#Nebulous: Fleet Command

1 messages · Page 14 of 1

wet root
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Ooh boats

noble zodiac
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boatulous

wicked mirage
wet root
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@glad aurora @quiet quiver hop on over to HA, voice is borked in Activity 1

wet root
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@misty storm are you joining?

misty storm
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no just chillin

wet root
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Just an absolute mess on A

dire harness
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so much beam :D

toxic scaffold
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@wet root you can spin down the server

noble zodiac
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^

dire harness
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no more neb :(

idle fox
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close the thread folks

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no more neb

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boats are over

wicked mirage
glad aurora
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boats are BANNED

noble zodiac
idle fox
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gamma is that the tsiolkovsky rocket equation in your bio

noble zodiac
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IT IS :D

idle fox
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haha nice

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I guess not many people mention it lol

supple sonnetBOT
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Good games every one! thank you for having us!

wicked mirage
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gg's!~

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@wary flame What if Triple-Drive, Sidearm Ocello?

glad aurora
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I went with 100 on mine - did you use 120?

formal tiger
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looks like Mk62s, yeah

glad aurora
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The reason I ask is because I didn't think the three Ocello sidearm mounts could fit 2x120 turrets - if they can, that Changes Things

supple sonnetBOT
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Yeah the Mk62 can fit even in te small chin mount on a sprinter

dire harness
supple sonnetBOT
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I think that like the mk62 proforms better as 120 has better damage and the MK62 has better sustained RoF then the T20

wary flame
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I was thinking the same thing, grape is amazing, so I'm wondering if you couldn't get better fire rate with 5xT20, putting one on the roof too

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OSP sidearms have a somewhat lower range of targets since ANS actually has armour but more 8km anti sprinter hot bubbles with a bullseye sounds welcome

glad aurora
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I don't think an Ocello can fit 5xT20

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When I was outfitting them, I don't recall the T20 being mountable in the 2x2s

quiet quiver
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T20 def fits in a 2x2

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IDK about depth tho

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Oh wait I'm wrong, it's 3x3

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But so are Mk62s

glad aurora
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Mm. I suppose the choice is between three barrels of 100mm or six barrels of 120mm

wicked mirage
glad aurora
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Hm

glad aurora
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Ah, so didn't also use the underside 3x3

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Eh, I'll swap for 3x 2x120 AP/HE when I get home

wary flame
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Downside to 120 is that you don't get grapeshot for executing people and removing corvettes and slightly longer range

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surprised it beats the 100mm in fire rate, though, interesting

supple sonnetBOT
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13.33 to 15 RPM, sustained acording to the wiki, wich is not that much unbuffed but

noble zodiac
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they also benefit marginally more from ammo elevators

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i think

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because they dont have a period of recycle time

wet root
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Yeah, T20s spend a fair amount of time in recycle

glad aurora
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Hm.

noble zodiac
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that time is called "recycle time" in game stats V:

wet root
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Yeah

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T20s spend a large amount of time in that time

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Unlile e.g. 450s which mostly are in reload time

grand pine
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so is it better to stuff your ships wit rapid cycle cradles?

wet root
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(And 120s which don't use recycle at all)

wet root
wary flame
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The optimal fire rate buff module distribution for most OSP ballistic casemate ships is 3 AE, 2 RCC

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mostly that's 450 and 250 LN

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but there's an element of choice there because some people are OK with losing sustained firepower for faster bursts so they can go hide again

glad aurora
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120 version (with some minor DC changes - swapped a Reinforced for a Large, swapped the GPC for a Rapid)

lime jungleBOT
glad aurora
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I'm fairly sure this provides a "no, fuck you" bubble for anything smaller than an Axford

wicked mirage
wicked mirage
glad aurora
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If it's sliding down off of my bow, we hit them with a little bit of trolling

dire harness
wary flame
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Need to experiment and see if I can get 5x T20, evidently

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I do like the idea of bullseye-guided grapeshot and there's no bulker equivalent that you'll be in lengthy brawls with but can routinely pen with 100mm or 120, so I think it might be neater, but it's almost certainly just personal taste

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T20s also cheaper, but not by a large margin

mint sinew
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100mm ammo is cheaper, so that margin is a bit wider too

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And you do get HEHC to really lay on the hurt if you brought plasma, though you are probably winning either way there

glad aurora
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Yeah, the 100 to 120 change did make me definitely have to change points

wicked mirage
eager cedar
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is a size 3 missile even worth putting on a raines? you only get 6

oak shell
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You can fit 20 size 3 missiles on one Raines

eager cedar
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or 96 size 2

wicked mirage
wet root
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Btw, @whoever had the BB masqueraded as one of the Oak CAs today, I recommend putting the mk68 on the ventral and the beam on the fore dorsal, having the mk68 right beside the mk66 gives the game away

oak shell
eager cedar
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Are the steerable missiles the hybrids

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or can you do it with any

oak shell
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I don't know what you mean by steerable

eager cedar
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being able to paint a path for it to follow

oak shell
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Ah, waypoints

glad aurora
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that's the difference between Cruise and Direct guidance

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module for any missile

eager cedar
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ah

oak shell
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That's enabled in the guidance computer, yeah

eager cedar
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I still probably want hybrids though for range

wet root
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Good for distinguishing e.g. 250 Axfords from Vauxes, and Vauxes from gunfrigs

eager cedar
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I remember the other day one of my shuttles got turbofucked by a cargo container missile from across the map at our nearest cap point lol

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like it was probably sent as soon as they got control

wet root
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Cruise containers go where they want to, you can easily give them 60k range if you want

eager cedar
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hybrids are faster though right

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cause you can make a speedy boi first stage

wet root
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I'm not sure if S3H actually cruise faster than containers nowadays

oak shell
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Generally you optimize the cruise stage for range and the sprint stage for speed

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You can make a fast cruise stage but then you won't be able to hit all the way across the map with it

eager cedar
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ah the cruise stage is only 100-200m/s

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not that big of a difference

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compared to the range you get

oak shell
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Some folks make a high maneuverability close range hybrid called an "instastage" for knife fighting

wet root
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Direct S3H want more speed but yeah still not super fast

eager cedar
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seems like the optimal cruise is 123m/s 25.815m

wet root
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I think I run mine at about 20k range, it's pretty rare to need more

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And investing some into speed makes strikes a lot easier to plan and a bit harder to shoot down

eager cedar
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True

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how much boom do you usally pack in the sprinter

glad aurora
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your sprint stage should always trigger outside 3k

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otherwise, I think I keep my torp and hybrid warheads at 3600ish

wet root
wet root
supple sonnetBOT
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Yeah part of making a good missle is knowing what your targets are, and how they determin your needs. an anti scout missle is vary difeirnt from a anti capital in a lot of ways,

toxic scaffold
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But for cruise fleets we can recomend Grandars old Yub fleet, we are middelingly compatent at missle desigen but do enjoy playing them now and then and this si the fleet we use for cruise missle play

lime jungleBOT
# toxic scaffold But for cruise fleets we can recomend Grandars old Yub fleet, we are middelingly...

Fleet 'S2h yub' is composed of 3 ships that cost 3000 points:

Wonderbread Guy but for Yubnub : 'Raines' class Frigate [Missile Gun]
          Stolen Yubnub Valour : 'Raines' class Frigate [Missile Gun]
            Gatekeeping Yubnub : 'Raines' class Frigate [Missile PD]
```This fleet uses 2 different missile types:
```yaml
                             SGM-100 Dummy : DIRECT - NONE - HE SHAPED [1pts]
SGM-H-216 Stairs With not Enough Head Room : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [11pts]
olive blade
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the missiles can be put up a warhead point or otherwise tweaked now, I prefer using about 50% up one tick 50% higher manuv

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due to s2h changes since I made it

eager cedar
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hm I canøt seem to be able to create waypoints for these cruise missiles

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oh nevermind just doesn't show up when you target an enemy

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Hm I'm actually having pretty good results with the 5 point jammer on my missile when it comes to messing with AMM's

olive blade
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yeah thats what its for

idle fox
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first battle gone... well?

