#Fabula Ultima
1 messages Ā· Page 2 of 1
helps that i got pinged
As did I, but I wanted to share it with a friend first since he's running a game where a player is using the NatAt content when it was in the playtest docs
NF reference works
Oh sick now people will be talking about how insanely good the NF Villains are
very important bit
niceee
finally, my vibe has arrived
never really played a jrpg, but princess mononoke and monster hunter fuel my veins
https://youtu.be/iVnV44s_sYA?si=QS6l43IrYuZB3trn next Trashtalk on Fabula Ultima episode is out now!
In this episode, loremaster, the one that knows it all!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
wheeee
yooo
The next continent my players will be heading to
Each of those non-named landmarks is one of but many ruins in this land
Each one more or less functioning as a BOTW-style mini-dungeon
https://www.youtube.com/watch?v=LQFlh78H6n8 we wild arms now
I don't own anything.
The Land of Earth, The Wild Frontier of Rudona
Rudona is a land having seen great turmoil. Following an unknown catastrophe in years past, the land has been in a constant state of recovery. Remnants of an ancient civilization, large and crumbling ruins, dot the landscape. Most all of society on Rudona is central to the Capital City of the same namesake. Spread around its landscape are Frontier Towns, given short-lived names and often abandoned once the nearby ruins are believed to have been scoped out entirely. The Citizens of Rudona are a hearty folk, and are largely Altra in nature, at least seventy to eighty percent. What draws these many potential travelers and frontiersman to Rudona are the promises of ancient artifacts, relics of the ancient times, which the Museum of Rudona will buy at a high price.
One of the greatest mysteries of Rudona is the enigmatic Golem. Golem has not been seen for many many decades, and his true resting place is unknown. It is believed that if Rudona were to come under some horrible threat, Golem would rise from the earth to defend it. Furthermore, Golem has a Temple somewhere in the ruins. Legend says that the one to find the Temple of Golem will find untold riches and artifacts, and be granted a great and powerful blessing. Thus, it is believed that with the Ruins having once been one grand structure, all Ruins were once connected to the Temple of Golem. As a result, mapping out the Ruins is a long-sought after plan, and one that many people on the Frontiers will live, and often die for.
Attractive to both treasure hunters, the devout, and adventurers of all stripes, outside of city limits, Rudona is a lawless land, with only the local Sheriffs of Frontier Towns to enforce order. Collecting Artifacts is a cutthroat business, so those who come seeking their fortune had best be prepared to die for it.
My main group is setting up a bi-weekly game starting at the end of the month; we're currently going through world/character creation right now: https://media.discordapp.net/attachments/1350893901728448634/1351316360931709051/image.png?ex=67da97ae&is=67d9462e&hm=38f3736360cb543beaa039bb370d75366faa8e75fe2ad0af38758c5b428ea914&=&format=webp&quality=lossless
wooooooo
Bluestar is a loosely aligned confederation of industrial powerhouses, while Alescia is "what if K-Pop/J-Pop fandom were a country? And also vaguely Italian?" š¤
Sounds terrifying
we now, as of about an hour ago, also have a nation of curiously attractive fish-men merchants hanging out right above the Bluestar Confederation 
Coming up with new enemies for my time travel game. Enemies are largely agents of the Chronovore, an entity that is consuming time itself. The Chronovore's agents are mindless monsters, acting as extensions of itself, and behaving without regard for self-preservation, law, morality, or concern, though they may at time show an odd intelligence.
Level 10 Enemies
Seconds - The lowest grunts, sent in waves, black skin with an effect like oil on water shimmering over them. When in Crisis, can absorb themselves into other Seconds or Minutes for healing on the larger targets.
Minutes - Bigger brute enemies, capable of soaking more hits. More solid, defined physique, with bits of white and red flesh visible through marks on skin, like scars.
Moments - Casters who manipulate time and seem to be made of light, taking the form of white-skinned floating beings cloaked in black, wispy robes and smoke.
Instants - High-DPS assassin-types, whirling black masses of claws and teeth, disappearing into pools of blackness.
Level 20 Enemies
Hours - Big, tanky enemies, usually Elites, who can take a beating and dish out massive physical damage, lots of Multi-attacks.
Days - Glass-cannon hard-hitters that can effectively go ranged or melee.
Intervals - Fast, dodgy enemies that use ranged attacks.
Spans - Stronger casters who focus on buffs and debuffs
Weeks - Champion Enemies used to wreak havoc, can consume Days and Hours for further power and healing. When defeated, will split into Minutes and Seconds.
Level 30 Enemies
Months - Bruiser-y Champions who will self-destruct after a long enough time, dealing massive damage.
Seasons - Elemental casters themed around the four seasons, usually Elites.
Midnights - Sneaky types that fly around and prey on the weak.
Fortnights - Grow stronger when smaller units are defeated.
Visually, I'm thinking Heartless when I think of these guys.
I love this system
same
my party now consists of myself, an undead bard seeking revenge, her big ass scythe that is also a sentient being that can manifest a physical form at-will, a starchild who looks a lot like Leo from Guilty Gear and knows his time is numbered, and a tiny snek-girl cook š
we have a fifth member who's yet to put his character together, but of his concepts, he sounds like he'll be the "normal" one of this bunch lol
Deeply looking forward to kickstarter bestiary
š§µ
My friendās setup to read all the Fabula Ultima Books
FabUlt's Soundrack ignored 
Heās now included it in the mix
have you guys heard of Ryuutama, the game FU is based on?
and i think it's great for a chill game session
Ryuutama fun
https://youtu.be/radjz5Fkz3s?si=dmTH_sHXUKhoaUZz Intro to Fabula Ultima Atlas, Natural Fantasy is out now!
Fabula Ultima Atlas: Natural Fantasy is an official Fabula Ultima supplement focused around Natural Fantasy theme, where the ecosystem is rendered imbalanced by an outside factor, whether magical, technological, or just humans. As the common folks that live a simple life in these lands, you seek to set what was wrong right again, and keep the li...
Hi
Yo
wahoo
There's a Tome weapon?
So, like, do you just bap them on the head with a book? Or can you reflavor it to be a "basic" spell
Yah either or really
Itāll always do physical damage but you could justify it as like
It's a melee physical attack
There's no distinctions between kinds of physical damage, right? No "slashing, piercing," etc.
Correct
The elemental types are too important for that
(although one of the playtest variants does add "weapon affinities")
Interesting
Damage types are physical, fire, ice, electricity, earth, wind, light, dark, and poison
nodnod
Fun Fact: The poison damage type is the hardest for a player to access normally
I want to make a character similar to Red XIII. A non-humanoid character who's a "red mage" mechanically
oh yeah that's very doable
What do I take with Elementalist
Could also go arcanist
Or Invoker
Could also do Sharpshooter, maybe TInkerer. If you do all three you can make use of magic guns and magic spells.
I managed to sidestep that difficulty by teaming up with another player playing my sentient scythe that brought me back from the dead; we ended up creating a rare weapon that does poison damage as part of the creation rules
Poison, and it's piercing, so it ignores resistances
Are they like, mechanically their own character?
I have no idea how that quirk works
yup
they manifest a physical body, but their soul is tied to the weapon
this also functionally gives them two HP bars, because any HP damage that goes over their maximum overflows onto the wielder
Huh
downside, of course, being that if the wielder goes down, so does the manifested body, regardless of their HP
also xenoblade 2
But mostly soul eater
Both Xenoblade 2 and Soul Eater have come up in separate conversations about these characters, yes š
With how the rare weapon system works, any non martial base weapon can be made martial to compete with martials right?
pretty much
the martial could also get a damage upgrade eventually tho
Would there be anything stopping a weapon that wasnāt a martial from also getting that upgrade though?
nope
Ah alright
Yah honestly the more I see it, the rare weapon creation rules kinda makes it so eventually the only thing that matters for a weapon is the stats it uses or if itās ranged or melee
Everything else is super malleable
but it's like
Nonmartial: 4 baseline +4 upgrade is 8
Martial: 8 baseline +4 upgrade is 12
And you can't get that upgrade multiple times
Category becomes important with skill synergies
Nvm I see it
Oh true yah
So category, stats, if itās ranged or melee
Ahhh SE. Good times
Another friend has gotten into Fabula ultima
let's goooo
Another-nother friend has gotten into Fabula Ultima
dang you work fast
The plague got nothing on Magma
True!
has anyone said "mutant" yet
So like, a weapon with 2 of the same stats is pretty much always better then a weapon with 2 different stats right?
