#Nebulous: Fleet Command

1 messages · Page 4 of 1

tulip vault
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Like

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How though

junior heron
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I think there's like, small portions of the vauxhall that have armor shred bleed through to the opposite side, is it somehow similar with axford?

bitter furnace
# tulip vault How though

the amount of armour that things shred is armourPen * (armourPen / remainingEffectiveArmour), so something with 30cm penetration against 60cm armour only shreds 15cm on the first hit to a non-shredded area
plasma was supposed to have this functionality turned off so it always shred its exact penetration value
it did not

bitter furnace
wet root
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WAKE[ACT] are so very nearly good

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But even with 30g turn they just love to miss

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For hybrids at least, I'll need to try some real slow containers

misty storm
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i switched back to mainbranchulous but i still see the PNET testulous server?

junior heron
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pretty sure the servers just always show up - if you connect you'll most likely get a version mismatch

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might be worth pinging @wet root to let them know that the server is apparently still up

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(if this wasn't worth pinging, sorry lark)

olive blade
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yeah

wet root
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Oop, thank's for letting me know

olive blade
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I think the nerf to boosted reactor really hurts hmmm

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a lot of osp ships just feel like you are either a lot more vulnerable, or playing with 20% less power budget

olive blade
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does the game handle multiple AMM on one ship properly yet?

olive blade
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and hangups got fixed right?

bitter furnace
bitter furnace
olive blade
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oh yeah the new slots for them are great

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like they really help

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but its a different deal

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but I think if you have these super durable components you can't have the explodey reactions

bitter furnace
olive blade
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in the past they really got confused and it was hard to have a few differently tuned ones

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for different missiles

bitter furnace
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oh different types

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yeah I don't think anything changed with that

topaz jolt
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Hii hi waveghost
Sooo I've been wanting to attempt to play more games, and this space one is one of the ones I'd like to play. Also sorry my fleets are likely awful, and a 12k fleet of mine would maybee lose against a 3k fleet.

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But I'd like to learn a little about how things work and at least understand how sensors and detection properly works. I think only my size 3 hybrids are somewhat okay right now.

grand pine
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a 12k fleet? can you do that? 0-0

topaz jolt
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Not normally, most fleet I think are 3k.

olive blade
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hi hi

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some of us play semiregularly

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and uh, in like 9hrs and 15 mins or so we have our weekly boat night where we all play a bunch of games

grand pine
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in 9 hours huh? abandoning sleep to play ship games once again

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or at least observe as i dont have a fleet ready :(

sharp crow
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I would recommend just taking tf oak or something for a first game

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and getting a feel for it

grand pine
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oak is 3 heavy cruisers, right?

olive blade
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yeah 2 heavy cruisers

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its definitely hard to find times that work

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its not really ideal for me either

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I don't love getting up early on a sunday

grand pine
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2 am boat game is perfectly fine

topaz jolt
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I've made a couple fleets already, but yeee. I think the most I can do is deal some damage to only cruisers and larger right now.

bitter furnace
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and one of the best ways to get started with the fleet editor is to take your favourite starter fleet and make a copy of it and start tweaking things from there

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you could also post one of your fleets here and we could give feedback if you wanted

grand pine
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i wish i had enough brainpower to operate more than 1 beam bestroyer.. Last tiem i tried i damaged one of them with the other :(

tulip vault
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I thought it was just the OSP ones

mint sinew
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Yeah, there was a big pass. No more Rail Axfords is the most obvious ANS change. e.g. Pyrope rejigged TF Redwood into rail/250mm keystones + scouts

tulip vault
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I see

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other interesting things, the decoy fix has made hotlaunch CMD things work properly now

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so that's cool

topaz jolt
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Are rails still awful??

sharp crow
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they're fine, just a very specialist weapon in a particularly beginner unfriendly way

topaz jolt
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I attempt the Nebulous noises

topaz jolt
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Awww, none of my OSP missiles hit the Battleships from the Oak fleet.

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I increased their speed, and got this instead

grand pine
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thats my average missile warfare

topaz jolt
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Then my Alliance Missiles

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Against the same fleet.

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They go squish

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I think size 3 Hybrids are the only things I even remotely understand.

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Sadly said firing vessel costs 6200 points Ellie_cry

sharp crow
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OSP S2 gameplay is in a bit of a rough spot

topaz jolt
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S2?

sharp crow
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size 2 missiles

topaz jolt
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Ooh, thank you. I really don't know the short name for things yet.

sharp crow
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doing big dumps from several ships at once with illuminators guiding semi-active warheads is your best bet for it at the moment, as OSP

topaz jolt
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Hecks, I don't even have any of those created.

sharp crow
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try this

lime jungleBOT
# sharp crow

Fleet 'OSP - MD Missile Monitors' is composed of 4 ships that cost 3000 points:

Beacon of Contemporary Britishness : 'Cargo Feeder' class Monitor [Missile Rail Ewar]
                UK Airport Pilgrim : 'Cargo Feeder' class Monitor [Missile Rail Ewar]
   Bristol Airport Multifaith Cube : 'Cargo Feeder' class Monitor [Missile Rail Ewar]
         Waiting For God To Arriva : 'Cargo Feeder' class Monitor [Missile Rail Ewar]
```This fleet uses 2 different missile types:
```yaml
 SGM-207 Windy : DIRECT - SAH(RADAR)/SAH(RADAR) - HE SHAPED [3pts]
SGM-208 Breezy : DIRECT - SAH(RADAR)/PSV(WAKE) - HE SHAPED [4pts]
sharp crow
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I think I've stolen this from lark at some point and put new names on it

topaz jolt
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Wait a bot does things?

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For OSP I have this silly little fleet

lime jungleBOT
# topaz jolt

Fleet '3k Lines and Veils' is composed of 6 ships that cost 3000 points:

The Misty Bean : 'Ocello' class Command Cruiser [Rocket PD Gun]
         Flare : 'Shuttle' class Clipper [Rocket Sensor]
         Torch : 'Shuttle' class Clipper [Rocket Sensor]
          Fire : 'Shuttle' class Clipper [Rocket Sensor]
       Doormat : 'Tugboat' class Clipper [PD]
          Loft : 'Tugboat' class Clipper [PD]
topaz jolt
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And this be my silly Alliance fleet

lime jungleBOT
# topaz jolt Awww, I didn't rename most of them.

Fleet '3k Alliance Beans 2' is composed of 3 ships that cost 3000 points:

               Mush : 'Vauxhall' class Light Cruiser [PD Missile]
    Clip of Kirsten : 'Sprinter' class Corvette [Missile PD]
Karole K. Maighdlin : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 2 different missile types:
```yaml
SGM-100 LittleSquish : DIRECT - ACT(RADAR) - HE FRAG [2pts]
     SGM-H-321 Lueil : CRUISE - PSV(EO) - HEKP [57pts]
topaz jolt
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Eeeep, it has the old missiles.

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I attempt that again

lime jungleBOT
# topaz jolt

Fleet '3k Alliance Beans 2' is composed of 3 ships that cost 3000 points:

 Repose : 'Vauxhall' class Light Cruiser [PD Missile]
Respite : 'Sprinter' class Corvette [Missile PD]
 Hiatus : 'Sprinter' class Corvette [Missile PD]
```This fleet uses 3 different missile types:
```yaml
              SGM-100 LittleSquish : DIRECT - ACT(RADAR) - HE FRAG [2pts]
          SGM-H-321 Lueil Block II : DIRECT - PSV(EO)/ACT(RADAR) - HEKP [49pts]
SGM-H-342 Scatter to Dust Block II : DIRECT - PSV(EO)/CMD - HE SHAPED [35pts]
wicked mirage
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Heya, next week could do a modded boat night?

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I really wanna play Operation Burning Lance with you guys ^^

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In my opinion it's one of the best mods out there and it's a total overhaul of the game introducing 4 new factions all balanced against each other!

glad aurora
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Elaborate?

junior heron
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I'll be missing today's Boat Night. I'm interested in hearing how the new tools shake out.
I've found that my battleship feels a bit more vulnerable now, wondering if that's just a me thing or if others here also feel that in games.

wary flame
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Mine has been fine, which is interesting, to the point I'm not entirely sure you need escorts any longer

junior heron
wicked mirage
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That's only new thing threatening BB's now besides 600mm HESH.

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Monitors can be spooky.

junior heron
wary flame
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the interesting thing about container softkill is that it's dirt cheap, so it's pretty trivial to just discard one escort and go "BB is omnisoftkill now"

arctic magnet
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yes game, that's the state of my health right now

wet root
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Also a summary of the factions' unique aspects would be helpful

supple sonnetBOT
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Yeah we don't mind just making wild guesses and hoping it's decent, but we do get that most folks don't like that.

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But we are intersted

olive blade
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I'm cautious of mods hmmm

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I'd have to look over the mod a bit first

wicked mirage
glad aurora
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Yeah, this mod seems absolutely gigantic

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as fond as I am of the idea of long-range beams, this is a "mod" something like 8x the size of Neb itself

sharp crow
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I'd be down for a mod game

sly glade
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i'm a bit concerned

arctic magnet
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I'm generally dubious about MP mods, especially ones that add this much Stuff, idk

wicked mirage
sly glade
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it does look kinda cool

arctic magnet
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balancing

olive blade
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Generally I find a lot of mp mods are poorly balanced, and have very high powered things and generally uh

supple sonnetBOT
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Having seen some of the ideas that get floted in Bal-Con, honestlay not unresonable

Pyrope 🩸 ↩️

[Reply to:](#1164000873031151637 message) The mod creator just put that there as a disclaimer, he actually puts massive work into the mod and …

wicked mirage
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Yeah I won't promise it's amazingly optimally balanced, but I think it'll be fun!

olive blade
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I guess are an exercise in finding the few poorly considered things and abusing them

wicked mirage
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Well, I trust the people here not to do that

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Because that'd be toxic

olive blade
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I mean thats how you play multiplayer

wicked mirage
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That's a toxic mindset IMO

wet root
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Speaking for myself, I've found mods for MP games to be generally dubiously balanced, but I'm less concerned about that for a one-off thing where most everyone is unfamiliar with the mod

runic torrent
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<@&942093958551588904> hey guys, boat night is now open o/

wet root
runic torrent
supple sonnetBOT
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Yeah, like we stoped naming our ships after false track numbers becouse honestaly it's a bit much for the frendly games here

runic torrent
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you're engaging with the whole game without building personal constructs of 'honor' and 'cheese' and stuff

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like there's always a line for sportsmanship and etiquette and angle shooting but playing to win games that can be won is like, why else is there a wincon otherwise

wicked mirage
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Trying to abuse the game to win especially when playing with friends is childish and stupid, and if that's the kind of thing we're pursuing here I'm not gonna play with you guys.

sly glade
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(We did have a big discussion about the track number names, personally I was more against them because they were obnoxious than anything else)

misty storm
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Crap, probably gonna miss boats, sorry

runic torrent
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I'll put my mod hat on: I'm not gonna platform people being weird about how other people play games and gatekeeping correct 'honorable' ways to play

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if you wanna play in some specific way negotiate your needs and boundaries

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don't set your needs as the universal ethical standard and talk shit about the way other people play

tulip vault
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hey @wet root is the dedicated server still rigged for the test branch?

sly glade
wicked mirage
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I mean I already destroy people in this game every saturday, I would think people would want to leave the sweat behind and have fun.

wet root
runic torrent
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I mean, lots of people enjoy 'the sweat'?

sly glade
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Or like, if you have to deliberately play stupidly in order to not win, the mod is a problem, that's the kind of balance issue worries we're talking about

wicked mirage
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Enjoy exploiting balance concerns and being cheesy?

runic torrent
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this is a really toxic pattern I see in competitive games all the time - people creating their own weird standards of honor and then shit talking people who cannon rush or whatever

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you call it exploiting, I'd call it playing the game in front of us

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I play strive to win too

wicked mirage
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Sure, you guys do that. I won't. Enjoy boat night.

wet root
runic torrent
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cool, seeya

sharp crow
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I think you're talking past eachother here a bit. there's a difference between building the best fleet you can out of whatever idea you have vs taking a clearly broken thing and running people over constantly in what are supposed to be friendlier matches

runic torrent
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tbh taking a 'clearly broken thing and running people over constantly' is like, a thing you should negotiate against in the context of what you consider to be friendly matches and not a thing you should just throw shade at people for

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this is a pattern that keeps popping up in the competitive channels all over pnet and across gaming in general

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otherwise you get stuff like people being mad about zoners in fight club and calling it toxic and shit

sly glade
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In the context of a game, I think the correct response to such a clearly broken thing existing is to stop playing until it gets fixed, not pretend it's not there

runic torrent
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I mean if you wanna negotiate homebrew rules and etiquette limits that's fine

sly glade
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Because otherwise the game isn't really about the game, it's about a weird and convoluted social contract about how not to play the game

runic torrent
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just don't call playing to win toxic

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some games are very involved with social contracts

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(NAP culture in dominions, everything involving edh, etc)

rigid bison
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honestly my issue with OBL is that it leans really really hard into generic military science fiction tropes with the factions and their interactions with each other (and in hypotherical mod v vanilla matchups):
Space Americans (dev's words, not mine) who have all the high tech weapons and EWAR
Religious zealots with low gun/missile tech, lots of crystals and "plasma bolts", and everything painted purple.
"low tech expansionists" who are reduced to s3 containers, rails, and 450s
and a generic zerg-looking evil hivemind

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It very much feels like playing someone's first sci fi setting: the homeworld mod: the Nebulous mod.

wary flame
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good cruiser gaming but insufficient

wary flame
olive blade
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cheers for those

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handy images

olive blade
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I feel like I just have to twiddle fleets after each big patch even if there is no reason an individual fleet wouldn't work well

runic torrent
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next boat night is <t:1702756800:F> <t:1702756800:R>!

wet root
olive blade
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yeah haha

wary flame
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container anti-SSJ AMMs were theoretically capable of making intercepts but in practice did not do a great job, I only got one

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the SSJs don't have seekers so they don't actually fly at the missile salvo to make the intercept easier, which foiled my cunning plot

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new plan: Arad no longer exists, Act and Wake combos only

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I wonder if Wake/[Wake] ignores flares if it gets a successful wake validation

olive blade
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haha

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that would be so weird but I guess yeah

misty storm
toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet 'BBtest' is composed of 2 ships that cost 3000 points:

Queen of Hunger : 'Solomon' class Battleship [Gun EWar PD Sensor]
Knave of Plenty : 'Sprinter' class Corvette [Gun PD]
supple sonnetBOT
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An update for the era of softkill

tulip vault
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That is so many blankets lmao

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Wait, yknow what doesn’t have a seeker though

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Rockets from launchers

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Now albeit that has other problems here but it’s a consdieration

supple sonnetBOT
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it's only two extra, and two stonewalls were not working any more

wet root
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But otherwise that looks painful to missile

tulip vault
lime jungleBOT
# tulip vault I've assembled what is 100% a ripoff of misc's container bulker fleet

Fleet '3.0k - Highliners' is composed of 4 ships that cost 3000 points:

     Rhyfelgi : 'Bulk Freighter' class Line Ship [Missile Gun PD]
   Gorchfygwr : 'Bulk Freighter' class Line Ship [Missile Gun PD]
    Ymerawdwr : 'Bulk Freighter' class Line Ship [Missile Gun PD]
Llygad y Dydd : 'Shuttle' class Clipper [Sensor]
```This fleet uses 2 different missile types:
```yaml
CM-432 Morthwyl Block II : DIRECT - CMD - HE SHAPED [13pts]
  SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
olive blade
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hahahahaha

tulip vault
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in testing it seems effective enough, though it does fold to a single golfball

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I also rolled this absurd looking monstrosity

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I've never seen it before but I like it

sharp crow
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the johnny bravo of bulk freighters

quiet quiver
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Didn't know there was a forward bridge option

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Have I not been paying attention?

tulip vault
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I'm not sure

sharp crow
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forward bridge has always been there

tulip vault
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I think there has been one, but the way it's attached looks very strange

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not very very just sorta out of place

sharp crow
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I always think it looks like a little freighter pompadour

tulip vault
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thanks for the games @junior heron

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have fun horroring some arkhams

junior heron
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thanks, you too!

tulip vault
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pillars looks so cute rn

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so snowy

junior heron
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have you seen Caltrop?

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it's so good

tulip vault
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highliners had a good run

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also yeah caltrop's great

junior heron
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it is unfortunately still Caltrop so playing on it is a mess

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but it looks wonderful

wet root
tulip vault
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you can get 4? I think? not sure

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it's certainly more than 3

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I might try for it but I'm not sure

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I kinda like the DC

wet root
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That is a terrifying amount of DC to be buffed by the DCX

mint sinew
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4 is the max C53s on the roof

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You could go for 3 up with a pinpoint on the nose to help your container strike maybe?

olive blade
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Yeah 4 is the roof max, though I do feel a big pile of t20s is a real consideration too

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Post nerf

tulip vault
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The main reason I have them is to finish off the giant piles of red components the container strikes leave

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so I don't think t20's fit the bill really

junior heron
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I would like to present the cursed C56 Monitor:

tulip vault
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that's so awful

grand pine
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what's cursed about it?

junior heron
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I think it's fine on the bulker

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just the diagonal stagger of the guns on the nose

wary flame
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250/T20/container on the back is good stuff, I think

tulip vault
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yeah

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I think I'm going to keep running these highliners as-is until they stop working

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I just haven't run into enough comms jamming to justify me relying more on guns

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one day

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one day nebulous players will realise softkill is good

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today is not this day

