#Nebulous: Fleet Command
1 messages · Page 16 of 1
some CLN player just got a 63k game because none of our axfords knew what PD was
admittedly, nor did I, but rail arrays a) aren't supposed to defend against 14-container volleys and b) I still died last by 10+ minutes
They should really have ports number from front to back and each side has it's own seperate list
port 1,2,3,4 starboard 1,2,3,4 top 1,2 bottom 1,2,3
and then front as well, if those are a thing in the game
Oh LN's have a varrying number of mounts to a side, allways the same amoun of mounts tho
oh so it's the order in which they were added?
<@&942093958551588904> anybody online that'd be willing to teach/help me actually learn how to play the game?
(ftr grabbing breakfast is a considerable affair for us so if someone else shows up first that's probably the play)
I have dinner in a bit but I'll be around in a couple of hours if stuff is still happening
Someone really needs to teach arad seekers to dance properly because making these things execute proper terminals is a pain
my cool mixed salvo didn't work, back to spamming CMD
<@&942093958551588904> anyone feel like a pub or two?
sure, we could do some
At lunch at the moment, but definitely at the top of the hour
alright, I shall be in activity 2
@wet root looks like PNET Mainulous is sitll up
i should really learn boat game to play with yall sometime
Oop, thanks for letting me know
I'll probably just leave it up through tomorrow
absolute creature found on nebcord
well that was certainly a match
my ire for pillars being mostly solved grows
in tandem with "the hellstack only ever seems to plays pillars"
gotta rework the spinship
the magazine gets shot out too much
Hermann missed a crit and blew all the armour off our Axfords halfway through, so it's a good thing you didn't have 100mm
quite
we did have a bulker sitting engines disabled in the middle of the minefield on E the whole game
which was certainly a choice
the 120 axfords are much better on non-Pillars maps because on Pillars the whole thing is shore bombardment, the entire map is covered in plasma killzone if they have the meta amount of plasma
there's not a lot of flex space
makes sense
I should also build some proper plasma/100 liners
because my current ones seem to just die a lot
what's your current loadout for them?
yeeaaaa
I took a couple of container hits early on because no hardkill, hermann nearly got ganked by the CMD dump because he had no softkill
that’s the big thing with pillars i think
by our powers combined we make two and a half normal axfords
it’s solved because its easy to solve
imagine instead of Pillars (rotated) we had Pillars (embiggened)
I stand by the idea that someone should make pillars but every rock is like, 250 meteres further away from every other rock
just like someone should make nyx but with like, 3 more rocks
I will also accept "Pillars but tge entire formation is the size of the rock on the Cliff"
tom no
which rock? who's to say
pillars (inverted) ((all the rocks become not-rocks and all the empty space becomes rocks))
Pillars (someusername6 map, it is exactly 2 pillars sculpted in blender)
(they're mediocre blender models)
pillars (down for maintenance)
some routes are blocked off by minefields with "no step" signs
a blender with random fruit floating around would at least be a playable map
barbie house >>>>>
more so than Floating Islands
or ice crystal
is it though
is it really
speaking of ice crystal though, I know this is caltrop, but I'm just fascinated by how the reflections work in this game
personally I would've made them just not have reflections rather than work like this
Pillars but we subtly moved some rocks around. Find out which!
Pillars (Procedural)
pillars (rotated but by only 90 degrees)
Pillars (rotated (each rock individually))
<@&942093958551588904> It's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! Games are open multiplayer, meaning they'll be open for anyone to join!
Friday Night Fleet Command! Open multiplayer games with viewers - open to all! Type !discord for discord (and voice chat) access!
isnt that just pillars rotated
/unrelated:
pillars (rotated) (but instead of rolled it's pitched) (like if you were drinking a glass of water instead of pouring it to one side) (so you're fighting down the center of the map from the top)
<@&942093958551588904> anyone up for a few pub games?
I would but hanging with GF
Yeah unfortunately occupied shortly so can't
Not tonight I think
If you're still nebbing in a couple hours sure, but same boat as Grandar for now unfortunately
in 10 mins
Do people have a preferred guide for list building with the most recent update?
(For noobs, if that matters)
what kind of fleet do you want
Nothing specific. I'd like to learn about missiles, all primary ammo and energy based armaments, hull types and their usable roles/archetypes, etc.
Oh, and E-War options. I need to learn more about those
Fleet 'Testulas-Tripple-Threat' is composed of 2 ships that cost 3000 points:
Parlament of Fools : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
Inequality Street : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
This is a decent kind of fleet for OSP but there is no real guids and just a ot of ruls of thumb that only apply 60% of the time
I think Tuna wrote this fleetbuilding Guide? https://steamcommunity.com/sharedfiles/filedetails/?id=3035810215
And don't feel obligated to go TF Oak
It's the traditional new player fleet, but all the starters are pretty solid
thinking of the abomination (axford + vaux fleet with nothing but hardkill)
clearly nothing will ever get through three stonewalls and eight defenders in year of our lord 2024
entering?
Gales will smoosh that, but should do quite well against containers, rockets, and maybe torps
if you don't love use at our EVIL you don't deserve us at our >//<
update: I am taking out all the hardkill for 120 rounds
also this shade of red goes hard 😌
Oh damn that's hard to see.
miserable creature
Fleet 'NG Sun' is composed of 2 ships that cost 3000 points:
That Really Wasn't An Idle Threat : 'Axford' class Heavy Cruiser [Beam Gun Missile PD Sensor]
Stand Clear Of Operations Area : 'Vauxhall' class Light Cruiser [Gun Missile PD]
```This fleet uses only one missile type:
```yaml
SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [23pts]
I am afeared by the complete lack of comms jamming
what the fuck is a comms jammer
if anything gets close enough to fire a CMD missile it is dead
OR YOUR MONEY BACK
update: the EVIL hanged man has successfully succumbed to 6 different reactor overloads at once
authentic chuuni arc
update: the EVIL six of wands (this time only with 5 wands) failed to shoot a mine that was directly in front of its pd and died
update: there is a CLN in this match. I have no PD. Fuck.
today in pubulous adventures
what determines the number?
good question
(realistically we just named the six of wands because it was a torp shuttle with 6 missiles, now we just pick minor arcana cards more-or-less at random)
ACT[CMD] and/or Bloodhounds say hi
fair
Clearly you need to do a drawing for each fleet
I know nothing about tarot cards, other than that The Star XVII is a fun one in the Arkham Horror card game
none of these exist
also: I personally ran down the CLN and got the Stop, Stop! achievement by putting fifteen torpedoes into it
it had no PD
🙂
and then I beamed it for awhile because I felt personally offended by its existence
we could, but we don't have a deck
[Reply to:](#1164000873031151637 message) Clearly you need to do a drawing for each fleet
we just use normal playing cards
Is it a bad idea to load a Raines with 12 torpedoes and just go ham?
I think it's a bit awkward, since a pair of torpedo Sprinters only costs a bit more for a lot more speed, lower RCS, and more mounts
(And you quite want speed with torps, with their very limited range)
Would you use the Turret, Vertical, or Canted? (I think the answer is Turreted, but finding resources that discuss launcher types is a pain in my rear)
Canted is my preference, the Turrets are kind of annoying to use - since they don't have any elevation, they can take a while to get on target, and I don't think they launch until they are on target
CLS gets you close enough to target for most purposes
I haven't tried the turrets in a while though
Sounds good, thank you
It's worth throwing a Blanket Jammer on these, yeah? to try and disable PD
Probably, they help cover your salvos and also the Sprinters are exceptional at hiding under jamming
That is one benefit of a Raines though, Sprinters have trouble with the power cost
For 394, loaded with 6 torps, this is what I got to.
As a heads up, you probably want CMD as the seeker on your torps
ACT is vulnerable to chaff and jamming, and the ACT validator doesn't do anything on an ACT primary
You might also be able to drop a Plant Control Center if you have the Bullseye on one Sprinter and the Blanket on the other
If possible you really want to get at least a Rapid DC in there, since with zero DC teams a single fire will eventually kill you
And more importantly it means using FLANK permanently damages your thrusters
Torp is a 6/8 split (thrust/head) with HE Impact Head and Direct Avionics. Switched to CMD with ACT validator.
