#Nebulous: Fleet Command

1 messages · Page 20 of 1

topaz jolt
#

I think my internets be squished and isn't allowing something, even after I loaded Discords again.

wary flame
glad aurora
#

Yep, there we are

#

Same issue for me

wicked mirage
#

I got wreckedddd that game x.x

#

4TC Spyglass Ax hurtie

oak shell
#

Not a proud showing from me either

#

It happens

wary flame
#

I did all right, other than throwing the torptugs away because I didn't scout the A point I put up decent numbers

#

the rocket shuttle pairs have been doing well, and the tugs do so much of their damage with their main guns that I'm tempted to run pairs of cheap gun tugs with pavise and graser instead of torptugs

#

and just muscle through enemy light units

oak shell
#

I am running a pair of cheap gun tugs in that fleet and they do pretty well when they don't get sniped by invisible beamstones

wary flame
#

they had a lot of lights, their flex pick was basically a second capfleet

#

so I'm happy that I more or less held up

wicked mirage
#

Discord is almost back up I think

dense fractal
#

<@&942093958551588904> it seems to work ?!?!?!

#

still a bit funky but idk

#

yup all good

#

naah still funky

dire harness
#

boat :0

dense fractal
#

bote :0

#

<@&942093958551588904> alright so should we bote tonight?

wicked mirage
dense fractal
#

i hope <I:)

night fable
#

It's Friday, and that means it's time for yet another Friday Night NEBULOUS: Fleet Command stream! I'm hosting open multiplayer games with viewers on my Twitch channel below!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

quiet quiver
#

I made a creature today

wet root
#

Double Radar Bulkers my beloved

noble zodiac
#

hexagomn

quiet quiver
#

It's part of a 4-bulker max RPM 450 fleet. Sadly no TCs so it might have trouble hitting Vauxes or smaller targets (though smaller it'll overpen anyway)

wet root
#

TBH with that many Bulkers you sometimes might not want TCs

#

A Raider Vaux can orbit dodge highly correlated 450 Bulkers, but with that much artillery coming downrange, a lower quality track can just fill the entire area with HE

quiet quiver
#

Hah, fair

#

Anyway it hits 123 combined sustained RPM

wet root
#

fear.mp3

quiet quiver
#

This is the unhinged version of the fleet, the one with proper radar only hits 104 RPM

#

(You can get the standard version higher with more AEs less RCCs but I value the burst)

dense fractal
#

<@&942093958551588904> is anyone coming for the 2k cruiser night?

misty storm
#

2k cruiser night?

quiet quiver
#

I've not been going to the weekly Nebcord fight nights because of overlap with PNet boat nights

dense fractal
quiet quiver
#

Every week, in theory

#

Ours starts in an hour

dense fractal
#

oh ok i guess ill just play one game there and then join yall

runic torrent
#

<@&942093958551588904> opening the boat night channels

dense fractal
#

be ther soon <I:)

quiet quiver
#

I’m gonna be a few minutes late, having lunch

oak shell
#

Are we doing main or test branch?

wary flame
#

I suspect main

#

will be there in about ten minutes myself

wicked mirage
#

i'll be on in a bit!

wary flame
#

thank you random ship name generator

lone violet
#

🤨

dense fractal
#

restraint is a virtue against very bad jokes

quiet quiver
#

@wet root If you wanted the server spun up, it's currently not

wet root
#

Oh, huh, I'd told it to spin up this morning

#

Actually it's probably just on Test

glad aurora
#

yeah, it's on test

#

doesn't matter much since we don't have enough people to play a single server

dense fractal
#

@wicked mirage games over wanna join?

wicked mirage
#

I cant sorry x.x

runic torrent
#

next boat night is <t:1714849200:F> <t:1714849200:R>

bitter furnace
#

WE'VE COOKED LIKE NOBODY HAS EVER COOKED BEFORE

#

Patch Notes - 0.3.1.21:240428-0430

+PUBLIC TEST BRANCH+

Changes/Features:

  • Decreased TE45 Mass Driver HP to 150 (was 450).
  • Decreased 500mm Fracturing Block damage to 375 spread across 25 rays (was 400, 12 rays), added "ignore DR" flag, and decreased random effect multiplier to 0.05 (was 0.1).
  • Decreased Mk81 Railgun point cost to 100 (was 150).
  • Decreased 600mm HE-SH damage to 420 spread across 7 rays (was 480, 8 rays).
  • Decreased 600mm Bomb ray count per target to 12 (was 15).
  • Increased SGM-2 engine lower speed bound to 180m/s (was 150).
  • Added 25% fixed component cost reduction to SGM-2 body.
  • Increased Fixed Semi-Active Radar Seeker point cost to 1 point (was 0).
  • Increased RL18 and RL36 launcher point cost to 30 (was 15) and decreased R-2 Rocket point cost to 2 (was 3). Works out to -3 point buff to RL18 and -21 point buff to RL36 when fully loaded.
  • Added EA14 Chaff Decoy with 40,000m2 signature size, restricted to OSP.
  • Added radar signature size to all radar decoy descriptions.
  • Increased Jury-Rigged Reactor power output to 2,500kW (was 500) and added +25% discreteweapon-reload:energy debuff.
  • Increased Keystone destroy hull continuousweapon-overheatdamageprob:beam modified to -50% (was -40%).
  • Added Container Datalink Array extra-large compartment.
  • Locked Missile Programming Bus and Array to Alliance faction. Ocello still has access due to its unique hull properties.
  • Reduced Container Line Ship hull point cost to 600 (was 1000).
  • Increased Container Line Ship base missile programming channels to 6 (was 4).
  • Renamed all civilian OSP hulls with new class names.
glad aurora
#

@wary flame wake up CLN is 600 base cost and 6 base programming channels

quiet quiver
#

CLN can take radar now!

#

JRR is good! (Except for Plasma and MDs)

#

Huh... OSP can't take MPBs but can still take MPIs

oak shell
#

...what is that chaff decoy

quiet quiver
#

EA12 is 22.5k m^2, EA14 is 40k m^2

oak shell
#

Does it go in a vls1 still?

quiet quiver
#

Yeah, for 2 pts

oak shell
#

ANS claims to have the more advanced technology but they can only fit half as many metal strips in a tube

quiet quiver
#

Oh and the EA99 AD has a 400k m^2 RCS

oak shell
#

Cheaper S2 components is interesting?

glad aurora
olive blade
#

hmmmm

#

so liners can't get more channels but have 6

#

thats funky

#

surprised to see further test branch railgun buffs

glad aurora
#

Liners can get channels

olive blade
#

oh right is it the new component

glad aurora
#

Up to 10 at 200pts per 2 (though they skip out on a SPC because they also give about the same benefit in channel programming time)

olive blade
#

hmmm

glad aurora
#

which comes out to ~140pts effective, I believe

olive blade
#

interested in the S2 changes, I like the look of this

#

does kill the funky SAH amm builds unfortunately

quiet quiver
#

You can get 3 CDAs, so max 12 channels

wet root
#

Increased Fixed Semi-Active Radar Seeker point cost to 1 point (was 0).
Noooooooo

#

Like, don't get me wrong, it's probably deserved

#

But also my 3-point missiles 😭

#

MDs ignoring DR is kind of terrifying, that's a 56% buff to their DPS vs capitals

quiet quiver
#

The funny part is that default Gale, Hurricane, and Thunderhead are all now 6 points

wet root
#

One MD Liner can really hold down a Sollie that gets caught out now

quiet quiver
#

Which means red components are gonna soak up a lot of that extra damage

wet root
#

Though I think bumping the damage down to 15 from 20 does mean they can't grey even stuff like thrusters?

quiet quiver
#

It was greying 15 DT stuff before and there's a lot of 15 DT internals

bitter furnace
#

they can grey Bullseyes and track correlators, that's basically it

wet root
#

Going to chew through DC teams even faster now as well I think

quiet quiver
#

Oh there's a decent amount of 10 DT things, but not as much as is 15 DT

wet root
#

Berthings and Rapids being able to tank MD fire is interesting

#

Might help survivability of small stuff against it a bit

#

If I'm reading the wiki right this is basically 2x the damage to DC teams now

quiet quiver
wet root
#

How much armor pen does that even have?

quiet quiver
#

27 cm, 240 damage

wet root
#

Yeah I think I'll pass on the Gales that bounce off Vauxes

quiet quiver
#

I meant what I said by not worth it

wet root
#

I wonder if the JRR changes means double-drive Monitors are the default now

quiet quiver
#

OTOH... you can get a 5 pt 3-pip Act Cruise s2. (46 cm pen 720 damage)

wet root
#

Ooh, that is tasty

#

You can also maybe squish ACT weave onto a 4pt-er for light ship work?

quiet quiver
#

You only get 2 pips but yes

wet root
#

I've used 480-damage Gales before, they're Good Enough™️ at killing Corvs and Frigs

#

(SAH/WAKE to break jamming)

wary flame
#

Here we go baby, I argued for that CLN change for ages

#

although that channel module costs a goddamn fortune and I'd take it down a bit

glad aurora
#

150-175 is probably fine, but it does mean you also don't buy the 60pt (or 90pt?) SPC, so

#

¯_(ツ)_/¯

#

debating something absolutely insane and putting a chaff VLS-1-46 in the furthest nose-ward slot of my twin Vauxhall fleet in anticipation of the coming rocket container swarm

quiet quiver
#

SPC is 70 pts I think

wary flame
#

MMTs are now something like 30-40pts cheaper

#

Time to hunt

quiet quiver
#

Torpvette stocks in shambles

glad aurora
#

Yeah, the fact that tugs got even cheaper got demonstrated in my first testulous game

#

by which I mean I got demolished by 10 jamming tugswarm

noble zodiac
noble zodiac
mint sinew
noble zodiac
#

... huh

olive blade
#

I feel like they still really want to avoid the double liner

#

so the module is cheap for that

tulip vault
quiet quiver
wicked mirage
#

Due to them ignoring DR now.

#

They deal slightly less damage to Sprinters and Frigates now, which I think is fine.

#

MD's on main deal 240 damage total per shot to Axes and Solomons, and on Test deal 375 damage total per shot.

glad aurora
#

Noticed that in the game yesterday, yeah - I saw an Axford just get redded out into oblivion by a MDLN

#

ah, you were in that game

wicked mirage
#

So it's actually a huge increase for overall ability to red stuff out, it just deals its damage in very small bite sized chunks now so it doesn't break DT.