I wanna make sure Iām not missing anything
(Also I mean in that specific aspect, I know weapons have other aspects balancing them)
pretty much, if you're specced into that stat
although it leaves you more vulnerable to statuses that reduce that stat
Oh yah that makes sense
I forget thereās a status for every stat
Also speaking of, that only applies to combat right?
Statues I mean
Nope, they apply anytime
they're a pretty good travel roll consequence because of that
When do they stop?
Ah ok
They do tend to have less support from Class Abilities tho. That's why Heavy Weapons get to have more base damage
How prep-heavy would you say a session/arc of FabU tends to be? Flipping through it.
You'll want to prep fights (but remember that there's no map)
otherwise it somewhat resists prep if your players are actively spending FP... but until they reach that point, you can basically prep as much as you're comfortable with
I'd put the most focus on "what Villains/threats are they most likely to come into contact with"
š
Generally speaking what does the gm like, do, I guess, outside of a fight or other sort of challenge? Just general "describe what's going on and react"?
Ie regular stuff
Mostly yeah
I would put some emphasis on providing the hooks to get players into situations, fabula heroism tends to be somewhat reactive
for example: if you notice that an arc is about to conclude without an obvious next step, the game outright says you can narrate a "GM scene" that describes what's happening with the next villain
(GM scenes are also a good way to establish facts you don't want to be FP'd away)
Players want you to do this, even.
Because they get FP whenever villains do an Evil Plan Scene.
and get XP from facing down villains
the ideal fabula campaign is kind of getting dragged into bigger and bigger Villain Plots
oh also rare item rewards
Which includes Soul Treasures if you have someone with Soul Steal.
That one always trips me up.
Also
The GM in Fabula Ultima is also a player, and the game takes that into account.
Not htat it's not true in other games,but it's pretty explicit in FabU
To the degree that a lot of "GM questions" are actually answered like
"I dunno, does your group want it to work that way?"
I'm planning my next FabU game already with some Chrono Trigger vibes, time shenanigans, and it's been a blast to think of
Hey gamers, I wanna run a short game to test this game out
How many games do yāall think would be good for that?
To properly get a feel for the game
Thereās a module?
1 to 3 sessions at most is what i assume. 1 session for press start, potentially 1 session for world/party gen, and 1 session for off-the-module stuff
(will not give you the GM prep experience because it's a module but)
This is your world,this is your story.
Make a choiceand fight for what you believe in.
FABULA ULTIMAĀ is a Tabletop Roleplaying Game inspired byĀ Japanese-style console RPGs, or JRPGs.Ā In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous loc...
it walks the entire table through the gist of the system with precon characters
Oh neat
including locking mechanics til specific beats
like, character sheets literally have lock icons on them
Thatās cool
and worldgen for the "game proper" is an all-hands-on-deck task that involves all players, hence i estimated 1 session for that after the press start session
EXP can roll over 10 right?
10 is just spent to level up at the end of the session if it can right?
yep
What do shields do?
A Bronze Shield increases your Defense by 2, a Runic Shield increases both your Defense and Magic Defense by 2, but you need the ability to equip Martial Shields to use one
They are a piece of equipment, so they take up a hand slot and can be Rare to have abilities
Thanks
Guardian class has a skill that lets you wield 2
But personally I always dispised the concept
notably I don't think (normally) shields can be used to blusgeon people but there's an improvised weapon statline and a class skill for dual wielding shields
It's a fun concept if you want to dick around with maximum tank power
it's also a very good weapon if you like rare shields, the Might stat, and defense
Like I said, maximum tank power
i condier it doable without actually having done it
double their turns and health if you want some more margin for error
Hmm alright
Probably want a few more then tbh
I wanna play the base game without any modifications
Boss encounters are pretty each to scale to party size, really
It has been working for me with both of those players each playing two characters
But it was very rough with only two characters earlier
You have to build encounters very carefully to not have things they just can't handle with only two characters worth of options.
one thing I like about FU is that even a weapon master can give some support by reducing enemy mp and giving more damaage to ally attacks
Asking for clarification for the surrender/sacrifice rules
Do those apply if a character ever goes down in a fight or if the whole party goes down?
Each character that hits 0 chooses between Surrender and Sacrifice
Ok
Oh shit
That makes a TPK a lot more dangerous then I realized
Because I kinda assumed the entire group would have 1 surrender penalty
Not 1 for each
(Assuming no sacrifices anyway)
I'd generally do like
one extra-large consequence, not five distinct ones
Yah makes sense
but yes "don't let anyone hit 0" is an important goal in Fabula combats
https://youtu.be/mNNr7QjxcIc?si=DJ2kWTZzw38TYQ2s next Trashtalk on Fabula Ultima is out now!
In this episode, chimerist, those that channels the power of the beasts!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaU...
Honestly if I have one kinda annoying thing about classes in this game is that a lot of classes have effectively essential skills which the entire class is built around
But theyāre not shown as that so it kinda just seems like every skill is equal
like Bind and Summon? or something else?
Bind and Summon, chimeric spells, protect, gadgets
Theyāre all skills which the class is kinda built around but theyāre presented as just another skill
mmm
slightly different cases i think
Bind and Summon, yeah none of the other skills function without them
Protect is extremely useful, but not strictly necessary for the class to be valuable
Spell Mimic, you literally can't master the class without it, there aren't enough levels available
but it's pretty easy for me to forgive the unmarked central skills when the class skill lists are a page long
Fair enough
Though Iād also say like, cooking is another example for gourmet
The class does not work without it
A bunch of the Atlas classes do ye
Yah and like, itās not the biggest issue
Reading through everything it becomes quickly clear if a class needs one specific skill to function
I just wish there was like, an icon or something that marked a skill as essential
Like a little star or something
Do players and NPCs share a spell pool?
NPCs can choose PC spells, but the only way for a PC to get an NPC spell is to be a Chimerist
PC spells are largely better, while NPC spells can generally be more flexible
There's some pretty crazy NPC spells
š
(a stealthy strength of Wayfarer's Faithful Companion)
Yeah, raw damage numbers on PC spells are usually better, but NPCs can get weird with it
So a wizard NPC could potentially just use flare, or they could use some weird fire spell that also weakens or something
yeah
NPCs get to have statuses on demand rather than on opportunity, because they're gonna die so they need to present a challenge
NPCs can pretty safely go 5-10 levels above PCs
Although if you're approaching an NPC damage spike, less so
Thanks
What book is necromancer from?
A Halloween bonus pdf on the Need website
Ohhhh
has a "use at your own risk" notice on it like the other holiday material
Whatās the other ones?
A Halloween Quirk collection, a Halloween Heroic Skills collection, and the April Fool's class Ace of Cards
also a Christmas release of the crafting system that eventually ended up up split between the NF Atlas and the GM Kit
Huh
It's good stuff
Ye I like them a lot
One of my PCs has a custom weapon from a quirk, is there a way she can keep that weapon and still get rare weapons?
Quirk weapons tend to stay strong for a good while
when the reward budget gets high enough, you can find a replacement (rare custom) weapon, but flavoring it as an upgrade
Oh thanks
hey whats a NPC role?
I found it on the NPC foundry sheet but I cant find rules for it in the book
is it not on pg. 302: designing npcs?
npcs in fabula are mostly the enemies you fight
Yah I know, but on foundry thereās this drop-down menu called role
That does change the stats a bit
ohhh
and Im wondering if thats maybe something from a supplement or something
lemme see if i can find it
i think it should be packaged as part of the newest playtest material
Oh thanks
Also yah today Iām running my first session
So Iām getting my NPCs ready
it should be "quick assembly patreon preview"
Rn Iām making a minor villain for session 1
nice nice
there should be rules here to make champion enemies too if that's what that villain is
yee!
Yeah, the NPC roles are basically an additional layer to add on to building NPCs
Gives them some flavor and role abilities
Cool
so I'm going through Natural Fantasy and I really like the Invoker
but I cannot tell what roll to use when using the Invocation skill. or even if there is one
it's not labeled as an Attack, and it's not labeled as a Spell because that's marked as something else later in one of the heroic skills
does this just let you spend 5 MP to deal 20 damage to a target? as your action??
