#Indie+Alternative Wargaming

1 messages · Page 19 of 1

sand sonnet
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Because inevitably that happens.

potent wyvern
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yeah munda is one of the ones i found that does

sand sonnet
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I'd look at Frostgrave/Stargrave too maybe?

potent wyvern
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ill check it out

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also ty ecllection

sand sonnet
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If I think of more interesting campaign systems I'll toss em your way.

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There are others out there they just escape me at the moment.

sleek trail
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Whoever shows up

sand sonnet
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The too real answer if we're being honest.

potent wyvern
sleek trail
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Genuinely its normally just who is around and wants to play a game

tepid steeple
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And rotating players

modern snow
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Fallout Factions's rulebook apparently has a shockingly good section on running campaign games; not just for the system, but in general. worth a read!

sand sonnet
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I ignored that one after Wasteland Warfare but maybe I'll give it a look.

modern snow
sand sonnet
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It’s a decent game with some very clunky crunch holding it back in places.

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I am a pre-Bethesda fallout fan so enjoy that Modiphius gave us some oldies as well as the new stuff.

modern snow
sand sonnet
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Trying to determine which card decks you need to buy in order to play which factions in WW is awful.

potent wyvern
twin mountain
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Hey guys I'm trying to jog my memory - was there anything sketchy about the BLKOUT guys?

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I vaguely remember being told there was so I stopped paying attention to the game

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But it's still my favorite take on Infinity

tepid steeple
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Afaik theyre very open about vet owned/operated and like nothing else

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So not really anything concrete

supple shale
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Yeah, they have that « vet owened » branding on the website big time

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But I don’t remember anything about them being On Some Shit actual

tepid steeple
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Seeing how they run their discord might say something but thats more effort than I wanna do

trail fulcrum
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It's the kind of people who go Vet Owned is like hmmm

supple shale
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It’s tough with ultramodern/near future Operators Operating Operationally games because the vibes are so often Like That

modern snow
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They sketched me out with their prior game, killwager

tepid steeple
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Theyre pretty quiet about killwager now too

trail fulcrum
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Kinda huh okay that's kinda sus vibes

sand sonnet
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I'd dive their discord to scope out the vibes if someone has a link.

trail fulcrum
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But might be unfairly lumping them in with

modern snow
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They very much infiltrated smaller infinity spaces with a "how do you do my fellow local" vibe only to immediately try to shill killwager

sand sonnet
modern snow
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Very much "you're only engaging with us to shill" and gave me the ick

twin mountain
twin mountain
modern snow
twin mountain
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If you have direct experience with them that's the best scouting possible

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Happy to just invest in people who are lovely instead

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-# like you

sand sonnet
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Got one of my local stores to stock Mobile Arms for a reason.

modern snow
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Stoked for the Gamefound, it's gonna make things so much easier for LGS

twin mountain
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My game design brain keeps spinning back to BLKOUT and I may make a game inspired by its core engine sometime. I really appreciate how it handles first player advantage / alpha strike stuff by simply never distinguishing between shooting and getting shot in return

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I do find that really fascinating. The only other game I know that engages with that space is bushido

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Another incredibly cringe game with excellent systems

tepid steeple
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My local group plays bushido but getting past the cringe is a lot

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And idk if Ill ever get there haha

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Might check out the rules though!

compact leaf
twin mountain
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Basically Bushido and BLKOUT both handle attacks like this:

  • oh you're attacking somebody?
  • OI defender do you wanna just attack back? Like you can spend your activation right now and fucking fight
  • eyyy everyone fights
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Like there's literally no difference between you running up and attacking someone and them running up and attacking you. It's about the choice to engage in symmetric combat that you think is advantageous to you

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Like maybe you wanna do this gunfight because you have cover and they don't

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But if you're both out in the open the games just don't distinguish

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That's fascinating to me

sand sonnet
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I feel like AROs in Infinity try to do that but it's clunkier.

twin mountain
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Yes infinity does try to do this but it's much weirder and clunkier

compact leaf
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There are a lot more variables

twin mountain
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But BLKOUT and Bushido just Do This

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Like everyone gets some ap at start of round

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If you run up and fight someone you spend ap and they spend ap and you have a symmetric roll off to kill each other

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Like activation order and initiative is all about picking the fights not getting to shoot first

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I kinda love that

orchid tulip
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WingOut/WingDo when?

trail fulcrum
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Heavy Gear also does this

compact leaf
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Heavy gear goood

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I really like the activation system

twin mountain
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What's attack resolution like

trail fulcrum
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You declare an attack on someone they can spend their action point to shoot back in a gunfight or you dont spend the action point and you eat the shot

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Shooting is simulating a gunfight with a roll off in the dice system

twin mountain
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Simultaneous roll off?

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Fucking excellent

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That's exactly what I'm looking for yes

trail fulcrum
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Eating the shot is also a roll off but like with the Dodge value

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You either spend your action point shooting back or boosting the dodge value, or you just dont and hope your base dodge is enough and you can spend the point on other things in your groups activation

twin mountain
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https://youtu.be/6491wCsSHyg this game is truly fascinating. Tldr no list building in advance, you can spend credits (victory points) at the start of every round to warp in any reinforcements you want RTS style. Try to maximize return on investment.

Mike Hutchinson's follow-up to Gaslands is here! Let's check out the gameplay for this interstellar fleet-battle game of corporate wars in the year 3000!

Check out the Rulebook Review HERE: https://youtu.be/kmmss9aDaBs

Check it out Digitally HERE: https://www.drivethrurpg.com/product/345697/A-Billion-Suns-Interstellar-Fleet-Battles?affiliate_...

