#Nebulous: Fleet Command

1 messages · Page 16 of 1

wet root
#

It bothers me so much

glad aurora
#

some CLN player just got a 63k game because none of our axfords knew what PD was

#

admittedly, nor did I, but rail arrays a) aren't supposed to defend against 14-container volleys and b) I still died last by 10+ minutes

gusty imp
#

They should really have ports number from front to back and each side has it's own seperate list

#

port 1,2,3,4 starboard 1,2,3,4 top 1,2 bottom 1,2,3

#

and then front as well, if those are a thing in the game

supple sonnetBOT
#

Oh LN's have a varrying number of mounts to a side, allways the same amoun of mounts tho

gusty imp
#

oh so it's the order in which they were added?

hidden dove
#

<@&942093958551588904> anybody online that'd be willing to teach/help me actually learn how to play the game?

pliant dove
#

Lemme grab breakfast

#

Afterwards probably sure

supple sonnetBOT
#

(ftr grabbing breakfast is a considerable affair for us so if someone else shows up first that's probably the play)

olive blade
#

I have dinner in a bit but I'll be around in a couple of hours if stuff is still happening

wary flame
#

Someone really needs to teach arad seekers to dance properly because making these things execute proper terminals is a pain

#

my cool mixed salvo didn't work, back to spamming CMD

tulip vault
#

<@&942093958551588904> anyone feel like a pub or two?

supple sonnetBOT
#

sure, we could do some

glad aurora
#

At lunch at the moment, but definitely at the top of the hour

tulip vault
#

alright, I shall be in activity 2

junior heron
#

@wet root looks like PNET Mainulous is sitll up

lone violet
#

i should really learn boat game to play with yall sometime

tulip vault
glad aurora
tulip vault
wet root
#

I'll probably just leave it up through tomorrow

rigid bison
#

absolute creature found on nebcord

wary flame
#

well that was certainly a match

junior heron
#

my ire for pillars being mostly solved grows

#

in tandem with "the hellstack only ever seems to plays pillars"

#

gotta rework the spinship

#

the magazine gets shot out too much

wary flame
#

Hermann missed a crit and blew all the armour off our Axfords halfway through, so it's a good thing you didn't have 100mm

junior heron
#

quite

#

we did have a bulker sitting engines disabled in the middle of the minefield on E the whole game

#

which was certainly a choice

wary flame
#

the 120 axfords are much better on non-Pillars maps because on Pillars the whole thing is shore bombardment, the entire map is covered in plasma killzone if they have the meta amount of plasma

#

there's not a lot of flex space

junior heron
#

makes sense

#

I should also build some proper plasma/100 liners

#

because my current ones seem to just die a lot

tulip vault
#

what's your current loadout for them?

noble zodiac
wary flame
#

I took a couple of container hits early on because no hardkill, hermann nearly got ganked by the CMD dump because he had no softkill

noble zodiac
#

that’s the big thing with pillars i think

wary flame
#

by our powers combined we make two and a half normal axfords

noble zodiac
#

it’s solved because its easy to solve

junior heron
tulip vault
#

I stand by the idea that someone should make pillars but every rock is like, 250 meteres further away from every other rock

noble zodiac
#

lmao

#

pillars (randomized)

tulip vault
#

just like someone should make nyx but with like, 3 more rocks

junior heron
#

I will also accept "Pillars but tge entire formation is the size of the rock on the Cliff"

tulip vault
#

tom no

junior heron
#

which rock? who's to say

noble zodiac
#

pillars (inverted) ((all the rocks become not-rocks and all the empty space becomes rocks))

junior heron
#

Pillars (someusername6 map, it is exactly 2 pillars sculpted in blender)

#

(they're mediocre blender models)

tulip vault
#

it does sound hard to 3d model a blender

#

lots of weird parts

glad aurora
#

pillars (down for maintenance)

some routes are blocked off by minefields with "no step" signs

junior heron
#

a blender with random fruit floating around would at least be a playable map

tulip vault
#

would it though

#

I guess moreso than barbie house

glad aurora
#

barbie house >>>>>

junior heron
#

more so than Floating Islands

tulip vault
#

or ice crystal

junior heron
#

ice crystal is just big cliff

#

its almost playable

tulip vault
#

is it though

#

is it really

#

speaking of ice crystal though, I know this is caltrop, but I'm just fascinated by how the reflections work in this game

#

personally I would've made them just not have reflections rather than work like this

quiet quiver
oak shell
#

Pillars (Procedural)

rigid bison
#

pillars (rotated but by only 90 degrees)

quiet quiver
#

Pillars (rotated (each rock individually))

night fable
#

<@&942093958551588904> It's Friday, and that means it's time for more Friday Night NEBULOUS: Fleet Command! Games are open multiplayer, meaning they'll be open for anyone to join!

https://www.twitch.tv/docvivileandra

Twitch

Friday Night Fleet Command! Open multiplayer games with viewers - open to all! Type !discord for discord (and voice chat) access!

▶ Play video
noble zodiac
#

/unrelated:
pillars (rotated) (but instead of rolled it's pitched) (like if you were drinking a glass of water instead of pouring it to one side) (so you're fighting down the center of the map from the top)

supple sonnetBOT
#

<@&942093958551588904> anyone up for a few pub games?

quiet quiver
#

I would but hanging with GF

supple sonnetBOT
#

😌

#

understandable tbh

#

we'll be hanging out in vc

olive blade
#

Yeah unfortunately occupied shortly so can't

oak shell
#

Not tonight I think

wet root
#

If you're still nebbing in a couple hours sure, but same boat as Grandar for now unfortunately

rigid bison
#

in 10 mins

hidden dove
#

Do people have a preferred guide for list building with the most recent update?

#

(For noobs, if that matters)

glad aurora
#

what kind of fleet do you want

hidden dove
#

Nothing specific. I'd like to learn about missiles, all primary ammo and energy based armaments, hull types and their usable roles/archetypes, etc.

#

Oh, and E-War options. I need to learn more about those

toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'Testulas-Tripple-Threat' is composed of 2 ships that cost 3000 points:

Parlament of Fools : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
 Inequality Street : 'Bulk Freighter' class Line Ship [Gun Plasma Sensor Rocket EWar PD]
```This fleet uses only one missile type:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
supple sonnetBOT
#

This is a decent kind of fleet for OSP but there is no real guids and just a ot of ruls of thumb that only apply 60% of the time

rigid bison
#

ANS go with TF Oak

#

shrimple as that

wet root
#

And don't feel obligated to go TF Oak

#

It's the traditional new player fleet, but all the starters are pretty solid

glad aurora
#

thinking of the abomination (axford + vaux fleet with nothing but hardkill)

#

clearly nothing will ever get through three stonewalls and eight defenders in year of our lord 2024

supple sonnetBOT
#

we have come up with the stupidest livery ever

#

entering our chuuni era

glad aurora
#

entering?

wet root
supple sonnetBOT
#

if you don't love use at our EVIL you don't deserve us at our >//<

glad aurora
#

update: I am taking out all the hardkill for 120 rounds

supple sonnetBOT
#

also this shade of red goes hard 😌

floral bloom
#

Oh damn that's hard to see.

glad aurora
lime jungleBOT
# glad aurora miserable creature

Fleet 'NG Sun' is composed of 2 ships that cost 3000 points:

That Really Wasn't An Idle Threat : 'Axford' class Heavy Cruiser [Beam Gun Missile PD Sensor]
   Stand Clear Of Operations Area : 'Vauxhall' class Light Cruiser [Gun Missile PD]
```This fleet uses only one missile type:
```yaml
SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [23pts]
glad aurora
#

it does not understand what PD is

#

all it knows is kill

tulip vault
#

I am afeared by the complete lack of comms jamming

glad aurora
#

what the fuck is a comms jammer
if anything gets close enough to fire a CMD missile it is dead

#

OR YOUR MONEY BACK

supple sonnetBOT
#

update: the EVIL hanged man has successfully succumbed to 6 different reactor overloads at once

glad aurora
#

authentic chuuni arc

supple sonnetBOT
#

update: the EVIL six of wands (this time only with 5 wands) failed to shoot a mine that was directly in front of its pd and died

glad aurora
#

update: there is a CLN in this match. I have no PD. Fuck.

rigid bison
#

today in pubulous adventures

supple sonnetBOT
#

good question

#

(realistically we just named the six of wands because it was a torp shuttle with 6 missiles, now we just pick minor arcana cards more-or-less at random)

wet root
junior heron
#

fair

wet root
junior heron
#

I know nothing about tarot cards, other than that The Star XVII is a fun one in the Arkham Horror card game

glad aurora
#

also: I personally ran down the CLN and got the Stop, Stop! achievement by putting fifteen torpedoes into it

#

it had no PD

#

🙂

#

and then I beamed it for awhile because I felt personally offended by its existence

supple sonnetBOT
#

we could, but we don't have a deck

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Clearly you need to do a drawing for each fleet

#

we just use normal playing cards

rigid bison
#

pure surrender jumpscare

#

featuring: side pinard and a illuminator

gusty imp
#

There so kind of evil orbs in the background there

#

Sinister orb map

hidden dove
#

Is it a bad idea to load a Raines with 12 torpedoes and just go ham?

wet root
#

I think it's a bit awkward, since a pair of torpedo Sprinters only costs a bit more for a lot more speed, lower RCS, and more mounts

#

(And you quite want speed with torps, with their very limited range)

hidden dove
#

Would you use the Turret, Vertical, or Canted? (I think the answer is Turreted, but finding resources that discuss launcher types is a pain in my rear)

wet root
#

Canted is my preference, the Turrets are kind of annoying to use - since they don't have any elevation, they can take a while to get on target, and I don't think they launch until they are on target

#

CLS gets you close enough to target for most purposes

#

I haven't tried the turrets in a while though

hidden dove
#

Sounds good, thank you

#

It's worth throwing a Blanket Jammer on these, yeah? to try and disable PD

wet root
#

Probably, they help cover your salvos and also the Sprinters are exceptional at hiding under jamming

#

That is one benefit of a Raines though, Sprinters have trouble with the power cost

hidden dove
#

For 394, loaded with 6 torps, this is what I got to.

wet root
#

As a heads up, you probably want CMD as the seeker on your torps

#

ACT is vulnerable to chaff and jamming, and the ACT validator doesn't do anything on an ACT primary

#

You might also be able to drop a Plant Control Center if you have the Bullseye on one Sprinter and the Blanket on the other

#

If possible you really want to get at least a Rapid DC in there, since with zero DC teams a single fire will eventually kill you

#

And more importantly it means using FLANK permanently damages your thrusters

hidden dove
#

Torp is a 6/8 split (thrust/head) with HE Impact Head and Direct Avionics. Switched to CMD with ACT validator.

#

Swapped to Whiplash Drive for Increased Power Output, Swapped Rapid DC Locker for Plant Control Center

wet root
#

You probably don't need the validator, if you have a lock CMD will hit them unless it's comms jammed, in which case the validator won't help

#

Could go CMD/ACT (ACT secondary) so it can theoretically hit through comms jamming, but not sure it's worth the points

hidden dove
#

Cool, that shaves an extra 6 points there

#

(1/torp)

wet root
#

Whiplashes are great, let your sprinters go real fast

#

Modern torps usually run Corkscrew terminals with a lot of maneuver, since kinetic PD (Pavise/Defenders) will eat through anything without terminals

hidden dove
#

is there a minimum recommended range for these torps?

wet root
#

Should probably poke Misc or someone for details on torp setups, I'm a bit out-of-date

hidden dove
#

Thanks for the info none-the-less. It's very helpful and is filling a lot of the gaps that more generalized guides left me with

wet root
#

PD range is 2k, hot launch is more variable since it depends on torp speed, maneuver, and launch angle

#

But probably no less than 1-1.5km

wet root
hidden dove
#

Cool, I can squeeze 2km with 4g turns

wet root
#

Oh, I meant minimum launch range, for minimum max range I would definitely suggest 3.5km at the lowest

#

Not sure how much maneuver is needed to beat PD rn, going to need to use the testing range for that

hidden dove
#

And 2 occupy 782 points, leaving me with quite a bit to outfit a pair of heavier ships :)

#

They should hurt if they get in range

wet root
#

Yep, torp Sprinters are a pretty scary ship type currently

#

Very good for going around taking out the light ships OSP relies on to play

#

And can threaten heavier ones quite well

hidden dove
lime jungleBOT
# hidden dove

Fleet 'Kraken Split' is composed of 4 ships that cost 2910 points:

Incapable Pacificism is Weakness : 'Axford' class Heavy Cruiser [Gun PD Sensor]
                  First of Fools : 'Keystone' class Destroyer [Rail PD EWar Gun]
                   Cast Them Out : 'Sprinter' class Corvette [Missile EWar]
                     Soft Seeker : 'Sprinter' class Corvette [Missile Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-112 Riposte : DIRECT - CMD - HE FRAG [4pts]
 SGT-368 Buster : DIRECT - CMD - HE SHAPED [14pts]
hidden dove
#

Ah ha!

#

I found it. I'm at 2910 of 3k. What could I add to grab those last 90 points that would also be meaningful to this list?

olive blade
#

fill the slots of the axford

#

and probably swap the cycle cradles and at least one mount gyro with ammo elevators

#

try get 2 defenders if you can, and at least one reinforced dc locker

#

and fill all the compartment slots, with rapid dc and aux steering if nothing else

quiet quiver
#

You also have an analysis annex on the keystone that technically will help but isn't really worth it without an intel center

#

Axford might also like having its own search radar (frontline/paralax/spyglass)

glad aurora
#

axford needs much heavier DC, plus defenders in your extra mounts
it also needs its own radar, frontline at minimum

olive blade
#

oh yeah I didn't notice the no radar on it

glad aurora
#

RCCs do nothing for your gun setup, and should all be replaced with ammo elevators

#

Drop the citadel CIC on the DD for a reinforced CIC

#

All ammunition elevators on the DD should go to railgun boost modules (energy regulators)

hidden dove
#

< didn't realize they had removed the radar from the axford

#

Thanks for the feedback :)

hidden dove
#

I managed to land 1 of 12 torpedoes against AI :/

#

Did win though. Having a Railgun of Damocles taking out engines is P good

glad aurora
#

Post torpedo build screenshot (showing engine triangle)

hidden dove
glad aurora
#

Ah. Yeah, I see the issue

#

Your warhead's way too big.

hidden dove
#

Ah, ok

glad aurora
#

Your triangle's in roughly the right place, but 2880 HP component damage is usually enough

#

in general, I aim for 2.8g+ with corkscrew

hidden dove
glad aurora
#

Yep, that works

#

see if it performs any better

wary flame
#

Due to the neb community being a giant collection of memes the meta "massed torpedo" pick is called the Spinjitsu Cringemaster, I'll dig up the design later

glad aurora
#

never use anyone else's design for anything, just ask for the general idea and make it up yourself

#

become ungovernable

wary flame
#

You can spend six hours testing AMMs or minimum angle fishtail behaviour if you want but I'm stealing and iterating

#

if you're not using the second seeker slot on a missile, put a free semi-active seeker in there - it won't do anything without illumination, but if the Command seeker is jammed it will fall back on the semi-active and fly straight, rather than flail in random directions, which is what happens when every seeker a missile has is jammed.

glad aurora
#

wrong! I just throw it at people until they explode or die

#

or, for AMMs, explode and prevent me from dying

hidden dove
#

Is the base Riposte good or are there suggested alterations by the community for AMMs?

glad aurora
#

Replace CMD seeker with ACT seeker, max maneuverability, tick warhead until it's as big as you can get it inside 2pts

#

For a better AMM for serious corvettes - max maneuverability, EL frag, SACT seeker, two warhead notches - fit that into 3pts

olive blade
#

there is no shame in copying peoples stuff

#

its a good way to learn even for very good players

#

(though not everyones stuff is good)

glad aurora
#

Call it a personal quirk

wicked mirage
wicked mirage
dire harness
#

beam DDs can also be really nice for the ambush role <3

tulip vault
#

this cicada game was very dumb

dire harness
#

100mm?

tulip vault
#

yeah lol

#

we almost died to railguns but then everything that could give them tracks sequentially fed themselves into the zone of death where the railguns could not see

#

and then I got to kill an entire rail array

#

cicada is not a very good map

dire harness
#

it’s a funny one

#

surprised it still played

