#Nebulous: Fleet Command

1 messages · Page 10 of 1

fresh storm
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as in, if the missile's settings are salvo 3 and you have 3 ships in an area all carrying them, each will fire one missile if not overriden?

supple sonnetBOT
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I think that the first ship too see them will shoot three

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and the rest wont shoot uness it's a last chance salvo

grand pine
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how to not spam shift z when you hear "spiker"? i don't have faith in my point defence and proceed to deploy all the chaff i brought :(

fresh storm
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my trick is that I keep forgetting to set chaff to manual

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and by the time I go "hmm I should perhaps drop some chaff" I select my ship and it's all gone

lime jungleBOT
grand pine
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my chaff is on auto but I still spam it D:

grand pine
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an amm?

supple sonnetBOT
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A vary cheep and spamable AMM yeah

fresh storm
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what are the "activest decoys" I keep hearing about btw

supple sonnetBOT
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A S2 defensive missile with a jammier that you can use to seduce ARAD seekers

fresh storm
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ah

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that's what I've been doing all along

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didn't know it had a name

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something I find pretty funny too is that the rolloff launcher description makes a big deal out of not being able to fire defensive missiles

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except it can do that just fine with an order

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in general the rolloffs are very pogged due to having no need for the usual missile buffs and I'm almost seduced into doing an osp non-container missile ship

supple sonnetBOT
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Yeah missle bulkers and MNs can be a lot of fun, both with cruise and direct missles. the gale liner are a clasic but like you have the mag depth to do some funny things.

rigid bison
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heck even splashing torps onto mixed tugs and feeders gives them punchup against capitals

fresh storm
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them having access to the katyushas in the same slots gives rolloffs strong competition

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but yeah

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love to just slap a missile bay on any random ship and have it perform out of the box

grand pine
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why do i have a sudden urge to make a broadside freight with casemates

supple sonnetBOT
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Rocket liners have there own problems with unmasking the right launchers with out doing Bulker Things, that they don't have with rolloffs

fresh storm
# grand pine what do ya mean?

osp has two sizes of a rocket turret that can only fire premade Piranha rockets, but they come in 16 and 36 shots iirc

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the rockets are 3 points each and actually pretty punchy if you clear the way for them

grand pine
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only piranha? you can't like put custom ones in?

fresh storm
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nah, customs can only go into normal non-turreted launchers (for osp)

grand pine
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interesting
and what do you mean by clear the way? jamming? or more expendable missiles?

supple sonnetBOT
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More dealing with PD, or just getting the launhing ship vary close

fresh storm
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yeah they're a stream of very closely packed dumbfire rockets

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so weakening the PD like you'd do with a missile strike won't be enough

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however they just Disintegrate ships that didn't bring real PD

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and if you make yourself an opportunity to get them through, even the largest ships fear them

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they give me a bit of RPG inventory syndrome lmao

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the very powerful item collecting dust in your pocket because you don't want to waste it in case the golden use case appears

supple sonnetBOT
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Yeah we had that same problem at first but like just counting left over rockets on dead shuttles helped get us to stop, but we were running dubble rocket pod shuttles at the time

mint sinew
wet root
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(Or 45 and a ceremonial arming missile)

bitter furnace
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Got word from on high. Apparently ARAD functionality was changed to be more in line with electronic warfare realism. Before, ARAD would always prioritize jamming emissions, even if the radar emission was 10x stronger. Now, they'll actually compare all their emission sources and seek for the strongest one. This means that if an enemy ship emitting radar is within the ARAD seeker cone, an SSJ AMM intersecting at that moment is probably not going to fool it. But if the enemy ship turns off their radar, or if the SSJ AMM is thrown out earlier and intersects with the ARAD missile before its seeker cone acquires the ship, then it's a different story.

TL;DR it looks like this is an ARAD buff and an SSJ AMM nerf, you'll have to design them to intersect with incoming spikers at a greater range, or practice good EMCON

rigid bison
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perhaps using the increased range afforded by S2 bowling balls might help catch the container strike before it catches one's radars
to that end: can they see Sarissa radars and do weapon builtin FCRs obey ship EMCON?

bitter furnace
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PDT FCRs don't have radar emissions even though realistically they would

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makes things too complicated and hard to EMCON

tulip vault
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as if I wasn't already slamming off my radar instantly when I hear spiker on the scope

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good to know though lmao, thanks!

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I like this change I think

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might make misc's bizarre off angle s2h SSJ AMM more useful

bitter furnace
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S2H SSJ AMM, oh dear lord, now we cookin'

tulip vault
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it was actually really great in some testing we did

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well

rigid bison
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sounds very pricy

tulip vault
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good as any other SSJ AMM

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but worked from pretty far away

rigid bison
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I wonder if simply kicking up the range on regular s2 very active decoys might work

quiet quiver
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In theory only 2 points more than S2, hybrids are def cheaper when you’re not putting HEKP in them

tulip vault
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actually let it get there in time

grand pine
wet root
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Patch Notes - 0.3.1.20:240119-0306
+PUBLIC TEST BRANCH+

Changes/Features:
- Added font selection for fast nameplate system and switched OSP ships (except Ocello) to using correct font for hull numbers.

Bug Fixes:
- Fixed HOJ seekers detecting ship radars.
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That looks like a bit of an oops lol

arctic magnet
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can I use Comic Sans for my ship nameplates now

rigid bison
wet root
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HoJ/ARAD will still detect ship radars though? This just prevents HoJ from being Literally Just ARAD But Cheaper

wet root
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...I was going to fix that typo but actually I think it's correct

bitter furnace
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but yes it was funny while it lasted

wet root
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Test branch doing its job

wary flame
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re: surprisingly skilled blue-rank players

grand pine
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what even is the source of that "nah, I'd win"

fresh storm
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protip

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don't disable comms to cut emissions when inside your own minefield

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if I had a physical console I'd tape the button over

grand pine
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did you blow yourself up? D:

fresh storm
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my ship got decommissioned with me still inside

grand pine
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you poor soul

wary flame
# bitter furnace S2H SSJ AMM, oh dear lord, now we cookin'

the main limit on them was that they only worked if they intercepted outside of seeker acquisition range anyway, because a CMD sprint stage rapidly orbiting one missile in the raid didn't jam them for as long as a slow S2 slowly passing through

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in all other respects, identical to standard killjoy and worked fine on SAH/HOJ launched directly at you if you were quick on the trigger

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so may actually be worth now

fresh storm
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the large mounts on ocello keep taunting me because I really do not care for cannons and I'm here for the electronics

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but if I'm already buying the whole ass ocello it'd be stupid not to arm it

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and if it already has cannons it'd be stupid not to buff them.........

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it's a case of "it's way too economical not to do" but gives me gameplay I'm not interested in

fresh storm
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are comms relayed, actually?

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example scenario: I have an offset scout providing a track for Ship A

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however Ship A is being comms jammed and can't get the signal

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but there's also an ocello on the map, able to receive the signal from the scout and punch through jamming to forward it

wary flame
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yes, comms is one big net, either you are connected to the net by the strongest nearby signal and you have every track the team's comms-enabled ships can see, or you're not connected and you have none of them

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the exception is that if you're in a hangup cone and another friendly ship is also in the same hangup cone you cannot establish comms with them no matter what, ignoring all comms signal strength checks or what have you

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you can both have comms because there are friendly ships outside the cone connecting both ships to the net, but they cannot connect each other

fresh storm
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is that exclusive to the hangup? or does the spherical one do the same?

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not that jamming ships that can see you by looking out the window has practical applications

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but I'm curious

tulip vault
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I feel so vindicated for giving all my ships their own radar now

tulip vault
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but no I have no idea if the interuptor does that as well

fresh storm
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that'd be one hell of a precisely timed suicide run to capitalize on

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I like it.

wary flame
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I believe it's how all comms jamming works, so yes, the interrupt would also work that way

tulip vault
formal tiger
tulip vault
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@wary flame throwulous in one image

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they were all HEKP SSJ Decoy

wary flame
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surprisingly good performance all things considered

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or was it two-sided throwulous

tulip vault
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two-sided throwulous

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on caltrop even

fresh storm
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I've been messing around with manually firing bomb shells into plasma-stripped ships so that they explode on impact instead of fuse

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sadly no big results

quiet quiver
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I don’t actually think they’re coded for that

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But the idea of using them as jumbo HEHC is pretty amusing

fresh storm
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I think what happens is that the fragments per target part of their description is very literal

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and only so many fragments will ever spawn regardless of how the hit happened

junior heron
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yeah

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which means you'll want to bring in the shuttle scuttling squadron to spawn more fragments as you bombard

rigid bison
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don’t give the “shuttles should be VBIED” crowd ground to stand on

supple sonnetBOT
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#20. If you're not willing to shell your own position, you're not willing to win.

noble zodiac
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the Seventy Maxims of Maximally Effective Mercenaries

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an in-universe text from the webcomic Schlock Mercenary

supple sonnetBOT
tulip vault
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these are great lmao

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Do unto others.

supple sonnetBOT
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I think this one is the most inportent for Neb TBH

  1. Don't expect the enemy to cooperate in the creation of your dream engagement.
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LIke not nesscaraly here but like in gneeral we do see folks who build there fleets with out a plan for what to do when things go wrong

tulip vault
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They'll never expect this" means "I want to try something stupid.