Swapped to Whiplash Drive for Increased Power Output, Swapped Rapid DC Locker for Plant Control Center
You probably don't need the validator, if you have a lock CMD will hit them unless it's comms jammed, in which case the validator won't help
Could go CMD/ACT (ACT secondary) so it can theoretically hit through comms jamming, but not sure it's worth the points
Whiplashes are great, let your sprinters go real fast
Modern torps usually run Corkscrew terminals with a lot of maneuver, since kinetic PD (Pavise/Defenders) will eat through anything without terminals
is there a minimum recommended range for these torps?
Should probably poke Misc or someone for details on torp setups, I'm a bit out-of-date
Thanks for the info none-the-less. It's very helpful and is filling a lot of the gaps that more generalized guides left me with
Yes, if they're on hot launch, shooting from too close means they'll probably miss, if they're on cold launch, launching within PD range means they get chewed up before they start approach
PD range is 2k, hot launch is more variable since it depends on torp speed, maneuver, and launch angle
But probably no less than 1-1.5km
No problem, there's a lot of stuff
Cool, I can squeeze 2km with 4g turns
Oh, I meant minimum launch range, for minimum max range I would definitely suggest 3.5km at the lowest
Not sure how much maneuver is needed to beat PD rn, going to need to use the testing range for that
And 2 occupy 782 points, leaving me with quite a bit to outfit a pair of heavier ships :)
They should hurt if they get in range
Yep, torp Sprinters are a pretty scary ship type currently
Very good for going around taking out the light ships OSP relies on to play
And can threaten heavier ones quite well
how are these done? Is it just pull and paste the .fleet for what I have?
Fleet 'Kraken Split' is composed of 4 ships that cost 2910 points:
Incapable Pacificism is Weakness : 'Axford' class Heavy Cruiser [Gun PD Sensor]
First of Fools : 'Keystone' class Destroyer [Rail PD EWar Gun]
Cast Them Out : 'Sprinter' class Corvette [Missile EWar]
Soft Seeker : 'Sprinter' class Corvette [Missile Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-112 Riposte : DIRECT - CMD - HE FRAG [4pts]
SGT-368 Buster : DIRECT - CMD - HE SHAPED [14pts]
Ah ha!
I found it. I'm at 2910 of 3k. What could I add to grab those last 90 points that would also be meaningful to this list?
fill the slots of the axford
and probably swap the cycle cradles and at least one mount gyro with ammo elevators
try get 2 defenders if you can, and at least one reinforced dc locker
and fill all the compartment slots, with rapid dc and aux steering if nothing else
You also have an analysis annex on the keystone that technically will help but isn't really worth it without an intel center
Axford might also like having its own search radar (frontline/paralax/spyglass)
axford needs much heavier DC, plus defenders in your extra mounts
it also needs its own radar, frontline at minimum
oh yeah I didn't notice the no radar on it
RCCs do nothing for your gun setup, and should all be replaced with ammo elevators
Drop the citadel CIC on the DD for a reinforced CIC
All ammunition elevators on the DD should go to railgun boost modules (energy regulators)
< didn't realize they had removed the radar from the axford
Thanks for the feedback :)
I managed to land 1 of 12 torpedoes against AI :/
Did win though. Having a Railgun of Damocles taking out engines is P good
Post torpedo build screenshot (showing engine triangle)
Ah, ok
Your triangle's in roughly the right place, but 2880 HP component damage is usually enough
in general, I aim for 2.8g+ with corkscrew
Due to the neb community being a giant collection of memes the meta "massed torpedo" pick is called the Spinjitsu Cringemaster, I'll dig up the design later
never use anyone else's design for anything, just ask for the general idea and make it up yourself
become ungovernable
You can spend six hours testing AMMs or minimum angle fishtail behaviour if you want but I'm stealing and iterating
if you're not using the second seeker slot on a missile, put a free semi-active seeker in there - it won't do anything without illumination, but if the Command seeker is jammed it will fall back on the semi-active and fly straight, rather than flail in random directions, which is what happens when every seeker a missile has is jammed.
he thinks I test anything I make
wrong! I just throw it at people until they explode or die
or, for AMMs, explode and prevent me from dying
Is the base Riposte good or are there suggested alterations by the community for AMMs?
Replace CMD seeker with ACT seeker, max maneuverability, tick warhead until it's as big as you can get it inside 2pts
For a better AMM for serious corvettes - max maneuverability, EL frag, SACT seeker, two warhead notches - fit that into 3pts
there is no shame in copying peoples stuff
its a good way to learn even for very good players
(though not everyones stuff is good)
You're not wrong, but I'm particular about it for myself
Call it a personal quirk
It's an amazing idea in my opinion. You can carry double the amount of Torpedoes for less than the cost of 2 Sprinters and then turn into a Spyglass/Parallax scout after turning an Ocello or Bulker into a flaming wreck.
Yo that name is hella good xD
beam DDs can also be really nice for the ambush role <3
this cicada game was very dumb
100mm?
yeah lol
we almost died to railguns but then everything that could give them tracks sequentially fed themselves into the zone of death where the railguns could not see
and then I got to kill an entire rail array
cicada is not a very good map
yeah me too
average Cicada composition
horrible
one guns, two beams, one missiles with two backup beam turrets
the entire map is disco
thinking about the omniaxford again
in the far future, there is only disco
we took a sidearm axford, removed the back disco ball for 15 cork/decoy torpedoes, and removed the mk68 for a beam
This is how I would do a Torp ambush Frig btw
'ANS Landmine' is a 'Raines' class Frigate that costs 495 points.
Being frugal and saving points and all that
TLS over CLS?
Yeah it helps with hot launched torps IMO, especially ones with not a lot of range since the missiles won't need to spend fuel turning onto target.
it also looks incredibly cool
Fair enough. I suppose I'm used to only using torps on CLs and CHs where I'm bowtanking anyway, so hot launch out of a CLS works perfectly
then again, I also still have the six torp turret CL with the 278-pt torps sitting in a back pocket, so...
I personally end up welding spyglasses into 90% of my frigates purely because I dislike empty boxes with spyglasses in and put my scouts on double duty
but this is perhaps not the best job for such
Other than the 10 points, is there a reason for 61 over 62 for the cannon?
Why the 2 cic?
Is just under 1k points enough to add and outfit a Vaux?
it wont be a very good vaux
but it can be done
i've made 750pt vauxes before
(albeit as part of a 4x vauxhall meme build)
It's 5 points less than a Reinforced CIC xD
for a size 2 missile, what's the target component damage?
And what do I stuff into about 1k worth of points in an alliance list
960 is standard S2 damage, although I like big warheads
depends what you want to do with it
encountered the rare "double prowler surrender axford" today
pubs are truly inventing new tech
if it was me I'd take two scout frigates and a beam destroyer for 1k, but you'd have to squeeze a bit
that or two scout frigates and a few empty capping corvs but new players rather struggle to use those
decide "today I'll make a surrender ocello"
neb auto-generates "The Famed Silo" as the name
this is fate
Fleet 'THE SUN THE SUN THE SUN' is composed of 3 ships that cost 3000 points:
The Famed Silo : 'Ocello' class Command Cruiser [Missile PD EWar Sensor]
Laser Designator : 'Shuttle' class Clipper [Gun PD]
Wake Seeker : 'Shuttle' class Clipper [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [24pts]
An Rmag insted of like the birthing on that last shuttle will give you ike a decent amount of beaf for no extra points
good catch, fixed
<@&942093958551588904> boat night channels up
IWRC Pnet Boats predate NebCords Fight night
been doing this for years

no idea when it happens on the nebcord, I don't interact with it
that is not accurate, from what I can gather the fight night has been running since before the release of nebulous
Fair
a creature most dubious...
what the fuckulous
im equal parts confused and intrigued
-wait is that a pinard+bullseye corvette?
and the antennae are to stop it being ocello!hangupjammed?
if that's what its for that makes a lot of sense actually, altho i didnt know hangupcello was that common enough
I assume the antennae are just cheap armour
or that
Also I learned today that locking a ship for your team to shoot does show under "enemies engaged" if you don't open fire yourself
My Ocello in that tombstone game only had like 4 engaged while the surviving MN escorting it had like 16
i mean, isn't a radar lock considered a hostile military action irl?