tulip vault
#

yeah me too

dire harness
#

I mean one of the older modded maps

#

still a bit sad

wary flame
#

average Cicada composition

tulip vault
#

horrible

wary flame
#

one guns, two beams, one missiles with two backup beam turrets

#

the entire map is disco

glad aurora
#

thinking about the omniaxford again

tulip vault
glad aurora
#

we took a sidearm axford, removed the back disco ball for 15 cork/decoy torpedoes, and removed the mk68 for a beam

wicked mirage
lime jungleBOT
wicked mirage
#

Being frugal and saving points and all that

glad aurora
#

TLS over CLS?

wicked mirage
# glad aurora TLS over CLS?

Yeah it helps with hot launched torps IMO, especially ones with not a lot of range since the missiles won't need to spend fuel turning onto target.

tulip vault
#

it also looks incredibly cool

glad aurora
#

Fair enough. I suppose I'm used to only using torps on CLs and CHs where I'm bowtanking anyway, so hot launch out of a CLS works perfectly

#

then again, I also still have the six torp turret CL with the 278-pt torps sitting in a back pocket, so...

wary flame
#

I personally end up welding spyglasses into 90% of my frigates purely because I dislike empty boxes with spyglasses in and put my scouts on double duty

#

but this is perhaps not the best job for such

hidden dove
rigid bison
hidden dove
#

Is just under 1k points enough to add and outfit a Vaux?

noble zodiac
#

it wont be a very good vaux

but it can be done

#

i've made 750pt vauxes before

#

(albeit as part of a 4x vauxhall meme build)

wicked mirage
hidden dove
#

for a size 2 missile, what's the target component damage?

#

And what do I stuff into about 1k worth of points in an alliance list

wary flame
#

960 is standard S2 damage, although I like big warheads

#

depends what you want to do with it

glad aurora
#

encountered the rare "double prowler surrender axford" today

#

pubs are truly inventing new tech

wary flame
#

if it was me I'd take two scout frigates and a beam destroyer for 1k, but you'd have to squeeze a bit

#

that or two scout frigates and a few empty capping corvs but new players rather struggle to use those

glad aurora
#

decide "today I'll make a surrender ocello"
neb auto-generates "The Famed Silo" as the name

#

this is fate

glad aurora
lime jungleBOT
# glad aurora

Fleet 'THE SUN THE SUN THE SUN' is composed of 3 ships that cost 3000 points:

  The Famed Silo : 'Ocello' class Command Cruiser [Missile PD EWar Sensor]
Laser Designator : 'Shuttle' class Clipper [Gun PD]
     Wake Seeker : 'Shuttle' class Clipper [PD]
```This fleet uses 2 different missile types:
```yaml
SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
  SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [24pts]
supple sonnetBOT
#

An Rmag insted of like the birthing on that last shuttle will give you ike a decent amount of beaf for no extra points

glad aurora
#

good catch, fixed

runic torrent
#

<@&942093958551588904> boat night channels up

pliant dove
#

Huh

#

Any particular reason why they line up with fight nights?

supple sonnetBOT
#

IWRC Pnet Boats predate NebCords Fight night

runic torrent
#

been doing this for years

#

no idea when it happens on the nebcord, I don't interact with it

tulip vault
supple sonnetBOT
#

Fair

glad aurora
#

oh, right, we have boat night today

#

hm.

wary flame
wicked mirage
wary flame
formal tiger
noble zodiac
#

im equal parts confused and intrigued

#

-wait is that a pinard+bullseye corvette?

#

and the antennae are to stop it being ocello!hangupjammed?

#

if that's what its for that makes a lot of sense actually, altho i didnt know hangupcello was that common enough

mint sinew
#

I assume the antennae are just cheap armour

noble zodiac
#

or that

quiet quiver
#

Also I learned today that locking a ship for your team to shoot does show under "enemies engaged" if you don't open fire yourself

#

My Ocello in that tombstone game only had like 4 engaged while the surviving MN escorting it had like 16

supple sonnetBOT
#

i mean, isn't a radar lock considered a hostile military action irl?

quiet quiver
#

Especially if I'm doing it so ships with smaller guns than mine can fire

wary flame
#

Something I love about the 120 Axfords is that your Engaged list is just absurdly long

#

Everything in a 7200m bubble gets Gently Seasoned by RPF

wet root
#

I'm pretty sure in the Caltrop game last weekend, my Axford engaged every single ship on the enemy team

#

(Though that one only has one 120 on each side, so it was even more gently-seasoned)

glad aurora
#

pd check

#

(for reference, the total fleet comp was two CLNs, one surrender ocello, one 2-MDLN fleet, and then the abominable swarm)

#

(it turns out that there is no sufficient concentration of defenders that protects you against this)

floral bloom
#

… surrender Ocello?

supple sonnetBOT
#

Missle cruiser, you go out shoot all your missles and then surender or the enamy team dose

glad aurora
#

concerning!

wet root
#

No pressure

floral bloom
#

The admiralty board is reviewing the war games.

quiet quiver
hidden dove
#

For those of us that were sleeping, what happened?

#

Oh, nvm, read up and got the joke

hidden dove
lime jungleBOT
# hidden dove Welp, changed some stuff around. We'll see how it goes.

Fleet 'Kraken Split' is composed of 4 ships that cost 3000 points:

Incapable Pacificism is Weakness : 'Axford' class Heavy Cruiser [Gun PD Sensor]
                     Stagy Purse : 'Keystone' class Destroyer [Beam Gun PD Sensor]
                Gross of Gianina : 'Raines' class Frigate [Gun Sensor]
                  Bread and Self : 'Raines' class Frigate [PD Gun]
```This fleet uses 2 different missile types:
```yaml
SGM-134 Riposte : DIRECT - ACT(RADAR) - HE FRAG [2pts]
 SGT-368 Buster : DIRECT - CMD - HE SHAPED [12pts]
hidden dove
#

Need to rename the ships post-testing, but we'll see if it works against bots

#

Ok, need to provide better defence against missiles on the Torp Raine

mint sinew
#

Two other biggish things to look at:

  • the most important buff for beams (especially on keystones) are Focused Particle Accelerators. They increase the damage per tick, which because of the game's damage model significantly improves their ability to finish ships off. Thanks to battleshort existing rate of fire is less important to buff on beams generally
  • ships with no DC teams at all really suffer. Using flank speed burns out the thrusters quickly and a single fire will eventually overwhelm you
hidden dove
#

Thanks :)

#

Is there a way to point a heading to always point towards a ship/track?

mint sinew
#

Sadly no, you need to periodically update any heading orders.
Fortunately the worst offenders for heading management, casemates (fixed mounted weapons, e.g. the beam on a destroyer), override heading orders to aim and fire

hidden dove
#

gotcha

#

Thanks again

#

Does it look like I could pair up the Torp Raines and the scout/pd Raines?

#

Cause that might solve my initial issue

#

I could also swap some of the AMMs from the Axford to the PD/Scout Raines

mint sinew
#

You can do many things, it depends on what your goal for those ships is. Having a gun and a torp Raines working close together to go hunting other small ships would probably work, but raise the question as to why you don't use two mixed torp/gun/pd Raines that work together but don't stop working if one dies.

(The answer to that isn't necessarily that you have to mix them, specialist ships have a lot of good uses)

hidden dove
#

Gotcha.

#

The main reason is because once I empty the Torp carrier, I can use it to cap unguarded objectives while keeping my PD cruiser around the big ships to swat stuff

#

Welp. When they manage to ambush your double cruiser setup, but you swing in on their flanks with you axford

rigid bison
#

Anyone down for a pub or two?

wary flame
#

@wet root do you have your solo softkill CL anywhere? I had an idea but it's going to be one of those 3200pt ideas that really needs a firm chiselling to fit in a fleet

quiet quiver
#

Was just polishing a fleet, behold the limits of magazine space in my mine tug

lime jungleBOT
# wet root

'Softkill Vaux' is a 'Vauxhall' class Light Cruiser that costs 1157 points.

wet root
#

Some of my variants have less DC but this is the default

wary flame
#

Well, that's about 200pts too expensive but I can certainly swap the blankets/one chaff box for defenders and cut a bit of DC

#

Was going to try to fit two of them and a proper bomber sprinter pair and just become death to light ships

wet root
#

Personally I really like the Blankets for bullying Bulkers that wander off on their own, but you could probably survive with Dodgeulous

#

Could also go down to Basic/RCIC instead of the 2xRCIC

quiet quiver
lime jungleBOT
# quiet quiver The recent fleet I was working on, feel free to critique (and also I know 250 bu...

Fleet '250 Broadsides, AWACS MS' is composed of 4 ships that cost 3000 points:

The Flip Guts : 'Bulk Freighter' class Line Ship [Missile PD Sensor EWar]
   Joint Lake : 'Bulk Freighter' class Line Ship [Missile PD Sensor EWar]
  Welsh Noble : 'Cargo Feeder' class Monitor [PD Gun Sensor]
  Value Hired : 'Tugboat' class Clipper [PD Missile Gun]
```This fleet uses 3 different missile types:
```yaml
   CM-499 Killjoy Box : DIRECT - NONE - NONE [3pts]
         SGM-113 Foil : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-113 Foil Block II : DIRECT - ACT(RADAR) - HE FRAG [2pts]
supple sonnetBOT
#

Those are vary expencive gun bukers

#

But like I would cut some points and try to squeeze in a third gun buker,

#

The GPC's don't reay do much for you, with like how casmates have there voume of fire, and like I don't think your going to get that much use out of the Scryer, with how few flares you hae

quiet quiver
#

Yeah in retrospect I don't need the GPCs, I can get more other defensive luxuries. A variant fleet with just 3 bulkers is also easy then, one with support elements less so

supple sonnetBOT
#

Yeah, I think you have to much DC, but like i only run two rappids in my 450 bulkers. so I might not be the ebst judge of that

quiet quiver
#

I went a little heavier than I would on 450 b/c 250 has to be closer to the front

supple sonnetBOT
#

Oh definataly fair

quiet quiver
#

Oh I saw this on twitter and didn't know it was a Neb thing

noble zodiac
#

it doesn’t look like a neb thing

#

it is a spaceship thing tho
which is fair
(and could be a mildly interesting mod idea)

but its not a neb thing per se
nor is it presented as potentially one via modding :V

#

could be a mildly interesting mod idea

#

the main limitation you’d run into is that neb really doesn’t like it when you try to change the collider geometry
because it fucks up the model UVs which the armor model uses to paint damage

#

which would make the whole retractable part kinda awkward to implement

noble zodiac
#

oh
right
source: i poked around at modding for a while
(didn’t really get very far tho, bc spoons)

quiet quiver
#

I also poked at the twitter and it's an unrelated spaceship project with similar aesthetics

