#Fabula Ultima

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feral bison
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very fast

potent juniper
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helps that i got pinged

frigid trellis
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As did I, but I wanted to share it with a friend first since he's running a game where a player is using the NatAt content when it was in the playtest docs

feral bison
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NF reference works

rancid river
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Oh sick now people will be talking about how insanely good the NF Villains are

feral bison
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very important bit

glacial swan
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niceee

thorny sequoia
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finally, my vibe has arrived

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never really played a jrpg, but princess mononoke and monster hunter fuel my veins

feral bison
glacial swan
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Would thy like free hexes forever

bold jay
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https://youtu.be/iVnV44s_sYA?si=QS6l43IrYuZB3trn next Trashtalk on Fabula Ultima episode is out now!

feral bison
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wheeee

granite pollen
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yooo

broken nexus
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The next continent my players will be heading to

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Each of those non-named landmarks is one of but many ruins in this land

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Each one more or less functioning as a BOTW-style mini-dungeon

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The Land of Earth, The Wild Frontier of Rudona
Rudona is a land having seen great turmoil. Following an unknown catastrophe in years past, the land has been in a constant state of recovery. Remnants of an ancient civilization, large and crumbling ruins, dot the landscape. Most all of society on Rudona is central to the Capital City of the same namesake. Spread around its landscape are Frontier Towns, given short-lived names and often abandoned once the nearby ruins are believed to have been scoped out entirely. The Citizens of Rudona are a hearty folk, and are largely Altra in nature, at least seventy to eighty percent. What draws these many potential travelers and frontiersman to Rudona are the promises of ancient artifacts, relics of the ancient times, which the Museum of Rudona will buy at a high price.

One of the greatest mysteries of Rudona is the enigmatic Golem. Golem has not been seen for many many decades, and his true resting place is unknown. It is believed that if Rudona were to come under some horrible threat, Golem would rise from the earth to defend it. Furthermore, Golem has a Temple somewhere in the ruins. Legend says that the one to find the Temple of Golem will find untold riches and artifacts, and be granted a great and powerful blessing. Thus, it is believed that with the Ruins having once been one grand structure, all Ruins were once connected to the Temple of Golem. As a result, mapping out the Ruins is a long-sought after plan, and one that many people on the Frontiers will live, and often die for.

Attractive to both treasure hunters, the devout, and adventurers of all stripes, outside of city limits, Rudona is a lawless land, with only the local Sheriffs of Frontier Towns to enforce order. Collecting Artifacts is a cutthroat business, so those who come seeking their fortune had best be prepared to die for it.

lunar siren
feral bison
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wooooooo

lunar siren
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Bluestar is a loosely aligned confederation of industrial powerhouses, while Alescia is "what if K-Pop/J-Pop fandom were a country? And also vaguely Italian?" 🤌

wraith canopy
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Sounds terrifying

lunar siren
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we now, as of about an hour ago, also have a nation of curiously attractive fish-men merchants hanging out right above the Bluestar Confederation vAulbath

broken nexus
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Coming up with new enemies for my time travel game. Enemies are largely agents of the Chronovore, an entity that is consuming time itself. The Chronovore's agents are mindless monsters, acting as extensions of itself, and behaving without regard for self-preservation, law, morality, or concern, though they may at time show an odd intelligence.

Level 10 Enemies
Seconds - The lowest grunts, sent in waves, black skin with an effect like oil on water shimmering over them. When in Crisis, can absorb themselves into other Seconds or Minutes for healing on the larger targets.
Minutes - Bigger brute enemies, capable of soaking more hits. More solid, defined physique, with bits of white and red flesh visible through marks on skin, like scars.
Moments - Casters who manipulate time and seem to be made of light, taking the form of white-skinned floating beings cloaked in black, wispy robes and smoke.
Instants - High-DPS assassin-types, whirling black masses of claws and teeth, disappearing into pools of blackness.

Level 20 Enemies
Hours - Big, tanky enemies, usually Elites, who can take a beating and dish out massive physical damage, lots of Multi-attacks.
Days - Glass-cannon hard-hitters that can effectively go ranged or melee.
Intervals - Fast, dodgy enemies that use ranged attacks.
Spans - Stronger casters who focus on buffs and debuffs
Weeks - Champion Enemies used to wreak havoc, can consume Days and Hours for further power and healing. When defeated, will split into Minutes and Seconds.

Level 30 Enemies
Months - Bruiser-y Champions who will self-destruct after a long enough time, dealing massive damage.
Seasons - Elemental casters themed around the four seasons, usually Elites.
Midnights - Sneaky types that fly around and prey on the weak.
Fortnights - Grow stronger when smaller units are defeated.

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Visually, I'm thinking Heartless when I think of these guys.

lost forge
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I love this system

lunar siren
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same

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my party now consists of myself, an undead bard seeking revenge, her big ass scythe that is also a sentient being that can manifest a physical form at-will, a starchild who looks a lot like Leo from Guilty Gear and knows his time is numbered, and a tiny snek-girl cook šŸ

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we have a fifth member who's yet to put his character together, but of his concepts, he sounds like he'll be the "normal" one of this bunch lol

lost forge
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Deeply looking forward to kickstarter bestiary

forest flume
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Oh hey thread

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Nice

feral bison
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🧵

forest flume
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My friend’s setup to read all the Fabula Ultima Books

rancid river
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FabUlt's Soundrack ignored videogames

forest flume
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He’s now included it in the mix

snow hamlet
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have you guys heard of Ryuutama, the game FU is based on?

feral bison
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yep

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Cute little game with a bunch of resource management

snow hamlet
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and i think it's great for a chill game session

broken nexus
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Ryuutama fun

bold jay
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https://youtu.be/radjz5Fkz3s?si=dmTH_sHXUKhoaUZz Intro to Fabula Ultima Atlas, Natural Fantasy is out now!

Fabula Ultima Atlas: Natural Fantasy is an official Fabula Ultima supplement focused around Natural Fantasy theme, where the ecosystem is rendered imbalanced by an outside factor, whether magical, technological, or just humans. As the common folks that live a simple life in these lands, you seek to set what was wrong right again, and keep the li...

ā–¶ Play video
lament wind
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Hi

forest flume
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Yo

feral bison
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wahoo

lament wind
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There's a Tome weapon?

forest flume
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Yah!

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They’re, not the best

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But they’re there

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And they do use caster stats

lament wind
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So, like, do you just bap them on the head with a book? Or can you reflavor it to be a "basic" spell

forest flume
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Yah either or really

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It’ll always do physical damage but you could justify it as like

feral bison
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It's a melee physical attack

forest flume
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Simply doing a blast of pure force

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Just a bludgeon of magic

lament wind
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There's no distinctions between kinds of physical damage, right? No "slashing, piercing," etc.

feral bison
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Correct

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The elemental types are too important for that

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(although one of the playtest variants does add "weapon affinities")

lament wind
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Interesting

frigid trellis
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Damage types are physical, fire, ice, electricity, earth, wind, light, dark, and poison

lament wind
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nodnod

frigid trellis
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Fun Fact: The poison damage type is the hardest for a player to access normally

lament wind
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I want to make a character similar to Red XIII. A non-humanoid character who's a "red mage" mechanically

feral bison
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oh yeah that's very doable

frigid trellis
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There's several ways to do that

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And that's without getting into optional rules

lament wind
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What do I take with Elementalist

feral bison
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Probably Weaponmaster
maybe Fury

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maybe Chimerist

forest flume
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Could also go arcanist

frigid trellis
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Or Invoker

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Could also do Sharpshooter, maybe TInkerer. If you do all three you can make use of magic guns and magic spells.

lunar siren
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Poison, and it's piercing, so it ignores resistances

forest flume
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Oh fuck

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Also wait another player was playing your weapon?

lunar siren
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Is playing my weapon

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XIPHOSYMBIOSIS is a wonderful quirk lol

forest flume
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Are they like, mechanically their own character?

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I have no idea how that quirk works

lunar siren
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yup

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they manifest a physical body, but their soul is tied to the weapon

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this also functionally gives them two HP bars, because any HP damage that goes over their maximum overflows onto the wielder

forest flume
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Huh

lunar siren
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downside, of course, being that if the wielder goes down, so does the manifested body, regardless of their HP

potent juniper
feral bison
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also xenoblade 2

forest flume
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But mostly soul eater

lunar siren
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Both Xenoblade 2 and Soul Eater have come up in separate conversations about these characters, yes šŸ˜„

forest flume
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With how the rare weapon system works, any non martial base weapon can be made martial to compete with martials right?

feral bison
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pretty much
the martial could also get a damage upgrade eventually tho

forest flume
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Would there be anything stopping a weapon that wasn’t a martial from also getting that upgrade though?

feral bison
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nope

forest flume
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Ah alright

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Yah honestly the more I see it, the rare weapon creation rules kinda makes it so eventually the only thing that matters for a weapon is the stats it uses or if it’s ranged or melee

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Everything else is super malleable

feral bison
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but it's like

Nonmartial: 4 baseline +4 upgrade is 8
Martial: 8 baseline +4 upgrade is 12

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And you can't get that upgrade multiple times

forest flume
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So it costs more then?