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the ALX Bridge Rectifier receives a tender boop from an enemy light cruiser as the Slow Blow gets absolutely hammered by 5 ships at once (enemy axford offscreen left not pictured)

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the enemy just marched their entire force down to one of the neutral points and my unsuspecting friendly cruisers tragically did nothing and died while I was on the other side of the map capping

idle fox
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second battle went a lot better, killed two bulkers at the beginning with my frigate buddies then perpetrated a Forever War against an ocello and three monitors while they fucked off to cap points

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the AI seems super point greedy, thanks to that and judicious use of a small rock I was able to consistently outmanoeuvre them even with my super slow axfords

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also this time the Bridge Rectifier was completely unscathed which is cool

wary flame
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the bots basically just beeline from one point to the other with 100% of their fleet regardless of what players do

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same for friendly AI

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if you use Set Heading to keep your bow pointed at the people shooting at you and stay just within lock range (around 9km) you will take considerably less damage

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usually worth not using the rear turret for that

idle fox
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yeah that's what I did

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except at like 2km away for the ocello/monitor group because I was already at the point and rock strats were going well

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I do feel like something with a bit more going on than "two big slow ships with just guns on" would be more engaging to play

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and I want to fire shipping containers at people

oak shell
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Bridge Rectifier is an amazing ship name

idle fox
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thank you :)

wet root
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Somehow I just realized that the validator changes mean CMD[CMD] and ACT[ACT] are actually somewhat-reasonable seeker combos now

supple sonnetBOT
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what are the new validator changes?

wet root
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If the validator is on reject, the missile will fly straight while jammed

wet root
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TF Oak is the traditional recommendation for new players because it's pretty easy to fly and has a fairly robust game plan - unlike a lot of fleets, it's capable of brawling at 3km or 11km, and Axfords are tough enough that mispositioning or messing up the bowtank won't just cause you to lose your fleet

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But it's also not exactly an exciting fleet

glad aurora
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TF Oak also dies very hard to torpedoes these days, so I heavily recommend looking up "Oak Softkill" in this channel

idle fox
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did a third game to try out something more interesting (wulfenite squadron), missed all of my containers except the one that got embezzled from the magazines mid-battle, ocello heavily wounded a vauxhall (seen here being shot by the friendly AI for like a solid 10 minutes after it was combat ineffective), and won in the end thanks to capping four points with sneaky shuttle shenanigans

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what I have learned: shuttles are fun, the AI is dumb as rocks

wet root
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Unfortunately yeah, have to hop into multiplayer to potentially fight smart opponents

glad aurora
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At this point, yeah, I really do advise you start pubbing

wet root
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Caps win games is an important lesson to learn though lol

glad aurora
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You're not going to learn good strategic-level gameplay otherwise

idle fox
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I feel like none of the starter fleets are speaking to me and I want to make my own, but that's a complex and daunting endeavour

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I am also very afraid of pvp against randos in this sort of game tbh

wet root
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Do it! Or look through the fleet swap fleets for inspiration

wet root
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I would offer, but alas, I have workulous

idle fox
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I think time to work on a fleet then

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I will grab all the fleet swap ones ig

wary flame
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I should retool Oak Softkill with a 4TC spyglass

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no reason not to, it can shore bombard well

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or make a second one with strongside PD and three guns per ship

idle fox
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looking through the fleet swap fleets has taught me the wrong lessons

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namely that you can put 8 cargo container launchers on a bulker

glad aurora
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oh no

idle fox
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I think I will continue to work on this tomorrow or the day after

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currently got

  • container spam bulker
  • ocello
  • early warning tug
  • two cheap shuttles
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the important part is there though, they all have names

glad aurora
lime jungleBOT
# glad aurora my genius... sometimes, it frightens me

Fleet 'A little WAAAAGHcky' is composed of 2 ships that cost 3000 points:

   DA RED WUN : 'Bulk Freighter' class Line Ship [Missile PD EWar]
da purple wun : 'Cargo Feeder' class Monitor [PD Ewar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
   SGT-305 Pike : DIRECT - SAH(RADAR)/CMD - HE SHAPED [12pts]
idle fox
glad aurora
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i don't think neb's ready for the sight of being charged at 50 m/s by DA RED WUN as it fires 16 torpedoes in whatever direction so pleases it

idle fox
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I would not be ready for that

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people underestimate the value of psychological warfare in pvp video games

olive blade
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100000dc crewmembers all replacing the sundrive with a new one 10x a second

dire harness
glad aurora
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it is a necessary evil when you need to survive long enough to close inside ~3.2k

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that said, my first pubulous game was running into an ANS deathstack of 16 blankets, so you can imagine how that went

glad aurora
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the module says I can fit a DCX, so I puts the DCX.

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this is clearly how bulker design works. :^)

idle fox
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I respect this

supple sonnetBOT
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we see your absolutely perfect dog 😌

LT Hazel ↩️

[Reply to:](#1164000873031151637 message) Fleet 'A little WAAAAGHcky' is composed of 2 ships that cost 3000 points:

   DA RED WUN : 'B… 📎
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(also, we might recommend a reinforced thruster instead of an extra ae, but that's just us)

glad aurora
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I gave my dog extra treats (restores and an illum)

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it's good for their health

idle fox
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dog?

supple sonnetBOT
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dog! an absolutely perfect one

idle fox
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what does dog mean in this context

supple sonnetBOT
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a cargo feeder with a bloodhound and a shitton of track correlators is an absolutely perfect dog

idle fox
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ah I see

glad aurora
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how did this one become purple? we may never know

idle fox
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what do track correlators do

supple sonnetBOT
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correlate tracks

idle fox
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I think there is an episode where they swap colours

supple sonnetBOT
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(discord user ash and gold inconspicuously kicking an empty purple paint bucket behind him)

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) how did this one become purple? we may never know

supple sonnetBOT
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nah, those are sprinters with pinards on the nose

idle fox
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there is not a purple dog in roobarb and custard

supple sonnetBOT
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you need to carry more torp on that ship as your going to run dry realy fast at 42 total torps

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) i don't think neb's ready for the sight of being charged at 50 m/s by DA RED WUN as it fires 16 to…

glad aurora
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understandable

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if I cut a DCX I might be able to do it

supple sonnetBOT
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Nah you need that for a Isakai truck as your goign to be taking a lot of fire

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Or well you can cut one of them

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Maybe replace one of the oters with a storage if you feeing spicay

glad aurora
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yeah, compounding costs were actually fucking me here and I didn't realize it

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72 torps enough?

supple sonnetBOT
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But like anything like a good match you can easly go though ike 100 torps

glad aurora
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Hm.

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I can get up to 84 comfortably, which is probably enough

lime jungleBOT
# glad aurora

Fleet 'A little WAAAAGHcky' is composed of 2 ships that cost 3000 points:

   DA RED WUN : 'Bulk Freighter' class Line Ship [Missile PD Sensor]
da purple wun : 'Cargo Feeder' class Monitor [PD Gun Ewar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
   SGT-305 Pike : DIRECT - SAH(RADAR)/CMD - HE SHAPED [12pts]
glad aurora
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(I also gave the dog a gun so it doesn't get bullied by sprinters anymore)

junior heron
supple sonnetBOT
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I would put some secondary guns on the red one and just so you can exacute things wiht out using your torps wich will cut down on the number of salvos you need to put into a capital

glad aurora
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Could probably cut two MLS on one side for 250 casemates, but the mag space gets all the more iffy that way

wet root
glad aurora
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Yep

supple sonnetBOT
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Nahg cut the grazers on the roof and put some C53's on there

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) Could probably cut two MLS on one side for 250 casemates, but the mag space gets all the more iffy t…

glad aurora
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Don't I just die to instastage when closing to torp range, then?

supple sonnetBOT
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Never happend to us when we palyed our isakai truck and that has less then half the PD yours dose.now dieing in a bad ambush agesnt a beem capita that happs often

glad aurora
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real.

supple sonnetBOT
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if you can pop out within torp range (should be 5km~, wiht 2.5-3 g and cork) and not be right in the Beems sites whie you launch the first salvo wich should hopefuy knock out a beem turet or two givig you a safe age to dace into. Also less grazers meen more AE's and faster fallow up salvos

glad aurora
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Yep, swapping the roof grazer for a C53 with some HE was enough for another AE instead of a reactor

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(and a Pavise on the dog)

wet root
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Do be aware that roof 250s are pretty pathetic nowadays, don't expect them to win you any fights in which you're not finishing off an entirely-red ship

supple sonnetBOT
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Yerah overall sounds preaty decent, more PD then we would use but ike PD on bulkers is vary much a personal taste thing

wet root
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(Or like random Sprinters/Raines)

supple sonnetBOT
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They do help with stray FF and FFL's you don't want to waste torps on but yeah mostay they are good for exacutions

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Do be aware that roof 250s are pretty pathetic nowadays, don't expect them to win you any fights in …

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Damit ninja's

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ninja'ed

glad aurora
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Yeah, it's a single roof 250, I'm not doing anything with it but hitting guys with HE I've redded out

wet root
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Yep, definitely good to have for that

