#Indie+Alternative Wargaming
1 messages · Page 26 of 1
Yarg
Do we know what the supports box will be? A hunter person could be cool
Oh uh
Yeah actually, we do
The supports boxes will be the priestess instructor (described as a healer unit in the book), Falconer (we already have the warcrow adventures guy Jacques to base this off of) and Armelle, a named priestess
Ah cool
And then we'll get Pierre
I guess the falconer is that vibe
He is
Or well
Jacques is
Though he's also a bard, I don't think the normal Falconer will share that quality
Yeah
And will be a joiner
Imma try out magister sooon
And if its fun see if anyone has guisarmiers i can borrow for an event
Magister should work a bit better once archers get rules too
Mm
I guess they would work with guardians if one of them got joined by the magister
Other than the command points
Aha
Makes them very 'pick what you need them for this mission'
Definitely more of an identity than just better intact
The centaurs rugged aura is really good
Cause it makes it so you cant charge him unless you ignore it
Mhm :)
Our warcor has cute wheat fields which were fun to abuse haha
And thematic
I love the archers so much
Like the guisarmier with the braid was a major part of me wanting feudom and the archer ladies are so cool too 🥺
I cant tell if their ability cares if theyve activated or not
For what it's worth they also share Maximus with WinterFor
But I'm not sure how much unique characters count for sharing lol
yaldaboth has some cool looking stuff
It works under the same restrictions as normal hold and shoot
In other words: you can't activate them if you want to use thumb rings
Unless we get some way of removing activation tokens, it's gonna be once per round, yeah
They're also morale 1 and have to stress to do it so you'd have to join a character to them to be able to do it more than once anyways
(if you could)
The overwatch is a pretty spooky capability if you pull off the positioning for it
We've also ruled that the Magister's "Yes, Magister" ability should work on their Hold and Shoot so..
You can get one guaranteed hit out of it too
feudom has at least one way to remove activation tokens w/ a command token ability
I uhh
no?
I think that's hege's corporal you're thinking of
Youre right, I think it was a scenario action that was available somewhere in the song of the dormant campaign
That sounds far more likely
@nocturne grotto continuing here, at the time GW plastics weren't as detailed and being the unweildy metals was a selling point for Warmachine.
"Full Metal Fantasy" was the tagline.
yeah thats true
They insisted they would always do metal models for the detail.
since this was the transition to digital and finecast and resin and such
Before that even.
But suffice to say GW plastics were better than anything else in plastic at the time, but they were getting pushback about the lack of detail on the models and Privateer jumped in on that.
ah
my intro to wargaming was warmachine so its colored a lot of my perspectives on 40k
and also obviously nowadays GW models are ridiculously detailed imo to the point of excess
As a slaanesh player I agree for all the wrong reasons lol
Going mad with power of CAD and crazy injection molding
I'm sitting on an army worth of scions thanks to the boardgame. Maybe when the game gets more steam behind it I'll try to get a local scene going
Ran this and it was quite fun
I got my partner the board game to round out their scions yeah
The red caps from the expansions are really cool too :)
The list builder is already out?
Yeah!
And officially the source of truth
Its part of CorvusSphere which replaces the old tournament software as well
Eventually infinity army is meant to be incorporated too but not yet
Oh its also a site webapp
With a mobile focused layout which is kinda frustrating on other systems 😅
But um Magister is pretty cool, in practice thinking about how to set up a Follow Suit! each round was kinda tricky and I only really managed it once
Which is part of why its not enough guisarmiers haha
And I realised that while he generates command points because its at deployment it means it doesnt effect your initiative roll
So its like the only way for feudom not to get the bonus dice (my hegemony opp and I drew)
I found commander really tricky to use too
But still got nice use out of him
Kinda defensive in nature I guess. Though I did think maybe you could make him more aggressive by scouting him with guardians
Man I don't understand these rules at all but redcaps throwing eachother around as projectiles only to be revived to do it again looks fun
Haha yeah
I take it a stride is it's base movement value?
Yeah
Um
A stride is 15mm and a base is 30mm
And a big base is 60mm
And you wouldnt be wrong to consider that slightly convoluted but given CB is the only company I know of that's original game is published in cm and inches I find it kinda understandable haha
So instead of a sensible distance they went with 1.5cm as their base movement value?
So a unit with a move of two moves 3cm?
This gives me the same vibes as the shapes based distances from the old kill team edition
Its that just with actual reasons
Why state something has a range of 8 strides instead of just listing the range as 12cm?
Because they didnt want to make a cm based game
Like the idea is that its a bespoke measurement that isnt a cm or an inch
And like a move of 3 is 4.5cm and thats kinda weird? But to have it be a round number youd have to have like 20mm or 40mm bases
Or you have 25mm bases and the move is 1.5 inches
Wait, I don't think I'm quite following. How does base size restrict their measurement size?
Oh it's end to end measurements
Yeah thats a better way to put it haha
Okay that makes more sense
Still makes range measuring weird but movement makes way more sense
So how would you go about measuring an 8 stride ranged attack?
Is the base size applying it's "size bonus" on each stride or only the last?
On each movement, a move action uses both numbers on the card
In either order
The specific order matters for certain moves as part of other things
Penny have you tried the bunker yet?
So like a 3-2 move unit makes ones move of 3 strides (end to end) and then 2 strides (end to end)
For a total of 9 strides traditional style
I haventttt this was my first game in a minute
So is there like a 2 stride and 3 stride measuring sticks?
I assume no individual move is greater than 5?
Doesn't really clear up my range attack question tho, I assume you don't include the size of your own base as bonus distance when measuring a ranged attack?
Yeah no
You use the big stick to see if anything is in range end to end
The time that does come up though and its kinda weird is charge distance?