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Oh

feral bison
forest flume
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Nvm I see it

forest flume
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So category, stats, if it’s ranged or melee

lament wind
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Ahhh SE. Good times

forest flume
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Another friend has gotten into Fabula ultima

feral bison
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let's goooo

forest flume
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Another-nother friend has gotten into Fabula Ultima

feral bison
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dang you work fast

forest flume
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What can I say

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I’m that guy

merry peak
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The plague got nothing on Magma

forest flume
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True!

queen carbon
forest flume
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So like, a weapon with 2 of the same stats is pretty much always better then a weapon with 2 different stats right?

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I wanna make sure I’m not missing anything

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(Also I mean in that specific aspect, I know weapons have other aspects balancing them)

feral bison
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pretty much, if you're specced into that stat

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although it leaves you more vulnerable to statuses that reduce that stat

forest flume
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Oh yah that makes sense

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I forget there’s a status for every stat

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Also speaking of, that only applies to combat right?

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Statues I mean

feral bison
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Nope, they apply anytime

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they're a pretty good travel roll consequence because of that

forest flume
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When do they stop?

feral bison
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Rest scenes

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or other specific effects that clear them

forest flume
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Ah ok

rancid river
floral halo
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How prep-heavy would you say a session/arc of FabU tends to be? Flipping through it.

feral bison
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You'll want to prep fights (but remember that there's no map)

otherwise it somewhat resists prep if your players are actively spending FP... but until they reach that point, you can basically prep as much as you're comfortable with

I'd put the most focus on "what Villains/threats are they most likely to come into contact with"

floral halo
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šŸ“

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Generally speaking what does the gm like, do, I guess, outside of a fight or other sort of challenge? Just general "describe what's going on and react"?

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Ie regular stuff

feral bison
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Mostly yeah
I would put some emphasis on providing the hooks to get players into situations, fabula heroism tends to be somewhat reactive
for example: if you notice that an arc is about to conclude without an obvious next step, the game outright says you can narrate a "GM scene" that describes what's happening with the next villain
(GM scenes are also a good way to establish facts you don't want to be FP'd away)

versed blaze
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Players want you to do this, even.

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Because they get FP whenever villains do an Evil Plan Scene.

feral bison
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and get XP from facing down villains

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the ideal fabula campaign is kind of getting dragged into bigger and bigger Villain Plots

versed blaze
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Which includes Soul Treasures if you have someone with Soul Steal.

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That one always trips me up.

broken nexus
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Also

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The GM in Fabula Ultima is also a player, and the game takes that into account.

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Not htat it's not true in other games,but it's pretty explicit in FabU

versed blaze
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To the degree that a lot of "GM questions" are actually answered like

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"I dunno, does your group want it to work that way?"

broken nexus
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I'm planning my next FabU game already with some Chrono Trigger vibes, time shenanigans, and it's been a blast to think of

forest flume
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Hey gamers, I wanna run a short game to test this game out

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How many games do y’all think would be good for that?

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To properly get a feel for the game

feral bison
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Press Start module

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1-2 sessions

forest flume
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There’s a module?

potent juniper
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1 to 3 sessions at most is what i assume. 1 session for press start, potentially 1 session for world/party gen, and 1 session for off-the-module stuff

feral bison
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(will not give you the GM prep experience because it's a module but)

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This is your world,this is your story.
Make a choiceand fight for what you believe in.

FABULA ULTIMAĀ is a Tabletop Roleplaying Game inspired byĀ Japanese-style console RPGs, or JRPGs.Ā In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous loc...

potent juniper
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it walks the entire table through the gist of the system with precon characters

forest flume
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Oh neat

potent juniper
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including locking mechanics til specific beats

forest flume
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Oh that’s cool

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Just like a video game tutorial

potent juniper
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like, character sheets literally have lock icons on them

forest flume
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That’s cool

potent juniper
forest flume
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EXP can roll over 10 right?

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10 is just spent to level up at the end of the session if it can right?

feral bison
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yep

forest flume
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Ok sweet

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Don’t gotta worry about being exact

forest flume
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What do shields do?

rancid river
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A Bronze Shield increases your Defense by 2, a Runic Shield increases both your Defense and Magic Defense by 2, but you need the ability to equip Martial Shields to use one

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They are a piece of equipment, so they take up a hand slot and can be Rare to have abilities

forest flume
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Thanks

snow hamlet
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Guardian class has a skill that lets you wield 2

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But personally I always dispised the concept

queen carbon
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notably I don't think (normally) shields can be used to blusgeon people but there's an improvised weapon statline and a class skill for dual wielding shields

frigid trellis
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It's a fun concept if you want to dick around with maximum tank power

queen carbon
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it's also a very good weapon if you like rare shields, the Might stat, and defense

frigid trellis
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Like I said, maximum tank power

forest flume
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How well does Fabula work with 2 people?

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1 GM and 2 players I mean

potent juniper
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i condier it doable without actually having done it

feral bison
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double their turns and health if you want some more margin for error

forest flume
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Hmm alright

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Probably want a few more then tbh

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I wanna play the base game without any modifications

frigid trellis
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Boss encounters are pretty each to scale to party size, really

versed blaze
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It has been working for me with both of those players each playing two characters

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But it was very rough with only two characters earlier

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You have to build encounters very carefully to not have things they just can't handle with only two characters worth of options.

snow hamlet
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one thing I like about FU is that even a weapon master can give some support by reducing enemy mp and giving more damaage to ally attacks

forest flume
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Asking for clarification for the surrender/sacrifice rules

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Do those apply if a character ever goes down in a fight or if the whole party goes down?

feral bison
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Each character that hits 0 chooses between Surrender and Sacrifice

forest flume
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Ok

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Oh shit

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That makes a TPK a lot more dangerous then I realized

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Because I kinda assumed the entire group would have 1 surrender penalty

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Not 1 for each

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(Assuming no sacrifices anyway)

feral bison
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I'd generally do like
one extra-large consequence, not five distinct ones

forest flume
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Yah makes sense

feral bison
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but yes "don't let anyone hit 0" is an important goal in Fabula combats

bold jay
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https://youtu.be/mNNr7QjxcIc?si=DJ2kWTZzw38TYQ2s next Trashtalk on Fabula Ultima is out now!

forest flume
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Honestly if I have one kinda annoying thing about classes in this game is that a lot of classes have effectively essential skills which the entire class is built around

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But they’re not shown as that so it kinda just seems like every skill is equal

feral bison
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like Bind and Summon? or something else?

forest flume
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Bind and Summon, chimeric spells, protect, gadgets

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They’re all skills which the class is kinda built around but they’re presented as just another skill

feral bison
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mmm
slightly different cases i think
Bind and Summon, yeah none of the other skills function without them
Protect is extremely useful, but not strictly necessary for the class to be valuable
Spell Mimic, you literally can't master the class without it, there aren't enough levels available

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but it's pretty easy for me to forgive the unmarked central skills when the class skill lists are a page long

forest flume
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Fair enough

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Though I’d also say like, cooking is another example for gourmet

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The class does not work without it

feral bison
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A bunch of the Atlas classes do ye

forest flume
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Yah and like, it’s not the biggest issue

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Reading through everything it becomes quickly clear if a class needs one specific skill to function

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I just wish there was like, an icon or something that marked a skill as essential

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Like a little star or something

forest flume
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Do players and NPCs share a spell pool?

broken nexus
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NPCs can choose PC spells, but the only way for a PC to get an NPC spell is to be a Chimerist

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PC spells are largely better, while NPC spells can generally be more flexible

feral bison
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There's some pretty crazy NPC spells

forest flume
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šŸ‘

feral bison
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(a stealthy strength of Wayfarer's Faithful Companion)

broken nexus
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Yeah, raw damage numbers on PC spells are usually better, but NPCs can get weird with it

forest flume
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So a wizard NPC could potentially just use flare, or they could use some weird fire spell that also weakens or something

broken nexus
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yeah

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NPCs get to have statuses on demand rather than on opportunity, because they're gonna die so they need to present a challenge

forest flume
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Makes sense

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Also, generally how strong is to strong for a NPC fighting a PC?

feral bison
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NPCs can pretty safely go 5-10 levels above PCs

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Although if you're approaching an NPC damage spike, less so

forest flume
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Thanks

forest flume
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What book is necromancer from?

feral bison
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A Halloween bonus pdf on the Need website

forest flume
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Ohhhh

feral bison
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has a "use at your own risk" notice on it like the other holiday material

forest flume
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What’s the other ones?

feral bison
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A Halloween Quirk collection, a Halloween Heroic Skills collection, and the April Fool's class Ace of Cards

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also a Christmas release of the crafting system that eventually ended up up split between the NF Atlas and the GM Kit

forest flume
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Huh

frigid trellis
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It's good stuff

feral bison
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Ye I like them a lot

forest flume
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One of my PCs has a custom weapon from a quirk, is there a way she can keep that weapon and still get rare weapons?

feral bison
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Quirk weapons tend to stay strong for a good while

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when the reward budget gets high enough, you can find a replacement (rare custom) weapon, but flavoring it as an upgrade

forest flume
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Oh thanks

forest flume
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hey whats a NPC role?

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I found it on the NPC foundry sheet but I cant find rules for it in the book

granite pollen
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is it not on pg. 302: designing npcs?

