the update is out
I wonder if, in fact, flakmax works with the new update.
The real trick with it is that Rosary Angel offers way more than just PD, it has a complete EWAR suite with jamming, counter jamming illuminators, and a discoball to ward off CMD missiles. It even has a 4 TC spyglass to get shootable tracks out to 11.5km.
She takes 15,000kW to run xD
NGL I'm not fit for ewar, I always forget to use it lol
I am a simple man of maximum gun

..Wait. Do OSP Liners have C2s laying around?
Not spare ones once I've finished filling them with T20s
But yes, they are also picking up some C1s in the carriers update
Already possible now and will pick up 4 extra bastions, good luck with the fireworks
Yes but in live it's bad because it's all either hybrids or torps really.
True, and 100mm flak may make a difference too
Damn how many C2s and C1s will they have now
7 C2 (like before), 4 C1
Sorry, 7 twin 100mm guns?

Wait no the C2 version is a single. Eh, that's still 7 100mm guns.
I think 4-6 depending on hull layout and if you’re broadsiding or obelisking, but you can check that right now if you wanted
When the update drops I think I’m going to have to try and retool my container monitors with submunition containers
Will they be bad? Most likely. Will I do it anyways? Most certainly
(I've not reinstalled neb yet on my new rig)
That’s fair
I could put it on the rearmost mount on an Ocello instead
oh huh apparently missile cam is gone in multiplayer with the coming update
at long last
Ye, fighter cam is roughly 3 km plus or minus a few hundred meters
(Except Skiff which is 2 km)
What was missile cam range? I forgor
CARRIERS IS LIVE <@&942093958551588904>
the last ride of the carrier testers
so much caltrop lore in the descriptions of the new stuff
does anyone happen to know what the new throttle setting does?
limits your ship movement to the velocities at which you can launch aircraft
oh neat
for shuffling your carrier around while doing deck ops, or slowing your BB down for the backpack to launch
hmm, the gun mounts on the levy are such that you can get all four of your mk62s on target but only if you bow tank perfectly
truly a ship with a high skill floor
I can already tell I'm going to need to crib craft design from other people
i am very glad there is a tutorial
I'm watching a pub right now but I will be around to supply technology momentarily
omg the landing gear actually deploy? that's excellent lol
I think my first ANS fleet is just going to be a retooled axford + flak frigates again
Now that carriers are out, I might actually dig into this game
Wait. Does this mean it's time to introduce the world to BSG Mode?
Yes
lol the carrier tutorial lets you cluster bomb some stationary lineships and my bombers managed to miss fully half of their cluster bombs anyway
Anyone care to hop into a VC and talk Bouncy Operated Aquatic Transports?
I can in a bit
I'll be officially off the clock in 30 mins
big fan of how weird the new OSP starters are
SGM-200 Vren's Breadstick 2.0 is a size 2 missile that costs 5 points.
SDM-220 Naginata M7R-X is a size 2 missile that costs 5 points.
the Breadstick is a device for one-shotting bombers (and occasionally fighters) but has a fairly short range
the Naginata is the meta SDM, effective at most ranges against most things but they take two shots for bombers
both can swap the act seeker for a CMD seeker if being fired off a gucci radar like a parallax
is it just a normal radar seeker?
CMD lunges are popular on fighters but they feel like slapping your opponent around the head with a roll of burning banknotes so I don't use 'em
personal taste
last I checked, yeah
is there any disadvantage to using wake-thermal when you have the opportunity?
money
is there tech for what to slap into your craft to damage enemy capitals?
that's only on the validator though right?
R3s are consistent but you need big wings, like 6-8 sturgeons if they have a decent defender count
can't be softkilled though
everyone else is on the torp train
apart from me
I use the Green Storm, which is strictly experimental OSP technology
oh?
SGM-100 Guylet is a size 1 missile that costs 2 points.