(for instance)
Invocations Just Workā¢ļø
There's no roll
No roll, no chance of any kind involved (unless you are blind firing an elemental damage type into an enemy that might be Immune to it)
fucking wild
The random factor is that what Invocations you can use depends on what Well(s) you have access to
next Trashtalk on Fabula Ultima in 24 hours!
\o/
https://youtu.be/LcM5lT1vQww?si=xBf6D4VGJxWdtd8G new Trashtalk on Fabula Ultima is out now!
DEAD DEAD, DEAD, DEAD DEAD DEAD, DEATH TO THE DARKNESS WITHIN YOUUUUUUU!!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#Fabula...
ah yes the Velvet Crowe class (along with mutant)
I've heard that name before.
Ah.
But, ya know, mostly that middle one most likely
nods
I need to finish berseria one of these days
Same
OK FabU session 0-1 done
answered first 4 worldgen questions* (quesiton 4 where we creation nations haven't been technically finalized)
wooooooo
we're on floating landmasses where so far it's one big continent with some small dotted islands
we decided to go with magitech revolution with inspiration from steam machine new adoption era
nation i created was accidentally barely original: 3 kingdoms lead by 2nd-generation mythical creatures at war for forever but recently decided to present a united front on more international stage while still backstabbing each other internally. created a very military heavy, tech heavy culture that dripped down into civilians post-WWII/cold war america style.
mostly casue this corner of the continent very conveniently have 3 types of dominating terrain
yes i made australia-shaped three kingdoms
the other faction with heavy military export is a pontifex, and we're theorizing the difference between the two factions are the pontifex send their religious leaders to make big rituals at war, while the kingdoms send out elite squads all very capable of casting both fireball and fist
yes i don't have creativity for naming so i yoinked names from arknights (none of the players on the table play so we're mostly safe from ppl accidentally associating things, even i barely play)
excellent
lol
Increasingly tempted by this game... Has anyone here played with all three Atlases' material factored in? Does it get too jumbled?
Yes I have, no it doesn't.
While the classes in the Atlases do have a slightly different feel compared to the core book classes, that difference is both minor and not very noticeable, since everyone is multiclassing
Yeah the classes at least seemed pretty flexible.
The thing where you 100% need to pick and choose is optional rules. You really don't want to have Camp Activities, Ability Orbs and Zero Powers in the same game
Ah see that was more my comcern
I'd say for an introductory campaign, pick 0 or 1. For a campaign in which everyone is experienced, pick 2, maybe 3 if they are smaller optional rules
Quirks are something that should probably always be used, but just be very careful of how your players see them: if they see Quirks as free power boosts, that will probably lead to very weird Quirk choices, and potentially a few too many things to track throughout the campaign.
If your party uses Quirks in a cohesive way, to serve the narrative, then they are absolutely great
Yeah they seem like mostly a way to make a niche concept work, though if someone's idea didn't NEED one it wouldn't hurt to grab something based on usefulness
I assume there's no problem with using quirks from all three books?
Not really, no. Just make sure everyone picks one that's interesting and that everyone will have fun with
Yeah, there are quite a few Quirks that are way less specialized than others
I can also tell the game doesn't need combat maps, but... I'm realizing how silly this sounds, would it be awkward to include them anyway?
You can put a representation of the battlefield on the screen or table and move the pieces around if you want
just remember that everyone will have basically unlimited movement speed
Roger
Honestly I only ask because I've been dying to get some use out of 2 Minute Tabletop's stuff, lol
Just make sure you have no actual map and movement mechanics and that your players understand this, you'll be golden
You can absolutely put a map on the field, and even put the enemies on there
So long as it's understood that there's no actual mechanics to them, with some exceptions
I had a fight once where there was an NPC behind a barrier who was taking pot-shots, and they had to break down the barrier with a clock before that NPC was targetable
That's the sort of environmental stuff that Fabula THRIVES on
I'm actually putting together a head + two big hands type boss
Each hand of the boss has a clock that, when two are filled, will cause the eye on the head to open, and become vulnerable
certified zelda classic
Yaaaay
actually, how should the atlases be introduced in session zero? what i've done in assistance to our GM yesterday was when the setting was discussed to be magitech industrial revolution, to double check that nothing in techno fantasy interested anyone on the table
and HF/NF haven't been talked about due to nothing in current progress has clashed any of elements in those books yet
(we were only at the step of nationbuilding through the world building walkthrough)
so, for a first-time campaign I wouldn't bring them up unless someone has a character concept that really wants the extra book
fair
just to keep things easier
if everyone's already interested and excited about them, you can open them up more
nodnod
https://youtu.be/gdr5qjDbuek?si=ILLxk9oviApNyFMy new Trashtalk on Fabula Ultima is out now!
Time & space at your finger tips, waiting for your command.
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
wahooooo
How's FabUlt Foundry integration?
Very good!
Iāve been running a game in it for a few weeks now
And itās pretty alright
Only a few hiccups or stuff you need to do manually
Has it got like, a lot of book content built in or is it more of a framework?
I've been doing PF2 for a while so I assume my expectations need recalibrated
It has a lot of player content in it but very little GM content
For example every class is in it but no premade monsters are
As well traits you gotta do manually
Gotcha
I don't know if there are any modules my DM just didn't install, but we had to fill in most of the items and skills on our sheets manually. It was a very straightforward process though, even the two players we have who are new to the system had no trouble with it.
All of the framework is there and very readable though.
If you don't mind having to fill things in from time to time, Fabula Ultima in Foundry is quite good
Cool cool
Friends at the Table's FabU campaign has me wanting more FabU media in my life. anyone got actual plays, after action reports, or other content they'd like to recommend?
Just finished a session
Kinda short due to a player needing to leave early but very nice
One of my players spent 2 Fabula points on rerolls to redeem a villain she liked
incredible
Also my players are finally using Fabula points just to add more stuff in general
When originally they just sorta, didnāt
2 of my players had gotten 8 Fabula points by session 3
Now theyāre down to 6 and 5!
One of them even added a whole new NPC
And he turned out to be an old forgotten god with brain damage
I feel seen
I wish the other players in the FabUlt comapign I'm playing it would use them for adding stuff
One of them has 18!
If she'd spent three of them we could have levelled up last time!
I'd do it but I keep spending mine on my character's Quirk (spend Fab points or HP to buff spells)
Mood
though tbf we're like 2 sessions in, and a couple of the players are brand new
but it's pretty telling that most of the players have like 6-8 FP, while I'm down to about 2 lol
It's really hard to drill "you can pretty much do whatever you want if you spend an FP on it" into players used to other systems
It can help to remind them that you get bonus XP for spending FP though.
that's a great design. My group for another game did something FP-adjacent, and while we did eventually find some fun things to spend it on it took a while. Free XP would've loosened people up for sure.
Did I hear right that there's an official FabUlt discord?
Yeah, the Rooster Games server. The link is in Emanuele's Patreon description
Cool cool
what are the rules for allied NPCs in fights?
lemme see what the GM kit suggests
Suggestion 1: conditional +2 bonus
Suggestion 2: passive or limited use ability that players can call on
Suggestion 3: support-focused Soldier NPC, players choose when they take their turn
NPCs as abilities is pretty much how it's recommended
thanks
I've personally always used the method 2. Made a little deck of cards with different NPCs that my party gets to pick from every time they want to recruit some new helpers, and it has worked really well
it's good stuff!
where are these rules?
The GM kit
thanks
Among these pagesyou shall find tools abundant.
And within each, a soulall too eager to be playful.
Heavily inspired by JRPGs and beautifully illustrated by Takashi Konno, this 4-panel screen will provide Fabula Ultimaās GMs with quick tools and rules references.
The 36-page companion booklet expands the Chapter 4: Game Master of the Core Rule...
ah shoot yah i dont own that book
Just gave a player my first ever original design rare weapon. ...And I think I overdid it a bit.
Combat Caster's Grimoir: A magic tome reinforced with steel, as if riveted together, a tool for combat through the arcane arts. +1 to Acc check, +4 damage. Rituals cast while the tome is equipped have a +1 added to the check. If a ritual is recorded in the Grimoire, it's DC counts as one tier lower (but only if the effect is recorded, if you make a ritual on the spot the DC is unnaffected though the +1 remains)
I'm not taking it back, they paid 2000z for it
But still
https://youtu.be/WuNDt_59Zgk?si=ATQ_6B_K-535ZkRv next Trashtalk on Fabula Ultima is out!
