#Indie+Alternative Wargaming
1 messages · Page 22 of 1
Well, both HMGs suppress, but one more low die count option to suppress with would be neat
Ngl I’d also take a big multi-target one that just isn’t banned. Tis a weird way to run a game
As it isn't fully out in retail, I'd say it's not fully up and running
UN gets one like that!
It's so unfair/s 
(Unreleased though, coming soonish?)
UN actually has some really buff multi target options in the volley grenade shoulder arms
Also, I still got time tonight <t:1758150050:F> to run a learning game for folks that wanna get the Ember going on TTS
I'd be interested in playing a learning game tonight.
Yeah if you wanna draft up a list go for it and I can run the opposite faction, and I can stream so folks can watch
300 points?
And while I'm enjoying the idea of GoF I'll stick to UN for a learning game.
The thresholds are 600/900/1200 and we've been gaming at 900 so feel free to throw together a 900 UN list yeah
900 it is.
@maiden ermine just made the funniest un list
oh?
I won't spoil it so you guys can groan when you see it in action deployed against you
Up to him if he wants to share it
I'm happy to share
Look at the top mech. Then look at the drones.
I don't think the cooling backpacks stack and the Load premise sound at least
why wouldn't they stack
It counts the backpack as the part and you get 1 backpack is my read and +1 orange is +1 orange is my other read so it's plausible both ways to me
No it stacks
Nice
Thijs is right
the greatest sniper that sniped
You just get the extra backpacks when you use logistics beetles
Okay so we have Team Refrigerators here.
Just like the rules don't say a dog can't play basketball the rules don't say you're limited to 1 backpack yeah because I had a similar list with the load drones feeding the UN missile group user all battle
leave it to the dominions player to figure out a way to set up a communion in eop
😩
<@&869240423116308500> I blame you all for this
I’m too preoccupied by how nightmarish the melee mech is
top mech. look at the sniper rifle. then look at the backpack. then scroll way down to the drones at the bottom
you'll figure it out
oh that one's my creation
it's my quartz I've been terrorizing thijs and clem with for the last week
no modifications at all thijs just grabbed her, which is fair
Sprint, lash, slash into hopefully chop. Sure it costs 2 link but that’s not real
yeah you can lash people to turn them around
I mean yeah it seems very good
Wait do you just
Make everything eat all the lasers?
Yeah it's like 12 hits on a good day
I mean honestly the overload cores are scary enough in their own right
Full Auto from that SMG with the cooler support feels like it's going to be kinda disgusting, if the sniper mech loses its gun.
that is a gratifying amount of FREEM, but I confess I am a bit mystified what the Dominions connection is
Also on-hits needing to be fully offset by dodge to be avoided is so messed up lol
it's a communion
Imagine if RDL got a backpack drone
That being said, I'm glad Ashley introduced me to More Robots
the use of communicants (drones) to power up the mage (laser gun)
thijs figured out how to set up a mech wargame communion
i mean this is probably the intended use of them
Okay that's sick
But also what game is this?
It's a communion. We have the Communion Master (Mech) and the Slaves (Drones)
@tender wadi yeah we're playing a ton of ember obsidian protocol here it's just very good
not that I understand this game very well
we play like every other day?
Oh that's the one with the like, all the cards and all the mech bits on magnets?
Imagine extra "coolant" on this
... oh no
also yanno maybe I'm stupid but it's only today that I thought about the sabbaths and how they're exclusively blood magic and realized that's a little bit questionable
It is very sad both arms of this guy are banned
With cool drones
@maiden ermine @maiden ermine @maiden ermine . i haev a name for your mech. or your list. either one
you should call it
20% cooler
Also that torso doesn’t do anything for that guy
I don't own RWBY and it is the property of Rooster Teeth. The song is 20 Percent Cooler by Ken Ashcorp. My Ko-fi, for those who want to support me directly: https://ko-fi.com/primordialpaper7
It lets him smoke after obliterating you
I was thinking of chilly bins
It’s only a firing tick
Supporting Arm is banned? That...really sucks, as it feels like a Really Basic Thing to have a part for 'Oh yeah, I don't want a special part here so I can two handed weapon better'.
I do think the hmg + shoulder railgun on that torso is extremely solid though
So uhh
Obsidian Protocol
Where do I find the rules?
pin
RDL has supporting legs that come with a bonus arm for that purpose turns out!
It’s one of the kickstarter exclusive things so word on the street is it won’t be legal for tournament play
Thank you!
they should just print basic shit for everyone yes
Oh yeah, I know it's kickstarter exclusive, it just feels Weirdly Mundane and Basic to be one of them.
Tbf the most basic arm for RDL is cheaper and also the concussion device
And has parry dice
Yeah it's super swole for being the cheapest left arm
I think it’s only (only) 4 armour but still, it’s a goodun
5 armor, 2 parry, it literally slaps
...I wonder what the tankiest melee mech you can make is. Just go full Brawling Knight.
Oh lmao
RDL has some very tough bastards
There’s a torso that, if I’ve been reading it right, lets you guarantee a die roll when you roll your armour
And then there’s the riposte arm, which is also a grappling hook, and is very spooky
Yeah that one is super buff and heinously expensive
It is yeah
Sadly you can only have one shield because the devs are cowards
But rdl also has the DC backpack
What does this have to do with dominions?
Devs are also cowards by not giving GoF double claws
I can't tell what is supposed to be a sniper rifle or a backpack
Ok I found the sniper rifle
would it be easier for you to teach if you play or can i try my hand as well?
I can't find anything called a backpack?
the CSC-60, and all slots in the same column
Oh, "coolers" are backpacks?
cooler sits in the backpack slot is the better description
Ok so as far as I can tell you get a bunch of yellow when you fire a laser
What's yellow
yellow means small/frequent hit dice, sec lemme find the dice breakdown
So... You have a bunch of backpacks that make your laser bigger?
A player managed to find a way to make a communion with a tonne of cooler drones supercharging the laser mech.
Hmm. Ok I see how you get there but it's definitely not intuitive when you have no idea what the images mean lmao
Also that's like, half of what communions do
50% communion is more communion than 0% communion
That's true
Note: I do not what communion is in this context
You can shackle mages to a big mage to make the big mage a bigger mage and spread the cost of the magic they cast to the little makes
Mages
concept in dominion, winged created a breach so both obsidian protocol players and dominion players get some good 'ol morning confusion
Or you can shackle a big mage to some little mages to only minimally make them better at their job but make them able to cast spells almost forever
There's also a bunch of random side effects that are sometimes insanely important like sharing buffs between them
Hey you forgot the other important part of communions: Helping Iki accidentally kill thier own mage corp because they can't do maths
Yes the mages being shackled act as batteries and if you uh, over use them, they die
Blame it one the spellcasting ai.