#

The main use of MD's now I think is to degrade ship component HP and make them brittle so that other weapons can come in later to finish them off.

lime jungleBOT
# wicked mirage Or, you can just have an MD and 450's on the same Bulker and *become* the wombo ...

Fleet 'Queen Pom (450LN+Intel) [Test]' is composed of 4 ships that cost 3048 points:

    QUEEN POMEGRANATE : 'Bulk Freighter' class Line Ship [Missile Gun Rail PD Sensor]
         Madam Lychee : 'Cargo Feeder' class Monitor [PD Missile Sensor]
       Duke of Apples : 'Shuttle' class Clipper [PD]
Vizier of Raspberries : 'Shuttle' class Clipper [PD]
```This fleet uses 6 different missile types:
```yaml
             CM-466 SKELETIZER : CRUISE - ACT(RADAR)/[CMD]/ACT(RADAR) - HE SHAPED [9pts]
    CM-S-4-3 POMEGRANATE SEEDS : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [34pts]
          SGM-106 Garden Guard : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                  SGM-13 Esuna : DIRECT - ACT(RADAR) - HE FRAG [3pts]
     SGM-177 Orichalcum Shield : DIRECT - CMD - HE FRAG [9pts]
SGM-236 POMEGRANATE GRENADE v2 : DIRECT - CMD/ACT(RADAR) - HE SHAPED [12pts]
wicked mirage
#

(The fleet is 3000 points on Test branch)

rigid bison
#

So are containers dead or not with the loss of programming arrays?

wicked mirage
#

It just means you can make a cheaper CLN with less channels for utility duty

#

Like tossing out mine containers and decoys

#

and holding Intel

#

I think Dad fleets with a Utility CLN as a centerpiece will be really interesting.

wary flame
#

I'm not a huge fan of "MDs fuck Axfords incredibly hard" but I do need to check whether they break DT on track correlators now

rigid bison
#

The 2-liner MD Array looking real tempting rn

bitter furnace
wary flame
#

wow, I hate that idea immensely

bitter furnace
#

welp

wary flame
#

they did not need the ability to fully red out axfords that peek for 20 seconds rather than merely disabling the front two-thirds

#

but we'll see where we go

glad aurora
#

ANS "frontline" only exists thanks to 4TC Axfords (and BBs)
MDLNs now break TCs

#

this won't go wrong at all

wet root
wicked mirage
#

i see~

wet root
wet root
quiet quiver
#

0.75 to add weave to S2 is scary I think, IDK if that'll stand

bitter furnace
#

because it was designed for containers as a way to specifically encourage putting more expensive seekers and penaids

#

it also applies to terminals, cruise, and now valmem

quiet quiver
#

If you look at a container with hidden stats it actually shows the warhead and fixed component costs as separate discounts

tulip vault
wary flame
#

anyone want to see a crime against weapons design?

#

7pt MMT CVAR, with heavier warhead and better agi than previous

#

traded off all the extra speed and managed to get quite a lot out of it

#

did have to drop to fixed act but if I miss too much I can always pay 8 instead

wary flame
lime jungleBOT
# wary flame I can fit a normal number of MMTs now

Fleet 'Misc - MMTCaps 1.1 (Rockets)' is composed of 10 ships that cost 3000 points:

          Black Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
          White Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
           Grey Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
            Red Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
              Gridburn : 'Shuttle' class Clipper [Rocket EWar PD]
   Body Without Organs : 'Shuttle' class Clipper [Missile PD]
This Cap War Is Fucked : 'Shuttle' class Clipper [Missile PD]
            Stoneshard : 'Shuttle' class Clipper [Rocket PD]
                 Slate : 'Shuttle' class Clipper []
                 Shell : 'Shuttle' class Clipper []
```This fleet uses 6 different missile types:
```yaml
                SGM-1 Margin Call : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
   SGM-108 Four Cheers! Block III : DIRECT - ACT(RADAR) - NONE [1pts]
        SGM-108 Vape Ring Block I : DIRECT - ACT(RADAR) - NONE [1pts]
             SGM-208 GIGACANISTER : DIRECT - CMD - HE SHAPED [11pts]
             SGM-208 Huzzah! Test : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [7pts]
glad aurora
#

hey don't worry about it tugswarms were NOT buffed by this update deniers when this walks in the room

tulip vault
#

Tugswarms deserve it

wary flame
#

you haven't seen anything yet

#

Hazel won't post it, but this fleet is eight MMTs with 8 missiles each, r drives and scryers, plus a 15 mine shuttle

#

and that isn't even the cheapest you can go

tulip vault
#

honestly? OSP needed more good things

#

I wonder how much the JRR changes hurt the throngler

quiet quiver
#

Does the current throngler use JRR?

tulip vault
#

It's been a hot minute since I've nebbed but I'll check my build

tulip vault
quiet quiver
#

Then yeah two of those are gonna hurt your RPM a lot

tulip vault
#

it would give me the power to actually use eregs though...

#

I think the math on optimal throngling (per hull, not point, points aren't real) changes

quiet quiver
#

In my tests you come out ahead on reload to use a light reactor rather than a JRR + ereg

tulip vault
#

this also has... 2- actually let me just get the file

lime jungleBOT
# tulip vault

Fleet '3.0k - Double Threat + Double Threat' is composed of 6 ships that cost 3000 points:

 Arfaeth Terfynol : 'Bulk Freighter' class Line Ship [Gun PD]
 Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
    Llygad y Dydd : 'Tugboat' class Clipper [Sensor PD]
          Damwain : 'Shuttle' class Clipper [PD]
Anadl y Gorllewin : 'Shuttle' class Clipper [PD Sensor]
  Anadl y Dwyrain : 'Shuttle' class Clipper [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
  SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
tulip vault
#

it is already not an optimal RPM machine given the fact that it needs to get off maximum throngling before hiding or dying and alpha is better for that

#

but this thing uses so much power, even if a bunch can be replaced with the JRR changes

quiet quiver
#

Okay, if you're willing to sacrifice reload for cycle speed, drop one JRR and swap out an LCR

#

(I think, I'm sorta doing mental math here)

glad aurora
#

my poor MDLNs used one JRR (and a metric ton of PCCs) to achieve Maximum RPM and now no longer can 😔

tulip vault
#

I am doing no heresy

#

it only loses like, 6 RPM or something silly like that

#

and only turns out 25 points more expensive

#

I don't think it's optimal though

#

I just like my throngling

quiet quiver
tulip vault
#

ah yeah no, I was doing something different on purpose

quiet quiver
#

For a 4 RCC build, pretty sure 2 LCRs 1(?) PCC is better than 1 LCR 1 JRR 1 Ereg

tulip vault
#

I have now checked that though, saves 10 points, loses nearly 10 RPM

tulip vault
#

I mean, ""a lot"" you can afford a whole large DC with the savings

quiet quiver
#

I'm losing track of which check is which

tulip vault
#

oh dang the new OSP class names fuck heavy tbh

#

Sunburst, Stormbolt, Shockwave, Marauder, Moorline

wet root
#

(Shuttle, Tug, Monitor, LN, CLN, respectively)

quiet quiver
#

Marauder is my favorite, followed by Stormbolt

wet root
#

I like Moorline, not sure why

tulip vault
#

Moorline weirdly compels me, weird though it may be

#

Marauder is just incredibly solid

wet root
#

Stormbolt is a bit funny to me given how much they nerfed Tugs' speed

#

The other three feel pretty appropriate for their roles

quiet quiver
#

Moorline is pretty good too, it doesn't stand out but it has juice

#

Shockwave I don't like but w/e it's fine

tulip vault
#

Shockwave does feel a little too dynamic for the brick shithouses that are monitors but

glad aurora
#

nebcord is extremely salty about tug and monitor names

#

less so CLN too

quiet quiver
#

I'm probably gonna wind up pronouncing Moorline to rhyme with bowline and no one can stop me

tulip vault
#

incredible

#

now I can't unread it like that

wet root
wary flame
#

so if you double drive an MN you can still run it handily off one JRR

#

now they do 37.5m/s

#

or 35 with a Yard drive for thrust

quiet quiver
#

It's pretty great for double drives

wet root
#

The only time I think you need a reactor on a MN now is for Plasma

quiet quiver
#

Also for AWACS shockwave

wet root
#

You might also need it for Huntress ones? But you can probably fit that in with maybe a PCC

quiet quiver
#

Huntress is 2 MW draw, so you have 500 kW left for other stuff which is lean but doable

#

But with a PCC that's... 1000 kW left, I think?

wet root
#

Yep, and that's before considering drive output

quiet quiver
#

Shit forgot drive output, that's another 500 for sunyard and 400 for sunsun

wet root
#

Yep, 1600 with Sunyard/PCC gives a fair amount of room

#

Can probably even get a jammer in there

quiet quiver
#

(I only remember drive outputs b/c I was checking last night)

glad aurora
#

You can put three JRRs in a MN

#

In this essay, I will explain why beams can -

tulip vault
#

sundrive in a monitor is... ambitious, but

wet root
#

I think if you have 3x JRR in a MN it should be called the Sunburst, not the shuttle

wet root
tulip vault
#

that is what it will be when it inevitably explodes

#

I'm so worried about putting suns in anything that actually needs to fight

wet root
#

It can hide way in the back and if you have a real drive as well you don't care too much about losing it

tulip vault
#

they're just so squishy

glad aurora
#

[slaps roof]
you can fit so many critical reactor events in this g- [blooms]

wet root
#

Like, the biggest issue with a MN is getting it where it needs to go, I don't really care if my Sundrive instantly departs my ship if it means I'm in a position to get a good fight

#

2x Sun MNs are a lot spookier to pilot

glad aurora
#

Testulous sun is also much more durable

wet root
#

Yes, though low bar

wet root
quiet quiver
#

They're so bulky in the pins but alright

wet root
#

Fair, I wouldn't mind having none of them pinned either, I just don't like having only the previous one there lol

wary flame
#

so between the RCIC, DCX and 800R there's a pretty solid wall of high DR metal in front of the sundrive

glad aurora
#

Nah, don't worry about it, the geniuses all tell me that that's completely irrelevant and you can just kill MNs by thinking bad thoughts at them hard enough

tulip vault
#

huh

#

I rescind my comments then

wary flame
#

you can do R drive or yard drive in the front slot

#

currently trying yard because it has the CIC and DCX to split damage with

#

new MMT S2s to test too

#

one is 8pts with an aggressive weave, 960 damage and valmem
one is 7pts with 1200 damage, but has no memory and only fixed act
I'm going to at least try the latter and see how it goes
if it misses a lot, oh well, 8pts is still cheaper than main and it's a superior missile to the old ones too

