#Indie+Alternative Wargaming
1 messages · Page 23 of 1
i mean, i'm not interested in doing that kind of thing
yeah that clears it up
sorry for appearing to do that kind of thing! absolutely not my intention. I'm not interested in trying to hard find the space of the taxonomy of wargames, or whatever
i just want to make sure that when we are talking about wargames we are engaging with this divide between two very distinct styles of game, which i think has actually lead to pointless debates in the past
We need more skirmish games, imo
i think someone needs to make an army scale game thats good
DTIC has some pretty good army scalers
someone makes a skirmish game with army scale models
6mm skirmish game?
i mean 28mm has army scale games
i hate fucking scale. worst goddamn word in this hobby. endless amounts of confusion
I do mean like 6mm yeah in the sense of like. The models then add up to 'an army' despite mechanically being more related to skirmish stuff
when i said army scale i meant scale of conflict. 40k is an army scale game, at least in common usage in spaces im in.
the masses cry out for 40k but good (i tease)
Good is very subjective tho
but that's kinda what I'm saying is that like, games with the number of agents of 40k are one thing while the number of people they represent is a whole other thing
yeah
making a skirmish game with small models multibased doesn't actually solve the problem
i think honestly a big issue with 40k is you cant really move units as a block
theres no easy version of the rank-and-flank movement tray
Oh, I misunderstood
words are the constant nemesis in this hobby
its like when you say 28mm scale everyone gets confused.
half the time people think it means base size
There is also the discussion of 28mm Heroic vs non-Heroic
I usually think of 40K as company scale haha
So I was thinking about big operational level wargames
company scale is probably a better word for it
i wish we used ratios like civilized hobbies
or just adopted model train scale
at least you cant get mislead. just confused
Epic/LI is more army scale than normal 40k, ye?
I think of 40k as skirmish scale, though I know that's not a common way to think about it outside of historical circles.
it certainly used to be closer to what people even in the non-historical gaming space would call skirmish
actually, do historical gamers have a word for what we would call skirmish?
I think those are usually like bn or regimental? They’re still tactical games
For me, normal 40k feels to large for skirmish size, but I can see the argument for it being skirmish
What I linked is a kind of unusual but also prototypical operational division scale game which is closer to army
Usually hear it as like small gang or individual combat games.
a true "army scale" game would be on the strategic level, i presume
small gang is decent
doesnt have the snap of "skirmish wargame" though
True. And now if you say skirmish, everyone knows what you mean.
but also, as demonstrated, we don't have a good word for what the scale of 40k is
Infinity is borderline skirmish for me, Necromunda and E:OP are definitely skirmish
The problem is on the other end. When you say mass battle wargame, does the person mean 40k or do they mean Legions or do they mean something that escews 1:1 representation entirely.
BN meaning batalion?
Yeah
Idk I think company scale is pretty good
40K TO&Es being nonsense aside
I'm curious what you're looking for. Because I feel like there's an absolute trove of modern skirmish wargames out there. Anything you think is missing?
Not sure, just want to see more of them
more. MOre
The good news is development of skirmish games isn't slowing down 
Small miniatures scales aren't very popular and most people don't want to paint a large army's worth of large minis for a single game, so it's the main space where new games are coming out.
Large number of models is why I have stopped wanting to do 40k
Unrelated to the previous conversation - does anyone know any quantized space tacshoot games that don't use node maps? Hmm
Lemme have my 10 bozos and their pets
If you do have something in specific you would like to know if it exists, let us know, I'm not the most plugged into the indie space but I know a lot and I know others who are very very plugged in.
Halo Flashpoint?
What's a node map in this context?
And the generic equivalent, Deadzone.
Nodes where units can stand and they move to other nodes
Quantized space tacshoot?
It uses a square grid, with free unit placement within the grid for cover and such.
I think that R6 game uses a grid
I've played it 2-3 times now and like it more every time I play it. It's the best all-in-one-box miniature wargame ive played that still allows for expanding into the hobby stuff if you want but doesn't require it.
Which is kind of a narrow set of considerations but as someone big into the hobby aspect that has a lot of friends that are more into typical board games, having something that can cross over is very cool.
Deadzone or Halo Flash?
the semi-freeform nature of flashpoint/deadzone is interesting
though i do have my natural aversion to grids. but i think its a very interesting compromise
to say compromise even implies like. a loss
its not
its a very cool synergy of design styles
"Mantic deadzone"?
yeah
?? Unsure about this question
name
I get that it is company behind it, just not seen it tacked on. Like how you usually don't say Games Workshop 40k or Corvus Belli Infinity
Scenery and terrain building for wargaming Mantic and Games Workshop.
everyone seems to call it mantic deadzone or deadzone by mantic
I was gonna use PP Warmachine as an example but that kind falls flat as they no longer make the game
i think theres some other stuff called Deadzone
98% of how I have seen the name
so its a search engine thing
50% of my LGS E:OP stock has been bought
I've held off on looking too closely at OP since it's not widely available. I don't have the self control to avoid wasting days scouring the internet for mechs at not scalper prices.
But the idea is quite interesting. It being on a square grid throws me off, because it looks quite rigid, but the kits are super cool and hearing the chatter about it in here it sounds like it's doing a bunch of stuff I like.
If you'd like to get some flight time on the TTS mod there's plenty of opportunities, it runs pretty smooth
hrngh
both deadzone and halo flashpoint use "get down and look around from your mini's perspective" cover rules
i'll check out rainbow
im surprised they don't use silhouette systems
weird to quantify certain aspects and not others
Very weird, considering Kings of War uses "unit heights" for line of sight.
Okay rainbow is what I'm looking for, thanks Tron
I think you brought it to my attention originally :p neat to hear it's good, I might give it a look
used to play a bunch of r6
speed, maybe?
dont need to sub in a silhouette if theres any lack of clarity
Eeeeh maybe? But it does lead to some fiddly nonsense.
Admittedly it is skirmish-level stuff so you're operating on a small board with often limited terrain.
https://www.manticgames.com/news/kings-of-war-4th-edition-the-movement-phase/ oh speaking of KoW: I like these changes to movement.
from the deadzone free quickstart: surely theres an easier way to do this
like this feels even more fiddly* than any model part tlos or silhouettes
They really could just give models heights here and it'd be fine, ugh.
Malifaux does this!
you have the base size and then a column dictated like above but with a definitive size for the model.
