#Nebulous: Fleet Command

1 messages · Page 23 of 1

wicked mirage
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I hope it was ok to ping Techhead btw

noble zodiac
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well

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i say that but

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its in an hour and a half

wicked mirage
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Thanks Winged!

noble zodiac
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so depending on the timing if i get out of bed and start my breakfast cooking

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i might catch 1 game

oak shell
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Normal ANS fleet

junior heron
lime jungleBOT
wary flame
lime jungleBOT
# wary flame

Fleet 'CLN Caps 1.8 (SSJ Rework)' is composed of 6 ships that cost 3000 points:

Blade of Whitehall (Decentralised) : 'Moorline' class Line Ship [Missile PD]
                  Tiphany M. Prudy : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
                 Lizbeth B. Fergus : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
                      Lay Ministry : 'Ferryman' class Clipper [Gun Missile PD]
               Master of the Horse : 'Ferryman' class Clipper [Gun PD]
                    Lord Paymaster : 'Ferryman' class Clipper [Gun PD]
quiet quiver
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@wicked mirage

ivory juniper
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yummy

noble zodiac
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the creature

runic torrent
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next boat night is on <t:1723921200:F> <t:1723921200:R>!

noble zodiac
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neb ship name for the common pool:

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Rodents of Usual Size

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came up with it but it doesn’t fit my naming scheme so i offer it up freely to all who wish to use it

tulip vault
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that's real good

glad aurora
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holy shit

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revolver 450 LN is back

quiet quiver
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The big thing to notice is that the liner doesn't wig out and do weird contortions instead of simply doing a roll

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But the little thing I noticed is that the first shot in each volley isn't firing slightly off-target

misty storm
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Wow that rolled fast

quiet quiver
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It's at 2x speed, the shells are also travelling fast

bitter furnace
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Revolver LN is now Gatling LN

oak shell
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Liner players we are so back

arctic magnet
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we are so back 450 liner bros

glad aurora
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@wary flame rocketainers are now affected by radar jamming, it's joever

quiet quiver
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Patch Notes - 0.3.2.22:240813-0609

+PUBLIC TEST BRANCH+

Changes/Features:

  • "Nebulous Aegis" marker set now uses the classic ship silhouettes for friendly ships.
  • Added "NTDS" marker set which uses circles for friendly ships, and added hull symbol text (e.g. BB) to the center to differentiate.
  • Seekers with validator memory will now have that memory cleared if the validated target is lost by the primary seeker.
  • Side-mounted fixed weapons will now prefer to roll onto target if the angle to target is over 90 degrees.

Bug Fixes:

  • Fixed ships not being evaluated for elimination when their last DC team was killed.
  • Fixed mines behind a terrain backface being able to trigger on ships.
  • Fixed burst tube launchers not checking for obstruction on every launch.
  • Fixed ELINT crossfixes showing their TQ as the last calculated TQ from a non-crossfix track.
  • Fixed rocket containers and mines not being affected by radar jamming.
  • Fixed lobby player count in fleet editor not updating if a player left.
  • Fixed lobby alert ping not stopping if a player left and the ready count dropped below the threshold.
  • Fixed Moorline Stern C DC board missing one of it's C2 mounts.
glad aurora
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also jamflash works on valmem now

quiet quiver
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Which is apparently a new feature and not a bugfix

bitter furnace
glad aurora
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this is truly the update of the single blanket on ans ships

bitter furnace
glad aurora
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more importantly, however

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this is technically a CL buff

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🙂

quiet quiver
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Rockettainers were the strongest container pre-bugfix, so TBH I'm not the most upset, esp since many fleets don't have radarjam

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A buff for many CL and frigblob fleets tho

wary flame
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CLN back to the useless shelf until we get a working munition again, all the good targets can trivially take jamming (beam DD, gun CL, frigblob)

wary flame
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They were the strongest because no other containers could count on any good targets being available in any given game, without a strong rocket container the whole ship is just worthless again

junior heron
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doubt it, I think a lot of 3k battleships are going to continue to hope chaff saves them

wary flame
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They didn't have to be that scared of rockets anyway, it's the medium ships it was good for

junior heron
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and now the beam destroyer guarding A point is 50 points more expensive and has replaced one of its mounts

wary flame
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and you can't just gamble on being able to rocket spam capitals because if they do have a jam escort or a jammer themselves you don't have a fleet

glad aurora
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goalie DD never filled all of its c1s anyway

wary flame
junior heron
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I feel like I've seen very little jamming recently

wary flame
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I would rather OSP have a working sixth hull than ANS have to buy about two more blankets per team, personally

junior heron
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I don't think the CLN is a non-working hull

glad aurora
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unfortunately even the removal of "the CLN does the CV versus light cruiser job and means you can't push if it's launching at you" doesn't make CL worth playing right now

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but we'll see whether that changes

wary flame
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Over time I've become more and more convinced that the relative paucity of good radar on OSP means ANS should scatter the odd single jammer throughout the fleet anyway, it's often just an invisiblity button even for capitals

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and I think the CLN goes back to non-working now that its only good weapon has been solidly kneecapped

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especially in the lower cost roles that it was meant to be taking on

mint sinew
wary flame
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I have one jammer on my Axes and my 3k BB for softkill and it frequently just bricks entire lineships

glad aurora
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something I didn't want to mention because I'm arguing for a CL buff is that CL with jam escorts in pubs sometimes just ends up as "you are immune to the enemy team at all times"

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but that's a fleet editor meme

mint sinew
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A few cheeky missile strikes on the spotters and they are done

wary flame
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I'm definitely chalking this one up to the extremely long list of "Mazer fixes a load-bearing bug/unintended factor without compensating, things go badly" incidents, I could be proved wrong but I doubt it

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Two or three plasma changes, OSP losing EO, 20mm aim fix that led to a lot of hassle about the invincible Pavise, it's a real habit

glad aurora
mint sinew
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I do wonder how badly jamming is going to shut them down. Rocket containers only need the briefest of tracks to stage, so the old "SAH breaking through just enough to stay on target" might save them here

wary flame
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They aren't SAH, it'll probably be like normal Act, which are just straight up bricked for as long as they're in the cone

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and they only have short seeker range to begin with, they'll just get defendered

mint sinew
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Fair enough, just thinking over potential buff avenues given the change is likely to go in

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e.g. is this the point to push for a MN spinal anti-jam floodlight equivalent

wary flame
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Can't make them cheaper, can't make other seekers better because RCs aren't modular and making regular containers way harder to softkill means they can kill everything with giga decoys, can't reduce the degradation on performance because even 300m of jam effectiveness gets every RC shot down by 20mm anyway

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this is a truly awful idea

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This was the one container that genuinely could be non-trivial to softkill because of the different damage model

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I don't think it's reasonable to expect people to have MN spinals lined up on someone to shoot cruise missiles at them especially when MNs need that slot for most of their firepower so that's three times the price of an illum shuttle spotting for SAH

mint sinew
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Oh, I know it's not a good fix (nor one likely to be implemented) but that's more the level I'd reached given your above list

wary flame
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At least it's easier to aim the 4 C53s on the top of my CLN now, which are also now its only reliable weapon

rigid bison
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Rocket boxes should at least get upgraded to use full EACT now that it would act like full EACT, or make rockets a warhead type to put them on good boxes

wary flame
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Staging at nearly 5k would be a massive nerf, they don't just have short range as a negative

quiet quiver
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I’d assume you could make them stage at 2km still even if they could acquire targets from further out

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But it would still probably be a nerf because they now have more window to reacquire on chaff

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Basic act and steerable extended have the exact same power, gain, sensitivity, and filtering, the only difference is max range and cone angle

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(And also how the cone wiggles around)

quiet quiver
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@runic torrent I remember you worried about Mazer's mental health and stuff, and RN he's talking and shooting the shit about leaving the military

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Apparently this is the end of his 8 years and he's been on leave since Aug 1st b/c he had 62 vacation days banked up and is (mandatorily) spending them before he's out the door

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Also said his number 1 reason for resigning was wanting to spend time with his wife

supple sonnetBOT
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So what, he's ashore right now?

quiet quiver
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It sounds like it

runic torrent
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I hope he and his wife are doing okay

wary flame
glad aurora
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Most importantly: that's a lot of goddamn missiles on those OSP boats.

wary flame
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four S2s, if properly employed, can be a dead vette by themselves

