#Baldur's Gate 3
1 messages · Page 15 of 1
It could have been a small but effective cult
Can’t summon Tiamat by being two bit nobodies
In general, Wyll describes an awesome battle
I guess so yah
But like, this is a problem with every origin character’s backstories lol
Except Lae'zel
Sans like, shadowheart all of them have done things far beyond they probably should be able to, even with the explanation that the parasite weakened them
Who is, in fact, not a legendary warrior but just a githyanki with autism >_>
I mean she does describe being like, the greatest warrior of her crèche
And I’ve fought a lot of Gith
They’re fucking strong
Does she say that?
I don't recall it
Anyway yeah in some ways like ... it's funny, BG3's origin characters have the kinds of backstories players in IRL games want to give their level 1 PCs but can't because it makes no sense
I think so but I may be misremembering
It’s very funny that the characters you recruit later in the game who come at higher levels have less impressive backstories
Like Minthara and Halsin have objectively done a lot less then Gale
And they both start at minimum 5 compared to his 1
what did astarion do that was far beyond capability of a vampire spawn
karlach somehow became Zariel's favored shock trooper despite being an ordinary tiefling (for the most part0
I mean baseline vampire spawn tend to be stronger then level 1
Also his siblings are all kinda strong
Astarion was around for 200 years, I feel like he would be at least somewhat potent
Wyll got weakened by the parasite, it would track that the others got weakened as well.
It's explicitly so
Oh yah that’s the justification
Hell, Gale even mentions that he's usually better at magic when you first meet him.
It’s just kinda funny how stories their backstories are for how weak they are at the beginning of the game
It's very "yeah a player would absolutely come to the GM with this"
Karlach I could imagine would be a player being sneak with it too
“Oh yah my character was a Tiefling who was forced to fight in the bloodwars after being sold as a soldier”
In session 1
“Oh yah I was pretty much Zariel’s personal bodyguard and enforcer”
I have this mental image of all these players except Lae'zel's showing up to a game without a session 0 and the DM being like "okay, you're level one now"
I mean I feel like Shadowheart is somewhat reasonable
Shadowheart was sent as part of a 4-person heist squad into Vlaakith's house
Yah she was trained since childhood to be a cleric of Shar but like, she didn’t do anything to impressive in those years besides be apart of a mission where everyone else died
Yah but I don’t think it’s to bad because everyone besides her died on said mission
So like, I don't see her as a Gale-level character, but certainly above level 1
Fair enough
Gale, Wyll, and Karlach are the "shook the planes" characters, Astarion and Shadowheart are the somewhat tough ones, and Lae'zel is Just Some Fighter
Well.
Lae'zel's player is the only one who's actually played D&D before
"Shook the planes"
Wyll, for being the Blade of Frontiers, does less than you'd think.
I'd hope Karlach becomes strong with all the shit she went through.
gale was mistra's lover which uh
And Gale's a special boi 😄
Yah Gale is by far the most egregious tbh
not many people can claim that
former archwizard who was a goddess' lover as a level 1 wizard lmao
The others at least come close to reasonable, blood war soldier and made a pact as a teen to save their city, Gale is just wild from the base concept
Minthara is a perfectly reasonable power level for someone who was raised in Menzo.
A former arch wizard, lover of Mystra and someone who found an ancient neatherise artifact
More than you'd think tho
Oh, yeah. She's House Baenre. Minthara is a perfectly reasonable level.
I gotta say the Neatherise artifact may be the most egregious thing Gale does
I just played through Icewind Dale
Those cities are super fucking dangerous
Oh, how'd you like it?
It was alright
I'm literally replaying BG2 on my other monitor
Yah I meant to say I played through the rime of the frost maiden adventure
Oh neat
Also Halsin would probably not be level 5?
Though even worse then his level it’s that his main weapon was a glaive at one point
And he’s not proficient in them
his player thought that it was a krull glaive
Also man I really miss that plot point of Halsin being the one who killed Isobel
I even liked that it seemed to have been the shadowfell blinding him to a rage
It was neat
and now he's sitting in a tent in his underwear chewing on my second-hand shoes
I’m so glad I played with the No party limit mod
Tbh getting people from camp is a massive pain in this game
It used to be worse
How so?
You used to have to dismiss a party member before getting a replacement
No "oh yeah Karlach will leave"
Oh yah
And it was even worse because whenever you dismiss someone they sound just
So disappointed
i wont lie, i kinda miss bitchy party members
they've really made everyone much nicer since EA
Idk, I’m fine with mean party members so long as there isn’t a critical mass of them
Which there kinda was in EA
Like the game wants you to do side content, if you rush the main story there isn’t that much tbh
Having 90% of your party complain whenever you do the thing the game wants you to is really annoying
I'm going to point out that Lae'zel is there to complain about you at all times.
She got captured so like, how strong is she really
It's probably creative liberties cause cambions by default aren't really the strong for larger devils, they're like footsoldiers and commanders of the smol guys like lemures. Mizora and Raphael are exceptions cause of backstory
Cambions are half-devils
Raphael being the son of one of archdevils of hell probably gave him an edge compared to a regular cambion in the intro
Half devil in lore yes but devil enough to be considered a fiend for abilities
And also a subset of half-fiends, there's a few other half fiends that are not cambions that like require specific parentage
There's one for drow and duergar plus a specific fiend results in a different half fiend
As for what's the difference between a cambion and a tiefling with a fiend parent? Can't tell you
Traditionally tieflings were just further generations removed
Yes, 5e has odd examples of tieflings having a full fiend and a full non-fiend
Like xanathar's
I remember reading that and being like, so what makes a tiefling a tiefling aka a humanoid, but like a half-fiend a fiend.
fiendishness is a recessive trait
The plot of Arc the Lad 4, 2 half fiend/humans except got more fiend part and the other the human part at birth but then the other half showed up later in life
Being bullied at fiend school because you're a humanoid and can't get power from the school soul lunches.
Being bullied at human school because you're a fiend and these potions only affect humans
Same parents
I think it largely comes down to “listen, don’t worry about it, this is what a lot of players want out of tieflings”
Yah like, Mizora’s track record really isn’t impressive
So, Mizora isn't great and powerful, but she is smart. Her contract with Wyll is actually great for one simple reason that's real obvious when you think about it.
So tell me: Where do evil souls go when they die? :p
Oh yah I see what you mean
But still she does let Wyll out of his pact somewhat easily
Like it’s not even she says ||“if you don’t renew the pact your dad dies,” she goes “if you don’t renew the pact I won’t tell you how to find him.”||
||and yah she does try and kill Wyll’s dad if you refuse but if she doesn’t tell Wyll that then it’s not really a threat, it’s just a random act of cruelty||
||she’s still lost Wyll’s pact by then||
||If she's lost the pact, then what good is being nice to Wyll, especially when he has just stopped being of use?||
||She's trying to seem like the only good choice he has.||
||I get what you mean but it doesn’t actually do anything for her. She’s still evil and I don’t think it’s like, out of character for her to try and kill Wyll’s dad, but I don’t think it advances her position or her goals. If anything it hurts them because she still needs Wyll to beat the absolute or otherwise it’ll hurt hell as well||
||and killing Duke Ravengard locks off some important information and allies that could have helped the stopping of the absolute||
Any number of places, smart baatzeu lock them down :P
So what's Wyll killed again?
We know there's a Tiamat cult there. That's a sure-in for Hell.
Tiamat’s worshipers go to Tiamat
Unless otherwise spoken for by having sold their soul to a devil
Ain't it funny that Mizora shows up just as Wyll discovers the cult?
I mean that’s why I assumed the whole thing was faked when Wyll first told the story
But yeah even Lawful Evil types who don’t worship anyone might end up somewhere adjacent to Baator rather than in the Nine in particular
Hence why devils work so hard at recruitment
As an occupying army, they need to refill the ranks constantly
Funny thing that Mizora's contract also points Wyll towards the infernal.
I mean it’s pretty explicit that it’s so she can send him after people who annoy her or Zariel, or send devils who have gone rogue back to their home plane
Or rivals, yes.