Love how they don't even use the full head in their own example
unfortunately i believe that line is written for a certain type of tlos gamer who is broadly extinct nowadays
but who very strictly played as "line of sight is drawn from the eyes and line of fire is drawn from the weapon"
the only real response you can give to refute that is one that argues it doesnt make sense in reality, i think
i've always liked how malifaux does it
very snappy
An overview of my new wargames rules 'Battle Blocks: Sengoku'. Here I give a brief rundown of the book, showing what's new and how things have changed since the first iteration of the rules.
Get the rules here: https://www.wargamevault.com/product/448086/Battle-Blocks-Sengoku-Second-Edition
Instagram https://www.instagram.com/rjlgames/?h...
...
https://www.youtube.com/watch?v=b_WEnvUHmBM @hollow crypt @native portal @digital bay
I give a brief rundown of how a turn works in Battle Blocks Sengoku: Second Edition.
Get the game here: https://www.wargamevault.com/product/448086/Battle-Blocks-Sengoku-Second-Edition
Instagram @rjlgames
Outtro music by LiteSaturation from Pixabay
They do, but those are still a variant of true line of sight, rather than a 2d system or other way of doing it.
yeah but how winged described it i presumed it was harder tlos, which it was
2d feels ideal for speed in something like deadzone, though
The way to deal with something like that is to just establish ahead of time what's tall enough to block a model and what isn't and then state your intent when you place the model.
As far as if you're "hiding" or if you're "peeking"
frustrating
https://www.goonhammer.com/goonhammer-reviews-greathelm-a-micro-skirmish-game-of-chivalric-fantasy/ @stray breach @modern snow @native portal @digital bay @fast glade @toxic trench @violet sonnet
tiny ass lil game!
roll some dice and put it on your action spaces
Players take it in turns activating any model they like on the table to perform actions that correlate to the initiative step. Players take it in turns to activate models starting at Initiative Step 6 until each of their dice in that Step are spent before moving onto Step 5, and so on. Instead of activating a model in that step a player can move that dice to the next step below, giving you the option to always have dice available to attack but depending on your roll it might take a few actions until you get to swing. During initiative step 6 models are able to be activated to Run to move 6″ but that’s all they can do! You are free to keep activating the same model multiple times in a turn without any penalty but if they rush up the table then they’re sure to be outnumbered with allies too far back to help, and that will always end badly
I'm really interested in like, terrainless or terrain-unnecessary games where you get interesting geometric tactical puzzles made entirely out of player pieces
and this nails it
it's like a zoomed in magnifying glass on the center board moonstone megaskirmish that happens in every moonstone game
https://www.kickstarter.com/projects/1674560143/greathelm kickstarter currently running, i'm backing this
The deadliest geometric puzzle - the rugby scrum
This rules and anything that tracks momentum on charging in gets bonus points from me
Looks hilarious
I've been chatting with malev about some more offbeat whacky reskins
the standouts being a white-blood-cells-versus-viruses skirmish in the human body, a tron-inspired disc war, and cavemen
he may legit call the cavemen reskin Ungabunga
had a brain tickle and went and looked this up - hey it may be racist. I know it's a thing in the fighting game community but it may have originally come from making fun of australian aboriginals
Yeah seconding it's a phrasing that's got issues
Oof yeah nvm then
So stoked for malev. Over 1k backers!
this is not a drill
tts is now live
i can't wait to run some games
wish all this didn't hit while i was still recovering from the plague
gonna refresh myself on the like 2 pages of rules and then probably run some games
bolt is actioned
US paras?
ye
God the M3 Lee is such a good ass tank
Apparently autocorrect has its own opinions, because I was trying to type “goofy”
both is true
Long workday but I wanna try running some ma tonight
Has anyone here played billion suns
I wonder what wargames look like when people can just deploy anywhere
@sudden halo and I played a ton of Warcaster, which sorta explores that concept? You have warp gates you can deploy from, collapse, move elsewhere more strategic, etc
The definitely get different. More interactive at many stages. Much lower ability to actually do the things you want to do.
Of course it depends a lot on other parts of the game, like how often you can deploy and how many reserve units you have.
Oooh I didn't know warcaster did that
But Warcaster has a very RTS feel. All of your units except heroes are disposable, because you can resummon them if they die, and often act just as a launching point for you to throw out a warpgate to get things into better position.
That is fascinating
It uses a fully closed economy. You get 7 Arc and that's always in play somewhere.
So allocating it to gates means you aren't buffing units and your spells don't hit as hard. But it does mean you can have fresh troops show up at any gate that has enough arc.
Warcaster is a very good game, just didn't get the lifespan to get all the way polished. Corey and I have talked about making a community edition or an open source/minis agnostic equivalent.
It's pretty close to being a 2d game as well. Verticality rules are "advanced" and kind of seem tacked on just since it's a game played with minis and people expect it.
Warcaster's biggest failure was it's launch date.
It just ran face first into the pandemic.
I imagine part of it was also being a successor game to a game where some of their creative decisions hadn't done wonders for support from the fanbase of the previous game.
Speaking of verticality I really like moonstone’s use of it
Or rules for it I guess
For one cause I like that if you have a hero character with an arcane buff/support ability they get better at using it if you stand em up on a building
And its a similar thing where its still basically 2d being on a raised platform is kinda just a status
Was Warcaster by the Warmachine folks?
If warcaster is on tts I'll try it
Both are by Privateer Press, yeah and Warcaster is a future sequel to warmachine.
And it kinda came out at a time when they both went 'look at our cool new game' and also 'we're blowing up a lot of the warmachine wargame factions with plot people really don't like' at the same time.
So it didn't help the game with initial goodwill
there's a reason @sudden halo and I want to give it an open-source pass
it is but it's outdated. If you want to give it a go, we can get you the up-to-date unit list
ah no it's fine, I'd much rather update it
or like
more accurately: hey my brain has siezed on a weird wargame concept where I take an older 3v3 skirmish game I made and make it a 1v1 wargame that frankly it should've been from the start
and I wanna steal the best parts of other games that would fit the target headspace and vibe
and... varied RTS deployment may work for that
What's a TLA code?