Especially if I'm doing it so ships with smaller guns than mine can fire
Something I love about the 120 Axfords is that your Engaged list is just absurdly long
Everything in a 7200m bubble gets Gently Seasoned by RPF
I'm pretty sure in the Caltrop game last weekend, my Axford engaged every single ship on the enemy team
(Though that one only has one 120 on each side, so it was even more gently-seasoned)
pd check
(for reference, the total fleet comp was two CLNs, one surrender ocello, one 2-MDLN fleet, and then the abominable swarm)
(it turns out that there is no sufficient concentration of defenders that protects you against this)
… surrender Ocello?
Missle cruiser, you go out shoot all your missles and then surender or the enamy team dose
concerning!
No pressure
The admiralty board is reviewing the war games.
NekoboyBlue also posted this after seeing that https://media.discordapp.net/attachments/409638848302153732/1213714050400264193/Spectator_Shenanigans.png
For those of us that were sleeping, what happened?
Oh, nvm, read up and got the joke
Welp, changed some stuff around. We'll see how it goes.
Fleet 'Kraken Split' is composed of 4 ships that cost 3000 points:
Incapable Pacificism is Weakness : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Stagy Purse : 'Keystone' class Destroyer [Beam Gun PD Sensor]
Gross of Gianina : 'Raines' class Frigate [Gun Sensor]
Bread and Self : 'Raines' class Frigate [PD Gun]
```This fleet uses 2 different missile types:
```yaml
SGM-134 Riposte : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-368 Buster : DIRECT - CMD - HE SHAPED [12pts]
Need to rename the ships post-testing, but we'll see if it works against bots
Ok, need to provide better defence against missiles on the Torp Raine
Two other biggish things to look at:
- the most important buff for beams (especially on keystones) are Focused Particle Accelerators. They increase the damage per tick, which because of the game's damage model significantly improves their ability to finish ships off. Thanks to battleshort existing rate of fire is less important to buff on beams generally
- ships with no DC teams at all really suffer. Using flank speed burns out the thrusters quickly and a single fire will eventually overwhelm you
Sadly no, you need to periodically update any heading orders.
Fortunately the worst offenders for heading management, casemates (fixed mounted weapons, e.g. the beam on a destroyer), override heading orders to aim and fire
gotcha
Thanks again
Does it look like I could pair up the Torp Raines and the scout/pd Raines?
Cause that might solve my initial issue
I could also swap some of the AMMs from the Axford to the PD/Scout Raines
You can do many things, it depends on what your goal for those ships is. Having a gun and a torp Raines working close together to go hunting other small ships would probably work, but raise the question as to why you don't use two mixed torp/gun/pd Raines that work together but don't stop working if one dies.
(The answer to that isn't necessarily that you have to mix them, specialist ships have a lot of good uses)
Gotcha.
The main reason is because once I empty the Torp carrier, I can use it to cap unguarded objectives while keeping my PD cruiser around the big ships to swat stuff
Welp. When they manage to ambush your double cruiser setup, but you swing in on their flanks with you axford
Anyone down for a pub or two?
@wet root do you have your solo softkill CL anywhere? I had an idea but it's going to be one of those 3200pt ideas that really needs a firm chiselling to fit in a fleet
Was just polishing a fleet, behold the limits of magazine space in my mine tug
'Softkill Vaux' is a 'Vauxhall' class Light Cruiser that costs 1157 points.
Some of my variants have less DC but this is the default
Well, that's about 200pts too expensive but I can certainly swap the blankets/one chaff box for defenders and cut a bit of DC
Was going to try to fit two of them and a proper bomber sprinter pair and just become death to light ships
Personally I really like the Blankets for bullying Bulkers that wander off on their own, but you could probably survive with Dodgeulous
Could also go down to Basic/RCIC instead of the 2xRCIC
The recent fleet I was working on, feel free to critique (and also I know 250 bulkers aren't popular for a reason)
Fleet '250 Broadsides, AWACS MS' is composed of 4 ships that cost 3000 points:
The Flip Guts : 'Bulk Freighter' class Line Ship [Missile PD Sensor EWar]
Joint Lake : 'Bulk Freighter' class Line Ship [Missile PD Sensor EWar]
Welsh Noble : 'Cargo Feeder' class Monitor [PD Gun Sensor]
Value Hired : 'Tugboat' class Clipper [PD Missile Gun]
```This fleet uses 3 different missile types:
```yaml
CM-499 Killjoy Box : DIRECT - NONE - NONE [3pts]
SGM-113 Foil : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-113 Foil Block II : DIRECT - ACT(RADAR) - HE FRAG [2pts]
Those are vary expencive gun bukers
But like I would cut some points and try to squeeze in a third gun buker,
The GPC's don't reay do much for you, with like how casmates have there voume of fire, and like I don't think your going to get that much use out of the Scryer, with how few flares you hae
Yeah in retrospect I don't need the GPCs, I can get more other defensive luxuries. A variant fleet with just 3 bulkers is also easy then, one with support elements less so
Yeah, I think you have to much DC, but like i only run two rappids in my 450 bulkers. so I might not be the ebst judge of that
I went a little heavier than I would on 450 b/c 250 has to be closer to the front
Oh definataly fair
My silliest of inventions yet
💖 0
Oh I saw this on twitter and didn't know it was a Neb thing
it doesn’t look like a neb thing
it is a spaceship thing tho
which is fair
(and could be a mildly interesting mod idea)
but its not a neb thing per se
nor is it presented as potentially one via modding :V
could be a mildly interesting mod idea
the main limitation you’d run into is that neb really doesn’t like it when you try to change the collider geometry
because it fucks up the model UVs which the armor model uses to paint damage
which would make the whole retractable part kinda awkward to implement
(its also uncharacteristically detailed for a neb model, because neb mods tend to be performance optimized so highpoly details like that get simplified)
oh
right
source: i poked around at modding for a while
(didn’t really get very far tho, bc spoons)
I also poked at the twitter and it's an unrelated spaceship project with similar aesthetics
ye
Hacky solution, but having it be two separate models each with their own armor model seems like it might make it doable
(Doubtless the sort of thing that would be a massive pain to actually mod in though. So many corner cases.)
<@&942093958551588904> anybody wanna stomp some bots while I learn some more?
Yeah I think I'll still be up for a bit
Oh you're in game, no worries then
squints at the clock
Listen, my reasons for being up are perfectly reasonable
No sweat, it's 5am for me lol. I have no excuse for still being conscious
That being said
Hades, if you need any help I have approximately 10-15 minutes before I go pass out lol
nah, it's mainly a skills cognition thing, so I'm just running a few matches
Alrighty ^^
Fleet 'A Weapon of great power' is composed of 1 ship which costs 3000 points:
Detonation on the High Seas : 'Vauxhall' class Light Cruiser [Missile Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-H-226 Piercer : DIRECT - CMD/PSV(WAKE) - HEKP [23pts]
SGM-H-235 Knife : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
Eerie accuracy
Incredible lol
Pyrope out here saying goodnight at 11pm only to stay up till 5am smh
It's not a neb thing you guys are just all space nerds haha
Sorry @junior heron but I agreed to help teach these blues
fair
anyway I have no idea what my ensign means by that, they said nothing in team chat
this was a very strange game of container softkill memory testing
yeah
I think you attacked the one squadron that actually had the four disco balls available to stop you, since we had so many guys
i mean, the torps got through anyway
except for some defenders
CMD wasn't jammed out
I think these are probably an old version, dunno how much damage they did
One Axford was pretty sad but I'm pretty sure you had a No Capfleet Event
<@&942093958551588904> would anyone like to partake in a boat
a singular boat?
we would like to boat
Fleet 'Keystone Sniper IMN' is composed of 6 ships that cost 3000 points:
Judgement : 'Keystone' class Destroyer [Sensor PD]
Eight of Cups : 'Keystone' class Destroyer [Rail PD]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
blessed ocello honestly
oars
Fleet 'Solo Vauxes & Bombwing' is composed of 4 ships that cost 3000 points:
Overblown Troop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Pomeranian Of War : 'Sprinter' class Corvette [Missile Sensor EWar]
Conscripted Bichon Frise : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 9 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
SGM-H-202 Laminar-B : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
SGM-H-202 Laminar-C : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
SGM-H-203 Vortex-Y.A : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
SGM-H-203 Vortex-Y.A II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
SGM-H-203 Vortex-Y.B : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
SGM-H-203 Vortex-Y.B II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
@minor raven you don't get it we're running 1.5k fleets
I did it, I won Nebulous: Fleet Command!
