#Nebulous: Fleet Command

1 messages · Page 19 of 1

tulip vault
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why that one is called that only the spirits of my file manager know

quiet quiver
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A mystery for the ages

tulip vault
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truly

tulip vault
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<@&942093958551588904> anyone feel like a boat?

eager cedar
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Typically I tend not to feel like a boat

supple sonnetBOT
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we can be on in ~10, just need to get laundry started

hidden echo
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I'd be amenable for another, if you'd like.

quiet quiver
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Yeah I'm down

tulip vault
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I'll be on when syl is

wicked mirage
hidden echo
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Sorry to disappoint ya’ll but

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Australian internet

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It’s committed to disappointing me at the worst possible moments

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Occasionally, and for what seems to be conceivably no reason at all it’ll just disconnect and reconnect me from the network for a period of oh say an hour

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So I’m bowing out to spare ya’ll the annoyance, because it’ll get awful pretty shortly. Sorry!

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I’m honestly surprised it kept up for that Dune game.

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I’m using my phone for this atm

junior heron
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Hello Spacers!

Happy April Fools Day. Usually I use this day to post some humorous critique on the current state of the games industry, but this year we are just too busy with Conquest development to put anything together. It's coming along great though, so instead of a prank here is a screenshot from Conquest, provided with no further context, so you can speculate about it for my entertainment:

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April Fool's day post from Mazer

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from the main nebcord

glad aurora
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Oh hey, OSP logi ship hull

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Neat.

tulip vault
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that's just a normal bulker you can't fool me

junior heron
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pretty sure that's just a normal bulker

tulip vault
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if I really squint it might look like a different conning tower

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but I think it's just a bulker

wicked mirage
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Hey guys, wanna give OBL a try?

glad aurora
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OBL?

noble zodiac
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Operation Burning Lance

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issa total conversion (altho not really because the normal factions still exist) mod thats allegedly pretty balanced but Very different in meta and stuff

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i probably would i just have to brush my teeth and finish 1 other thing and then i can exist

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Axford Shipkiller USE-EOEACT' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
The Star : 'Keystone' class Destroyer [PD Beam Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-H-338 None : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [49pts]
SGM-H-339 None : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [51pts]
quiet quiver
glad aurora
lime jungleBOT
mint sinew
wicked mirage
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Actually this is pretty cool!

glad aurora
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I have no idea what points value these things are balanced at, so

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¯_(ツ)_/¯

rigid bison
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The OBL servers run 3ks, at least as far as I remember

wet root
glad aurora
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observe: S3H beam axford (la creatura??????????????????)

wet root
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(Good luck telling if they have MLS)

rigid bison
lime jungleBOT
rigid bison
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(omens are just there to ensure cap advantage, they're very good at ACAP-ing and not much else)

quiet quiver
noble zodiac
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OSP capulous build: acquired

wary flame
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just managed to win an ANS cap game against a gold stack despite torpedoing my own beam DD while doing it

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not my finest moment

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my torpvettes are razor's-edge optimised, everything else not so much

tulip vault
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<@&942093958551588904> anyone feel like a pub in the near future

dense fractal
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sure im down

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when are you thinking?

tulip vault
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I'd like to see if we get more people, I've had some really unfun experience with pub lobby randoms recently

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it is however the middle of the day for a lot of people so I'd be a little surprised

glad aurora
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I can probably pub in 30m or so, I'm just finishing lunch

tulip vault
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if we only have 3 I think I'm going to ensconce myself in something else, sorry

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just do not feel like interacting with the neb community this day

glad aurora
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Fair.

wary flame
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I can pile in, I just need to send an email

dense fractal
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sure just ping me when but if its after two to three hours i wont have the opportunity anymore because then i have to sleep.

noble zodiac
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ayo chat am i cookin or what

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aurora fucks up rocket shuttles, but more importantly it can snap-battleshort to stop MMT S2s and it's immune to terminals
S3Hs should punch through MMT kit designed for torpshuttles
blanket helps with visibility and covering the S3Hs when not actively under S2 fire
Mk62 to finish off things that the S3Hs cripple

wet root
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Hardened Skin on the S3H I'm guessing?

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That looks impolite

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(Also expensive, but probably worth)

noble zodiac
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not yet but now that you mention it...

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the EO is there because nobody brings fucking dazzlers on their MMTs

wet root
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Yeah, EO is underused

glad aurora
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If it's an actual MMT, it doesn't have the mount space for a dazzler

noble zodiac
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exactly

noble zodiac
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probably-final version is 600pts

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now to find out if this lil fucker will turn off the CLS to power the ARR i gave it...

mint sinew
wary flame
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HS is an excellent investment here, I have something broadly similar in prototype

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my MMTs can kill this if they reach 6.5km, but you have the range advantage

wet root
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How many S2s/S3s can a single Aurora take down before it burns itself out?

noble zodiac
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it can semi-reliably stop 4 S2s without even touching the battleshort

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only needs like a second of battleshort to finish the job

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S3s are a tougher proposition but afaik MMTs don't really use those

mint sinew
wet root
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Does that include the base burst duration (before it starts eating bshort damage)?

quiet quiver
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Yeah IIRC the wiki includes that

mint sinew
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Yeah. In practice it will be a little lower than 50% odds with tracking time

wet root
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That might actually help a bit? Gives it a moment to recharge between torps

mint sinew
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True, I wrongly assumed bshort would still damage while swapping targets, but it doesn't for beams

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A little over 50% of beating 4x torps in a damage race then. Not sure you always have the required 16s within 4k vs torps

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What's the average torp speed these days anyway?

glad aurora
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Near max maneuverability, so 175 to 186 or so

noble zodiac
lime jungleBOT
# noble zodiac fleetulous: done command

Fleet '3k - The Invincible Girl (Mk 1)' is composed of 5 ships that cost 3000 points:

              Pyrrha Nikos : 'Vauxhall' class Light Cruiser [Gun PD Sensor]
                      Milo : 'Sprinter' class Corvette [Missile Gun EWar PD]
                     Akouo : 'Sprinter' class Corvette [Missile Gun EWar PD]
              Forever Fall : 'Sprinter' class Corvette [Gun PD]
Do You Believe In Destiny? : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 4 different missile types:
```yaml
SGM-10 Sliver of Hope : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
  SGM-135 Egg Cracker : DIRECT - CMD - HE SHAPED [4pts]
 SGM-177 Eyes of Fire : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
     SGM-H-300 Atlatl : DIRECT - PSV(EO)/ARAD(RADAR) - HE SHAPED [30pts]
noble zodiac
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might tweak the names around some

glad aurora
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The forbidden max rebound Vauxhall...

mint sinew
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FYI, I'm stealing that aurora corvette design

noble zodiac
mint sinew
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The risk would be sneaky torp tugs and I guess that's just a meta call to make

noble zodiac
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that's a point actually

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time for some Funky Bullshit (putting defenders on one side and rebounds on the other and then rolling based on the threat)

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actually no that probably wont work

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because if i see a tug idk if its torps or not

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tbf, torp tugs probably have to close the distance, which means i can bonk them with RPF

wet root
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Also a random backpack container might cause you issues? But they probably won't intentionally target a Vaux usually

wet root
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And that helps against mines and rockets too

noble zodiac
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yea i'll do that i think

mint sinew
noble zodiac
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rail axford spotted in the wild

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oh my gods this CLN doesnt have any prog busses

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💀

quiet quiver
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4 channels is all you need, right?

noble zodiac
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ok correction it has

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one

mint sinew
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Fast boot spammer?

wicked mirage
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The RNG giveth

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And the RNG taketh away

quiet quiver
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Never saw this happen on HE before

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167% accuracy

wet root
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Usually that only happens with high-pen weapons

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How much did you plasma them?

quiet quiver
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A bunch but not like 100 HE has a lot of pen depth

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I was shooting at keystones and an axford

mint sinew
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Does this count hitting chaff? I wonder if you were shooting through a bunch of chaff and it counted as hits

quiet quiver
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I don't think I was but might've

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Is chaff even hitabble by shells?

noble zodiac
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not sure

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i know Active Decoys are though

wary flame
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people are developing callouts for more maps now

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I was just playing a Nyx match and was told "two plasma liners on Singapore"

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a) where the hell is Singapore and b) why on earth did you name it Singapore

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(it's apparently the rock above A on the right from the ANS side, which usually has OSP fleets on it peeking across a fairly narrow strait to the rock on the left)

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I look forward to the Tumbleweed callout guide that will inevitably be more convoluted than your typical CS:GO map

noble zodiac
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fascinating

arctic magnet
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oh, I hate that

quiet quiver
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Tumbleweed callouts gonna be on specific holes instead of specific rocks

dense fractal
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<@&942093958551588904> tommorow (in 16 to 20 hours) anyone wanna play with me?

wet root
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That's right in the middle of the night for me, alas

dense fractal
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Ah the trouble of being european

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Anyone else atleast?

quiet quiver
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You might be out of luck at that hour

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Unless the ANZ players are interested, so I guess ask again when they're awake?

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And if you can do Euro afternoon/evening you can at least line that up with American morning/afternoon

tulip vault
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I mean 20 hours from then is like, 6 am my time, and I am awake, but I need to actually do things tomorrow so sadly no boats at that hour

quiet quiver
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Also TIL that disconnect fleet transfers favor players with fewer ships, which is cool unless you run a surrender CL or CLN and are busy plotting cruise paths

dense fractal
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like i can do later (i think) i am in UTC+1 (norway)

wary flame
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<@&942093958551588904> neb in 10?

tulip vault
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if my dota game finishes sure

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big if on that though

rigid bison
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I might be able to boat in 20-30 mins

wicked mirage
tulip vault
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okay yeah I've been freed from dota hell (I was pos1 shadow shaman)

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I will boat

wicked mirage
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Bote!

wary flame
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....I like pos 1 shadow shaman

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there in a second

wicked mirage
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I'll be on in about 10 mins, I just need to do a quick bit of adulting real quick.

glad aurora
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I shall be around for one (1) boat

tulip vault
wary flame
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Ok, yeah, that's pretty bad

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I prefer mid Shadow Shaman because even if you fail to gank particularly well you can snake a tower early and make safelane comfy

wicked mirage
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Pos1? Isn't that just top lane?

wary flame
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or at least you used to be able to, no idea what it's like now they made the map hueg

tulip vault
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which shadow shaman, is not, generally

wicked mirage
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Ah, I see

tulip vault
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like honestly it was less horrid than I expected, but that was helped by the two people top disappearing for 90% of the laning phase for no apparent reason

wary flame
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he quite likes getting a bucketload of XP early because once he hits 6 and gets hold of a shard he becomes a demolition machine, but that's why I prefer mid so you can have someone else pick up your inability to right click

dense fractal
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<@&942093958551588904> ANYONE DOWN IN AN HOUR?

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sorry caps

olive blade
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sure I can play one maybe

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might be slightly late but I'll see

dense fractal
olive blade
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nah I mean I might be a little late

eternal bramble
dense fractal
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yey

olive blade
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ok I'm around

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I'll just chill in ssc until people are around

olive blade
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@eternal bramble @dense fractal yo

dense fractal
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im ready

eternal bramble
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I am summoned

glad aurora
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DD BSHORT NERFED TO 40%

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LONG HAUL NERF

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YARD BUFF

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SUNDRIVE BUFF

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VALIDATOR MEMORY FOR SEEKERS

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Increased P11 Pavise PDT cost to 20 (was 15).```
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oh my god, what are these railgun changes

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Increased Mk81 railgun autoloader capacity to 5 (was 1), recycle time to 15 seconds (was 0), reload time to 60 seconds (was 30), point cost to 150 (was 50), and power requirement to 1750 kW (was 1500).

bitter furnace
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this patch is overall pretty bussin'

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(except for the railgun changes, which IMO are highly problematic)

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but everything else is fantastic

glad aurora
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Yeah, these railgun changes are... certainly something

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Capital turrets? Great, for if I ever want to play my double gigacringed BB setup

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The DDs? Now that I've done the MNs, these are going to be... interesting to take to the range