Eh sometimes it's worth killing them
I wish I could but I'm a tnn player. My brain is too smooth for astral magic stuff. XD
back to OP: hey during army creation, can multiple mechs use the same part model? i assumed yes since the physical boxes come with multiple models of parts
BTW, what game is it that caused this mass summoning?
Considering we're looking at team 'coolers for everyone', I'm pretty sure yes.
Ember: Obsidian Protocol is a chinese mech wargame that Thijs made a build for that got winged to summon Dominion players
see most recent pin for an infodump
dominions 5
right, should've been obvious
oh I see
ember obsidian protocol
the wargame is ember obsidian protocol, it's an armored core 1v1 pvp wargame on a chess board with cool mechs that outrun missiles and cut each other in half with laser swords
but also @maiden ermine figured out a way to get a bunch of drones to all pray around one sniper mech to give it The Big Snipe
which was so funny I had to ping the dominions crowd
(1v1 as in player count, not as in unit count per side)
(thanks)
Ty, will probably have a closer look when able 😉
ayy, more the merrier
Only limit is Pilots
makes sense
- you can't use multiple pilots with the same pilot ID (it's the number)
- every mech must have at least 1 torso + 1 chassis + at least 1 arm (+ 1 pilot)
man, my RDL squad is like... just skipping leg day
that's it
you could just bring like 20 drones as your legal list
it would be very stupid but it's legal
If the same praying squad can't feed a large amount of Big snipes, it isn't a communion, but it is still funny
oooh, i misunderstood the detail then, thought you'd need both arms filled
In Ember Obsidian Protocol, what happens if you reach the automatic phase and there's a missile with no targets in range?
it blows up, good question
if munitions with delayed seeker actions can't find a target they're destroyed
this creates some very interesting, like, game design hoops
Thanks 👍
so here's how mines work:
the part generates a projectile, and the projectile generates a drone in the delay phase
and the drone has an automatic seeker action
so it doesn't die on no targets
funny but it works
Missile gameplay is very intriguing to me
genuinely extremely cool and hot take everyone should steal ember's missile and drone systems
I love how they're set up as these telegraphed dodgeable systems on the board
very very cool
Have you seen night sky falling's missile mechanics?
Yeah if you're free tonight we can pit you vs Ecclection and I'll do board setup, draft up a 900 list and I can do board prep before session
btw hey everybody @umbral prawn is a creator of a very cool "grid" based wargame called night sky falling involving space waaar
@jade finch @sand sonnet I'm happy to help teach you two yeah
and we can just steal lists posted here
anyway
though ooh is nsf turning into an rpg?
👀
omg
night sky falling warship
nsfw

It always was!
@jade finch If you still wanna run this RDL list I can get that prepped as a TTS object easy
#1161730220164911187 message
lol guess what's on my other monitor
ok so, mech part cards, mech standees, pilot dials, drone cards, drone standees, munition cards, munition standees, ammo tokens
did i miss anything for the squad setup?
Those are the big ones yeah
Some of the mech part cards have discard card variants that you deploy under the part card and use when you use the "Discard" swift action to drop something so that's a separate TTS card bin
gotcha
You can tell if a mech part (usually arms) has a discard variant in the army builder because it'll have a little two rotating arrows icon next to the card so you can view the discard card
ok it saved
There is so much here, this looks incredibly cool...
Come to the 7th fleet server and play it sometime!
Poaching members from other servers, smh
Do Electronic Attacks break Low Profile/Optical Camo?
aw man i should read up on electrical stuff
any action without silence breaks low profile / optical camo
ok new discovery
can someone find the card for any missile munition? don't have TTS handy RN
posted some earlier in this thread
lemme scroll up
nvm, am bad at reading, this only talks about drone movement but 3.2.2 mentions movement type/unit height
arrow: ground unit, plane: flying unit, missile: aerial unit (for drones)
so we now have a SLIGHTLY easier time differentiating unit height for drones without having to refer to model bases
correct, it's only labeled on drones, i misread
yeah
Do we have any projectiles that don't detonate/fizzle in delayed phase?
many detonate immediately in projectile phase
@distant roost @sand sonnet forgot i got a meeting starting 30 minutes prior to the announced start time, which has a chance to run longer than 30 mins. ought to not be TOO late but if i'm more than 15 minutes late, feel free to downgrade my participation to spectator and start with you two playing each other.
I'm in no rush and can probably wait for a bit if you're thinking it won't be like a two hour meeting.
Yeah just in the time it takes to do board prep and TTS UI overview that should buy 15 minutes
There’s a gof one with crusing
You can just take the type 55 shield too
It's a freehand and also like
The cheapest melee attack RDL has, I think
oh dang i failed to realize supporting arms aren't in core or cav...
Yeah you can sub that out easy for a 30 point shield arm
gave it exactly that and allowed a different mech to enjoy leg day
made some updates, will change my TTS squad as well down the line
now that i think about it... has anyone attempted to make a squad with more drones than mechs?
if yes, has the lack of full control of all drones felt hindering?
I haven't done a RDL or UN list with more drones than mechs, partly because it's a mech game not a drone game partly because not fully controlling them all feels like it would jumble most plans
Seems like that's the GoF's whole thing though.
And I look forward to mucking about with that once I have a better understanding of the game.
GoF counters by generating more orders per mech
Command Generation X and Command Coordination X do some heavy lifting
I really wanna try my 2 mech 5 drone list, but only like 2 mech parts are in TTS atm
Visibility is for drones and losers.
The lowest profiles
Alternatively, you can actually get four mechs in UN:
3 brothers get in a little trouble with the afterlife while their dad's being gross.
Check out the guys talking about it here: https://youtu.be/eK_TU3QbVj0
WKUK Links:
Livestreams: https://twitch.tv/officialwkuk
VOD Channel: https://youtube.com/c/wkukvods/
Reddit: https://reddit.com/r/wkuk
Discord: https://discord.gg/BQg7x7p
Merch!!: https://t...
Instructions unclear, couldn't find the necronomicon part for UN.
The nail gun has no business having 2R though.
@sand sonnet @jade finch when're you guys playing agian? an hour from now?
roughly, i'm expecting closer to 70 to 80 minutes from now for my actual start time due to having a meeting i didn't remember when i signed up
Yeah the plan was I was gonna boot up a TTS server and get Ecllection set up at <t:1758150018:f> while Izen wraps up the meeting so it's a chill time
Winged's a great host and is happy to lead the process so I'll bring popcorn
@twin mountain Gang's all here, I can fire up the TTS server if you need more time
https://boardgamegeek.com/boardgame/401978/undaunted-2200-callisto @sand sonnet @distant roost
My next UN list:
undaunted my beloved
haha yeah we're in voice talking about like, wargame adjacent stuff I think fucks and drops the diorama stuff for pure tokens
crazy to me to not run the overcharge backpack on quartz
Quartz regens Link, ye? And Overcharge let's you use link to get extra ticks?
yeah
Ye Quartz and Overcharge = match made in heaven
Would be fun to see future "deserter" pilots, like Spike running for GoF and Quartz for RDL
You could shoot 6 grenades in 1 turn with the OC backpack 😌
Mmm
Do we know if we're allowed to combine two extra action ticks for one action, though?