Each unit has a charge distance in square brackets but your range is actually 2 more than that
Or 4 more for big stuff
Ranged attacks are measured from the two closest points on the bases of the attacking unit and defending unit. So... Bigger bases do technically give you bigger range for things
The devs are aware of this, of course
Most of the cavalry in the game have deceptively high movement values because the very low numbers on the stat cards aren't giving you the full picture for the (6 strides) extra distance they'll get from having big bases
It gets more relevant when you do things like shove em
Though the enemy cant usually do that
Unfortunately the biggest barrier atm is that the rulebook is heavily errata’d without a unified document or wiki
Oh, lovely
Otherwise its a very intuitive game I think
All of a units rules fit on its profile card pretty much
One of my friends like literally picked it up competently mid tournament haha
The dice system as developed from aristeia is really nice, like you just gather what it tells you to but it can have a lot of depth still
I'm personally still waiting for them to release one document and not like 3 you have to cross reference
Yeah, sadly the changes aren't ones where you can just ignore them and play with the original book as written while you wait and get mostly the same experience. They make pretty big differences in the way magic plays among other things.
The community consolidated rulebook is pretty good though. Still with Winged waiting on CB to actually get their editorial staff on updating the official one.
And even the current starter set has the un updated rules 😭
I like the game but janky rulebook and the paired faction stuff is keeping me out for now.
No matter how much I stare at Feudom every time they drop new model for it.
Admittedly we do have a community-made one
But..
Yeah..
I've been being told it's soon™ for months now ;-;
Paired.. faction?
Ah
I mean
Wait a year, basically is the current rule for getting into Warcrow
At least physically
Game's in early access for all terms and purposes :b
Split faction starters being the only way to get core units sucks.
I mean
It's just for Feudom and Scions
If you dont mind monopose stuff only feudom
Mhm..
And you can probably play genevieve knights pretty well without it even
Proxy magister for something etc
Again though
In like
August
There will be stand-alone packs of the the scions and Feudom halves of song of the dormant
And by then the new rulebook should be out
So eight months from now and a year after the faction launched? The logistics of this are my biggest gripe on it.
But also not a new issue for CB or anything, just the reason I haven't dived in more.
I mean until around then the faction wont be all out either
Idk
But yeah its fair to wanna wait
It's my only idea of making the onboarding for the game as smooth as possible :b
Very very cool game
But it's unfinished :(
But its also this cool even before its finished
It is!
Paired faction?
Lots of things you can only buy in a box set with models from anoher faction.
At least it's just models
The terrain sets are super nice and come with all the tokens you'd ever need :D
Unless you're my one friend
Who somehow managed more than 20 tinge on the board on multiple occasions
@compact leaf i ran the bunker today
Keeping everything where it needs to be is a little tricky but verena/commander is so wild
And verena keeps it safe very proficiently
And really it was just that i was playing quadrants and needed her to be in range of my guisarmiers to counter echoes
It do be like that sometimes..
One of the harder missions for bunker to run your first time in
Amaury tried to sneaky attack master nepharim but she slapped him away and then he got murked by marked haha
Yeah...
Amaury doesn't kill 3-4 wound guys too often
Well
Maybe 3
But 4 is unlikely
Was he in the knights from the start or did you ambush him?
Ambush
He just rolled really bad mainly
Partially because was like “i dont need to tinge yet its fine” no fixing your red as two hits is very important actually
Tinge is very well used as a mechanic. Lots of interesting decisions to make around it.
Yeah its neat
Mhm mhm
Shame not many factions have ways to get rid of it
Oh but uh
I recommend playing him joined to a unit of knights sometime, it's really good!
And doesn't really take away from his mobility very much to be honest
I ran him guisarmiers one time and it was pretty good
But yeah I guess if he needs to go somewhere he can pretty easily
I also didnt get knights yet :x
And proxying is kinda a pain when I just plain dont have that many troop models haha
Ah..
That'll do it haha
He is very good in knights though!
You get so many auto successes it's crazy
Knights just love to slurp up all those leaders that give them attacking blocks
They they do
The other nice thing is that once the knights are in position, you can still sic Amaury on someone across the board if the opportunity arises
Yeah exactly
Pretty reasonable starter kits
Im excited
August 2026 - Psionic unit for each faction; new Hero for each faction.
So...Ghosts for Terran
Literally just ghosts
XD
Kinda meh on heroes as corebox focus but such is life
I really hope the heavy support for terrans is a Goliath
Vikings are just so much less cool
My guess would be
Heavy Support: Stalker / Hydralisk / Goliath?
Psionic: HT / infestor/ ghost
Flying: Viking/Void Ray/Mutalisk
Though I cant imagine theyll ignore seige tanks for that long
I also hope we get some antagonistic heroes
I'd much rather Edmund duke or Mensk for second Terran hero than like...Swan
Nova, maybe?
Maybe? They rarely treat her like an antagonist despite literally being an assassin for fascists.
Yeah
It could be spectres! But it's probably ghosts
I thought she quit that job
Ah nope, she just has a repeated habit of going rogue for a bit
Yall heard of blood and spectacles
Idk if he’s a good person or designer or not but he has some pretty cool concepts
heads up
legacy's allure good
I love the chess threat-solution-threat-solution play it implements through like, dota mechanics?
had a game with alex where she ran in with a hero unit with counterstrike so I used a break effect on her from one of my mages and then she countered me with one of her mages that could dispel the break
forcing me to trade a dragon against her hero and they both died
so much in so little, I love it
@modern snow got his game down to 1 die roll per attack. 0 die rolls per attack is even faster

I gotta finish unlocking the factions and do some real drafting there, it's a fun core
also FWIW Warcry also achieved this and it's rather straightforward. It's why Warcry is one of my favorite warhammer systems.
Had an Ember tournament
Went well!
Like three different people ran the parry monster I showed them so I was happy to see that
I.. sadly couldn't attend myself though 😔
The parry monster for reference
Yeah the grappling left arm is super powerful and the sabre's super powerful so free saber estate is a great combo
What kinda list would you have run if you could have made it?
Ough..
I'm not really sure anymore
Haven't played in months sadly
But I do know this would've made great use of the echoes pack
What I really liked about the grapple into sabre combo is you can just spin someone around for a free back attack
Bonus points for stealing an arm with the grapple too
My biggest barrier to E:OP is figuring out how I even want to put things together in the first place
How do you mean? Something like unsure whether to go big on drones versus the MAP robots
It's mostly just analysis paralysis, or something adjacent
Very very many options causes us to overthink things 😔
Yeah the lists are really wide and varied especially when all the boxes are in play; what I did as thought exercise was use the new inventory feature on the builder to try and build lists out of first just the core sets then tried core + 1 extra box and it was a good way of visualizing how much fits into 900 points
I'll try that, thanks!