#

also I can finally bring my flagship back

olive blade
#

hmmm gale spam feels a bit awkward to make for OSP

#

but regular radar feels a bit nicer

wary flame
#

you can take a Thunderhead and give it Weave without increasing the cost

#

for actspam

olive blade
#

yeah

#

that feels pretty decent

#

and the chaff nerf means they might ever hit

bitter furnace
#

I'm glad at least one community likes the new names

wary flame
#

I think they'd be fine names but not for these ships

junior heron
bitter furnace
#

admittedly they're a bit out there but I'm more happy that the OSP finally cares enough to name their own designs than I am annoyed that Marshall didn't go with my suggested names

wary flame
#

the tug is too sturdy and utilitarian to be "stormbolt"

#

"draugr" was a bit odd but better

wet root
junior heron
#

perhaps

wet root
#

I like the names but I also suspect I'll be calling them by types for a very long time to come

#

Habit stronk

olive blade
#

I think I would prefer if the names were slightly skrunklier

oak shell
#

I like Moorline

olive blade
#

Moorline is good I like that one

quiet quiver
junior heron
rigid bison
#

The MN should be called the Brick. Lean into the irregularity and all that.

wary flame
#

CLN and small ship fleet report: this is such a smooth and pleasant and enjoyable fleet to play

#

it's the backline gapfiller flex pick, so I don't have to stress over caps or frontline but I have this huge spread of tools

#

might not be meta, but it's fun

quiet quiver
#

Glad to hear that

#

How many channels you running, and what small ships?

wary flame
#

I ran 8 channels, 2 cheap MMTs, a minelayer shuttle and some cheap meat

olive blade
#

I like that kinda design

mint sinew
#

Just rockets and utilities or did you stack a few "real" strikes on there too? I'm looking forward to the development of this fleet comp

#

I'd tried similar with an S2 MN but containers should feel more interesting

olive blade
#

I do wonder if there is a place for a cheap cln for mines, decoys, and like some cheap strikes and a couple of more real ones

#

or possibly a super cheap one that just eats AMMs and runs out pd and decoys and stuff garbage launcher style

mint sinew
#

Stick an EWR on one and use it as space's biggest bomber frig

#

Now that module slots don't fight for channels that may not be as dumb as it sounded in my head

wet root
#

I'm really hoping there is, something like 1500 points for a few good 6-channel strikes plus a million scouting boxes, a couple dozen finisher/PDless scout killer boxes, and a bunch of mines/decoys

#

The remaining 1500 is about what I fit the Stuff in on my MD Liner + Torp Box + Stuff fleet

wary flame
#

the 7th and 8th channels were mostly irrelevant and I think you can go down to 6 without losing much unless the DD is absolutely covered in PD or you're trying to strike multiple balled up vauxes

#

I didn't try decoy strikes and I think 6 containers is a bit too light to be doing good ones, but at 8 you can absolutely do those

wet root
#

The problem with the SAH cost change is all my random missiles that have SAH in the secondary slot because it was free will need to be fixed

#

I think my scouting containers were SAH/SAH/SAH

olive blade
#

yeah the not free SAH is kinda rough

#

but I can see the value in raising the floor cost in missiles

#

its always been hard to balance and make upgraded s2 good when gale spam exists

wary flame
#

I've seen 3k basic container spam with double liner twice now and both times it's not really done anything

#

but I think the 1k single rubbish bin might not be too useless

#

picturebook shot

quiet quiver
#

The thing about PTB double liner is you're paying 650 each for 6 channels each, where you could be spending 1250 for 12 channels

#

Yes you could continue paying more for more channels but I don't really think there's much utility in it when TOT exists

#

And just 8-10 gets through more PD than you'd expect

bitter furnace
#

first two are canonical names of the civ ships before refit, third was suggested by Goodnut and Gamma, Oce is Oce, and last two are canonical names of shipyards in OSP space

junior heron
#

the real CLN buff is it can now be Long Haul + Sundrive

quiet quiver
#

Tortuga is pretty good

dense fractal
#

<@&942093958551588904> so are we going to testulous later today ?

dark dawn
#

Okay, I cc ome back after a bit, what's going on with the test branch?

rigid bison
#

I wonder if 1k liner full of SAH/HOJ+a real 2k fleet that happens to have illuminators might work

oak shell
dark dawn
#

Oh
Oh hell yeah!

wet root
wary flame
#

You can still dodge chaff with narrow beam, so it has its advantages over cheap Act

#

Personally I quite like either 3pt Act/HOJ/[Wake] or going up to 4pts to use Eact, both with a size 2 warhead

#

cheap and cheerful spam that searches a wide area and is somewhat difficult to softkill

quiet quiver
#

I thinkt the bad news was just the fact it's going up to cost as much as cheap act

wary flame
#

Rocket containers for the actual killing

quiet quiver
#

(Plus the cost of illums)

glad aurora
#

SAH is much more jam-resistant, on the positive side

#

... ah, hell, my SAH cruise S2s on my surrender vaux are going to cost so much more now, aren't they

wet root
quiet quiver
wet root
#

But it definitely hits the "1k box full of SAH" hard

quiet quiver
#

Because you're also getting the 0.75x discount

glad aurora
#

Hm. Let me go fire up Neb and see how much damage it is

quiet quiver
#

If there's a secondary seeker or weave on it you're probably coming out even (not even counting the 2->1 on weave)

wet root
#

or valmem

glad aurora
#

update: the fleet has gotten 47pts cheaper

lime jungleBOT
# glad aurora god bless

Fleet 'When the cloud dissipates i'm lying completely dead on the pavement' is composed of 2 ships that cost 3000 points:

Psychotherapy Enforcement : 'Vauxhall' class Light Cruiser [Missile PD]
        Mandated Reporter : 'Raines' class Frigate [PD EWar Sensor]
```This fleet uses 4 different missile types:
```yaml
                             SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
     SGM-264 5585 Grippy Socks Club Invitation : CRUISE - SAH(RADAR) - HE SHAPED [10pts]
         SGM-H-364 5150 Grass Touching Mandate : CRUISE - ACT(RADAR)/[PSV(EO)] - HEKP [46pts]
SGM-H-364 5150 Grass Touching Mandate Block II : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [33pts]
quiet quiver
#

Yeah basically if your s2 missile cost 7+ points, it's coming out even or ahead

quiet quiver
#

... I just realized that JRR buff means it's usable on my max RPM 450 liners, which means not needing the BW2000 + PCC combo to power my buff modules

wary flame
#

@glad aurora

glad aurora
#

LMAO

#

Yeah, that looks about right

#

Congrats on the baby, by the way

wary flame
#

please, Mr. Miscson was my father, it gets strangely recursive

wary flame
#

it works!

#

admittedly about 4-6k of that is me hitting Pyrope with a rubber hammer over and over again

glad aurora
#

average rocketainer moment

wet root
#

Do any of those (Austerity, perhaps?) have decoys? Or are you relying entirely on the Rocket Containers for that?

quiet quiver
#

IPO might also, it has a low hardkill rate

wet root
#

I thiiiink those are just basic scout containers, or at least used to be

quiet quiver
#

Ahhh

junior heron
# wary flame it works!

i meanwhile have gone the complete opposite route and used the extra points for more bells and whistles

#

haven't got to test it yet

wary flame
#

no decoys, all basic spam and rockets

#

I got my hits by spamming a disabled BB

#

should be very feasible to fit some decoys in, this CLN is only 1400pts

#

might want to make more of it killy containers and less of it basic spam, but the idea of "mines, MMTs and containers" worked decently

olive blade
#

I really want to make a cheap liner to set up for s2 strikes

#

but it just raises the question

#

why not just do it all with containers lmao

wary flame
#

S2s do have the advantage of actually being able to break hardkill without 12 decoy modules

olive blade
#

they do yeah

wet root
#

I feel like I would want to get one salvo of decoys for if a random capital walks a bit too far out of position, but I'll have to do a lot of experimenting on the pricing

wary flame
#

I've been thinking the same thing but at this price I only have six channels, which means six cluster decoy containers

#

not sure if worth

olive blade
#

I can see it

wet root
#

Maybe a mixed salvo of 2 big boxes of decoys plus 4 heavy warheads?

#

But yeah that's a lot off points for something that might not even break a capital

#

The best loadout in the game now only costs about 1050

quiet quiver
#

Wait I thought RL36s don't have elevation

wet root
#

Simply need to get the right angle

#

(Do they not? I never use them lol)

quiet quiver
#

A fully loaded one is 21 points cheaper now, so why not try rocket bulker or monitor?

glad aurora
#

Nah, triple rocket CLN

quiet quiver
#

Oh... esp with monitor having better thrust and JRR enabling double drive...

oak shell
#

Rocket monitor is something I will try in the next testulous

wet root
#

Likewise, I'm thinking I might try making some MMMNs

bitter furnace
#

RL-36 is still not great honestly, but this was an easy buff for everyone to agree on, and it makes it a bit easier to experiment with at least. Other buffs to it have side effects on the RL-18 which many people didn't want also buffed, and the big one of letting RLs pre-aim with HOLD is very technically difficult

quiet quiver
#

Yeah that sounds fair

wet root
#

Yeah, the RL-36 buff seems fairly uncontroversially good

mint sinew
#

So I was trying to make something cursed (sensor CLN) and hit a fun bug where angled casemates don't ever unmask. The CLN just rolls to the roof and leaves the bloodhound shining off into space

wet root
#

Yeah, IIRC there's known issues with the angled container banks masking

#

I'm considering putting an EWR on a ConL myself

#

It's not a good idea

#

But it's so tempting

#

(And it fits on the PD slots!)

glad aurora
#

If you think about it, is a CLN with Bloodhound and CMD containers just a cooler version of SAH?

mint sinew
#

I'm not even convinced that the EWR container liner is actually bad now you can justify the power.

Container fleets have historically wanted spotters but couldn't afford them. Getting an EWR tug without paying for the tug seems like a great deal

Still greedy hanging your CLN in the open, but that's a call you can make

wet root
#

It means you can run AMM containers too!