Oh, the turreted missiles aren't on the alliance
I'm sad
Forever cold launch for me
The new missiles look awesome tho
TF Redwood looks nice, Skiff is cute ^^
Sorry about the loss of the chaffbox, I thought the ADs would be more important to keep
Beautiful
I approve of this
That's fine! Thanks for making it into something beautiful, I do like it. I just woke up so my voice was cratchy lol
Well I found an annoying little but: 100 Flak doesn't count as PD. :V
- NEW: Hull structure will no longer receive any damage if the damage is less than 20 points.
I assume this is specifically so strafing runs don't structure ships?
mostly they're just somewhat easier to kill with everything
which is good because they're incredibly resistant to craft with all that RPF
- FIX: Fixed Ocello mount 1 not being able to fire at targets directly ahead.
I can finally use lock heading to target on Ocellos 🎉
- NEW: Added random 50m deviation to initial position "guided" missiles without seekers are fired at when fired from craft.
Patch notes that tell a story
Lmao
ANS ROCKETS were a fun time
@glad aurora good shooting with those hybrids
The funny part is that the testers all collectively agreed not to use them for over a month before it was patched out
thanks for streaming pyrope
I gotta start planes testing for ANS
click new fleet and get a solid name right off the bat

@wary flame what do you recommend in terms of flight support compartments/modules on the average carrier?
there isn't really an "average" but for anything below moorline weight 2x DGL/2x FTDS will be more than enough
ANS craft don't carry that much weaponry and the Levy has an arming time buff so they're snappy and responsive
Cudas take ages to haul their overloaded behinds into the air but are monsters when they get there
yeah, backpack buff module
the Strikedown Station is for expensive Levies and Journeymen, the Moorline doesn't really need it
although Moorline wants to go up to something like 3/3 on the regular buff modules
do you ever take repair stations or do you just expect your craft to die
I feel it's probably a "take it if you can afford it" thing
carriers have one integrated repair station
which is usually enough to keep your craft topped up
I mean they're 15 points, you're not breaking the bank taking them
a single repair station compartment is good for liners with large backpacks
1600pt Levy + beam DD + cheap guncorvs for capping is good civilisation
You can even go down to 1400pt Levy
I have no idea what the difference between a 1.4K and a 1.6K levy is
just bomber ordnance or something?
1400 is running pure S2 strike tantos with some tech that I came up with, so don't worry about that
take like 10 bombers with torps, launch them in pairs, hunt small stuff
then ASFs for the rest
that was roughly my plan
the S3 bay on the Claymore can also fit the S2 bombs, so might as well bring a dozen of those in case the bombers come home and want reloads
next boat night with CARRIERS on <t:1736625600:F> <t:1736625600:R>!
alright I have no idea how you're getting a levy at 1.4K
are you just not bringing bombers and skiffs at all? only fighters?
I'm taking the TF Maple levy as a base and even stripping it down quite a bit it's sitting at 1.8K
no bombers, s2+spoiler S1 strike Tantos only, then 4 sundials
2-4 sundials, really
yeah okay that makes sense
bombers and their torpedoes are rather pricy I suppose
if you don't mind, could you show an example of your S2 strike tanto?
SGM-108 Smoke Ring is a size 1 missile that costs 1 points.
SGM-200 Smoking Vape Canister is a size 2 missile that costs 7 points.
take one of each of these + fuel tanks + 20mm gun, fly at small stuff and blow it up
just make sure to give the fire order from a decent distance away, 3-4km, and the S1s will fire first and soak a couple of AMMs
god's strongest skiff
thanks misc
Fleet 'Consequences of Your Crimes Against Dracula' is composed of 6 ships that cost 3000 points:
Givenchy Gloves : 'Levy' class Escort Carrier []
Registered God Particle : 'Raines' class Frigate [Gun]
High Functioning Shooter : 'Raines' class Frigate [Gun]
Hickory Smoked Opp : 'Sprinter' class Corvette [EWar PD]
Opp Gumbo : 'Sprinter' class Corvette [EWar PD]
9mm Built In A Day : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-108 Offhand-VL : DIRECT - ACT(RADAR) - NONE [1pts]
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-17 Sparrow : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-200 Rapier-VL : DIRECT - CMD - HE SHAPED [7pts]
thanks!