It'll probably also help me actually build the physical stuff (I grabbed some, our store stocks it)
I have been putting it off for.. far too long
Yeah just knowing how many of a part is in the box is a big deal for not accidentally rolling a list with 4 of a part that the box has 1 of
That's a good showing! What kind of factions were you up against?
Pennyyyy
List? 🥺
(also congrats!!)
I played redcap scions then genevieve feudom then husk scions
I'm very curious to see how folks are running magi since I haven't tested mine out yet
Ooh Gene came out too..
Inch resting..
Genevieve feudom made me appreciate how hard it is to actually chain her ability
You've gotta be close and a knight
Yeah theyre terrifying!
I'm waiting on mounted knights to try out Gene
I think foot knights instead of mace escorts wouldve been good
I think she'll make them sing
Other than decap maybe
Oh yes, absolutely
I think also that with like
Double guisarmiers in 250 points dont both need a morale leader
Which is how I ran the commandrt
Morgane in guardians I quite like
I need to run amaury as a leader tbhh
Ambusher is a lot trickier when you actually have enough units
Round 1 I just fed him to vercana when I could have used mace escorts to cover middle loot perfectly
But redcaps are scaryyy
Wough..
Yes they are!
They also hate being debuffed though so..
It's less bad maybe
Anyways
This is my current brain baby magister list (the third Guisarmiers is probably going to be archers, but those aren't in the list builder right now)
It's just two strike teams, tbh
I like
Charging a knight leader
And then following with the guisarmiwrs
So they get the gang up
Since the magister chain activation doesn't have a range, I figured I can split off Amaury in foot knights and a unit of Guisarmiers on one side, and Magister in foot knights on the other side with the other Guisarmiers
And then yeah
You can charge the knights out of their units :3
I would also like to put archers in here so we get some ranged damage too
But again
Not in the builder yet
Mhm
I have no idea if itll be good but magister in archers to follow suit shoot with them and guardians is funni
I mean
Shoot isn't an actual action
It's all attack
So
You can have them shoot at whatever the foot knights engage actually
Isnt ranged attack and attack attack a different action?
Not as far as I can tell
Oh hm
It'll cause the stress to the FKs but if it's the Amaury ones then they have like..
Morale 4
They'll be fine
I need to just make a bunch of 30mm bases so I can proxy stuff haha
Nopee
You can just shoot something
Awesome
Nooope
Removes their biggest downside!
Back to the attack thing though
I do remember someone telling me when I started out that Amaury can ranged attack and displace to do a normal attack and..
Now I feel lied to 😔
Thank goodness I never did that stunt because the spell was always better
Harrier?
Mhm, and cannot do two of those..
I think I thought that worked with syzigian
We also realised today cause it hadnt come up for me but he does activate if he holds and shoots and hasnt yet
Its just that he can continue doing so
Idk where harrier came from I meant the falconer guy
Amaury killed a puppeteer today
I made the husks my contract is part of why
Yuppers
OH
YES
I think that'll be our only guy that buffs ranged attacks
And he'll have scout or something
Probably pokes people's eyes out
YIPPEEE
Amaury really does feel like an essential tool right now
This is what my partner playedd
I like joining him to things and then having him fly 20+ strides across the table to go kill someone
EVIL
Yeah thats really cool
Surprised by orc husk though..
Lack of models, I presume
It was a really cool list! I think if they'd had more practice they wouldve done better
Rather than third husk?
Mm
Like
He's usually near an engagement where a character is supporting it anyways, so..
He's almost always in range of something, it's great
Yeah
Normal Husks are better supported by the list than orc husk is (just because orc husk is outdated)
Mhm
He did get a baby little update
Apparently they got use out of its join ability too
But yeah master nepharim is cool but feels a little awkward for the price and pre virtuoso rules
Aodharu is really fun
And by fun I mean scaryy
Eugh
That's what our top scions player said when they started looking into the game
Immediately picked out that profile and laughed at how many dice it's got
Hehe
The charge 12 and bloodlust is funny
The willpower really bad too
Amaury guardians could be funny
Mmm
Here is my opinion:
If foot knights are present: Amaury goes in those
If not: then he's fair game to go literally anywhere (preferring Mace escorts if no Sysigian is present)
I cannot understate how potent 3 auto successes before dice are even rolled can be
Mhm
(this is FKs with Amaury stressing)
And then you can command token that up to very silly amounts of successes
Mhm mhm
Or just stack stress
And the block is good too
If you buy either the Core RDL or the Core UN kits, you can build a 900 point list of robots to bash against friends. Game board sold separately; dice to be sold separately but not out yet. Tokens and cards for the robot parts come with the core kits. Objective and map cards you gotta print yourself for now.
To my knowledge they're working on offering a game kit for sale that has all the non robot bits and that's still WIP. I've done all my Ember gaming in the TTS mod to date.
I see.
I was looking at the Queti Tectonics listing here for separate dice pack:
https://www.queti-tectonics.com/products/dice-pack
Pretty sure dice might have been shipped out with the kickstarter orders?
I missed the Kickstarter so I'm very late to the physical game status
Ah it looks like the UN core is out of stock basically everywhere
@tepid steeple discovered a new tech for magister.
Turns out you can use a charge declaration to count as a move declaration or attack declaration instead of only a charge declaration (there's an FAQ somewhere that states it pretty cleanly)
Ah i'm basing on LGS shelf
It sounds super weird when I write it down but..