noble zodiac
#

ye

wet root
#

(Doubtless the sort of thing that would be a massive pain to actually mod in though. So many corner cases.)

hidden dove
#

<@&942093958551588904> anybody wanna stomp some bots while I learn some more?

quiet quiver
#

Oh you're in game, no worries then

hidden dove
#

Just a solol

#

learning to waypoint cruisers

wicked mirage
#

squints at the clock

quiet quiver
#

Listen, my reasons for being up are perfectly reasonable

wicked mirage
#

No sweat, it's 5am for me lol. I have no excuse for still being conscious

#

That being said

#

Hades, if you need any help I have approximately 10-15 minutes before I go pass out lol

hidden dove
#

nah, it's mainly a skills cognition thing, so I'm just running a few matches

hidden dove
lime jungleBOT
# hidden dove

Fleet 'A Weapon of great power' is composed of 1 ship which costs 3000 points:

Detonation on the High Seas : 'Vauxhall' class Light Cruiser [Missile Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-H-226 Piercer : DIRECT - CMD/PSV(WAKE) - HEKP [23pts]
  SGM-H-235 Knife : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
quiet quiver
#

Eerie accuracy

wicked mirage
#

Incredible lol

full apex
runic torrent
wary flame
#

Sorry @junior heron but I agreed to help teach these blues

junior heron
#

fair

#

anyway I have no idea what my ensign means by that, they said nothing in team chat

wary flame
#

this was a very strange game of container softkill memory testing

junior heron
#

yeah

wary flame
#

I think you attacked the one squadron that actually had the four disco balls available to stop you, since we had so many guys

junior heron
#

i mean, the torps got through anyway

#

except for some defenders

#

CMD wasn't jammed out

#

I think these are probably an old version, dunno how much damage they did

wary flame
#

One Axford was pretty sad but I'm pretty sure you had a No Capfleet Event

tulip vault
#

<@&942093958551588904> would anyone like to partake in a boat

ionic bluff
#

a singular boat?

tulip vault
#

I mean I dunno

#

an amount of boats

supple sonnetBOT
#

we would like to boat

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Keystone Sniper IMN' is composed of 6 ships that cost 3000 points:

         Judgement : 'Keystone' class Destroyer [Sensor PD]
     Eight of Cups : 'Keystone' class Destroyer [Rail PD]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
wary flame
glad aurora
#

blessed ocello honestly

supple sonnetBOT
#

oars

wary flame
lime jungleBOT
# wary flame

Fleet 'Solo Vauxes & Bombwing' is composed of 4 ships that cost 3000 points:

          Overblown Troop Memoirs : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Valour of Honorable Gallant Glory : 'Vauxhall' class Light Cruiser [Gun EWar PD]
                Pomeranian Of War : 'Sprinter' class Corvette [Missile Sensor EWar]
         Conscripted Bichon Frise : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 9 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-12 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
               SGM-2 EA69 Killjoy : DIRECT - NONE - NONE [7pts]
              SGM-H-202 Laminar-B : DIRECT - CMD/SAH(RADAR) - HE SHAPED [12pts]
              SGM-H-202 Laminar-C : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
             SGM-H-203 Vortex-Y.A : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
          SGM-H-203 Vortex-Y.A II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [14pts]
             SGM-H-203 Vortex-Y.B : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
          SGM-H-203 Vortex-Y.B II : DIRECT - CMD/PSV(WAKE) - HE SHAPED [11pts]
tulip vault
#

@minor raven you don't get it we're running 1.5k fleets

junior heron
#

I did it, I won Nebulous: Fleet Command!

wicked mirage
#

YAY

#

Me too!

#

It only took me 2300+ hours xD

wary flame
#

we beat the blues with our 1.5k fleets

#

I tanked the missiles, LN and MNs and ripped up the grape lineship, Pyrope capped, Tom cleared out the shuttles and then Tron did more than twice the damage of the rest of us combined and beamed 45k of stuff for the win

quiet quiver
#

Oh wow, congrats

wary flame
#

turns out blues really like feeding ships to beam DDs

quiet quiver
#

Now the question is, would you do it again for shits and giggles?

wary flame
#

sure, I didn't bring a beam CH and probably should have

#

I basically only took damage from fucking up my arad/act softkill

tulip vault
#

Yeah with how it went maybe

#

It’s added more evidence to the pile that while you 110% need other ships, every ANS team should always have at least one beam DD

wary flame
#

I genuinely think they should have 5.5k range these days

#

they control so much map

#

the job of OSP capfleet is less "contest capture points" since you have 80pt shuttle spam for that and more "go in and try to disarm the 1-3 beam DDs like WW1 sappers cutting the wire, so the frontline can actually do stuff"

tulip vault
#

honestly if they dropped down to like

#

5k

#

I think that'd be fine

wary flame
#

I think people would get very angry at that because it would mean you can't actually hit A on pillars without going into the death zone and then OSP rushing five-plus acaps actually does something

tulip vault
#

Yeah I think people would get upset about it but at the same time pillars isn't the only map

#

ANS deserves a nerf

quiet quiver
wary flame
#

commit to the bit, unify at 5.5

#

the BB doombeams

rigid bison
#

IMO, beam BBs feel fairer to die to as OSP than beamstones given the former's shorter range, which creates a wider space where OSP staple builds can meaningfully engage before being zapped to death.

glad aurora
#

yeah, I'm really feeling the beam DD pain

#

there was a shore bombardment BB hiding in the back of the map who refused to approach my torpcello rock, I eventually went "fuck it" and charged him

#

when I was 1.5k away, teammate went "there's a beam DD over there," I went "yeah, I'll be fine" thinking "I'm going at 50 m/s, there's no way I can't get the surrender salvo off"

#

fun fact: beam DDs can apparently just bshort for two and a half fucking minutes and be fine

#

my great contribution this game was eating the raines which were being fed to my gun shuttles piece by piece

#

god's strongest creature

glad aurora
#

I have also decided to take four torps off the surrender ocello, which has given me the ability to bring two gun shuttles, a bellbird, and AMMs

#

as sad as it will be to not have four extra torps, I'm pretty sure the bellbird will mean four extra get through from the other 52

wet root
#

If you could charge a capital ship through the entire firing zone of the specifically anti-capital ambushers and survive that would be a pretty big issue

wet root
# junior heron I would

I might have to poke the role for another round of this at some point, I still heed that achievement

glad aurora
#

I acknowledge the rest as correct

wet root
#

Eh, the alternative is you buff their damage equivalently, so I'm pretty happy with how they are

#

This allows for more counterplay and also makes them more resilient to void fairies

glad aurora
#

One beam DD shouldn't be enough to lock down an entire zone, counterpoint

#

(because then you get gameplay like this where you have one gun BB sitting in the back immune to everything and its goalkeeper beam DD)

wet root
#

I mean, they don't? Flanking them, missiling them, swarming them all work

#

They can shutdown Torpcellos because Torpcellos are a unique combination of short range and low mobility

glad aurora
#

What do you missile them with, MLS-2 spam?

wet root
#

MLS 2, rockets, torps

#

Even boxes if they're greedy on PD

#

A salvo of 4 corktorps from a tug is my preferred solution

#

(DDs have real trouble bringing their beam to bear against a Tug within 3ish km)

glad aurora
#

someone just invented the solomon with zero PD

#

and I do mean literally zero

#

every small slot was filled with Mk62s

#

... we had a CLN on our team

floral bloom
#

PREDREADNOUGHTS LETS GO!!!!!!

glad aurora
#

COUGHING PREDREADNOUGHT
VS.
HYDROGEN EARLY CARRIER

wet root
#

Wait, not even softkill? Oh no

#

What did they even put on the C1s? Bullseye, and...?

glad aurora
#

in mildly less insane news, I have constructed a device for the elimination of battleships and a device for the elimination of sprinterblobs

lime jungleBOT
# glad aurora in mildly less insane news, I have constructed a device for the elimination of b...

Fleet 'THE SUN THE SUN THE SUN' is composed of 3 ships that cost 3000 points:

  The Famed Silo : 'Ocello' class Command Cruiser [Missile EWar PD Sensor]
Laser Designator : 'Shuttle' class Clipper [Gun PD]
     Wake Seeker : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-351 Ascalon : DIRECT - CMD - HE SHAPED [24pts]
glad aurora
#

one hand has the power to strike down things of great size, the other things of small size

#

also, a point of contemplation: 15 2pt AMMs or 10 3pt AMMs

supple sonnetBOT
#

15 2pt amms

wary flame
#

I vote the expensive ones, but I also think you can make that torpcello considerably cheaper

glad aurora
#

it cannot be cheaper because if I shaved off points anywhere it would go directly into more torpedoes

#

it is a perfect creature whose one possible failing is that it might not trade up in points 100% of the time

wary flame
#

1850pts is plenty for a good torpcello, decoys on everything seems like massively gilding the lily when you have SPS

#

I should try the hotlaunch fast startup setup that can stack two salvos for super cork PD pen

glad aurora
#

it makes me very happy to see "45 hits | 7 misses | 0 softkill | 0 hardkill" in the end of battle summary

#

I fired the entire load of torpedoes into a BB with a PD escort, a 2x defender corvette who happened to be around, and two axfords

#

and that got them up to 2 hardkills

#

if I'm naming something Ascalon it's going to be the torpedo that Fucking Kills You

#

(in all seriousness, I could swap to Pike/Amicus Brief and go to salvos of 5 SAH/CMD cork + 1 empty decoy carrier, but I'm not sure what I'd buy for the extra points besides another wing of gun shuttles, and I'm fairly sure my effectiveness would be less absolutely "this approaches you and you are dead")

wary flame
#

18 decoy torpedoes, 36 non-decoy 5km corkscrew CMD/SAH, two extra gun shuttles and a meat shuttle for wrapping would be my bet

#

my twin 1500pt torpcellos are a bit cheap to be practical, but they're funny

glad aurora
#

as someone who's tried the double torpedo ocello fleet, yeah, it's currently just a statement on the current state of 20mm PD

wary flame
#

shoot either all decoy or no decoy, a few decoys doesn't do much since the decoys get hardkilled early and the torps are only at risk on final approach when the cork has to straighten out to actually hit

glad aurora
#

That's... a bit counterintuitive

wary flame
#

Decoys fly in straight lines, so 20mm hits them considerably further out and obviously prioritises them first

#

has always been such, you need critical decoy mass

