#Indie+Alternative Wargaming

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orchid tulip
compact leaf
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Okay that's actually now just a tournament list I saw recently (though it ran daggers instead of pilebunkers) 😭

orchid tulip
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But Pilebunkers looks so much cooler

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Does a mech count itself as an ally mech within range?

compact leaf
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It does!

orchid tulip
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And only named Pilots have a limit, right?

compact leaf
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Well technically you can only take each pilot once

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Cause they all have different names

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But the named one that share names can only have one variant of themselves in a given list, yeah

orchid tulip
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But Shock Troop 9-13 are basically grunts with a limit of 5

compact leaf
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More or less, yeah

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Not that you'd ever have more than like.. 3, probably

orchid tulip
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Running double Echoes, with Anser keeping her jetpack

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Now I just need to get time to try playing

compact leaf
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Do note that there has been a ruling that action pips gained with echoes activations cannot be used to activate the echoes pack

orchid tulip
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It's more redundancy and not knowing what I can really do

compact leaf
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Best of luck EKU o7

hollow crypt
twin mountain
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Something is crunch for inspiration

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But honestly this game is not, like, amazing

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Wait

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I'm an idiot

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Homeworld Fleet Command Crowdfunding Page: https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game

Help Rahdo Run: http://patreon.com/rahdo ā¤ļø Code of conduct: http://conduct.rahdo.com šŸ™‚ And now...
A video outlining gameplay for the boardgame Homeworld Fleet Command.

For more game info, https://boardgamegeek.c...

ā–¶ Play video
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This one's pretty good

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Steal it

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Undaunted in space

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@distant roost @sand sonnet @umbral prawn are you guys around

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surprisingly open evening

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for potential ember

umbral prawn
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Uh! Maybe!

twin mountain
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I understand it's late haha

umbral prawn
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I have to go to bed pretty soon

twin mountain
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was leaning on doing it tomorrow

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no worries o7

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if it was mega convenient for everyone then sure fuck it today

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but tomorrow makes the most sense

ocean holly
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I'm intrigued for Ember

twin mountain
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i'll put you on the list

sand sonnet
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Yeah little late for me as well, thanks for the ping though.

orchid tulip
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Something something hecking early

hollow crypt
hollow crypt
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The defenisve state thing is pretty clean though

twin mountain
sudden halo
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I have not had time to go through and make my big update after play testing, but the shell of the game is playable.

compact leaf
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:0
We hope you have fun with ember winged!!!

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Oh I (and my locals) did coax someone into doing a big set of faction overviews a while back if you wanna see :3

Here's the first, I'll post UN as well

distant roost
echo marten
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So I'm hearing 'play UN is you're an asshole who likes making the other player sad'. I, luckily, am an asshole so they sound right up my alley.

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šŸ˜›

compact leaf
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UN is.. kinda actually that yeah

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Like they are very easy to use, and have been getting consistently nerfed to no avail

echo marten
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Long Range + HIt and Run + Stealth + Debuffing seemed kinda that way, yeah

compact leaf
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They are considered the best faction in the game, but it's not such a large gulf that RDL can't overcome it (and they probably will, when people git gud)

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I think if they see one more points increase, they'll probably be in a spot that stops people complaining about them

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Because they're meant to be the hyper-elite spec ops mechs

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So being able to afford only 2-3 is what they're aiming for

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GoF isn't out yet, but they are also usually 2-3 mechs but buttloads of elite drones
RDL is typically 3-5 entire mechs

echo marten
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...I am curious about these drone guys.

compact leaf
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...oookay one second, they have a write-up too

echo marten
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Interesting. So they are more Artillery than snipers.

compact leaf
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In a way, yeah

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They get a centaur mech

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Chassis is huge and costs like 100 points

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I think GoF has the most expensive mechs in the game?

hollow slate
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I should make inquiries of where my UN box is

compact leaf
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I'd reach out, yeah.
The Kickstarter was a bit of a mess

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Actual UN retail stuff is delayed till like.. October-November too

hollow slate
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Just to make sure it's going to the right location

hollow crypt
sudden halo
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Thanks! I really like the idea you have of high energy smoke, that would really help sell the pseudo Napoleonics nature of the battles.

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I should read more Napoleon/ACW rulesets. The only other newish LoGH rules I've seen were a conversion of Brigade Fire and Fury.

hollow crypt
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huh, neat

hollow crypt
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also I just love dynamic terrain creation

twin mountain
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@sand sonnet @distant roost ember in 40 minutes?

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@stray breach @latent rover if you're interested in watching. who else... @umbral prawn @ocean holly

umbral prawn
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I'm in front of Bad Screen for another two hours

twin mountain
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2 hours or like 1 hour 40

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I can totally wait 2 hours

distant roost
twin mountain
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oh perfect in that case I'll preferentially put someone who hasn't touched the rules in the driver's seat for one of the two players

latent rover
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Sorry bestie, I have a game

umbral prawn
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If you have 2 players, don't wait for me

compact leaf
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We will watch from here, ish
Funnily enough we are working on some of our models for it

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Do let us know how well the TTS mod works for y'all

distant roost
twin mountain
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yup

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if people are reading the rulebook I'm happy to just let people play games directly then

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I shall sink into the darkness

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or, like, @distant roost if you do finish reading the whole rulebook and build a 900 point list I'd love to just straight up play with you sometime

distant roost
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Yeah I'm picking parts out of the dark a bit based on vibes and should have a list ready top of the hour

orchid tulip
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Am jelly y'all are gonna play...

distant roost
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First attempt at a UN list:

┣┳ Shooty[M.A.P:276Points]
ā”ƒā”£ Torso:TM35B Bison Assault Core
ā”ƒā”£ Chasis:LM231  Standard Chassis
ā”ƒā”£ LeftArm:G6 Shotgun + Grenade Pod
ā”ƒā”£ RightArm:R7 Automatic Rifle
ā”ƒā”£ Backpack:DBP Turtle Shell Barricade Rack
ā”ƒā”— :Onyx
┣┳ Punchy[M.A.P:318Points]
ā”ƒā”£ Torso:TM31R Caracal Battle Core
ā”ƒā”£ Chasis:LM213B  Combat Chassis
ā”ƒā”£ LeftArm:RHX23 Rainstorm Assault Pistol (L)
ā”ƒā”£ RightArm:G6 Shotgun + M5 Pile Bunker
ā”ƒā”£ Backpack:JP1 Jetpack
ā”ƒā”— :Quartz
┣┳ Stabby[M.A.P:282Points]
ā”ƒā”£ Torso:TM641 Octopus Stealth Core
ā”ƒā”£ Chasis:LM210S  Stealth Chassis -Trial Mode
ā”ƒā”£ LeftArm:K9 Nail Gun + M14BO Wakizashi
ā”ƒā”£ RightArm:M3S Vibroblade (R)
ā”ƒā”£ Backpack:JP1 Jetpack
ā”ƒā”— :Sealock```
twin mountain
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@distant roost interested in streaming our game tomorrow to others here?

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šŸ‘€

distant roost
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Absolutely, that's the Pilot NET way to do it, document the mechsplosions for the general public

distant roost
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Which, for those interested, should be going at <t:1757545200:F>

sand sonnet
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I'll probably pop in the middle of that one to see how it all works.

tawny sandal
distant roost
tawny sandal
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What kind of wargame is it?

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Like, for general top level mechanics and vibe

distant roost
# tawny sandal What kind of wargame is it?