we beat the blues with our 1.5k fleets
I tanked the missiles, LN and MNs and ripped up the grape lineship, Pyrope capped, Tom cleared out the shuttles and then Tron did more than twice the damage of the rest of us combined and beamed 45k of stuff for the win
Oh wow, congrats
turns out blues really like feeding ships to beam DDs
Now the question is, would you do it again for shits and giggles?
sure, I didn't bring a beam CH and probably should have
I basically only took damage from fucking up my arad/act softkill
Yeah with how it went maybe
It’s added more evidence to the pile that while you 110% need other ships, every ANS team should always have at least one beam DD
I genuinely think they should have 5.5k range these days
they control so much map
the job of OSP capfleet is less "contest capture points" since you have 80pt shuttle spam for that and more "go in and try to disarm the 1-3 beam DDs like WW1 sappers cutting the wire, so the frontline can actually do stuff"
I think people would get very angry at that because it would mean you can't actually hit A on pillars without going into the death zone and then OSP rushing five-plus acaps actually does something
Yeah I think people would get upset about it but at the same time pillars isn't the only map
ANS deserves a nerf
Just straight up unify beam range? Sure
IMO, beam BBs feel fairer to die to as OSP than beamstones given the former's shorter range, which creates a wider space where OSP staple builds can meaningfully engage before being zapped to death.
yeah, I'm really feeling the beam DD pain
there was a shore bombardment BB hiding in the back of the map who refused to approach my torpcello rock, I eventually went "fuck it" and charged him
when I was 1.5k away, teammate went "there's a beam DD over there," I went "yeah, I'll be fine" thinking "I'm going at 50 m/s, there's no way I can't get the surrender salvo off"
fun fact: beam DDs can apparently just bshort for two and a half fucking minutes and be fine
my great contribution this game was eating the raines which were being fed to my gun shuttles piece by piece
god's strongest creature
I would
I have also decided to take four torps off the surrender ocello, which has given me the ability to bring two gun shuttles, a bellbird, and AMMs
as sad as it will be to not have four extra torps, I'm pretty sure the bellbird will mean four extra get through from the other 52
While I agree that the range on Beam DDs is maybe slightly overtuned, them being able to do this is kind of their whole point
If you could charge a capital ship through the entire firing zone of the specifically anti-capital ambushers and survive that would be a pretty big issue
I might have to poke the role for another round of this at some point, I still heed that achievement
Nah, my point is "2.5 minutes is incredibly overkill"
I acknowledge the rest as correct
Eh, the alternative is you buff their damage equivalently, so I'm pretty happy with how they are
This allows for more counterplay and also makes them more resilient to void fairies
One beam DD shouldn't be enough to lock down an entire zone, counterpoint
(because then you get gameplay like this where you have one gun BB sitting in the back immune to everything and its goalkeeper beam DD)
I mean, they don't? Flanking them, missiling them, swarming them all work
They can shutdown Torpcellos because Torpcellos are a unique combination of short range and low mobility
What do you missile them with, MLS-2 spam?
MLS 2, rockets, torps
Even boxes if they're greedy on PD
A salvo of 4 corktorps from a tug is my preferred solution
(DDs have real trouble bringing their beam to bear against a Tug within 3ish km)
someone just invented the solomon with zero PD
and I do mean literally zero
every small slot was filled with Mk62s
... we had a CLN on our team
PREDREADNOUGHTS LETS GO!!!!!!
COUGHING PREDREADNOUGHT
VS.
HYDROGEN EARLY CARRIER
C75 antenna 🙂
in mildly less insane news, I have constructed a device for the elimination of battleships and a device for the elimination of sprinterblobs
Fleet 'THE SUN THE SUN THE SUN' is composed of 3 ships that cost 3000 points:
The Famed Silo : 'Ocello' class Command Cruiser [Missile EWar PD Sensor]
Laser Designator : 'Shuttle' class Clipper [Gun PD]
Wake Seeker : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [24pts]
one hand has the power to strike down things of great size, the other things of small size
also, a point of contemplation: 15 2pt AMMs or 10 3pt AMMs
15 2pt amms
I vote the expensive ones, but I also think you can make that torpcello considerably cheaper
it cannot be cheaper because if I shaved off points anywhere it would go directly into more torpedoes
it is a perfect creature whose one possible failing is that it might not trade up in points 100% of the time
1850pts is plenty for a good torpcello, decoys on everything seems like massively gilding the lily when you have SPS
I should try the hotlaunch fast startup setup that can stack two salvos for super cork PD pen
yes, but:
it makes me very happy to see "45 hits | 7 misses | 0 softkill | 0 hardkill" in the end of battle summary
I fired the entire load of torpedoes into a BB with a PD escort, a 2x defender corvette who happened to be around, and two axfords
and that got them up to 2 hardkills
if I'm naming something Ascalon it's going to be the torpedo that Fucking Kills You
(in all seriousness, I could swap to Pike/Amicus Brief and go to salvos of 5 SAH/CMD cork + 1 empty decoy carrier, but I'm not sure what I'd buy for the extra points besides another wing of gun shuttles, and I'm fairly sure my effectiveness would be less absolutely "this approaches you and you are dead")
18 decoy torpedoes, 36 non-decoy 5km corkscrew CMD/SAH, two extra gun shuttles and a meat shuttle for wrapping would be my bet
my twin 1500pt torpcellos are a bit cheap to be practical, but they're funny
as someone who's tried the double torpedo ocello fleet, yeah, it's currently just a statement on the current state of 20mm PD
shoot either all decoy or no decoy, a few decoys doesn't do much since the decoys get hardkilled early and the torps are only at risk on final approach when the cork has to straighten out to actually hit
That's... a bit counterintuitive
Decoys fly in straight lines, so 20mm hits them considerably further out and obviously prioritises them first
has always been such, you need critical decoy mass
Double torpcello killed everything I pointed them at, they're just not actually fully loaded and 24 torps is not enough to operate solo
I'd need 36 each
Yeah, I'm just thinking "how does it actually help to fire off six regular torpedoes and then six empty decoys"
"surely by the time the decoys start blooming the regular ones have already been engaged"
SPC and torp nonexistent programming time means it's easy to have many salvoes in the air, but I simply wouldn't use empty decoy torps rather than normal torps that happen to have a decoy module
decoys do have ultimate PD priority even if it's already shooting at something else when it sees the decoy enter range, so manipulating the exact time the PD is distracted is important when setting up container mixed salvoes
Torpedoes not so much, since they have incredible cork ability and you can dump them in what's essentially a continuous swarm rather than a discrete chain
hm. I wonder if I can cut enough points that I can afford a MDLN + torpedo ocello fleet
would that even be effective? probably not
You can fit those two in a fleet comfortably, but probably not with a bloodhound unless you compress them a bit
I've run MDLN+railcello before, but the railcello is generally far more likely to continue generating locks for its friend than the torpedo ocello, disposable Size 500 hybrid as it is, will
alright, I can no longer fool people into thinking I'm a 200% genuine Real Organic Blue anymore
time to never play neb again (until conquest drops)
@junior heron another example
nebulous is exactly like dota
Brings 3x radarless MD liner
We need wards!
I have been leaning more on my teammates in recent builds
my shiny new ANS skirmish fleet really needs the team to have two spy frigs or one spy frig and a 4TC spy capital for the Vauxes and Spronters to work with
<@&942093958551588904> anyone feel like a pub game in 10-15 minutes?
i'm around
somebody forgot to put compartments in their beam battleship
I've finally found the counter to ANS capital spam
play on KFI where teams aren't uniform:
Silly ACap, that's not the A point. No wonder things are about to go poorly
OSP has become disturbingly more likely to paint their entire half of the map in mines lately, it seems
Between that and the fun and enjoyable into-ANS gameplay of "just run into the four blankets while you desperately try and get any kind of track worth a fuck as they run away from you," it's... not been great
Ah, we've reinvented trench warfare in space
I have seen three plas/100 bulkers sitting exactly 5.5km behind a field of sprint mines on Pillars
Horrifying
Funny mine clearing tech that I ran into by accident the other day:
If you trigger mines when a signal bloomed rail ship is nearby (but out of range) the mines go chasing the rail ship uselessly and not the triggering ship
Now I think about it, I wonder if that same logic stages rocket containers early
finally, a use for my rail battleship
We know it can happen with the normal ACT seekers of all kinds
I genuinely wonder if it’s a case for a rail on the autumn
I would feel better about that class 4
Absolutely reasonable plan, it happened to my gun BB with a rail on the C4
we have a (surprisingly successful!) version of the hanged man with a rail in the c4 mount
being able to clear mines like this,,, might be useful?