Basically
Ex: Knight charges, Archers could charge, move or attack using the Magister's followup ability
Oh thats helpful
Same wtih assault?
but yeah I remember seeing that charge counts as a move and attack actions
Umm
I dont think its relevant rn but in the future if there are spells/skills with subordinate actions too
Oh I guess amaury does attack
I was mainly thinking about how he doesnt charge haha
But yeah thanks for pointing out! 🥰
It does kinda feel a little bad whenever you dont achieve a double charge in a round but the archers being able to cover a bunch of the board and make an attack sounds pretty cool
Presumably yea
Yar, this is why they're in there :3
Knights clear the way, Guisarmiers hold the newly taken ground, knights keep trudging forward under the covering fire of archers
Very simple gameplan
But I think it may work
mm :)
There's a fan subreddit with a wiki with a list of LGSs that take Ember web orders, looks like Dreaming City Games in FL still has UN Core in stock:
https://www.reddit.com/r/EmberObsidianProtocol/wiki/web-resources/
I am so far away from Florida, I hope shipping isn’t crazy bad
Finally playing infinity today after like a month 🥳
Uh. Knock on wood 🤞
Cause I also thought that was the case two weeks ago ‘^^
In the mines? 😬
Im trying the daemonist today
:3
I need to finish the rim properly
I can blame new painted model syndrome if it goes badly 😋
It didnt go badly!!!
She got attacked by a rasyat diplomatic division (dep. zone parachutist) and survived by the skin of her teeth
And it like completely turned the game around and I won 5-0
Though only 1 civilian was actually evacuated because evac is so hard
I just scored classifieds
This was my list and I just love lt+1 order and an nco in each group honestly
My initiates (one proxied as a zero) were meant to do the mission but the camo one got e/m grenaded, tried to use the parachutist to salvage the play, and they both ended up dying xT
But yeah just really happy to play infinity again i love it sm
Ripp
Doing better than last time though
Thats good!
Mhm
Like
I've come around on the idea that ISS is pure suffering
Whilst still true..
It's not because they compare poorly to the rest of the game (I mean they do, but that's YJ in general and it's not that bad)
I just think they're incredibly unforgiving
So
Assuming I work out the kinks
I might be able to do something cool with them eventually
and I feel I'm getting close
To a degree, not very much right now though :(.
Last game may have gone a bit different if we remembered how ML rangebands worked, but they just kinda have a lot of trouble getting up the board against stuff like PanO
Absolutely dumpster anyone who doesn't have top of the line gunfighters though
At least in my experience
So
It's kinda like
- is your opponent going to shoot better than you?
- if yes, play your weird list that's built specifically to break you out of it and make a hacking network to deal with them
- if no, you're probably better at shooting than them so leverage good smoke shooting and decent assault pieces to take ground
Mm makes sense
I have to use so many discoballers
I just got the model for him actually
But yeah he's strange
I think he's usable though
I can't actually decide which of the two profiles I like better
One is pretty ridiculous close assault (I'm not sure if this is actually the correct term but 2B flamethrower) but the other one brings more vision control in
gonna ask here too
What's the wargame you personally know of that involves the Least amount of minis
Bonus Points for being good
MCP weirdly
MCP is solid, I like Infinity's 15 model limit (there are very very few ways to break this)
Uhh..
Dropfleet commander can have low model count, so can Heavy Gear
Moonstone is 6-8 models (6 for a full game, 8 for a tourney roster)
I'd like to say Warcrow but it's entering 20 model territory. Very good game, not really low model count
And the models are pretty expensive :((
I got 1490 doom, 3 a side?
Woww
Hakkure is 4 a side (I think but idk if it has a roster thing) but I really enjoyed my tiny dip into it
Hakkure?
A funni answer is if you play giants in aos spearhead you get three guys
Infinity inspired scifi rugby game :)
Wait is that the name hold on
I know custodes kill team was 3 models
Takkure
Is
Is the name a pun?
It um
Hm
Im not sure if its a pun or just an attempt at like
“Japanese pronunciation” of ‘tackle’ cause I dont think its a word
Which feels Hm
Oh til that the same studio is benind the infinity spaceship game? Wild
Mobile Arms is 3-4 models a side for a full game.
Shatterpoint is also fairly low model count 6-8
Classic Battletech tends to play 4 to a side.
Obsidian Protocol is similar, but when you get to chunky 28mm mech games Idk if it still counts.
Or like Titanicus where its 3-4 models but each has the detail of several 28mm infantry.
Relic Blade has a low model count.
I don’t think titanicus has infantry? Are you thinking of imperialis?
[Reply to:](#1161730220164911187 message) Or like Titanicus where its 3-4 models but each has the detail of several 28mm infantry.
OP is a great call actually
Wren is saying that theres a big difference between 4 28mm models and 4 massive bigatures
Mhm
Still
Good game with low model count regardless
I get where they're coming from, though
They kinda stop being uhh
"Mini"atures at that point
Ahhh yeah that’s true
[Reply to:](#1161730220164911187 message) Wren is saying that theres a big difference between 4 28mm models and 4 massive bigatures
Also I think the knights in titanicus are 28mm
So there are kinda almost infantry
(Height, not scale)
[Reply to:](#1161730220164911187 message) Also I think the knights in titanicus are 28mm
Yeah, if you play knights it's approximately like painting an infinity army
Armiger's are approx 28mm and the others go from 40-60mm tall. So approximately the same as painting regular Warhammer Primaris scale wise
THEY HAVE ARMIGERS NOW????
[Reply to:](#1161730220164911187 message) Armiger's are approx 28mm and the others go from 40-60mm tall. So approximately the same as painting…
Goated
You can go quite wide on warhounds which arent too big too
Hand made in FW iteself
[Reply to:](#1161730220164911187 message) Hand made in FW iteself
Ok I gotta ask yall
Are there any legit wargames you’ve heard of with acrylic standees for models?
Cyberpunk Combat Zone uses standees for the Edgerunners version
yes
It's just "Tackle" in a thick, caricatured japanese accent
Mmm
Thinking about trying to work out my design muscles
Are there any wargames that do er..
Squad leader + squad (maybe like 3 guys at most) activations?
I kinda wanted to try working that idea into a campaign game
Maybe add light vehicles to it
Is the idea you keep the squad alive or would you replace losses between scenarios?
I think you'll have to pay for each squaddie if you want them back, but not their equipment once you've bought it for the squad
Better leaders + better equipment = better + more expensive (scaling off of the leader's skill) squaddies
Or so goes the thoughtline
Now
I've never done this kind of thing before, so I've not a clue if that's solid ground to work off of..
