#Nebulous: Fleet Command
1 messages · Page 10 of 1
I think that the first ship too see them will shoot three
and the rest wont shoot uness it's a last chance salvo
how to not spam shift z when you hear "spiker"? i don't have faith in my point defence and proceed to deploy all the chaff i brought :(
my trick is that I keep forgetting to set chaff to manual
and by the time I go "hmm I should perhaps drop some chaff" I select my ship and it's all gone
Replace your chaff with thease
SGM-106 Ember is a size 1 missile that costs 2 points.
my chaff is on auto but I still spam it D:
A vary cheep and spamable AMM yeah
what are the "activest decoys" I keep hearing about btw
A S2 defensive missile with a jammier that you can use to seduce ARAD seekers
ah
that's what I've been doing all along
didn't know it had a name
something I find pretty funny too is that the rolloff launcher description makes a big deal out of not being able to fire defensive missiles
except it can do that just fine with an order
in general the rolloffs are very pogged due to having no need for the usual missile buffs and I'm almost seduced into doing an osp non-container missile ship
Yeah missle bulkers and MNs can be a lot of fun, both with cruise and direct missles. the gale liner are a clasic but like you have the mag depth to do some funny things.
heck even splashing torps onto mixed tugs and feeders gives them punchup against capitals
them having access to the katyushas in the same slots gives rolloffs strong competition
but yeah
love to just slap a missile bay on any random ship and have it perform out of the box
why do i have a sudden urge to make a broadside freight with casemates
what do ya mean?
Rocket liners have there own problems with unmasking the right launchers with out doing Bulker Things, that they don't have with rolloffs
osp has two sizes of a rocket turret that can only fire premade Piranha rockets, but they come in 16 and 36 shots iirc
the rockets are 3 points each and actually pretty punchy if you clear the way for them
only piranha? you can't like put custom ones in?
nah, customs can only go into normal non-turreted launchers (for osp)
interesting
and what do you mean by clear the way? jamming? or more expendable missiles?
More dealing with PD, or just getting the launhing ship vary close
yeah they're a stream of very closely packed dumbfire rockets
so weakening the PD like you'd do with a missile strike won't be enough
however they just Disintegrate ships that didn't bring real PD
and if you make yourself an opportunity to get them through, even the largest ships fear them
they give me a bit of RPG inventory syndrome lmao
the very powerful item collecting dust in your pocket because you don't want to waste it in case the golden use case appears
Yeah we had that same problem at first but like just counting left over rockets on dead shuttles helped get us to stop, but we were running dubble rocket pod shuttles at the time
It's funny because I often see the other extreme happen with rockets where people (myself included) snap off their rockets at ranges/angles/targets where they are never going to meaningfully work
Bring more chaff, spamming chaff is a very very good thing to do and it's very cheap to bring 46
(Or 45 and a ceremonial arming missile)
Got word from on high. Apparently ARAD functionality was changed to be more in line with electronic warfare realism. Before, ARAD would always prioritize jamming emissions, even if the radar emission was 10x stronger. Now, they'll actually compare all their emission sources and seek for the strongest one. This means that if an enemy ship emitting radar is within the ARAD seeker cone, an SSJ AMM intersecting at that moment is probably not going to fool it. But if the enemy ship turns off their radar, or if the SSJ AMM is thrown out earlier and intersects with the ARAD missile before its seeker cone acquires the ship, then it's a different story.
TL;DR it looks like this is an ARAD buff and an SSJ AMM nerf, you'll have to design them to intersect with incoming spikers at a greater range, or practice good EMCON
perhaps using the increased range afforded by S2 bowling balls might help catch the container strike before it catches one's radars
to that end: can they see Sarissa radars and do weapon builtin FCRs obey ship EMCON?
PDT FCRs don't have radar emissions even though realistically they would
makes things too complicated and hard to EMCON
as if I wasn't already slamming off my radar instantly when I hear spiker on the scope
good to know though lmao, thanks!
I like this change I think
might make misc's bizarre off angle s2h SSJ AMM more useful
S2H SSJ AMM, oh dear lord, now we cookin'
sounds very pricy
I wonder if simply kicking up the range on regular s2 very active decoys might work
In theory only 2 points more than S2, hybrids are def cheaper when you’re not putting HEKP in them
the thing was the speed on it
actually let it get there in time
i wish i could use it to bamboozle the enemy into shooting chaff instead of me:(
Patch Notes - 0.3.1.20:240119-0306
+PUBLIC TEST BRANCH+
Changes/Features:
- Added font selection for fast nameplate system and switched OSP ships (except Ocello) to using correct font for hull numbers.
Bug Fixes:
- Fixed HOJ seekers detecting ship radars.
That looks like a bit of an oops lol
can I use Comic Sans for my ship nameplates now
I kinda liked HOJ/ARAD detecting ship radars, gave real meaning to EMCON
HoJ/ARAD will still detect ship radars though? This just prevents HoJ from being Literally Just ARAD But Cheaper
Looking foeward to naming all my ships in Wingdings
...I was going to fix that typo but actually I think it's correct
it only existed for under 24 hours on test branch, it isn't a main branch bug
but yes it was funny while it lasted
Test branch doing its job
re: surprisingly skilled blue-rank players
what even is the source of that "nah, I'd win"
protip
don't disable comms to cut emissions when inside your own minefield
if I had a physical console I'd tape the button over
did you blow yourself up? D:
my ship got decommissioned with me still inside
you poor soul
the main limit on them was that they only worked if they intercepted outside of seeker acquisition range anyway, because a CMD sprint stage rapidly orbiting one missile in the raid didn't jam them for as long as a slow S2 slowly passing through
in all other respects, identical to standard killjoy and worked fine on SAH/HOJ launched directly at you if you were quick on the trigger
so may actually be worth now
the large mounts on ocello keep taunting me because I really do not care for cannons and I'm here for the electronics
but if I'm already buying the whole ass ocello it'd be stupid not to arm it
and if it already has cannons it'd be stupid not to buff them.........
it's a case of "it's way too economical not to do" but gives me gameplay I'm not interested in
are comms relayed, actually?
example scenario: I have an offset scout providing a track for Ship A
however Ship A is being comms jammed and can't get the signal
but there's also an ocello on the map, able to receive the signal from the scout and punch through jamming to forward it
yes, comms is one big net, either you are connected to the net by the strongest nearby signal and you have every track the team's comms-enabled ships can see, or you're not connected and you have none of them
the exception is that if you're in a hangup cone and another friendly ship is also in the same hangup cone you cannot establish comms with them no matter what, ignoring all comms signal strength checks or what have you
you can both have comms because there are friendly ships outside the cone connecting both ships to the net, but they cannot connect each other
is that exclusive to the hangup? or does the spherical one do the same?
