#Nebulous: Fleet Command
1 messages · Page 18 of 1
Hm. We'll see how it works out.
a story in three parts
bonus round
also obligatory @wary flame to inflict psychic damage
<@&942093958551588904> boat?
boat?
would people be up for a pub game
@tulip vault in vc
WAIT HOLD ON THEY DIDN'T TELL US THAT WE GOT ACCEPTED TO CONQUESTULOUS GAMING
WHY DIDN'T THEY TELL US
Oh you did?
apparently
Well, shit, there you go.
<@&942093958551588904> Bideo gumbo go space space?
Hell yeah, gimme a minute
I could
cash money
space :0
or not ty work wifi
I also crashed
Are able to get back online? :c
Excellent
I think we just finished for rn :c
exemplary work troops
only 13 rocket hits, but they knocked out all the launchers and either the CIC or the drives, so it just sat there while the MDs reduced it to scrap metal
That is a sad cl
it's the single hardkilled missile that does it for me
Grazer power
I laugh that if you sold the illuminator that basically pays for upgrading the 2 SAH to EO
Also suspect you knocked out the CIC and it was on aux steering, I saw thrusters firing for a bit
apparently this fleet is so horrifying that even Hazel doesn't want to transcribe it
Do you have underscores in the name?
tl;dr: every single type of softkill in nebulous, placed on a VLS-2 surrender ocello
No, I do not
- EO jammer
- Lyrebird
- Disco ball
- Chaff
- Killjoys
- AMMs
and just in case, there are also two Pavises
it also has a max speed of 44 m/s so it can run with liners
Interrupter or hangup?
Interruptor
Fleet 'NG Tower' is composed of 1 ship which costs 3000 points:
Raincloud : 'Ocello' class Command Cruiser [Missile Gun EWar PD Sensor]
```This fleet uses 4 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-210 Stoneburner : DIRECT - CMD - HE SHAPED [14pts]
SGM-210 Stoneburner Block II : DIRECT - CMD/SAH(RADAR) - HE SHAPED [10pts]
SGM-270 False Idol : DIRECT - NONE - NONE [8pts]
thank you hazel
update after playtesting: I am, in fact, unmissileable
particularly funny was the CMD/SACT cork torpedoes that were being fired at me and which simultaneously got jammed out
however, being unmissileable means nothing when the enemy just brings eight beam DDs
(the stoneburners, however, do exactly what they were intended to and kill keystones very well)
How many beamers did you get through?
Four
17k damage
(there was also the acap sprinter I killed, and the stealth bomber sprinter)
I might go down to double drive and build bigger salvos, though
just so I can also reliably threaten capitals
5 S2s, even with SSJ, can get wiped; I don't think 7 or 8 would
Yep, 7-S2 mixed salvos can punch through a side-on BB (disco ball, 4x defender, 2x stonewall, etc)
there was also a very funny incident testing it against my preferred solo sprinter design where a single S2 got through the 3pt AMM salvo to hit the sprinter anyway
I wonder if this might actually be better than the torpcello. It doesn't kill as quickly, but you can really feel that extra 2km of range (1.5km outside of beam BB max range, 1km outside of beam DD max range)
It is, sadly, many points more expensive, so you lose out on the cap wing
many points more expensive
looks to me like that's the magazine depth mainly?
like youre getting an absolute shitfuckload more capacity than a torpcello unless im sorely mistaken
You're correct
but you also kind of need the magazine depth if you want to obliterate a capital in the same way, looks like
regrettably 😔
I think I'm looking at a different target profile regardless (read: CLs and lower, occasionally Axfords if I have the luxury of time), but I'm going to miss the cap wing
Could do one launcher of torps for capitals and one of S2s for everything else
That probably comes out to four keystones and two sprinters worth of S2, and then 16 cork torps
Does 16 torps reliably kill an Axford... [fires up neb for the fifth time today]
Yes, if they hit anywhere other than the tip of the nose
I was talking to Hermann about this and apparently BSSJ instead of SSJ basically guarantees hits, but I haven't tried that yet
He's correct, but you end up cutting your mag depth a fair amount because of how much extra it costs
I think it's 1.5x the cost of the SSJ version, so you go from 30 SSJ to 20 BSSJ
Fleet 'NG 2 Tower' is composed of 4 ships that cost 3000 points:
Raincloud : 'Ocello' class Command Cruiser [Missile Gun EWar PD Sensor]
Nimbus : 'Shuttle' class Clipper [Gun PD]
Stratus : 'Shuttle' class Clipper [Gun PD]
Raindrop : 'Shuttle' class Clipper []
```This fleet uses 5 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-210 Stoneburner : DIRECT - CMD - HE SHAPED [14pts]
SGM-210 Stoneburner Block II : DIRECT - CMD/SAH(RADAR) - HE SHAPED [10pts]
SGM-270 False Idol : DIRECT - NONE - NONE [8pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
either way, you save enough money going to corktorps for one launcher to buy a thoroughly kitted gun shuttle wing and an acap, so I can feel less bad about bringing this fleet and losing because only one other person on my team is playing for the caps (sorry, henka)
16 torps and 250 AP can execute even a Solomon if you get enough time alone with it, seems from testing (helpful to pos-fire the drives after the torps hit)
@wary flame BSSJ instead of SSJ is 14pts to 19pts, drops mag capacity to 20 CMD/BSSJ / 34 CMD/SAH
from 30/30
that's... honestly not bad, I may run that
It's 40-48 more points on my capfleet, which is getting into the "hard to scrounge" territory but might be all right, I'll experiment
it's beautiful.
don't even need to bring a bellbird
- addendum to this: these were 2/5 mixed salvos of BSSJ to SAH
Annoyingly MLS means my particular units can't bring only 1-2 BSSJs
Ah, that's going to be a screaming pain.
It probably would make the factions too uniform, but preset mixed loads which take longer to reload would be kinda cool
you would have been pinged about it, several times, what do you mean we didn't tell you >.<

fuck supercorrelated spyglass keystones, we're making supercorrelated spyglass vauxhall and we cannot be stopped by any force on earth
but what does it do that the 4tc sDD doesn't
the vauxhall doesn't have guns that reach out to 11.5
Have 6 C3 mounts, maybe?
we can fit more shit on it
i'm going to strangle you, 17
more interesting people than you have tried! :3c
we're naming this ship tophat gizmo, he is our darling son who can do no wrong and if anything bad ever happens to him we are going to kill everyone in this chat and then ourselves
i'm going to fire 28 S2s at him
good luck he's behind 3 jammers
Mobility
Also can hold more missiles
lark please tell us you do not hate our son tophat gizmo
unlike somebody in chat
I've actually been poking around at making my own Gizmo
they're good to make
thinking about bringing it with a bombardment Axford or BB
I will note my lack of hate will not stop me from Mass Driving young Tophat the moment I see him
😭
Fleet 'Vauxhall Gizmo ACT(T)-CMDINTEL' is composed of 5 ships that cost 3000 points:
Tophat Gizmo : 'Vauxhall' class Light Cruiser [Sensor EWar Missile PD]
Bethanne G. Stralka : 'Keystone' class Destroyer [Gun Beam PD Sensor]
Angelo H. Volkan : 'Keystone' class Destroyer [Gun Beam PD Sensor]
Vegan and Bow : 'Sprinter' class Corvette [Sensor PD]
Ellis U. Olivia : 'Sprinter' class Corvette [Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - HOJ(RADAR) - HE FRAG [1pts]
SGM-H-323 Stern Argument : DIRECT - CMD - HE SHAPED [23pts]
Fleet 'Vauxhall Gizmo ACT(T)-CMDINTEL' is composed of 5 ships that cost 3000 points:
Tophat G. Gizmo : 'Vauxhall' class Light Cruiser [Sensor EWar Missile PD]
Bethanne G. Stralka : 'Keystone' class Destroyer [Gun Beam PD Sensor]
Angelo H. Volkan : 'Keystone' class Destroyer [Gun Beam PD Sensor]
Paulie S. Lizbeth : 'Sprinter' class Corvette [Sensor PD]
Ellis U. Olivia : 'Sprinter' class Corvette [Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - HOJ(RADAR) - HE FRAG [1pts]
SGM-H-323 Stern Argument : DIRECT - CMD - HE SHAPED [23pts]
name updates
do you actually count as armed if you have no CIC
also: is the aux steering more resilient than a rcic
I am contemplating whether this is a development in acap tech I should copy
oh we're 90% certain that the radar and stuff still works
still 10% chance we're wrong
not sure about if it counts as armed tho?