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oh, wait, I was misreading that

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... I'm sorry, they gave capital turrets autoloaders?!

tulip vault
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oh is this a main branch patch?

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or testing changes

glad aurora
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testbranch

tulip vault
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would you mind copying them in full to here? I avoid the neb server when I can

glad aurora
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Patch Notes - 0.3.1.21:240405-1804

+PUBLIC TEST BRANCH+

Changes/Features:

  • Reduced TE45 Mass Driver DR to 30 (was 40).
  • Increased Mk81 Railgun turret depression limit to -5 degrees (was -3) and traverse rate to 6 deg/sec (was 3).
  • Reduce 400mm Plasma Ampoule flight time to 12 seconds (was 14) for a new max range of 7,200m.
  • Increased velocity of 450mm AP and HE shells to 800m/s (was 750) and decreased flight time to 14.05 seconds (was 15).
  • 100mm Grapeshot can no longer cause catastrophic events.
  • Reduced Keystone destroyer continuousweapon-overheatdamageprob:beam intrinsic hull modifier to -40% (was -75%).
  • Added visual effects for beams in the tactical view.
  • Increased volume and falloff curve for beam weapon sound effects.
  • Removed power requirement from Reinforced Magazine
  • Added a 1x compounding cost multiplier to Auxiliary Steering
  • Command components that don't provide full control (e.g. Aux Steering) will no longer suppress the "No CIC" warning in the fleet editor.
  • Removed hull-linearmotor modifier from Prowler drive.
  • Increased Sundrive HP to 200 (was 100) and decreased point cost to 20 (was 30).
  • Reduced CHI-777 Yard Drive hull-maxspeed modifier to -7.5% (was -10%) and increased hull-linearmotor modifier to 15% (was 10%).
  • Added +30% hull-linearmotor modifier to CHI-7700 Yard Drive.
  • Removed CHI-9100 Long Haul drive's hull-linearmotor modifier (was +20%), added -10% hull-angularmotor modifier, and reduced hull-flankdamageprob modifier to 25% (was 50%).
  • Reduced hull linear motor force on Bulker and Container Line Ships to 3200 (was 4000).
  • Increased Bulker and Container Line Ship braking thruster power to 100% (was 80%) and lateral thruster power to 40% (was 30%).
  • Increased Cargo Feeder hull linear motor force to 700 (was 500).
  • Added +5% hull-component-max-repair and +10% powerplant-prodefficiency instrinsic hull modifiers to the Ocello.
  • Increased fragment count for 600mm Bomb Shell to 15 per target (was 10).
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  • Increased damage ray count for 600mm HE-SH Shell to 8 (was 5), increased armor penetration to 85 (was 75), and disabled overpenetration.
  • Decreased chaff cloud signature size by about 60%, to be about the size of an Solomon from the side.
  • Increased Mk20 Defender PDT cost to 25 points (was 20).
  • Increased P11 Pavise PDT cost to 20 (was 15).
  • Added Validator Memory configuration option to missile avionics. Missiles with memory enabled will remember that their current target has been validated even if the validation conditions are no longer present.
  • Increased Rapid DC Locker HP to 100 (was 70).
  • Increase Small DC Locker HP to 150 (was 100) and reduced cost to 20 (was 30).
  • Increased Large DC Locker HP to 200 (was 150).
  • Increased Reinforced DC Locker HP to 250 (was 200).
  • Reduced storage volume of all mine types to 15m^3 (was 30).
  • Removed power requirement from Citadel Magazine.
  • Decreased programming time for decoy containers to 2 seconds (was 20).
  • Hovering over enemy decoy containers will now provide a false intel report.
  • Decreased point cost of Weave terminal maneuvers in missiles to 1 point (was 2).
  • Increased Mk81 railgun autoloader capacity to 5 (was 1), recycle time to 15 seconds (was 0), reload time to 60 seconds (was 30), point cost to 150 (was 50), and power requirement to 1750 kW (was 1500).
  • Increased HP for MLS-2, MLS-3, and ML-9 launchers to 200 (was 100).
  • Updated fluff blocks for some components and hulls.
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Bug Fixes:

  • Fixed hot-launched missiles fired from the same VLS following different paths depending on the orientation of the cell.
  • Fixed missiles with cruise guidance and no seeker never igniting their engine when fired on a track.
  • Fixed new player settings not defaulting to DCTRN for PDMSL salvo size.
  • Fixed bot skirmish players not having PDMSL salvo size set to DCTRN.
  • Fixed missiles which share a VLS with defensive decoys incrementing the battle report "Expended" counter for the last decoy type that was fired.
  • Fixed buffer overflow in Steam network transport causing some disconnects.
quiet quiver
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Bug Fixes:

  • Fixed hot-launched missiles fired from the same VLS following different paths depending on the orientation of the cell.
  • Fixed missiles with cruise guidance and no seeker never igniting their engine when fired on a track.
  • Fixed new player settings not defaulting to DCTRN for PDMSL salvo size.
  • Fixed bot skirmish players not having PDMSL salvo size set to DCTRN.
  • Fixed missiles which share a VLS with defensive decoys incrementing the battle report "Expended" counter for the last decoy type that was fired.
  • Fixed buffer overflow in Steam network transport causing some disconnects.
tulip vault
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plasma speed buff 🙏

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oh that's a crazy grape nerf

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good, honestly

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this seems overall very reasonable

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I love the decoy container change, that's so rad

quiet quiver
tulip vault
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I don't understand what the mk81 does now but something had to happen

wary flame
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minebros we are even more back than we previously were, which was pretty back

tulip vault
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honestly this just means I can't waste plasma lol

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don't hate it

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beams in tac view!!!

oak shell
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600mm buff 👀

glad aurora
wary flame
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time to go rework all my capfleets

glad aurora
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(and QoL making it so it isn't awful to actually shoot)

wary flame
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beefy MLS is pretty huge

tulip vault
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I mean yeah but is that actually any quicker than it currently is (I genuinely don't know I've never once looked at the mk81)

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also why is it now a billion points

glad aurora
# oak shell 600mm buff 👀

The 600mm buff is insane - first thing I did was test C90 HESH 4AE MNs against an Axford at 45 degrees, it just shredded it

tulip vault
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oh yeah 600mm buff is rad

quiet quiver
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I forget if the last shot in an autoloader still needs to cycle before reloading

glad aurora
tulip vault
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no overpen is so cool

tulip vault
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the rail bb will return

glad aurora
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Sadly, the rail BB cannot return

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150pts per turret means I can't gigacringe two rail BBs in anymore

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That said, I could do 1 rail BB 1 rail axford

quiet quiver
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But also check RPM/point vs railstones, I suspect max RPM rail array might be 1 railford 4 railstones

glad aurora
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That is exactly what I'm making now

quiet quiver
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Or... 2 railfords 1 railstone?

glad aurora
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I already had a 3 railstone + 1 gunford fleet, so it shouldn't be too hard to convert it

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that said, if I just change out ammo + turrets, this is just under 300pts over

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there's no way you can fit 4 railstones in

quiet quiver
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You mean there's not 300 pts of DC you can cut?

wary flame
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OSP capfleet has even more points for mines than it already did

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ANS capfleet needs to squeeze a bit to fit new defenders but it'll probably be fine

quiet quiver
glad aurora
quiet quiver
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Yeah fair

glad aurora
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Might end up at 2 railstone + rail axford + lockvette

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going to give that a shot

quiet quiver
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Hmm, what's your RPM on just the railford?

glad aurora
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One sec, setting up buff modules

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right now it's in superradar config, so I've got to swap out for ereg+rcc

quiet quiver
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Also RN I wanna see how EACT/[ARAD] containers perform with val mem, jammerless softkill in theory means having to turn off multiple radars for about 20 seconds

oak shell
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Shall we do boat night on test branch, then? I would like to test the new 600mm

quiet quiver
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(250 m/s for 5000 m)

bitter furnace
bitter furnace
quiet quiver
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Ah so the 5th shot doesn't need cycle, okay

wary flame
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I would advise people to quickly go through and do points adjustments on their most played fleets right now

oak shell
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ML-9? What is that

wary flame
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before you start testing like mad

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just so you have the options open still

bitter furnace
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both the railford and railomon lost rail output efficiency, so the railstone is even more ontop of the world than it was for sustained railgunnery