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npcs in fabula are mostly the enemies you fight

forest flume
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Yah I know, but on foundry there’s this drop-down menu called role

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That does change the stats a bit

granite pollen
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ohhh

forest flume
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and Im wondering if thats maybe something from a supplement or something

granite pollen
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those are part of the new bestiary rules

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ye it is

forest flume
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Ah sweet

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What book?

granite pollen
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lemme see if i can find it

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i think it should be packaged as part of the newest playtest material

forest flume
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Oh thanks

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Also yah today I’m running my first session

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So I’m getting my NPCs ready

granite pollen
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it should be "quick assembly patreon preview"

forest flume
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Rn I’m making a minor villain for session 1

granite pollen
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nice nice

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there should be rules here to make champion enemies too if that's what that villain is

forest flume
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I’m not sure yet tbh

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He’s only meant to be a minor villain

granite pollen
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yee!

broken nexus
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Yeah, the NPC roles are basically an additional layer to add on to building NPCs

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Gives them some flavor and role abilities

forest flume
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Cool

static elbow
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so I'm going through Natural Fantasy and I really like the Invoker

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but I cannot tell what roll to use when using the Invocation skill. or even if there is one

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it's not labeled as an Attack, and it's not labeled as a Spell because that's marked as something else later in one of the heroic skills

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does this just let you spend 5 MP to deal 20 damage to a target? as your action??

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(for instance)

rancid river
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Invocations Just Workā„¢ļø

feral bison
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There's no roll

rancid river
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No roll, no chance of any kind involved (unless you are blind firing an elemental damage type into an enemy that might be Immune to it)

static elbow
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fucking wild

frigid trellis
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The random factor is that what Invocations you can use depends on what Well(s) you have access to

bold jay
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next Trashtalk on Fabula Ultima in 24 hours!

static elbow
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\o/

bold jay
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https://youtu.be/LcM5lT1vQww?si=xBf6D4VGJxWdtd8G new Trashtalk on Fabula Ultima is out now!

spice depot
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ah yes the Velvet Crowe class (along with mutant)

lament wind
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I've heard that name before.

frigid trellis
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Protag of Tales of Berseria

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Very edgy lady

lament wind
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Oh ok

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Oh ok I remember her now

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Why is she wearing torn clothes

frigid trellis
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Because edge and/or sex appeal

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Also her powerset involves some shape shifting

lament wind
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Ah.

frigid trellis
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But, ya know, mostly that middle one most likely

lament wind
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nods

static elbow
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I need to finish berseria one of these days

frigid trellis
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Same

potent juniper
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OK FabU session 0-1 done

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answered first 4 worldgen questions* (quesiton 4 where we creation nations haven't been technically finalized)

feral bison
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wooooooo

potent juniper
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we're on floating landmasses where so far it's one big continent with some small dotted islands

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we decided to go with magitech revolution with inspiration from steam machine new adoption era

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nation i created was accidentally barely original: 3 kingdoms lead by 2nd-generation mythical creatures at war for forever but recently decided to present a united front on more international stage while still backstabbing each other internally. created a very military heavy, tech heavy culture that dripped down into civilians post-WWII/cold war america style.

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mostly casue this corner of the continent very conveniently have 3 types of dominating terrain

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yes i made australia-shaped three kingdoms

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the other faction with heavy military export is a pontifex, and we're theorizing the difference between the two factions are the pontifex send their religious leaders to make big rituals at war, while the kingdoms send out elite squads all very capable of casting both fireball and fist

potent juniper
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yes i don't have creativity for naming so i yoinked names from arknights (none of the players on the table play so we're mostly safe from ppl accidentally associating things, even i barely play)

feral bison
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excellent

broken nexus
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ahh yes, my favorite shape

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australia

potent juniper
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lol

kind perch
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Increasingly tempted by this game... Has anyone here played with all three Atlases' material factored in? Does it get too jumbled?

rancid river
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Yes I have, no it doesn't.
While the classes in the Atlases do have a slightly different feel compared to the core book classes, that difference is both minor and not very noticeable, since everyone is multiclassing

kind perch
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Yeah the classes at least seemed pretty flexible.

rancid river
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The thing where you 100% need to pick and choose is optional rules. You really don't want to have Camp Activities, Ability Orbs and Zero Powers in the same game

kind perch
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Ah see that was more my comcern

rancid river
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I'd say for an introductory campaign, pick 0 or 1. For a campaign in which everyone is experienced, pick 2, maybe 3 if they are smaller optional rules

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Quirks are something that should probably always be used, but just be very careful of how your players see them: if they see Quirks as free power boosts, that will probably lead to very weird Quirk choices, and potentially a few too many things to track throughout the campaign.

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If your party uses Quirks in a cohesive way, to serve the narrative, then they are absolutely great

kind perch
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Yeah they seem like mostly a way to make a niche concept work, though if someone's idea didn't NEED one it wouldn't hurt to grab something based on usefulness

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I assume there's no problem with using quirks from all three books?

rancid river
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Not really, no. Just make sure everyone picks one that's interesting and that everyone will have fun with

rancid river
kind perch
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I can also tell the game doesn't need combat maps, but... I'm realizing how silly this sounds, would it be awkward to include them anyway?

feral bison
#

You can put a representation of the battlefield on the screen or table and move the pieces around if you want

#

just remember that everyone will have basically unlimited movement speed

kind perch
#

Roger

#

Honestly I only ask because I've been dying to get some use out of 2 Minute Tabletop's stuff, lol

rancid river
#

Just make sure you have no actual map and movement mechanics and that your players understand this, you'll be golden

broken nexus
#

You can absolutely put a map on the field, and even put the enemies on there

#

So long as it's understood that there's no actual mechanics to them, with some exceptions

#

I had a fight once where there was an NPC behind a barrier who was taking pot-shots, and they had to break down the barrier with a clock before that NPC was targetable

#

That's the sort of environmental stuff that Fabula THRIVES on

#

I'm actually putting together a head + two big hands type boss

#

Each hand of the boss has a clock that, when two are filled, will cause the eye on the head to open, and become vulnerable

#

certified zelda classic

kind perch
#

Yaaaay

potent juniper
#

actually, how should the atlases be introduced in session zero? what i've done in assistance to our GM yesterday was when the setting was discussed to be magitech industrial revolution, to double check that nothing in techno fantasy interested anyone on the table

#

and HF/NF haven't been talked about due to nothing in current progress has clashed any of elements in those books yet

#

(we were only at the step of nationbuilding through the world building walkthrough)

feral bison
#

so, for a first-time campaign I wouldn't bring them up unless someone has a character concept that really wants the extra book

potent juniper
#

fair

feral bison
#

just to keep things easier

#

if everyone's already interested and excited about them, you can open them up more

potent juniper
#

nodnod

bold jay
#

https://youtu.be/gdr5qjDbuek?si=ILLxk9oviApNyFMy new Trashtalk on Fabula Ultima is out now!

feral bison
#

wahooooo

kind perch
#

How's FabUlt Foundry integration?

forest flume
#

Very good!

#

I’ve been running a game in it for a few weeks now

#

And it’s pretty alright

#

Only a few hiccups or stuff you need to do manually

kind perch
#

Has it got like, a lot of book content built in or is it more of a framework?

#

I've been doing PF2 for a while so I assume my expectations need recalibrated

forest flume
#

For example every class is in it but no premade monsters are

#

As well traits you gotta do manually

kind perch
#

Gotcha

severe moat
#

I don't know if there are any modules my DM just didn't install, but we had to fill in most of the items and skills on our sheets manually. It was a very straightforward process though, even the two players we have who are new to the system had no trouble with it.

#

All of the framework is there and very readable though.

#

If you don't mind having to fill things in from time to time, Fabula Ultima in Foundry is quite good

kind perch
#

Cool cool

somber verge
#

Friends at the Table's FabU campaign has me wanting more FabU media in my life. anyone got actual plays, after action reports, or other content they'd like to recommend?

forest flume
#

Just finished a session

#

Kinda short due to a player needing to leave early but very nice

#

One of my players spent 2 Fabula points on rerolls to redeem a villain she liked

feral bison
#

incredible

forest flume
#

Also my players are finally using Fabula points just to add more stuff in general

#

When originally they just sorta, didn’t

#

2 of my players had gotten 8 Fabula points by session 3

feral bison
#

nice NICE

#

That's progress!

forest flume
#

Now they’re down to 6 and 5!

#

One of them even added a whole new NPC

#

And he turned out to be an old forgotten god with brain damage

merry peak
#

I feel seen

frigid trellis
#

I wish the other players in the FabUlt comapign I'm playing it would use them for adding stuff

#

One of them has 18!

#

If she'd spent three of them we could have levelled up last time!

#

I'd do it but I keep spending mine on my character's Quirk (spend Fab points or HP to buff spells)

lunar siren
#

Mood

#

though tbf we're like 2 sessions in, and a couple of the players are brand new

#

but it's pretty telling that most of the players have like 6-8 FP, while I'm down to about 2 lol

severe moat
#

It's really hard to drill "you can pretty much do whatever you want if you spend an FP on it" into players used to other systems

#

It can help to remind them that you get bonus XP for spending FP though.

somber verge
#

that's a great design. My group for another game did something FP-adjacent, and while we did eventually find some fun things to spend it on it took a while. Free XP would've loosened people up for sure.

kind perch
#

Did I hear right that there's an official FabUlt discord?

rancid river
#

Yeah, the Rooster Games server. The link is in Emanuele's Patreon description

kind perch
#

Cool cool

forest flume
#

what are the rules for allied NPCs in fights?

feral bison
#

lemme see what the GM kit suggests

feral bison
broken nexus
#

NPCs as abilities is pretty much how it's recommended

rancid river
feral bison
#

it's good stuff!

feral bison
#

The GM kit

forest flume
#

thanks

feral bison
#

Among these pagesyou shall find tools abundant.
And within each, a soulall too eager to be playful.
Heavily inspired by JRPGs and beautifully illustrated by Takashi Konno, this 4-panel screen will provide Fabula Ultima’s GMs with quick tools and rules references.
The 36-page companion booklet expands the Chapter 4: Game Master of the Core Rule...

forest flume
#

ah shoot yah i dont own that book

frigid trellis
#

Just gave a player my first ever original design rare weapon. ...And I think I overdid it a bit.