and no, it's not better than an rcic but it's better than a bcic and costs the same
yeah, counts as armed is the big one
because you can't actually fire the ceremonial arming missile
at the moment, I run my acaps as rcic+rdrive+ceremonial arming VLS, so I'm curious to see whether I can cut points somewhere there
Aux steering boats can't use radar or elint and don't count as armed for contesting points, but if they have weapons they do count as armed for maintaining team offensive capability
Interesting. So the CIC's definitely worth it just for the point contest still.
Does he at least get to keep his tophat?
no
▶️ 😔
Poor gizmo
can't believe even 17 is on the gizmo hate train
hey guys heads up, till is planning on skipping boat night today because he's been absolutely blasted from a lack of sleep over the last few days

o7
is defensive SSJ/active decoys still necessary on ANS fleets?
also im still trying to figure out a third OSP fleet. something with intel and bloodhound/EWR tugs
necessary, maybe not?
useful, absolutely
yes
CMD is almost the One True Seeker these days so yes, very good to have for both factions
intel is usually something you just throw into a monitor somewhere, I think?
I usually see it on CLNs or MD liners
CLN contributing their 90 points of "you have 1 ship" tax to the team
Bulk LN
Nerd Box MD
though the backline intel monitor is a thing I have done
Ah, right, CLNs exist
<@&942093958551588904> boat night is open!
if you don't bring intel on a CLN it's a high crime
I dislike intel on CLNs because the hull tax is gargantuan and at that point you really desperately want to get as much missile out of it as possible
CLN rework when
boat boat boat boat boat
boat boat boat boat
i dont know what to fill the rest in in terms of having something with intel, then a bloodhound tug and an EWR tug
That's the joy of OSP fleets, whatever you want that's not a CLN
E.g. my scoutiest fleet on OSP runs:
- EWR tug
- BH MN + Intel
- MD LN
- many cap shuttles
But many of my most used fleets start with the BH tug + EWR tug core
is bloodhound monitor a good idea?
i tried it once and it didnt work well for me
it works wonders for our mdln/railcello fleet
mmm.
thinking bloodhound monitor with intel, EWR tug, gun liners?
not sure what caliber on the gun liners
whats good rn?
as long as you give it the full 4x tc and an arr, it should be perfect
gun liners are 100/plas
ok
IMO BH MN is best with MDs as they really benefit from the extra TQ while gun liners can live with just the 2 TCs on a tug
'Absolutely Perfect Dog' is a 'Cargo Feeder' class Monitor that costs 560 points.
'Absolutely Perfect Dog' is a 'Cargo Feeder' class Monitor that costs 560 points.
Shove it in a bulker then
take it. the absolutely perfect dog
If you want a gun bulker fleet with Intel and the big spotter there is nothing wrong with that. I find it an inefficient point spend, but all the parts are good enough on their own it'll probably work
anyone got a 100 plas bulker they could post
Like that's an extra 300ish points over my normal scout spend. So a fair chunk of points but also nothing going down 2 cap shuttles won't balance
Fleet 'An Abomination Most Exportable' is composed of 5 ships that cost 3000 points:
"Raisin" Brownies : 'Bulk Freighter' class Line Ship [Missile Plasma Gun PD Sensor]
Pineapple Pancakes : 'Bulk Freighter' class Line Ship [Missile Gun PD]
Chicken Tartare : 'Tugboat' class Clipper [Sensor Gun PD]
Mayo Crisps : 'Tugboat' class Clipper [Gun PD]
Barrel Aged Fish : 'Shuttle' class Clipper [Gun PD Sensor]
```This fleet uses 3 different missile types:
```yaml
CM-403 Punchy Active Decoy : DIRECT - ACT(RADAR) - HE SHAPED [5pts]
SGM-111 Demister : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
possibly the strongest gun shuttles to ever exist
More stock
Fleet 'Lefty and righty' is composed of 4 ships that cost 3000 points:
Triforce : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
Biforce : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
Staticforce : 'Tugboat' class Clipper [EWar Gun Sensor PD]
Downforce : 'Tugboat' class Clipper [Sensor Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-111 Demini : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-123 Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
Fleet '3.0k - Triple Threat (Capper)' is composed of 5 ships that cost 3000 points:
Pliciwr Cawell Asennau : 'Bulk Freighter' class Line Ship [Gun Plasma PD]
O Ysgolheigion a o Seintiau : 'Bulk Freighter' class Line Ship [Gun Plasma PD]
Rhosyn Marw : 'Shuttle' class Clipper [Gun Rocket PD]
Llygad y Dydd : 'Shuttle' class Clipper [PD Sensor]
Llygad y Nos : 'Shuttle' class Clipper [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
Fleet '3.0k - Double Threat + Double Threat' is composed of 6 ships that cost 3000 points:
Arfaeth Terfynol : 'Bulk Freighter' class Line Ship [Gun PD]
Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
Llygad y Dydd : 'Tugboat' class Clipper [Sensor PD]
Damwain : 'Shuttle' class Clipper [PD]
Anadl y Gorllewin : 'Shuttle' class Clipper [PD Sensor]
Anadl y Dwyrain : 'Shuttle' class Clipper [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
Fleet 'WIP' is composed of 4 ships that cost 3000 points:
Flat Cross : 'Bulk Freighter' class Line Ship [Gun Plasma PD Sensor]
Sassy Pack : 'Bulk Freighter' class Line Ship [Rail PD]
Hoary Sands : 'Cargo Feeder' class Monitor [PD]
Blank Fax : 'Tugboat' class Clipper [Sensor Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-110 Block : DIRECT - ACT(RADAR) - HE FRAG [2pts]
this is what ive got so far
for a mod who sees this, can we pin it?
@quiet quiver pin for this document please
thoughts on our new son (recently adopted) tophat gizmo: we need to take his hat away and give him more missiles
or possibly guns?