this is a weird capfleet, let me see if I have a more normal one
don't worry about it, I'm really only looking at the carrier as an example/inspiration
ah, fair
damn you really stripped this thing down
I advise actually putting a small DC locker and a reactor (or just a FM500 for 5pts more than the FM200) on it
otherwise, my personal belief is "if you get detected by literally anything that has weapons in a carrier, you're dead"
"you are exceptionally squishy and every one of your modules is critical to functioning"
after seeing pom's landing strikecraft getting camped by I think a gun shuttle in the vs AI game, I think I may extravagantly put a mk62 on the nose to shoot back
Or at least a Mk61
belly mk61 solves many problems
does sticking a prowler on your levy do anything at all in terms of detectability?
by default you have a radar sig bigger than an axford so my first thought is no
but maybe there's been different experiences out there already
not really, no, yeah
yeah, Levies are a bit big
do sarissas work vs craft? just checking bc their ap is 0.275cm and at least all alliance craft have a skin thickness of 0.3cm, if I'm reading these stats right?
whiplash can be handy for repositioning if you have 10pts spare, but most Levies are stock drive
2+ hits to kill on all craft but the Pike last I checked, but they really dish the fire out and bombers really struggle to dodge at sub-5km
scattering a few sarissas around the map isn't going to sweep the skies on its own, but it will definitely make the enemy carriers' life a lot more annoying
especially if they're bomber-dependent for their strikes, because Sturgeons have very wide hitboxes and don't juke very aggressively
if one torp-laden sturgeon dies to your sarissa it's made cost
did a vs AI game and man, air superiority as ANS via tantos is a pipe dream
barracudas are nuts
ANS generally wants to stack the deck
staple SDM packs to your scout frigates and engage in their envelopes, take lunges to score a few free kills on the merge, mix 20mm and coilgun in your fighter squad so the cheaper planes cover for the blue death
but yes, trying to out-furball Moorlines is a losing game most of the time
yeah I was trying the mixed fighter loadout but still got overwhelmed by the cuda blob the AI had out
yeah, cudas are very good and you generally need to come up with some way to apply money directly to the problem
lunges or typhoons
to be clear, if you don't break armor with PDTs (or AMMs), that just means you deal half damage
makes sense. I imagine attrition will go better when playing with fellow gamers that do bring SDMs on the scouts, rather than me piling a couple starter fleets into a game to play carrier
also people tend to run tantos in wings of 4 because that leaves their big pads free for bombers, which often means the Moorline rocks up with 8 fighters and eats you
6 Tantos with one Lunge and one regular S1 ACM each will do a lot better, ideally that's at least even by the time the cheaper weapons come into play
given it takes two deck cycles for the single Levy to get a relevant number of bombers out, you can do two deck cycles of Tantos and match the Moorline 8v12, which you will win if you invest in standoff missiles
makes sense
(probably)
my bomber wings were doing quite well vs the AI at least
a single Levy trying to fight a Moorline is going to have to blow more money on dedicated A2A than its opponent because the Moorline is very much in a heavier weight class
oh I had a question, when mixing gun and coil tantos, do you put them in the same squadron? or do you give them seperate squadrons?