#

ConLs can actually be pretty nimble now that they can run Longsun

wary flame
#

I've been running zero channel compartments but I have been spending 40pts on a prog speed module

#

It turns out as soon as the need to get maximum output from a massively overpriced hull is not such a deafeningly overwhelming imperative there's actually a lot you can do here

wet root
#

I'm really looking forward to seeing what nonsense Moorlines start popping up

#

OSP might actually have six classes of ship now!

wary flame
#

I'm not sure it's actually pulling its weight yet, it's doing similar damage to an MDLN for 300pts more and trades the suppressive effect for missile scouting, but it's early days yet and it suddenly has a billion builds to test.

#

I'm not calling it a "Moorline" though

#

That's clearly a bird

#

Like a skinny moorhen

wet root
#

I'm surprised you're not bringing mine containers, I'd have thought the changes to mine deployment would make them worthwhile

noble zodiac
#

basic mines are kinda

eeeeeh

#

is the problem

wary flame
#

Can't surface trap with them, so I have 2x 300pt mine shuttles instead to lay an absolute ton of mines on naturals

wet root
#

Yeah, but basic mines you can deploy from a distance can still make a nasty trap

wary flame
#

10 sprints 5 co-ops each

wet root
#

Oh, I would have thought you could surface trap with careful plotting

#

Since they loved to drift into rocks before

wet root
wary flame
#

Can't just ram the container into the rock, only the mines survive contact, so it's incredibly fiddly and unreliable to do considering how many mines you need to make a trap

wet root
#

Ah, just plotting perpendicular to a few meters before impact doesn't work? Shame

wary flame
#

If I wasn't bringing mine shuttles I could take another MMT and another gun shuttle plus four normal mine containers, but those would be to put minimum viable acap defence on naturals if no team mines or neutrals if team has sprints

wary flame
#

Might be worth trying for midfield traps but it'd take some theorising

wet root
#

It's pretty hard to excuse when mine shuttles are so much value now as well I suppose

#

Better traps and they come with a capper

#

Still definitely going to try to get Minetainers to work though

quiet quiver
wet root
#

Then it sounds like a fish instead

#

Which is admittedly more naval

quiet quiver
junior heron
#

I swear I mentioned this in here earlier

quiet quiver
#

Oh yeah

#

Must've missed it

junior heron
#

I still appreciate the ping!

wary flame
#

normal velocity for a CLN

#

starting to think that sticking a few T20s and pavises on this thing so you can just barge onto a point and blast any frigates or vettes in the lategame might be worthwhile

#

Really Big Gunshuttle

wary flame
#

to repeat what I said on the neb server just now, I've been doing some testing and a 6 channel decoy strike may not really be doable

#

defender is so cracked now against anything that doesn't terminal hard that six cluster decoy modules plus terminals only beat one defender, if a second one is unmasked it slaughters all the decoys too fast

quiet quiver
#

Shit I should've taken better notes, I had like a 3 decoy weave setup that made it past a sprinter's 1 defender, but I tossed it aside b/c I wanted a 2 channel launch

#

(It also was only roughly 10k range)

noble zodiac
#

wonder if you could set max engine weave or cork tainers in front of some damage tainers to soak defender attention

wet root
wary flame
#

OK I have a basic proof of concept missile

#

AKA "this can probably kill a vauxhall, just don't come at it from the nose"

lime jungleBOT
# wary flame

CM-400 Quantitative Tightening is a size 4 missile that costs 21 points.

wary flame
#

turns out the solution to defenders is more speed

#

need to make and tune one with Act/[Wake] and arad/[act] for use with proper cruise waypoints since this folds under any jamming of any type and must TRP, but it will at least bonk stuff

quiet quiver
#

"Does it cross the last 200 m in 1.6 s or 0.8 s?" is in fact a big factor

tulip vault
#

I’m interested to see these containers in action

#

It feels like the days of the sidearm axford may be over once more sadcowboy

mint sinew
#

The sidearm Axford lives on softkill anyway, the test will come if there is a seeker config after these changes that semi-reliably survives the softkill suite

#

(or just go back to the days of an ablative defender sprinter)

glad aurora
lime jungleBOT
oak shell
#

I like the name.

wet root
#

How do Pavises fair against weave S2H nowadays?

glad aurora
#

Poorly, from what it seems testing this against the C90 MN prebuilt.

#

These get annihilated when fired at my own MN test fleet, because that has AMMmaxing, a grazer tug, and pavises + grape T20, but they work pretty well against things that aren't that

#

That said, even with 1600hp HEKP, they don't seem to kill much

wet root
#

MNs are surprisingly resilient to HEKP IME

#

It's pretty easy to get a hit on the front at an angle that just removes the casemate and a side turret but misses all the internals

glad aurora
#

Firing at my own MNs, they have a habit of just smacking into the DCX and stopping

#

Whole ship yellow/orange/red, still operational

#

S3H HEKP would be better, but a salvo size of three just ends up with "dies to grazers and AMMs"

wet root
#

I thought HEKP only cares about pen depth, not the compartments in its way

glad aurora
#

That's... a good question, I might just be misinterpreting what happens

supple sonnetBOT
#

from our experinces from back when the DCX was introduced and we were running MN's with a spare lare storage, most HEKP strikes never even reached the reactor slot

wicked mirage
#

Specifically, S2H HEKP has a hard time killing things in general. You need roughly a Size 6 S3H HEKP warhead in order to one-shot all reinforced components in Ocellos and Bulks, but one could probably get away with Size 4-5 against an MN. Point being, is that the numbers don't usually go that high for S2H, it will however totally red out the insides if you get a clean bow-stern hit.

glad aurora
#

This is Size 5 S2H, yeah

#

Min angle for firing into bow-on monitors

wary flame
#

I will probably not actually go with this ship name but it wuld be funny if I could

supple sonnetBOT
#

would "secret police transformation sequence" be too long?

Misc | Naval RA-chitect ↩️

[Reply to:](#1164000873031151637 message) I will probably not actually go with this ship name but it wuld be funny if I could 📎

wicked mirage
# glad aurora This *is* Size 5 S2H, yeah

Yeah, the math is kinda weird and crazy but to round the numbers a bit you basically:

Step 1: Take the listed damage the HEKP missile deals and divide it by 26.

Step 2: Convert the DR of the ship you're targeting into a decimal point and subtract that from 1.

Step 3: Multiply the result of Step 1 by the result of Step 2.

That's how much damage the HEKP missile deals per explosion inside the ship you hit. So, compare that number to the DT of a given component to find whether the missile can gray out that component or not.

Caveats to note:

  • An HEKP missile creates an explosion approximately every 6.7 meters through a ship, and must travel roughly 175 meters through a ship in order to deliver all 26 possible explosions. This is only possible in an Ocello or Lineship.

  • An HEKP missile that travels less than 70 meters through a ship retroactively has the individual damage of its explosions increased until the total damage of the explosions that occurred equals exactly 40% of the total listed damage of the HEKP missile.

glad aurora
#

175 meters?

#

JFC.

#

Yeah, HEKP needs a post-AvA fix.

wicked mirage
# glad aurora Yeah, HEKP needs a post-AvA fix.

Example: A given HEKP missile has a listed damage of 2,500.

Step 1: 2500 / 26 = 96.1538

Step 2: Our target is a Monitor, which has a DR of 20%. 20% ---> 0.2. 1 - 0.2 = 0.8

Step 3: 96.1538 * 0.8 = 76.9230

Comparing this number against component DT's reveal that this missile invariably greys out all possible components in a Monitor, therefore this missile can be expected to fully kill Monitors by itself.

I think it's fine for AvO once you do the math?

wary flame
#

it does work very well, the issue is not that it doesn't do the damage

#

I think with the number of very tanky and surprisingly evasive new!MNs around we could maybe drop the cost multiplier slightly, though

wicked mirage
#

Perhaps

wary flame
#

HEKP is exorbitantly expensive for a weapon you need to handle the 500pt gigabrick sitting on a point rather than to handle a whole Axford

#

it should still be expensive because it's very strong, but 8x the cost of HEI might be a tiny bit high

glad aurora
#

I'll go fire salvos of four Size 5 S2H into a MN and see what happens again, I suppose

wary flame
#

since you mostly want the HEKP for breaking DT, you can go half and half

#

or if the salvo's large enough decrease the percentage of HEKP even more, because if the ship is red you only need HEKP to crack the vitals

#

I wouldn't go below 2x HEKP against MNs because sometimes it glances, but if you're shooting, say, 6 missiles I have done 4HEI 2HEKP

glad aurora
#

it's a gun vauxhall, salvo's never going to get large enough

wicked mirage
glad aurora
#

I already lose functionally the entire salvo

wary flame
#

in practice your two targets are the DCX and the CIC, so you do need the bigger warhead

#

unless

#

I don't know the specifics, does the damage concentration from overpen increase the rays.... ah thank you

wary flame
#

probably not reliable unless you can dogleg TRP to get a top-down or bottom-up hit, and that runs the risk of not spearing both the CIC and the DCX

glad aurora
wicked mirage
wary flame
#

building CLN fleets that can actually put the hurt on capitals if someone removes the disco ball

glad aurora
#

Back to S3H, I suppose

wary flame
#

sadly it's costing me a few too many points and now I'm sad

glad aurora
#

At least Hardened Skin CMD S3H should make it through AMMs somewhat more reliably, even if it's, well

#

45pts each

wary flame
#

I am personally not so worried about MNs but I just cannot kill tugs efficiently

#

successful vortex does not pack a warhead big enough to be efficient with either delicious filling

wicked mirage
#

To kill Citadel CIC's, Citadel Mags, and DCX's

glad aurora
#

Let's see if I can make the engine work with a Size 6 warhead

wary flame
#

I am cooking some horrible S2 bomber for killing tugs but I think it's going to end up a) very expensive compared to my usual and b) mass driver fodder

glad aurora
#

dies to pavise

wicked mirage
glad aurora
#

Nah, it's all good

#

Let's see if this S3H works

wary flame
#

you just need to dodge the prefire long enough to stage properly

wicked mirage
# glad aurora Nah, it's all good

You can try a Regular S2 HEKP as an executioner to break DT, since the missile can't really go more than 70m through a ship you'll get the explosion damage increase and you can give it a big donkin' warhead and as much speed as you can give her and it'll do it I think.

wary flame
#

yeah, I've been trialing that for tugboats

#

if you get it just right it blows out the entire main stack without splitting damage much further

#

but it is exorbitantly priced and not great for anything else

wicked mirage
#

Nice.