#

Combat Caster's Grimoir: A magic tome reinforced with steel, as if riveted together, a tool for combat through the arcane arts. +1 to Acc check, +4 damage. Rituals cast while the tome is equipped have a +1 added to the check. If a ritual is recorded in the Grimoire, it's DC counts as one tier lower (but only if the effect is recorded, if you make a ritual on the spot the DC is unnaffected though the +1 remains)

#

I'm not taking it back, they paid 2000z for it

#

But still

bold jay
#

https://youtu.be/WuNDt_59Zgk?si=ATQ_6B_K-535ZkRv next Trashtalk on Fabula Ultima is out!

feral bison
#

🄳

narrow delta
#

Is anyone running games for this owo

potent juniper
#

my table is just about to start session 1 next time we meet

solid scroll
#

I'm running a game as well, but yeah no vacancy

narrow delta
#

damn i'd be interested in playing if anyone has an opening Suletta

granite pollen
forest flume
feral bison
#

Crystools UPDATED TO NF

narrow delta
forest flume
narrow delta
kind perch
#

Does anyone know if Magitech gear is balanced if you just mix it in with the other stuff?

feral bison
feral bison
#

or something else

kind perch
#

From the Magitech expansion book

frigid trellis
#

You mean the Sci-Fi Fantasy Atlas?

feral bison
#

oh Techno Fantasy

#

there's not like, an exclusive gear list for it

#

there's sample rare items within the aesthetic but

#

they don't get extra power budget from being techno fantasy

frigid trellis
#

And there's nothing stopping you from using elements from all of the Atlases in one campaign

#

I myself have an idea for a game where each of the Atlases is a single world but they all get Losomned and then the campaign is dealing with the situation of that

somber verge
#

I really love that as a premise

frigid trellis
#

Thanks, I originally thought of it as a way to juxtipose the High Fantasy with the Techno Fantasy and have the base book be sort of the place the like, two mega cities or whatever got warped to by forces beyond any understanding

#

Have the history be like a war that turns cold and goes culture and such

kind perch
kind perch
frigid trellis
#

Handheld ballista with magic infused bolts either by special ammo or an enchantment on the weapon itself

kind perch
#

Oh you know what game had this? Paladins

bold jay
#

next trashtalk on fabula ultima in 24 hours!

merry peak
#

Fabulous

bold jay
#

https://youtu.be/Eq3NDeyhfyk?si=wC5LIdzE8FBg_Vkk next Trashtalk on Fabula Ultima is out now!

merry peak
#

Sword

Guy

frigid trellis
#

TBF they are adept at more than swords

forest flume
#

Am I supposed to choose what players my enemies target or is it meant to be random?

frigid trellis
#

Either or

forest flume
#

Ah ok

frigid trellis
#

But typically random works best so you don't focus down the healer

forest flume
frigid trellis
#

Mainly because the lack of battle maps means outside of flying or other narrative reasons anyone can target anyone with anything at any time

feral bison
#

Preprogrammed targeting conditions are also helpful

somber verge
#

is that "roll a die" random, or "deliberately spread things out"?

feral bison
#

Roll a die

forest flume
#

Ok then yah I’ll definitely start doing random

forest flume
#

Any viable way to make a martial knife dude?

feral bison
#

yeah. dancer+rogue, take Cheap Shot and Wardancer especially

forest flume
#

What do those do?

feral bison
#

Cheap shot deals more damage if you have a status effect applied (which is extra effect with dual-wielding like you can do with knives), Wardancer is also an extra damage thing that stacks with extra hits AND Dancer gives you elemental access that works well with dual-wielding

#

if you take Weaponmaster you can apply all those status effects yourself but you might want to upgrade to swords instead then

#

your choice is basically "do i want Wardancer damage or swords damage"

forest flume
#

I mean all the weaponmaster stuff works fine with knives

feral bison
#

that is also true

forest flume
#

Is the mastery skill that lets you wield 3 knives at once worth it?

frigid trellis
#

Depends on how you feel about fighting without a shirt

feral bison
#

it's stupid good

#

top two bannable Heroics

forest flume
#

What’s the other one?

feral bison
#

Bimagus

forest flume
forest flume
#

Goddamn, out of the 3 builds I wanna make 2 of them use the most busted heroics in the game lol

frigid trellis
#

I'm getting Bimagus on my pure caster

forest flume
#

I just wanna play a Kishibe type who’s got like, a hundred knives stored in their coat

broken nexus
#

tits: out
knives: brandished

forest flume
#

People: stabbed

versed blaze
#

Blade Adept is also amazing with knives.

#

Treating them as brawling/sword/thrown weapons for other stuff opens up a lot of interesting possibilities.

forest flume
#

Wait what’s blade adept?

versed blaze
#

Heroic skill in High Fantasy. Whole bunch of bonuses for using daggers specifically.

forest flume
#

Hmmm

versed blaze
#

One player in my current game is Mutant/Dancer/Rogue, using the aforementioned Cheap Shot/Wardancer combo

#

But also Akromorphosis from Mutant, treating her unarmed attacks as daggers.

forest flume
#

I probably won’t go for mutant but yah rogue dancer seems really fun

versed blaze
#

Akromorphosis specifically disallows Triple Slash as well

#

Probably to stop you from stacking even more absurd damage

#

But two-weapon fighting with all the flat damage bonuses from Cheap Shot and Wardancer is great, and triple-wielding even better.

forest flume
#

Unfortunate

#

Hmm, I’ll probably also wanna get some magic daggers

versed blaze
#

If you're using the playtest materials, Collector Style is pretty fun there

#

Just keep pulling out new, different daggers

forest flume
#

Also when triple wielding, can I use any armor at all for magic armor or nah?

versed blaze
#

It requires you to equip the third weapon in your armor slot, so no

forest flume
#

Ah ok

versed blaze
#

But you can use stuff like Rogue's Dodge or Spiritist's Aura/Barrier to still have some Defense

forest flume
#

Still the extra weapon should mean I won’t miss any magical armors

#

I can also just get a dagger with a defensive effect

versed blaze
#

It's a bit of a glass cannon build, yeah

#

But you can mitigate with good DEX/INS and Dodge and stuff like that

forest flume
#

Yah dodge is really good

#

And I’ll probably have some kinda tank on my party

#

Hopefully

versed blaze
#

Fury is a good class choice too

forest flume
#

What does it have?

versed blaze
#

Frenzy makes you crit more with daggers, Adrenaline gives you more flat damage boosts as long as you're in Crisis, and Indomitable Spirit lets you spend Fabula Points for emergency healing if you have to

#

When you dual/triple-wield, you're always rolling HR=0 for damage

#

So you want as many flat damage addons as you can get

forest flume
#

Oh HR+0 attacks still add flat damage from other sources?

#

Good to know

versed blaze
#

Yeah, it's why things that give you free attacks like Shadow Strike are better with big damage weapons, while things that do HR=0 want multiple sources of bonus damage

feral bison
#

If you mean the dual wielding calc that's HR=0

#

you get all the weapons damage

forest flume
#

Ohhhh

#

Yah I must’ve misread then

#

So only your highroll doesn’t matter

#

Everything else still applies

feral bison
#

yep

versed blaze
#

Yup! So if you get elemental vulnerabilities, flat damage boosts, all that stuff, it still helps

#

And Dancer lets you do some element-shifting

forest flume
#

How?

versed blaze
#

Certain Dances have effects like "all damage you do becomes fire until the start of your next turn"

forest flume
#

Oh nice

forest flume
#

Part of me wants to go minimal might because being as much of a glass cannon as possible is very fun

#

But also, maybe not the best idea

frigid trellis
# forest flume It seems insanely strong

Oh it is. Cataclysm means I can spend 40 MP on one of the HR+15 spells and still have 20 leftover for a debuff spell to cast first or adjust the cost to less for certain buffing spells on allies

forest flume
#

Hey I’m a little confused about the frenzy skill

#

Isn’t that normally how crits work?

#

If the numbers are the same on the dice, you get a crit

#

nvm I got it

#

It extends crits from 6+ to 2+

whole bobcat
#

yea

forest flume
#

Ok yah I definitely wanna play this build

#

Attacking 3 times, stacking flat damage from all these sources and criting super often

#

It sounds so fun

#

Though while I’ve got the first 3 classes, what are some good classes to add after mastering 1 or 2 of them?

#

Weaponmaster is an obvious choice as a generally good class to go for for any weapon build but I feel like other then counter attack I don’t want much from that

feral bison
#

bone crusher gets you status effects which Cheap Shot likes

forest flume
#

Oh true yah

#

And I was already grabbing some of the status dances

#

So I can bone crush and then dance to get 2 status effects in 1 turn

#

Also, for anyone using the Fabula foundry module, how to do two weapon fighting to get rid of HR?

whole bobcat
#

What do you have right now?

#

Dancer, Weaponmaster and Fury?