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Especially since if you pos fire a torp hit you can get through armor

supple sonnetBOT
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sending the dog to battle

LT Hazel ↩️

[Reply to:](#1164000873031151637 message) Fleet 'A little WAAAAGHcky' is composed of 2 ships that cost 3000 points:

   DA RED WUN : 'B… 📎
#

truly these are the dogs of war 😔

idle fox
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the dogs of waaaagh

noble zodiac
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cry havoc, and unleash the dogs of war!
[makes a fleet with 10 bloodhound MNs]

wet root
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Now I'm wondering how to make that work

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CMD S2s?

noble zodiac
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probably

supple sonnetBOT
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CMD and some sort of anti wiggle device but yeah

wet root
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CMD[CMD]

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(CMD/WAKE or CMD/SAH is probably more sensible. But also more vulnerable to softkill and less silly)

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I wonder how expensive a Bloodhound/T30/S2 MN runs you, basically a chonky MMT

supple sonnetBOT
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Most of that coust is going to be the missles TBH

wet root
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It would be nice compared to MMTs in that it could carry more missiles and survive strikes a lot better

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20%DR bringing 40DT up to 50 lets a lot of modules survive a missile that wouldn't in a Tug

idle fox
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what's an MMT

wet root
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Drives, Reactors, RCICs, Mags, DCX

wet root
mint sinew
wet root
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Usually a Tug with a gun, S2s, and a jammer, goes around hunting small stuff and fighting caps

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Huh, according to the wiki Citadel Mags are weightless. Wonder if that's a wiki bug or a Neb one.

wicked mirage
lime jungleBOT
wicked mirage
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Faster and cheaper than most Beam DD's, and able to kill stuff just as quick! Just, not reuseable lol.

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Only 4.5km range tho. People can load in different payloads to suit their fancy / range requirements.

noble zodiac
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0/10 didnt name it the "M-30 Mattock" smh

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but also thats p neat

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the mine cube

supple sonnetBOT
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dose 4.5 km range give you enough cork to ignore a pavise?

wicked mirage
lime jungleBOT
dire harness
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shuttle 20mm is scary

glad aurora
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Truth be told, I wasn't really sure how to optimize torpedoes in that way against Defenders - I just went for a decent 12pts with good seekers and ran the numbers based on that.

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Maybe I should update to 5k range instead of ~3.2 w/cork, see whether that changes anything in how useful they are...

dire harness
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what are you trying to fight?

glad aurora
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"ANS ships with at least two defenders," broadly

lime jungleBOT
dire harness
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Why the SAH primary? if you’re launching close to enemy ships cmd might be nice so they don’t need to search

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unless you’re worried about comms jamming

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which is scary :0

glad aurora
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that is exactly what I'm dealing with, yes

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SAH primary means they go right through disco ball axfords

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(and lately everyone and their mother's been going for disco balls on everything larger than a frigate)

toxic scaffold
glad aurora
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Makes sense - I think 3600 is the good one for that, yeah?

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Or do you go even smaller for OSP S3s?

toxic scaffold
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🥓 three ticks is about the sweet spot,

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This is the desigen the one we use, and like it's about the same price as yours and like firing into a capital with escorts it still gets better then 50% hits

lime jungleBOT
toxic scaffold
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🥓 And you can see form the tiem it takes to reach max speed it's got a far higher agility then yours as well

glad aurora
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Yeah, I see - that's interesting

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Can you really dump that much speed?

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I sacrificed agility + range for another 75 m/s over the Gom Jabbars

toxic scaffold
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🥓 Agility is far more inportent for dodging defenders then speed

glad aurora
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Duly noted.

toxic scaffold
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🥓 Though Misc's version sawp out the WAKE seaker for HOJ or ARAD

glad aurora
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Hm

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How many Gs to aim for again?

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(I assume under Turn Rate)

dire harness
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3.5 should be good for cork

glad aurora
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3.5 kills both range and points efficiency, hm

toxic scaffold
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🥓 2.5-3 g or so

glad aurora
lime jungleBOT
toxic scaffold
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🥓 Yeah that math's out

glad aurora
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alright, torpcellos and isekai truck updated

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hopefully another 1.5kish of breathing room should let me get off strikes more reliably

toxic scaffold
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🥓 Also trick that we find helps a lot is, going hold fire and then puting in the fire order around a rock then gogin wepions free once you get a clear fiering angle

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🥓 it shaves enough time off to get the drop on the Autumn from within beem range

glad aurora
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Duly noted.

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I wonder - where does one deploy for maximal isekai trucking on Pillars

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I feel like the classic beam BB position of "under A rock" is a good idea?

toxic scaffold
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🥓 I would say they spawning in as team two getting under A rock with out geting spoted by an A cap is hard but skirting around the outside should be more doable, but like agesnt anythign with out a beem you can just run it down wich beem BB's can't do

glad aurora
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this was not meant for human eyes, I don't think

toxic scaffold
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🥓 A decent pant scheam

glad aurora
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(they brought a "plasma/100" fleet consisting solely of this, two t30/casemate plasma MNs, and t20 shuttles)

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(they then proceeded to try to duel a battleship and four axfords)

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then again, I think that team was just a normal ANS pub at this point - solomon, six axfords

toxic scaffold
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And foks wonder about why plas/100 or trippe threat bukers make up most of random OSP feets

glad aurora
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On the bright side, I got to do 26k damage with only half of my torpedo load expended, so that was a nice look into the power of the isekai truck

toxic scaffold
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🥓 Yeah they are reay fun and can just clean up when given half a chance, asuming they dont get there atenna shot off mid savo every savo

wary flame
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I keep saying that pub Ocellos catch this terrible wasting disease that atrophies the turrets

glad aurora
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IT'S TIME

wary flame
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I haven't worked out the best ANS torp since I'm not sure you can reliably corkscrew through 20mm any more, at least not against small targets. My successes against tugboats and shuttles are mostly the torpedo slipping out of PD fire arc right before hitting.

dire harness
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for shuttle and tugs min-angle and hot launch to clear arcs is best now

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or tot with S1s or something

wary flame
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when you're launching 16 of them you probably just want enough agility to eliminate losses outside the final straightening out phase, since you can batter through with sheer mass

dire harness
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ya, 20mm can rly clean up in the last stretch

wary flame
#

My torp corvs are mostly just shooting S3H now

dire harness
#

mine are more torp than ever

#

but now they have beam friends

#

to bully shuttles and pretty much everything else

dire harness
#

is that ever a problem

wary flame
#

It's sometimes a bit irksome when an important one gets fast booted but it's generally behaved, and if I didn't have it I'm pretty sure I'd lose a lot more torpcorv vs pavise gun shuttle fights

#

I took it off the arad anti-jammer S3H because I only have the one and I really need it to work, but it's good for letting me fire the three act/[cmd] almost as fast as the real torpedoes

glad aurora
#

yeah, ANS torps aren't worth it when you have access to s3h these days

#

very sad

#

on OSP: even high-agility torps are not making it through the defender gauntlet from the Ocellos, which is sad

#

the isekai truck can do insane damage because it has 4x (or 2x, if both Ocellos launch at once) the salvo weight, but the Ocellos are somewhat underwhelming against the typical pub ANS PD of 20 defenders

wary flame
#

I still have 2-3 per boat because they ignore AMMs and hit harder than S3H do, a full 6 torpedo corv does better numbers against things other than pavises, but you need to mix it up

wary flame
wary flame
#

two blues successfully carried against four golds

#

Pyrope and I mostly spent that game capping and ganging up on the enemy mass driver fleet, the blues did a great job not dying to the 9k deathball

wicked mirage
#

Yeah that was awesome!

lime jungleBOT
# wicked mirage This is the fleet I was playing btw!

Fleet 'Ruby {PLD} (CH+BmDD)' is composed of 3 ships that cost 3000 points:

  Ruby, Paladin : 'Axford' class Heavy Cruiser [Gun PD Sensor]
Silver Blessing : 'Keystone' class Destroyer [EWar Beam PD]
         Little : 'Sprinter' class Corvette [Gun PD]
```This fleet uses 3 different missile types:
```yaml
      SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
            SGM-106 Dia : DIRECT - CMD - HE FRAG [6pts]
SGM-123 Star Ruby Thorn : DIRECT - CMD - HE SHAPED [7pts]
wicked mirage
#

Dia's are long range Anti-Mine AMM's that can be flex into countering S2's or softening up S3's.

lime jungleBOT
wicked mirage
#

Just set em to manual and press Z on a mine and bye bye mine.