same squadron, so they engage at the same time
launching separately and merging can be a little irritating but it works
alright good, that's what I was doing but wasn't sure if it was correct
2 coil/4 20mm with one lunge each is my go-to expensive setup
I generally either take that or go for some dirt-cheap Levy that just drops S2 strikes on light stuff, flies Sundials, pokes at skiffs and runs away when challenged
and I'm not a huge lunge enjoyer so I admit it's usually the latter
my serious™️ Levies are... actually, wait, I can just drop my starter fleet proposal
the Rat Mode light carrier is very viable on both factions
Fleet 'TF Camphor' is composed of 3 ships that cost 3000 points:
Atelier : 'Levy' class Escort Carrier [PD Gun]
Skylight : 'Keystone' class Destroyer [Beam PD Sensor EWar]
Fieldwork : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 6 different missile types:
```yaml
SDM-111 Ranseur : DIRECT - CMD - HE FRAG [9pts]
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-17 Sparrow : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-230 Misericorde : DIRECT - CMD - HE SHAPED [11pts]
SGT-3 Javelin-VL(A) : DIRECT - CMD/ACT(RADAR) - HE SHAPED [16pts]
SGT-3 Javelin-VL(J) : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [15pts]
description+loadouts will tell you everything you need to know
misericordes are very functional but expensive strike missiles, if you swap them for the S2+S1 light strike loadouts Misc and I were talking earlier, it'll be both better and cheaper
the S1 assist tech is one of those things that I wish wasn't quite so arcane because it is very easy to use, just difficult to explain
which makes it hard to supply newbies with without doing the worst thing possible as a vet - handing people netdecks they don't actually understand
it's a good tech though
is it that arcane? is it more complicated than "if you do a strike from good distance you will fire both S1s and S2s, the S1s go first and eat AMMs"
well, the S1s involve a bit of tuning to get them to work right in concert with the S2s, but otherwise no
my Rapier and Offhand pairs are significantly faster than Misc's pairs, for example, but less maneuverable
right, it's a missile design difficulty issue rather than explaining the thing itself
the length of time it took me to explain this to some people suggests otherwise, but yeah, it's pretty straightforward
Wait, 50 mm gun?
I do need to slightly tweak the tuning on mine because the swap from "planes slow down to normal speed when they enter combat" to "planes lock to hardburn when they enter combat" has shifted the timing a bit
I mean I'm terrible at missile design so I certainly couldn't replicate that part without a lot of handholding, but the idea itself seems simple
old name for the 35mm, it got rechambered becuase people confused it with the flak
Oh
the tuning thing that is slightly annoying is that if you do it wrong they fire the missiles the wrong way around and it doesn't work
and I still haven't figured out what exactly decides which way around they shoot
it's consistent for each config but when tuning you just need to pray to Monarch, the missile god
I will simply only ever use other people's templates.
You would probably have to do double prowler and a micro for power. That plus radarless might hide you from OSP radars
does anyone have any insight in to how pre-flight time is calculated
it's based off of the Work necessary to load everything onto the craft
then you apply your pre-flight multiplier (e.g., preflight going 200% faster halves the time)
the more pylons you fill, the longer it takes to arm
missiles take longest to arm, gun ammo very little time, fuel basically no time at all
that said, even though S3s take longer to arm individually than S2s, a full load of 4 S2s on a Claymore will take longer to arm than 2 S3s
for OSP craft, do things like gunpods stick around between landings?
because it takes forever to load the gunpods onto the craft but if you don't repeat it each time they land...
but then again a ton of components seem to say they take 0 work
nope, postflight removes all components and returns them to the magazine before reloading
base work for components is equal to their magazine storage volume
some take extra on top of that
that is good to know, but unfortunately does not tell me how much work fuel tanks take 😔
or is component mass what you mean
nah, that's how much weight they take up on the craft frame
but I generally don't look at the work numbers
fuel tanks are, at the moment, just mandatory on everything that can carry them
just make your loadout and then check how long it takes to arm by going to the stats panel in the top right
it'll factor in your ship buff modules and everything
going to request a module that's just berthing for formula 1 pit crews to instantly swap pods out
The Carriers Update for NEBULOUS: Fleet Command is out, and that means Friday Night Fleet Command is back, baby! I'm streaming multiplayer games with viewers on my Twitch channel below!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
I think the answer to every carrier question I have is just "get reps in"
becaus yknow, most the mechanics make sense to me
I just haven't the faintest how things actually shake out in play
basic doctrine of "launch scouts, put them around the edge of the map, guard order bombers with fighters, fly out and blow stuff up" works to start with
yeah
i'll admit i'm not as interested in the dedicated carrier gameplay, I just don't know how much void superiority stuff I need to make sure my fleets don't explode, and also how to do caps now
set breadsticks to yes, change enemy light strike to no
breadstick?