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this is also very true

tulip vault
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my plan is win the fights I can effectively and efficiently

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and just eat shit against things I can't fight

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(on OSP at least, my ANS fleets are actually well rounded)

supple sonnetBOT
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Yeah well rounded OSP fleets are hard to buld but like pocket missles, random t20's or roof guns do help cover for a lot of what could be bad match ups

oak shell
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The Seventy Maxims is a gold mine

quiet quiver
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I sprung for a physical copy of it, and yes

wet root
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If it's stupid and it works it's still stupid and you're lucky
is a classic

supple sonnetBOT
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Same TBH

Techhead ↩️

[Reply to:](#1164000873031151637 message) I sprung for a physical copy of it, and yes

oak shell
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"everything is air droppable once" is my favorite

wary flame
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I never liked that one much, it hits the "technically true but practically meaningless" annoyance zone

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I do really like "it's still stupid and you're lucky"

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end up using that a lot

quiet quiver
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Restores:

  1. There's a difference between spare parts and extra parts.
wary flame
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I also have a liking for "two wrongs is probably not going to be enough"

runic torrent
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I think my favorite one is probaly 'the enemey of your enemy is your enemy's enemy. no more, no less."

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that one always stuck with me

tulip vault
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hey <@&942093958551588904> would anyone feel like a pub game or two?

quiet quiver
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Yeah

supple sonnetBOT
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we'll be around in ~30 minutes?

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just getting off of work now

quiet quiver
wet root
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I would be surprised if it's not baked pretty intrinsically into the engine unfortunately

bitter furnace
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yeah the game is built on two teams and has been since early pre-alpha

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there were a few free-for-all test games, but with a game like Neb where you can't meaningfully repair/resupply/reinforce, all your resources only ever go down, it just results in the optimal strategy being to play as passive as possible and let your enemies fight

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so the devs canned multi-team games pretty quick

rigid bison
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would multi-team conquest work?

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I want to play as a peacekeeping/making force intervening in the SA/OSP flight with a modded fleet

bitter furnace
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repair and resupply exists there so perhaps

supple sonnetBOT
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damed close game

junior heron
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annihilated?

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your team, that is?

supple sonnetBOT
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yep

grand pine
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we technically still have 2 or 3 functional line ships but the player in charge of them left before deployment

supple sonnetBOT
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yeah it was a 4v5

fresh storm
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wait is this boat night already or just a bout

quiet quiver
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Just a bout

grand pine
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boat night is tomorrow, right?

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like, 21 hour from now?

supple sonnetBOT
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Yep

junior heron
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yep
the time in the pinned comment is correct, even if the date isn't

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(I probably won't be making it, hopefully finishing up an Arkham campaign that's had several unfortunate hiatus)

wary flame
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New patch is out, looks like they integrated the latest test branch

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Nothing grand and new there, although I'll have to poke the new blanket jam/validated seeker interaction tomorrow

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<@&942093958551588904>

tulip vault
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oh hey

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lovely

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they finally fired weapons officer gerald

wary flame
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I love how the last patch was this giant affair and this time it's "new patch? very good, carry on, I'm sure it's lovely"

tulip vault
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As another side-effect of Conquest development, you can now reassign the hotkeys for your ships in the heat of battle using Left Ctrl + Number Key (rebindable in settings). For some reason people thought I was philosophically against this but no, it just never percolated to the top of the development queue. But if there was any time to do it, it was in a QoL-focused minor update.

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huh

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  • CMD validators will now check if a target is within the track's area of uncertainty (based on TQ) to decide if a target is valid, and will no longer be 100% reliable.
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oh woah what

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120mm also got a slight accuracy buff

glad aurora
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the 120mm axford device continues to be buffed

wet root
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Hmm I think that cmd val change kills ACT[CMD]/CMD

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At least fired off EWR

rigid bison
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the defender/paviase buff-bugfix where they can hit targets moving transverse got added.

more bullying to containers

quiet quiver
olive blade
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I have got a new pc

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I can now hopefully not crash once I have it set up

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woo

wet root
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Just in time!

grand pine
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wow big patch

junior heron
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does my team have enough shuttles?

tulip vault
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no

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I only see one shuttle fleet

grand pine
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why would you need so many tho

junior heron
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to capture points

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and run around and do small shuttle things

grand pine
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i've seen a brave little shuttle try to shoot the Axford and capture a point..

quiet quiver
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A good rocket volley by a few shuttles will cripple or kill a cruiser

grand pine
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i've seen your shuttle fire a volley at a cruiser too, how did it go?

quiet quiver
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It only shot b/c it was weapons free I think

grand pine
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oh

quiet quiver
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And its previous target was dead

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It had a piddly T20 too

grand pine
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i still kinda feel dumb for trying to penetrate an axford with 100mm

quiet quiver
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The handmedown rocket shuttle I had fired 5 at a sprinter and I think stopped it in its tracks but the second sprinter to arrive killed it

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It's possible the first was bait/sacrificial but I doubt it

grand pine
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... what the hell are the void fairies

noble zodiac
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they're the things that Weapons Officer Gerald points the beam at when he isnt pointing it at your intended target :D

wet root
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If you knew more about the Void Fairies you would be pointing the beam at them too

junior heron
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(they're a fictional thing to blame for the destroyer's tendency to miss with its spinal beam)

noble zodiac
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yea

fresh storm
lime jungleBOT
# fresh storm even more intely ewary

Fleet '05 - Impedance Marching' is composed of 6 ships that cost 3000 points:

    Utter Chick : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
           Crew : 'Tugboat' class Clipper [PD Gun Missile]
           Unit : 'Tugboat' class Clipper [Sensor Gun PD]
          Style : 'Shuttle' class Clipper [PD EWar]
Rank of Anstice : 'Shuttle' class Clipper [PD EWar]
  Beep of Mavis : 'Shuttle' class Clipper [Sensor Rocket Ewar]
```This fleet uses 2 different missile types:
```yaml
 SGM-112 No U : DIRECT - CMD - HE FRAG [4pts]
SGT-300 Pilum : CRUISE - PSV(WAKE) - HE SHAPED [13pts]
fresh storm
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now time to play a normal fleet enough to get a sense for intel to bother reporting

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also I should probably play ANS at all to get a first person view of their capabilities

wary flame
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I think the 20mm change means I want to take cork off my OSP torpedoes for points, since I'm now not getting single torps through 20mm pavise shuttles at any reasonable range

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that also probably means I can trade agi for speed

olive blade
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setting up neb on the new pc

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aka driving a fleet around and pressing buttons and trying to get everything bound to what my muscle memory expects it to be

olive blade
fresh storm
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I'm thinkin... monitor fleet hyperspecialized in rock hugging

sly glade
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god mrr it's so hard to getting around to making new fleets

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weekdays I'm busy and don't feel motivated to do it

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Saturdays I'm super busy all day and then I'd have to like massively stress out for a short period of time when I'm already risking migraines from overactivity

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Sunday it's too late

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So I keep showing up with ye olde Ocello and Axford fleets

sharp crow
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just swipe a bunch from the last fleet swap and put your own names on it

wet root
sly glade
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can't deny I've been thinking of it, though

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at the very least, I trust Till's fleets to be good

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main issue

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he plays complicated things with lots of moving parts

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the jerk

fresh storm
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is there bote night today? and if so, random or own fleets?

wary flame
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may need to buy the S3H proper weave due to some strange interactions with arad

wet root
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Might be some randomized maps though, the mod author theoretically fixed it for dedicated servers

fresh storm
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aw

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the mod is perditio on workshop, right?

wary flame
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oh yes, if we're going to play Perdito then everyone needs to make sure to unsubscribe from the mod and resubscribe

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new version generates maps slightly differently, which meant that when Pyrope and I tried a game on it earlier we both had invisible geometry and intangible rocks everywhere because the server was using a different map from the client

wet root
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Oh that's good to know

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Just unsubscribe probably works too since it'll give you a download button in the match

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(And yes, Perditio is the mod)

runic torrent
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<@&942093958551588904> just opened the boat night channels

tulip vault
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have fun with boat night everyone!

sly glade
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botes

olive blade
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boat

supple sonnetBOT
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Boats!

fresh storm
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is the channel activity 2?

sly glade
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can't see it without the role

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gave it to you now

fresh storm
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ah

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thank

sly glade
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we're in boat night game 1 team 1, if it wasn't obvious, mwaha

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np

fresh storm
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@rocky robin

topaz jolt
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Hii hi there

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Boat night be brrr

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Go brrr

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I'm sorry I've just woken up for a little nap.