▶ Play video
sleek trail
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I like aros a lot

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Its clunky but it also allows a lot more problem-making

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Not to say that burning your activation to react isnt also a decent model

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But nothing has the sheer joy of an aro net

sleek trail
sudden halo
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though infinity works for me because it feels like each player is taking turns directing an action movie

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orders are "camera time"

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I do think burning activations to do reactions feels kind of bad. worse though is only being able to activate a unit once. going back to a really traditional feeling Alternating Activation game like Kill Team after playing a lot of Infinity really feels like you can't really get any work out of any of your pieces, so you just walk them up, roll some dice and see how it turns out.

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Its one thing I like a whole lot in Warcrow, being able to chain activate at the cost of stress.

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I maintain that there's an infinity adjacent game, where you reverse the order paradigm that would really work.

Your army is ~3 fireteams of ~4 units. You alternate activation by fireteam.

Everyone's order only applies to themselves. NCOs give a Wildcard order that can be used in their fireteam. Lts and Comms/Command models give Wildcard orders that can be used anywhere, but only during the activation of the unit that contributes the order.

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infinity has too much balance built around its design to work with a simple change, but i think it would solve the alpha strike/igyg problems, and also feel more like youre leading a cohesive squad than like you had a gang of sacrifices and cool guys

echo marten
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They're not sacrifices, they're 'Extras who don't get speaking lines' 😛

sudden halo
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and when that extra hits a Flash Pulse everyone cheers!

echo marten
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I do find it funny that the old LOTR game that GW put out almost literally had that. Where only named characters got 'fate' that let them negate wounds.

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Everyone else just fell down and died.

modern snow
sleek trail
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Very early stages but very much that "three fireteams of three guys"

maiden abyss
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Oh

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Wait

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Not like that

twin mountain
modern snow
twin mountain
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oh! a billion suns!

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I'm interested ngl

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like, the whole "hey this is a super generic game you can use any of your models, just roll die size = to ship" stuff doesn't spark joy but I'm fascinated by the money economy

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faascinated

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hrngh

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okay

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the core combat engine is absolutely not my jam damn

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that's... 1, 2, 3, 4 rolls?

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"apply critical malfunctions" may also be another roll

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so like... if a gunship moves into range of another gunship and then shoots it

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that's... 12 rolls?

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less if they're not engaged

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gunship moves into range of another gunship and nobody is engaged and then shoots it is 9 rolls

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hmm maybe you can group the dice from all the weapons systems into one bigger roll

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that does compress it down to 6

sudden halo
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I think it's just 2 rolls, though the number of dice could be quite high. Depends on the critical malfunctions and how they work.

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Still a lot of dice and a lot of processing

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Wonder how it goes in practice, sometimes a lot of steps are deceptively simple in practice.

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ABS is very much not what I normally look for in a wargame but it looks super interesting as something that could be an all in one box boardgame.

sleek trail
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mike has described A Billion Suns as "his weird second album after his smash hit"

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and i think thats a pretty accurate description

modern snow
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absolutely agree

twin mountain
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Urge to create a wargame rising

compact leaf
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Saaaame

twin mountain
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I kinda wanna bring back strike trigger and make it a 1v1 wargame

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I have the technology

umbral prawn
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I'd playtest it

trail fulcrum
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Still trying to work on Pokemon as a 1v1 wargame ahha

twin mountain
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You guys are sweethearts

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I need to actually pull away from depression enough to make a prototype good enough for tts

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We'll See

sand sonnet
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Take care of yourself first, make a thing second

sudden halo
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I'm hoping when I finish all the things i need to do in September I can get back to work on creating. Between work and like 3 different tabletop commitments when I have the inspiration I don't have the energy

twin mountain
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yeah I for sure have inspiration. I stay up at night staring at the ceiling thinking about dumb dice mechanics

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but I also have a day job and i'm taking care of some lovely creatures and i just got shit to dooo

left onyx
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Oh I remember Strike Trigger, would love to be poked if/when you post about it

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I also still have that homebrew/expansion character I made and am real proud of

compact leaf
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Spooky time

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Guess triggermen didn't change at all

sudden halo
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I really like the Guardians of the Mounds.

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Normally I think skull face helmets are super played out and boring but these, along with the name of the unit, give them a very Lord of the Rings feel

compact leaf
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The mouths seem slightly smiley and I genuinely cannot decide whether I'm okay with it or not

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But they do look a lot better than the renders

tepid steeple
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I think skull helmet to protect like graves is cooler than just punisher vibes yeah

sleek trail
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didnt think it would copy all of mike's post

twin mountain
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! oooh

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More broadly, I want to turn A Billion Suns into the best spaceship miniatures game toolkit available: featuring an awesome, simple and fun core game system, plus a host of different game modes, list-building modes and campaign options to let you play whatever sort of spaceship game you want.

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hmmm :/

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that is not good code smell to me

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I guess we'll see

sleek trail
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ill hear it out

twin mountain
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I will too but

Limited Mode: You pre-build your lists, but deploy them dynamically. I explored this in Rotvarlden and it’s pretty awesome. I expect this to be the default entry point to the game.
Unlimited Mode: This is the classic ABS1 mode. You have infinite money and requisition ships on the fly.