#

You can dip into Rogue to get High Speed imo

#

oh wait you have that

forest flume
#

Yah my current idea is rogue, dancer, fury

#

I’m thinking about what class to pick up after I’m done with, honestly probably all 3 of them

#

I really wanna invest heavily

#

Actually maybe I won’t finish fury

#

I mostly care about adrenaline and frenzy there

#

I forget, does INT or WLP increase total MP?

rancid river
#

Page 36 and 163, Willpower increases MP

forest flume
#

That does put some annoyance on this build admittedly

#

I want int for my daggers but I also need MP for dancer

#

I’ll probably have to go with a 10 8 8 6 statline

whole bobcat
#

Then honestly i'd rec weaponmaster

#

its a useful one

#

Bone Crusher + High Speed + Two Weapon Fighting means you can put a few statuses

#

before a fight even starts

#

oh wait

#

no my bad

#

you can't do that

#

its free and you can't do two weapon fighting with free attacks

feral bison
#

does high speed restrict multi?

#

if not, you can still get a few out

whole bobcat
#

Nah it doesn't

#

so you can do that yeah

forest flume
#

Oh nice

forest flume
#

Can you dual weapon fighting with a shadow strike?

feral bison
#

Nope

#

TWF requires the attack action, not a free attack

forest flume
#

Ah ok

#

Speaking of which, how do I do two weapon fighting anyway?

rancid river
#

Can I ask: do you have the rulebook?

forest flume
#

yah

rancid river
#

Page 69, Two Weapon Fighting. You could just look it up with a search option

feral bison
#

Two weapons of the same category, separate attack rolls, HR=0

forest flume
#

I meant to ask how I do it on foundry

rancid river
#

Ah, I see

forest flume
#

Because baseline, I don’t see a button to do it

#

And normally it automatically includes the high roll

forest flume
#

It’s so weird to plan character builds without a character in mind tbh

#

Because I wanna roll for their character

random mountain
#

anyone got suggestions for fabula ultima modules for foundry?

#

is what i got so far

lost forge
#

great question I am looking for any intresting ones myself.

forest flume
bold jay
#

next trashtalk on fabula ultima in 24 hours!

feral bison
#

wahooooo

brittle geyser
#

Yayy

kindred hare
# bold jay https://youtu.be/7gF-uC2r3ks?si=o0BeBOGr8f4Sb77m new Trashtalk on Fabula Ultima ...

I had a friend ask me the other day when I was talking about this game if there was anything akin to Sciel's Foretell stacks in Expedition 33, and while I couldn't really think of anything (the closest thing that came to mind was Ace of Cards's poker hands fitting her card motif in general), this video showed me that I could have brought up Flow of Yin and Yang as being like her Sun and Moon Charges; I just didn't even know that there was extra free heroic skills released last October

somber verge
#

So, I really like monster hunters hunting horn. What are some good options for pulling off a similar play style in FabU? The main gimmick in MH is that you generate buffs by hitting people with a giant instrument, then playing songs (where playing a song also lets you hit someone).

#

Vibrato Chanter seems like the obvious starting point, or wardancer (except that wouldn't work with a two handed weapon)

severe moat
#

In last night's session, we had someone who was just being introduced to the group, and her character chose to do this by crashing through the window of the party's room at the super secret work camp we were infiltrating/imprisoned at (long story).

Then when my character pointed out the guards would get suspicious with an extra person there, she decided to introduce herself as a journalist at the front gate of the super secret work camp the following morning. It worked.

#

Dumb shit (positive) like this is why I love this game.

broken nexus
#

I'm proud of the mechanics for this next little dungeon type thing my players are doing

#

Finding the Temple of Golem: AKA: Fabula Ultima - Steel Ball Run AKA Around Rudona in 30 Days

You've set out with your ally, Sylvester, to locate the Temple of Golem. However, you know that the Arbiter of Rot, Pytheas, with the assistance of the Arbiter of Force, Hecatoncheires, AND who you now know to be the Waters Gang, are also searching for it. And while you have knowledge on your side, they have brute force. The Ruins that dot the landscape are rumored to all connect to the Temple of Golem, but the temple itself has never been found. So, analyzing the ruins is the first step.

While on your travels, you will have to deal with the Discovery Clock(8 Points) and the Enemy Clock. (10 Points). As you travel, every Discovery will tick up your Discovery Clock, and tick down the Enemy Clock. In addition to whatever benefit you get from the Discovery. Likewise, Dangers will tick up the Enemy Clock, but not impact your Discovery Clock, as they simply make progress, likely destroying ruins in the process.

When your Clock reaches 8, you will find amongst the Ruins a Trial. These Trials will be mini-dungeons. (Think of the shrines from Breath of the Wild/Tears of the Kingdom, or Resident Evil puzzles. Upon completion of a Trial, you will be given a Clue to the full Temple, and the Discovery Clock will empty, to be filled again.

When the Enemy Clock reaches 10, they will locate the Temple, and it will instead begin a Corruption clock, ticking down. However, as all is connected, you will be able to impact the Corruption clock in the same fashion.

Additionally: If the Danger rolled is the highest value on the die, it will be two ticks on the Enemy Clock.

The journal you acquired will, in this instance, provide you the location of one of the Trials, effectively giving you a full clock upon completion of its research. As the information is outdated, but still very useful.

somber verge
#

Neat!

Additionally: If the Danger rolled is the highest value on the die, it will be two ticks on the Enemy Clock.
This might not matter in the end, but this is more likely with smaller (safer) travel die, which might not match the vibe

broken nexus
#

The travel die will be D10s pretty much throughout

#

The area is a sort of... post-apoc fantasy. Got some Wild ARMs influence to it.

#

Western themed

bold jay
#

next Trashtalk on Fabula Ultima in 24 hours!

feral bison
#

wooooo

brittle geyser
#

Hell yeah

bold jay
bold jay
#

https://youtu.be/a-KKde14EMc?si=9c_IuHyZzew8JsMa next Trashtalk on Fabula Ultima is out now!

Speeches can turn kingdom into ashes and win battle that was impossible, let's see what this one can do

Tumblr: https://dragonkid11.tumblr.com/

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NEED GAMES! main website: https://need...

ā–¶ Play video
feral bison
bold jay
#

https://youtu.be/zIKrXc4rwAg?si=f-S17f0DRV3gr8I0 Next trashtalk on Fabula Ultima is out now!

feral bison
#

NF physical now available for EU

granite pollen
#

oh shit

austere relic
feral bison
frigid trellis
#

The link through me off a sec cause it took me to... I assume the Portugese language site?

feral bison
#

time to learn Portuguese

frigid trellis
#

changes "pt" to "en" Hack the planet

feral bison
#

hehehe

bold jay
#

oh right, next Trashtalk on Fabula Ultima in 24 hours

merry hazel
#

Is there going to be Fabula Ultima Custom Werks?

bold jay
#

ask in like, 7 months

somber verge
#

I guess the equivalent to LL6 is...level 10? 20? first or second heroic skill?

feral bison
#

maybe 20 yeah

merry hazel
#

And how would each video being about a specific class work?

frigid trellis
#

Could make it about specific starter comboes of 2 classes and how they can work together for a particular role

floral halo
#

Anything I should/shouldn't do wrt running a one-shot

cold snow
floral halo
#

thanks

granite pollen
#

the kickstarter will have a collector's box tier

granite pollen
#

i don't need it....

forest flume
#

Chatroom, I’m gonna start a Fabula campaign soon!

#

Once my Sunday pathfinder game is done

wicked geyser
#

yeeee, enjoy

frigid trellis
#

Are you gonna make the players kill god as the final boss?

forest flume
#

Maybe

#

Depends on the game

frigid trellis
#

But then what's the point?! flips table

#

Context: Every game I've run has involved killing at least one god

forest flume
#

Goddamn

frigid trellis
#

I try to run games with the intent of hitting level cap and at level cap what is left to kill but god?

pearl token
#

..what about a corrupted Soul Stream?

somber verge
cold snow
#

if it's natural fantasy, the god is actually a metaphor for a natural process or nature in general, and you have to stop the villains from killing it
also probably plant or animal shaped

somber verge
floral halo
#

In terms of out of combat stuff, is there any particular guidance on "what can NPCs do, especially in regards to doing things to PCs"? Like, would a lot of that stuff just be fictional positioning and acting on fails?

feral bison
#

Not a whole lot, although some of the Atlas NPCs have special abilities for nonconflict scenes

broken nexus
#

I had this really fun idea to take classic D&D modules and rework them into stuff like Fabula Ultima

broken nexus
floral halo
#

right, but their sheets are gonna be mostly combat stuff right

broken nexus
#

They don't have to be!

#

A lot of stuff still has uses. Some spells aren't necessarily harmful, actions like Hinder can result in debuffs that make their rolls to progress harder. I've had bosses that limit what the PCs can do, locking down actions, I've had specific abilities they have, for example, being able to, at the end of a round, increase or decrease a specific clock by 2, etc.

#

Fabula's default NPCs tend to assume it's about fights-only, but you can give them abilities that affect the narrative/objectives

#

An example of the non-combat scene I was talking about

floral halo
#

are there examples in the book of non-combat things for npcs?

feral bison
#

Notes on how one of the HF Villains handles noncombat conflicts

#

pretty sure there's a better example in the TF book but i don't have that one on my phone

#

but like
even outside any kind of conflict scene

broken nexus
#

Scenario: The Player Characters have been branded heretics to the Holy Empire of Caerenia and its church. A Bishop has been dispatched, with her Inquisitor in tow. Bishop Cerellia and the wolf Inquisitor, Gariel, will be present, as well the head of the Order of the Oak, a knightly order that has granted the PCs sanctuary.