#

1 AMM for 1 Mine, trades even in points against Mattocks, and trades up in points against Augers. It can be a bit expensive, but quickly clearing mines from safety is helpful.

wicked mirage
wary flame
#

much as I like the minesweeper AMM idea, go to sleep it's 5am

idle fox
#

are mines any good? what's the mine play

idle fox
#

when I was looking at shuttles I was tempted to put some on just to leave as a present after capping an empty point but I assumed it wouldn't be enough to do much

tulip vault
#

Misc is the mine maestro but generally what you want to do is lay a few sprint mines so they lie flat against a rock

wary flame
#

shuttles generally cannot carry enough mines to be at all efficient, since they can only take 4 and at that point the launcher costs almost as much as the mines do

#

you want either a tug for laying surface traps around blind corners on rocks or a monitor dropping infinity cheap mines on a point to delay people

idle fox
#

I'm not sure I will ever be able to fathom this game lol

wary flame
lime jungleBOT
# wary flame

'Skeletal Mine Tug' is a 'Tugboat' class Clipper that costs 324 points.

wary flame
#

mines device

#

with leaflet

idle fox
#

I remember this diagram lol

#

misc if I have a container bulker, an early warning tug, and two cheap shuttles, what should I put on an ocello to round things out

wary flame
#

450 turrets, 4 ammo elevators, a bullseye and the interruptor comms jammer ball on one of the stern mounts

#

highly important not dying technology

#

also chaff, like 15-20 chaff

#

container bulker is not the perfectly optimised damage machine it used to be back when I was stomping lobbies with three of them, you may want 2-4 of the 12-rocket containers for dunking things with mediocre PD at medium range

idle fox
#

what would you stick in the rest

#

or are you saying put guns on the other mounts instead

#

I am determined to fire containers at people

wary flame
#

typically you put guns on one side and container launchers on the backl filled with a mix of cheap finishers and utility

#

mine containers, decoy containers, 5pt cheap bombs with CMD seekers

#

containers are not the ideal primary offensive option these days, you used to be able to bonk people far better but alas

idle fox
#

it does make more sense for it to have guns if it's gonna be hanging out with the ocello

wary flame
#

I am the retired old container master, I used to be probably the best in the world at the hyperspecific skill of hitting people with boxes but that was a long time ago

#

these days they're a lot of fun but you need to really lean into the utility component

idle fox
#

teach me your ways, hermit of cargo mountain

wary flame
#

for bulkers, you just make huge warhead CMD boxes and slap anyone you want to finish off with two of them

#

they won't break any PD screens but they cost zero money and the container stack launcher has good HP

#

so it's decent ablative armour anyway

#

for the real container liner you need quite a lot of complicated seeker nonsense

#

which I will probably make a guide on at some point

idle fox
#

sending decoys around seems fun

tulip vault
#

Decoy containers are fun yeah

#

Ive used backpack decoys to good effect… maybe three times?

#

But they’re excellent for eating missiles

wary flame
#

wondering how big an AMM warhead I'd need to clear something like this around a corner with cruise

#

probably an infeasibly large size

tulip vault
#

Ive been meaning to try that

#

Mines do only have 40 health so I can’t imagine it’s that much

wary flame
#

need to make a standard ocello build

idle fox
#

having "here's a baseline for what this hull usually roughly looks like" or "here's as mundane a rendition of this hull as possible" would definitely be helpful rather than having to make them from scratch

tulip vault
#

I think the starter fleet ocellos are pretty reasonable for the most part

#

Though I can’t recall if they have an interruptor jammer

wicked mirage
lime jungleBOT
lime jungleBOT
wary flame
#

Ah, those two are cruise, excellent

#

I wondered if someone had done that yet

wicked mirage
wary flame
#

trap disarming ten foot poles for capital ships might be a decent idea

glad aurora
#

🙂

wary flame
#

The S2 seems like what I was imagining, since it can go in the killjoy launcher

tulip vault
glad aurora
#

Y'all don't use S3 killjoys?

wicked mirage
tulip vault
#

Mm, fair

glad aurora
#

I suppose I'm biased, since I only have room for one type of missile on my axford+ ships, and that's a S3 launcher

wicked mirage
tulip vault
#

I think Im partial to max agi and very short range to get round corners, but Ive yet to actually go into a fight with them

wicked mirage
#

Here, I updated the guidance a bit on these to be typed as defensive and be able to engage incoming long range S2's when set to Doctrine. Just a flex use in case there's no mines, 6 points for ACT guidance is really meh but it's better than dying lol.

lime jungleBOT
tulip vault
#

Neat

#

I suppose 6 points is decent value against mines

wicked mirage
#

The only thing with better value Cruise AMM wise as far as I'm aware would be regular Blast Frag and being very lucky with one's rolls lol.

#

Which is what the S2 I posted represents RubyCheer

junior heron
#

what was the thresholds for mine HP you mentioned before pyrope?
they've got what, 40 hp and 5? 3? thickness?

wicked mirage
wet root
#

Hmmmm maybe I should put some SAH mine clearing AMMs on my Axford

#

They can't chaff the Floodlight

#

Right now it relies on a pair of 120s which I feel like will take a while to clear a minefield

#

Btw, curious about peoples' thoughts on this:

#

My Axford has two 120s, since the other C2 side mounts are used for an Interruptor and chaff box

#

I'm considering having a strong side with both 120s

glad aurora
#

on my Axfords, I skip the back turret for an Interruptor - generally works better for bowtanking and lets you keep another 120

wet root
#

Currently it's one on each side, curious if anyone has tried strong side/weak side Axford

wet root
#

Not looking to change the loadout though

mint sinew
#

Won't fit on your Axford either though

wet root
#

(Tragically)

glad aurora
#

Ah, I see - yeah, if you keep a VLS on the back, that makes sense

#

hm.

#

I think with how integral bowtanking is, I'm not super enthused about a strong-side design

wet root
#

Note that strong side can still point fully forward

#

I'm thinking the benefit is if I've got a rock on the weak flank, it gives more firepower against stuff that tries to push around

#

The cost is slower response time to light ships on the weak hemisphere since I have to roll

glad aurora
#

Hm. Interesting thought.

wet root
dire harness
bitter furnace
#

they have some programmed behaviours like holding range and retreating behind rocks and such that y'know don't always work well, but they don't even try on Control mode. The presence of an objective location overrides everything and makes them beeline which is a real ???

quiet quiver
#

See I played my AI skirmish on station capture

#

And was 2v2, me and an AI vs 2 AI

#

Worked great

bitter furnace
#

I haven't checked Station Capture actually

#

maybe it works just as well as Annihilation, not sure

#

Control and Tug of War are definitely braindead though

quiet quiver
#

Well I think it's more that "head for the station in the middle" causes less issues than multiple points

dire harness
#

at least for smaller player counts

#

5v5 AI is painful to see

wicked mirage
quiet quiver
#

IIRC every missile/etc has a thickness of 0.5cm, 2.0cm, or 2.5cm, so AMMs don't really have any issue penning

dire harness
#

mines have about as much HP as a S2 which is silly :P

wary flame
#

they're surprisingly sticky for how little HP they have, it's great

#

I need to figure out the spread on my usual minelaying patterns so I can make some missiles that kill, say, 7-8/10 for a reasonable price

#

the defenders can usually get about one mine each

wicked mirage
#

Just played this fleet in a game, did over 17k damage with just rails to a Solomon, an Axford, a DD, and assorted Sprinters. The BB actually died eventually, and someone said it was the first BB they ever seen that died to pure Rail and MD fire xD

lime jungleBOT
idle fox
#

ooh railguns

wicked mirage
#

We lost on caps, but it was about sending a message lol

#

Fuel Line Fire did the BB in I think.

#

And then it exploded.

idle fox
#

nice work o7

wicked mirage
#

Thanks ^^

#

I had to put an Ereg in one of the Drive slots to maximize fire rate because 2 Small Eregs fall off way harder than 1 Big Ereg.

wary flame
#

are you railgunning people at 6am again

wicked mirage
#

These Ocellos have a recharge time of 9.84 seconds and put out over 18 rounds per minute per Ocello.

noble zodiac
#

IT HAS NO RADAR

#

💀

wicked mirage
wary flame
#

I would join in but I got about four packages this morning and am distracted by my new toys

wicked mirage
# noble zodiac 💀

Much like a full Rail DD array I am categorically reliant on my team for tracks, and also PD lol. I only play this with a stack.

idle fox
#

what'd you get misc

wary flame
wicked mirage
#

Oooo!~

idle fox
#

damn what a haul

wary flame
#

currently unstrung and with pointless arrows because it's raining and I don't want to go set up a target in the mud to try it just yet

idle fox
#

I might try and get some neb in today

wicked mirage
# noble zodiac **you what**

"What's the matter Gamma, you've hardly touched your drive-slot Ereg, stock drive basic CIC /w PCC Rail Ocello"

#

Also has 2 Smol Reactor Boosters in each to make up the difference lol. I think this is categorically the most pure Rail output you can put in a 3k OSP fleet.

wicked mirage
wicked mirage
#

I can't think of any possible way to raise the rate of fire across the fleet any higher xD

noble zodiac
#

when i made my take on this fleet i intended it as a shitpost not for it to work D:

wicked mirage
#

I think this is as high as it goes for OSP.

wicked mirage
#

You have to be a firm believer in Kayfabe.

noble zodiac
#

... kayfabe?

