#Indie+Alternative Wargaming
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Okay that's actually now just a tournament list I saw recently (though it ran daggers instead of pilebunkers) š
But Pilebunkers looks so much cooler
Does a mech count itself as an ally mech within range?
It does!
And only named Pilots have a limit, right?
Well technically you can only take each pilot once
Cause they all have different names
But the named one that share names can only have one variant of themselves in a given list, yeah
But Shock Troop 9-13 are basically grunts with a limit of 5
Running double Echoes, with Anser keeping her jetpack
Now I just need to get time to try playing
Do note that there has been a ruling that action pips gained with echoes activations cannot be used to activate the echoes pack
It's more redundancy and not knowing what I can really do
Best of luck EKU 
https://discordapp.com/channels/426286410496999425/709070344455192626/1414783442335563897 crossposting this here because it seems like the kind of thing y'all are interested in, and I'd love to know if any of you have heard of anything similar for inspiration reasons
Hmm I'm sure I've seen hex based capital ship warfare before in very old games
Here, @hollow crypt https://voidfarers.sublightgames.com/en-cad/products/free-stardust-0-9-x-beta-rulebook
We are making the 0.9 beta rulebook for Stardust entirely free!
All you need to get started is a copy of <a href="https://store.steampowered.com/app/286160/Tabletop_Simulator/" rel="nofollo...
Something is crunch for inspiration
But honestly this game is not, like, amazing
Wait
I'm an idiot
@hollow crypt https://youtu.be/OIUwvHkRQgk
Homeworld Fleet Command Crowdfunding Page: https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game
Help Rahdo Run: http://patreon.com/rahdo ā¤ļø Code of conduct: http://conduct.rahdo.com š And now...
A video outlining gameplay for the boardgame Homeworld Fleet Command.
For more game info, https://boardgamegeek.c...
This one's pretty good
Steal it
Undaunted in space
@distant roost @sand sonnet @umbral prawn are you guys around
surprisingly open evening
for potential ember
Uh! Maybe!
I understand it's late haha
I have to go to bed pretty soon
was leaning on doing it tomorrow
no worries o7
if it was mega convenient for everyone then sure fuck it today
but tomorrow makes the most sense
I'm intrigued for Ember
i'll put you on the list
Yeah little late for me as well, thanks for the ping though.
Something something hecking early
Oh! Right I totally forgot about this. Iāll give it a look
I've given this a quick look-through as well and I think I agree with you, it's not great and doesn't have all that much going on. It is also very much meant to be fighter vs fighters which is quite removed from what I'm working on. They've got a pretty interesting take on the semi-newtonian stuff which weirdly reminds me of Everspace/House of the Dying Sun, despite those both being videogames
The defenisve state thing is pretty clean though
Yeah it's not great, focus on homeworld fc
I too am slowly working on a LoGH inspired wargame. Mine is loosely based on Warmaster, because I felt the formations and that focus on command and control fit the setting really well.
I have not had time to go through and make my big update after play testing, but the shell of the game is playable.
:0
We hope you have fun with ember winged!!!
Oh I (and my locals) did coax someone into doing a big set of faction overviews a while back if you wanna see :3
Here's the first, I'll post UN as well
I had an early bedtime last evening, and have a obligation at 10 eastern tonight, so any time between 6 Eastern and 9:30 eastern should work today
So I'm hearing 'play UN is you're an asshole who likes making the other player sad'. I, luckily, am an asshole so they sound right up my alley.
š
UN is.. kinda actually that yeah
Like they are very easy to use, and have been getting consistently nerfed to no avail
Long Range + HIt and Run + Stealth + Debuffing seemed kinda that way, yeah
They are considered the best faction in the game, but it's not such a large gulf that RDL can't overcome it (and they probably will, when people git gud)
I think if they see one more points increase, they'll probably be in a spot that stops people complaining about them
Because they're meant to be the hyper-elite spec ops mechs
So being able to afford only 2-3 is what they're aiming for
GoF isn't out yet, but they are also usually 2-3 mechs but buttloads of elite drones
RDL is typically 3-5 entire mechs
...I am curious about these drone guys.
Interesting. So they are more Artillery than snipers.
In a way, yeah
They get a centaur mech
Chassis is huge and costs like 100 points
I think GoF has the most expensive mechs in the game?
I should make inquiries of where my UN box is
I'd reach out, yeah.
The Kickstarter was a bit of a mess
Actual UN retail stuff is delayed till like.. October-November too
Just to make sure it's going to the right location
Ooooh I love the initiative thing, thatās great. I think youāve also done quite a better job at emulating LoGHās emphasis on commander skill
Thanks! I really like the idea you have of high energy smoke, that would really help sell the pseudo Napoleonics nature of the battles.
I should read more Napoleon/ACW rulesets. The only other newish LoGH rules I've seen were a conversion of Brigade Fire and Fury.
huh, neat
Yeah It's a little jank but the idea is to force breathing room into fights, partially to give fleets time to change formation safely, since if you keep firing constantly the smoke can turn into super dangerous high-energy space
also I just love dynamic terrain creation
@sand sonnet @distant roost ember in 40 minutes?
@stray breach @latent rover if you're interested in watching. who else... @umbral prawn @ocean holly
I'm in front of Bad Screen for another two hours
Yeah that works good - I'm reading the rule book and fiddling with the army builder now
oh perfect in that case I'll preferentially put someone who hasn't touched the rules in the driver's seat for one of the two players
Sorry bestie, I have a game
If you have 2 players, don't wait for me
We will watch from here, ish
Funnily enough we are working on some of our models for it
Do let us know how well the TTS mod works for y'all
Is this the TTS mod in question?
https://steamcommunity.com/sharedfiles/filedetails/?id=2935581987
yup
if people are reading the rulebook I'm happy to just let people play games directly then

I shall sink into the darkness
or, like, @distant roost if you do finish reading the whole rulebook and build a 900 point list I'd love to just straight up play with you sometime
Yeah I'm picking parts out of the dark a bit based on vibes and should have a list ready top of the hour
Am jelly y'all are gonna play...
First attempt at a UN list:
ā£ā³ Shooty[M.A.Pļ¼276Points]
ā⣠Torsoļ¼TM35B Bison Assault Core
ā⣠Chasisļ¼LM231 Standard Chassis
ā⣠LeftArmļ¼G6 Shotgun + Grenade Pod
ā⣠RightArmļ¼R7 Automatic Rifle
ā⣠Backpackļ¼DBP Turtle Shell Barricade Rack
āā ļ¼Onyx
ā£ā³ Punchy[M.A.Pļ¼318Points]
ā⣠Torsoļ¼TM31R Caracal Battle Core
ā⣠Chasisļ¼LM213B Combat Chassis
ā⣠LeftArmļ¼RHX23 Rainstorm Assault Pistol (L)
ā⣠RightArmļ¼G6 Shotgun + M5 Pile Bunker
ā⣠Backpackļ¼JP1 Jetpack
āā ļ¼Quartz
ā£ā³ Stabby[M.A.Pļ¼282Points]
ā⣠Torsoļ¼TM641 Octopus Stealth Core
ā⣠Chasisļ¼LM210S Stealth Chassis -Trial Mode
ā⣠LeftArmļ¼K9 Nail Gun + M14BO Wakizashi
ā⣠RightArmļ¼M3S Vibroblade (R)
ā⣠Backpackļ¼JP1 Jetpack
āā ļ¼Sealock```
Absolutely, that's the Pilot NET way to do it, document the mechsplosions for the general public
Which, for those interested, should be going at <t:1757545200:F>
I'll probably pop in the middle of that one to see how it all works.