But it's what I've got
Necromunda has group activations where Elites can activate with one grunt and leaders can activate with two grunts iirc, might just be 1 grunt always been a while since I got a game in
Stargrave (and frostgrave) do this too, with activation order always being your captains + nearby guys, then your first mates + nearby guys, then alternating between anyone left
Mm
Nearby guys might be a better way of going about it then
And like
leaders are how you get your unit types
Mmm
More game design to be done..
I really like this idea. I've kinda spit balled an idea that does something like that. You have a squad, which is comprised of a lieutenant, NCOs and fire teams. You activate by fire team. NCOs provide an extra Infinity style order for their fireteam, and the lieutenant provides one that can be used by anyone on the squad.
I'm thinking a similar aidea, but battalion level
So like reverse infinity orders? Or in infinity terms
Everyone is irregular.
Activate by combat group
NCOs provide a regular order to their group.
Lieutenants provide an order to the whole squad.
Im not entirely happy with the Lt but I am very interested in games with more important Command and Control elements, both at scale and in small units.
Im also making attempts at a platoon scale game with group activation
but with. Psychics.
My game has platoons as the units, lmao
I think 3 model base activation, with up to 5 if they’re close or a good leader and 7 if both close and a good leader, might be the sweet spot
Ooh, that's a cool idea
I'm just doing leaders can burn their turn to activate everyone in range
Blkout is a game held back massively by its activation system
If I was doing a game like it I’d assign each unit a fraction of your activation per turn that it takes to activate
But when all your units are the same I think there’s better ways
Oh, my units are different, don't worry
Yeah kinda what I'm going for
I'll have to test it before I'm satisfied
The next things I need to work out are what the theme of the game is and how damage works
But before anything is how activations work
Well
CB people
I can give you this for now
Pretty sure that's a Falconer for Feudom in the art there
Ye
Yuan yuan repack I assume
It's one of the graduated priestesses
Ahh okay
Prob
I finally get my Bao troops I've been waiting for I think
A named one actually, Armelle!
And probably a generic priestess profile alongside her
I'm assuming the CA remotes are a code one repack?
Yeah 99% sure, since the essentials CA stuff came out very recently
The rumours whisper of an Aleph battle box this summer
So..
If that's the case, they're holding off a lot until that comes out
Against qk? 👉 👈
If they do im really hoping that hafza get the line infantry slot. That would make me very happy
QK would be nice. ForCo getting axed left me with an accidental QK list lol
yaldagoth has cool stuff
Oh, the scion one on the left ? Yeah aodharu is super freaky
Some day Aleph will get new models. ;-;
Someday
We're hoping for that battle box
And I mean
Aleph did just get new models not too long ago
Devs: "The new Combined Army subfaction is like giving Aleph new models because it's got Aleph characters in it!"
K2s got a box of 2...and none of the Aleph factions can even use 2 of them right now so I think that means something is coming down the line
Are they actually new drone?
The k2 are so cute
Ye
That's definitely how my stingers have been when I fielded them, so it tracks
Whuh..
I could've sworn we already got that YY repack months ago
Apparently not
Adventurer! This all-new Forbidden Psalm Bundle presents eight death-metal miniatures games from OptimisticNL inspired by, and compatible with, the artpunk tabletop roleplaying game Mörk Borg from Swedish design teams Ockult Örtmästare Games and the Stockholm Kartell, published by Free League Publishing. The rules-light old-school Mörk Borg ...
a psalm forbidden in bundle of holding
I’m thinking about ways to blend movement and combat into a single cohesive whole.
You gain either groove or flow as you move, which boost your evasion and your speed respectively. Both groove and flow get lowered by 1 (1 across both, not -1 to each) at the start of your turn, cap at a combined total of 4, and lower your accuracy.
Models have individual caps for flow and groove, and can have effects at certain milestones. Some models have caps that lock them below 4
Sorta like how movement/defence in Battletech works?
Yeah, but very different in thematics and how the movement half works
For instance, say base speed for your model is only 1, so you need a bit of flow to get moving. You can make them really fast, but they don’t start that way.
Im also thinking maybe groove and flow are expendable for certain other benefits, like groove letting you ignore fall damage or something.
Are you considering a "momentum" mechanic as well? Like in old spaceship games where you keep moving in a direction even if you turn? Thinking like Silent Death for example.
Vector trig is not fun so no
[Reply to:](#1161730220164911187 message) Are you considering a "momentum" mechanic as well? Like in old spaceship games where you keep moving…
You can do it in a way that doesn't wind up using any trig. Full thrust has you start by moving the momentum, then you do any movement you have available to you, and you end by measuring from your starting position to your ending one and make that your new momentum.
It makes for a very different game though and I'd only spring for it if that type of movement is a core mechanic of the game and the theme.
You could honestly use chess
If you wanted to make it a bit more embedded in cinematic fantasy instead of abstract stuff, you can make games with jousting style combat like any of the dogfight wargames or broadside wargames
You don't need trig for this
You just have a future location marker and apply movement to that marker
Then move the unit to marker and move the marker an equivalent distance
/Bwuh? Not sure what you mean
[Reply to:](#1161730220164911187 message) You could honestly use chess
Why didn’t it work
@twin mountain if you could elaborate on the first message I’d appreciate that
Wha—
\Ok I have to unlatch
chess is a game where combat is movement
intrinsically
stronger units have stronger movement options
and you move to attack
In this strategy game for 2 players from Studio H, you'll create a team and combine the abilities of unique champions to defeat the opposing Leader!
Leaders will hit store shelves Fall 2025
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Ohhh I see
Yeah I’m aiming for like a
Cowboy bebop style action type thing
Which I think I could get to work w/ chess style stuff but it might be more trouble than it’s worth
Blending combat and movement is more a step than a n end goal for my purposes
oh.. uhhh
for an example from a game that i'm not sure is considered done/mature or not:
in my own game i have character action options be cards that can be either played during the player's turn/phase or held in hand as a reaction when out of turn/phase.
nvm read up to the original ask... i might be just talking off-topic
Yeah I saw;
Sharing with other discords as we speak
Though you beat me here XD
Absolutely nobody except for the instructor joins units and that's.. funky..