Kind of a Front Mission kind of situation with mechs with locational damage, square grid with orthogonal measurement, and working in small specialized squads. Pick a stance each round to make different dice roll harder in your favor, queue up an action with your pilot and fastest pilots go first, rounds resolve in phases kind of like BattleTech, mechs are physically big and have to walk around terrain while drones and missiles can kind of bob and weave.

tawny sandal
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Hmm, bit less interested due to the grid stuff

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Personal taste thing, but it always feels kinda constructive to me compared to measuring

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Still probably will take a look through

distant roost
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It's kind of a grid within a grid kind of situation where each grid square has 9 potential sub squares, mechs are 3x3x3 on the baby grid and terrain can be like 1x2x2 or 3x1x1 or what have you, and small units like projectiles and mines and drones can double occupy a big grid space as well as bob and weave around small terrain

tawny sandal
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I guess I feel like at that point just measure stuff, you know? And it’s easier to set up a play space without it

distant roost
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Yeah instead of sizes they measure in 25mm increments (e.g. mechs are 75mm) and the board is 900mm by 900mm

tawny sandal
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I guess I’m just wondering how a grid is better for the system than measuring if it’s gonna be that granular

distant roost
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It uses orthogonal space counting Fire Emblem style instead of direct gridless measurement and firing arcs are in 90 degree increments based on unit facing so my uneducated guess is they just don't like strafe running robots

tawny sandal
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It just seems a bit odd to have that amount of granularity in grids, allowances for multiple things in a given grid, and physical terrain but then lock it all down to right angles

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Some of this is just my personal taste in what I want in a wargame, but I’m also trying to figure what the exact process that led to the decision was

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Just might not be for me is all

sand sonnet
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Designer was bored and had grid paper is a probable cause.

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It's an interesting approach though, as you said it might not be for you.

tawny sandal
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It’s a little unfortunate, since I do love the models and the modularity seems cool

clear shadow
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I think there were plans for measure and move as an alternative way to play, but I don't know if that was kept

tawny sandal
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If they do come out with that, I’d definitely be more interested

hollow slate
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One of these days I'm gonna ask someone here for an Ember tutorial, but I'm exhausted and my headset stopped working today for some reason

twin mountain
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It's an armored core game

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I talk about it at length here

twin mountain
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If you can move 3 spaces and your gun has a range of 3 and they're 7 spaces away, it's immediately obvious through human vision

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Measurement is really messy

tawny sandal
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For me, it loses a lot of potential for maneuver, though I understand why people like them

twin mountain
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The potential is lost on me. I want clear tactical situations

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I'm not interested in diorama stuff

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This is mech chess for sure

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And I'm not trying to pick a fight I'm just trying to set expectations: expect armored core chess

tawny sandal
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I feel having a grided system loses some of the tactical element, since it makes positioning things much more rigid

twin mountain
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Like you move and set up clear threats that have clear geometric solutions

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That's more tactical to me not less

tawny sandal
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It definitely speeds play and clarity, but loses out on positioning

twin mountain
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Being able to create a tree of options and responses is pretty tactical

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I don't think more options = more tactics

umbral prawn
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The rigid positioning is a feature

twin mountain
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I think really clear situations is a feature

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Like, battlecon puts people on a 1D grid. The tactics are ridiculous

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Making it a centimeter measurement thing would only make stuff softer and less strategically rigid

tawny sandal
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I think you are losing out on some ways of maneuvering and creating it fields of fire with a grid, which can impact the types of tactics you can employ

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Or at least how effectively you can employ them

twin mountain
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That doesn't really match to my experiences at all

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And again I'm not interested in more options if the more options is less predictable and tree searchable

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I'm happy for games to create rigid situations I can rigidly have tough decisions on

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Like would undaunted be improved if they removed the region map and made it measurement based? No not really

tawny sandal
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I’m definitely coming more from a bit more of a history side of things and a little less game side in my likes, so I like when you get a bit messy

twin mountain
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I appreciate knowing exactly how many cards my opponent has to play to push into an objective

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Yeah I get it

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But that's what I'd call diorama stuff. And I think that's in tension with depth as a strategy game

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I mean tactics as in turn based tactics not simulating historical tactics

tawny sandal
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Since military tactics are all about coming at everything from every possible angle and using every weird little terrain quirk to your advantage, and you lose that a bit when you’re stuck to a grid

twin mountain
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Yes this is mech chess

echo marten
sand sonnet
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The positioning skills you mention in a measurement game are a learned skill that isn't explicitly spelled out in the rules, for some that's a plus and for others that's a negative play experience.

tawny sandal
twin mountain
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And to be clear - this is an armored core game. It's nothing like a real military engagement. It's about like 3 hotshot pilots with cool nicknames fighting 3 other hotshot pilots with cool nicknames and they spend willpower points to reroll dice

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This is a game about anime heroes with laser swords dodging missiles

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Use the Keanu Reeves scene as a reference point

tawny sandal
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This is definitely a taste thing, and I’m not trying to say anyone is wrong, more just explain my preferences a little

twin mountain
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For sure and I'm trying to be really clear as to what ember is going for and why

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You mentioned being surprised anyone would not do measurement ever

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And there's a really easy answer to that

tawny sandal
twin mountain
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Answering this

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I like the chess board

tawny sandal
twin mountain
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Takes up much less space

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I mean most ranges are like... 4

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The grid is pretty good

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It's not like early lancer stuff

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I think the highest range I've seen is a sniper rifle with 12

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If I'm firing a cluster of missiles I pick a point in 4 spaces and then the missiles home on enemies in 2 spaces from there

tawny sandal
twin mountain
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Grid works excellently for this

twin mountain
tawny sandal
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Rather than just being able to plop some books on a table

twin mountain
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I much prefer board games and carry them around frequently and set them up all the time

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If anything I wish they'd go further

tawny sandal
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Or various office supplies

twin mountain
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Drop the mechs in favor of standees

tawny sandal
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I’ve made several wargaming tables with just desk stuff

twin mountain
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You still need 3' x 3'

tawny sandal
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Yeah, sounds like we’re just opposed in taste, I’m less interested in board game stuff

twin mountain
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Like I can set up Ember on my kitchen table

sand sonnet
twin mountain
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I cannot set up a wargame

twin mountain
tawny sandal
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I’ve done a ton of wargames on a kitchen table

twin mountain
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My table is small

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It's not 3 feet wide

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Most wargames just don't fit

tawny sandal
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Aw, there’s plenty of skirmish and small-scale stuff that’ll fit on all sorts of stuff

twin mountain
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I'm honestly not very happy about games where I can mess up the board state by nudging a single piece and I have to hover measurement tools over the table at a height and then move stuff and awkwardly hope it's legal while I balance it on another terrain object etc etc etc

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I do love moonstone but that's despite all this

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Not really cause of it

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My favorite games are like. Aristeia

tawny sandal
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I guess I feel like I’d worry about cardboard pieces sliding around more, having done more mini based stuff since they’re often weighty enough to not shift a bunch

twin mountain
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I mean they're on little grid spaces

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You can slide them it's fine

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Just slide them back

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It's very hard to mess up a chess board

tawny sandal
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No I meant for the losing their place stuff

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Though I do think I see what you mean

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Easier to get back into position if moved

twin mountain
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Like, if I move my queen by accident it's an incredibly obvious fix

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We know where it was

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It's normal to fiddle with your pieces in spare time and center them and stuff

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Or rotate them

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Cause who cares

tawny sandal
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Oh see that’d just drive me bonkers

twin mountain
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There's no diorama aspect to it

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It's a board game

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You can fiddle with pieces in any board game

tawny sandal
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No I more mean just the fiddling aspect, it’d be distracting for me lol

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Anyhow, this is a case of ā€œnot for me, glad y’all are having fun thoughā€

twin mountain
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Anyway just to be clear the tactics in ember are like "oh no he's moving so fast he can dodge my bullets, time to saturate bombard the area around me so he has to juke away"

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It's utterly nonsense in a historic context

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Closer to fights from the Castlevania anime

tawny sandal
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Eh, you’d be surprised how often basic military tactics still find a use in even pretty out there wargames

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Turns out sometimes they’re just good ideas thinkaboutit

sand cloak
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"Imma flank!"