Three Letter Acronym
warcaster is possibly worth giving a single play just to see the systems in practice, it works differently playing than i expected just reading it, but i wouldn't try to play a full game.
it also takes a lot longer than the designers intended at "full size"
On a scale of beer and pretzels (BattleTech 4v4) to multiple pizzas (BattleTech 12v12, not Alpha Strike) what kinda time commitment are we talking
It bills itself as a 90 minute game but it can take a couple hours at full size
There’s a fairly active TTS community for it that built around the game’s launch that does a lot of narrative stuff around the systems too IIRC
do tell
As much as I hate to have clocked myself so hard, I do rather like the game and my faction of choice
We'll see if my opinion changes when I get completely obliterated by someone, but it should hold up fine
the full game is entirely too bloated. The Skirmish and Skirmish+ sizes offer a much more manageable experience
Is the TTS mod able to be figured out if I grab the free quick start rules or do I wanna grab the core rule book for $15
The core book is currently in the mod so you are able to try before you buy 😉
tts mod has the core rules yeah
it's actually missing the free quick start ids
@modern snow nudge nudge
Yeah I realized that after we pushed the update live, whoops 😬
Yeah I kinda wanna push that update when I get the kodiaks and other terrain scanned
oh @modern snow , you should throw in low visibility markers
you can find smoke markers on tts easy
@forest pier will need to supervise to make sure the mod can accurately manage los calcs
Is Core + Neon Vendetta digital PDF enough to get up to speed or is the Vermilion Horizons core book in the campaign got stuff those two don't?
core + neon vendetta is up to speed yeah
Vermilion Horizons will have updated core rules and new narrative campaign rules. The drone rules from Neon Vendetta are getting rolled into Vermilion Horizons, but the Escalation Mode will be left as its own fun little thing
interestingly, theres two versions of this
imo
theres "airdrop/reserves" and "summon"
airdrop units are units you already have as part of your army building, and then just get deployed to the field after main deployment during the game, basically anywhere
but summon is the more interesting version of this, because you're creating units on the fly, summoning stuff that didn't come about as part of that initial army building process
many games have "airdrop" style systems but its rarer to have "summon" style systems, because its much harder to balance. i've seen it described as a "holy grail" of design and i agree with that
im working on a project that has summoning as part of its fundamental calculus so its very much on the mind
a community version would be pretty cool
i'd be interested in working on it, if you needed more hands
Yeah summons are the self sustaining action economy
sure why not
it can be made to work, i think. theres successful versions of it in a lot of games, though i think people still are facinated by it cause nothing quite nails some specific fantasies
i think related to this is the burgeoning rts-like subgenre that i think we will see in a coming few years, theres a couple projects i see in that space
After playing Ember which bothers to model the individual missiles I think there can be a place for gun wizard wars where the summoners summon missiles and you gotta beat back the missiles
YES
theres something neat here
i do like summoning non-unit objects, like living spells in AOS
setting up telegraphed attacks and dodging them is cool
It is also very good for just adding bossfights to those games if you want :3
in a sense, its dodging them, but also its forcing people to move
which is imo even more interesting
The missile is not for hurting people, it's for scaring people away (with the threat that they might be hurt by the missile)
yeah of course, that's the coolest part
having big attacks that force people into bad places is a cool joseki for everyone
zoning
they're even explicit that the enemy is doing that in that one keanu reeves armore core clip
Active defense is always cool in games and essential for anything going for an anime feel.
Always Board Never Boring received a review copy of Rivet Wars Reloaded from Steamforged Games. In this video, he runs through the rules and discusses what he likes and doesn't like.
If you are interested in ordering Rivet Wars Reloaded for yourself, you can get it direct from Steamforged Games here:
https://steamforged.co/44kBSyc
And here are...
I would play some mobile arms!
i will run more teaches in the coming daays
I taught it in person today! Game is good.
yayyy

if you buy the garage decks digitally you get tts files for them too
Oh that's awesome
Speaking of:
The UN R7 right arm laser rifle is super good for long distance blasting
Geez that sniper is scary
In this video, I'll be crafting vertical Tabletop Terrain for my new favourite game. 1490 Doom by Buer games is a tabletop wargame where Doom Companies fight for survival amongst vertical terrain as they outrun the creeping fog below. There's a bit of everything in this video, scratchbuilding terrain, 3D printing miniatures and scatter terrain, ...
1490 Doom
yeah. I can see why that has to be 3d
sounds interesting
I like watching people build for games, miscast has a vlog series going on
Who is around tomorrow <t:1759273223:F> and wants to push robots around in the Ember: Obsidian Protocol TTS mod? Can flex time a bit for time zones
Can you flex 2 hours later for time zones?
Yeah <t:1759280429:f> works good too
I should be able to make that. Do you have a faction preference?
No preference - I've got premade faction rosters in TTS saved as objects for both factions so you can drive what you like and I'll bring the opposite
I myself am juggling trains and mobile arms
Definitely gonna run some mobile arms teaches here soon
Yeah I'm game for Mobile Arms when there's a spot open
Do you have some time today to set the game up, so we can get straight to playing tomorrow?
Yeah, if you want to forward the list you wanna use I can deal out your army list and save as an object
Alternately if you fire up a single player instance and deal out your cards and save as on object on your machine then you can bring it with you to other people's TTS instances
@umbral prawn If it was this list I went and prepped it in the last 10 minutes, if not, let me know and I can prep another
#1161730220164911187 message
Nice, I'll get that one going then
Thanks!
The new mech builder looks slick, but I absolutely cannot read this
Pilot too white, can't read
hot damn the Abraxas looks good in pink 
There's a reason I picked it for my Nadesco nod.
danger pink panther
I played a couple of warcrow games with my partner (v scions) and I think amaury is basically a missile @compact leaf
Solo amaury that is
Just shove him full of tinge and hit anything you want until he dies from his attrition basically
Not much point in being too conservative since once tinged he doesnt really get end of round relief
Amaury is the hands on face helm guy?
Yeah
So he tinges himself to fix one die for every roll on his turn (and he attacks with a red so he can fix it to 2 hits)
And then while hes tinged every time he activates he has to either hurt himself or stress himself. With 3 wounds and 2 morale he can basically only take two of either
But he also gets to teleport 10 strides at the start of every activation once hes tinged
Then he has a spell where he can charge 11(+2) and make the enemy need two blocks for each hit which is a very good ability. So hes got a 10+2+11+2 threat range (and ambush)
Just goes around stabbing shit without much recourse until he's too dead or too stressed to do it anymore
Idk if he can technically demoralise himself since its a Must? But he also has the choice of a wound so is it optional? Idk
Mhm!
I've still only managed to get one game in but I 100% agree with that assessment
And he is an excellent missile
If he has the option not to, I think he has to not (so you'd have to take the wound instead if you're at your stress cap)
I can't read this chat about Warcrow without thinking of Amaury the Chocolatier
now whenever I field Amaury in Warcrow I'll always be uttering "this fucking guy"...