I want to blow up sollies
the testers bashed our heads into the capwar for over a month of a relatively similar meta and didn't solve it, it's a very exciting time for capwar innovations
gimmie the hookup misc
actually, yeah, how do auroras fare against strikecraft?
Breakspears are anti-craft SDMs designed to be launched from ships
Sunrays are anti-skiff S2H specifically tuned to seek out and one-shot them at long range
Misc has already linked the Breadstick, but here's my version anyway
SDM-210 Breakspear is a size 2 missile that costs 7 points.
SGM-H-2 Sunray is a size 2 missile that costs 12 points.
SGM-2 Fish Poking Stick is a size 2 missile that costs 7 points.
do you want the conventional bomber strats that work fine, or the mildly insane experimental technology?
Does anyone do a hanger backpack on Ocellos, or is that unnecessary on OSP?
both? I guess whatever actually works
ocellos cannot backpack hangars, they do not have C4 backpacks
you have to give up a gun for it, and that's a huge no-no
Yeah, figured
as for bomber doctrine, hold on, I'll copy-paste my how 2 design moorline
there are three sources of work for each loadout option:
- the sum of the storage volume for all contained munitions
- the amount of contained fuel divided by 20
- the amount of listed Swap Work
all that is multiplied by the craft frame's bonuses for specific types of things, for example Claymores and Bombers have a multiplier for S2s
you probably can't just fly up and kill a solomon that's properly defended, but a focused strike from a 3k carrier will absolutely butcher anything that's just wandering around without serious cover
(pd escorts, craft, big missile backpack)
a lot of carrier gameplay is fighting the scoutwar while waiting for something to overextend
How To Make Moorline, by Ash
- 3 DGLs, 3 FDTS
- 24 sturgeons
- multiply that number by 3; bring that many R3s
- bring KBU-22s equal to or half of your number of R3s
- 5 AdvR skiffs with 35mm nose gun; 5000 rounds of flechette
- fill all remaining spaces with barracudas
- take that number of barracudas and multiply by 500: multiply by 1.5-2.5, then bring that much flechette
- multiply your number of barracudas by 6 and bring that many R1s
- multiply your number of barracudas by 4 and bring that many ACT S1 ACMs
- bring KBU-15s equal to your number of barracudas
- bring 250 100mm AP and 250 100mm HE
- that's it, your job's done
loadouts:
STURGEON
- 2x R-3, 1-2x KBU-22
- 100mm AP Gunpod
- 100mm HE Gunpod
BARRACUDA - 20mm nose
- fuel, jam pods, 35mm flechette gunpods, two S1 ACT ACMs
- fuel, jam pods, R1 rocket pods, one S1 ACT ACM, one KBU-15
HOW TO KILL SHIPS
- fly up to 2km of them manually
- right-click target
- profit
then you can get more complicated and weird, but they can't softkill these, your ASF is dirt cheap, and you don't have to tune any missiles for it
yeah I guess one thats overextended but still fundementally intact and ideally piloted by a good player that is just greedy
i'm assuming there's also a base? because jamming pods have none of those but ofc still take time
(side note from the depths of tester experience™️ : this barracuda ASF loadout is called The Guy, then a Tanto got invented called The Anti-Guy, then people made barracudas that can beat The Anti-Guy that are The Guy Reloaded or The Bleak Guy or The Guy Ascended depending on who you ask)
okay this is a good starting point, cheers
if you have points left over, bring some nice corkscrew SGT-3s with 3-3.2g of maneuver, high warheads, and something like ACT/[THERM] guidance
I guess I'm aware you have to like
get the bbb
but the trick is actually making it die when you do
yeah, that's what the KBU-22s are for
surely you just call them the gal
I have had enough bbs survive torp strikes at 2km from balled monitors and whatever
KBU-22s have huge ray damage to break DT, so you volley 16 R3s into the BB from 8 sturgeons, then follow up with 8-16 KBU-22s to grey out/perma-destroy the components the R3s redded
Makes BBs have a very bad day
one of the best moments of early testing for me was sneaking four torp sturgeons behind a BB and going for the full Darth Vader I HAVE YOU NOW and absolutely ruining the thing to swing the game
Breadstick?