"But his creature is bigger than your squad!?"

"IMMA FLANK!!!!!"

twin mountain
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:p hellbrute this is a game where 5 60 point guys are countered by just showing up with one 300 point guy who is totally immune to all their attacks because he can dodge all of them and pick them off

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It's Hollywood stuff

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Like you can't even focus fire

tawny sandal
twin mountain
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Like Bushido is a good wargame example of this style

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There are no flanking bonuses in ember, there's like no ganging up systems at all outside getting lucky

tawny sandal
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I more mean basic stuff like positioning, and not stuff like infantry employing pinning fire to keep enemies in place for artillery barrages

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Since even if you don’t get a bonus for it, having a guy on the opposite side of where your opponent wants them to be is always gonna be useful (even if it just rattles the player that you have a dude over there)

twin mountain
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Rattling the player is like... That's just hoping people make mistakes

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That's like fighting game players talking about mental damage

sand cloak
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Emotional Damage

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I'm sorry, I saw an opening and had to drop an elder meme.

tawny sandal
twin mountain
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I can't disagree more tbh, that's basically just playing weird psych games that will only work at low skill brackets and will keep you there if you rely or hope for them

fast glade
twin mountain
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If not being actively a breach of etiquette

sand cloak
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If I ever play tournament games

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Imma just do vibe armies

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Trench Dog company v. Meta army

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Let's gooooooooo

tawny sandal
fast glade
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I feel like the two have very different meanings and connotations?

twin mountain
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in practice they'll just win

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really hard

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like I know this is a trope in television

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but actually this will not win you games against deep blue

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if you mean throwing people off balance by just making really dumb moves and not trying to emotionally compromise them, it's just dumb

tawny sandal
fast glade
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Like, going back a few steps, what you said was it'd be useful to have a unit show up in an unexpected place is useful purely to rattle them, even if it did nothing else

twin mountain
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I totally play competitive games that are not rigid and do not involve quantized space. just playing stupid in strive or dota will just get you killed

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joseki exist for a reason

arctic hollow
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i like to inflict mental damage on my enemy by setting off their smoke alarm the night before the game

twin mountain
echo marten
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You're not wrong about the weird psych games thing Winged but it does amuse me that Garry Kasparov brought someone who opponent thought was an Actual KGB Psychic to get him the psychological edge in chess. Though I think that one falls under 'breach of etiquitte'.

sand cloak
twin mountain
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like, there's gonna be a place they are worried you're gonna be. you're there or you're not. if you're in some place they totally did not expect, chances are that you're in a very bad place

arctic hollow
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also only doing the wargame equivalent of playing fat scout in tf2

twin mountain
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there's a slight argument that this is valuable in specifically very real time games

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you get stuff like stack diving

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and overwhelming people's mental stacks in fighting games

tawny sandal
sand cloak
twin mountain
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like one in twenty times you can just run up and throw people

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but wargames are not that

tawny sandal
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I’m not saying just have a unit sit in a weird place for no reason other than sitting there

twin mountain
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they will look at you, raise an eyebrow, then the processing moment is gone and they're gonna beat you

fast glade
twin mountain
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yeah, it won't - like. they're expecting you to do the thing that will cause them a tactical problem

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like game starts and I expect my opponent to macro well and take objectives?

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and if they don't macro well and don't take objectives then... fair enough

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I guess I win

fast glade
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Like if you misspoke that's one thing, but you did say very clearly say that

arctic hollow
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I think "unit in a weird spot they weren't expecting" is useful basically inversely proportional to how much information the other guy has

tawny sandal
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I feel like I’m not explaining this correctly then

twin mountain
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but we're talking about wargames here

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and like, not even deep deploy rules in wargames. just standard unit positioning in wargames

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so it's perfect information turn based

tawny sandal
twin mountain
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if you can move in way A that means the enemy can account for your plan but moving in way B means your enemy cannot account for your plans because you're keeping lots of options open or something - you're just playing well

distant roost
twin mountain
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this is not some cool emotional gambit it's just compact play and not overcommitting

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like, I would do this normally

arctic hollow
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depends on the game; if the game has unit identification or something similar you can do a little bit of trickery

twin mountain
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like, this is the way my opponent would probably expect me to play

arctic hollow
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"a weird group hidden in a transport"

twin mountain
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you move in way B and that's totally the way everyone was probably gonna move anyway

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like it's not a surprise

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people are not gonna be surprised when everyone is playing well

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I think that's the point I wanna circle back to

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I think people keep assuming there's more value in surprise than there actually is

tawny sandal
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You’ve never been surprised by someone’s movement or gameplay?

fast glade
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Only when I was new and didn't know the rules yet

twin mountain
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to the point that the surprise, itself, puts me at a disadvantage?

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no not outside fighting games

tawny sandal
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Yeah

twin mountain
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if you mean surprise like "I didn't know that card existed"

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then sure

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but that's not the case in wargames

sand cloak
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Sidebar: My LGS has some older Warmachine/Horde stock. Should I invest in older bile thralls?

twin mountain
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nobody is gonna pull something out that is outside your opponent's entire modelled state space assuming people are playing well

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and if you are relying on that

echo marten
twin mountain
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like your opponent having never seen your unit before or something

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you are just playing with people who are new or bad at the game

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like, just inexperienced

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in realtime games the surprise can buy you a second and a second is enough to kill someone

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I can buy that

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not here

echo marten
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If I get surprised in a fighting game, I'm losing the round becaue I need to replan while playing

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And asking me to do two things at once is too much for poor ikibrain

twin mountain
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and I'll note - even in fighting games surprise is way more complicated to model

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in practice everyone has a structured list of options they're prepared for

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so how you build your list is part of your strategy

echo marten
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To go with a wargame example where surprise can matter - Infinity. Infinity surprise can matter because you can have the surprise revealed as part of it fucking you up. Where that Cutter was super duper hidden etc. But that's only really because the surprise is Mechanically Supported.

twin mountain
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yeah I can understand that there's nuance with like, systems where you write down something in secret on a piece of paper and reveal it and then deep deploy a unit or whatever

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but in a perfect information turn based system... no

tawny sandal
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See, I think my thing going back to the systems stuff is I dislike the really ridged stuff because it makes it a lot easier to keep every single thing going on in the game your head at once, which reduces the potential to catch your opponent in a lapse or to do something potentially unexpected, not unexpected in the sense of ā€œdidn’t even know it was possibleā€ but rather that they were not giving it proper mental weight

twin mountain
twin mountain
arctic hollow
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ribbed for hellbrute's displeasure

tawny sandal
twin mountain
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(just saw you do it twice wasn't sure)

tawny sandal
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I may also just be fucking up lol

twin mountain
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but tbh I'll classify that as just bad play

tawny sandal
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I think I should be clearer that when I meant ā€œsurpriseā€ I didn’t mean ā€œtotally unseeableā€ I meant ā€œpotential to miss it until the trap springsā€

arctic hollow
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I also don't think that's surprise that's jus tlike

twin mountain
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I think it's possible to make games with such horrendously involved state spaces that even good human brains kinda give up

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but that's not wargames

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that's like. spirit island

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-# it's basically just spirit island

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-# jesus christ spirit island

arctic hollow
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"well i guess it's time to go back to the optometrist"\

tawny sandal
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Less that and more that your brain glossed over it because it didn’t fit your model of the battlefield and what you thought your opponent is doing

twin mountain
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like there's totally a layer to turn based games where you say "reading the card explains the card" cause people just did not read the space cause they're not so invested or experienced and are not allocating resources to the problem

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but that's jsut bad play tbh

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and relying on it is not great

distant roost
twin mountain
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just a truly massive space