Dude these models fuck and is exactly my kind of mech look, what game is this?
Ember: Obsidian Protocol
Rulebook link in this message: #1161730220164911187 message
Builder web app in this message: #1161730220164911187 message
Kind of a Front Mission kind of situation with mechs with locational damage, square grid with orthogonal measurement, and working in small specialized squads. Pick a stance each round to make different dice roll harder in your favor, queue up an action with your pilot and fastest pilots go first, rounds resolve in phases kind of like BattleTech, mechs are physically big and have to walk around terrain while drones and missiles can kind of bob and weave.
Hmm, bit less interested due to the grid stuff
Personal taste thing, but it always feels kinda constructive to me compared to measuring
Still probably will take a look through
It's kind of a grid within a grid kind of situation where each grid square has 9 potential sub squares, mechs are 3x3x3 on the baby grid and terrain can be like 1x2x2 or 3x1x1 or what have you, and small units like projectiles and mines and drones can double occupy a big grid space as well as bob and weave around small terrain
I guess I feel like at that point just measure stuff, you know? And itās easier to set up a play space without it
Yeah instead of sizes they measure in 25mm increments (e.g. mechs are 75mm) and the board is 900mm by 900mm
I guess Iām just wondering how a grid is better for the system than measuring if itās gonna be that granular
It uses orthogonal space counting Fire Emblem style instead of direct gridless measurement and firing arcs are in 90 degree increments based on unit facing so my uneducated guess is they just don't like strafe running robots
It just seems a bit odd to have that amount of granularity in grids, allowances for multiple things in a given grid, and physical terrain but then lock it all down to right angles
Some of this is just my personal taste in what I want in a wargame, but Iām also trying to figure what the exact process that led to the decision was
Just might not be for me is all
Designer was bored and had grid paper is a probable cause.
It's an interesting approach though, as you said it might not be for you.
Itās a little unfortunate, since I do love the models and the modularity seems cool
I think there were plans for measure and move as an alternative way to play, but I don't know if that was kept
If they do come out with that, Iād definitely be more interested
One of these days I'm gonna ask someone here for an Ember tutorial, but I'm exhausted and my headset stopped working today for some reason
I'll be helping teach it tomorrow
It's an armored core game
I talk about it at length here
I much much much prefer grids. The advantage is obvious: clarity
If you can move 3 spaces and your gun has a range of 3 and they're 7 spaces away, it's immediately obvious through human vision
Measurement is really messy
For me, it loses a lot of potential for maneuver, though I understand why people like them
The potential is lost on me. I want clear tactical situations
I'm not interested in diorama stuff
This is mech chess for sure
And I'm not trying to pick a fight I'm just trying to set expectations: expect armored core chess
I feel having a grided system loses some of the tactical element, since it makes positioning things much more rigid
Like you move and set up clear threats that have clear geometric solutions
That's more tactical to me not less
It definitely speeds play and clarity, but loses out on positioning
Being able to create a tree of options and responses is pretty tactical
I don't think more options = more tactics
The rigid positioning is a feature
I think really clear situations is a feature
Like, battlecon puts people on a 1D grid. The tactics are ridiculous
Making it a centimeter measurement thing would only make stuff softer and less strategically rigid
I think you are losing out on some ways of maneuvering and creating it fields of fire with a grid, which can impact the types of tactics you can employ
Or at least how effectively you can employ them
That doesn't really match to my experiences at all
And again I'm not interested in more options if the more options is less predictable and tree searchable
I'm happy for games to create rigid situations I can rigidly have tough decisions on
Like would undaunted be improved if they removed the region map and made it measurement based? No not really
Iām definitely coming more from a bit more of a history side of things and a little less game side in my likes, so I like when you get a bit messy
I appreciate knowing exactly how many cards my opponent has to play to push into an objective
Yeah I get it
But that's what I'd call diorama stuff. And I think that's in tension with depth as a strategy game
I mean tactics as in turn based tactics not simulating historical tactics
Since military tactics are all about coming at everything from every possible angle and using every weird little terrain quirk to your advantage, and you lose that a bit when youāre stuck to a grid
Yes this is mech chess
This reminds me, I should look into some more games where actively limiting the information the other player has available to make decisions is a designed part of it. I saw some fun stuff there a couple of days ago on that front.
The positioning skills you mention in a measurement game are a learned skill that isn't explicitly spelled out in the rules, for some that's a plus and for others that's a negative play experience.
See, I like having the ambiguity to a degree since it makes me have to think harder and push myself to consider more options
And to be clear - this is an armored core game. It's nothing like a real military engagement. It's about like 3 hotshot pilots with cool nicknames fighting 3 other hotshot pilots with cool nicknames and they spend willpower points to reroll dice
This is a game about anime heroes with laser swords dodging missiles
Use the Keanu Reeves scene as a reference point
This is definitely a taste thing, and Iām not trying to say anyone is wrong, more just explain my preferences a little
For sure and I'm trying to be really clear as to what ember is going for and why
You mentioned being surprised anyone would not do measurement ever
And there's a really easy answer to that
Sure, but I like the flex that measurement gives
^
Answering this
I like the chess board
No, I know why people do grids, it more was surprised that they still kept to grids with how granular the grids go
Takes up much less space
I mean most ranges are like... 4
The grid is pretty good
It's not like early lancer stuff
I think the highest range I've seen is a sniper rifle with 12
If I'm firing a cluster of missiles I pick a point in 4 spaces and then the missiles home on enemies in 2 spaces from there
Oh see I think having to have a specific board is a bit of a downside, since I prefer to play in person, so it makes it a tiny bit harder to set up
Grid works excellently for this
I find terrain a bitch to set up
Rather than just being able to plop some books on a table
I much prefer board games and carry them around frequently and set them up all the time
If anything I wish they'd go further
Or various office supplies
Drop the mechs in favor of standees
Iāve made several wargaming tables with just desk stuff
You still need 3' x 3'
Yeah, sounds like weāre just opposed in taste, Iām less interested in board game stuff
Like I can set up Ember on my kitchen table
Standees? You could even have paper chits.
I cannot set up a wargame
Agreed
Oh thatās what I was describing
Iāve done a ton of wargames on a kitchen table
Aw, thereās plenty of skirmish and small-scale stuff thatāll fit on all sorts of stuff
I'm honestly not very happy about games where I can mess up the board state by nudging a single piece and I have to hover measurement tools over the table at a height and then move stuff and awkwardly hope it's legal while I balance it on another terrain object etc etc etc
I do love moonstone but that's despite all this
Not really cause of it
My favorite games are like. Aristeia
I guess I feel like Iād worry about cardboard pieces sliding around more, having done more mini based stuff since theyāre often weighty enough to not shift a bunch
I mean they're on little grid spaces
You can slide them it's fine
Just slide them back
It's very hard to mess up a chess board
No I meant for the losing their place stuff
Though I do think I see what you mean
Easier to get back into position if moved
Like, if I move my queen by accident it's an incredibly obvious fix
We know where it was
It's normal to fiddle with your pieces in spare time and center them and stuff
Or rotate them
Cause who cares
Oh see thatād just drive me bonkers
There's no diorama aspect to it
It's a board game
You can fiddle with pieces in any board game
No I more mean just the fiddling aspect, itād be distracting for me lol
Anyhow, this is a case of ānot for me, glad yāall are having fun thoughā
Anyway just to be clear the tactics in ember are like "oh no he's moving so fast he can dodge my bullets, time to saturate bombard the area around me so he has to juke away"
It's utterly nonsense in a historic context
Closer to fights from the Castlevania anime
Eh, youād be surprised how often basic military tactics still find a use in even pretty out there wargames
Turns out sometimes theyāre just good ideas 
"Imma flank!"