The Bishop has arranged this meeting, and wants to give the PCs a chance to tell their story, but she is coming from a position of initial doubt. Gariel also has ulterior motives, having been promised the hand of the woman he loves, and her father's blessing to marry her, if he secures the PCs' capture.

Innocence is a 10-point Clock. When this is full, the Bishop will be convinced of the PCs' innocence.
Guilt is an 8-point Clock. When this is full, the Bishop will be convinced of the PCs' guilt, and it will become a combat encounter.
Trust is an 8-point Clock. When this is emptied, the Order of the Oak will turn against the PCs.

Cerellia has two abilities. A Skill where she addresses the party as a whole and preaches some to them, calming their minds, as well as that of the Inquisitor. This will tick ALL clocks down by 1.

At the end of a given round, she will present her arguments in a succinct fashion, summarizing what was said, with her own spin on the words, ticking up or down any given clock by 2.

Cerellia also has the Force of Charisma Spell, which will make any number of creatures she can see suffer Shaken, as they are intimidated by her presence.

#

Gariel, though he is built for combat, has a Skill where he can aggressively make a bold claim based on what he has seen, or been told. When he does this, it will function as the NPC spell Rage, as the tensions rise.

He additionally may choose to challenge a PC's words as an action, forcing them to have an opposed WLP + MIG check. If they fail, the PCs' Guilt goes up AND Trust clock goes down. If they succeed, the Innocence AND Trust Clock goes up.

On their turns, they will often use either the Hinder action, trying to work their way in and get into the PCs' minds(Or that of the Order), before trying to use their skills or the Objective Action to progress their clocks.

feral bison
#

the GM has pretty broad narrative authority

broken nexus
#

NPCs also have access to the Other action, just like PCs. So you can make them do... pretty much anything you want lol

#

The Game Master's Guide has some useful stuff, too

bold jay
#

next trashtalk on fabula ultima in 24 hours!

forest flume
#

My friend is considering playing a guardian Elementalist in my upcoming game

#

Using spellblade to cover for the low damage of a dual shield build

#

Essentially doing caster damage while being extremely tanky and not spreading his stats too thin

#

Another one of my players is gonna be a rogue, tinkerer, merchant

#

Max inventory build

frigid trellis
#

Not max until they also grab Wayfarer and Symbolist and the Heroics Skills for more IP and reduced all IP costs by one and the Zero Power that cuts all IP costs in half (rounding down as per overarching rounding rule)

bold jay
#

https://youtu.be/K1U2Jx-7a1E?si=8kmc1D4fXGZpKBHO next Trashtalk on Fabula Ultima is out now, last of the corebook episode before moving onto the supplements!

forest flume
#

Ah hell yah

#

1 of 3 classes required for my personal favorite build

#

Naked asshole with 3 knives

frigid trellis
#

I do have a Fury/Rogue in one of the games I'm in. Mainly because of Playtest content though so some people may not consider them going Palm and Step Style followed by Agile Defender Style followed probably by Entropist levels to get Bullet time and also probably Dancer levels to be canon

cold snow
#

did the playtest change how heroic styles/those specific ones worked at some point? last i checked, I remember there being a clause saying you can only have one heroic style skill, but I haven't really been paying attention to them in general

feral bison
#

nah "only one Style" has stayed

frigid trellis
#

Guess I never saw that cause this is the first I'm hearing of a limit on them

feral bison
#

Middle bullet

forest flume
#

Wait what’s a heroic style?

#

I don’t remember reading anything about that

cold snow
#

playtest content

#

heroic skills that are mutually exclusive (and unique within a party) that drastically enable certain playstyles, meant to be allowed to be taken at the start of a campaign if you feel like it, without class mastery requirements, but with other, easier requirements

#

ema has said it's probably going to not work out, though they've mentioned maybe reworking some of the less problematic ones into regular heroics

forest flume
#

Oh ok

floral halo
#

theyre very cool but also when one is "+5 to every attack with a unique weapon also you can swap weapons for free" it definitely doesn't scream "balanced"

forest flume
#

Doesn’t seem so no

forest flume
#

Probably gonna include like, animal people in my game

feral bison
#

pog

frigid trellis
#

Good, good. Let the furry flow through you.

high dove
#

Races have no mechanical impact, just a narrative one (unless called out in their traits in which case they can invoke it for a mechanical bonus) so like

Make everyone animal people, the game can't stop you

The 8 pillars do not forbid furry jrpg

feral bison
#

the ninth pillar mandates it actually

forest flume
high dove
#

Then make everyone animal people

granite pollen
#

one step closer to pokemon mystery dungeon

broken nexus
#

I made them a focal point of the world's history in my game

#

3 of my 5 PCs chose to play them

forest flume
austere relic
#

kickstarter kickstarts on the kick30th of kickseptember

granite pollen
#

my kickmoney is leaving my kickwallet

broken nexus
#

hell yeah

random mountain
#

Need some inspo you guys. I'm making a rebel cell in a city and where the guards have a thing where they do more damage when commanded by an ally. I wanna get a theme for the rebels

They're gonna be about level 20 enemies rn

#

Ok i got sn idea. We doing circus

bold jay
#

next Trashtalk on Fabula Ultiam in 24 hours!

forest flume
#

How do contested checks work again?

rancid river
#

Page 48 of the Core Rule Book. All parties roll, and the highest number is the only winner.
Critical successes are aces that just win regardless of the result

forest flume
bold jay
#

https://youtu.be/-PC2d3FRZyA?si=HDJXK4nEs57R5al9 Next Trashtalk on Fabula Ultima is out now!

feral bison
#

@bold jay you're on the kickstarter page??

bold jay
#

huh what

#

oh neat

somber verge
#

(among other linked reviews, at the bottom, for anyone else who was curious)

feral bison
#

artbook.....

thorny sequoia
#

too many things releasing in the fall

#

and i want ALL of them

austere relic
#

already hit every stretch goal lul

cold snow
#

time to complete my paperback collection...

austere relic
#

ordered the deluxe edition for myself, plus some extras

wet hearth
#

422k american dollars raised in 2 and a half hours

#

so this is the power of JRPG fans

#

not bad, not bad at all

granite pollen
#

backed the level up bundle but considering whether to upgrade to the box........

potent juniper
#

the box is for sure very tempting

granite pollen
#

i can pay over time which helps a lot

mossy finch
#

As much as i want the deluxe/box, i think it's just too expensive unfortunately. Definitely picking up the Amano cover and the bestiary though

broken nexus
#

Same, yeah. I want at least something in hardback

#

hardback ttrpg books are superior

mossy finch
#

I hope the hardbacks continue to stay available after the KS cuz I'd love to replace all of my current fabula books with the hardback versions

feral bison
#

Should be!

forest flume
#

Chimerist can learn any NPC spell yah?

#

No matter how strong?

broken nexus
#

RAW yes, but like, I wouldn't let them have, say, Devastation

forest flume
#

Yah that’s the main worry I have lol

#

I think maybe I could justify it?

#

Devastation does say it should only be given to elites and champions

#

Which the PCs are not

broken nexus
#

maybe if your PCs are level 30 or higher it can be justified by the same rationale as NPCs

#

because a hearty challenge would be 10 levels ahead so the NPCs would be a full die level above

#

But even then I'd probably just say no XD

forest flume
#

Also they’re gonna be fighting something 25 levels above them lol

#

I got the a-ok to do a forced loss encounter

#

And I’m taking it

somber verge
#

plus you just need to worry about beasts, monsters, and plants. (assuming your chimerist doesn't have the heroic skill to expand the legal targets for spell mimic)

feral bison
#

they aready get a weaker version because their spell damage doesn't auto-scale like NPCs or the Volcano heroic spell

somber verge
#

oh, right. does that mean you're supposed to periodically feed them upgraded versions of the basic spells?

feral bison
#

nope

#

Chimerists get the base versions of the spells, not the scaled versions NPCs use

somber verge
#

oh, wait, I'm getting mixed up with Chanter's auto scaling. Forgot that it's normal for spells in fabu to get their scaling from other skills

forest flume
granite pollen
#

the amano box is mine

feral bison
#

guy who makes a big speech about how "no weapon nor spell can harm me" when the Invoker shows up:

cold snow
#

ominous chanting begins

granite pollen
#

ahehe

stuck rover
forest flume
#

Chat I need a good name for a black cat person whos also an important person made of dreams

somber verge
#

Cait Sith but you actually pronounce it right

#

more seriously, I'd probably steal a name from a significant mythological figure. Morrigan jumps out to me, but is there any language family you're thinking of specifically?

forest flume
#

Not particularly

somber verge
#

https://en.wikipedia.org/wiki/Category:Night_goddesses

  • Nyx
  • Luna
  • Hecate, Hecata
  • Selene

Shockingly few dream goddesses on wikipedia. Or cat goddesses, for that matter. Freyja stands out to me as having a mythological assocation with cats but not being as on the nose as Bast

forest flume
#

Huh

broken nexus
#

Morpheus, Somnus, Hypnos, Oneiroi, Phobetor, Phantasos, Maya, Njƶrun, Pasithea

somber verge
#

Fortuna (fate/fortune), Skuld/Urdr/Verdandi (the Norns, norse Fates), Gryla (an icelandic hag), Sycorax (witch from The Tempest), Morgan (as in The Fey), Sebile/Sibyl/Sybilla (a fairy/enchantress queen from Arthurian legend)