How is the 2nd extra generated?
If you're spending two link on the OC pack, you get 2
Reading the rules though, looks like it does work?
So yeah, you could overcharge to throw 6 grenades if you wanted
I believe the extra ticks arent, as it were, extra ticks
The OC aren Extra Ticks if you go on the wording of the OC pack
Yeah, they’re not capital E extra ticks
Kinda interesting with the definition of Long action requires 2 action ticks and 1 maneuver tick that OCPack won't let you maneuver and then long action
Need the link for dice rerolls is my logic
But she will always regain 1 at end of turn
I'll be kicking people in the shins and diving task objectives, there'll be plenty of opportunity to get shot at, yes
Yes
Even if they're extra we can combine extras
They just can't combine with regular
Overload katana is the blender
Speaking of Katana, does the Slash from Chop count as using Slash on the card or could you use Slash as an action?
Or go Slash->Chop-> Free Slash?
Yeah you can go slash into overload tick chop into free slash long as chop gets the part destroy
You're right, Onyx has an entirely different ability in the mod and spreadsheet
I think the owner of the ability is Sealock
Yeah the spreadsheet confirms it for Sealock
Going Flog->Chop->Slash->Slash could be dope
Or Lash->Flog->Chop->Slash
excellent pvp alternating activation game ^
Yar that was the conclusion we came to 😼
Thanks winged
Oh hey uhh
Infinity people
Sacha for everyone!!!
@distant roost @maiden ermine @sand sonnet @jade finch caught myself making and teaching a critical cover rules error:
only indestructible terrain provides terrain protection
crushable terrain is all 1 inch high, no cover bonuses at all
in a similar manner: drones are just too short to provide unit cover
it's just mechs and indestructible terrain that provides cover
the map is a lot more open for firing actions than I initially thought
That makes it easier to figure out who's body blocking yeah
Also after learning that some parts are optional here is a horrifying terrible idea:
yeah you're absolutely heading in the direction I think our meta needs to eat to the face
this is totally what I was talking about in voice yesterday
Eat to the face
Ooooh
Okay
I have 7 chassis
Tempted to do this to my local IRL meta lol
So, the only thing destructible terrain does is act as an obstruction for ground drones?
also mechs
remember, crush movement stops movement
anyone who's played the game can tell how deeply annoying it is
UN Turtle Barricade keeps on winning
One would hope that being ustoppable would let you move after crush, but sadly it does not
I will admit that the 3 armour chassis on the melee murder machine does sketch me out
There is the one problem: all of these mechs will die the turn they lose a part
And can only lose 1
Oh my god wait they're all just as durable as the drones 😭
(very slightly more based on dice, but still-)
I think physically moving everybody on the board for that team is going to be a bit of a logistical issue because of body blocking and crushing
Black box pickup primary task is going to be tough too
Drop the rifle, grab the box.
But it's a lot of activations to deal with, and a lot of ability to bring dice to bear.
You could drop a couple drones or a mech and pad out cheap extra arms if you wanted to.
But just kinda taking the design direction in the totally opposite direction of what we've seen so far.
Yeah exactly, that's the situation, and you've got enough spare points you can designate a box runner by running a freehand cleaver right arm or a concussion shield left arm instead of one of the riflemen, so it's solid as is
My first UN game I ran into that exact situation where I had to drop fancy guns to pick up the boxes and it ruled
I do fear that RDL horde list kinda falls into "that Savana master list I don't want to play against" territory, unless you're very good about choosing your initiative dials quickly
But..
It's less egregious than that, thankfully
Most of them don't have a lot of choices on that front.
You really only have a couple of viable dial options because you have the default actions and in most cases a firing action.
Figuring out weekend scheduling - would anyone like to play Ember on the TTS on <t:1758373200:D> or <t:1758459600:D>? Folks that hadn't played, I can run through the ropes
I'd be up for some Ember
I've got availability between <t:1758380400:t> and <t:1758398400:t> both days if you want to pencil in a time
Let's say <t:1758380400:f> ?
Sounds good!
Woah big robo
Is that a big or small can in the background?
the can is 3 inches tall and therefore blocks line of sight
That only tells me width and barely. It mostly tells me base sizes
Yes, the big square they stand on is 75mm, but the feet of the mechs are not at filling like the reference picture. And instead of answering the question (big or small can) you start digging in the rulebook for something that I have looked at before and doesn't answer the base question
Eku how the hell am I going to know what the exact size of the fucking can is. How is the can going to be a better reference point for the mechs than like everything else at the front of the picture
You could also just google the answer to this question about mech sizes
It's a commercial product someone has probably answered it
here is a 330 ml can: https://www.ororabeverage.com/sites/default/files/2022-05/orora-classic-can-330ml.png
here is also a 330 ml can: https://www.ororabeverage.com/sites/default/files/2022-05/orora-sleek-can-330ml-model.png
SOrry for assuming that a picture you shared was yours
eku, even if it was a picture I shared, that was mine, why would I know the exact dimensions of a can someone probably brought and then threw away?
like, even assuming I glanced at the can and found the exact number of mls, I'd have to cross reference it with the actual brand to find the exact can dimensions
and why would the can dimensions be more useful than everything else in the image I pointed at. like I get that you're trying to find the mech dimensions
I'm trying to help
you don't have to be a prick about me (correctly) reading your intent and trying to find the best reference points for you
like, here's a can in my house:
here's another can from the same brand:
I said I'm sorry, and will henceforth never utter a word in here
I need to buy Necromoulds when it restocks
Because I wanna get airclay and paint up disgusting clay freaks.
Where can I get these minis? Sorry for the tag btw
not sure, check the ember obsidian protocol discord
Got it
Your friendly local game store if they stock it
But I am not sure what they are called
United States
Commander, the mission has been issued.It’s time to lead 066 Test Squadron into the Relics!In order to fight for the control of the Lunar Relics, the three major factions have sent their own elite soldiers, while the suppliers led by Iron Ridge Heavy Industries provide every RDL squad with abundant firepower and reliable defences. A complete s...
But like
Tarrifs so ??
Yeah tarrifs
OOF
Like this game and everuthing is entirely made in China
The English rulebook is a translation
Yeah makese sense.