"But his creature is bigger than your squad!?"
"IMMA FLANK!!!!!"
:p hellbrute this is a game where 5 60 point guys are countered by just showing up with one 300 point guy who is totally immune to all their attacks because he can dodge all of them and pick them off
It's Hollywood stuff
Like you can't even focus fire
āLook, if you flank him underneath to where his scale was shot off many moons ago we can slay the foul wyrm!ā
Like Bushido is a good wargame example of this style
There are no flanking bonuses in ember, there's like no ganging up systems at all outside getting lucky
I more mean basic stuff like positioning, and not stuff like infantry employing pinning fire to keep enemies in place for artillery barrages
Since even if you donāt get a bonus for it, having a guy on the opposite side of where your opponent wants them to be is always gonna be useful (even if it just rattles the player that you have a dude over there)
Rattling the player is like... That's just hoping people make mistakes
That's like fighting game players talking about mental damage
It mostly is, but making your opponent feel a little off-balance when making their plan is useful
I can't disagree more tbh, that's basically just playing weird psych games that will only work at low skill brackets and will keep you there if you rely or hope for them
Only if you're actually presenting some kind of threat from doing so, at which point it's not that they're off-balance, it's just an option select
If not being actively a breach of etiquette
If I ever play tournament games
Imma just do vibe armies
Trench Dog company v. Meta army
Let's gooooooooo
I kinda donāt see the difference between ācomplex tactical problemā and āoff balanceā
I feel like the two have very different meanings and connotations?
... I guess, like, there's a fallacy where people assume that like when you're playing a chess game the opponent is expecting you to do 1 of 3 smart moves and if you do something totally stupid like the 20th move from the top of the list, they'll be totally stunned
in practice they'll just win
really hard
like I know this is a trope in television
but actually this will not win you games against deep blue
if you mean throwing people off balance by just making really dumb moves and not trying to emotionally compromise them, it's just dumb
Well, this is why I prefer playing a bit less ridged games with human opponents, Iām not looking for a game that can easily be flowcharted
Like, going back a few steps, what you said was it'd be useful to have a unit show up in an unexpected place is useful purely to rattle them, even if it did nothing else
I totally play competitive games that are not rigid and do not involve quantized space. just playing stupid in strive or dota will just get you killed
joseki exist for a reason
i like to inflict mental damage on my enemy by setting off their smoke alarm the night before the game
yeah I was thinking about that
You're not wrong about the weird psych games thing Winged but it does amuse me that Garry Kasparov brought someone who opponent thought was an Actual KGB Psychic to get him the psychological edge in chess. Though I think that one falls under 'breach of etiquitte'.
I like to inflict damage by acting like a gremlin.
like, there's gonna be a place they are worried you're gonna be. you're there or you're not. if you're in some place they totally did not expect, chances are that you're in a very bad place
also only doing the wargame equivalent of playing fat scout in tf2
there's a slight argument that this is valuable in specifically very real time games
you get stuff like stack diving
and overwhelming people's mental stacks in fighting games
Yeah, because itās something that can cause an additional tactical problem
I really need to ask that old guy at my LGS if's he still accepting players. I want to play with someone so badly.
like one in twenty times you can just run up and throw people
but wargames are not that
Iām not saying just have a unit sit in a weird place for no reason other than sitting there
they will look at you, raise an eyebrow, then the processing moment is gone and they're gonna beat you
No, not in of itself? By definition?
yeah, it won't - like. they're expecting you to do the thing that will cause them a tactical problem
like game starts and I expect my opponent to macro well and take objectives?
and if they don't macro well and don't take objectives then... fair enough
I guess I win
Like if you misspoke that's one thing, but you did say very clearly say that
I think "unit in a weird spot they weren't expecting" is useful basically inversely proportional to how much information the other guy has
I feel like Iām not explaining this correctly then
yeah I can see that, like, if there's a big space you wanna do a hidden information mixed strategy on then sure
but we're talking about wargames here
and like, not even deep deploy rules in wargames. just standard unit positioning in wargames
so it's perfect information turn based
Iām not meaning not playing the game to win, Iām meaning trying to move in ways that their plan as is displayed on the board may not be accounting for
if you can move in way A that means the enemy can account for your plan but moving in way B means your enemy cannot account for your plans because you're keeping lots of options open or something - you're just playing well
It also depends whether you can takesies backsies the unit if you don't commit to it or if you can double down on it in a later deployment so usually I reckon a split deploy in a wargame with one deploy is part of a metaplay over a series of rounds
this is not some cool emotional gambit it's just compact play and not overcommitting
like, I would do this normally
depends on the game; if the game has unit identification or something similar you can do a little bit of trickery
like, this is the way my opponent would probably expect me to play
"a weird group hidden in a transport"
you move in way B and that's totally the way everyone was probably gonna move anyway
like it's not a surprise
people are not gonna be surprised when everyone is playing well
I think that's the point I wanna circle back to
I think people keep assuming there's more value in surprise than there actually is
Youāve never been surprised by someoneās movement or gameplay?
Only when I was new and didn't know the rules yet
to the point that the surprise, itself, puts me at a disadvantage?
no not outside fighting games
Yeah
if you mean surprise like "I didn't know that card existed"
then sure
but that's not the case in wargames
Sidebar: My LGS has some older Warmachine/Horde stock. Should I invest in older bile thralls?
nobody is gonna pull something out that is outside your opponent's entire modelled state space assuming people are playing well
and if you are relying on that
I think part of it is 'what did the surprise do?' In most wargames if I get surprised I can sit there for 15 seconds, work out what is the actual plan and just keep going since it's turn based.
like your opponent having never seen your unit before or something
you are just playing with people who are new or bad at the game
like, just inexperienced
in realtime games the surprise can buy you a second and a second is enough to kill someone
I can buy that
not here
If I get surprised in a fighting game, I'm losing the round becaue I need to replan while playing
And asking me to do two things at once is too much for poor ikibrain
and I'll note - even in fighting games surprise is way more complicated to model
in practice everyone has a structured list of options they're prepared for
so how you build your list is part of your strategy
Oh yes but Iki is dumb. š
To go with a wargame example where surprise can matter - Infinity. Infinity surprise can matter because you can have the surprise revealed as part of it fucking you up. Where that Cutter was super duper hidden etc. But that's only really because the surprise is Mechanically Supported.