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but the capitals now have burst fire, which gives them a situational niche

quiet quiver
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ML-9 is the minelayer

glad aurora
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way I'm seeing it is, I can bring a full PD, full DC axford to sit in my rail array now and hopefully still get decent RPM out of it

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Mm. "Decent" is doubtful. 36.33 RPM.

wary flame
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I am testing in VC if anyone wants to join the party

tulip vault
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I'm confused by this change

noble zodiac
quiet quiver
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Ah, valmem is 1pt

glad aurora
bitter furnace
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With super skeletal builds, Railstones are 41 ppRPM, on main both Railfords and Railomons are 52 ppRPM. Now on test, Railfords are 69 and Railomons are 55. That’s why I don’t like this change’s specific values, even if the burst fire is cool. Railomons have so many advantages already, they shouldn’t get such a huge efficiency lead

rigid bison
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Maybe the Keystone hull should get some rail reload buffs

bitter furnace
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Eh, they’re fine, still more efficient than the capitals which is good, if that wasn’t the case I’d be rioting right now. The problem is the mismatch between Ax and Sol

wary flame
rigid bison
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How expensive?

oak shell
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300

bitter furnace
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What have we done, Misc’s Mine Mania is only intensifying

glad aurora
lime jungleBOT
# glad aurora 47.02 RPM

Fleet 'Test' is composed of 4 ships that cost 3000 points:

      Premeditated Act : 'Axford' class Heavy Cruiser [Rail PD]
   Malice Aforethought : 'Keystone' class Destroyer [Rail]
   Malice Afterthought : 'Keystone' class Destroyer [Rail]
Malice Current-thought : 'Keystone' class Destroyer [Rail]
bitter furnace
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Six railstones would have superior sustained RPM, you take capitals for the burst now

glad aurora
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Oh, I'm aware. I have a fleet that's six railstones + defender/intel/lock box.

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I'm curious to see whether actually having restores+armor and the burst makes up for losing, well, 20rpm.

bitter furnace
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Mayhaps

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Depends on how you use them I guess

wary flame
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I'll be honest I am not counting on this mine change sticking around

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because you can do this

lime jungleBOT
# wary flame

Fleet 'GIga Mine Shuttle Caps' is composed of 10 ships that cost 3000 points:

      This : 'Shuttle' class Clipper [Rocket Missile PD]
       War : 'Shuttle' class Clipper [Rocket Missile PD]
        So : 'Shuttle' class Clipper [Rocket Missile PD]
       And : 'Shuttle' class Clipper [Rocket Missile PD]
      Hell : 'Shuttle' class Clipper [Rocket Missile PD]
       Cap : 'Shuttle' class Clipper [Rocket Missile PD]
        Is : 'Shuttle' class Clipper [Rocket Missile PD]
Absolutely : 'Shuttle' class Clipper [Rocket Missile PD]
Completely : 'Shuttle' class Clipper [Rocket Missile PD]
   Cringed : 'Shuttle' class Clipper [Rocket Missile PD]
```This fleet uses 2 different missile types:
```yaml
        SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
wary flame
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names supplied by mathblob

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as you might expect

glad aurora
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okay, no, the burst fire rails are incredibly good

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going to test this again with exact timing

rigid bison
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My concern is that a rail BB hiding in the skybox will be very hard to kill given the state of OSP yub and MDs

oak shell
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A rail BB hiding in the skybox is welcome to stay there and lose to capping

glad aurora
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After exactly one minute of fire, standard plas/100 liner

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Burst rails are very scary

glad aurora
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one minute of fire from maxbuffed rail BB, same target as previous - the rail BB is not cringed, you could probably cringe its DC + PD and fit a single DD in instead of the lockvette, but I don't think that's an actually good idea in the BB case

wary flame
lime jungleBOT
# wary flame

SGT-300 Spinjitzu Cringemaster is a size 3 missile that costs 12 points.

wet root
#

Some wild changes in there

#

Bulkers should be able to flank backwards, they have full-power thrusters on the front now if I'm reading right

#

Also Ocello buffs :D

#

Big fan of the small DC change, more points-efficient but takes more compartments is a nice niche

#

Might have to, gasp, start bringing more than 0 restores

#

Validator memory is also nice, I wonder if that works like the old seekers where it will lock onto a target it validates even if other valid targets appear

quiet quiver
#

waits for Lark to get to the end

wet root
#

How does this change railcello rpmppt, I wonder

wet root
quiet quiver
#

With buff modules, sustained RPM is worse, frontloaded RPM is better

#

Even with going 1000 -> 1300 for a build

glad aurora
lime jungleBOT
# glad aurora since I mentioned the Creatures in VC, here's the Creatures

Fleet 'Abominable Devices Test' is composed of 5 ships that cost 3000 points:

Pyroclast : 'Bulk Freighter' class Line Ship [Gun Plasma PD]
   Deimos : 'Cargo Feeder' class Monitor [EWar Sensor PD]
   Phobos : 'Cargo Feeder' class Monitor [EWar Sensor PD]
     Eris : 'Tugboat' class Clipper [EWar Gun PD]
   Spatha : 'Tugboat' class Clipper [Ewar Missile Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
       SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
quiet quiver
#

Without modules I think even sustained RPMppt is higher

wet root
#

I was more wondering about the expensive 1600-1900pt ones

#

But IDK if they can fit enough buff mods

glad aurora
#

all the guys move around as one blob, the torptug just goes around doing torptug things

quiet quiver
#

Well the more expensive it was already, the smaller the impact of the point bump

#

But sustained RPM cannot hit what it is on live

wet root
#

Alas, was hoping the power hullmod would make the difference

#

Can't complain though, Ocellos are eating good regardless

#

Wonder if I can fit a Sarissa plus a Frontline on a Sprinter, make a minesweeper device

quiet quiver
#

I remember frontline + blanket sprinter exists

glad aurora
#

More I test C90s, more wild they seem

bitter furnace
glad aurora
#

They're best against an Axford, but I'm putting them against 45* angled Solomon right now, and I just watched one shot take out a VLS

#

Shame I can't see DC boards

glad aurora
#

Half load from two 4AE MNs, so about 5 minutes 30 of sustained fire onto the aforementioned angled Solomon

#

Distinctly unhappy camper, though very repairable

#

that said, that's 2 4AE MNs, or "a 1000pt fleet element"

quiet quiver
glad aurora
#

my money is on yard being the better drive now

quiet quiver
#

Wait no, I screwed up math

#

Slightly better

#

1200 to 1280

wet root
mint sinew
#

Less glass sundrive will make the big yard/sundrive builds very interesting to test again

glad aurora
#

My 2x sundrive big raider Ocello is very happy with all these changes

wet root
glad aurora
#

which reminds me I need to trim points on that build because of Pavise update price, but still

mint sinew
wet root
#

The point cost is also just nice

#

Suntugs are very happy this patch

mint sinew
#

I know they only got buffed indirectly, but looking at these patch notes I wonder how torp bulkers will be doing in this environment. Less defenders, tougher components across the board and less aux spam on their primary targets

wet root
#

(And shuttles are terrifying)

wet root
#

One of their big weaknesses is even a light smattering of fire can really ruin their offensive capabilities

oak shell
#

Is the 600mm cannon supposed to be install-able in a bulker?

junior heron
#

I don't think so

#

is it?

mint sinew
#

It shouldn't be, it was specifically sized to only fit in the monitor spinal

oak shell
#

huh, I missed the memo on that
No 600mm bulker broadside 😔

wet root
#

It might fit in a Keystone

night fable
#

<@&942093958551588904> It's Friday, and that means it's time for Friday Night Fleet Command! I'm hosting open multiplayer lobbies of NEBULOUS: Fleet Command on my Twitch channel below! It's free for anyone to join, so bring your fleets!
https://www.twitch.tv/docvivileandra

Twitch

Friday Night Fleet Command! Open multiplayer lobbies with viewers! Type !discord in the chat for discord access!

▶ Play video
quiet quiver
#

A C56 (4x6x4) or an MD (4x10x4) fits in a keystone tho

wary flame
#

interesting observation: bulk freighter decoy programs in two seconds and has a bigger signature than chaff

#

bring a few on container tracks to throw at incoming

#

also, basic thunderheads are mean on ANS now

olive blade
#

yeah basic rad seekers being good is interesting

#

maybe the stairs are back baby

wary flame
#

the stairs may be back

#

I'm trying it out on CLN too

mint sinew
#

Rapid launch defensive decoys will be really nice. The SSJ containers already added a lot of softkill power to broadside bulkets

#

Also, dropping 18sec off the travel time of clipper decoys heading to neutral points will help sell that bait better and provide softkill for really shuttles

wet root
#

Still slower than a flanking shuttle unfortunately

#

But less so

#

Especially since I think they accelerate faster

#

Interestingly, a shuttle decoy is more cost-efficient than an active decoy, kind of

#

(The container stack launcher only holding 2 means they're actually about 8.5 points per)

mint sinew
wet root
#

Ohh right forgot about that

#

Good call

mint sinew
#

I assume test branch for boat night?

wet root
#

I'm definitely up for some Testulous

junior heron
oak shell
#

🛠️ test
🚢 main

bitter furnace
#

how could we resist the call of the monitor buffs

quiet quiver
#

There are definitely gonna be some fucking creatures coming out of ANS tho as people experiment with rails

rigid bison
#

anti rail-capital tech is gonna be vital

quiet quiver
#

If there’s multiple rail fleets you probably just win on caps if you watch your sight lines

glad aurora
#

there also kind of isn't anti-rail-capital tech that isn't MDs

#

and if you bring MDs and spot them outside of their spotting range you win the fight

mint sinew