Iirc it's mostly just Ignition Core (US) and Tabletop Renaissance (Canada) that supply the entirety of NA
But uhh..
Yeah..
Tariffs..
Welp back to Zona Alpha and no giant robots for me 🙁
Have you looked at Mobile Arms?
Yeah Mobile Arms IS cool! 😤
Gonna break this to mention that my LGS has gotten Ember in stock
Hell yeah
Only RDL, playmat and dice so far
Mid Game report, 11 points for me and 7 for Clem. I have taken out one of Clems mechs and Clem has disabled one of my HMGs
Game ended 13 to me, 7 for Clem with missiles claiming a large portion of Clems forces
This was today's UN list for the Terminal Hacking primary task with Behead secondary task (Eku gets 5 for beating Onyx) and Test unit (points for destroys by designated unit Sealock, Clem), it turns out Intercept 1 is not enough Intercept versus Missiles Yes
My RDL list
It also turns out you need a free hand to huck Pholcus mines so Panzer had to drop the shotgun to do work so the list is gonna be tweaked
I gave Clem the option of HMG or Stratus
Hmmm
PNET meta has very shooty RDL and weirdly wide UN.. interesting..
I enjoy zone control thru missiles
Tho I need to tweak a bit for mobility, electro and action econ
The original play I was gonna run was a bit deeper like so, the wide list today was more a thought experiment on long range control
https://media.discordapp.net/attachments/1161730220164911187/1418063968832061500/Projectile_Network.webp?ex=68d00e3c&is=68cebcbc&hm=87ae8603b3ea3ef2d5f7ff298e5b2ec2fb82f6cabe50a66934d58acd7fa55aa5&=&format=webp&width=867&height=1006
Interesting..
I do think this is the scarier list
Or well.
It definitely has a more actionable gameplan
I could be reading things completely wrong though
If you want to support me and the content I'm making, you can become a channel member or buy me a coffee at https://www.buymeacoffee.com/robertshepherd
I'd love to discuss scenario design with you guys sometime
Because I feel like that's easily the part of my wargame designs that's the most perfunctory and uninteresting
I make games with interesting combat systems and then ... I dunno, control points?
Very undeliberate design
Good ol' zone control, sit on "control points" to earn "VP"
Genuinely one of the most interesting scenario designs I've seen in a tabletop wargame comes from... Chess 2
By David sirlin
😩
You win it you can advance your king past the midline
Damn does that make for some fascinating and early wincons
Scenario: Escort the Super Heavy Unit past enemy lines in order to prep for an advanced assault
And it's also not just tabletop games
Oh?
Like look at Nebulous, 99% of games are played on control
Not station capture or CTF
And if you look at Neb's CTF mode, Nebulous isn't really designed for it at all? It's kinda just shoved in there
Oh yeah. Absolutely
And I don't want to do that
I think that's the weakest part of my game right now
Station Capture has potential but it defaults to no time limit, which makes the attacking team's only lose condition losing every ship
Like I think the wargames I am taking inspiration from the most right now are ironwood and battalion because both:
- have zero scenario variance
- there's one extremely important mega scenario the whole game is built around and you must absolutely pay attention to it always. Always.
They're not even checkmate games really
And that being the default also makes it hard to even design maps around station capture, b/c a station that's hard to cap in 10 minutes might be easy to cap in 20
One is a race to 3 relic escapes vs 3 fortresses
The other is deck attrition as you try to force a unit through middle to decapitate the enemy xamp
But in both cases the wincons tower over the game and inform every interaction you have with your opponent
And the game is not interested in making a second map called Twisted Treeline that nobody will play
Like I appreciate singular focused scenarios for a whole game
Moonstone and godtear are similar but they allow a bit of terrain variance
Oooh you found this video too!
It's very good
...and also vindicates my dislike of Biotechvore
Tell me more about btv
These also both sound like asymmetric scenarios
Dancing on control points is the wargame bread and butter
Battalion is symmetric
Which was a massive improvement to the previous just table your opponen t
Well for like competetive wargames
The old world still does kill your opponent
Oh is it double assault where each team have a unit they're trying to force through faster?
The mission itself is actually pretty simple.
You just want to see your opponent's army dead.
The weirdness comes from the BTV zones, areas that forces anything standing in them at the end of a turn to have to make a save to or else take damage (which usually means death)
These zones encompass your deployment zone and a go a little bit further up the board beyond that. In some versions of the scenario, the zone also gets larger as the game goes on.
I think the latest version worked like that?
Oh it's the Fortnite ring
Ye
You are heavily incentivized to push everything you can up the board, because everything that dies to the evil zone is free points for your opponent
And infinity is not a game where every piece is actually able to do that, plus poor table design can sometimes mean your opponent is able to make it impossible for you.
There are far too many variables that go into actually having a fun and balanced experience with the scenario imo
So it probably shouldn't be played at tournaments, where tables have to be designed with multiple scenarios in mind.
Huhhhh
Interesting, thanks
Oh, sorry
ITS 16's version also had one more way to score points, which was accomplishing secret objectives
But uh
Yeah.
That's BTV
I hope that was coherent?
I kinda want to make weird custom missions for 40k because it'd what everyone plays:(
Whilst we're on the topic of Infinity scenarios though
I do actually really like the weirdness of the new ones
So uh
Stay tuned on maybe some more in-depth opinions on those when I get to playing all of them
Like
We have asymmetric scoring and abilities now
That's unheard of (from a scenario standpoint)
Really excited about new infinity season
Scenario design is the real zazzle in a war game because in a team deathmatch kind of situation that can be solved for pretty easy and so the non-shooty scenarios are what shake up army lists from being "stand and bang" and more "well somebody's got to go forward"
What's new in the new Infinity season? Do they come out with new scenarios?
Yeah!
Yeah!
...
The whole thing is new apart from like one mission
These are the first proper new ones in a while though
Jinx
That's good they keep shaking it up
7 are new, 3 are returning
Oh really, thats fair I didnt consider stuff older than last season haha
And some of them are kinda reworks
Evacuation, last launch and B-pong are the only old ones still around, not counting direct action
And yeah some of them are reworks
Like
Hardlock is just capture and protect but with consoles
Oh yeah I think that just slipped my mind fully lmaoo
But then you get stuff like crossing lines XD
Or Critical intervention
Those are pretty special
Look at them DZs
Provisions is very supplies but its super interesting how they’ve changed it and then the diagonal deployment 😱
Mhm!
Zone of Interest also does the diagonal deployment iirc
And yeah it's very compelling :3
Corporate appropriation is another funny one
Especially with all the various specialist bonuses being removed in favour of the stacking failure correction
But I really do think the standout for this season is probably Critical Intervention
It's
So interesting
Zone of interest actually using the hacker you use is so cool
And it gives you a new reason to invest in a high WIP LT
Mhm!