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OSP strike gaming may be on the cards

quiet quiver
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And full version of the pic

bitter furnace
wary flame
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I just assumed that was the bomber, if that's only the fighter then things will be interesting

glad aurora
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Yep, that's the fighter

bitter furnace
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its shape matches the concept art we saw of the OSP interceptor

glad aurora
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Four S1s or one S2 on each station, four stations

low monolith
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Birthing hips? No no no, I said berthing ships 🥵

junior heron
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but Berthings are being removed next patch

low monolith
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No like

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berth like where you put a craft

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not berth where you put the crew

sharp crow
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if ans fighters have an s2 slot I wonder if it can run an air superiority instastage s2h

glad aurora
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if they can run hybrids, they're sure as hell not going to waste time using them on airplanes instead of ships

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that's going to be a major balance factor

quiet quiver
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Mazer already said no hybrids in AN fighters, single-stage missiles only

glad aurora
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bombers is still a running concern

mint sinew
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We'll have to see when we get there. Plenty of time to hit them with the balance stick

low monolith
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I'm curious if we'll see a reasonable use in size 1 anti-craft missiles similar to those of AMMs

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Or how craft will be affected by PDCs in general

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Will mines be triggered by craft? That's kind of a waste

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Like at best they take out a few in a wing

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At worst they cant track/keep pace and are completely useless

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They're capable of crippling much larger ships so unless they can kill more than 1 craft at a time thats kind of a huge loss

wary flame
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my personal probably-unwarranted concern is that if strike craft primarily attack by shooting conventional missiles at things, it's entirely possible that OSP strike craft don't really have any anticapital potential because the softkill that works on normal cruise missiles will work on missiles launched slightly closer, but I'm sure that will get a look

low monolith
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But I'm hopeful they'll extend the OSP arsenal in interesting ways

wary flame
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disco ball still applies if the strike craft can't pack enhanced antennae

glad aurora
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OSP strike craft are going to vomit 200 S1s-100 S2s at anything which can't omnisoftkill and CMD torp anything larger

wary flame
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personally I'd like a big unguided kinetic spike that I can shoot from my bombers at capital ship turrets and such, but if that's not uninterceptable it gets trivially slapped by defenders

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if it's fast enough that might not be a problem if you shoot half a dozen of them in parallel from a wing

low pier
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Something that might be neat would be laser guided for the strike craft missiles

mint sinew
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We know they can pack illuminators so you always have the fallback of direct SAH which is hard to softkill. Especially with the illuminator so close the cone will probably be tiny

sharp crow
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insane osp space warthog with a 100mm gun

rigid bison
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Antiship grazer evenm

fresh storm
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I have half a year of patch notes to catch up with

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explodes

glad aurora
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We know bombers can carry S3s and we have an image that shows a single OSP fighter being able to carry 16 S1s or four S2s

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it's not much of a stretch

rigid bison
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But what can HEI S1s really do to the modern ANS meta and it’s capital focus?

glad aurora
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Hell murder anything that caps

wet root
# glad aurora it's not much of a stretch

We also know that number of strike craft in the air at once are limited, they cost points, and presumably Mazer wants them to have their own niche. It's unsubstantiated supposition being claimed as fact.

rigid bison
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I’m just glad boxboat will have a use (as a box of bees)

glad aurora
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Look, take 3x16 max warhead S1s - which we have direct photographic evidence are possible to deploy - and shoot them at a cap corvette.

wary flame
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that's 200 points by itself, I'd rather go with four to eight S2s for a fraction of the cost

glad aurora
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Yep, that's 1-2 interceptors moving at something like 60 m/s

oak shell
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The benefit of the interceptors over just missiles will be that most of the points cost is reusable

glad aurora
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For OSP, it'll also be specifically that they're a much faster and more maneuverable anti-cap S2 delivery device

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I also assume they're getting a programming channels equivalent, or they'll also do S1 offensives better than shuttles

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the big thing here is that they're almost definitely going to be able to kill a lot harder than anything that'll be racing a whip sprinter to a point, but they're not going to be able to cap the point themselves

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so they'll have to have the usual sun shuttle behind them

wet root
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I definitely expect they'll be effective anticap devices, it's the claim that they'll play exactly the same as other OSP S2 gameplay and rely entirely on volume, and that they will have even vaguely the same salvo density, that I highly doubt

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Mind you, they could, but the evidence we've seen suggests against it, and more importantly, we don't know

glad aurora
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I mean, if they don't rely on volume, they'll... kind of be bad.

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Unless there's plane-only seekers.

wet root
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There are a million and two ways to make them good

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We've already heard of plane-mounted illums, IIRC. Multidirectional strikes dodge jammers. Wake val is potentially more usable. Plane antennas could exist. And those are without adding a single new mechanic

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I don't mind speculation, I just get irked by claiming it as fact when we really have very limited info on how planes will play

glad aurora
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Fair, sure.

fresh storm
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planes with mines...

wet root
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I definitely hope you're right about their anticap effectiveness (and I'd be shocked if you weren't)

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Because lone cappers have always felt a bit silly, and having to send a fighter escort with them would make for an interesting shakeup

glad aurora
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I do worry, conversely, that "the mandatory CV fleet" is a bit stifling for build diversity

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Someone's Got To Be The CV Main

wary flame
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personally I am a huge capfleet fan and hope they aren't just reduced to capital ships with fighter escort, the game is incredibly boring when you can't have the light units scrambling around everywhere

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I really think carriers are an opportunity to introduce some form of anti-heavy specialist weapon in a way that missiles currently just aren't, so if they are relegated to slapping corvettes I will be sad

wet root
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Yeah, you don't want to kill capping, it's just "unarmed and undefended cap shuttle with softkill" that's always felt weird to me

wary flame
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those have mostly been optimised out of existence anyway, at least in my experience

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no more than one or two per capfleet

quiet quiver
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There's a fair chance OSP has a 100mm option for fighters, that'd make things interesting too

low monolith
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I hope you can fit strike craft into cargo containers

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I think that'd be funny

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You can send them well away from your actual fleet to assist allies or something, could be neat

rigid bison
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I mean they give the CLN a reason to exist now that all boxes die of softkill

glad aurora
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hazel cannot handle the name 😔

mint sinew
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Their stealth is too great for Hazel

wet root
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Hazel has issues with multiple underscores IIRC

glad aurora
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let me see if I can shorten the name while conveying the same essence

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nope, this is apparently unhazelable

wet root
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You could try with dashes

glad aurora
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Yeah, I dropped it down to four words and it still popped an error, so I figure it must be a fleet file thing

wet root
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Odd

bitter furnace
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Will there be boats today?

junior heron
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no plans otherwise

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boat night's been quiet lately

wicked mirage
runic torrent
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<@&942093958551588904> boats

ivory juniper
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BOATS

wicked mirage
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Boooooooat

junior heron
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be on in a minute

wary flame
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OK,let me clear up my archery equipment

topaz jolt
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Eeeps I'll be a little bit

quiet quiver
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The pain

junior heron
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time travelling battleship

quiet quiver
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It would have 18 teams with a berthing

wet root
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Oh nooooo

rain mica
mint sinew
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Test branch ultimately caused that one funnily

rain mica
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huh

mint sinew
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They forgot to put a berthing back in after looking at test layouts

quiet quiver
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I actually played a game with it on test I’m pretty sure

mint sinew
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I've been trying to build an ANS cap fleet I'm happy with, throwing this here to get some thoughts and organise my own.

It broadly functions with two roaming elements fending off the enemy cap fleets (the frig pair and the S3 and Jammer corvs), the beamstone denying a point and two floating cappers/gun corvs supporting the rest of the suite.
Pros:

  • both strike units kill MMTs in neutral or better engagements and can do so repeatedly
  • beamstone good
  • lockvettes are great SA and team support
    • They recently got upgunned to mk62s as they were getting into a lot of gun duels with spotters/lategame cap shuttles
  • The corvettes often end up sneaking into the backline to pick apart spotters
    Cons:
  • 100mm MNs are the bane of my existence
  • Corv strike unit folds when caught between two offset MMTs which is very common
  • The corvettes don't have the stopping power to take down heavier backline assets before a response can arrive (CLN, MDs, etc.)
  • light on actual cappers (and the ones I have aren't throwaways) so in contested cap wars ends up losing a lot of assets to attrition on points
  • hardkill pd is a bit sketchy across the board so CMD/SAH can be an issue
lime jungleBOT
# mint sinew I've been trying to build an ANS cap fleet I'm happy with, throwing this here to...