Yeah like, if it’s a consistent tech you can pull off, I do think it’d be worth the 55 points or whatever on a beam BB
You would need another ship to kick the minefield with, so I imagine that limits the utility on a 3k BB
I mean Im not a huge believer in the 3k BB but that is fair
Likewise. Don't know why I had in my head that the hanged man/autumn were 3k ships. Clearly been running into KitKat variants too much recently
Clearly lol
Tom has not built the autumn into a 3k bb
At least not that I can recall
I think it's only pyrope who runs 3k bb's with any regularity around here TBH
I have the Overlord series in my back pocket but I don't run them amazingly often
,,,,, is eo/wake a thing?
and, do ssj/bssj's only really work for spoofing amms, or do they actually do something to pd?
BSSJs can push back the range that PD FCR can start locking, but that's hard to notice
hmm
we're doing Unfortunate Missile Design™️ and we're trying to figure out the worst way to make the best missiles possible, sorry
bssj/radar absorbent coating might be something, actually? maybe
SGM-H-300 Flechette is a size 3 missile that costs 51 points.
SGM-H-300 Flechette is a size 3 missile that costs 51 points.
EO/Wake might be a thing to keep it from swerving when dazzled, but also you rarely see dazzlers
I could see it used as a way to help make sure that if your using cruise to get them past dead ships you get a target. but that feels like an edge case.
I've seen EO[Wake]a as a method to only hit live ships, but that feels luxurious
BSSJ pretty significantly hampers Sarissas IIRC - they have a pretty weak FCR
@wary flame hey misc do you have any 2k beam bbs on hand
we have the worst idea
Fleet 'Beam DAD' is composed of 6 ships that cost 3000 points:
Bad Score : 'Solomon' class Battleship [Beam PD EWar Sensor]
Chantalle Y. Ernesto : 'Raines' class Frigate [PD Sensor]
The Laced Whim : 'Sprinter' class Corvette [PD]
The Jaded Swell : 'Sprinter' class Corvette [PD]
Money and Grunt : 'Sprinter' class Corvette [PD]
Put : 'Sprinter' class Corvette []
```This fleet uses 2 different missile types:
```yaml
SGM-1 NULL COMBAT : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
SGM-150 Sunglass : DIRECT - ACT(RADAR) - HE FRAG [3pts]
not my list, but Bad Score is pretty iconic as they go
the frontline beam BB...
I mean I get it, don't get me wrong
but it's still a sight to behold
don't get too excited we're going to strip it of everything good and fill it full of missiles
we've peeled some missiles off our ships and filled them with more nerds
it's going swimmingly
That engine tuning seems iffy, but them being pure CMD and 51pts is even more wild
What weapons do people usually stick on Mass Driver monitors as the "secondary"?
Other than a VLS-1 for chaff/AMMs and a container stack for decoys I'd suggest leaving them blank. Monitors are already cost inefficient for MD, so not much point loading them up with combat weapons they won't use most of the time
If you do want them to be able to roll into combat T30s are pretty solid
Is there an OPS equivalent to the RailRaines?
(A long-distance direct-fire ship that isn't crazy expensive)
MD monitor kind of
There is not a lot of like direct equivalent betwen ANS and OSP, like the closest your goign to get to a rail aray, is problay going to be a raillcello, but a MD linere is still kinda close
MD Liner is probably the closest comparison, in that it runs about the same price as two Railstones
ok, I have slapped together a look at the MD Monitor. Is this about what it should be or is there something to change to improve function?
Fleet 'Monitor Spam' is composed of 1 ship which costs 526 points:
Agua Fria : 'Cargo Feeder' class Monitor [Rail PD]
MD Monitors are pretty situational, they have more armor and are cheaper than an MD Liner but they pay for it heavily in efficiency and mobility
Oh, do you happen to have a fleet that uses an MD Liner? I've been looking for how to build one, but no dice so far
I do
Oh, yeah, one moment hwile I find one
Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:
Balor : 'Bulk Freighter' class Line Ship [Rail]
Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
Fleet 'Invisible Full Moon' is composed of 10 ships that cost 3000 points:
Luna Wave : 'Bulk Freighter' class Line Ship [Missile Rail PD]
Illusion Seeker : 'Cargo Feeder' class Monitor [Ewar Missile]
Mind Starmine : 'Tugboat' class Clipper [Missile Gun PD]
Parallel Cross : 'Tugboat' class Clipper [Missile Gun PD]
Obsessioner : 'Tugboat' class Clipper [Sensor Gun PD]
Patriot's Elixir : 'Tugboat' class Clipper [Sensor Gun PD]
Crown Vision : 'Tugboat' class Clipper [PD]
Discarder : 'Shuttle' class Clipper [Missile]
Demotivation : 'Shuttle' class Clipper []
Lunatic Echo : 'Shuttle' class Clipper []
```This fleet uses 8 different missile types:
```yaml
CM-432 Ocular Spectrum : CRUISE - ACT(RADAR)/[PSV(WAKE)]/PSV(WAKE) - HE SHAPED [5pts]
CM-S-400 Bowling Box : DIRECT - SAH(RADAR)/SAH(RADAR)/SAH(RADAR) - NONE [3pts]
SGM-159 Illusionary Blast : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
SGT-350 Disorder Eye : DIRECT - SAH(RADAR)/SAH(RADAR) - HE SHAPED [4pts]
SGT-350 Medicine Chest : DIRECT - ACT(RADAR)/SAH(RADAR) - HE SHAPED [5pts]
SGT-351 Mind Wave : DIRECT - SAH(RADAR)/PSV(WAKE) - HE SHAPED [9pts]
SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
(This one has Container Stacks stuck to the empty slots because they provide a lot of utility and some extra HP for relatively low cost, but you can definitely strip them off if it's not your style)
Ours have a higher RoF and are far more fragle
(Also can definitely drop the Damage Control Complex down if desired)
accepted standard fare afaik is to give them three MDs and three ERegs, with a CHI drive and a boosted reactor and secondary power shit as needed
The fact that all of the semi suicidal little guys are named duncan idaho is sending me
It's a bit we have comited to,
Oh, is there a preffered geometry for the MD freighter?
Not really for most builds
I think you might be able to get another 250mm on the broadside in some configs? But if you're in 250mm range stuff is somewhat awry anyway
I like the one that has the MDs all in a straight line close to each other
if you get the stepped config that feels awkward for some indefinable reason
not sure if it affects gameplay
Some of the configs are better for hiding your internals behind the MDs in case you eat missiles, but it's very rarely relevant
the real special sauce is to take two MDLNs that have:
- no DC
- no radar
- absolutely no awareness of the world around them
and then fill in the rest of the points with rocket shuttles
yea
maybe an ouppy (bloodhound tug) if youre feeling fancy
,,, i'd hoped that it'd be more helpful, but generally you should try to get your mdln like so, and put the mds in the front 3 slots
that way you have the tightest possible grouping on the ship and (theoretically) the tightest possible grouping downrange
it can't breathe, 17
Fleet 'Ocello Rails HOL-INTEL' is composed of 3 ships that cost 3000 points:
The Lacy Clash : 'Ocello' class Command Cruiser [Rail PD EWar Sensor]
Tell and Pawn : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Absolutely Perfect Dog : 'Cargo Feeder' class Monitor [PD]
it's a normal fleet!!!!!!!
Fleet 'Ocello Rails HOL-INTEL' is composed of 3 ships that cost 3000 points:
The Lacy Clash : 'Ocello' class Command Cruiser [Rail PD EWar Sensor]
Tell and Pawn : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Absolutely Perfect Dog : 'Cargo Feeder' class Monitor [PD]
i'm not owned!!! i'm not owned!!!!!!!