Also like apparently Raphael is responsible for the entire game plot
Like even the pre-history of it
Troublesome bastard.
This plot was in motion so so long ago and we just have the option to ||go to his own house where he is at his strongest|| and kill him
||I visited house of hope again, and apparently he was the one that basically made deals with the right netherese folks to cause karsus's downfall to occur and essentially the crown to be made, he made deals with the original vlaakith that led to the rebellion and the prince being put in the prism, he made deals with a thorm to that led to ketheric and everything, he made deals with the adventurer who stole the crown of karsus from his dad's vault, and he was the one that let the sharran's know of the prism to get shadowheart's team to steal it. He is like, the entire plot of bg3.||
And a lot of this info is just found in act 3 books, like raphael is probably the single most important character in bg3 lore wise and i'm sure like a vast majority of players know him as just the devil guy who maybe had his assistant break someone out of goblin prison
And they're like, just fine with players not knowing which I think is pretty neat there's just a whole meta plot
Similar to how it’s entirely possible to miss that the ||Netherbrain planned basically everything||
Yes
||but also Raphael also planned for the nether brain by choosing reithwen and the whole brown on nether brain is like Savathun planned this levels of planning||
It’s very funny then how it’s ||pretty much inevitable you perma kill him in the house of hope then lol||
||Yeah, the plot is effectively Raphael and the Netherbrain trying to out-gambit each other by manipulating the party||
||But Raphael ultimately gets screwed by having his fingers in too many pies||
||Because the complexity of what he’s doing causes the party to wind back towards killing him||
And ||both of them failed to account for “what happens when the adventurers I’ve been using at patsies punch me in the nose”||
That feels like a very common problem for devils tbh
||“Surely these people I’m manipulating and antagonizing would never punch me in the nose!”||
I mean tbf it did work out for both of them for like, at least a couple centuries
If that were me I would underestimate a party that like died to goblins 2 weeks earlier
It's funny cause ||The Nether Brain gloats about how dumb Raphael is to be killed so easily right before the end||
me with eldritch blasts aimed at its stupid head
how smart can the ||Netherbrain really be||
90% of its body is its most sensitive organ
I mean it's like not it has a choice in its vulnerable points, but a psychic brilliant entity with a mini civilization could like make some armor probably
Even if it's not comfy, probably a good idea if you're leading an invasion of a city on the front lines when you know dragon riders are your sworn enemy
The trouble is that both of their plans depended on those same adventurers kicking the shit out of other fabulously unlikely people, they just assumed they personally were built different
||Brain yes, I think moreso it was relying on the Emperor to use someone else to act in his own self interest in a way that the brain could take advantage of later which is why the emperor was let go. If the emperor failed and his chosen crew couldn't free the netherbrain before the 3 like did their siege of baldurs gate and make the netherbrain their absolute puppet safe in a fortress city they control? I have no idea what the brain could have done to free itself
I think for Raphael we weren't his only hope as in the only adventurers he set up to essentially take the crown back for himself. The vault invaders failed when they got it out but not to him which he improvised afterwards when it was put on an elder brain, sharrans sort of failed the prism heist when only Shadowheart survived, I think there was one that like died instantly against gortash, I think he hedged his bets with lots of parties to get him the crown one way or the other and seems to either have patience to cycle through many doomed parties to get it or he's just like toying with us for his amusement when he decided to reveal himself to us at level 2 basically cause he's tried a lot of different methods so far. He doesn't actually do anything for us or ask us of anything when we're like nobodies he just pretends to offer a solution and gloats no matter your response (although him sending helsik to free us if we get captured by Gut is pretty helpful if you're not an elf) until like late act 2 with yugrir as a sort of test and you went from struggling with a dozen goblins to potentially solved the shadow curse plaguing the area for centuries in a week, and in act 3 when we're proven ourselves by killing Ketheric he actually takes us seriously and gives us the big task and if we failed then he'd wait for the next crew||
Baldur’s Gate 3’s new patch brings 13 new Evil Endings, dynamic split-screen, and Mod Manager to PS5 today.
Larian Studios highlights its five favorite mods: http://play.st/3Y42vFS
Mods on the PS5 version is wild
Are they different from PC?
Our brave heroes face a new threat to Baldur’s Gate, with only one way to put an end to it.
They’re going to have to beat this evil at its own game.
The Very Popular Astarion
They gotta be approved before being added to console.
Moreso are there console mods that aren't available on PC
No? You can only make the mods on PC, and you gotta make sure they work there first.
I'm not sure why the mods on the PS5 version are wild then
Because the only two previous games to have mods on a,sony console where extremely restricted. Fallout 4 and Skyrim couldn't have mods with new scripts, or new assets, and had way less storage allowed.
I see that does make sense, i'm waiting for crossplay if they haven't abandoned that
Modded crossplay would be cool but also a coding nightmare
Right now on console its mostly QoL mods, but there's already a mystic class, party unlocker, and level cap increase.
Party unlocker like the 8 player coop?
Or the one that gives you 16 characters in single player
It adds a spell that lets you up the party limit to 16, or reduce it all the way to 1.
Oh but mods disable achievements but who cares.
If it's the adjustable party limits it doesn't affect human players so you can't have more than 4 humans playing
I was very excited for that one being in the mod store for 5 to 6 player games
The mods says it works in coop, but 4 humans might be a hard limit i think. Also apparently it doesn't trigger the two game breaking bugs related to increase party size.
It does work in coop
And the limit for human players is 4. There's another mod Party Limit Begone that does allow up to 8 human players to game
That's what we've been using but it's not on the mod store
Thread on what kinds of mods will and won't make it to console!~
https://fixupx.com/WombatMedic/status/1841775649893073047
I don’t trust people who don’t like Wyll
He's a perfectly fine character but kinda boring by comparison with the others
This looks like a little joke which is being massively blown out of proportion but also it's possible there's some stuff with Wyll in the fandom that I don't know about
fandom
that about answers the question. Fandoms be crazy.
Not even anything particularly about Wyll, it's just... fandoms, yo.
I believe it's more that it's kinda known that Wyll repeatedly hasn't been shown in promotional stuff, he gets missed a lot, and people feel like his arc is pretty... basic? But yeah, Wyll gets the short end of the stick most of the time
Me? I'm just mad at them because of no short companions
and will forever be mad
SAAAAAAME
I have this terminally online theory about it
Mostly involving the idea that if they made a gnome or halfling even remotely sexy, Larian would get shit for having someone who could even possibly maybe in the harshest most disingenuous takes be seen as "minor-coded" and thus get crap about it
I really don't think that's true but I've seen that shit go around in other groups and it's a personal pet peeve.
Just make them Senshi
See, Dwarves I think they could do and not face that kind of criticism. But I agree.
We desperately need a dorf
I agree there could totally have been a dwarf
Wyll was kind of a fucking clown in the playthrough me and my friends did so i don't care overmuch for him
That is also my theory
People would be huge assholes about it
Yeah, like, you can still make your Gnome/Halfling character and be nude all you want, but if they wrote one themselves to be romanceable, the terminally online would riot calling them "minor-coded" or child-like, saying you shouldn't sexualize them, etc, calling people that romance them unkind things, etc
I don't think that Larian actually made the decision based on that, but I think it's possible
Like "yeah if you romance Glorbobulus the Gnome it turns out you're a piece of shit"
Glorbobulus could be the most buff, well-built, clearly-adult character ever and they'd still lose their shit
I suspect it cannot have failed to come up at some point in early meetings, personally
DOS2 did have a dwarf companion and I believe you could romance him
But party being mostly humans and elves, didn't even have a dragon born or half orc
I didn't play EA but wasn't Wyll also completely different where he was like vicious towards goblins and was basically in a codependent toxic relationship with Mizora
And he was completely rewrittened
There is the Red Prince you can romance in DOS2 iirc
The lizard man
Ah wait you mean BG3
Yeah it just seems kinda a shame to not use more of the options in the game
Between elf/half-elves we had 5 and 3 humans out of 10 companions
Surely we could have had a few be not elves
Trying to think whose the most easy to change
Halsin I think
Wyll they probably want to keep Human because it makes him gaining devil features more apparent
Gale is probably second most easy to change
But he's held back by "human wizard" being a huge sterotype
(even though orc wizards are cool af imo)
A maybe hot take, for a grove companion I think Kagha would have been a better one than Halsin. Halsin's story is like 95% done then he does the thing in act 2 and that's it basically.