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Aww, I joined voice chat at the very end.

fresh storm
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I lost a tug to the line of retreat shrinking faster than it could move lmao

misty storm
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does plasma help HESH at all?

tulip vault
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No

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HESH has god's own armour pen

quiet quiver
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It's like 75cm of pen if I recall

tulip vault
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I think a battleship can bounce it at extreme angles

misty storm
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so like, 600 monitor with plasma turret + t30 isnt really a thing?

glad aurora
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not really any point for the plasma

misty storm
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ok

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thought i was cookin

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i dont really like torps for 600 monitors but im not sure what else to use

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since just t30s isnt the best ig

glad aurora
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600 monitors kill cruisers and BBs pretty well, but torps are great for small things that aren't grouped up enough for bomb shells

misty storm
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yeah its just tough to fit em in with the setup i have

wet root
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BBs can bowtank HESH quite well without plasma I think?

glad aurora
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Don't know, in most cases I've seen the monitors have been able to outflank the BB

wet root
wary flame
wary flame
wary flame
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I don't see anything wrong with plasma turret, T30, 600mm myself, but if you want cheap I'd take a few T20s for cheap grapeshot and a single MLS in the squadron for deleting light ships that get too close. A couple of cork torps is a decent reply to a beam DD, as is a wall of 100mm AP.

olive blade
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I think thats a reasonable loadout too

misty storm
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ok ill stick with t30s

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that is what i went back to

runic torrent
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next boat night is <t:1706385600:F> <t:1706385600:R>

bitter furnace
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you just don't use the plasma to help the HESH, that's fine on its own

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you use the plasma to allow you to swap the T30s from AP to HE-HC

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and not every MN in a swarm should have a T81, just one or two in the fleet, the rest should be double T30 for more dakka

fresh storm
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and I'm 99% sure I saw the retreat line move to follow the average "center" of where the ships on the map are

wary flame
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Pretty damn sure it does not do that

fresh storm
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my tug and the retreat line were moving in the same direction and the retreat line overtook it

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I'm not crazy

wet root
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Could the tug have been moving down and decelerating, hence thrusting up?

fresh storm
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it was set to orbit an axford near the top of the map at close range and I don't see any reason why it'd take the scenic route

arctic magnet
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I've noticed ships with damaged thrusters can behave extremely strangely sometimes

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I've had a corvette wander out past the retreat line and had to manually set headings to have it not return to its home planet

fresh storm
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it was at most light yellow iirc

arctic magnet
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hm

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only seen it happen with extremely blasted thrusters

wary flame
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average ANS team comp

fresh storm
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I'm not sure what the correct counterplay is because osp is the short range ambush magdump faction

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and beams are just better at that

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not to the point where I'd call them imbalanced but

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it annoys me as an armchair general, not as a videogamer

sharp crow
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there have been innumerable times where the beam can't get on target on time and the plasma dumping begins

tulip vault
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mazer has said that it just didn't pan out like that

tulip vault
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but also I think S2 spam, plasma 100mm down the barrel of the beams, mass drivers

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mass drivers

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450s, even

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destroyers are of a weird size where they're super vulnerable to everything

arctic magnet
olive blade
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my beamers behaved pretty weirdly tbh

tulip vault
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450 HE doesn't overpen, nor does 600 HESH, and there's no gun with an ammo type that can't pen their armour

fresh storm
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600mm hesh overpenning is a comical visual

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cartoon character dodging a cannonball by bending their torso to the side type beat

wary flame
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I have actually taken the dragonfly off my beam because the aiming is now tuned for stock drive

olive blade
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I think beam dds have always felt pretty good and pretty fair

wary flame
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so it will behave extremely nicely without the extra turn

olive blade
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I think I might do the same

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beam bb is a bit more of a tricky thing

tulip vault
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I don't think beam DDs have ever been especially unbalanced but they felt bad to play before

fresh storm
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I've been running spyglass ocellos recently btw and honestly I don't feel the downsides

tulip vault
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at least in my experience

fresh storm
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I agree that parallax is the king but for my pinard into spyglass into bullseye needs

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eh

tulip vault
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even with like, a perfectly set up ambush a minimum of one beam wouldn't get on target

wary flame
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parallax used to be absolutely vital because OSP had no other source of burnthrough

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so you just got jammed out and killed without it

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these days you can get a bit of burnthrough on Huntresses so it's less of a must-take

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ANS player brings no CIC on Axford

tulip vault
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????????

wary flame
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ship sits at spawn as a brick all match

sharp crow
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lol

tulip vault
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incredible

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advancements in ship design the likes of which we've never seen

fresh storm
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expensivest decoy

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...though I think you can make a container that costs more than an axford brick

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container-s with a max size 12 decoy module

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I don't remember how much it was but it was an actual ship's worth of money

tulip vault
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I am currently in a lobby with two midshipman surrender CLs

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I'm excited to see this

fresh storm
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surrender CLs?

tulip vault
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a CL filled entirely with cruise missiles

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called that for ???

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I always thought it was because the players would shoot all their missiles and then surrender

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but I've heard confliciting things

wary flame
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it is in fact for that

fresh storm
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I should make my own CL

wary flame
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but if played properly you surrender at the same time as your opponents

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these days they're usually direct fire

fresh storm
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I took bork's into a match because all my fleets already had their niches filled

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but I didn't know the missile timings because I didn't design it

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still blew something up at least

wary flame
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one of these surrender CLs only has 50 S2H and they're arad only

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wonderful

fresh storm
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guh

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hybrids on osp?

wary flame
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the other one has a reasonable missile count but they all appear to be thunderheads

fresh storm
#

speaking of
are secondary seekers active before the primary finds anything? or do they only activate after the primary loses its target or gets jammed?

#

like, can a long range secondary home the missile closer to the target for the primary to take over

wary flame
#

one of them instantly died to rocket shuttles

#

wonderful

#

both are active at once, yes

tulip vault
#

misc I wasn't watching, what happened to the rest of my team

fresh storm
#

great message

tulip vault
#

oh I see they brought beam DDs with no EWAR

wary flame
#

died immediately to missile

#

the 3000pt surrender CL had this, which is just pathetic

tulip vault
#

amazing

#

I think I figured out that nobody has seriously shot missiles at this fleet since S2 spam was a relevant threat

tulip vault
#

they've charged wildly forward with no support

#

honestly they've already landed more missile hits

#

yknow I really do wonder what it is about this game that discourages people so much from playing the starter fleets

olive blade
#

fwiw surrender cl is really not recommended

#

though can be fun

fresh storm
#

hmm

#

got/seen any fleets that have CLs instead of being a CL and its optional spotter?