Someone made a guide on building/running revolver bulkers
(Focusing on the 2-sided 450)
Pug liner + 2x GPC, that must be some terrifyingly tight salvos
RA that's would be a painful as hell broadside to get beaned by
if we can shine the dog on them we can snipe spinters
[Reply to:](#1164000873031151637 message) Pug liner + 2x GPC, that must be some terrifyingly tight salvos
Absolutely Perfect Dog: It's Like A FCS, But With A Little More Micro!
Out of curiosity, why are both hard-kill turrets on the same side of the Ocello here?
point side to the enemy and pray to whichever gods you hold holy you can keep it that way
Ok
it's easy when you're sitting next to the withdrawal limit but it can get tricky wrangling roll commands if you have to maneuver under fire
which is pretty often surprisingly
the people hate our absolutely perfect dog 😔
Too perfect for this world 
you can do whatever with the three of them, but they're slow as fuck and ~90% of the missile defense is on the ocello
Also 17 your refusal to reinforce your CICs pains me
What do you have against your command staff
try to keep them roughly inside 2 or 3 km of each other if you've been having to deal with missiles, otherwise you should probably stick the dog about halfway between you and your target or offset to watch from a flank or from above
Fuck you and your command staff

I get forked by CIC shots so often that I can't fathom *not *reinforcing them
if you're playing this fleet and you're getting shot at, you're doing something wrong
saves points that are spent on whatever the fuck we did to the bulker's reactor system or whatever the fuck we did to the ocello or the dog
and the dog is critically important
Admittedly I'm in no place to talk given my usual approach to DC (Dspare Cpoints)
before we sleep,, we aren't joking
absolutely perfect dog is critically important
Vision wins games, especially on a fleet like that
Wards win wars, you know.
More proof that Nebulous is in all ways exactly like Dota 2
I like to play Gales, which sacrifice mobility, utility, and versatility, all in favour of extreme damage at reasonable range. I like to play Skywrath...
What would you do with 950 points of OPS list?
Or, specifically, what could I slot into this list:
Fleet 'Punch and Judy' is composed of 5 ships that cost 2027 points:
Cynic and Flake : 'Cargo Feeder' class Monitor [Gun PD]
The Windy None : 'Cargo Feeder' class Monitor [Gun PD]
Margit R. Saw : 'Shuttle' class Clipper [Rocket Sensor]
Tile and Pool : 'Shuttle' class Clipper [Rocket Sensor]
Campy Reset : 'Shuttle' class Clipper [Rocket Sensor]
Three more rocket shuttles, run them in pairs
Imo I'd put in at least another monitor, if not 2, even if that means cutting a shuttle
the 600mm cannon kinda needs a critical mass to really do anything in an effective amount of time
Possibly a third monitor with plasma turrets and a tug with an Early Warning Radar. Gives you some ability to punch up and some situational awareness
Also, fun fleet building trivia: the first magazine and berthing are free.
So stick a reinforced mag in that empty slot on your shuttles for a bit more durability
At least one Early Warning Radar Tug
Also, I really appreciate how people here answer the questions I ask directly, rather than some of the answers of "well I'd just use a different kind of list entirely" that I get on Nebs discord sometimes XD
Rocket Shuttles be hard
I did really bad with the rockets. Out of 72, I hit with 8. :/
What did you fire them on?
Rockets want to be fired at extremely close range, sub-2k against most targets
defenders also got much better at shooting them down lately so you do need the double rocket shuttle wings
Fired them at AI-Controlled Axfords at about 1.5 km
A lyerbird on a shuttle in a squadren will help get you hit's as it can jam out the targeyts PD's FCR
hey <@&942093958551588904> anyone feel like a pub game in 10-15 minutes?
you sure have a knack for pinging 10-15 minutes before I'm awake
It's a skill
does that imply an inclination for neb? and if so would 10 minutes from now work?
I can be on in like 5
@arctic magnet
lmao
I want everyone to know that this was my first game actually using hangups
Ahh, feels like home
People complaining about random stuff in your language.
I'd like you to know that this is the second time I've seen a Polish person in Neb
the first one I recognized by their ships being called things like "Kardynał Tysiąclecia" and "Jan Paweł II"
Jan Paweł II I have learned to recognise as a torpedo ocello and focus fire every time
no idea, you don't get a look at that while actively kicking the hell out of it
what's the significance of the number?
Extremely long story short, Pope John Paul the 2nd was shot dead at 9:37PM, and Polish media later turned the number into a relic of typically Catholic morbidity, which then the internet made into a shitpost.
torpedo ocellos ARE NOT REAL
that thing going at 45 m/s towards you IS A SHUTTLE
FIRE RPF AT IT
you know RPF gives me the outline right
at this point I can identify most ship types by standard RPF blast pattern
ah, so that's why the golds immediately switch to AP after the first RPF volley
I was wondering how they figured it out
(on the other hand, sometimes you get the axford pair that was all-in on RPF until I entered visual range, at which point they immediately slammed flank speed backwards and AP)
(it was not enough to save them)
Torpcellos are also pretty obvious by sig size and behavior
it's either impact effect of the RPF or the intel centre finally saying "Ocello" since any silver or gold seeing an Ocello flanking at them rather than circling at 9km should know what they're in for
You get a track and can lock much earlier against an Ocello than a shuttle
The trick is that I hide behind a rock
that way, they can't tell whether it's a rocket shuttle or an ocello because it just appeared out of thin air
it was the jan pawel II person
Also 45 m/s is relay slow for a shuttle, R-drives get them into the 50's
But like you could pass for a tug, but those are 450 able
next thread up I think
Fleet 'Keystone Sniper IMOJ' is composed of 6 ships that cost 3000 points:
Judgement : 'Keystone' class Destroyer [Rail PD Sensor]
Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
my genius is not understood by the meta
Fleet 'Suffering' is composed of 2 ships that cost 3000 points:
An Abomination Against Men : 'Solomon' class Battleship [Rail Sensor]
An Abomination Against God : 'Solomon' class Battleship [Rail]
Fleet 'Keystone Sniper JIB' is composed of 7 ships that cost 2996 points:
Eight of Cups : 'Keystone' class Destroyer [Rail]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Five of Swords : 'Keystone' class Destroyer [Rail]
King of Cups : 'Keystone' class Destroyer [Rail]
what the fuck
what the genuine fuck
they're winning
does math
... huh, 53 RPM total
pretty respectable firepower actually
the total lack of PD is an oof tho
mass railgun vs mass driver duel ends in total corvette victory
Fleet 'Maximum Rails' is composed of 7 ships that cost 3000 points:
Sore Table : 'Keystone' class Destroyer [Rail]
The Broke Plug : 'Keystone' class Destroyer [Rail]
Dumb Rails : 'Keystone' class Destroyer [Rail]
The Taken Gush : 'Keystone' class Destroyer [Rail]
The Lumpy Bran : 'Keystone' class Destroyer [Rail]
Salty Rule : 'Keystone' class Destroyer [Rail]
The Perky Arm : 'Keystone' class Destroyer [Rail]
scrimpter !!!