The outdoorsman that knows the wild well, and also has a dog.
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
š„³
Is anyone running games for this owo
my table is just about to start session 1 next time we meet
I'm running a game as well, but yeah no vacancy
damn i'd be interested in playing if anyone has an opening 
the fabula server ^ has a few games posted a week, that's a good place to start!
Iām running a short game to test the system
i'd like to try if your still running it
Sorry Iām already maxed out on players

Does anyone know if Magitech gear is balanced if you just mix it in with the other stuff?
We don't use Pepes here btw
The Tinkerer equipment?
or something else
From the Magitech expansion book
You mean the Sci-Fi Fantasy Atlas?
oh Techno Fantasy
there's not like, an exclusive gear list for it
there's sample rare items within the aesthetic but
they don't get extra power budget from being techno fantasy
And there's nothing stopping you from using elements from all of the Atlases in one campaign
I myself have an idea for a game where each of the Atlases is a single world but they all get Losomned and then the campaign is dealing with the situation of that
I really love that as a premise
Thanks, I originally thought of it as a way to juxtipose the High Fantasy with the Techno Fantasy and have the base book be sort of the place the like, two mega cities or whatever got warped to by forces beyond any understanding
Have the history be like a war that turns cold and goes culture and such
That's it I got mixed up lol
Yeaaah I really like that idea... Either link them to different factions or like, working out what a high fantasy energy rifle looks like
Handheld ballista with magic infused bolts either by special ammo or an enchantment on the weapon itself
Oh you know what game had this? Paladins
next trashtalk on fabula ultima in 24 hours!
Fabulous
https://youtu.be/Eq3NDeyhfyk?si=wC5LIdzE8FBg_Vkk next Trashtalk on Fabula Ultima is out now!
The master of weapon, plural or singular, ready to strike
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Sword
Guy
TBF they are adept at more than swords
Am I supposed to choose what players my enemies target or is it meant to be random?
Either or
Ah ok
But typically random works best so you don't focus down the healer

Mainly because the lack of battle maps means outside of flying or other narrative reasons anyone can target anyone with anything at any time
Random is the default
Preprogrammed targeting conditions are also helpful
is that "roll a die" random, or "deliberately spread things out"?
Roll a die
Ok then yah Iāll definitely start doing random
Any viable way to make a martial knife dude?
yeah. dancer+rogue, take Cheap Shot and Wardancer especially
Cheap shot deals more damage if you have a status effect applied (which is extra effect with dual-wielding like you can do with knives), Wardancer is also an extra damage thing that stacks with extra hits AND Dancer gives you elemental access that works well with dual-wielding
if you take Weaponmaster you can apply all those status effects yourself but you might want to upgrade to swords instead then
your choice is basically "do i want Wardancer damage or swords damage"
I mean all the weaponmaster stuff works fine with knives
that is also true
Is the mastery skill that lets you wield 3 knives at once worth it?
Depends on how you feel about fighting without a shirt
Whatās the other one?
Bimagus
They just slow me down
Oh yah thatās fucking crazy
Goddamn, out of the 3 builds I wanna make 2 of them use the most busted heroics in the game lol
I'm getting Bimagus on my pure caster
It seems insanely strong
I just wanna play a Kishibe type whoās got like, a hundred knives stored in their coat
tits: out
knives: brandished
People: stabbed
Blade Adept is also amazing with knives.
Treating them as brawling/sword/thrown weapons for other stuff opens up a lot of interesting possibilities.
Wait whatās blade adept?
Heroic skill in High Fantasy. Whole bunch of bonuses for using daggers specifically.
Hmmm
One player in my current game is Mutant/Dancer/Rogue, using the aforementioned Cheap Shot/Wardancer combo
But also Akromorphosis from Mutant, treating her unarmed attacks as daggers.
I probably wonāt go for mutant but yah rogue dancer seems really fun
Akromorphosis specifically disallows Triple Slash as well
Probably to stop you from stacking even more absurd damage
But two-weapon fighting with all the flat damage bonuses from Cheap Shot and Wardancer is great, and triple-wielding even better.
If you're using the playtest materials, Collector Style is pretty fun there
Just keep pulling out new, different daggers
Also when triple wielding, can I use any armor at all for magic armor or nah?
It requires you to equip the third weapon in your armor slot, so no
Ah ok
But you can use stuff like Rogue's Dodge or Spiritist's Aura/Barrier to still have some Defense
Still the extra weapon should mean I wonāt miss any magical armors
I can also just get a dagger with a defensive effect
It's a bit of a glass cannon build, yeah
But you can mitigate with good DEX/INS and Dodge and stuff like that
Yah dodge is really good
And Iāll probably have some kinda tank on my party
Hopefully
Fury is a good class choice too
What does it have?
Frenzy makes you crit more with daggers, Adrenaline gives you more flat damage boosts as long as you're in Crisis, and Indomitable Spirit lets you spend Fabula Points for emergency healing if you have to
When you dual/triple-wield, you're always rolling HR=0 for damage
So you want as many flat damage addons as you can get
Yeah, it's why things that give you free attacks like Shadow Strike are better with big damage weapons, while things that do HR=0 want multiple sources of bonus damage
Ohhhh
Yah I mustāve misread then
So only your highroll doesnāt matter
Everything else still applies
yep
Yup! So if you get elemental vulnerabilities, flat damage boosts, all that stuff, it still helps
And Dancer lets you do some element-shifting
How?
Certain Dances have effects like "all damage you do becomes fire until the start of your next turn"
Oh nice
Part of me wants to go minimal might because being as much of a glass cannon as possible is very fun
But also, maybe not the best idea
Oh it is. Cataclysm means I can spend 40 MP on one of the HR+15 spells and still have 20 leftover for a debuff spell to cast first or adjust the cost to less for certain buffing spells on allies
Hey Iām a little confused about the frenzy skill
Isnāt that normally how crits work?
If the numbers are the same on the dice, you get a crit
nvm I got it
It extends crits from 6+ to 2+
yea
Ok yah I definitely wanna play this build
Attacking 3 times, stacking flat damage from all these sources and criting super often
It sounds so fun
Though while Iāve got the first 3 classes, what are some good classes to add after mastering 1 or 2 of them?
Weaponmaster is an obvious choice as a generally good class to go for for any weapon build but I feel like other then counter attack I donāt want much from that
bone crusher gets you status effects which Cheap Shot likes
Oh true yah
And I was already grabbing some of the status dances
So I can bone crush and then dance to get 2 status effects in 1 turn
Also, for anyone using the Fabula foundry module, how to do two weapon fighting to get rid of HR?
What do you have right now?
Dancer, Weaponmaster and Fury?
You can dip into Rogue to get High Speed imo
oh wait you have that
Yah my current idea is rogue, dancer, fury
Iām thinking about what class to pick up after Iām done with, honestly probably all 3 of them
I really wanna invest heavily
Actually maybe I wonāt finish fury
I mostly care about adrenaline and frenzy there
I forget, does INT or WLP increase total MP?
Page 36 and 163, Willpower increases MP

That does put some annoyance on this build admittedly
I want int for my daggers but I also need MP for dancer
Iāll probably have to go with a 10 8 8 6 statline
Then honestly i'd rec weaponmaster
its a useful one
Bone Crusher + High Speed + Two Weapon Fighting means you can put a few statuses
before a fight even starts
oh wait
no my bad
you can't do that
its free and you can't do two weapon fighting with free attacks
Oh nice
Can you dual weapon fighting with a shadow strike?
Can I ask: do you have the rulebook?
yah
Page 69, Two Weapon Fighting. You could just look it up with a search option
Two weapons of the same category, separate attack rolls, HR=0
Oh shit, I didnāt finish
I meant to ask how I do it on foundry
Ah, I see
Because baseline, I donāt see a button to do it
And normally it automatically includes the high roll
Itās so weird to plan character builds without a character in mind tbh
Because I wanna roll for their character
anyone got suggestions for fabula ultima modules for foundry?
is what i got so far
great question I am looking for any intresting ones myself.
Oooo I want those
next trashtalk on fabula ultima in 24 hours!
wahooooo
Yayy
https://youtu.be/7gF-uC2r3ks?si=o0BeBOGr8f4Sb77m new Trashtalk on Fabula Ultima is out now!