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spirit island solved the co-op quarterbacking issue 15 years ago by like. making a game so fucking layered in interactions every turn that one brain can't do it

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like you end up just giving up and delegating different parts of the board to different players

tawny sandal
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I think this also may be a thing of coming form very different types of wargaming, where historical games are a lot more comfortable doing stuff with ambiguity, hidden units, etc

twin mountain
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and groaning and going... can anyone just. handle this spot. I need to handle... hmm.

arctic hollow
#

I think there's value to misdirection and stuff. like to some degree your opponent is a mere mortal and you can trick them in a "you thought i was doing this but aha! i'm doing that"

tawny sandal
#

And also probably me brain no work good and explain thought bad

twin mountain
#

like historic wargamers generally speaking do not replay the same scenario with clear rules over and over again

arctic hollow
#

but you can only acheive surprise through the hidden information elements of the game, i think

twin mountain
#

when they do, you get twilight struggle

#

and twilight struggle is absolutely an ashley game

#

nobody with 200 hours of twilight struggle is gonna be surprised by anything

#

you've seen the china card before

sand cloak
#

Women want one thing...overly complicated, granular wargames.

twin mountain
#

yes

#

:(

sand cloak
#

Don't birb smite me please!

twin mountain
#

my favorite recent assymetric 2 player wargame is ironwood

sand cloak
#

I beg you!

twin mountain
#

ironwood, my love

arctic hollow
#

man i should play a wargame again

tawny sandal
twin mountain
#

I'm not playing godtear to simulate anything

tawny sandal
#

And also there are definitely people who replay Waterloo/Gettysburg/etc over and over

twin mountain
#

the trappings of having little minis of people doing the game actions is not me trying to reach for some historical truth

tawny sandal
#

Right, that’s kinda what I’m saying

twin mountain
#

like, I'm not trying to capture some historic moment here

#

I do just wanna move 4 play 1 vision card

arctic hollow
#

random emily thought but i think it's interesting what goes in servers' wargames channels

distant roost
twin mountain
fast glade
tawny sandal
arctic hollow
#

I've only really played warhammer and firelock but the firelock guy is banned from here so i won't discuss it

arctic hollow
tawny sandal
arctic hollow
tawny sandal
#

Again, this is kinda getting to a point where I’m feeling like I’m just explaining stuff poorly, and I apologize

fast glade
#

Or one that's very reliant on RNG, which, fair, I do like my RNG-heavy wargames that model the unpredictability of warfare through the uncertainty of what will actually happen when two units fight

twin mountain
#

there are absolutely poorly balanced extremely competitive games

fast glade
#

(Since these games can't do much with lack of information etc.)

arctic hollow
#

Those are usually by accident tho right

twin mountain
#

like. right now, in #card-gaming , people are talking about how there isn't a single competitive green deck anywhere outside modern

#

that's. that's 1 fifth of all cards

tawny sandal
#

If you don’t mind, I’m gonna tap out of this discussion since I don’t think I’m doing my thoughts or my side of the argument justice

twin mountain
echo marten
tawny sandal
#

And I also am having trouble keeping track of what precisely the topic is now sweating

echo marten
#

It's why I liked Ariadna scots in Infinity. They had so many hidden units they made it harder to predict the specific ones beause they had a lot of viable combinations of hidden shit.

tawny sandal
#

To loop to the start, I’m happy y’all are having fun with your games, I’m happy with mine, I might try it eventually and see what I think in practice

echo marten
#

While PanO has some real good hidden units but you know exactly what is not on the list if you're missing points.

twin mountain
#

yeah of course, I try and keep expectations realistic cause imo the worst experience is when you like... walk into a game expecting X and get Y

#

like I buy starcraft being sold on all the cool unit counters by blizzard trailers

#

actually it's just doing money better until you're literally diamond

#

just do macro better it doesn't matter, a-move with marines and you're top 10%

#

and maybe I'd have loved starcraft if people told me it was a macro game from day 1

echo marten
#

I bought starcraft 2 based on the units shown in previews and then it turned out a lot of the units I liked were campaign only. ;-;

#

'Yay Goliaths. I loved Goliaths...aww...why do I have Vikings?'

tawny sandal
arctic hollow
#

i wanna play brood war again but microsoft is bds šŸ˜”

tawny sandal
#

How it started: ā€œOh boy, I’m just gonna roll up the left flank provide support for the main assault as needed!ā€
How it ended:
ā€The tank company has taken 33% casualties, but at least the bridge over the river is blocked by the burnt out Tiger. The Panthers are hammering us but we have been able to hold the flank. The infantry were able to dismount as a screen, but we don’t know how long they’ll hold the riverbank if they get more reinforcements.
The town assault is in shambles, but by god at least we held and kept it from being a routā€

tawny sandal
#

Like, type of wargame scale, period/universe, etc

arctic hollow
#

I want to get into historical stuff but I'm not sure what's Goodā„¢

tawny sandal
#

Good can have a few meanings here, since it depends what you want from it

#

Like HARPOON is insanely detailed and probably incredible for big boat nerds wanting to really feel like a admiral, but the WWII ship game made by Warlord Games is gonna be a lot more approachable

#

(I forget the name of that one unfortunately lol)

arctic hollow
#

hmhm

twin mountain
arctic hollow
#

would you have a preferred ww2-modern naval board game?

#

or minis game

twin mountain
#

(in my defense this one can very easily totally change the meaning of a military sentence)

tawny sandal
#

So you’re good

tawny sandal
#

However, if you’ll give me a minute I can hunt up the ones that I have heard others say good things about

#

I will say, there’s an interesting modification to Hail, Caesar! called Hail, Agrippa! that makes it into a naval combat game with bi and triremes, which is neat

#

Much more focused on smashing into each other, as was the style at the time

arctic hollow
#

as was the style at the time

#

what games do you like?

tawny sandal
#

More wwii-modern stuff, but I’ve also had fun with Napoleonic/ACW stuff in the past

compact leaf
tawny sandal
# arctic hollow or minis game

Okay, so, having played none of these myself I can’t personally vouch for them, however, I’ve heard some people in person and online mention playing these:
The Warlord Games one is called Victory at Sea, and is specifically WWII.
I mentioned Hail, Agrippa! before, that’s a sorta classical Mediterranean game (with the carried over order system from H!C, which is kinda cool and has potential for stuff to get wildly out of control)
General Quarters (not sure what the current number is, the guys I saw were playing 3) is very ā€œpassionate guys made thisā€ indie, WWII focused, and pretty dense.
HARPOON is WWII to basically modern, and is there for absolute sickos (said with love)

#

There’s definitely a bunch more out there that I’m forgetting or don’t know of, and also a ton of age of sail stuff out there if you want wood hulls rather than steel

#

I will definitely say that naval wargaming is great because you don’t need many models (or tokens/chits/what have you) and your battlefield will often be a blue sheet so it’s really easy to get into and set up

#

Or maybe some irregularly shaped objects to be islands or coastline lol

#

Naval stuff often seems to do simultaneous turns, which is pretty cool

tawny sandal
#

I hope those are helpful, and I’m sure others could give you suggestions based on what they’ve actually played

arctic hollow
#

thank you :)

native portal
#

Catching the tail of this and jumping tangetially from it

#

Hidden info wargames play so fucking differently, it's wild

#

Everyone suddenly gets very conservative with their movement and choices (to begin with)

#

Hilariously sometimes you get the actual historical example of 'guy who is willing to roll the dice wins because his opponents are hesitating too much'

#

though sometimes you get cannae

#

so it's balanced :^)

echo marten
#

It's so funny with hidden info games where everyone is being super careful and trying to play the odds and there's one guy who's just LETS DO THIS!

twin mountain
#

I would love to do more with hidden information in my games

#

I liked the decoy system in firelock

echo marten
#

I remember seeing one a day or two ago where the other player could see the size of armies but not the composition.