#

Double torpcello killed everything I pointed them at, they're just not actually fully loaded and 24 torps is not enough to operate solo

#

I'd need 36 each

glad aurora
#

Yeah, I'm just thinking "how does it actually help to fire off six regular torpedoes and then six empty decoys"

#

"surely by the time the decoys start blooming the regular ones have already been engaged"

wary flame
#

SPC and torp nonexistent programming time means it's easy to have many salvoes in the air, but I simply wouldn't use empty decoy torps rather than normal torps that happen to have a decoy module

#

decoys do have ultimate PD priority even if it's already shooting at something else when it sees the decoy enter range, so manipulating the exact time the PD is distracted is important when setting up container mixed salvoes

#

Torpedoes not so much, since they have incredible cork ability and you can dump them in what's essentially a continuous swarm rather than a discrete chain

glad aurora
#

hm. I wonder if I can cut enough points that I can afford a MDLN + torpedo ocello fleet

#

would that even be effective? probably not

wary flame
#

You can fit those two in a fleet comfortably, but probably not with a bloodhound unless you compress them a bit

glad aurora
#

I've run MDLN+railcello before, but the railcello is generally far more likely to continue generating locks for its friend than the torpedo ocello, disposable Size 500 hybrid as it is, will

glad aurora
#

alright, I can no longer fool people into thinking I'm a 200% genuine Real Organic Blue anymore

#

time to never play neb again (until conquest drops)

wary flame
#

@junior heron another example

tulip vault
#

nebulous is exactly like dota

wet root
#

Brings 3x radarless MD liner

We need wards!

wary flame
#

I have been leaning more on my teammates in recent builds

#

my shiny new ANS skirmish fleet really needs the team to have two spy frigs or one spy frig and a 4TC spy capital for the Vauxes and Spronters to work with

tulip vault
#

<@&942093958551588904> anyone feel like a pub game in 10-15 minutes?

junior heron
#

somebody forgot to put compartments in their beam battleship

junior heron
#

I've finally found the counter to ANS capital spam

#

play on KFI where teams aren't uniform:

wary flame
mint sinew
#

Silly ACap, that's not the A point. No wonder things are about to go poorly

quiet quiver
#

Oh are those mines?

#

Gosh that must be 120 pts worth, or more if some are sprints

glad aurora
#

OSP has become disturbingly more likely to paint their entire half of the map in mines lately, it seems

#

Between that and the fun and enjoyable into-ANS gameplay of "just run into the four blankets while you desperately try and get any kind of track worth a fuck as they run away from you," it's... not been great

quiet quiver
#

Ah, we've reinvented trench warfare in space

glad aurora
#

I have seen three plas/100 bulkers sitting exactly 5.5km behind a field of sprint mines on Pillars

#

Horrifying

mint sinew
#

Funny mine clearing tech that I ran into by accident the other day:
If you trigger mines when a signal bloomed rail ship is nearby (but out of range) the mines go chasing the rail ship uselessly and not the triggering ship

tulip vault
#

…huh

#

Neat

mint sinew
#

Now I think about it, I wonder if that same logic stages rocket containers early

junior heron
#

finally, a use for my rail battleship

supple sonnetBOT
#

We know it can happen with the normal ACT seekers of all kinds

tulip vault
junior heron
#

I would feel better about that class 4

mint sinew
#

Absolutely reasonable plan, it happened to my gun BB with a rail on the C4

supple sonnetBOT
#

we have a (surprisingly successful!) version of the hanged man with a rail in the c4 mount

#

being able to clear mines like this,,, might be useful?

tulip vault
#

Yeah like, if it’s a consistent tech you can pull off, I do think it’d be worth the 55 points or whatever on a beam BB

mint sinew
#

You would need another ship to kick the minefield with, so I imagine that limits the utility on a 3k BB

tulip vault
#

I mean Im not a huge believer in the 3k BB but that is fair

mint sinew
#

Likewise. Don't know why I had in my head that the hanged man/autumn were 3k ships. Clearly been running into KitKat variants too much recently

tulip vault
#

Clearly lol

#

Tom has not built the autumn into a 3k bb

#

At least not that I can recall

supple sonnetBOT
#

I think it's only pyrope who runs 3k bb's with any regularity around here TBH

wary flame
#

I have the Overlord series in my back pocket but I don't run them amazingly often

supple sonnetBOT
#

,,,,, is eo/wake a thing?

#

and, do ssj/bssj's only really work for spoofing amms, or do they actually do something to pd?

mint sinew
#

BSSJs can push back the range that PD FCR can start locking, but that's hard to notice

supple sonnetBOT
#

hmm

#

we're doing Unfortunate Missile Design™️ and we're trying to figure out the worst way to make the best missiles possible, sorry

#

bssj/radar absorbent coating might be something, actually? maybe

lime jungleBOT
#

SGM-H-300 Flechette is a size 3 missile that costs 51 points.

lime jungleBOT
quiet quiver
#

EO/Wake might be a thing to keep it from swerving when dazzled, but also you rarely see dazzlers

supple sonnetBOT
#

I could see it used as a way to help make sure that if your using cruise to get them past dead ships you get a target. but that feels like an edge case.

mint sinew
#

I've seen EO[Wake]a as a method to only hit live ships, but that feels luxurious

wet root
supple sonnetBOT
#

@wary flame hey misc do you have any 2k beam bbs on hand

#

we have the worst idea

wary flame
#

the 2k beam BB is actually the meta beam BB

#

give me a second

lime jungleBOT
# wary flame

Fleet 'Beam DAD' is composed of 6 ships that cost 3000 points:

           Bad Score : 'Solomon' class Battleship [Beam PD EWar Sensor]
Chantalle Y. Ernesto : 'Raines' class Frigate [PD Sensor]
      The Laced Whim : 'Sprinter' class Corvette [PD]
     The Jaded Swell : 'Sprinter' class Corvette [PD]
     Money and Grunt : 'Sprinter' class Corvette [PD]
                 Put : 'Sprinter' class Corvette []
```This fleet uses 2 different missile types:
```yaml
SGM-1 NULL COMBAT : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
 SGM-150 Sunglass : DIRECT - ACT(RADAR) - HE FRAG [3pts]
wary flame
#

not my list, but Bad Score is pretty iconic as they go

tulip vault
#

the frontline beam BB...

#

I mean I get it, don't get me wrong

#

but it's still a sight to behold

supple sonnetBOT
#

don't get too excited we're going to strip it of everything good and fill it full of missiles

#

we've peeled some missiles off our ships and filled them with more nerds

#

it's going swimmingly

glad aurora
#

That engine tuning seems iffy, but them being pure CMD and 51pts is even more wild

hidden dove
#

What weapons do people usually stick on Mass Driver monitors as the "secondary"?

mint sinew
#

Other than a VLS-1 for chaff/AMMs and a container stack for decoys I'd suggest leaving them blank. Monitors are already cost inefficient for MD, so not much point loading them up with combat weapons they won't use most of the time

#

If you do want them to be able to roll into combat T30s are pretty solid

hidden dove
#

Is there an OPS equivalent to the RailRaines?
(A long-distance direct-fire ship that isn't crazy expensive)

glad aurora
#

you mean a railstone?

#

yeah, mass driver monitor

junior heron
#

MD monitor kind of

supple sonnetBOT
#

There is not a lot of like direct equivalent betwen ANS and OSP, like the closest your goign to get to a rail aray, is problay going to be a raillcello, but a MD linere is still kinda close

wet root
#

MD Liner is probably the closest comparison, in that it runs about the same price as two Railstones

hidden dove
#

ok, I have slapped together a look at the MD Monitor. Is this about what it should be or is there something to change to improve function?

lime jungleBOT
wet root
#

MD Monitors are pretty situational, they have more armor and are cheaper than an MD Liner but they pay for it heavily in efficiency and mobility

hidden dove
supple sonnetBOT
#

I do

wet root
#

Oh, yeah, one moment hwile I find one

hidden dove
#

Would you mind sharing?

#

Thank you :)

toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'New-MD's' is composed of 5 ships that cost 3000 points:

       Balor : 'Bulk Freighter' class Line Ship [Rail]
      Sauron : 'Bulk Freighter' class Line Ship [Rail]
Duncan Idaho : 'Tugboat' class Clipper [PD Missile Gun]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Rocket PD Sensor]
```This fleet uses 4 different missile types:
```yaml
                           SGM-104 Red Rose Petal : DIRECT - CMD - HE FRAG [4pts]
                                    SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                 SGM-170 Look out, your Highness! : DIRECT - CMD - HE FRAG [6pts]
SGM-200 Looking for that hull breachussy Block II : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [10pts]
wet root
lime jungleBOT
# wet root

Fleet 'Invisible Full Moon' is composed of 10 ships that cost 3000 points:

       Luna Wave : 'Bulk Freighter' class Line Ship [Missile Rail PD]
 Illusion Seeker : 'Cargo Feeder' class Monitor [Ewar Missile]
   Mind Starmine : 'Tugboat' class Clipper [Missile Gun PD]
  Parallel Cross : 'Tugboat' class Clipper [Missile Gun PD]
     Obsessioner : 'Tugboat' class Clipper [Sensor Gun PD]
Patriot's Elixir : 'Tugboat' class Clipper [Sensor Gun PD]
    Crown Vision : 'Tugboat' class Clipper [PD]
       Discarder : 'Shuttle' class Clipper [Missile]
    Demotivation : 'Shuttle' class Clipper []
    Lunatic Echo : 'Shuttle' class Clipper []
```This fleet uses 8 different missile types:
```yaml
   CM-432 Ocular Spectrum : CRUISE - ACT(RADAR)/[PSV(WAKE)]/PSV(WAKE) - HE SHAPED [5pts]
     CM-S-400 Bowling Box : DIRECT - SAH(RADAR)/SAH(RADAR)/SAH(RADAR) - NONE [3pts]
SGM-159 Illusionary Blast : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
     SGT-350 Disorder Eye : DIRECT - SAH(RADAR)/SAH(RADAR) - HE SHAPED [4pts]
   SGT-350 Medicine Chest : DIRECT - ACT(RADAR)/SAH(RADAR) - HE SHAPED [5pts]
        SGT-351 Mind Wave : DIRECT - SAH(RADAR)/PSV(WAKE) - HE SHAPED [9pts]
 SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
wet root
#

(This one has Container Stacks stuck to the empty slots because they provide a lot of utility and some extra HP for relatively low cost, but you can definitely strip them off if it's not your style)

supple sonnetBOT
#

Ours have a higher RoF and are far more fragle

wet root
#

(Also can definitely drop the Damage Control Complex down if desired)

noble zodiac
#

accepted standard fare afaik is to give them three MDs and three ERegs, with a CHI drive and a boosted reactor and secondary power shit as needed

hidden dove
supple sonnetBOT
#

It's a bit we have comited to,

hidden dove
#

Oh, is there a preffered geometry for the MD freighter?

wet root
#

Not really for most builds