Fleet 'Fluffy Cap Fleet 20240819' is composed of 9 ships that cost 3000 points:

    Counter Point : 'Keystone' class Destroyer [Beam PD EWar Sensor]
Malachite Mystery : 'Raines' class Frigate [EWar PD]
   Jasper Jouster : 'Raines' class Frigate [Gun]
    Garnet Strike : 'Sprinter' class Corvette [Missile Gun PD]
      Rouge Rogue : 'Sprinter' class Corvette [Gun EWar PD]
         Ruby Eye : 'Sprinter' class Corvette [Gun Sensor PD]
      Emerald Eye : 'Sprinter' class Corvette [Gun Sensor PD]
       Rose Thorn : 'Sprinter' class Corvette [Gun PD]
   Mossy Murderer : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 5 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
               SGM-187 ANti Light : DIRECT - ACT(RADAR) - HE FRAG [3pts]
           SGM-H-389 Fishtail-AAR : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [17pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
           SGT-330 Stronger Force : DIRECT - CMD/PSV(WAKE) - HE SHAPED [12pts]
wicked mirage
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Seems like it could work well! There's a lot of moving parts here.

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I'd be interested to see how it performs in a game ^^

mint sinew
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It's been putting up inconsistent but good results. This is a version of the cap fleet I was running on the weekend to mixed effect

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(e.g. Misc's MMTs cleaned me up in the scout war one game while in another I cleared about 4.5k of mixed light assets while holding a 4 cap)

wary flame
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you did pretty well with the police frigates, they got a few of my tugboats

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would have had more impact on the game if they hadn't ended up stacked with the Axfords after I took down the destroyer on C point, they weren't holding any space the big boys weren't

mint sinew
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They were very dead at that point, I think the only mount left up was the gun on the jam frig. Your gigacanisters messed them up good

wary flame
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that's not on you, if anything the axfords needed to have stayed forward while you mopped up

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the torp tugs are an old idea I've been bringing back, they do quite well in small ship knife fights and they can pair up to have a go at something larger if people go with the meta and just spam heavies

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ANS capfleets are having a rough time of it these days, so often you just see a few capping sprinters and then nothing but Solomons

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I had basically ran out of stuff that could fight, so you might have won with the single 120, but tugs are really good at soaking those

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I was unpleasantly surprised by how fast the 250mm on the gunfrig took down my C30 ships trying to shoot the two of them

mint sinew
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Yeah, been impressed by the 250mm. I threw it in there to try and hedge against MNs, but it has done work against light assets

wicked mirage
wicked mirage
junior heron
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box boat had a good day today

oak shell
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holy shit

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Missile warfare: poor

junior heron
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also allegedly 35% load expended when I was out of all boxes by the end

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and was moving to get into 4km missile range with beamstones as we ticked to 1000 points

mint sinew
quiet quiver
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Tom, did you have T20s and s1s on this thing?

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Also you may have to name the next one Box Boat VI

glad aurora
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Box Box Box Box

wet root
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Box Boat v2.2 Newer Newest FINAL (old)

junior heron
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I think having the ability to throw 10 missiles as a close corvette is really useful

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also with the c53s on the roof there's a funky little pavise on the side

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this box boat is very box shaped

quiet quiver
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Tester apps for the carrier update is open, more info in Mazer's post on the Neb discord #749252281404489758 message

quiet quiver
glad aurora
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Oh damn, ANS fleet carrier preview

runic torrent
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! <@&942093958551588904> opened the boat night channels, though I'm not sure if anyone is around today

noble zodiac
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they're all busy voting on burst rails

quiet quiver
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I am! Are others doing stuff?

noble zodiac
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in balcon

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(/lighthearted)

quiet quiver
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The voting takes 1 click

noble zodiac
quiet quiver
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In truth, they're all busy shitposting about burst rails coming back

noble zodiac
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for context

supple sonnetBOT
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Rails live! stomp stomp

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I hope this is like, actually a thing though and not Mazer just being saltier than the sea he served in.

noble zodiac
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oh btw

@wicked mirage your time has come

olive blade
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I think rails just have a conceptual problem

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they are supposed to be high power, long range, and accurate

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thats just inherently good

quiet quiver
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I mean the first one of those qualities got crossed off the concept a while back

olive blade
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yeah and you never hear the end of it

rigid bison
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yeah rail damage is, at the end of the day, not that high

olive blade
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I personally always thought fire rate and giving them a cycle up time before firing would be the best way to do it

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but I think its just tough because the fantasy is hard to balance

rigid bison
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honestly my issue with rails (and beams) is not with the weapon(s), it's with the fact that one of the ANS's hulls has an identity which competes with the turreted variant of said weapons

olive blade
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I lowkey think osp needs a beamstone equiv

wet root
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Really Big Plasma Spinal that only the MN can fit

olive blade
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yeah something like that

quiet quiver
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I really think rocket shuttle wing is close

rigid bison
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accelerates plasma much faster, keeping it hot and ready longer

olive blade
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I guess I mean like

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I don't think I'd expect to kill a beam solomon with a rocket wing off a good angle

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and I have definitely lost them to single beam dds

oak shell
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I'll be on in a few minutes

wet root
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I've previously suggested a spinal torpedo launcher to help with that niche

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Launch them at high velocity for better PD pen but they can't turn far off-course

olive blade
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I think the softkill/pd packages make that a bit messy

quiet quiver
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Shuttles are fast and maneuverable enough I've seen them outturn both beam turrets and DDs as long as they don't get shot in the 3-6 km zone

olive blade
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yeah but shuttles don't fundementally do the damage

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to big ships

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in the same way that beams do

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I think shuttles are amazing at monstering dds and small to medium ships in range

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but thats a bit of a different niche

quiet quiver
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It's not the same as old rockets where a lucky shuttle can kill a BB alone, but I think you underestimate them

arctic magnet
olive blade
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maybe I do but I have found them kinda unreliable at killing larger ships

wicked mirage
topaz jolt
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Boat night!

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I have some rail fleets but not used them in a hot minute

wicked mirage
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I'm in Lancer rn but I'd love to play if I get a chance when I'm done!

topaz jolt
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Lancer goes brrr

wicked mirage
# noble zodiac

OKAY I DIDNT HAVE A CHANCE TO PROPERLY REACT BEFORE BUT I'M SO HAPPY!!!! My sweet silver bullets are getting the love they've been begging for all this time 😭 Like thirsty flowers in the first rain after a drought they'll bloom once more 🌹 ♥️

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Also that's hilarious "Let Pyrope remain the only rail player in the game."

topaz jolt
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Honestly!

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Aww

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I've been wanting Rails to work well tooo

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The little rail on my Keystone is a little awful tooo

dark dawn
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Wait rails are back?!

junior heron
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device spotted

topaz jolt
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The Little Nymph go zooom!

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I still don't know how I got to point C in time.

mint sinew
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Power of faith in the flank button

quiet quiver
#

Patch Notes - 0.3.2.22:240824-2143

+PUBLIC TEST BRANCH+

Changes/Features:

  • Removed NTDS marker set.
  • Removed Battle Dressing Station.
  • Updated Mk81 Railgun stats:
    • Increased traverse rate to 6 (was 3).
    • Increased cost to 75 points (was 50).
    • Decreased HP to 125 (was 300) and DT to 15 (was 30).
    • Increased autoloader capacity to 5 (was 1) and recycle time to 2.5s (was n/a).
    • Increased reload time to 110s (was 30).
  • Added 20% discreteweapon-reload:energy debuff to Solomon hull.
  • Reduced Redundant Reactor Failsafes cost to 10 (was 25).

Bug Fixes:

  • Fixed WAKE primary seeker being turned around by gaps in trails.
#

RIP Battle Dressing Station

junior heron
#

ooooh

wary flame
#

I had a fleet cooking that was 2000pts of caps and a rail ocello

#

I think that might be even better now even at 1900pts of caps

low pier
mint sinew
#

Beams too by at least the description

#

but I don't know if "discreteweapon-reload" impacts beams

wary flame
#

it does not, word of mazer

#

beams have "recharge" or some other differently named stat

oblique jacinth
#

Is this to avoid massed rail Sollies?

wary flame
#

or rail solomons of any kind, yes

#

"invincible armoured brick sitting in the stratosphere murdering you from a distance" is the worst thing to deal with, and if the battleship is allowed to be a good railgun platform there's no real reason to use the others, so it's generally kept bad

rigid bison
#

railfords are (sadly) still on the table

junior heron
#

railfords are (happily) still in the stratosphere

rigid bison
quiet quiver
#

20% feels heavy handed but any less would diminish to near-nothing with enough eregs

azure lake
#

Like 20% is gonna stop me cool

#

I'm pretty excited about this

azure lake
#

Might be miss remembering

mint sinew
#

RCCs was the change I think you are thinking of

azure lake
#

Could be

#

I thought both were getting booted from rails

wet root
#

Fixed WAKE primary seeker being turned around by gaps in trails.
I know this won't actually make WAKE usable, but I can hope

mint sinew
#

Every bug fix is progress on that goal

rigid bison
#

I wonder if rail balance and the surrounding longrange balance will reach a point where the MK82 can come back

bitter furnace
#

Crank the Solomon’s malus up and that would honestly be possible. The main reason for getting rid of it was that with it, the Sol completely outclassed all other rail platforms by a ridiculous margin

rigid bison
#

how much of a debuff?