#

So you'd know there was 3 units but not if they were infantry or archers etc

native portal
#

A lot of battles happen due to weird fuckups, local initiative, or poor info, it's insane

#

'I found a place where we can wade across a river, your motherfucking life is over'

#

I like how Chain of Command creates a naturally escalating battle from a Patrol phase to first contact, that's a cool system

native portal
#

You play a weird little token game

#

ostensibly showing the movements of various scouts and infantry

#

once all the markers are locked, they become 'jump off points' where units arrive

#

The locked patrol markers move into cover, representing scouts finding contact and hunkering down

#

and from this initial contact, the engagement starts

#

it also naturally creates a delineated 'no man's land' on the table

#

Then once you're rolling command dice, all the options involve 'Activate or Deploy a unit', so you have the interesting choices between like

#

'do I use what I have on the board already to drive hard at the enemy and maybe take an early position'

#

'or do I keep my lead units where they are and focus on building up useful force to use later'

#

Oh and units are directed into the fight by Senior leaders. You need at least one off-table to get troops into position quickly. But Senior Leaders are great at activating units, so you want them ON table

#

so you have the choice of either reliable reinforcements or more responsive units already deployed

echo marten
#

And I imagine on-field puts them at risk of 'getting their ass killed'

native portal
#

(If you only have Junior leaders off-table, anything you spend a Command Die on deploying only shows up on a 4+)

native portal
#

There's a Force Morale mechanic

#

and losing a Senior leader is bad

#

although hilarious it's less bad than them routing

echo marten
#

Playing the Monash way and keeping all my senior commanders off board to just Logistics the other guy into submission.

native portal
#

Keep in mind that CoC is a platoon level game normally

#

so your Senior leaders are like

#

an LT

#

or senior sergeant

echo marten
#

(Monash is a very funny general because every account of him was that he was just an absolute dogshit tactical commander but he was a strategic and logistic expert.)

native portal
native portal
#

boring as shit, but so effective

echo marten
#

The quote about him I remember is 'The only captain I met who became more useful the further you put him from the actual guns'

twin mountain
#

That is excellent

#

Thank you Suki

sudden halo
#

Re: the whole measure vs grid discussion. One thing I think was missed is accessibility. Grids are more accessible from a gameplay perspective, where measure movement is more accessible from an "own things" perspective.

#

It can be really nice to grab whatever you have around to give a game a shot and not have to hunt down a gridded board of some sort. On the other hand, despite me appreciating games that don't allow preeasuring because I think learning to eyeball ranges is fun, it's way more accessible to new players to have a grid and easily understand the physical space the fiction of the game is taking place in.

twin mountain
#

The most common solution I see is designers just making a deck of cards you lay out as your portable grid

tepid steeple
#

The universe is a symphony of strings

orchid tulip
#

Laying out a grid of strings for a grid to play on seems like it's made to get a tangle somewhere, or get half the playing field stolen by a kitty

#

Ember Kaiju fight when?

tepid steeple
#

I think the main thing with grids vs infnite space is like pie slicing but thats neutral

#

And you could also add it to a grid game mechanically really

#

Like I think thats as much a cool thing about having a grid game as it is important to a game like infinity

trail fulcrum
#

One idea for flowing grid creation is is just telling the players to grab string and set it

#

Diorama game

left onyx
#

(Whoops)

#

Pissing off everyone with my "1" grid, but because diagonal distances are Pythagorean the fastest way to calculate them is still pulling out a tape measure"

ocean holly
#

Eh, just use 1.5

trail fulcrum
#

Like these lines and the footprints designate zones

#

If that makes sense?

#

All that matters is zones

#

Zones are tagged

tawny sandal
#

One of the funniest ways I saw someone do a fakeout to get the right headspace for replaying a historical ambush was a video where there was the person putting the game on who told one side that they were playing some random lesser known Hannibal vs the Romans battle, but let the side playing Hannibal know that nope, this is the battle of the Trebia and they get to set up a few units of hidden cavalry before the game

#

You can do a lot of fun stuff with a refereed wargame

#

But yeah, hidden deployments, either via ā€œblipā€ markers, documentation during setup, referees, etc creates a really great air of uncertainty

stable pelican
#

i have dived into Bolt action and ordered the US starter set (the D-Day one)

tawny sandal
#

May the bag-o-dice swing regularly in your favor

#

(I quite enjoy how the activation mechanic makes it kinda swingy)

fallen rune
#

Just like, a weird flex to get good at pointless visual geometry

echo marten
#

I knew a guy who was nearly unbeatable in old 40k when AOE was shot at a distance without measuring.

#

He was a builder.

#

The fucker could tell exactly how far something was by looking over it down to a fraction of a centimeter.

autumn sun
#

Yeah, no premeasuring just encourages weird habits like knowing how long your forearm + pointer finger are.

fallen rune
#

The thing is it’s not particularly hard to learn it to a reasonable extent just by knowing table dimensions and doing the math

autumn sun
#

Yeah but it also acts as a barrier of entry for some people.

fallen rune
#

Yeah I think it’s kinda pointless

#

Not an interesting thing to know

trail fulcrum
#

Banning premeasuing just creates a invisible non game skill barrier

#

And funny habits like

#

Always knowing 8"

modern snow
# fallen rune Premeasurement bans are such a weird rules thing

I've only ever found it to make sense in rangeband-based games like infinity, where you know your weapons can reach but they may not be most optimal. even in that instance, there are strategies and techniques you can use to tease out range knowledge to be sure you're using the right weapon for the job

modern snow
#

but yeah absolutely

#

when you play games like that often enough you defintiely develop a skill for eyeballing increments of 8" that newer players don't have

#

not to mention playing on a digital sandbox completely messes with your perception

#

Relicblade has a ban on premeasuring for no discernable reason other than the creator not liking it

#

which is as fair a reason as any I guess

fallen rune
#

Fine to premeasure

tawny sandal
#

But yeah I’ve never really cared for bans on premeasuring

sudden halo
#

Its something that I think is largely bad game design but still enjoy?

#

I really liked eyeballing if I had created enough of a gap between units to send my Warcaster on an assassination run in Warmachine Mk2, and the conditional pre measuring in infinity where you have to take a chance on things some times.

#

But it is kind of a pointless skill and can be an accessibility barrier.

#

People like dexterity games though so it's kinda the same thing.

tepid steeple
#

I think with infinity the uncertainty is more important like with planning several steps ahead

#

Also for mines and hacking

sudden halo
#

Yeah, infinity with pre measuring could get really bogged down really fast.

#

Like 20 minutes spent measuring out the optimal paths, then starting to actually issue orders just to go right back to measuring the minute one of your guys gets flash pulsed and you have to make a plan b

twin mountain
#

-# coughgridscough

orchid tulip
#

Loved playing 'Munda before they fully allowed pre-measure and playing on the ZoneMortalis tiles, which were grids, so everyone just learned the size of the grid

native portal
#

As much as I don't like the look of grids, it beats fiddly tape measure stuff

#

Although I play the kind of games where it's acceptable to say 'hey I'm moving these guys just over 12 away so you can't shoot them'

#

In case there's arguments over measurements

fallen rune
#

Playing by intent is good stuff

modern snow
#

Grids for mobility and range, true line of sight for target acquisition

#

but the squares are large enough where if you have the itch to make terrain and a more visually appealing table (let your hobbyist freak flag fly!) you can and are even encouraged!

twin mountain
#

best grid game is clearly battalion

#

3 cells

#

perfect

#

if it were 2 cells, that would make it mtg

#

3 is the minimum number of cells for it to be a grid wargame and that's why it's the best

modern snow
#

I really wish Malev made his head-to-head rules for Demon Ship more publicly available

#

each player has a team of three operatives and makes their own labyrinth with on a 6x6 grid from a predetermined terrain pool, and each grid has an entrance and exit. line up each labyrinth's exit, and the goal is to get an operative through your opponent's Exit

#

it wasn't perfect but the first iteration was pretty fun and snappy

sudden halo
sudden halo
#

I think the worst option is DND 1" grids. The cells are so small and the ranges are all kind of long so you spend a ton of time counting squares when compared to using a tape measure.