#

I think you might be able to get another 250mm on the broadside in some configs? But if you're in 250mm range stuff is somewhat awry anyway

glad aurora
#

I like the one that has the MDs all in a straight line close to each other

#

if you get the stepped config that feels awkward for some indefinable reason

#

not sure if it affects gameplay

wet root
#

Some of the configs are better for hiding your internals behind the MDs in case you eat missiles, but it's very rarely relevant

glad aurora
#

the real special sauce is to take two MDLNs that have:

  • no DC
  • no radar
  • absolutely no awareness of the world around them
#

and then fill in the rest of the points with rocket shuttles

noble zodiac
#

yea
maybe an ouppy (bloodhound tug) if youre feeling fancy

supple sonnetBOT
#

,,, i'd hoped that it'd be more helpful, but generally you should try to get your mdln like so, and put the mds in the front 3 slots

glad aurora
#

why the hell is it so short

#

why did you make a pug mdln

supple sonnetBOT
#

that way you have the tightest possible grouping on the ship and (theoretically) the tightest possible grouping downrange

glad aurora
#

it can't breathe, 17

lime jungleBOT
#

Fleet 'Ocello Rails HOL-INTEL' is composed of 3 ships that cost 3000 points:

        The Lacy Clash : 'Ocello' class Command Cruiser [Rail PD EWar Sensor]
         Tell and Pawn : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Absolutely Perfect Dog : 'Cargo Feeder' class Monitor [PD]
supple sonnetBOT
lime jungleBOT
# supple sonnet it's a normal fleet!!!!!!!

Fleet 'Ocello Rails HOL-INTEL' is composed of 3 ships that cost 3000 points:

        The Lacy Clash : 'Ocello' class Command Cruiser [Rail PD EWar Sensor]
         Tell and Pawn : 'Bulk Freighter' class Line Ship [Rail PD Sensor]
Absolutely Perfect Dog : 'Cargo Feeder' class Monitor [PD]
supple sonnetBOT
#

i'm not owned!!! i'm not owned!!!!!!!

quiet quiver
#

Someone made a guide on building/running revolver bulkers

#

(Focusing on the 2-sided 450)

wet root
#

Pug liner + 2x GPC, that must be some terrifyingly tight salvos

hidden dove
supple sonnetBOT
#

if we can shine the dog on them we can snipe spinters

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Pug liner + 2x GPC, that must be some terrifyingly tight salvos

#

Absolutely Perfect Dog: It's Like A FCS, But With A Little More Micro!

hidden dove
supple sonnetBOT
#

point side to the enemy and pray to whichever gods you hold holy you can keep it that way

hidden dove
#

Ok

supple sonnetBOT
#

it's easy when you're sitting next to the withdrawal limit but it can get tricky wrangling roll commands if you have to maneuver under fire

#

which is pretty often surprisingly

#

the people hate our absolutely perfect dog 😔

wet root
#

Too perfect for this world sadcowboy

supple sonnetBOT
#

you can do whatever with the three of them, but they're slow as fuck and ~90% of the missile defense is on the ocello

wet root
#

Also 17 your refusal to reinforce your CICs pains me

#

What do you have against your command staff

supple sonnetBOT
#

try to keep them roughly inside 2 or 3 km of each other if you've been having to deal with missiles, otherwise you should probably stick the dog about halfway between you and your target or offset to watch from a flank or from above

hidden dove
#

Fuck you and your command staff

wet root
hidden dove
#

I get forked by CIC shots so often that I can't fathom *not *reinforcing them

supple sonnetBOT
#

if you're playing this fleet and you're getting shot at, you're doing something wrong

#

saves points that are spent on whatever the fuck we did to the bulker's reactor system or whatever the fuck we did to the ocello or the dog

#

and the dog is critically important

wet root
#

Admittedly I'm in no place to talk given my usual approach to DC (Dspare Cpoints)

supple sonnetBOT
#

before we sleep,, we aren't joking

#

absolutely perfect dog is critically important

wet root
#

Vision wins games, especially on a fleet like that

wet root
#

I like to play Gales, which sacrifice mobility, utility, and versatility, all in favour of extreme damage at reasonable range. I like to play Skywrath...

hidden dove
#

What would you do with 950 points of OPS list?

lime jungleBOT
# hidden dove Or, specifically, what could I slot into this list:

Fleet 'Punch and Judy' is composed of 5 ships that cost 2027 points:

Cynic and Flake : 'Cargo Feeder' class Monitor [Gun PD]
 The Windy None : 'Cargo Feeder' class Monitor [Gun PD]
  Margit R. Saw : 'Shuttle' class Clipper [Rocket Sensor]
  Tile and Pool : 'Shuttle' class Clipper [Rocket Sensor]
    Campy Reset : 'Shuttle' class Clipper [Rocket Sensor]
quiet quiver
#

Three more rocket shuttles, run them in pairs

tulip vault
#

Imo I'd put in at least another monitor, if not 2, even if that means cutting a shuttle

#

the 600mm cannon kinda needs a critical mass to really do anything in an effective amount of time

mint sinew
#

Possibly a third monitor with plasma turrets and a tug with an Early Warning Radar. Gives you some ability to punch up and some situational awareness

#

Also, fun fleet building trivia: the first magazine and berthing are free.
So stick a reinforced mag in that empty slot on your shuttles for a bit more durability

wet root
#

At least one Early Warning Radar Tug

hidden dove
#

Also, I really appreciate how people here answer the questions I ask directly, rather than some of the answers of "well I'd just use a different kind of list entirely" that I get on Nebs discord sometimes XD

hidden dove
#

Rocket Shuttles be hard

#

I did really bad with the rockets. Out of 72, I hit with 8. :/

quiet quiver
#

What did you fire them on?

wary flame
#

Rockets want to be fired at extremely close range, sub-2k against most targets

#

defenders also got much better at shooting them down lately so you do need the double rocket shuttle wings

hidden dove
supple sonnetBOT
#

A lyerbird on a shuttle in a squadren will help get you hit's as it can jam out the targeyts PD's FCR

tulip vault
#

hey <@&942093958551588904> anyone feel like a pub game in 10-15 minutes?

junior heron
#

you sure have a knack for pinging 10-15 minutes before I'm awake

tulip vault
#

It's a skill

#

does that imply an inclination for neb? and if so would 10 minutes from now work?

junior heron
#

I can be on in like 5

junior heron
#

huh

#

polish is new

#

Who the fuck uses the hangup
Find god

#

this is amazing

sharp crow
#

@arctic magnet

arctic magnet
#

lmao

tulip vault
# junior heron

I want everyone to know that this was my first game actually using hangups

dark dawn
#

People complaining about random stuff in your language.

arctic magnet
dark dawn
#

I'm surprised

#

There's a whole bunch of us

arctic magnet
#

the first one I recognized by their ships being called things like "Kardynał Tysiąclecia" and "Jan Paweł II"

dark dawn
#

Usually rocking the 'ORP' prefix

#

Ahhh, classic.

wary flame
#

Jan Paweł II I have learned to recognise as a torpedo ocello and focus fire every time

dark dawn
#

The jokes write themselves sometimes

#

Was the hull number 2137?

wary flame
#

no idea, you don't get a look at that while actively kicking the hell out of it

#

what's the significance of the number?

dark dawn
#

Extremely long story short, Pope John Paul the 2nd was shot dead at 9:37PM, and Polish media later turned the number into a relic of typically Catholic morbidity, which then the internet made into a shitpost.

glad aurora
#

FIRE RPF AT IT

wary flame
#

you know RPF gives me the outline right

#

at this point I can identify most ship types by standard RPF blast pattern

glad aurora
#

ah, so that's why the golds immediately switch to AP after the first RPF volley

#

I was wondering how they figured it out

#

(on the other hand, sometimes you get the axford pair that was all-in on RPF until I entered visual range, at which point they immediately slammed flank speed backwards and AP)

#

(it was not enough to save them)

wet root
#

Torpcellos are also pretty obvious by sig size and behavior

wary flame
#

it's either impact effect of the RPF or the intel centre finally saying "Ocello" since any silver or gold seeing an Ocello flanking at them rather than circling at 9km should know what they're in for

wet root
#

You get a track and can lock much earlier against an Ocello than a shuttle

glad aurora
#

The trick is that I hide behind a rock

#

that way, they can't tell whether it's a rocket shuttle or an ocello because it just appeared out of thin air

supple sonnetBOT
#

Also 45 m/s is relay slow for a shuttle, R-drives get them into the 50's

#

But like you could pass for a tug, but those are 450 able

wary flame
#

next thread up I think

radiant sable
lime jungleBOT
# radiant sable

Fleet 'Keystone Sniper IMOJ' is composed of 6 ships that cost 3000 points:

         Judgement : 'Keystone' class Destroyer [Rail PD Sensor]
     Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
glad aurora
lime jungleBOT
radiant sable
lime jungleBOT
# radiant sable

Fleet 'Keystone Sniper JIB' is composed of 7 ships that cost 2996 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
    Five of Swords : 'Keystone' class Destroyer [Rail]
      King of Cups : 'Keystone' class Destroyer [Rail]
formal tiger
glad aurora
#

they're winning

noble zodiac
#

does math
... huh, 53 RPM total

#

pretty respectable firepower actually

#

the total lack of PD is an oof tho

glad aurora
#

you could theoretically buy some defenders at the cost of firepower

#

update: we won

wary flame
#

mass railgun vs mass driver duel ends in total corvette victory

lime jungleBOT
# junior heron

Fleet 'Maximum Rails' is composed of 7 ships that cost 3000 points:

    Sore Table : 'Keystone' class Destroyer [Rail]
The Broke Plug : 'Keystone' class Destroyer [Rail]
    Dumb Rails : 'Keystone' class Destroyer [Rail]
The Taken Gush : 'Keystone' class Destroyer [Rail]
The Lumpy Bran : 'Keystone' class Destroyer [Rail]
    Salty Rule : 'Keystone' class Destroyer [Rail]
 The Perky Arm : 'Keystone' class Destroyer [Rail]
junior heron
#

67 RPM if I'm not wrong

#

at the expense of everything

noble zodiac
#

they cant even see

wary flame
#

I should really rename all my torpcorvs after the various pet names for sprinters

noble zodiac
#

yes

#

do it

wary flame
#

spronter, scrimpter, sbrimpter, shrimpter, I need two more

glad aurora
#

smintpr

noble zodiac
#

sprongler

#

perhaps "the creature"

#

also "the abominable horde"

supple sonnetBOT
#

Nah, that's the plural of sprinters

Gamma, Spreadsheet Sorceress ↩️

[Reply to:](#1164000873031151637 message) also "the abominable horde"

rigid bison
#

abombinable hordling

quiet quiver
#

How about "corvie"?

radiant sable
#

i think we have officially lost our head, and that it's gone rolling off somewhere around our mother instead of on our neck

lime jungleBOT
# radiant sable i think we have officially lost our head, and that it's gone rolling off somewhe...

Fleet 'Keystone Sniper JIB' is composed of 7 ships that cost 2996 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
    Five of Swords : 'Keystone' class Destroyer [Rail]