Fleet 'ANS Swap 1' is composed of 2 ships that cost 3000 points:
Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
```This fleet uses only one missile type:
```yaml
SGT-300 Wacky Waving Inflatable Flailing Tube : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
I found out how to make my 120 axfords more so
wasting disease++
the power of the 450s have been concentrated into thirty heavy-warhead torpedoes, so I suppose it's more a rebalancing
need to get a good screenshot of the Atreides atomics vault at some point because of how much I want to make a Dune-named fleet full of HEKP
Hm
I wonder what a good Harkonnen-themed fleet would be
... probably just more torpcellos
monitors
torptug and two rocket shuttles overcome three beam DDs out of a fleet of four, then checkmate the last one when it tries to push the same angle
lost the two empty rocket shuttles but the DD was sat there exchanging 100mm and 120 fire with the empty torp and mine tugs holding that flank until it surrendered out of frustration
helps that I shot out all of the primary thrusters
Well done!~
Fleet 'Enies Lobby QRF' is composed of 4 ships that cost 3000 points:
Buster Call : 'Ocello' class Command Cruiser [Gun PD EWar Sensor]
Gear Two : 'Cargo Feeder' class Monitor [Plasma Gun]
Gear Three : 'Cargo Feeder' class Monitor [Plasma Gun]
Freeze-Freeze Fruit : 'Tugboat' class Clipper [EWar Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-100 Cipher Pol 9 : DIRECT - ACT(RADAR) - HE FRAG [3pts]
next up: give eight an ANS fleet so I can go back to playing vauxhalls
opportunity to think of more one piece names.... this works for me
we've slapped The Good Missiles™️ on our knuckleduster axford in some attempt to make our shipkiller fleet work
Fleet 'Axford Shipkiller USE-EOEACT' is composed of 2 ships that cost 3000 points:
The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD Sensor]
The Star : 'Keystone' class Destroyer [PD Beam Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-H-338 🕊 : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [47pts]
SGM-H-339 🦅 : CRUISE - PSV(EO)/ACT(RADAR) - HEKP [70pts]
we have officially run out of interesting names to use, so now our bssj missiles are going to be doves and our cluster decoy missiles are going to be eagles
I admit I saw the dove icon as "dolphin"
I think you can probably get away with only regular decoy, more chaff and less actdecoy
but at this point I have generally stopped using actdecoy altogether because I am more confident in my ability to mash the radar off button, so that's just me
that's,,,,,,, probably fair
act decoys have saved our bacon more times than we can count, tho, and it makes up for the general lack of jamming we have too
I still bring 3 because they seem mildly more consistent in drawing off arad, since a lot of arad really likes to still track me with radar off for some reason
I should bring them because sometimes I don't manage to kill my FCR order in time
But I'm greedy
I just bring 2-4 depending on points elsewhere. Much more important not to drop below 15 chaff on a capital ship.
<@&942093958551588904> pub?
hmmmmm I am tempted
we'll be home in ~an hour
I can pub in 5-10 minutes
I can do 5-10 but sadly I must be gone in an hour
or well
I can't start a game in an hour
I will join in the imminent game
Fleet 'Egghead Island QRF' is composed of 2 ships that cost 3000 points:
Maintaining The Agenda : 'Solomon' class Battleship [Gun Missile PD EWar Sensor]
Top Priority : 'Sprinter' class Corvette [Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-H-300 Joyboy : DIRECT - CMD/ACT(RADAR) - HE SHAPED [25pts]
second one, thank you ash very cool
> joyboy

@sharp crow
Y'all in game right now?
yes
Ah, welp. Ping me when you hop out.
@glad aurora
one piece ‼️
I could be persuaded to go back into boating
I can come back, I had to just apply for a boring retail job
only took me ten minutes
boat :0
what am I watching
the duel of the creatures
also sorry I'm just here to watch for a little bit, don't have time to game rn
aight
fuck it
i'll be in to spectateulous while i poke at some other stuff
(then join once i finish that)
actually probably not i need to eat food eventually
if y'all are still on in a while i may hop on
unironically I would watch a youtube channel that's just Misc spectating ensigns
^^^
@glad aurora
Fleet 'The Jar' is composed of 1 ship which costs 3000 points:
Ruby's Very Own Cookie Jar : 'Ocello' class Command Cruiser [Missile Sensor PD EWar]
```This fleet uses only one missile type:
```yaml
SGM-267 Tossing Cookies : DIRECT - SAH(RADAR)/[CMD] - HE SHAPED [9pts]
Once I make myself breakfast I reckon I ought to get moving and make another fleet or some such.
he even types like verum, chat
for a 100/plas turrets liner, i know 5/3 is the proper setup but the asymmetry bugs me, but is 6/2 or 4/4 the next second best?
i run into power problems trying to do 4/4 with my current setup
4/4 was the standard before 5/3, 6/2 is from how i understand it too light on the plasma.
Neb Geographic
This is our plas/100 fleet, but it also has roof guns
Fleet 'Testulas-Tripple-Threat' is composed of 2 ships that cost 3000 points:
Parlament of Fools : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
Inequality Street : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
you probably could take off the lyerbirds and fill he AMM boxes up, it's a Mod that we do have planed but no one has done yet if you wanted to reduce there power consumption
i figured it out although an ereg might be better than a second rcc
actually, its not
huh
Preferring RCC is a big strength of T81s
4/4 and 6/2 have different primary missions IMO.
4/4 is a capital ship hunter while 6/2 is an anti-light ship that can punch up a bit (like a 250mm Vauxhall)
i see
I think the 6/2 has a little bit more punch up than that, but it certainly can't solo capital ships without good positioning
I mean all bulkers need good positioning
but yknow, better positioning
The goodliest positioning
110% positioning
simply fire an entire salvo of he-hc into the plasmaed drive section every fight
simple as
But yeah, the plas/100mm bulkers are really interesting to design because you have a lot of flexibility to control which targets you want to be good at
what if there was a CL with all pure-ACT S3H called the Missile Launcher and a CL with CMD/EO S3H called the Hittile Launcher
18 mine hits
That poor crew.
two DDs dead, one CH crippled and forced to burn every restore to fix the ship back to orange
the mine tug is king fuck of tug mountain for that game
Oh wow.
I've been thinking Plasma/450 is pretty sleeper strong against Capitals and especially Solomons.
If you can strip armor and get 450 HE to go in cleanly on the side it donks Capitals real quick.
Part of the reason Sollies are so crazy tanky against 450 is that you basically have to use only AP most of the time.
I have to agree. I've been running that fleet of mine with a PLN and a cursed 450/250/100 bulker to great success.
I'm still not sold on going all in on 450mm, but some 450HE does a lot to hollow out the insides of capitals. I have to assume it is something to do with breaking DT even on clustered compartments
You also don't even need to fully strip the armour. Even a long range plasma hit will take out enough armour 450HE pens reliably (in that spot)
Hmm. Tempts me to run 450s with a plasma monitor buddy that I’m more comfortable pushing forwards
The idea of a plasma/450 monitor or two alongside a more conventional bulker is interesting too. Though I'm not convinced that it will be at all cost efficient
Fleet 'Abominable Devices' is composed of 5 ships that cost 3000 points:
Pyroclast : 'Bulk Freighter' class Line Ship [Gun Plasma PD EWar]
Phobos : 'Cargo Feeder' class Monitor [Gun Plasma Sensor]
Deimos : 'Cargo Feeder' class Monitor [Gun Plasma Sensor]
Eris : 'Tugboat' class Clipper [EWar Gun PD]
Spatha : 'Tugboat' class Clipper [Ewar Missile Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
This is my iteration on that particular idea
(no budget for rocket containers or decoys 😔 )
<@&942093958551588904> anyone feel like a boat?
@wicked mirage I'm playing against someone bringing one of your fleets
if I lose I'm blaming it on you
the only fleet I export is tugboats
nothing but tugs
need to make more strange fleets I can give people
I'm in Eri 1 if anyone wants one game of pillars
I'm just wrapping up my game
should have time then, this lobby is pretty dead
Give me a couple minutes and I'll be in
okay I haven't lost but it was annoying as hell
I like this design
[tug foot clamping noise]
YOURE LISTENING TO
[C53 firing sound]
MISC FM
[mine deployment sound]
WHERE WE EXPORT NOTHING BUT TUGS, TUGS, AND MORE TUGS
[tug engine burn noise]
THIS AINT YOUR SPRINTER MAIN'S STATION
[imagine dragons: radioactive starts playing]
we're going somewhere else because neither me nor tron could stand our team's lineups
(how were there 4 surrender cls)
Wait 4?
yeah, one fleet with 2, two fleets with 1
Hmm, IDK if that's a true surrender CL and not just torphall
Amazing xD heck yeah did you win? 
yeah
Oh! Thank you ^^
interesting rail array
they did 15k so I can't really fault them, but I admit I did not expect double rail BB
Wow lol
I have absolutely no idea how they got a rail BB inside 1500
I did that once and I think they just had a rcic and a rapid
i mean that's probably how they got the rail BB inside 1500
hm. maybe I should've just pointed some 450 AP at them and killed them instantly. Shame.