I'm excited to try these out
I haven't actually found a single person who's super hateful about any of these in particular either
There were some missions in the last few packs that everyone despised
Im interested to see how the evacuation changes play out cause that is a hard mission
Corporate appropriation is really wild
Panoplies are fun though. I tried to bring a triphammer to firefight but it didnt manage to get to any 😭 it did roll mim-6 for booty though so
This is a really good break down of good scenario design in that you the scenario writer want to encourage gameplay loops that aren't "sit in a hole and use indirect fire"
Aw man..
Baby cutter really didn't do anything?
Surely it did something with mim-6 alone
Oh it heavy rocket launchered the heck out of adil’s out of position fire team
It just took a few orders doing that so I tucked it away till next turn…and then find out I forgot everything is a deployment zone parachutist in firefight and got backstabbed by a koga ninja 😭
I also used an obvious lieutenant forgetting that was an objective, but then still won 8-2 so,,
But I think thats also the thing with the triphammer is its cheap enough to not ruin your day if it goes down
Yeah I'm very much a fan of like, two kinds of scenario systems:
- when you enter this game you must roll a random scenario and map using this precise algorithm. Your list must be able to handle every situation. (Ember, dropfleet, etc)
- The game is hard locked and balanced around one (1) very specific map and scenario. Optimize to hell, the game can handle it, variance is in how many ways people can approach this one goal. (Battalion)
As a counter example - games like chess generate aggressive interactive play both for newbies (cause it's intuitively correct) and veterans (it actually is correct)
With no terrain and no objective beyond "kill the other guy"
Good focused game design can handle this very well
Like, look at the bastion of modern tabletop turn based pvp gaming: card games
Nobody needs to convince mtg players to swing at each other
They're just gonna do it
Wargames are unique and uniquely bad in that they're often trying to capture specific simulationist vibes that make defender advantage far far too strong
And hey trench warfare existed irl too because of exactly that reason
Yar, cheap TAG is a threat your opponent has to deal with, but ultimately not something you care that much about losing
Yeah while lobbing missiles down range over a mountain against their missiles is "realistic" it sure gets old fast
Ember makes lobbing missiles down range pretty great because you can both juke the missiles or shoot 'em down
Simply play historicals before the proliferation of truly effective missile weapons :^)
Every game becomes who gets to charge
I will treasure my 72 tiny d6 (36 red and 36 black) for such charges
Missiles being interactive helps a lot, yeah.
That and they're more about controlling space than actually killing stuff, instead of being super uninteractive alpha strike tools
Cavalry troops hidden in the flanks vibrating wildly in anticipation of the sick charge they’re gonna get to do
To the point that making them wait is somebody's job
And getting them to stop was the difference between a bad general and a good one
Cromwell, asshole that he was, was particularly effective because his cavalry actually reformed instead of running off to murder people and steal everything not nailed down
omg really?
A big part of a cavalry officer's job is making sure your horsemen don't just fucking go for it because they wanna fight
incredible
Captain De Brack of the famous Red Lancers of the Imperial Guard blamed himself for the Guard cavalry becoming involved. As he later recorded:
I shouted ‘The English are lost! The position to which they have been thrown back demonstrates this most clearly…One false move and their army is ours!’
My words which were spoken in a loud voice could be easily heard by some of the officers at the front of the regiment who pushed forward to join our group. The detachments on the right followed these officers, who were in turn followed by others trying to maintain the alignment of the troops, and there were also followed by the Chasseurs of the Guard. Although they all moved only a few paces to the right, it seemed more than that from the left hand side and all of a sudden the brigade of Dragoons and Grenadiers [a Cheval] thought that the order to charge had been given, …it set off and we followed.
One dude gets hype, people push forward to see what's going on
Left wing goes 'oh we're going in? Word'
Right wing goes 'oh shit, left wing's going in? Word'
😩
yup yup
impetuous noble cavalry doing shit they're not supposed to do, tale old as time
though I guess at that point it's not really noble cavalry, but, still, socially prestigious positions
Yep. Give a soldier a horse and he'll look down on you :^)
I do love how much tactics is 'nobody knows what's going on and is trying to interpret their own allies, not just their enemies'
In particular in this battle, a ridge hid a lot of infantry and Ney mistook a regiment or two falling back as a much more general retreat
Only for a precipitous cavalry action to run into A Lot Of Infantry In Square
Yeah, he did the murdering and stealing after the battle
Sometimes being a general really is like playing an autobattler
You set up all the pieces and then cross your fingers and wait
Micro is a junior officer's game
I would like to play a game where it actively conceals your allies stuff, not just your enemies. It would likely word best with some sort of 'Everyone's trying to win but they're trying to win and get the most loot after the battle' aspect.
If it was in a campaign setting, you could also make letting them loot at least a little be important b/c it lets them buy better gear
I’ve seen some rather neat systems where you give an order to the unit and then role to see if they follow it, or if they misinterpret it and do a few pre-set orders instead
That's basically the gameplay of Warmaster.
A lot of maybe even most historical battles were basically autobattlers
Dominions continuing to be most realistic wargame ever
most realistic wargame always and forever rock paper scissors
Particularly if you play the variant where someone can throw dynamite
Finally had time to puzzle my way through the Warcrow rulebook
And I have to be honest
This is still less confusing than the one for Infinity..
So..
Bonus points for that, I guess
Is annoying that some integral rules changes (namely characters leaving units, tinge and spellcasting) are still imprisoned within the FAQ
But..
It's not as bad as I thought it'd be, to be honest.
My taste is clearly only games with weird rulebooks 
That and I only play games my locals are playing
...which has lately been ember, warcrow, and infinity
We get our first game on Thursday!
Have fun!!!!
We hope we can wrap our head around Feudom..
honestly that is a pretty fantastic selection so you're eating
Games are great!
Rulebooks though...

Need a bit of work (at least Infinity N5 has the wiki back up)
I just got a demo of Warccrow yesterday, interesting game, but annoying that I can't buy the faction I like on it's own.
My partner and I were in a 4 player game of moonstone a couple weeks ago that was really fun
Oh, what faction are you looking at?
moonstooone
(I can probably tell you when it'll get an individual starter release)
Feudom
Ah
November next year, at the latest.
Unless you can find someone to split with you
Thankfully, it's very easy to find people who like scions
If I had a local that would take the other half of the starter I would but everyone here likes knights.
moonstone: excellent reference for integrated scenario design
every game is about everyone being a grubby little fuck who wants them shiny rocks
The dynamic with multiple players and the much more tense sudden death rounds is really interesting
yeah rotating defending hands is interesting
But also held up so well as a free for all game which is super rare in the space
right? like... moonstone is fascinating in that the core scenario and general combat vibe actually only gets more emphasized in FFA
like it's not balanced at all in FFA but the grubby fuck energy just goes through the roof
It also works well in odd numbers of players too which is nice.