not that jamming ships that can see you by looking out the window has practical applications
but I'm curious
I just figured out why this is an actually relevant thing
I feel so vindicated for giving all my ships their own radar now
I mean it does, a little bit, sprinters can force you to shoot on visual which is a horrid TQ
but no I have no idea if the interuptor does that as well
I believe it's how all comms jamming works, so yes, the interrupt would also work that way
it's from a panel in Jujutsu Kaisen iirc
I've been messing around with manually firing bomb shells into plasma-stripped ships so that they explode on impact instead of fuse
sadly no big results
I don’t actually think they’re coded for that
But the idea of using them as jumbo HEHC is pretty amusing
I think what happens is that the fragments per target part of their description is very literal
and only so many fragments will ever spawn regardless of how the hit happened
yeah
which means you'll want to bring in the shuttle scuttling squadron to spawn more fragments as you bombard
don’t give the “shuttles should be VBIED” crowd ground to stand on
#20. If you're not willing to shell your own position, you're not willing to win.
where dis from
the Seventy Maxims of Maximally Effective Mercenaries
an in-universe text from the webcomic Schlock Mercenary
I think this one is the most inportent for Neb TBH
- Don't expect the enemy to cooperate in the creation of your dream engagement.
LIke not nesscaraly here but like in gneeral we do see folks who build there fleets with out a plan for what to do when things go wrong
They'll never expect this" means "I want to try something stupid.
this is also very true
I am in fact guilty of this
my plan is win the fights I can effectively and efficiently
and just eat shit against things I can't fight
(on OSP at least, my ANS fleets are actually well rounded)
Yeah well rounded OSP fleets are hard to buld but like pocket missles, random t20's or roof guns do help cover for a lot of what could be bad match ups
The Seventy Maxims is a gold mine
I sprung for a physical copy of it, and yes
If it's stupid and it works it's still stupid and you're lucky
is a classic
Same TBH
[Reply to:](#1164000873031151637 message) I sprung for a physical copy of it, and yes
"everything is air droppable once" is my favorite
I never liked that one much, it hits the "technically true but practically meaningless" annoyance zone
I do really like "it's still stupid and you're lucky"
end up using that a lot
Restores:
- There's a difference between spare parts and extra parts.
I also have a liking for "two wrongs is probably not going to be enough"
I think my favorite one is probaly 'the enemey of your enemy is your enemy's enemy. no more, no less."
that one always stuck with me
hey <@&942093958551588904> would anyone feel like a pub game or two?
Yeah
This is making me wonder how deep the code assumptions are that there are exactly 2 teams
I would be surprised if it's not baked pretty intrinsically into the engine unfortunately
yeah the game is built on two teams and has been since early pre-alpha
there were a few free-for-all test games, but with a game like Neb where you can't meaningfully repair/resupply/reinforce, all your resources only ever go down, it just results in the optimal strategy being to play as passive as possible and let your enemies fight
so the devs canned multi-team games pretty quick
would multi-team conquest work?
I want to play as a peacekeeping/making force intervening in the SA/OSP flight with a modded fleet
repair and resupply exists there so perhaps
damed close game
yep
we technically still have 2 or 3 functional line ships but the player in charge of them left before deployment
yeah it was a 4v5
wait is this boat night already or just a bout
Just a bout
Yep
yep
the time in the pinned comment is correct, even if the date isn't
(I probably won't be making it, hopefully finishing up an Arkham campaign that's had several unfortunate hiatus)
New patch is out, looks like they integrated the latest test branch
Nothing grand and new there, although I'll have to poke the new blanket jam/validated seeker interaction tomorrow
Hello Spacers! "Void Fairies" have been one of the longest standing in-jokes in the Nebulous community basically since we entered Early Access. The meme below was posted in our discord all the way back in May 2022, illustrating the most frustrating thing about using beam destroyers. Despite the humor surrounding it, the beam aiming controller ha...
<@&942093958551588904>
I love how the last patch was this giant affair and this time it's "new patch? very good, carry on, I'm sure it's lovely"
As another side-effect of Conquest development, you can now reassign the hotkeys for your ships in the heat of battle using Left Ctrl + Number Key (rebindable in settings). For some reason people thought I was philosophically against this but no, it just never percolated to the top of the development queue. But if there was any time to do it, it was in a QoL-focused minor update.
huh
- CMD validators will now check if a target is within the track's area of uncertainty (based on TQ) to decide if a target is valid, and will no longer be 100% reliable.
oh woah what
120mm also got a slight accuracy buff
the 120mm axford device continues to be buffed
the defender/paviase buff-bugfix where they can hit targets moving transverse got added.
more bullying to containers
AIUI it's targeted at nerfing firing CMD val at EWR or crossfixes or w/e, ye
Just in time!
wow big patch
does my team have enough shuttles?
wow thats a lot of shuttles
why would you need so many tho
i've seen a brave little shuttle try to shoot the Axford and capture a point..
A good rocket volley by a few shuttles will cripple or kill a cruiser
i've seen your shuttle fire a volley at a cruiser too, how did it go?
It only shot b/c it was weapons free I think
oh
i still kinda feel dumb for trying to penetrate an axford with 100mm
The handmedown rocket shuttle I had fired 5 at a sprinter and I think stopped it in its tracks but the second sprinter to arrive killed it
It's possible the first was bait/sacrificial but I doubt it
... what the hell are the void fairies
they're the things that Weapons Officer Gerald points the beam at when he isnt pointing it at your intended target :D
If you knew more about the Void Fairies you would be pointing the beam at them too
(they're a fictional thing to blame for the destroyer's tendency to miss with its spinal beam)
yea
even more intely ewary
Fleet '05 - Impedance Marching' is composed of 6 ships that cost 3000 points:
Utter Chick : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
Crew : 'Tugboat' class Clipper [PD Gun Missile]
Unit : 'Tugboat' class Clipper [Sensor Gun PD]
Style : 'Shuttle' class Clipper [PD EWar]
Rank of Anstice : 'Shuttle' class Clipper [PD EWar]
Beep of Mavis : 'Shuttle' class Clipper [Sensor Rocket Ewar]
```This fleet uses 2 different missile types:
```yaml
SGM-112 No U : DIRECT - CMD - HE FRAG [4pts]
SGT-300 Pilum : CRUISE - PSV(WAKE) - HE SHAPED [13pts]
now time to play a normal fleet enough to get a sense for intel to bother reporting
also I should probably play ANS at all to get a first person view of their capabilities
I think the 20mm change means I want to take cork off my OSP torpedoes for points, since I'm now not getting single torps through 20mm pavise shuttles at any reasonable range
that also probably means I can trade agi for speed
setting up neb on the new pc
aka driving a fleet around and pressing buttons and trying to get everything bound to what my muscle memory expects it to be
I thought it only really affected shots going laterally
I'm thinkin... monitor fleet hyperspecialized in rock hugging
god mrr it's so hard to getting around to making new fleets
weekdays I'm busy and don't feel motivated to do it
Saturdays I'm super busy all day and then I'd have to like massively stress out for a short period of time when I'm already risking migraines from overactivity
Sunday it's too late

So I keep showing up with ye olde Ocello and Axford fleets
just swipe a bunch from the last fleet swap and put your own names on it
Taking them off your ANS torps I'm guessing you meant?