The elements that govern the world at your command!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
I had a friend ask me the other day when I was talking about this game if there was anything akin to Sciel's Foretell stacks in Expedition 33, and while I couldn't really think of anything (the closest thing that came to mind was Ace of Cards's poker hands fitting her card motif in general), this video showed me that I could have brought up Flow of Yin and Yang as being like her Sun and Moon Charges; I just didn't even know that there was extra free heroic skills released last October
So, I really like monster hunters hunting horn. What are some good options for pulling off a similar play style in FabU? The main gimmick in MH is that you generate buffs by hitting people with a giant instrument, then playing songs (where playing a song also lets you hit someone).
Vibrato Chanter seems like the obvious starting point, or wardancer (except that wouldn't work with a two handed weapon)
In last night's session, we had someone who was just being introduced to the group, and her character chose to do this by crashing through the window of the party's room at the super secret work camp we were infiltrating/imprisoned at (long story).
Then when my character pointed out the guards would get suspicious with an extra person there, she decided to introduce herself as a journalist at the front gate of the super secret work camp the following morning. It worked.
Dumb shit (positive) like this is why I love this game.
https://youtu.be/BGxhkML9PCA?si=B4vcPovZLxMf88IX new Trashtalk on Fabula Ultima is out now!
Let me heal your body and mind!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
I'm proud of the mechanics for this next little dungeon type thing my players are doing
Finding the Temple of Golem: AKA: Fabula Ultima - Steel Ball Run AKA Around Rudona in 30 Days
You've set out with your ally, Sylvester, to locate the Temple of Golem. However, you know that the Arbiter of Rot, Pytheas, with the assistance of the Arbiter of Force, Hecatoncheires, AND who you now know to be the Waters Gang, are also searching for it. And while you have knowledge on your side, they have brute force. The Ruins that dot the landscape are rumored to all connect to the Temple of Golem, but the temple itself has never been found. So, analyzing the ruins is the first step.
While on your travels, you will have to deal with the Discovery Clock(8 Points) and the Enemy Clock. (10 Points). As you travel, every Discovery will tick up your Discovery Clock, and tick down the Enemy Clock. In addition to whatever benefit you get from the Discovery. Likewise, Dangers will tick up the Enemy Clock, but not impact your Discovery Clock, as they simply make progress, likely destroying ruins in the process.
When your Clock reaches 8, you will find amongst the Ruins a Trial. These Trials will be mini-dungeons. (Think of the shrines from Breath of the Wild/Tears of the Kingdom, or Resident Evil puzzles. Upon completion of a Trial, you will be given a Clue to the full Temple, and the Discovery Clock will empty, to be filled again.
When the Enemy Clock reaches 10, they will locate the Temple, and it will instead begin a Corruption clock, ticking down. However, as all is connected, you will be able to impact the Corruption clock in the same fashion.
Additionally: If the Danger rolled is the highest value on the die, it will be two ticks on the Enemy Clock.
The journal you acquired will, in this instance, provide you the location of one of the Trials, effectively giving you a full clock upon completion of its research. As the information is outdated, but still very useful.
Neat!
Additionally: If the Danger rolled is the highest value on the die, it will be two ticks on the Enemy Clock.
This might not matter in the end, but this is more likely with smaller (safer) travel die, which might not match the vibe
The travel die will be D10s pretty much throughout
The area is a sort of... post-apoc fantasy. Got some Wild ARMs influence to it.
Western themed
next Trashtalk on Fabula Ultima in 24 hours!
wooooo
Hell yeah
https://youtu.be/iP3jD_yRS5A?si=dNT8cSPJoHN37V0W next trashtalk on Fabula Ultima is out now!
Never quit, never stop, breakthrough and go forth!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
https://youtu.be/a-KKde14EMc?si=9c_IuHyZzew8JsMa next Trashtalk on Fabula Ultima is out now!
Speeches can turn kingdom into ashes and win battle that was impossible, let's see what this one can do
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need...
hey look my buddy made some monsters
https://jama.neocities.org/jamas-fabula-compendium/
https://youtu.be/zIKrXc4rwAg?si=f-S17f0DRV3gr8I0 Next trashtalk on Fabula Ultima is out now!
The one who create new inventions to change the world, hopefully for the better
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#...
https://youtu.be/i6X7DBxQMEo?si=05RysudUDrWfP046 new Trashtalk on Fabula Ultima is out now!
One arrow, one target, one shot
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
The outside world is vast And the sins of the past are many. Hold tight to each other And never stop dreaming! Ā TheĀ NATURAL FANTASY ATLAS for FABULA ULTIMA will bring you into worlds deeply permeated by the cycles of time and nature, where young heroes face the consequences of past mistakes and demonstrate that histor
NF physical now available for EU
oh shit
new stuff
https://prelaunch.fabulaultima.com/
The Magical Girl Class is a homebrew Class for the popular TTJRPG Fabula Ultima!The Magical Girl Class is a Class that you can fit into any kind of setting due to its narrative flexibility. You can play a character based on traditional or modern magical girl media, such as Sailor Moon or Puella Magi Madoka Magica. Alternatively, you can lean mor...
The link through me off a sec cause it took me to... I assume the Portugese language site?
time to learn Portuguese
changes "pt" to "en" Hack the planet
Help, our GM is threatening us with a good time: https://cdn.discordapp.com/attachments/1069481856090775683/1411214182912884887/fabula_skeleton.png?ex=68b3d720&is=68b285a0&hm=129e33d3d10b370e333a2a6da002e31f1f4838e8da6e8a61d32c12a2b865d1f5&
hehehe
oh right, next Trashtalk on Fabula Ultima in 24 hours
https://youtu.be/MSNBgdZc0fU?si=PxGffo6EVZNB_Dky new Trashtalk on Fabula Ultima is out now!
Protect your allies and make them proud!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Is there going to be Fabula Ultima Custom Werks?
ask in like, 7 months
I guess the equivalent to LL6 is...level 10? 20? first or second heroic skill?
maybe 20 yeah
And how would each video being about a specific class work?
Could make it about specific starter comboes of 2 classes and how they can work together for a particular role
Anything I should/shouldn't do wrt running a one-shot
thanks
GIFs you can hear
i don't need it....
Chatroom, Iām gonna start a Fabula campaign soon!
Once my Sunday pathfinder game is done
yeeee, enjoy
Are you gonna make the players kill god as the final boss?
But then what's the point?! flips table
Context: Every game I've run has involved killing at least one god
Goddamn
I try to run games with the intent of hitting level cap and at level cap what is left to kill but god?
..what about a corrupted Soul Stream?
Gotta flip the script. Kill God in the tutorial.
if it's natural fantasy, the god is actually a metaphor for a natural process or nature in general, and you have to stop the villains from killing it
also probably plant or animal shaped
In terms of out of combat stuff, is there any particular guidance on "what can NPCs do, especially in regards to doing things to PCs"? Like, would a lot of that stuff just be fictional positioning and acting on fails?
Not a whole lot, although some of the Atlas NPCs have special abilities for nonconflict scenes
I had this really fun idea to take classic D&D modules and rework them into stuff like Fabula Ultima
So, a Conflict doesn't have to be combat. I've had several situations that were merely tense debates, where everyone was primarily using a clcok and specific rhetoric with the objective action in order to advance the argument
right, but their sheets are gonna be mostly combat stuff right
They don't have to be!
A lot of stuff still has uses. Some spells aren't necessarily harmful, actions like Hinder can result in debuffs that make their rolls to progress harder. I've had bosses that limit what the PCs can do, locking down actions, I've had specific abilities they have, for example, being able to, at the end of a round, increase or decrease a specific clock by 2, etc.
Fabula's default NPCs tend to assume it's about fights-only, but you can give them abilities that affect the narrative/objectives
An example of the non-combat scene I was talking about
are there examples in the book of non-combat things for npcs?
Notes on how one of the HF Villains handles noncombat conflicts
pretty sure there's a better example in the TF book but i don't have that one on my phone
but like
even outside any kind of conflict scene
Scenario: The Player Characters have been branded heretics to the Holy Empire of Caerenia and its church. A Bishop has been dispatched, with her Inquisitor in tow. Bishop Cerellia and the wolf Inquisitor, Gariel, will be present, as well the head of the Order of the Oak, a knightly order that has granted the PCs sanctuary.
The Bishop has arranged this meeting, and wants to give the PCs a chance to tell their story, but she is coming from a position of initial doubt. Gariel also has ulterior motives, having been promised the hand of the woman he loves, and her father's blessing to marry her, if he secures the PCs' capture.