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oof

sleek trail
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i guess

twin mountain
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it kinda comes down to the culture I suppose. if everyone ends up playing unlimited mode then I'm very interested

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but I suspect limited mode is gonna be default play and unlimited mode is gonna be the weirdo mode people don't use as much

sleek trail
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i think unlimited should be presented as the Big Boy mode

twin mountain
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I want the big boy mode to be the main mode of play

sleek trail
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but also to play a mode like unlimited in actual physical space its fucking hard

twin mountain
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or positioned as the one getting primary support

sleek trail
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if you don't have the physical collection of spaceship figures

twin mountain
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that's true but I guess very predictably-winged take: I'm not that interested in the spaceship diorama aspect of the game and frankly if they just went full board game and gave everyone a bunch of generic little tokens to use or whatever that would immediately solve the problem and improve readability for me

sleek trail
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as noted unlimited was the default mode in ABS1 and i think part of why it was a weird game

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a very cool game

twin mountain
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absolutely

sleek trail
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i think to de-emphasize it is probably a mistake

twin mountain
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it's also the thing that interested me about the game

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yeah

sleek trail
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but im willing to hear out the design

twin mountain
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if deemphasized then... it's just competing directly with dropfleet and stuff

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and I dunno if it wins

sleek trail
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to be fair its a blue book game

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the audience is not precisely the same

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i trust mike as a designer and i also think that the open playtest is the time to voice these feelings

twin mountain
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makes sense yeah

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ultimately I'm just not a wargamer and am basically never gonna buy minis and paint them and put them on a table so I think big picture I'm never gonna be his core audience. I'll leave it to the people who are really into the entire holistic vision of ABS to playtest it with him and they can all figure out what the game is gonna look like when the dust settles

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and if that's something I like I'll join in after

sleek trail
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hopefully it will stay neat

twin mountain
native portal
tawny sandal
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I know Osprey books are talked about that way, dunno if this is published by them though

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I don’t think I’ve actually played anything published by them (except Bolt Action), but they have a lot of historical and some sci fi/fantasy rule books

sudden halo
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Osprey puts out a whole bunch of indie games, a lot of them being minis agnostic and pretty expirimental.

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So they're not really targeting your average wargamer that wants to find a game and a group and stick with it.

tawny sandal
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Yeah from what I’ve seen they’re for a group who wants to find Their Perfect Napoleonic (or at least try other ones)

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Or Roman Empire, or English Civil War, or a bunch of niche historical stuff

sand cloak
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Or do Stalker

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Or do either fleet or star fighter battles

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Or weird war I

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or post-apocalyptic sci-fi warbands that can decide to either kill each other or kill the eldritch abomination in the middle of the board.

sudden halo
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Both of which are kind of Warcaster feeling.

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But if it's just build your list it definitely removes what makes ABS its own thing. If I wanted a strait up space wargame I haven't found anything that does it better than Full Thrust and that's 35 years old.

twin mountain
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don't think that's how rotvarlden worked

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it's just "you start with some of your units ain play and then bring in the rest from your reserves over the game"

sudden halo
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Yeah, that doesn't bode well. Though it also doesn't match the fluff in the paragraph above it?

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Seemingly endless hordes doesn't sound like what's described in the next bit.

hollow crypt
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Some small corner of my brain is always thinking about my hex-and-chit listbuilder

echo marten
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...for some reason I got the mental image of a wargame about carriers. Where you have like 1 ship and then everything else is just 'Here are tokens for your various plane sorts. If they get driven out of the fight, launch more'.

hollow crypt
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See that’s awesome

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However

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What if the carrier was a little token too

echo marten
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Also valid.

hollow crypt
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My ultimate dream is a game where I can use one of those token pushers you see generals have in movies

echo marten
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...dammit, now I'm brainstorming. Basicly set up the various carriers as your 'faction' with some standardized 'Fighter', 'Bomber' tokens and a few special rules per carrier/maybe a special weird plane option for each of them. Bombers are good at moving towards victory as they hurt the enemy carrier good, fighters hurt bombers but don't fight the carrier well etc.

echo marten
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I think I'd likely have the plane tokens marked with a 'front', just so they Have To Keep Moving each turn/turning isn't instant...dammit...I have Ponderings.

ocean holly
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Pondering is good

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I should ponder my game

compact leaf
echo marten
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Airborne Aircraft Carriers? Or am I mixing up acronyms.

compact leaf
# echo marten Airborne Aircraft Carriers? Or am I mixing up acronyms.

Nah, I messed up my acronym actually.
It's actually AAS
https://en.m.wikipedia.org/wiki/Amphibious_assault_ship

An amphibious assault ship is a type of warship employed to land and support ground forces on enemy territory during an armed conflict. The design evolved from aircraft carriers converted for use as helicopter carriers (which, as a result, are often mistaken for conventional fixed-wing aircraft carriers). Modern designs support amphibious landin...

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If you wanted ground combat

echo marten
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Also a valid option.

compact leaf
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You could do something like the carrier in carrier command too, I suppose

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It's a hybrid of both

echo marten
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oh?

compact leaf
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Instead of just helis, it also has a main cannon, cruise missiles, and can launch planes. On top of the helis and amphibious vehicles an AAS would already get

echo marten
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That's fun.

compact leaf
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If you wanted different carriers, maybe having different amounts/types of craft slots would be something to consider

sudden halo
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There's a new osprey carrier game that's pretty cool.