#

whazzat again

wary flame
#

willing suspension of disbelief

idle fox
#

it's in wrestling where you treat everything as though it's real

noble zodiac
#

ahh

#

o kthat does sound familiar now

wicked mirage
noble zodiac
#

sniff sniff
i smell K6BD panel

wicked mirage
#

xD

wary flame
#

cheap rail ocello is surprisingly mean, BBs and CAs are prime targets compared to your average OSP lineup and they love to sit in the middle of nowhere under the assumption that they're safe at 11km with their TC Spyglass

quiet quiver
#

That cheap?

wicked mirage
noble zodiac
#

im gonna have to make a mom fleet and run it alongside you in those... creatures

#

so we can directly coordinate

#

thereby allowing you to

#

like

#

see

#

things

#

xP

#

just gotta figure out how to make an OSP momfleet that i like, vibe with

wicked mirage
noble zodiac
#

(because as a vauxh main OSP has an astonishing dearth of things i vibe with 💀)

wicked mirage
wary flame
#

my dad fleets are surprisingly short on vision but I do keep one adaptive spyglass and one EWR in case of teammates like this

#

no bloodhound though

noble zodiac
#

no ouppy...

#

sadge

wicked mirage
lime jungleBOT
noble zodiac
#

what the fuckulous

#

i love the names

#

WAIT THEY HAVE DOUBLE BASIC CICS

wicked mirage
wary flame
#

cheaper than one reinforced, I can get behind it

noble zodiac
#

it does !

wary flame
#

finally

#

affordable ships

#

these red gems must be paste

wicked mirage
noble zodiac
#

must be paste
[hard-disk seek noises]

quiet quiver
#

Is this more or less rail fire than 6 500-pt keystones?

wicked mirage
#

But it's also 3 Axfords, which is funny

noble zodiac
#

now do two solomons

wary flame
#

you know I'd ask if you wanted to come helldive becuase that game has railguns too but I'm pretty sure it's closing in on 7am over there

#

go to bed

noble zodiac
#

checks timezones

i think 6am?
but also

#

yes

#

do the eepy 🫵

#

sleepulous: bed command

#

or

#

something

#

idk why im bramblying

#

ramblign

quiet quiver
#

Okay next question is are the Axford rails in seperate groups so you can stagger fire and convince someone it's ~2 keystones until they get a track?

noble zodiac
#

checks

sorta

wicked mirage
#

My 6x Rail DD fleet has 61.1 RPM, this fleet has... checks notes... 54.9 RPM.

noble zodiac
noble zodiac
#

it has this on

#

... all three

wary flame
#

you also get enough armour to not die instantly to mass drivers, which is neat

noble zodiac
#

yea

wicked mirage
wary flame
#

downside is sig bloom means the entire map will see you

#

whereas DDs can often just not be tracked

noble zodiac
#

do they not already do that with DDs- huh

#

wack

wicked mirage
wary flame
#

MNs and DDs are small enough that it doesn't bloom super hard

#

I actually hammered out stats for the MD Missile Interrupt back when it was discovered by me and Grandar

noble zodiac
#

well that and they only have one gun blooming them

wary flame
#

three MDs on a bulker pulls missiles from about 2km further

#

four MDs pulls from about 10

noble zodiac
#

goddamn

wicked mirage
#

Goodness gracious lol

wary flame
#

rails don't really do it becuase the multiplier is less insane

wicked mirage
#

Ahhh

wary flame
wicked mirage
#

You know 54 vs 61 RPM for having all that armor (and also psychological warfare) is actually kind of amazing lol

wary flame
#

4MD bulker on the left

#

the forbidden chaff

wicked mirage
#

Amazing lol

#

Wait

#

If you put a 4MD Bulker directly behind a friendly fleet about 5-10km behind them, they'll never get hit by ACT seekers lmao

wary flame
#

yeah, but you do need to give your MD bulker a lyrebird

#

because your sig is infinity times larger than chaff

#

so you need to jam the incoming so as to not get nailed

#

I have considered actually doing that, though

#

even without trying, we discovered this when MD sig bloom kept pulling Act/Wake S2H off course

noble zodiac
#

well not really

#

you fire the guns to sigbloom

#

and then hold fire once you see the missiles come in

#

wait for the-

#

oh hang on

#

well no you can just chaff at that point

wary flame
#

the bloom lasts for quite a while, it's not terribly reliable to wait for it to go away

#

whereas turning off the guns to power the bubble of safety is a one-second operation

quiet quiver
#

And unlike chaff I bet it fools EO and other validation

lime jungleBOT
# wicked mirage

'Activmostious Decoy of Legends' is a 'Bulk Freighter' class Line Ship that costs 1095 points.

wicked mirage
#

Bellbird lets you slurp up ARAD too and softkill it by nature of it running out of fuel as it tries to reach you.

#

Also has anyone tried for the fabled legendary giga signature bloom by strapping 8 MD's to a Bulker and spinning it so you can fire the other side before the effect wears off?

quiet quiver
#

Why spin when you can POS-fire?

wary flame
#

I think the guns draw power while reloading so I'm not sure you can get that much juice but you can at least do more than 4, interesting

#

would need to test it on Abyssal

#

might not even need the lyrebird if you have the bellbird, too

wicked mirage
wary flame
#

we will have to test that later

wicked mirage
#

That'll be fun lol

lime jungleBOT
wicked mirage
#

Now I can escort my Sidearm Gun Ocello and NEVER FEAR MISSILES AGAIN.

#

And have enough jamming to hide it from Bullseyes lol

#

9 Grazers, 4 Bellbirds, and it can fire it all even if it loses a PCC or a Reactor.

wary flame
#

7am brain genius

wicked mirage
#

xD

#

also has ARR EWR to see good

idle fox
#

this is too much for my weak 1pm brain

noble zodiac
#

one of the builds of all time

#

the fuckin

#

big mount grazers

wary flame
#

I lack access to my rolled up newspaper gif at the moment but to to sleep or I'll bonk you

noble zodiac
#

double sided bellbirds

#

and you

#

cycle the bellbirds

wary flame
#

cursed bulkers tomorrow

noble zodiac
#

so you're always jamming

idle fox
#

I agree with misc you should go to bed

wicked mirage
#

Fun fact: JRR's only grant more power than a PCC after the 3rd PCC in most low power double drive builds, or 4th PCC in most Single Drive builds.

#

Okay, BED TIME

noble zodiac
#

eeby pyrope

wicked mirage
#

eeby deeby

noble zodiac
idle fox
#

I actually am sleep deprived atm because the dog conspired to keep me awake all night so maybe now is a good time to build a fleet

wicked mirage
lime jungleBOT
# wicked mirage Use the Rosary Daemon, it'll be great!!~ Just combine it with the Ocello in this...