wet root
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Good radar jamming/anti-scout work could be an issue as well, but a friendly Bloodhound should help with that

misty storm
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8 250s?

wet root
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The c53 lost half its autoloader, this is the replacement that only fits in big slots and has the same stats as old c53 IIRC

misty storm
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lmao

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OH i see

wet root
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Mostly a tug/roof gun nerf

wet root
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Softkill meta means I can finally have Vauxes running solo that bring their own jamming

tulip vault
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I too have made a build for the days of omni-softkill

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the over-engineered CA

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it looks the same on both sides and only costs 1500

junior heron
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double interruptor? or is it masquerading as well

tulip vault
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yeah masquerade

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as a vaux and hope nobody counts too closely

wet root
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Oh, that's great

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Also only 300 points more than my softkill Vaux

tulip vault
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I did sadly have to remove one of the raider drives from this ship because it's very hard to hide a jamming ship with two raiders

wet root
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(Though that's because this thing is built as a capital)

tulip vault
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now it's dragon whip raider I think

wet root
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Though I'm not sure the Ax has slots for that

tulip vault
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I don't have the points for that really

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it does have the slots but only if I move the interuptor back and stop lying about my identity

wet root
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Oh, yeah, if you're running them in pairs makes sense

junior heron
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it doesn't look like it has jammers in the image you posted

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are they on the little s1s on top?

wet root
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They're kitty-corner on the S1s

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With a pair of chaff boxes on the other two S1s

junior heron
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oh sorry, meant tron's axford

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kitty-corner?

wet root
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Aren't those blankets on the back side mounts?

wet root
junior heron
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huh

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thought that was a defender

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but yeah

tulip vault
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at some point a bugfix or something resulted in them actually being usable at the same time

junior heron
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they have like, 5 degrees of depression right?

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can both point forward

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even if not, you can manually jam both forward/slight angle, and the cone should catch whatever's in front

tulip vault
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the targeting logic at some point seems to have made them do the second bit semi-automatically

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  • Jammers and Illuminators will no longer stop radiating when assigned to a new target within 45 degrees of the previous one.
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I think it was this

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because it's trying to radiate at something it can't quite reach but is firing anyways

wet root
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Interestingly I think that only works for mounts that are traversal-locked

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Rather than ones that are obstructed by hull

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Like jammers on the Keystone's back mount

tulip vault
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I think obstructed by hull only counts for like, the little circle diagram showing where it'll actually refuse to bear, as opposed to issues with the depression of the mount

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but I'm really not sure

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it works either way so I won't really question it lol

wet root
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I have realized that this means you can put a Bullseye on the back Keystone mount

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Hmm, I wonder how much Supplementary Radio Amplifiers change the distance at which you can push CMD missiles through an Interruptor?

olive blade
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I am a huge roofgun enjoyer but losing like 40% of their dps is huge

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Does anyone know how the specifics of missile seekers being jammed out works?

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Specifically what the conditions are that makes a seeker decide it is jammed

supple sonnetBOT
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For Act and other radar baised missles it's when the radiateaed power of the of the jammer is straonger then returning radatated power of the RADAR, with Gain and senastivity having some efect as well.

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for CMD we belive it is just wich signal is sronger, with signals degradign at the square cube IWRC\

olive blade
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hmmm that makes sense I guess

tulip vault
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pretty decent showing from the highliners

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I do think I'm going to try and cram in more roofguns over more DC

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even if it means giving up the dumbest looking hull I've ever seen for a liner

tulip vault
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<@&942093958551588904> anyone feel like some pubulous?

junior heron
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sure

tulip vault
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radical

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I'll give it 5 or so minutes and then hop in activity 1

dark dawn
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I'm tempted but after a three-game lose streak I think I'd rather take a break

misty storm
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is 600 monitors + shuttles anything?

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id like a fleet that has goof capgame fleet but also a stable base of fire if thats possible

wet root
wet root
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Rocket Shuttles have the same idea as Torp/250 Tugs in that they can demolish enemy scouts/cappers and punch up quite effectively if you get the right engagmenet

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(Unfortunately no pubs for me today, since I'm at least theoretically doing workulous)

wet root
misty storm
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ive already got an MD monitors + search tugs fleet so im looking for something different

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just soemthing to have in case the team needs more cap game

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ive got ocellos, containers, MD monitors + search tugs in case we need more vision, and im looking for a fleet to take in case we need more cap game.

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not sure what else is good to have comp wise in osp beyond that. looking to have stuff in my repitoire in case the team needs a role filled

wet root
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Since I think you're operating under some slightly mistaken expectations, to clarify, the fleet I was talking about is a cap fleet with a sprinkling of MD Monitor, not an MD Monitor fleet

misty storm
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thats fair

wet root
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Might be useful as a point of comparison, the tugs in particular are fantastic for map control

lime jungleBOT
# wet root

Fleet 'Invisible Full Moon' is composed of 10 ships that cost 3000 points:

 Illusion Seeker : 'Cargo Feeder' class Monitor [Ewar Missile]
    Crown Vision : 'Cargo Feeder' class Monitor [Rail Missile Sensor PD]
       Luna Wave : 'Cargo Feeder' class Monitor [Rail Missile PD]
   Mind Starmine : 'Tugboat' class Clipper [Missile Gun PD]
  Parallel Cross : 'Tugboat' class Clipper [Missile Gun PD]
    Lunatic Echo : 'Tugboat' class Clipper [Missile Gun PD]
     Obsessioner : 'Tugboat' class Clipper [Sensor Gun PD]
Patriot's Elixir : 'Shuttle' class Clipper [Missile]
       Discarder : 'Shuttle' class Clipper [Missile]
    Demotivation : 'Shuttle' class Clipper [Missile]
```This fleet uses 8 different missile types:
```yaml
     CM-431 Ripple Vision : CRUISE - ACT(RADAR)/[CMD]/CMD - HE SHAPED [8pts]
   CM-432 Ocular Spectrum : CRUISE - ACT(RADAR)/[PSV(WAKE)]/PSV(WAKE) - HE SHAPED [5pts]
SGM-159 Illusionary Blast : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
        SGT-334 Mind Wave : DIRECT - SAH(RADAR)/PSV(WAKE) - HE SHAPED [8pts]
 SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
   SGT-344 Medicine Chest : DIRECT - SAH(RADAR)/PSV(WAKE) - HE SHAPED [5pts]
     SGT-350 Disorder Eye : DIRECT - SAH(RADAR)/SAH(RADAR) - HE SHAPED [4pts]
 SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
misty storm
#

sure, thanks

wet root
#

You probably want something like Sundrive + Yard Drive on your Monitors if you go 600mm, since you'll need to pick your engagements

misty storm
#

ok

#

hm. i wonder if some kind of liners will be better

#

since i dont want to have to micro monitors and my capgame stuff, that seems like a lot

#

its just that i think 600 is cool and want to play with it more

wet root
#

Well, I'm not sure that liners are better on the micro front

#

At least Monitors mostly take care of their own heading properly

misty storm
#

yeah

#

but with liners i can kinda just sit back and shoot at stuff

wet root
#

And you don't need to worry about burnthrough > bombshell like you do with Monitors

mint sinew
#

Something I've been messing with that likely complements a cap fleet is a T30 speedy bulker. Playing it like a goalie Vauxhall to just jump on anything thinking about capping your points.

misty storm
#

perhaps

#

link?

misty storm
wet root
#

Drives in the big slots, Light Civilian Reactors for power

#

Or the new compartment

#

Jury-Rigged Reactor I think?

misty storm
#

i see

mint sinew
misty storm
#

Ok

tulip vault
#

an exhibit from one of me and tom's games

#

this CLN and the CMD S2 spam monitor fleet did less damage combined than 5 rockets, and we still almost won

#

it was very hardfought

wet root
#

Oh nooooo

#

0 decoys and never used the mine containers, a tragic sight

#

(At least I assume 0 decoys given how many containers they brought)

misty storm
lime jungleBOT
# misty storm hows this

Fleet '600 Monitors + Capgame' is composed of 9 ships that cost 3000 points:

Pubic Broth : 'Cargo Feeder' class Monitor [Gun PD]
 Flip Madam : 'Cargo Feeder' class Monitor [Gun PD]
  Pet Salad : 'Cargo Feeder' class Monitor [Gun PD]
 Eerie Drew : 'Cargo Feeder' class Monitor [Gun PD]
Acute Disco : 'Tugboat' class Clipper [Missile Gun]
  Wavy Sick : 'Tugboat' class Clipper [Missile Gun]
Ended Delta : 'Tugboat' class Clipper [Missile Gun]
  Fore Hour : 'Shuttle' class Clipper [PD Missile]
Hokey Ankle : 'Shuttle' class Clipper [PD Missile]
```This fleet uses 4 different missile types:
```yaml
              SGM-113 Jab : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
 SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
misty storm
#

i was told you kinda need a critical mass of 600 to be effective so

#

also i need a new container "fleet"

supple sonnetBOT
#

you need at lleast a yard drive on those MN's if you want to get them on target at a resonable rate, espicaly with how 600mm is an anti light weapion with like a side of anti hreavy

mint sinew
# misty storm link?

The design I imagine as something like this. I haven't rigorously tested this build yet so I'm sure there are inefficiencies in here. This layout needs to be on a bulker with a vertical rear mount and ideally with the outlying middle casemates so the plasma turrets can shoot forwards (but you can always tweak the mounts to work with other layouts).

lime jungleBOT
misty storm
#

gotta futz around with that

supple sonnetBOT
#

no need to be sorry, it's anew wepion and most of the time you don't need a certian drive

wet root
mint sinew
#

That's the setup I use for my triple threats (or even trading the aux for a rapid and upgrading to a citadel CIC). I'd swapped this one out of a storage to bow tank more than roof tank, but I suppose I could do that with the cit mag/DCX instead

#

So many options, I love bulkers

dark dawn
#

So now that I'm slowly dragging myself into the game after a while, I've been wondering
Has anyone got good ideas for a kind of general-purpose Ocello fleet? I've also been thinking one with missiles but I don't know if those work well in the OSP

glad aurora
#
  • 2x sarissa, 2x-3x aurora
  • 2x 450 turrets or 1x 250 1x 450
  • two ocellos
dark dawn
#

What's on the third turret slot?

glad aurora
#

Rear slot can be a jammer, an EWR, a chaff launcher, ????

#

you're in an Ocello, you're pointing front-on at people 90% of the time

dark dawn
#

I meant the third big turret, don't Ocellos get three?

#

Two on the dorsal and one on the ventral side?

glad aurora
#

Probably another 450 if you can fit it

supple sonnetBOT
#

Honestay the mk81 is a good sidearm on an ocello, thouhg as the game is now your not going to be doign much agesnt a BB or CA with out torps

dark dawn
#

I'm fine with using torps, question is how should I use them

#

And what are some good anti-capital torpedoes

#

Actually, could a 'torpedo cruiser' with 250mm turrets plus torpedo VLS work?

#

Now that torps are Kind Of Good?

toxic scaffold
lime jungleBOT
dark dawn
#

CMD/WAKE, okay

supple sonnetBOT
#

And We tend to just use CLS cheak mounts, and yeah 250+torps shoudld work, though you might want to go more softkill in that case.

dark dawn
#

More softkill as in-

supple sonnetBOT
#

like Omnisoftkill is not a bad build now, but the disco ball only works so well if you get clsoe to it.

dark dawn
#

Oh you mean jammers, right

wet root
supple sonnetBOT
#

Yeah get the two omni jammers at least, you can do that in a twin ocello flett to with out to much problmem

wet root
#

Bullseye on the backpack

#

I'm personally not a huge fan of torps on Ocellos, I would prefer a single Ocello with a couple torp monitors instead, but that's definitely personal preference

#

They are good for killing Sollies, but you're an Ocello, you can walk over Axfords already

glad aurora
#

I see it as insurance if they get in beam range and tune my Ocello torps to 5km for that reason

wet root
#

Missile sidearms are really nice vs Sprinters or poorly-angled Raines though, 450 is not good vs Sprinters

glad aurora
#

the 250 is my anti-Sprinter tool

wet root
wet root
wet root
#

I should maybe put some SAH S1s in my backpack now that I have two Floodlights on one of mine

glad aurora
#

I'm not sure what my current Ocello build is, hold on

tulip vault
#

I think the thing is that you can get two good ocellos for 3k, and that's a good fleet, but two good axfords for 3k gives up so many of the advantages ANS has

wet root
#

Yeah, two Axfords is decent, but it doesn't do what Ocellos do and fill in swathes of stuff that OSP needs

#

(It also just has 17% less firepower, which is pretty significant)

wary flame
#

Ocello probably wants a disco ball these days, CMD is very popular for ANS

glad aurora
#
  • yard/2x whip
  • 2x 250, 1x 450
  • parallax, bullseye
  • 2x sarissa, 2x aurora, 1x defender, 1x stonewall
#

you can get that to exactly 1500 each

tulip vault
wet root
#

Sadly at workulous, but I can post my Ocellos later. Though I would recommend swapping something out for more DC if you're not me

tulip vault
#

but I haven't thought about it in a while

wet root
glad aurora
wet root
#

But if you're not hamstringing your Ocellos for no good reason, then no, they keep well ahead of Axfords

wet root
dark dawn
#

Okay, what I thought would work apparently does not at all fit in a 1500 point limit which is
annoying

#

Okay, let's say hypothetically Auroras were way too expensive for what I'd want them to do, but I still have Sarissas. What's good PD to replace them?

supple sonnetBOT
#

A chaff box, Defenders are like kinda trash right now and around here most folks are bringing shorter ranged torps that can pen a mostaly intact PD NET just fine by being supper spinny. and two bastions is not enough to keep out larks gale dumps

olive blade
#

You could do one with each too

wet root
#

I will second a chaff box, it will do a lot vs S2H strikes as well

#

If you want to be silly you can fill it full of SAH AMMs and put some Floodlights on as well

#

(I'm actually considering testing this myself now that illuminators theoretically autotask correctly)

toxic scaffold
lime jungleBOT
# toxic scaffold Our updated and untested ocello fleet for referince

Fleet 'Twin-Ocellos' is composed of 2 ships that cost 3000 points:

Duncan Idaho : 'Ocello' class Command Cruiser [Gun Rail EWar Missile Sensor PD]
Duncan Idaho : 'Ocello' class Command Cruiser [Gun Rail EWar Missile Sensor PD]
```This fleet uses 3 different missile types:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
      SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
 SGT-358 Gom Jabber : DIRECT - CMD/PSV(WAKE) - HE SHAPED [12pts]
olive blade
#