Kagha assuming she survives, would be perfect for a redemption arc where she holds onto the shadow druid beliefs and you as a TAV can basically encourage it or push her away from it since she was hesistant about it if you were convincing.
Maybe even in act 2 ||you give her the option to sacrifice herself to end the shadow curse but that'd leave a weird spot missing in act 3||
It’s primarily that Wyll seems to get the terminal short end of the stick and is also the only black origin character
Wyll has the least unique dialogue in the game, consistently didn’t get new stuff in updates, and often gets ignored by even non Larian sources, it’s really common to not find merch of him being sold when all the other origin characters are for example
Wyll didn’t get anything for him until like, update 6
He also ||pretty consistently has a less polished quest and romance compared to the rest of the companions, with stuff like him not being able to choose himself to break his pact, and honestly a lot of it being weirdly not about him||
||hes constantly not getting chances to comment on his own quest, his dialogue being saved for optional stuff even if you have him in your party when you do his quest stuff||
Halsin the Most Musclebound Halfling would be funny
Best companion to let ||get kidnapped|| tho
Wyll is in some ways the most organic origin character in his current state
Which ... is what it is, I guess?
It just kinda sucks when Larian was constantly updating every other origin character, except Wyll you know?
I don’t think he got an update to his quest until like, update 6?
Maybe?
The problem is that he's boring so there's little interest so he stays boring
So there continues to be little interest
He's boring and his act 3 stuff has odd triggers ime
Like depending on how you deal with Gortash and stuff, you can just miss all his act 3 content
And that's right when his story is supposed to be ramping up
With him having a chance to get out of his contract
Still though
I also become increasingly convinced that having his decision to make the pact be actually justified is a big storytelling mistake
Every other origin character was either indoctrinated, betrayed, or indoctrinated and betrayed
But Wyll's just the paragon who made the best of a bad situation
I've seen characters who are treated worse in their media have way more way fanfare
It's possible there's a racism component to it but the dude just doesn't grab my imagination, personally
Though they weren't black...
I think part of it, is that there is a lot of valid criticisms but a group of racists see valid criticisms on Wyll as an opportunity hound on a POC and without being outted and very very vocal about it.
So it makes like makes it louder than it actually is
Is there loud criticism of Wyll? I mostly just don't see him acknowledged, but my finger is not on the pulse of such things.
I see mostly non acknowledgment yah (or don’t see it…)
He’s just weirdly not included in stuff he ought to be
Mostly when the rest of the origin companions or even the less important side companions are
Ehehehe
Honestly, Larian was too cowardly to let you save Sazza and have a goblin in the party
and I'll not forgive them for denying me a goblin friend
Sazza would have been a fun companion for evil raid grove playthrough
But goblin wasn't even a choice of player race so sort of understandable
It really makes no sense to kill grove
For Mintharas approval
But yea I think the big 3 reason as an evil character is power since someone is buffing these goblins so you want power too at all cost, you want to side with the winning side since the goblins were winning the struggle and forced grove to shut itself off and leave goblins uncontested in the area, or you just really hate druids
There seemed to be more reasons to not raid the grove though, lot more NPCs and characters you can bond to and more quests and storylines that would end if the quest givers is dead
See if any of the gobbo characters showed up later or had any end game loot it could make sense
Like I can't see why there isnt a Damon replacement for gobs who has same inventory
There's literally a looter goblin that loots camps
Why wouldn't that goblin loot all of Damon's stuff
I will say the early game breastplate of you steal it is really nice and really easy to do
Makes you like untouchable first few levels
Or not a chest plate but the one below it as a +1 magic item so it's the same AC as a breastplate at 17
lots of nice +1 shields early too
the evil campaign is much more... fleshed out now, i guess, but a big point of a lot of it is "cutting a lot of shit out" because fuck quests youre on a mission, so its shorter by nature
I did evil runs basically to Speedrun act 1 and most of act 2 while getting similar amounts of XP
After like 3 single player playthroughs I just I've just done everything I would think to do so I'm done with single player for now as there's not much to discover. Multiplayer other players do things I wouldn't think of and it surprises me to be in a new situation or new dialogue every time despite like 6 SP playthroughs
something that made doing more runs nice was playing Origins and trying to get into neat RP good and evil runs
Do I want to play 6 more times for evil endings it is tempting since I've seen one and it was pretty good how they handled it
just look them up on youtube
I'm glad bg3 memes keep on going https://www.reddit.com/r/BaldursGate3/s/Qot4FOF9bz
Act 3 spoilers
||>Be Balduran
Rule City of Baulders Gate
Become Mindflayer
Gonna stay good, only eat criminal brains
Command peasent "Let me eat your brain"
They refuse
Refusing an order from the head of the city is a crime
Eat their brain||
Honestly if he did that that's not really towards the top of the worst things he's done
Yeah that's just Tuesday
You can't manage chaos without cracking a few skulls
Is it bad taste to have mindflayer stickers on a laptop you use to work at the brain bank
I was about to ask what a brain bank would even be for then I remember act 3 ||how steel watchers work||
I gotta look into those for reasons
So like, does ||Cazador even know what’s happening with the absolute?|| act 3 spoilers
Because he kinda just seems to be doing his own thing unrelated to them
I think it's cause he thinks it's not an issue for him ||much like how netherbrain is on a whole another level of already powerful elder brain, being the first ascendent vampire he probably believes he'll be untouchable by anything less than a god||
||fair enough I guess, he’s wrong but it’s in character for Cazador to overestimate himself post ascension||
Hmm, ||does Myrkul have domain over vampires, or just unintelligent undead?||
Neither, strictly speaking
||Myrkul does a lot of stuff with undead but a lot of gods do a lot of stuff with undead||
Ah ok
Does myrkul even have a domain anymore
||so then yah he’s not even related in just a general, the dead three have some domain over vampires, way||
Ah, decay
Myrkul used to enjoy just manifesting himself at funerals back when he was the god of death
Just to fuck with people
Honestly based
More gods should do that
“I’m sorry for your loss” said Myrkul, lord of bones
I mean ||he did manifest an avatar from ketheric so I think he just likes being around for fun||
I mean yah, but I feel like he could be a little supportive, just to fuck with people more
Of the dead 3 myrkul somehow is the last subtle of them lmao
I liked how Jergal domain had to be split up into 3 probably a mix of he was very powerful and ancient and the dead 3 are basically Saturday morning cartoon villains compared to other evil deities
Just three dudes who decided to one day just challenge what was probably the strongest god short of Ao for his godhood
Also the dead 3 as mortals were very not competent compared to like other famous figures they found Jergal and he was like why not I don't want this job anymore and just gave it to them without any resistance
I do like how it’s implied ||Withers is just Jergal who Ao told to go clean up his shit giving godhood to three shitheads||
One of the 3 domains is death, probably like 95% of creatures die in FR like it shouldnt be hard to be malicious with that much power.
It's not even like ferrying souls or anything just the act of living thing dying empowers one of them.
And then there’s murder
And any time someone murders someone else which happens distressingly often in faerun, lmao
It’s a very violent setting
||Ao is in the worst pantheon every deity is terrible and maybe he's not much better he even had to cast down literally every other deity as mortals so they can not be so stuck yp||
Ao also kinda enforces the wall of the faithless so
Ao isn’t the best god yah
This is why we should invite the eldritch gods
Also like, there’s some good gods in FR
Imagine him figuring out ||and Ao appears before Withers and is like, what happened to your domain how could lose one of the most powerful and ancient domains then Jergal saying he didn't lose it, he gave it away to 3 idiots that keep sabotaging each otber and the biggest face palm from Ao||
Helm when he isn’t being horribly written is genuinely a protector of the downtrodden
Actually, Myrkulites always took funerary duties and execution of wills extremely seriously iirc
A lot, actually
Fun fact! This was entirely on Myrkul and then Kelemvor, the Ao connection is fanon (I just learned this recently myself)
Ao is, mind, wholly amoral and distant
But
Also in 5e Ed Greenwood retconned the wall to be much less shitty
Wasn't it, originally it was on Myrkul, and then got retconned into being a thing that always existed and has to exist or the universe blows up?