#

I guess that partly depends how many/which corners the rail capitals are cutting. I can't imagine the points are there for a full softkill suite for example

glad aurora
#

My rail BB has better softkill than my usual BB

#

double disco ball, chaff box, active decoys

runic torrent
#

<@&942093958551588904> hey guys, DST changes have made things very weird for a lot of us. by default, boat night is scheduled on my time zone so <t:1712430000:F> <t:1712430000:R>. If this is a hardship for regulars who wanna jump into the new patch, just discuss it here and we can move it. this is a very weird transient phase where NA / EU and Oceania are all switching at different times

hidden echo
#

o7 thank you for the heads up Winged, it’s very appreciated

mint sinew
#

The swing on DST pushes boat night to 5am for me (AEST), so I certainly wouldn't be there for most of it. I'd appreciate moving it back a bit, but I understand that'll be a bit rough on the brits/euros

tulip vault
#

beam tac view effects look great btw

tulip vault
wet root
tulip vault
#

Presumably stretchy

wet root
#

Still quite good

#

Wow, these beams burn out fast now

tulip vault
#

I am not sure how I feel about that

#

Beam dds are too strong rn

wet root
#

TBH I'm not even entirely sure I agree there

tulip vault
#

But against bulkers they just so often hit absolutely nothing at some point in the beaming, and I worry that burning out before you do anything will be just infuriating

wet root
#

They are very good, but IMO part of that is a symptom of OSP's 450 capabilities being a bit weak rn

#

Give OSP less of a need to be right on top of every ANS capital and beams get commensurately weaker

tulip vault
#

Yeah I don’t disagree, but I understand wanting to tamp down rather than lift things up

wet root
#

True

bitter furnace
#

So far I think it's working out well. Beamstones get around a minute and a bit of BSHRT time before redding out, instead of well over two minutes like before. They can still have a burst of incredible strength, but it has to be timed well, with more thought put into "do I really need to turn on BSHRT right now"

wet root
#

I'll have to give them a play, see how they feel

runic torrent
bitter furnace
#

I just spectated a game with four beamstones, and if it had been main branch beams, it would have absolutely been an ANS win. But since the player burned out their beams early in the match, they couldn't hold when OSP pushed forward into them in the late game. Still got like 12k damage on a few of the beamstones, but couldn't keep it up after wasting their shot early

wet root
#

So I'm still thinking of them in a "you turn on BSHORT immediately and if you're lucky you'll start hitting them after 40s of the beam firing" perspective

bitter furnace
#

yeah, I cannot emphasize enough how gamechanging the PID fix was, you're on target in 5 seconds or less

wet root
#

I've slowly been sliding random Beamstones into more and more fleets after, they just get so much value

#

Just haven't used them enough to change how I think of them yet lol

tulip vault
#

I do think that the amount of normal beam uptime that gets wasted is a bit of a problem but cest la vie

wet root
tulip vault
#

Balancing around bshort is good

wet root
#

Also making EREGs actually somewhat useful on Beamstones is nice

#

Though IDK if they're worthwhile yet

bitter furnace
#

one thing is that beams are still absolutely ruinous vs monitors

#

which resist cannonfire, and just got mega offensive buffs

#

so that's going to help keep beams relevant

wet root
#

I'm guessing the thrust buff to MNs makes them slightly less beamfodder, but I'm sure they'll still get chewed apart

#

(And the drive changes)

tulip vault
#

Yeah the beam much more rarely disappears into the monitor void

bitter furnace
#

yeah they can reposition much less painfully slowly, but they die in 10 seconds or less to a beam that's not at the edge of its range

wet root
#

Yeh, it means if you get jumped you probably have higher chances to get one or two out in time

#

But "higher" is not "high"

dense fractal
#

hi since were going to have neb night tonight would it be cool if someone would help me out with designing some fleets?

wicked mirage
quiet quiver
#

Lowest I’ve ever seen since the patch was 74%

wicked mirage
#

Just ping me if/when you're available

dense fractal
#

@wicked mirage im ready rn

wicked mirage
#

Kk

wicked mirage
wary flame
lime jungleBOT
# wary flame

Fleet 'Police Capfleet Prototype' is composed of 8 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
    Cleric of Jadis : 'Keystone' class Destroyer [Beam PD Sensor]
  Cleric Of Solomon : 'Raines' class Frigate [Missile EWar PD Sensor]
   Cleric of Mammon : 'Raines' class Frigate [Missile EWar PD Sensor]
        Hospitaller : 'Raines' class Frigate [Gun PD]
          Attendant : 'Raines' class Frigate [Gun PD]
          Imagifier : 'Sprinter' class Corvette [PD]
          Sacrifice : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
wary flame
#

in lieu of cheap defenders, gunfrig capfleet

#

with more beme

dire harness
#

oh fun!

#

small thing but a second rapid on the frigs would be lovely if you can fit it

#

2x is like so much better than 1x

wary flame
#

These days I can actually get a small for the cost of two rapids, I might see if I can manage that on all four frigates

runic torrent
#

<@&942093958551588904> opened the boat night channels, oceania may arrive late

dire harness
#

seems like a great choice though

#

love restores

bitter furnace
#

monitors are so back, 35k damage, about 5k on each was from HESH and the rest from gunplas

junior heron
#

urge to go to balcon because my battleship was ouchied ;_;

wary flame
#

NSLW, if you actually made it so copy-pasting stuff in the fleet editor preserves the ammo ratios in VLSes of different sizes, I love you

#

if that was just an accident then that's still great

noble zodiac
#

iirc there was a specific bug fix because it wasnt doing that

#

so yeah he did in fact Actively Make It Do That

bitter furnace
#

it was a pain in the ass to get working and deal with the problem of what happens when you copy a larger socket into a smaller socket, but I can't live without it now

#

another thing in that update, hold tab while adjusting ammo counts instead of shift or ctrl, it'll adjust the ammo by its amount-per-point, or missiles by the ship's channel count 😄

bitter furnace
quiet quiver
#

So what’s our local conclusions of testulous?

tulip vault
#

I like the MLS changes

#

600mm seems actually effective now which is cool

#

the drive changes are cool too

#

I like it

glad aurora
#

positive on everything not how ridiculously expensive rail turrets are and mines needing to go up in price

#

these are things that can be easily fixed

quiet quiver
#

I’ve seen a bunch about HESH but how’s bomb now?

tulip vault
#

bomb has always been good imo

#

it just wasn't worth taking because HESH was not good

quiet quiver
tulip vault
#

it seemed to work on individual small ships, which is wasn't great with before?

#

I don't think it's too good though

#

monitors still die to beams and missiles very easily

wet root
tulip vault
#

lmao

wet root
#

My concern with this patch is Vauxes, which fair pretty poorly against MNs

#

But hopefully the Bulker nerfs mean their mobility can be worth it

tulip vault
#

I'm not sure bulkers actually got a nerf

wet root
#

The drive/thrust nerfs I mean

glad aurora
#

vauxes eat such catastrophic shit this patch that I just categorically refuse to play them

wet root
#

I think Bulkers are fine, but hopefully less able to just be faster and similarly maneuverable to a Vaux

quiet quiver
#

LH bulkers definitely did

tulip vault
#

I think you have to work harder for it now, and you're super fragile, but I think it's still doable

#

the single LH bulker probably doesn't style on every ship now

wet root
tulip vault
#

oh no I mean bulkers

wet root
#

Oh gotcha

tulip vault
#

you have to work a fair bit to be nimble

wet root
#

Yeah the Sunbulkers will be terrifying

#

I was just throwing together a minimal Gale Bulker to see if I can squish one in a cap fleet

#

And flanking at 50m/s seems fun

tulip vault
lime jungleBOT
# tulip vault I was actually super happy with this list

Fleet '3.0k - Weird Hybrid Stuff' is composed of 4 ships that cost 3000 points:

   Marwolaeth : 'Bulk Freighter' class Line Ship [Missile Gun Plasma PD]
 Rhagluniaeth : 'Bulk Freighter' class Line Ship [Rail PD]
Marchog Anwir : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Llygad y Dydd : 'Tugboat' class Clipper [Sensor PD]
```This fleet uses 3 different missile types:
```yaml
    SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGM-132 Fflowlyn Block IV : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-208 Brysgyll Block III : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
tulip vault
#

I really like the weird bulker

#

especially in these of days of softkill primacy

mint sinew
#

It will be interesting to see if Vauxhalls can function as the mobile cap game ender again. They should have the edge on almost every cap/anti-cap ship that currently sees play

#

More sundrives makes 250mm RPF scarier too

wet root
#

Going to need more data on chaff, wonder if we'll be seeing a return of hardkill

glad aurora
tulip vault
#

I'm growing convinced that more hardkill in general is just needed

#

I love the sidearm axfords but

glad aurora
#

My defenders didn't even shoot at your missiles, Tron

tulip vault
#

I've just styled on a lot of ships with ACT/CMD val, and I imagine it'll get worse with validator memory

wet root
tulip vault
#

I'm not sure what you're talking about

glad aurora
#

Last boat night game, sidearm Axford

tulip vault
#

This week?

wet root
#

I'm slightly dubious about the val memory specifically for CMD because it does kind of impose a micro tax

tulip vault
#

Because I was not present at the final one(s)

wet root
#

In that if you're a bit late on your interruptor you're screwed

mint sinew
glad aurora
#

My jammers auto-swapped to the Ocello and my Defenders didn't shoot at the S2s, so the monitors coming around the rock got a completely free volley into the Axford aside from the Interruptor

quiet quiver
tulip vault
#

yeah that was not me ash, I'm sorry, I don't know what you're talking about

quiet quiver
#

But also EACT/{CMD} will acquire and validate from outside interrupter range, hah

tulip vault
wet root
#

It was Tom with the S2s in the last game

glad aurora
#

Welp, there we go

tulip vault
#

@junior heron it happened again lol

#

it's understandable ash no worries lol

wet root
tulip vault
#

yeah

wet root
wary flame
#

I think you can softkill the S2s, the triple seeker containers might get interesting

tulip vault
#

now that we're actually discussing it though I don't know under what conditions interruptors automatically fire

wet root
#

EACT/ARAD[CMD] containers time?

wary flame
#

most of the issue is presented by the softkill signature nerf, rather than anything to do with enhanced seekers

tulip vault
#

I've always assumed it's once the seeker is IDed but

wary flame
#

and the answer to your question Tron is that they don't