#

I'm wondering what non surrender roles they could be pressed into and make point sense

tulip vault
#

I think @noble zodiac has some fleets that use one as a goaltender of sorts

noble zodiac
#

no that’s @wicked mirage

wary flame
#

extremely strange MN

quiet quiver
misty storm
wary flame
#

empty container stack

grand pine
#

what's strange about this monitor?

misty storm
#

Ah I see

misty storm
wary flame
#

cursed axford time

lime jungleBOT
# wary flame

Fleet 'Sidearm Axfords' is composed of 2 ships that cost 3000 points:

            Kim Kitsuragi : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
Raphael Ambrosius Costeau : 'Axford' class Heavy Cruiser [Gun EWar PD Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-208 Pinball Champion : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
     SGM-210 The Kimball : DIRECT - NONE - NONE [7pts]
tulip vault
#

I feel like the single blanket may not be the best use of points

rigid bison
#

Is the Kimball a bowling ball SSJ?

wary flame
#

yes

#

the blanket is for softkill and maybe hiding from single bridgemasters, not proper stealth

wet root
#

Yes this is very silly

#

(Not to say you shouldn't make your own CL I'm just pretty sure there was some confusion there)

fresh storm
#

I will now out of habit blame the british

#

potentially the french

wet root
#

I think this is Brits or Americans? Can blame the French for CV standing for Aircraft Carrier though

wary flame
#

Washington Naval Treaty cemented the CL/CA distinction, so British, American, Japanese, then French and Italian but only slightly

noble zodiac
#

i'll admit i have like barely ever seen ConL used, and more often see CLN

wary flame
#

going to need to split the blame a lot

glad aurora
#

nah, CLN is short for "Cruiser, light, neutral" which is when it hits you with a mid-range S2H volley

quiet quiver
#

Time for me to grumble that by existing standards it should be LNC or LNG for "Lineship, Container" or "Lineship, Guided Missile"

wet root
#

Really Lineships should be LL

wet root
#

Then CLNs could be LLG

quiet quiver
#

I would not be opposed

wary flame
#

Limited Liability Gompany

quiet quiver
#

Or maybe the obtuse CAG for "Cruiser, Auxiliary, Guilded Missile"

#

(Neb uses CH and not CA for heavy cruisers)

fresh storm
#

oh yeah so to reiterate my question

#

any fleets that include a container liner but aren't just the liner and a cheapo spotter?

#

or is there no real way to pump less than all of your points into a conl

quiet quiver
#

Not really at 3k

#

Also if you're running cruise, they tend to take a degree of management that you might not want to have other ships to worry about too

#

As people who run container liners in 12k have complained

#

(Though TBF 8-9k worth of other ship is a lot more than 1k)

fresh storm
#

how are container liners Received btw

#

I have a strong suspicion that my team will feel like I'm throwing if I bring one

quiet quiver
#

But really it's the amount of investment in the base hull, just like battleships but in some ways worse. A 3000-pt liner has twice the combat load of a 2000-pt liner and the base hull doesn't offer much besides hauling missiles

#

While a 2000-pt battleship can still bring 4 big guns (three class 5 one class 4), ammo to fire them a while, and a thick hull to soak fire a while

#

That's how I see it at least

fresh storm
#

the 1600 point liner bringing only 1 point containers

wary flame
#

due to the 1400pt hull cost of a basically capable liner with all the channels, you want to bring as much ammo as humanly possible

#

CLN has a higher pay-to-play tax than any other fleet in the game

#

I have seen Cake run a 2200pt CLN and nine cheap capping shuttles, though

#

which is pretty stylish

fresh storm
#

I think I'll try a take on that too

wet root
#

I feel like you should try missile Bulk Liners @fresh storm , they're a lot more flexible in terms of niche and price point - you can get a fully kitted-out Gale bulker that also has radar, PD, and secondary guns while still having room for cappers

#

Container Liners are fun but they really only have the one build (though I haven't seen Cake's 2200pt build Misc mentioned)

fresh storm
#

yeah...

#

oh also this change to make PD highest power priority is real nice

#

I can make a ship that only has enough power to either run its PD or the everything else

#

and because there's no penalty for running out of power in the middle of an action this just works

wet root
#

Just make sure you have power to run radar with your PD

fresh storm
#

D:

#

bomb shells destroy lifeboats

supple sonnetBOT
#

same with RPF, part of why you should switch to HE when fighting clippers after they start to slow.

wary flame
#

first five minutes of A point in average high skill Neb game

#

nine completely empty ships dead, A uncaptured

wet root
#

I am getting increasingly tempted to make an RCAP liner that sprints for A, it might be more cost efficient if it can reliably get the cap before dieing

grand pine
olive blade
wet root
#

I think for the direct fire version the Vaux is reasonable, since you actually use its mobility

#

But cruise CL is dubious

olive blade
#

I think I'd prefer stealth bombers for direct fire

wet root
#

That's definitely reasonable, especially if you're bringing jamming to cover your strikes anyway

#

But there's actual tradeoffs to be made there unlike with cruise

olive blade
#

yeah I dunno I think I just really don't value the CL chassis

#

I'd even prefer CH and a beam on the bottom

#

I find the CL is kinda vulnerable and spends a lot of points on bits and while the speed is nice, kinda most things can hurt it and it doesn't even get a secondary weapon

quiet quiver
#

I'm tempted to put a few barrels of 250 on Misc's latest and condense the missiles since they're not all full

supple sonnetBOT
#

I do think that in a lot of cases FF(L)'s do the same job as a CL but at a better points coust. Like we have seen a lot of time where 3k of gun vauxen preform far worse then 3k of gunvetts,

fresh storm
#

heh, funny thing - when I included monitors sparsely in larger fleets I was always pleaaantly surprised by their resilence

#

but when I tried a monitor only fleet they all got disabled in one shot each pretty much

wary flame
#

MNs are tanky unless individually subjected to serious frontline firepower

#

they're great at holding caps because half the time your average ANS capping corvette literally doesn't have the ability to kill a 450pt DCX monitor

#

so all it needs to do is tank all the hits or shoot the torps down with 20mm, then grapeshot the offender to death

#

against beams or serious 450, less good

wary flame
#

the highest praise

#

(we were playing opposing capfleets)

grand pine
#

how did it go?

olive blade
#

thats always nice

fresh storm
#

what are some other popular/good gamemodes btw

olive blade
#

I think anger in allchat is the best

fresh storm
#

looking at the capture point tag gameplay some rounds devolve into makes me go eeesh

olive blade
#

honestly cap points is the main one people play for a reason

#

the rest can be fun for a laugh but

sly glade
#

the other ones can kinda get super tedious

#

tug of war is going to be the mode featured in Conquest battles, but that has the element where it really matters how many of your ships survive and where/how they retreat etc.

fresh storm
#

a decent consolation at least is that most games that turn into completely wrecked ships avoiding each other trying to win by score technicality are ended prematurely by either side surrendering

#

because enough people realize hey this sucks

wary flame
#

I really love the cap game at present, it's very nice to have the game evolve from banging piles of big ships into each other to this kind of dispersed small-ship war

#

where both sides are playing around the big frontline forces and trying to clear as much space as possible

fresh storm
#

yeah I just wish the endgame of it wasn't dependent on all players not being stubborn to not drag on with no gameplay happening

#

in case of a "draw"

wary flame
#

I have seen several actual 1000/1000 same tick draws before

tulip vault
#

it is weird how often that happens, considering how unlikely it is

#

I've seen like, maybe half a dozen by now?

tulip vault
#

misc I think I need to start playing at the times you do

#

I'm currently in a game where the only ships apart from my capfleet are torp ocellos or liners

#

speaking of @wary flame have you made any advancements in defence against the CMD sprinter squadrons?

supple sonnetBOT
#

do killjoys still work with the new arad changes?

junior heron
#

kind of
ARAD seekers now compare jammer power vs. radar emission, so if you turn off radar, yes

supple sonnetBOT
#

oh, also: can you get elint tracks using only one ship?

#

er, crosshairs, not just tracks in general

junior heron
#

crossfix, no

#

need 2 lines for that

supple sonnetBOT
#

damn, thought so

junior heron
#

you can lock down the LOB with a bullseye

supple sonnetBOT
#

hm

junior heron
#

and if the target is in range you'll get a lock

glad aurora
#

which faction, OSP or ANS?

supple sonnetBOT
#

ans

glad aurora
#

backpack pinards for CL/CH works, so does 2x pinard corvettes

supple sonnetBOT
#

putting together a rail fleet and was hoping we could put 3 on the sniffer that could get crossfix

#

that pinard sprinter idea might be good, thinking about it

glad aurora
#

yeah, I think I've seen it as pinard/spyglass in the past

#

very basic EWR guy you send to hang out in the stratosphere

junior heron
#

i've got a similar fleet

#

I should update it

supple sonnetBOT
#

ah, no, we were going to shove basically everything into one keystone (intel w/ analysis annex, souped-up spyglass, bullseyes, the works) and have it at front

#

we could drop the intel idea and just go with the sniffer sprinter tho

glad aurora
#

generally having your intel / spyglass / etc on front is asking for it to get vaporized

grand pine
#

are keystones tanky enough to survive in front?

supple sonnetBOT
#

no, like,,, metaphorically

#

this is a rail fleet we're gonna be on the verge of retreating

glad aurora
#

intel/pinard/spyglass raines (since that's less expensive than a keystone) usually get shoved behind a rock somewhere and told to Make Tracks Happen

#

Ah, I see

supple sonnetBOT
#

the retreat line, thing

#

you can fit intel in a raines?

junior heron
#

nope

#

destroyer is the smallest it gets

supple sonnetBOT
#

actually,,,, hm

glad aurora
#

That's weird. Could've sworn I'd seen Intel Raines in the past.