#

Do HEKP explosions split damage between multiple components if they hit multiple components?

#

Like HE shells do?

wary flame
#

I am fairly confident that they do, or having a listed "total warhead damage" figure wouldn't be that relevant, but I just know it Works Anyway

glad aurora
wicked mirage
#

Cuz if it didn't split damage it would gray the squishy stuff at least.

wary flame
#

give it minimum angle, assuming you're firing direct, and adjust agility until it flicks sideways when staging, because the sudden shift in acceleration profile changes the predicted intercept point and recalculates the minimum angle course

#

this moves it out of the way of the stream of 20mm fired along the predicted course by the 20mm gun that will hit you the moment you enter range

#

you can tune a hybrid carefully so that this fishtailing motion sets up an oscillation along the min angle course

wicked mirage
#

Hence the "Fishtail" series of missile.

wary flame
#

because hybrids have insane acceleration this basically gets you a free terminal maneuver, although I have been known to put weave on them anyway just to make sure

#

you can steal this engine profile if you want, it has a similar stage range and is tuned both for min angle cheese and flakskip acceleration

quiet quiver
wicked mirage
wary flame
#

I haven't retuned it since the 20mm aiming change made pavise even more cracked, so you might want to slap a real terminal on to make sure it doesn't get got, but at least against old 20mm this didn't get hit unless you had 6+ pavises from a formation filling the whole sky with fire

wicked mirage
#

Alrighty ^^

glad aurora
#

me, looking at a formation that has six pavises and an AMMbox in it: hm

wary flame
#

I will go test it again after I've finished loading up my container liners

wary flame
#

do not rely on this, it depends heavily on the relative vectors of your two ships because sometimes min angle just goes "nah, not going sideways much today" if the launch platform and the target are on converging courses, but it can be nice

glad aurora
#

got it to fishtail enough for hits, but damage...

wicked mirage
glad aurora
#

I think this is the point where I go "I can clean these up with 250AP from here"?

wary flame
#

can't HEI prep with warheads that size if you're firing into noses, and they'll be pointed at you...

#

yeah, I'd just call it there since you're specifically firing from CLs which have real guns

wary flame
#

my capships are in a bit more of a bind

glad aurora
lime jungleBOT
# glad aurora

SGM-H-220 Not Very Fond Of MNs is a size 2 missile that costs 22 points.

wicked mirage
wary flame
#

that's a new one

wicked mirage
#

Looks great Ash ^^

wary flame
#

if people start taking flak for ANS S2 spam, remember to tune speed to 723m/s

wicked mirage
#

Yeah, for sure.

wary flame
#

I didn't discover that number, one of the seals did, but if you accelerate at the right speed it will outpace the aim predictions of the flak, and that number means you will stay accelerating at that rate long enough for the flak to empty the first mag and have to reload

#

at which point the hybrids just hit anyway

wicked mirage
#

yar

wary flame
#

something something Missile Jerk Theorem

glad aurora
#

Looks like the breakpoint is three HEKP plus 50 rounds of 250AP

#

(the one that isn't dead dead was hit by two HEKP instead of 3, but it's missing the C90 so the CLs just win from there)

#

reasonably fond of this, just a shame I can't carry more than 11 per backpack

#

I could go up to at least 12 to get three full salvos, but that means going from 2x large DC to 1x small DC 1x large for the central DC stack on both ships

wary flame
lime jungleBOT
# wary flame

Fleet 'Misc - CLN Caps 1.4 (Decoy)' is composed of 5 ships that cost 3000 points:

Blade of Whitehall (Decentralised) : 'Container Liner' class Line Ship [Missile Gun PD]
           Ministry of Silly Walks : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
                 Ministry of Sound : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
                      Lay Ministry : 'Shuttle' class Clipper [Gun Missile PD]
    Secret Police Henshin Sequence : 'Shuttle' class Clipper [Gun Missile PD]
```This fleet uses 7 different missile types:
```yaml
   CM-400 Quantitative Tightening : CRUISE - ACT(RADAR)/[CMD] - HE SHAPED [21pts]
   CM-400 Technically A Container : CRUISE - ACT(RADAR)/HOJ(RADAR)/[PSV(WAKE)] - HE SHAPED [4pts]
                SGM-1 Margin Call : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
   SGM-108 Four Cheers! Block III : DIRECT - ACT(RADAR) - NONE [1pts]
             SGM-208 GIGACANISTER : DIRECT - CMD - HE SHAPED [11pts]
             SGM-208 Huzzah! Test : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [7pts]
wary flame
#

prototype Serious CLN list with two decoy salvoes for vauxhalls and discoless capitals

#

bit expensive for my liking, only four supporting ships is a bit meh, but if you cut the decoys you can fit a few decent shuttles

glad aurora
#

I wonder, do torps counter MMTs?

#

No Pavise

wary flame
#

CMD/HOJ torps usually dunk them, yes

#

they are very much orbital units and don't do amazingly closer than 6km

wet root
#

Of course, you have to get that close without getting S2d on the way in

topaz jolt
#

Hii hi there waveghost
These are my silly missiles I would like to try using again.

lime jungleBOT
# topaz jolt

SGM-H-321 Spellfire is a size 3 missile that costs 48 points.

topaz jolt
lime jungleBOT
# topaz jolt

SGM-H-342 Dratus is a size 3 missile that costs 34 points.

topaz jolt
#

The only thing I should do with them is reduce their cruise range, for more manoeuvring and speed in that stage.

lime jungleBOT
# topaz jolt I think this is the little fleet I use them in.

Fleet '3k Silly Little Beans 3' is composed of 3 ships that cost 2986 points:

 Repose : 'Vauxhall' class Light Cruiser [Missile PD Sensor]
Respite : 'Sprinter' class Corvette [Missile PD]
 Hiatus : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 6 different missile types:
```yaml
 SGM-100 LittleSquish : DIRECT - ACT(RADAR) - HE FRAG [2pts]
      SGM-100 Scatter : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-H-204 Wriggletail : DIRECT - CMD/SAH(RADAR) - HE SHAPED [14pts]
  SGM-H-321 Spellfire : DIRECT - PSV(EO)/ARAD(RADAR) - HEKP [48pts]
     SGM-H-342 Dratus : DIRECT - PSV(EO)/ARAD(RADAR) - HE SHAPED [34pts]
      SGM-H-353 Scram : DIRECT - CMD/HOJ(RADAR) - HEKP [44pts]
topaz jolt
lime jungleBOT
glad aurora
#

... yeah, I'd really advise getting some kind of PD of any kind on your sprinters and giving them reinforced CICs if you're spending 500pts on them.

#

Track correlators and ARRs aren't going to do anything much of note on the Parallax, either, but I suppose you might not need the extra channels from buses? But at that point, the MPI's right there.

topaz jolt
#

I think the Little Squish missiles are my antimissile missiles.

lime jungleBOT
# topaz jolt

SGM-100 LittleSquish is a size 1 missile that costs 2 points.

topaz jolt
#

Yee. Also hecks they need to be increased to at least 60 damage.

lime jungleBOT
wet root
wicked mirage
#

Yeah, Lark is correct.

#

ARR's also of course increase the range at which the radar will detect contacts.

wet root
#

They help the Sarissas lock as well

#

...I should really have one in my Ocellos

dense fractal
#

So when is neb night again in 30min?

quiet quiver
#

In ~21 hours

dense fractal
#

Oh yey i can sleep

wicked mirage
# wet root They help the Sarissas lock as well

They also help PDT FCR's lock thru jamming due to the noise filtering ^^ but the effect is admittedly minimal compared to a single floodlight. It can be helpful when used in tandem however.

#

Yeah I love ARR's, one of my fav buff modules.

wet root
#

They always slip my mind when shipbuilding

#

And the effect is subtle enough I don't immediately notice I forgot when I run a fleet

wicked mirage
#

For sure, it's pretty subtle but the breakpoints it hits can be pretty important. It lets an EWR pick up Sprinters and Frigs beyond jamming range, lets a Bloodhound pick up Ax's and Vauxes at max range, picks up Tugs on a Spyglass at 10.5km, lets Frontlines see Shuttles just within 120 range, etc.

#

It also makes it so you can see Ocellos and MN's at the max range of a Spyglass with no discrepancy, as unbuffed they can drop off in the 10.5-11.5 kilometer range depending on their aspect relative to the Spyglass.

oak shell
#

Are we doing testulous today? I do want to try the new patch

dense fractal
#

we could yeah

junior heron
#

I assumed so

runic torrent
#

<@&942093958551588904> hey you guys i'll be afk shopping by the time boat night officially rolls around so i'm opening the channels in advance. you guys have fun in 20! o/

supple sonnetBOT
#

Can I join?

#

Sure, you need the Nebulous: Fleet Command role to see the VC for it

#

But you can get that in #bot-stuff

wet root
#

I'll be there in 20ish

wicked mirage
#

Omw

noble zodiac
#

fuc k it

#

we ball

dense fractal
#

ill be joining after one neb corv game

noble zodiac
lime jungleBOT
# noble zodiac

Fleet '3k - Greek Fire (Mk 1) testulous' is composed of 7 ships that cost 3000 points:

               Silver Eyes : 'Cargo Feeder' class Monitor [PD Sensor]
                      Milo : 'Cargo Feeder' class Monitor [Gun PD]
 Left Fist of Ember Celica : 'Tugboat' class Clipper [EWar Missile Gun PD Sensor]
Right Fist of Ember Celica : 'Tugboat' class Clipper [EWar Missile Gun PD Sensor]
                     Akouo : 'Tugboat' class Clipper [PD Missile Gun]
      Burning Like The Sun : 'Shuttle' class Clipper [Gun PD]
Do You Believe In Destiny? : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 5 different missile types:
```yaml
   SGM-10 Sliver of Hope : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
         SGM-104 Diplyon : DIRECT - ACT(RADAR) - HE FRAG [2pts]
 SGM-107 Armed And Ready : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-170 Golden Parry Mk2 : DIRECT - CMD - HE FRAG [5pts]
         SGM-228 I BURN! : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
noble zodiac
#

@wary flame

wary flame
#

tyvm

noble zodiac
#

i also kind of

wary flame
#

doesn't have to be some super special technology, I just don't have decent MN builds saved

noble zodiac
#

stole the build from pyrope lmao

#

/ borrowed

#

(the fleet is based off a pyropian capfleet that i proceeded to like. rework to add funny tech i liked the sound of)