Hehe
Havent actually read them het
The falconer is a little disappointing
Though he’s good in his own right
I think the magister and Armelle will be really fun
I just thought he'd do a different thing but he's just a cheap debuff machine
Which
Is actually pretty helpful to have around tbf
I do kinda get the idea if they didnt want it to be something the faction was tooo good at but yeah
Armelle is really cool, the damage ignore is pretty key and elite is awesome. Her passive is a really fun concept
And then the priestess’ protection spell is like the third of its kind but still has a different identity, enabling attack backs is pretty tasty, and then she can heal tinge! Or even an arbitrary effect, which is quite tasty?
Feathered support is solid, but Tear out their eyes meaning the guy doesnt even have to activate is nice. Though I just found out recently that you cancel the dice for outnumbering before you roll? I thought it worked like disarm haha
Instructor is really fun, Moved by Faith has no range which is awesome, Psalm 21 is incredible, and I think experts in fog tides is pretty nice from playing morgane
The wp roll add basically just means she doesnt like guisarmiers haha
Weirdly theres a few generic attack bonuses in the faction like hers, morganes, magisters that do work with the ranged units
Theyre just not straight added dice
I noticed Armelle and Priestess are our first non command point nobles
I think for these releases..
Profiles-wise, Gitmalu and Armelle are absolutely the standouts
Yeah..
Feels weird but it's not all that surprising
Now
I don't know if you really want to take all of them in one list
Maybe 2 at most
(Verena, Priestess, and Armelle, I mean)
You can't really afford to spend so many activations just keeping the buffs online I feel
I dont think I got the scions ones
But yeah I think thats accurate, armelle is good for that
Though I think positioning her offensively will be difficult tbh
Ye!
Because after she charges, you can just charge something in behind her to defend her on the way in
Its just a little hard to get her in position to charge without being at risk but mace escorts do exist
Ohh wait
Declare charge
Cast spell, displace from instructor, make charge move?
No wait moved by faith is the end of the activation
@compact leaf can you send the scion profiles 🥺
Thankuuu
Oh gitmalu’s magic gun is scaryyyy
Yup
Lifted is fun though, she can kinda replace breath for doing risen stuff
Aodharu is quite different but also kinda similar and cooool
Namoin’s funny ability is gone and no spell anymore. Is one of us all objectives or just ones he contests???? Really nice on an ambusher either way and of a thousand faces is interesting
What is the splat icon in War crow context?
Tinge!
Badness from casting spells usually
The red (scion) faction use it a lot and inflict it offensively
It causes badness for most people (stress -> damage -> exploding) but for scions causes weirdness up until the point they also explode
They roll on a table that has good and bad effects while they have more than one
Where most factions just get freaked out by the creeping black ooze coming out of their skin when they cast spells, scions look at it and go "Hmm.. yes this is good"
"This is what winning looks like."
Good news @tepid steeple
The magister strike teams list does very good :3
I don't quite think I'm ready to switch anything out
Maybe I'll get Instructor in there at some point though, or one of the new priestesses..
i got my book!!!
FINALLY
Are there any pointless games with listbuilding you all like?
Maleghast does pointless list building and its pretty fun
Warcaster doesn't use points and the listbuilding is pretty good
Moonstone
Pointless is such a funny word here hehe
I like the concept of turnip28's listbuilding, havent actually played it though
Otherwise +1 moonstone
Theres a few things like moonstone, like godtear. Aristeia I think?
Like moonstone in the sense of choosing a set number of unique characters
Yeah I would probably say pointsless instead
Anybody have good millitary-style wargames to reccomend
looking for WW1, WW2, Present day and Future
Blkout for future
[Reply to:](#1161730220164911187 message) Anybody have good millitary-style wargames to reccomend
looking for WW1, WW2, Present day and Future
Littoral Commander
fistful of tows
I vaguely remember hearing bad things about the blkout guys
ah yeah there we go
unclear if their politics are bad but they're kinda grindsety weirdos I guess
I hope they generally clean up that reputation. blkout is definitely my favorite sci-fi squad tactics game
hrngrnhrngh i've been like. biding my time to shill legacy's allure here but i kinda just Want To because it's so good and i want to play it
😩
why can't they release the new faction already
Legacy's Allure's digital client is super nice
What scale of wargame are you looking for? Big armies, grand strategy, or warband/skirmish type games?
I always hear good things about Chain of Command and Gruntz. I've meant to pick up a copy of Spectre Operations for a while. For zoomed out stuff Fistful of TOWs seems to be the current fav. I also hear Team Yankee is good if you play it with 6mm miniatures instead of what Battlefront sells. I haven't played any of those games though.
For smaller combats, it's an RPG, but Free Leagues version of Twilight:2000 is phenomenal and could easily be used as a small skirmish game.
T2k is also a Year Zero Engine game so it's super easy to port in scifi or fantasy stuff from the other games. Still there's a decent amount of work that'd be needed to make it a true wargame.
Oh, also there's Squad Leader (probably avoid Advanced for a while if not forever). It's kind of the grandaddy of modern/WWII company level wargames.
I’m interested in No End in Sight, but haven’t played it yet (it’s a kinda generic WWII to modern but themed around Cold War sorta, with additions for Sci Fi or post-apocalyptic)
And for WWII/Korea there’s Bolt Action
I know people speak nicely of Chains of Command and FFoT, both already mentioned
And I’ll throw out Down Range because even though it’s kinda messy and unsure what it wants to be as of right now, it’s free and so are all of its miniature print files
And while they’re not a scale I’m using as I found out later, you could size them up or down pretty okay (maybe not down for the hotdog-men), meaning that the miniatures by themselves could be a nice resource for easy to print and moderate detail models for a variety of modern stuff
Fireball forward, crossfire
Isn’t Fireball Forward kinda the game TFL made before Chains of Command and kinda rolled into it?