Fleet 'Crescent Rose (BrawlCC+Intel)' is composed of 4 ships that cost 3000 points:

Crescent Rose : 'Ocello' class Command Cruiser [Gun PD Sensor]
Scarlet Scope : 'Cargo Feeder' class Monitor [PD Missile Sensor]
  Petal Burst : 'Shuttle' class Clipper [PD EWar]
  Petal Helix : 'Shuttle' class Clipper [PD EWar]
```This fleet uses 3 different missile types:
```yaml
   CM-466 SKELETIZER : CRUISE - CMD/ACT(RADAR) - HE SHAPED [8pts]
SGM-170 Golden Parry : DIRECT - CMD - HE FRAG [6pts]
     SGM-171 Esunaga : DIRECT - CMD - HE FRAG [5pts]
idle fox
#

go to bed

wicked mirage
noble zodiac
#

sleep well !

glad aurora
tulip vault
#

I've been blessed with all-around very high numbers

#

only semi-related in the fact that it's the same video game: <@&942093958551588904> anyone care for a pub game or two?

idle fox
#

can I get some holistic feedback on this fleet? I don't much know what I'm doing

lime jungleBOT
dire harness
#

Ocellos

  • PD is a tad weak, the bastion is usually better than the rebound when unbuffed and flak + softkill only leaves you fairly vulnerable to missiles
  • DC you’ll really want restores for combat ships and especially the ocello. Being able to restore lost turrets or modules is great for more expensive ships.
  • Ammunition, prbly want more 450 HE then AP for your guns. Most targets are better attacked with HE on ANS in most circumstances. Also 2000 120 HE is a lot you might want to cut that down by half or so and get some 120 AP as well. Flak is also a lot, 1500 or less is almost always plenty. If you don’t have it the show hidden stats mod can be lovely for determining ammunition load, 1-2 minutes is usually good for PD!
    Shuttles
  • 100mm comes in increments of 250 points wise so 250 of each or maybe 500 if you plan to use a lot works well. Also might want to change bulk mag for reinforced to help survivability <3

looks nice otherwise!

idle fox
#

yeah I don't have that mod, the ammo quantities are the main thing I was unsure about because I don't have any reference for like, how much shooting it all actually represents

#

the shuttle bulk mag was reinforced originally and got swapped around at some point while messing with the total fleet points

glad aurora
#

in addition to this (I'd even say 1500 flak is too much - 1000 is alright for BBs) -
drop the track correlator off the ocello
pavises > defenders (yes, really - they have 2x the fire rate)
drop the SRB for a microreactor
this should also allow you to trivially drop the PCC and start getting some actual restores, because right now you have literally zero restores

#

you can theoretically get away with 2 restores, you cannot get away with 0

idle fox
#

thank you both for the advice

dire harness
#

just a bit goofy

wet root
#

I've run 0 restores on Ocellos before lol

#

But I don't recommend doing so when new, it leaves very little room to make mistakes

glad aurora
#

I start getting twitchy when I leave the port with less than 4 restores, 2 on my ocellos is a concession

dire harness
wary flame
#

I would probably just cut a shuttle here and spend all that cash on DC

#

that's two decent lockers each

#

still a little tight but if you're bowtanking well it'll do

idle fox
#

📝

glad aurora
#

honestly

#

i'd go 2x pavise/1x bastion on all of these ocellos instead of one of them being all flak and the other all slug

wary flame
#

rebounds are not usually worth your time these days when you have the pavise

#

which is just The Best PD Turret

dire harness
#

aurora :(

wary flame
#

for everything but hybrids or massed S2 spam

#

might want one interruptor jammer and one lyrebird, actually, because people quite like Act/[EO] these days

#

and you'll want to jam that

glad aurora
#

mount budget is a bit tight for lyrebirds on selfish ocellos

dire harness
#

Is act/[eo] coming back :D

#

the rear two work well

wary flame
#

Ocello PD is largely to taste beyond "interruptor, bit of pavise, probably an aurora or two"

glad aurora
#

I need another gun turret, not a second type of jammer

#

: (

dire harness
glad aurora
#

there are SPRINTERS in my LOCATION and they need to be instead placed in HELL

#

more barrels of 120

idle fox
#

exactly

#

that was my reasoning for the 120s

glad aurora
#

excellent reasoning. no notes.

#

teams no longer deserve the 2x sarissa/3x aurora ocello

idle fox
#

I want to be able to storm onto a point with them and tell anything smaller to fuck off

glad aurora
#

(also ans pubs are 90% gun capitals lmao)

#

you walk into a game as OSP and you just get something like...

formal tiger
#

the loathsome axford stack

wary flame
#

I'm increasingly thinking that the triple rail ocello with team bloodhounds is actually a play

dire harness
#

;-;

wary flame
#

purely because it really annoys the quad 4TC Spyglass 450 axford super gunline

dire harness
#

outcap them :(

idle fox
#

what is the use case for rails? I like railguns a lot thematically

dire harness
#

fire!

wary flame
#

long range extreme harassment, basically

dire harness
#

light everything on fire

#

don’t kill anything

#

just be a tad annoying

wary flame
#

they set everything on fire, debuff everything, won't kill anything serious by themselves but they turn dense, armoured targets into total pushovers for the team

idle fox
#

cool

wary flame
#

best on big open maps and fired from purpose-built skeletal platforms

wary flame
#

rail destroyers are railgun, railgun fire rate modules and maybe the most basic of chaff and radar

#

on one DD out of the array of five or six

#

more than any other build they are just floating guns

idle fox
#

if I want to play multiplayer do I need an ANS and an OSP fleet prepared

glad aurora
#

yes

wary flame
#

probably yes, although starter fleets get you through the midshipman stage fine

idle fox
#

alright, I'll have to work on an ANS one once I get this one workable

wary flame
dark dawn
# glad aurora

I do feel like the only person to play light cruisers these days

#

Especially not suicide CLs

dire harness
wary flame
#

OSP tug capfleet has really been my thing lately, to be fair

#

industrious tugs of all flavours scurrying around

idle fox
tulip vault
#

we're bringing back launch Nebulous

idle fox
#

I'd love to be the scouting person who tells the railgun death beam where to shoot

#

it's like having an orbital laser

glad aurora
idle fox
#

seeing a hapless ship come around the rock and being like "you 🫵"

tulip vault
#

light cruisers just get chewed up and spat out by liners

#

of all types, weirdly

glad aurora
#

ans brings all capitals
osp can't effectively counter without massive investment into anti-capital tools (with a small concession to the cap game)
if ans brings anything not all capitals, anti-capital tools obliterate them
osp doesn't know that the enemy team isn't bringing all capitals, so they bring all anti-capital tools since otherwise they lose
thus, ans brings all capitals, because otherwise they'll lose

#

and so it goes

#

i cannot count how many pubulous games i've played where i knew exactly how the game was going to go purely based off of the fleet composition in the pregame

#

rock paper scissors is not especially fun when it becomes two rocks bashing at each other in mid while you micro a shuttle around a rock onto whatever cap they just left for the next five minutes

idle fox
#

I am both excited and terrified to be able to play against other players

glad aurora
#

be excited, it's an excellent ride until you enter the bermuda triangle

tulip vault
#

what is this bermuda triangle

idle fox
#

the sphere of pvp games I am good at sits squarely in the hyper-specific realm of "hit people over the head with an axe"

tulip vault
#

the beam is the dane axe of nebulous

#

no I will not explain myself

idle fox
#

makes sense to me

tulip vault
#

honestly that joke actually makes more sense than I thought

glad aurora
wary flame
idle fox
#

hehehehehe

wary flame
#

extremely low effort but I had to leave the middle bunny face because it was too good

tulip vault
#

excellent

idle fox
#

misc this is wonderful

tulip vault
#

he just like me fr fr

tulip vault
idle fox
#

you know enough for it to become repetitive without yet being able to break that up with wacky fleets

#

is my understanding anyway

tulip vault
#

ah, je see

#

that's fair

#

I certainly had a similar experience but idk if that was for the same reasons or just because there were a few pretty miserable patches

misty storm
#

Bnuuy U•Y•U

wary flame
#

hang on, this is better

tulip vault
#

exce..

#

what

#

excellent

wary flame
#

more neb if in space

tulip vault
#

if I had the effort in me I'd grab the pillars skybox to smack behind it

#

in the vein of new players getting into the game though, are any of the acronym guides on steam any good?

junior heron
#

(I know I'm pretty late here)

tulip vault
#

yes and yes

#

well I am in game again, more like

#

but yes I will neb more

wet root
idle fox
#

raiderwhip?

wary flame
#

large (serial number starting with 5) raider drive, small (starting with 2) whiplash drive

#

makes you fast with good acceleration, so a pretty standard drive setup

idle fox
#

ah I see

#

I think I put what I guess is a whipraider on the CL I was working on for my ANS fleet (that being big whiplash small raider)

wary flame
#

that setup is slightly worse statwise, since big whip gives less speed than small whip, but generates more power

idle fox
#

speaking of fleets actually here's the next iteration of the one I posted earlier, based on everyone's feedback

lime jungleBOT
idle fox
#

huh I wonder why the order swapped

glad aurora
#

Questionable how much one Blanket is really going to do for you here compared to going double Bullseye, but this looks like a very solid double gun Ocello fleet otherwise

#

Axford cosplay

wary flame
#

one blanket is decent just for softkilling Act and Act/[Validator] missiles, at least

idle fox
#

my brain is not built to shoot at more than two things at once and I figure it can't hurt to jam a little bit

#

anyway, glad it looks ok, gotta do an ANS one next

olive blade
#

I'd if anything try and fit a couple of sarissa on one of them

idle fox
#

instead of the pavises?