yeah but then I have to expend brainpower on figuring out what's good and how to use it instead 
can't deny I've been thinking of it, though
at the very least, I trust Till's fleets to be good
main issue
he plays complicated things with lots of moving parts
the jerk
is there bote night today? and if so, random or own fleets?
yes
may need to buy the S3H proper weave due to some strange interactions with arad
Yes boat night, no plans for fleet swap night AFAIK (but I wouldn't be opposed)
Might be some randomized maps though, the mod author theoretically fixed it for dedicated servers
oh yes, if we're going to play Perdito then everyone needs to make sure to unsubscribe from the mod and resubscribe
new version generates maps slightly differently, which meant that when Pyrope and I tried a game on it earlier we both had invisible geometry and intangible rocks everywhere because the server was using a different map from the client
Oh that's good to know
Just unsubscribe probably works too since it'll give you a download button in the match
(And yes, Perditio is the mod)
<@&942093958551588904> just opened the boat night channels
have fun with boat night everyone!
botes
boat
Boats!
is the channel activity 2?
@rocky robin
Hii hi there
Boat night be brrr
Go brrr
I'm sorry I've just woken up for a little nap.
Aww, I joined voice chat at the very end.
I lost a tug to the line of retreat shrinking faster than it could move lmao
does plasma help HESH at all?
It's like 75cm of pen if I recall
I think a battleship can bounce it at extreme angles
so like, 600 monitor with plasma turret + t30 isnt really a thing?
not really any point for the plasma
ok
thought i was cookin
i dont really like torps for 600 monitors but im not sure what else to use
since just t30s isnt the best ig
600 monitors kill cruisers and BBs pretty well, but torps are great for small things that aren't grouped up enough for bomb shells
yeah its just tough to fit em in with the setup i have
BBs can bowtank HESH quite well without plasma I think?
Don't know, in most cases I've seen the monitors have been able to outflank the BB
Sidearms are not required, you can just leave those slots empty or put EWAR or container stacks there
The retreat line doesn't actually move, it's a globe, so you may have been moving upwards as well as inwards
I like T30s personally, a few of them really helps mulch sprinters with grapeshot and can contribute against anything CL or smaller.
I don't see anything wrong with plasma turret, T30, 600mm myself, but if you want cheap I'd take a few T20s for cheap grapeshot and a single MLS in the squadron for deleting light ships that get too close. A couple of cork torps is a decent reply to a beam DD, as is a wall of 100mm AP.
I think thats a reasonable loadout too
next boat night is <t:1706385600:F> <t:1706385600:R>
they are absolutely a thing, I really like that loadout, it's a close second behind C65/T30/T81 for me
you just don't use the plasma to help the HESH, that's fine on its own
you use the plasma to allow you to swap the T30s from AP to HE-HC
and not every MN in a swarm should have a T81, just one or two in the fleet, the rest should be double T30 for more dakka
that's the thing, it was at the bottom of the map and moving upwards so the globe should've been growing
and I'm 99% sure I saw the retreat line move to follow the average "center" of where the ships on the map are
Pretty damn sure it does not do that
my tug and the retreat line were moving in the same direction and the retreat line overtook it
I'm not crazy

Could the tug have been moving down and decelerating, hence thrusting up?
it was set to orbit an axford near the top of the map at close range and I don't see any reason why it'd take the scenic route
I've noticed ships with damaged thrusters can behave extremely strangely sometimes
I've had a corvette wander out past the retreat line and had to manually set headings to have it not return to its home planet
it was at most light yellow iirc
I'm not sure what the correct counterplay is because osp is the short range ambush magdump faction
and beams are just better at that
not to the point where I'd call them imbalanced but
it annoys me as an armchair general, not as a videogamer
I mean, they aren't, tbf
there have been innumerable times where the beam can't get on target on time and the plasma dumping begins
mazer has said that it just didn't pan out like that
they did actually fix that in the last patch for the most part
but also I think S2 spam, plasma 100mm down the barrel of the beams, mass drivers
mass drivers
450s, even
destroyers are of a weird size where they're super vulnerable to everything
my experience with beam DDs wasn't amazing yesterday, but they did just go right on target and vaporize a tug instead of shooting the void fairies
my beamers behaved pretty weirdly tbh
450 HE doesn't overpen, nor does 600 HESH, and there's no gun with an ammo type that can't pen their armour
600mm hesh overpenning is a comical visual
cartoon character dodging a cannonball by bending their torso to the side type beat
I have actually taken the dragonfly off my beam because the aiming is now tuned for stock drive
I think beam dds have always felt pretty good and pretty fair
so it will behave extremely nicely without the extra turn
I don't think beam DDs have ever been especially unbalanced but they felt bad to play before
I've been running spyglass ocellos recently btw and honestly I don't feel the downsides
at least in my experience
I agree that parallax is the king but for my pinard into spyglass into bullseye needs
eh
even with like, a perfectly set up ambush a minimum of one beam wouldn't get on target
parallax used to be absolutely vital because OSP had no other source of burnthrough
so you just got jammed out and killed without it
these days you can get a bit of burnthrough on Huntresses so it's less of a must-take
ANS player brings no CIC on Axford
????????
ship sits at spawn as a brick all match
lol
expensivest decoy
...though I think you can make a container that costs more than an axford brick
container-s with a max size 12 decoy module
I don't remember how much it was but it was an actual ship's worth of money
surrender CLs?
a CL filled entirely with cruise missiles
called that for ???
I always thought it was because the players would shoot all their missiles and then surrender
but I've heard confliciting things
it is in fact for that
I should make my own CL
but if played properly you surrender at the same time as your opponents
these days they're usually direct fire
I took bork's into a match because all my fleets already had their niches filled
but I didn't know the missile timings because I didn't design it
still blew something up at least
the other one has a reasonable missile count but they all appear to be thunderheads
speaking of
are secondary seekers active before the primary finds anything? or do they only activate after the primary loses its target or gets jammed?
like, can a long range secondary home the missile closer to the target for the primary to take over
one of them instantly died to rocket shuttles
wonderful
both are active at once, yes
misc I wasn't watching, what happened to the rest of my team
great message
oh I see they brought beam DDs with no EWAR
died immediately to missile
the 3000pt surrender CL had this, which is just pathetic
amazing
I think I figured out that nobody has seriously shot missiles at this fleet since S2 spam was a relevant threat
I'm in another match with this fleet
they've charged wildly forward with no support
honestly they've already landed more missile hits
yknow I really do wonder what it is about this game that discourages people so much from playing the starter fleets
hmm
got/seen any fleets that have CLs instead of being a CL and its optional spotter?