#

Grids should simplify and save time.

#

Battletech is kind of a close second. It's not as bad in terms of overall grid fiddliness but it's not really doing itself any favors using the grid either.

twin mountain
sudden halo
#

I have something in mind for a game loosely based on Arknights deployment paradigm, and I think it would work well if you had each player bring a half board with a 3" grid.

#

Kind of like what Warhammer Underworlds does.

#

So your map/territory was one of your list building decisions.

sudden halo
# twin mountain best grid game is clearly battalion

I do like Battalion's zones for the type of game that it is. does it have a reserve zone, or just the 3 parts of the formation? I feel like left, center, right, and reserve is the right amount of abstraction for a pre modern warfare game unless you want to go for full miniatures maneuvering.

hollow crypt
twin mountain
#

you're right

#

it has a reserve zone for both players

#

so there are FIVE cells

#

haHAAAA

twin mountain
#

(also in a full 2v2 major battle it actually has 5 combat zones, one center, two inner flanks, two outer flanks)

sudden halo
#

i really should pick it up, i've got it on a shortlist but haven't felt like i'd have time to play

#

at least not until after this humungous diorama-game this weekend is over

sudden halo
twin mountain
#

It's almost like columns and rows

#

I love it

twin mountain
#

@distant roost game in 20?

#

@sand sonnet @umbral prawn @ocean holly

distant roost
#

Yeah I'm good for it, revised a UN list, drafted a RDL list, still a little shaky on the action resolution ordering so rereading that section ahead of time

compact leaf
#

May we watch, perhaps?

#

(this is Ember right?)

twin mountain
#

ofccouurse

#

yes

distant roost
orchid tulip
#

I am up waiting for the Ember strem

twin mountain
distant roost
#

Sample RDL List for tonite

clear shadow
#

Mind if I watch?

#

Ember looks neat

distant roost
#

Yeah, c'mon in

twin mountain
#

absolutely

#

this is a public stream

clear shadow
#

ā¤ļø

echo marten
twin mountain
#

excellent game with clem @maiden ermine

#

victory to me o7

distant roost
#

Game's pretty cool, I got my VIP captain shot in the back by a stealth assassin maid and it owned

twin mountain
#

game moves pretty fast

#

like... we were on... round 4?

umbral prawn
#

Dang, looks like I just missed it

twin mountain
#

I think we were on round 4

#

and the game timer is 5 rounds

#

and hey we started less than 2 hours ago

#

honestly. that's pretty great

distant roost
#

Yeah it's a pretty good flow of 1-2 rounds of positioning and then it was a firefight

compact leaf
twin mountain
#

not the fastest game-LOL

#

maybe I should've just recorded it and uploaded it haha

#

oh well

distant roost
#

20 minute rounds for 2 players on a tutorial game with 9 activations, that's not too bad

twin mountain
#

yeah it went fast

compact leaf
#

Ember has been extremely fast, even for new players

#

I dunno what magic sauce they put in there to do that, but I'm so happy it's there

compact leaf
distant roost
compact leaf
#

Because that's a thing RDL gets to do

distant roost
clear shadow
#

-# Except for the kill part of course

compact leaf
#

I always

#

always bring an HMG

distant roost
distant roost
sand sonnet
echo marten
#

I couldn't be there for the entire game but it seemed very fun.

orchid tulip
#

Watched most of round 1 before I had to sleep, am now more interested in playing a demo game

compact leaf
#

Yesss more ember people

orchid tulip
#

Anyone up to try some Ember on <t:1757689200:F> ?

twin mountain
#

@sand sonnet ^

#

I have a teaching setup I can run around then

sand sonnet
#

During my work day unfortunately.

twin mountain
#

Makes sense

orchid tulip
#

Meant <t:1757775600:F>. Damn timestamp site starting weeks with sunday

#

@twin mountain @sand sonnet

distant roost
#

Saturday's a lot more accessible for NA folks yeah

orchid tulip
#

I meant to take the afternoon after work for me, so go for the 2nd to last day of the week for the stamp

twin mountain
#

sure!

sand sonnet
#

Unfortunately not available this Saturday either. I might have time Sunday this week.

orchid tulip
#

Sunday is an uncertainty for me mostly cuz of weather

sand sonnet
#

I could do <t:1757977200:F>?

twin mountain
#

works for meee o..o

orchid tulip
#

That's very late for me

#

My mind was very mush last night when Winged and CLem played

twin mountain
#

makes sense they're EU

#

let's vaguely aim for sunday

orchid tulip
#

Ye

#

If the current weather stays until Sunday then I'll def be home

sand sonnet
#

Worst case I should be free the following weekend.

orchid tulip
twin mountain
#

yeah I have 2 600 point lists

orchid tulip
#

Oki

distant roost
#

600 points is kinda an interesting threshold too because it's lower mech count

sand sonnet
#

Yeah I assume it's more of a learning the game kind of duel rather than a full fledged fight.

twin mountain
#

yeah of course

orchid tulip
#

600 is like 2 mechs and maybe some drones?

twin mountain
#

yup yup

#

it's like 2 mechs 2.5 drones on both sides

#

fwiw you can make some crazy dirt cheap mechs

#

I think @maiden ermine brought a mech down to 66 points

#

that is like. you can get 5 of those guys for the price of one of our bigger hero mechs

#

I think that's really cool but for the most part I'm not gonna explore that space in beginner games just to keep the turns moving faster

maiden ermine
#

to be fair the 66 point guy really is complete trash

sand sonnet
#

But is five trash things reasonably able to do as much or more as one good thing?

maiden ermine
#

I landed on a 99 point guy that I think will punch above its weight instead

twin mountain
distant roost
twin mountain
#

I brought 3 mechs and 2 drones, he brought 4 mechs

#

drones are just. good. they just need people to tell them what to do

#

I think your standard team comp is gonna include drones = number of pilots

#

drones are extremely high value for their point cost they just need to be right clicked around by your actual humans on the field

#

I know one of the new factions in development are dedicated dronelords

#

the guardians of freedom

#

they have parts that generate 2+ command points and can spend command points in the action phase to fuck people up

#

lot of gundam funnel nonsense

maiden ermine
#

this was the list that I have not tried or used at all

sand sonnet
#

What are the current factions in a fluff-wise way?

twin mountain
#

they're so good

maiden ermine
#

but I think 99 point snipers will do well in combination with the suppression hmg

distant roost
twin mountain
# sand sonnet What are the current factions in a fluff-wise way?

two current factions released:

  • kind of a more grounded mechwarrior style gribbly armored core faction with big shields and huge miniguns and insane amounts of warheads.
  • digitized vtubers running high tech laser swords and stealth camo and railguns and cool scout drones that let them dodge stuff with 20 dodge dice
#

I like joking that they're basically the he/him mech faction and the she/her mech faction

#

and we're gonna get more enby factions later

twin mountain
#

this is my vtuber list

maiden ermine
#

I think when the brains in jars faction comes out I will play them instead

distant roost
#

Turns out Link can reroll electronics rolls in Ember per p. 68, guess that consciousness digitization applies to the firewalls

twin mountain
#

Lot of fiddly little rules

#

Something I should've brought up and forgot to: you can break stealth by just walking into me