#

manual fire only

tulip vault
#

are you sure?

#

huh

mint sinew
#

Yeah, I had val mem containers lined up for boat night if I'd got an OSP game. Only done a little testing, but they can be made quite challenging to softkill even with perfect knowledge

tulip vault
#

I really could've sworn it did

mint sinew
# tulip vault are you sure?

Yeah, tagged as offensive not dual purpose like a dazzler. If you are weapons Free it will "shoot back" if you are being shot

tulip vault
#

ohhh

#

okay that must be it

glad aurora
#

I remain the strongest soldier of valmem S2H

#

the weave point reduction pays for valmem

junior heron
mint sinew
tulip vault
#

as is often the case

mint sinew
tulip vault
quiet quiver
#

Jamming out the primary also clears memory if it loses track

#

Let us all be thankful that EACT/ARAD/{EO} is impossible

mint sinew
#

True, but we currently live in a world where nothing is unsoftkillable. If I can make a seeker set that forces my opponents to bring full jammer coverage that's a big win

#

(because then I can just mixed salvo some HOJ/ARAD and watch their jammer blow up)

quiet quiver
#

I now again think it would be cool if ARAD pointed at radar panels/antennae and jammers on final approach

wary flame
lime jungleBOT
# wary flame quick draft of a capfleet with some new stuff

Fleet 'Fwoosh Fwoosh That's The Sound Of The Police' is composed of 8 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
  Cleric of Solomon : 'Raines' class Frigate [Missile EWar PD Sensor]
   Cleric of Mammon : 'Raines' class Frigate [Missile EWar PD Sensor]
        Hospitaller : 'Raines' class Frigate [Gun PD]
            Templar : 'Raines' class Frigate [Gun PD]
             Layman : 'Raines' class Frigate [Gun PD]
            Prophet : 'Raines' class Frigate [Gun PD]
          Sacrifice : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
           SGM-H-391 Fishtail-UAP : DIRECT - CMD/SAH(RADAR) - HE SHAPED [21pts]
wary flame
#

no new tech, just gunfrigs and slightly heavier ordnance on the bombers

#

costs less than torpcorvs and they can handle most things besides torptugs

#

mostly this is just intended as a counter to AMMs Everywhere

glad aurora
#

It really is crazy just how many AMMs are out there

tulip vault
#

yeah I am wondering if "have PD and win gunfights" is a legit ANS cap strat

glad aurora
#

Ammo elevator Mk62 Sprinters have served me better than my torp ones, even with Programming Bus

#

that said, they can't flex into killing MNs, so...

olive blade
#

this patch is real interesting

#

enjoying the changes a little concerned about the rails but hey

#

its definitely been a nice mixup

#

esp for missile play

glad aurora
lime jungleBOT
# glad aurora

SGM-H-399 Ocello Remover 9000 is a size 3 missile that costs 45 points.

glad aurora
#

self-explanatory device

#

SEACT/[EO] with valmem so it goes straight through blackjack

#

I don't think I've ever seen anyone other than me bring Lyrebird + Blackjack Ocellos

#

also has hardened skin for anti-aurora/AMM breakpoints

#

My current idea is bringing two gun Vauxhalls with 12 of these in the backpack and deleting MNs and CCs with them, but I'm not sure how my PD shakes out in that concept now that Thunderhead spam is so good

wary flame
#

radar jamming here would be enough, since it jams the only search seeker

#

but but you can always launch two parts this to one part EO/HOJ

glad aurora
#

Hm. I'll see if people start bringing Lyrebirds more often - I know that it's a point of significant testing with the chaff nerf.

mint sinew
#

Staging inside aurora range feels rough, that's an extra 2ish seconds of active time for the auroras to work

glad aurora
#

Hold on, what's Aurora range

tulip vault
#

isn't it 3?

glad aurora
#

That's what I thought

mint sinew
#

Why did I think it was 4 lol

#

Never mind, go forth and dunk on Ocellos

wet root
olive blade
#

I have seen a few blanket ocellos and I expect more with the power buff

dense fractal
#

<@&942093958551588904> anyone wanna neb a bit today?

tulip vault
#

I think Im a little too test branch-brained to want to hop back into main to do some pubbing

dense fractal
#

we can do test branch aswell

#

just wanna play with someone

wary flame
#

if testulous continues apace this probably won't happen any longer

#

but still, lmao

tulip vault
#

goodness lmao

dense fractal
#

damn thats alot

wary flame
#

<@&942093958551588904> bote?

dense fractal
#

id bote

glad aurora
#

testbote?

dense fractal
#

as long as we bote

wary flame
#

looks like normalulous

#

not a ton of people on test branch

glad aurora
#

Mm. Let's see.

#

I can probably just shove one of the fleets I'm testing into mainbranch, though losing valmem on it is whatever

wicked mirage
tulip vault
wet root
#

(Also, ||0 AEs|| pain )

tulip vault
#

in that r-mag is 39000 rounds of flak

glad aurora
#

39,370 rounds of flak

wet root
#

How long could it fire for before it ran out, I wonder

junior heron
#

it has like, 2 or 3 bastions?

supple sonnetBOT
#

,,,,, hm.

#

would wake/[act]/act be a decent seeker loadout for containers, do y'all think?

#

since just about nobody takes flares

quiet quiver
#

Because no one takes flares you don’t really need the [act]

supple sonnetBOT
#

hm

#

wake/act/hoj then maybe

glad aurora
#

yeah, the problem is just "what happens when my wake doesn't acquire"

#

which is why it's usually ACT/HOJ/[Wake], especially with valmem

supple sonnetBOT
#

oh no for sure

#

we're just wondering about making a wake primary container

quiet quiver
#

Wake/Act/[ARAD] maybe if you want wake primary

wet root
wet root
#

I think because unlike act there's no return strength on wake, so it's just as likely to go for every target it can see

supple sonnetBOT
supple sonnetBOT
#

ah hell, i forgot valmem was a testulous thing

dense fractal
#

anyone down for some nebulous tonight?

dense fractal
#

<@&942093958551588904> anyone down for some neb today?

tulip vault
#

I could if some more folks are

eternal bramble
#

sure

supple sonnetBOT
#

recently in testulous: we learn that you cannot duck under torps by gluing yourself to the launching ship

dire harness
#

rails are fun :D

supple sonnetBOT
#

oh, thinking of, @glad aurora did those hekp missiles we hit you with last night do much?

glad aurora
supple sonnetBOT
#

ah, damn

glad aurora
#

I just pulled back and spent 3/5 restores

supple sonnetBOT
#

we should try going back to a higher payload, tbh

#

i mean, we should have followed it up with a volley around the corner, but still

glad aurora
#

You were lucky in either case, my AMMs went into the rock

#

generally your play there was to stay on the far side of the B tunnel so that I couldn't torp you, since I spent my S2s on the surrender CL

supple sonnetBOT
#

,,,, that does give us an idea

#

we could probably switch from bssj/bssj/decoy to ssj/bssj/decoy to fuck with radar amms and save some points

glad aurora
#

SSJ is just weaker BSSJ against AMMs, I believe

#

I usually just run HS and that's the end of it for anti-Ocello weapons

supple sonnetBOT
#

yea, but ssjs are also spherical

#

,,,, i really wish that we could pull off the rac/bssj combo to get stealth s3h, tbh 😔

#

,,,, damnit, now we're thinking about hoj amms for use against container strikes

dense fractal
#

yo quick question anyone wanna teach me the basics of OSP fleet creation?

glad aurora
#

on testbranchulous, you can probably get away with

  • MN
  • C90
  • HESH sufficient to fire for 15 minutes, bomb sufficient to fire for 8
  • 4 ammo elevators
  • One Bellbird, one T30 for light targets (grape, HE, AP)
  • Side mounts take one VLS-1-46 and one Utility Pick (Blackjack EO jammer, Pinpoint FCR, Grazer, Pavise)
  • Load VLS with some reasonable amount of chaff and a metric ton of 2pt AMMs (20-30)
  • Duplicate as many times as points allow, swapping the Utility Pick as appropriate
  • Fill remaining points with shuttle of varying less-than-another-MN expensiveness
dense fractal
#

thanks

glad aurora
#

oh, right, you'll need DC too

#

reinforced CIC + DC complex + reinforced drive + rapid DC + citadel magazine

#

adjust from there to fill remaining slots and account for crew and power requirements

quiet quiver
#

I would rec fitting in an EWR tug too, they’re not expensive and do work, optionally also fit it for late game capping

#

For other non-MN assets if you want mines the mine shuttle now gives you almost what a mine tug used to

glad aurora
lime jungleBOT
# glad aurora developing further crimes against OSP fleet design

Fleet 'Creatures' is composed of 3 ships that cost 3000 points:

Sucker Punch : 'Bulk Freighter' class Line Ship [Gun Missile PD]
  Right Hook : 'Bulk Freighter' class Line Ship [Gun Missile PD]
      Bookie : 'Cargo Feeder' class Monitor [PD EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
  SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
glad aurora
#

I think it's perfectly appropriate in this new LN environment to have your entire PD be exactly 132 AMMs

bitter furnace
# dense fractal yo quick question anyone wanna teach me the basics of OSP fleet creation?

That’s a very broad topic and I dunno how to summarize it well. I guess you want to keep in mind the classic rule: specialized ships, generalized fleets. It applies to OSP even moreso than ANS. Their ships do best when specialized for a specific situation or role, and you combine your specialists like lego bricks to form a fleet that can take on many challenges

#

When building MNs and LNs, be aware of the XL sized sockets, they can fit special compartments that are very powerful and central to a ship’s defensive style

#

For OSP ships it’s also more often that they end up not fully fitted, when you consider “what should I put in this socket” the answer is sometimes “nothing”, since you’ve already got all the equipment you really need to accomplish the current ship’s specialized role and the points would be better off invested in adding another ship

#

Hope those tips help

mint sinew
glad aurora
#

They go 39 m/s flank and accelerate to that speed in 9.5 seconds

#

They're perfect creatures

mint sinew
#

Running combat ships blind is too painful for me these days. Especially bulkers who tend to outlast any escorts carrying their radars

lime jungleBOT
# glad aurora

Fleet 'When the cloud dissipates i'm lying completely dead on the pavement' is composed of 2 ships that cost 3000 points:

Psychotherapy Enforcement : 'Vauxhall' class Light Cruiser [Missile PD]
        Mandated Reporter : 'Sprinter' class Corvette [EWar Sensor PD]
```This fleet uses 4 different missile types:
```yaml
                        SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
                          SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-264 5585 Grippy Socks Club Invitation : CRUISE - SAH(RADAR) - HE SHAPED [12pts]
    SGM-H-364 5150 Grass Touching Mandate : CRUISE - ACT(RADAR)/[PSV(EO)] - HEKP [46pts]
glad aurora
#

edit: had valmem on for the s2s for no reason, the fleet now has some more S2s and some more AMMs on the vette

wicked mirage
#

Hey uh... random ship name generator? You doin ok?

quiet quiver
glad aurora
#

11pt, in reality

#

they're Hardened Skin

wary flame
#

<@&942093958551588904> boat

dense fractal
#

bote time

dire harness
#

boat :0

lone violet
#

i genuinely would but i hafta pack for a move tomorrow 😔

dense fractal
wary flame
#

will start boats momentarily, I'll be in SSC

glad aurora
#

waiting in boatserver

dense fractal
wary flame
#

am in Lesten

glad aurora
#

ah, mainulous

#

never mind, then

night fable
#

I'll be hosting on my Twitch channel in like an hour and a half

wicked mirage
noble zodiac
#

OH YEAH VIVIULOUS

#

WHICH I CAN actually appear

#

maybe

#

if spoons

dense fractal
#

<@&942093958551588904> where are people at?

night fable
#

im hosting for stream in 40 min

dense fractal
#

twitch? youtube?

night fable
#

twitch, I always @ the role when I go live with my neb nights

night fable
dense fractal
#

bote time

noble zodiac
#

nebus

dense fractal
#

so where do we meet up?

#

just on the stream or?

night fable
#

yeah, there will be a link to my discord for vc

glad aurora
lime jungleBOT
# glad aurora updated version after watching hermann

Fleet 'When the cloud dissipates i'm lying completely dead on the pavement' is composed of 2 ships that cost 3000 points:

Psychotherapy Enforcement : 'Vauxhall' class Light Cruiser [Missile PD]
        Mandated Reporter : 'Raines' class Frigate [PD EWar Sensor]
```This fleet uses 4 different missile types:
```yaml
                             SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
     SGM-264 5585 Grippy Socks Club Invitation : CRUISE - SAH(RADAR) - HE SHAPED [11pts]
         SGM-H-364 5150 Grass Touching Mandate : CRUISE - ACT(RADAR)/[PSV(EO)] - HEKP [46pts]
SGM-H-364 5150 Grass Touching Mandate Block II : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [33pts]
glad aurora
#

mixed salvos of act/[eo] and arad/act seemed to work really well, so now they're here

HEKP have HS, HEI have decoys

#

the ideal situation is to just launch 4x11 salvos of SAH S2 at people until they have no more AMMs, and then delete them

#

bonus points for killing tugs and shuttles, I suppose

quiet quiver
#

Modder made a replay system for Neb

#

Fucking wild that it even exists

glad aurora
#

👁️ it's finally out

quiet quiver
#

AIUI for technical reasons it also has to reconstruct the map at runtime instead of loading it normally, or something

#

Which makes it even wilder

runic torrent
#

boat night at <t:1713034800:t> <t:1713034800:R>

dense fractal
#

NEB WOOOOOO

quiet quiver
#

I’m not here this week, but test or main?

runic torrent
#

<@&942093958551588904> boat night channels over!

wet root
#

Server should be up, but I'll likely miss boat night tonight

glad aurora
#

Is server testulous?

wet root
#

Yes, I can switch it to mainulous if needed, ping me if so

wary flame
#

Out with the family, no boat for me

tulip vault
#

Yeah I am too wiped from transit woes to boat night

runic torrent
#

ah, may just be one of those weeks. if no-one is around I'll take the channels down in an hour

glad aurora
#

I am around, but it's also Bingo Brawlers right now - if we can scrape three others together, we could at least give it a shot

wicked mirage
#

I missed too much sleep last night again and should prolly take a nap x.x

#

Especially cuz I got DnD in 2.5 hours

glad aurora
#

Go sleep, girl

wicked mirage
#

Yeah I just got off of work otherwise I would have just slept more earlier x.x

noble zodiac
#

nebulous?

#

no

#

napulous

supple sonnetBOT
#

napulous sleep command

noble zodiac
#

yeag,

#

... shit that works really well actually

#

they're spelled isomorphically

#

nEBulous FleeT command
nAPulous SleeP command

wary flame
glad aurora
#

the tugswarm advances

wary flame
#

I wasn't even tugswarming, I was running a normal capfleet

#

I just did about 30k between one MMT, a torptug that got two beam DDs, some rocket shuttles and the mine tug that got an Axford

#

and pulled an absurd number of gremlin caps by just running past beam DD squadrons and standing on points

glad aurora
#

as is good and right

#

beam DDs do not know what to do when charged by gun shuttle wings

wicked mirage
#

<@&942093958551588904> Heya! Anyone wanna play some Operation Burning Lance with me and Misc?

eternal bramble
#

Gimme a few and I'll be there

dense fractal
#

uh iguess

noble zodiac
#

conceivably

wicked mirage
#

Yay!~

misty storm
#

whats that

wicked mirage
#

We're in OBL lobby #1

wicked mirage
# misty storm whats that

It's an awesome total overhaul mod for Neb. It basically reimagines the games with 5, technically 6, new factions all internally balanced agaisnt each other. Though the mod creator has a disclaimer that it's definitely not perfectly balanced, which is ok xD the mod is pretty big after all.

dire harness
wicked mirage
#

The 5 factions are also split in two different greater factions and the intent is for the greater factions to face each other.

#

So you have 2 factions in the "Peacekeepers" and 2 factions in the "Warlords" and you have the Peacekeepers on 1 team and the Warlords on the other team.

#

The 5th faction is basically Spaceship Tyranids with bioships that are their own third faction against all the others.

quiet quiver
#

Yeah sure I'll check it out, lemme download the mod plus Neb main

noble zodiac
wicked mirage
#

I'll be in Horus Hangout cuz I got nowhere else to be rn ^^

#

So if people show up we can hangout there!

noble zodiac
#

@wicked mirage im gonna disappear to get food but i'll be back for the next game !

hidden dove
#

Sure!

quiet quiver
#

Okay I've found out what happened to my BB

#

There's a lightning critical event that does no damage if it ticks down, just causes more crits across the ship

#

So a few of those and I had so much stuff going on that I didn't notice the overload

wicked mirage
#

Sorry that happened to you tho :c

wary flame
#

OBL has such a high "what the hell was that" quotient that I've more or less stopped being annoyed about it with the exception of Big Railgun

#

since I know what a railgun does just fine

#

Had a frigate burned out earlier by a single scratch from one of those crystal guns, it reproduced fast enough to overwhelm the DC and red the whole thing

#

needs more rapids

glad aurora
#

as is good and right, my only OBL fleet is a 5FPA beamship

rigid bison
#

An issue with the Railguns Device is that it can run offbrand Sarissas (and magnetic sub-Defender CWIS) which receive the buffs from the rail modules, limiting counterbattery fire to other rails and maybe long range beams on a good day

#

Maybe one of either area defense or CIWS could become anti-synergystic with railguns. Think a Metal Storm type system for CIWS or some kind of defensive Autocannon that’s still far too low caliber to engage ships, leaning on the other Zaterian unique weapon family.

wary flame
#

<@&942093958551588904> come neb with me, come neb, come neb away

quiet quiver
#

Sure, test or main?

wary flame
#

on main at the moment, I think

dense fractal
#

Sure

wary flame
#

there's only one test server up and it keeps being filled with gigastacks

wicked mirage
#

I made a channel

wary flame
#

I have wiped out all of House Atreides in the ~~kanly ~~ capwar

wicked mirage
#

Well done ^^

wicked mirage
rigid bison
#

Will S3H-heavy fleets be more meta if these changes go through?

glad aurora
#

Not unless you're very good, which Hermann is

#

But, after seeing Hermann run those missiles and then taking spins off of their seekers for my own missiles, I can verify that they're very nice to have

dense fractal
#

yo would anybody be down for some stock <@&942093958551588904> in a hour?

wicked mirage
#

RIP Hazel

wary flame
#

Hazel dead

quiet quiver
#

Is this an MLS bulker, perchance?

wicked mirage
#

lol

#

Complete with TC'd Bloodhound ❤️

quiet quiver
#

Hazel is back

night fable
#

It's Friday, lab rats, and that means it's time for yet more Friday Night Fleet Command! I'm hosting yet more open multiplayer lobbies in NEBULOUS: Fleet Command - ready your fleets, and join the battle!

https://www.twitch.tv/docvivileandra <@&942093958551588904>

olive blade
#

trying the missile jammers out a bit more now that amms are in vogue

#

I find that they really seem to be struggling

#

even like 6 of the ball ones doesn't seem like enough

#

and the point straight ahead ones seem to suffer from the missiles ending up outside the cone

wary flame
#

I was doing all right with four regular SSJs on S2s for popping AMM corvettes, but using Hardened Skin instead to put their health over the usual AMM breakpoints worked basically as well and also resists flak.

olive blade
#

like I just fired uh

#

volleys of 6 s3h with at a monitor with just amms and I still lose 50-80% of the volley

mint sinew
# olive blade I find that they really seem to be struggling

I found the SSJ jammers work worse on hybrids because the hybrids are fast enough to just run into the AMM anyway. Sticking one BSSJ behind a decoy set or two was my magic anti-AMM combination before the latest patches, I haven't tested it properly since

olive blade
#

hmmm yeah

rigid bison
#

Boat night today?

wicked mirage
#

I tried to balance teams with some Blues, but they were like "No we wanna face the Gold Stack!" and I was like "are you sure?" and they were so I just said "Alrighty then~"

#

They gave it their best shot.

#

Their two Axes were tanky! Took out one of my Bulkers and almost killed another.

oak shell
#

How many points in those 5 bulkers?

quiet quiver
#

The fittings look pretty thin so I'm guessing 600 pts apiece

#

Yeah counting, there's reactor, drive, radar, CIC, magazine, 4 guns, berthing, and only 2 unknown compartments, which are probably DC, at least one of them rapid

#

(If I know my built-ins correctly)

#

Wait there's a 3x3x3 I didn't count, so either a single buff module, or light reactor for double drive

#

But I bet it's this fleet, so DL it and check it out: #1164000873031151637 message

glad aurora
wet root
#

I spun the server up on Testing, let me know if I should spin one up on Main instead

junior heron
#

<@&942093958551588904> boat night? I've got a temporary bonus channel until the proper channels get opened

dense fractal
#

sure

wicked mirage
#

Gotta nap today, sorry x.x glhf!

dense fractal
#

gn

runic torrent
#

whoops sorry

junior heron
#

no worry, Tech got it

runic torrent
#

meant to open the boat night channels DX

#

thanks alice!

topaz jolt
#

Hii hi there waveghost

#

Did boat night start already?

wet root
#

We're just waiting in the lobby rn

supple sonnetBOT
#

Hopefully we will make next week but ew are sick this weak

junior heron
#

:( take care

supple sonnetBOT
#

We are going to try, we are quite sick and tired of missing boats

wary flame
#

<@&942093958551588904> I summon boat

dense fractal
#

botetime

supple sonnetBOT
#

hmmm?

#

Oh

#

I'm dumb nvmd

dense fractal
#

or mainulous

wary flame
#

unsure, I'd like a couple more people

#

currently on main but I can switch

dense fractal
#

ohno im down with main just wondering

wary flame
#

OK, can we at least get 3 for stacking purposes?

dense fractal
#

sure why not?

dense fractal
wary flame