I'm wondering what non surrender roles they could be pressed into and make point sense
I think @noble zodiac has some fleets that use one as a goaltender of sorts
no that’s @wicked mirage
extremely strange MN
I've had success with it when not facing a big open field and getting obliterated by a MD liner
What is that like. Plate on the front
empty container stack
what's strange about this monitor?
Ah I see
That they didn’t just use the plasma casemate and put the container stack on the top and/or bottom mounts
Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:
Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
I feel like the single blanket may not be the best use of points
Is the Kimball a bowling ball SSJ?
yes
the blanket is for softkill and maybe hiding from single bridgemasters, not proper stealth
CL is short for Cruiser, Light (ANS Vauxhall), not Container Liner - usually ConL is the acronym for those
Yes this is very silly
(Not to say you shouldn't make your own CL I'm just pretty sure there was some confusion there)
I think this is Brits or Americans? Can blame the French for CV standing for Aircraft Carrier though
alternatively, CLN
Washington Naval Treaty cemented the CL/CA distinction, so British, American, Japanese, then French and Italian but only slightly
i'll admit i have like barely ever seen ConL used, and more often see CLN
going to need to split the blame a lot
nah, CLN is short for "Cruiser, light, neutral" which is when it hits you with a mid-range S2H volley
Time for me to grumble that by existing standards it should be LNC or LNG for "Lineship, Container" or "Lineship, Guided Missile"
Really Lineships should be LL
Then CLNs could be LLG
I would not be opposed
Limited Liability Gompany
Or maybe the obtuse CAG for "Cruiser, Auxiliary, Guilded Missile"
(Neb uses CH and not CA for heavy cruisers)
oh yeah so to reiterate my question
any fleets that include a container liner but aren't just the liner and a cheapo spotter?
or is there no real way to pump less than all of your points into a conl
Not really at 3k
Also if you're running cruise, they tend to take a degree of management that you might not want to have other ships to worry about too
As people who run container liners in 12k have complained
(Though TBF 8-9k worth of other ship is a lot more than 1k)
how are container liners Received btw
I have a strong suspicion that my team will feel like I'm throwing if I bring one
But really it's the amount of investment in the base hull, just like battleships but in some ways worse. A 3000-pt liner has twice the combat load of a 2000-pt liner and the base hull doesn't offer much besides hauling missiles
While a 2000-pt battleship can still bring 4 big guns (three class 5 one class 4), ammo to fire them a while, and a thick hull to soak fire a while
That's how I see it at least
the 1600 point liner bringing only 1 point containers
due to the 1400pt hull cost of a basically capable liner with all the channels, you want to bring as much ammo as humanly possible
CLN has a higher pay-to-play tax than any other fleet in the game
I have seen Cake run a 2200pt CLN and nine cheap capping shuttles, though
which is pretty stylish
I think I'll try a take on that too
I feel like you should try missile Bulk Liners @fresh storm , they're a lot more flexible in terms of niche and price point - you can get a fully kitted-out Gale bulker that also has radar, PD, and secondary guns while still having room for cappers
Container Liners are fun but they really only have the one build (though I haven't seen Cake's 2200pt build Misc mentioned)
yeah...
oh also this change to make PD highest power priority is real nice
I can make a ship that only has enough power to either run its PD or the everything else
and because there's no penalty for running out of power in the middle of an action this just works
Just make sure you have power to run radar with your PD
same with RPF, part of why you should switch to HE when fighting clippers after they start to slow.
first five minutes of A point in average high skill Neb game
nine completely empty ships dead, A uncaptured
I am getting increasingly tempted to make an RCAP liner that sprints for A, it might be more cost efficient if it can reliably get the cap before dieing
only shuttles and sprinters?
it can do okay, its just imo strictly better as a bunch of frigates
I think for the direct fire version the Vaux is reasonable, since you actually use its mobility
But cruise CL is dubious
I think I'd prefer stealth bombers for direct fire
That's definitely reasonable, especially if you're bringing jamming to cover your strikes anyway
But there's actual tradeoffs to be made there unlike with cruise
yeah I dunno I think I just really don't value the CL chassis
I'd even prefer CH and a beam on the bottom
I find the CL is kinda vulnerable and spends a lot of points on bits and while the speed is nice, kinda most things can hurt it and it doesn't even get a secondary weapon
I'm tempted to put a few barrels of 250 on Misc's latest and condense the missiles since they're not all full
I do think that in a lot of cases FF(L)'s do the same job as a CL but at a better points coust. Like we have seen a lot of time where 3k of gun vauxen preform far worse then 3k of gunvetts,
heh, funny thing - when I included monitors sparsely in larger fleets I was always pleaaantly surprised by their resilence
but when I tried a monitor only fleet they all got disabled in one shot each pretty much
MNs are tanky unless individually subjected to serious frontline firepower
they're great at holding caps because half the time your average ANS capping corvette literally doesn't have the ability to kill a 450pt DCX monitor
so all it needs to do is tank all the hits or shoot the torps down with 20mm, then grapeshot the offender to death
against beams or serious 450, less good
how did it go?
thats always nice
what are some other popular/good gamemodes btw
I think anger in allchat is the best
looking at the capture point tag gameplay some rounds devolve into makes me go eeesh
honestly cap points is the main one people play for a reason
the rest can be fun for a laugh but
the other ones can kinda get super tedious
tug of war is going to be the mode featured in Conquest battles, but that has the element where it really matters how many of your ships survive and where/how they retreat etc.
a decent consolation at least is that most games that turn into completely wrecked ships avoiding each other trying to win by score technicality are ended prematurely by either side surrendering
because enough people realize hey this sucks
I really love the cap game at present, it's very nice to have the game evolve from banging piles of big ships into each other to this kind of dispersed small-ship war
where both sides are playing around the big frontline forces and trying to clear as much space as possible
yeah I just wish the endgame of it wasn't dependent on all players not being stubborn to not drag on with no gameplay happening
in case of a "draw"
I have seen several actual 1000/1000 same tick draws before
it is weird how often that happens, considering how unlikely it is
I've seen like, maybe half a dozen by now?
misc I think I need to start playing at the times you do
I'm currently in a game where the only ships apart from my capfleet are torp ocellos or liners
speaking of @wary flame have you made any advancements in defence against the CMD sprinter squadrons?
do killjoys still work with the new arad changes?
kind of
ARAD seekers now compare jammer power vs. radar emission, so if you turn off radar, yes
oh, also: can you get elint tracks using only one ship?
er, crosshairs, not just tracks in general
damn, thought so
you can lock down the LOB with a bullseye
hm
and if the target is in range you'll get a lock
which faction, OSP or ANS?
ans
backpack pinards for CL/CH works, so does 2x pinard corvettes
putting together a rail fleet and was hoping we could put 3 on the sniffer that could get crossfix
that pinard sprinter idea might be good, thinking about it
yeah, I think I've seen it as pinard/spyglass in the past
very basic EWR guy you send to hang out in the stratosphere
ah, no, we were going to shove basically everything into one keystone (intel w/ analysis annex, souped-up spyglass, bullseyes, the works) and have it at front
we could drop the intel idea and just go with the sniffer sprinter tho
generally having your intel / spyglass / etc on front is asking for it to get vaporized
are keystones tanky enough to survive in front?