I would but I'm playing Ember with Clem
Well, that's what you're supposed to do (though you've ended up with that conclusion in a completely different way than the game expected you too 😭)
Yeah I can stream at <t:1759280425:t> for those who wanna pop in tonight for Ember, and can Mobile Arms another night
He’s such a diiick
He literally has "...bastard" as an ability like 😭
Nobody likes him except for daddy sempiternus
And that's only because he could possibly use him to depose Genevieve, who's uhh.. not a big fan of the current Sempiternus
Pope is going for a power grab, who woulda thunk
I am running late @distant roost
No worries! I'll be here
im curious about this. its a straight rip of the newish edition of Adeptus Titanicus, but I think that's a genuinely good game
Ready
Tonight's UN list that got surgically dismantled by hails of HMG fire
Round 3 board state with hot RDL machine guns in the terminals' areas
Next time, I'll try out a RDL list that's experimental
We called it at the end of round 3, when the points stood at 16 to 4
Drones are good. I think I will bring Mutilation weapons in the future to put them down
It's really interesting how primary task selection can change the tenor of the match, it would've been a totally different play going for control points in the middle compared to going for the fringe terminal hacks
Here's about how the match went
HMGs having suppression can really mess up UNs plans
Railgun is a list
It is missing nearly 200 points of mech, however
Oh
Hmm
You could actually fit yet another railgun mech in there
5 railguns and 5 pholcus backpacks from downtown is legit terrifying
*6 pholcus backpacks :3c
It is quite a ridiculous amount of arms to bring to bear though yeah lmao
So many mines..
figuring out my evening
anyone interested in mobile arms?
I may be doing some soon with @latent rover depending 👀
Yeah, me
I can't do this evening, actually. Sorry, missed your first line
LOL so close yet so far
I'll tell you once i'm done eating ye
we can also just reschedule if that's more convenient i'm having a kinda tiring day altogether
like big picture mobile arms is super funded
and the tts mod is gonna be updated in like a week with lots more stuff
and I can just teach people later and people can late pledge even
I don't need to rush so hard
Yeah sustainability is important for board game calls and rest helps a lot because it's a lot of digital packing and unpacking
oh sure!
Ember folks
We may be taking the fight to the earth
Also there's a new faction coming, they have transformers
Oooh, transformers?
They're in the 5th image specifically, appear to have 1 mech so far
PD is getting actual mechs as well
Noooo idea what that big spaceship thing is but it sure it neat
right? I love a huge spaceship mini
I do also remember hearing we're supposed to get ships in this game
printed a few in epic scale for the 40k thing. if Ember has some type of big spaceship mechanic i might need to bring it off the back burner
Ships and infantry are coming at some point
I'm not sure when
But uh
I suppose they already have a sculpt set up
i imagine the infantry are closer, since the visual for them has been available for a while
which is good, one of the things that makes mechs cool is having stuff that isn't mechs for them to interact with
Mhm mhm
faction name is probably Odin Industries or something in that ball park
Those little paint robots are so cute
The funny part is that they actually have game profiles
Seems cool
very cute, very neat chesslike
Magnets
magnets good
in general i love these types of little meeple pieces. i wonder if you could do a game-in-a-box that was measure and move with similar pieces
Infinity army update is peam...
CC Swiss guard is finally real
After all these years
as a StarCo player I am very... whelmed
New fake US Army wargame country just dropped, an update to Down Range has included a Generic Enemy Wargame Military, the Lemurian Popular Militia, which is also a made up island region as the name would imply
Now I just hope he has time to do revisions to the base rules, they need another pass even if I think the base stuff is interesting
I found this really funny
One model has a sword so they make a mini cc profile
The france update seems cool but they removed most of the sapper profiles so Im no longer super interested. Which is good because I dont want the temptation to pay exorbitant prices for the models on ebay
But also kinda sad
the france update also made an Ariadna sectorial that is actually fun to play in N5!
There are internal surveys happening regarding future Happy Days reissues and MRRF is in the overwhelming lead
will we see anything come if it? Who knows!
I’m curious, what is France’s deal in Infinity?
As someone who knows nothing about infinity other than it’s a skirmish game
Hey woah, Caledonia also got some pretty cool stuff
Pretty sure they're the Ariadnan werewolf police.
Very mobile and full of guys that can put down Antipodes with viral ammo.
But take this with a grain of salt, I haven't been able to play them myself.
Viral ammo forces extra saves on organic stuff, and being mobile helps a lot with doing objectives.
Ariadna is like the low tech but theoretically make up for it with skills faction, one of france's things is being slightly less low tech through use of mercenaries and trading for weapons but thats kinda gone away as they gave that stuff to other subfactions. Like Till mentioned, one of their units is the Loup Garou who are like anti werewolf riot police
They also now have a unit that is a werewolf but stays in human form. And a werewolf werewolf who is really good (at one time uniquely good) at parachuting
They also have a lot of Mobile Special Forces. Back in the day you could run a team that basicly entirely parachuted in.
I've yet to check out their new list
USAriadna is slow brick walls that lay down hails of firepower, French Ariadna is mobile flankers that don't have a tonne of armour but make up for it with speed and still having very solid chooting.
They also used to have the most variety in sapper units, who can dig a foxhole during the game to get cover. They have really cool models
Yeah, the way I'd describe them is they're the most 'modern' in tactics of Ariadna
They play like modern mobile troops
And their basic troop has infiltrating one use camo profiles. Lots of mimetism, a skill that makes them harder to shoot
Duroc's werewolfing is a stress response as a result of getting thrown out of a plane lol
it's so funny
"Margot, I have a fear of heights!"
"Good!" shoves him out the back of the drop-plane
Penny's got a good summary of Ariadna there, yeah
Sorry mine as lackluster, I was stuck at work 😭
I do wish Ariadna had a bit higher BS skill than they do on average, since that's supposed to be one of their edges
But..
We'll get there
These changes are definitely a step in the right direction
Several, actually
I mean, they're not exactly lacking in shooting/I feel like a higher average BS would really step on PanO's toes.
Idk they dont need bs 15 to be better than most factions
...I'll admit, I've never really heard of high BS as Ariadna's strength. They've got some very powerful guns like autocannons but the actual base skill not so much.
Mrrf is in a pretty good range now
I always assumed it was an implied thing from the whole "grizzled veterans" thing they've got going on
Like ramah is a high bs faction mostly off like bs 12 marksman / bs13 elites / bs14 janissaries
From my experience it was always PH that was their 'generally higher stat' in Ariadna
They're tough, strong guys who move well
Also I mean, PanO is sitting here going 'BS is our only good stat. We are weedy and stupid and scared. Please' 😛
For what it's worth we have above average armour and BTS as well to make up for abysmal WIP
Like having one non tag bs 14 makes you an exceptional shooting faction while pano get multiple units with it and access to bs 15
Mmm
Speaking of PanO..