I do have precisely one devious trick up my sleeve for Feudom, at least
My partner won by their faerie swooping in on a mutual kill to pick up moonstones and end the game
My opponent will be taking 4 wound elite infantry as theirs, probably 
Ive only played 3 feudom units so far but solo knight of the relic is really good
With his command ability
He seems like also maybe the best guisarmier commander though
Yeah that's what I'm gonna run him as
Turn the Guisarmiers into a tarpit, then murder whatever gets stuck in it
Mhm
Only then will the knight be allowed to detach
And go murder something else super duper hard
I've also debated using it to be the vanguard of a guisarmier charge?
I need to work out what to bring to a 150 point tournament next month and one option is dropping Verena but shes so cool 😭
Hhhhng
I'm gonna be real
I don't think 150 points is a good number
I think it's actually 160
Literally every starter + beyond gets to 160 nearly on the dot
Thats an interesting point
Some of them can go above, but..
If I've done everything right, every starter should be able to hit 160 exactly
...at the very least, both of the new ones do.
Which I imagine is the main reason they've decided to do 150?
I might moot this to the TO
Yeah
Tricky when even the first new unit for them doesnt come out till end of oct
Okay so I just did the math again
Feudom, Scions, and Hegemony all get to 160 exactly with some version of their starter stuff
Syenann and Tribes get to 170 instead
I seee
Im also really excited to play some infinity its 17 tho and start bakunin 🥰
Hehe
Nuns!!!
Also questionably executed but still kinda cool militant feminists
The nmm came out accidentally lesbian flag adjacent
Its worthwhile!
Ive found even just studying boxart really helpful
n theres levels to doing it but even just having the really big contrast between light and dark starts to trick the eye fairly quick
Yeah imho the « secret » to adequate nmm is chunkier and more graphic high-contrast highlights than you think you need
If it feels like you’re overdoing it, that’s where you want to be
Interesting..
Hell yeah, Bakunin is super fun. I've got a lot of experience with them if you want to run stuff by me in the future.
I built my Feudom half of song of the dormant today, so I'm excited to play some Warcrow.
I've also been fooling with the unit creator for Polyversal and I think it's potentially a really slept on game in the small scale space. Converting some epic 40k units to it since I know my group has those models but it has potential for any scifi without many supernatural elements.
Ember: obsidian protocol question
Can missiles strike a mech's rear?
no, because it's explosion damage
that's the only reason explosion damage exists as a unique game mechanical thing
it's just ranged damage that can't back attack
The missiles usually do have guidance and can bob and weave to target who you want in range instead of closest target so it's good for beheading attempts
Imagine if there was a missile that could designate attacks
Guh
Horrifying
I feel like that'd be surprisingly easy to balance though..
Hey uhh
@twin mountain
There is a combined rulebook doc for Warcrow, it may or may not be the early version of a proper 1.5 rulebook.
ooh
Oooh
This is really helpful
@tepid steeple you're bringing Feudom for that tourney right?
What's your opinion on Amaury?
Havent used him but be seems good as a solo
I used to think he was kinda mid but then..
21 stride threat range with 2 attacks a turn...
Mm
All for the cost of a lil stress
I have to choose between him and Morgane for my list on Thursday
And given how strong some of the support solos in scions are
I think I might have to take him over her, he's my best shot at killing a lot of stuff
But maybe matchup dependent
Mm
If I need to murder key characters then it's probably Amaury
They die fast if you can get to them
If I'm dealing with conquest shenanigans then I take Morgane
And if I'm playing 250 points..
I'm maybe taking both :3
Yee
I really like verena. Elite is very good
Excited for when 250 points of stuff is out
Verena is super good yeah
Right now I can't imagine leaving home without her
Giving literally everyone an auto shield feels really good
And she also has optic blast
Mhm mhm
Subtitles (cc): English, German, French, Italian, Spanish (Spain), Spanish (LaAm), Russian, Dutch, Greek, Portuguese (Brazil) Translation Credits Below
“My front runner for game of the year” —James Hudson of Druid City Games. Kickstarter: http://www.oddbirdgames.com/feudum
"Feudum is a rarity of rarities in the board game world. I can't ...
Every time
I cannot unhear it
I-
That's because it's a translation error in the PDF, it should read "Crawl," and it's a way to move when your legs are destroyed
oooh
That does clear it up, yeah
It took me a while to figure out there's a secret "move up to Range" text attached to every Mobility action
It actually came up in a game Saturday when one of my RDL mechs with destroyed legs was in range of 2 missiles and crawled just out of range intead of risking the missiles by staying put with no Maneuver rating
View all the exciting updates, articles and previews all in one place for Kings of War 4th Edition!
Funny enough your Obstruction of Justice works decent enough in melee with the parry shield and melee firing rifle
That was my hope, yeah
RDL has some very scary melee weapons that are also too expensive for this list
Yeah the left arm grappling hook is super neat and costs nearly 2 Drones on its own
Fit check
Do the templar crosses risk making this look like nazi shit
Cause otherwise sick ass design
It's probably fine in my experience. There's a lot of different aesthetics that use a lot of crosses like that, so I wouldn't necessarily assume Nazi shit, but I would probably look twice to be sure.
It's not my style, and I know what trench crusade is, so those might inform my thoughts on it, but I'd say it's past my comfort zone for something I'd wear in that regard, though I don't think I'd judge others for wearing something like that.