Possssssssibly? That sounds very 5e, which tbf I do not know the specific lore of
Myrkul did it because he was a dick, and then Kelemvor briefly dismantled it and started giving people various reward-and-punishment afterlives before having an incredibly evangelical protestant "realization" and putting it back up to keep the forces of good from throwing themselves on evil's swords to get there
Mind even if you accept the Kelemvor's (let's be clear, this means "the writer" -- though not Ed, apparently!) conceit (and we shouldn't) this still doesn't make any fuckin' sense because the wall is not exactly widespread knowledge in FR
Lorroakan may have protection against all attacks, but my group noticed that he doesn't have protection from ||the floor||. Shortest boss fight ever.
that seems extremely fitting
Explain
||Lorroakan has a buff that deals damage to you if you hit him directly, based on the number of surviving myrmidons. (I got cocky and forgot to examine him, so this killed me instantly) "throwing someone" isn't an attack, and the buff doesn't trigger on 1) thrown damage and 2) falling damage. So after I loosened the lid on him, our fighter just tossed him down his tower for 63 falling damage + 12 assorted throwing damage.||
Pride comes before a fall
I think my favorite minor dialogue choice in the game is when in act 3 ||you can tell off the guy complaining about refugees that his accent is from Rivington||
||the forgotten realms version of “HEY THIS GUYS FROM JERESY!”||
Oh right ||For a wizard so power he didn't even prep feather fall or a flying spell smh. My throwbarian threw him off||
TBF, there's a lot of little details that suggest ||he actually kind of sucks as a wizard, not just as a person. e.g. a wizard PC gets a check to notice that his projections are shoddy for a supposed "great wizard", and if you speak with dead and ask him "who's stronger, you or your apprentice?" he goes "that...blasted tiefling..." which is either a fun case of bullying a corpse or him answering honestly.||
It seemed kind of vaguely implied to me that ||Loroakan's power is mostly in his panoply and he is using it to masquerade as a great wizard, Sorcerous Sundries being a much older institution than he is||
||I thought that was the story was he was a middling wizard that like finds something in the vault of his now shop that basically gave him such as illusion of power and that's a reason he gets others for the night song cause he can't himself if he wanted to||
I would be funny if we met Lorroakan and he was like a fighter and didn't know any magic but has a horde of magic items at his disposal
For reference, Sorcerous Sundries appears in BG1
Yeah, him being ||A mid-rate wizard who lucked into a convincing lie|| was my impression of him
How long ago was BG1?
IIRC like a hundred years back?
||Yea Jaheira is getting old and Minsc was frozen for like 100 years shortly after I assume||
I don't think he inherited it
the thing I was most curious about is how did he actually get it
Murder probably
like he sucks but he has a really cool house full of shit made and used by people much stronger than him
so what happened to the last owner and how did he get there
he doesn't seem capable of actually killing a powerful wizard
he's only level 10
Also somebody has really built that place up since BG1
It didn't used to have a tower
ramazith presumably
Honestly given his penchant for it I wouldn’t be surprised if he just hired someone else to do it
He does have the vibes of coming from money
I would expect someone like him to just have a whole bookshelf on his autobiography
I don't recall any lore books about him
Yah I didn’t find any either
he does kinda just, show up, is a boss fight and then dies letting you loot sorcerous sunderies tbh
you can loot his vault without interacting with him
Or well, technically you can side with him but… I don’t know why you would
How?
just go downstairs and go there
The entrance is where his cutscene triggers
ok yeah you do the cutscene
You can find a secret passage
I moreso meant you don't have to actually do the whole fight and stuff
Ohhh
you can be like "sup" then immediately leave and steal everything he owns
I think you need a passphrase from stealing to kbow to look for it
Oh yah I forgot there is time between you first meet him and you can decide to kill him or not
I always do basement then kill him with his own stuff
Does opening the hidden entrance on the first floor not need a passphrase or is it just a lock to pick?
it's not even anything you just press the button
the plaques that say what each button does are invisible but you should have some way to see invisible stuff by that point
My brain is just making stuff up apparently but also I've been to act 3 like 6 times so that's the one I know least and had countless act 1 started but not completed
oh, lmao, they're invisible? I didn't even realize, I had ||Volo's icepick funtimes||
I didn’t but my friend who was playing durge did
also genuinely, what benefit is there for siding with Lorrokan?
He pays you, in a game where getting money is a complete non issue
based on the wiki, the only marginal benefit is that if you messed up Rolan's quest you can still get the same benefit in the final battle by siding with Lorroakan.
idk being a twat
honestly, yeah, evil for evil's sake
Oh yah obviously it’s for the evil players but like, mechanical benefits I mean
Is it like even a good amount
Cause I feel like looting his tower after he's dead and selling stuff would give more
Ramazith’s tower was an entirely separate location
Where’s that?
doesn't lorroakan describe himself as occupying ramazith's tower
Also odds were good that a completionist CHARNAME managed to kill Ramazith personally
He’s a fight back in BG1 or 2?
BG1
You can go into his tower and he unleashes monsters on you
So you climb and each level has a new type of monster
Why?
For walking into his house when he’s busy being a wizard
Anyway at the top you fight him
His library has a Tome of Quick Thought
Oh actually it’s possible to make a deal with him if this one nymph is still in the city
He wants you to deliver her to him for unethical experiments
But if she’s already gone (thanks to you) he’s pissy
BG1 is a bit crude and has a certain amount of “why are we fighting? Because you’re in my house”
Wizards, no sense of right and wrong
See now I’m thinking about Sarevok again and how he is functionally a completely different character
Forgotten realms is just a setting where trespassing is punished with EXTREME VIOLENCE
Because this made me think about Imoen, who was explicitly an archmage rivalling Elminster and legendary Robin Hood figure in the epilogue of ToB (yet goes completely umentioned), and that got me thinking about Sarevok's epilogue
Which is rad btw
|| In the years following his resurrection by Charname, Sarevok never settled in any one place for long. In Berdusk, he is said to have routed an army of invading orcs, displaying such fearsome power and rage that terrified locals weren't sure whom to fear more. In Westgate, he arrived as conqueror, brutally enforcing his will only to mysteriously vanish months later. He acted like a man that did not know himself, and all the stories agreed that Sarevok was a tortured soul balancing between life and death, never to achieve either. Eventually, he disappeared, said to have assaulted the Abyss itself or even taken his own life. In truth, he journeyed to Kara-Tur to bury his one true love, the warrior Tamoko. He never returned, though the stories endure. ||
Sarevok "Not A Bhaal Worshiper" Anchev
That’s rad, man now I’m bummed about him in BG3
I just assume he's a different guy tbh
Like not in the sense of a different guy assuming his guise, I kind of assume BG1/2 and BG3 are different continuities
For my sanity
(Really none of the Bhaalspawn gave a shit about Bhaal -- they wanted Bhaal's power for their own)
The big name Bhaalspawn you meet in ToB are all legendary individuals who have tamed his power for their own to some extent
It is kinda weird that like, in general the dead three have like, actual cults in this game
Like people worship them
I mean they always did
There is a cult of Bhaal in BG1/2, even when he's very definitively dead
They're generally antagonistic to the Bhaalspawn by the time Throne of Bhaal rolls around
If not earlier
By the bhaalspawn do you mean the BG1 and 2 main character or the concept of Bhaalspawns?
The whole score of mortal progeny
Ohhh
The main character is usually called either Gorion's Ward or Charname
The Bhaalspawn are quite varied
One's even a dragon
Oh cool
Bhaal learned of his impending death during the Time of Troubles, and so used his time as an avatar to impregnate women from all over, hoping to use the kids as a contingency to bring himself back
Those are the Bhaalspawn
Huh, wait how did Bhaal come back?