@wicked mirage
breadstick (breadstick)
Oh god the Italians are making missiles again
it is a canadian breadstick, olive garden-style
infuriating to fly bombers against but fighters can shoot them down very well
I associate Breadsticks with Olive Garden
yeah don't have it here, no association
to be clear, this is also mandatory on either side, if you're flying craft into a competent and prepared enemy team they will have to be escorted and you will have to watch them like a hawk so you can order your fighters to shoot the missiles down when they launch
fighters will shoot down missiles aimed at them, but not yet at bombers they're Guarding
you have to do that manually
that's annoying
once you give the first fire order they'll go to Missile Kill Mode and just mow down everything they see, at least
but yeah, I think everyone considers that slightly unnecessary micro
it's an unfortunate artifact of how Guard orders work behind the scenes that will almost 100% be addressed in upcoming minor updates
especially since it's quite important for AI carrier use
how do I give a sturgeon a pod
the pods tab seems empty on the loadout screen
oh wait I see you put the guns in by selecting the ammo
don't the gunpods take the R3 slots? am I missing something?
They're different loadouts
100mm HE for light targets like Raines and Sprinters, 100mm AP for Vauxhalls, then R3s and torps for bigger things
if you're using gunpods, make sure to tick subsystem targeting in the craft options menu over to things like ENGINE or DEFWEP, allowing your craft crews to aim better and drill through armor to target specific components
Is this guide roughly just Amethyst in How To form?
yeah, Amethyst is The Moorline
I was lucky enough to get access to the update a little early, so here is a game vs AI showing off some of the new stuff. It might help you put together your first carrier fleet if you see one in action!
Let me know what you think!
I guess I’m unsurprised that an update playtested this heavily has a ton of viable options, but it’s still a little surprising to me that the 100mm gunpods are usable
Does not feel like the kind of thing that would end up working
they're very good, in fact
remember sprinter bombers? they hate this 1 easy trick, now
Okay compared it to yours, Amethyst has skiffs and a few real torpedoes and a few more fighter loadouts, but no bomber bombs
40 shots at 60 RPM, it's comparable to a buffed T30 and if you have a wing of four... yeah
bomber bombs on OSP are definitely essential (in my eyes), and the biggest draw of the sturgeon over the claymore (aside from gunpods and raw flexibility) - you bring DT break follow-up alongside your primary strike on the same craft, as opposed to other methods of Layered Bombing like 1 Torp 1 CBU loadouts on Claymores in otherwise 2 Torp formations
My guess was that it would’ve been the best in testing, then nerfed into the ground and not really looked at again
Very happy to know it’s not the case though
They used to be better
They had 0 extra work time so instead of taking a minute of pre-flight they prepped in like 20 seconds
Well that’s terrifying
And also with Journeyman having 3 large pads (now 2 large 2 small) multiple Journeymen could really push out bombers
this culminated in the 6 journeymen fleet that had about 60 gunpod sturgeons total
That sounds normal and balanced
the 2025 "all carriers or capitals" incident
god I love how great OSP is at planes btw, its just like the OSP into beams experience
the new AI is competent but not that competent
I'm seeing a lot of pub fleets, ANS in particular, just not defending themselves in any way against craft
very little PD, very little softkill, no specialist weapons
the craft deployments are equally random and enthusiastic, as you'd expect at this point, but when someone does fly a boatload of torpedoes to a target and click the kill button it just wrecks things
need to have a fleetbuilding session and go "everyone who isn't a carrier, put on your own ACM backpack before helping others, everyone who is a carrier, here's how air superiority works"
It would be a great tutorial
I suspect people will rapidly develop the kind of air cover tactics that I'm more used to, it's not too difficult
My first few engagements have been very coloured by "LN with T20s is a giant no fly zone" making craft not feel threatening until a bomber pops out in torp range
what… is The Guy Reloaded?