I don’t believe so
[Reply to:](#1161730220164911187 message) Isn’t Fireball Forward kinda the game TFL made before Chains of Command and kinda rolled into it?
It’s 15mm multibasing
Is it at least made by them or am I completely losing it?
Also I’ve really come around to 15mm/1:100, it’s a very nice scale for portability, buy-in, and engagement size
I’m pretty sure it’s mark’s game room’s

Agree
[Reply to:](#1161730220164911187 message) Also I’ve really come around to 15mm/1:100, it’s a very nice scale for portability, buy-in, and enga…
Yeah damn I’m totally misremembering, my bad (regarding Fireball Forward)
Hm! A little half-baked in terms of combining the two but I see the vision.
It's an OSR Blog, playing and tinkering is the name of the game
I figured, yeah.
They do successfully target what makes Mordheim what it is with those 4 elements listed, and it's really the more memorable parts. The stat lines are whatever, who cares, but my dude now having to use a peg leg? Or a hero falls 5 stories to his death because he couldn't jump over a 2" gap? Yeah, that's what people like.
Leave a comment if you got thoughts for the author though
i'm sure he'd appreciate it
Critter Conflicts Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=3636058912
Donation link:
https://gofund.me/65039c9df
How to play:
https://critterconflicts.world/how_to_play.html
Read Frontlines:
https://critterconflicts.world/library.html
MERCH SHOP
https://live-from-the-black-library-shop.fourthwall.com
SEE VI...
Found this video detailing a wargame called critter conflicts
That being the website and the fact that there is a apparent fully functioning version of it for table top simulator
What's the gameplay like?
Okay it's at least aa
It's weirdly hard to find any gameplay of this or even pictures of gameplay
Not a good sign
Yeah idk as far as I know this very new at the very least I've been trying to look for some myself at some of my breaks but I haven't really found anything as well
I honestly just thought it sounded cool and posted it here
Yeah no worries! Thanks for the heads up
Hello wargaming chat
I am looking for play testers for Riflewitch: Sparrowhawk
It is a game of magical Cold War era squad on squad combat, has been tested pretty extensively but the Sparrowhawk changes are big
Please send message to our account at @tawny mountain if you are interested
@twin turret ^
Not sure if you are still looking but Fistful of Tows is good for allot of what you are asking.
Fistful of TOWs is just Good imho
closest « what if Team Yankee were good » bn scale combined arms game
infinity peeps: would this list be a)fun b)functional?
Bf wants me to play infinity but I'm not too fond of the infantry models (the two moderators I do need to use for LT will probably just be my neko-munda escher catgirls)
It would definitely be fun but I'm not sure how functional.
Though it's surprisingly dece for the constraints.
Id go with 2 stigmatons instead of 2 lizards, because you can fireteam them together.
You also probably will want to get an engineer of some type, even though that adds another infantry model. You're very weak to EM attacks and hacking with an oops all remotes and tags list, so having something that can get them out of nasty statuses will help.
Yeah I knew that would be the issue going in, I'll think about what I can do about that one.
Lizards can't fireteam because of the little bot the come with I guess?
[Reply to:](#1161730220164911187 message) You also probably will want to get an engineer of some type, even though that adds another infantry …
Sidenote
Uhh
Infinity is very proxy friendly so you can just go nuts with models you do actually like (if there are infantry profiles you'd like to play but don't like the model for)
They can, just theyre max 1 in the armored fire team, so they don't have a way to get bonuses. Normally you fireteam them with an engineer to follow them around
Where Stigmata is 2 max in the fire team, which means you can pair them and then get a special dice on your attacks
Neat
Which makes their hrl really scary instead of strong but inconsistent.
As a side note, you're correct that peripheral controllers can't be in fire teams, but units with Peripheral (Ancillary) don't control a peripheral until they deploy their little bot so they're allowed to until they do.
Ahhh
At Adepticon last year I had an opponent that played 2x tags + remotes with one human engineer in PanO in the 200 point narrative. For the 300 point tournament he just added a Cutter and went to 3 tags.
He had a super cool display carrier thing that hed built. It was a giant sandcrawler type vehicle with docking bays for the tags and magnetized spots for all the remotes.
That's awesome
I think that should play a bit better and be more resilient.
The only other thing you might consider is getting some repeater coverage via pitchers or deployable repeaters. You have enough fast repeaters on your zonds (+ the meteor jumps in) that you might not need it but the initiated with minelayer and deployable repeaters is a really good way to get repeater coverage from the start of the game.
And as a bonus is a camo marker instead of a model most of the time
I would second two stigs just cause it uses the hackernet better and can do missions
Not knowing this game I can only think of you recommending two of the masked driver from Top Gear
I think thats in this video https://m.youtube.com/watch?v=OD3zu_eVpOU&pp=ygUZR21nIGluZmluaXR5IGNhcHRhaW4gc3B1ZA%3D%3D
Spud is here with his beautifully modeled Pan Oceanian Salvage company complete with their crawler! We throw down in Firefight as the battle to steal this huge vehicle commenses.
Spud's Insanity
ZQpwYW5vY2VhbmlhASCBLAEBAQAKAIOnAQIAABABAgAAJgEBAAAmAQEAABMBAQAAEwEBAAAMAQEAAIZzAQEAACEBBAAADwEJAA%3D%3D
Ash's Hassassins
gZIQaGFzc2Fzc2luLWJhaHJhbQ...
Yep!
1 in a reasonable priced car, and the other in a lambo?
Just need to get someone local to print this for a clockmaker. And buy all the other stuff.
https://www.myminifactory.com/object/3d-print-delivery-gurl-penelopi-high-241080
Anyone know where I could acquire a large number of uniform rectangles on the cheap for a pseudo-hex grid
Larger than a playing card if possible
Yeah that will work
Playstation 1-ass low poly angular armor
Look how happy that goddamn bear is
I love how they have backup axe
Those axes apparently just magically come back to them actually
And they have magic dwarf boots
Yes yes
I'm also just gonna assume they're scout or ambusher since that's heavily implied to be their role in the book
Yeah makes sense
Lara Crofts
[(click to see attachment)](#1161730220164911187 message)
Mmm..
This ..