It's a 5e-ism
The cult of Bhaal wanted to help him return, but the bhaalspawn in general were more interested in either just living out their lives, or seizing his power for their own
I see
And Bhaal's blood did have an effect on their minds, which some of them conquered and some of them did not
The big plot of BG1 is: Sarevok wants to start a war between Baldur's Gate and Amn to bathe the sword coast in blood because he thinks it'll help him ascend to Bhaal's power. He learns of Charname, another Bhaalspawn, and tries to assassinate him, but only manages to kill his foster father Gorion, who sacrifices himself to ensure Charname's escape. Charname becomes an adventurer, slowly pieces things together, and eventually defeats Sarevok
BG2 is more complicated, but basically a very mean, astonishingly powerful wizard wants Charname's divine soul for his revenge.
Wizards once again ruin everything
Throne of Bhaal sees the bhaalspawn come into conflict with each other on a grand scale, as the mightiest among them assemble their forces to destroy each other while the cult schemes in the background
Charname ends up ||killing all the really powerful ones and eventually only they (and possibly Imoen) remain, and either dissipates Bhaal's divinity to live as a mortal, or ascends to become a god. Canon is that they stay mortal.||
I see
Sarevok gets revived during ToB but has specifically lost his tie to Bhaal
Wait so he’s not even a Bhaalspawn by the end?
Nope
So BG3 is explicitly a retcon then
Or just ignores some things
He trades information for a teensy bit of Charname's exp in order to come back to life
And then offers to join up
Because like otherwise what is he gonna do
He has really good stats
18/17/18/17/10/15
Jesus
Mind that means less in 2e than it does in 5e
I mean those are still good though right?
Oh they're insanely good
But by the time ToB rolls around it is worth noting that a +3 to hit from strength is pretty paltry compared to the +17 he's packing for being a 17th-level fighter
Yeah, he studied in Candlekeep for a while to learn Alaundo's prophecies and Bhaal's history better
He apparently knows the prophecies by heart
That’s cool
Extremely credible villain in BG1
Honestly if I’ve got one major issue with BG3’s writing it’s that ||After Ketheric none of the villains compare||
||Ketheric feels like the only one who actually feels competent||
Absolutely yah
He actually feels like, introspective
A trait no other villain shares
Like he’s thought about his ideals and plans for more then 2 minutes
I like BG3 a lot but I could envision an alternate story in which Ketheric was the main villain
God the way he's introduced
It's so good
"Try again"
I fucking adore seeing him impaled, rip the halberd out, and hand it back to the goblin
He’s so cool
Simmons is kind of amazing in the role of generally laconic, fearless villains
Yah every word he says feels weighty
He knows how to sell ... sort of disdainful disinterest
I'd say he's as good as David Warner as Irenicus (the villain of BG2)
I also do adore how, matter of fact he becomes when it gets to the end
“I will kill your now. And then I will raise you as my servant”
Dude has no more energy for anything
Even if you try to convince him he can turn back, he sounds at most sort of wistful
Yah apparently he was planned but it was cut before release
Probably tied to the whole persuasion check to get him to redeem himself
A lot of named characters in dnd settings are just actual PCs in the early dnd home game that rolled really well and stayed alive long
They turned their dnd OCs into video game characters
I know Elminster and Mordenkaine were that too
Up to a point which I don't remember they pretty much only used actual PCs from home games of employees as a sort of like this character representing a module was made in dnd and has played through it
I assume eventually especially after hasbro they started making original characters for the setting
Also unrelated I adore villains who are like “It’s been to late for me to turn back now, I must stay the course even if I hate it”
Yep, Melf is from Gygax's son, his name is M(ale) elf
I don't think Elminster was, not sure about Mordenkainen
Lol
Oh shit actually?
I thought they were
Elminster has a whole series of novels that give him a backstory
Elminster is just the guy Greenwood sells cocaine to
You think Elminster brings earth drugs for parties back in FR?
Probably
Hey he also crashed on Greenwood's couch.
Y’all think Elminster played BG3?
You think he’d be happy with his presentation in it?
Just beat (act 3 spoilers) ||Ansur||
||It ended with literally every member of my colony on the ground except shadowheart||
I almost lost my third honor mode run to him. Total bologna, the big bang boom ability triggered a turn early
I just fought (more act 3 spoilers) ||Gortash, and you know maybe I should have expected it with his title being the fist of bane and all but I was genuinely surprised he fought mostly unarmed that entire fight||
That’s not even that gods favored weapon smh my head
he's a mace guy innit
His favored weapon is The Black Hand of Bane, a magic gauntlet.
You’d have me fooled after that fight
||dude personally summoned his god to punch me in the fucking face||
Also this was already true but especially after that fight
||Karlach is my favorite character in this game||
Oh, you're right, it is gauntlets
Even back in 3e
No wonder he keeps dying, gauntlets have been ass in every edition
Oh shit
So yah he is the god of throwing hands
Also like, tyranny but who gives a shit about that?
Does like Bane do anything for Gortash
The other 2 gain some sort of favor or power from their deity
||bane punched me during the fight||
||Doesn't he do that after Gortash dies?||
Nope
||he also calls upon Bane to summon shades of Tyranny and make him stronger during the fight in general||
||Gortash does seem to be a proper cleric of Bane||
Like ||Bringing back Ketheric's daughter and Orin having special Bhaal power and slayer form later on||
||Why does Gortash work with Bane?||
Oh I see
||Also just based off him, he does seem to believe in Bane’s whole, Tyranny leads to a better society thing||
||It's not clear if Gortash is a true believer in that line or if, like Bane and most priests of Bane, he is lying about that in order to make his ambitions seem more socially acceptable||
||Yah, but whether he’s lying or not, he does have magic from his god||
||For sure. Bane doesn't especially care if you're a true believer (and therefore a schmuck) or if you're actually on his wavelength and understand that tyranny is for tyranny's own sake. Either way, he's got a servant.||
||Ngl the use of Schmuck makes me imagine Bane as basically an old mobster||
Honestly, I’d imagine just war cleric
It’s not like he made his war machines
He has people (slaves) for that
That's not really off base
Honestly a more modern Faerun forcing Bane to go into the more organized crime business would be rad
... a Bane vs. Mask conflict would be fun
Who’s Mask again?
Basically the big thief god
Ohhhh
Bane trying to displace the local guilds in a city where Mask is strong could go some very interesting places
Yah that’d be interesting to see
I’m in the final battle before ||the netherbrain||, and ngl this is probably the most frustrating fight in the game
||The fact the game can just spawn new enemies, who can immediately act to stun in a AOE in a fight where there’s targeted AOEs you need to dodge is so ducking bullshit||
Nevermind the infinite magic missile spam...
The gauntlet before?
Last 3 times I had like a super fast character ||and my latest one I was doing a dash barbarian rogue with half illithid powers so I just went from beggining to end door in 1 turn with potion of haste cause after the previous battle with a million NPCs and 6 players we were just tired and wanted to get it over with||
Yah that one
And I have beaten Baldur’s Gate 3
So many Gates were Baldured
Yes we saw the Baldur's Gate
But what about the 2nd and 3rd baldur's gate?
I paid for BG3 and only got 1
Actual Baldur's Gate has 9 whole gates, atleast!
That really seems excessive
9 gates if you consider the size of the city in the ttrpg lore and the fact it's a major trade hub seems like not a lot
Traffic through those gates must be awful
Absolutely
That’s why there’s a port
And secret smuggling routes
And bandits around the city
See by murdering travelers the total traffic load on the city decreases so that BG urban management can better handle the throughput
As number of bandits naturally increase as traffic increases it’s a self regulating system
Port security seems like a massive pain if you consider like sentient water breathing creatures and water breathing spells and potions
Although there are hostile creatures in the port that'll jump you in the streets so maybe not that easy to smuggle underwater
But also it seems like half the houses with basements lead to a dungeon
If I found out my house had a secret passage in forgotten realm while renovating and moving barrels I'd just move
There's like a temple to death cult worshippers or the underdark right there I'm not gon a cover it with up a few barrels I've seen what exists in the underdark
And probably a lot of those cavern basements have underwater caves leading to the port monsters
Do you guys have a favorite soundtrack aside from That One Boss Theme? ||Raph|| I feel like it had a bit less emphasis than Divinity, I'm struggling to pull many
Well not less emphasis but perhaps just more tone-setting
So why is the cult of bane full of so many doppelgängers?