I wonder if each ship breaks 35 RPM
Fleet 'Suffering' is composed of 2 ships that cost 3000 points:
An Abomination Against Men : 'Solomon' class Battleship [Rail Sensor]
An Abomination Against God : 'Solomon' class Battleship [Rail]
ah, that's what I did
squints at these drive setups
I'm pretty sure you could just triple reactor single drive, and be up 10 points each from no micro reactor
And that also lets you put a large ereg there instead of 2 smalls
Or you could drop the Frontline and upgrade to RCICs on each
ah yes, the radar BBs that literally cannot see anything
56.42 RPM
Tbh that's not half bad
Actually I missed the Bullseye, if you dropped that and fixed the drive config you could get RCICs, keep the frontline, and even splurge for a chaff box
A single MD Monitor, looking at the biggest radar sig it's ever seen:
If you cheap out for a small drive that's 5 more points
Big drives are 15 for the normal ones? TIL
you mistake me, lark
Fleet 'Suffering' is composed of 2 ships that cost 3000 points:
An Abomination Against Men : 'Solomon' class Battleship [Rail]
An Abomination Against God : 'Solomon' class Battleship [Rail]
I just bought more eregs
You are far enough into diminishing returns that buying a Mount Gyro would probably get you more effective RPM than you gain in theory from additional ERegs.
Every second you save bearing to target is another rail round downrange
🤔
(and yes, the first small ereg after all the regular ereg slots are filled up is +0.22 RPM)
I also just want to say, for the record, that a small drive is 5pts cheaper and technically provides better performance
that said, I have to get 10pts back from somewhere...
Because it makes your ship slightly lighter and therefore your thrust does more?
And a whole second off the 180 turn!
Fleet 'Suffering' is composed of 2 ships that cost 3000 points:
An Abomination Against Men : 'Solomon' class Battleship [Rail]
An Abomination Against God : 'Solomon' class Battleship [Rail]
Someday I am going to play against these in Boat Night and rack up another "2 missiles, 2 BBs" game
says you. no one's ever going to be able to kill them with that reinforced magazine
eyes that CIC with malicious intent
What is their DR at anyway? They're not entirely empty, so presumably they have some
Like 25%
see, I could give them DC, but that'd mean lowering my fire rate by...
Oh wait I just noticed the most recent version doesn't even have a single rapid
.13 on one ship
So even hitting the mag kills them since they can't un-red it
which is, as I'm sure we can agree, unacceptable
I'm here for a good time, not a long one
(in reality I did go back and swap a big ereg for a small ereg on one ship and take off the radar to get a rapid on both, but I know I'm a coward for it)
you can draw ammo from red mags I'm pretty sure
Oh wait I think you're right
So as long as nothing ever catches fire you're good
Though do fires even do enough damage to break DT on rmags?
Maybe not but they can break a basic CIC
It's possible it could just be on fire but the ship is too sparse for it to spread anywhere
Ah right, so eventually a mag cookoff
An RCIC however could I think just burn merrily forever though
Pyrope pointed this out to me the other day: fires can't break DT on anything
Every component in the game has a DT > 5% of its max HP
This is a cool randomly generated name lol
Oh yeah, this is true for better or worse.
I think the thing with the biggest disparity between DT and HP in the game is the T81 Plasma Turret with 300 HP and a DT of 15, and since 15 is equal to 5% of 300 it doesn't break from fires because damage has to exceed DT I believe.
It does have to
heh
It takes a while to travel around
but yea the overall distance isn't that much
The crew: 
xD
Ice Crystal? Is that new?
this is somewhat problematic for rail BBs, as it turns out
I've had 65km travelled on an Axford on Caltrop before
that said, it probably wouldn't matter because my team brought
- a surrender CL
- gun BB
- tf oak
- beam BB
The question is, does "old and bad" mean I shouldn't add it to my server?
And the map rotation ofc
yes
the enemy team, by contrast, brought
- capfleet
- MN swarm
- plasma/100 bulkers
- plasma/100 bulkers
- 450 bulkers
I mean, Oops All Capitals ain't awful nowadays, they just needed a cap fleet instead of surrender CL
Indeed so
I got curious and looked up the top 10 most popular map mods on the workshop
Top 1-5: Broken Bones, Broken Heart, Broken Spirit, Broken Trust, Broken Bloodline
A solid start
And then for 6-10 we have: Luna, The Ganymede Incident, The Maw, Nucleus, and The Belt
I actually quite like Ice Crystal, it's the best big sphere map
but that's not saying much
Luna is a surface map, and the only terrain in Nucleus is a single orb
nucleus is the worst big sphere map
Really surprised to see these above like Honeycomb, Arroyo, and Salar
those are older, i wonder if that's why they're more popular
Is that most popular all time, or this week?
where the playerbase has dropped off
This week
I suspect that's just small sample size then
Maybe
I wonder if I add 1 to each map's subscription count every time I spin up the server
the ones on the modded map ERI servers are probably suppressed because nobody has to have them downloaded permanently
you just get them from the server
and I'm not sure whether that counts once per player, once per server or not at all
Yeah maybe
Dumb idea: stick the squishy internals in the bridge. Not like you are bow tanking, so just let everything that goes to centre mass miss. What are they going to do? Structure break you?
excellent line of thought...
IIRC ships choose a random point in the target to fire at. Not sure precisely how this is determined/how it works with track accuracy
Or maybe it's missiles that do that?
No, random aimpoints are a thing for guns/beams too
I don't know if it is a thing for missiles actually
no, here's the thing
they're going to try pos-firing the center of mass to kill the CIC
not knowing I have cleverly moved the CIC
Pretty sure the track aiming algo is something like:
- pick a random point on the target
- add a random offset for positional error
- estimate lead from velocity (+- err)
- pew
That sounds like a lot of complexity, when there's a clearly-superior solution right there:
(I don't know if the bridge is more or less armored than the center of mass, but this seemed funnier)
Simply butt-tank with a big Rdrive
Makes sense
Yeah but they have like 70 DT
I will be 100 with you, my sibling in Christ
If anything bigger than a shuttle starts shooting me, I am already dead
Because of how chaining multiple random numbers work, this causes the most shots to fall in the middle. (Assuming they had a decent shot to begin with)
As long as you have an RCIC and a rapid I'm pretty sure a Tug can't really do anything to you
The 250 can technically pen but I don't thing it will ever hit in the same spot enough to actually break your CIC
Well yeah but they're dead to any missiles from anything
That's why you have two rail Sollies, one can visual track fire the Tug to prevent it from hovering in the blind spot long enough to pos fire off your guns
Rcic? Rdrive? That's an entire ereg! 0.3 RPM!
True you never know when those extra five rail shots in a match might make the difference
how much of your DR do you actually have?
brilliant
I love to fire my railguns on visual
you'd be further ahead trying to dead reckon a posfire I bet
I should practice dead reckoning my MD shots more
Always fun hitting a Sollie at 20k off an EWR track
It might not do anything but it spooks 'em good
I've been doing it a lot with plasma recently
Ooh fancy using it usefully
it does something if it hits and has such a nuts spread that it tends to find something
kinda useful when you're jammed or the radar-less throngler has rounded the corner first
~22%
wouldn't the ereg-rail BBs be a near-perfect target for containers?