azure lake
dark dawn
#

So this is just Mk81s, the destroyer railguns are unchanged?

mint sinew
#

Just the mk81 for now

dark dawn
#

Fair enough, still a good change

#

Raillgun cruisers are my favourite, have been since the game launched
That being said, I need to figure out how to make them work

#

I do have a mildly silly idea for a pair of PUBcruisers with two forward-facing railguns and a torpedo backpack for close-in work and cleanup

glad aurora
#

single rail axford, 2-3 rail DDs

#

you do not have the room or buff modules for missiles, nor should you ever be closer than ~15km

#

(railgun turrets are paper)

wary flame
#

this one might be fun

lime jungleBOT
# wary flame

Fleet 'Rails and Caps Test' is composed of 7 ships that cost 3000 points:

Maintenance Budget Maintenance Dept. : 'Ocello' class Command Cruiser [Rail PD]
                        Black Stones : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
                        White Stones : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
                         Grey Stones : 'Draugr' class Clipper [Missile EWar Gun PD Sensor]
                        Scatter Plot : 'Draugr' class Clipper [PD Missile]
                       Napoleon Solo : 'Ferryman' class Clipper [PD Gun]
                      Illya Kuryakin : 'Ferryman' class Clipper [PD Gun]
```This fleet uses 4 different missile types:
```yaml
                SGM-1 Repo Freeze : DIRECT - ACT(RADAR) - HE FRAG [2pts]
               SGM-1 Salvo Assist : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-208 Dasmarket Vape Canister : DIRECT - CMD - HE SHAPED [11pts]
glad aurora
#

Oh, that boy's skeletal.

#

Not even any PD or all the eregs?

wary flame
#

maxing out the eregs gets you a grand total of 2.5% reload reduction for 60pts, not worth

dark dawn
#

Diminishing returns my beloved

wary flame
#

dropping a shuttle lets you pack in PD but ideally it's just sitting in the black

dark dawn
#

Are those the small or big chaff packets in the Ocello?

wary flame
#

big

dark dawn
#

Got it, are they actually big enough to draw missiles away from railgun sig increase?

wary flame
#

if you can you should try to let the rail bloom decay before the missiles arrive because the bloomed sig is huge even by chaff standards

#

but it can't hurt to try

dark dawn
#

Makes sense

glad aurora
#

If I was an ANS bomber pilot I'd love seeing an Ocello with zero PD, but my version's alongside an LN instead of a capfleet

#

Different points considerations

wary flame
#

plan A is "don't get bombed or cruise missiled, you have an MMT screen", if that happens a lot then I can always stick some auroras on

#

in test, 15 DC teams, workshop, DCC and fire suppression system can handle being shot by a single railcello reasonably well

#

at the very least, the guns are remaining fully operational at all times and the crits are being dealt with fast enough to avoid them stacking up

#

it is chipping quite a few thrusters, panels and track correlators off, though

#

about 15 minutes of railgunning from a good angle

#

rear C5 was a missile launcher, it didn't lose anything hardened

#

certainly not a rain of fire I'd like to sit in for ever, but BBs can handle it

noble zodiac
#

now the real question is can they handle it while being shot at by your friends

dark dawn
wary flame
#

it costs about 150pts to slap a disco ball and a dazzler on there, yes, but given that that's an entire cap shuttle I want to see if you can get away with just sitting as far back as humanly possible

#

auroras would probably be cheaper, if anything

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Ocelloposting 2' is composed of 3 ships that cost 3000 points:

 Void and Chess : 'Ocello' class Command Cruiser [Rail PD]
Void and Cheese : 'Marauder' class Line Ship [Rail]
 Volt and Cheap : 'Flathead' class Monitor [PD Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
topaz jolt
#

Noo, my fleets need to be edited now. I use Battle Dressing Stations so my DC teams live longer.

bitter furnace
#

So funny story about that, the Crew Vulnerability stat is an absolute placebo

#

It doesn’t actually do anything, turns out

junior heron
#

what if instead, Battle Dressing Station had the bugged effect Workshop Repair Cap and just made your crews immortal

quiet quiver
#

And also if crew vulnerability did work as advertised, battle dress had the issue of being so fragile you'd lose it early

topaz jolt
#

That's fair

#

It was normally the first component I'd lose each game.

deft current
#

Say is there in game banning?

#

I only heard that if someone does the big bad you’ll get banned from Nedbis and that it was said ingame there’s only the "!!!" Warning system

supple sonnetBOT
#

There was an incident on the Falcata server where they jokefully tried banned another admin from the Neb server. It worked, and when they tried to unban, it didn't work, and when they asked The Community Server Guy, he said he didn't know and had to ask the main game dev.

deft current
#

Ah okay

#

I just thought that I never saw someone actually getting banned

#

Only to fucking remember "wait a sec how should I see a person ingame who got banned" lmao

mint sinew
#

Individual servers can ban people and there is a global banned from multiplayer list that is controlled by the Devs, but it isn't used often

supple sonnetBOT
#

Sorry, it wasn't another admin who was banned, it was the mod dev.

runic torrent
#

I spy with my sauron's eye

hidden echo
#

Oh wow

runic torrent
#

Something... Nebulous

hidden echo
#

So you do!

#

Nice pfp btw

runic torrent
#

Thanks <3

#

You'll have to track the author down for rules

#

They're probably on mazer's server

hidden echo
#

Righto

hidden echo
noble zodiac
#

i saw like a reaaaally early version of it on this one neb campaign server

#

idk if anything i have from it is still remotely up to date

hidden echo
#

Ah I see

noble zodiac
#

fuckin. this was before my egg cracked holy shit its been that long lmao

#

uhhh i could go digging if yall suuuuper want but

#

spoons

#

(adhd moment)

hidden echo
#

Nah it’s all good! Been there, am there lol

random grove
noble zodiac
#

sorta

#

its like

#

a boardgame strategic layer that uses neb to resolve its fights

random grove
#

Interesting

runic torrent
#

"we have campaign mode at home"

runic torrent
#

I love it tbh

rigid bison
#

Patch Notes - 0.3.2.22:240830-2137
+PUBLIC TEST BRANCH+

Changes/Features:
Updated default Riposte missile template to be better.
Failing to load a fleet file due to an XML error will now leave a warning in the log and not print to the screen.

Bug Fixes:
Fixed all decoys having no icon override and appearing as a solid box.
Fixed missile designation input not having a max character limit.
Fixed missile nickname input not validating text for invalid characters.
Fixed skirmish chat being obscured by the HUD.
Fixed debriefing chat not rendering messages.
Fixed number text entries for player profile color picker not working.
Fixed Marauder Stern B reverse thrusters having 80% power instead of 100%.
Fixed WAKE turning to the trail's direction while well outside it in some geometries.
Fixed ARAD validator memory being cleared when it should not have been.
Fixed missile editor component selection indicator expanding clickable socket area.

wet root
#

Another day, another step closer to WAKE being usable

rigid bison
#

real 😔

quiet quiver
#

Also yay for riposte having a good warhead size and settings

runic torrent
#

<@&942093958551588904> opened the boat night channels, crazy busy day today my bad

quiet quiver
#

Will be there in ~10

junior heron
#

hmmm
I could take a break from minecrafting for a boat game

#

I'll hop on in that ~10

wicked mirage
#

Good Game. RubyCheer ProudRube rubeShake

tulip vault
#

wowee

sharp crow
#

an intimidating two hexagon gamer

junior heron
#

that's a lot of games since you mentioned being close on Saturday

quiet quiver
#

Devlog is here!

glad aurora
#

I'm in the middle of a Lancer game, oh no

random grove
#

:0

quiet quiver
#

Yeah this is pretty fly

mint sinew
#

||OSP as the "carrier faction" confirmed is good to see. This is looking really good ||

misty storm
#

IT LOOKS SO GOOD

glad aurora
#

I'm so hoping that I get into that playtest

misty storm
#

God that edit

quiet quiver
#

Personal highlights:

  • ||Craft config screen is lit, and looks pretty intuitive||
  • ||OSP confirmed as carrier faction, and they have some very cool toys||
  • ||New OSP toys includes a one-shot s2 launcher w/ fast-ish reload||
  • ||Flight limits out, fuel is in. Including drop tanks||
  • ||Fuck yeah craft automation||
misty storm
#

This game is so peak

quiet quiver
#

I think the funniest part of the devlog is that I submitted my tester app yesterday and it already evaporated my "any concerns for the upcoming update?" section

glad aurora
#

My concerns are still there, because we can't see what effects craft have on the cap war / whether CV players become mandatory in a team comp until we actually get them in player hands

quiet quiver
#

See, my concerns were more about small craft not being allowed to be too impactful. Cap war changes all the time

mint sinew
#

I think it's safe to assume the worst of the specific balance woes will get hammered out in testing.