like ik of the guy and of macross/the anti-guy but
first people need to either be given or design decent air superiority fighters, because right now it's just random assortments of stuff running into each other and that hands victory to whichever carrier player masses the most 20mm planes in a giant ball regardless of what they're armed with otherwise
good ASFs will cut through those no trouble, but people don't have those yet
also first rule of carrier - always be launching
for now I've just ripped the barracuda layout off the back of kyanite for my LN escorts, is there a better ASF loadout in your arsenal Misc?
lots of carriers, Levies in particular, seem to be waiting to launch until they see a problem
much better to have planes and no targets than targets and no planes, so make sure the carrier is always deploying stuff
queue the whole combat load up at minute 1 if you have to
The Guy Reloaded is The Guy, but it swaps the two standard ACT S1 ACMs for a CMD Lunge for standoff picks and then an ARAD warheadless/low-warhead (actually bringing a warhead costs more) missile specifically designed to force defensive and make jampod Tantos chase their own tails in disarray
you can't beat it with the anti-guy because you lose half of the tantos in standoff and then get flashbanged on the approach so you get torn apart by flechette
note that this is very much not a straight upgrade on The Guy because it replaces one of the missiles with a solid gold ingot
yeah, it's a targeted tech
ive always considered the act S1s a wildcard pick for personal flavor so that actually tracks
shrimply put a warhead on the arad s1
altho ig if they turn defensive
well no
you could, but to make the warhead big enough to do anything makes the missile worse at its intended job (going around in circles and re-acquiring on nose radars and jam pods to continually force evasion)
that one is paying extra for rockets, the standard issue approach for ASFs is two Act S1s, jampods, 35mm flechette gunpods, fuel tanks and nose 20mm because it's free
and that’s valuable
that's called The Guy
the arad missile is not supposed to hit anything, it's supposed to just be a very loud and annoying I AM GOING TO IMPACT YOU sign
basically all other ASF builds that testers argue about are variations on or replies to The Guy
yeah ik
ive also had the thought
yeah, absolutely, you were there for this stuff, I'm talking out loud since we're in non-tester chat now
oh fair
what's the Anti-Guy these days anyway
for everyone else yeah
fought in that meta
I always just threw lunges at them until I got bored of the price tag
i think its the S1 spam creature?
s1 bay tanto, mixed wings of coil and 20mm, jam pods, hoj+act s1 spam
anyone wanna hop in VC and possibly play a pub?
oh yeah that thing
yeah that'd do it
I think of lunges like the gold ammo in World of Tanks
you can get a lot of mileage out of the regular ASF I run, which are not the anti-guy or anything else but are just very conventional mixed wing "I have one lunge on the outboard pylon" stuff
press button to buy your way out of a fight, or nearly so
A two way data-link and an active radar target seeker ensures that Meteor reaches its target, even at very long ranges. A jamming resistant proximity fuze and a lethal high explosive blast-fragmentation warhead combine to give the missile its high kill probability.
Production history Manufacturer MBDA Unit cost €2,000,000 (2019)
the lunge is just the most accurate representation of the average standoff missile IRL
I'll be free in 20 mins or so for a bit and I'd love for some guidence on the new meta
what're you trying to make
I have a lot to figure out haha
ha, fair
makes sense to start with the small stuff ("put S2 on ship"), there's a lot of things we couldn't figure out even with months and hundreds of games
which is a damn good thing, there's just so much depth here that there's very little that can claim to be solved
more just figuring out the shape of what games look like now
I guess
and what things are needed, what a team needs, etc
pubs right now are like watching two incredibly drunk people trying to box, it's this wonderful epiphenomena that I've never seen before because this is the first time I've had a headstart on the learning curve like this
they're not aiming at anything in particular, but they're not defending themselves either, so when someone randomly flails in the direction of the jaw their opponent just goes crashing down with no resistance whatsoever
it's a surprisingly good spectator sport but I imagine it won't last very long, doesn't take too much experience to get acquainted
Are Flight Deck Traversal Systems (the 3x3x3 component with -30% deck traversal time) worth running on a carrier? I don't really have a mental model for how much time is spent arming vs traversing vs etc.