Innocence is a 10-point Clock. When this is full, the Bishop will be convinced of the PCs' innocence.
Guilt is an 8-point Clock. When this is full, the Bishop will be convinced of the PCs' guilt, and it will become a combat encounter.
Trust is an 8-point Clock. When this is emptied, the Order of the Oak will turn against the PCs.
Cerellia has two abilities. A Skill where she addresses the party as a whole and preaches some to them, calming their minds, as well as that of the Inquisitor. This will tick ALL clocks down by 1.
At the end of a given round, she will present her arguments in a succinct fashion, summarizing what was said, with her own spin on the words, ticking up or down any given clock by 2.
Cerellia also has the Force of Charisma Spell, which will make any number of creatures she can see suffer Shaken, as they are intimidated by her presence.
Gariel, though he is built for combat, has a Skill where he can aggressively make a bold claim based on what he has seen, or been told. When he does this, it will function as the NPC spell Rage, as the tensions rise.
He additionally may choose to challenge a PC's words as an action, forcing them to have an opposed WLP + MIG check. If they fail, the PCs' Guilt goes up AND Trust clock goes down. If they succeed, the Innocence AND Trust Clock goes up.
On their turns, they will often use either the Hinder action, trying to work their way in and get into the PCs' minds(Or that of the Order), before trying to use their skills or the Objective Action to progress their clocks.
"the dragon blasts you with fire, make a check to see if it damages you or just drives you back" is fine even without anything corresponding on a statblock
the GM has pretty broad narrative authority
NPCs also have access to the Other action, just like PCs. So you can make them do... pretty much anything you want lol
The Game Master's Guide has some useful stuff, too
next trashtalk on fabula ultima in 24 hours!
My friend is considering playing a guardian Elementalist in my upcoming game
Using spellblade to cover for the low damage of a dual shield build
Essentially doing caster damage while being extremely tanky and not spreading his stats too thin
Another one of my players is gonna be a rogue, tinkerer, merchant
Max inventory build
Not max until they also grab Wayfarer and Symbolist and the Heroics Skills for more IP and reduced all IP costs by one and the Zero Power that cuts all IP costs in half (rounding down as per overarching rounding rule)
https://youtu.be/K1U2Jx-7a1E?si=8kmc1D4fXGZpKBHO next Trashtalk on Fabula Ultima is out now, last of the corebook episode before moving onto the supplements!
A fair fight? That's not in your dictionary
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
Ah hell yah
1 of 3 classes required for my personal favorite build
Naked asshole with 3 knives
I do have a Fury/Rogue in one of the games I'm in. Mainly because of Playtest content though so some people may not consider them going Palm and Step Style followed by Agile Defender Style followed probably by Entropist levels to get Bullet time and also probably Dancer levels to be canon
did the playtest change how heroic styles/those specific ones worked at some point? last i checked, I remember there being a clause saying you can only have one heroic style skill, but I haven't really been paying attention to them in general
nah "only one Style" has stayed
Guess I never saw that cause this is the first I'm hearing of a limit on them
Middle bullet
playtest content
heroic skills that are mutually exclusive (and unique within a party) that drastically enable certain playstyles, meant to be allowed to be taken at the start of a campaign if you feel like it, without class mastery requirements, but with other, easier requirements
ema has said it's probably going to not work out, though they've mentioned maybe reworking some of the less problematic ones into regular heroics
Oh ok
theyre very cool but also when one is "+5 to every attack with a unique weapon also you can swap weapons for free" it definitely doesn't scream "balanced"
Doesnāt seem so no
Probably gonna include like, animal people in my game
pog
Good, good. Let the furry flow through you.
Races have no mechanical impact, just a narrative one (unless called out in their traits in which case they can invoke it for a mechanical bonus) so like
Make everyone animal people, the game can't stop you
The 8 pillars do not forbid furry jrpg
the ninth pillar mandates it actually
Iām aware race has no impact, Iām just talking worldbuilding
Then make everyone animal people
one step closer to pokemon mystery dungeon
I made them a focal point of the world's history in my game
3 of my 5 PCs chose to play them
I donāt wanna
kickstarter kickstarts on the kick30th of kickseptember
my kickmoney is leaving my kickwallet
hell yeah
Need some inspo you guys. I'm making a rebel cell in a city and where the guards have a thing where they do more damage when commanded by an ally. I wanna get a theme for the rebels
They're gonna be about level 20 enemies rn
Ok i got sn idea. We doing circus
next Trashtalk on Fabula Ultiam in 24 hours!
How do contested checks work again?
Page 48 of the Core Rule Book. All parties roll, and the highest number is the only winner.
Critical successes are aces that just win regardless of the result

https://youtu.be/-PC2d3FRZyA?si=HDJXK4nEs57R5al9 Next Trashtalk on Fabula Ultima is out now!
You dare challenge me? A duel is it then, a card duel!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
@bold jay you're on the kickstarter page??
(among other linked reviews, at the bottom, for anyone else who was curious)
already hit every stretch goal lul
time to complete my paperback collection...
ordered the deluxe edition for myself, plus some extras
422k american dollars raised in 2 and a half hours
so this is the power of JRPG fans
not bad, not bad at all
backed the level up bundle but considering whether to upgrade to the box........
the box is for sure very tempting
i can pay over time which helps a lot
As much as i want the deluxe/box, i think it's just too expensive unfortunately. Definitely picking up the Amano cover and the bestiary though
Same, yeah. I want at least something in hardback
hardback ttrpg books are superior
I hope the hardbacks continue to stay available after the KS cuz I'd love to replace all of my current fabula books with the hardback versions
Should be!
RAW yes, but like, I wouldn't let them have, say, Devastation
Yah thatās the main worry I have lol
I think maybe I could justify it?
Devastation does say it should only be given to elites and champions
Which the PCs are not
maybe if your PCs are level 30 or higher it can be justified by the same rationale as NPCs
because a hearty challenge would be 10 levels ahead so the NPCs would be a full die level above
But even then I'd probably just say no XD
Also theyāre gonna be fighting something 25 levels above them lol
I got the a-ok to do a forced loss encounter
And Iām taking it
plus you just need to worry about beasts, monsters, and plants. (assuming your chimerist doesn't have the heroic skill to expand the legal targets for spell mimic)
pcs are definitely supposed to learn it
they aready get a weaker version because their spell damage doesn't auto-scale like NPCs or the Volcano heroic spell
oh, right. does that mean you're supposed to periodically feed them upgraded versions of the basic spells?
nope
Chimerists get the base versions of the spells, not the scaled versions NPCs use
oh, wait, I'm getting mixed up with Chanter's auto scaling. Forgot that it's normal for spells in fabu to get their scaling from other skills
Oh I didnāt realize that
the amano box is mine
guy who makes a big speech about how "no weapon nor spell can harm me" when the Invoker shows up:
ominous chanting begins
ahehe
What about an accident?
Summons 2t boulder a km above his head
Chat I need a good name for a black cat person whos also an important person made of dreams
Cait Sith but you actually pronounce it right
more seriously, I'd probably steal a name from a significant mythological figure. Morrigan jumps out to me, but is there any language family you're thinking of specifically?
Not particularly
https://en.wikipedia.org/wiki/Category:Night_goddesses
- Nyx
- Luna
- Hecate, Hecata
- Selene
Shockingly few dream goddesses on wikipedia. Or cat goddesses, for that matter. Freyja stands out to me as having a mythological assocation with cats but not being as on the nose as Bast
Huh
Morpheus, Somnus, Hypnos, Oneiroi, Phobetor, Phantasos, Maya, Njƶrun, Pasithea
Fortuna (fate/fortune), Skuld/Urdr/Verdandi (the Norns, norse Fates), Gryla (an icelandic hag), Sycorax (witch from The Tempest), Morgan (as in The Fey), Sebile/Sibyl/Sybilla (a fairy/enchantress queen from Arthurian legend)
wait, I fully invented that this cat person is a woman.