They have no PD, no DC, and no RCIC - they are a perfect target for literally any missile
But yes backpack containers in particular would love to meet them
They have RCICs now
much to my disappointment 😔
also, personally, I'd just dodge the containers
How many Raiders does a BB need to do that, I wonder
I think each Raider should double linthrust
Now I want to make a mod that inverts space drag, so it increases your speed by a percentage instead of decreases
Make sure you stay below a certain speed or your engines won't be strong enough to stop you from sailing into the abyss at ever-greater speeds
lmfao
<@&942093958551588904> boat
unfortunately I'm playing a game that's exactly like nebulous in every way
I will be able to boat in about a half hour (and I will probably be bringing the most cursed BBs)
consider Misc
we need a 5th
and Dota 2 is, like tron said, exactly like Nebulous in every way
actually, never mind, I have been freed unexpectedly early
buh!
boat :0
YOOOO
I just realized that the official part picture for the RL36 has it mounted on an Ocello
... The E20 lighthouse is also shown off in a Ocello's c4 slot
Canon wasting disease
The Bellbird is in mount 6 of an Ocello (terrible arcs), the Lyrebird is in the ventral c4 (wasting disease again)
A few OSP weapons have no distinct hull features visible, but then there's the Grazer which has bridge windows visible that I can't ID
Oh wait the Grazer is on the tug from before the tug had geometry changes
And then T20 shows off monitor wasting disease, it's in a c4 where you could fit a T30
<@&942093958551588904> hey im new to this and idk what to do good/necessary could i get some help?
Have you done the tutorials?
Aren’t there more than two? It’s been a long time
its more that i looked at the fleet editor and now im scared
Ah well
The game does come with some pretty well designed starter fleets
So you don’t have to actually deal with the fleet editor right away
oh ok 👍
There's lots of fleets posted in this channel too, usually with some discssion about how to use them.
thanks, i got this game yesterday and finished the tutorials this morning so i have no idea what im doing so far, but thanks ill check that out
one mine tug and one torp tug soloed this poor guy
CA went from fine to instantly dead in under a second from fifteen simultaneous mine hits, something incredibly satisfying about "damage repaired: 0"
something interesting I saw: four of my mines missed a CL, swerved off at the last second, and it hadn't popped chaff and didn't have a jammer in arc
but I did have some rocket shuttles nearby with a lyrebird going in preparation for their own attack run
mines might be able to be jammed by anyone, I'll have to test it
damage repaired: 0 also means that they didn't know how to use flank speed on a CH
stop bullying the blueberries
turns out they didn't bring any dc teams
new strat unlocked?
nah, six restores and nine teams, just instantly greyed everything
mines are nasty
launching a torp ambush as the mines are flying is incredibly stylish, by the way
ANS convoy set upon by fedaykin tugs
the one defender team who's fallen asleep after I did a 20km flank, seeing the sprint mine waking up directly into my drive section:
this is also one of the things that made me really want to get into Conquest testing
my missile vauxhall heart hungers for convoy lives
I know OSP isn't in conquest yet but I really wonder how the nature of their hulls as coming from civilian manufacture is gonna come into play
Can we drum up fleets in a hurry by commandeering ships, providing quick hulls while instantly stressing our own supply lines?
Will liners have similar drive plumes to civilian convoys to long-range sensors, disguising them until they engage and leaving intel players to make snap decisions?
I also wouldn't be surprised if mines could be deployed on the map layer, or if making LNs out of civilian ships meant that they could be produced significantly faster/cheaper than an equivalent tonnage of ANS hulls
There's many, many routes to give OSP an identity back in Conquest
I actually don't expect long-term mining
Not long-term, no - that's explained away as a STABLE thing
But something that lasts two turns or so, yeah, I can see it
Welcome to Neb! After the tutorials, if you don't want to hop straight into multiplayer, the next step is to face the AI. The AI is a bit barebones and works best as an opponent under specific conditions: 1 vs 1, on the Cliff map, in the Annihilation mode. Any other settings are liable to get you a less fun skirmish match as the AI won't cooperate or it will take you a while to find the enemy. Scroll through the starter fleets and pick something that looks cool to play, then pick any of the starters from the other faction for the AI to use, and go fight! The difficulty ratings on the starters are difficulty to control, not difficulty to fight, by the way. You can also try building your own fleet, or make a copy of a starter you like and modify it to your playstyle. See what works, what doesn't work, how best to utilize the controls, etc. Then you can hop in multiplayer when you feel ready
It would make sense, since they don't have any IFF once triggered
they don't get shot by friendly hardkill, but evidently that's different
will have to test it in the range
Obviously I should be playing MMTs and not 450 bulkers
(It's not even an MMT, it's an LRT tug that carries 9 missiles for killing flankers)
I mean if you want my opinion you probably should lol
I want the 450 liner to be good but it just feels so weak right now
anyone down for a pubulous?
I will be later, but right now I'm stuck at workulous 
bragging(2)
we all do a little bragging sometimes
bragging (3)
40k capfleet game, mine tug gets a 3k BB and someone else's jam sprinter, torptug gets two beamstones, MMTs just tear into all and sundry
Balcon: "CLN is unfair because it can delete multiple fleets from a team"
Misc playing tugs: "Bet."
"Those tugs need to die! They need to die, Admiral!"
"I understand. High Command, has assured me that a solution is being done to address this menace."
I don't love this complaint about the CLN on principle. Most combat fleets have the capability to do so if played well.
We've all seen the 20k+ damage beamstones but you don't see those same people arguing to reduce the ceiling of their performance
Yeah I agree, it’s a bad complaint
But also you def see calls for beam nerfs too this season, there’s probably some overlap
so it turns out Neb has been on minimum graphics quality this entire time
I was depriving myself of slightly crisper destroyer model lighting for hundreds of hours
hahhaahha
lol
skill issue 😉
@wary dirge anyone up for one pub?
oh shit not again
sorry
<@&942093958551588904>
Sure
Forgot to ping, and yes
@glad aurora in VC
ah, that's the ping I missed
Another banger from the random ship name generator
🅱️eme
halfway there baby
I am TIRED of losing scoutwar, I want anything with an EWR DEAD
Fleet 'Anti-scout action' is composed of 4 ships that cost 3000 points:
Bin Raw : 'Vauxhall' class Light Cruiser [Gun Missile PD]
Royal : 'Raines' class Frigate [Missile Sensor]
Dingy Award : 'Sprinter' class Corvette [Sensor PD EWar]
Chard Said : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 6 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-H-213 Scout-B-Gon : DIRECT - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [14pts]
SGM-H-213 Scout-B-Gon Block II : DIRECT - ACT(RADAR)/HOJ(RADAR) - HE SHAPED [12pts]
SGM-H-390 Warglaive Bronze : DIRECT - CMD/PSV(WAKE) - HEKP [40pts]
SGT-351 Ascalon Bronze : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
the general plan is to make things that can't be softkilled with the resources a tug or shuttle has available, which manifests in the form of two SACT/HOJ and three SACT/[ARAD] missiles per volley thrown at an EWR strobe
You probably want CMD or EO for that, both of those seeker combos die to the default radar off/pop chaff
EO finds any ships that intersect the cone
HOJ/Act mixed with Act/[EO] is probably the good stuff there
arad/act if you want to be fancy
Hm.
Cheap | Softkill resistant
Choose one
(Or bring Gales)
Hey guys! I present: 2 Escort Shuttles piloting a big, blind, incredibly fast and killy JRR Bulker around like a Jaeger from Pacific Rim xD also an AWACS MN and a capping Shuttle for good measure.