NCA is a uhh
Monster
More than it was before
PanO can hack now
I do like having my AVA Total Heavy Flamethrowers (With attached human) back.
They can drop repeaters now
And blockers and locusts get pitchers
and you have access to devas
I do love Devas so much.
Was it the reason for lemur population transfer?
Warcrow event today went 2.5? 2 wins and a draw :3
9 TP? One total win, one partial triumph, one draw
Nice
Mission lineup was;
Expanse + The Rift
Consolidated Ground + Track
Take Positions + Decapitate
First mission was against a redcap scions list that was really fun. I went quite hard on objectives early, started sealing rifts with Amaury and Morgane. Morgane hid in the woods, guisarmiers took the middle objective against 3 units with their buckwild conquest stat. Amaury ends up pushed off the rift but teleports into the backline to keep the objectives even till the end when the redcaps sweep onto my home objectives. Nuada takes the other rift in the nick of time to equalise the points on the feat. Final score is like 8 - 6, partial victory for me
Second mission was against Syennan and I really benefited from having played a practice match before. They had Protectors, Birdman, High Command Lady, and then Grove Curtailers with Neakhail. I made sure to screen ambushes as best I can and completed track ASAP with Morgane cause that makes a big difference. Guisarmiers held the center against the protectors, Mace Escorts held my home objectives with their command charge though had to be careful with the Elves movement techs and a nearby Forest. Amaury harassed the Elf home objectives, never decisively taking a point but forcing the commitment of the enemy commander until the last round which was huge. The mace escorts and syzigian fought the grave curtailers for several turns, neither giving any ground, but crucially held my objective the whole time. 8 - 4 Total Victory
Third round was against a scions list which was basically the song of the dormant lineup with sculptor and irkalla. Extremely cagey match, no engagement till late turn 2! Basically both of us were very cautious about maneuvering without giving the enemy an opportunity to countercharge. Morgane tried to take a flank with her spell but tinge caused her to demoralise, the syzigian tried to soften the enemy up and unfortunately failed but stayed secure with the nearby mace escorts. On the other flank, Anointed tried to position to peel the Guisarmiers off the objective, but a successful countercharge while led by Amaury knocked them away and the guisarmiers were able to reposition back on my objective. In the final round, the action became a bit more desperate. The anointed repositioned and baited a charge from the guisarmiers, allowing the sculptor to swoop in on my objective, but on the other flank the mace escorts charged and successfully pushed the intact out of range of the objective to flip it, maintaining the draw with no arcane points at all. Amazingly tense game
What was the points level?
Uhh it was like
Everyone had a 150 pt list and then 250 for people who could. Kinda casual so
Ah, I figured
There was a lot of enthusiasm which was really good
Also like no sweat at all to fit a game in two hours
Partner played too and had a good time and theyd been anxious abt it so Im really glad. They went 2-0 :)
Also had a pretty rough time round one for non game reasons and misundertanding a mission rule, so not to discount opponents play but the loss was like somewhat mitigating factors etc
It happens :(
The weather is really awful atm and a gust of wind blew open the doors and scattered their opponents army on the floor 😭
But I'm glad you had a good time!
I'm going into my last game for the Song of the Dormant campaign (we've been modifying it to play at 160 so we can fit everything in beyond + core)
So then like 15-30 minutes finding everything and syzigian arm went missing :(((
Ooooh nice we really enjoyed that
I've been playing into scions, so far Feudom has been mostly victorious (no total domination or anything though)
I am wheel hoarder
Our last mission ended up swinging quite early which was a dissapointing anticlimax but we thought it was a really cool thing
Mm same but like, one point difference each mission
I'm surprised you didn't take Verena in your lists, but.. it's not like you actually can at 150
There simply isn't enough space
Like either the mace escorts or two characters and I think thats too much personally
Amaury has taken her place, it's been super worth it
Verena is.. scary..
She's single-handedly obliterated so many units I've lost count
Like without mace escorts you only have one conquest unit
Yeah 😭
But yeah shes so good
I'm so looking forwards to guardians
I only recently reread the Scout rules, the forward deploying to deny ambushers on key objectives that you need your buff characters to stand on is massive
I genuinely don't think you actually use the "during the game" deployment with them that often, given that most of their power is about where they exist
Very good flank defenders too..
Guh..
But that's supposed to be Guisarmiers, so..
Foot knights are what's going to complete Feudom and get them to 250, I'm hoping
Depends on the mission I suppose
Yar
Yeah thats what I was thinking would come
I have not played any of them just yet 😅
I won't be upset if it's archers, but it would be kind of weird if it was archers
Peasant archers could be fun but the guardians do have crossbows
Mhm
I am hoping we get one more character that can join them, I'd be super interested in one that can give them some melee switches
But even something like Morgane is pretty spicy..
Oh fuck yeah!!! That's excellent
Is the new warcrow manual out
Ran a couple Mobile Arms demos at the shop today. 
Nar :(
Not an official one
We're still using the community made combined one
(official one before the end of the year is the present timeline still, though)
excelleeent
If folks want to onboard on the Ember TTS mod and push some robots around I got availability tomorrow <t:1759676400:F> give or take, can flex for time zones
hell yeah
I'll be there
I might be getting into Legion
Sounds good! If you got a new list you need baked up just let me know
That's 2AM, and I'm heading out of town for a week, but I'm still interested
You in Oceania? I can book a Oceania friendly time over the next week for another session when things settle down if that works better on your end, and yeah I can stream the match too for tomorrow
Yeah, Aussie
where can i find the rules for this game?
This pinned message has you covered for Ember: Obsidian Protocol:
#1161730220164911187 message
🔥
Ember session went good, Perijove took 2 points out of 3 on a 3 point hold after wiping my RDL drones off the board and managed to run away with points for a what would be a 18 to 12 victory called at round 4 at the 14 to 10 tally
Round 1 positioning setup:
Round 3 firefight positioning, RDL successfully pushed off middle point:
Love the battle reports 👀
News for Warcrow fans
We now have some hints as to what the officers (the stuff that will likely bring the new factions to the brink of 250 points) are going to do :3
So uh
Chain activations y'all
For everyone
Cant tell if this translation stuff or samara uses he and she pronouns
Maiële is so pretty
But yeah damn feudom chain activating all over the place
I was hoping genevieve could hang with guisarmiers but sounds like she'll be more about knights. The magister sounds fun
Samara actually uses any pronouns as far as I know. Super canon btw, the community has dubbed them "the gender angel"
The lore book also uses they/them
....aaaaaand it's making me regret splitting my song of the dormant box
But it's not like there's any crazy limited edition scions yet or something
I like how master maiële yeets zombies at people
Oooh?
