#Nebulous: Fleet Command

1 messages · Page 3 of 1

tulip vault
#

It complains about the range but it fires the illuminator anyways

wet root
#

There's also the important case of "the EWR can see the capital even if nothing else can"

wary flame
#

I build for it, but Tom has done it to me a couple of times, it's just that I'm the only one who uses it as a primary battleship defence method

wet root
#

And also "I can illuminate the capital enough to make it visible"

tulip vault
#

I dunno even then knowing you do it I certainly have hit you with gales

#

Not super often but like, it’s not infallible

supple sonnetBOT
#

I know we have fucked it up and had our escorts eat a salvo of sqales, but losing an escort is usialy better then losing a cap ship

olive blade
#

its not really infallable but I think clean good gale dumps from a good angle at a good range like 6k ish against not totally blobbed ships kinda need to punch fairly reliably to be worthwhile

#

the odds need to be pretty good because conditional all in coinflips are inherently iffy

tulip vault
#

I feel like they do

olive blade
#

I think they did okay but if everyone is bringing 3+ jammers per capital group to beat out containers

#

I'm really not sure about it

tulip vault
#

I really don’t think these changes are going to make people bring that much jamming, even if it would make their fleets better

#

And especially not if the containers continue to be as easily beat by the activer decoy

olive blade
#

thats fair

#

if the missile just beats them

wet root
#

I also think 6k is around the range it gets really hard to jam out Gales

olive blade
#

lighthouses do suck a bit

wet root
#

They do

tulip vault
#

I like them tbh

#

But I haven’t experienced your HoJ woes so idk

wet root
#

They are just worse than Spotlights but I kind of like them as well

olive blade
#

my missiles definitely work on a lot of people

tulip vault
#

Like, the cone on them is small enough that CLs reliably leave behind their chaff without needing to micro so

#

I can’t dislike them that much

wet root
#

It's actually the exact same angle as a Spotlight as I learned today

olive blade
#

yeah

wet root
#

Just the shorter range makes them feel thinner

tulip vault
#

Huh

#

The more you know

wet root
#

I just like their cost and power efficiency

tulip vault
#

Maybe I like the spotlight too

olive blade
#

they are definitely good on those numbers

tulip vault
#

I just am consistently annoyed with ocellos bringing floodlights and completely negating any micro I do lol

wet root
#

I do that! Except I turn them off when people are Galing because I'm not a monster

olive blade
#

I guess the problem with being fully jammed out is that if it happens you are just so boned because of how all in missiles are

#

well gales are

wet root
#

I was going to say OSP missiles in general but Torps are actually pretty solid as a sidearm

olive blade
#

yeah its definitely more of a OSP issue

tulip vault
#

Yeah, getting jammed out does suck

#

HoJ isn’t a cure but it does help a bit

#

though I do think that sometimes trying to missile a target probably just isn’t useful

#

And that’s not news or anything but it’s certainly more relevant with the OSP imo

wet root
#

Yeah, it just has a lot of potential to become problematic when the way to survive getting missiled and the way to survive getting shot are the same, particularly when two of the OSP missiles (S2s and containers) need heavy investment to be viable

#

If your missile backpack has no good targets its a lot less of a detriment than if your Isekai Truck has none

#

I do think Gales will probably remain fine though, even if people get better about bringing jamming

#

And let's be honest people never bring as much jamming as they should

rigid bison
#

Honestly I’ll wait for post boat night to like sound the death of OSP S2s or Feeders

supple sonnetBOT
#

I don't think anyone is saying feeders are dead?

wary flame
#

feeders are pretty great

#

containers are dead until softkill takes a hit

wet root
#

S2s are absolutely not dead either, they are potentially slightly harder to play

#

It's only Containers that are really 6 feet under

#

(Some torps also take a hit, but that's not exactly terrible)

quiet quiver
#

I'm kinda shocked that torpedoes got their health doubled AND take half damage from certain PD but containers only got the latter (and technically have a worse stat for it than torps but it currently matters in 0 cases)

supple sonnetBOT
#

yeah, Torp go spinny and defenders just stop working so like it's even weirder as they did not need the buff IMO

rigid bison
#

Might bring a pure torp liner to next game: liners are already buffed and torps are apparently good

wet root
#

Torp liners are fun, and the liner movement buffs alongside the long haul drive buff will be nice for them

#

Very feast or famine though

supple sonnetBOT
#

The Isakai truck is a good design to run, if you can get off good ambushes. Personaly my experince has been murder a fleet and die to "being the bigest target deseise"

wet root
#

I've had good success with Gale torp liners with a bajillion jammers

#

Isekai Truck losing EO presumably hurts a bit, though does the modern version even bring a salvo?

supple sonnetBOT
#

Our version have been running CMD, or the most modern CMD/WAKE

wet root
#

I suppose wake seekers being slightly better now is nice for that one

#

And DCX are probably a welcome addition

supple sonnetBOT
#

and .25 of a point per missle is nice to get them to stop doing the Disco circle

wet root
#

Do they not have decoys? I thought torps only have two slots

#

Not that torps really need the decoys

supple sonnetBOT
#

They don't but the base Crysknife was 12 points alone

wet root
#

I should callsign the torp Monitor in my capping fleet Isekai Box

toxic scaffold
lime jungleBOT
wet root
supple sonnetBOT
#

But yeah thy are the price point whare decoys would need to work a lot better then they do to be worth the damage drop off.

wet root
#

I could see bringing a salvo of decoy torps to break deathball PD if torps died to PD

#

But yeah

#

I spent far too long looking at this missile trying to find out why it costs 3 more points than my usual ACT[WAKE]

#

Which has similar or maybe even more maneuver

#

(It's because I use Weave, I'm just blind)

supple sonnetBOT
#

Yeah thease use corkscrew

bitter furnace
#

also it wasn't double, it was 110 to 160

olive blade
#

yeah torps pre buff were dismal

bitter furnace
#

and if you increase containers' health any further up from the current 150, then you just make Defenders the only option to kill them

#

they're already at the upper limit for safe health values more or less

rigid bison
#

Containers are in a weird position where they act as a softkill skill check or a “can you mass Sarissas” check

wary flame
#

They absolutely die to base hardkill, that is in fact still an issue even when I'm shoving literally 20 decoy modules into each strike.
The easy way to make them slightly tougher against defenders without affecting anything else would be to tweak Defender armour pen or increase their armour such that it deals half damage to them and generally shuffle things around (increase Sarissa pen, etc) so that nothing else is affected, which would be straightforward enough.

quiet quiver
#

Shit I swear I read it and now I can't find it

#

Did I hallucinate this???

bitter furnace
#

I think so, torps are still at 160

quiet quiver
#

Yeah and I started looking for something else that got changed to 350 and can't find it either

noble zodiac
#

(the C53 used to be 350HP and is dropping to 300, iirc)

junior heron
#

<@&942093958551588904> would anyone be up for some games, either now or later this evening?

night fable
#

I'm streaming viewer games in an hour

junior heron
#

oh!
are y'all playing on test branch, or main branch?

#

haven't been awake or around much to catch your streams in a while, but am currently both today

wicked mirage
#

yay Vivi game!

wet root
#

Ooh, Vivi stream, I'm usually available too late to catch those

#

Unfortunately probably can't do a Neb tonight, but good luck!

night fable
#

main!

#

And we're live! I'm streaming yet more NEBULOUS: Fleet Command viewer games on my Twitch channel - come bring your fleets and join the battle!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

Twitch

I'M BACK! Mad scientist VTuber's first playthrough of War of The Chosen (I've played the base game) - Commander Difficulty, Ironman

▶ Play video
olive walrus
#

I appear to have posted art in this chat by mistake a while ago

#

oops

wicked mirage
#

All good ^^

#

It was cool!

junior heron
#
Removed 5hp explosion damage from Blast Frag destruction effect and increased Blast Frag warheads component damage to 70 per increment (was 60). AMM damage done will now be consistent with displayed values.
Ship main engines will now remain detectable by WAKE seekers for 15 seconds after emission stops.
Missile body cost discounts now apply to terminal maneuver costs. Increased container missile body top-end maneuverability by 50%. Missile decoys will now only launch when the missile's velocity vector is within 7.5 degrees of the PIP Increased JRR's base debuff probability when at 100% HP to be 10% (was 0%). ```
quiet quiver
#

@wary flame Decoy separation buff finally here

#

(And possibly also usable container terminals)

wary flame
#

Unlikely, they still have bad agi and massive hitboxes, but if they're even slightly functional it'll be huge

quiet quiver
#

The top-end maneuverability went up too, it's not just the cost discount

wary flame
#

That's mostly just going to make up for them being much faster now, I cannot state just how much they couldn't use terminals before

#

A max agi container wouldn't wiggle enough to move its entire hitbox off the centerline of the flight at any point

#

Number one problem right now is that it's literally impossible to make jam resistant cruise containers besides pure wake primary, all act seekers go dumb when jammed and ARAD goes nuts dumping decoys the moment it sees a jammer so one SSJ ruins a whole salvo.