Fleet 'Royal Pumpkin (FastLN+Intel)' is composed of 5 ships that cost 3000 points:
Royal Pumpkin : 'Bulk Freighter' class Line Ship [Gun Missile Sensor]
Princess Candy Corn : 'Cargo Feeder' class Monitor [PD Missile Sensor]
Dancing Scarecrow : 'Shuttle' class Clipper [PD]
Little Lantern : 'Shuttle' class Clipper [PD]
Playful Spirit : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 6 different missile types:
```yaml
CM-466 SKELETIZER : CRUISE - CMD/ACT(RADAR) - HE SHAPED [8pts]
CM-S-431 GRAND STRAWBERRY : DIRECT - CMD/ACT(RADAR) - HE SHAPED [41pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-171 Esunaga : DIRECT - CMD - HE FRAG [5pts]
SGM-177 Orichalcum Shield : DIRECT - CMD - HE FRAG [9pts]
SGT-365 PUMPKIN BOMB : DIRECT - CMD/ARAD(RADAR) - HE SHAPED [12pts]
Personally I’m all in on misc’s fishtail missile frigates
(The Bulker pulls 50 m/s and has 4 AE + RCC for giga DPS)
I’m buying stocks in misc inc
lol
If you put the EWR on the cheek mount you could get another pair of containers on the MN
I am horrified by this blind bulker
(I just like the cursed cheek EWRs)
I do think blind bulkers are very valid and good sometimes but the fifteen hundred point one
Concerns me
50m/s is terrifying
As long as its Seeing-Eye Shuttles stay alive or it gets a track from the MN it can see!
It has a backup antenna too just in case lol
I don’t deny it has ways to see lol
Just remarkably self… insufficient? Whatever the opposite of self sufficient is
For a battlecruiser of a bulk liner
True lol
Also, woe, hangup be upon ye
Does it launch the containers with the torps to provide decoy cover? I love that
Like a blind kung-fu master with a bazooka, he just hears them, and then blows them up.
Tbf a hangup doesn't really help if the shuttles are hugging it
Which I assume they should be for PD
Ships inside the same hangup cone can’t talk to each other no mater what anymore
I still need to try Gale MNs with BSSJ containers
Yeah, Hangups just murder this fleet lol
Although the Bulker has a Pinpoint at least xD
Oh right I forgot about that
Which is embarrassing given i have a fleet designed to abuse it
Simply drive into visual and lock them with the *checks notes* 450 liner
Lol
Happens to the best of us
I need to bring more hangups
They make my throngler so sad so often
Fortunately Hangups are the Blackjacks of ANS and no one except smart crazy people bring them.
We need a 450 carronade, with like 10x spread but excellent fire rate
Oh my lol
I stand by that mazer should just double 450 liner’s output and see
Yeah Hangups are lowkey amazing when combined with Blankets.
Maybe it’d put them in line with the throngling
Same, I should really just be sticking blanket/hangup/defender Sprinters next to all my ships
I honestly think 450 Bulkers are pretty fine?
They can alpha strike with AP against capitals pretty well.
Faced a pair earlier today that had a bunch of RCC's and kept peeking and dumping on me from 9km away on Styx, and I lost that game x.x
It was very difficult to fight in a BB
But yeah 450's have a lot of range and frontloaded damage if not DPS.
I think my thing with the damage they do is that, in a long range gun brawl, I think ANS is still just better, and 450 liners are really clumsy up close
They are really good at floating out in space and shooting shit, but so are ANS capital ships, and those aren’t squishy in the same way
Yeah that's fair, ANS definitely wins the extended slugfest
Yeah, of course OSP has the excellent peek and shoot
Oh yeah
That certainly is really quite strong, but has its own flaws imo
I think in 450 duels ANS having the super spyglass is really powerful too
I just think that 450 and plasma need roughly the same level of good positioning to work, but plasma just gets more payoff from it
Im not that sure about this
Yeah for sure, Correlated Spyglass is how they fight 450 + Bloodhound. I've found that Railguns and MD's targeting whatever has the super spyglass is a good counter though. Both Rails and MD's will break DT on Track Correlators in any Hull in the game.
The 4TC spyglass devices are very fragile, they’re great when not getting shot at
But otherwise they’re a bit made of paper
Mostly just the TCs
Yeah just the tc’s
But you are left with a good chunk less of a ship when those fall out
Definitely, however what I've been seeing is Axfords or Sollies with 4TC Spyglass orbit dodging with Raider/Whip while bow tanking to shut down long range 450 counterbattery fire.
Rail Ocellos are secretly cracked against 4TC Spyglass ships.
They can't be bow-tanked like MD's can.
and still break DT, while also causing all sorts of power problems and fire damage.
I think rail ocellos really have a good place to fit like 1 in a team
Yeah I agree
Yeah, just 1 is all you need in a team.
but its tough to fit all the bits in an osp team
Much in the same way I do think 3 rail dds is a good investment for ans 80% of the time
Probably not on pillars, but on real maps which are good
I recommend a 2x Mk81, 1x Mk66 Ocellos with a Radar/PD support setup to escort allied Bulkers.
Then you can pull triple duty which it pretty worth it IMO.
lmao I can never remember the mk numbers, thats 2 rail 1 gun right?
Get tracks and keep them thru jamming, shoot down missiles, and counter enemy TC Spyglass ships all at the same time.
Yeah 2 Rail 1 450
arad/act breaks down, unfortunately
I think thats pretty reasonable
Want me to cook up a build? It can be tricky to get the power figured out.
gives me a "this thing'll stage as soon as it detects a target" warning
I have never been the biggest fan of mixing things for buff module reasons, but I'm coming around to it in some situations
nah I can figure that bit
Alrighty, I recommend going for double Boosted Reactor, and you'll proly need a PCC somewhere too if you want Parallax/Floodlight/Aurora as wel.
The top of the center pancake stack is pretty safe for a PCC if you bow tank.
it'll always do that, cost of doing business with hybrids
S3H can get some pretty generous stage ranges though
ended up going with a mix of SACT/[EO] and HOJ/SACT
3-2, should kill tugs pretty competently
(I ended up launching most of them at bulkers last game, because the tugs were sitting in an Ocello + flak bubble and they had no scouts anyway)
Also, I would suggest trying to fit in at least 2 big Eregs for the 2 Mk81's, that basically gets you a third Mk81 vs stock RPM. The more Eregs you can fit the better, just try to have a Floodlight to help with Jamming with Parallax+Bullseye, and about 3-4 Auroras with maybe 1-2 Pavises for PD. A backpack VLS-1 with anti-hybrid AMM's and chaff is really good too.
1-2 Ammo Elevators for the 450 will help too.
It's a lot, but getting the mix just right will pay off really really well I think.
It's a very tight squeeze tho
that does seem like a tight squeeze
further update: OSP refuses to feed me scouts, this is very sad
that said, S2H still mess up bulkers
you just lose the first three salvos to AMMs
Me, packing 20 AMMs per bulker:
On the one hand, you don't get to eat scouts. On the other hand, I'm pretty sure the win probability against OSP without scouts is rather high.
I expect the 20 AMMs to eat about 10 hybrids total
correct, we just rolled over them
But gosh sending 15 hybrids per bulker seems expensive once you include hull costs
Oh 5 HEI S2H probably won't kill but it'll certainly hurt a lot
I've got 45 of them, so I figure I can afford to just start tossing them around once all the scouts are dead or hiding
EMCON check moment
<@&942093958551588904> It's Friday, lab rats, and that means it's time for Friday Night NEBULOUS: Fleet Command! I'm hosting open multiplayer games, starting now - bring your fleets!
https://www.twitch.tv/docvivileandra
I've been playing an absolute ton of cap game lately and I've noticed that cap game gets exponentially harder the moment your opponent starts covering everything with 8-10 AMMs
OSP especially is rather short of "just beam them" and "just RPF them" as solutions, so it gets a bit scrappy
Well RPF instead has "just grape em" I guess?
Grape needing a good track hurts the 1:1 comparison
Now contemplating the tradeoffs between 1 grazer and 15 2-pt AMMs and it really is hard for the grazer to pay for itself at 1 maybe 2 kills per salvo, huh?