I..
We are back with another episode of the Whispers of Lindwurm!
Here you will find all the news about Warcrow the wargame: upcoming products, the new nation that arrives to the gaming table, and exclusive lore that you won't find in our books!
Last week, we shared Sylvia Waurda's letter, a key piece for understanding the events that introduce the...
Honestly it's far better with context
Hoopoe is so cool
I sure do love me a good dorf. And the warcrow ones definitely have me intrigued.
Given the power boots and Unrelenting (which are some of the very beefiest dwarves) and the presence of assassin robots in the lore..
I think I gotta get dwarves
Oh and the transforming gun-axes
Finally.
Nice!
Absolutely gorgeous book.
That looks amazing!
Twench...
Is the warcrow book out?
Haven't heard anything on mine shipping yet but glad to see they're finally getting into people's hands
Not the new one yet..
Estimates said last December would be it but I'm now guessing it'll be around when dorfs arrive
kk
We unfortunately no longer have any concrete idea though ;-;
Had a silly idea
Dark crystal strategy battle game
Moonstone lowkey
A lil
I’m thinking somewhat larger scale and actual listbuilding
Moonstone is cool tho
Yeah for sure
How many Garthim am I allowed to bring?
What factions did y'all play?
2 50 pt games
game 1 Tristan vs elf hunter guy
game 2 Aurelia vs orc lightning guy
A friend was looking at wargame stuff but he doesn’t like how many have that sort of gritty look from warhammer’s infkuence on the medium. What other games are out there?
Loads
[Reply to:](#1161730220164911187 message) A friend was looking at wargame stuff but he doesn’t like how many have that sort of gritty look fro…
Infinity is a good sci fi one
Literally only gritty game I can think of that’s not warhammer is Trench Crusade and that was explicitly chosen for a wargame conversion to be an anti-warhammer
Not saying they don’t exist, but the further indie you go the less gritty it gets
scifi can usually be p gritty by dint of the militarism
theres plenty of historicals
even from warhammer like, age of sigmar exists
kriegsspiel
Is your friend looking to do IRL gaming or are they open to tabletop simulator? On TTS I've had a good time with the Ember: Obsidian Protocol resources in this post:
#1161730220164911187 message
I'm gonna do a shameless plug and recommend a majority of Black Site Studio's catalog: https://blacksitestudio.com/
Mobile Arms totally owns
specifically Whispers of the Deep, Yafsiga, Mobile Arms, Don't Look Back, and Lunar
Whispers is probably the most Whimdark of the bunch
also check out Relicblade for a very approachable coffee-table skirmish game: https://www.relicblade.com/
if you want mega-whimsy, there's Moonstone! https://www.moonstonethegame.com/
and Arcworlde from Warp Miniatures: https://www.warpminiatures.com/pages/arcworlde-second-edition
Osprey publishes a veritable smorgasbord of one-off wargames under their Blue Book line: https://www.ospreypublishing.com/us/osprey-games/wargames/
A lot of historicals are basically just as “gritty” as the wars themselves, and even then that’s more just kinda in the context since most of the actual rules are orders of battle and such
it's produced some absolute bangers like Frostgrave, Gaslands, and more
I was gonna say gaslands. I need to actually get myself a proper game of it, got the books and fancy tokens and templates and everything
I have a stupid cursed thought of Star trek skirmish game with a starter of Federstion Security team vs Jem'Hadar
Gas lands is fun
Gaslands is silly fun
Got another friend into Skirmish
If someone told me 6 years ago that I'd get a better tactics experience than D&D by not rolling my dice I'd laugh them off but, look where I'm at now!
I say this cause you play Skirmish with dice...by using them as both miniature & healthbar
iiinteresting
The cynic in me says this is them just no longer supporting Shatterpoint.
I think they intend to support the already announced releases.
And then slowly taper the game off.
They've already started doing that tbh.
I just want hard plastic shores!
As someone who is pretty big on Shatterpoint, it's disappointing and I expect the decision came from people who wanted more ROI and not that the game wasn't making money.
I suspect it was an Asmodee decision
Yeah no way AMG wanted to downplay their game for one they inherited from FFG.
I am still fuming at the shell of its former glory FFG is now
FFG was in trouble when they got bought, they tried to do way too much.
I think there's some things that Asmodee did for them that were smart.
Like take all their RPGs, X-Wing,and Armada, and give them to companies that do nothing?
Split their lines of business? That makes sense. Not giving resources to those businesses to help them support the things they now own? That's where the problem is.
X-Wing and Armada got done dirty for sure.
Part of that was the production model, and part of that was AMG not having staff.
Yeah, that one really feels like a camping on the license and doing nothing with it thing.
Tbf EDGE has done something
A Legend of the 5 Rings 5e conbersion
Which is widely regarded as "so bad it doesn't exist"
...I got confused for a second there was L5R is currently in it's 5th edition. XD
Nono
This is D20+mod, you're all mercenary "adventurers"
hiss
Eww
(L5R 5e, the actual L5R edition is likely the best they've ever done/a lot of fun.)
I'm a big fan of the Centipede Clan, so I have some rather hefty bias to one of these editions over the other 😛
Sparrow Clan
Fighting with the GW-only players locally that it's stupid to exclude other systems from the drop-in push night

Godspeed, your cause is just
Tbf I think one guy might just be trying to oppose me for everything because he's one of those warhammer guys
And I'm an openly trans woman
May incredible misfortune befall him in particular
It's OK clowning on him is fun at least.
Got my TAG stuck together now tho
Just gotta do some touch ups and varnish and that's 20% of my infinity force done
O
What TAG is it?
Lizer
Excellent taste
"Pnet user likes the faction named after prominent anarchist philosopher" and in other news pope still catholic
Lizardddd
I love her though I am a bit confused why she has the iguana's ammo box on her back
These are my infantry for it though (necromunda eschers with printed catgirl bits)
They look really awesome!
Wow thats made me realise how nice the escher look with alt heads omg
Fit in really well for nomads too
Oh yeah. The alt heads made it so much cooler for me
What
Lil
No idea.
Just drop in and push the game by the literal elphant in the room