#

(it originally had two MNs and the LRT/EWR was a tug)

supple sonnetBOT
#

pyropian

topaz jolt
#

Game go brrr

#

Are peoples playing on test or normal?

supple sonnetBOT
#

Teat

wary flame
lime jungleBOT
wary flame
#

it's basically a baby torp, max warhead, high health, fairly high agility weave and short range because you only fire these on pinpoint locks

#

since each one takes two AMM hits to kill they are quite good for handling AMM-protected torpedo corvettes and anything with jamming that would disable your normal Act/[CMD] 7pt MMT missiles is going to need to break a pinpoint lock to do the same for these

#

they also work well for blowing the noses off beam DDs, but that requires hanging around in the 500m range bracket where you can lock your target and not get beamed, so it's a bit of a desperation move

topaz jolt
#

Yeee, connections

topaz jolt
lime jungleBOT
# topaz jolt

Fleet '3k Silly Little Beans 3' is composed of 3 ships that cost 3010 points:

 Repose : 'Vauxhall' class Light Cruiser [Missile PD Sensor]
Respite : 'Sprinter' class Corvette [Missile PD]
 Hiatus : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 6 different missile types:
```yaml
 SGM-100 LittleSquish : DIRECT - ACT(RADAR) - HE FRAG [2pts]
      SGM-100 Scatter : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-H-204 Wriggletail : DIRECT - CMD/SAH(RADAR) - HE SHAPED [14pts]
  SGM-H-321 Spellfire : DIRECT - PSV(EO)/ARAD(RADAR) - HEKP [48pts]
     SGM-H-342 Dratus : DIRECT - PSV(EO)/ARAD(RADAR) - HE SHAPED [34pts]
      SGM-H-353 Scram : DIRECT - CMD/HOJ(RADAR) - HEKP [44pts]
topaz jolt
lime jungleBOT
# topaz jolt

Fleet '3k Lines and Veils 4' is composed of 6 ships that cost 3009 points:

The Misty Bean : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
       Doormat : 'Tugboat' class Clipper [PD EWar]
          Loft : 'Tugboat' class Clipper [PD Sensor Gun]
         Flare : 'Shuttle' class Clipper [Rocket PD]
         Torch : 'Shuttle' class Clipper [Rocket PD]
          Fire : 'Shuttle' class Clipper [Rocket PD]
```This fleet uses 2 different missile types:
```yaml
   SGM-102 TPK : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-104 Seeker : DIRECT - CMD - HE FRAG [4pts]
junior heron
#

good boat night!
big 3k CLN felt fun

runic torrent
#

next boat night on <t:1715454000:F> <t:1715454000:R>

topaz jolt
#

Boat night went brrr, and was fun. I hope everyone else had fun tooo!

supple sonnetBOT
#

It was quite enjoyable, and i do need to work on my own fleets

wary flame
#

<@&942093958551588904> who would like to stack a pub

dense fractal
#

sure

dense fractal
wary flame
#

game still loading, give me a sec

dense fractal
#

np

wicked mirage
wary flame
#

another classic case of "Main OSP frontline is really hard to play"

#

for all the flaws of current test branch I am really looking forward to a) monitors not being dead meat that see play because they're easier to run than LNs, but much worse and b) beams not being the be-all and end-all of ANS area denial

glad aurora
lime jungleBOT
# glad aurora

Fleet 'All War Is Basically About Zoning' is composed of 4 ships that cost 3000 points:

 Late Clash : 'Axford' class Heavy Cruiser [Beam Gun EWar PD Sensor]
 Smoky Brit : 'Keystone' class Destroyer [Rail]
Aphid Noted : 'Keystone' class Destroyer [Rail]
       Lion : 'Keystone' class Destroyer [Rail]
past light
#

Not sure if anyone here is using the colour code in names capability, but PSA you should stop now. 😉 Post in the announcements channel on nebcord: #749252281404489758 message

wary flame
#

lost two scout frigates to containers and then realised that I had pared their chaff down all the way to 4 each because I was so unused to having anything besides CMD shot at me
now back up to a healthy number and they'll be fine next time someone fires 40 decoy containers at my pet spycube

night fable
#

Alright, lab rats, it's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer lobbies with viewers on my Twitch channel below - ready your fleets and join the fight!

https://www.twitch.tv/docvivileandra <@&942093958551588904>

quiet quiver
#

Do people have pref on test vs main today?

topaz jolt
#

Oh there be the Nebulous playing in 4 hours. What's the differences between test and main? I'm not able to follow games very well.

quiet quiver
#

A bunch of changes, most notably C90 (600mm) buffs, a container liner overhaul, sturdier DC compartments, MD rebalance (nerf with a compensation buff turned into a net buff), and a pile of pricing adjustments

topaz jolt
#

MD rebalance?

quiet quiver
#

Much more fragile as a component, but also damage got lowered, ray count increased (pushing it down to 15/ray), and ignores DR

glad aurora
#

Mm.

Could we gentleman's agreement not to play seven beam DDs and play on main?

#

Test is possibly a bit much right now

quiet quiver
#

Which means that MD doesn't break any components with a DT higher than 10, but it reds out basically everything and kills DC teams that come to repair

#

Oh, the Mk81 railgun also got a rebalance (more expensive, has a 5-shot autoloader and long reload) but it's still a niche weapon in AvO

glad aurora
lime jungleBOT
# glad aurora where in the world do people find *points* for more missiles

Fleet 'Anti-monitor action 2' is composed of 4 ships that cost 3000 points:

              No Absolution : 'Vauxhall' class Light Cruiser [Gun Missile PD]
                    No Plan : 'Vauxhall' class Light Cruiser [Gun EWar PD]
      No Safety Regulations : 'Sprinter' class Corvette [EWar Sensor]
No Service-Related Injuries : 'Sprinter' class Corvette [PD EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-220 Not Very Fond Of MNs : DIRECT - CMD - HEKP [22pts]
glad aurora
#

for the money it costs me for a VLS-2 and three anti-MN missiles, I could just offload all the chaff on both ships into the backpack mount of the first one, then buy two defenders and an active decoy or two

supple sonnetBOT
#

I would rather do test then main whit some nebulous restriction on how meany beam DD's get brought

wary flame
#

test branch scheming

junior heron
#

small CLN makes me want the Brick again

supple sonnetBOT
#

Also we will be late to boats today and probaly wont make the first game

junior heron
#

I am running my pathfinder game today so I won't make it either

#

will be interested in hearing how it goes though, if y'all do play on test branch

runic torrent
#

<@&942093958551588904> boat night channels open!

dense fractal
#

WOOWOO

supple sonnetBOT
#

I'm up away from my computer, but good luck folks!

wet root
#

I'm pretty under the weather today, not sure if I'll make it

quiet quiver
#

I'm under the weather too and kinda pushed myself to show up but it looks like a low attendance day anyway

wicked mirage
#

I gotta shop for mother's day x.x

glad aurora
lime jungleBOT
# glad aurora further iterations on the "how do I make vauxhalls work" fleet

Fleet 'Anti-monitor action 2' is composed of 4 ships that cost 3000 points:

              No Absolution : 'Vauxhall' class Light Cruiser [Gun Missile PD]
                    No Plan : 'Vauxhall' class Light Cruiser [Gun EWar PD Sensor]
      No Safety Regulations : 'Sprinter' class Corvette [EWar PD]
No Service-Related Injuries : 'Sprinter' class Corvette [EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-H-220 Not Very Fond Of MNs : DIRECT - CMD - HEKP [23pts]
glad aurora
#

the missiles now cost .4 of a point more each, which gets rounded up to a full point (very sad), but they have the flakskip engine tuning

#

also, under four Blankets instead of just two, AMMs don't seem to actually launch against them

#

but that's test range

#

It's a weird feeling making such asymmetrical Vauxhalls, but I think that's just the price of having to play the game with them at this point

supple sonnetBOT
#

if you jam out a ships radar you can turn off AMM's and some PD

glad aurora
#

Yeah, I noted that I was hiding Vauxhalls bow-in with four blankets at something like 4km

#

(so drastically overkill for operations range but very good when I stumble into a MN swarm that I need to run away from yesterday)

wary flame
#

more jam more good, for vauxes

#

looks like no boats tonight, but I think everyone is more or less waiting for next test patch anyway

#

there's fun stuff in this one but the light ship game is pretty skewed so once we get some point changes to balance that out I'm sure it will liven up

wet root
#

I think everyone's kind of just waiting for Conquest as well

topaz jolt
#

Huh?? I just had multiple Aurora take out a Bullseye??

glad aurora
#

?????

topaz jolt
#

I'm honestly so confused, I had to use a restore on the Bullseye after.

#

I was in the test mode thing, that allows you to shoot inactive vessels.

glad aurora
#

@wary flame Did Darggame just start (and, as corollary, closed lobby)?

wary flame
#

damned if I know, have been testing container TRPs on different maps, but probably, I believe they usually play around the same time we do

glad aurora
#

ah, fair

glad aurora
#

new engine tech may have just dropped, going to spam a few tests to see how well it works

glad aurora
#

Tested into 4x Pavise + 4x Bastion + 2pt AMM box
Nose-in C90/Pavise monitors
2x blanket + 1x hangup for jamming at distance of 4.6km
33/44 hits, salvos of 3
All losses were to Pavise

lime jungleBOT
glad aurora
#

this is probably the cheapest actually kills MNs missile?

#

equivalent in engine tuned S2H is two missiles to this one, with a net 4pts more

#

not sure whether this is actually useful compared to just bringing said engine tuned S2H, but

#

¯_(ツ)_/¯

quiet quiver
#

@wet root BTW you have two testulous servers up

wet root
#

Oop ty for letting me know

wary flame
#

played a single tumbleweed game on main and ran into seven beam DDs, a missile frigblob and a beam BB

#

40k OSP capfleet game because I just got to rip into them

#

Cosmic and Italianmat are both great frontline so I was free to be a gremlin

glad aurora
#

main
seven beam DDs
seems about right

wary flame
#

we were on Tumblebeam, and the beams did decisively lose

#

torptugs, rocket shuttles and hardskin MMTs are great at ripping through beams and torpvettes if they don't have AMMs

quiet quiver
#

Devlog!

glad aurora
#

👁️ is that another entirely new ship

junior heron
#

!!!

junior heron
random grove
#

!!!!

tulip vault
#

Intelllll

rain mica
#

It's also what the april fool's image was of

#

as a tester it was hilarious seeing what people thought

glad aurora
#

huh.

rigid bison
#

Wonder how many times a radar omnijammer will be mistaken for a Masquerade on the grainy intel photos, such as either can even be noticed.

wet root
#

rip to missile camera in conquest, makes sense to remove it but still a shame

#

I hope we get a camera warhead option to stick in containers

rigid bison
#

Honestly an S3 sensors probe (ANS) and a box with a civilian camera+mining sensors in it (OSP) wouldn’t go amiss

quiet quiver
#

Also Mazer mentioned any ship can get a troop compartment, but you won't be fitting thousands of dudes on it

wet root
#

Presumably just to keep the enemy honest, no pulling all the marines from your stations to doom drop from the word go

quiet quiver
#

Well you still gotta fight your way past orbital assets first

tulip vault
#

God the intel system looks incredible

#

Though Im a little unclear on how it works with the skirmish intel

#

Specifically how the masquerade works with it, the rest makes some sense, it just takes the same time to identify the ship as whatever the officer tagged it as

#

The ui looks great too, as does the troop carrier

olive blade
wicked mirage
#

Thank you again random ship name generator xD

#

(That's what they called me in high school)

noble zodiac
noble zodiac
random grove
#

I haven't been around for a while

wet root
#

Yeah, you can choose an ANS hull type, intel will ID it as that type

#

Ocellos can still mount it but it's not recommended

random grove
supple sonnetBOT
#

if capturing ships becomes a thing in conquest, then disguising a ocello as an axford would be a ligament mind game

floral bloom
#

I'm not sure how to feel about the squinting at blurry pictures minigame.

#

Mostly because I've done that for trivia and it was... interesting

wet root
#

Yeah, I'm personally not a huge fan of that sort of minigame, especially in a game like Neb that generally prioritizes tactical decisionmaking over mechanical skill (i.e. micro)

#

But at least only one person on the team needs to deal with it

supple sonnetBOT
#

We are not suprised that it made it in to Neb in this form, but Mazer dose seem to be trying to make Space Kriegsspielthe computer game with conquest