The grazer is just for leakers, all told
(Including the cost of the VLS but not the cost of the grazer's power)
All in all, after test games, Anti-Scout Action is actually very useful, but the combat element itself is incredibly fragile. A Vauxhall and two Sprinters, even with 3pt AMMs and double ACA 2x blanket, can't really engage bulkers - or if they can, I'm not playing them right.
Do I just go hunting MMTs opportunistically instead?
(even still, it's worth it for the little moments like watching a MDLN player quit on the spot when their team loses all their Bloodhounds)
A Vaux with jamming support can really bully a single bulker with the right positioning, but two or more are tricky
I think jamming is more effective vs amms than grazers
and grazers are a little nicer for mutual support
but for isolated ships amms seem heaps better
I should use AMMs more
Yeah, I keep running into pairs that I can't goad into splitting up.
At the same time, two plas/100 bulkers breaking off and turning around to chase me has meant my team just wins, so...
Mhmm, I think your answer to a pair of bulkers focusing on a Vaux is to just leave, even with a Long Haul they can't really chase you down
Grazer has EO FCR, so can lock through jamming but doesn't have a visual backup so needs some kind of track to queue off
yeah
So, I made another thing 🛏️ 🦸
Fleet 'The Circle (Rail+Intel+S3H)' is composed of 5 ships that cost 3000 points:
Radiant Light : 'Keystone' class Destroyer [Rail Gun PD Sensor]
Beautiful Chant : 'Keystone' class Destroyer [Rail Missile PD]
Tender Warmth : 'Keystone' class Destroyer [Rail Missile PD]
No Beginning : 'Sprinter' class Corvette [Missile Sensor PD]
No End : 'Sprinter' class Corvette [Missile Sensor PD]
```This fleet uses 7 different missile types:
```yaml
SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-H-3-0 Infinite Void : CRUISE - ACT(RADAR)/[CMD] - HEKP [40pts]
SGM-H-3-1 I See The Circle : DIRECT - CMD - HE SHAPED [26pts]
SGM-H-3-6 Skyshatter Sapphire : CRUISE - ACT(RADAR)/[ARAD(RADAR)] - HE SHAPED [27pts]
SGM-H-3-8 Earthbreaker Garnet : CRUISE - PSV(EO)/ACT(RADAR) - HE SHAPED [28pts]
SGM-H-323 Halite Spike : CRUISE - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [15pts]
SGM-H-325 Truesilver Thorn : CRUISE - ACT(RADAR)/[PSV(EO)] - HE SHAPED [23pts]
So the way this works, is that you rail something until it's disabled, and then you TRP Cruise one of the HEKP's right up its drive section to put it to bed for good.
And the rest of the S3H is for kicks?
a GUILTY GEAR reference
fascinating
Yay someone got it xD
quad tc spyglass, triple rail DD… damn this fits a lot into 3k lmao
The "I See The Circle" is a CMD Weave S3H /w Hardened Skin & SSJ in order to ruin a Shuttle's day in a single shot. Weave takes care of Pavise, Hardened Skin resists Grazers and gucci AMM's, and SSJ shuts down cheap AMM spam.
throngled
The Halite Spikes have 10km of Sprint to donk jammers.
The Earthbreakers and Skyshatters have Hardened Skin and Size 8 warheads and can be fired in a mixed salvo of 2 each to hit something hard. 2.15km stage range means it's best against Bulkers and Monitors though.
I haven't had good results with single SSJ against Act AMMs, four of them plus a bellbird on the launching ship has only barely sufficed
zamn
apparently it really does not jam very well compared to BSSJ, which you still want a couple of
Interesting, hopefully the Weave with the SSJ throws off the AMM's a bit.
The quad SSJ/Bellbird gigacanister S2s generally lose 1-2 to regular AMMs, just not all four in quick succession
If you min angle it, maybe you can do the strafe dodge?
depends on the engine though
I've noticed that some cheap min angle S3H I made sometimes jump far enough sideways when they stage to completely fool incoming AMMs
they're launched to intercept the cruise stage and then the sprint stage manages to sidestep past them like it's dodge rolling
Dark Souls missile
I wish I could figure out how to make it consistent, though
Really quick btw, the Truesilver Thorns are 5km stage scout hunters intended to be fired at ELINT to blow up EWR's and LRT's.
So yeah, all the missiles in the fleet have a specific job ^^
the Fishtail series I run on my cap corvs all manage it sometimes but they are very slow and very cheap, so they're probably not what you want here
I think it depends pretty heavily on exactly where your stage range is relative to the AMM launch time
Yeah
And Intel too!
I like it, I need to try the extended stage range myself
since my cap corvs get arad-act S3H but they can't stage that far, they're just for instastaging Lyrebirds
Oh that's cool tho!
The 10km stage range ones have a tiny warhead, only size 3, and no terminals, but it can still get in sometimes.
I don't use them all the time, they might be more fun if I could zoom them all the way out to an orbiting MMT
heh xD
but they can't min angle sidestep at that range because you only get the dodge roll when the missile stages
Yeah as long as the MMT doesn't have a pavise or a grazer they'll have to use AMM's to survive
True.
Need to figure out the exact stage distance that rolls past a normal max agi EL AMM so I can name a whole series of missiles Scholar Of The First Spin, Elden Spin, etc.
Amazing xD
I'm pretty sure the current Fishtails are close but maybe it could be more reliable
the main issue is that if you get too close you run into 20mm in cruise stage and die
boat night on <t:1711825200:t> <t:1711825200:R>!
Wouldn't be a terminal, would it? It'd just be maneuvering
Terminal + terminaln't
probably can't make it for boat night again, got sick 
oh no D:
hope you're feeling better soon!
(I also can't make boat night because I'm running a Pathfinder game)
can't make boat night because I'm partaking in the traditional american pastime of running around in a field with firearms for several hours
if you would pardon the pun, we are in the same boat this weak and won''t be making it
[Reply to:](#1164000873031151637 message) probably can't make it for boat night again, got sick :yikes:
hey folks I'm gonna be afk at the exact time boat night starts cause i'm gonna go shopping. I'll just open the channels in advance

Here's to hoping we get some folks still! lol
<@&942093958551588904> boat night channels are open! it's easter weekend so attendance may be spotty haha, if you guys get any games have fun
Yeah it is le easter weekend for me so no boats
Instead I get to pet my dog
A fair trade methinks
I'll be on in a few mins, making meself some foods
Ditto, but coffee
discovered a fun bug while testing my new missile tech - queuing up multiple S1 offensive salvos alongside an MLS-2 launch will split the MLS-2 launch into little bits, firing a single S2 alongside each S1 until there are no more S1s queued, at which point it behaves normally and launches any remaining S2s in the fire order
That's crazy lol, nice bug find ^^
The splitting behaviour works in the same way with MLS-3s instead of MLS-2s or VLS-2s/container banks instead of VLS-1s, but:
- If you replace the VLS-1s with container *stacks *it will simply not fire any MLS missiles until every single salvo from the container stacks has been programmed and launched, at which point the MLS fires all of them.