Do they tend to worship Bane?
that's the cult of bhaal
and they're orin's buddies bc she's bhaal's chosen
Oh alright
she's a changeling, right? what with the shapeshifting and white skin/white eyes. so part doppleganger
(the family that slays together, stays together)
she's a doppelganger
It is almost certainly a reference to the fact that the Iron Throne and Sarevok made extensive use of doppelganger allies in BG1
Oh cool
The doppelgangers were hilariously bad at acting, though
Like yes they could take your face but they like
Are really impatient and generally have poor impulse control
also the examine menu basically ruins the surprise every time
“Sure is weird this random dude is level 8 and has murderous aura”
“Must be nothing”
I wonder if there's gonna be a dead three deity mod for consoles and mac or if it will be shot down by larian because of story conflicts.
My issue with the game is that i want Karlach to hug me but i also want to countryside house ending you get with Shart
Mods
Polyamory mod
Yep
Baldur's Gate 3 will receive cross-play support, photo mode, and 12 new subclasses next year https://buff.ly/3B9uxa8
Oh sick
12? Has it received any new ones before that
wait wait wait what
No
Didn’t think so
HEXBLAAADE!
Time to just yeet everyone
Toll the dead already goated and now it does corpse explosion from divinity 2? They are spoiling us
Barrelmancy meet corpse exploding mancy
I think it's interesting that they went with Crown over Conquest. I think the rest were fairly obvious adds though.
It has been a hot minute but giants barb and stars druid are new to me
Drunken master, is make other creatures drunk on hit a homebrew for bg3?
Swarmkeeper is also new to me
Ability to deal psychic damage by making enemies sober is funny
Those seem cool but I know in my heart i'll do a bladesinger wizard first again after doing that for the 100th time in the ttrpg
Yeah monk having a contact high ability is new.
I do love how Larian has and is still just doing 5e but homebrewed to be more fun
Oh yeah. I'm going to bet that quite a few of these developers throwing out their own houserules as suggestions.
Larian has a history of doing that, they retcon'd a bunch of stuff in divinity 1 and 2 for better story or gameplay
They do not like to compromise on what they think would be fun for players
I wonder how much gets back to wotc, bg3 players just like pushing some of larian's homebrew on the ttrpg scene
My brain went to the reason that they went with the picks they did is because like there's already mods with them but like so many of these are from xenathars and would already have mods too.
Are some of these classes already mods? They seemed to be subclasses that don't have a community mod but I did not look at subclass mods starting patch 7
12 new subclasses? Damn
On nexus, not consoles.
I was talking about nexus I play on PC

I looking now and see mods for Crown paladin, hexblade, death domain, etc.
Oh yea of lot of these are mods
Maybe they worked with community creators to basically port it in officially
Makes sense, the most popular sub-classes would be made into mods and would be high priority to be added to the game
A lot of them seem to be one person
My thought was "oh they don't want to make like Conquest Paladin because it already has a very popular mod". But Death Cleric is also very popular.
Like Hexblade is crazy popular as a subclass
Larian did reach out to mod makers for patch 7 to make the mod store work well
It's possible that they've worked with modders to add these
Even the toolkit person
But it also just seems likely that like, why would they add a subclass that is so unpopular, no one has attempted to mod it in
Which i'm alright with these being added officially if they use the help of modders to basically add in a ton of them quickly
It's not always popularity, sometimes the subclass would be very technically challenging for bg3 or wouldn't work in a video game
Sure, that would be a factor
But it would be an excluding factor instead of an including one
If that makes sense
Yea
Like, you propose to add new subclasses to the game, something like Hex Blade has got to be a top 3 one they'd want to add
And that logic applies to modders and developers
Ones on mod store are ones that were possible well via modding so it already excludes super challenging ones
I think it also helps the more popular subclasses for 5e tend to be combat ones of stats go up
For sure
Further validating the Titanstring as the best weapon in the game :D
(It probably isn't)
(This is a jest)
tbh, I would've expected Oath of Crowns to land there. although maybe I'm getting it mixed up with Purple Dragon Knight and it's fine, actually.
Archfey blade warlock/crown paladin multiclass is just King Arthur
I talk about dual hand crossbows being strong because I like the economy economy and simplicity of your limited options. Titanstring working with more stuff that don't on hand crossbows and not requiring bonus action for damage potential is my togo ranged weapon otherwise
i also really like being an archer cuz its one of those "identities" a companion doesnt have by default
and theres lots of cool arrows
Having played DOS2 I like how they brought it over to bg3, people really underlook them since it's like not a thing you can consistently account for in the ttrpg
maybe I'll actually use gale with the new swordsinger
since I usually fill the role of the mage
unless I need two artilleries for some reason
well, warlock but same hat.
and maybe I could reclass or multiclass Wyll into being a swashbuckler
that seems right for him
definitely gonna make him a hexblade anyways
I mean yah but either way it actually has the AC to be on the frontline
So you still probably wanna take different stuff then normal
FWIW abjuration wizard can frontline very effectively
To the point where it’s a good strat to load up on retaliatory damage effects and run around provoking Attacks of Opportunity
That feels, weird but kinda rad tbh
What are the best retaliation stuff you can get?
party of 4 warlocks
Overpower Minthara just through pure pact nonsense
Also if you take a single draconic sorcerer level with white dragon heritage you get armor of Agathys
Holy shit white dragonborn get that?
That’s super good
Oh wait
Dragon sorc
Not dragonborn
The trick is
You take shield and magic missile as your known spells
So you always have those prepped
And they don’t care about your charisma
So something like 1 Draconic Sorc/10 Abjuration Wizard is super good
Oh yah, those are always helpful no matter what
I ran Gale as that plus 1 Tempest Cleric
That gets you Create Water, among other tricks and heavy armor
Wet people are vulnerable to lightning and cold damage
And Armor of Agathys does cold damage
Does cold damage always freeze wet ground, or is that only on AOEs?
Only AoEs I believe
At least I don’t remember ever seeing it happen from Agathys
Cleric 1 just brings a lot of good stuff in general
And costs you very little since you’ve already dipped sorcerer and lost the 12th level feat
Create Water also helps deal with random area effects when exploring
put out all those damned fires
For 1 cleric level you get: heavy armor, martial weapon, and shield proficiency, bless, create water, sanctuary, heal, healing word, resistance, guidance, shield of faith, and protection from good and evil
shield of faith my beloved
All that’s independent of scaling or DC
It is one of the best dips in the game
(And frankly a bit of Sorcerer and Cleric fit well on Gale in terms of narrative)
It’s probably my favorite spellcaster build period
instructions unclear gale is now Fighter 12
Tons of tricks, very bulky caster, all dips happen early so the build proper is developing near the beginning of the game, synergizes well with good equipment
that is an extremely good cosplay
Is there a big difference in playing a co op run of this with 3 players compared to 4? Might wrangle a 4th and probably looking to be 3
No one has to have a NPC in their combat load as well.
For someone who has never Baldur'd a Gate or played a Larian game besides Dragon Commander is there any onboarding resources to the game?
I would recommend 3 over 4 players unless either
- Absolutely no one was comfortable wrangling NPCs
- Absolutely no one cares about the story or the NPC's quest lines
The game really wants you to have NPCs in the party, at least temporarily for specific beats in their quests, and it's awkward to temporarily kick out a human PC to let an NPC take their spot.