I should really rename all my torpcorvs after the various pet names for sprinters
spronter, scrimpter, sbrimpter, shrimpter, I need two more
smintpr
Nah, that's the plural of sprinters
[Reply to:](#1164000873031151637 message) also "the abominable horde"
abombinable hordling
How about "corvie"?
i think we have officially lost our head, and that it's gone rolling off somewhere around our mother instead of on our neck
Fleet 'Keystone Sniper JIB' is composed of 7 ships that cost 2996 points:
Eight of Cups : 'Keystone' class Destroyer [Rail]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Five of Swords : 'Keystone' class Destroyer [Rail]
King of Cups : 'Keystone' class Destroyer [Rail]
Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:
Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
Nine of Swords : 'Keystone' class Destroyer [Rail]
Two of Cups : 'Keystone' class Destroyer [Rail]
Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
Five of Swords : 'Keystone' class Destroyer [Rail]
King of Cups : 'Keystone' class Destroyer [Rail]
<@&942093958551588904> anyone up for some pubs or AI?
currently helldiving
we can possibly do a game
we wanted to test our fucked up and evil sniper fleet
eight come join us
come be eeeeeeeeeeeevvvvvviiiiiiiiiiiiiiiiiiiiiiillllllll
in very early stages of fleetbuilding - generally, does two monitors (one for ecm one for ??????) and either an ocello or a freighter sound good
if so which one of the latter
alsooo cant, housemates would murder me if i was on call this late
apolocheese
im SORRYYY,.,,....,,.
generally you can fit way more than two monitors in half an OSP fleet unless they're tooled up with missile spam
The ocello is a better EWAR carrier then a MN, but we do have a few 2x MN and an Ocello flets they do decentlay well
[Reply to:](#1164000873031151637 message) in very early stages of fleetbuilding - generally, does two monitors (one for ecm one for ??????) an…
three good plasma/100 monitors and a gun ocello is pretty good, if a bit slow
bulkers generally don't pair with MNs because bulkers can shift at 42m/s and are relatively squishy, so they want to be peeking and ducking back in again
MNs can't keep up with their terrible acceleration, and their armour is wasted if there are squishy bulkers for the enemy to shoot instead
cause i feel like im generally going for 'sit here and defend this space and defend/do a lot of gun-mc-shooty'
where i have one or maybe two Big Ships™️ and their 'yeah what he said' henchmen, but i'd also like to keep it to like. three or four ships
ocello and freighter, then?
or MN+ocello+freighter, or is that pushing it
For that you want somthign like what misc mentioned, but also if your going to bring escorts for a bulker bring tugs as they can actauy keep up
all workable but I'd probably go with MN & Ocello for starters
pack a scout too, team appreciates it
the issue is mostly getting enough plasma/100 on those MNs, I'm not an expert there
not a huge monitor gamer
oh!!!!!!!!!!!!!
get a dog
if you're making an osp fleet (esp one that's long range) get yourself an absolutely perfect dog
These ships have a range of 8.4km and Ocello bullseye to spot for them
They do not need a dog
They will want an EWR tug though. Knowing where the enemy are coming from is important on defence
and it's as close to or as good as a fcr lock at about 14k
They can't do anything at 14k anyway, even the 450s only start reliably hitting people at 9
if the mass driver wants a dog they have to pay for it
still good for intel and supporting tracks for md or rails
a dog is for life, not just for plasma
:(
whaddya mean by plasma/100?
A good baseline might be something like:
- ~1.5k ocello (450mm)
- 550pt fancy monitor (plasma/100mm) X2
- 240pt EWR tug
- shuttle/jam tug
Plasma guns and 100mm rapid-fire guns, which come with rounds that are all explosive at the cost of zero armour pen
plasma removes large areas of armour from ships it hits, so the HE-HC ammo can just disintegrate the target at mid to close ranges
pretty much the only way to reliably kill ANS capital ships in a gunfight
lineships can carry plenty of plasma and plenty of 100mm at the same time, for monitors with less mounts it's a bit trickier
double plasma single C30 is usually what I see since it's easier to buff
If they've got an emotional support Ocello you can probably greed on the monitor pd/locks and run a T20 or two as well
If you cut some corners and get the monitors under 500pts each you could run two with plasma and one with pure 100mm at the expense of your scouting.
Triple MN starts to have enough punch to be scary, I'll figure something out tomorrow but it'll probably involve Cheapcello
might go for this with jam tug - seems like a good breadth for my first fleet so i can figure out what bits i do and dont like engaging with
issue only lies in the fact that i have no idea what i'm doing and what to equip these with so short of sorting out the one piece naming convention it's a job for tomorrow
ocello's Buster Call, monitors are Gear Two and Gear Three, EWR tug is Conquerer's Haki and jammer is Freeze-Freeze Fruit
but yeah. figuring out what goes on a ship is probably a good next step hah
Cobalt squadron (one of the starter fleets) might be a good base to build off if you aren't confident in building out internals. What we've been talking about will have different mounts and support module requirements, but having something to look at might be good
gotcha, cheers!
If you don't know what you're doing, taking Cobalt and replacing one monitor with those two support ships is probably the most straightforward way to get a working baseline
And you can tweak Some Assembly Required and the other two monitors to taste
Possibly even loot a basic plasma monitor out of Garnet(? Not home to check which starter is which) to swap in
Does anyone have a cannon and/or beam solomon 101 fleet they'd like to share? I'd like to learn the fundamentals
oh this is easy, put anything you want disposable on the outside/in the nose and anything you actually value on the inside
look at how we put disposable compartments in the nose of this axford
Fleet 'Axford Knuckledusters BER' is composed of 3 ships that cost 3000 points:
Meth Rapid : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Wink : 'Vauxhall' class Light Cruiser [Gun PD]
Muggy Sound : 'Sprinter' class Corvette [Gun Sensor PD]
even if we get plasma'd and 100mm'd to hell all we'll functionally lose is a berthing and 2 rapid dcs
basically everything (inside) under the cannon and back is safe (which is why it's good to put your large dc lockers there)
with the beam bb, you're,,,,, kind of slow and big so you can't expect to be able to point your nose at things
Fleet 'Solomon Beams P-REN-SACTCMD' is composed of 2 ships that cost 3000 points:
The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
take a lot of compartments with high hp and damage thresholds and put them outside the squishy things you want to protect (like, again, large dc lockers)
large dc lockers are really all you should be thinking about
large dc lockers are Important™️
oh fuck we've been meaning to finangle our beam bb
we can maybe squeeze 20 points if we swap the parallax for a spyglass for ???? something
also!!!! damage control centers and small workshops look gimmicky but can genuinely turn each and every one of your lame-ass dc crewmembers into rapids, and your rapids into literal fixing lightningbolts
you've never seen fast until you've seen a rapid dc team move with two dccs
OH ALSO RE: DAMAGE
so most shots have a set amount of damage they do that's distributed across everything they hit inside a ship
the thing is! if it hits enough compartments! it can fail to reach their damage thresholds!! which is baller
and is also why you might want to put your reinforced mags next to your ccic (or rcic i guess) next to your dcc or small workshop, since they all have stupid amounts of hp and damage thresholds that are hard as shit to hit
oh also active decoys might look too expensive but trust us. trust us. gods trust us
look at the number of targets seduced. this can be you. you can have a cnl dumping every missile it has directly at your nose and go "no"
it is the single most boss thing you can possibly ever do
Are Gun Shuttles or Gun Sprinters worth fielding? or are they so low-damage and HP that it's not worth the 180 points?
I like em
Also just fought a game where ANS had 3 BBs, 2 rail CHs, 3 beam DDs, and 2 FFs. They did not have a good time holding points
what map?
Broken Bloodline large
Ah
Rails weren't the worst decision (we had 3 MD feeders and an MD bulker ourselves) but... I hate rail Axfords
They mostly were just annoying. I think they had thunderheads too but PD was adequate
My MMTs couldn't do much to the Solies but they certainly could cap
One actually retook the same point twice after getting harmless'd and pushed off by BB, just looping around the nearby rock
,,,,, are there any limits on what kind of symbols you can put in a tag?
… I really hope so.
Gun sprinters are pretty good, especially whit how the DPS of smaller calibre is higher and you can pen most OSP ships. gun shuttles re a bit more risky but like they do work and they can explote other fletts who brought plasma
[Reply to:](#1164000873031151637 message) Are Gun Shuttles or Gun Sprinters worth fielding? or are they so low-damage and HP that it's not wor…
It’s a pretty overwhelming game tbf
We have a boat night on saturday’s if you’d like to try it out with only people on this server? As opposed to the wider playerbase
I've always had a good time with gun sprinters and gun shuttles, especially since my main fleet complement is usually too expensive to bring missiles on either
You get to be very smug when obliterating one of those squishy intel+jammer raines with ammo elevator'd grapeshot
I should mention that our (though no mine) normal ANS fleet is just 10 gun sprinters
Not*
I've seen a fleet composed entirely of gun sprinters, with some mounting hangups/blankets on the nose and one taking a cls-3 with HEKP insta-stage
it was very effective and I've been tempted to do similar
It's a good fleet, and less micro to run then it looks as you can Shit+RMB to give orders to the formations and there is almost no DC micro. and the full spectrum jamming give each 5 pinter squadern a decent chance to punch up points wise.