Systemically there looks to be room for existing cap war concepts and spacecraft to coexist

supple sonnetBOT
#

as we seem to remember it pre-MMT s unarmed cappers used to be the standard, and you will still need your shuttles and corvetts to cap at least acording to the lastdevlog

misty storm
#

We’re so backulous

#

It was never overulous but holy shit

quiet quiver
misty storm
#

||idk what mazer meant by “one armed bandit” as a slang term/real life equivalent but i get the intent||

#

||and yeah I guess that defensive size 2s are real now, basically SAMs||

misty storm
#

Although a minelayer would be cool

#

||space hinds, pogulous||

#

Can’t wait for the mech mods lmao

quiet quiver
# misty storm ||idk what mazer meant by “one armed bandit” as a slang term/real life equivalen...

The Mark 13 guided missile launching system (GMLS) is a single-arm missile launcher designed for use on frigates and other military vessels. Because of its distinctive single-armed design, the Mark 13 is often referred to as the "one-armed bandit".
The Mark 13 is equipped to fire the RIM-66 Standard, RGM-84 Harpoon, and RIM-24 Tartar missiles fo...

misty storm
#

I see

glad aurora
#

to do the hammering

oak shell
#

||Bombs are the anti monitor tech we deserve||

misty storm
#

||yeah I was suprised to see the glide bombs||

#

||cool as hell though||

#

||I guess they’re ans only?||

mint sinew
#

|| per Mazer in nebcord they currently hit comparable to mines which will be a nasty threat #409638848302153732 message ||

misty storm
#

Oof

misty storm
#

||I’d assume the skiff is just a smoller radar craft?||

quiet quiver
#

Skiff is the small and sneakier radar craft, but Mazer also said needs more love RN

#

B/c the OSP scout, Pike, has some nice toys already

rain mica
mint sinew
quiet quiver
#

No they hit as hard as mines do

rain mica
#

fair

#

it’s better mine bombing

bitter furnace
misty storm
#

I see

glad aurora
#

alright, now that I've actually sat down to watch the devlog

#

I'm one minute and twenty seconds in and exactly what I was worried about happened

#

sprinter's going for pillars B point, eats 24 rockets from a strike fighter cloud and disappears instantly

mint sinew
#

If a strike fighter group couldn't pop a lone sprinter I'd be more concerned. Replace the fighter group with an MMT and you get similar results.

glad aurora
#

Fighters are a lot faster and stealthier than an MMT, though, s'the thing.

quiet quiver
#

At 1:02 you can also see the sprinter has an empty c1 on the facing side and isn't firing anything from the belly so I heavily suspect that was an ACAP or pinardvette

mint sinew
#

Do we end up seeing rebounds, AMMs or even auroras on sprinters? Who's to say for now

glad aurora
#

AMMs are already mandatory on any serious Sprinter

quiet quiver
#

Oh hey Mazer just confirmed OSP can put CHLPs in bulker c4s

#

Carrier faction let's go

bitter furnace
#

famous for such exploits as the 10-monitor "capfleet", the 1500-point Solomon, and other such freaks of nature

glad aurora
#

I made a two-rail-solomon fleet last update, I am a knower of the ancient arts

quiet quiver
#

I'm conducting intel on like 10s of useful footage and NSLW just comes in and slams the player responsible

bitter furnace
#

I'm just saying, if there's one player most likely to lose their cappers to fighters, it's them lol. Not saying your concerns are completely invalid, but don't take too much from just that one game

quiet quiver
#

It's really far forward for the game state too

mint sinew
bitter furnace
#

there was another sortie in that same game not shown in the devlog, where I tried going after a trio of orbital bomber corvettes and the player was not asleep at the wheel and dodged all the rockets, as well as downed half the flight with AMMs

glad aurora
#

Oh, don't worry, I'm not doomposting

#

I'm just tapping the sign of "this is why I want to get involved in testing, this is the stuff I want to see shake out and bend into shape".

bitter furnace
#

Right, apologies I may have overreacted

glad aurora
#

Nah, tone's hard and I did come off like I was potentially doomposting

#

I'm sure you've had to deal with enough of it on nebcord

junior heron
#

the carrier's small slots are class 4...
railcarrier real?

glad aurora
#

this is why we got the PTB mk81 buff, clearly

#

railcarrier very real since I don't think carriers need module slots

#

The other thing that catches me out is "hm, that escort carrier has very large PD blind spots," though >current OSP cruise

bitter furnace
#

if you're talking about the Levy CVE, its pads are integrated into the hull and aren't sockets. That was mentioned very briefly

glad aurora
#

Damn, I thought the integrated comment was only for the "C6"

junior heron
#

railcarrier not real...

glad aurora
#

SEWACs being called out as "as expensive as a spyfrig" makes me wince a little

#

"can dump eight CMD S2s or four CMD S3s at once"
Stronger wince that time.

Something I don't think is mentioned much in the devlog: PD range. I'm going to go ask in balcon how often bombers actually get engaged by PD over CAP flights.

quiet quiver
#

Gonna make a meme about "VLS-3 corvette when the real bomber shows up"

rigid bison
#

I wonder how viable hybrid box/plane CLNs will be

quiet quiver
#

I personally predict pretty viable

worthy bane
quiet quiver
#

I don't expect comm strength on bombers to be super strong but also OSP doesn't have a lot of comm jamming available anyway

worthy bane
#

do we know what sort of range craft costs are in? the frames are circa 10pts per iirc?

quiet quiver
#

TBD, but the ones seen are currently pretty cheap

worthy bane
#

my rust is showing

quiet quiver
#

Point prices are one of the last things dialed in tho

worthy bane
#

yeah makes sense

#

just wondering what the risk/reward looks like on trying to jump capships early, from an "idly theorising" perspective

quiet quiver
#

Can't jump them in naturals bc of launch prep + travel time, but you can probably guard neutral points

wary flame
#

I'm personally hoping OSP gets some slightly more reliable bomber hunting capability out of this, I am very sick of bomber fleets

quiet quiver
#

Heya Misc, happy "OSP is the carrier faction" day

wary flame
#

I haven't got to the devlog yet, I'm very pleased about this

#

ANS carrier also looks drippy as hell, I am looking forward to flying CAS

olive blade
#

this is looking pretty sweet

sharp crow
#

that does look sick

#

really waiting for this update to materialise before I get back into neb

wet root
#

Same, definitely intending to get back into boat nights once carriers drop

past light
past light
#

This all looks incredibly cool

#

Honestly my personal biggest concern, balance aside, is the huge design space that these very flexible craft open up, lol.

#

It seems like modular missiles x10

#

That's more of a mental overhead and fleet design thing, though.

rain mica
#

which is a very specific nickname for a type of missiles launcher

misty storm
#

like

#

whole new dimensions just opened up and i am so here for it

past light
#

From idly watching the video, it looks like it's hitting a fairly nice middle ground between strike power, anti-craft defenses, and craft durability. Seems like there's some space to play between risky heavy hits and more cautious but safer plays.

sharp crow
#

what I wanna know is how carrier heavy teams play out

#

thinking about the ancient days of navyfield where the carriers would send a horde of fighters out, shoot eachother down for points, and then leave the battlefield because they had nothing else to do

azure lake
#

The update looks lit

#

Tho it seems am about to get my ass kicked even harder now

#

Mazer is trying really hard to make me like osp

#

I'm really sad the ans only gets the small carrier tho

#

Forever stuck in Solomon sadcowboy

#

Can't wait for this update

misty storm
#

god the ans carrier looks so cool though

azure lake
#

It does look really cool

#

But it's so small sadcowboy

arctic magnet
#

ANS battleship admirals eating all the large hull budget

misty storm
#

berthings arent needed anymore right?

mint sinew
#

They won't be in the next minor update

#

Currently out in the public test branch but main still has them

misty storm
#

ok

azure lake
#

Oh I completely missed that

#

That's awesome

azure lake
wet root
#

Just watched the devlog, did Mazer just forget to circle back around to talk about glide bombs?

azure lake
#

Calling them glide bombs is weird

#

It's really confusing

#

But I love their inclusion

wet root
#

Also very curious to see if you can mix carrier pads and container banks for the ultimate standoff weapon

wet root
azure lake
rigid bison
wet root
mint sinew
#

#409638848302153732 message

tulip vault
#

I appreciate them basically shortcutting execution by minefield

wet root
#

They're dumb kinetic bombs. They fly at slightly higher speed than the craft was travelling at release. They're small and hard to hit. They do a shitton of damage with 100 damage rays, so they can finish ships off but don't work well against defended or maneuvering targets.