#

Any base to base contact breaks stealth

#

Drones are very good for this

#

Zero-k style

distant roost
twin mountain
#

Yeah there are a ton of errors

distant roost
#

Highlight tokens sure are neat though

distant roost
#

My UN working list was gonna have a stealth user going loud with a pile bunker and now I see the benefits of short range silent dancing

twin mountain
twin mountain
#

I'm looking

#

ahhh I see it

#

in 4.10

#

my lil porcupine

#

bringing VALUE to the squad

distant roost
#

Intercept keeps on winning

twin mountain
#

teeheeā„¢

#

i've discovered something

orchid tulip
#

Winged's description of UN makes me wanna play UN but RDL mechs look better in my eyes

distant roost
#

What's cool about the factions on first glance is they support cool tricks if you spec for them and point limits keep it honest

orchid tulip
#

Do we have any lore on the other 5 factions besides UN and RDL?

twin mountain
#

omggggg

#

it's @modern snow !!!

modern snow
twin mountain
compact leaf
#

They left a little blurb at the start of each one about faction lore

compact leaf
orchid tulip
#

What info do we have on PD and ACE?

compact leaf
#

Which are basically all collabs with 3D artists and games and stuff

#

...and so don't really have any lore from Ember

#

Ah yeah, PD and ACE are the merc factions.
Their models are from elsewhere (iirc) but their stuff can be used in any faction

#

ACE is where White Dwarf is from, PD is where all the Reaper drones come from

#

But that's the extent of my knowledge of the collabs

orchid tulip
#

Oki

compact leaf
#

I remember the artist for the Reapers being from outside of Queti but I might be wrong about that one...
Maybe they'll get some lore soon, then?

modern snow
compact leaf
#

Kodiak is very hunter-like in the best way possible

sand sonnet
twin mountain
#

Yessss

#

Also

#

Hi, Coaches! Exciting news: new playtest version is now live! It is available to everyone. This includes players who joined previous playtests, requested access to it before, and new players requesting it now. Just click the request button. You’ll get in right away! Here’s what awaits you: Mini gameplay change States received during a Champi...

compact leaf
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Oh already?

twin mountain
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If you do play it please tell me what they've changed

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I think they have a new dice system?

compact leaf
compact leaf
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We can at least tell you if the dice are new, though

twin mountain
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Please do!

trail fulcrum
compact leaf
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GoF just puts the jars in their mechs instead of leaving them at home, right?

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Everyone else shoves a digitized consciousness in there?

twin mountain
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It's all gen lock shit

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Meanwhile the gof are cymeks from the dune prequels

compact leaf
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Mhm mhm

jade finch
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no overtly written switches, and everything is in percentile

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the smaller percentage line for the abilities is for "crits" which are automatically applied rather than spending ! (no obvious dice were rolled)

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i guess dice with symbols too scary for video gamer is their conclusion?

sudden halo
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Yeah, Carlos talked about it some in the krug seminar

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Mostly was all the back and forth that happens with the dice resolution in the tabletop felt slow and clunky in a videogame format.

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They initially did a 1:1 recreation of aristeia! but they felt through testing that it didn't work as well as they wanted and made some changes to make a better video game.

jade finch
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@twin mountain see above for the most obvious differences i can spot

twin mountain
jade finch
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in case wren knows more differences between the board game and the adaptation, feel free to mention

twin mountain
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boooooooooooooooooooo

jade finch
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lmao i know you're now having fun with obsidian protocol's dice system

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ok tbf you've always been having fun with symbol dice

sudden halo
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Where they're similarly recreating the game 1:1 and then going from there.

jade finch
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ah

distant roost
twin mountain
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which makes sense

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so if I destroy an arm the shoulder stuff goes too

distant roost
twin mountain
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I used it for speed against thijs once

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since discard is a phase 1 fast action it lets you dodge melee

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just drop the gun and run

distant roost
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Oh yeah because Discard's a Swift phase action you can use it as the starter action and then use the extra action for whatever

twin mountain
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most UN legs have movement actions that are just 1 action point

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so swift discard + use my legs

distant roost
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RDL's also got the jet pack backpack with 1 tick move so that's a good "I don't want to be here any more" move

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Yeah UN move options are pretty wild

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"Yes I would like a 8 flight backpack"

twin mountain
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yesss

echo marten
distant roost
hollow crypt
hollow crypt
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I might be able to find time, but I am relatively busy right now

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I'll see if I can pop in next time y'all are going

umbral prawn
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I could be up for Ember today at <t:1757718000:t>, though I have not had time to read much of the rulebook or make a list

twin mountain
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and teaches

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but i may be busy tonight specifically sadly

hollow slate
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I need to take a look at rules and the list builder, definitely looking forward to playing UN

distant roost
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It's a little tough for me to do this weekend on account of IRL guests and next week I can also help with getting people up to speed on the Ember

hollow slate
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I can do next week, Wednesday or Friday work best

distant roost
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Yeah, Wednesday after shift at <t:1758148200:F> or later can work pretty good for more robot blasting

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The action economy of the game's pretty familiar to folks who have done Lancer (you get a free move and two quick action pips, no action duplications), the part that takes a little familiarizing is timing who goes when - you have to commit to a action phase (1 of 6), each phase goes in order, and your first action on the turn has to be of the type you committed to (the other action tick can be different) (free move comes first) (more than one pilot on the same action phase gets tiebroken by the pilot's initiative value, low is better).

While full actions (two tick actions) can be devastating, they mean you have to commit to that phase so other player can do mind games and commit to an earlier phase and try to juke or control you.

echo marten
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Lan-cer. I think I know it.

jade finch
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man... i should read the chinese rulebook to see if the translation has any room for improvement...

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but book long...

hollow slate
twin mountain
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so everyone declares in ascending initiative order and then fights in descending initiative order

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the ember model is basically just battlecon / exceed

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you have a list of options and you do RPS by picking options

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and unlike battlecon/exceed, you build your list of options into your mech

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it's neat

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it naturally encourages diversity of tools on mechs just to make them harder to predict

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like, I put KC armor on my mechs so they have a fast phase option

hollow slate
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The initial pitch was more similar IIRC, but it's still in the same boathouse for me, between different-phased turns and pilot initiative

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And the little wheel, lol

distant roost
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Yeah the phased initiative is what I'm finding real interesting on the tactical play

orchid tulip
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My LGS has a interest check for the Embers core box

dark kindle
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That's cool tech

orchid tulip
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Quick ember question, does RDL have access to any stealth tech?

distant roost
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No Stealth tagged gear far as I can tell, they just have the dankest smoke

hollow slate
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If the Cavalry expansion means anything, they have ECM and smoke stuff, but not stealth

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Just looking at my boxes, lol

distant roost
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UN Stealth is tied to specific body part and they get an extra one of that type so there's visual variety - while there's nothing stopping you from using 2 of the same part in a list there's a couple of visual variations to help keep your units straight (no pilot dupes though)

compact leaf
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What they do get is stuff like the highlight pack (forces stuff to shoot at the bearer instead of other possible targets) and smoke

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And very good support options

distant roost
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Yeah if you spec for a support core on RDL you can do some cool link restoration and spotting tricks

compact leaf
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points at that one backpack that gives mechs an entire extra activation

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That too

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Echoes is crazy

trail fulcrum
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Its wild

compact leaf
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It's probably gonna be in every single list I make, tbh

distant roost
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I think if you give the free opportunity to that one RDL torso that gives an extra firing pip while stationary you wind up being action positive

compact leaf
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Well
You're action positive regardless

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That one is just more action positive

twin mountain
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what's everyone's general availability today

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šŸ‘€

orchid tulip
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I am here right now?

distant roost
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I too have availability now ish

twin mountain
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sadly I am not free for the next hour or two haha

orchid tulip
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I am technically around 4h until I get mush

twin mountain
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noted!