Salem
Alternatively (Yohu)Alli as Nahuatl for "Night" and part of one of Tezcatlipoca's epithets (Youhualli EhƩcatl, Night Wind)
Shit Iām sorry for not responding yall
I found a name from another person I asked
Morrigan
just played press start the villain wasn't even that evil
we just went you go girl
I'm still counting that as a win š #1161863487509770251 message
fabula jam!
wooooooo
I'll have to give it a thought
it can be a small thing like a single item, it's gonna be put together into a community zine of sorts
Fabula Jamula
Slamula Jamula
Fabula Ultima, except you use Techno Fantasy to play in the universe of Shut Up and Jam Gaiden
The game may have failed to come out but finally we have the canonical version of The Magical Realms of TĆr na nĆg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa
In Fabula Ultima
The outside world is vastand the sins of the past are many. Hold tight to each otherand never stop dreaming! TheĀ NATURAL FANTASY ATLASĀ forĀ FABULA ULTIMAĀ will bring you into worlds deeply permeated by the cycles of time and nature, where young heroes face the consequences of past mistakes and demonstrate that history do
NF Physical now available in the US
none money left
Final stretch goal reached
š„³
Do you know what that means?!
...Because I don't, I haven't looked at the page yet.
I'm do not
we make John Fabula a real boy
we are fabmaxxing
So I'm thinking of making a Class for the Halloween Jam and was thinking of something that summons shadows of monsters to aid in combat (like actual summons, not chaneling them through the character like Arcanist does) and then my mind thought of the 7 Deadly Sins and now I'm wondering if that would be a better angle to work off of since it'd be easier to model Sins are helpers than ambiguous monster concepts (assuming I don't make the monsters different flavors of DPS)
Not sure which one is better to try and figure out
Give it a shot, sounds like you'll get better inspiration that way
Yeah, just need to figure out balancing. Probably limit the number summoned to SL and make it either so you can only order one per turn or order more than one but they can't repeat the same action (though I realize that could get out of hand quick if you have one Guard you at all times) but there is the middle ground of one per turn but you can set repeat actions so have one Guard you until ordered otherwise sow hile you can get a tad OP it's in a way that requires a couple turns of set up first (like with Rogues that debuff for extra damage or casters with buff/debuff spells to maximize impact)
Plus I'll need to make sure each Sin has a use case (or at least make less combat focused ones)
Okay yeah the Sin Tamer idea is proving easier to figure out.
At least based on the ideas I already had
nice nice
Like I can have Envy "Steal" actions taken by allies or foes for them to then use themselves (one Action stored at a time, one and done, still need to play MP or HP costs of the associated action, cannot be an action Envy nor the Player can already perform) which I know is Rogue coded but consider what else would Envy do?
Envy sounds like something that would copy buffs/deal more damage to enemies that are under the effects of a buff
Good point, though I hesitate on giving bonus damage since I was thinking of Wrath being the one that deals big damage. WIth the trade off of being a glass cannon.
Anyone wanna see what I have so far? It's just the base skills and free benefits right now.
Well too bad you're getting it anyway!
Feedback would be appreciated
Playing an elementalist/pilot/chimerist in a game right now and trying to decide where I go with my remaining elementalist levels:
Currently have
Ritual Elementalism 1
Magic Artillery 1
Cataclysm 1
Elemental Magic 4 (Ignis, Glacies, Fulgur, Elemental Shroud)
Not sure if I go more into accuracy, covering more elements, or just silly potential cataclysm damage
Thoughts?
Are you engaging in weapon based combat at all or is it all magic based?
I will mention that the only elements Elementalist has access to that you don't have are Earth and Air, but that's 2 of your remaining 3 possible levels so then that last one would either need to go to Elemental Weapon for buffing allies or going after a second level in either Artillery or Cataclysm. Depends on how flexible you want to or if you can cover the elements another way with Chimerist spells or another class down the line.
Are you using the Playtest content at all?
Nah not using spellblade
Just arcane bonk
We do have a dark blade elementalist with elemental weapon so the party does have some coverage
With gm approval basically
Do you have or plan to have MP generation of some kind?
We're you thinking of getting the Bimagus Heroic Skill?
I'd need entropist or spiritist so probably not any time soon
Idk if the campaign will run to like lvl 30-40+
Currently at like 15
Then you'd probably be fine putting a level into each of the three skills or getting those two elements and then Cataclysm.
Or mitigate with Bimagus
Fair
Next trashtalk on fabula in 24 hours!
https://youtu.be/PS422two5TY?si=CBHAJYYgr9xYPJnG next Trashtalk on Fabula Ultima is out now!
Not like they can use it anyway, reuse, reduce, recycle, right?
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#FabulaUltima
One I'm going to using down the line for my pure caster character (just want to max out Entropist, Elementalist, and Spiritsist first. In that order. Gotta buff Drain Vitality/Spirit, then get Ultimagic, then I can use Bimagus like a complete bastard.
Then I start augmenting the set up with Necro and Loremaster
Basically I'm making a Lich
Which was not intentional
funnily enough, I think my Fabula Ultima character with the Revenant quirk would absolutely pilot a Lich 
necromancer is such a weird design. Rondo of Nightmares affecting not just your allies, but also the caster just feels untenable. Getting to turn any enemy into a minion is always exciting, but also a huge balance headache
It's simple enough to consider "all creatures you can see" as "all creatures you can see who you want to target"
that's one way to buff it, but from poking through the rooster games discord that doesn't seem to be the designer's intent
but awkwardly, I think without friendly fire it's just outrageously strong. It doubles your action and MP economy, and if you choose damaging spells then it's self-fueling -- hitting two people gets you two grave points back.
Worst part about designing homebrew is trying to make it cool without it being broken as fuck
Chat, can a villain be like, a group of villains?
I wanna include a bounty hunting group and make them all equals
Yeah I would say so⦠like 1 stat block?
But idk if I should make them 3 individual villains or 1 villain with 3 stat blocks
Or just make one guy a villain
I wanna make them different statblocks is the thing
I could make them like, a champion with just a shit ton of actions
But Iād really prefer 3 elites
Ok
Would you give 1 Fabula point cause itās 1 villain or 1 FP for each individual in the group?
I think, Iāll give them the normal amount for minor villains
Just 5 from a pool they share
I mean when they show up on scene, you give players 1 Fabula point or multiple?
Then yea itās one villain⦠with just multiple āformsā
Itās a cool idea actually
Might steal that
Thanks
The GM additional materials has an example gimmick where a boss can change "stances" on a trigger, you could do it so the villain changes their stats/skills on each turn or after using a certain number of skills from one section so they can share a single health pool for tagetting purposes
Rules for it in Techno
Many pre-made Villains in the books are groups, so yeah, 100%
Oh sick hell yah
I've had several villains that were just multiple NPCs sharing one pool of Ultima Points
I think my next major boss fight is gonna be a character who uses umbrellas as a weapon and is gonna swap between umbrellas open and closed on each of their turns
Becoming offensive and defensive respectfully
Forcing my players to mix up what damage types they do on each turn and whether theyāre focusing on buffing/debuffing or damage
Also make them a champion so they swap every player turn
hmm, I feel like hes missing something
From this evening's fabula session (context, our party has stealthily infiltrated a high-security facility to find out more about and possibly sabotage a weapon the Evil Empire is building)
Floralist: "So... how do we plan on getting out of here after we're done?"
Me (sharpshooter/tinkerer): "Well, I have a gun."
Necromancer: "When all you have is a gun, everything looks like a nail"
Anyone have tips for making a Word doc look like a FabUlt page before converting it to a PDF? I've never had to do that and just finished by submission for the Halloween Jam
Are there any templates or other homebrewing supplies on their website or discord? Might be something there
There's a third party section but I have no ideahow to use it for this
Plus I'm assuming I need to format it myself since it has to be submitted as a PDF
ping the jam host and double check this
I'll DM them, I did before when I checked if making a class is okay
Speaking of I still need to have it peer reviewed
Okay Max (person doing the Jam) says I don't have to
Anyway, y'all are peers, so please review this
"Sin-ergy"
Should I have put a warning for puns?
haha
i think this is solid overall! I wonder if Sinful Powers should be split up into the combat benefit and the noncombat benefit as separate skills
Yeah that's not a bad idea, honestly Sins of the Many is mainly a filler anyway
you can command either the Sin summoned or the already summoned Sin(s) to perform an action as part of the same action.
Unless this is intended to let each Sin act when you summon a new Sin, I'd consider rewording this and Mortal Sins to something like "choose a Sin on the battlefield (including the one you just summoned) to perform an action".