      King of Cups : 'Keystone' class Destroyer [Rail]
radiant sable
#

that's not the right one

lime jungleBOT
# radiant sable

Fleet 'Keystone Sniper KER' is composed of 7 ships that cost 3000 points:

     Eight of Cups : 'Keystone' class Destroyer [Rail Sensor]
    Nine of Swords : 'Keystone' class Destroyer [Rail]
       Two of Cups : 'Keystone' class Destroyer [Rail]
 Page of Pentacles : 'Keystone' class Destroyer [Rail]
Queen of Pentacles : 'Keystone' class Destroyer [Rail]
    Five of Swords : 'Keystone' class Destroyer [Rail]
      King of Cups : 'Keystone' class Destroyer [Rail]
hidden dove
#

<@&942093958551588904> anyone up for some pubs or AI?

rigid bison
#

currently helldiving

radiant sable
#

we can possibly do a game

#

we wanted to test our fucked up and evil sniper fleet

#

eight come join us

#

come be eeeeeeeeeeeevvvvvviiiiiiiiiiiiiiiiiiiiiiillllllll

lone violet
#

in very early stages of fleetbuilding - generally, does two monitors (one for ecm one for ??????) and either an ocello or a freighter sound good

#

if so which one of the latter

#

alsooo cant, housemates would murder me if i was on call this late

#

apolocheese

radiant sable
#

AUGH

#

😔

#

abandoning me,,,, so mean to me,,,,,,,,,,

lone violet
#

im SORRYYY,.,,....,,.

wary flame
#

generally you can fit way more than two monitors in half an OSP fleet unless they're tooled up with missile spam

supple sonnetBOT
#

The ocello is a better EWAR carrier then a MN, but we do have a few 2x MN and an Ocello flets they do decentlay well

eightthirtythree (she/her) ↩️

[Reply to:](#1164000873031151637 message) in very early stages of fleetbuilding - generally, does two monitors (one for ecm one for ??????) an…

wary flame
#

three good plasma/100 monitors and a gun ocello is pretty good, if a bit slow

#

bulkers generally don't pair with MNs because bulkers can shift at 42m/s and are relatively squishy, so they want to be peeking and ducking back in again

#

MNs can't keep up with their terrible acceleration, and their armour is wasted if there are squishy bulkers for the enemy to shoot instead

lone violet
#

cause i feel like im generally going for 'sit here and defend this space and defend/do a lot of gun-mc-shooty'

#

where i have one or maybe two Big Ships™️ and their 'yeah what he said' henchmen, but i'd also like to keep it to like. three or four ships

#

ocello and freighter, then?

#

or MN+ocello+freighter, or is that pushing it

supple sonnetBOT
#

For that you want somthign like what misc mentioned, but also if your going to bring escorts for a bulker bring tugs as they can actauy keep up

wary flame
#

all workable but I'd probably go with MN & Ocello for starters

#

pack a scout too, team appreciates it

#

the issue is mostly getting enough plasma/100 on those MNs, I'm not an expert there

#

not a huge monitor gamer

radiant sable
#

oh!!!!!!!!!!!!!

#

get a dog

#

if you're making an osp fleet (esp one that's long range) get yourself an absolutely perfect dog

wary flame
#

These ships have a range of 8.4km and Ocello bullseye to spot for them

#

They do not need a dog

radiant sable
#

:(

#

i think eight deserves a dog

mint sinew
#

They will want an EWR tug though. Knowing where the enemy are coming from is important on defence

radiant sable
#

and it's as close to or as good as a fcr lock at about 14k

wary flame
#

They can't do anything at 14k anyway, even the 450s only start reliably hitting people at 9

#

if the mass driver wants a dog they have to pay for it

radiant sable
#

still good for intel and supporting tracks for md or rails

wary flame
#

a dog is for life, not just for plasma

radiant sable
#

:(

lone violet
#

whaddya mean by plasma/100?

mint sinew
#

A good baseline might be something like:

  • ~1.5k ocello (450mm)
  • 550pt fancy monitor (plasma/100mm) X2
  • 240pt EWR tug
  • shuttle/jam tug
wary flame
#

Plasma guns and 100mm rapid-fire guns, which come with rounds that are all explosive at the cost of zero armour pen

#

plasma removes large areas of armour from ships it hits, so the HE-HC ammo can just disintegrate the target at mid to close ranges

#

pretty much the only way to reliably kill ANS capital ships in a gunfight

#

lineships can carry plenty of plasma and plenty of 100mm at the same time, for monitors with less mounts it's a bit trickier

#

double plasma single C30 is usually what I see since it's easier to buff

mint sinew
#

If they've got an emotional support Ocello you can probably greed on the monitor pd/locks and run a T20 or two as well

#

If you cut some corners and get the monitors under 500pts each you could run two with plasma and one with pure 100mm at the expense of your scouting.

wary flame
#

Triple MN starts to have enough punch to be scary, I'll figure something out tomorrow but it'll probably involve Cheapcello

lone violet
#

issue only lies in the fact that i have no idea what i'm doing and what to equip these with so short of sorting out the one piece naming convention it's a job for tomorrow

#

ocello's Buster Call, monitors are Gear Two and Gear Three, EWR tug is Conquerer's Haki and jammer is Freeze-Freeze Fruit

#

but yeah. figuring out what goes on a ship is probably a good next step hah

mint sinew
#

Cobalt squadron (one of the starter fleets) might be a good base to build off if you aren't confident in building out internals. What we've been talking about will have different mounts and support module requirements, but having something to look at might be good

lone violet
#

gotcha, cheers!

quiet quiver
#

If you don't know what you're doing, taking Cobalt and replacing one monitor with those two support ships is probably the most straightforward way to get a working baseline

#

And you can tweak Some Assembly Required and the other two monitors to taste

mint sinew
#

Possibly even loot a basic plasma monitor out of Garnet(? Not home to check which starter is which) to swap in

radiant sable
#

the boats! the boats!

#

the boats! the boats!

hidden dove
#

Does anyone have a cannon and/or beam solomon 101 fleet they'd like to share? I'd like to learn the fundamentals

radiant sable
radiant sable
lime jungleBOT
radiant sable
#

even if we get plasma'd and 100mm'd to hell all we'll functionally lose is a berthing and 2 rapid dcs

#

basically everything (inside) under the cannon and back is safe (which is why it's good to put your large dc lockers there)

lime jungleBOT
# radiant sable with the beam bb, you're,,,,, kind of slow and big so you can't expect to be abl...

Fleet 'Solomon Beams P-REN-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
radiant sable
#

take a lot of compartments with high hp and damage thresholds and put them outside the squishy things you want to protect (like, again, large dc lockers)

#

large dc lockers are really all you should be thinking about

#

large dc lockers are Important™️

#

oh fuck we've been meaning to finangle our beam bb

#

we can maybe squeeze 20 points if we swap the parallax for a spyglass for ???? something

#

also!!!! damage control centers and small workshops look gimmicky but can genuinely turn each and every one of your lame-ass dc crewmembers into rapids, and your rapids into literal fixing lightningbolts

#

you've never seen fast until you've seen a rapid dc team move with two dccs

#

OH ALSO RE: DAMAGE

#

so most shots have a set amount of damage they do that's distributed across everything they hit inside a ship

#

the thing is! if it hits enough compartments! it can fail to reach their damage thresholds!! which is baller

#

and is also why you might want to put your reinforced mags next to your ccic (or rcic i guess) next to your dcc or small workshop, since they all have stupid amounts of hp and damage thresholds that are hard as shit to hit

#

oh also active decoys might look too expensive but trust us. trust us. gods trust us

#

look at the number of targets seduced. this can be you. you can have a cnl dumping every missile it has directly at your nose and go "no"

#

it is the single most boss thing you can possibly ever do

hidden dove
#

Are Gun Shuttles or Gun Sprinters worth fielding? or are they so low-damage and HP that it's not worth the 180 points?

quiet quiver
#

I like em

#

Also just fought a game where ANS had 3 BBs, 2 rail CHs, 3 beam DDs, and 2 FFs. They did not have a good time holding points

radiant sable
#

what map?

quiet quiver
#

Broken Bloodline large

radiant sable
#

Ah

quiet quiver
#

Rails weren't the worst decision (we had 3 MD feeders and an MD bulker ourselves) but... I hate rail Axfords

#

They mostly were just annoying. I think they had thunderheads too but PD was adequate

#

My MMTs couldn't do much to the Solies but they certainly could cap

#

One actually retook the same point twice after getting harmless'd and pushed off by BB, just looping around the nearby rock

radiant sable
#

,,,,, are there any limits on what kind of symbols you can put in a tag?

floral bloom
#

… I really hope so.

dark geode
#

I should get into neb...

#

I have it I'm just overwhelmed

supple sonnetBOT
#

Gun sprinters are pretty good, especially whit how the DPS of smaller calibre is higher and you can pen most OSP ships. gun shuttles re a bit more risky but like they do work and they can explote other fletts who brought plasma

HadesHerald ↩️

[Reply to:](#1164000873031151637 message) Are Gun Shuttles or Gun Sprinters worth fielding? or are they so low-damage and HP that it's not wor…

tulip vault
#

We have a boat night on saturday’s if you’d like to try it out with only people on this server? As opposed to the wider playerbase

glad aurora
#

I've always had a good time with gun sprinters and gun shuttles, especially since my main fleet complement is usually too expensive to bring missiles on either

#

You get to be very smug when obliterating one of those squishy intel+jammer raines with ammo elevator'd grapeshot

supple sonnetBOT
#

I should mention that our (though no mine) normal ANS fleet is just 10 gun sprinters

#

Not*

glad aurora
#

I've seen a fleet composed entirely of gun sprinters, with some mounting hangups/blankets on the nose and one taking a cls-3 with HEKP insta-stage

#

it was very effective and I've been tempted to do similar

toxic scaffold
#

It's a good fleet, and less micro to run then it looks as you can Shit+RMB to give orders to the formations and there is almost no DC micro. and the full spectrum jamming give each 5 pinter squadern a decent chance to punch up points wise.

lime jungleBOT
# toxic scaffold It's a good fleet, and less micro to run then it looks as you can Shit+RMB to gi...

Fleet 'Hoard 2.0' is composed of 10 ships that cost 3000 points:

Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun EWar]
Duncan Idaho : 'Sprinter' class Corvette [Gun Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun Sensor PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
Duncan Idaho : 'Sprinter' class Corvette [Gun PD]
wary flame
#

Gun sprinter gaming is quite hard for OSP to engage unless they have a bloodhound and a lot of grapeshot, since C90s are pretty rare