junior heron
#

I think ACT does still see a battleship before its PD can fire under a blanket

#

which is not all use cases, but is the one I mostly care about testing

sharp crow
#

I'm shocked vauxhalls apparently needed a nerf

wary flame
#

Besides, you need some time to deploy decoys

#

normally any validated act missile just goes wild and wiggles everywhere the moment you jam it

bitter furnace
#

both of those are no longer true, and so LCs were stomping through matches

sharp crow
#

I must be living in a different meta

bitter furnace
#

one of the problems is that LCs have a huge skill gap, one of the highest in the game

#

experienced players can use them to get away with murder, newer players are much better off in an Axford

#

this nerf specifically targets the evasion ability of the LC, which is the primary tool used by veterans and neglected by newbies, so theoretically it brings the two extremes of play closer together

#

Vauxhall Queen @noble zodiac herself suggested this nerf, so I'm optimistic lol

mint sinew
#

This is also most notable in the test branch where the big checks on Vauxhalls took a hit. E.g. 250mm liners

bitter furnace
#

yeah, 250 LNs and Tugboats got whacked

wet root
#

Tug swarms losing firepower and torp tugs losing speed definitely bumps Vauxes a few steps up the food chain

#

And yeah Vauxes have been maybe a bit overtuned for a while, Raines just overshadowed them in a lot of the same areas

#

Big fan of these changes, especially if that wake change applies to validators

olive blade
#

thats good container buffs damn

noble zodiac
#

i mean my main focus of suggestions was on 250s overperforming and OSP not having an anchor against them lmao xP
but also yeaaaaaa agility is extremely forgiving if you know how to dodgeulous

wary flame
#

So cruise missiles all have one softkill solution, which is either SSJAMM or one Blanket

#

no more cruise for us

#

but hey, hangups are pretty sweet now

bitter furnace
#

I think you at least were in support, I remember that much

supple sonnetBOT
#

yeah CL's kinda just die if you glare at them with a Moniter.

#

Like in the last few boat nights CL's have not been doing well, and have been dieing only slightly faster then the corves my Corve squadrens. this might just be from p-net players being Agro in the "yub into spawn" way that is common here

wet root
#

Still vulnerable to interruptor + blanket ofc, but better than just blanket

junior heron
#

can't really cruise off ewr tracks i thought

wary flame
#

gets eaten alive by sarissas, but yes, CMD is the only seeker you can do anything with

wet root
wet root
wary flame
#

sarissas will eat them, interruptor or the now useful hangup will remove them from play

wet root
#

I'm not sure how EACT[WAKE]/WAKE does with decoys, do they separate when it first sees a wake?

wary flame
#

the 2 blanket 2 hangup jamcube raines is now good for hiding and deletes any missile

wet root
#

Or do they only separate when they see main engines? If it's the latter that might be the best choice now

wary flame
#

they get jammed and go dumb, then drop all their decoys into flares when the wake cone sees it

#

and you can still All Stop normal Wake

wet root
#

They re-added the cooloff period, though only to 15s

#

Which might be too short for cruise containers

#

Especially since presumably light ships can adjust heading and pop chaff as an alternative

wary flame
#

that's a) probably too short, only lets your container move about 3km between pressing all stop and losing tracking and b) is only for wake val last I checked

wet root
#

At least in main it doesn't really matter that it's for validators only, since once you stop you're not moving, so the lingering trail leads most of the way to you

#

But yeah, 15s at container speeds (even post speed buff) is very short

#

One scryglass frig and you're kind of boned

wary flame
#

the general problem is that every single cruise missile requires user error on the part of the opponent now

#

and OSP invests so much to get a decent missile salvo out that that just means they're non-viable

#

you just can't bring a 3k ship on the principle of "maybe they'll forget the SSJ AMMs and all blankets, then not press Z"

supple sonnetBOT
#

Or making full stop radar off the worse option wich is not easy for cruse

junior heron
#

Ship main engines will now remain detectable by WAKE seekers for 15 seconds after emission stops.
seems to be for all seekers

supple sonnetBOT
#

Hemm... a shepard shuttle for shooting down AMM's might be a role OSP needs to consiter how to work

wet root
#

I question the viability of that, since it means you need to get the shuttle within a few km of the target

junior heron
#

y'know, I guess an AMM with HoJ seeker set to only fire on size 2s works

wet root
#

There is the kind of hilarious idea of a few ARAD S2 AMMs leading the pack of cruise missiles

supple sonnetBOT
#

getting a shuttle within a few KM of the target is not that hard, you need to do it with rocket shuttles normaly

wet root
#

It's not, but it's removing the whole point of a cruise missile fleet

#

I.e. being able to hit stuff far away at short notice

wary flame
#

rocket/graser/graser shuttle might do it, but is a tremendous faff and OSP really doesn't have the budget for it considering how expensive their missile setups are

wet root
#

Hmm, ARAD/EACT/CMD is maybe a reasonable seeker setup that's a massive pain to softkill

wary flame
#

has arad in it, jamming it makes it dump every decoy it has into black space then turn around to chase the jam signal

wet root
#

Though I suppose the issue there is it pops decoys on the Activer Decoy still

#

Yyeah

wary flame
#

or just A Blanket

#

which are not bad to have around

wet root
#

Could go CMD primary but then you must have a Bloodhound

#

And that's a significant cost

#

And vulnerability

#

Yeah, not going to be a good time for OSP cruise fleets

wary flame
#

"Congratulations, you can have three seekers as long as all of them are worthless refuse"

sharp crow
#

triple wake containers go

wary flame
#

CM-4 6AM Wakey Wakey

#

I continue to not be entirely happy with "we fix all the load-bearing bugs, break half the game and then spend three updates duct taping it back together" as a design style even if I like most of the stuff in the test branch right now

olive blade
#

yeah

sharp crow
#

yeah I'm not sure how to wriggle out of this one

tulip vault
#

I honestly really love all the giant nonsense components liners have gotten, I like monitors as well

#

but these missile changes are just, strange

wary flame
#

there was a neat proposal to make SEARCH ARAD an upgrade for an extra point or two, that wouldn't go for jam signals

tulip vault
#

oh that'd be cool

olive blade
#

I like a lot of bits of it

tulip vault
#

I'd be onboard with that, I think

wary flame
#

then you at least have to turn the radars off and then softkill the rest

sharp crow
#

even if you give EO back to OSP, you're still stuck with one AMM invalidates everything else

wary flame
#

which isn't that hard with the superAMMs

#

"radar off, activate jammer" is not a significantly harder softkill drill but it's something

olive blade
#

missiles just kinda keep bricking

tulip vault
#

I was about to say "oh what if we made turning the radar on and off take time" but I think that would have so many rippling effects that it would be just such a bad idea

olive blade
#

spend a repair every time you turn radar back on fixes an awful lot of things in a weird way

#

its probably terrible but

sharp crow
#

maybe an ECCM module or something

wet root
wary flame
#

softkill either needs to be significantly less capable or significantly more expensive, since as long as you can trivially shred salvos of any expense with less than a hundred points of chaff, actdecoy, flares and jamming equipment, nobody can risk bringing any of those missiles

wet root
#

If you use softkill go all in on it

sharp crow
#

module that ignores jamming for x seconds

wet root
#

Mmm, not a fan of that

sharp crow
#

long enough to ignore a passing AMM, short enough to let offset jamming work

junior heron
wet root
#

Same issue as with EO, I don't think "thing that simply removes a bunch of mechanics" is a good choice

olive blade
#

tbh I am also worried about the hangup+blanket blob

#

even outside the fancy amm

sharp crow
#

it doesn't remove a mechanic if it's time limited on a slow ass missile

wet root
#

Could do what I've suggested before and have a boosted self-screening illuminator module to increase radar sig

sharp crow
#

just a penaid that makes things not dump all the decoys into space

wet root
olive blade
#

I mean tbh if we want to get realistic

tulip vault
olive blade
#

there are those networked missile groups

tulip vault
#

see what happens

olive blade
#

where they share target info and such

wary flame
#

the irritating thing there is that time-to-target is pretty invariable and the moment they're jammed they fail, so either it lasts long enough to reliably work or it just doesn't

#

ANS cruise isn't doing so hot either, they have EO Val and face less jamming, but S2 AMM from a VLS still ruins ARAD/Act

olive blade
#

but I guess even then you need like, a missile that you can trust guiding them

#

tbh

#

the sheer turn rate of stairs and similar things makes them better against jamming

#

assuming the wake cone still works

wary flame
#

people actually bring flares now, but it's still good

#

flares are usually in the same place as chaff so you generally get past it

olive blade
#

flares help but I find I still get some through

#

and at least they are paying

wet root
#

It's also so much less costly to lose half a salvo of stairs to chaff

#

And they often are fast enough to just hit before chaff deploys

olive blade
#

esp with osp radar often having more blindspots

sharp crow
#

maybe the answer really is just letting cmd go on cruise

wet root
#

I'm pretty sure that's a technical issue not a balance choice

#

But yeah

olive blade
#

I think even then if hangups work well that will have limited value

#

hmm

wet root
#

(There's no way to select a track in path firing mode, TRPs are a clunky workaround)

sharp crow
#

hangups and interruptors doing things seems preferable to just accepting missile death at the hands of the activist decoy

#

like at a certain investment level softkill should also just be allowed to work. that's why an interrupter exists in the first place

olive blade
#

yeah

#

but I guess at least the activist requires spending on dedicated pd

#

the worst problem of the 120 frigs

#

was that they didn't need to spend on anything other than guns

wary flame
#

well, it's 8pts in a VLS-2 you can also put real missiles in

#

it's hardly breaking the bank

olive blade
#

I think the failure case of "blob of hangups and blankets and a little box of chaff wins" is worse

#

because its something you want anyway you just get beating missiles free

sharp crow
#

you can hoj at those at least

olive blade
#

they can do pulloff with part of the jamming group

#

if they are clever and fast

#

tbh

sharp crow
#

you should be rewarded for being clever and fast

olive blade
#

I think a change I would like

wet root
#

Also the early decoy separation neuters containers

sharp crow
#

unlike pressing z to shoot one missile

olive blade
#

I mean yes but a strategy needs to work on good players

#

I'm not bringing missiles I can't shoot at tom or misc

wet root
#

It needs an opportunity cost

olive blade
#

I think tbh

#

hoj should have stickyness

wet root
#

Spilled the OJ on the HoJ

junior heron
olive blade
#

you have done the jamming pulloff

wet root
#

Also I think most missiles shot at you have been direct

#

Which are fine IMO

#

It's cruise that's an issue

wary flame
#

the pull-off is hard enough that I'm fine with it working on S2s, the irritating thing is that it pops decoys/staging early so you don't need to do the tricky part against anything but S2 spam

olive blade
#

I'd like to see some sort of behavior like

#

cmd can be trackfired, and if it is with a validator, the first thing the validator picks up gets set as the cmd target

junior heron
#

give Search ARAD/HoJ invalidator

olive blade
#

I would like to see a viable s2 cruise fleet on osp

wet root
#

You should be able to pull search ARAD with EWRs and Bloodhounds

olive blade
#

or at least longer ranged general missile use

wet root
#

Making Wake reliable enough that WAKE[ARAD] or WAKE[ACT] are worth using could help as well

olive blade
#

that would be nice

#

the awkward thing about it is it wants to pretend to be heat seekers ala planes

#

but planes uh, mostly want their engines on

#

and the engines stay pretty hot even if turned off for a little

#

its just always felt weird in neb

#

I do kinda like its niche role as a yub seeker

#

but it needs something else filling the more general role then

wet root
#

I do really like how it is right now

#

But yeah, it leaves a gap

olive blade
#

because atm radar/arad put control in your opponents hands basically

junior heron
#

i want to try pure WAKE as a corvette jousting weapon, because you can make 1 point missiles that way

wet root
#

Cheap+crappy+gives ways around jamming is a fun niche

olive blade
#

yeah I like it

#

I liked the good arad validator

wet root
#

The sticky version?

sharp crow
#

give OSP optical seekers, i.e. a guy with an xbox controller and binoculars sitting in the container

tulip vault
#

honestly I earnestly wonder about a seeker which occupies your programming channels the whole time it's in flight but is very hard to jam

#

would probably work better if crew mechanics were implemented and could interact with it though

sharp crow
#

fly by wire container would be funny

wet root
#

I think that's an awkward way to balance things, at least for the OSP, because it basically doesn't matter how long I'm stopped from firing for afterwards if my first salvo kills a BB

tulip vault
#

you're not wrong

wet root
#

They're already so limited by strike count as well

wary flame
#

it does stop you using time on target attacks, which are the mainstay for containers

#

so it's a real limit there

wet root
#

True

tulip vault
#

yeah, I suppose

#

it also spreads out how close together you can put strikes

#

which probably doesn't matter much but is an element

wet root
#

It does hamper the ability to finish off a ship you winged

#

But I'm not sure if that's a good thing

sharp crow
#

eo but with thematic downside for osp doesn't seem like a bad idea at all

olive blade
wet root
#

I'm still think it would be worth giving OSP EO back but giving ANS a crappy dazzler

olive blade
#

I do think some sort of budget osp EO would be cool

#

I like the fly by wire

sharp crow
#

and it's not like eo decoy strikes were exactly uncounterable by the average solomon

wet root
#

Fly by wire would be interesting if it had a range limit

sharp crow
#

if anything cutting out ToT attacks will make a solomon with pd harder to crack

wet root
#

Or if it could only curve some amount

#

Something to make it not just unjammable cmd

tulip vault
#

I mean I was thinking more TV guided than fly-by-wire

#

but I suppose that would have to be jammable

glad aurora
#

fly-by-wire (30km spool)

tulip vault
#

laser comms time?? /j

glad aurora
#

yeah, give the ANS a laser S3H

wet root
#

Give OSP really big mirrors they can use to bounce illuminators around rocks

sharp crow
#

ewr tugs replaced with mirror tugs

#

bouncing illuminators as well as getting a nice tan

wet root
#

Though more realistically, cut the cost on CNLs enough that you can actually bring a couple lighthouse shuttles and use cruise SAH

sharp crow
#

that's nebulous heresy

#

the cln must be 3K or the sky will fall

wet root
#

Yes, yes, SAH containers will make OSP win every single game ever played

mint sinew
#

I really want to try a stacked game with cruise SAH containers at some point. If your team all bring a few illuminators and basically call shots for you I can see that being really interesting

olive blade
#

I can see something like that working

rigid bison
#

I have an idea. TV guidance: OSP EO that requires a comms link to the ship like CMD. TV guided containers could once again get away with one or two seekers, leaving a slot for Decoys. This essentially brings back eo container yub, but with a twist and with ANS having some counterplay options.
Unlike Blankets, which are just good to have around in general, comms jamming tools are very…niche.

olive blade
#

I think they will be less so in fiture

#

now that hangups apparently got fixed this time for real honest they work

supple sonnetBOT
#

Yeah, they are not just for murdering ConL's

tulip vault
#

I do wish hangups were less... hard to test?

#

I almost wish that they made it so when you had the ship selected you only saw friendly ships you could pick up on radar

quiet quiver
#

My brain’s drifting towards “rework CMD cruise behavior” but that’s a more involved fix

tulip vault
#

I think CMD cruise being functional would be better served by like, a new seeker

#

and I do think there wouldn't be a way of making it target a specific ship

junior heron
#

i'd take being able to use multiple TRPs

tulip vault
#

...maybe using the hook track dialogue some how?

#

multiple TRPs would be nice

quiet quiver
#

Would perhaps be interesting if CMD was actually commandable

tulip vault
#

as would being able to drop TRPs from within the missile targeting interface

wet root
#

Oh god cmd missile cam

#

Like the Phoenix from Planetside 2

junior heron
#

first-person guided CMD missile

#

yes

glad aurora
#

thought: very hard to jam cruise seeker that you have to tell beforehand what class of hull it's aiming for

junior heron
#

CMD missile cam is the buff HEKP needs

wet root
#

Give it a module to have friendly missiles follow it like ducklings

quiet quiver
#

I was thinking the ability to re-order in-flight missiles instead of selecting a target at the start and the missile being ride-or-die on it

tulip vault
#

that'd be cool but... honestly I can't think of a situation that'd be useful

#

like, sometimes you overkill something?

wet root
#

You could plot a course then give it a target order when it gets near the end

tulip vault
#

I guess? but I feel like you don't often have a lot of range to spare when firing missiles

#

that's true

quiet quiver
#

Yeah it opens up CMD yub, or being able to start wiggling mid-flight when the first one gets sarissa’d

supple sonnetBOT
#

It reay depends, like we do a decent amount of like 6-7km popup strikes wiht the Duncan's Hullbreachussy missels and those have a 12km range.

mint sinew
#

Pepsi's suggestion of making it tie into Intel isn't a bad option either. In absence of being track fired CMD targets the WARSHIP track nearest the flight path.

(Could get fancy and reuse the priority logic from AMMs to preprogram it with selection behaviour)

tulip vault
#

maybe I've just optimised (derogatory) my missiles into oblivion

wet root
#

It also depends a lot on the missile, my gales have a lot of range because they have no warhead so I have trongle to spare

arctic magnet
#

not gonna be around for boat night, extremely sick

supple sonnetBOT
#

Sorry to hear that, we do hope your feeling better soon

junior heron
#

D:

#

rest up!

tulip vault
#

There will also be no boats for me, Im visiting my dog again this weekend (and my family I guess :p)

wet root
#

I'll be on in a moment, once I have acquisitioned my bagel

rigid bison
#

i'll be on

junior heron
#

<@&942093958551588904> boat time!

#

@unreal hound could you open the boat night rooms?

misty storm
#

May not be able to participate, computer is currently disassembled

unreal hound
#

you may now boat

junior heron
#

thank you!

mint sinew
#

Are we running test patch today?

rigid bison
#

test

sharp crow
#

passing on boat night this week, have fun everyone

oak shell
#

Misc: containers are dead

#

Also Misc:

rigid bison
#

but consider: nobody brought a blanket.

wary flame
#

decoy fixes officially worked

junior heron
#

if you're cold, they're cold. put a blanket on 'em

wary flame
#

support containers at the back of the salvo on EACT, so the worst case divergence issue, and they all stayed in the right place

bitter furnace
wary flame
#

they feel very good when they can acquire the right target

#

that is the sole remaining issue so we'll see how that works out

wet root
#

I'm ahead of the game, I already skip PD on half my ships in favor of more jamming

#

Now I can drop the PD on the other half

junior heron
#

I don't think that's the lesson to take

mint sinew
wet root
junior heron
#

;_;

#

why must you bully me so

wary flame
#

I assume the SSJAMMs were what got that one strike

mint sinew
junior heron
#

@unreal hound looks like boat night (and fight night) are wrapped up

unreal hound
#

Hid them thanks tom

junior heron
#

👍

wary flame
#

after a few games of testing the bowling ball AMMs I think these are going to spread pretty damn fast

#

Arad removal device

mint sinew
#

I think they should, but probably won't be universal. Mounting a VLS-2 is more restrictive than a VLS-1 and/or a pile of defenders and stonewalls.

Needing to be manually triggered is also a tax on micro some people dislike. Especially in this context where failing to execute the defence clearly got you blown up which feels worse than just not having brought the tool.

wary flame
#

it costs you one Stonewall mount and in exchange you render anything ARAD completely nonfunctional and the rest considerably less reliable, I think its mere existence will basically lock out the CLN from serious non-rocket strikes

mint sinew
#

Oh, I think it's a good deal and will be running them myself. I already run the equivalent containers on many of my bulkers.
I just don't anticipate them being universal. Though I guess the dazzler problem applies where you can just have targets denied cheaply so it isn't worth the risk much of the time

wary flame
#

precisely, your container liner is a 3000pt investment and each decoy strike is probably at least 300pts of that, so you really can't invest that much when an 8pt amm or a single blanket that most people have anyway just turns it off

#

need to spam rocket boxes because those are comparatively softkill resistant

wary flame
#

Made myself some Wake/[Act]/Act basic spam containers and want to see if those work

noble zodiac
#

why does the wake need ACT validation again

#

flares?

#

... yeah, flares, ok, ignore that

#

and the ACT backup for when the target hits allstop/is bowon

wary flame
#

Act Val is secretly the best validator because the target can't stop having a radar signature

noble zodiac
#

real

tulip vault
#

That’s

#

I mean

noble zodiac
#

and if you give it a primary that ignores chaff

tulip vault
#

I can’t argue with that realt

noble zodiac
#

i hate that that makes sense

supple sonnetBOT
#

And as long as you set unvaladated to acept then you can't jam them out eather

noble zodiac
#

ITD EVEN BE SO CHEAP TOO

#

CUZ ITS LIKE

#

the two cheapest non-SAH seekers

#

wake primary and act val

wary flame
#

the downside is that you have to be a bad enough dude to get a hit with Wake Pri

tulip vault
#

Okay but this does rely on wake working

#

Wake primary is not very good

#

Yeah

wet root
#

I hope it actually hits, wake primary makes for fun missile play/counterplay

wary flame
#

also doesn't work great with decoys because they will launch them at the wake, not at the target

#

but I may try it with the corkscrew containers and try to get some interesting sneaky hits

noble zodiac
#

well no see that's what you have the ACT backup for

wet root
#

Corkscrew containers? Can they actually dodge defenders post maneuver buff?

noble zodiac
#

make it SEACT for extra shenanigans

tulip vault
#

Omw to make a 40 point hekp liner killer s3h

wary flame
#

no, but they do make it a bit difficult because they Go Fast

wet root
wary flame
#

if it's EACT you can maybe launch decoys vaguely at the target then pick up a wake on the way in

noble zodiac
#

^

#

that's the idea

wet root
#

Ohh misread you, gotcha

wet root
#

I could experiment on my own but I'm lazy

wet root
supple sonnetBOT
#

Honestly the best ConL defence agents a sprinter is roofguns, or s1 offencives

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Have you found out a good speed/maneuver amount that doesn't miss sprinters with the new triangle bt…

#

Like the Duncans do get atritted by container strikes, espicaly when they are on a point, it's mostaly that once a sprinter starts to dive a ConL that hiting them with a container gets relay chancy from our experince.

wet root
#

Yeah, my concern is more for my anti-scout/capper containers on non-ConL fleets

#

I want to adjust to use the new speed but not being dodgeable by Sprinters is pretty much the most important thing for those

mint sinew
#

Part of the problem with having containers that miss sprinters is that you don't have a cruise seeker that can discriminate against them. So that turns sprinter escorts into a kind of permanent chaff

wary flame
#

sure, game

sharp crow
#

what happened there

noble zodiac
#

what

sharp crow
#

god's strongest shipping container hitting you in the red glowing spot?

wary flame
#

I was testing some 100mm monitors and it turns out that if grapeshot has nothing to hit or crit it just kind of eats structure

noble zodiac
#

lmfao

wary flame
#

stuck a POS fire marker down and apparently I just missed the components after the armour was chewed through

bitter furnace
#

yeah positional fire will do that

junior heron
#

what's the full name

#

Metal Gear Solid Pope Boat?

wary flame
#

Metal Gear Solid Pope Boss

#

after a very silly conversation

toxic scaffold
lime jungleBOT
# toxic scaffold Reminded that we dforgot to post this last boat night

Fleet 'Torp-Test-Light-Mk-ii' is composed of 2 ships that cost 3000 points:

Reverend Mother's Toybox : 'Bulk Freighter' class Line Ship [Missile Gun Sensor EWar PD]
            Duncan Idaho : 'Shuttle' class Clipper [Gun Sensor]
```This fleet uses 2 different missile types:
```yaml
SGM-100 Pocket Sand : DIRECT - ACT(RADAR) - HE SHAPED [2pts]
 SGT-358 Gom Jabber : DIRECT - CMD/PSV(WAKE) - HE SHAPED [12pts]
supple sonnetBOT
#

incase anyone wants a testulas ready truck

wet root
#

That reminds me that I should put 250s on the roof of my Gale Torp bulkers

#

...though I had forgotten they halved the effectiveness of roof 250s in test

mint sinew
#

They are still the most cost efficient thing that fits in that capacity unfortunately.

You could give up shooting anything heavier than a Vauxhall and run T20s in those slots if you wanted a bit more flexibility

supple sonnetBOT
#

and even on test they still pack a decent punch, espicay with 3 AEs

mint sinew
#

Yeah and for mixed liners the 250mm is important for breaking DTs, even at lowered volumes.

olive blade
#

I do wonder about a mix of t20 and 250

#

just to hassle sprinters with grape

#

but you probably do need the 250

supple sonnetBOT
#

2/4 torps and a savo or two of 250 works well enough for the Reverend Mother's Toybox from our experince, even if it's a bit tricky to get the pinpoint and 250's on the same target.

mint sinew
#

Doing away with most of the reliance on 250mm also means you can comfortably drop the yard drive which is very tempting. The buffed long haul drive is so nice for aggressive positioning

mint sinew
supple sonnetBOT
#

Yeah the Chin pinpoint can do it at a weird 40 ish degre ange whent the ship is rolled ike 50 ish degrees or so, it's vary finicy but hopfuy you have the duncan still around. hopefuy

mint sinew
#

Makes sense. My roofgun builds either just run 3x C53 or rely entirely on others for locks. I might steal sneaking a pinpoint under the chin for the option

supple sonnetBOT
#

Oh yeah it's great for when your driving a coarse at a soloman with 2 full salvos qued up and and just wating to go WaCom tight once your close enough

bitter furnace
#

Dazzler bugfixed, rocketainer renamed, starter fleets rearmed and reloaded

wet root
#

Wait, was that a new bug specific to test, or am I misunderstanding what was happening with jammers?

#

Or was that only for automatic target assignment rather than manual?

#

If the latter does that mean SAH AMMs are actually usable now?

bitter furnace
#

Dazzlers and illuminators worked fine when manually tasked, but when autotasked would sometimes fail to work at all because the PD controller was rapidly swapping targets, flickering the ewar instead of holding it. That's now fixed. This also means that now, when you reassign any ewar device to a new nearby target, it'll keep operating while it rotates over to the new target instead of turning off until aligned

#

so yes, SAH AMMs are back on the menu

rigid bison
#

Does this also make it so the dazzler works properly?

bitter furnace
#

Yes that was the main thing that prompted a bugfix so late in the update cycle

#

Illums are a happy side effect

night fable
#

The stream is live! I'm hosting yet more NEBULOUS: Fleet Command viewer games on my Twitch channel below - bring your fleets and join the battle!
https://www.twitch.tv/docvivileandra <@&942093958551588904>

Twitch

She/Her; Mad scientist ENVTuber, real life computer engineer and future BioChem PhD. I love strategy & management games, as well as anything that lets me talk about science! Also plan to do science streams and mini painting. Did my own rigging! https://throne.com/docvivileandra/wishlist

▶ Play video
quiet quiver
#

Per balcom some of the starter fleets got major changes, which should bring up the performance of underperforming ones. Plus a new OSP fleet, Cobalt Squadron

bitter furnace
#

yeeeee loads of starters got changed which I'm super excited about

wet root
rigid bison
#

wonder if this will lower the skill floor for defensive Blanketing enough that it becomes really common?

wet root
#

It doesn't really change the skill floor much

#

Or at all really

#

It's more relevant for area-targeting rather than track-targeting

junior heron
#

we need to play on Caltrop this boat night

#

apparently all the default maps got festive little updates

#

most of the maps got covered in fondant upper space snow, but caltrop gets light strings!

oak shell
#

I will play Caltrop right now

junior heron
#

fuck it
<@&942093958551588904> would anyone like to play the festive caltrop map exactly one time so that we can have our fill before boat night?

misty storm
#

perhaps

rigid bison
#

busy goofing around with the Mardurk gigaship

wicked mirage
junior heron
oak shell
#

Sorry I'll be there soon!

#

Never mind I will not be there soon

wicked mirage
#

@rigid bison @misty storm Apologies, all I wanted to say was that it was fun playing with you guys xD have a good night.

misty storm
#

yeah! was fun

grand pine
#

what is boat night?

junior heron
#

every Saturday, we have a scheduled time to play Nebulous when most everyone's schedules line up.

#

We ideally have all fleets ready then so we can get in and play - I think it'd be worth reminding everyone about this as we've got a lot of new-ish players since boat night started.

#

there's some voice channels that get opened up that are only visible if you have the Nebulous: Fleet Command role (which you can grab in the bot channel)

grand pine
#

are you playing on the test version of the game?

oak shell
#

Generally yes

wary flame
#

this was posted by Mazer so it's officially sanctioned

wary flame
#

I have a genuinely deranged idea for getting containers through softkill that this margin is too narrow to contain

#

and probably will not work

sharp crow
#

what's the idea

wary flame
#

tell you once I manage to make it work even once on the test range because if it doesn't I'll have to fall back on my three less stylish crazy ideas

#

like triple seeker designed entirely to enable a successful wake primary shot

quiet quiver
#

Tell me none of them are getting really good at pos-fire

wary flame
#

no but TRP CMD with a bloodhound tug is in there

#

and probably the most practical

#

also Act/Wake spam with the widest corkscrew I can get, in the hope that wild swirling will result in random successful target acquires

supple sonnetBOT
#

I do think that a super wide corkscrew would do a number on squadrons of small ships, just form the, as Nu-containers are hard enough to doge wiht a five corves with out a loss when they are not direct fired

olive blade
#

I guess if your prediction is perfect you can just have the seeker turn on super late

wary flame
#

afraid not, need to deploy decoys early

olive blade
#

ah right yeah

#

hrm

#

and I guess having some being the decoy ones with longer seekers or a different seeker activation point doesn't work

#

well the micro for the latter seems pretty impossible I think

junior heron
tulip vault
#

ACT/[ACT]/ACT

junior heron
#

i think my scout containers are WAKE/WAKE/WAKE

#

maybe SAH instead

tulip vault
#

actually... I just realised that WAKE/[WAKE] actually does have an effect I think

junior heron
#

does it?

tulip vault
#

I hope it doesn't work in practice but since wake val doesn't care about flares,

#

wait

#

actually I still have no idea what wake primary actually looks for

junior heron
#

I think it would work there

#

validators don't find flares because the seeker isn't looking for flares

wary flame
#

this container liner is steadily starting to blow more and more points on utility to the point it only gets eight or so strikes a game, which isn't great

#

but at least rocket containers work in small numbers

quiet quiver
#

How many strikes do you get in your live build?

wary flame
#

ten, if I split between EO/D and the new rocket containers in the way I want

quiet quiver
#

Okay so not a huge drop but still significant

wary flame
#

a lot of the newer liners are dumping 140+ offensive containers but they're all pretty low tier

#

these are as gucci as you can get

#

can squeeze up to nine strikes but then I have zero leftover basic spam which is not good

wary flame
sharp crow
#

good name

#

threat onion futures act

wary flame
#

this container salvo has its internal spacings precisely calculated and I'm not sure they'll be adequate, which is a brand new problem I have not previously encountered

#

spacing at max range between first component and second component is about 1.25km, which is not enough because SSJ has a range of 1.5km, so I just have to pray that the bubble is kind

#

ideally I want to lower the spacing as far as possible whille still working against the SSJ AMM, but I can't even reach the threshold where it's guaranteed to work

junior heron
wary flame
#

salvo leader AMM containers

#

identical seeker complement, improved agility, identical speed and range

#

5pts with base frag, 11pts with EL frag, but I'll decide which I need if I can get proof of functionality

#

not sure if I can just tack them on to the front of a salvo at the same speed, which would be ideal because it means you can hide the AMMs, or whether I need to make them faster so they space out ahead

#

no seeker combo will get me past this jammer AMM, so I need a long-range cruise-guided antiradiation counter-countermissile container

#

which is a weapon profile that didn't exist until I invented it a few hours ago

sharp crow
#

you just gotta fit a pavise on there. I've been saying.

wary flame
#

that comment was actually the inspiration

#

I can't get a pavise but I can get some kind of hardkill

sharp crow
#

bomber escort container would be great if it turns out to work

#

early access carrier dlc

wary flame
#

the countermeasure is fairly straightforward so I don't expect it to scale, but it's worth trying to see if I can punch out one bowling ball

junior heron
#

ah, I did actually try that

#

couldn't get it to consistently kill the SSJ

wary flame
#

what were your specs?

junior heron
#

HoJ, minimum EL, slightly higher speed and maneuverability, and detonate on target lost

#

the problem was it wasn't far enough ahead, and the decoys would still separate early anyway

#

and all the other containers would get looped

wary flame
#

my decoys are launching off EACT, so hopefully they're being fired already

tulip vault
wary flame
#

and I noticed that most of the containers only started looping when they got past the centrepoint of the SSJ bubble

#

so maybe I can get away with it

#

if not, I can crank up speed until I get 1.4km separation at max range, any higher gets prohibitive, and see if that works

sharp crow
#

gotta ask mazer for a sprint stage amm container

#

the front doors fly open and a smaller container comes out

wary flame
#

EACT Detect Small Targets might also help to get it aimed early

quiet quiver
sharp crow
#

container that flies open and blasts a dozen grape shots

glad aurora
#

unironically, I expect OSP container gameplay to open up significantly when you can have parasite fighters launched off of your ships that can escort your containers to target

#

slap a "suppress point defenses" order on

wary flame
#

I would rather not wait literally two years to have a ship, but in the meantime it's AMM gaming

quiet quiver
#

Well... per Mazer's comment last year the OSP carrier hull is already here

#

The container liner is gonna pull dual duty while th ANS gets a dedicated one

wary flame
#

sure, but first we need to wait for next patch, get next patch, wait for conquest, get conquest, then wait for the carrier update and hope nothing gets in the way

#

this is a bit like "wait for the second faction" in Jan 22

wet root
#

What seekers do people use for the very active decoy? Could you put a BSSJ EACT detect small targets container in there and have it go off track before it gets in range of normal SSJ?

quiet quiver
#

I heard chatter the balance patch might land today

wary flame
#

big patch out today

#

but there will apparently be at least one more

#

the activist decoy has no seeker

wet root
#

Ah, sensible

#

Don't want it to explode

quiet quiver
#

Also is cheaper

quiet quiver
wary flame
#

it's apparently "the CLN patch" which I have absolutely zero confidence in because of how wild the changes were this time around

quiet quiver
#

Ahhh I see

wary flame
#

and how much any talk about the CLN provokes massive crying from a few veteran players who dislike the fact it exists and think it's impossible to balance

glad aurora
#

simply don't be on the official neb server, easy.

tulip vault
wary flame
#

which will be bloody useless because high ex actually kills things

tulip vault
#

yes

#

I really don't want plasma warheads but I swear something on that tier is going to show up, I just know it

glad aurora
#

if we'd get a new warhead choice, what might be actually interesting is "when this container is destroyed, jam the point defense thing that shot it for a short period"

#

But that'll never happen

wary flame
#

Mazer was perfectly happy to just hammer cruise missile seeker reliability as part of a Vibes Patch and then throw out fifty different massive changes, I really think most of these bug fixes and previously intended things should be considerably more considered, but I suppose if it wrecks the CLN it just becomes a different kind of wrecked

#

I like triple seeker life but softkill should perhaps be a little less trivial if this is how everything's going to work

tulip vault
#

yeah

#

I think chaff and flares are too cheap for how good softkill is right now

wary flame
#

the number one problem is "literally everything eats shit to blankets or SSJ"

grand pine
#

SSJ?

wary flame
#

missile Self Screening Jammer

grand pine
#

oh

#

that's some advanced missile building, isn't it?

junior heron
#

not super advanced, but does require making a custom missile and understanding why it works that way

quiet quiver
#

I actually saw Mazer's comment on removing EO from OSP, his thoughts are that giving ANS viable softkill options will "improve their PD diversity" which I'm kinda "hmm" at as a mostly-outside observer but maybe yes that does mean less hardkill threat which'd mean more usable CMD

#

But he also doesn't like the existence of manual weave

wary flame
#

the diversity argument is correct, but in that case I would like slightly less binary softkill such that you can get leakers heading into hardkill to force you to vary that up too

#

CMD is not a cruise seeker, wake is not really a primary pick but possibly that's changed

quiet quiver
#

Actually, quick question about offset jamming, it even works if outside the seeker cone, right?

wary flame
#

it works if you're ahead of the seeker cone, arad can't see distance, but you can't jam a missile from behind

#

not really an issue for most fleets because the jammers are in the fleets

junior heron
#

it's an issue for me sometimes

#

need to get better about sending my corvette charging ahead

sharp crow
#

I'm mostly worried with softkill supremacy that it's going to be even more of a binary state of nothing hits vs I die

#

missiles are already kind of there but with softkill there's no other way it'll end up

wet root
#

It's kind of binary in a different way, it doesn't have the hardkill aspect of "two leakers knocked out my PD and now I will eat four salvos"

wary flame
#

"is my opponent competent enough/aware enough to press two buttons on time" is also kind of an annoying state to be in as a missile player

quiet quiver
#

I was wondering if like a 30 deg cone could be jammed from like 70 deg off

wet root
#

I'm also rather worried it might lead to EWAR being nerfed, IMO it's in a pretty healthy state except the whole containers issue

sharp crow
#

maybe mazer will land on a good solution somewhere

#

I still think the eo but takes up your programming slot for the duration of the missile flight was a fun idea

wary flame
#

I have very little confidence in any kind of missile balance patch for the CLN purely because half the vets who don't play one loath the idea of ever getting hit by a container and are willing to doompost about any possible buff

quiet quiver
#

Thijs: Thematically that's CMD, maybe CMD just needs to be cruise-compatible

wary flame
#

making it thoroughly miserable to discuss without half a dozen people being passive-aggressive at you

sharp crow
#

missile gameplay has been really boring/bad for me the last couple times I've played anyway though so I'm not the right person to speculate on it

junior heron
#

I'll also say, for all the mention of it Misc, you still were able to handle CLN pretty well last boat night. Though like you said, I think people will take time adopt the softkill strategies.

#

Missile gameplay for me has been sniping lone capture shuttles or radar tugs, which are targets that a beam battleship has a bit of time actually tracking down and hitting without sacrificing a lot of positioning.

wary flame
#

the one salvo that was opposed by a single SSJ AMM did nothing

#

I saw this in some stacked games on the various neb servers too, people going "hardkill is doomed, CLN OP" and then not bringing blankets or SSJ or even active decoy

#

as soon as softkill actually shows up life is spectacularly harder

quiet quiver
#

But would you play softkill-only BB?

junior heron
#

ah, i've mostly been around for test branch boat night as I'm too lazy to swap between fleets and branches :P

junior heron
sharp crow
#

I missed last boat night but the one before I had a game where my vauxhalls were failing to kill shuttles while I got container and gale dumped by ships offscreen

wary flame
junior heron
#

I learned this with Pyrope on the caltrop match

sharp crow
#

which was just miserable honestly

#

then seeing vauxhalls get nerfed in the following test patch because apparently they were too hard to kill for their dps was a bit of a whiplash

junior heron
#

yeah, I haven't quite gotten "just orbit dodgeulous" to work

#

though I keep ending up with my CLs way too close

sharp crow
#

I think I'm just kinda burnt out on neb is what I'm realising now

glad aurora
#

I've talked about my dislike for "a Vauxhall fleet where all you do is Command Gun" before

quiet quiver
#

Well, torps seem pretty viable too now

junior heron
glad aurora
quiet quiver
#

I was thinking as an alternative to pure gun, but hmm

supple sonnetBOT
#

can do that with 3 blankets as ong as it's not a ocello, but yeah OPS radar is jamable enough to hide a BB with out to much eort.

TomZero (Tommy, he/him) ↩️

[Reply to:](#1164000873031151637 message) okay so fun fact: 4 blankets is enough to hide a battleship at about 5km

wet root
#

Biggest problem for that is Bloodhounds, since BBs definitely can't do the Raines thing of being too small to see

#

But that's a matter of positioning and/or missiles

junior heron
wet root
#

Still a tragedy that they nerfed the quad prowler BB

#

I want my invisible rock back

wet root
quiet quiver
#

I feel weird about the game design of multiple drives

#

The ludonarrative of it, basically

junior heron
#

you're right, they should stack up to higher max speeds

wary flame
#

and they ate lineships and ocellos too fast for the difference in durability to matter

supple sonnetBOT
#

Yeah BH and EWR is what part of why we llike to keep the Queen of HUnger near rocks, as in therory we can hide her behind them if we need to (or when the jammers are on cool down)

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Biggest problem for that is Bloodhounds, since BBs definitely can't do the Raines thing of being too…

wet root
tulip vault
#

oh hey it's here

quiet quiver
#

I did not know HEKP containers were possible for a testing patch

wary flame
#

Additionally, rocket containers are now susceptible to triggering on chaff and active decoys. ah, I wasn't just imagining this

grand pine
#

is it the main game update or the test version update?

wary flame
#

I think they were too bad for it to matter

#

they couldn't hit a ship travelling in a straight line chaff or no chaff

glad aurora
#

test games show much more missile build diversity.
If that's the data that's been gotten out of "a few weeks of people scrambling to make any usable missile," I'm somewhat concerned

quiet quiver
#

Aha! Found the thing I misread as being torpedoes HP, it's the torpedo turret

  • Increased TLS-3 HP to 350 (was 175).
tulip vault
#

ohh

#

that's nice

wet root
#

"Literally only EO/D" was effective but very much not diverse

supple sonnetBOT
#

Yeah Torps and S2's still work fine

wet root
#

And wake actually works as a seeker now! At least somewhat!

#

Increased aperture size of R400 LRT to 100 (was 70).
what does this mean?

supple sonnetBOT
#

Well we lost our HEKP s1's on our OSP ships just as they were actuay getting good. but also that's the most holdout sidearm posabe

#

Radar equsasion stuff, meaning that more radation is going to be comming into the recever IWRC

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) And wake actually works as a seeker now! At least somewhat!

glad aurora
#

before, it seriously risked just getting a few of its turrets smashed and losing its kill-shot

supple sonnetBOT
#

It shoud et it see smaller ships with out becomeing to much more vaunrabe to jamming

wary flame
wet root
wary flame
#

but personally I would like some form of premium all-aspect cruise seeker that is resistant to blankets and has its own flavour of dazzler, to complexify ANS softkill a bit

quiet quiver
wet root
#

Will need to check how that impacts distance you can see small stuff at

wary flame
#

this proposal has become known as "lime dazzler" for some reason

rigid bison
#

Yeah the issue, IMO, is shrimply that containers can be defeated by stuff a decent ANS player carries already

supple sonnetBOT
#

baray worth the exrtra point, but worth it to bring along with some HEI

Techskull ↩️

[Reply to:](#1164000873031151637 message) How much better were they compared to HEI?

wet root
glad aurora
#

Yup, if I lost one of the turrets that had my Extremely Expensive Cluster Decoy Warhead torpedoes in them, it was a big "shit, what do I do now" moment

#

admittedly, most people don't make EWAR missiles that are the approximate cost equivalent of hefting up an entire corvette and throwing it at you

supple sonnetBOT
#

IMO, putting your eggs a in one basket like that, you shoud expect to lose it fast

quiet quiver
#

Oh I know what OSP needs to replace EO. You know how there's ACT and EACT?

sharp crow
#

I had a lot of fun with my torpcello

#

you just have to play like a submarine

quiet quiver
#

I propose Advanced Wake, or AWAKE for short

glad aurora
#

Ideally, unless you're playing a very good OSP yub player, you should never be getting shot in the first place until you're ready to remove something from the map

#

also much like most submarines in Europe, this means they stick painfully closely to coastlines and have a small operational range

wet root
#

I do like ANS's torp boats being a bit more resilient than OSP's at the cost of being even pricier

quiet quiver
#

Anyway time to look over the new/updated starters

grand pine
#

wait, new starters?

wet root
wet root
supple sonnetBOT
#

IDK about that Trucks run about 3k and are decently resilient with the new DCX

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) I do like ANS's torp boats being a bit more resilient than OSP's at the cost of being even pricier

quiet quiver
#

I don't remember Hemlock but wow what a hybrid cruiser

#

Mk65, beam, and VLS-3

grand pine
#

god maybe i need to boot up nebulous.. to get decision paralysis when building a fleet and give up cause it will get destroyed easily with no change of fighting back

wet root
wet root
supple sonnetBOT
#

Yeah it is

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) True, it's more a different flavour of resilience. Which is nice!

glad aurora
wet root
#

Simply do what I do, and whenever the decision is between quality and quantity, choose the latter (note: not actually recommended for new players)

quiet quiver
#

Okay, and Cobalt is a 250mm 450mm Ocello and three 600mm/100mm monitors

wet root
#

250mm Ocello hissssss

quiet quiver
#

Whoops, misread the loadout

wet root
#

Oh lol

supple sonnetBOT
#

"quantity has a quality all of it's owm" ~ Duncan Idaho

Lark (They/Them) ↩️

[Reply to:](#1164000873031151637 message) Simply do what I do, and whenever the decision is between quality and quantity, choose the latter (n…

quiet quiver
#

I don't know the gun Mks yet so I went "okay, def not 120s" and forgot 450 existed

wet root
#

Ah fair lol

#

And admittedly I don't think 250 Ocellos are that unreasonable

grand pine
wet root
#

Being able to kill things smaller than a Vaux is quite nice

glad aurora
#

I used to have all 250mm ocellos, they couldn't kill anything

#

so now my 2x Ocello fleet is 1x 450/1x 250 on each

wet root
#

Benefit is you can kill Sprinters and Raines a lot more easily

quiet quiver
#

@wary flame Mind if I ask your quick thoughts on ACT/[CMD]?

wet root
#

Not Misc, but the reason it's a lot worse now than before is its main purpose is killing scouts off ELINT/EWR tracks, and track-fired missiles try to lead their targets now, which means they'll sail off into the void from the inaccuracy

#

(For non-scouts they just get jammed)

wary flame
#

requires TRP fire which opens up a significant vulnerability to sarissas eating the entire salvo, requires holding a track, vulnerable to blankets

#

better use pure CMD and trust your team's Bloodhounds

wet root
#

I suppose you could run CMD/ACT[CMD] containers now and run them off EWRs

#

Or ACT[CMD]/CMD I mean

wary flame
#

[CMD] on Accept might be the way

#

Arad/Act/[CMD]

wet root
#

Vulnerable to cmd jamming of course, but should be able to cmd close enough to break jamming on the act

quiet quiver
#

Oh the s2s in this fleet are ACT/[CMD] direct, huh

tulip vault
#

...strange

wet root
tulip vault
#

I guess if you can't guarantee a lock? I dunno how CMD val works anymore

quiet quiver
#

This is Kyanite squadron, the desc says the missiles are for handling flankers

wet root
#

Kyanite, is that OSP?

quiet quiver
#

Yeah

#

Two 450 bulkers

wary flame
supple sonnetBOT
#

[CMD] on direct in that case would ignore the ""swarm defence"" of a lot of swarm/squadron fleets

wet root
#

Means you can fire at stuff outside 6.5k without a Bloodhound I guess

quiet quiver
#

I also see the only OSP starter with any sort of containers is Wulfanite, which has 4R6s on the monitor

glad aurora
#

conLs should not be played by starters, so that makes sense

wet root
#

It might be nice to have a few more container backpacks but yeah definitely don't want a conl starter

quiet quiver
#

0 modular containers, mines, or decoys. And yeah no bulker backpacks either

noble zodiac
# quiet quiver The ludonarrative of it, basically

ok so i think there is actually a point to multidrive from a thematic perspective
in that it's basically an abstraction of engineering your [approximate drive section] to produce more thrust power rather than more electrical power with the same total amount of thermal output from the cores themselves

quiet quiver
noble zodiac
#

well yeah like i said, its an abstraction

#

cuz just in general most of the drives are net positives to your thrust output

#

"what about the prowler" reducing output to reduce signature

#

tbf the whiplash might be less of a net gain but the dragonfly is skewed high by enough to account for it

quiet quiver
#

Huh, OSP also only has 1 fleet w/ s2s (Kyanite w/ the aforementioned direct ACT/[WAKE]) and no fleet with torps

supple sonnetBOT
#

2x small whiplashs and 2x big dragons is how the Queen of Hunger is abe to out flank TF oak, so i don't know if there lesser net gain matters all that much.

Gamma, Spreadsheet Sorceress ↩️

[Reply to:](#1164000873031151637 message) tbf the whiplash might be less of a net gain but the dragonfly is skewed high by enough to account f…

#

Weird but also big one ship fleets are somthign the starte fleets tend to aviod, but do you want an OSP torp fleet to use?

Techskull ↩️

[Reply to:](#1164000873031151637 message) Huh, OSP also only has 1 fleet w/ s2s (Kyanite w/ the aforementioned direct ACT/[WAKE]) and no fleet…

quiet quiver
#

IDK, noting that OSP starters are very gun-heavy and considering my thoughts on that, esp in light of OSP missile changes

supple sonnetBOT
#

Fair and resonable

wet root
#

OSP missiles do tend to encourage building a critical mass, so it's understandable that they don't have many partly-missile fleets, but it's also rather unfortunate

#

(Torpedoes Lark, who lives in a tug and fires salvos of three at a time, is an outlier and should not be counted)

bitter furnace
quiet quiver
#

But there's also no OSP missile focused fleet either, whether conner or bulker or feeder

#

Whereas ANS has Sycamore w/ a heavy missile focus

wet root
#

Having a Gale fleet would be nice, I can understand avoiding torps since they require a fair bit of positioning knowledge

quiet quiver
#

I also totally understand no mines in starters

wet root
#

Players already blow themselves up with mines too much

quiet quiver
#

Exactly

bitter furnace
rigid bison
#

Honestly the best OSP missile starter would be an MMT swarm.

quiet quiver
#

Oh I see, Cobalt was bullying

bitter furnace
#

yeah the bullying budget was spent on that, sorry

quiet quiver
#

Honestly legit

rigid bison
#

Oakcello is a good comp, after all

supple sonnetBOT
#

TBH Swarms and Squadren feets are not that newbie frendly even if they are efective when run right

quiet quiver
grand pine
#

wait, there are mines!?

quiet quiver
#

Yeah OSP has mines, make sure your comms work if you're near friendly ones

junior heron
# glad aurora Hemlock is new

I think it was added in the modular middle update. I'm pretty sure the only new starter fleet is OSP's Task Force Cobalt.

#

ah, Tech is already ahead of me

glad aurora
#

I suppose I just never checked the starter fleets after

quiet quiver
#

Sycamore was added the same update

supple sonnetBOT
#

It's our version of it yeah

quiet quiver
#

I have an old version of it from the big tourney folder that I probably shouldn't use as is because some of the missiles lack seekers >.>

supple sonnetBOT
#

Ahh yeah

#

well do you want one that has missle with seakers?

runic torrent
quiet quiver
#

Prolly not using it but I'll keep it in mind. Or I slap CMD in where EO used to be I guess

supple sonnetBOT
#

Not a bad choice TBH

rigid bison
#

We need to do the Tourney again with all the stuff that’s been added and removed

supple sonnetBOT
#

we do have some new players, so we would like them to get a good handle on the game befoer that

olive blade
#

fwiw

#

I don't think making cmd work on cruise fixes this

#

its not that much work for the ship to bring a comms jammer

supple sonnetBOT
#

It is an opportunity coast, like for a Vaux mounting one going to knock them down a gun or replace there backpack, or bringing an EWAR frig.

olive blade
#

yeah it comes at a cost

#

but I think if osp doesn't have many options that becomes cheap

#

because if you have full softkill that basically works you don't need to invest nearly as much in pd

wet root
#

I think ideally you want softkill for containers to be pricey enough that bringing a complete suite of both it and hardkill for gales in a single 3k is a notable drain on your capabilities elsewhere

#

The issue is right now a lot of that softkill is jamming or fits in a VLS-2, both of which you want to be bringing anyway

olive blade
#

yeah and the jamming is also very good against gales

#

osp doesn't get that many mounts so

#

if they want to bring a ton of illums to fight it, that hurts

wet root
#

Yep, although AFAIK they haven't fixed the issue where SAH/WAKE sometimes just decide to disregard jamming entirely

olive blade
#

wake shouldn't be jammable? if its on aspect

wet root
#

But relying on a bug for your faction's missiles to work is not ideal

wet root
#

Which is just often enough to align the missiles through the jamming

supple sonnetBOT
#

Wake secondary seekers, also make so the gales dont wobble to jamming.

wet root
#

So the wake keeping it from doing the wiggle means you can just hit through jamming at any aspect sometimes

olive blade
#

hmmm

#

maybe the blanket should just cost 120 points and take twice the power

#

it would still be good haha

#

(this is a joke)

#

(but kinda not given how much it does now)

wet root
#

My jamming frigates would be about 60% blanket by price

#

The Ocello is outdated equipment though, so it should get to keep the old price

supple sonnetBOT
#

we would have to cut 1.5 of the queen of hungers escorts at that price

wet root
#

But more seriously, I don't think it's EWAR that's the problem, frankly ANS doesn't bring enough already

#

And OSP has lots of answers, it's just for missiles specifically it's awkward

olive blade
#

Hrm I think the issue is more that ewar totally stopping missiles while also blinding ships is a lot

wet root
#

That combined with the nominal counter (ARAD missiles) being very easy to trick with offsets/activest decoy

olive blade
#

I kinda wonder if ARAD needs fixes

#

I'm not sure exactly what they would be

#

but it feels like the seeker not doing its job

wet root
#

Someone in here suggested giving it a search radar only mode, which would be nice IMO

#

Giving SSJs a minimum arming time might also be nice, would only really impact the activest decoy

junior heron
#

lets give seekers the ability to reject validated targets :P
reject HoJ to avoid SSJ
reject SAH then illuminate everything but the target you want

#

its genius

tulip vault
#

Honestly Im still not opposed to giving radars some significant to semi-significant boot-up and shutdown time

junior heron
#

reject CMD, then fire on chaff to spread the volley

tulip vault
#

If nothing else in a test branch to just see

wet root
#

Only if it has unique sound cues for shutting down and turning on

tulip vault
#

And only if the radars on OSP ships stop spinning

olive blade
#

I think a boot and shutdown time for radars would be good

#

also it looks like the patch is live so no more test branch?

wet root
#

Yep!

junior heron
#

oh yeah, time to move all the test fleets to the main folders

wet root
#

Significantly reducing the traverse rate of EWAR in general could be good now that it stays on when adjusting the angle

#

Makes it harder to respond to missiles from unexpected angles at brief notice, without really impacting ability to cover enemy fleets

#

(Previously they had to be fast because otherwise you couldn't really retarget them without getting shot)

tulip vault
#

I wouldn't mind that either

wet root
#

It gives a good reason to bring the sphere jammers too

junior heron
#

got it, expect all these changes, plus the 120 cost blanket in the next patch

wet root
#

I do wonder how expensive you could make the blanket before it became unusable

#

Because I doubt 120 would be enough lol

junior heron
#

200+

#

though maybe cheaper

tulip vault
#

I dunno

#

120 is like

junior heron
#

and you just begin using single-use BSSJs

tulip vault
#

other than for missiles a single blanket does do a ton

#

*doesn't

wet root
#

Depends on the ship, it does a lot for Raines and Vauxen

#

Raines in particular would be real sad about a price hike

#

Hm, according to the wiki EACT is just as vulnerable to jamming as ACT, TIL

#

Same power and gain at least

rigid bison
#

ARAD needs the ability to select what kind of radar it homes on, likely at a price.

wet root
#

That'd be the search radar only mode

olive blade
#

I have said it before but I kinda would like an arad/cmd hybrid that when it picks up a jam, marks it as the cmd target

#

and holds to it as long as you can hold vision of it

#

like a sorta sticky arad

wet root
#

Of course it's sticky, you dropped it in jam

#

(But that is an interesting idea, it would be similar to locking a jam LOB except reliant on outside radar as I understand it)

olive blade
#

I'm struggling to quite get the idea right in my head

#

but I think some sort of kinda sticky thing for jamming

#

is really needed

wet root
#

Woop Discord crash

#

What if jammers had a similar spooldown time to the proposed one for radar, where they continued to emit signals HoJ could track for 30-60 seconds after turning off?

supple sonnetBOT
#

I think that would hurt gunships that have jammers to fight under more then it would hurt offset jammers bating ARAD.

olive blade
#

I think offsets baiting hoj is okay if it actually hits them

#

the problem is you can sorta do range gate pulloff

supple sonnetBOT
#

Yeah, though Mazer is proud to see the player base pull that off baised off what he said in Bal-Con on the matter IWRC

wet root
#

I think range gate pulloff is difficult and situational enough it's fine if it's effective for now

mint sinew
#

I don't mind relatively high skill/micro options for softkill existing yeah. in that case you always have the option to shoot the escort or cruise in from a bad angle

wet root
#

Spending the points and micro to put a jammer at the right distance is hard enough, and a strike from the wrong angle negates it anyway

quiet quiver
#

Sticky CMD secondary in general would be neat, where it’ll remember a valid track generated by another seeker

wet root
#

CMD validator that just accepts any tracks ID'd as ships would be really nice

#

Would give more value to intel center, especially if it would reject ships marked as evacuated

quiet quiver
#

Could do like SAH/CMD where you only need brief illumination or WAKE/CMD where if it finds your engines full stop can’t save you

olive blade
#

yeah

olive blade
#

tbh I think like a team strategy where you just have a lot of single jammers spread out pulling from and covering eachother is very hard to beat

#

and probably doesn't take crazy micro

wet root
#

I don't really see that much value in a sticky CMD secondary over a CMD primary if that's all it does? But I could be missing something

wet root
#

But it is a quite flexible strategy, because you can always bring your offsets closer in to act as more traditional jamming escorts

quiet quiver
wet root
#

(Also my spooldown time suggestion would limit their ability to cover each other at least)

mint sinew
olive blade
#

shooting stuff until pd degrades is like

#

it sounds nice but I find that the pd only reliably stops when the pods come out

wet root
olive blade
#

and at least in the past was not an option for osp, though maybe the big boom monitors can do it

mint sinew
#

Yeah, which is why when the PD is a sprinter that you can fill with grapeshot the plan is easier

olive blade
#

shooting escorts off big ships is a pain because the big ship is there

#

vauxes definitely do it super well

wet root
#

I find a MD monitor or two do well for that, but you need someone to give you eyes

olive blade
#

they can do it too yeah

#

but they need time and space to work

#

and thats starting to head into multiple fleets together

#

which is fine but they will have multiple fleets too

mint sinew
#

I guess having reasons to rely on your teammates is my ideal version of the game, so that bias is coming through

quiet quiver
#

Oh, huh. I was thinking mostly about missiles earlier but there’s no MDs in the OSP starters either

olive blade
#

I do like having to rely on your teammates too

#

but I think thats in part the issue

#

you can bring all the defense alone

wet root
#

Yeah, my ideal is that you can bring all the defense alone, but it really eats into your budget

#

Enough that you'll lose to an equivalent fleet that's relying on friends to cover one or more aspect of missile defense

#

Oh, btw, @olive blade , I realised EWR-fired (and ELINT-fired, if the ELINT is on an Ocello) scout killers are back on the menu

#

ACT[CMD]/CMD containers

mint sinew
#

Do you need a large salvo to beat a defender? Those might be tempting to slap on the back of a bulker group

olive blade
#

I think osp is in a good place there

#

its really hard to have everything in self contained osp fleets

#

and they trade a lot when they exist

olive blade
#

how do these work, so the cmd locks the elint track? I don't quite get the value of the second command

mint sinew
#

Act/[CMD] to hit the target and not chaff, CMD to chase down the track without needing to predict exact location

olive blade
#

hmmm

#

I guess jamming is still an issue if you are firing on a bad track

#

but otherwise seems good

rigid bison
#

I am once again asking for some kind of "cruise CMD" for OSP

wet root
#

And if it does miss it should just come around again

olive blade
#

hmmm maybe

wet root
#

The reduction in launch delay on CLNs might have changed that a bit but I wouldn't bet on it

olive blade
#

might as well put decoys on then

mint sinew
#

Yeah might try a split with act/CMD/decoy and see what it takes to hit a lone scout

wet root
#

ACT/CMD/Decoy dies to chaff plus defender but that seems pretty rare

#

(It circles around after missing but by then the decoys are gone)

olive blade
#

so much work to update fleets haha

#

god

#

did a bit of testing with plasma and it felt a lot better

#

unsure if that will translate well to the real game but

quiet quiver
#

It's always funny when something gets a bugfix and a nerf but still feels like an improvement b/c the bugfix was that good

#

Oh wait it got buffs too

bitter furnace
#

it didn't get nerfed?

#

I mean it did at one point in testing but those got rolled back

olive blade
#

they could do literally anything to plasma

#

and call it a bugfix

#

and I'd buy it at this point

quiet quiver
# bitter furnace it didn't get nerfed?

Excerpted from the final patch:

  • Added falloff to plasma component damage matching armor damage falloff over flight time.
  • Increased rate of plasma armor and component damage falloff and decrease max range damage to 25% (was 50%).
bitter furnace
#

yeah but all of that is better than main branch used to be

#

sure now damage ranges from 60 to 15, but it used to be 12

#

sure now shred ranges from 60 to 15, but it used to be 30 to 15

#

which I guess yeah that's basically what you were saying

#

the bugfixes far outweigh everything else

quiet quiver
#

Damage used to be 12?

bitter furnace
#

yeah

#

it was bugged

#

only dealt 20% of its listed damage

tulip vault
#

Wow

#

Was any part of plasma working properly then? IIRC there was something about the falloff getting changed as well.

bitter furnace
#

not really no pain

#

there was also a bug with the armour shredding, it was doing twice the listed shred against Axfords and half the listed shred against Solomons

wary flame
#

Extremely normal weapon

#

Welp, no container bank split, so we're capped to the rather brutal 6-ish missile types forever. Better be some help with at least the SSJ AMMs then, or we're just dead meat as soon as that gets around because without extra bank slots there's no space for something like CMD TRP holdout containers to try and punch through any jamming.