no, like,,, metaphorically
this is a rail fleet we're gonna be on the verge of retreating
intel/pinard/spyglass raines (since that's less expensive than a keystone) usually get shoved behind a rock somewhere and told to Make Tracks Happen
Ah, I see
actually,,,, hm
That's weird. Could've sworn I'd seen Intel Raines in the past.
i think we might have made everything moot anyway
hold on
er, hm
ships is hard 😔
moot?
like, moot point
One thing about crossfixes is that the further apart the pinards are (in angle) the more accurate the track you get
IDK if they work from the same ship but I do know if you have two pinards on ships in the same formation the distance estimate will jump up and down a lot
with a battle rail fleet like that you can just give one of the railstones a bullseye, but if you do want to do elint the traditional method is two corvettes or frigates spread far apart
I used to have that in my capfleet but I ended up tossing it out because the elint pair was not providing the adequate amount of violence per point needed to deal with the OSP small ship waves
basically every ship I have needs to be able to trade for 1d3 shuttles and the sprinter pushing the pinard-sun across the sky all game like the celestial dung beetle doesn't
lmao 1d3 shuttles
starting to think I need reinforced drives on my DDs, this is the fourth consecutive time I've lost the drive before the beam while fighting
this 550-600pt beam DD is a monster though
yeah especially cuz the PID was tuned to stock drives
fun on perdido
Terrifying
I do wonder how long it will take for us to see someone suprise beam someone else through a tiny little hole on periditio
Or thread cruise missiles/containers through a tiny hole
really liking the effect of the mine collision change that means you can lay minefields entirely on the surface of a rock
that is pretty rad
many such cases
although I would say that, wouldn't I
I call this screenshot "nononono waitwaitwaitwait"
had a pretty good game with this one DD
the other two got owned by the like
2 degrees of elevation defenders don't have
did ya beam someone? :0
Damage received 0, beam and main thrusters bright orange, nice
rest in peace to those 6 brave crewman who got microwaved in the process
23k damage dealt? wow that's a lot
@tulip vault in VC
@wary flame
It is by beam alone I set my game in motion. It is by the focus of particles that beams acquire green, the beams acquire crits, the crits become a warning. It is by beam alone I set my game in motion.
wow, beaming that effects must feel very good
that's a lot of flak
Nebulous server, poster hall of fame
can you even get 7 beams in a group?
Don’t know! Meme funny though
you can get eight, but they really suck
you can get five reasonably kitted beams or six beam-and-nothing-else DDs if you only want to run beams with proper targeting and buff modules
but most beam DD fleets are three beams for a reason
if you want to push through any amount of open space with them you need ewar support and good PD, since beams are made of glass
the backline capfleet beam DDs are 550-600pt monsters only because they don't buy much if any of that and just concentrate on sheer single ship ambush potential
you can't push with them
Yeah and you really don’t need more than a few beams on one target anyway, they kill things so quick. Better off investing in tools to get into range in the first place
I think that two or three backline beams can basically lock down a map anyway, using them as 3000pt frontline fleets is a waste of their incredible potential to turn a given map into Verdun for less than 2k.
I've lost games to one beam DD and one beam CA denying A, C and D on pillars simultaneously for the entire match
just killed an entire torp bulker with a 500pt beam DD, would have got a second one if it didn't have cruise torpedoes that it TRPed into me from around the rock I was using as cover while I rotated
Cruise CMD torps?!
actually insane tech
thats pretty sick
at that point you kind of have to bow to superior editorfu
won the match on caps handily but damn
dangerous forbidden technique, TRP a missile with a 5km maximum range
honestly
given how much people will focus a torp bulker or monitor when it shows
I think its not silly at all
I think another rteason to have 3 beamers is that you really want good vision
you need to not get jumped and be properly aligned for all targets
How nice a beamstone do you get at 750?
back in the day mine were 650, they'd probably be 700 now with modern ewar
my standard issue cap defence beamstone is well under 600, I wouldn't go any lower unless I was really sure my anti-rocket shuttle defence net was tight
Fleet 'Cleric Capfleet SAK' is composed of 8 ships that cost 3000 points:
Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
Cleric Of Solomon : 'Raines' class Frigate [Missile PD Sensor EWar]
Penitent : 'Sprinter' class Corvette [Missile Gun PD]
Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
Templar : 'Sprinter' class Corvette [Missile Gun PD]
Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
Deacon : 'Sprinter' class Corvette [Missile Gun PD]
Sacrifice : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
Basic CIC makes me twitch
wait you can have more than 1 cic?!
double basic and aux steering padding generally keeps it upright longer than only one RCIC
is it cheaper than reinforced?
yes, by 5pts
15pts more expensive if you count the two aux steerings but those are in there to add HP rather than actually be CIC substitutes
hey <@&942093958551588904> anyone feel like a pubulous?
I'd like to join if you don't mind
Alas, I have workulous 
a damn shame
It's Wednesday, and that means more weekly viewer games in NEBULOUS: Fleet Command!
https://www.twitch.tv/docvivileandra <@&942093958551588904>
Hey PilotNET peeps, please excuse the self plug - I’ve been working on a huge project for the last few months and it’s finally done now, and I think some of the newer players in here especially might find it interesting 🙂
https://steamcommunity.com/sharedfiles/filedetails/?id=3129262667
This seems really fun with the minor exception of a pre-set fleet being mandatory.
@glad aurora technical limitation, unfortunately. I’m using the framework laid down by the game’s tutorials
it also probably wouldn't work as a tutorial without preset fleets
Yeah, I was looking at it through the lens of a campaign instead of as an OSP tutorial.
That said, definitely understandable on the limitation.
fair !
I actually don't mind it, it puts me in the mind of historical wargame scenarios where you're seeing how you do compared to how a battle actually went
it's really nice as a narrative-ized tutorial for the OSP and common gameplay scenarios
(spoilers)
||such as getting jumped by bemestones when Ocelloing||
Fair enough! I can definitely see the appeal.