supple sonnetBOT
#

If you want to use any of them as a plan as for sprinter inturnals go ahead, or even use the full fleet if you wnat

glad aurora
#

hm, not having a radar on all but one sprinter's a bit scary

supple sonnetBOT
#

ANd also in our limated experince gun spinters can just run away from whare the c90 can shoot, even if that meesn into the the deathball to try to get soem blue on blue going

Misc | Naval RA-chitect ↩️

[Reply to:](#1164000873031151637 message) Gun sprinter gaming is quite hard for OSP to engage unless they have a bloodhound and a lot of grape…

#

Oh it's 3 out of five per squadren, the jammers dont have radar as a points and micro saving mesure.

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) hm, not having a radar on all but one sprinter's a bit scary

glad aurora
#

Ah, gotcha

#

Yeah, I see how it's organized now

floral bloom
#

I hate the naming conventions.

#

Imagine being onboard those Corvetes and having to communicate about which ones should go where

supple sonnetBOT
#

That's what callsigens are for

tulip vault
#

I've been trying to figure out a c90 monitor fleet that's viable against literally anything else on the off chance ANS brings a swarm

supple sonnetBOT
#

What do your container/c90 MN's carry in there side sots?

tulip vault
#

uhhh

#

great question

#

some pinpoints for sure

#

oh right illuminators

#

each one has a pinpoint/illuminator and a vls1

supple sonnetBOT
#

Fancy, I would try fitting in some 100mm turrets to like atrit swarms faster, like bomb shells do respectabe damage but its just so randoamly spread out they don't do that much damage to an individual component or wepion

wet root
supple sonnetBOT
#

Also 100mm gives you somthign to use when a ship gets within the min armaing distance of bomb shells

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Spice Production Protest Committee' is composed of 9 ships that cost 3000 points:

            Fedaykin : 'Sprinter' class Corvette [Missile PD]
            Fedaykin : 'Sprinter' class Corvette [Gun EWar]
            Fedaykin : 'Sprinter' class Corvette [Gun EWar]
            Fedaykin : 'Sprinter' class Corvette [Gun EWar]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
Saddest, Wettest Cat : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
         SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-H-390 Warglaive Bronze : DIRECT - CMD/PSV(WAKE) - HEKP [40pts]
supple sonnetBOT
#

Highly galeable, and how do you have them organized?

glad aurora
#

I'm hoping that the AMMs would lead to less Gale Incidents

supple sonnetBOT
#

You don't have enough AMM's to stop a ANS gale dump much less an OSP one, or even bunt it much with a 100% interception rate. and you have definatay overinvested in jamming.

glad aurora
#

Hm.

#

Jamming guy down to gun guy and then bring as many AMMs as I can fit?

supple sonnetBOT
#

Jaming down to a gun will remove any jammers that DImishing returns makes like pointess, and like haf your defenders switched to rebounds, those will also help wiht dealing with jaming coverd rocket strikes as rebounds have EO backup FCR

glad aurora
#

Hm

lime jungleBOT
# glad aurora

Fleet 'Spice Production Protest Committee' is composed of 9 ships that cost 3000 points:

            Fedaykin : 'Sprinter' class Corvette [Missile PD]
            Fedaykin : 'Sprinter' class Corvette [Gun EWar]
            Fedaykin : 'Sprinter' class Corvette [Gun EWar]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
            Fedaykin : 'Sprinter' class Corvette [Gun PD]
Saddest, Wettest Cat : 'Sprinter' class Corvette [PD]
```This fleet uses 3 different missile types:
```yaml
         SGM-101 Hobgoblin : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-120 Carian Retaliation : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-H-390 Warglaive Bronze : DIRECT - CMD/PSV(WAKE) - HEKP [40pts]
supple sonnetBOT
#

looks preaty good though like you got strong side/weak side PD goign on VS s2, and torps, so like i would switch some of the PD mounts around so you have better coverage but otherwise looks good

glad aurora
#

Half of the corvs have defender left rebound right, the other half has rebound left defender right

#

which should work

supple sonnetBOT
#

WHops missed that, so yeah it looks preaty good

glad aurora
#

Looking forward to trying the Authentic Fremen Experience

tulip vault
#

<@&942093958551588904> anyone feel like a boat?

junior heron
#

sure

glad aurora
#

absolutely, I need to wash the taste of this game out of my mouth

#

first time I played sprinter swarm, ran directly into tugswarm with 100

#

(and then got flamed in the team chat for it of course)

junior heron
#

grabbing some water and a snack, will be on soon

glad aurora
#

ping me when y'do

junior heron
glad aurora
#

the wasting disease has jumped species

dark dawn
#

What in Terra's name is thsi

glad aurora
#

the axford with an offensive armament of one (1) beam

wet root
#

Beamstone, but turreted and armored, what's not to like?

#

(Other than the cost and massively reduced damage output)

supple sonnetBOT
#

what did they even put on that thing

lone violet
#

yall mind terribly if i join call while i fleetcraft?

sharp crow
#

just hop in, people are always happy to help

junior heron
arctic magnet
junior heron
#

is this polish?

#

google translate says it is

dark dawn
#

Minus special characters

#

Though it's so hacked together I'm honestly not sure what it's supposed to be

rigid bison
dark dawn
#

Feel like I'm missing a reference here

noble zodiac
#

Honorverse

#

specifically the Royal Manticoran Navy

quiet quiver
#

Pub CLN gaming

#

Didn't even die, surrendered at 20+ minutes with this left

wet root
#

17 fired total...

supple sonnetBOT
#

what did i fire total?

supple sonnetBOT
#

This is you BB on MDs any qustions

#

And yes the Queen of Hunger spent most of the game under MD fire

wet root
#

Classic entirely orange but fully-functional BB

junior heron
#

autumn looked somewhat similar after engaging an entire plasma+100 monitor group at 2km

radiant sable
lime jungleBOT
# radiant sable we're,,,,, attempting a slightly stranger version of the hanged man

Fleet 'Solomon Beams P-TAC-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 2 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
glad aurora
#

spyglass without any TCs is a big no

#

no eregs is a bit 🤨 , especially since that module space is taken up by the not particularly impactful RTN

#

you also don't need 26k 20mm

#

finally, missile bus over RTN on the sprinter if you have the power budget to fit it

supple sonnetBOT
#

😔

#

as we understand it you don't need eregs on a beem BB

glad aurora
#

Since bshort is an actual issue, you can't just also hold it down all the time, no?

supple sonnetBOT
#

Yeah but you have three beems

#

we've never had eregs on the hanged man

#

I don't think Tom runs Eregs on the Autem as well

radiant sable
#

the hanged man is the most perfect dog

radiant sable
glad aurora
#

you are correct, but you can also buy a mere 18k ammo and spend the other 4pts on other things

radiant sable
#

but: i don't want to do that

glad aurora
#

then you are welcome not to

#

i am being contrarian for the sake of pointing things out that may be changeable

wet root
#

You really don't need it when it would be giving you accuracy for a grand total of one unbuffed rail turret

supple sonnetBOT
#

the rail turret's entire existence is just meant as a final "fuck you"

#

we will also marginally poke holes in/set alight your ship, as we also cut it in half with particle beams

wary flame
#

I am a cheap BB aficionado, I don't actually think a 2600pt beam BB adds that much over a 2200pt version, but on that one I'd probably swap one or both RTNs for other buffing modules

supple sonnetBOT
#

misc i don't know how to explain it but i don't know how we'd squeeze points from it

#

it's perfect

wary flame
#

ARR brings the spyglass up to the sensitivity cap and Scryer lets you actually softkill

#

citadel can be a double reinforced, AMMs are largely redundant, active decoys can be way more chaff, etc.

#

I would take two CICs no matter what you're doing because citadels take ages to repair, due to having tons of HP in the first place

#

and being stunlocked constantly by a red citadel is not great in a beamfight

supple sonnetBOT
#

hmmmmmmmmm

wary flame
#

some people have been frustrated with my continuous drive to never run a citadel CIC in anything but somehow I never seem to need it

supple sonnetBOT
#

ccics have treated us well, but we could replace a large dc with a rcic, maybe

#

do arad seekers home on hostile missiles' radar/jamming?

#

CCIC and RCIC is what we run in the Queen of Hunger and it often meens that even after getting malled most of the time she is still a CIC and drives, and if we are lucky a gun

#

Yes

17, handheld catgirl fool (she/it) [sylvania_] ↩️

[Reply to:](#1164000873031151637 message) do arad seekers home on hostile missiles' radar/jamming?

glad aurora
#

I run CCIC + RCIC in the Mirror of Days and it's made it irritatingly hard to kill

wet root
wary flame
#

the Pyrope-style citadel nose tank is a pretty good reason to have it, but I feel that burying one just means you'll cling on longer as a hulk rather than actually staying combat-viable any longer

radiant sable
lime jungleBOT
# radiant sable does this seem better? still no tc but,,,,, again. yea. this is just to save poi...

Fleet 'Solomon Beams P-TAC-SACTCMD' is composed of 2 ships that cost 3000 points:

The Hanged Man : 'Solomon' class Battleship [Beam PD Rail EWar Missile Sensor]
  Six of Wands : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 4 different missile types:
```yaml
                 SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                  SGM-268 I Couldn't Possibly : DIRECT - ACT(RADAR) - HE FRAG [6pts]
  SGM-272 Please Forward All To Other Address : DIRECT - ARAD(RADAR) - NONE [14pts]
SGT-378 If You Can Read This You're Too Close : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [13pts]
glad aurora
#

yes, this works

even if I really want to say "please downgrade AMMs and just pay for a Parallax"

radiant sable
#

😔

#

i like amms

#

they look cool

#

getting rid of the s2s does save like. 100 points

#

gods in heaven what have we done to this poor beaſtie

glad aurora
#

wait, the S2s are also AMMs?

#

jesus christ in heaven

radiant sable
#

and we'll shoot him down if he ever tries to descend from it, yes

glad aurora
#

at this point fighting you is going to need the AAMM

radiant sable
#

at that point the acronym gets waay too hard to say, just call them escort missiles

#

actually fuck that's such a good idea

glad aurora
#

(I have made escort missiles before)

#

there's the reasonably priced 15pt Amicus Brief and the absolutely deranged 278pt Golden Fleece

radiant sable
#

278pt.

#

discord user catman ash and gold.

#

278 points.

glad aurora
#

You fire an entire sprinter at them, yes