Oookay it sounds like I'm obligated to share
One moment
And a foreword
We've got the Spanish card, but a separate message stating translations
Do we have any additional fluff on the Scions? The teaser stuff i saw for them read like they were against the other groups but not like...evil. Just Transelven Anarchists and people who've been dealt a bad hand by other nations.
What would you like to know?
I've got the book right next to me and they've got a pretty decent chunk dedicated to them..
Mostly sorta 'is that reads remotely accurate or are they actively the Bad Guy Faction'
Oh!
On a wider scale, there may or may not be extradimensional/interstellar entities that are very hostile
(that's how Samara lost a wing)
They're the outcasts faction, if anything.
They're very elf-centric, due to having texts detailing a now seemingly non-existent race called "the Aster" that created elves superior to all other races
But the other races that are part of the scions are generally chill with that, and the elves don't use that belief in a derogatory way
They kinda just take people in who've been shunned by the rest of society, or wish to seek knowledge and truth beyond what the typical rules of a nation would allow
Okay cool. That's sorta how I read them rather than like 'Hey, we're transhumanism/biological tech is evil, the faction'. That's good to know.
Their magical philosophy is at odds with the other elves aiui
Mhm mhm
Theyre like go crazy go stupid aaa
Yeah. The other elves are fascists.
Totally not Biased here. 😛
The Syenann are the descendants of the army that directly opposes the Scions, so they disagree the most generally.
The Aestari are just too afraid of the tinge to deal with it (allegedly), dunno what the Alvs of the merchant alliance are up to though
Regarding the other elf faction, the Syenann have a lot of people that hate them but uhh
Right after I fell for the anti-elf propaganda (which is literally "elves eat babies" in some places)
They go where the trees go and sometimes thats under ppls homes
It turns out that the Syenann generally just take in abandoned children and try to give them a good life
The Syenann don't seem exactly unbiased on the people they previously beat in a War.
Then again
They also make a point of educating them
Oh they didnt win
The army of radiance is said to have been the victor, but.. nobody actually won that war for real
It was everyone's loss when the fog got unleashed
So.. if you squint a little, it's uh.. also maybe kinda allegory for residential schools :b
Either way
The scions are the only ones in regular contact with the last of the Aster that decided to stick around
I was basically sold when I saw Nuada and his artificial arm.
Her name is Yaldobaoth (that's where the name came from)
That wasn't actually done by scions :)
That's all gae assail empire age stuff
He was the big general of their entire army
Oh yeah it's just Nuada and his artificial arm is my favourite Irish mythology myth
Ohh I see I see
So seeing that in Scions sold me on them.
They've represented a few known elves in mythology iirc
I think Lioslaith is another?
I seee
I imagine therell be a new puppeteer card in that box too then
Mhm, there is
Haven't seen it yet though
Based on the description though, husks are built literally to
Y'know what
I'll just find the text-
Oh I like how their switch gets easier when they’re thresholded
The Husks are a cheap and eternal harassment troop, whose value lies in slowing down the enemy and returning. They block, force the opponent to spend resources, and always maintain the sensation of an “endless horde” surrounding the Virtuosos.
What do they bring to their army?
-
Cheap numerical pressure: they flood the battlefield with annoying miniatures and multiple activations.
-
Mobility control: their constant slowing hinders enemy charges, repositioning, and retreats.
-
Immortal and thematic nature: even when they fall, they return with the Virtuosos, fitting into an aesthetic of a “tide of the undead.”
-
Synergy with Virtuosos: they force the opponent to decide whether to hunt down Virtuosos (to cut off the flow of Husks) or waste resources killing what will reappear anyway.
-
Tactical distraction: the enemy must deal with them even if they aren’t lethal, due to their slowing effects and constant return.
and then the tinge keyword giving them overheal basically each turn
But also breath can help em out
Yeah it's pretty spooky once you get breath involved
Who seems to be becoming more and more important
Verena gonna have her work cut out for her sniping all these mages
I just can't wait for the capital K knights to come out
And really make use of all that stuff on the officers
our cavalry and large units are going to be knights too
we can chain activate cavalry penny
My partner and I played a 160pt game of Loot - Banner and I made verena my banner and just went pew pew pew
Yeah she does that :3
She's veerrry good at it too
Scions are making me want to play them also partly due to gender..
They do a bit more genderqueer stuff and I super appreciate it
Understandableee
Alas..
I have to wait
The Dwarves are coming
And the mecha excites me
Penny did you know they get transforming gun-blades
On their standard infantry
Yooo what
I did not
That sounds very cool
Oh I should share
My guisarmiers are close to done
🥰
Im being a bit indecisive abt basing but I bought flower tufts already so Ill probably be doing that
Fog themed bases would be cool though :/ or the city fight ones they have in box arttt
I'd really like to go for the latter myself, but that means either making a bunch myself or spending a bit of extra money-
Oh, right
I've been looking for a good mix to get that blue
What'd you use? (For reference)
Temple guard blue from GW
Over some darker blues and then highlighted by mixing with ice yellow vallejo but thats the main tone
Ah I see, thank you!
🥰
I've made a terrible discovery penny (and it's pending an FAQ) but uh
Morgane can remove the spellcaster keyword, and the rulebook makes it sound like that keyword is a requirement for casting spells
Meaning you may be able to turn spellcasters off completely
Hit the factory reset on spellcasters with this one neat trick!
It makes sense for the inquisitor coming from the nation with a ban on magic
Buuut I've yet to receive a ruling, so I'd like to wait a bit to be sure 😅
I just imagine morgane walking around with a brick in hand, the words "factory reset" hastily scrawled upon its surface
The consensus appears to be "yeah, she can turn off spells"
The consensus has changed
It is now tied again 
We're just gonna email CB about it..
At the very least it would stop them blocking spells
I feel like it should block spells honestly, they get a save against it, and like the spell casting process asks for your spellcaster’s wp referring to the keyword
One thing I am confused abt is if morgane’s spell is a duration spell or a remains active spell
Like obv it has a duration
And I think cause it doesnt say remains active in the requirements its not a remains active
But the text says remains active
And it feels like offensive lasting spells should generally be remains active if only cause of how the effect tokens system works
And so theres a counter to her spell
I guess duration spell does specify it can be on the target
I think Im just confusing myself and it is just a duration
Official response recieved!