(you could also give everyone the mod that increases the max party size)
Bg3 I think has a good introduction that gets you up to speed, BG3 is many people's first video game
It broke out of the gaming sphere containment
The main thing to know is that single player and multiplayer are pretty different experiences
Single player is heavily focused on the party members and your interactions with them
Multiplayer necessarily places the emphasis elsewhere
Don't worry about Gate Balduring, this game uses its nominal predecessors primarily as set dressing and will tell you anything you need to know
you're better off not understanding the attempts at continuity tbh grumble grumble grumble
Are the character builds pretty straightforward?
It depends. As long as you read all of your abilities you can sort of just keyword match.
The game doesn't do a perfect job of explaining e.g. Saves vs checks vs attacks, but you can generally guess that bigger dice and numbers are better
It's pretty much 5e but with some homebrew changes
One of the most universal ones is jump and shove are bonus actions
Jump is really nice early on cause it used like 10 feet of movement but you can often jump further for closing gaps
The other one cause I know Larian loves status effect terrain shenanigans they did that for lightning dealing double damage to wet enemies, potions if you throw on the ground become a pool and he's everyone in the range
You gotta throw it really close but also if you throw it too close you damage them with the bottle
Then it heals them
Unless it kills them first then they cannot be healed from dead with a potion
T on PC is inspect and it let's you get into details for status effects cause a lot of them are homebrewed
And sometimes there's menus on menus
All the keywords
I never got to play 5e past level 5 as one of those fighters with level 1 spell slots so it's going to be all fresh to me
Oh, that's probably enough to get you started though. Level five is like half or a third of bg3, and you'll have a sense of the things that might exist even if you don't remember the exact rules
Full respecs are always readily available
This is good because there's probably a million feats
Respeccing is really cheap
just about https://bg3.wiki/wiki/Feats (a lot are tweaked relative to paper 5e)
A bit after level 2 but the first 3 levels are pretty fast
And you can do a crime for free respecs
Also: even at the hardest difficulty setting, bg3 has a negative difficulty curve. Unless you're doing the semi-hardcore mode to start, eventually you start to out level challenges
One thing Larian is good at since you've never played divinity original sin 2. They will let you do almost everything within the games mechanic
Pretty much all of the NPCs can be killed
Oh is it one of those where if you do the side content you outlevel the main story?
And they have plans so you don't soft lock yourself
So many plans if you kill a quest giver there's often 1 or 2 backup ways to get them
A bit. It's not like you'll hit max level in act one, but you can get a couple levels ahead of areas depending on the order you do things. (Plus you can out gear them)
Main quest they did 4 layers of NPC deeps for a super weird thing that was mandatory for the main quest
2 voiced NPCs one that exist just in case the players do something really bizarre, then another if the players killed the 1st NPC before doing the weird thing, then a combat encounter and at some point they gave up and put a quest marker with a location you can't kill
As there are no characters in the area
Also Larians evil is pretty evil, both in the systemic manipulator evil but also has the murder everyone evil, the former have actions that make you question your morality for even selecting iy
Real depraved and messed up if you want that cause Larian is catering to everyone
I feel like a big part of it is that they don't want playing evil to induce bathos, they want it to feel pretty disgusting
For a lot of CRPGs, the evil choices are so demented as to be impossible to take seriously
the game isn't actually super reactive to you disguising yourself, huh
Yeah it's sort of a limitation of taking a spell as complex and freeform as disguise self and putting it in a video game.
it seems like it treats it as if your character (whoever they are) was always x race
like i just did the whole creche disguised as a githyanki and they still saw through me at the end
It's one of those things where it would increase the amount of text in the game by 50%
Kinda like how they cut dispel magic because it doubled the game size
It's the easiest solution cause all the race dialogue relies on character tags, and the easiest way to give you those tags in dialogue is to give them to your character which means you'll be affected outside of dialogue, say for item effects.
yeah it's actually a pretty elegant solution for what it is
but you can definitely see the seams in some plot-critical moments
Minor illusion also suffers from the limitations of being a video games cause that spell has a ton of uses but in bg3? Make cat, it go meow. Whic h ironically, you cannot do in table top because you can only do one thing at a time with minor illusion, make an image, or a sound, not both.
Arguably better for combat since if casted outside of combat forces pretty much all NPCs to go near it and perfect for setting up AoE openers
The only instances of disguise self working as an actual disguise to mask your identity is for crime in regards to guards and speak with dead to prevent the "won't talk to its killer"
It also resets some NPC interactions. E.g. a merchant will have neutral reputation, you'll get more generic dialogue options, etc.
Is that useful? ...maybe if you punched a merchants dog?
It is pretty helpful if in act 3 you ||accidentally activate the news side quest after a full day of dungeonering so you can’t pass the quest because the stealth mechanics of this game are bad enough when you have barely any spells to work with, so you’re slandered and suddenly have a negative with all shopkeeps, including the one who knows Karlach||
||not that I’m speaking from personal experience here||
playing durge in act 2 is pretty funny ||if you kill isobel and get everyone at Last Light killed. You just strut around camp afterwards yelling at your party about how hype it was and they all just go 'hey that's kinda fucked up' and never bring it up again||
Minthara always has the durges back though
Thats why Owlbears are birds as druids can transform into them
Bearowls are not birds though, no beak :V
my multiplayer group is grinding through act 3, and is it just me or is the scripting around Gortash and the gondians sort of weird? ||from the quest descriptions, it seems like the intended order should be: meet Gortash > go to steel foundry > rescue families > rescue workers > beat Gort. But if you take the sub down to the Iron Throne, not only do you get a point-of-no-return-y pop-up, he skypes you and tells you he'll kill the families if you dock...|| First playthrough, so I don't really want spoilers, but it feels like we're missing something.
No that's intended
It does not immediately blow up, regardless of when you go to steel watch foundry he'll tell you that and you're supposed to continue as you'll have time to rescue them.
Very bond villain vibes
oh. that's really weird. ||did we misinterpret something and he didn't put the bomb collars on the captives? It didn't make sense to us that he'd know we were coming, have so many motivators that they're handing them out to every random clown (me) wandering into the foundry, and not just...hit the kill button as soon as we landed||
I think he ||hits the self-destruct button on the prison as a whole the moment you dock but it takes time to blow up. He didn't bother putting explosive collars on the prisoners of the undersea prison I think||
ahh, okay. thanks! that makes a lot of sense, but I still feel pretty justified in my confusion
he's kind of a hat-on-a-hat of a guy
feels like maybe his patron god should be the god of overly complicated plots, not the god of murder
out of curiosity, since I'm fighting the urge to look up spoilers ||is the motivator they give you at the foundry just if you want to do a fast/evil/utilitarian resolution to kill all the gondians? or is there a use for it beyond that?||
i mean he is that though
he is the chosen of the God of Tyranny, not the God of Murder
Lawful Evil God of Overcomplicated Ambitious Plot
Still will never understand why he'd choose this idiot clown
au contraire
you never want to choose someone smart to be your chosen if you are a lawful evil god
what if he gets actual good ideas
Any suggestions on class makeup to make a good melee character in BG3 that doesn't die much? Going to be picking it up in a few months when my buddies finish their DOS2 playthrough and I have been slotted into the designated tank role
Not every party has to have a Classique RPG Makeup thing
But the game does have a lot of very lovely magic items for heavier fightfolk
i had pretty good success with barbarian rogue
any of the classic martials should be pretty sturdy. fighter, barbarian, paladin. they even gave ranger the option of heavy armor proficiency, which is nice
Yeah one buddy wants to be a rogue-ish burst DPS kind of build and one wants to be a casty blasty build so outside of slotting a NPC to hold folks down and give knuckle sandwiches I figured that might be good for me
you can do a lot of damage, if you max out DEX you get a lot of defense score
(doable with that enchanted glove somewhere)
decent con score means respectable hp
and you can drink a lot of potion with that extra bonus action
The one time I played 5e I did some kind of eldritch knight fighter thing with a couple of low level spell slots and archery so I was going to see how far a conventional sword and board fighter would get
exceptionally far I'd say, idk about shields specifically
but fighters are not wanting for cool magic weapons n such
also having some Strength means Jumping
Shields are pretty optional, I think they just give like +2 AC? I don't mind using a big 2H stick
which is crazy in this
Mobility can get a bit silly
Barbarians and Monks just sort of springing across battlefields
Also you can Throw people and objects
Wait, that might just be barbarian
but Push is still mighty
My frame of reference is 3.5 era open source stuff like Knights of the Chalice where you had to have weapon proficiency feats so I don't know how viable switching weapons based on loot is in 5e
A loooot more forgiving than 3.5
( do miss some of that ultra-specification, i had a stupid broken chain-fighter monk thing.. ogh.. olden days.. )
Is there like a character planner out there that can do feat progression planning?