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It's basically played with poker chips, so it is very token friendly.

compact leaf
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You're also 100% obliged to add the Alicorn to the carrier game/s

echo marten
compact leaf
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Amusing!

trail fulcrum
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I keep wanting to do Warioware hex and chit

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Hex and chit wargame built around dexterity games for resolution

compact leaf
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That's

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That's evil, maybe

trail fulcrum
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It issss

ocean holly
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Possibly have that as a modifier on certain craft rather than the ship?

trail fulcrum
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Supply lines are string

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You have to run across your hexes

compact leaf
echo marten
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I was thinking, though it's just pondering right now that by default all Fighters and Bombers use the same stats/mechanics so you just need 2 colours worth of tokens (One for each player) and a given carrier might have a bonus of some sort.

ocean holly
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And then ships have guns, lifts, and storage slots, as well as lists of selectable craft

trail fulcrum
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Support is a stacking game

echo marten
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...I could see a ship that has a really good bonus to its planes but has a criminally low number of lifts.

ocean holly
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Also, feel free to ignore me, I'm prone to overcomplicate

echo marten
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So it has to play 'small numbers of elite planes'

ocean holly
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Warper

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It can deploy one craft a round, anywhere on the map

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I'm envisioning a normal aircraft carrier, with a Stargate at the end of the flight deck

twin mountain
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like fuck it. i'm gonna do what I like. i like clear 2D graphics and chess like abstract icons actually

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I am really not interested in 3D sculpted models of whatever. it also makes scale hard

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like you can't really do a bvr fight or a multi kilometer map with minis without doing some amazing space compression for the minis

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dropfleet comes to mind and its bumping rules

hollow crypt
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Yeah dropfleet’s scale feels very odd at times

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It’s also just really not easily legible

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I do get that the modelling is a core part of the hobby for a lot people but I also personally think it gets in the way of gameplay rather significantly in some cases

twin mountain
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it's very much, like, a crafts thing? it's a crafts hobby welded onto a gaming hobby

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also there's a weird grey area in between that's technically mechanics but it's entirely in service of the diorama stuff and I also consider that kinda crafts contagion. coherency rules are the big one to me

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at this point we're all so mechanically tired of coherency stuff that most games are like

  • nominate a single model to be the actual unit
  • all movement and measurement from that guy
  • after you move that guy, just like. just move everyone else so they are around looking cool.
  • oh shit you all got separated? uh. that shouldn't happen. you have to get back together asap. how did you even pull this off?
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my hot take is that coherency rules are to wargames what grappling rules are to rpgs

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I kinda just look at them and go "you guys should've just had a single object for this unit"

sand sonnet
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Which is how smaller scale model wargames handle things a lot of the time.

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It's only when you're looking at the 28mm stuff you start getting coherency rules for anything that's not rank and flank style.

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The visual appeal of models and terrain on the board is important to me, paper chit wargames are still enjoyable but feel like a different experience to me.

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It is a craft hobby welded on, but I think it adds something unique and enjoyable to the experience if not the pure game of it.

twin mountain
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this is for sure a common tension between like, old fans of a genre that had a lot of different goals blended together vs new fans that are looking for something specific

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I get it

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diorama stuff is to wargames what combos are to old fighting game vets

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@hollow crypt shoutout to godtear for like. fully dropping all space stuff in a way I actually really liked. it's maybe the main reason I keep wanting to go back to it and play it. I wanna maybe introduce it to @distant roost too

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aristeia and ember: obsidian protocol have grid movement but still like, line of sight management?

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godtear is 100% grid movement 100% grid range that's it. no los. it's just final fantasy tactics stuff. it even has big squads of units with 0 coherency limitations

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your squad of 4 little guys can be 1 guy each on each corner of the map

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the game does not care

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and splitting up can be really useful

sand sonnet
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Shatterpoint does the splitting up thing without the grid.

hollow crypt
sand sonnet
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A Unit has a shared activation, but you can have multiple Characters in a unit and they can just go wherever.

twin mountain
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excellent

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how do you distinguish them from other units

sand sonnet
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Shatterpoint is skirmish scale so all the units are unique.

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The 501st and 212th are both clone trooper units, but the models are different and have slightly different equipment.

twin mountain
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perfect

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yeah that's how godtear does it too

twin mountain
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ironwood. the game none of my friends will play with me anymore

sand sonnet
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Again I think you should give the Shatterpoint rules a read just to see what ideas it gives you.

twin mountain
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cause i just keep winning

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ironwood, my love...

twin mountain
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so many cool little games with little systems I love

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low key wondering if I can just steal the battlecrest system wholesale for wargame units

sand sonnet
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Great artists steal. eyebrow_waggle

distant roost
left onyx
distant roost
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Bless Steam for making mod installation easy and cutting down on the amount of physical dice I gotta throw around

umbral prawn
distant roost
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I got like 54 tiny d6s I scored from a Napoleonic historical wargame kinda deal and I sure am glad they all fit nicely in one container

umbral prawn
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That little probability reference card is genius

twin mountain
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here, @queen epoch and I actually played some godtear, I have some screenshots...

hollow crypt
twin mountain
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ooooh

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where are you going

hollow crypt
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wales, I'm doing a year abroad

twin mountain
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Oooh

orchid tulip
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Yeees, join us on the right side of the pond

hollow crypt
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i'll admit having now been to ireland I wish I'd applied for my exchange there, but I am still very excited. My bones desire to live by the sea

orchid tulip
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Well, Wales has sea on at least 2 fronts

fallen rune
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I think the best thing about coherency requiring units is how they give the defender a say in which models are removed

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But that’s not something every game needs it’s just interesting texture

twin mountain
fallen rune
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That gives the attacker full control doesn’t it?

twin mountain
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full control of... what? it's an hp bar then

fallen rune
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Of what game piece they remove

twin mountain
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I'm talking about replacing 10 marines in a coherency blob with one leader you do all attack measurements to and from with a single token that has 10 hit points

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they're just removing points then

fallen rune
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What I mean is stuff which crops up in 40K every so often like taking casualties on the front to make it harder to charge that unit into melee or weird stuff like evading range with damage order (though that one is dubious sportsmanship)

twin mountain
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oh. well. I think you kinda said it yourself: dubious sportsmanship right?