supple sonnetBOT
#

i think we might have made everything moot anyway

#

hold on

#

er, hm

#

ships is hard 😔

grand pine
#

moot?

supple sonnetBOT
#

like, moot point

quiet quiver
#

IDK if they work from the same ship but I do know if you have two pinards on ships in the same formation the distance estimate will jump up and down a lot

wary flame
#

with a battle rail fleet like that you can just give one of the railstones a bullseye, but if you do want to do elint the traditional method is two corvettes or frigates spread far apart

#

I used to have that in my capfleet but I ended up tossing it out because the elint pair was not providing the adequate amount of violence per point needed to deal with the OSP small ship waves

#

basically every ship I have needs to be able to trade for 1d3 shuttles and the sprinter pushing the pinard-sun across the sky all game like the celestial dung beetle doesn't

formal tiger
#

lmao 1d3 shuttles

wary flame
#

starting to think I need reinforced drives on my DDs, this is the fourth consecutive time I've lost the drive before the beam while fighting

#

this 550-600pt beam DD is a monster though

tulip vault
#

huh

#

I could see R-drives

#

the performance might be better than dragonflies as well

noble zodiac
#

yeah especially cuz the PID was tuned to stock drives

tulip vault
#

yeah exactly

#

I could use the extra speed too...

wary flame
#

fun on perdido

misty storm
#

Terrifying

#

I do wonder how long it will take for us to see someone suprise beam someone else through a tiny little hole on periditio

#

Or thread cruise missiles/containers through a tiny hole

wary flame
#

really liking the effect of the mine collision change that means you can lay minefields entirely on the surface of a rock

tulip vault
#

that is pretty rad

wary flame
#

many such cases

#

although I would say that, wouldn't I

#

I call this screenshot "nononono waitwaitwaitwait"

tulip vault
#

had a pretty good game with this one DD

#

the other two got owned by the like

#

2 degrees of elevation defenders don't have

grand pine
#

did ya beam someone? :0

quiet quiver
#

Damage received 0, beam and main thrusters bright orange, nice

forest star
#

rest in peace to those 6 brave crewman who got microwaved in the process

grand pine
#

23k damage dealt? wow that's a lot

wary flame
#

@tulip vault in VC

tulip vault
#

@wary flame

wary flame
#

It is by beam alone I set my game in motion. It is by the focus of particles that beams acquire green, the beams acquire crits, the crits become a warning. It is by beam alone I set my game in motion.

tulip vault
#

damn

#

nice

grand pine
#

wow, beaming that effects must feel very good

wary flame
#

where's this from?

#

this poor blue with his no-buff-modules rail/beam CH

grand pine
#

that's a lot of flak

plain ice
grand pine
#

can you even get 7 beams in a group?

plain ice
#

Don’t know! Meme funny though

wary flame
#

you can get eight, but they really suck

#

you can get five reasonably kitted beams or six beam-and-nothing-else DDs if you only want to run beams with proper targeting and buff modules

#

but most beam DD fleets are three beams for a reason

#

if you want to push through any amount of open space with them you need ewar support and good PD, since beams are made of glass

#

the backline capfleet beam DDs are 550-600pt monsters only because they don't buy much if any of that and just concentrate on sheer single ship ambush potential

#

you can't push with them

bitter furnace
#

Yeah and you really don’t need more than a few beams on one target anyway, they kill things so quick. Better off investing in tools to get into range in the first place

wary flame
#

I think that two or three backline beams can basically lock down a map anyway, using them as 3000pt frontline fleets is a waste of their incredible potential to turn a given map into Verdun for less than 2k.

#

I've lost games to one beam DD and one beam CA denying A, C and D on pillars simultaneously for the entire match

#

just killed an entire torp bulker with a 500pt beam DD, would have got a second one if it didn't have cruise torpedoes that it TRPed into me from around the rock I was using as cover while I rotated

supple sonnetBOT
#

Cruise CMD torps?!

glad aurora
#

actually insane tech

olive blade
#

thats pretty sick

wary flame
#

at that point you kind of have to bow to superior editorfu

#

won the match on caps handily but damn

#

dangerous forbidden technique, TRP a missile with a 5km maximum range

olive blade
#

honestly

#

given how much people will focus a torp bulker or monitor when it shows

#

I think its not silly at all

#

I think another rteason to have 3 beamers is that you really want good vision

#

you need to not get jumped and be properly aligned for all targets

quiet quiver
#

How nice a beamstone do you get at 750?

tulip vault
#

very nice

#

my premium jamming ones are about 800 each

glad aurora
#

back in the day mine were 650, they'd probably be 700 now with modern ewar

wary flame
#

my standard issue cap defence beamstone is well under 600, I wouldn't go any lower unless I was really sure my anti-rocket shuttle defence net was tight

lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet SAK' is composed of 8 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
  Cleric Of Solomon : 'Raines' class Frigate [Missile PD Sensor EWar]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
          Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
        Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
             Deacon : 'Sprinter' class Corvette [Missile Gun PD]
          Sacrifice : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
glad aurora
#

Basic CIC makes me twitch

supple sonnetBOT
#

she has tow of them it's fine

#

two*

grand pine
#

wait you can have more than 1 cic?!

wary flame
#

double basic and aux steering padding generally keeps it upright longer than only one RCIC

grand pine
#

is it cheaper than reinforced?

wary flame
#

yes, by 5pts

#

15pts more expensive if you count the two aux steerings but those are in there to add HP rather than actually be CIC substitutes

tulip vault
#

hey <@&942093958551588904> anyone feel like a pubulous?

grand pine
#

I'd like to join if you don't mind

tulip vault
#

I wouldn't have pinged the role if I minded people joining :)

#

I am in activity 1

wet root
#

Alas, I have workulous sadcowboy

tulip vault
#

a damn shame

wary flame
night fable
bitter furnace
glad aurora
#

This seems really fun with the minor exception of a pre-set fleet being mandatory.

bitter furnace
#

@glad aurora technical limitation, unfortunately. I’m using the framework laid down by the game’s tutorials

noble zodiac
#

it also probably wouldn't work as a tutorial without preset fleets

glad aurora
#

Yeah, I was looking at it through the lens of a campaign instead of as an OSP tutorial.

#

That said, definitely understandable on the limitation.

noble zodiac
#

fair !

quiet quiver
#

Oh wow, nice

#

This is honestly really cool

quiet quiver
rigid bison
#

it's really nice as a narrative-ized tutorial for the OSP and common gameplay scenarios
(spoilers)
||such as getting jumped by bemestones when Ocelloing||

glad aurora
junior heron
#

I have managed ||to get the Bulk Liner structure broken in the second mission.||

#

||for the record, this is its DC board||

tulip vault
#

Amazing

#

Im very excited to try this out

junior heron
#

0 systems broken, structured

#

i am not meant to play ships with guns

#

I am meant to play ships with beams

glad aurora
#

osp beam monitors when

forest star
#

we have beams at home

#

beams at home: rockets

wary flame
#

which is incredibly brutal these days

rigid bison
#

"don't bring your EWR boat too close to the dueling Ocello" (clueless)

wary flame
#

Bulk mag and PCC are interesting picks here

junior heron
#

PCC lets it run the EWR and regular radar at the same time I assume

wary flame
#

Probably lose nothing from going to reinforced mag, at least

junior heron
#

gonna guess reinforced mag puts it over

#

and for a tutorial ship, probably don't want the ship to lose power during its regular functions

wet root
#

Rmag is free though

#

Oh wait power

wary flame
#

Reinforced mag is the first thing to power off and suffers no downsides from being underpower

#

So the power cost is fake

wet root
#

Where it technically isn't free but is actually free

wary flame
#

but if this is the tutorial campaign then it's obviously fine

quiet quiver
#

It's rare for that -10 to actually make a diff too, but y'know legit

wary flame
#

As far as I know it literally can't

#

since it doesn't need power to function and powers off before anything actually important

#

It's just false advertising

grand pine
#

why does it have a power cost then

wary flame
#

Damned if I know

quiet quiver
#

I mean the diff between yelling at you or not

grand pine
#

i don't like when crew is yelling at me but they usually yell at me :(

wet root
#

Presumably because it will eventually have an effect

#

Much like crew

grand pine
#

damn I wish I could play a game of nebulous right now :(

bitter furnace
bitter furnace
# wary flame Bulk mag and PCC are interesting picks here

all of the ships in this campaign are highly cursed and crafted for the campaign first, multiplayer second. In this case, newbies should feel the durability difference between a tugboat and a cruiser, so the tugboat is intentionally squishy
small spoiler ||in one mission I even fitted a couple ships with Prowlers to drive home a point about ewar||

junior heron
bitter furnace
#

huh

#

guess that's a consequence of firing AP at bulkers

#

unfortunately the game's AI doesn't know how to switch ammo, so I have to give them the one ammo type that broadly works best against the player's fleet

glad aurora
#

Huh. I didn't realize that.