#

wait, I fully invented that this cat person is a woman.

little hull
#

Alternatively (Yohu)Alli as Nahuatl for "Night" and part of one of Tezcatlipoca's epithets (Youhualli EhƩcatl, Night Wind)

forest flume
#

Shit I’m sorry for not responding yall

#

I found a name from another person I asked

#

Morrigan

quartz garnet
#

just played press start the villain wasn't even that evil

#

we just went you go girl

somber verge
granite pollen
#

fabula jam!

feral bison
#

wooooooo

frigid trellis
#

I'll have to give it a thought

granite pollen
#

it can be a small thing like a single item, it's gonna be put together into a community zine of sorts

merry hazel
#

Fabula Jamula

austere relic
#

Slamula Jamula

broken nexus
#

Fabula Ultima, except you use Techno Fantasy to play in the universe of Shut Up and Jam Gaiden

versed blaze
#

The game may have failed to come out but finally we have the canonical version of The Magical Realms of Tƭr na nƓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa

#

In Fabula Ultima

feral bison
#

NF Physical now available in the US

granite pollen
#

none money left

feral bison
#

Final stretch goal reached

granite pollen
#

🄳

frigid trellis
#

Do you know what that means?!
...Because I don't, I haven't looked at the page yet.

feral bison
#

I'm do not

granite pollen
#

we make John Fabula a real boy

granite pollen
#

we are fabmaxxing

frigid trellis
#

So I'm thinking of making a Class for the Halloween Jam and was thinking of something that summons shadows of monsters to aid in combat (like actual summons, not chaneling them through the character like Arcanist does) and then my mind thought of the 7 Deadly Sins and now I'm wondering if that would be a better angle to work off of since it'd be easier to model Sins are helpers than ambiguous monster concepts (assuming I don't make the monsters different flavors of DPS)

#

Not sure which one is better to try and figure out

feral bison
#

Give it a shot, sounds like you'll get better inspiration that way

frigid trellis
#

Yeah, just need to figure out balancing. Probably limit the number summoned to SL and make it either so you can only order one per turn or order more than one but they can't repeat the same action (though I realize that could get out of hand quick if you have one Guard you at all times) but there is the middle ground of one per turn but you can set repeat actions so have one Guard you until ordered otherwise sow hile you can get a tad OP it's in a way that requires a couple turns of set up first (like with Rogues that debuff for extra damage or casters with buff/debuff spells to maximize impact)

#

Plus I'll need to make sure each Sin has a use case (or at least make less combat focused ones)

#

Okay yeah the Sin Tamer idea is proving easier to figure out.

#

At least based on the ideas I already had

feral bison
#

nice nice

frigid trellis
#

Like I can have Envy "Steal" actions taken by allies or foes for them to then use themselves (one Action stored at a time, one and done, still need to play MP or HP costs of the associated action, cannot be an action Envy nor the Player can already perform) which I know is Rogue coded but consider what else would Envy do?

rancid river
#

Envy sounds like something that would copy buffs/deal more damage to enemies that are under the effects of a buff

frigid trellis
#

Good point, though I hesitate on giving bonus damage since I was thinking of Wrath being the one that deals big damage. WIth the trade off of being a glass cannon.

frigid trellis
#

Anyone wanna see what I have so far? It's just the base skills and free benefits right now.

frigid trellis
frigid trellis
#

Feedback would be appreciated

spark wind
#

Playing an elementalist/pilot/chimerist in a game right now and trying to decide where I go with my remaining elementalist levels:

Currently have
Ritual Elementalism 1
Magic Artillery 1
Cataclysm 1
Elemental Magic 4 (Ignis, Glacies, Fulgur, Elemental Shroud)

Not sure if I go more into accuracy, covering more elements, or just silly potential cataclysm damage

#

Thoughts?

frigid trellis
#

Are you engaging in weapon based combat at all or is it all magic based?

#

I will mention that the only elements Elementalist has access to that you don't have are Earth and Air, but that's 2 of your remaining 3 possible levels so then that last one would either need to go to Elemental Weapon for buffing allies or going after a second level in either Artillery or Cataclysm. Depends on how flexible you want to or if you can cover the elements another way with Chimerist spells or another class down the line.

#

Are you using the Playtest content at all?

spark wind
#

Just arcane bonk

#

We do have a dark blade elementalist with elemental weapon so the party does have some coverage

spark wind
frigid trellis
#

Do you have or plan to have MP generation of some kind?

spark wind
#

Pilot with Magistatic, chimerist consume

#

And maybe the talisman thingy later

frigid trellis
#

We're you thinking of getting the Bimagus Heroic Skill?

spark wind
#

I'd need entropist or spiritist so probably not any time soon

#

Idk if the campaign will run to like lvl 30-40+

#

Currently at like 15

frigid trellis
#

Then you'd probably be fine putting a level into each of the three skills or getting those two elements and then Cataclysm.

spark wind
#

Gotcha gotcha

#

Cataclysm seems good but only once you can regen a lot of mp

frigid trellis
#

Or mitigate with Bimagus

spark wind
#

Fair

bold jay
#

Next trashtalk on fabula in 24 hours!

bold jay
#

https://youtu.be/PS422two5TY?si=CBHAJYYgr9xYPJnG next Trashtalk on Fabula Ultima is out now!

frigid trellis
#

One I'm going to using down the line for my pure caster character (just want to max out Entropist, Elementalist, and Spiritsist first. In that order. Gotta buff Drain Vitality/Spirit, then get Ultimagic, then I can use Bimagus like a complete bastard.

#

Then I start augmenting the set up with Necro and Loremaster

#

Basically I'm making a Lich

#

Which was not intentional

lunar siren
#

funnily enough, I think my Fabula Ultima character with the Revenant quirk would absolutely pilot a Lich vee

somber verge
frigid trellis
#

It's simple enough to consider "all creatures you can see" as "all creatures you can see who you want to target"

somber verge
#

that's one way to buff it, but from poking through the rooster games discord that doesn't seem to be the designer's intent

#

but awkwardly, I think without friendly fire it's just outrageously strong. It doubles your action and MP economy, and if you choose damaging spells then it's self-fueling -- hitting two people gets you two grave points back.

frigid trellis
#

Worst part about designing homebrew is trying to make it cool without it being broken as fuck

forest flume
#

Chat, can a villain be like, a group of villains?

#

I wanna include a bounty hunting group and make them all equals

mighty gull
#

Yeah I would say so… like 1 stat block?

forest flume
#

But idk if I should make them 3 individual villains or 1 villain with 3 stat blocks

#

Or just make one guy a villain

forest flume
#

I could make them like, a champion with just a shit ton of actions

#

But I’d really prefer 3 elites

mighty gull
#

I think it makes sense to me

#

Just let them share the same pool of Ultima points

forest flume
#

Ok

mighty gull
#

Would you give 1 Fabula point cause it’s 1 villain or 1 FP for each individual in the group?

forest flume
#

I think, I’ll give them the normal amount for minor villains

#

Just 5 from a pool they share

mighty gull
#

I mean when they show up on scene, you give players 1 Fabula point or multiple?

forest flume
#

Oh

#

Only 1

#

I don’t wanna give them 3 Fabula games lol

mighty gull
#

Then yea it’s one villain… with just multiple ā€œformsā€

#

It’s a cool idea actually

#

Might steal that

forest flume
#

Thanks

frigid trellis
#

The GM additional materials has an example gimmick where a boss can change "stances" on a trigger, you could do it so the villain changes their stats/skills on each turn or after using a certain number of skills from one section so they can share a single health pool for tagetting purposes

feral bison
rancid river
forest flume
broken nexus
forest flume
#

I think my next major boss fight is gonna be a character who uses umbrellas as a weapon and is gonna swap between umbrellas open and closed on each of their turns

#

Becoming offensive and defensive respectfully

#

Forcing my players to mix up what damage types they do on each turn and whether they’re focusing on buffing/debuffing or damage

#

Also make them a champion so they swap every player turn

forest flume
#

hmm, I feel like hes missing something

severe moat
#

From this evening's fabula session (context, our party has stealthily infiltrated a high-security facility to find out more about and possibly sabotage a weapon the Evil Empire is building)

Floralist: "So... how do we plan on getting out of here after we're done?"

Me (sharpshooter/tinkerer): "Well, I have a gun."

Necromancer: "When all you have is a gun, everything looks like a nail"

frigid trellis
#

Anyone have tips for making a Word doc look like a FabUlt page before converting it to a PDF? I've never had to do that and just finished by submission for the Halloween Jam

somber verge
#

Are there any templates or other homebrewing supplies on their website or discord? Might be something there

frigid trellis
#

There's a third party section but I have no ideahow to use it for this

#

Plus I'm assuming I need to format it myself since it has to be submitted as a PDF

feral bison
frigid trellis
#

I'll DM them, I did before when I checked if making a class is okay

#

Speaking of I still need to have it peer reviewed

#

Okay Max (person doing the Jam) says I don't have to

feral bison
#

"Sin-ergy"

frigid trellis
#

Should I have put a warning for puns?

feral bison
#

haha
i think this is solid overall! I wonder if Sinful Powers should be split up into the combat benefit and the noncombat benefit as separate skills

frigid trellis
#

Yeah that's not a bad idea, honestly Sins of the Many is mainly a filler anyway

somber verge
#

you can command either the Sin summoned or the already summoned Sin(s) to perform an action as part of the same action.
Unless this is intended to let each Sin act when you summon a new Sin, I'd consider rewording this and Mortal Sins to something like "choose a Sin on the battlefield (including the one you just summoned) to perform an action".