She does in fact make wizards forget how to wizard
In complete other news
Infinity gets the new CA faction dropping tomorrow
And uuh
Dinosaur
I'm glad we're all happy cause there are some people who are absolutely livid 😭
Its like her deal haha
Mhm mhm
They'll come around
They just think she should be 30 points for it
But uh
Considering how strong a lot of the other 25 point things are..
If you run no wizards she'll almost do nothing
Basically yeah
Like
She can still take away the conquest on stuff and that's strong
Makes her worth taking alone, but she doesn't get to use anything else..
A lot of spellcasters have decent wp too
To no sell the command ability in the first place
It's single target too
She can only do it to one thing at a time
I think they've done a good job balancing how good it could be
Like
It's very good, but it won't necessarily just mean you get to turn off your opponent's entire army
How long is the reach of the wizard remote?
15
And a map is 32?
The whole map is like 60 strides I think
3’x3’
Yeah
~900mm is 60 strides (15mm)
It ends up being closer to 61 though
Avg charge range is 11 strides
And the 15 is also in strides? So quarter map?
Mhm
How deep are deployment zones?
I could see her range cetting reduced if it really becomes a problem but it feels fine
Hmmmm what's the over/under on this being a Tag vs a Vehicle?
There have been rumors of CA using vehicle rules for a mounted guy since new wave got announced so...
Likely a vehicle, otherwise it's going to be an HI
Basically 0% chance of it being a TAG
Andy's going to be so disappointed that this thing comes out before a Moratcycle
before a morat motorcycle?
pretty sure if Morats get a vehicle it'll just be a flying brick
In this video we explore activation systems for tabletop wargames, pitching the big two: I-GO-U-GO and Alternate Activations against each other, but also looking at other hybrid systems.
We also look at which activation system Warhammer 40,000 and Age of Sigmar should use, drawing upon my time in the Warhammer Design Studio.
Lastly, we come up...
++ MAXIMILIAN-CLASS KNIGHT ++
Art by Inka Schulz
Maximilian-class armour is the heaviest personal protection used by the Crusader Knight Orders. Full lore on our website: www.trenchcrusade.com/lore/maximil...
#trenchcrusade #grimdark #lore
-# Maximilian-class Knight - Trench Crusade
Maximilian-class armour is the heaviest personal protection used by the Crusader Knight Orders.
I think our first Trench Crusade lore about the crusader knights, I wasn't expecting a combined-arms approach, but it is welcome
TC Bretonnia
Ah, there's my faction
Anywho
I get to finish my warcrow campaign tonight :3
How do campaigns in warcrow work? Are they a series of scenarios?
Mhm, each starter came with one
And there are (rumored) plans they're working on standalone ones
Song of the Dormant has been really solid
Scenario packs are always a nice treat yeah
Usually how CB does things is they release a tournament season every year, that has all the competitive scenarios (though they typically also have a narrative tie-in set of modifiers for the season rules)
Having actual separate narrative play is different
Oops I dropped this..
Turns out I was wrong about juggernauts, the skyhound is the vehicle..
My theory is 'hackable even if it's not a HI'
The Steeljaw is a warband, isn't it?
I'm talking about the juggernaut
Oh but yes the steeljaw does appear to be a warband
Oh yeah. It might be 'can be hacked and can be affected by viral rounds'
...does Pandora have Dodge -6 on a PH 12 LI? That's...unusually Bullet-Attracting.
Is it weird/unfair to say that a lot of these units look like the units I wish ALEPH was getting? I always liked ALEPH's 'Fuck it, Lets Just Throw Transhuman Stats At Thte Other Guy' guys.
She's always had that, believe it or not
She's actually gotten more expensive..
Now imagine if CA stole a bunch of ALEPH units 😭
Wouldn't that be crazy
(Aleph is set for a release though.. so they may also see a new faction)
I have mooooree
;-;
A weird thing I'd kinda like to see with ALEPH stuff? More in the same area as the Devas. Where the devas are not inherantly combat units. They're more 'this ALEPH thing is so transhuman that even out diplomats can match up against some of the best soldiers in the setting'. Take some cool non-combat roles and turn them into a cool unit.
Search and Rescue, Fast Response EMT.
Play with how ALEPH isn't just a military force, it's the backbone of humanity in all areas.
ALEPH Emergency Response unit a big axe and Immunity(Continuous Damage) because it's designed to go charging into burning buildings and rescue people from fires/hack down as many walls as needed to get people out
If that remotely makes sense?
The theory I've seen floating around is that TechnoOrganic allows the unit to be repaired by Doctors and Engineers
some tack on "Is also vulnerable to viral" but we already have a de-nested rule for that so I think that part's unlikely
@twin mountain Playing moonstone and was struggling with Morag's reclaim life ability without a reliable way to make it a heal and just now realised you can use it on a close to death moonstone carrier to get it off them before the enemy does
Everything is rly expensive it seems
I feel like having so many duo teams and double haris is a little unnecessary haha
I do like how theres team achilles and then team each individual
omg genius
Ikiryo have you seen the new Aleph unit coming out?
Cause.. it's a bit aesthetically different from usual
I figured it may lead into something like that
I have not!
Boop
Oh yeah, those guys are pure steel phalanx.
They're a Greek Mythology deep cut
"[Hephaistos (Hephaestus) left his bellows] took up a heavy stick in his hand, and went to the doorway limping. And in support of their master moved his attendants. These are golden, and in appearance like living young women. There is intelligence in their hearts, and there is speech in them and strength, and from the immortal gods they have learned how to do things. These stirred nimbly in support of their master."
So sadly I don't think they're a sign of anything new
That said: 11 point +1B Wip 13 flash pulse.
...was that really the best name guys?
I guess they really want to make it clear O-12 are assholes. XD
I mean they have a unit called the Jackboot, so...
find myself wanting to play some kind of wargame online but not sure what
player count for historicals is legendarily low
Fair enough, the fascism meter was already at 11.
This feels relevant to the "give us a new rulebook" askers?
Also English profiles from freak wars
You know, I think Maiele might have a specific unit she's all about XD
Oh cool, I'd only seen one of them.
Here.. one sec..
I do like 'cool elves backing up hordes of expendable zombies'
These are admittedly WCA profiles but they're in the game book so I'm trusting that they'll be released in their own box for the wargame
Either way
They're spooky
Oooh, that's a lot of demoralize.
They uh
Also cannot be demoralized on account of being golems
Oh, I meant in what they do to enemies
Mhm mhm, we were aware of what you were referring to :3
the harvester is so cool looking
yes absolutely
gimme my rulebook dammit

What game is this?