glad aurora
#

instead of the 120s

#

(mount size)

#

which I'd disagree with, personally

idle fox
#

ah yeah

olive blade
#

a couple of auroras is an option if you are really invested in the 120s

#

but having a nice area of missile complication imo has a lot of value

idle fox
#

gonna worry about just having two fleets that work first

wet root
#

(Or possibly both?)

idle fox
#

porque no los dos

wet root
#

But yeah small whip is pretty notably better than big whip in the drive stats department

idle fox
#

📝

mint sinew
#

But the power off a large whip can be very nice on strained builds, so both can be valid

wet root
#

And if you're going one drive, the tankiness of the big version is usually worthwhile

quiet quiver
# noble zodiac *big mount grazers*

I’ve got a single big mount grazer in my MD bulker because I only have 3 MDs anyway and it points in the likely direction long range missiles are coming from

wicked mirage
#

Smart ^^

lime jungleBOT
# wicked mirage Also I double drived the Demon

Fleet 'Crescent Rose (GunCC+EscLN)' is composed of 2 ships that cost 3000 points:

Crescent Rose : 'Ocello' class Command Cruiser [Gun PD Sensor]
 Rosary Demon : 'Bulk Freighter' class Line Ship [PD EWar]
```This fleet uses 3 different missile types:
```yaml
                SGM-102 Starshard : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-133 'Red Scythe' Anti-Clipper : DIRECT - CMD - HE SHAPED [7pts]
             SGM-170 Golden Parry : DIRECT - CMD - HE FRAG [6pts]
wicked mirage
#

It's about 3.2kW short, but that still means 7/9 Grazers can fire while all the Bellbirds are firing! And I can just turn the Radar off for the 8th Grazer.

#

19.0kW / 16.8kW

dire harness
#

that’s a lot of jamming :0

#

and grazer

glad aurora
#

jesus christ how terrifying

wet root
#

Do Grazers or Bellbirds have higher power priority?

junior heron
#

grazers should right?

#

thought PD got put to the top of priority

glad aurora
#

As of a couple updates ago, yeah

#

(presumably so you don't end up, say, dying on the spot if you try and fire your beam on a damaged DD with a strike coming in, etc.)

wet root
#

Kind of wish Interruptors and J360s at least had the same critical priority but I think they're still high

oak shell
#

Your genius is always frightening to me

quiet quiver
#

Trying to figure if that bellbird uptime is high or low

wary flame
#

since they really annoy me and I think I'm one of only a few cap gaming enthusiasts around here, have a standard issue capping shuttle that can seriously stall one of my cap corvs and possibly even run it completely out of ammo

lime jungleBOT
# wary flame

'PD Cap Shuttle' is a 'Shuttle' class Clipper that costs 160 points.

wary flame
#

Cake has a giant pile of shuttle templates around somehwere but outside the token 70pt capping device, this is what I've been using

#

keep the pavise and gun pointed at the incoming corv and apply grapeshot

#

won't beat a proper gun sprinter with a single T20, but will probably overmatch one of the single MK61/2 missile designs

wicked mirage
#

Yay

wary flame
#

they're annoyingly expensive for shuttles but if you are running lots of them you can take pairs with one VLS-1, one pavise and four T20s between them

#

which do pretty decently

wicked mirage
#

Yeah, Shuttle duos are good

wary flame
#

I still prefer tugboats but I see lots of people charging around with gun plus chaff shuttles which are very easy to sweep

#

need both AMMs and pavise in there to resist the ANS sprinter blastboats

wicked mirage
#

Yeah

sly glade
tulip vault
#

Devlog detected

#

Hell yeah

junior heron
#

heck

#

setting up SoaSE single player lobby, beaten to the punch

quiet quiver
#

Hell yeah

tulip vault
#

Spoiled for those who want to watch the video first but !!!!!!!! It looks so cool

junior heron
#

and now my SoaSE has crashed D:

#

guess I'll just watch the nebdevlog instead

tulip vault
#

It looks so good

glad aurora
#

||is the ANS logi ship on a fucking Solomon hull||

#

absolutely insane

#

hm, concerning

floral bloom
glad aurora
#

||only 2xC1 1xC2 is hardly enough PD to protect against OSP, especially if it doesn't actually have Solomon DR/DC||

#

||that's what, two Defenders and a disco ball, or one defender, one chaff box, one disco?||

floral bloom
#

I guess the thought is that logi ships shouldn’t be getting shot at without escort?

glad aurora
#

Naturally, but if I have to task a Raines to babysit this thing (or anything bigger), that'll be awkward

#

that said, this is going to likely be a much bigger issue for OSP if it goes to them as well with their gas freighter

#

because at that point, you physically cannot mount enough PD to protect it from cruise hybrid attacks and so you need to buy an entire support Ocello to just chill next to it

#

Return of the rail Ocello fleet, maybe?

#

I am, however, extremely excited for the orbital invasion hierarchy

#

That's the shit what activates my neurons

tulip vault
#

Intel mentioned!!

#

Im very excited

#

Cannot wait one bit to add homework to nebulous

supple sonnetBOT
#

I man that's the point of escorts when it comes to logistical ships, and you can make a non-ocelllo PD escort for OSP

glad aurora
#

transactionulous incoming

tulip vault
#

What are polymers then

tulip vault
glad aurora
#

fuel and ammunition are your generic Energy, of course (replenished over time, required to play the game)

#

provisions are faction reputation points :^)

#

mobilegameulous

#

in all seriousness, does OSP buy a bloodhound tug with grazer + pavise + AMMs for logi ship escort?

#

I assume ANS buys a Defender Raines with pinard support so it has other purposes in life

supple sonnetBOT
#

We think the Pinpoint/t20/Big AMM box shuttle is about what you want for oiler escorts, or some weird grazer/c90 beast of a MN

TronTheAllmighty (He/They) ↩️

[Reply to:](#1164000873031151637 message) The box of amms shuttle is a worthy ship

#

The BH is not a FCR as far as the PD controler is concernd so you want pinpoints

Ash And Gold ↩️

[Reply to:](#1164000873031151637 message) in all seriousness, does OSP buy a bloodhound tug with grazer + pavise + AMMs for logi ship escort?

quiet quiver
#

He mentioned "and one other conquest-specific hull per faction" besides the oiler, I bet it's gonna be a troop ship for securing stations/ports

#

Also yes the Mercator-class looks so sexy

glad aurora
#

WE LOVE INVASION MECHANICS

quiet quiver
#

(And also expecting faction-agnostic cargo ships)

supple sonnetBOT
#

And your not going to want the logi escorts to be fully unarmed as well we are going to be sending the Duncan's logi ship hunting in conquest

glad aurora
#

Yeah, the fact that Mazer said that PoIs being instantly captured "will change" makes me think it's a troopship as well

#

because that implies that invasion mechanics will require some kind of balance of forces / time investment, and the natural extension of that is boots on the ground

#

of course, the really funny thing that could come out of that is Boarding Mechanics

glad aurora
supple sonnetBOT
#

I doubt it will have the same armour thickness as a Soloman, and it depends on whare they strike and the amout of DC teems it has. and a wing of the rocket duncan's have 54 rockets betwen them so like dumping that into the drives should force a SCRAM of most of the drives and reactors if not all of them

#

And i dont think it's built on the same hull, it just has the same rough look, as like most ANS big ships do,

quiet quiver
#

Yeah I'd say it's not the same "keel" even

supple sonnetBOT
#

And lke if the ANS is getting a armoured oiler, the OSP shoudget somthign like the Bogue class

tulip vault
tulip vault
#

because I assume you can intercept and fight them but mazer didn't actually mention it in the devlog

#

I dunno if it just wasn't mentioned or deliberately left out though

glad aurora
#

killing a bunch of unarmed liners is not exactly a difficult thing for any pack of raiding ships, so I'd honestly hope that it isn't a thing

#

otherwise you just end up with the ability to trivially cut supply lines as long as you intercept them

supple sonnetBOT
#

that's what convoys and escorts are for

#

And Mazer did say that he ment for ogistics rading to be a way for aplayer on the back foot to push back easaly

glad aurora
#

Mm. I suppose then we have to think of what kind of convoy escorts should exist, as well

#

I'm still very partial to my one 250/metric ton of HEI S3H vaux for the raiding

quiet quiver
#

Unescorted convoys I just expect to be captured and either redirected or scuttled

supple sonnetBOT
#

I think that Vauxen as escorts are probay to heavy a hull for the job, and FF/DD's shoud be abe to do most of the job you want them to do wiht out being to high of an investment/not being enough ships for the convoy. though a CL as a conyou flagship might work

glad aurora
#

Gun CLs are pretty cheap and can really bust up shuttles

#

1x gun CL as a "destroyer leader" + 2x S2H/120 Raines?

supple sonnetBOT
#

I beg to differ, and we have had the matches to prove it

glad aurora
#

Ha, fair

quiet quiver
#

Skill issue on part of the CL :v

supple sonnetBOT
#

and for ANS, i woud say you probaly want like 1x missle frig, 2x gun frigs, and a DD of some kind per logi ship, and a gun CL as the flag.