#

Sin can benefit from effects of spells and skills that target them (such as Elemental Weapon or Accelerate), if they are dismissed these effects persist for their normal duration.
persist=if the sin is resummoned they have the buff (if it hasn't timed out yet)

#

A Sin must be summoned to perform their Special Action
You've done a good job of including "While X is summoned" in passive effects, and I don't think I'd worry about someone thinking an unsummoned sin can act. You could honestly drop the whole Special Action verbiage, since a lot of them are passive and there's nothing hooked into them to need a keyword

#

oh, whoops, I saw rulestext and went into a fugue state. Before I spam you with more of these, I should probably say I'm a big fan of summoner classes so I'm excited to see where you're going with all of this.

frigid trellis
#

Thanks, I was hoping to have something with that flavor since other than Arcanist there aren't many for it.

somber verge
#

mhm. plus Arcanist is really specifically FF summons, which kind of...aren't

frigid trellis
#

Not unless you get that one Heroic Skill, but even then it's not like it's doing much other than the standard Pulse stuff on a given turn

#

Assuming you use the Arcanist rework, anyway

somber verge
#

Immediate impression of sins:
These all have good flavor. Mostly you're striking a good balance between flavor and not gettting super complicated, but I'd take another pass at the wording in Envy, Gluttony, Lust, and Wrath, which are a little clunky. (overall I think the RAI is clear, there's just a couple spots I think you're missing the templating)
In general, I think the HP economy is going to be something to keep an eye on. The passive sins especially don't want to be too sturdy (otherwise they're really sticky buffs), and the more active ones don't want to be too flimsy (otherwise you might spend 20 MP on a ~weapon enchantment that you didn't get to use)...but even if they do beef it right away, they're eating a minimum of 30-50+Level HP damage (more if they get overkilled). With random targeting, they're a potent (but unpredictable) damage buffer by diluting attacks against the party.
Lastly, and clearly most important: I'm shocked Lust doesn't have a whip. šŸ˜‚

frigid trellis
#

I used basic gear as a template and since I already gave Greed a Flail I figured a dagger would fit

somber verge
#

Sin-ergy + Pride seem potent, especially if you can afford to keep multiple Sins out. a flat +2, and upgrading your worst die to a d10, for "free" is a lot of dice manipulation

#

Sinning Feedback probably needs a clause to keep it from triggering itself. Otherwise you heal -> sins heal -> you get MP. Potential for abuse with Gluttony? (retrieve stockpile -> heal -> overheal all sins -> replace stockpile). Makes Sloth essentially free by refunding half its MP cost right away, then the other next turn.

#

Sins of the Many might overlap too much with Sin-ergy. Costing MP (on top of summon costs) probably makes it the weaker of the two?

frigid trellis
#

Yeah already reworking Sins of the Many to be the "can compel someone to act on a Sin" part of Sinful Powers

somber verge
#

Sinful Powers is really interesting. It's potentially grody, which IMO a demonic class probably should be but it might warrant a sidebar about checking in with the table. I worry that "tally on sin" might be a little too free (particularly when the PC can just choose to be a nasty little guy), and that spending the action in combat might need more GM direction -- can you Sloth someone into skipping their turn? Wrath them to attack an ally? It's hard to balance making it good enough to be worth an action (two, sorta, since it's got opportunity cost vs special actions) without being a superpowered multitool

frigid trellis
#

Fair

somber verge
frigid trellis
#

Changing the cost to 20 MP for it too, leave the Sin Tallies to the Sinful Powers

feral bison
#

as a formatting thing, I'd sugggest a "what counts as a sin" sidebar instead of trying to explain it all in the skill block for Sinful Powers

frigid trellis
#

Yeah good call

somber verge
#

Skilled Summoning immediately addresses one question I had ("how do these things scale?"), but seems like it might have a lot of weird interactions. one odd one is that Greed's 0 damage attacks can still trigger some effects that don't deal damage (e.g. breach)

frigid trellis
#

...Okay but that does sound kind of fun."Greed takes your potion and makes you about to get rocked by the big guy!"

somber verge
#

Bind and Sin: I'm not clear if this turns off actions for both sins or just the extra one.

frigid trellis
#

Bind and Sin is meant to be "you spend your Action to bind an Arcanum and at the same time bring out a Sin but cannot commad a Sin at the same time"

#

It's like getting two Actions, so figured having the Sins sit tight for a turn would keep it from getting too out of hand

frigid trellis
frigid trellis
#

Might wanna bump all the HP values by 20 while I'm at it, just to shore that up a bit

#

Or maybe just 10

#

15

frigid trellis
#

Did it by 20, gives them health range closer to somewhat more martial builds, good for keeping them up long enough to be dismissed instead of dying

#

Speaking of I need to add how dismissing them works

forest flume
#

During conflicts, can villains only use their ultima point abilities on their own turn?

feral bison
#

Retreat is an automatic thing

#

Reroll is attached to a roll, not a turn

#

Recover is an action on their turn

#

Additional UP abilities are specific to the statblock, so it depends

forest flume
#

Thanks

frigid trellis
feral bison
#

looking good

frigid trellis
#

Submitted it, hopefully others like it too

feral bison
#

Lantern Gourd

1: All damage you deal becomes fire and cannot be changed. When you deal fire damage to an enemy, they become enchanted until the **Growth Clock ** reaches 4.
2: When an enchanted enemy makes an attack or casts an offensive spell (⚔), they must include you among the targets of that attack or spell if possible. Any enemies that deal damage to you become cursed until the Growth Clock ** reaches 4.
3: At the end of your turn, you deal an amount of fire damage equal to
怐15 + your Skill Level in Chloromancy怑**to each cursed enemy you can see.

#

feedback needed plz

frigid trellis
#

What if the enemy is resistant, immune, or absorbant to fire?

#

Also 15+Choro can be pretty high when you don't spend a resource (equal to most damaging spells)

feral bison
#

The number taken from the status-dealing flowers that deal damage to all enemies with their signature status at 3

#

This feels roughly comparable

frigid trellis
#

Fair, I'd only point out that those deal that damage once every 3 or so turns, not every turn (unless I forget how Chloromancy works)

feral bison
#

It ticks away from 3 after a single round, so this only detonates once

frigid trellis
#

Does it? The wording is "at the end of your turn you deal fire damage to cursed enemies" and doesn't mention any other limiting factor

#

OH

#

I just realized this is a plant

#

For some reason I thought this was a weapon

#

NVM, you're good

feral bison
#

I think I'll keep it inflicting Enchanted, it's supposed to be a will o' wisp thing and they don't have to burn you to draw you away, right. arguably works better

frigid trellis
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I do like that part, makes a fun aggro management style

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One issue I just realized, what if you tag a high damage boss who goes like 4 or 5 times a round and they hit you every time? They can only be cursed once. Might be better to have Enchanted end after they damage you and that's when they get cursed.

feral bison
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That's worth considering

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I'm not totally opposed to "just don't use it against high turn count enemies" but i think i can tweak it yeah

frigid trellis
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I did look over the plant list again and did see a plant for making enemies target you, but that's also the only thing it does, so worth considering making this slightly less good at making yourself the defacto target so the og still has its place

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Wrathful Carnation

feral bison
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Wrathful Carnation is total lockdown for a single character and has more flexibility because you can activate it at any growth clock count. Lantern Gourd requires you to keep it up for a couple rounds to get the aggro manipulation benefit and spend actions to actually deal damage and get the taunt off
but yeah making it single hit into of several can distinguish it further, I think I'm convinced

frigid trellis
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Yeah I'm not saying it was total overlap, just good to keep in mind

forest flume
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Hmm, while this session was great it kinda did make me realize an issue with Fabula

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There’s very little reason to ever make bonds outside of your party members

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Due to how they work, it is safest and most consistent to do them with the people you’ll always have access so

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And because they’re limited you’re kinda punished for making them with NPCs or areas

feral bison
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you have pretty high player count right?

forest flume
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Yah

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6

feral bison
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oh yeah that's already houserule territory

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you could probably add some extra bond slots without many side effects

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just maybe cap Healing Power at the normal limit or something

forest flume
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I might give them more bond slots yah

bold jay
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https://youtu.be/p8rvDv6TP_Y?si=97UU4w4iH1l-j_5T new Trashtalk on Fabula Ultima is out now!

forest flume
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Can character who have flying still fly in like, really tight situations?

feral bison
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gonna depend on the specific source i think

forest flume
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Pilot’s flight module

rancid river
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Mechanically, yes.
Narratively, the table should decide

feral bison
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These benefits do not apply while the vehicle is inactive or grounded

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"really tight situations" is plausibly "grounded"

frigid trellis
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Depends on if it's a vertical shaft I guess

forest flume
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Ok

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Also, how do I give rare gear to pilots btw?

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That they’ll actually use anyway

feral bison
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You can make rare pilot modules

forest flume
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Ah ok

frigid trellis
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If one of the party is a Tinkerer they can also make them

forest flume