#

(Since not everyone's on the Nebcord)

tulip vault
#

discord let me ?preview? the server

#

which was neat

mint sinew
wet root
#

Huh, that's a nice feature

tulip vault
#

insanely rare discord w

wet root
tulip vault
#

hmm, I kinda hope so

#

if nothing else so I can set it to that in desperation against still living capital ships

azure lake
wet root
wet root
#

(But yes, "glide" is a silly term, I initially assumed they had some minimal maneuverability from the name)

#

They could just call them "bombs" tbh

azure lake
#

Yeah

mint sinew
azure lake
#

They are fuckin awesome regardless

wet root
#

Have the ConL go full-circle

bitter furnace
#

but ingame they're just referred to as "KBU-15 Bomb" as you can see in the devlog

azure lake
#

Do we know how the 20% energy reload penalty on the Solomon interacts with eregs ?

bitter furnace
#

yes, it murders them. because for the diminishing returns math, the 20% penalty counts as your first 20% bonus

#

so your actual first ereg takes the penalty of a second ereg, and so on

azure lake
#

Damn

#

That

bitter furnace
#

I know that's weird, but it's how it works and it works fine for our purposes so didn't see much reason to spend dev time changing it

#

the goal is to put a flashing neon sign saying "railgun battleships are cringe"

azure lake
#

I thought that 20% was a good amount but damn that really does murder them

tulip vault
#

and good riddance

wet root
#

A bit of a shame that it comes at the cost of @junior heron 's Ocellopoker on the back of the Autumn (beam BB)

#

But sacrifices must be made

quiet quiver
#

B/c it would apply the six 20%s first

azure lake
#

That's a wild interaction

wet root
#

sort(abs(modifiers));

azure lake
tulip vault
#

You can build as many rail BBs as you like so long as they are not the meta

#

that was a dark time I don't want to experience again lol

azure lake
#

I don't want it back either

#

I'm just really bored of cannon BB at this point lol

#

I've been stuck with one build for a year lmao

wet root
#

I hope, though doubt, that at some point we get a spinal big craft launcher for the Keystone

azure lake
#

That would be awesome

wet root
#

Let it bring one (1) SEWACs

quiet quiver
#

Also fun fact, the Skiff is cross-faction

tulip vault
#

some part of me is sad we didn't get BSG launch tubes

rain mica
#

i will say, grazers are going to be really scary

mint sinew
tulip vault
#

like they don't make any sense, but still

quiet quiver
#

There'll definitely be mods w/ them

tulip vault
#

no doubt

wet root
rain mica
#

oooh

quiet quiver
mint sinew
rain mica
#

also i can't help but wonder if you could make a hangar that can refuel and rearm, but not repair

quiet quiver
#

Which resulted in NSLW panicking that he accidentally leaked something

rain mica
#

or any sort of combination of the three

wet root
#

Sarissas have been way too niche for so long, I'm hoping they cause Problems for small craft

#

(Though not too many, don't want them to be oppressive)

tulip vault
#

opening up entirely new genres of space horror as I get disintegrated by sand

azure lake
azure lake
wet root
#

It looks like smallcraft know how to use evasive maneuvers, do they might just result in a big area of "way more fuel to cross" and a smaller area of death

tulip vault
#

I can only imagine the sarrissa deadshot will be even more brutal for strikecraft

azure lake
azure lake
#

Defensive onion my beloved

wet root
#

Yeah, I definitely would be happy with that result

#

Especially since it would make initial scouting have an interesting tradeoff of "go straight ahead and risk being annihilated by the first volley of sandshot" vs "scout half as fast and half as far as the opfor"

azure lake
#

The only thing I'm sad about is the turreted missile launcher

wet root
#

Hm?

#

It seems neat to me

azure lake
#

Oh it's awesome

wet root
#

Does encroach a bit on ANS though

azure lake
#

It just

#

Yeah

#

That

wet root
#

Yeah, that's fair

#

We'll see how it plays out

misty storm
#

i dont think its a big deal

wet root
#

I'm just glad for defensive S2s to be usable for OSP

misty storm
#

yeah

azure lake
#

Same

wet root
#

It'll depend on the footprint and refire rate, but yeah, not super concerned

azure lake
#

I hope we get like, an S1 turreted missile launcher for ans

wet root
#

Lineships do have a lot of C2 mounts though

tulip vault
#

I do not really think it will be able to do anything mls can't do in the offensive sense

wet root
tulip vault
#

except maybe booping undefended cap vettes

azure lake
#

I'm really not worried about the balance

#

I think it's gonna be awesome

wet root
azure lake
#

I just wish the ANS got something as well

mint sinew
#

Plenty of time to see what other toys come out of this process

wet root
#

ANS being able to backpack strikecraft is a nice thing

misty storm
#

i feel like a S1 missile turret that can rapid launch missiles might be too strong? idk

tulip vault
#

eh the ans have enough toys imo

azure lake
wet root
#

Sad that it looks like smaller boats don't have anything new planned yet

misty storm
#

im fine with whats been shown

wet root
#

But otherwise yeah

misty storm
#

dont want things to become too bloated

mint sinew
wet root
#

Oooh

misty storm
#

those are c4 mounts?

tulip vault
#

I wouldn't hate vauxes getting something

wet root
#

Technically I suppose that means Ocellos can too

mint sinew
#

Sure are, that's why faction unlocked LNs are silly

wet root
#

But... no.

tulip vault
#

wait can they?

misty storm
#

give me the fighter launch tubessssss

azure lake
#

Wait can the scout craft fit in the size 4 hangar ?

mint sinew
misty storm
#

hell yeah

azure lake
#

That's pretty cool

bitter furnace
#

Carrier Faction™️

misty storm
#

battlecarrier real

#

its just an LN instead of a CN

bitter furnace
misty storm
#

are the c4 pads on the levy built in or can you swap them out?

azure lake
#

That's awesome

#

Actually adore that

bitter furnace
#

It means you can throw a couple scouts with EO Pods into your usual OSP fleets 👀

mint sinew
#

Local cap fleet returns to having an emotional support 250mm LN, now with fighter escort

azure lake
mint sinew
misty storm
#

basically a bloodhound?

azure lake
#

Aight that's pretty awesome

misty storm
#

you gotta point em at one ship

#

but yeah it gives you a good signature to shoot at

azure lake
#

Hmm

misty storm
#

arent the skiffs getting a bit more stuff to make them more unique?

tulip vault
#

the eo pods seem nuts I gotta say

past light
#

Devlog said the scout EO is almost as good as a lock

#

It does look like they need to get fairly close to use it?

azure lake
#

I gotta say

rigid bison
#

Also the EO pod gives visual intel, so you can know track so and so is a beam BB or w/e

past light
#

But actual spotter craft is a beautiful thing to see

misty storm
#

id assume missilecam is gone though

azure lake
#

Im really excited to see 120 rpf effect on small craft

wet root
wet root
#

See: EO containers, rockettainers

tulip vault
#

I thought you could jam rocket containers

#

but still, fair

wet root
#

Now you can

#

Before you couldn't

mint sinew
wet root
#

Good point

#

I think those are full C4s

mint sinew
#

Yeah full 6x4x6, just checked

rigid bison
#

So sad to see MNs do yet another thing

In this case play pocket carrier

wet root
#

Just not extra-deep ones, so they can't mount MDs, thank goodness

misty storm
#

we need the BSG style launch tubes

mint sinew
wet root
#

MNs have, like, one and a half viable roles right now, up from years of zero

junior heron
#

A bit of a shame that it comes at the cost of @junior heron (Tommy, he/him) 's Ocellopoker on the back of the Autumn (beam BB)

the malus is reload right? so with the burstfire rail it still gets the initial poke