yeah I can understand that there's nuance with like, systems where you write down something in secret on a piece of paper and reveal it and then deep deploy a unit or whatever
but in a perfect information turn based system... no
See, I think my thing going back to the systems stuff is I dislike the really ridged stuff because it makes it a lot easier to keep every single thing going on in the game your head at once, which reduces the potential to catch your opponent in a lapse or to do something potentially unexpected, not unexpected in the sense of ādidnāt even know it was possibleā but rather that they were not giving it proper mental weight
and worth noting: even then your opponent will look at your army and predict N points of hidden units and try to play around that
(quick note you mean "rigid")
ribbed for hellbrute's displeasure
Thanks, that one was spellcheck I think
(just saw you do it twice wasn't sure)
I may also just be fucking up lol
well... fair enough I guess. like. I do know there's a layer to perfect information tactical games where I'm playing someone in chess and they just move a piece out into an open diagonal where my bishop can kill them and I kill them and they facepalm cause they weren't paying attention
but tbh I'll classify that as just bad play
I think I should be clearer that when I meant āsurpriseā I didnāt mean ātotally unseeableā I meant āpotential to miss it until the trap springsā
I also don't think that's surprise that's jus tlike
I think it's possible to make games with such horrendously involved state spaces that even good human brains kinda give up
but that's not wargames
that's like. spirit island
-# it's basically just spirit island
-# jesus christ spirit island
"well i guess it's time to go back to the optometrist"\
Less that and more that your brain glossed over it because it didnāt fit your model of the battlefield and what you thought your opponent is doing
like there's totally a layer to turn based games where you say "reading the card explains the card" cause people just did not read the space cause they're not so invested or experienced and are not allocating resources to the problem
but that's jsut bad play tbh
and relying on it is not great
Is spirit Island kind of a wildin' design space of interactions of interactions or does it just have a ton of expos
just a truly massive space
spirit island solved the co-op quarterbacking issue 15 years ago by like. making a game so fucking layered in interactions every turn that one brain can't do it
like you end up just giving up and delegating different parts of the board to different players
I think this also may be a thing of coming form very different types of wargaming, where historical games are a lot more comfortable doing stuff with ambiguity, hidden units, etc
and groaning and going... can anyone just. handle this spot. I need to handle... hmm.
I think there's value to misdirection and stuff. like to some degree your opponent is a mere mortal and you can trick them in a "you thought i was doing this but aha! i'm doing that"
And also probably me brain no work good and explain thought bad
maybe this sounds harsh but historical wargaming is also not really interested in high skill competitive deep dives on systems
like historic wargamers generally speaking do not replay the same scenario with clear rules over and over again
but you can only acheive surprise through the hidden information elements of the game, i think
when they do, you get twilight struggle
and twilight struggle is absolutely an ashley game
nobody with 200 hours of twilight struggle is gonna be surprised by anything
you've seen the china card before
Women want one thing...overly complicated, granular wargames.
Don't birb smite me please!
my favorite recent assymetric 2 player wargame is ironwood
I beg you!
ironwood, my love
man i should play a wargame again
You could counterpoint that very rigid competitive games are trying to iron the confusion and complexity of combat down to a more āfairā playing field, but thatās also a bit unfair and Iām not the best person to break down deep rules complexity
yeah I'm sorry I think that's just wrong. like... I do not play dota as a way to simulate anything? '^_^
I'm not playing godtear to simulate anything
And also there are definitely people who replay Waterloo/Gettysburg/etc over and over
the trappings of having little minis of people doing the game actions is not me trying to reach for some historical truth
Right, thatās kinda what Iām saying
like, I'm not trying to capture some historic moment here
I do just wanna move 4 play 1 vision card
random emily thought but i think it's interesting what goes in servers' wargames channels
What's one you played and liked?
I mean competitive games are not even trying to do this
I'm not sure what "rigid" means in this context, unless a non-rigid game is a game that's lacking in rules
ONE OF US ONE OF US ONE OF US
I've only really played warhammer and firelock but the firelock guy is banned from here so i won't discuss it
because the Flying Circus one is like 65% people organizing and playing DCS
Iām using it more to mean less focused on super tight tournament balance
but I keep meaning to play A House Divided but I haven't had a weekend where I wasn't trying to cram in uni work in a while
Again, this is kinda getting to a point where Iām feeling like Iām just explaining stuff poorly, and I apologize
Or one that's very reliant on RNG, which, fair, I do like my RNG-heavy wargames that model the unpredictability of warfare through the uncertainty of what will actually happen when two units fight
there are absolutely poorly balanced extremely competitive games
(Since these games can't do much with lack of information etc.)
Those are usually by accident tho right
like. right now, in #card-gaming , people are talking about how there isn't a single competitive green deck anywhere outside modern
that's. that's 1 fifth of all cards
If you donāt mind, Iām gonna tap out of this discussion since I donāt think Iām doing my thoughts or my side of the argument justice
or one of the COINs
"hmm...this list seems to be missing roughly One Cutter worth of points. I wonder what is about to fuck me up?"
And I also am having trouble keeping track of what precisely the topic is now 
It's why I liked Ariadna scots in Infinity. They had so many hidden units they made it harder to predict the specific ones beause they had a lot of viable combinations of hidden shit.
To loop to the start, Iām happy yāall are having fun with your games, Iām happy with mine, I might try it eventually and see what I think in practice
While PanO has some real good hidden units but you know exactly what is not on the list if you're missing points.
yeah of course, I try and keep expectations realistic cause imo the worst experience is when you like... walk into a game expecting X and get Y
like I buy starcraft being sold on all the cool unit counters by blizzard trailers
actually it's just doing money better until you're literally diamond
just do macro better it doesn't matter, a-move with marines and you're top 10%
and maybe I'd have loved starcraft if people told me it was a macro game from day 1
I bought starcraft 2 based on the units shown in previews and then it turned out a lot of the units I liked were campaign only. ;-;
'Yay Goliaths. I loved Goliaths...aww...why do I have Vikings?'
I will say to jump off this, my favorite wargame experience was a team game I played at a museum where we were tasked with taking a town had no clear idea of the enemy force disposition or location, the ambiguity made the setup and initial turns incredible, especially with how we kept having to rework our plan on the fly
i wanna play brood war again but microsoft is bds š
How it started: āOh boy, Iām just gonna roll up the left flank provide support for the main assault as needed!ā
How it ended:
āThe tank company has taken 33% casualties, but at least the bridge over the river is blocked by the burnt out Tiger. The Panthers are hammering us but we have been able to hold the flank. The infantry were able to dismount as a screen, but we donāt know how long theyāll hold the riverbank if they get more reinforcements.
The town assault is in shambles, but by god at least we held and kept it from being a routā
What kind of stuff are you interested in?
Like, type of wargame scale, period/universe, etc
I want to get into historical stuff but I'm not sure what's Goodā¢
Good can have a few meanings here, since it depends what you want from it
Like HARPOON is insanely detailed and probably incredible for big boat nerds wanting to really feel like a admiral, but the WWII ship game made by Warlord Games is gonna be a lot more approachable
(I forget the name of that one unfortunately lol)
hmhm
(god at risk of sounding like a tool: the word is rout)
(in my defense this one can very easily totally change the meaning of a military sentence)
I was pretty sure I misspelled it and I do actually appreciate that lol
So youāre good
I donāt really have any experience with naval wargames funnily enough
However, if youāll give me a minute I can hunt up the ones that I have heard others say good things about
I will say, thereās an interesting modification to Hail, Caesar! called Hail, Agrippa! that makes it into a naval combat game with bi and triremes, which is neat
Much more focused on smashing into each other, as was the style at the time
More wwii-modern stuff, but Iāve also had fun with Napoleonic/ACW stuff in the past
Well...
There is the "you can target whatever part you want" when you hit someone in the back
(Sorry I didn't mean to butt in on this in a rude way)
Okay, so, having played none of these myself I canāt personally vouch for them, however, Iāve heard some people in person and online mention playing these:
The Warlord Games one is called Victory at Sea, and is specifically WWII.
I mentioned Hail, Agrippa! before, thatās a sorta classical Mediterranean game (with the carried over order system from H!C, which is kinda cool and has potential for stuff to get wildly out of control)
General Quarters (not sure what the current number is, the guys I saw were playing 3) is very āpassionate guys made thisā indie, WWII focused, and pretty dense.