I think a lot of people struggle with this
Having read a lot of games
I think part of it is that for good scenario design you have to start with your basic loop
And people tend to focus on combat as their base unit of play
Yeah scenarios can help a lot with making stuff bland or interesting
Even just some degree of contextualization can help a lil
i think you should be thinking about scenarios and how they will be engaged with at a very early stage in design
speaking of i should probably start thinking of scenarios for my current design project
Also just having a variety to them can be good, I’ve seen some try to represent securing intelligence/documents by requiring a unit to not only be in a location but also do an action and give up using that unit for a certain amount of time to get markers representing the secured documents that then need to have the unit get off the board while holding them
Which puts a twist on the usual “standing on the objective point” thing, and also often includes a way for the enemy to destroy the documents (but lose out on points for doing so, so they’re encouraged to try to protect them or get them back intact)
I think my big bugbear of terrain rules is very related to the scenario thing
(That being that games chronically fail to address terrain expectations or prescribe it any way at all imo)
(And then a lot of the exceptions are just set maps like competitive format warhammer etc)
But more specifically its just like, yeah, having a Game but failing to address or come up with interesting rules for a large part of how that game actually works
No matter how cool you make your gun system or even your rules for interacting with terrain, if your game just gives some vague statement and a layout of objective circles to stand in…
there's a tension between wargames and trying to be complete games
like, one of my favorite wargame style experiences is ironwood. it has a fixed map. I love fixed maps. but the moment you even get into fixed map territory people start saying it's not a wargame anymore because like, there's a sort of loose rpg-energy that is blended into what people expect from wargames where they're supposed to be able to do their own stuff with it
Mm
Specifically the reason I bring up fixed maps is um. I think it’s a valid solution! But um yeah it collapses the possibility space. But its genuinely really hard to get something in between and I get that but also I think part of the reason for that is no one (hyperbole) tries so you gotta invent
But yeah it is that same kinda bleh, kinda thought terminating criticism that happens in rpgs
I played warcrow today with the alternating terrain setup in the book and it worked pretty well, its kinda sound game theory wise, but its got logistical implications for tournament play etc
But I think yeah it’s a big problem cause many wargames straight up like. Are not fun if you dont have the exact right amount of terrain but its a tossup whether even the game designers can tell you what that is or want to
But its also like, just like the rpg thing cause its the exact same problem, the lines between what a game is meant to strictly codify and what its meant to leave completely up in the air are so completely arbitrary and ppl will balk at eg fixed terrain but if you show up with a custom unit or whatever its self evidently wrong to do
Monpoc was always considered a wargame but had "fixed" maps.
In that the layout was always the same, but different buildings could be shuffled around on them.
in all my firelock experience i do not think i have ever had a win on points it’s always been commander elimination
I've heard some rumblings that tournaments for Warcrow will have mostly preset tables, with some pieces of terrain that folks are able to add in
I'd prefer just preset tables though, some factions already spawn their own terrain anyways
Mhm
And it saves a lot of time
Which is.. the main thing
Terrain also isn't as important in warcrow as it is in infinity so you can definitely get a little weirder with it
It mostly serves to determine where the main battles happen
Im not super in love with the alternating terrain stuff but at the same time I respect that its actually a system haha
Necromunda did some pretty interesting stuff with it in the beginning (of n18) using the terrain tiles n features in the starter box
One thing I also like about warcrow tho is the specific guideline of ‘within 5 units of an objective, base sized gaps between impassable terrain’ like it doesnt have to be ground breaking but say something yknow
This seems to be the source for the combined rulebook :)
Played feudom vs syenann last night. Scenarios arent really built for 150 points but was still good fun
Guisarmiers are very good at just sticking to a point
Amaury is super fast (I just used him to cap far points this time haha) but he does take attrition pretty hard once he’s tinged
Mace escorts are quite good with their morale of 3. Put them with a syzigian to take them to morale 4 and they can just keep trucking
Once they died though the syzigian demoralised haha
Oh yeah adventure was the expanse + the rift
One fun combo for the syzigian and amaury is first action shoot, displace into combat with switches, second action attack :)
They dont like fighting elfy shadows though turning off their anti charge passive 😭
So
And this might be really unintuitive
But you can technically declare to hold and shoot at any distance along your opponent's charge
So (and I could be totally wrong), you could maybe get around shew's ability with that?
Thanks for the heads up
Knowing it's not corvus makes me even more excited to read it now tbh
I'll take a look
The ability both specifically mentions not getting hold and shoot and turns off the ability that lets the syzigian hold and shoot while in a squad in the first place iirc
But yeah hold and shoot strictly speaking triggers on declaration of the charge and just ignores cover and range I think
Rather than being a all at once thing
But yeah turns off hold and shoot and also turns off the disarm 😭
that's not accurate, you must declare hold and shoot at the charge declaration
you simply ignore range requirements
I'm testing the mobile arms tts mod with @modern snow and I can assure you guys he has a DEDICATION to giving you the best representation of the REAL PRODUCT
😤
we are PROFESSIONALS
This reminds me I am demoing Mobile Arms soon. Any recommendations for that?
there's gonna be a tts mod reaaal sooon
glances off screen
aaany day nowww
and then i'm gonna start headbutting people in the main tabletop channel
5 tons per player (a light and a medium each) and you can absolutely use the single-sided dashboards and mission from the learn-to-play doc as a demo
you can use the modules provided in the L2P and/or supplement with additional modules from your collection
literally once temporal gives the all-clear then it goes live, I'm so stoked
me rn
Thanks! Looking forward to getting folks here into the game.
Yeaaah I've checked with all the FAQs, though that's not what I was looking for.
As for measuring range during a hold and shoot (which actually matters for some units. Arquebusiers I think?), it happens before any movement is measured (and I can't hold and shoot shews anyways, they also have a specific thing just for stopping that ;-;)
Sure does!
Shews are evill 😭
And I clearly am too tired to read a whole unit card...
Sorry for filling the chat with nonsense
For me, i think most miniature games are designed as incomplete games
insofar as like
they want to be rulesets that can engage with dynamic possibility spaces
you design at least part of the experience at the table
thats part of the appeal of the game, even. you use the tools you have access to to engage with a new, dynamic space. you can of course have set maps and similar but a big part of wargames, to me, is what you're bringing to an unknown
or a partial unknown
when i played tournament infinity part of the fun was coming to a table that someone had put a lot of work into and trying to figure out what the best way to tackle it would be
i think guidelines for proper terrain are important, but i also think allowing map design and a lack of hard codification to be a part of that is also essential, especially for terrain heavy games
beyond the rare boxed game experience like Redwood, miniatures games tend to really benefit from the ability to keep producing novel arenas and thus experiences
also of course the distinction between "wargame" and "miniatures game" is important, as they are not synonyms. miniatures game to me is defined by that specific analog playspace not dictated by grids or nodes, but instead navigated dynamically using measure and move, templates, or similar
yes I think that's accurate yeah. I do struggle with that.
miniature games are designed with a lot of deliberately open holes in them, and while I'm very familiar with that sort of design as a professional rpg writer, it's not really what I'm looking for
well fair enough I'm not that interested in measure and move stuff nor the semantics around it
like, ember obsidian protocol absolutely has little minis and that's key for everyone here buying it
but its not a minatures game
the minis are essential for the sale but not for the rules
gecko. are we really gonna do the nerd semantic argument thing
you're just being prescriptive with words
its not a semantic thing
it is literally semantic
because i think minatures games are a distinct medium
you are talking about the meaning of genre words in your head
if i had a better word for it id use it!