junior heron
#

fair

bitter furnace
#

poor Trespassers

tulip vault
#

hey @wary flame if you're actually still watching, were the defenders broken on the solly before the mines hit or did it just run out of ammo?

wary flame
#

was not watching but the magazine has plenty of ammo left so presumably it was disabled somehow

tulip vault
#

makes sense

#

guess the gunfire did do something

tulip vault
#

<@&942093958551588904> anyone feel like a boat?

supple sonnetBOT
#

I mean, yea, but actually, no

misty storm
#

I can hop on in a sec

tulip vault
#

if we don't have enough folks for a full stack I think I might pass, sorry

misty storm
#

Yeah fair

tulip vault
#

hopefully another time though :)

rigid bison
#

ig I can pubulous

wet root
#

Still a couple hours too early for Nebneb for me, alas

tulip vault
#

ice crystal is an incredibly dumb map

junior heron
#

yes

#

you playing more?

arctic magnet
#

threw together a beam fleet with 3 DDs and some support ships

#

fleet is the beams, EWAR frig, and 2 torp corvettes

#

can't post fleet file since I'm bored at work

#

kinda wondering about the value of the torp ships or if I should try investing harder in direct support for the DDs, like a second EWAR boat, or PD frigates

#

also wondering how useful 120s on beam DDs are, stuck three double 120s on two of the DDs on the logic that I had some spare points and they might help with fighting shuttles and tugs and also can shoot RPF at missiles

olive blade
#

I think if you have spare slots they are economical

#

they also block bullets

wary flame
#

54k game of beme

#

pyrope took all the fire for the twenty minutes after the first CL went down, which helps

tulip vault
#

damn

#

nice

fresh storm
#

I love the AI

mint sinew
# arctic magnet kinda wondering about the value of the torp ships or if I should try investing h...

Beam DDs are really good at punching above their weight so I personally wouldn't bother rounding a formation up to your whole 3k.

If you've got points left over once you have a solid fighting force bolstering your team's supply of cap, scout and backline defense is a great use of points. So I'd say keeping the torp sprinters is great. If you can use them to take points early you force the other team to make more aggressive plays which should help your beams find better engagements.

wet root
supple sonnetBOT
lime jungleBOT
#

Fleet 'Keystone Sniper&Support BER' is composed of 5 ships that cost 3000 points:

         Judgement : 'Keystone' class Destroyer [Gun Sensor PD]
     Page of Wands : 'Keystone' class Destroyer [Rail PD Sensor]
      Five of Cups : 'Keystone' class Destroyer [Rail PD Sensor]
Eight of Pentacles : 'Keystone' class Destroyer [Rail PD Sensor]
        Temperance : 'Sprinter' class Corvette [Sensor PD]
lime jungleBOT
# supple sonnet

Fleet 'Keystone Sniper&Support BER' is composed of 5 ships that cost 3000 points:

         Judgement : 'Keystone' class Destroyer [Gun Sensor PD]
     Page of Wands : 'Keystone' class Destroyer [Rail PD Sensor]
      Five of Cups : 'Keystone' class Destroyer [Rail PD Sensor]
Eight of Pentacles : 'Keystone' class Destroyer [Rail PD Sensor]
        Temperance : 'Sprinter' class Corvette [Sensor PD]
supple sonnetBOT
#

we've made. a bad fleet?

#

possibly

#

maybe

quiet quiver
#

Hmm. I think I'm mostly mixed about judgement and temperance

#

IDK, not a type of fleet I'm experienced with

wet root
#

I'm not sure how much value the double GPCs bring, don't rails have exceptional accuracy baseline?

glad aurora
#

I bring one GPC on my railcello because it's got three of them to coordinate

#

Can't see bringing one, much less two, on a spinal rail

wet root
#

I do like the supercorrelated Spyglass, though I might personally swap the side Pinards for a nose one just because it's so easy to aim

junior heron
# supple sonnet

completely unrelated to the fleet, what determines the [number] of [thing]

wary flame
# supple sonnet we've made. a bad fleet?

This fleet has a few too many Pinards and a severe shortage of serious offensive weaponry, since rails are debuffing weapons, they don't seriously kill things on their own

#

Pinards don't actually give you data worth shooting at, you generally want two or three of them spread wide around the map edges to find things to point bullseyes and such at, especially enemy scouts

#

so having a bunch of them right in the backline in a cluster of rail DDs isnt too handy

rigid bison
#

haven't seen many structure breaks, especially on bulkers

quiet quiver
runic torrent
fresh storm
#

mildly insane thought - can C90 monitors joust beam keystones?

#

wondering who ends up worse if both fire at the same time at max range

tulip vault
#

having engaged in a c90 keystone brawl

#

it's a real tossup, but I think now even more heavily in favour of the beam DDs

#

if you have an ocello or a good bloodhound the calculus might change, but if the beam DDs jump out within 6k the monitors are going to have a horrid day

#

(the first part assumes you're fighting from the c90's max range)

#

I do not think 600mm is a particularly effective beam counter, in short

#

especially given that DDs can just mount the good EWAR

olive blade
#

the beams beat everything

wary flame
#

Beams can sometimes lose to plasma/100, since it tends to erode the spinal very quickly indeed

tulip vault
#

@radiant sable thanks for the game :)

radiant sable
tulip vault
#

40 crewmembers died in the amazon handling warehouse

fresh storm
#

safe shift all things considered

quiet quiver
#

Hahaha WTF

#

Also only 1k dealt

noble zodiac
#

and 0 recieved

quiet quiver
#

Were they flank speeding with no DC? IDK what else it could be

tulip vault
lime jungleBOT
wicked mirage
#

@radiant sable Hey Sylv! Here's the file you were interested in, I made an updated version of Yang after that last game. She still has 4 drives in the form of 2 big Dragons and 2 small Whips, and instead of AMM's just has giga softkill and some defenders, which gave her enough points for some of the most incredibly expensive and powerful S3H's I've ever created xD

As well she's got 21 DC Teams, 13 Restores, and 2x DCC's + 1 Workshop so she has honestly incredible damage control.

Oh, and she also has a 3rd Beam now. Do note that she only has enough power to operate a 3rd Beam or her Discoballs and PD at a time, not both at once. So be careful yang_playful yang_love

lime jungleBOT
wicked mirage
#

Warheads for the S3H's are size 6 with Cluster Decoys, and are as fast as I can make them at about 800 m/s with Weave while still having 4km stage range. Shoot them at anything that's the size of a Monitor or bigger ^^

wary flame
lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet SAK' is composed of 8 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
  Cleric Of Solomon : 'Raines' class Frigate [Sensor Missile PD]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
          Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
        Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
             Deacon : 'Sprinter' class Corvette [Missile Gun PD]
          Sacrifice : 'Sprinter' class Corvette []
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
           SGM-H-389 Fishtail-APV : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [17pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
wary flame
#

Current ANS capfleet for those who partake

#

Act/[CMD] torps for chaff shuttles and targets without pavise, Act/[CMD] S3H for pavise shuttles, Arad/Act S3H for firing at bellbird shuttles or into jamming against shuttle wings to shut it down

#

those need a little bit of work to increase the stage range

runic torrent
#

hey you guys opening the boat night channels <@&942093958551588904>

supple sonnetBOT
#

I think we will be passing on baots today, as we are feeling a bit under the weather

olive blade
#

I'll be on in a moment

wet root
#

I'll be on for game 2

fresh storm
#

I'll get on a little later

wicked mirage
#

I'll be on in about 15-20 mins!

junior heron
#

running a bit late, around in 5

junior heron
#

we have yet again assembled an entire extra team made entirely of spectators

minor raven
#

@wicked mirage @wary flame Will yall be playing another?

wicked mirage
#

Depend on how long this one takes

junior heron
#

@fresh storm have you crashed completely?

fresh storm
#

my PC froze at spawning fleets

junior heron
#

it does that sometimes

fresh storm
#

oh it's back

#

I think

#

hold up let me see if I can forxe the game into true fullscreen

#

shouls help

#

ah yes

#

steam webhelper is using up more memory than the game

#

epic

junior heron
#

ah yeah that problem

wet root
#

Disabling the Steam Overlay in game might help with that

fresh storm
wicked mirage
lime jungleBOT
# wicked mirage <@336967636305051648> <@267391246509670400>