Fleet 'Hoard 2.0' is composed of 10 ships that cost 3000 points:
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Gun sprinter gaming is quite hard for OSP to engage unless they have a bloodhound and a lot of grapeshot, since C90s are pretty rare
If you want to use any of them as a plan as for sprinter inturnals go ahead, or even use the full fleet if you wnat
hm, not having a radar on all but one sprinter's a bit scary
ANd also in our limated experince gun spinters can just run away from whare the c90 can shoot, even if that meesn into the the deathball to try to get soem blue on blue going
[Reply to:](#1164000873031151637 message) Gun sprinter gaming is quite hard for OSP to engage unless they have a bloodhound and a lot of grape…
Oh it's 3 out of five per squadren, the jammers dont have radar as a points and micro saving mesure.
[Reply to:](#1164000873031151637 message) hm, not having a radar on all but one sprinter's a bit scary
I hate the naming conventions.
Imagine being onboard those Corvetes and having to communicate about which ones should go where
That's what callsigens are for
small ship swarms are a real threat, yeah
I've been trying to figure out a c90 monitor fleet that's viable against literally anything else on the off chance ANS brings a swarm
What do your container/c90 MN's carry in there side sots?
uhhh
great question
some pinpoints for sure
oh right illuminators
each one has a pinpoint/illuminator and a vls1
Fancy, I would try fitting in some 100mm turrets to like atrit swarms faster, like bomb shells do respectabe damage but its just so randoamly spread out they don't do that much damage to an individual component or wepion
Just gotta get good at pos-firing your bombs to kill missiles, then they can be PD for your team as well
Also 100mm gives you somthign to use when a ship gets within the min armaing distance of bomb shells
Fleet 'Spice Production Protest Committee' is composed of 9 ships that cost 3000 points:
Fedaykin : 'Sprinter' class Corvette [Missile PD]
Fedaykin : 'Sprinter' class Corvette [Gun EWar]
Fedaykin : 'Sprinter' class Corvette [Gun EWar]
Fedaykin : 'Sprinter' class Corvette [Gun EWar]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Saddest, Wettest Cat : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-H-390 Warglaive Bronze : DIRECT - CMD/PSV(WAKE) - HEKP [40pts]
Highly galeable, and how do you have them organized?
You don't have enough AMM's to stop a ANS gale dump much less an OSP one, or even bunt it much with a 100% interception rate. and you have definatay overinvested in jamming.
Jaming down to a gun will remove any jammers that DImishing returns makes like pointess, and like haf your defenders switched to rebounds, those will also help wiht dealing with jaming coverd rocket strikes as rebounds have EO backup FCR
Fleet 'Spice Production Protest Committee' is composed of 9 ships that cost 3000 points:
Fedaykin : 'Sprinter' class Corvette [Missile PD]
Fedaykin : 'Sprinter' class Corvette [Gun EWar]
Fedaykin : 'Sprinter' class Corvette [Gun EWar]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Fedaykin : 'Sprinter' class Corvette [Gun PD]
Saddest, Wettest Cat : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-H-390 Warglaive Bronze : DIRECT - CMD/PSV(WAKE) - HEKP [40pts]
looks preaty good though like you got strong side/weak side PD goign on VS s2, and torps, so like i would switch some of the PD mounts around so you have better coverage but otherwise looks good
Half of the corvs have defender left rebound right, the other half has rebound left defender right
which should work
WHops missed that, so yeah it looks preaty good
Looking forward to trying the Authentic Fremen Experience
<@&942093958551588904> anyone feel like a boat?
sure
absolutely, I need to wash the taste of this game out of my mouth
first time I played sprinter swarm, ran directly into tugswarm with 100
(and then got flamed in the team chat for it of course)
grabbing some water and a snack, will be on soon
ping me when y'do
ping
the wasting disease has jumped species
What in Terra's name is thsi
the axford with an offensive armament of one (1) beam
Beamstone, but turreted and armored, what's not to like?
(Other than the cost and massively reduced damage output)
what did they even put on that thing
yall mind terribly if i join call while i fleetcraft?
just hop in, people are always happy to help
sure, hop on in!
Manticore logo but not putting a VLS in every slot? Disappointing
It is
Minus special characters
Though it's so hacked together I'm honestly not sure what it's supposed to be
a real Manticore-themed fleet would just a 3k Surrender Vaux based around EO S3Hs
Feel like I'm missing a reference here
17 fired total...
what did i fire total?
This is you BB on MDs any qustions
And yes the Queen of Hunger spent most of the game under MD fire
Classic entirely orange but fully-functional BB
autumn looked somewhat similar after engaging an entire plasma+100 monitor group at 2km
we're,,,,, attempting a slightly stranger version of the hanged man
Fleet 'Solomon Beams P-TAC-SACTCMD' is composed of 2 ships that cost 3000 points:
The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
spyglass without any TCs is a big no
no eregs is a bit 🤨 , especially since that module space is taken up by the not particularly impactful RTN
you also don't need 26k 20mm
finally, missile bus over RTN on the sprinter if you have the power budget to fit it
Since bshort is an actual issue, you can't just also hold it down all the time, no?
Yeah but you have three beems
we've never had eregs on the hanged man
I don't think Tom runs Eregs on the Autem as well
the hanged man is the most perfect dog
also: this is 13 points and is so, so good for what it is
you are correct, but you can also buy a mere 18k ammo and spend the other 4pts on other things
but: i don't want to do that
then you are welcome not to
i am being contrarian for the sake of pointing things out that may be changeable
Spyglass without any TCs is the default, 4xTC Spyglass is for a single specific build
You really don't need it when it would be giving you accuracy for a grand total of one unbuffed rail turret
the rail turret's entire existence is just meant as a final "fuck you"
we will also marginally poke holes in/set alight your ship, as we also cut it in half with particle beams
I am a cheap BB aficionado, I don't actually think a 2600pt beam BB adds that much over a 2200pt version, but on that one I'd probably swap one or both RTNs for other buffing modules
misc i don't know how to explain it but i don't know how we'd squeeze points from it
it's perfect
ARR brings the spyglass up to the sensitivity cap and Scryer lets you actually softkill
citadel can be a double reinforced, AMMs are largely redundant, active decoys can be way more chaff, etc.
I would take two CICs no matter what you're doing because citadels take ages to repair, due to having tons of HP in the first place
and being stunlocked constantly by a red citadel is not great in a beamfight
hmmmmmmmmm
some people have been frustrated with my continuous drive to never run a citadel CIC in anything but somehow I never seem to need it
ccics have treated us well, but we could replace a large dc with a rcic, maybe
do arad seekers home on hostile missiles' radar/jamming?
CCIC and RCIC is what we run in the Queen of Hunger and it often meens that even after getting malled most of the time she is still a CIC and drives, and if we are lucky a gun
Yes
[Reply to:](#1164000873031151637 message) do arad seekers home on hostile missiles' radar/jamming?
I run CCIC + RCIC in the Mirror of Days and it's made it irritatingly hard to kill
I think I have a Citadel in the nose of my fancy Axford (plus a RCIC in the back, since the nose CCIC is for tanking), but it's hard to say whether it's worth the price
the Pyrope-style citadel nose tank is a pretty good reason to have it, but I feel that burying one just means you'll cling on longer as a hulk rather than actually staying combat-viable any longer
does this seem better? still no tc but,,,,, again. yea. this is just to save points on the parallax
Fleet 'Solomon Beams P-TAC-SACTCMD' is composed of 2 ships that cost 3000 points:
The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Missile Sensor]
Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 4 different missile types:
```yaml
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-268 I Couldn't Possibly : DIRECT - ACT(RADAR) - HE FRAG [6pts]
SGM-272 Please Forward All To Other Address : DIRECT - ARAD(RADAR) - NONE [14pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
yes, this works
even if I really want to say "please downgrade AMMs and just pay for a Parallax"
😔
i like amms
they look cool
getting rid of the s2s does save like. 100 points
gods in heaven what have we done to this poor beaſtie
and we'll shoot him down if he ever tries to descend from it, yes
at this point fighting you is going to need the AAMM
at that point the acronym gets waay too hard to say, just call them escort missiles
actually fuck that's such a good idea
(I have made escort missiles before)
there's the reasonably priced 15pt Amicus Brief and the absolutely deranged 278pt Golden Fleece
You fire an entire sprinter at them, yes