- If you replace the VLS-1 with specifically the VLS-3, CLS-3 or TLS-3, all the MLS missiles fire right as the last missile in the first programmed S3 salvo finishes launching and it starts programming the second.
new MMT missiles
that is super weird lol
first stage salvo assist tech works great, second and third stage salvo assist was derailed by a wild missile launcher bug that seemed to be hitherto unknown
I am willing to call that a pretty decent result
Turns out you can actually exploit the bug against defenderless targets by splitting your MLS salvo into 4, leading each S2 with an S1 at 6 second intervals and eating every single Act AMM launched with them, doubling your PD pen against something like a scout raines
ok thats kinda sick
If you take a programming bus you can lead each S2 with two S1s and at that point the usual 8 AMMs these ships carry will only get half your salvo at best
it just melts to PDTs because your weave missiles are so spread out
Maybe fun for a dedicated scout hunter
I kinda dig it
The 1:1 version being optional tech is really nice too. As long as you have the S1s you can always just program one and get full density or split them up if you want to bully AMMs
It is obviously a bug so I wouldn't get too attached but I do want to see if I can make it work
just a question of keeping track and range
I've just realised my MMTs have been in the "glass reactor" configuration this entire time
god damn it
Boosted reactor?
no, reactor in the default slot rather than the rear slot
you can swap it with the drive and it falls out considerably less often
those slots do not look like they should be interchangeable
it's best if you use an R drive because it just forms a giant wall in front of the reactor, but it's an improvement with normal drive too
as the one cis cap player, I am having to pull double shifts
yeag
renaming my spyglass+elint frigate from Counterintelligence Service to Trans Eternity of Visibility
<@&942093958551588904>: would anyone like to boat?
In a bit perhaps! Currently in a Lancer sesh
@ me when you are done
Amazing xD
hey @Misc
i require your finest tugs
(trying to build an OSP capulous fleet and dunno what kinda missile and AMM kit to put on them xP)
OK, I have two tugfleets
the first is my standard issue OSP capfleet, with some expensive MMTs, mines, torptugs, a couple of rocket shuttles and a couple of empty cappers
the second is my experimental MMT platform with very expensive MMTs testing a bunch of new missile tech
to use the missiles on both of these correctly, find your enemy on a BRN ping, lock, jam, start programming one of the S1 offensive missiles and then Hold Fire before it launches
then aim the relevant missiles (Act/[CMD] if you have no lock, straight CMD if you do to punch through jamming and jam AMMs with the SSJs) and untick hold fire
the S1 fires ahead of the S2s and eats the first AMM or two
Fleet 'Misc - Startug Troopers 0.44 (Salvo Assist)' is composed of 10 ships that cost 3000 points:
Black Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
White Stones : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Striated Space : 'Tugboat' class Clipper [PD Missile Gun]
Empty Triangle : 'Tugboat' class Clipper [Missile Gun PD]
Ladder : 'Tugboat' class Clipper [Missile Gun PD]
Ear-Reddening Device : 'Shuttle' class Clipper [Rocket EWar PD]
Actually A Knight : 'Tugboat' class Clipper [PD Sensor Gun]
Divine Move : 'Shuttle' class Clipper [Rocket PD]
Slate : 'Shuttle' class Clipper []
Shell : 'Shuttle' class Clipper []
```This fleet uses 6 different missile types:
```yaml
SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-108 Four Cheers! : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
SGM-208 GIGACANISTER : DIRECT - CMD - HE SHAPED [14pts]
SGM-208 Huzzah! : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
SGT-301 Crysknife Block V : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [13pts]
Fleet 'Misc - Wall Street 0.10' is composed of 10 ships that cost 3000 points:
Blackrock : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Blackstone : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Blackwater : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Sachs : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Morgan : 'Tugboat' class Clipper [Missile EWar Gun PD Sensor]
Lehman : 'Tugboat' class Clipper [PD Missile Gun]
Goldman : 'Shuttle' class Clipper [Gun PD]
J.P. : 'Shuttle' class Clipper [Gun PD]
Robinhood : 'Shuttle' class Clipper []
FTX : 'Shuttle' class Clipper []
```This fleet uses 5 different missile types:
```yaml
SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-108 Four Cheers! : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
SGM-208 GIGACANISTER : DIRECT - CMD - HE SHAPED [14pts]
SGM-208 Huzzah! : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [11pts]
with the first fleet, the two rocket shuttles go together, with the second fleet, each MMT armed with only CMD missiles has one of the pavise shuttles as a partner, which sticks very close to cover the close-range MMT with its PD
also mines go on rocks as normal
fascinating
(i'll probably remix these A Lot, im mostly asking for the tugs themselves bc i kinda wanna throw in some backcap-guard monitors and an EWR+bloodhound and gunshuttles for cheaper backcaps, but thanks !!)
these are all quite fancy, you can make cheaper MMTs, but I'm experimenting with a lot of new tech for them
Behold, the AAM (Anti-AMM Missile)
apparently I joined a lobby to spectate, forgot to ready up and then went out for archery practice in the garden for an hour and a half
sorry to those guys
OK, first test game of my new assault MMTs was a wash, the paired shuttle/tug unit did well and the missiles went clean through defenders on a solo vaux, but there were no AMMs or light ships to test the actual point of the thing, which is efficiently executing torpvettes
if they don't do that decisively better I'll just use torptugs instead
I mean, being able to whack a CL is pretty sweet
I'm not sure you need it, but have you considered moving the bellbird onto the shuttle?
just so that the MMT doesn't have to hold that and the lock at the same time
possibly a good idea, although it makes the shuttle worse at being a detachable gun capper
haven't really had any trouble with it
I mean, it doesn't have chaff so I don't think it's that great of one anyhow, but fair
also, if your missiles really need the jamming to work having it randomly explode on a shuttle probably isn't a great idea
what're the gigacanisters?
max warhead, IIRC
mm, makes sense
that is my one big problem with the s2 mmts is actually finishing things off
maybe I should bring some of those in the future
max warhead weave SSJ
7km range, good agi
salvo assist S1 plus quad SSJ plus bellbird should do a number on basic act AMM
they're fun, but this unit is expensive and I'm not sure if it's worth it
I need to play them into real capfleets
yeah
one thing that's really been bugging me about capfleet is the fact that it's so hard to fit intel in one
I do not thing the rearguard torp monitor is worth it
rearguard torp MN has largely been superseded by minetug
yeah
and the MDLN is just so many points to take out of a functional capfleet
oh, damn, only the ocello can mount the real VLSs
torps have been proving to be a real problem for my liners
MDLN capfleet still very viable, you just need a lot of meat shuttle
I think good OSP teams want one MDLN regardless of whether you give it to cap guy or someone else
yeah
not sure about any more rail support than that but MDs aren't optional
I think giving it to someone else probably makes more sense, imo
or you die instantly to bombers/orbitals/CL spam
I think you can deal with CLs with plasma alone, but otherwise yeah
I've been trying to fit one into my throngler fleet but it's just too expensive
sure, but not like 7-8 CLs, those guys just ball right on through
you need something to attrit
two in the last week
damn
if you want intel, maybe do a T20/C56 MN with chaff on top and a mine deployer on the bottom, stick 10 or so mines on one natural and then immediately fly off to the other one and cover it with your big MN beef and 100mm?
okay I don't like it and it doesn't have intel but here's thronglers and MDs
Fleet '3.0k - Double Threat + MDs' is composed of 6 ships that cost 3000 points:
Arfaeth Terfynol : 'Bulk Freighter' class Line Ship [Gun PD]
Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
Rhosyn Marw : 'Tugboat' class Clipper [Missile PD Gun]
Damwain : 'Shuttle' class Clipper [PD]
Anadl y Gorllewin : 'Shuttle' class Clipper [PD Sensor]
Anadl y Dwyrain : 'Shuttle' class Clipper [PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block V : DIRECT - ACT(RADAR) - HE FRAG [3pts]
This isn't a bad idea, the monitor is just so expensive and so slow
that's
not the right one
what
right of course why would I name it something normal
Fleet '3.0k - Throngle with MDs' is composed of 3 ships that cost 3000 points:
Ewyllys Cythraul : 'Bulk Freighter' class Line Ship [Plasma Gun PD]
Arfaeth Terfynol : 'Bulk Freighter' class Line Ship [Gun PD]
Llygad y Nos : 'Bulk Freighter' class Line Ship [Rail PD]
I also have a version which downgrades basically all the DC on the cannon one to rapids to fit intel
Where's the MDs?
about 5 messages down
Yeah but the fleet name says MD in it
yeah no I don't know either