Fleet 'Mixed Nuts (Mine+Intel+Cap)' is composed of 7 ships that cost 3000 points:

Brazil Nut : 'Cargo Feeder' class Monitor [Missile Gun PD]
  Chestnut : 'Cargo Feeder' class Monitor [Gun PD]
    Walnut : 'Cargo Feeder' class Monitor [Gun PD]
  Hazelnut : 'Tugboat' class Clipper [PD Sensor]
    Peanut : 'Shuttle' class Clipper [Gun PD]
    Cashew : 'Shuttle' class Clipper [Gun PD]
    Almond : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 2 different missile types:
```yaml
SGT-348 Heartseeker : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
  SGT-349 Fire Moth : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [9pts]
fresh storm
lime jungleBOT
# fresh storm

Fleet '07 - IP04 Shipyard Special' is composed of 6 ships that cost 3000 points:

The Bogus Biped : 'Cargo Feeder' class Monitor [Gun Ewar Sensor]
     Kelp Prone : 'Cargo Feeder' class Monitor [Plasma PD]
  The Mum Lobby : 'Cargo Feeder' class Monitor [Gun PD EWar]
 The Waste Buck : 'Cargo Feeder' class Monitor [Gun PD EWar]
     Breed Rude : 'Tugboat' class Clipper [Rocket Missile PD]
The Smart Birth : 'Tugboat' class Clipper [Sensor Missile PD]
```This fleet uses 3 different missile types:
```yaml
 SGM-100 Breaker Flip : DIRECT - HOJ(RADAR) - HE SHAPED [1pts]
SGM-101 Wrong Address : DIRECT - ACT(RADAR) - HE FRAG [2pts]
      SGM-200 Tempest : DIRECT - PSV(WAKE)/SAH(RADAR) - HE SHAPED [6pts]
fresh storm
#

any game that names my ship "The Mum Lobby" is 10/10 btw

#

dwarf fortress level name

junior heron
#

did Bogus Biped randomly generate too?

#

because that's also excellent

fresh storm
#

yeah

#

they're all random

wicked mirage
lime jungleBOT
# wicked mirage

'Minesweeper EX (Scout+Picket)' is a 'Raines' class Frigate that costs 475 points.

wicked mirage
#

Spyglass Scout + Signature Boost EWAR

#

Can boost up the sigs of Mines and take them down at about 5km - 6km RubyCheer

topaz jolt
#

Hii hi, I see boat night going brrr

wicked mirage
#

Yeah!

#

Join in if you want!~

topaz jolt
#

I make Nebulous go brrr

#

I think team 2 has less peoples, so I zooom into their voice chat.

#

I be guessing there is a game currenting being played.

#

Eeeps, I do a little rain check

#

Have fun playing Ellie_happy

wicked mirage
lime jungleBOT
wicked mirage
#

This one has slightly less boosting capability so you'll have to shave off about 500m of Minesweeping range, but 4.5km to 5.5km is still pretty good ^^

#

Notably, this can also be achieved albeit slower with RPF, but this way it can also help vs Containers and the like.

quiet quiver
#

Choose your fighter

junior heron
#

I will choose the secret 3rd fighter, box boat

#

which had a similar DC board by the end

wet root
#

I like the almost 10x damage repaired on the Brain Genius

quiet quiver
#

Box boat actually got shot at, unlike this beam solly

olive blade
#

people fired torps at it

#

just none reached it

#

and I think some containers

junior heron
#

I think I launched one volley on it

#

then lost track

wet root
#

Did anyone actually fire torps at it? I think I fired some blind SAH torps to scare the Vauxes that went past and towards the Brain Genius

#

But those weren't ever going to hit anything, I just wanted to convince the Vauxes to shoot my Monitor instead of my Tug

wary flame
#

don't think so

#

chronic lack of lurking beams

#

despite 2/3 of the ANS fleet being beams and beam accessories

oak shell
wet root
#

I have now put a couple volleys of ACT torps in there so next time I can hopefully do a bit more than that lol

wary flame
#

I am actually seriously considering torptugs with an illuminator for CMD/SAH but the mount cost becomes prohibitive

wet root
#

Illuminators/PD/EWAR/FCR: Choose One

wary flame
#

I am currently thinking 2x torp launcher, 2x pavise and gun, and then guiding CMD torps with Bridgemaster, but then jamming screws me

#

unless I set up mixed launch for Act/[CMD] and ARAD/ACT at the start of the game for each tug, which would allow Huntress

olive blade
#

I'm not sure what the 2x torp launcher gets you

#

I guess the mixed launch

quiet quiver
#

Or big volleys for hitting CH or BB

#

But if you’re short on mounts you def don’t need both

#

It feels like a luxury

wet root
#

2x torp launchers is pretty important if you want them to be able to operate independently IMO

#

4x corktorps does a lot more than 2x against Vauxes and Axfords

wary flame
#

Two torp launchers lets them mess up anything, and is still cheaper than an MMT because you're not paying for jamming, but one probably does it if you don't get softkilled

olive blade
#

thats fair I thought you mostly were hunting smaller ships here

olive blade
#

does anyone have the correctly sized version of the vinny admiral badge

#

I keep trying to do it but it packs a sad

oak shell
#

Zipped because I think Discord compression will damage it

olive blade
#

cheers

grand pine
#

when next boat night? and would it be normal one or randomised?

oak shell
#

1 week from the last boat night, and I expect normal boat night

tulip vault
#

spotted in the wild

grand pine
#

woah what's this

tulip vault
#

after some games of testing, torp MMTs with two launchers feel very good

#

I was able to splash pairs of torp sprinters with just one, and I still had enough points for an overwatch S2 MMT per cap shuttle

lime jungleBOT
# tulip vault

Fleet '3.0k - OSP Cap Tron' is composed of 9 ships that cost 3000 points:

 Heliwr o'r Meirw : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
   Blaenor o Llid : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
Dim ond a Murddun : 'Tugboat' class Clipper [Missile EWar Gun Sensor PD]
    Marchog Cywir : 'Tugboat' class Clipper [Missile Gun Sensor PD]
    Marchog Anwir : 'Tugboat' class Clipper [Missile Gun Sensor PD]
  Marchog Dialgar : 'Tugboat' class Clipper [Missile Gun Sensor PD]
           Celain : 'Shuttle' class Clipper [Gun PD]
      Rhosyn Marw : 'Shuttle' class Clipper [Gun PD]
 Arfaeth Terfynol : 'Shuttle' class Clipper [Gun PD]
```This fleet uses 4 different missile types:
```yaml
   SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-132 Fflowlyn Block IV : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-208 Brysgyll : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [10pts]
      SGT-301 Ebargofiant : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [15pts]
tulip vault
#

I think the S2s could weave harder but otherwise

#

I'm very happy with this fleet

wary flame
#

went for the bulk mags I see

#

I was just designing a one that fired either two volleys of three or one of four and one of two, to keep it cheap and reasonably tanky

tulip vault
#

bulk mags are a bit greedy but I think you get a lot out of the salvo depth

wary flame
#

374pts with bulk mags and 8 torpedoes

#

probably workable

#

I ditched the pinpoint for a pavise and gave it an Ithaca

tulip vault
#

yeah that is the other thing, dropping the bridgemaster and pinpoint on the torp tugs

#

I think cmd val should work well enough off a sub-4k bridgemaster track

radiant sable
lime jungleBOT
# radiant sable hey! not sure if you want this feedback, but we figured out some ways to improve...

Fleet 'Solomon Beams P-LUT-CMDEO' is composed of 1 ship which costs 3000 points:

Yang Xiao-Long : 'Solomon' class Battleship [Beam PD Missile EWar Sensor]
```This fleet uses 3 different missile types:
```yaml
SGM-166 No Thank You, Please : DIRECT - ACT(RADAR) - HE FRAG [2pts]
        SGM-H-3-6 HEAT CRASH : DIRECT - CMD/PSV(EO) - HE SHAPED [59pts]
    SGM-H-3-7 INFERNO CELICA : DIRECT - CMD/PSV(EO) - HEKP [77pts]
supple sonnetBOT
#

the biggest things we changed was to swap out the tls-3 for a cls-3, since the turreted missile launchers tend not to fire if they can't get the target dead on beforehand. it's majorly helpful for taking some strain off the need to have targets directly across its firing arc, or if you end up dead in the water and couldn't even if you wanted to

#

there's also the swap of one reinforced dc for a pcc, which lets you run everything everwhere all at once

#

(although you could just change that not bother with changing the s3 launcher, since the only time it (or things like the defenders/vls-1s) draws power is when it's actively being used, so

#

¯_(ツ)_/¯

#

oh, and we need to give this a fancy major arcana name too

grand pine
#

do you have wheel of fortune yet?