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@sand sonnet @umbral prawn

orchid tulip
twin mountain
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I'm sorta trying to figure out my day and potential ember

jade finch
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might be roped into physical activities (holy shit i am going out of my apartment these days) in 3.5 hours and if that happens i'm likely unable to participate til at least 6 hours later, but otherwise i'd love to join if it's a tutorial or watch if it's a "ppl who have an idea on how to play plays" game

orchid tulip
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Then you shouldn't watch me

distant roost
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I'm free right now if folks want to get talked through on navigating the rules and figure out how to build a list and get literate on actions so you can join the "idea on how to play" club

orchid tulip
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I'd be up for some action/phase/dial navigation

twin mountain
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I'm free nowish

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ideally I wanna sequence a game between two newbies

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eku is free for... another 2 hours

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@open grail was vaguely interested in learning, also @umbral prawn and @sand sonnet ... hmm who else. @ocean holly I think

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@latent rover maybe

distant roost
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I'm streaming the test match between Eku and me now if folks wanna watch

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We're still setting up for round 1 but should be a fun one

twin mountain
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well that's lovely, problem solved

latent rover
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Sorry

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I’d be free if you pay me a living wage to be online

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:P

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(I hope I’ll be free some other time tho)

sand sonnet
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I’m still busy today but will be free tomorrow.

distant roost
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Today's UN list in the scrum

orchid tulip
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My RDL that almost won

distant roost
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Forgot to take a screen shot of the final standing on the board which was 3 RDL mechs melee locked by a low profile UN mech with a black box and a dream

orchid tulip
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Once you you start picking up on your builds and the flow of rounds, the game really flows on

distant roost
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Primary Task was to grab black boxes at the board corners and get them to a 2x2 zone in the center. Secondary task for Clem was claim a bounty by destroying a mech of the other player's choice. Secondary Task for Eku was to headhunt and destroy one of Clem's mechs Eku picked.

UN had to drop submachine guns to pick up the boxes (not enough spare hands and too many guns) then got pummeled by missile drones from RDL. RDL also laid down a withering amount of HMG fire and took out a UN mech through the power of shooting many many times. Not quite enough to claim the headhunt, the UN captain nail gunned a drone to clear the way for UN pilot Panzer to make it to the 4th square in the middle occupied by 3 RDL mechs and claim the victory points just before much shin kicking

orchid tulip
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Really like this game, and really hope I can get some IRL friends to try it somehow and get the LGS to actually get it in stock

native portal
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Wish I had more time but this looks neat

orchid tulip
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I feel like most, if not all, of the clunk I experienced was due to TTS being clunky for miniature games

distant roost
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Yeah it was about 45 minutes setup to get TTS to play nice and set up all the cards and tokens and the actual play went fast with about 1 round every 30 minutes with 11 actors on the board (not counting many missiles)

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I hadn't used TTS since 2020 when testing Gunmetal Sonata so it was a learning curve checking mod dependencies

orchid tulip
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Wish I could tie spawning dice to hotkeys

twin mountain
compact leaf
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Wah!
How is everyone enjoying Ember?

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Any particular parts you've found you like?

distant roost
orchid tulip
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Ye, echoing a HMG with powercooler is kinda dope

orchid tulip
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I'd be up for another game today

hollow crypt
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I'd be down to learn ember, I'm reasonably free today

orchid tulip
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Unsure if I'm at a point were I can teach well

distant roost
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I should be free closer to <t:1757880000:F> and can get another stream going to onboard more folks

orchid tulip
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Once my nails are dry I can play

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Does Keywords stack? Like if a weapon have Armour Piercing 1 an get it again, does it count as AP2?

distant roost
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They do to my understanding

orchid tulip
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Thinking of changing Misty for Spike in my RDL list, which gives all my firing actions AP1

distant roost
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Yeah Misty's super powerful if you want to go later in the round and Spike's solid all day

orchid tulip
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Swapped Keyhole -> Misty and put Spike in Mistys old mech

distant roost
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Yeah now when you do Tactical timing you don't have to commit to Echoes and can now railgun

orchid tulip
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Ye, and my HMG+Railgun are better

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Still annoying with all the dodge dice that UN have

trail fulcrum
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Misty + Spike is nasty

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Hmg spike being doubled up with misty seems really funny

distant roost
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Yeah I'm bringing extra missiles for that

trail fulcrum
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Aww šŸ™

distant roost
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It's okay, they'll be shot down by RDL's eight million intercepts

orchid tulip
hollow crypt
twin mountain
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Oh lovely wasn't necessary

distant roost
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@orchid tulip Turns out we got Crush a little wrong yesterday, Mechs can Crush a drone to knock it back 1 space at the expense of killing your maneuver/move action

orchid tulip
twin mountain
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Probably but I'm happy to let you guys do your best

hollow crypt
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it was a very functional teach

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game's fun

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okay wait I'm sold completely??

distant roost
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Those legs rule

hollow crypt
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does anyone know where I can find what this symbol is in the rulebook? I'm completely failing to find it

twin mountain
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When you're melee-d from anywhere but your back, you can nominate a part with a parry value to force that as the defensive part

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You get bonus armor dice equal to the parry value

hollow crypt
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ah thanks

compact leaf
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A shame we can't get them physically anymore

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Unless...

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Oh!
This is from the LAB kit!

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Sweeeeet :3

maiden ermine
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having trouble finding this in the rules, if I gain an extra firing tick, say from the glacier core, can it use an already fired weapon?

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I assume yes because the bit in the rules says "you can perform actions that have already been performed in the same action opportunity" but it's a bit ambiguous to me

compact leaf
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Unless it's the same one on a different card

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Unless something has changed

distant roost
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So if you have one short firing action that can be used again after doing a different action for the other short tick

compact leaf
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Oh that is new

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You just have to be mindful that it can only be used with single-tick weapons

maiden ermine
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yeah that's fine

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it means I can pop the same shoulder railgun again

twin mountain
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it's exactly lancer overcharge rules

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  • you can bypass the no-duplicate-actions rule
  • the extra tick cannot be glommed with previous ticks to make bigger actions
maiden ermine
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yeah that's what I thought but it was not worded so clearly

twin mountain
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so for example if you have 3 ticks from 2 ticks + extra tick

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you can do a medium and then a short

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but not a short and then a medium

compact leaf
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Precisely

maiden ermine
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it means this guy works

compact leaf
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Yar

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Kinda dies to dodge dice though

maiden ermine
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well that's why mech number 2 has a stratus

compact leaf
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Ah...
The banned HMG..

maiden ermine
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is it

compact leaf
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It is
But not for being strong or anything

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It's a Kickstarter part, so it's functionally impossible to get

maiden ermine
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well, that's not a problem for TTS

compact leaf
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Yar

echo marten
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...what else is there that's got suppression? As knocking people out of dodging seems important

maiden ermine
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there's a smaller HMG

compact leaf
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I'm pretty sure it's just the two HMGs right now

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At least in RDL

maiden ermine
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the other one probably is better

compact leaf
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And I think that's it?

maiden ermine
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stratus requiring a 3 tick action is pretty rough

compact leaf
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Yeaahh...
I mean you can still do stratus into railgun if you take the torso for it though

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I really do think taking the railgun with an HMG on the same mech is close to optimal, since you'll at least be able to guarantee one of the big red dice guns goes off before your opponent gets back into dodge stance

twin mountain
compact leaf
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Enough of my rants though, I clearly need to read the new 1.0 rules to see all the tiny changes

twin mountain
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you don't need suppression to take out dodgers, dodge is efficient against red chunky salsa hits but pretty awful against yellow dice

compact leaf
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Hmmm
Spike + HMG...

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Oh!

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There is also a new cooler that's going to add red dice instead of yellow dice

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It should work with the railguns :3c