I have managed ||to get the Bulk Liner structure broken in the second mission.||
||for the record, this is its DC board||
0 systems broken, structured
i am not meant to play ships with guns
I am meant to play ships with beams
osp beam monitors when
Beams at home is plasma/100
which is incredibly brutal these days
"don't bring your EWR boat too close to the dueling Ocello" (clueless)
Bulk mag and PCC are interesting picks here
PCC lets it run the EWR and regular radar at the same time I assume
Probably lose nothing from going to reinforced mag, at least
gonna guess reinforced mag puts it over
and for a tutorial ship, probably don't want the ship to lose power during its regular functions
Reinforced mag is the first thing to power off and suffers no downsides from being underpower
So the power cost is fake
Where it technically isn't free but is actually free
but if this is the tutorial campaign then it's obviously fine
It's rare for that -10 to actually make a diff too, but y'know legit
As far as I know it literally can't
since it doesn't need power to function and powers off before anything actually important
It's just false advertising
why does it have a power cost then
Damned if I know
I mean the diff between yelling at you or not
i don't like when crew is yelling at me but they usually yell at me :(
damn I wish I could play a game of nebulous right now :(
Lmao, I assume that was a lucky hit from ||size 3 hybrids||
all of the ships in this campaign are highly cursed and crafted for the campaign first, multiplayer second. In this case, newbies should feel the durability difference between a tugboat and a cruiser, so the tugboat is intentionally squishy
small spoiler ||in one mission I even fitted a couple ships with Prowlers to drive home a point about ewar||
||not even, I think I was just taking AP through a void section all game||
huh
guess that's a consequence of firing AP at bulkers
unfortunately the game's AI doesn't know how to switch ammo, so I have to give them the one ammo type that broadly works best against the player's fleet
Huh. I didn't realize that.
fair
hehehehehe a very much deserved L, she warned you not to do it
poor Trespassers
hey @wary flame if you're actually still watching, were the defenders broken on the solly before the mines hit or did it just run out of ammo?
was not watching but the magazine has plenty of ammo left so presumably it was disabled somehow
<@&942093958551588904> anyone feel like a boat?
I mean, yea, but actually, no
I can hop on in a sec
if we don't have enough folks for a full stack I think I might pass, sorry
Yeah fair
hopefully another time though :)
ig I can pubulous
Still a couple hours too early for Nebneb for me, alas
threw together a beam fleet with 3 DDs and some support ships
fleet is the beams, EWAR frig, and 2 torp corvettes
can't post fleet file since I'm bored at work
kinda wondering about the value of the torp ships or if I should try investing harder in direct support for the DDs, like a second EWAR boat, or PD frigates
also wondering how useful 120s on beam DDs are, stuck three double 120s on two of the DDs on the logic that I had some spare points and they might help with fighting shuttles and tugs and also can shoot RPF at missiles
54k game of beme
pyrope took all the fire for the twenty minutes after the first CL went down, which helps
I love the AI
Beam DDs are really good at punching above their weight so I personally wouldn't bother rounding a formation up to your whole 3k.
If you've got points left over once you have a solid fighting force bolstering your team's supply of cap, scout and backline defense is a great use of points. So I'd say keeping the torp sprinters is great. If you can use them to take points early you force the other team to make more aggressive plays which should help your beams find better engagements.
The 120s are nice if you get ambushed by Tugs or Shuttles, since they can reposition fast enough you have trouble bringing your beam to bear. Been considering swapping them out for missiles on mine though.
Fleet 'Keystone Sniper&Support BER' is composed of 5 ships that cost 3000 points:
Judgement : 'Keystone' class Destroyer [Gun Sensor PD]
Page of Wands : 'Keystone' class Destroyer [Rail PD Sensor]
Five of Cups : 'Keystone' class Destroyer [Rail PD Sensor]
Eight of Pentacles : 'Keystone' class Destroyer [Rail PD Sensor]
Temperance : 'Sprinter' class Corvette [Sensor PD]
Fleet 'Keystone Sniper&Support BER' is composed of 5 ships that cost 3000 points:
Judgement : 'Keystone' class Destroyer [Gun Sensor PD]
Page of Wands : 'Keystone' class Destroyer [Rail PD Sensor]
Five of Cups : 'Keystone' class Destroyer [Rail PD Sensor]
Eight of Pentacles : 'Keystone' class Destroyer [Rail PD Sensor]
Temperance : 'Sprinter' class Corvette [Sensor PD]
Hmm. I think I'm mostly mixed about judgement and temperance
IDK, not a type of fleet I'm experienced with
I'm not sure how much value the double GPCs bring, don't rails have exceptional accuracy baseline?
I bring one GPC on my railcello because it's got three of them to coordinate
Can't see bringing one, much less two, on a spinal rail
I do like the supercorrelated Spyglass, though I might personally swap the side Pinards for a nose one just because it's so easy to aim
completely unrelated to the fleet, what determines the [number] of [thing]
This fleet has a few too many Pinards and a severe shortage of serious offensive weaponry, since rails are debuffing weapons, they don't seriously kill things on their own
Pinards don't actually give you data worth shooting at, you generally want two or three of them spread wide around the map edges to find things to point bullseyes and such at, especially enemy scouts
so having a bunch of them right in the backline in a cluster of rail DDs isnt too handy
haven't seen many structure breaks, especially on bulkers
All five are tarot cards, judgement and temperance are major arcana and the other three are minor. I don’t know the specific symbology of the cards chosen
NotSoLoneWolf has created a really cool campaign for the OSP! This is the first mission. Check out the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3129262667
Special thanks to everyone who has supported me through my Ko-Fi! (https://ko-fi.com/phros)
My Discord: https://discord.gg/zp2pfvtDgx
Second Channel: https://www.you...
mildly insane thought - can C90 monitors joust beam keystones?
wondering who ends up worse if both fire at the same time at max range
having engaged in a c90 keystone brawl
it's a real tossup, but I think now even more heavily in favour of the beam DDs
if you have an ocello or a good bloodhound the calculus might change, but if the beam DDs jump out within 6k the monitors are going to have a horrid day
(the first part assumes you're fighting from the c90's max range)
I do not think 600mm is a particularly effective beam counter, in short
especially given that DDs can just mount the good EWAR
the beams beat everything
Beams can sometimes lose to plasma/100, since it tends to erode the spinal very quickly indeed
@radiant sable thanks for the game :)

40 crewmembers died in the amazon handling warehouse
safe shift all things considered
and 0 recieved
Were they flank speeding with no DC? IDK what else it could be
@junior heron
SGM-208 Brysgyll is a size 2 missile that costs 10 points.
@radiant sable Hey Sylv! Here's the file you were interested in, I made an updated version of Yang after that last game. She still has 4 drives in the form of 2 big Dragons and 2 small Whips, and instead of AMM's just has giga softkill and some defenders, which gave her enough points for some of the most incredibly expensive and powerful S3H's I've ever created xD
As well she's got 21 DC Teams, 13 Restores, and 2x DCC's + 1 Workshop so she has honestly incredible damage control.