The invasion of Western Pannithor begins! Pre-order Kings of War 4th Edition and the Xirkaali Empire, at https://www.manticgames.com/kings-of-war/4th-edition-launch/
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Mmm
Y'know at some point I decided that Warcrow is basically a game in early access
As is Ember (less so, however. They're at least releasing the factions with almost all of their stuff at once)
This and the fact that the models I want are locked in a two faction box where I only want one faction are what's keeping me out of it for now.
September next year is when that box is going to be split off into single faction starter sets
By then the game will have all its factions released as well, with 5/6 of them completely fleshed out
Like
Waiting a year is literally the best possible thing you could do imo
Even the a new rulebook is something we're waiting on
Yeah that was kinda what I figured.
Plus it gives me a chance to see if it's a fad here or a game with a stable community.
Mhm
I for one might end up responsible for some tournaments so I'm looking forward to possibly being able to do that (and praying I don't mess it up 😭 )
If warcrow fails, they'll just quietly move half the models to Nomads and Ariadna while they give ALEPH a 'We made recreations of elves' sunfaction 😛
Honestly warcrow is doing better than infinity in my area
Though that may simply be a byproduct of infinity not being sold by our local stores anymore (fuck you Asmodee)
We just poached like 4 ppl from aos
...I must admit, I do find it funny how I keep seeing people describe the Scions as the 'evil' faction when the first line on the website about the Hegemony is 'The Hegemony of Embersig is an army of occupation.' then proceeds to talk about how they take territory and then fortify it.
Yeah but they have 6 arms so
Look, if you think about it, zombie labor is the most ethical labor. 😛
They really aren't evil lmao
They just have that aesthetic
If anyone's evil, the dwarves are probably closest
But even they have reasons to be historic betrayers and opportunists
Ember: Obsidian Protocol web army builder got a double glow up in that both the exported images now show projectile cards as well as the builder having a section on each mech that flags if you're using any banned kickstarter parts, which is neat
Still waiting for the glow up that makes the text and action priority legible
Huge infinity balance update with the new faction drop
It buffs ya guts now!
The QK and general haqq buffs are wiiiiiiild
QK was already really good and now their fireteams are just cracked and odalisques got buffed
And the plane got buffed. And then in vhaqq saladin is now an inspiring leader
Inspiring all the daylamis and muttawiah and hunzakuts and kum
Im trying to start bakunin this is mean 😭
you can have a journalist in infinity?
Hell yeah you can
War correspondents are a classic « one more cheap model to round out this list », plus they can blind a mf with their camera flash
oh they the cheerleaders I hear so much about
Warcors are not really a cheerleader because they’re Irregular, so for the most part you can’t use their activation on a better unit
Yeah theyre weirdly a cheerleader nonpareils but only when lead by (copies of) Joan of Arc or William Wallace
(Or, now, also Saladin)
Theres like other journalist in steel phalanx
Otherwise warcors are incredibly disposable defensive pieces that sometimes just lock a big piece out for a turn
Which has a weirdly bleak emergent narrative for the role of journalists
now they also buff guts rolls of units within ZoC!
Yeah :)
Hafzas getting +1 LT Order is WILD
Its wild!!!!!!!
It do like that it encourages you to take a hafza lt though
But yeah with sekban and ghulam nco very good
Laxmee just qapu khalqi and janissary is wild but makes me a little sad because just odalisque was kinda more flavourful
Its kinda funny how you still gotta take two djanbazans for +1sd (or take a haris) but you can duo a janissary and a hafza now no problem
Rafiq fto getting the keywords is also wild but super fun!
The countess seems strong.
Permanent ability baybeeee
Shes quite cool
But you gotta be to compete with verena hehe
Its interesting shes gotta join to get her bonus activation dealie
But put her in mace escorts and she has plenty of stress for activating
And no reason not to spend the whole stress bar
Mhm mhm
I think her value will become more obvious when we get our foot knights in December
Yeah for sure
I feel like that's gonna be the only other unit she can join though..
And then there's Pierre
Who.. as a grand magister, might also be high command
Oh is the magister dude also a character?
Nono, it's a different guy in the book
The one we're getting is generic
Though Genevieve is also a Magister
I suspect Pierre will be a mounted character
Go pod multi rifle profile got a big glow up
Which frees up swc considerably if you need it. Should make Bakunin list building a lot more interesting for me at least.
@modern snow @stray breach sudden dumb activation idea I must write down before I fall into a nap in this inspirational couch sunbeam: org chart activation.
- every faction has an org chart. Like imagine a piece of paper with like spaces for cards and lines drawn to other spaces for cards, multiple layers deep even.
- alternating activation wargame
- every unit has a card on the org chart, maybe some units can only be in certain places on the chart.
- on your turn you flip a card and activate that unit OR any unit under it in the chart. That's it.
Ooh
That's the whole system. You can chain activate one guy by spending increasingly medaled commanders on yelling at the guy
I'm a genius
I now sleep
So you can multi-activate the subordinates and commanders are inherently more constrained in how many times they can go
Yes
And it's more costly to have them go, since they're competing with any of their underlings going instead with their slot
And maybe some factions are very good but their chart sucks
Yeah this rules
Like imagine tyranids who have no commanders but like
Brood pods
Little sets of 3 cards all pointing at each other
Each pod is its own little hivemind
Shit like that
Yeah, there's a lot of potential for that sort of thing
Extremely dead easy to understand system that creates very unusual faction variance
This is good stuff!
I like it. Big fan of things that make force organization important.
Funn
Polyversal does some things with it's command groups that accomplish similar goals. It has blind orders a la Xwing or epic40k 2nd edition. You can only issue them to units in command range. Units out of command just repeat their previous order and have to test to do it otherwise they fall back.
Then you alternate activating command groups for a random amount of orders using one of the worst initiative systems I've come across.
But the fun part is when you buy a unit in force building you pick a psychological profile, which affects how it plays with some of the systems.
Elite units can break of from command groups and act completely independently. Hive units have unlimited command range but all disband if the command unit dies. Mercenaries are cheaper always have to test to activate, which is a guaranteed success until they start taking stress, then they become less reliable. Plus a few more that have different effects.
It keeps the one-off special rules bloat down and avoids having to make a ton of bespoke units while still letting you inject a bunch of flavor and play style choices into your force.
That is excellent
Are you going to make a GAME out of it that I can PLAY?
Makes notes
I actually have a similar idea percolating
Speaking of aerials - Feiquan has a pitcher for some reason
On the off chance there’s anybody in here who backed the Defiance Games ks back in 2013 and hasn’t seen this yet:




