#Nebulous: Fleet Command

1 messages · Page 5 of 1

dark dawn
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I'm garbage at micro

olive blade
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You can probably keep them in formation mostly with the axford if it's just 2, otherwise it's kinda just 2 groups

glad aurora
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Yes, Shogun was saying a single Axford as the entire fleet

dark dawn
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Fair enough.
Actually, weird question.
Can you make a railgun fleet out of an axford+a few destroyers

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That isn't terrible

glad aurora
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That's why I said what I did

dark dawn
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And yes I know, ANS railguns.

tulip vault
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unless its a gun axford

dark dawn
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Just stick to DDs?

tulip vault
olive blade
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Yeah solo axford fleet is not recommended

tulip vault
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also yeah just stick to DDs

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or make the axford an actual combat element

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I don't know how cheap you can get DDs but 3 rail DDs + gun axford could work I think

dark dawn
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Got it, because I built a railgun DD fleet and it
Didn't do that much, but I don't know how much it was my build being bad and how much it was ANS railguns not working how I expected.

tulip vault
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You might just not have noticed the effects of them

olive blade
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It's hard to tell

tulip vault
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from the side of the user they do seem kinda ineffective but getting shot with them sucks

dark dawn
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Got it, because looking at damage numbers those were basically zero.

tulip vault
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yeah they don't do direct damage

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but that doesn't really matter

olive blade
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I personally always want a secondary weapon or tw

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Two

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On my rail dds

dark dawn
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Well I strapped a pair of Mk.64s to each of them

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Hoping that the Lord's caliber would help

olive blade
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That works, I will say I feel it's a hard fleet to pilot

dark dawn
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Yeah, I could tell

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It also has a spyglass frigate with a prowler so I have some cap and utility

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I keep trying to make scouting corvettes and just can't because they have no power output

tulip vault
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I would reccomend not putting the prowler on the frig

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much to everyone's chagrin it still does close to nothing

dark dawn
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Whiplash then to zoom around faster?

olive blade
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I like pyropes scout dd with the super spyglass

tulip vault
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I mean I might just go regular drive but whip makes sense as well

dark dawn
olive blade
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Remind me and I can post some Fleets after work

dark dawn
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Because putting the spyglass on your backline railguns doesn't make sense to me.

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If you're 11km away from something enemy as a railgun destroyer you should probably run.

wary flame
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I know of one rather scary missile battleship

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but it's a tight build

dark dawn
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I'm listening

tulip vault
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if you're looking for inspo I think the starter rail DDs are pretty good

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certainly room for improvement but they are cool

wary flame
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it's one of Hunter's builds, which I put my own spin on, let me go get it

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we have Hazel here now, superb

dark dawn
tulip vault
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yeah

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also in an effort to clean up my fleet folders, I've deleted almost all my fleets except for the ones I actually play

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50 fleets of garbage, disposed of

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@junior heron if you're willing, could I nab the modern iteration of the Autumn?

junior heron
lime jungleBOT
# junior heron

Fleet 'Autumn of the Storm - 3k' is composed of 2 ships that cost 3000 points:

  Autumn of the Storm : 'Solomon' class Battleship [Beam PD Missile EWar Sensor]
The Long Distant Road : 'Sprinter' class Corvette [PD Sensor EWar]
```This fleet uses 4 different missile types:
```yaml
SGM-100 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
              SGM-102 Arcane Bolt : DIRECT - CMD - HE SHAPED [4pts]
                  SGM-204 Bulwark : DIRECT - ACT(RADAR) - HE FRAG [4pts]
            SGM-299 Activer Decoy : DIRECT - SAH(RADAR) - NONE [8pts]
tulip vault
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thank you muchly

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is there a reason you run big whip?

junior heron
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big power

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and health

tulip vault
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makes sense

junior heron
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i'm more of an ambush ship anyway, chasing things down over open terrain is bad for me actually

wet root
tulip vault
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hmm

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maybe

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would be cool if true

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I think that everything that worries about getting bloodhounded like that though probably can't afford to run a prowler

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if the scout's getting bloodhounded something bad has already happened I think

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and the frig swarm probably doesn't like all the debuffs

junior heron
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hmm

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prowler/raider

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0 power drive setup

wet root
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Frigblob might not care much, guns are cheap and any reactor gets you your frontlines

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The jammer cares but one big reactor is enough there with the hull buff

olive blade
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The scout can get found by ewr and killed with bloodhound and md or boom shell

tulip vault
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I more mean the speed penalties, but fair

wet root
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Oh yeah that sucks

tulip vault
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and yeah, I hear that, but the prowler's penalties are just so rough I hesitate to put it on anything

olive blade
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And if you can jam out the blood you can escape but maybe not otherwise

wet root
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Prowlerwhip would be funny

olive blade
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I'm not sold but I can see the logic

wet root
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But yeah, the speed penalties kinda kill it for blobs

tulip vault
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it's -15% and then accel nerfs

wary flame
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I am desperately beating this battleship with a stick to try and fit it into 3k, give me a minute

junior heron
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remember everyone, prowler drives are often seen alongside ships with the E70 'Interruption' Jammer

olive blade
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I'm assuming solo scout

tulip vault
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I think I'd take occasionally dying to MDs over being way less useful in the late capgame

wet root
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Maybe for jammer escorts it's tolerable though, does a prowler Raines keep up with an Axford?

tulip vault
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prowler raines pulls 18~19 m/s

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I don't think any modern ax goes that slow

wet root
wet root
tulip vault
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yeah it's on the e70

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it's really funny

wet root
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On the masq it would make sense

tulip vault
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it's not a huge speed disparity, but it gets worse considering you (meaning me) typically permaflank axfords

wet root
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Tbf you permaflank Raines too

tulip vault
wet root
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Smol ship with few thrusters

tulip vault
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since masq tends to make your radar sig bigger

junior heron
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hmm

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vauxhall + masquerade (sprinter) + prowler

tulip vault
wet root
junior heron
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I should build newer, better deception fleets

wary flame
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OK, this is my version of OVERLORD, a list a couple of the commodore club guys were throwing around and gave me when I expressed interest. I lowered the ammo count by about 150 rounds to reinforce the magazines, traded a large locker and some missiles for modern softkill and changed out the PD, although I am tempted to reduce the DC further for interrupt

tulip vault
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solly -> axford is plausible

wary flame
tulip vault
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and I actually do have an axford -> vaux fleet

junior heron
tulip vault
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though it's probably not great

wary flame
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Hazel?

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Hazel not interested

tulip vault
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hazel is having a nap

junior heron
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lol

tulip vault
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oh hazel's typing

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nope

junior heron
lime jungleBOT
# junior heron

Fleet '!!!UNSELECTED' is composed of 1 ship which costs 50 points:

The Littlest Guy : 'Shuttle' class Clipper []
tulip vault
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your fleet is classified misc

junior heron
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might just be too big

wet root
supple sonnetBOT
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Nah she can hande our 12k fleet

junior heron
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dunno

wet root
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Hazel doesn't like underscores

wet root
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In names

tulip vault
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though you can probably just check the shells hitting your ship

junior heron
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ah

wet root
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I've had this issue a lot lol

tulip vault
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strange

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very strange

glad aurora
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Hazel just isn't into it

wet root
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You probably have to remove them in the name field in the xml as well

tulip vault
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the name field doesn't have underscores

wary flame
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older version

tulip vault
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so weird

wary flame
lime jungleBOT
# wary flame

Fleet 'Project OVERLORD' is composed of 1 ship which costs 3000 points:

Friendship Nonproliferation Agreement : 'Solomon' class Battleship [Gun Missile PD EWar]
```This fleet uses 2 different missile types:
```yaml
        SGM-200 Lancet : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [9pts]
SGM-210 Activest Decoy : DIRECT - NONE - NONE [7pts]
wet root
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Odd, maybe it's that Hazel likes spaces rather than dislikes underscores

wary flame
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I think Hazel dislikes hyphens in ship names

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I removed it

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less missiles than I'd like but still a decently full backpack

tulip vault
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volleys of 5 S2s?

wet root
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Ill-starred hasn't been an issue for me, oddly

wary flame
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five weave S2s for slapping small stuff, thirteen salvos

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could go to 12 and add more DC

wet root
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Surprised you're not putting any cruise S2H in there

tulip vault
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mm, I suppose I understand s2s as an anti-small ship thing

wet root
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Seems worth losing a salvo or two of S2s for the anticap

wary flame
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shuttles, clippers, anything without adequate bastion coverage

tulip vault
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yeah

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I hesitate to criticise because I tend to think very harshly of battleships in general

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it certainly seems like it could perform well

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gun BBs are a terror now of days

wary flame
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I have seen an older version do 40k damage and then get absolutely slapped by basic containers because it only had one defender per side and no softkill

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this one deemphasizes the rebounds and empties out a quarter of the backpack for good softkill and an extra ammo elevator

wet root
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Oh just noticed it's a supercorrelated Spyglass, fancy

wary flame
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you're slow and your tracks and fire rate will get worse when interruptor and PD is up, but it should function

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double GPC too

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both features from the original OVERLORD I managed to preserve

wet root
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Somewhat surprised that even with that many TCs you can land CMD hits on shuttles

wary flame
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you have no lock capability so, well, don't get jammed

wet root
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I like the HoJ backups, if you trackfire those down jamming LoBs can they survive with anything other than a friendly hangup/golfball Ocello?

wary flame
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unsure

grand pine
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3k for one ship is scary.. How much of that is missiles?

wary flame
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650pts of missiles and missile infrastructure, not counting the Activist Decoys

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which can share the launcher

supple sonnetBOT
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3k ships are definataly one of the harder to play fleets out there, but with the curent patch you only have to worry about missles as a BB most of the time.

wary flame
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the PD escorts for my old BB have become less and less relevant, you can get away with pushing it a bit these days

wet root
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Why the Rebounds instead of Stonewalls on the big mounts? Just saving points since those mounts have pretty mediocre angles anyway?

tulip vault
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yeah, with single ship omni-softkill being extremely possible I don't think you really need PD escorts

wary flame
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cheaper

wet root
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Makes sense

wary flame
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they're for stray S2s and rockets

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big all-in rocket dumps are a danger without full Stonewall coverage but you will reap a bloody toll on shuttle squadrons before they launch

grand pine
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what even is th the difference between aurora, defender and rebound

wet root
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It's not like you're surviving a Gale strike that avoids your chaff anyway, so might as well save the points

wet root
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Lasers (Aurora/Grazer) have perfect accuracy, so they can't be dodged by terminal maneuvers or sprinting hybrids. Auroras also have long (3k) range and can BSHORT to get better PD for a couple seconds before they catch on fire and explode

wary flame
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I'd like jammers but this thing is already desperate for power so no blankets

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if you lose the PCC, optimal missile defence requires cancelling fire orders on the main guns

wet root
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I should update some of my OSP Gale fleets, with the move towards softkill they could eat well

wary flame
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with it, you just shoot slower with interruptor up and PD firing

mint sinew
dark dawn
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Christ on a monocycle why am I so bad at this game

bitter furnace
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Dual Axford fleets are notoriously tight on points. Usually with a single Axford you'd put a VLS in the back, but not an option here because missiles cost way too much. You can go the way of TF Oak and go with another main gun battery, allowing you to broadside for additional firepower. Alternatively, you can put an Mk65 on the back, for swatting shuttles while you bowtank against other threats. You can also put an Interruption or VLS-1-46 or a PDT there for increased missile defence. Finally, you can just put nothing there, and invest the points in your internals.

dark dawn
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Got it, man why is this so difficult

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Also the reason for the earlier message was me hitting #13 in my lose streak

bitter furnace
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What are you losing to most often? Containers, cannon bulkers, being outcapped, etc?

wary flame
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I set about Oak earlier to add a proper softkill suite and it's genuinely hard

dark dawn
wary flame
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should be able to handle 250 bulkers with bowtanking capital ships these days, try to only fight one or two at once

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for the love of god montressor

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/hazel

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it's Oak with an interruptor, S2 SSJ AMMs, more defenders and active decoys/chaff

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downside, less DC and ammo

dark dawn
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Well I mean with ANS I mostly play CLs which
Tend to die

wary flame
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yeah, 250 bulkers are your natural predator, but you want to be sitting right at 8km with your nose in

supple sonnetBOT
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Yeah jamming and using a rock so you don't have to fight the whole Shiver? Pack? at once as well as to hide you from any EWR's is the way you deal with bulkers as ANS. But also remember that falling back to a defensible position is almost always beter then just fighting in the open

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At least that's been our xperince wiht 450 bulkers and BBs/CAs.

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Cap-gaming on the other hand is a lot more of amindsent then a fleet build IMO. A lot of it is just going "no i don't like this fight" and peacing out to look for an easyer point to take, or if there si noting else a fight to help with. and as much as you need violance in you heart when you your capping a point bloodlust is your enmay

wary flame
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dedicated capfleets are important to have but require a completely different way of operating

dark dawn
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See the issue is the only sensible OSP fleet I can play is Mass Drivers, anything else I'm useless at.

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At which point I mostly play sensors with two tugboats after shift clicking the biggest enemy.

rigid bison
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Would MMT squadrons make a good cap fleet?

wet root
supple sonnetBOT
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What's the buld on MMT's again?

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I know they are covergent wiht Duncans but but the same

wet root
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MDs give Vauxes a bad day and absolutely smash anything smaller, only takes a couple volleys to kill an escort

wet root
dark dawn
wet root
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So you kind of want a mix IMO

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Of tugs + shuttles

supple sonnetBOT
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Right less sensor coverage then the duncans, and not the Knock-off stairs and torps mix that the duncan squaderns have

wary flame
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an MMT is 100 or 250 on the front, bellbird, MLS-2 with 8 or so weave S2s, then whatever

supple sonnetBOT
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But I think our Tug dunacans are more a cap-QRF hybred fleet

tulip vault
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Im not super convinced about MMTs but they do have some amount of punchup which is nice

wet root
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Oh, S2s, interesting

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I should consider putting 100s on the front of my tugs post 250 nerf

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Can 100AP pen a Vaux?

tulip vault
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I think so?

supple sonnetBOT
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It can technicaly

wet root
mint sinew
# dark dawn Right, because they're actually accurate.

And due to how the damage mechanics work actually knock out small ships rather than just making big ships sad.

Also taking out the small ships means the capitals need to play more aggressively and so become easier targets later

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Snap.

dark dawn
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Define 'how the damage mechanics work'

wet root
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Fracturing Blocks work like HEI missiles, in that they deal damage in a bunch of low-damage rays

mint sinew
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Also, killing small escorts as a doctrine makes your missile teammates happy with you

wet root
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Those rays can't break DT on capital ships, which have like 40% damage reduction

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So they can red out stuff but not grey it out, and capitals have enough DC teams to just fix it back up pretty quickly

dark dawn
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Ahhh

wet root
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Only way you kill a capital with MDs is critical events or killing all their DC teams (which, admittedly, they can do pretty well)

dark dawn
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Yeah, I kept targetting big ships because they're easier to hit, and because my teammates usually have nothing that pens the armour

wet root
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It can be helpful to keep a big pinned down with MDs, but in general they like to hit stuff you already have friends hitting, because if you turn the BB or Axford red it makes it a lot easier for friendly 450 AP to turn them grey

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But escorts are even tastier because people bring escorts because they need them to cover a weakness, and you can expose that weakness very quickly with MD fire

dark dawn
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So like target and blow up PD frigates?

wet root
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PD frigates, jamming sprinters

supple sonnetBOT
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It's why when we ambush with our Isakai Truck most of the first salvo goes into the escorts. and yeah

wet root
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Even better if they've put their Bullseye on the escort

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Killing the small stuff first is a good idea on a lot of fleets, MDs are just particularly effective at it

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Raines usually get my focus when I'm running Ocellos, for example

wet root
supple sonnetBOT
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And an escort whit out it's big ship is now a dedicated caper with a playerd full attention behind it.

mint sinew
wet root
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True, but the holes aren't always in the right place

mint sinew
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But it will pen from a fresh start too, just not at an angle

wet root
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Yep, and sitting right above is a good place to pos fire from anyway against Vauxes

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Keep out of elevation of their guns in case they have a microreactor

mint sinew
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Oh yeah. I've played a lot of turret bulker vs Vauxhall engagements and Vauxhalls don't love being showered in 100mm AP. You do want access to plasma/250mm to be actually able to kill them but 100mm AP will put the hurt on them

wet root
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Yeah, I don't really mind not being able to k-kill 'em, if my 250-point tug can knock it out and keep it immobilized there until someone else shows up (from either team), I'm fairly happy

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I also have a couple MD monitors I can put to the task if needed

dark dawn
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See the problem is all of these strats rely on teamwork and cooperation
I play pubs.

wet root
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Send up the Neb signal in here!

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🚢

dark dawn
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Fair

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But also I can't rely on friendly pilot netters all the time, which is why I build fleets around the principle of 'can conceivably 1v1 3000 points of anything'

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Which is doable with ANS with enough cheap-ish S3Hes

wet root
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The problem is I'm not sure that really is a feasible build, since a more specialized fleet will win in its preferred engagement

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If you want to win pubs what you really want is cap game thoguh

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oh no c30s are 5 points more expensive than c53s

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I do not have the points budget for this

dark dawn
glad aurora
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one of the many reasons, such as them also being nigh impossible to kill

supple sonnetBOT
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c53's do let you finish off axfords wich is nice

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) oh no c30s are 5 points more expensive than c53s

wet root
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Swarms are also nice in that you are a lot less likely to lose your entire fleet

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Whereas Axfords or Sollies you're a big priority target and once you've been targeted you don't get to play the video game any more

glad aurora
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hell, not even axfords - vauxhalls also have the same problem

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you can afford three at most

wet root
wet root
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Hm. I have room for 600 100mm shells in my mag. Which two calibers do I take 250 of?

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Thinking grape and AP

supple sonnetBOT
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There was this old Pyramid 23 artical that talks about the exact point whare qulaity gets trumped by quinity and it's not much in most cases. having two thigns that do half as much as the big thing is worth about 1.3x roughly in the games they did the math on. granted thease were hex and chit games wich are only vagualy related to neb, but like a group of five corves will lose 1-2 ships to a container strike that would kill a BB

wary flame
supple sonnetBOT
#

and grape and AP do give you the most coverage. HE is relay only anti-ifrig

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Thinking grape and AP

wary flame
#

my interruption jammer and Pyrope's extremely strange AMMs are bullying torp ocellos

rigid bison
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Anyone down for some pubulous?

wet root
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Alas, not today for me

wary flame
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the interruption jammer has been doing so much work at team support lately that I'm considering making a kind of standoff support frigate/tug and sticking a couple in my capfleets so they can also insure the real fleets against missiles

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bellbird/dazzler or blanket/interruptor, plus a rack of bowling balls and S2H/weave S2s

wet root
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For team support, could you put a hangup on a Sprinter and just have it hang out invisible comms jamming anything nearby?

wary flame
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very possibly

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hang on

wet root
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Unfortunately I don't think you can track fire hangups on friendlies but even so the range seems nice

wary flame
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that just gave me an idea

bitter furnace
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Yeah Hangups don't work too well at defending their host ship, but you can use them to shield Interruptionless nearby allies

tulip vault
wary flame
lime jungleBOT
# wary flame

'Cleric of Solomon' is a 'Raines' class Frigate that costs 630 points.

wary flame
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softkill frigate

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with some very strange missiles that I will not go into just yet, since they're ungodly expensive

tulip vault
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I don’t know what this is a reference to but I do like the frigate

wary flame
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K6BD frigates, for reasons that will become obvious once I actually test the tech on these to make sure it works

wet root
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This is really an everything frigate

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Shame you probably can't fit an ACA in there

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Speaking of which, don't forget some sort of DC so you can flank and BSHORT

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Also do you have the power budget for a Spyglass? The extra range on seeing missiles might be quite nice

rigid bison
lime jungleBOT
# rigid bison

'Defense Onion Soup' is a 'Sprinter' class Corvette that costs 307 points.

rigid bison
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interruptor sprinter with well-fed defenders as a kinetic defense against incoming Containers and Pilums and the 250 to counter rockets and spammed S2s via destroying their common launch platforms.

wet root
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It's always ridiculous to me that Raines only cost 25 points more than Sprinters

tulip vault
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My first thought was some sort of insanely obscure double backflip biblical reference

wet root
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(Though the value of Sprinters is in their speed and tiny sig ofc)

wary flame
tulip vault
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My crazy expensive capping torp frigates are 650, so that is indeed a downright reasonsble price

wary flame
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well, it's only got 6 offensive S2H, they're just for shuttles

tulip vault
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(The torp frigates can suplex an unsupported and poorly positioned lineship so it’s usually worth it)

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Are those the only missiles it has?

wary flame
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magazine 10 kw doesn't count so it's perfect

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and I like para here because the intent is that the Cleric is deployed a few KM behind a friendly task force

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where it can burnthrough, offset scout, floodlight to counter jamming and support SAH, blanket and hangup for softkill and still have missiles it can fire to nail OSP small stuff

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the Sacred Technique S2H are something I need to test, they're Strange AMMs

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main downside to this thing is that it has no chaff, but you can always toss the floodlight

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something very satisfying about the thing you do when you adapt someone else's fleet, where you go through and check all the missiles and maybe replace them with your equivalents so you know the exact quirks and the right names, rename some ships, fiddle with compartment arrangement and magazine/VLS loads

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this thought brought to you by adapting some imported torpedo sprinters to work with the softkill frigates

olive blade
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s2h AMM

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thats a new one

wet root
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That must've been hilariously bad before the AMM changes, when interception chance was based on relative speed

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Adjusting the sprint stage so it never actually sprints

mint sinew
olive blade
wary flame
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Mine is purely a first draft, the first change I might make is swapping floodlight for chaff and flares, but the idea is that is a one stop softkill ship for a fleet in front of it so we'll see if that's necessary. Floodlight is handy for counterjam.

olive blade
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I can definitely see the logic

dark dawn
#

So, I'm wondering now
Besides 'take a recon corvette', how exactly do you build and play a battleship?

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I've had an idea to double up on whiplashes and use beams, but I don't know how viable that is

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That or cannons, I'm not sure which

quiet quiver
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AIUI guns are the most meta for BB, sometimes with a beam in the rear slot for vaporizing flankers

olive blade
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beams are plenty good, I'd look at tom's build

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generally you just fight stuff and try and not get got

wary flame
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Beam BB wants to be sneakier since it's got no range and is effectively a 5km radius instant win bubble if it doesn't get torpedoed,so ideally you ambush at least something.

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My standard BB is 450 on the three forward-facing mounts, beam on the back

quiet quiver
#

As I Understand It

dark dawn
#

Ahh, got it

wary flame
#

@tulip vault can I have your latest gale MN fleet? I would like to test a couple of things with the softkill frigates against it

tulip vault
lime jungleBOT
# tulip vault

Fleet '3.0k - Mass Gales v4' is composed of 4 ships that cost 3000 points:

    Mynydd Oer : 'Cargo Feeder' class Monitor [PD Missile]
 Mynydd Marwol : 'Cargo Feeder' class Monitor [Ewar Missile]
   Mynydd Fawr : 'Cargo Feeder' class Monitor [Ewar Missile]
Mynydd Dialgar : 'Cargo Feeder' class Monitor [Sensor Missile]
```This fleet uses 3 different missile types:
```yaml
SGM-132 Fflowlyn Block III : DIRECT - CMD - HE FRAG [4pts]
  SGM-133 Fflowyn Block IV : DIRECT - CMD - HE FRAG [9pts]
            SGM-218 Drudwy : DIRECT - SAH(RADAR)/HOJ(RADAR) - HE SHAPED [4pts]
tulip vault
#

I'd reccomend trying to softkill this fleet with the gales swapped to wake backups rather than HoJ as well

wary flame
#

At that point I just need blankets and flares, I want to practice the pulloff micro

tulip vault
#

yeah

#

the one other thing I would see is if the frig can softkill missiles actually aimed at it

#

It's just good practice to kill the escorts ime

wary flame
#

The idea is that it's 3-4km behind the fleet it's escorting

#

If the blanket is insufficient I'll drop the floodlight and get some chaff in there

wary flame
#

OK, this thing is extremely annoying to test with enemy control on in the test range, will have to steal @tulip vault to test it properly

tulip vault
#

I'm actually around right now if you'd like

wary flame
#

sure

tulip vault
#

testing conclusions: misc's secret technique is very effective, and I have made a new horrible gale fleet

#

SAH/CMD anyone?

wary flame
#

I have now refitted the battleship I was just trying on you with six of the new missiles at the cost of five of those S2s and a few Activist Decoys

junior heron
wary flame
#

so it's only got 55, but that's probably fine

#

I still wish it could run jamming but it just doesn't have the power

#

and I'm not going down to two drives

junior heron
#

I think my 12k fleet does run SAH/CMD just because I can guarantee everyone on my team is bringing illuminators

wary flame
tulip vault
#

excellent

dark dawn
#

Aaand that's game 14 voidcall

wary flame
#

eight restores is dangerously low for a battleship but at this point I feel I really need that blanket

#

so 2 PCC it is

quiet quiver
#

At least running out of restores is pretty far down the onion

tulip vault
#

8 feels like a reasonable amount

wary flame
#

lost an ammo elevator for a scrier and amanged to shoehorn in a blanket

tulip vault
#

down to, 3?

#

or 4

wary flame
#

3

#

on the upside I found the points to swap the aux steering for an extra RDC

tulip vault
#

I think 3's a very respecatable amount

wary flame
#

horrible abomination

junior heron
#

regular amount of power

wary flame
#

works with 4 ammo elevators but it has so much in softkill I almost feel it needs a scrier

tulip vault
wary flame
#

by your standards, sure

#

this is a gun BB with the power setup of a beam BB

tulip vault
#

I'm not sold on the correlated spyglass, but if it works it works

oak shell
#

Yeah sure that's a normal number of track correlators

dark dawn
wary flame
#

it can't lock, so the correlators are not optional

dark dawn
#

You can't fit a bullseye on it?

junior heron
#

a bullseye? with that power economy?

wary flame
#

more to the point it's too damn expensive

sharp crow
#

spend less on track correlators

dark dawn
#

But if points are an issue then fair

wary flame
#

OK. new version

#

only eight salvos of S2s rather than twelve

#

has stonewalls, intel instead of scrier, 4 AEs, 4 TCs, full softkill suite including a blanket and it's swapped the Activist Decoys for the S2H version so it can defend nearby teammates

tulip vault
#

4 TCs?? goodness

wary flame
lime jungleBOT
# wary flame

Fleet 'Backpack Battleship Intel' is composed of 1 ship which costs 3000 points:

Friendship Non-Proliferation Agreement : 'Solomon' class Battleship [Gun Missile PD EWar]
```This fleet uses 2 different missile types:
```yaml
           SGM-200 One-Point Strike : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [9pts]
SGM-H-267 SACRED TECHNIQUE - RELIEF : DIRECT - CMD - NONE [15pts]
wary flame
#

this ship is probably just trying to do too much and should go back down to regular activist decoys to fill the missile mag up more, but I want to try it as the Super Frankenship

quiet quiver
#

Obviously for SuperDuper Frankenship you should make it a 6k fleet with escorts

#

With a 4k solomon (or more?) as the backbone

wet root
#

Might be worth testing how much of a difference the second missile array makes

#

Without terminals I don't think there's much a 5-missile S2 strike breaks that a 3-missile one doesn't

#

(Though you lose a lower fraction to a single Grazer)

#

But I've no idea how weave changes that equation

wary flame
#

5 is a good number for damage output, it reliably gets tugs

junior heron
#

@wicked mirage I finally tried out your modified version of the Autumn of the Storm
I really feel the lack of FPAs
also the missiles are a little inconvenient to use - I want manual fire for the SSJ missiles, but I feel like the s2 AMMs want to be automatically fired. Just gonna hope that something gets implemented to fix that (either no programming time for track-fired defensives, or a manual-only fire doctrine).
That being said, having the s2 AMMs _ was_ a huge help against a rocket dump, and the auroras were pretty good at fending off some smaller volleys that had me worried.
I didn't really get any corssfix from the Autumn's pinard, but that was just a case of the map being Styx and I just kind of ran into the enemies.
I did miss having the restore for the Long Distant Road, and I think it wants a second jammer so it can truly just go invisible and run away. As much as I want to be able to fit a second bullseye in somewhere, it got caught out and drive killed pretty early. Also I'm scared for it not having a reinforced CIC D:
thanks for the fleet! fun to playtest other people's versions of stuff I'm familiar with.

#

(sorry for the giant wall of text, got excited to talk)

wary flame
#

OK, I now have the intel version, that is a horrible abomination, and the non-intel version, which is actually quite smooth

#

downside, seven restores each

supple sonnetBOT
#

We run jammers on our gun soloman, and hug rocks so we can keep the enamy in the jamming cone and at 6-8 km. but we have not relay ahd a chance to test our recent updates

TheLastShogun ↩️

[Reply to:](#1164000873031151637 message) So, I'm wondering now
Besides 'take a recon corvette', how exactly do you build and play a battleshi…

wary flame
lime jungleBOT
# wary flame slightly less horrible mutant

Fleet 'Backpack Battleship' is composed of 1 ship which costs 3000 points:

Friendship Non-Proliferation Agreement : 'Solomon' class Battleship [Gun Missile PD EWar Sensor]
```This fleet uses 2 different missile types:
```yaml
           SGM-200 One-Point Strike : DIRECT - CMD/HOJ(RADAR) - HE SHAPED [9pts]
SGM-H-267 SACRED TECHNIQUE - RELIEF : DIRECT - CMD - NONE [15pts]
wary flame
#

bullseye can switch freely with blanket depending on how scared of Tron you are at any given moment

junior heron
#

Misc I'm going to time travel back two years and tell you that you will eventually be building solo 3000 point battleships

#

remember when you were the light cruiser commander

wary flame
#

yeah, I used to be The CL Guy

#

back when everyone was arguing about whether to put three or four guns on the CL

junior heron
#

I honestly got a little worried last boat night when I saw you were running CLs again

wet root
wary flame
#

usually either Mace torpedoes or some kind of PD setup

wary flame
#

CLs have always been my "I don't know what else to play" fleet

wicked mirage
#

I hope you got some helpful information from playing it! And also had fun ^^

junior heron
#

yeah!

night fable
#

New monitors can fit two DC complexes if you use the middle slots for berthings

wet root
#

Don't DCXs have compounding costs though?

junior heron
#

yes

#

2nd one costs like 240

tulip vault
#

But think about the durability

#

You could be

#

Invincible

wet root
#

I suppose if you want to make your brick really good at cap stalling

night fable
#

Oh I didn't realize the cost compounded

wet root
#

I still love the idea of Citadel Mag/Citadel CIC/DCX on lineships

#

All in one stack

wet root
supple sonnetBOT
#

Yeah but you can go with DCX and Large Storage for the extra resotres and team.

sharp crow
supple sonnetBOT
#

the funny thing is for MLS bulkers the new c53 is like slightly better just becouse of the price

olive blade
#

I'd rather the bigger clip tbh

#

I found in my missile bulkers I still used the guns a lot

wet root
#

The price is nice but definitely not worth the halved damage

olive blade
#

I found on a good game about 1/3 of the damage was guns and 2/3 gales for the gale liners

wet root
#

How does power work with Ammo Elevators? Does it only matter if they're powered when the reload cycle starts, or does it provide a modifier to how quickly the reload progresses?

olive blade
#

Not sure

#

Id expect when they start but I don't know

olive blade
olive blade
#

That's a new one

night fable
arctic magnet
lime jungleBOT
# arctic magnet

Fleet '2x CL, Beam DD,Torp FFL' is composed of 4 ships that cost 3000 points:

Business of Ferrets : 'Vauxhall' class Light Cruiser [Gun Sensor Missile PD]
Scurry of Squirrels : 'Vauxhall' class Light Cruiser [Gun Sensor Missile PD]
   Charm of Finches : 'Keystone' class Destroyer [Gun Beam]
       Fancy Pigeon : 'Sprinter' class Corvette [Missile Sensor PD]
```This fleet uses 2 different missile types:
```yaml
SGM-H-302 Plan B : DIRECT - CMD - HEKP [25pts]
  SGT-303 Plan C : DIRECT - CMD - HE SHAPED [10pts]
arctic magnet
#

a CL fleet?

#

I guess the idea with the beam DD is that it's essentially a mine

wary flame
#

landmine beam, DD is a very good idea but I would drop the guns, give it a reinforced DC locker, some chaff and a defender

#

shove a scryer in that spyglass cruiser and get an interruptor jammer in there somehow because people are loving the CMD spam lately

#

otherwise, good cruising

arctic magnet
#

hm, might just drop a Bullseye for the Interruptor

runic torrent
#

<@&942093958551588904> opening up the boat night channels a little early so I can wander off and make myself some grub

misty storm
#

boats! boats! boats! boats! boats! boats! boats! boats!

noble zodiac
#

nebus

sly glade
#

oh no here's me who was relying on boat night opening at the usual time so I would have time to eat this grub I made haha

#

(I definitely still have time)

noble zodiac
#

i uh cant show up today for the record. my PC refuses to hide the taskbar when i try to open neb and the reason for that is my OS files are somehow corrupted! so ive been trying to fix them for the past like 3 days lmao

sly glade
#

rip

wet root
#

That sucks

misty storm
#

is big raider, small yard drive whats typical for an ocello?

#

also waht amount of sandshot is good?

#

for 2 sarissas

wet root
#

I run just the raider, need the power for EWAR

#

2-300 for 2 sarissas

glad aurora
#

become battlecruiser, become ungovernable

wet root
lime jungleBOT
# wet root

Fleet 'Deaf to All but the Song' is composed of 2 ships that cost 3000 points:

Ill-Starred Dive : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
    Amplify Echo : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-154 Balestra Block II : DIRECT - SAH(RADAR) - HE SHAPED [1pts]
junior heron
#

lore accurate ANS vs. OSP matchup

wet root
supple sonnetBOT
#

Thank you

misty storm
lime jungleBOT
# misty storm this look good?

Fleet 'Ocellos' is composed of 2 ships that cost 3000 points:

Ill-Starred Dive : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
     Gruff Cubit : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
```This fleet uses only one missile type:
```yaml
SGM-113 Jab : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
junior heron
#

@sly glade did I knock out the CIC on your Ocello at the end there?

arctic magnet
#

no, the reactor started overloading

junior heron
#

ah

#

lol

#

i only had it on visual so I was just POS firing into the ocello's flank

arctic magnet
#

daaamn

#

good beam

toxic scaffold
lime jungleBOT
# toxic scaffold <@158082040107892737>

Fleet 'BBtest' is composed of 2 ships that cost 3000 points:

Queen of Hunger : 'Solomon' class Battleship [Gun EWar PD Sensor]
Knave of Plenty : 'Sprinter' class Corvette [Gun PD]
toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'Keine lust' is composed of 3 ships that cost 3000 points:

Queen of Hunger : 'Solomon' class Battleship [Gun PD EWar Sensor]
Knave of Plenty : 'Sprinter' class Corvette [Gun PD]
   Jack of Lack : 'Sprinter' class Corvette [Gun PD]
misty storm
lime jungleBOT
# misty storm

Fleet 'Ocellos' is composed of 2 ships that cost 3000 points:

Gutsy Vigil : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
 Bandy Void : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
misty storm
#

¯_(ツ)_/¯

wet root
#

My takeaway from this boat night is that I'm out of practice with Gale torps

#

The term for this is "foreshadowing"

junior heron
#

oh no

misty storm
#

do i need 2 blankets on ocellos?

#

cos i dont know how to fit in the extra ammo elevator otherwise

wet root
#

No, bringing Blankets on the Ocello is something that's mostly specific to me

olive blade
#

I think even 1 is pretty nice

misty storm
#

yeah i like the idea of at least 1

#

is it good to have a rapid?

lime jungleBOT
olive blade
#

yeah rapids are useful

misty storm
#

im not sure what to fill the back bottom mount slot with, max 20 pts

wet root
#

Personally I would probably lose a reinforced for another Sarissa, but I am the greediest of players

misty storm
#

id rather keep 4 restores

wet root
#

T20 isn't actually a ridiculous idea

olive blade
#

you could put another dc on one but not the other I guess

wet root
#

450s can't kill sprinters, having something that can is nice

olive blade
#

a thruster armour module is an option, maybe if the power works swapping down some reactors from boosted to normal and adding a micro reactor

supple sonnetBOT
#

We do like the anti light backpack, as you don't have to bowtank them wiht capitals

wet root
#

T20 might also be slightly less useless at PD since it can borrow Sarissa locks

misty storm
#

can the models of bigger guns be shot through or are they like, actual things that can mask out other guns

wet root
#

Is that the backpack mount or the ventral? Assumed the Bullseye is on the back

misty storm
#

bottom

#

vls on the front bottom

wet root
#

They can be shot through I believe

olive blade
#

I do find the mag is pretty tight on ocellos

#

for extra guns

#

but one t20 is not the most hungry

misty storm
#

what do you need to pen frigates with for osp 100?

wet root
#

Grape can if they're not very angled IIRC

misty storm
#

cos ive got 1 point hanging and im trying to decide between a point of 100 ap, 100 he, 100 he-hc, or sand

junior heron
#

pretty sure 100mm comes in packs of 250 now

misty storm
#

yeah

junior heron
#

HE is probably best for frigates

misty storm
#

ok

junior heron
#

grape works too

#

and is good for sprinters/hopeful for PD

olive blade
misty storm
lime jungleBOT
# misty storm looks good?

Fleet 'Ocellos' is composed of 1 ship which costs 1500 points:

Peppy Flag : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
misty storm
#

ah i capped out the mag

#

do i need that much 450 ap?

wet root
#

I bring thrice that lol

misty storm
#

yeah well you do 2 mags

wet root
#

But I also specifically fight capitals

misty storm
#

450 he can still pen a solomon right?

wet root
#

In my one mag version I go 300/300

supple sonnetBOT
#

broad side but like that's not a postion you can always get

wet root
#

From the sides yes

supple sonnetBOT
#

but if your planing on just running from solomans then like you don't need as much AP but that's not always an option.

misty storm
#

hrm. how quick would i be able to kill a keystone's beam with that t20 and ap?

olive blade
#

one t20? I dunno 10 minutes

misty storm
#

fair

lime jungleBOT
# misty storm

Fleet 'Ocellos' is composed of 1 ship which costs 1500 points:

Peppy Flag : 'Ocello' class Command Cruiser [Gun PD Sensor EWar]
misty storm
#

looking good?

supple sonnetBOT
#

yeah looks preaty well rounded

misty storm
#

Ok thanks all, that’s what I was going for

olive blade
#

yeah that looks quite solid

wary flame
#

these container types are getting out of hand

#

I am going to try segregating each kind of strike into its own bank and see if it hurts strike density much

#

if it doesn't you get the nice upside of being easy to assess for damage and repair

misty storm
#

huh. it seems like bigger guns DO mask out smaller guns

#

but my ship isnt turning

#

i wish i could put the turret on a lil stand or smth

#

so it would point over the 450 on the bottom

supple sonnetBOT
#

You want an angle like this with ocellos to get all the guns to bare, and while it's not bow tanking it dose engage the romulan cloaking device

misty storm
#

romulan cloaking device lol

supple sonnetBOT
#

I mean at the right angle your RCS drops to 1/3rd of bow on

noble zodiac
#

TRP shots

#

and then the regular cruise do regular cruise things?

#

... how many of these to a strike?
is this the dreaded 14 channel CLN

wary flame
#

No, only 12, although pushing up to 14 is now affordable if you really need it

#

4 beehives and 8 warhead containers to a strike, I find it economises suitably on damage

quiet quiver
#

Carrier has arrived

#

I guess a modder got tired of waiting

#

It looks playable but really rough

tulip vault
#

Yeesh, I hate to dunk but that is not a good looking ship

#

Glowing hangar bays are really not nebulous’ vibe

quiet quiver
#

Shh, it matches the bridge windows

#

TBH I actually like the models, there’s just been reports of jank in the discussion thread

#

But I’m really impressed at how ambitious it is

misty storm
#

Understandable that it’s rough lol

tulip vault
rigid bison
#

It’s so, so very jank

(Also giving the ANS a way to launch a lot of S3H at once is silly)

tulip vault
#

Im interested to see how it plays, but I have no access to the fleet command at the moment

glad aurora
#

How do these strike craft operate

misty storm
#

so, you add a strike craft wing to your fleet like you would a ship, and then your carriers launch to strike craft to fill them up

#

its

#

weird but it works?

#

its nowhere near balanced

#

but its there! and i am suprised someone managed to pull it off

glad aurora
#

And their weapons?

misty storm
#

ans just has torp launchers, and osp gets 100mm and rockets

#

its kinda silly

glad aurora
#

torpedo bombers real 👁️

misty storm
#

It’s

#

So weird and kinda nonfunctional but you can just give the ans strike craft s3h which is busted overpowered

glad aurora
#

Do CIWS and such currently engage strike craft, or is it just RPF's job

misty storm
#

They get shredded

#

I would not use this in an actual game it’s fucked and weird but hey! It’s there!

#

I’m astounded someone managed to pull this off!

misty storm
#

Some example fleets from the dev for the carriers would be helpful

#

The same dev made a vanilla+ mod which, among other things, adds an ans command cruiser with a big long mount for s2 or s3 launchers

noble zodiac
#

(that theyre super resilient to basically all PD)

misty storm
#

Some of the ships get taken down then the pathing of the rest of the squadron gets weird

glad aurora
#

This is the first mod that I'm genuinely interested in trying, honestly

#

I long for the mines (Carrier fleet with double gun CL escort)

misty storm
#

You might not be able to pull that off they’re pretty expensive

wary flame
#

Strike craft S3H strikes me as generally inferior to just yubbing them unless you can use them to guide CMD seekers from a safe launch platform

#

Strike craft torpedoes strike me as far more dangerous, their primary limit is range

misty storm
#

You can put a radar on strike craft so you can fish things out, and pd guns on em too so you can take out amms

glad aurora
#

... you're telling me I can have CAP with PD around my carrier with extra Defenders for anti-container work

#

I'm downloading this mod right now

#

but yes, what Misc said is my general read when it comes to why I was eyeing up S3T

misty storm
#

For ans, it’s a single torpedo tube, defender, auora, or a radar that can’t lock

glad aurora
#

the most important thing:

#

can PD on strike craft shoot down other strike craft

misty storm
#

Not sure

#

I’d assume so

glad aurora
#

carrier with 2x bomber 1x interceptor 1x CAP flights and unit-organic AWACS...

#

also, on the subject of vanilla+, this is terrifying

misty storm
#

Yeah

glad aurora
#

At the moment, I'm tied up in "design an air-launched torpedo," but my current plans are "carrier, 2x9 torpedo groups with eight cmd/wake torpedoes and one radar, 1x3 interceptor group with all defenders"

#

ideally I also fit a gun CL in, but that's entirely dependent on cost - a proper fleet carrier is base 1500

#

actually, @wary flame what's the current state of the art on ANS torpedo seekers anyway

#

I think it's 8/6 engine-warhead, cmd/???

wary flame
#

I use almost exclusively 2800-ish damage 4.8km range CMD/Wake torpedoes with corkscrew, because it seems to work fine as a standard model and is extremely defender-resistant

#

Depending on launch platform I have similar models with Act/[CMD] (fired from spyglass or EWR ships with tracks too bad to use regular CMD) and Arad/Act (launched from capvettes and tugs that may not live long enough to properly guide a CMD strike)

glad aurora
#

Strike craft radars can't lock, but an organic in-group radar should provide a good enough track for CMD primary

wary flame
#

If it doesn't, try Act/[CMD] on ACCEPT, that way it still has some kind of guidance if you lose the radar and can find its own targets and check against the track number to validate rather than using datalink targeting data that might suck

#

I've also seen CMD/Arad purely as a countermeasure against the launch platform being jammed too hard to find tracks

glad aurora
#

Most jamming is tug-based, yeah? Don't really want my air-launched torpedoes going for those guys

wary flame
#

Also common on MN squadrons or Ocellos, but it varies

#

I wonder if strike craft get liquefied by grazer shuttles due to the instant damage pulse

glad aurora
#

Almost definitely, but we'll have to test it

#

OSP PD seems to be primarily Grazer-, Aurora-, and Sarissa-based last I checked, so realistically I'm designing torpedoes that avoid the first two

#

Sarissas are something my planes have to dodge, and by that I mean "I have to find enough rocks to put between me and the AA railguns"

wary flame
#

Planes may be agile enough to sarissa weave

#

OSP PD has shifted largely to AMMs once people figured out how to build them, which don't really trouble torpedoes at all, but to be fair neither does almost anything else.

misty storm
#

I have no clue what price point the smaller carriers are supposed to be

glad aurora
#

Bah humbug, escort carriers are fake

#

There are only fleet carriers

#

speaking of, is it appropriate to be so committed to the vibes that every PD gun on the carrier is a Stonewall

quiet quiver
#

The fleet carriers definitely look designed to be 3k ships once you factor in the cost of the fighters

wary flame
#

Since a carrier is basically a cruise missile platform it can probably forego the interruptor, and defender CAP handles that

#

20mm cap you can fly towards incoming container strikes might just delete them from the game, since ideally they'll intercept before decoy deployment

glad aurora
#

It's going to be a micro and offset spotter war, I think.

#

Container liners finding approach vectors that avoid the CAP flight, carriers locking down approach vectors while swapping between their attack flights and CAP

glad aurora
formal tiger
#

oh, i played around with that mod some the other day

#

big fan of that creator's work, but the Carrier mod's definitely janky (affectionate)

quiet quiver
#

Esp since the hull currently has cranked DR it can take some fire and keep going

glad aurora
#

Yeah, we'll see if that ends up being viable in the attack scheme I have set - ideally, I'm going to want something like ~20 torpedoes for my outbound flights to be competitive by output

quiet quiver
#

(Probably to be nerfed)

misty storm
#

i was messing around with the command cruiser a bit

#

hey you want a yub ship that can also take a 450 turret?

#

It’s hilarious

#

It can take 160 s2s just on the big mounts

misty storm
#

Also uh, can someone post the file for activest decoy?

formal tiger
junior heron
lime jungleBOT
misty storm
#

thanks

misty storm
#

can an interruption jammer jam out CMD missiles?

junior heron
#

usually, that's its purpose

#

close range torps with a cr75 are harder

misty storm
#

cr75?

glad aurora
lime jungleBOT
glad aurora
#

(hot launch, since it doesn't say)

#

I admit, I'm not completely sure about just flat-out abandoning Maneuverability on the triangle, but I'm not sure if an aerial torpedo needs it

misty storm
#

You still need maneuver for weave

glad aurora
#

Yeah, thus the issue.

rigid bison
#

And for how the missiles just spawn wherever the SC was at the instant they fired

misty storm
#

it seems like you're supposed to use a 3 fighter formation with the escort carrier and a 9 fighter formation with the full carrier. no clue about OSP

glad aurora
#

hm.

#

Maybe I can just dump range since I'm using planes...

#

But I don't want to get the planes shredded by PD

wary flame
#

My current standard torp is the SGT-366 Gom Jabbar, so named because I based it on something called the Crysknife, it's in this thread somewhere but search does not want to work today

junior heron
# misty storm cr75?

bigger, more powerful antenna.
Ocello has a cr70 which gets through interruptor at close range, the full big cr75 is alliance (and therefore +ocello) only

misty storm
#

ah ok

wet root
misty storm
#

Yeah like how far can OSP pd shoot out to?

#

Not counting sarissas of course

misty storm
lime jungleBOT
# misty storm i wonder if hazel will read this

Fleet '2 Escort Carriers' is composed of 4 ships that cost 3000 points:

  All Royal : 'Vauxhall' class Light Cruiser [Gun PD]
Blown Fluff : 'Vauxhall' class Light Cruiser [Gun PD]
 Dyed Metal : Skate []
 Clear Ploy : ANS 3 Craft Formation []
```This fleet uses 2 different missile types:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
          SGT-313 Javelin : DIRECT - CMD - HE SHAPED [12pts]

Mods required:

misty storm
#

huh, thats cool

noble zodiac
#

yeah hazel does still show the compartments that are on the ship even if it doesnt have the hull data to know what the empty ones are supposed to be

glad aurora
misty storm
#

3k ish?

glad aurora
#

The most I can recall is something - yeah

misty storm
#

dont quote me on that

glad aurora
#

~3k for Auroras

#

I might just hedge my bets and shoot for 3.5k of range

misty storm
#

yeah

mint sinew
glad aurora
#

Gotcha.

#

also strange: I can put 27 torpedoes on 9 strike craft

#

Does that mean they carry three each, or do I need to go back to the carrier for reloads or something?

misty storm
#

i think they have like. a collective ammo pool

#

and thier tube just reloads

glad aurora
#

Hm.

#

Oh wait LMAO

#

Hangars on a fleet carrier don't give you offensive capacity, you need the ceremonial arming missile for now

#

Missile channels are how many fighters you can launch at a time

#

Strike craft are constantly evasive/dodging, so Sarissas will target but basically can't hit them

#
  • PD shreds strike craft
  • my defenders on my Ocellos do fantastic work vs. torpedoes
misty storm
#

carriers seem really fucking overcosted

#

i cant really fill them out

glad aurora
#

Yeah, I'm at 18 strike craft using 16 12pt torpedoes for each of two squadrons of 9 (eight shooters, one radar), carrier as empty as you can possibly get it for modules, and that's already 2790pts

#

I will say, 32 torpedoes effective is damn good for a 3k fleet, but at that point you shouldn't be able to carry up to 54 planes

misty storm
#

yeah its

#

weird

glad aurora
#

It's led to a very funny situation, though

#

Which is that I only need 27 planes, so I drop one hangar and replace it with a triple 450mm

#

I am now an IPS-N Greenland

misty storm
#

Thing is idk what to really put for modules since nothing buffs planes

glad aurora
#

Programming channels

misty storm
#

You don’t need more programming channels to have more planes out

glad aurora
#

How do you get more planes out at a time, then?

#

Because launching one at a time is very eh.

misty storm
#

You can just do it

#

They launch fast

glad aurora
#

Tempted to just build for 4k-6k or something

wet root
#

I have about 3.5k range at 200m/s IIRC

misty storm
#

This mod is only 2 days old so

glad aurora
#

Ah, I see. Mine are much faster, so I assume they might've given up too much maneuver

misty storm
#

30 points for one tube is kind of a lot

wet root
wet root
misty storm
#

ah fair

#

but yeah this stuff feels really overcosted

glad aurora
#

seems balanced with current conl to me

misty storm
#

but, it feels weird to not like, fill the ship out yaknow

glad aurora
#

oh, 100%

#

Interesting, plane squadrons fill out from the bottom up

#

(and, despite counting as missiles, they don't actually get buffed by channels)

glad aurora
#

alright, so:

  • the best air-launched torpedo is apparently max maneuverability, outside of 2k range, slingshot them in and run
  • the plane behavior is too incredibly jank right now to get good torpedo runs against optimized PD
    (the planes end up desyncing (??) or something and rubberbanding around, so you lose part of your squadron and your launches end up not working)
#

Kind of sad. But I got one (1) actual, honest to god torpedo hit in on a double Ocello close formation and I'm counting that as a success

misty storm
#

yeah i dont think theyre good rn

#

again this is a 2 day old extremely janky mod

glad aurora
#

I look forward to seeing it finished, though!

#

It's got chutzpah

misty storm
#

I think I’d rather wait till the official carriers come out but yeah

noble zodiac
#

colepercy is allegedly going to

#

fix that

#

at somepoint

#

hopefully

rigid bison
#

Honestly all the carrier mod does for me is make me interested in what Mazer will do with the ability to meaningfully change game systems

night fable
#

And we're live with yet more weekly viewer games in NEBULOUS: Fleet Command! Anyone is free to join, so bring your own fleet!

https://twitch.tv/docvivileandra
<@&942093958551588904>

Twitch

She/Her; Mad scientist ENVTuber, real life computer engineer and future BioChem PhD. I love strategy & management games, as well as anything that lets me talk about science! Also plan to do science streams and mini painting. Did my own rigging! https://throne.com/docvivileandra/wishlist

▶ Play video
topaz jolt
#

Hii hi, are peoples still playing??

misty storm
lime jungleBOT
# misty storm whipped smoething up rq with the battlecruiser, no clue how balaned the vanilla+...

Fleet '450 BC + Missile Frigates' is composed of 3 ships that cost 3000 points:

 About Keep : Constantine []
Ashen Chant : 'Raines' class Frigate [PD Missile]
Pagan Grant : 'Raines' class Frigate [PD Missile]
```This fleet uses 3 different missile types:
```yaml
                             SGM-110 Block : DIRECT - ACT(RADAR) - HE FRAG [2pts]
                     SGM-299 Activer Decoy : DIRECT - SAH(RADAR) - NONE [8pts]
SGM-H-216 Stairs With not Enough Head Room : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [11pts]

Mods required:

mint sinew
misty storm
mint sinew
#

If you don't know what you want dragon/whip generally produces better all round performance than twin stock drives.

misty storm
#

ok

noble zodiac
#

cole didn’t announce it much but

glad aurora
#

What did it do?

noble zodiac
#

well a bunch of things

#

but most relevantly to that line of discussion:

#

manta is actually sane now

glad aurora
#

beautiful

noble zodiac
glad aurora
#

Is there a patch notes anywhere?

noble zodiac
#

no lmao

#

hence "cole didnt announce it very much"

#

also included in the patch:
- the normals got fixed (which im partially responsible for xP) so they dont look Weirdly Shaded™️ now
- C4 "secondary hangars" for capship backpacks with 3 fighters each
- apparently OSP fighters got their stats tweaked to be less prone to Not Being Able To Shoot (with word that AGM is actively working on fixing the actual kinematics)
- OSP fighters also got a torp tube of their own

glad aurora
#

no carrying a three-fighter scout squadron on a vauxhall, it's so joever.

noble zodiac
#

oh also they got their durability tweaked

#

(and by "tweaked" both factions' fighters went down to 140 HP, from 200 for the remora and apparently fucking 500 for the breaker)

#

breaker got armor so it can bounce flak tho

#

general word seemed to be that they were way too hard to kill so

glad aurora
#

Have people been able to make them successful on offense, though?

misty storm
#

oh no you can put a secondary hangar on a typhon...

glad aurora
#

The fighters are great missile interceptors, I've had a devil of a time with getting torp squadrons through good PD

misty storm
#

you can have 3 scout ships on that monster of a yub cruiser

noble zodiac
#

....

realization:
fighters with a torp tube are just S4H

#

unrelated: cant wait for us to do a gimmick fight night w the carrier mod and pyrope whips out a 450 Manta or a plane axford (and then does really well with them)

glad aurora
#

honestly, I'd do FPA + ereg beam Manta with nothing but fighters

noble zodiac
#

... that... might actually be a genuinely decent idea

#

go looking for the carrier
find the carrier
"HAHA im gonna kill the carrier"
it beams you

#

probably more relevant once like

#

carriers restocking their fighters becomes a thing

#

but yea the most noticeable thing for me at least is

#

before normal map fix

#

after normal map fix

#

yes theyre difft colors but

glad aurora
misty storm
#

well the hull is now only 1000 so

noble zodiac
#

(and im ngl this is probably shitty of me bc i came at him outta the blue but im weirdly kinda proud of the fact that that got fixed, cuz i suggested the thing that fixed it)
(cuz i Noticed That It Was Weird and made the connection to smth i noticed in my own modding endeavors and it turned out to be the thing i thought it was, so i Did The Helpy Thing, And It Actually Helped for once, and putting in the effort to overcome the anxiety actually paid off for once)

noble zodiac
glad aurora
noble zodiac
#

BUT that means you can run like

#

a 500pt escort frigate

noble zodiac
#

in case you get yubbed

glad aurora
#

I will never get yubbed (CAP flight + 4x Stonewall + 2x Defender)

noble zodiac
#

fair

olive blade
#

I'm personally not super big on playing random mods, its just a lot of work to learn and test for each one

glad aurora
#

Oh, 100% agreed, I'm just really into this because Carriers

misty storm
#

yeah were not doing this for boat night

glad aurora
#

(It also turns out, as I test this more, that the X-factor for effective torpedo hits is having a good lock)

#

(the radar on the planes themselves is really stupendously bad for CMD missiles, I'll probably go to Act/Wake)

noble zodiac
#

yeah its basically Frontline accuracy

#

(i.e. not great)

misty storm
lime jungleBOT
# misty storm :devious:

Fleet 'CC + Scouts' is composed of 4 ships that cost 3000 points:

Straw Black : Typhon []
 Boggy Bore : ANS 1 Craft Formation []
 Fore Sixth : ANS 1 Craft Formation []
   Brag Hop : ANS 1 Craft Formation []
```This fleet uses 2 different missile types:
```yaml
                 SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
SGM-H-216 Stairs With not Enough Head Room : CRUISE - ACT(RADAR)/PSV(WAKE) - HE SHAPED [11pts]

Mods required:

misty storm
#

144 stairs

noble zodiac
#

the DUBIOUS little CREATURE

misty storm
#

yub ship with its own scouts

#

insane

noble zodiac
#

(it is getting up to mischief)

#

THIRTY POINT SCOUTS

#

mein gott

misty storm
#

although the single fighter flights dont seem to path well

noble zodiac
#

that's cheaper than a probe

#

(the lil scouting microship from Aegir Fleet)

misty storm
#

40 points per

noble zodiac
#

and they go 200m/s

misty storm
#

since the body itself is 10 points

noble zodiac
#

absolutely deranged

noble zodiac
glad aurora
#

Is there any way to hotkey Remora launches so I don't need to keep doing them one at a time

misty storm
#

You can salvo launch them

#

Just hold alt and click multiple times

wary flame
rigid bison
#

Frankly this just makes me hope to all that is holy that Mazer makes real SC unable to cap (and similar actions)

wary flame
#

CVAR doesn't get chaffed or active decoyed and as long as your ships and fighters have the track at all the validator will approve the much better track generated by the act seeker

olive blade
#

cmd val active is jammable and can't have decoys

#

its still good though

noble zodiac
#

on a torpedo?

#

you dont need decoys

olive blade
#

depends on the plan and specifics but yea usually not

noble zodiac
#

the plan here, given the context,

#

is "drop them at like 2km from the enemy's face with a bunch of fighters"

#

which might well be faster than the torpedoes

wary flame
#

It's better than wake val for close range torping, you can't reliably get rear arc there and on accept it's still a missile if your ship loses track

#

or more likely gets deleted

misty storm
#

Wait can strike craft cap things?

glad aurora
#

gentleperson's agreement not to have SC used as capping tools, ha

noble zodiac
#

(source: i tried to during early testing. it didnt work, lmao)

misty storm
#

Ok that’s good

misty storm
glad aurora
#

Yep

misty storm
#

Ok yeah

glad aurora
lime jungleBOT
# glad aurora

Fleet 'NG Wheel' is composed of 4 ships that cost 3000 points:

 Sickle of Night : Skate []
Crown of Slander : 'Vauxhall' class Light Cruiser [Gun Sensor PD]
        Sickle-A : ANS 9 Craft Formation []
        Sickle-B : ANS 9 Craft Formation []
```This fleet uses only one missile type:
```yaml
SGT-360 Kaladanda Block II : DIRECT - CMD - HE SHAPED [13pts]

Mods required:

glad aurora
#

2km corkscrew cmd-only missiles, because you have two AWACS + bullseye/parallax vauxhall + 4x TC spyglass backing you up

#

at the moment the only thing that's really holding back this version is the inexplicable strike craft rubberbanding behavior, I think. Might be something wrong with the missiles still.

wet root
#

@wary flame How many Gs of turn rate do you find containers need nowadays?

wary flame
#

I very recently had to up the agi on mine, I haven't found a sweet spot yet

#

let me check what it's at now

#

currently at 7.4G acceleration, 1.6G turn rate

#

with relatively small warheads, 3800 to 4800 damage

wet root
#

Oh, those must be going faster than I have these ones set to

wary flame
#

235 to 240, standardised 20500m range

wet root
#

I can definitely bump up some speed then, I had these at 205, 24km but seems like that was overcautious

wary flame
#

24km range would be nice, but is generally not vital

#

unless you're really invested in striking hostile natural caps early on

#

my god OSP capfleets get lots of ships

#

I can fit two acaps, three rocket shuttles, four MMTs with full missile complement and a torp MN fully kitted out with DCX

tulip vault
#

It’s really nice, yeah

#

It’s made it so difficult to build pure cap fleets on ANS for me

#

Especially because of just how crazy good rockets are at slapping small ships

wet root
#

Today's discovery: You can have missiles with the same apparent name in the editor if you add whitespace to the end of their names. However, if you save a fleet that has this set up, it will (silently) strip the whitespace from the end, meaning you'll have a bunch of identical MissileTemplates in the .fleet file. Needless to say, loading that fleet will cause Problems

#

(Thankfully, it's not too hard to fix that manually in the xml)

quiet quiver
#

Alternatively, name them all different orderings of “pepper popper piper pupper”

#

Distinct combinations of common English words that you will mess up, especially spoken aloud

olive blade
#

spent a good while messing around with torps

#

a basic good softkill suite is annoyingly hard to beat for osp

wet root
#

I'm a big fan of gale torps on OSP, at torp ranges it's real hard to chaff them

#

And the short range also means you don't need many illums to break jamming

#

(My tugs run ACT[WAKE] instead but that's because I'm already overtaxed for micro on that fleet)

olive blade
#

I did some testing and you do need a decent few

#

illums

#

I found 3 struggled 4 comfortably beat 2 blankets

#

at ~3.8km

#

its not as clean as I was hoping tbh

wet root
#

Huh, against what target? Guess my success with them has been due to the illum jamming bug and/or the fact that I usually have a couple illums for redundancy plus better coverage

#

(And a shorter launch range)

wary flame
#

I see my team will have a wonderful game this time

glad aurora
#

What's the issue there, the EWR?

wet root
#

EWR takes power, power means small salvos

#

It might well have a normal radar as well, given the presence of PD

#

Though smaller salvos are probably more viable now that decoy count doesn't depend on salvo size

#

At least you can still get hits with them now, you're just going to do less damage

wary flame
#

EWR also costs lots of points and means it has to be in line of sight of the enemy to do anything with it, while emitting

#

throwing missiles at ELINT tracks labelled "early warning" is common anyway, this thing is no better protected against proper hybrids than an elint tug would be and far too expensive to risk

#

in the event, it sat perfectly still behind a rock on Tumbleweed missing container strikes on a beam battleship until it sailed around the corner and killed it before the ten minute mark

#

we still absolutely wrecked them because they had a solomon, two 2.5k S2H axfords and a beamstone squadron, and all their small ships were immediately eaten by my dedicated capfleet

junior heron
wary flame
#

we killed everything on their team apart from one very lost beam destroyer and the beam BB, which went completely uncontested as it flew from point to point beaming the odd shuttle of mine and swearing as the MMT I had tailing it recapped anything it left within two minutes

wet root
#

The question is did you order a shuttle to orbit it at 6k

wary flame
#

I did not, although it did beam a couple of shuttles I was not properly watching

#

it was Tumbleweed, I'm not sure you can fly a 6k orbit anywhere on that map

rigid bison
#

True

quiet quiver
#

MMTs are multi-mission tugs, ye?

wary flame
#

yeah, which I need practice in using because I forget they have delicious jam

wet root
#

Huh, I hadn't realized how easy it is to fit 14 channels in a ConL now

#

One JRR and one PCC does it

wary flame
#

I currently use 12, since pumping the channels adds to damage more than pen now, but it's very doable

wet root
#

Clearly the decision should be based on how many decoy boxes per salvo you have

#

If you use 4 per salvo, bring 12 channels, so you can fit exactly 3 salvos of explosives in a rack. If you use 2 per, bring 14, so you get exactly 2 salvos per rack

wary flame
#

my current CLN is actually going dual seeker with a decoy module in each container, like old times

#

want to test it out since I get more shots that way

#

7 salvoes conventional, 2 salvoes mixed CMD, 16 rocket containers on the side

wet root
#

I should probably bring rocket containers, they're just so vulnerable to softkill though

#

And expensive while they're at it

wary flame
#

we are reaching new frontiers of beeftank MN technology

quiet quiver
#

Reactors and bridgemasters?

#

Are these each the toughest module for the size?

wary flame
#

yep

#

also only 10pts each

#

filling my ship with fusion bombs because they come with armour is very funny

wet root
#

Is the DT on the reactors really worth the crit chance?

#

I suppose if the rest of the ship is full of DCX and RDCs

wary flame
#

probably not I was just fucking around

#

more to the point they're not worth 40pts

wet root
#

Oh I'd thought this was seen in the wild lol

tulip vault
#

Civilian reactors have a lowish crit chance right?

wet root
#

I think it's the standard 5%

tulip vault
#

That’s not too bad

#

Still wouldn’t do that though lmao

wary flame
#

the curse of being 60pts over in a list, just too many to make it up with judicious ammo squeezing

quiet quiver
#

Buff module squeezing then?

wary flame
#

that or just tearing the jammer off my MMT, which is probably sensible

quiet quiver
#

Ah yeah the part you said you forget to use

wet root
#

Rock is best jammer, and rock is free

junior heron
#

there the biggest rocks cost 2.5k+ points

quiet quiver
#

Pretty sure A) you can get cheaper BBs than that and B) BBs don't mask radars

junior heron
#

no but they mask shots

quiet quiver
#

That's not jamming!

junior heron
#

but it is a rock

wet root
#

BB is EWAR because people pay more attention to it than the other ships

wary flame
#

I like these missiles on a DD named Winnie The Pooh

junior heron
#

excellent

quiet quiver
#

<@&942093958551588904> Devlog time https://www.youtube.com/watch?v=z_reZOXAd4U

Phase 3 of Conquest development is almost complete, and this devlog covers team traits, officer mechanics, fuel consumption, scoring, and some conquest-specific changes to the skirmish battles.

Conquest Concept Document: https://docs.google.com/document/d/1Pv0jSMwneQzJ_7o2vx0QB_NSVup5N-t_N6TvlLCcICs/edit

Officer portrait art by ShieldMade: htt...

▶ Play video
runic torrent
#

omg

#

gonna save this for watching with till

junior heron
#

ooooooh

glad aurora
#

What's the sitrep?

supple sonnetBOT
#

Space HR is now a thing for conquest mode

#

Also we would disagre with mazer on weth or not ships in neb can be an anonnymous swarm

misty storm
#

||I kinda wish in retreat phase on top of abandoning retreat you have an option to surrender and then the enemy captures your officers and ships and then your officers become POWs and you can try to get them back later instead of them getting destroyed||

#

||but id assume that wasnt in the original plan so whatever||

junior heron
misty storm
#

uh true

#

||idk if ship/officer capturing mechanics are/will be implemented tho||

sharp crow
#

space hr is extremely my shit

bitter furnace
#

so I assume there will be capture of officers eventually

misty storm
#

Ok

wet root
#

@wicked mirage @noble zodiac I have a sneaking suspicion one or both of you may have featured in this devlog

noble zodiac
#

im fairly certain that was pyrope

#

i wound up team captain in one test but i slept through the second session of that game and the second test pyrope was captain

#

amusingly, im pretty sure both of those games resulted in a RWBY logo on Team Atlas

quiet quiver
#

In addition to abandoned retreat, I suspect a portion of the loser's lifepods might end up recovered by the enemy

#

Also yeah it's funny that two very-prominent Neb players are both big RWBY fans to the point of RWBY-theming their fleets

#

Meanwhile yes the officer stuff is cool but I wanna see the logi boats

wicked mirage
#

I got a new RWBY emblem btw!

wet root
#

My takeaway is that OSP can now stick an admiral in the Box of Nerds

glad aurora
#

... do war crimes add or subtract from your score?

wet root
#

Ooh, that's clean

glad aurora
#

The scoreboard does not say

wicked mirage
wet root
wicked mirage
#

yeah

glad aurora
#

I suppose that then leads to the question of "why would you want to"

#

because right now that's just wasting time and ammo

wet root
#

To kill officers

wicked mirage
wet root
#

I am curious if shooting pods that haven't been identified counts

#

Since if so that gives incentive to bring intel and be a bit more careful when shooting unidentified tracks

#

Pods ID quickly, but not instantly

glad aurora
#

Interesting, since I don't think you can tell who's in what life pod - so you end up sitting someone with RPF around a corpse doing nothing on terminal interdiction and accruing a metric ton of war crime penalties for ????? reason

wicked mirage
#

Basically War Score represents things like PR and political clout, so it stands to reason that even if you don't know it's a lifepod destroying it still nets you penalties.

wicked mirage
wet root
#

It's interesting that Task Forces are apparently any group of 4 or more ships