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how much is that even intended gameplay

fallen rune
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Basically the defender choosing which pieces of the unit blob disappear to change it’s shape

twin mountain
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if it's intended high level gameplay then... sure

fallen rune
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It was very much legal just kinda mean

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Stuff like taking heavy weapons casualties on the front rank so small arms are out of range

twin mountain
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I'm not sure what that's supposed to meaningfully represent in the story the diorama is telling. it's sorta arcadey game mechanics and if people are really invested in that at that point that's fair I guess

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but if I like run up into melee and then kill the guys I am in melee with so I am technically no longer in melee

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then I'm very much playing a video game at that point

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might as well last hit and deny

fallen rune
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I think the narrative aspect is kind of representing the uncertainty of battle so it’s not like “shoot these 3 exact guys” it’s “shoot that group” and then some of them get shot but you don’t choose exactly who

twin mountain
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except the defenders are totally choosing exactly who

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so the next squad can't shoot them somehow

fallen rune
fallen rune
twin mountain
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right yeah - that kinda doesn't make sense to me in the cinematic I'm trying to tell in my head

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it's very much like. fire emblem style "aha your attack range is exactly move 5 spaces + attack adjacent so I shall stand exactly 7 spaces away" stuff

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which is also just video game stuff to me

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and don't get me wrong I'm totally making a chess game like right now

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I appreciate clarity and quantized space and extremely tight little geometric puzzles

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but it's very much not an experience that gets me immersed in the story of it all

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which is I thiiink what diorama squads are supposed to be trying to do for me

fallen rune
#

I think the idea with them is to make it kind of “fuzzy” on the board who has what exactly - like the primary purpose of “defender chooses casualties” is so that special stuff like fancy weapons don’t die first with the narrative being that even if the guy with the machine gun got shot someone else can pick it up (I think 4e 40k actually uses that example almost exactly) but it’s also weird since this also means that like unit leaders usually live the longest and sometimes snipers can choose their casualties and etc

#

I think it’s interesting texture but I also tend to prefer games without it

twin mountain
#

nods

fallen rune
#

I’ve been getting real into Kill Team lately and it’s all just single models which move as they please

twin mountain
#

as an interesting reference counterpoint: godtear just has attackers choosing casualties. there's actually no unit logic at all for picking targets

#

you just have single target attacks that take out one model or like, aoe attacks that take out a bunch of models

#

and the attacker chooses all targets etc

umbral prawn
twin mountain
#

(ah, you're right)

tepid steeple
#

I mean I think the fact of like 'these 3 guys didnt make it to cover' so thats the exact amount that dies while exposed thats not video gamey

twin mountain
#

that's kinda how it ends up working

tepid steeple
#

And really the whole models removal thing is just a small consequence of the idea that a larger squad controls a larger amount of space, which degrades as you lose guys

twin mountain
#

like you're massaging your unit deliberately for optimal striking power and minimum exposed surfaces to future attacks

tepid steeple
#

Which you can replace with abstract things of different sizes or like different engagement ranges etc

twin mountain
tepid steeple
#

Only in like

#

Two games

twin mountain
#

like there's often just one guy in the squad doing measurements

tepid steeple
#

And even in those two games its not just leader to leader

#

You have like individual line of sight checking

#

And for engaging its like you have to put the bulk of your squad 'somewhere' so even if you face that away from the enemy it still has implications from other angles

twin mountain
#

the last coherency game I seriously invested in was dropfleet and your whole fleet has facing

#

so it kinda doesn't have implications from other angles really

#

the guy in front of the direction all your ships are facing is kinda just the guy

tepid steeple
#

Idr legion that well but in warcrow the space between squad members blocks line of sight too so its very much like squad size is how big a blob you can put in between your squishies and the enemy

twin mountain
#

isn't it always 2 strides?

#

isn't this just The Blob Size?

#

for warcrow?

#

you can't even spread out

fallen rune
#

Dropfleet coherency seemed like it was purely to like, simplify how multi-ship units activated to me

tepid steeple
#

Oh yeah kinda

#

Forgor abt that

twin mountain
#

warcrow even has like, forced troop leader stuff

#

so there's like one officer and everyone is hard locked to a 2 stride circle around them

#

everyone is just like... a tiny starcraft 2 blob

#

you can't cover anybody with more people or not, not really

tepid steeple
#

Though the more models you have the more youre able to make a circle

twin mountain
#

I guessss?

tepid steeple
#

Like a 1 model unit blocks nothing

twin mountain
#

I'll admit this feels super abstract to me

tepid steeple
#

A 2 model blocks only one 2 stride space

#

You need 3 to make a line, and then more gives you more angles

#

Which like 5 is the max for warcrow so

fallen rune
#

I think a lot “casualty management” stuff feels super abstract yeah

#

It’s one of the spots where wargame “logic” breaks down

#

Focusing on the “rules to model war” aspect of it more than the “game design” aspect of it

umbral prawn
#

IMO unit coherency is a lot of mechanical fiddling for not a lot of gain in gameplay depth.
It was very game-able in the versions of 40k I played

sudden halo
twin mountain
#

shout out to undaunted

#

undaunted my love

sudden halo
fallen rune
sudden halo
#

Yeah, a 6 foot table at 1/300(6mm) is about 400 meters, which is doctrine rifle engagement range. Even at 1/1000 ground scale tanks can easily engage as the table is 1-1.5 km.