Sin can benefit from effects of spells and skills that target them (such as Elemental Weapon or Accelerate), if they are dismissed these effects persist for their normal duration.
persist=if the sin is resummoned they have the buff (if it hasn't timed out yet)
A Sin must be summoned to perform their Special Action
You've done a good job of including "While X is summoned" in passive effects, and I don't think I'd worry about someone thinking an unsummoned sin can act. You could honestly drop the whole Special Action verbiage, since a lot of them are passive and there's nothing hooked into them to need a keyword
oh, whoops, I saw rulestext and went into a fugue state. Before I spam you with more of these, I should probably say I'm a big fan of summoner classes so I'm excited to see where you're going with all of this.
Thanks, I was hoping to have something with that flavor since other than Arcanist there aren't many for it.
mhm. plus Arcanist is really specifically FF summons, which kind of...aren't
Not unless you get that one Heroic Skill, but even then it's not like it's doing much other than the standard Pulse stuff on a given turn
Assuming you use the Arcanist rework, anyway
Immediate impression of sins:
These all have good flavor. Mostly you're striking a good balance between flavor and not gettting super complicated, but I'd take another pass at the wording in Envy, Gluttony, Lust, and Wrath, which are a little clunky. (overall I think the RAI is clear, there's just a couple spots I think you're missing the templating)
In general, I think the HP economy is going to be something to keep an eye on. The passive sins especially don't want to be too sturdy (otherwise they're really sticky buffs), and the more active ones don't want to be too flimsy (otherwise you might spend 20 MP on a ~weapon enchantment that you didn't get to use)...but even if they do beef it right away, they're eating a minimum of 30-50+Level HP damage (more if they get overkilled). With random targeting, they're a potent (but unpredictable) damage buffer by diluting attacks against the party.
Lastly, and clearly most important: I'm shocked Lust doesn't have a whip. š
I used basic gear as a template and since I already gave Greed a Flail I figured a dagger would fit
Sin-ergy + Pride seem potent, especially if you can afford to keep multiple Sins out. a flat +2, and upgrading your worst die to a d10, for "free" is a lot of dice manipulation
Sinning Feedback probably needs a clause to keep it from triggering itself. Otherwise you heal -> sins heal -> you get MP. Potential for abuse with Gluttony? (retrieve stockpile -> heal -> overheal all sins -> replace stockpile). Makes Sloth essentially free by refunding half its MP cost right away, then the other next turn.
Sins of the Many might overlap too much with Sin-ergy. Costing MP (on top of summon costs) probably makes it the weaker of the two?
Yeah already reworking Sins of the Many to be the "can compel someone to act on a Sin" part of Sinful Powers
Sinful Powers is really interesting. It's potentially grody, which IMO a demonic class probably should be but it might warrant a sidebar about checking in with the table. I worry that "tally on sin" might be a little too free (particularly when the PC can just choose to be a nasty little guy), and that spending the action in combat might need more GM direction -- can you Sloth someone into skipping their turn? Wrath them to attack an ally? It's hard to balance making it good enough to be worth an action (two, sorta, since it's got opportunity cost vs special actions) without being a superpowered multitool
Fair
yeah, that seems like a good direction. That also helps keep the complexity down rather than having one super long skill in Powers
Changing the cost to 20 MP for it too, leave the Sin Tallies to the Sinful Powers
as a formatting thing, I'd sugggest a "what counts as a sin" sidebar instead of trying to explain it all in the skill block for Sinful Powers
Yeah good call
Skilled Summoning immediately addresses one question I had ("how do these things scale?"), but seems like it might have a lot of weird interactions. one odd one is that Greed's 0 damage attacks can still trigger some effects that don't deal damage (e.g. breach)
...Okay but that does sound kind of fun."Greed takes your potion and makes you about to get rocked by the big guy!"
Bind and Sin: I'm not clear if this turns off actions for both sins or just the extra one.
Bind and Sin is meant to be "you spend your Action to bind an Arcanum and at the same time bring out a Sin but cannot commad a Sin at the same time"
It's like getting two Actions, so figured having the Sins sit tight for a turn would keep it from getting too out of hand
Did a bit of tinkering, how does this look?
Might wanna bump all the HP values by 20 while I'm at it, just to shore that up a bit
Or maybe just 10
15
Did it by 20, gives them health range closer to somewhat more martial builds, good for keeping them up long enough to be dismissed instead of dying
Speaking of I need to add how dismissing them works
During conflicts, can villains only use their ultima point abilities on their own turn?
Retreat is an automatic thing
Reroll is attached to a roll, not a turn
Recover is an action on their turn
Additional UP abilities are specific to the statblock, so it depends
Thanks
About to finally submit this to the Halloween Jam, anyone have notes before I send it in?
looking good
Submitted it, hopefully others like it too
Lantern Gourd
1: All damage you deal becomes fire and cannot be changed. When you deal fire damage to an enemy, they become enchanted until the **Growth Clock ** reaches 4.
2: When an enchanted enemy makes an attack or casts an offensive spell (ā”), they must include you among the targets of that attack or spell if possible. Any enemies that deal damage to you become cursed until the Growth Clock ** reaches 4.
3: At the end of your turn, you deal an amount of fire damage equal toć15 + your Skill Level in Chloromancyć**to each cursed enemy you can see.
feedback needed plz
What if the enemy is resistant, immune, or absorbant to fire?
Also 15+Choro can be pretty high when you don't spend a resource (equal to most damaging spells)
The number taken from the status-dealing flowers that deal damage to all enemies with their signature status at 3
This feels roughly comparable
Fair, I'd only point out that those deal that damage once every 3 or so turns, not every turn (unless I forget how Chloromancy works)
It ticks away from 3 after a single round, so this only detonates once
Does it? The wording is "at the end of your turn you deal fire damage to cursed enemies" and doesn't mention any other limiting factor
OH
I just realized this is a plant
For some reason I thought this was a weapon
NVM, you're good
yep lol
I think I'll keep it inflicting Enchanted, it's supposed to be a will o' wisp thing and they don't have to burn you to draw you away, right. arguably works better
I do like that part, makes a fun aggro management style
One issue I just realized, what if you tag a high damage boss who goes like 4 or 5 times a round and they hit you every time? They can only be cursed once. Might be better to have Enchanted end after they damage you and that's when they get cursed.
That's worth considering
I'm not totally opposed to "just don't use it against high turn count enemies" but i think i can tweak it yeah
I did look over the plant list again and did see a plant for making enemies target you, but that's also the only thing it does, so worth considering making this slightly less good at making yourself the defacto target so the og still has its place
Wrathful Carnation
Wrathful Carnation is total lockdown for a single character and has more flexibility because you can activate it at any growth clock count. Lantern Gourd requires you to keep it up for a couple rounds to get the aggro manipulation benefit and spend actions to actually deal damage and get the taunt off
but yeah making it single hit into of several can distinguish it further, I think I'm convinced
Yeah I'm not saying it was total overlap, just good to keep in mind
Hmm, while this session was great it kinda did make me realize an issue with Fabula
Thereās very little reason to ever make bonds outside of your party members
Due to how they work, it is safest and most consistent to do them with the people youāll always have access so
And because theyāre limited youāre kinda punished for making them with NPCs or areas
you have pretty high player count right?
oh yeah that's already houserule territory
you could probably add some extra bond slots without many side effects
just maybe cap Healing Power at the normal limit or something
I might give them more bond slots yah
https://youtu.be/p8rvDv6TP_Y?si=97UU4w4iH1l-j_5T new Trashtalk on Fabula Ultima is out now!
Dance, dance like never before, dance like you're bringing life to the party!
Tumblr: https://dragonkid11.tumblr.com/
Bluesky: https://bsky.app/profile/11dragonkid11.bsky.social
Patreon: https://www.patreon.com/thereal11dragonkid11
Ko-fi: https://ko-fi.com/thereal11dragonkid11
NEED GAMES! main website: https://need.games/fabula-ultima/
#Fa...
Can character who have flying still fly in like, really tight situations?
gonna depend on the specific source i think
Pilotās flight module
Mechanically, yes.
Narratively, the table should decide
These benefits do not apply while the vehicle is inactive or grounded
"really tight situations" is plausibly "grounded"
Depends on if it's a vertical shaft I guess
Ok
Also, how do I give rare gear to pilots btw?
That theyāll actually use anyway
You can make rare pilot modules
Ah ok
If one of the party is a Tinkerer they can also make them
I actually do have a tinkerer in this party!