HARPOON is WWII to basically modern, and is there for absolute sickos (said with love)
Thereās definitely a bunch more out there that Iām forgetting or donāt know of, and also a ton of age of sail stuff out there if you want wood hulls rather than steel
I will definitely say that naval wargaming is great because you donāt need many models (or tokens/chits/what have you) and your battlefield will often be a blue sheet so itās really easy to get into and set up
Or maybe some irregularly shaped objects to be islands or coastline lol
Naval stuff often seems to do simultaneous turns, which is pretty cool
I hope those are helpful, and Iām sure others could give you suggestions based on what theyāve actually played
thank you :)
Catching the tail of this and jumping tangetially from it
Hidden info wargames play so fucking differently, it's wild
Everyone suddenly gets very conservative with their movement and choices (to begin with)
Hilariously sometimes you get the actual historical example of 'guy who is willing to roll the dice wins because his opponents are hesitating too much'
though sometimes you get cannae
so it's balanced :^)
It's so funny with hidden info games where everyone is being super careful and trying to play the odds and there's one guy who's just LETS DO THIS!
I would love to do more with hidden information in my games
I liked the decoy system in firelock
I remember seeing one a day or two ago where the other player could see the size of armies but not the composition.
So you'd know there was 3 units but not if they were infantry or archers etc
A lot of battles happen due to weird fuckups, local initiative, or poor info, it's insane
'I found a place where we can wade across a river, your motherfucking life is over'
I like how Chain of Command creates a naturally escalating battle from a Patrol phase to first contact, that's a cool system
Do tell
You play a weird little token game
ostensibly showing the movements of various scouts and infantry
once all the markers are locked, they become 'jump off points' where units arrive
The locked patrol markers move into cover, representing scouts finding contact and hunkering down
and from this initial contact, the engagement starts
it also naturally creates a delineated 'no man's land' on the table
Then once you're rolling command dice, all the options involve 'Activate or Deploy a unit', so you have the interesting choices between like
'do I use what I have on the board already to drive hard at the enemy and maybe take an early position'
'or do I keep my lead units where they are and focus on building up useful force to use later'
Oh and units are directed into the fight by Senior leaders. You need at least one off-table to get troops into position quickly. But Senior Leaders are great at activating units, so you want them ON table
so you have the choice of either reliable reinforcements or more responsive units already deployed
And I imagine on-field puts them at risk of 'getting their ass killed'
(If you only have Junior leaders off-table, anything you spend a Command Die on deploying only shows up on a 4+)
Also a risk, yeah, but a pretty necessary one
There's a Force Morale mechanic
and losing a Senior leader is bad
although hilarious it's less bad than them routing
Playing the Monash way and keeping all my senior commanders off board to just Logistics the other guy into submission.
Keep in mind that CoC is a platoon level game normally
so your Senior leaders are like
an LT
or senior sergeant
(Monash is a very funny general because every account of him was that he was just an absolute dogshit tactical commander but he was a strategic and logistic expert.)
logistics win fuckin' wars
boring as shit, but so effective
The quote about him I remember is 'The only captain I met who became more useful the further you put him from the actual guns'
Infinity is heavy on hidden info, but as you get better, you start to learn that the way to counter camo is to Leeroy Jenkins directly into it. They're paying points for camo and you're paying points for gun.
(In infinity camo is extremely good but moreso in your active turn,since you can move around somewhat unimpeded, which is a huge deal)
Re: the whole measure vs grid discussion. One thing I think was missed is accessibility. Grids are more accessible from a gameplay perspective, where measure movement is more accessible from an "own things" perspective.
It can be really nice to grab whatever you have around to give a game a shot and not have to hunt down a gridded board of some sort. On the other hand, despite me appreciating games that don't allow preeasuring because I think learning to eyeball ranges is fun, it's way more accessible to new players to have a grid and easily understand the physical space the fiction of the game is taking place in.
.... A grid is just like, a bunch of strings?
The most common solution I see is designers just making a deck of cards you lay out as your portable grid
The universe is a symphony of strings
Laying out a grid of strings for a grid to play on seems like it's made to get a tangle somewhere, or get half the playing field stolen by a kitty
Ember Kaiju fight when?
I think the main thing with grids vs infnite space is like pie slicing but thats neutral
And you could also add it to a grid game mechanically really
Like I think thats as much a cool thing about having a grid game as it is important to a game like infinity
One idea for flowing grid creation is is just telling the players to grab string and set it
Diorama game
(Whoops)
Pissing off everyone with my "1" grid, but because diagonal distances are Pythagorean the fastest way to calculate them is still pulling out a tape measure"
Eh, just use 1.5
Like these lines and the footprints designate zones
If that makes sense?
All that matters is zones
Zones are tagged
Damn, I hate getting Cannae-ed 
One of the funniest ways I saw someone do a fakeout to get the right headspace for replaying a historical ambush was a video where there was the person putting the game on who told one side that they were playing some random lesser known Hannibal vs the Romans battle, but let the side playing Hannibal know that nope, this is the battle of the Trebia and they get to set up a few units of hidden cavalry before the game
You can do a lot of fun stuff with a refereed wargame
But yeah, hidden deployments, either via āblipā markers, documentation during setup, referees, etc creates a really great air of uncertainty
i have dived into Bolt action and ordered the US starter set (the D-Day one)
May the bag-o-dice swing regularly in your favor
(I quite enjoy how the activation mechanic makes it kinda swingy)
Premeasurement bans are such a weird rules thing
Just like, a weird flex to get good at pointless visual geometry
I knew a guy who was nearly unbeatable in old 40k when AOE was shot at a distance without measuring.
He was a builder.
The fucker could tell exactly how far something was by looking over it down to a fraction of a centimeter.
Yeah, no premeasuring just encourages weird habits like knowing how long your forearm + pointer finger are.
The thing is itās not particularly hard to learn it to a reasonable extent just by knowing table dimensions and doing the math
Yeah but it also acts as a barrier of entry for some people.
Banning premeasuing just creates a invisible non game skill barrier
And funny habits like
Always knowing 8"
I've only ever found it to make sense in rangeband-based games like infinity, where you know your weapons can reach but they may not be most optimal. even in that instance, there are strategies and techniques you can use to tease out range knowledge to be sure you're using the right weapon for the job
hurr hurr hurr
but yeah absolutely
when you play games like that often enough you defintiely develop a skill for eyeballing increments of 8" that newer players don't have
not to mention playing on a digital sandbox completely messes with your perception
Relicblade has a ban on premeasuring for no discernable reason other than the creator not liking it
which is as fair a reason as any I guess
I havenāt played a lot of Infinity but my experience with similar albeit rarer stuff like that in kill team is that itās just like
Fine to premeasure
But yeah Iāve never really cared for bans on premeasuring
Its something that I think is largely bad game design but still enjoy?
I really liked eyeballing if I had created enough of a gap between units to send my Warcaster on an assassination run in Warmachine Mk2, and the conditional pre measuring in infinity where you have to take a chance on things some times.
But it is kind of a pointless skill and can be an accessibility barrier.
People like dexterity games though so it's kinda the same thing.
I think with infinity the uncertainty is more important like with planning several steps ahead
Also for mines and hacking
Yeah, infinity with pre measuring could get really bogged down really fast.