after the lift goes up you need to wait for the traversing time for the arming of the next unit to begin
since you want to be arming stuff as quickly as possible it's a worthwhile buff
the usual rule of thumb is to buy 1 DGL, 1 FTDS, 2 DGL, 2 FTDS, etc.
until you have three FTDS, at which point diminishing returns kick in
Makes sense, even if it would be very funny if they just sped up the animations if you brought enough
but the fourth FTDS takes you under it and so you hit the cap
plane instantly teleports onto the deck
altho i think the animations are always the same
i think
that woulda been based tbh
Btw, does comms jamming do anything against craft? I'm assuming nothing except preventing sharing of tracks as usual
in unrelated news, i have come up with an additional name to contribute to the pile of names for the CMDlunge+ARADs1 improved The Guy variant:
buying expensive things for girls
5 seconds
squeezed out an excellent sprinter bomber pair design for 1300pts
means I can fit two of them into a fleet and then do ??????? with the remaining 400pts
FDTS are really impactful, because they reduce time instead of increasing speed, which is a very important distinction with how stacking works
The first few take off around 12s each
generally, AN gets the most out of 1-2 DGLs and 0-2 FDTS, while OSP goes full send on 3 FDTS and 3 DGLs for the Moorline and it's very variable for the jman depending on strikedown count and whether you third-hangar it
levies also take 0-1 strikedown, on that note (0 for double and some single, 1 for most single)
oh yeah, this is sauced
Fleet 'Anti-Light Strike' is composed of 5 ships that cost 3000 points:
Broken : 'Sprinter' class Corvette [Missile EWar]
Forsaken : 'Sprinter' class Corvette [Missile EWar]
Beaten : 'Sprinter' class Corvette [Missile PD Sensor]
Lost : 'Sprinter' class Corvette [Missile PD Sensor]
Necromancer's Call : 'Raines' class Frigate [PD Sensor]
```This fleet uses 6 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-2 Fish Poking Stick : DIRECT - PSV(WAKE)/CMD - HE FRAG [7pts]
SGM-H-2 Sunray : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE FRAG [12pts]
SGM-H-244 Bell : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [14pts]
SGM-H-244 Steeple : DIRECT - CMD/ACT(RADAR) - HE SHAPED [14pts]
Oh interesting, I hadn't considered that small craft can go outside the map without being forced to retreat
With fuel pods that might open some unusual angles of attack
excited to show up to boat night tomorrow with completely untested abominations
the fact that kayanite squadron's main loadout for the cudas is throw a wall of lead at them is great
I don't think I'm supposed to be able to bring this any more?
aren't you?
I was thinking normal PD flak was 70mm lol
just beamed my first strikecraft
The Autumn's best PD strikes again
Having built an abomination of a 1500 point Levy, I now need to decide what to bring that actually does something
Beam DD and some police frigates
How effective is 250mm RPF against craft? Thinking about bringing back the Vauxen
Though I probably shouldn't bring one with a Levy for a while because I am going to be absolutely drowning in micro
I tried the Levy starter fleet today and I did not find it to be punishingly micro-heavy
The main difficulty I found is more about paying attention to a lot more of the map
craft themselves don't require a lot of clicks
Mostly I'm expecting it to be like cap fleets, where you have to keep a decent amount of focus on each of your groups, because if you let them get caught in the open they're squished
yes
And I was at best mediocre at that when I was playing Neb regularly
So when I'm just getting back into it, I'll probably not try to bring a ship that has that requirement on its own plus a micro-heavy ship like a softkill Vaux
Well the good (?) news is that softkill is dead
Softkill only is dead, softkill is still a valuable tool