#

which was always the hope

#

oh wow

mint sinew
quiet quiver
wet root
#

I hope that they leave MNs fitting the launch bays enabled

#

Let the Best Dog shine

mint sinew
wet root
#

(Putting a Bloodhound, EWR, and launch pad all on one MN for the Ultimate Dog)

bitter furnace
#

Super Intellitor

azure lake
#

I'm just excited about having a use for the Solomon back C5

wet root
#

I really enjoy how flexible that mount is

bitter furnace
#

gun, beam, interrupt, vls-2, vls-3, or helipad Soon™️

azure lake
#

I usually had some s2s in their because shuttles can kiss my ass

random grove
#

woagh patrik you play nebulous?

azure lake
#

Yeah

random grove
#

awesome

azure lake
#

I've had a break but I've been playing since the month of release

random grove
#

oh same

#

just haven't played in a long while

#

bad internet mostly

#

but now I have good internet™️ so games are once again possible for me!

azure lake
#

I just had an unreasonably long loosing streak lol

#

(I still do actually)

#

I'm at 19 loses in a row

random grove
#

my presence crashed other people's lobbies :b

azure lake
#

Iirc

wet root
random grove
#

yea it started happening when dedicated servers came in

wet root
#

(Though Boat Nights have become very quiet lately, and will likely remain so until carriers are in public test)

#

Ah, rip

random grove
#

though the stability wasn't great to begin with tbh, it just only effected me until I started exploding servers

#

but yeah :(

#

we'll be happy to play again

#

it's gonna be a lot of relearning

wet root
#

Mazer has slowly but steadily been patching out issues with the servers as well so there's a nonzero chance whatever it was was fixed

#

But hopefully we'll not find out

azure lake
random grove
#

well I don't have bad internet anymore so I shouldn't have to worry about it lol

wet root
#

exactly

#

At least the biggest part of the learning curve is knowing how to navigate and plot in 3d space, and you know that already

azure lake
#

I wonder if people feel about railguns the way I feel about LNs because then I kinda understand the spite

azure lake
#

I always felt it was the fleet editor

wet root
#

There's a lot of depth there but prebuilts mean you don't have to engage with it

random grove
#

I've gotta get a hand on what the gamespace looks like so I can build my own things yeah

wet root
#

And you have a basis you can use as an example or as a starting point to modify

azure lake
#

....I don't think I ever actually used any of the pre built fleets

random grove
#

but carriers are really gonna shake that up

mint sinew
misty storm
#

have the ans fleets gotten any updates?

wet root
#

I think all the fleets got a touch-up not too long ago

random grove
#

yeah I'm looking through them and they're very different in some cases

#

Redwood in particular

#

it's a rail destroyer fleet now

#

instead of a CA and a wing of corvettes

misty storm
#

Being able to pack 24 defensive s2s on a corvette is gonna be mean for dealing with fighters

#

Like, vls 2, chaff box, defenders is gonna be nice, but you may want a bit more stuff like omni jammers, but that could probs go on the carrier

wet root
misty storm
#

cmd omnijamming is gonna be even better with bombers in the game

#

cos you can jam the torps with em

azure lake
misty storm
#

what threat size will craft count as?

#

is there a "only shoot craft" config?

azure lake
#

I sure hope so

#

I can't wait to make pd missiles to smack craft

#

We saw fighters pack S1s and use them in dogfights

#

So I'm pretty excited

#

Hmmm

#

I'm now thinking about dedicated anti craft builds

random grove
#

I will say

#

I don't know if we're gonna see dedicated anti-craft fleets

#

but the space for anti-craft ship designs is pretty huge

azure lake
#

Yeah

glad aurora
#

Anti-craft escorts are pretty likely

#

Return of the PDfrig

azure lake
#

PDfrig my beloved

supple sonnetBOT
#

I wonder if we'll in fact see the one-armed bandit in the game, and who'd get them.

glad aurora
#

We will, and it's OSP.

#

It's in the devlog.

supple sonnetBOT
#

Thank you, sorry. I don't do well with video devlogs. >.<

glad aurora
#

Fair enough!

misty storm
#

mazer had a corv with his carrier on ans

glad aurora
#

I feel like that's going to be mandatory because of how bad Levy PD looks to be

misty storm
glad aurora
#

that said, I do want to try Vauxhall-Levy fleet in a 3k

misty storm
#

i hashed out a corv real fast, it was just vls 2, chaffbox and 2 defenders

glad aurora
misty storm
#

it came out to 310

#

i think

misty storm
#

i feel like a corvette may be more useful than a frig for purposes of defending a carrier so you can move quicker to respond to threats

#

and you gotta worry about containers too

quiet quiver
misty storm
#

well, mazer showed some ans gameplay

quiet quiver
#

Yeah, just happened to see Wolf talking about playing it WRT the liner he ambushed

misty storm
#

oh, i see

#

im curious what he had on the corv at least

bitter furnace
quiet quiver
#

Ahhh, okay

rain mica
#

the thing that gets me as a modder is the fact that the one-armed bandit is a mag-fed missile turret

#

this was basically impossible to do before

glad aurora
#

Mag-fed torpedo launcher in mods soon...

oak shell
#

Class 3 triple shot, no less

supple sonnetBOT
#

I mean the mag fedtorplauncher has been around for a whie now

glad aurora
#

Sure, but now mag-fed TLS is possible, which is the cool one

supple sonnetBOT
#

Is'it the TLS the worstt launcher in the game?

rain mica
#

the one-armed bandit fixes at least one of these issues

#

more to the point, it mag loads

#

this could be used to make a reloadable rocket turret

#

or a mine thrower

quiet quiver
#

C3 is pretty manageable b/c c3 mounts are common on Alliance ships

#

The issue is that it can't pre-aim but also waits until it's pointed at the target to fire

rain mica
#

which leads to the lack of elevation doing it in

quiet quiver
#

And despite (most) torps having seeking it won't take a "good enough" pointed-at

glad aurora
#

yeah, if we're modding to make a mag-fed TLS, you can give it a wider "good enough" aim cone

supple sonnetBOT
#

Did mazer not say the lack of elavation wsa intentional?

rigid bison
#

it's good for modders who want missile-turret based factions but also want the depth of a mag and/or a reloading turret

supple sonnetBOT
#

I guess i am just struggeling as tothink why anyone would wantto waste more points on the woraslancher type in the game. as IWRC the problem wht the TLS neeidng topint right at it's target is just from how the aiming logic for allturted launchers work, (I.E.RL-18/36) if not turetsin general

rigid bison
#

anti-Craft that isn't from the age of sail (read: grapeshot)

supple sonnetBOT
#

I think torps are probalygoing to be the worst anti-strikecraftoption

glad aurora
#

I personally don't want it for anti-craft, I think it'll be a really fun mod to make a TLS that's actually useful

#

I have not lost the dream of the Kitakami Vauxhall

mint sinew
rigid bison
#

s3h might be worse on cost

#

(and the fact that sarissa, RPF exist)

supple sonnetBOT
#

As we understand it the TLS's underlying problem is that it works best with high speed and low G tropedos,wich just fold lik wet papper to defenders

mint sinew
rain mica
#

also, interesting that claymores will be able to bring flak guns

wet root
#

For the OSP

#

Specifically intended to allow them to field defensive S2s effectively, since they lack VLS-2

wet root
#

Especially if the strikecraft also carry some evasive S1s or S2s to break 20mm

misty storm
#

I’m curious if the one armed bandits can be used effectively with offensive missiles at all

glad aurora
#

Probably, but you're better off using MLS in the offensive case unless you want more sustain over burst - which is doubtful considering how missiles vs. PD work

junior heron
#

it probably allows for s2 shuttle right?

#

not that it'd be good

glad aurora
#

That is a good question. I think so? It looks like a C2.

wet root
#

I think the S2 mount on the shuttle might be shallower than most? I think that's true of the Spromgtler one, at least

glad aurora
#

That said, defensive S2 huntress shuttle with 100mm grape top gun...

wet root
#

I could see the Bandit being useful to give some flavours of LN or Ocello extra reach, in particular if you're already bringing them for strikecraft defense

#

EWR Tugs too, in general I imagine any boat that brings defensive ones has very little reason not to pack a couple offensive missiles for smacking PDless or winged targets

#

Based on the refire rate in the video I'd be surprised if they're ever the primary offensive strategy though

#

Unless ammo elevators buff them

glad aurora
#

We don't know anything about modules, which is a big ????? space right now that really should be filled

#

but also I haven't seen anyone saying anything about the "does PD actually shoot down craft in a real game" question, so there's a lot up in the air from an outside perspective.

wet root
#

We do see 20mm chewing them up in the devlog, and we saw S1s in the previous one

#

Haven't seen video of S2s hitting yet AFAIR, but Mazer definitely implied they do when describing the reasons for the bandit

#

Sandshot, lasers, rpf, and grape are all big question marks though

mint sinew
#

Pretty sure we see a grazer delete a fighter in the devlog, let me check
Edit: Confirmed grazer at least firing at fighters at the 16:20 mark. Unclear the exact cause of destruction

wet root
#

Oh, I think you're right

glad aurora
#

Yeah, we do

#

I mean "if you don't have your craft randomly charge into 20mm fire or deploy missiles from inside Grazer range, do you lose any of them to PD"

wet root
#

Ah, fair

#

I'd expect it's at least supposed to be real threat based on how much it was highlighted in the video, but it definitely might take a fair bit of balancing before it actually shakes out that way

#

And ofc design goals might well change during playtesting

#

My guess is there's supposed to be a risk-reward tradeoff on how deep your strikecraft dive, but I don't think that's been stated anywhere

mint sinew
#

Final speed discrepancy will matter too. If the speeds are similar just charging into a furball with a PD corvette will likely cause a very bad time for the strike craft

glad aurora
#

I mean, missiles launched from point-blank range will be deployed with basically no reaction time, but when your craft can also just be Immune To PD and still launch missiles...

#

It might be that missiles for craft have half of the fuel they would when launched from a ship?

glad aurora
#

(after the speed nerf)

mint sinew
#

Close enough launched missiles are also functionally immune to softkill which is a huge win for hit rates

glad aurora
#

Yeah, it feels like that'll be a huge punish for softkill-reliant ANS ships if you want to try braving the mandatory 4x Defender

wet root
glad aurora
#

S2's got an 8km range (unless there's something like "missiles equipped to craft have half fuel," as considered), PD range is 3-4km and craft are constantly maneuvering to give them psuedo-terminals

#

From what limited devlog footage we got, it seemed like the times that craft died to PD instead of fighters were when there was either a bug (the time when the fighters just ran straight into a Vauxhall's 20mm range instead of turning away) or a micro mistake/distraction

#

Which is why I want to pick the brain of someone who's been doing testing and can give some insight on what the actual game state looks like for that interaction

#

I will say, I won't be surprised considering Mazer's background/influence if the intended interaction is "craft won't die to PD if played well, bring defensive missiles or a CAP flight".

#

Since that's... how IRL air interception works

supple sonnetBOT
#

PD can never work perfectly if missles and strike craft are to have any use.

wet root
#

Well. To a point. It's fine if 3k points of Aurora/Sarissafrig is immune to missiles and strikecraft, because then you don't have a fleet

supple sonnetBOT
#

and as it stands there are missile designs that are basicaly unintercetable by PD, high G corktorps an flackskip s2h''s are both good examples of this

wet root
#

Hopefully Mazer will test different thresholds and keep whichever plays best

glad aurora
#

Ayup. I'm itching to just get to grips with the stuff and smash things together until my deranged ramblings produce viable combat data.

#

Vauxhall 250RPF wall escort for a medium-line Levy...

sharp crow
#

I don't even have to change my three gun frigate lineup

quiet quiver
olive blade
#

for my strategy of constantly drip feeding garbage missiles until they run out of chaff 🤔

supple sonnetBOT
#

See though, Neb largely mimics 1950s naval warfare, basically the last hurrahnof naval AA.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) I will say, I won't be surprised considering Mazer's background/influence if the intended interactio…

wet root
#

Apparently if you build a ship with VLS on test then open it in main you can get mini-VLS

#

This has no real use. But I love the smallest backpack anyway.

sharp crow
#

a tiny home for your single missile

quiet quiver
#

Not a single missile, exactly 2

#

Possibly married

glad aurora
#

They're roommates

junior heron
#

roommissiles

glad aurora
#

... Wow, Hazel really doesn't like Vauxhalls.

#

Is this a test branch thing?

wet root
#

Try removing the underscores

glad aurora
#

Truly inexplicable.

lime jungleBOT
# glad aurora

Fleet 'Ocelloposting 2' is composed of 3 ships that cost 3000 points:

 Void and Chess : 'Ocello' class Command Cruiser [Rail PD]
Void and Cheese : 'Marauder' class Line Ship [Rail]
 Volt and Cheap : 'Flathead' class Monitor [PD Sensor EWar]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
glad aurora
#

It's literally just the Vauxhalls
Or maybe the missiles

wet root
#

Bizarre

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Test' is composed of 2 ships that cost 1536 points:

Major and Fake : 'Vauxhall' class Light Cruiser [Missile EWar Sensor PD]
Minor and Real : 'Sprinter' class Corvette [EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
glad aurora
#

it's the missiles

#

yep, doesn't even matter if I rename the missiles to one word

quiet quiver
#

You on main or PTB?

glad aurora
#

PTB

quiet quiver
#

There's a bug with PTB missiles being loaded by main branch and causing weirdnesses, possibly triggered by ARAD but could be something else

glad aurora
#

Definitely got to be something else, these are conventional CMD flakskip

lime jungleBOT
# glad aurora

SGM-H-220 Not Very Fond Of MNs Block III is a size 2 missile that costs 13 points.

glad aurora
#

???????????????

lime jungleBOT
# glad aurora

SGM-H-220 Not Very Fond Of MNs is a size 2 missile that costs 23 points.

glad aurora
#

Is Hazel drunk

noble zodiac
#

what the fuckulous

wary flame
fresh storm
#

making a boat with missile silos exclusively on the left side and calling it the [WAKE] Left

deft current
#

How do I deal with ocello bow tank?

mint sinew
#

Short answer: Flanking, beams, HEKP hybrids, overwhelming volumes of 450AP, railguns

quiet quiver
#

Torps hurt too

glad aurora
#

penaided HEKP hybrids with cruise wiggle pretty much solve the matter

mint sinew
#

The ideal case is to not let them bow tank, especially not at a range that they can also dodge effectively. So being prepared to just break off the engagement and deal with the rest of the battle space is a good answer

deft current
mint sinew
#

Bow tanking and orbit dodging is the Ocello win condition, so it makes sense that you need specialist tools to break through it from the front

glad aurora
#

450/rail axford

#

yeah that's just a bad ship

deft current
#

I hate dedicated rail ships but I like rail

#

That was the best compromise I found

mint sinew
#

If you've got 2:1 Axfords vs an Ocello just split up a bit and make the Ocello only able to bow tank one of you at a time

#

Obviously that positioning carries other considerations but it solves the listed problem of an immortal ocello

glad aurora
#

especially on mainbranch

topaz jolt
#

You might be able to try and get a Frigate behind it and Torpedo/HEKP it there?

mint sinew
#

Torps into the broadside is actually better in general as the drive stack is very resistant to HEI, but yes

glad aurora
#

I just wouldn't recommend torping an Ocello of all ships

wary flame
#

if it's literally just an Ocello, you stand a decent chance just running an Axford at it and beating it in a slugfest, since you have far better repair capability than your target does

#

if you have to stick at range, bowtank and orbit dodge means neither of you can do much to the other

topaz jolt
#

Honestly, overtime. The Ocello probably just loses against sustained fire.

glad aurora
#

It does, yes, unless you're making some kind of incredibly jank multiweapon build.

wet root
#

If the Ocello can keep distance it wins, since the Axford can't actually hit a dodging Ocello, but there's usually something you can use to force it into a better engagement

#

Also, Simply Leaving is often the best choice, if the Ocello is playing too carefully you can fall back into cover and can provide presence elsewhere

wet root
#

Off-meta option is Gales/other S2s, Ocello PD is generally unable to handle bulk S2s

noble zodiac
#

(pyrope has a fleet like this so you could poke her to hear more abt that build in specific)

mint sinew
#

I've got one of those I use heavily too, it's a good time

wary flame
#

hang on, I've been using that a while

lime jungleBOT
# wary flame

Fleet 'Shore Bombardment Incorporated' is composed of 4 ships that cost 3000 points:

          Avignon Popemobile : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
    Sterling Lads Group Chat : 'Keystone' class Destroyer [Rail PD]
         Semaphore Wirefraud : 'Keystone' class Destroyer [Rail]
Defence Of Austerian Britain : 'Keystone' class Destroyer [Rail]
```This fleet uses only one missile type:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
wary flame
#

the compromises you have to make to fit out a 4TC gunford means this thing is fragile by Axford standards, if you get hit you will lose your track correlators very quickly and quite a few of your restores shortly after, since you don't have a Solomon's armour or module space, but the combo with the rail DDs works extremely well

glad aurora
#

also make sure you don't get slapped by MDLNs

azure lake
#

So what's the current strategy for missile defense