Like 20 minutes spent measuring out the optimal paths, then starting to actually issue orders just to go right back to measuring the minute one of your guys gets flash pulsed and you have to make a plan b
-# coughgridscough
Loved playing 'Munda before they fully allowed pre-measure and playing on the ZoneMortalis tiles, which were grids, so everyone just learned the size of the grid
As much as I don't like the look of grids, it beats fiddly tape measure stuff
Although I play the kind of games where it's acceptable to say 'hey I'm moving these guys just over 12 away so you can't shoot them'
In case there's arguments over measurements
Playing by intent is good stuff
this is why I like Flashpoint/Deadzone so much
Grids for mobility and range, true line of sight for target acquisition
but the squares are large enough where if you have the itch to make terrain and a more visually appealing table (let your hobbyist freak flag fly!) you can and are even encouraged!
best grid game is clearly battalion
3 cells
perfect
if it were 2 cells, that would make it mtg
3 is the minimum number of cells for it to be a grid wargame and that's why it's the best
I really wish Malev made his head-to-head rules for Demon Ship more publicly available
each player has a team of three operatives and makes their own labyrinth with on a 6x6 grid from a predetermined terrain pool, and each grid has an entrance and exit. line up each labyrinth's exit, and the goal is to get an operative through your opponent's Exit
it wasn't perfect but the first iteration was pretty fun and snappy
I think it's 4 for a grid. With 3 it's lanes like a moba 
I do like the Flashpoint 3" grid a lot.
I think the worst option is DND 1" grids. The cells are so small and the ranges are all kind of long so you spend a ton of time counting squares when compared to using a tape measure.
Grids should simplify and save time.
Battletech is kind of a close second. It's not as bad in terms of overall grid fiddliness but it's not really doing itself any favors using the grid either.
Shhh that's a video game doesn't count
I have something in mind for a game loosely based on Arknights deployment paradigm, and I think it would work well if you had each player bring a half board with a 3" grid.
Kind of like what Warhammer Underworlds does.
So your map/territory was one of your list building decisions.
I do like Battalion's zones for the type of game that it is. does it have a reserve zone, or just the 3 parts of the formation? I feel like left, center, right, and reserve is the right amount of abstraction for a pre modern warfare game unless you want to go for full miniatures maneuvering.
all mobas take place on a grid, got it
omg
you're right
it has a reserve zone for both players
so there are FIVE cells
haHAAAA
get fuuucked
(also in a full 2v2 major battle it actually has 5 combat zones, one center, two inner flanks, two outer flanks)
i really should pick it up, i've got it on a shortlist but haven't felt like i'd have time to play
at least not until after this humungous diorama-game this weekend is over
conceivably you could call it 8, since each players units are separate until they're fighting, but that's splitting hairs a bit
Yeah I'm good for it, revised a UN list, drafted a RDL list, still a little shaky on the action resolution ordering so rereading that section ahead of time
Yeah that's the one, for those coming in late, it's Ember: Obsidian Protocol
Rulebook link in this message: #1161730220164911187 message
Builder web app in this message: #1161730220164911187 message
TTS Mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2935581987
I am up waiting for the Ember strem
gonna sit on voice with the tts mod server open o/
Sample RDL List for tonite
Yeah, c'mon in
ā¤ļø
https://www.youtube.com/watch?v=bZe5J8SVCYQ&ab_channel=Jeff7181 @twin mountain and @distant roost discussing about if Clem is shooting the rocket or if the rocket is making the attack by exploding.
Game's pretty cool, I got my VIP captain shot in the back by a stealth assassin maid and it owned
Dang, looks like I just missed it
I think we were on round 4
and the game timer is 5 rounds
and hey we started less than 2 hours ago
honestly. that's pretty great
Yeah it's a pretty good flow of 1-2 rounds of positioning and then it was a firefight
AGH
I FELL ASLEEP 
not the fastest game-LOL
maybe I should've just recorded it and uploaded it haha
oh well
20 minute rounds for 2 players on a tutorial game with 9 activations, that's not too bad
yeah it went fast
Ember has been extremely fast, even for new players
I dunno what magic sauce they put in there to do that, but I'm so happy it's there
Oh, did you figure out you're able to shoot the rocket launcher through smoke btw?
I think the sauce is the lack of HP tracking beyond Link value
Because that's a thing RDL gets to do
Oh true
Yeah the plan was to close in, pop smokes, and send missiles and explosions through and it worked good if it weren't for those meddling UN dodge dice in Evasion stance
The perfect dodge from shieldy reminded me this https://youtu.be/69X7tP6p7E0?si=AztdtKLJSAkH7_Mb
Dodge and knock a player out by doing a gainer.
Follow my new photography page on Instagram @hayekstudios
Low-key cheapest place to get hype sneakers:
Sneakerrotation.com
-# Except for the kill part of course
Yar they are a pain
I always
always bring an HMG
Yeah that's the real immobilize token, doing the flippies so you got no forward momentum
Suppression keyword is really valuable yeah
Lol
I regrettably only just ended up getting home. Will have to dig in on the rule book and bother someone for a demo or small game sometime soon.
I couldn't be there for the entire game but it seemed very fun.
Would be happy to teach you
Watched most of round 1 before I had to sleep, am now more interested in playing a demo game
Yesss more ember people
Anyone up to try some Ember on <t:1757689200:F> ?
During my work day unfortunately.
Makes sense
Meant <t:1757775600:F>. Damn timestamp site starting weeks with sunday
@twin mountain @sand sonnet
Saturday's a lot more accessible for NA folks yeah
I meant to take the afternoon after work for me, so go for the 2nd to last day of the week for the stamp
sure!
Unfortunately not available this Saturday either. I might have time Sunday this week.
Sunday is an uncertainty for me mostly cuz of weather
I could do <t:1757977200:F>?
works for meee o..o
That's very late for me
My mind was very mush last night when Winged and CLem played
Worst case I should be free the following weekend.
Do you have specific lists for this or is it bring your own?
yeah I have 2 600 point lists
Oki
600 points is kinda an interesting threshold too because it's lower mech count
Yeah I assume it's more of a learning the game kind of duel rather than a full fledged fight.
yeah of course
600 is like 2 mechs and maybe some drones?
yup yup
it's like 2 mechs 2.5 drones on both sides
fwiw you can make some crazy dirt cheap mechs
I think @maiden ermine brought a mech down to 66 points
that is like. you can get 5 of those guys for the price of one of our bigger hero mechs
I think that's really cool but for the most part I'm not gonna explore that space in beginner games just to keep the turns moving faster
to be fair the 66 point guy really is complete trash
But is five trash things reasonably able to do as much or more as one good thing?
I landed on a 99 point guy that I think will punch above its weight instead
actually yes, and I think that's part of why I beat clem as convincingly yesterday as I did
Is the 99 point build a mech with no backpack and 1 arm and generic pilot?
I brought 3 mechs and 2 drones, he brought 4 mechs
drones are just. good. they just need people to tell them what to do
I think your standard team comp is gonna include drones = number of pilots
drones are extremely high value for their point cost they just need to be right clicked around by your actual humans on the field
I know one of the new factions in development are dedicated dronelords
the guardians of freedom
they have parts that generate 2+ command points and can spend command points in the action phase to fuck people up
lot of gundam funnel nonsense
this was the list that I have not tried or used at all
What are the current factions in a fluff-wise way?
oh man the missile doggies
they're so good
but I think 99 point snipers will do well in combination with the suppression hmg
Yeah it turns out diving drone plus handler is a tangible numbers disadvantage
two current factions released:
- kind of a more grounded mechwarrior style gribbly armored core faction with big shields and huge miniguns and insane amounts of warheads.