Oh, and she also has a 3rd Beam now. Do note that she only has enough power to operate a 3rd Beam or her Discoballs and PD at a time, not both at once. So be careful

Fleet 'Yang Xiao-Long {BB}' is composed of 1 ship which costs 3000 points:
Yang Xiao-Long : 'Solomon' class Battleship [Beam PD EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-H-3-6 HEAT CRASH : DIRECT - CMD/PSV(EO) - HE SHAPED [59pts]
SGM-H-3-7 INFERNO CELICA : DIRECT - CMD/PSV(EO) - HEKP [77pts]
Warheads for the S3H's are size 6 with Cluster Decoys, and are as fast as I can make them at about 800 m/s with Weave while still having 4km stage range. Shoot them at anything that's the size of a Monitor or bigger ^^
Fleet 'Cleric Capfleet SAK' is composed of 8 ships that cost 3000 points:
Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
Cleric Of Solomon : 'Raines' class Frigate [Sensor Missile PD]
Penitent : 'Sprinter' class Corvette [Missile Gun PD]
Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
Templar : 'Sprinter' class Corvette [Missile Gun PD]
Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
Deacon : 'Sprinter' class Corvette [Missile Gun PD]
Sacrifice : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
Current ANS capfleet for those who partake
Act/[CMD] torps for chaff shuttles and targets without pavise, Act/[CMD] S3H for pavise shuttles, Arad/Act S3H for firing at bellbird shuttles or into jamming against shuttle wings to shut it down
those need a little bit of work to increase the stage range
YANG YANG YANG YANG YANG
hey you guys opening the boat night channels <@&942093958551588904>
I think we will be passing on baots today, as we are feeling a bit under the weather
I'll be on in a moment
I'll be on for game 2
I'll get on a little later
I'll be on in about 15-20 mins!
running a bit late, around in 5
we have yet again assembled an entire extra team made entirely of spectators
@wicked mirage @wary flame Will yall be playing another?
maybe!
Depend on how long this one takes
@fresh storm have you crashed completely?
my PC froze at spawning fleets
it does that sometimes
oh it's back
I think
hold up let me see if I can forxe the game into true fullscreen
shouls help
ah yes
steam webhelper is using up more memory than the game
epic
ah yeah that problem
Disabling the Steam Overlay in game might help with that
@wet root @wary flame
Fleet 'Mixed Nuts (Mine+Intel+Cap)' is composed of 7 ships that cost 3000 points:
Brazil Nut : 'Cargo Feeder' class Monitor [Missile Gun PD]
Chestnut : 'Cargo Feeder' class Monitor [Gun PD]
Walnut : 'Cargo Feeder' class Monitor [Gun PD]
Hazelnut : 'Tugboat' class Clipper [PD Sensor]
Peanut : 'Shuttle' class Clipper [Gun PD]
Cashew : 'Shuttle' class Clipper [Gun PD]
Almond : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGT-348 Heartseeker : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
SGT-349 Fire Moth : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [9pts]
Fleet '07 - IP04 Shipyard Special' is composed of 6 ships that cost 3000 points:
The Bogus Biped : 'Cargo Feeder' class Monitor [Gun Ewar Sensor]
Kelp Prone : 'Cargo Feeder' class Monitor [Plasma PD]
The Mum Lobby : 'Cargo Feeder' class Monitor [Gun PD EWar]
The Waste Buck : 'Cargo Feeder' class Monitor [Gun PD EWar]
Breed Rude : 'Tugboat' class Clipper [Rocket Missile PD]
The Smart Birth : 'Tugboat' class Clipper [Sensor Missile PD]
```This fleet uses 3 different missile types:
```yaml
SGM-100 Breaker Flip : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
SGM-101 Wrong Address : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-200 Tempest : DIRECT - PSV(WAKE)/SAH(RADAR) - HE SHAPED [6pts]
'Minesweeper EX (Scout+Picket)' is a 'Raines' class Frigate that costs 475 points.
Spyglass Scout + Signature Boost EWAR
Can boost up the sigs of Mines and take them down at about 5km - 6km 
Hii hi, I see boat night going brrr
I make Nebulous go brrr
I think team 2 has less peoples, so I zooom into their voice chat.
I be guessing there is a game currenting being played.
Eeeps, I do a little rain check
Have fun playing 
Here's a non crew cheese version /w chaff box & barebones offensive capability btw.
'Minesweeper EX (Scout+Picket)' is a 'Raines' class Frigate that costs 475 points.
This one has slightly less boosting capability so you'll have to shave off about 500m of Minesweeping range, but 4.5km to 5.5km is still pretty good ^^
Notably, this can also be achieved albeit slower with RPF, but this way it can also help vs Containers and the like.
Choose your fighter
I will choose the secret 3rd fighter, box boat
which had a similar DC board by the end
I like the almost 10x damage repaired on the Brain Genius
Box boat actually got shot at, unlike this beam solly
Did anyone actually fire torps at it? I think I fired some blind SAH torps to scare the Vauxes that went past and towards the Brain Genius
But those weren't ever going to hit anything, I just wanted to convince the Vauxes to shoot my Monitor instead of my Tug
don't think so
chronic lack of lurking beams
despite 2/3 of the ANS fleet being beams and beam accessories
You succeeded in scaring the vauxes
I have now put a couple volleys of ACT torps in there so next time I can hopefully do a bit more than that lol
I am actually seriously considering torptugs with an illuminator for CMD/SAH but the mount cost becomes prohibitive
Illuminators/PD/EWAR/FCR: Choose One
I am currently thinking 2x torp launcher, 2x pavise and gun, and then guiding CMD torps with Bridgemaster, but then jamming screws me
unless I set up mixed launch for Act/[CMD] and ARAD/ACT at the start of the game for each tug, which would allow Huntress
I did
Or big volleys for hitting CH or BB
But if you’re short on mounts you def don’t need both
It feels like a luxury
2x torp launchers is pretty important if you want them to be able to operate independently IMO
4x corktorps does a lot more than 2x against Vauxes and Axfords
Two torp launchers lets them mess up anything, and is still cheaper than an MMT because you're not paying for jamming, but one probably does it if you don't get softkilled
thats fair I thought you mostly were hunting smaller ships here
does anyone have the correctly sized version of the vinny admiral badge
I keep trying to do it but it packs a sad
cheers
when next boat night? and would it be normal one or randomised?
1 week from the last boat night, and I expect normal boat night
spotted in the wild
woah what's this
after some games of testing, torp MMTs with two launchers feel very good
I was able to splash pairs of torp sprinters with just one, and I still had enough points for an overwatch S2 MMT per cap shuttle
Fleet '3.0k - OSP Cap Tron' is composed of 9 ships that cost 3000 points:
Heliwr o'r Meirw : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Blaenor o Llid : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Dim ond a Murddun : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Marchog Cywir : 'Tugboat' class Clipper [Missile Gun Sensor PD]
Marchog Anwir : 'Tugboat' class Clipper [Missile Gun Sensor PD]
Marchog Dialgar : 'Tugboat' class Clipper [Missile Gun Sensor PD]
Celain : 'Shuttle' class Clipper [Gun PD]
Rhosyn Marw : 'Shuttle' class Clipper [Gun PD]
Arfaeth Terfynol : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 4 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block IV : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-208 Brysgyll : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
SGT-301 Ebargofiant : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [15pts]
went for the bulk mags I see
I was just designing a one that fired either two volleys of three or one of four and one of two, to keep it cheap and reasonably tanky
bulk mags are a bit greedy but I think you get a lot out of the salvo depth
374pts with bulk mags and 8 torpedoes
probably workable
I ditched the pinpoint for a pavise and gave it an Ithaca
yeah that is the other thing, dropping the bridgemaster and pinpoint on the torp tugs
I think cmd val should work well enough off a sub-4k bridgemaster track
hey! not sure if you want this feedback, but we figured out some ways to improve this a little, maybe?