#

Doing a coherent ground scale even with a believable level of compression is really difficult.

fallen rune
#

And it’s a lot more comfortable for napoleonics at 6mm scale

sudden halo
#

Warcrow's coherency feels a little silly. Definitely feels like there's a little bit of push-pull in the design between wanting a small gang fight and wanting to represent the big armies that these nations have. Ultimately I don't mind because between it and the way you attach characters it compresses activations to the level where you can play quickly, but it does feel weird that the whole unit of 4-5 guys attacks once. Mechanically it's fine but it definitely differs from the expectation that the models set.

tepid steeple
#

I think its probably been mentioned but its also just like

#

Cart before the horse

#

But in a way that makes sense for what ppl are looking for

#

But like a game isnt necessarily designed just for what its like as a game

#

Which is like yeah ofc that means someone who cares the most about having a good game and has the experience to know what that is

#

Those compromises make it less suitable

#

Like you can say "the point of warhammer is to make you buy unreasonable amounts of minis" but like that amount of minis in that scale is the end and not the means for the target audience

#

Ppl do this even when they dont have a game to play

umbral prawn
#

My point was that 40k the game is a secondary concern to 40k the hobby

tepid steeple
#

Yeah

umbral prawn
#

So assigning intentionality to the mechanics is giving GW too much credit

tepid steeple
#

But like my point is more that like

fallen rune
#

Yeah 40k mostly exists as a thing to do with your tuoys

tepid steeple
#

Not that its not true but that its not necessarily pejorative

umbral prawn
#

Well, I meant it in a pejorative way

fallen rune
#

Though I think from a game design perspective 40k is mostly about herding the large throng of sacred cows into a new pen every few years

tepid steeple
#

Im aware

fallen rune
#

There’s so many legacy systems kicking around in the game

umbral prawn
#

They did get rid of templates!

fallen rune
#

Bad! I grognard like templates

umbral prawn
#

I played 40k with the fucking scatter die

fallen rune
#

Same

sudden halo
#

40k would be pretty well served to be 15mm, it would make the presence of all the big ass cool toys that lots of people like make any sense.

fallen rune
#

I missed the ammo dice era though

umbral prawn
sudden halo
#

It is interesting to me that most of the innovation at GW seemed to happen as a lot of their founders and early designers wanted to move past their sacred cows, and then they all left.

tepid steeple
#

My point is kinda like. It doesnt serve when the whole job of the game is to play with the models

#

Even if that makes it a worse game

sudden halo
#

You still get some cool things in specialist games, but otherwise it's about meeting expectations, rather than making great games.

fallen rune
#

The lightning bolt indicates a jam

sudden halo
#

My experience with big 40k is that it's an exercise where two people stand around and argue about their factions "my dad can beat up your dad" style for 2+ hours while occasionally rolling dice (I haven't played since 4th edition so this is just the across the room take)

tepid steeple
#

Or multiple dice

fallen rune
#

And if you rolled enough jams some weapons could explode

#

(That’s the original gets hot!)

umbral prawn
#

Amazing that Gets Hot represented a significant improvement in mechanics

twin mountain
#

LOL

#

I've learned so much

twin mountain
#

it's definitely felt like an elegant solution to that push pull between wanting like 1 Thingy for rules but also a diorama for pictures

orchid tulip
fallen rune
#

Yep, it lived on longer in a lot of specialist games

tepid steeple
#

I think strictly speaking it was just never removed in necromunda yeah

#

But the mental stats are the same

sudden halo
#

So between that and primarily being into mechs and spaceships my perceptions of scale and distance in tabletop games is quite a bit different than what is typical.

#

When I was testing my space fleet mass battle game I made counters for it and I really liked how it looked.

#

I still used measure and move because I like it for rank and flank but I have been thinking a lot about grids and things.

#

And generally all in one box type wargaming. Halo Flashpoint is really quite lovely due to having a grid and also having the complete experience in one box.

twin mountain
#

undaunted is both a region map in the sense that you need to be in the -same space- as objectives to do stuff with them and many units can all coexist in the same space and do stuff with each other

#

but also it's secretly a low resolution hexgrid

#

so you can still do some meaningfully coherent simple ranged based stuff

#

range modifiers, units that can attack further than others, etc.

#

I like it a lot for like. sheer mechanical bang for rules overhead buck

sudden halo
#

undaunted looks quite good, its on the list for things i'd pick up if i was playing games even a quarter as much as i was thinking about them

twin mountain
#

i want 2200 on tts so bad

#

i would kill to play 2200 with my online friends

sudden halo
#

these were my tokens for TTS, admirals were attachments to units, which were 3 identical tokens

#

so casualties could be represented, but more importantly so units could assume different formations and have different frontages

#

so you'd have more frontage in a line, and thus more stands able to shoot, but in column you had support bonuses and could reroll move orders if they failed

#

i was really happy with the playtest, but it definitely showed me how much work i needed to put in to make it an a game i'd be proud of.

hollow crypt
hollow crypt
#

why is it 90 dollars

trail fulcrum
#

Every time I try to write a wargame my brain goes

#

Coherency goes to a bit unit leaders measure everything

#

Facing also needs to die without bases

#

Cureent low res diorama game thought is diorama table zones

#

Like building/ruin? 1 zone, street between em? 1 zone

twin mountain
#

Like, this is just what board gamers call "dudes on a map" games. It's a very good established game design

#

Like, a classic example would be War of the Ring

#

Lots of pretty minis

#

People even paint them

#

But they're just piled into regions

trail fulcrum
#

Zoned building areas wanna take advantage of it

twin mountain
#

And because it's regions we get to zoom waaay out and play strategy over entire continents

twin mountain
#

Like, look at this map

#

It's secretly just a hexgrid

ocean holly
#

I want 2200 so bad

twin mountain
#

But it's reframed as construction zoning

twin mountain
ocean holly
#

Ah well

#

Stalingrad is great

#

Ugh

#

I need to work on my setting

#

I think I have all the base mechanics down

trail fulcrum
twin mountain
#

Oh? I don't know this one

#

Tell me more

trail fulcrum
#

Modern 40k has a thing where buildings kinda do true line of slight but if both parties are not in the building, there's a zone that's larger than the building itself drawn around it that is treated as an infinitely high LOS blocking terrain

#

That defines the building

#

So there's an entire ecosystem of building terrain made with this in mind

twin mountain
#

Interesting

#

Do you measure movement inside the zone?