#

Tech that's not nice to say about Ash

dark dawn
glad aurora
#

I honestly can't remember the last time I've played a gun CL into one of Ilkay's shuttle swarms, so it probably was a skill issue back then

supple sonnetBOT
#

It was one of the first perdito games, and it was less into, and more you were within 3km of a rock

#

I think it was the first game you brought your Gun CL and torp CL fleet to a game

#

I only remember that becouse i keeped on telling you that you needed more PD to deal with shuttles for that fleet

glad aurora
#

Ah - yeah, that was the kitakami vauxhall fleet

Yep, that has very stripped PD

bitter furnace
#

The Mercator isn't based on a Solomon, their bow sections just look kinda similar ish. They're completely unrelated in design and construction, and I very much doubt they're gonna get battleship armour 😛

supple sonnetBOT
#

Also as far I do wonder how good LNs are going to be at rading

wary flame
#

Pyrope and I just had a game where the standout member of the team was the 3k mine CLN

#

PD on the enemy axford horde was lacking

#

the axhorde

glad aurora
supple sonnetBOT
#

Isaki trucks making Beemstone escorts nessacary 😌

glad aurora
lime jungleBOT
# glad aurora

Fleet 'Raiding Group Vauxhall' is composed of 3 ships that cost 4319 points:

The Timed Gush : 'Vauxhall' class Light Cruiser [Missile EWar Gun]
      Lat Sole : 'Vauxhall' class Light Cruiser [Missile EWar Gun]
         Wagon : 'Raines' class Frigate [Gun PD]
```This fleet uses only one missile type:
```yaml
SGM-H-378 Estoc Mle. 1635 : DIRECT - PSV(EO)/CMD - HE SHAPED [32pts]
glad aurora
#

Comms and radar jam them, then close for the kill

quiet quiver
#

Also Mazer confirmed that the cargo ships are gonna be bulk freighters w/o guns or OSP colors

#

They honestly look pretty good

tulip vault
#

I wonder if you'll be able to set up automatic patrol orders...

wary flame
lime jungleBOT
dark dawn
#

Hang on is that four 120s?

tulip vault
#

the days of early neb have returned to us, yes

quiet quiver
glad aurora
lime jungleBOT
# glad aurora

Fleet 'Escort Group' is composed of 4 ships that cost 3662 points:

The Gutsy Quack : 'Vauxhall' class Light Cruiser [Gun EWar PD]
Clair C. Karlee : 'Keystone' class Destroyer [Missile PD EWar]
 Kally Q. Netty : 'Keystone' class Destroyer [Beam Gun PD Sensor]
     Eager Both : 'Keystone' class Destroyer [Beam Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
 SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-251 Rapier : DIRECT - CMD/ACT(RADAR) - HE SHAPED [15pts]
glad aurora
#

not quite sure about the intel DD's full loadout, but I generally think that an escort group should have organic intel so it knows what it's fighting ASAP

supple sonnetBOT
#

I think you might want a 4xtc spyglass on that just so it can see everything aproching

glad aurora
#

Hmm

quiet quiver
#

It does have a spyglass, just uncorrolated

#

Which TBH just means worse TQ

supple sonnetBOT
#

it dose, and it's not like that group has anything that can shoot out past bullseye range, so maybe ARR's might be better.

glad aurora
#

My thinking exactly, yeah, now that I'm going back to this.

#

I also don't think the blankets are necessary given its role

supple sonnetBOT
#

Nessacary no, but they are better to have and not need then to need and not have, like you can jam out some OSP radars at torp range and that's just as efective at softkiing a CMD seaker as jaming out the recever

glad aurora
#

Yeah, it's just that the power budget is very tight

supple sonnetBOT
#

and it can stop return gunfire

glad aurora
#

I suppose you just keep them offline most of the time and hope the Sarissas don't fire when your radar is on

#

and at that point you drop the prowler for a regular reinforced drive, probably

lime jungleBOT
# glad aurora this version can run everything at once at 99% power, which I'm calling good eno...

Fleet 'Escort Group' is composed of 4 ships that cost 3724 points:

Clair C. Karlee : 'Keystone' class Destroyer [Missile PD EWar]
The Gutsy Quack : 'Vauxhall' class Light Cruiser [Gun EWar PD]
 Kally Q. Netty : 'Keystone' class Destroyer [Beam Gun PD Sensor]
     Eager Both : 'Keystone' class Destroyer [Beam Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
 SGM-113 Buckler : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-251 Rapier : CRUISE - CMD/ACT(RADAR) - HE SHAPED [17pts]
glad aurora
#

(the s2h are now more expensive because they're Cruise instead of Direct, that's it)

supple sonnetBOT
#

i know we'd probably get refused but this really makes us want to try to get into conquest testing

Althaea (she/her) ↩️

[Reply to:](#1164000873031151637 message) https://youtu.be/kGxGVU1yXFk 📎

glad aurora
#

this , though I did apply

#

(one of the reasons I'm making these fleets)

tulip vault
#

<@&942093958551588904> anyone feel like one or two games of pubulous

glad aurora
#

I'm down

quiet quiver
#

Yeah okay

tulip vault
#

alright I shall wait a minute or two to see if we get a fourth and then I shall be on

junior heron
#

4

rigid bison
glad aurora
#

yep, we discussed this above

#

mandatory escort tax

supple sonnetBOT
#

we'll be around in about an hour and a half if you'll still be there

TronTheAllmighty (He/They) ↩️

[Reply to:](#1164000873031151637 message) <@&942093958551588904> anyone feel like one or two games of pubulous

junior heron
#

@mint sinew hi fluffy

wary flame
runic torrent
#

https://store.steampowered.com/news/app/887570/view/4183351393018919290?l=english oh, easy to miss but there's a thing at the bottom of this

Hello Spacers! Devlog #32 is now available. This episode covers the addition of the industrial and full logistics mechanics, as well as a sneak peak at intelligence at the end. Check it out below: As mentioned in the video, if you're interested in applying to be a Wave 1 tester for the Conquest Update you can apply here (please keep in mind you ...

#

<@&942093958551588904>

As mentioned in the video, if you're interested in applying to be a Wave 1 tester for the Conquest Update you can apply here (please keep in mind you must be a member of the official Discord to participate in testing): https://forms.gle/iAVUGGzgn92FHe6b7
See you in the battlespace,
The NEBULOUS Team

#

I know a lot of you are invested in helping this come out as the best game it can be, and maybe joining that wave 1 tester squad will help you guys stand out from balcon

glad aurora
#

Ah, hell, I need to join the nebcord

wary flame
lime jungleBOT
# wary flame

Fleet 'Monoplasma Testing' is composed of 5 ships that cost 3000 points:

Failed To Properly Read The Question : 'Bulk Freighter' class Line Ship [Plasma Gun Sensor PD]
      Forgot To Set Alarm Clock Back : 'Bulk Freighter' class Line Ship [Plasma Gun Sensor PD]
               Late To Job Interview : 'Shuttle' class Clipper [PD Gun]
        Desperate Run For Moving Bus : 'Shuttle' class Clipper [PD Gun]
             Missed Acceptance Email : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
        SGM-1 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
glad aurora
#

... does plasma even do damage

wary flame
#

yes, but less than it used to by a long shot

#

it's a meme but it works surprisingly well and is very funny

glad aurora
#

Oh, I see, you also have T20s

#

this is slightly less insane than it first seemed

wary flame
#

the T20s were only about 40% of the damage in the games I played with it

#

plasma burn surprisingly efficient in absurd quantities

olive blade
#

but cheaper with more guns

wary flame
#

it would, this was entirely a meme fleet design to test out Max Plasma

#

hence the names

#

I was just surprised how well it actually worked

#

optimum plasma count might be higher than I expected

quiet quiver
#

Dangit Misc I just changed my 4 plasma ships down to 3 to save power!

wary flame
#

I think 3 is actually a good number, it was just awkward for power on mine

#

my 2-plasma ships do well but I think I might want to up that slightly

olive blade
#

I do think optimal plasma might be higher than most people think