#

I'll be out in just a minute, I thought I'd start the stack process early

dense fractal
#

np

#

wich one?

wary flame
#

Chivalry 2, actually

dense fractal
#

oh ok

wary flame
#

<@&942093958551588904> loading up neb, anyone else for stack?

quiet quiver
#

Sure, one sec

dire harness
wary flame
#

there's me and two blues, it wouldn't be much of a showdown

quiet quiver
#

Spent like an hour trying to get a volley of 2 short-ranged containers past a single defender, RIP

#

Including shit like BSSJ/RAC

#

The sad part is that 2 act/[cmd]/decoy both get intercepted, but as soon as I send a third all 3 get through

#

I want backpacks for bonking sprinters!

wet root
#

Could bring rocket containers for Sprimter duty

quiet quiver
#

I found a shitty design that works, costs 15 points, and even a single one gets past a defender

#

"Alice, how is that shitty?"

#

Well, it's a max-speed 960 damage support container

quiet quiver
wary flame
quiet quiver
#

Yeah the issue is I want something that can also get past AMMs

quiet quiver
#

Well I'm pretty sure I can do it pretty with a 2-channel mixed salvo if I pay for 18 points in decoys, 1 slot in the primary and 2 pips in a support container. But I am tired of testing

wet root
glad aurora
#

Today I'm planning to do a bit of ANS-side testing of the Max Warhead S2

#

I think it'd be very funny to have a Not-TorpCL

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Legally Not An OSP Fleet' is composed of 2 ships that cost 3000 points:

Ocello (Fast) : 'Vauxhall' class Light Cruiser [Missile PD Sensor]
  C56 Monitor : 'Raines' class Frigate [Gun EWar]
```This fleet uses only one missile type:
```yaml
SGM-299 Legally Distinct Torpedo : DIRECT - CMD - HE SHAPED [15pts]
glad aurora
lime jungleBOT
# glad aurora

SGM-299 Legally Distinct Torpedo is a size 2 missile that costs 15 points.

wet root
#

Surely it's worth getting some longer range S2s and flakskip S2H in there

#

I don't hate having some torplike S2s on the surrender CL but going all in on it seems like a good way to die to a single Bastion Bulker

#

Might also want to mix some (B)SSJs in so AMMs don't ruin your day

#

(You can run them out of AMMs in theory but I suspect they'll have enough to blunt at least one salvo, at which point you're 5k away from a very angry gunship)

glad aurora
#

I could throw on some of my standard longer-range BSSJ S2s (which I believe go out to 7k), but that significantly cuts down on my magazine depth - those are 19pts each

#

As for flakskip S2H, I'm genuinely not familiar with the tech implementation, but I've also not ever seen a LN that... brings flak.

wet root
#

BSSJ is what, 10 points? You should be able to get a CMD one for 15, if it's got lower speed than the rest of the salvo it should cover them pretty well

wet root
#

It's why I run a load of 24 S2s + 6 gale Torps instead of 48 S2s

glad aurora
#

😔

wet root
#

But admittedly that was before AMMs got so popular

wet root
glad aurora
#

The usual is 2/salvo for my Ocello

glad aurora
#

10 for BSSJ, 2 for missile body, 1.5 for HEI warhead, 1 for Direct, 3.5 for CMD

wet root
#

0 for direct, and you can skip the warhead, but still 15.5

#

Though I thought the body is only 1?

#

Or wait no 2 sounds right

glad aurora
#

Body's 2 in neb as I have it up, yeah

wet root
#

Oh lol

glad aurora
#

also, right, direct's on Weave

#

that's where the 1pt's from

wet root
#

Ah, yeah, presumably don't want that on BSSJ lol

glad aurora
#

17pts is... probably fine, I can drop the ADs and eat that cost

olive blade
#

to single defenders

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Legally Not An OSP Fleet' is composed of 2 ships that cost 3000 points:

Ocello (Fast) : 'Vauxhall' class Light Cruiser [Missile PD Sensor]
  C56 Monitor : 'Raines' class Frigate [Gun EWar]
```This fleet uses 3 different missile types:
```yaml
                         SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-298 Legally Distinct Support Container : DIRECT - CMD - HE SHAPED [17pts]
          SGM-299 Legally Distinct Torpedo : DIRECT - CMD - HE SHAPED [15pts]
glad aurora
#

Gets me 12 salvos of 6 HS/2 BSSJ, with the BSSJ having longer range but being slower

#

Hm. Yeah, AMMmaxing OSP is still best OSP, damn. Last-second AMM launch effectively goes through BSSJ by sheer proximity.

wet root
#

IIRC AMM detonation doesn't rely on radar, it's just absolute proximity

#

So if they don't have time to wander far enough under jamming they'll still hit, even if they're not in the radar cone

#

I've been meaning to test reducing my AMM's maneuver to take advantage of that

glad aurora
#

Yep - I was losing almost none of my salvo to the AMMmaxed 450 LNs I run on the way in, and then just before they hit, I'd lose half to 2/3 of the salvo.

#

Ended up with a 28 hits to 20 hardkills rate for 48 missiles.

#

(admittedly, this is better than pre-BSSJ, where I would just lose every single missile until I broke through all 100+ AMMs)

wet root
#

That's theoretically not bad, but you really want to disable quickly, so I'd be worried about the first two salvos' performance

glad aurora
#

Definitely.

#

As I've alluded to many times in balcon, I'm very worried about what might happen if more people pick up on AMMmaxing as a PD tech

#

right now, fortunately, they don't (and if I bring a more reasonable count of AMMs, 48 missiles is two dead LNs)

wet root
#

The fun part of Gales is they cost the same as an AMM

#

And you bring a lot more Gales than they have AMM depth

quiet quiver
#

And this is why I was interested in anti-sprinter containers instead of weave s2s for a bulker backpack

glad aurora
#

ANS can't afford to AMMmax right now, however

#

OSP can, they just buy 100 AMMs instead of a shuttle

wet root
#

I think Misc runs AMMs on his Sprinters

#

And I've been considering stealing that

glad aurora
#

Correct, as do I - but that's not really maxing, that's "survives an MMT magazine of S2s"

#

and those are also more gucci 3pt AMMs

wet root
#

True

#

There's also the matter of, if they're spending 300 points on AMMs and still fall over to Gales or hardened skin S3H, I'm fairly okay with them being immune to other missiles

glad aurora
#

That's actually a good question - let me go fire up neb again and fire some HS S3H into my LNs

#

I think they actually kill those too thanks to the last-attempt salvo explosion wall

wet root
#

If you're running big warhead non-EL, I believe it's a matter of luck

#

And hoping they're not Fishtails

#

(I haven't actually tested how ACT[CMD] fishtail hits non-EL AMM performance but I suspect it makes the AMMs quite sad, thanks to the intercept angle changes)

glad aurora
#

Two salvos of 10, split half and half between HS and Decoy

#

All AMMs expended

oak shell
#

AMM proliferation means I might get to test my counter A-AMMs that I cooked up before the OSP update

wet root
#

I should send a single 1pt container ahead of my OSP strikes to eat AMMs

glad aurora
#

Hm

#

I wonder if Defenders kill it before it can trigger the last-ditch salvo

wet root
#

I'm actually not sure you can realistically fit one in most OSP missile builds

#

The stack launchers compete with MLS for space

noble zodiac
#

i love the it

quiet quiver
#

Oh hey that's my not-a-torp missile design, I had named it Spinjitzu Light

glad aurora
#

We probably ended up at convergent design, definitely

#

since it was your concept I was riffing off of in the first place

wicked mirage
# quiet quiver Yeah the issue is I want something that can *also* get past AMMs

You can send warhead-less 1pt Fixed ACT S1's with max range set to Detect small targets with your salvos, they'll home in on enemy AMM's and force their Prox fuzes to trigger. If you set them to Defensive but toggle off all the doctrine sizes then you can still track fire them like an Offensive missile but they'll never lock on to ships with their seeker, only missiles.

#

And since these S1's don't have warheads they'll just plow through enemy AMM's until one rolls a success to deal damage.

#

Since missiles don't do damage-on-death by default anymore.

lime jungleBOT
wicked mirage
#

Speed can be adjusted to match the speed of your S2's.

#

Or slightly exceed the speed to guarantee the intercept.

wet root
#

Ooh, Defensive to make them ignore ships is clever, does that also make them skip chaff?

wicked mirage
#

At least, I don't think it ignores chaff, it's worth testing but it's still useful even if it doesn't.

wet root
#

Probably not something that will come up much either way, yeah

wicked mirage
#

The chaff nerf will also benefit this as well ^^

wet root
#

I want a chaff support module

wicked mirage
#

lol

#

That'd be interesting

wet root
#

So I can have a salvo of "AMM"s that deploys a cloud halfway between me and them

#

And also so I can cruise an S2 full of chaff onto the point to protect my Sprinter

wary flame
#

I've been using my version of these as a next-gen variant of my salvo escort S1s, they're handy

#

did take me a minute to get the speed matching down but since they now actively chase enemy AMMs I could hot launch them and make them a bit faster

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the exact angle of attack isn't so important any longer

glad aurora
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<@&942093958551588904> testulous in eri 6

rigid bison
tulip vault
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We heard you liked lyrebirds, so we put a lyrebird on your lyrebird

quiet quiver
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Mk64 and double FCR are both so weird to see too

glad aurora
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1x Mk64

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what possible reason

quiet quiver
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Yeah! It's bizzare

wet root
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Gotta get value from your FCR and backup FCR

dense fractal
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<@&942093958551588904> anyone down to practice a bit before boat night tonight?

wicked mirage
dense fractal
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oh ye

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yippe

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sleep schedule

wicked mirage
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<@&942093958551588904> Nebubu Fleem Commband?

dense fractal
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yeeees

oak shell
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I could do a boat

wicked mirage
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We in channel

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!

glad aurora
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Test or main?

dire harness
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boat :0

supple sonnetBOT
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bebulous beep bobband

Pyrope 🩸 ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> Nebubu Fleem Commband?

topaz jolt
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Oh audio says 'Awaiting Endpoint.' I've never seen that before.