supple sonnetBOT
#

we don't, although we were tempted to go with the moon or the world

#

,,,,,,,, we should probably keep it as the hanged man, since we're putting this one in our solomon beams lineup -,-

wary flame
#

the 77pt HEKP is certainly a play

#

I think that's the first time I've seen a missile that is literally more expensive than the shuttle you might hypothetically hit with it

supple sonnetBOT
#

it came with the fleet

#

please forward complaints to pyrope

wary flame
#

I'm aware, just damn, that's a steep budget

#

need to revive my old instastage HEKP now there are so many goddamn monitors

supple sonnetBOT
#

we should probably take a peek at our old axford shipkiller build, thinking about that

radiant sable
lime jungleBOT
# radiant sable think we've got it into *a* shape

Fleet 'Axford Shipkiller PUR-CMD' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-334 Stiletto : DIRECT - CMD - HEKP [46pts]
radiant sable
lime jungleBOT
# radiant sable ack, one change

Fleet 'Axford Shipkiller PUR-CMD' is composed of 2 ships that cost 3000 points:

The Fool : 'Axford' class Heavy Cruiser [Gun Missile PD EWar]
The Star : 'Keystone' class Destroyer [Beam PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-H-334 Stiletto : DIRECT - CMD - HEKP [46pts]
grand pine
#

46 points of missile, woah

glad aurora
#

I'm rather amused by the fact that I name my fleets after the major arcana and Sylv names their ships

wary flame
#

46pt HEKP is pretty reasonable

wet root
wary flame
#

hell of a middie count today

sharp crow
#

midshipman neb, nominative determinism at work once again

olive blade
#

it is the noob friendly server

#

after all

wet root
#

WAKE[ACT] S2 verdict: Very bad against large formations, actually pretty decent against single targets

#

Awkward that a good salvo stops your target from being a valid target though

mint sinew
#

I'm assuming these were cruise missiles or are you sneaking direct S2s into a rear arc?

wet root
#

Direct, but this was testing, I could see using cruise

#

Direct on a Tug or Raines might be good for scout hunting though

tulip vault
#

Omg

#

Il est parfait 👌

#

I also must ask what 10000 year old james bond milf means

runic torrent
#

That's a good question

sharp crow
#

it's a quote from a tamsyn muir interview where she describes one of her characters as a ten thousand year old james bond milf with attachment issues

sly glade
#

That does sound like a Tamsyn Muir thing to say, from everything I've seen

sharp crow
#

she's truly fantastic

tulip vault
#

But is james bond the milf

#

Or is it a milf as one would appear in a bond film

#

Asking the hard hitting questions here

sharp crow
#

you can read her books and find out.

tulip vault
#

True

#

I should read them at some point

#

I get negative zoomer cred for not having done so

sharp crow
#

they're genuinely really good

#

they'll also permanently alter your vocabulary, gideon the ninth came out in 2019 and I still have phrases bouncing around in my head from that book

wary flame
#

I had a long-standing aversion to those books and a couple of others created by friends who would post massive strings of fanfic and yuri art from them at me when I had absolutely zero interest in such

tulip vault
#

As all good books do

wary flame
#

once this stopped for a bit I actually read them and they were good

#

same thing with Signalis, actually

#

was very funny to have to sit down with some dear friends and go "please stop sending me yuri all the time as a way to socialise, it's a bit odd and not actually how I work since I am not an online trans lesbian"

sharp crow
#

in many cases the source material and the fan material are nothing alike

wary flame
#

especially with Signalis, I noticed

#

but yeah, the particular way the fan stuff manifested in that instance quite put me off trying the actual media

glad aurora
#

i love toxic yuri in tlt my sibling in christ the story is about toxic heterosexuality

#

(I will not elaborate on this)

runic torrent
olive blade
#

yeah fanworks and source material are often completely and utterly different

tulip vault
#

<@&942093958551588904> anyone feel like a game of boats?

#

it's like game of thrones but not at all

olive blade
#

Nebulous: Capture Points of Ascension

tulip vault
#

so true

sharp crow
#

hellbless sprinters with torpedoes

tulip vault
#

my axford with no hardkill is indeed the equivalent of a hellbless

tulip vault
#

well, the game I just played was really brutal

#

I played cap fleet on ANS with 3 blues

#

everyone died very quick except the cap fleet

#

we won, but only my rearguard beam DD survived

#

AMMs kicked some rocket's ass though

wary flame
#

Sticking a bunch of mines in a guntug with AMMs and two Pavises has been very good at annoying my cap vettes, I'm going to try that

#

Good way to get a tough roving capper and some utility

mint sinew
#

I'm seeing more people running token mines on light ships to decent effect. It's certainly annoying if nothing else

quiet quiver
#

There's been a lot of discussion of if mines need buffs in bal-con the last few days, so I wonder if people are giving them a shot

dire harness
#

mines :D

supple sonnetBOT
#

^ misc @ us tonight

wet root
#

KKV Container impacts unsuspecting ANS Sprinter (478 IY, colourized)

wary flame
#

Attempts at making mine/gun tugs have indicated that the big problem is needing a bulk mag

#

Unless I go for cursed double magazine tugboat

tulip vault
#

I think bulk mags are a sorta okay concession to make

#

I don’t really think there’s a way to make tugs resistant to the single missile which makes the reactor fall out anyways

#

At least in terms of DC

#

And that knocks the ship out just as well as losing the mag

wary flame
#

true, and 325pt mine/guntugs are still very cheap

#

I can only get five tugs, one obelisk and one escort shuttle into a half-cap list but if you go 3000pts of caps you can easily max out on tugs and rocket shuttles

tulip vault
#

My 3k is at 9 ships right now

wary flame
#

I'm at 7 but they're all pretty tooled up and one is an 1150pt obelisk bulker with intel

tulip vault
#

Huh

#

I kinda like thst

tulip vault
#

<@&942093958551588904> anyone for a pub?

wary flame
#

sure, I can do some pubbing

lime jungleBOT
# wary flame

Fleet 'Cleric Capfleet Bombers' is composed of 7 ships that cost 3000 points:

Cleric of Jagganoth : 'Keystone' class Destroyer [Beam PD Sensor]
   Cleric Of Mammon : 'Raines' class Frigate [Sensor Missile PD]
  Cleric Of Solomon : 'Raines' class Frigate [Sensor Missile PD]
           Penitent : 'Sprinter' class Corvette [Missile Gun PD]
          Mendicant : 'Sprinter' class Corvette [Missile Gun PD]
            Templar : 'Sprinter' class Corvette [Missile Gun PD]
        Hospitaller : 'Sprinter' class Corvette [Missile Gun PD]
```This fleet uses 7 different missile types:
```yaml
SGM-101 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
      SGM-111 Currency Conversion : DIRECT - ACT(RADAR) - HE FRAG [3pts]
         SGM-200 Cantaloupe Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [7pts]
           SGM-H-211 Puffin Slots : DIRECT - CMD/SAH(RADAR) - HE SHAPED [11pts]
           SGM-H-389 Fishtail-APT : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [18pts]
         SGM-H-389 Fishtail-APV-L : DIRECT - ARAD(RADAR)/ACT(RADAR) - HE SHAPED [18pts]
               SGT-358 Gom Jabbar : DIRECT - ACT(RADAR)/[CMD] - HE SHAPED [9pts]
grand pine
#

sorry for poor performance, trying the uuh mass driver liner without radar was bad idea :(

wary flame
#

no, that's pretty standard, you can more or less just hang out at the back

#

but we didn't have vision over there so it was an exposed spot

wary flame
#

normal lobby

noble zodiac
#

HELL CRINGE

tulip vault
#

5 rear admirals isn’t too many

fresh storm
#

HELL CRINGE

wet root
wary flame
#

we brought 310 mines and won

#

mine all mine

wary flame
#

@tulip vault middie left, get back in

#

we're in Team Diamonds, nebcord

wary flame
#

RPS Neb review

#

Which one of you people bullied the games journalist with hybrids

glad aurora
#

I plead the "what else was I supposed to do, not fire six HEKP at the middie," officer.

tulip vault
#

Start of the second paragraph has immediately sniped me

#

What do you mean command missiles are the least dangerous