its not the wikipedia definition
look, if you wanna use your own personal definitions for stuff and make it clear when conversations start that's fine
but if someone shows up and calls eop a miniatures game I expect nobody to run in and go "actually that's WRONG" and start semantic arguments
its something that is being hashed out by designers
because i think its important to draw the distinction
because many wargames are not miniatures games and thats good
it. really isn't? like it may be to you
because i think wargames should include the space of games like ironwood
but just to be clear here: this thread is about all of this stuff
yeah, i called it wargames for a reason
gecko I think unfortunately most people here colloquially just do not use the word wargame like you do
and in that sense it's extra on you to not be prescriptive about this
miniatures games =/= wargames
and thats good for the space because it means we should be talking about obsidian protocol etc
i think you think im taking the opposite position to you
... yes. because this is a wargaming thread
yeah
I talk about design as wargame design
are you saying that mini games don't belong here
wargame design though has important strains
miniatures games are a distinct part of the space that have different design considerations
id argue that minis games that are not wargames shouldnt be here
right. exactly. that is my problem
but thats very very small part of the space
this is my mod hat moment
please do not gatekeep any conversation or game on this thread via this arbitrary personal semantic thing
im not!
redwood is the only minis game that isnt a wargame
that i can name
and thats a very rare example
please don't gatekeep redwood
i mean, i wouldnt if people brought it up
but i was the one who brought it up initially, and i don't think anyone here would call it a minis game
wargame
christ im bad with words today
gecko you started with like. "miniatures game to me is defined by that specific analog playspace not dictated by grids or nodes, but instead navigated dynamically using measure and move, templates, or similar"
that's like 99% of games people talk about here
infinity, mobile arms, everything
moonstone
yeah, but you often talk about non-minis games and i think that should be talked about here
i wanted to just make sure my terms were clear
because i know when i use the phrase i need to define it
okay, then, like, when you use a phrase say "when I speak of X I mean Y and and when I say Z I mean A" and don't just flat state that this means that and they're not the same and you're just doing language correctly
specifically, that consideration of openness does not apply to many wargame-type games, like ironwood or any gridded game
like, this is literally semantic stuff
my apologies
but that wasn't my intent
okay, understood. my mod intent is to napalm nerd semantic argument stuff every time I see it on the server
TIL Aristeia and AoS:Underworlds aren't miniature games
if someone says sekiro is a rhythm game I do not want people showing up going NO rhythm game means-
no, shut up, they're trying to point at something and you can see what they're pointing at
Not by my definition
engage with what people are saying
the only time we ask for definitions is when we're genuinely confused as to what people are talking about
but games with miniatures are often still worth talking about in the same spaces
specifically cause the genres tend to overlap
i do wish we had a better word for what i am calling, here, the "miniatures game"
because i think that actually would be a really useful discussion tool
look it's fine to make up terms, I do it all the time. there are some terms that float around pnet because of me, like 'combat gender' and 'game brutality' and stuff because sometimes new words are a good way to point at stuff
because a lot of what you called "the rpg-style openness" is a type i only think emerges from the considerations of the miniatures game
and not wargames as a style
but it's very important to frame it and use it as a shared discussion tool and not some prescriptive correct language thing
rpg style openness was a huge part of ancient hex and chit wargames?
specifically im drawing my definition from the way that the podcast Rule of Carnage uses it
it's also a big part of modern matrix games and military wargaming
okay well like none of us watch that podcast
im not super familiar with those, so i cannot speak to that
should have tagged with in my experience
like we're talking about wargaming as it loosely oozes out of the culture of flgses
yes you should've
like, rule of thumb: if your personal definition of wargame does not include wh40k
you are very far from the way everyone else is using that term
and maybe you should just use new words
and not rearrange ones people are already using
is wh40k a wargame to you
i think you're misunderstanding me a lot here
yeah
obviously
its also a miniatures game
you're right, you've for sure lost me. so the new words are not helping me
sorry
I do think "miniature wargames" tends to conjure up the more open space.
As a subset of wargames.
but this is the problem! the kind of analog style game, that im speaking to, is not the whole of wargaming
its my preference
but its not the whole, and the only word we tend to have for it is "like 40k"
"like warhammer"
I think maybe that was where the cross communication happened? At least my read here wasn't that they were separate, but it was an attempt to define a specific subset to make it easier to talk about.
okay because gecko kept talking about distinct design spaces and stuff
because i think the design considerations for the discrete possibility space wargames and the conitunous possibility space miniatures wargames overlap but are distinct. preset maps i think make less sense for the continuous possibility space games
so, okay, if you mean that wargames is just what everyone calls wargames and you're trying to point to some subset of wargames then sure
and like you said, ironwood starts to become "not wargame" for people but i think thats pretty bogus
if its not wargame its more on the back of the fact it plays out one conflict
i think
rather than other elements
like i've seen people call twilight imperium a wargame
for me thats outside the wargame space intuitively, like ironwood kinda is
I usually say "design lineage" rather than ascribing them as whole genres.
Like Obsidian Protocol is a wargame with modern board game design lineage, similar to Xwing before it, in terms of components and such.
i think about the design in terms of like. the analog nature of templates or measure-and-move
vs the discrete spaces of the board game
so x wing is a minis game to me
Isn't this just a fixed map tho? Reading this as a third entity set up the field.
It being a out what stands out as the main influence on the games overall design style.
I wanna point out that this is the sort of semantic argument stuff I whiffed and I want to be very clear it's not kosher. like, if someone says ironwood is not a wargame I think you and I both know what they mean. if someone asks for wargame recommendations, and people don't recommend ironwood because they don't think it's what the asker is looking for, that is a valid direction to think
clarity: its a map not designed by the designers of the game
It generally is a third entity. The person who provides the table sets it up. Then players at the event get assigned to tables as they get matched up.
words are communication tools first and things with "definitions" like... a distant second.
they're vibe clusters, especially genre words
I think its worth talking about that kind of thing in here, though, even if its not hardline a wargame
sure!
I'm happy to let spaces sorta morph and stretch based on internal culture
what goes in strategy club? what people decide
and i wanted to note why the things i was talking about didnt apply to that type of game
but it's like, vibe cluster stuff
and it's fine to use harder definitions inside a specific thing you're trying to talk about but we gotta be loose outside it
i think its also made more complex when the line between genre and medium is blurry
because i consider "wargame" a genre and what im calling "miniatures game" a medium
but i think thats very debatable!
no even that is vibe cluster stuff as far as pnet is concerned
like if anyone just says a sentence and the intent is clear just go with it
to be clear this is my personal consideration
as far as pnet is concerned, sure, but i think this is something worth debating
the definition of words is worth debating?
in terms of figuring out what we as a community are talking about, sure!
... alright, I think I'm not getting anywhere. just keep it off pnet.
the server might not care but i think if we are having these conversations im willing to be challenged and challenge the way people are using ideas if i think they dont make sense
i am in fact very confused by what you're trying to convey, yes. sorry about that
I feel like for any supplyable definition there's a game that breaks it that would inarguably be called the thing, so it's better to just let it play out in conversation.