There are a couple, but respecs are also really easy from early on in act 1
(nominally 100g each, but you can ||steal it back with no consequences||)
I think I used this one? https://eip.gg/bg3/build-planner/
Worth noting there's a patch in the works that adds more subclasses
also big boost on this as a build that works super well in BG3, compared to paper D&D. Larian loves throwing people and things around, and gives you lots of verticality and hazards to throw people into/off of. Barbarian is best for tossing people around (maybe specifically berserker? IDK), but thrown weapons can stack a lot of damage with Tavern Brawler. Meanwhile, stacking strength and athletics bonuses (e.g. the Athelete feat) let you jump hella far.
friend of mine is running eldritch knight with a dwarven thrower to just chunk people with mjolnir (but from mid act 1 was doing ridiculous damage just throwing random crap from his inventory). the only caveat is that returning effects like bound weapons are a little buggy in that they don't always come back to you after a throw
Tons of ‘em, but Dex Barbarian is pretty funny
Something like Barb 6/Rogue 2-4/Fighter 2-4 is extremely durable and deeply amusing
Damage isn’t amazing late-game unless you go grab Great Weapon Mastery and that one late-game glaive that’s finesse
But it’s alright and you are immune to death
Bear Totem Barbarian (big hp and resistances) or Devotion Paladin (big ac with shield and Paladin Aura for making saves easier)
that +2 adds up in 5e!
It depends on how you value +2 HP to the... What, 2 average damage more a 2Hander is gonna give you?
the big thing is BG3 has really good magic shields
Not just with static AC bonuses so your shield is often +3 or more, but also just useful shit tacked on
Oh, yeah, if you don't have another paladin in the party you'll probably want one
Aura of Protection is Very Strong
Does it have a decent range or what does it do, flat AC on top of existing AC?
+Cha to saving throws https://bg3.wiki/wiki/Aura_of_Protection relatively short range
You can also go oath of ancients for that aura to include resistance to spell damage
So halving all spell damage
For everyone around you
Tbh I might nominate something like Ancients Paladin 7/Warlock 5
My build throughout the game was full ancients paladin
That's a pretty big deal yeah
That will work fine, the main reason I nominate warlock is honestly so you can go all-in on charisma
If you don’t want the three attacks bs, Paladin 8/Bladelock 4 would be great
a classic play in any D&D era
In a way it can make sense? ||explosive collars on factory workers so they don't just jump the fence and run into the docks and leave on a ship but in the iron throne yea you're not getting out by yourself there's practically no risk. ||
Later Shields also have a homebrew reaction to save or prone human enemies on being hit
And prone is homebrewed to end the turn immediately
So you can just stop a multi attack on the first hit
I'm big paladin fan cause charismatic face tank and for some reason paladins have a ton of class specific dialogue
Warlocks have like nothing, or rangers iirc
A lot of the class fantasy is sort of eaten up by the companions
The other not charisma classes have class dialogue often giving advantage so you're not bad at dialogue from not being charisma as tav
Respect companion classes
Gale as barbarian, karlach as monk, Astarion as cleric, laezel as wizard, Wyll as sorcerer, shart as cleric with sacred flame.
I meant like storywise, Paladins have their whole unique Oath dealie, and a custom wizard is not going to be More Wizardy than Gale
Im not a multiclasser i think bg3 pure classes just accomplish so much
I like multiclassing for variety but single class options were definitely made stronger by some of the magic items
That rewarded you more by buffing a class feature that often is class level basef
Especially fighter, barbarian, and paladin gear
And i want all my feats n stuff
Depending on difficulty some feats got wild buffs
Savage attacker is one as it used to apply to damage riders something so a smite with many d4 damage buffs from random armor pieces would always hit hard with rerolled damage
Honor mode specifically nerfs that to be more in line with ttrpg
I think class 8/class 4 is often very, very strong unless you have something specific you're looking for
Fighter champion seems interesting just for the jump bonus, are the combat maneuvers from the other specialty better?
AIUI champion is still kind of the "I want the fewest options possible" (sub)class. you still get to make choices around feats and gear, but champion fighter doesn't get any build decisions from their class
if simple is appealing, great, that's working as intended, but my gut is that most of what it offers can be picked up semi-easily with feats (Athlete) or gear (various rare weapons for crit range, etc.) and that battlemaster is probably more interesting as a mundane fighter, or barbarian for a similar kind of super-buff character
Yeah that's what I was thinking too because superiority dice to add to attack rolls seems generally useful
How are war domain clerics for punching things while having high AC? Less multi attack?
haven't played one, not sure. I want to say pretty good? looks like you get a limited number of extra attack charges per rest, rather than whenever you attack. but people seem pretty high on any of the martial cleric archetypes, particularly Tempest (although that's partially because lightning damage is easily juiced up because of how Larian loves terrain effects like Wet)
Cleric will always be good because the cleric spell list is one of the best, especially for Act 2 of BG3
Suffers from the Divination Wizard problem, where you get a reaction prompt on every attack
In my play through I made shart a war cleric paladin and by the endgame she had 25 AC
Though a lot of that came from giving her really good armor
But it was also armor you can’t really miss
But also a lot of it was because of war cleric
Cleric has a great spell list that makes it great without factoring in subclass. For war domain there's a lot of spells that are concentration one cast and done but lingers so you can spend more time attacking over casting
Question
Im at the end of the first area of the game ||when u talk to a dragon rider, before i go into the mountains it tells me to tie any loose ends, can i come back and finisb the quests i didnt finish later? ||
Yes, you are not locked out of the area until you reach act 3. However, many quests will lock and automatically fail if you go to act 2
It generally depends on a quest by quest basis if you can finish an act 1 quest after entering act 2
maybe i should start a new game, like i stopped playing cause my pc couldnt handle the game no more, and now im on my brother's pc
I believe the goblin and grove ones automatically resolve
So if you did all of those you didn't miss out
I finished that one!
ok so
starting a new game cause i forgot everything
so tell me
how difficult is this? is it fun difficult? or frustrating difficult?
@neon junco imma ping you cause i saw you active at the other chat 
I found it fun difficult
the game was a bit easy for me without it
but it definitely is a challenge
Uh how good are you with dnd 5e or know divinity original sin 2
It is challenging, I started on tactician having played DOS2 and I wiped and had to reload a good amount.
But I often felt it wasn't unfair, I often wiped once, learned the deal of the encounter, then won it after that loss,
The like main main boss encounters I've reloaded twice but that was the worst of it.
I did like a third of a run on regular diff, got bored, tried again on tactician and beat it in about 70 hours, then played honor mode and beat that first time in 50
I'll probably do another honour run just not permadeath when the new subclasses come out
Damn mines was 80 hours but I did scour everything a ton
I miss "lae'zel, kill this man"
I like min maxing builds in dnd 
you can get really strong in bg3 with all the magic items and class features available
Bg3 has a fair number of homebrew rules
Like jump action and shove action are bonus actions
But only to push enemies back and knock prone
And becoming prone ends the turn.
Tactician is quite doable and depending on optimization choices can end up pretty easy by endgame
The prone ending your turn thing is absolutely cursed I will say
Utterly pointless change
It had the same problem in Div2 but you could hard counter it with some nails
prone ending turns did throw me off basically every time it happened
Yea ice becomes strong cc
I don't think besides just ignoring prone, there's any stat to "resist" slipping. Anything that can be prone probably would be
Grease also great
They snuck in elemental ground hazard
Having wet condition makes you take double lightning and thunder damage
And being in water or puddles makes you get wet
dex
it's a dex save isn't it
For the ice on the ground?
vs your spell dc