I find torps vs beams awkward bc often the bshort beam messes you up before your torps hit

wet root
#

(But I already have the Floodlights for EWAR so the investment is lower)

glad aurora
olive blade
#

I mean if you lose cic or antenna you don't get them

supple sonnetBOT
#

We can speek form personal experince and say that dose not work all of the time,

olive blade
#

Which I find will happen

wet root
#

Well, with CMD torps- yeah that

glad aurora
#

It's Better Than Nothing dot jpeg

wet root
#

Losing your bullseye can also be a big sad

#

Though modern backpack bullseye tech makes that less of a risk

dark dawn
#

Welp, can't make torp ocello work seemingly, either the torps die to PD or the ship is too squishy.

supple sonnetBOT
#

Oh you can, but like you do need to like only do ambush stuff. they have actualy been a problem for NAS the last few boat nights

#

ANS*

wet root
#

Dedicated Torpcello is A Build, though one I remain unconvinced by

#

Torps dieing to PD is mostly a matter of tuning their maneuver

#

Ocello dieing to damage is kind of just an inherent risk, you're similar to a beam BB in threat and playstyle except without a Solomon's tankiness, and your opponents know this

supple sonnetBOT
#

Also more then 3 or so ticks for the warhead is mostaly wasted with how the damage moddle seems to work

wary flame
#

sarissas produce an 8km bubble of annoyance and micro tax for a good missile player, which is worth having around, but the Ocello's missile resistance comes fundamentally from having auroras and comms jamming

dark dawn
#

Got it

#

Man, why is OSP so confusing to build

#

ANS I can manage but OSP is just such a headache for me

#

I've made one fleet of Mass Drivers and I made them as good as I conceivably could which is to say not very

supple sonnetBOT
#

They have a different doctrinaire then the ANS, and it's kinda a weird one. ANS can make generialiest ships but the OSP has to specalize. like a buker wiht out PD is like far more common and usefull then the sam amount of points spent on a CL with no PD

dark dawn
#

Apparently it's just incompatible with how I think of ships

#

I might just take a bunch of Ocellos and stuff them all with 450s, pretend I'm playing Battlecruisers

wet root
#

Ocellos are definitely the most ANS-like of OSP ships (since, y'know, they are ANS ships), the main thing about them is you do need to keep your teammates in mind while positioning since it's your job to give them PD coverage

dark dawn
#

Thing is, I kind of don't know how to kill ANS ships

wet root
dark dawn
#

Because the vast majority of my gameplay against ANS was before the OSP update where I just spat out S3H missiles

#

Which the OSP doesn't have

wary flame
#

sarissas aren't bad these days considering with the decrease in cruise seeker reliability a lot of people are going for Direct CMD, which gets nailed by sarissas since it can't wiggle

#

but if I had to pick I'd go aurora

dark dawn
#

What happened to cruise seekers?

wet root
#

For Vauxes and smaller, apply gun, for Axford and Sollie, big missile volley to the face (or apply a lot of gun)

dark dawn
wary flame
#

wake validator only works from the rear 200 degree arc and cools off after 15s rather than 30

wet root
wary flame
#

and OSP lost access to EO seekers

dark dawn
#

Ahh, so me sticking to ARAD validator was actually ahead of the curve, nice.

wary flame
#

so everything they have can be softkilled with some combination of comms jamming, active decoys, blankets and flares

#

arad val will go for said decoys, which are not really optional now because otherwise containers will eat you

dark dawn
#

On my ANS hybrids

wet root
dark dawn
#

Doubly so because I'm terminally incapable of putting just one weapon system on a ship.

wet root
#

Missiles do work as an anti-everything tool, just takes some practice in budgeting how many to use on smaller things

wary flame
#

so it's not useless

dark dawn
#

Oh Accept actually works now?

wary flame
#

can fall back on act seeker these days

dark dawn
#

Though, define 'works'

wary flame
#

ARAD/Act is functionally identical and more common

#

accept will in fact switch from an unvalidated target to a validated target if one presents itself

dark dawn
#

Ahh, good

wary flame
#

which it did not previously do

wet root
wary flame
#

be warned, some OSP players have started orbiting jammer-equipped missiles around their fleets to catch ARADs

dark dawn
#

That does help my big issue with ACCEPT which is 'it saw a random dead shuttle first and is now going to smack that for ten times its health'

wary flame
#

many missiles will still do that, including Accept on hybrids because they will stage at the dead shuttle

#

so even if they redirect last second they may not have the range

dark dawn
#

Ah, right

wary flame
#

but it's an improvement

dark dawn
#

I'll take an improvement

wary flame
#

the big thing is the ability to use a validator that isn't necessarily always going to help without ruining the missile

wet root
dark dawn
#

Well if there was a silver bullet everyone would use it

wet root
dark dawn
#

That being said, didn't Defenders get nerfed at some point?

supple sonnetBOT
#

the siver bullet is four skeital 450 bulkers, wich are only slighlty less anoying to control then they are to fight

#

Torps and Containers got a buff to there engines so tuned right missls just don't get shot down that often with out some work.

TheLastShogun ↩️

[Reply to:](#1164000873031151637 message) That being said, didn't Defenders get nerfed at some point?

wet root
#

I don't think containers can dodge defenders still but torps definitely can

supple sonnetBOT
#

Like full reverse with the noise in on a CL can save it from a like OK torp strike. but like a BB is kinda just dead if you get a good ambush off on it

#

Espiciay with how secondary seekers work when like the primaray is jammed

wary flame
#

wiggly is an improvement

dark dawn
#

Got it, with that and EO changes (OSP not having them) I'm thinking of going back to an all-softkill loadout on my vauxhalls.

wet root
wet root
#

#1164000873031151637 message

dark dawn
#

Ahh, discoball vauxhall, it's like in the old days of patch 0

toxic scaffold
#

Oh lark we took you advice and rebalinced the Quuen of hunger's chaff boxes

lime jungleBOT
wet root
#

Oh that's satisfyingly balanced

#

160 points of active decoys hurts my greedy bones but I know it's sensible when you've got a 2.7k point ship to protect

supple sonnetBOT
#

yeah, and like she should be deploying two at a time so like those points don't go as far as they would normaly

wet root
#

I think she'll only automatically deploy one at a time, from alternating boxes

#

I might be wrong, but worth testinf

#

Ditto for chaff, but for that you can just spam z

#

(And you might well want to manually deploy a second decoy anyway)

supple sonnetBOT
#

Yeah, we definatly want to see how it shakes out in actualy play

wary flame
#

retiring arad pri is likely a good idea

wet root
#

yeah, might be worth bringing both, though the container banks issue rears its ugly head there

misty storm
#

@dark dawn the standard for ocellos is 2 sarissa 2 auoras and 3 450s iirc. I can post mine in a sec, it’s a tad outdated tho and may not be like. ~fully optimal~ on the smaller stuff for the current meta

wet root
#

(Standard for the Nebcord, that is. I'm pretty sure the most-used Ocello variant on PNET has a pair of Blankets :D )

misty storm
lime jungleBOT
# misty storm

Fleet 'Ocellos' is composed of 2 ships that cost 3000 points:

  Ionic Jog : 'Ocello' class Command Cruiser [Gun PD Sensor]
Pudgy Grain : 'Ocello' class Command Cruiser [Gun PD Sensor]
```This fleet uses 2 different missile types:
```yaml
  SGM-113 Jab : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
SGM-114 Catch : DIRECT - CMD - HE FRAG [6pts]
misty storm
#

the catches are specifically anti s3h amms. two will kill an s3h

#

i need to update my fleets

wet root
#

Have to say, not a fan of the 3 AE Ocellos with empty slots and very expensive AMMs

#

I do like the Raider + Yard combo

misty storm
#

¯_(ツ)_/¯

#

i can optimize it later

#

they work

wet root
#

Fair enough

#

An Ocello is still an Ocello, just having a Parallax and Bullseye does a ton

bitter furnace
#

Or take an OSP starter fleet and tweak it from that starting point as you play and learn it’s weaknesses, that’s a good way to go about learning

wheat jasper
#

Anyone tried running a beam Solomon with ewar and 4 prowlers, so it can look like a keystone?

misty storm
#

mostly been working on this. trying to properly pin down the design on the monitors. took it from an osp starter fleet so im sure its not the best

lime jungleBOT
# misty storm mostly been working on this. trying to properly pin down the design on the monit...

Fleet '600 Monitors + Capgame' is composed of 9 ships that cost 3048 points:

Pubic Broth : 'Cargo Feeder' class Monitor [Gun PD]
  Awed Bird : 'Cargo Feeder' class Monitor [Gun PD]
  Numb Soak : 'Cargo Feeder' class Monitor [Gun PD]
 Elect Bold : 'Cargo Feeder' class Monitor [Gun PD]
Acute Disco : 'Tugboat' class Clipper [Missile Gun]
  Wavy Sick : 'Tugboat' class Clipper [Missile Gun]
Ended Delta : 'Tugboat' class Clipper [Missile Gun]
  Fore Hour : 'Shuttle' class Clipper [Missile]
Hokey Ankle : 'Shuttle' class Clipper [Missile]
```This fleet uses 2 different missile types:
```yaml
SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
misty storm
#

took the tugs and shuttles from the fleet @wet root sent yesterday

#

i like the ideas of the shuttles mining the home points and then sitting in reserve, while the tugs go for the foward points

#

and then having a stable base of fire with the 600s to support

bitter furnace
#

Oh cool double drive MNs

wary flame
#

I've been running the odd 600pt torpedo LN with sundrive/reinforced drive and they're actually quite fast, it's impressive

bitter furnace
#

I feel like you might want to drop one tugboat and use the points to beef up the other tugboats and shuttles. They’re stretched a bit thin. The shuttles can’t do anything after dropping mines and the tugboats don’t have any PD

wary flame
#

The first game with them I forgot to give them radars and spent the first half thinking "man these hangup buffs are something else"

#

since someone was intermittently comms jamming me so I assumed it was that

dark dawn
supple sonnetBOT
#

more armour, more modues, new class of casmate, and a special gun for it.

#

The new casmate the C90 is a new calibure,hte 600mm, and it's ike main use is it's bomb shell that is like anti-light ship flack, and it also has a HESH round that has 60 point damage rays

bitter furnace
#

It now has 48cm of armour, more than a heavy cruiser, immune to 120mm and resistant to 250mm. Also now has 5 module sockets so it can buff its weapons well

dark dawn
#

600mm bloody hell

#

And they have airbursts to wipe corvette swarms, I'm sold

bitter furnace
#

Yeah the old C60 that nobody used has been turned into the biggest gun the Cluster has ever seen, very in character for the OSP

dark dawn
#

Wasn't the C60 that 450mm gun?

bitter furnace
#

Yeah

dark dawn
#

I kinda liked it though

bitter furnace
#

No point in ever picking it because the C65 did everything better

dark dawn
#

Though I can understand why people didn't

#

Oh wait, the C60 was the single-barrel

bitter furnace
#

Yeah

#

EXACTLY THE POINT, you didn’t even remember it existed lol nobody used the thing

supple sonnetBOT
#

Yeah your best bet with corves or frigs when you see a MN now is to just run

dark dawn
#

Should I put T-30s on them besides the Big Boy Cannon?

supple sonnetBOT
#

we like MLS-3's, for the anti heavy punching

dark dawn
#

The 600 mil isn't heavy enough?

bitter furnace
#

You have a few options. T30s are good, they’re the same performance as before but they and their ammo are much cheaper now. T81s got buffed, they now have an 8 shot burst. You can fit MLS as always. And the Stack Launcher now has new and improved rocket containers, expensive and limited but very powerful

dark dawn
#

Wait, Rocket Containers are good now?

supple sonnetBOT
#

the bomb shell has trubble pening a CL and HESH is weird when it comes to how it like damages things

#

Like getting shot by it as a capital you got from "It's fine" to "oh all my non reinforced compents are dead" kinda slowly but once you get there it's stright to "everythig thing has a bajilion crits and is red" deseiase

dark dawn
#

Honestly, that sounds like 100mm AP would be good as a followup to finish off the almost-dead systems

supple sonnetBOT
#

Oh HESH is vary good at finsihsing a ship off, it just struggles agesnt fresh ships

dark dawn
#

Ahh, so the exact opposite problem

supple sonnetBOT
#

Yep, it's heavyer then normal damage rays can like brake a Reinforced DC locker, as long as it's the only thing that ray hits but the rays are so long

wet root
dark dawn
#

Also, I got vindicated in my decision to switch to all-softkill on my CLs as I went into a match with Three Goddamn Container Liners

wet root
#

You can also do what I do and bring anti-scout cruise containers

wet root
dark dawn
#

We lost hard but I feel like if our lineup didn't contain two battleships we wouldn't have

bitter furnace
bitter furnace
wet root
bitter furnace
dark dawn
#

Man, huge shame Defenders aren't as good as they used to be

wet root
#

Are they not? I don't recall them getting nerfed

dark dawn
#

Well I'm going off of what was said earlier

wet root
#

Though I guess torp buffs are effectively a nerf for them

#

They will still eat unlimited cosmic containers if given the chance though

dark dawn
#

Ahhh, might hold onto those in that case

#

Since Unlimited Container Works is still my biggest enemy

wet root
#

I should probably mention that part of said chance they are given requires that you have something else clearing decoys

#

Flak usually

dark dawn
#

ahh

#

I mean I could theoretically fit both on the side of my light cruisers

#

I'm just not sure if that's a good idea

wet root
#

Historically my plan for CLs has been defenders and hug a rock so the decoys go wide, but the decoy improvements in the most recent patch might've scuppered that strat

bitter furnace
#

Defenders weren’t changed at all, but containers got more speed and agility, so if you want to hardkill them you probably need more than a single one

wet root
#

The reduction in CLN launch delay probably hurts defenders a lot too, though I've not tested yet

supple sonnetBOT
#

Yeah 5 ish defenders and 2x stonewalls are not enough to stop container siderm stirkes form LN and MN's

wet root
#

Okay tbf those MN container strikes are absolutely ludicrous

#

What is the salvo size, 24?

supple sonnetBOT
#

IWRC it's 2 salvos of 10

#

but it could have been ike 20, it was TBH enough and like that's all that matters most of the time

olive blade
#

But def true for ans

bitter furnace
bitter furnace
supple sonnetBOT
#

Personal experience says otherwise for us, at least the high speed and "short" ranged CMD/D ones Tron runs

wet root
junior heron
#

close, it's the other nebulous pnetter whose name begins with T and contains an O

supple sonnetBOT
#

Yeah it's the welsh ships that mean death for capitals

junior heron
#

I'm usually the one on the receiving end of such strikes.

#

but Tron and I had a really close game where he used that fleet, and I went around capturing points recently.

bitter furnace
supple sonnetBOT
#

Yeah they are somthing else

olive blade
#

I wonder if the monitor super volley should use a mix of seekers

#

Since even softkilled containers distract pd but you force them to have everything

tulip vault
#

they are CMD now

#

they are, as a result, way less reliable

#

but the monitors around them are pretty tough

tulip vault
#

because at least what they check is semi-uncommon

olive blade
#

Yeah I like hedging my bets a bit

misty storm
bitter furnace
#

With what, the bomb? Those are on the monitors and I agree with that assessment, but I was talking about the tugboats

misty storm
#

oh thats fair

#

i reasoned one for each foward point

lime jungleBOT
# misty storm hows this. not sure on the compartment setups on any of these

Fleet '600 Monitors + Capgame' is composed of 8 ships that cost 3000 points:

 Cleft Hair : 'Cargo Feeder' class Monitor [Gun PD]
 Edged Head : 'Cargo Feeder' class Monitor [Gun PD]
 Metal Bind : 'Cargo Feeder' class Monitor [Gun PD]
Dopey Dread : 'Cargo Feeder' class Monitor [Gun PD]
Privy Equal : 'Tugboat' class Clipper [Missile Gun PD]
  Wavy Sick : 'Tugboat' class Clipper [Missile Gun PD]
Hokey Ankle : 'Shuttle' class Clipper [Rocket Missile PD]
   Well Ion : 'Shuttle' class Clipper [Rocket Missile PD]
```This fleet uses 3 different missile types:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
 SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
misty storm
#

wait

#

the shuttles dont even have radars

#

so no use in rockets ig

mint sinew
#

You can launch rockets on visual tracks if you are brave (and close), but I'd generally prioritise a radar over rockets personally

wet root
#

Yeah, if you want to make those shuttles do literally anything other than be ACAPs I would recommend radars first, pinpoints second, then swap the mines for rockets third

#

Actually more chaff second, then pinpoints and rockets

misty storm
#

ok

#

ACAPS?

wet root
#

Naked cappers

misty storm
#

ah isee

#

would more dc or a ammo elevator on the tugs be worth it?

lime jungleBOT
# misty storm cos this is what ive got rn

Fleet '600 Monitors + Capgame' is composed of 8 ships that cost 2958 points:

 Cleft Hair : 'Cargo Feeder' class Monitor [Gun PD]
 Edged Head : 'Cargo Feeder' class Monitor [Gun PD]
 Metal Bind : 'Cargo Feeder' class Monitor [Gun PD]
Dopey Dread : 'Cargo Feeder' class Monitor [Gun PD]
Privy Equal : 'Tugboat' class Clipper [Missile Gun PD]
  Wavy Sick : 'Tugboat' class Clipper [Missile Gun PD]
Hokey Ankle : 'Shuttle' class Clipper [Sensor Missile PD]
   Well Ion : 'Shuttle' class Clipper [Sensor Missile PD]
```This fleet uses 2 different missile types:
```yaml
SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
misty storm
#

(would probs add in 2 dummy missiles so 40 points to play with)

wet root
#

If you want to make tugs more survivable, first give them chaff, then give them RCICs

supple sonnetBOT
#

I would swap out the Basic CIC's for RCIC's whare you can. it's a lot of surivabilty for the coust

misty storm
wet root
#

I definitely do not recommend spending the points on the Bastions, they're good in bulk but on an independent tug having a single bastion pointed at a salvo does not do much

#

Whereas a chaff box plus decent emcom micro will save you from the vast majority of missile threats

tulip vault
lime jungleBOT
# tulip vault I've been having a surprising amount of success with this fleet

Fleet '3.0k - Top Frigates' is composed of 3 ships that cost 3000 points:

     Rhyfelgi : 'Axford' class Heavy Cruiser [Gun PD EWar Sensor]
Llygad y Dydd : 'Raines' class Frigate [PD EWar]
 Llygad y Nos : 'Raines' class Frigate [PD EWar]
```This fleet uses 3 different missile types:
```yaml
SGM-123 Aderyn Ryhfedd : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
       SGM-133 Cyllell : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
     SGT-333 Gwalchmai : DIRECT - CMD - HE SHAPED [15pts]
tulip vault
#

I think I'm going to pull some S1s for another AE but otherwise I'm super happy with it

#

the crazy expensive frigates are a combo of pretty okay scouts, offset EWAR, and just really really good cappers

#

they get a little owned by rockets but I don't have a good answer to that other than shoot first, and I don't know if any frigate really has a better answer than that

wet root
#

Are the torps hot launch? If not, going to VLS might help out vs rockets, since they don't have to roll the ship to fire

#

Or you could do one bank of hot launch TLS and one cold launch VLS

#

Or wait, 4 channels, scratch the second option

#

Surely it's worth the points to put some chaff on the Axford, it's a lot more effective against Gales than the Active Decoys

tulip vault
#

that's true

#

also yeah the torps are hotlaunch

supple sonnetBOT
#

Maybe going dragon for the firgs insted of whiplashs so they can get there torps on target faster, but yeah shooting first is the best defence agesnt them

tulip vault
#

yeah

#

I think the speed for capping is more important imo

wet root
#

Yeah, DragonRaines are slooow

#

Also you might have power issues

tulip vault
#

you can tell I'm already having power issues with the PCC I have lmao

night fable
#

The OSPN Rebalance Patch is out in NEBULOUS: Fleet Command, and I'm hosting yet more weekly viewer games tonight on my Twitch channel below!

Come bring your fleets!

https://www.twitch.tv/docvivileandra <@&942093958551588904>

Twitch

She/Her; Mad scientist ENVTuber, real life computer engineer and future BioChem PhD. I love strategy & management games, as well as anything that lets me talk about science! Also plan to do science streams and mini painting. Did my own rigging! https://throne.com/docvivileandra/wishlist

▶ Play video
wary flame
#

occasionally I'm spectating a game and I zone out slightly and realise how much of an absolute sensory blitz tacview is

#

how on earth did we all learn how to read this

grand pine
#

oh god what is happening here

formal tiger
#

one of my friends is prone to sensory overload. she played with me once or twice and got jammed

#

that was a bad time

tulip vault
#

lots and lots of practice

topaz jolt
#

Soo many things on that at screen at once

mint sinew
topaz jolt
#

Would someone like to play a game or few of Nebulous at all?

junior heron
#

@olive blade dunno if you saw in the after-action report of the game I spectated, the enemy team had something like 14 sprinters.
I've seen a lot of pub ANS meta be sprinter spam. I'm wondering about a monitor fleet that's designed to just sit on natural points and support with mass driver fire, but is mainly mounting some t30s to fight back-cappers.

tulip vault
#

sprinter spam does seem really great

#

I don't really know what the OSP has that answers it quickly enough

#

lots of things kill sprinters but I don't really know what short of extreme monitor spam blunts a torp charge

#

maybe 100mm liners

supple sonnetBOT
#

From our experince 600mm bombs do like murder sprinters relativly quicky, but ike not fast enough that if your fanking wiht a whiplash you can't force shelling of a arger thin skined ship like a ConL or Buker.

#

but yeah 100mm grape is pure murder for a corv if you can hit it.

wet root
runic torrent
junior heron
wet root
wet root
tulip vault
dark dawn
#

So, been thinking about making a railgun fleet for ANS, I know it'd probably be mostly Destroyers since they're better as 'dedicated' fire support than heavy cruisers, but I don't know what a 'good' fleet would look like

junior heron
#

I think the ANS starter fleet with the rail destroyers is a good place to start: you can tweak what's there (take out radars to add more eregs/jamming, etc)

dark dawn
#

TF Redwood?

junior heron
#

I think so

grand pine
#

who can i talk to about.. successfull missile salvos? i kinda didnt understand it from the tutorial :(

junior heron
#

ask away here and we can help. Misc's the best CLN player, and we've got some other dedicated missilers

grand pine
#

CLN?

junior heron
#

container liner

#

for the tutorial, there's basically 2 things I'd suggest looking at:
1: make sure you're not plotting the missiles too close to the target. You probably want them to start seeking (so, they end the plotted course) before they're in range of the target's PD.
2: especially for the Axford cruise shot, try and find blind spots in the PD's arcs.

#

for in-game salvos:

  • use decoys, or otherwise massive saturation. PD is pretty good at destroying small volleys, but past a certain size once you score hits you'll knock out the turrets and make further salvos a lot easier.
  • jamming. makes it harder for the enemies to see the missiles incoming, and can degrade the range at which PD FCR locks on.
  • gotta find the right seeker combos. softkill is very powerful, so finding ways that mitigate what the enemy can softkill, or use more expensive stuff to counter it altogether (EO, CMD)
grand pine
#

how much jamming you need? a self-jamming missiles or something like a hangup?

wary flame
junior heron
#

self-jamming got boosted so it's pretty powerful, problem is it only jams the target.
hangup is communications jamming, so it's a different avenue of EWAR compared to regular radar jamming with blanket/bellbird
now, in combination if you 1) jam the target and 2) hangup the target so it can't get tracks from its allies that's theoretically pretty good, haven't tried it in practice.
Otherwise, just pointing a blanket/bellbird at the entire enemy formation to blind all of them while the salvo is incoming.

wary flame
#

I'd put Basil, RyMarq and maybe Hunter ahead of me right now

#

need to get back in it

#

Hunter also has like 2000 games so he's good at everything

junior heron
#

i've had some good luck with CMD liner

dark dawn
#

Okay, I've put together a rail fleet, though I have a question. I put together a frigate with Spyglass, two track collerators and a Prowler drive, and my question is, is the Prowler a good idea or is the radar so strong the frig will be detected anyway.

tulip vault
#

with what

junior heron
#

CLN that uses CMD containers with TRP

#

to get around chaff/jamming

#

have secondary seekers so I can still cruise to weave

misty storm
#

I do need a new liner. What have people been cooking? Im seeing cmd?

junior heron
#

i've built a 12k fleet around a similar liner, except it's got SAH cruiser containers

#

and because it's a 12k I can be sure the rest of the fleet has illuminators for it

tulip vault
#

but that is extremely cursed

junior heron
#

D: it's fine!

#

just gotta rely on teammates

#

also the first time i tried it my decoys were considerably slower than my regular boxes

#

which was an unfortunate problem

#

okay thinking on it I don't know if I've actually won with it

#

but it's felt usable at least

tulip vault
#

cursed does not equal bad, I'm certainly interested to see it in play

olive blade
#

but I think probably bomb shells is also an option

wet root
#

The decoy boxes are the same except EACT and slightly slower so they do Misc's trick of deploying decoys from behind the main salvo

#

Haven't had a chance to try it out in-game yet though

wet root
#

Also not sure if 2xTC is enough to make Spyglass tracks fireable, I think Pyrope brings 3 or 4 on her spotter Keystone in her rail fleet

dark dawn
#

Which one's the Bloodhound

wet root
#

14k range, thin cone, gets fireable tracks

dark dawn
#

Ahh, that one

#

How'd it get buffed?

wet root
#

More sensitivity, it now sees frigates a bit further out

#

So there's a larger band between "sees frigate" and "is jammed by frigate"

wet root
#

About 12.5km instead of 11.5km, I believe

olive blade
#

like if the isekai truck can work, the longer ranged one can too surely

junior heron
#

yeah. i think the sarissa problem is avoided by asking a teammate to go hunt them.
this of course means you need a cooperative team, so a new problem arises.

wet root
#

It's also solved in large part by a lot of ANS not bringing Sarissas

wary flame
#

I think the issue there is mostly Interruptor being good anyway

wet root
#

Yeah...

tulip vault
#

Interruptor is so good

#

I had my first good interruptor moment ™️ in a while the other day and it felt just supremely satisfying

#

awful to be on the other end of though lmao

wet root
#

I'm not sure I've ever actually used an Interruptor before

#

My plan has always been "just jam their radar", which... usually works

#

Probably going to change now that I'm actually putting one on a Vaux though

olive blade
#

Tbh if people skip sarissa too much big minefields can work

olive blade
#
  1. Mass drivers need a good track, but it's hard to provide good bloodhound tracks to them esp as your tugs tend to die
#
  1. Lone monitors keeping open lines of fire are missile magnets
#
  1. The usual but getting jammed out
#

I think a group of bomb chuckers can keep sprinters down pretty well

#

But the range and ttk is not amazing

#

A md liner works but is a whole fleet with escorts and can't uncap suicide capped points

#

Missiles are in an awkward place, s2 weaves are the best way to get around the defenders sprinters have but often miss

#

S1 seem to do OK but short range

#

I think md plus t30 monitors are pretty good but the good tracks is the tough bit

toxic scaffold
lime jungleBOT
# toxic scaffold

Fleet '=OwO=' is composed of 10 ships that cost 3000 points:

Duncan Idaho : 'Tugboat' class Clipper [Missile Sensor Gun PD]
Duncan Idaho : 'Shuttle' class Clipper [EWar Rocket PD]
Duncan Idaho : 'Shuttle' class Clipper [EWar Rocket PD]
Duncan Idaho : 'Shuttle' class Clipper [EWar Rocket PD]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
Duncan Idaho : 'Shuttle' class Clipper [Gun Rocket Sensor]
```This fleet uses 2 different missile types:
```yaml
     SGM-106 Ember : DIRECT - ACT(RADAR) - HE FRAG [2pts]
SGT-358 Gom Jabber : DIRECT - CMD/PSV(WAKE) - HE SHAPED [12pts]
supple sonnetBOT
#

I am back on my bushit agin

tulip vault
supple sonnetBOT
#

I think it inpart depends on the torp desigen, the ike 7km mega warhead ones like probaly can cross the 2km of range advantage you hve but also will have to deal with the bombsheels aso hitting misses, but ike R-Drive corves wiht the 5km High-G torps might not make it the 4km they need to befoer someting inportent brakes

wet root
# toxic scaffold

J360s? I suppose you'll be close enough to use them, but might you want at least one Bellbird to cover your approach?

#

Also maybe a Pinpoint somewhere in the swarm

#

But also this looks like absolute murder for anything Vaux or smaller

junior heron
# olive blade I think md plus t30 monitors are pretty good but the good tracks is the tough bi...

had a halfway-successful game earlier with them (the Draw I posted) where even though they kind of got hard countered I still felt like they accomplished the job:
2 squadrons, each of 1 Monitor, 1 tugboat, 1 jammer shuttle
monitors are radar-off while firing MD, can switch it on and stop MD when they need to use guns. tug has a huntress so it can hunt for small things, and shuttle can jam out missiles/spotters.

#

got hard-countered by beam axfords and a destroyer ambush on Arroyo, but was able to keep the points locked down well enough

wet root
junior heron
#

I think on Pillars, where there's nice open sight lines from both natural points, the fleet could do better

lime jungleBOT
# junior heron There's like a 70% chance I'm reusing names here

Fleet 'Monitor Rearguard' is composed of 6 ships that cost 3000 points:

             Agility : 'Cargo Feeder' class Monitor [Rail Gun PD]
      Mountain Giant : 'Cargo Feeder' class Monitor [Rail Gun PD]
              Naisha : 'Tugboat' class Clipper [PD Sensor Gun]
            Shandris : 'Tugboat' class Clipper [PD Sensor Gun]
  Default Quest Icon : 'Shuttle' class Clipper [EWar PD]
Secret of the Dryads : 'Shuttle' class Clipper [EWar PD]
```This fleet uses 2 different missile types:
```yaml
SGM-100 Ceremonial Arming Missile : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
               SGM-112 Palisade-O : DIRECT - ACT(RADAR) - HE FRAG [3pts]
wet root
junior heron
#

quite a lot probably

#

MD is 4000 power

wet root
junior heron
#

ah

#

right, i'm relying on grazers too

#

that's where the rest of the power budget is

tulip vault
#

grazers shmazers

#

hull is best pd

wet root
#

Would swapping to Boosted get you radar + MD? Though it might make you asplode

junior heron
#

also the aforementioned game that ended in a draw ended with a tugboat trying to push an axford off the point

tulip vault
#

honestly though I'm super unimpressed with grazers right now

#

not being able to zap a torp really really hurts

junior heron
supple sonnetBOT
#

Oh the squadrens are 1 J320 and 2 of the Pinpoint/t20 shuttles. and as for bellbirds, i find that i can hide the squadresn easly enough on most maps with good postioning of the EWR.

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Also maybe a Pinpoint somewhere in the swarm

wet root
#

I don't think you care about the MD turning off while you're Grazing

junior heron
#

can't do that if the reactor explodes

wet root
#

Fair

tulip vault
#

OSP needs more goaltender fleets now of days

junior heron
#

I've seen so many Corvette fleets recently

wet root
tulip vault
#

I haven't actually seen many but I've also left 3 different lobbies containing siger so there might be some extenuating circumstances on my part

supple sonnetBOT
#

Rock is Friend, Rock is Life. when your doing shuttles

tulip vault
#

I think I should throw together this Torpvette swarm fleet that I'm terrified of and see if it actually does work in practice

wet root
#

I think it's very all-in

#

Torpvettes aren't cheap

junior heron
#

@tulip vault 👁️

tulip vault
#

👁️

#

(I don't know what this means)

#

oh wait you're in my lobby lmao

#

eye indeed

junior heron
#

lol

#

that indeed

wet root
#

Also that fleet is very amusing to me because structurally it's quite similar to my OSP cap fleet but the individual ship designs are emblematic of our fleetbuilding style differences

#

How efficient are AMMs vs torps?

#

...incredibly silly idea, how efficient are container stack launcher AMMs vs torps?

junior heron
#

probably not great

#

especially because I think you need an actual radar

#

i dunno, maybe going down to 10 channels is okay

supple sonnetBOT
#

IWRC there was some testing of them done, and the probem was more that they just take forever to aunch and turn. but that was a while aho

#

Ago*

junior heron
#

yeah, the launch buff might make them usable

#

add a CGB

wet root
#

The speed and maneuver changes probably also help

#

Actually, they might be fast enough that putting a backpack full of container AMMs with like 15k range on a liner and parking it in the middle of the map is worth it

#

So they chase down any S3H that pass by

#

IIRC you get like an 80% interception chance from behind now with normal frag

tulip vault
#

wild grazer device

#

set a ridiculous damage record with a 450 axford

junior heron
#

so during today's test of "hey do some of these cruise missiles work?" the enemy has brought a real Grazer Device, with all 15 grazers

#

fortunately, OSP has no way to kill EO missiles so those were still effective

#

(Tron and I were discussing how we've never actually seen a blacjack softkill EO - either ANS doesn't bring EO, or OSP doesn't bring the blackjack)

junior heron
#

Tron and I are doing a 12k 1v1 if anyone wants to come spectate

wet root
#

Heck, wish I could

tulip vault
#

12k is a very large number of ships

wet root
#

I sure hope you have formations set up if you're running 12k ships

misty storm
#

is 2 rapids and a large storage a good dc setup on monitors?

wet root
#

Very much not

#

Put a Damage Control Complex on it instead for 20 more points

#

And you won't lose all your restores to the first missile that wanders your direction

misty storm
#

instead of the storage?

wet root
#

Instead of all three

#

Okay, "very much not" is definitely hyperbole, to be fair

#

But it's pretty rare you'll lose anything you want to restore but keep your large storage

supple sonnetBOT
#

you can manage a DCX and Large storage if you are carefull, but like that's more of a thing for c90 moniters in our experince as they get hit in the face a lot

junior heron
#

i used to do large DC + reinforced + rapid

misty storm
#

yeah well these are c90 monitors

junior heron
#

but yeah, i'm a fan of DCX now

toxic scaffold
lime jungleBOT
wet root
#

Reinforced to go with it just does so much as well

#

IIRC you can fit it in the tiny compartments too

misty storm
lime jungleBOT
# misty storm hows this

Fleet '600 Monitors + Capgame' is composed of 8 ships that cost 3000 points:

 Cleft Hair : 'Cargo Feeder' class Monitor [Gun PD]
  Less Gull : 'Cargo Feeder' class Monitor [Gun PD]
Fatal Maple : 'Cargo Feeder' class Monitor [Gun PD]
Tipsy Shank : 'Cargo Feeder' class Monitor [Gun PD]
Privy Equal : 'Tugboat' class Clipper [Missile Gun PD]
 Same Vinyl : 'Tugboat' class Clipper [Missile Gun PD]
Hokey Ankle : 'Shuttle' class Clipper [Sensor Missile PD]
   Dud Rube : 'Shuttle' class Clipper [Sensor Missile PD]
```This fleet uses 3 different missile types:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
 SGT-338 Undersense Break : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [9pts]
 SGT-359 Disbelief Aspect : DIRECT - ACT(RADAR)/[PSV(WAKE)] - HE SHAPED [7pts]
supple sonnetBOT
#

I would drop a shutte to put RCIC's in the rest of your ships, basic CIC's die vary fast and are kinda a trap option

misty storm
#

maybe 600s arent the right call for this

misty storm
supple sonnetBOT
#

Well ike that's the thing basic CIC's die a lot faster then an RCIC, and with out a CIC you can cap the point

#

you could swap your tugs out for shuttes and use the points to make them RCAPs and have the same amount of ships. like an RCAP shuttles tend to last longer in a fight then a non-reinforced tug,

supple sonnetBOT
#

Also the class 2 VLS-1 is the same points as the class 1 VLS-1 but more HP so swaping your pintpoint on the shuttes for that would slighty improve your abiaty to cap

misty storm
#

ok

misty storm
#

i just took off the second mlses on the tugs to get the rcics

#

i didnt feel like i needed it, would blow through the torps too fast imo

#

i get that it can double your damage, but if ive gotten into torp range with something i need 4 torps to kill with a tug i have other problems

supple sonnetBOT
#

yeah and your only caring 6 torps so it's not like your oding much by only being abe to launch 2 at a time.

misty storm
#

can delete a sprinter and cripple a frig ig

wet root
#

For reference, in the fleet the tugs are originally from, they carry a salvo of 4 good short-range torps for killing Vauxes and small ships that have PD, and a salvo of 3 long range no-terminal torps for killing anything without PD or hitting bigger things that are already injured

#

You really need the salvo size of 4 to reliably kill Vauxes

misty storm
#

fair

wet root
#

But they're also area control and ambush ships more than cappers in that fleet

misty storm
#

but ive got 600 monitors

wet root
#

If you want dedicated cappers reinforcing them is strongly recommended

misty storm
#

yeah i did

wet root
#

Especially if you're not confident in your chaff micro (or aren't willing to lose them)

#

I would strongly consider dropping the missiles entirely rather than going to one tube though, salvos of 2 are significantly less effective than salvos of 4

#

Stick a t20 or something on instead for the cap fights

wet root
#

(For reference, a salvo of 4 easily breaks a Vaux's PD, sometimes breaks an Axford, and occasionally breaks a Sollie. A salvo of 2 usually doesn't manage to hit a Sprinter.)

misty storm
#

would some s1 offensives work instead? ive alrady got chaff on there

junior heron
#

probably not, s1 offensives need programming channels

#

otherwise you're shooting 1 at a time

wet root
#

Also you already have a 250 and some 100mms for dealing with the threats S1s can even potentially work against

misty storm
#

ok

#

that frees up a lotta points then

#

not sure what to do with em

lime jungleBOT
# misty storm

Fleet '600 Monitors + Capgame' is composed of 8 ships that cost 2902 points:

 Cleft Hair : 'Cargo Feeder' class Monitor [Gun PD]
   Base Flu : 'Cargo Feeder' class Monitor [Gun PD]
 High Squid : 'Cargo Feeder' class Monitor [Gun PD]
 Hoar Flick : 'Cargo Feeder' class Monitor [Gun PD]
Privy Equal : 'Tugboat' class Clipper [Gun PD]
 Slain Beep : 'Tugboat' class Clipper [Gun PD]
Hokey Ankle : 'Shuttle' class Clipper [PD Missile Sensor]
   Bats Toy : 'Shuttle' class Clipper [PD Missile Sensor]
```This fleet uses only one missile type:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
supple sonnetBOT
#

Easy points to spend woud be to put a pinpoint on each tug, and upgrading the drives, 777's for the tugs and Rdrives for the shuttes woud be my perferince. other then that fill your mags and chaff boxes

misty storm
lime jungleBOT
# misty storm

Fleet '600 Monitors + Capgame' is composed of 8 ships that cost 3000 points:

 Cleft Hair : 'Cargo Feeder' class Monitor [Gun PD]
   Base Flu : 'Cargo Feeder' class Monitor [Gun PD]
 High Squid : 'Cargo Feeder' class Monitor [Gun PD]
 Hoar Flick : 'Cargo Feeder' class Monitor [Gun PD]
 Slain Beep : 'Tugboat' class Clipper [Gun Sensor PD]
Optic Ranch : 'Tugboat' class Clipper [Gun Sensor PD]
Hokey Ankle : 'Shuttle' class Clipper [PD Missile Sensor]
   Bats Toy : 'Shuttle' class Clipper [PD Missile Sensor]
```This fleet uses only one missile type:
```yaml
SGM-171 Tribble Container : DIRECT - PSV(WAKE) - HE SHAPED [1pts]
misty storm
#

put rapids on the monitors in case the dcx gets messed up

#

thats like, a smart thing to do right?

wet root
#

Teams don't care if their compartment gets destroyed

#

You keep the teams either way

misty storm
#

oh

wet root
#

Having a rapid is never a bad idea anyway because they repair stuff fast, but you don't need to worry about losing your DCX teams

misty storm
#

dont you loose the restores tho?

wet root
#

Yes, but a rapid won't do anything about that

misty storm
#

fair

#

but, this is looking good finally

tulip vault
#

(this one is a lot of container damage but I still did 20k with 450 again)

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there is 9k of shooting down ACT/WAKE/[WAKE] containers

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no decoys so I didn't even need to softkill

runic torrent
#

<@&942093958551588904> opened the boat night channels!

misty storm
#

B O A T S

olive blade
#

Hopping on in a mo

wicked mirage
#

I have returned, will be there in a little bit ruby_thumbs_up

junior heron
#

Pyrope!

wicked mirage
#

I'm currently about 30 mins out, give or take, feel free to play one ^^

wicked mirage
#

ETA 5-10 mins

wet root
lime jungleBOT
# wet root

Fleet '- Fleet Not Selected -' is composed of 10 ships that cost 1466470 points:

The Poppy of Rafaela the Wroth Bite : 'Container Liner' class Line Ship [Missile PD]
             Definitely Not a Decoy : 'Container Liner' class Line Ship [Missile PD]
              Mirky Ferry and Pains : 'Container Liner' class Line Ship [Missile PD]
              Slack Power and Scoop : 'Container Liner' class Line Ship [Missile PD]
          The Broke Base of Robinet : 'Container Liner' class Line Ship [Missile PD]
                Four Guild and Cure : 'Container Liner' class Line Ship [Missile PD]
             Definitely Not a Decoy : 'Container Liner' class Line Ship [Missile PD]
               Large Mulch and Lack : 'Container Liner' class Line Ship [Missile PD]
                 Puff Click and Ego : 'Container Liner' class Line Ship [Missile PD]
               Squab Child and Year : 'Container Liner' class Line Ship [Missile PD]
```This fleet uses 3 different missile types:
```yaml
  CM-400 Container : CRUISE - NONE - HE FRAG [97pts]
CM-S-400 Container : CRUISE - CMD - NONE [171pts]
  SGM-100 Balestra : CRUISE - CMD - HE FRAG [14pts]
runic torrent
#

next boat night is <t:1703361600:F> <t:1703361600:R>!

wary flame
#

incentivizing middies

oak shell
#

Did they beat the commodores

wary flame
#

unknown, we are five minutes into the match and nothing has happened

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update: the middies are winning

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torp CL killed four lineships

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OSP has two container liners, two mine tugs and an AFK shuttle swarm supposedly being piloted by a commodore

quiet quiver
#

Classic commodore fleet comp

wary flame
#

no ANS ship is damaged or detected, OSP has two completely blind CLNs and some shuttles

#

middieforce descends

dark dawn
#

Yeah, no, from experience the more CLNs you see on one team the more likely that team is to lose

wary flame
#

the middies have decisively won

dark dawn
#

Yaay!

#

Do you have enough cookies?

tulip vault
dark dawn
#

Was, looking at the scoreboard

wary flame
#

apparently this is what neb is like among the rather large pop of people who never join the discord, never form teams, just die in the abyssal depths of random pubs

#

insane, but very pretty to watch

wary flame
#

they were all eaten by our boy the torpedo CL

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saw five lineships, killed five lineships, refused to elaborate, left

dark dawn
#

CMD/ACTRADAR torpedo, bloody hell

wary flame
#

either would have worked fine because there were no ocellos, no jamming of either type and no chaff

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they had another CL killing things with basic thunderheads

worthy bane
oak shell
tulip vault
#

hey <@&942093958551588904> anyone feel like some stacked pubulous?

wet root
#

I must remain boatless )':

junior heron
tulip vault
#

heck yeah

#

I will enter the VC momentarily

misty storm
#

I can hop on soon

junior heron
#

you will never guess which equipment this lore line is from
||It's the Interruption Jammer of everything...||

wary flame
#

I would come look at the neb but the channel is full

minor raven
#

Why is there a limit 💀

junior heron
#

too many people joining any channel and going "hey here's my lancer idea" while people are playing a game

quiet quiver
#

And we do have unlimited channels too

sharp crow
#

this feels so wrong

#

but the facts don't lie

dark dawn
#

Okay, I need help here.
How do I make a dual-Axford fleet that works? I'm really struggling

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I don't know what to put on the rear turret to make it work

tulip vault
#

not a gun

#

that's kinda the best advice I can give

quiet quiver
#

Is it a VLS?

tulip vault
#

that slot is better used for an interuptor or VLS-46

#

or like, an antenna

dark dawn
#

Got it, I tried putting missiles there, but I keep going over-budget

#

I might go for torpedoes since those are Okay™️ now

tulip vault
#

Yeah, if you're doing dual axfords I think a missile backpack is probably not the route to go

#

it is very expensive

dark dawn
#

Which is my main problem because I like missile backpack conceptually
But I struggle to make it work with a single ship

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Honestly I might just commit to it though, make one very overcosted Axford into a missile battlecruiser.

#

Possibly with a beam or at least a three-gun secondary

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I just like big capital ships and I kind of want to take a break from my usual vauxhall fleet

glad aurora
#

at the point you're making a Single Axford Fleet, you might as well make it into a Solomon

#

I've got a BB fleet kicking around that has either insta-stage hot launch S3H or hot launch torpedoes as a side armament with beams

supple sonnetBOT
#

Or you could take some escorts to carry jamming and anti small ship guns, though they are less usefull then they used to be

rigid bison
#

Honestly wondering if “mixed backpacks” of 1 set of missiles and 1 interrupt might work

dark dawn
#

I could never get BBs to work but I guess by now I should at least try.

glad aurora
#

CLS in the front small slot

dark dawn
#

Ahh, so it doesn't clip the bridge.

#

Also, is double whiplash a good idea? The thing I dislike about BBs is how horribly slow they are

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Also, are Sarissas at all worthwhile on ANS ships?

tulip vault
#

clipping the bridge doesn't happen anymore

#

it got patched out

olive blade
#

I much prefer axfords for missile and gunships

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I have a fleet that's a gun axford with vls2 on the back and a couple of raines with a gun or two each

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And a box of s2h on each

dark dawn
#

I'm getting mixed messages here

olive blade
#

I think sollies are good but I'm not sold on them as missile carriers

dark dawn
#

May I ask why?

olive blade
#

One channel base

dark dawn
#

Besides the fewer inherent channe-okay, fair.

#

I mostly just want to build a battleship but also really like missiles.

olive blade
#

And you can't have escorts in quantity to pad that out

tulip vault
#

I think the axford is largely more versatile, cheaper, and lets you bring an actual fleet around it

olive blade
#

I think axford and a few raines is a venerable fleet that has never really been bad

tulip vault
#

solly has its place but it is not as an all-rounder

dark dawn
#

I mean, the point is if you don't want to bring a whole fleet