Fleet 'Solomon Beams P-LUT-CMDEO' is composed of 1 ship which costs 3000 points:
Yang Xiao-Long : 'Solomon' class Battleship [Beam PD Missile EWar Sensor]
```This fleet uses 3 different missile types:
```yaml
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGM-H-3-6 HEAT CRASH : DIRECT - CMD/PSV(EO) - HE SHAPED [59pts]
SGM-H-3-7 INFERNO CELICA : DIRECT - CMD/PSV(EO) - HEKP [77pts]
the biggest things we changed was to swap out the tls-3 for a cls-3, since the turreted missile launchers tend not to fire if they can't get the target dead on beforehand. it's majorly helpful for taking some strain off the need to have targets directly across its firing arc, or if you end up dead in the water and couldn't even if you wanted to
there's also the swap of one reinforced dc for a pcc, which lets you run everything everwhere all at once
(although you could just change that not bother with changing the s3 launcher, since the only time it (or things like the defenders/vls-1s) draws power is when it's actively being used, so
¯_(ツ)_/¯
oh, and we need to give this a fancy major arcana name too
do you have wheel of fortune yet?
we don't, although we were tempted to go with the moon or the world
,,,,,,,, we should probably keep it as the hanged man, since we're putting this one in our solomon beams lineup -,-
the 77pt HEKP is certainly a play
I think that's the first time I've seen a missile that is literally more expensive than the shuttle you might hypothetically hit with it
I'm aware, just damn, that's a steep budget
need to revive my old instastage HEKP now there are so many goddamn monitors
we should probably take a peek at our old axford shipkiller build, thinking about that
think we've got it into a shape
Fleet 'Axford Shipkiller PUR-CMD' is composed of 2 ships that cost 3000 points:
The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-334 Stiletto : DIRECT - CMD - HEKP [46pts]
ack, one change
Fleet 'Axford Shipkiller PUR-CMD' is composed of 2 ships that cost 3000 points:
The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-334 Stiletto : DIRECT - CMD - HEKP [46pts]
46 points of missile, woah
I'm rather amused by the fact that I name my fleets after the major arcana and Sylv names their ships
46pt HEKP is pretty reasonable
You can get 7 torps in an rmag if you only bring 500 100mm ammo, my tugs bring a salvo of 4 corktorps and a salvo of 3 finishers
hell of a middie count today
midshipman neb, nominative determinism at work once again
WAKE[ACT] S2 verdict: Very bad against large formations, actually pretty decent against single targets
Awkward that a good salvo stops your target from being a valid target though
I'm assuming these were cruise missiles or are you sneaking direct S2s into a rear arc?
Direct, but this was testing, I could see using cruise
Direct on a Tug or Raines might be good for scout hunting though
That's a good question
it's a quote from a tamsyn muir interview where she describes one of her characters as a ten thousand year old james bond milf with attachment issues
That does sound like a Tamsyn Muir thing to say, from everything I've seen
she's truly fantastic
I see
But is james bond the milf
Or is it a milf as one would appear in a bond film
Asking the hard hitting questions here
you can read her books and find out.
True
I should read them at some point
I get negative zoomer cred for not having done so
they're genuinely really good
they'll also permanently alter your vocabulary, gideon the ninth came out in 2019 and I still have phrases bouncing around in my head from that book
I had a long-standing aversion to those books and a couple of others created by friends who would post massive strings of fanfic and yuri art from them at me when I had absolutely zero interest in such
As all good books do
once this stopped for a bit I actually read them and they were good
same thing with Signalis, actually
was very funny to have to sit down with some dear friends and go "please stop sending me yuri all the time as a way to socialise, it's a bit odd and not actually how I work since I am not an online trans lesbian"
in many cases the source material and the fan material are nothing alike
especially with Signalis, I noticed
but yeah, the particular way the fan stuff manifested in that instance quite put me off trying the actual media
i love toxic yuri in tlt my sibling in christ the story is about toxic heterosexuality
(I will not elaborate on this)
that does kinda sound badass
yeah fanworks and source material are often completely and utterly different
<@&942093958551588904> anyone feel like a game of boats?
it's like game of thrones but not at all
Nebulous: Capture Points of Ascension
so true
hellbless sprinters with torpedoes
my axford with no hardkill is indeed the equivalent of a hellbless
well, the game I just played was really brutal
I played cap fleet on ANS with 3 blues
everyone died very quick except the cap fleet
we won, but only my rearguard beam DD survived
AMMs kicked some rocket's ass though
Sticking a bunch of mines in a guntug with AMMs and two Pavises has been very good at annoying my cap vettes, I'm going to try that
Good way to get a tough roving capper and some utility
I'm seeing more people running token mines on light ships to decent effect. It's certainly annoying if nothing else
There's been a lot of discussion of if mines need buffs in bal-con the last few days, so I wonder if people are giving them a shot
mines :D
That seems personal.. 😂
KKV Container impacts unsuspecting ANS Sprinter (478 IY, colourized)
adorable 🥰
Attempts at making mine/gun tugs have indicated that the big problem is needing a bulk mag
Unless I go for cursed double magazine tugboat
I think bulk mags are a sorta okay concession to make
I don’t really think there’s a way to make tugs resistant to the single missile which makes the reactor fall out anyways
At least in terms of DC
And that knocks the ship out just as well as losing the mag
true, and 325pt mine/guntugs are still very cheap
I can only get five tugs, one obelisk and one escort shuttle into a half-cap list but if you go 3000pts of caps you can easily max out on tugs and rocket shuttles
My 3k is at 9 ships right now
I'm at 7 but they're all pretty tooled up and one is an 1150pt obelisk bulker with intel
<@&942093958551588904> anyone for a pub?
Fleet 'Cleric Capfleet Bombers' is composed of 7 ships that cost 3000 points:
Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
Cleric Of Mammon : 'Raines' class Frigate [Sensor Missile PD]
Cleric Of Solomon : 'Raines' class Frigate [Sensor Missile PD]
Penitent : 'Sprinter' class Corvette [Missile Gun PD]
Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
Templar : 'Sprinter' class Corvette [Missile Gun PD]
Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
SGM-H-389 Fishtail-APV-L : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [18pts]
SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
sorry for poor performance, trying the uuh mass driver liner without radar was bad idea :(
no, that's pretty standard, you can more or less just hang out at the back
but we didn't have vision over there so it was an exposed spot
normal lobby
HELL CRINGE
5 rear admirals isn’t too many
HELL CRINGE
But the 6th, that's just excessive
RPS Neb review
Which one of you people bullied the games journalist with hybrids
I plead the "what else was I supposed to do, not fire six HEKP at the middie," officer.