- digitized vtubers running high tech laser swords and stealth camo and railguns and cool scout drones that let them dodge stuff with 20 dodge dice
I like joking that they're basically the he/him mech faction and the she/her mech faction
and we're gonna get more enby factions later
this is one of the RDL gribbly mechwarrior lists
this is my vtuber list

I think when the brains in jars faction comes out I will play them instead
Turns out Link can reroll electronics rolls in Ember per p. 68, guess that consciousness digitization applies to the firewalls
Oh, thanks clem
Lot of fiddly little rules
Something I should've brought up and forgot to: you can break stealth by just walking into me
Any base to base contact breaks stealth
Drones are very good for this
Zero-k style
Yeah, the 1.0 PDF dated 4/10/25 also has a couple editing things like torso damaged tokens on p. 96 having highlight tokens rules
Yeah there are a ton of errors
Highlight tokens sure are neat though
Yeah just found that out this morning, which is why I now realize why the whips have 2 range and so on
My UN working list was gonna have a stealth user going loud with a pile bunker and now I see the benefits of short range silent dancing
yeah I had some hyper precise spacing on you
wait, where does it say this?
I'm looking
ahhh I see it
in 4.10
my lil porcupine
bringing VALUE to the squad
Intercept keeps on winning
Winged's description of UN makes me wanna play UN but RDL mechs look better in my eyes
What's cool about the factions on first glance is they support cool tricks if you spec for them and point limits keep it honest
Do we have any lore on the other 5 factions besides UN and RDL?

Perhaps this would help?
#1161730220164911187 message
They left a little blurb at the start of each one about faction lore
GoF is the only other faction with lore right now iirc.
They rescinded digitization of consciousness and put their actual brains into their mechs instead (a little more deets in the message linked above)
What info do we have on PD and ACE?
Ah..
I've actually never heard of these either, unless you're referring to the mercenary factions?
Which are basically all collabs with 3D artists and games and stuff
...and so don't really have any lore from Ember
Ah yeah, PD and ACE are the merc factions.
Their models are from elsewhere (iirc) but their stuff can be used in any faction
ACE is where White Dwarf is from, PD is where all the Reaper drones come from
But that's the extent of my knowledge of the collabs
Oki
Okay I found the game where White Dwarf is from
https://store.steampowered.com/app/3127770/ACE_Strategy_Mecha_Nova/
I remember the artist for the Reapers being from outside of Queti but I might be wrong about that one...
Maybe they'll get some lore soon, then?
Been seeing a lot of commentary about how the Kodiak looks like it's straight out of Heavy Gear/ Front Mission
Good! 
Kodiak is very hunter-like in the best way possible
Give it wider shoulders and it's pretty much a Wanzer.
Yessss
Also
Hi, Coaches! Exciting news: new playtest version is now live! It is available to everyone. This includes players who joined previous playtests, requested access to it before, and new players requesting it now. Just click the request button. Youāll get in right away! Hereās what awaits you: Mini gameplay change States received during a Champi...

Oh already?
If you do play it please tell me what they've changed
I think they have a new dice system?
We'll try, though we've actually no recollection of playing original A!
We can at least tell you if the dice are new, though
Please do!
Everyone is brain in jars
GoF just puts the jars in their mechs instead of leaving them at home, right?
Everyone else shoves a digitized consciousness in there?
Yeah everyone else is software
It's all gen lock shit
Meanwhile the gof are cymeks from the dune prequels
Mhm mhm
no overtly written switches, and everything is in percentile
the smaller percentage line for the abilities is for "crits" which are automatically applied rather than spending ! (no obvious dice were rolled)
i guess dice with symbols too scary for video gamer is their conclusion?
Yeah, Carlos talked about it some in the krug seminar
Mostly was all the back and forth that happens with the dice resolution in the tabletop felt slow and clunky in a videogame format.
They initially did a 1:1 recreation of aristeia! but they felt through testing that it didn't work as well as they wanted and made some changes to make a better video game.
@twin mountain see above for the most obvious differences i can spot
booooooooooo
in case wren knows more differences between the board game and the adaptation, feel free to mention
boooooooooooooooooooo
lmao i know you're now having fun with obsidian protocol's dice system
ok tbf you've always been having fun with symbol dice
I haven't really played either much. I just was at the Q&A where they talked about it. They were providing context with what to expect from the Infinity video game adaptation.
Where they're similarly recreating the game 1:1 and then going from there.
ah
The RDL list has been refined since I figured out how to add drones to the army builder and now I have 500% more missile by volume
oh clem Ifound a mistake in our last play - when a part is destroyed it's fully removed, not converted to the discarded state
which makes sense
so if I destroy an arm the shoulder stuff goes too
Yeah that's what I was seeing today reviewing the common actions, most of the discard card states are for discarding handheld guns to either get rid of a dodge penalty or get a free hand to two-hand the other arm's weapon which is a neat bit of flexibility
it's also a speed play
I used it for speed against thijs once
since discard is a phase 1 fast action it lets you dodge melee
just drop the gun and run
Oh yeah because Discard's a Swift phase action you can use it as the starter action and then use the extra action for whatever
most UN legs have movement actions that are just 1 action point
so swift discard + use my legs
RDL's also got the jet pack backpack with 1 tick move so that's a good "I don't want to be here any more" move
Yeah UN move options are pretty wild
"Yes I would like a 8 flight backpack"
yesss
Running screaming, parts shedding everywhere.
Speaking of the jet packs, I just think they're neat for posting up with this UN list:
alright that's pretty rad. I get why folks are so hyped for this game
i can teach you
I might be able to find time, but I am relatively busy right now
I'll see if I can pop in next time y'all are going
I could be up for Ember today at <t:1757718000:t>, though I have not had time to read much of the rulebook or make a list
don't worrt i gotlists
and teaches
but i may be busy tonight specifically sadly
I need to take a look at rules and the list builder, definitely looking forward to playing UN
It's a little tough for me to do this weekend on account of IRL guests and next week I can also help with getting people up to speed on the Ember
I can do next week, Wednesday or Friday work best
Yeah, Wednesday after shift at <t:1758148200:F> or later can work pretty good for more robot blasting
The action economy of the game's pretty familiar to folks who have done Lancer (you get a free move and two quick action pips, no action duplications), the part that takes a little familiarizing is timing who goes when - you have to commit to a action phase (1 of 6), each phase goes in order, and your first action on the turn has to be of the type you committed to (the other action tick can be different) (free move comes first) (more than one pilot on the same action phase gets tiebroken by the pilot's initiative value, low is better).
While full actions (two tick actions) can be devastating, they mean you have to commit to that phase so other player can do mind games and commit to an earlier phase and try to juke or control you.
Lan-cer. I think I know it.
man... i should read the chinese rulebook to see if the translation has any room for improvement...
but book long...
That it reminds me of the X-Wing initiative, but with cool mechs, is one of the reasons I backed the game
oh, that's interesting. I for sure found it very different from x-wing initiative, because x-wing had every unit locked to a full advantage initiative number
so everyone declares in ascending initiative order and then fights in descending initiative order
the ember model is basically just battlecon / exceed
you have a list of options and you do RPS by picking options
and unlike battlecon/exceed, you build your list of options into your mech
it's neat
it naturally encourages diversity of tools on mechs just to make them harder to predict
like, I put KC armor on my mechs so they have a fast phase option
The initial pitch was more similar IIRC, but it's still in the same boathouse for me, between different-phased turns and pilot initiative
And the little wheel, lol
Yeah the phased initiative is what I'm finding real interesting on the tactical play
My LGS has a interest check for the Embers core box
Oh fascinating
That's cool tech
Quick ember question, does RDL have access to any stealth tech?