wary flame
#

A shame to lose missile cam since that was a fairly important factor in the skirmish value of cheap and cheerful cruise like basic containers, but hopefully we get sensor missiles with an actual price tag or something

quiet quiver
#

COMINT especially could be huge, not just identifying which ships but also finding out how equipped they are

floral bloom
#

I hope you can have the enemy intercept fake messages as a ploy.

mint sinew
quiet quiver
#

There's actually already a pretty good guide I saw to large Alliance ships

#

One sec

glad aurora
#

Oh my god, we're actually going to have to do this with aircraft ID charts

#

That's fantastic

supple sonnetBOT
#

this is so cool

misty storm
#

a sensor warhead would be cool

#

Or theoretically scout craft would fill that role when carriers come out

quiet quiver
#

Cool idea that requires (probably) too much micro and is also extremely fragile: Bellbird/pinpoint shuttles at ~6k(?) providing jamming and locks for 'invisible' firebase bulkers at range

#

Two Bellbirds with an ACA can alternate to provide permajam without bshort, with no search radar you have enough power for that plus a pinpoint

#

225 pts for the shuttle, very vulnerable to arad/act on its own but a second one can offset jam for it

#

You can fit 3 of these shuttles, 3 high RPM skeletal bulkers, and 1 EWR tug in one very fragile 3k fleet sweating

#

Putting all your survival onion chips on "don't be seen/acquired"

quiet quiver
#

(I also don't know how many bellbirds at 6k you actually need to hide a bulker's huge-ass RCS from a spyglass even if the bulker is all the way out at 10-11k)

wet root
#

Not many I don't think, Spyglasses are pretty weak to jamming

quiet quiver
#

Oh whew

glad aurora
#

Very weak

#

My poor spyglass ocello

bitter furnace
#

you might struggle to do damage with 450s sitting so far out, and mass drivers would spike signature and ruin the whole plan. But as long as you don't venture in burn/lock range with the bulkers you could probably do it with 2-3 bellbirds depending on how close in the shuttles are

quiet quiver
#

Patch Notes - 0.3.1.21:240518-0051

+PUBLIC TEST BRANCH+

Changes/Features:

  • Updated Skirmish UI with new look and feel.
    • NOTE: If you are using the expanded mount display mod, you MUST disable it until it is updated.
  • Updated non-colorblind color palette with new colors.
  • Updated all Alliance and OSP DC Boards with new appearance.
  • Status Display and DC board will now show components in blue if they have taken no damage.
  • Added handicap score setting to Control game mode.
  • Added keybinding options for Cease Fire command.
  • Replaced PPR button on action menu with EMCON button to turn off radar, comms, and cancel lock orders.
  • Added ability to lock heading to a track.
  • R400 Bloodhound is now identified as "Long Range Tracking" by ELINT.
  • Reduced 500mm Fracturing block crew damage multiplier to 0.05 (was 1.0), decreased ray count 20 (was 25) for 300 total damage, and increased ray angle to 35 degrees (was 25).
  • Added -10% powerplant-prodefficiency modifiers to Sundrive Racing Pro drive.
  • Increased Sprinter Mount 2 depth to 4 (was 2), making it a full size C2 mount.
  • Decreased Sprinter hull cost to 75 (was 100).
  • Increased C30 Cannon cost to 20 (was 15).
  • Increased Bulwark Huntress radar cost to 30 (was 20).
  • Removed discreteweapon-recycle:energy bonus from Rapid Cycle Cradle.
  • Decreased Mk81 Railgun recycle time to 5 seconds (was 15) and increased reload time to 70 seconds (was 60).
  • Increased VLS-3 and CLS-3 HP to 250 (was 175).
  • Increased VLS-2 HP to 200 (was 100).
  • Decreased Fixed Semi-Active Radar Seeker cost to 0.5 (was 1).
  • Increased SSJ range to 2.5km (was 1.5) and radiated power to 5 (was 2.5).

Bug Fixes:

  • Fixed exploit allowing injection of color tags into names.
  • Fixed salvo items in the ship list getting pushed to the bottom when adjusting formations.
  • Fixed EA14 chaff cloud having the incorrect network id.
  • Fixed being able to change MLS missile type after a reload completes with no new reload starting.
#

EMCON button!

#

New UI!

mint sinew
#

A few of the testers mentioned that the RCC losing the ability to buff the T81 was an oversight and will likely be reverted

quiet quiver
#

Some other changes!

#

Yeah I figured oversight

quiet quiver
mint sinew
#

Patch Notes - 0.3.1.21:240518-0218

+PUBLIC TEST BRANCH+

Bug Fixes:

  • Fixed cease fire and EMCON hotkeys not working.
  • Fixed RCC no longer buffing T81 and C81 Plasma Cannons.
  • Fixed exception causing disconnect with formation orders when no heading was set.
#

There we go, immediately fixed

wet root
#

I was going to say, plasma did not seem like it needed that nerf

#

So happy to see EMCON button and lock heading

glad aurora
#

Lock Heading is tantamount to a CL buff

#

blessed

wet root
#

also CCs

#

Sprinters being 75 is going to be interesting, the hordes descendeth

quiet quiver
#

Any bowtanker, really

wet root
#

Mhm, those two are the ones that just rely on it most

junior heron
#

cheaper sprinter AND they can fit vls in the front

wet root
#

Going to have to adjust a bunch of my OSP builds for that Sundrive change lol

wet root
quiet quiver
#

Woe! 40 gales upon ye

wet root
#

Gale Sprinter time

glad aurora
#

oh, wait

#

goddamnit

#

MY SUNSUNRAIDER OCELLO

#

NO

#

YOU CAN'T DO THIS TO ME

quiet quiver
#

VLS-2 and VLS-3 (and CLS-3) is the only thing that the mount buff matters for

#

(Unless you play factions unlocked in which case it also enables the C53)

wet root
supple sonnetBOT
#

Pancake 250 sprinters are certainly an image

bitter furnace
#

woe be upon you, sunstackers

#

Spronter got seriously beefed up, feeling cautious about it but we'll see

wet root
#

Yeah, sort of wish it were only one of the changes now and another later, but Mazer does like to balance with a sledgehammer

bitter furnace
#

the HDG on track is such massive insane QOL that's been requested for years, so huge win

wet root
#

Time to order my Sprinters to orbit a hostile while maintaining heading at it and dropping Gales, to maximize patch value

#

Also wow that seems like maybe an overcorrection on MD crew damage

#

Considering their firerate, how long does it take to kill a single DC team with an MD liner?

glad aurora
#

I am going to shoot myself

quiet quiver
#

Try sunraiderwhip?

glad aurora
#

The Ocello, ironically, is less of an issue

#

It's got the Axford / Vauxhall issue of "it's over-power if it's ever running its disco ball but fine otherwise, so you just flash the disco ball if someone launches CMD on you"

#

the 450LN just doesn't function anymore

quiet quiver
#

Sunhaul or sunyard?

glad aurora
#

Sunyard

wet root
#

Can't you just stick a JRR in there?

#

Costs some DC ofc

glad aurora
#

Already runs a JRR

quiet quiver
#

Could go for Haulyard I guess

bitter furnace
glad aurora
lime jungleBOT
# glad aurora

Fleet 'Creatures' is composed of 3 ships that cost 3010 points:

Sucker Punch : 'Bulk Freighter' class Line Ship [Gun Missile PD]
  Right Hook : 'Bulk Freighter' class Line Ship [Gun Missile PD]
      Bookie : 'Cargo Feeder' class Monitor [PD EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
glad aurora
#

oh huh, these don't have new JRR in them

#

🤔

#

but it would make them so much less tanky...

wet root
#

A JRR literally doubles your power lol

bitter furnace
glad aurora
#

you know what I bet I could do

#

3RCC/3AE

#

run the entire ship off one JRR

wet root
bitter furnace
#

they don't insta murder small ships from 21km anymore 🤷 if the crew damage mult has to look funky to achieve that, then so be it

wet root
#

Yeah, not instakilling is good, this just makes them some of the worst weapons in the game for crew damage, I believe

#

There is a middle ground between "overly powerful" and "mechanically nonexistent"

quiet quiver
#

I feel like a 0.2 mult prolly would've been fine but a pure-red sprinter folds in half to any other fire anyway

wet root
#

Also they die to the crits still, no?

glad aurora
lime jungleBOT
# glad aurora It's beautiful.

Fleet 'Creatures' is composed of 3 ships that cost 3000 points:

Sucker Punch : 'Bulk Freighter' class Line Ship [Gun Missile PD]
  Right Hook : 'Bulk Freighter' class Line Ship [Gun Missile PD]
      Bookie : 'Cargo Feeder' class Monitor [PD EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
glad aurora
#

oh wait, forgot to give the second one a RCC 🙂

#

these need NO RADAR
NO POWER CONSUMPTION
JUST GUN AND DRIVE

bitter furnace
#

I say again

#

have you heard of our god and power provider the new JRR

glad aurora
#

The entire ship is run off of a single JRR

#

It's perfect

bitter furnace
#

oh you did catch on nice 😄

glad aurora
#

96% power 🙂

#

I need no tawdry "thing taking up a module slot"

wet root
#

The MN is missing its JRR though

glad aurora
#

Doesn't need it, I just need to not have the EO dazzler on

wet root
#

But consider: You could put two in and then have another ARR or TC

glad aurora
#

🤔 that's actually such a good point

#

4TC ARR Huntress...

#

An 11km death bubble for my LNs

oak shell
#

huh, can sprinter have its double VLS2 back, then?

glad aurora
#

Yes

tulip vault
#

What does the new ui look like in skirmish?

tulip vault
#

Huh

#

I mean

#

That is a change

junior heron
tulip vault
#

I do like the new dc board layout

#

Not as sure about the colour

junior heron
#

pre-planned responses box replaced with EMCON

tulip vault
#

Or really the rest of it

junior heron
#

automatically disables radar and comm

tulip vault
#

Ooh

#

Neat

quiet quiver
#

The blue color is for 100% components, stuff at 99% is still green

junior heron
#

ah

#

this is a bot game on canyon so I will be blue for a while

quiet quiver
#

SMH not even a little bit of flank

tulip vault
#

Maybe it’s just the screenshot at the phoneness of the screen Im on but the new ui looks if anything more stark

#

However keybound cease fire so

junior heron
#

laughing at the CLS-3 on the from of a sprinter

wet root
#

The nosespike

tulip vault
#

The HP buff on them also seems cool

#

Sprinters can get 10 s3s now right?

wet root
#

Should be able to

#

4 in the C2, 6 in the C3

#

I still want a C1 VLS-3 that holds a single missile

quiet quiver
#

No, we should have a C1 Hardpoint Launch System that points the torp forward

noble zodiac
noble zodiac
bitter furnace
#

it did, back in like early 2022

#

was removed because Corv was better at missiles than Frig (we didn't have prog channels at the time)

noble zodiac
#

huh

#

fucked up adn evil

#

(i didnt rember)

wary flame
#

This sprinter mount buff is absolutely going to break stuff

#

I can fit so many squales

rigid bison
#

I really like the addition of a “point bow at track” button, it’s a vital QoL feature

topaz jolt
#

Hii hi there waveghost
Is there a planned multiplayer game later today?

junior heron
#

yep

#

today's boat night

#

in 5 hours

topaz jolt
#

Erm, are we playing on the test or main server?

junior heron
#

probably test

topaz jolt
#

Okiee. I really wish my internet is a little better than it is right now.

junior heron
#

I know I'm excited to try the new UI stuff

runic torrent
#

<@&942093958551588904> hey guys gonna be afk when boat night rolls around - so I'm opening the channels in advance. have fun in 30 minutes! o/

topaz jolt
#

Ooh, it's already Nebulous time?

oak shell
#

'tis

topaz jolt
#

Eeeeps, I need like 10 minutes

runic torrent
#

In 20 minutes!

#

I opened the channels early

topaz jolt
#

Time does the zooom, I'll make sure I've switched to the test version.

wet root
wary flame
lime jungleBOT
# wary flame

Fleet 'Capfleet 2 The Encheapening' is composed of 9 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Missile Sensor]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
          Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
        Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
           Cardinal : 'Sprinter' class Corvette [Missile Gun PD]
  Cleric Of Solomon : 'Raines' class Frigate [PD]
   Cleric of Mammon : 'Raines' class Frigate [PD]
          Sacrifice : 'Sprinter' class Corvette [PD]
```This fleet uses 6 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
     SGM-H-300 Poyais Colony Ship : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [31pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [14pts]
        SGT-359 Crysknife Block V : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
wary flame
#

Potential ANS cap players (including @dense fractal) you can steal these sprinters

#

fire torpedoes at stuff without pavise, fire S3H at stuff with pavise, fire Arad/Act at things with jamming (while within 4km)

#

if you want to splash out, buy a small DC locker instead of a rapid

quiet quiver
#

@oblique jacinth @topaz jolt Do either of you remember if you tried to use hook track right before you got locked out?

supple sonnetBOT
#

Not sure, but it would make sense.

topaz jolt
#

What even is hook track??

junior heron
#

you can bind a button to bring up a prompt to find a track number

#

if you have track on something with the appropriate track number, it'll focus on and jump to the track

supple sonnetBOT
#

Thinking about it more, it would actually make a lot of sense, more than I was meaning at first, since yeah, those restrictions seems pretty sensible for hook track mode. It just never.. Gives the dialogue, or leaves the mode.

quiet quiver
#

Patch Notes - 0.3.1.21:240518-2327

+PUBLIC TEST BRANCH+

Changes/Features:

  • Swapped crew status and detection icons on the ship list cards.
  • Increased sized of fire, critical event, and debuff count indicators on DC boards.

Bug Fixes:

  • Fixed hitting Q key for hook track freezing all keyboard inputs.
  • Fixed null references when hiding UI with Tab.
  • Fixed chat not working in battle or deployment.
  • Fixed hotkey number on the ship info bar not updating.
  • Fixed voting for a starting score option on dedicated servers being off by one.
  • Fixed fire indicator icon showing incorrect counts when there are no fires on a ship.
  • Fixed team two ship list scroll bar being the wrong color for spectators.
  • Fixed power status icon having an empty tooltip.
  • Fixed communications jamming status icon having an incorrect tooltip.
#

The first 3 are big

supple sonnetBOT
#

We did it chat, we fixed the bug! :D

supple sonnetBOT
#

first real conquestulous game!

#

immediately got our teeth kicked in by the commodore on the other team

wary flame
#

@junior heron can I borrow the composition of those container strikes you were hitting my small stuff with in that Caltrop game?

#

Want to see if I can fit an affordable sprinter removal service into 6 channels

junior heron
#

Sorceror is the decoy box, generally was launching 3/3/2 Sorceror/Cavalier/Dragoon (or 3/2/3) against capital ships, and 1/2/2 against small vessels

lime jungleBOT
# junior heron Sorceror is the decoy box, generally was launching 3/3/2 Sorceror/Cavalier/Drago...

Fleet 'New Test Branch Box Boat' is composed of 1 ship which costs 3000 points:

New Box Boat : 'Container Liner' class Line Ship [Missile Gun PD EWar Sensor]
```This fleet uses 8 different missile types:
```yaml
                  CM-417 Cavalier : CRUISE - CMD/ACT(RADAR)/ARAD(RADAR) - HE SHAPED [10pts]
                   CM-417 Dragoon : CRUISE - CMD/ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
                    CM-443 Ranger : CRUISE - ACT(RADAR) - HE SHAPED [2pts]
             CM-S-404 Bowling Box : DIRECT - NONE - NONE [3pts]
                CM-S-424 Sorceror : CRUISE - ACT(RADAR)/ARAD(RADAR) - HE SHAPED [15pts]
SGM-100 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
              SGM-102 Arcane Bolt : DIRECT - CMD - HE SHAPED [4pts]
               SGM-112 Palisade-O : DIRECT - ACT(RADAR) - HE FRAG [3pts]
junior heron
#

should probably change this up so they're CMD val instead

#

that'd probably help with losing the cruise course

quiet quiver
#

Oh they were Cmd/Act/etc and not Act/[Cmd], I see

runic torrent
#

next boat night on <t:1716663600:F> <t:1716663600:R>

junior heron
#

Patch Notes - 0.3.1.21:240520-1810
+PUBLIC TEST BRANCH+

Changes/Features:

  • Optimized memory consumption for skirmish maps, only the actively played map is now loaded in memory.
  • NOTE: Modded maps will not be automatically optimized and will require the creator to update it.
  • Decreased brightness and repeat frequency of DC board fill patterns.
  • Removed blue coloring from undamaged parts in status display.
  • Increased module and text size on all DC boards.
  • Decreased Monitor base speed to 18m/s (was 20).
  • Removed Sundrive powerplant-prodefficiency modifier and replaced with -25% hull-angularmotor modifier.
  • Updated OSP clipper hull names.

Bug Fixes:

  • Fixed power icon tooltip text matching the wrong state.
  • Fixed EMCON button disabling ES modules.
  • Fixed tooltips not appearing for debuffed and destroyed component indicators.
  • Fixed DC board prioritization indicator not appearing.
tulip vault
#

no more blue 😔

junior heron
#

i know :(

tulip vault
#

I mean I kinda like there's no more blue

quiet quiver
#

Yeah...

tulip vault
#

but still

quiet quiver
#

I think it just needed a better tone

junior heron
#

new OSP ship names

#

I like them

glad aurora
#

Going with F for the clipper reporting names is a solid thing to roll with

tulip vault
#

Oh yeah no that goes hard

quiet quiver
#

I think they're no longer reporting names but proper OSP names

bitter furnace
#

yeeeeeeeee praise Marshall they did the thing

#

and yeah Ferryman and Draugr were the indigenous names of the shuttle and tugboat in their fluff text

#

Flathead is a new one, the Monitor wasn't specifically named before

wet root
#

The MN speed nerf makes sense but also whoof you really can't skip the Sundrive on them now, can you

#

I am a fan of the Sundrive change, even if it loses a bit of faction identity

quiet quiver
glad aurora
#

ah yes, the Rebound Device

#

internal modules: all RCCs

bitter furnace
quiet quiver
#

No the Roci would also have a spinal and launch tubes

bitter furnace
#

true yeah it at least needs an MLS on the top there

oak shell
wicked mirage
#

"Flathead"? Really?!

noble zodiac
#

ferryman and draugr fucking SLAP tho

wicked mirage
#

I mean like, yeah those are pretty cool. Kinda edgy idk