No Stealth tagged gear far as I can tell, they just have the dankest smoke
If the Cavalry expansion means anything, they have ECM and smoke stuff, but not stealth
Just looking at my boxes, lol
UN Stealth is tied to specific body part and they get an extra one of that type so there's visual variety - while there's nothing stopping you from using 2 of the same part in a list there's a couple of visual variations to help keep your units straight (no pilot dupes though)
RDL so far doesn't get access to any stealth stuff (at least not the same way UN does)
What they do get is stuff like the highlight pack (forces stuff to shoot at the bearer instead of other possible targets) and smoke
And very good support options
Yeah if you spec for a support core on RDL you can do some cool link restoration and spotting tricks
points at that one backpack that gives mechs an entire extra activation
That too
Echoes is crazy
Its wild
It's probably gonna be in every single list I make, tbh
I think if you give the free opportunity to that one RDL torso that gives an extra firing pip while stationary you wind up being action positive
I am here right now?
I too have availability now ish
sadly I am not free for the next hour or two haha
I am technically around 4h until I get mush
Just me being me, could one get a clarification on what we are available for? One would assume Embers but unsure
oh derp sorry yes i mean ember
I'm sorta trying to figure out my day and potential ember
might be roped into physical activities (holy shit i am going out of my apartment these days) in 3.5 hours and if that happens i'm likely unable to participate til at least 6 hours later, but otherwise i'd love to join if it's a tutorial or watch if it's a "ppl who have an idea on how to play plays" game
Then you shouldn't watch me
I'm free right now if folks want to get talked through on navigating the rules and figure out how to build a list and get literate on actions so you can join the "idea on how to play" club
I'd be up for some action/phase/dial navigation
I'm free nowish
ideally I wanna sequence a game between two newbies
eku is free for... another 2 hours
@open grail was vaguely interested in learning, also @umbral prawn and @sand sonnet ... hmm who else. @ocean holly I think
@latent rover maybe
I'm streaming the test match between Eku and me now if folks wanna watch
We're still setting up for round 1 but should be a fun one
well that's lovely, problem solved
I am mid shift jestie
Sorry
Iād be free if you pay me a living wage to be online
:P
(I hope Iāll be free some other time tho)
Iām still busy today but will be free tomorrow.
Today's UN list in the scrum
My RDL that almost won
Forgot to take a screen shot of the final standing on the board which was 3 RDL mechs melee locked by a low profile UN mech with a black box and a dream
Once you you start picking up on your builds and the flow of rounds, the game really flows on
Primary Task was to grab black boxes at the board corners and get them to a 2x2 zone in the center. Secondary task for Clem was claim a bounty by destroying a mech of the other player's choice. Secondary Task for Eku was to headhunt and destroy one of Clem's mechs Eku picked.
UN had to drop submachine guns to pick up the boxes (not enough spare hands and too many guns) then got pummeled by missile drones from RDL. RDL also laid down a withering amount of HMG fire and took out a UN mech through the power of shooting many many times. Not quite enough to claim the headhunt, the UN captain nail gunned a drone to clear the way for UN pilot Panzer to make it to the 4th square in the middle occupied by 3 RDL mechs and claim the victory points just before much shin kicking
Really like this game, and really hope I can get some IRL friends to try it somehow and get the LGS to actually get it in stock
Wish I had more time but this looks neat
I feel like most, if not all, of the clunk I experienced was due to TTS being clunky for miniature games
Yeah it was about 45 minutes setup to get TTS to play nice and set up all the cards and tokens and the actual play went fast with about 1 round every 30 minutes with 11 actors on the board (not counting many missiles)
I hadn't used TTS since 2020 when testing Gunmetal Sonata so it was a learning curve checking mod dependencies
Wish I could tie spawning dice to hotkeys
if you ever do have time i'd love to teach o/
That Echoes backpack you mentioned made a splash in a big way amping up a user with the HMG and power cooling
Ye, echoing a HMG with powercooler is kinda dope
I'd be up for another game today
I'd be down to learn ember, I'm reasonably free today
Unsure if I'm at a point were I can teach well
You did pretty great yesterday; I'm confident in your abilities
I should be free closer to <t:1757880000:F> and can get another stream going to onboard more folks
Once my nails are dry I can play
Does Keywords stack? Like if a weapon have Armour Piercing 1 an get it again, does it count as AP2?
They do to my understanding
Thinking of changing Misty for Spike in my RDL list, which gives all my firing actions AP1
Yeah Misty's super powerful if you want to go later in the round and Spike's solid all day
Swapped Keyhole -> Misty and put Spike in Mistys old mech
Yeah now when you do Tactical timing you don't have to commit to Echoes and can now railgun
Ye, and my HMG+Railgun are better
Still annoying with all the dodge dice that UN have
Yeah I'm bringing extra missiles for that
Aww š
It's okay, they'll be shot down by RDL's eight million intercepts
Up to play?
at this moment? yeah sure just need ~5 minutes
I can teach
Oh lovely wasn't necessary
@orchid tulip Turns out we got Crush a little wrong yesterday, Mechs can Crush a drone to knock it back 1 space at the expense of killing your maneuver/move action
I feel like you probs would have done better job than me
Probably but I'm happy to let you guys do your best
Those legs rule
does anyone know where I can find what this symbol is in the rulebook? I'm completely failing to find it
Parry
When you're melee-d from anywhere but your back, you can nominate a part with a parry value to force that as the defensive part
You get bonus armor dice equal to the parry value
ah thanks
Agh...
KS parts
A shame we can't get them physically anymore
Unless...
Oh!
This is from the LAB kit!
Sweeeeet :3
having trouble finding this in the rules, if I gain an extra firing tick, say from the glacier core, can it use an already fired weapon?
I assume yes because the bit in the rules says "you can perform actions that have already been performed in the same action opportunity" but it's a bit ambiguous to me
You can't use the same action twice in an activation
Unless it's the same one on a different card
Unless something has changed
Page 32 is the reference, you can repeat an action on a free tick and free ticks come after all the action ticks are used per p. 31
So if you have one short firing action that can be used again after doing a different action for the other short tick
Oh that is new
You just have to be mindful that it can only be used with single-tick weapons
yes absolutely
it's exactly lancer overcharge rules
- you can bypass the no-duplicate-actions rule
- the extra tick cannot be glommed with previous ticks to make bigger actions
yeah that's what I thought but it was not worded so clearly
so for example if you have 3 ticks from 2 ticks + extra tick
you can do a medium and then a short
but not a short and then a medium
Precisely
it means this guy works
well that's why mech number 2 has a stratus
Ah...
The banned HMG..
is it
It is
But not for being strong or anything
It's a Kickstarter part, so it's functionally impossible to get
well, that's not a problem for TTS
Yar
...what else is there that's got suppression? As knocking people out of dodging seems important
there's a smaller HMG
the other one probably is better
The other ones are the cannon backpack and the fairy SMGs UN gets
And I think that's it?
stratus requiring a 3 tick action is pretty rough
Yeaahh...
I mean you can still do stratus into railgun if you take the torso for it though
I really do think taking the railgun with an HMG on the same mech is close to optimal, since you'll at least be able to guarantee one of the big red dice guns goes off before your opponent gets back into dodge stance
just pile yellow dice on them
Enough of my rants though, I clearly need to read the new 1.0 rules to see all the tiny changes
you don't need suppression to take out dodgers, dodge is efficient against red chunky salsa hits but pretty awful against yellow dice