#

Or are units just freely teleported inside

trail fulcrum
#

To do zones

twin mountain
#

Aha

#

I get it now

#

Clever

#

I like this idea

#

Good to reuse stuff

trail fulcrum
#

Piggyback on existing 'infrastructure'

twin mountain
#

Right right

ocean holly
#

Stuff it

#

Admiral, you convinced me

#

My wargame will use zones

trail fulcrum
#

Lol I'm still struggling to define a zone

#

And how they're built lol

#

Do i give up and tell people please dont gerrymander

trail fulcrum
#

How did i convince you

ocean holly
#

You mentioned them

trail fulcrum
#

Hahahaa

ocean holly
#

And I'm going more boardgamey anyway

trail fulcrum
#

Really wanna give players string and an official map

ocean holly
#

I'm wondering if I do official printed map chunks, that players draft

trail fulcrum
#

Oh? Mapmaking is a game phase?

ocean holly
#

Scouting, I'll call it

#

...I should start taking notes here

trail fulcrum
#

I kinda want to not trust players and design game maps for them lol

ocean holly
#

Anyway, I'm thinking a battalion level game, so terrain is more...... vibesy, for want of a better word

trail fulcrum
#

Loose enough design to allow for customisation

ocean holly
#

Yeah

#

Units are platoons, so

hollow crypt
#

The minis are so clunky

twin mountain
#

Obviously the ironwood solution is just better and sexier

#

Just gimme little tokens

#

Or like. Look at battalion

hollow crypt
#

I think TI might be the most egregious "why does this have plastic" game

twin mountain
#

I was JUST thinking that lmao

#

How you need to buy additional standees

#

Just to fit all the dumb minis

hollow crypt
#

Is that what you're supposed to do

twin mountain
#

Yeah you buy these acrylic fleet stands

#

It's terrible

hollow crypt
#

do you mean clear plastic things to make them fly or as a storage solution?

twin mountain
#

The former

#

Anyway - I think super cheap wargame chits have kinda just given gamers a bad idea as to what tokens can look like

twin mountain
#

Tokens that look very pretty and stack very legibly

#

They are even shaped to sorta be pushed around like little legions

#

This is The Shit imo

hollow crypt
#

is it just to give a second hex of space??

#

this feels overcomplicated

twin mountain
#

For literally fitting multiple fleets and moving fleets between hexes

#

Yes

#

You can just pick up the whole stand

#

You can stack multiple even on the same hex

#

This has been the solution for like a decade

hollow crypt
#

wild

#

and here we've just been suffering

twin mountain
#

Like this is just a whole class of product purely because of ti

hollow crypt
#

now I wanna make snazzy little cardboard tokens for the actual ships

ocean holly
#

TI4 has an insanely good TTS mod, which works out well

twin mountain
#

Do it

#

I'll love you forever

hollow crypt
#

because honestly I adore the infantry and fighter tokens

twin mountain
#

Omg please make them stack

#

Like

#

I love them. But I don't actually

ocean holly
twin mountain
#

If you need to put your token on another token saying x5

#

I wince

hollow crypt
#

aren't they just 1s and... 3s

#

actually why is it 3

#

that's not a good number for the game

trail fulcrum
#

Because like everything else you can use a mix of different numbers

twin mountain
#

Same idea

trail fulcrum
#

So like 1, 2, new token for 3

hollow crypt
#

uh

trail fulcrum
#

Wait hmmm

hollow crypt
#

wait are you supposed to do that

ocean holly
#

Yeah

twin mountain
#

Like how do you represent 10 vs 10 in TI

trail fulcrum
#

2, 3

hollow crypt
#

I thought the whole point was you could use the tokens standalone

ocean holly
#

Same deal as axis and allies

trail fulcrum
#

Lol

twin mountain
#

Tron there's one token for every faction

#

There are six players

#

They have the same token

hollow crypt
#

uh

#

oh right yeah

#

huh

#

yknow. that's actually never come up

#

you're so right lol

ocean holly
#

Also you can't legally garrison more planets than the number of infantry you have

twin mountain
hollow crypt
#

see here I was under the impression infantry aren't component limited

#

but they are

#

but they aren't

#

that's so fucking dumb

twin mountain
#

But yeah if you have 10 vs 10

#

You need to put like

#

One blue flag mini down

#

And one red flag mini down

hollow crypt
#

yeah I guess you put your little flag on top of 3 3s

#

that's so bad lol

twin mountain
#

Then pile - exactly

#

Yes

#

Wild you never realized haha

hollow crypt
#

I'm going to make a 90$ third party TI product that makes cardboard ships, infantry, and fighters for every faction

twin mountain
#

But that's what actual ground war looks like

#

It's classic x5 Eurogame multiplier token shit

hollow crypt
#

I think we've maybe had 2 meaningful ground combats in our 5-6 games

ocean holly
#

It works

hollow crypt
#

I don't even think TIs does because those tokens aren't legible from the side

#

most versions of axis and allies at least (try) to effectively colour code them

ocean holly
#

Oh, yeah, they be the same size, right?

hollow crypt
#

I think they might be different sizes but that's still not exactly legible

#

though the axis and allies aren't either because there's not a super clear line between the tokens

twin mountain
#

As a really funny tangent

#

Hey guys anyone into wroth

#

Funniest solution to all of this

#

It's dice

#

Everything's dice

hollow crypt
#

yeah dice would be clean

trail fulcrum
#

Return to tradition

twin mountain
#

Your units? Dice

#

D I C E

ocean holly
#

Dice are love, dice are life, dice ar-
Table gets knocked slightly

echo marten
#

...I am pondering a thing for a game. The basic idea is 'Two carriers fighting each other'.

Basicly: Give it two maps. Each one of them is one of the carriers. Then you deploy tokens to either map (Having them back for defence or out for attack). So each player just needs a playmat (Which is both your faction and one of the maps) and a set of coloured tokens.

hollow crypt
ocean holly
#

Oooh, I likey

hollow crypt
#

I don't actually want to look at coloured plastic blob #5, I want to look at the awesome planets

#

and clean sci-fi tokens

ocean holly
#

But from across the room?

hollow crypt
#

I'm not getting TI advertised to me while I'm playing TI

twin mountain
#

I agree Tron

twin mountain
hollow crypt
#

I'm already bought in, it doesn't need to convince me it's cool

ocean holly
#

Fair

twin mountain
#

I see a massive table with terrain and it's like. I'm immediately turned off. It feels like a car showroom

twin mountain
#

And I'm drawn in

ocean holly
#

I don't mind the minis, but mostly because I sorta struggle to see a better solution

twin mountain
#

I do just gravitate to stuff like that in cons

#

It's clearly like a game

#

Stuff is happening

#

Look at the little units

#

They have numbers on them ooh

echo marten
#

My thoughts (As I mentioned yesterday) is basicly to have 3 types of tokens:

-Fighter
-Bomber
-Unique

Fighter and Bomber are exactly the same for each faction (Though may be modified by your choice of carrier if it's got special rules related to them) with Unique being 'This is the Main Special Trick for your carrier/faction'.

By keeping them to broad categories you don't need tokens per faction as you can just go 'I'm the red player, that's my red unique-class plane'.

ocean holly
#

I see, I see

#

I'm liking it

twin mountain
#

Like look at this

#

This is insane table presence to me

hollow crypt
#

god

#

this person needs bowls

ocean holly
hollow crypt
#

but yeah voidfall is super slick

ocean holly
#

Voidfall is peak

twin mountain
#

I see a diorama and I think "oh it's a game I spend hours painting and then it's like 1d20 + modifier vs AC and that's probably the whole game"

#

I see a billion cards and the game is just punching me in the face

ocean holly
#

Actually

#

I think I know why I like the minis for TI

#

And it's a really dumb reason

twin mountain
#

The last time I ran into this was with Conquest laok

#

Like

#

Look at this

#

If I see this in a convention or lgs

#

It's so clearly fake

#

I'm assuming the mechanics probably suck

#

Do the units even have unit cards

ocean holly
#

You'll love my minis game idea, then, Wimged

twin mountain
#

This is the Hot Milfs In Your Area of gaming

hollow crypt
#

yeah I mean, how did that big guy end up at the wall, where are those guys on the right going

twin mountain
#

Quote me on that

ocean holly
#

It's entirely punch board units

hollow crypt
#

this is clearly trying to sell me on vast quanties of plastic

twin mountain
#

You just invented hex and chit wargames

#

From the 60s

#

Just try to breathe, I know

#

We'll get through this together

ocean holly
#

Without the hexes

#

And I am fully aware, I play ASL

left onyx
#

Yeah those exist too

twin mountain
#

Yes those- right

#

There are even zone and chit wargames

ocean holly
#

None with great art, though

twin mountain
#

You're absolutely right

#

I definitely think battalion is pushing the space

#

Tokens that don't look like garbage would be cool actually

hollow crypt
#

warchest ❤️

ocean holly
#

I'm thinking like 2" circles for a platoon

left onyx
#

Actually I know this is hex-and-chit and not free-measure, but shout out to the original Ogre mini

hollow crypt
#

or maybe not warchest I don't recall if that's its name

twin mountain
#

Warchest!!!!

ocean holly
#

War Chest is great

twin mountain
#

Little clacky bag counters

#

Shout out to bloodstone

hollow crypt
#

wait no I didn't mean warchest I 100% meant bloodstone

#

warchest is cool

ocean holly
#

Tactility in gaming, my beloved

twin mountain
#

Bloodstoones

#

Is it a good game? No

#

Is it pretty as fuck? Yessss

hollow crypt
#

I do love the tiles

#

and the rollout map

twin mountain
hollow crypt
#

holy shit nodes

ocean holly
#

Warning, though, it's wood, not acrylic

hollow crypt
#

and little wooden blocks

#

I love it

hollow crypt
#

oh my god that's brilliant

ocean holly
#

Still awesome tactility, just a different mouthfeel

twin mountain
#

It's so so so fucking sexy

hollow crypt
#

that's so sick

twin mountain
#

It's SO sick

hollow crypt
#

80$ videogames I'm remembering why I acquiese to using TTS so often lol

ocean holly
#

GMT makes some very slick wargames

left onyx
hollow crypt
#

dude I fucking love stratego

#

I had this weird fantasy version that my dad bought when I was a wee lad

#

I think that's why I'm like this

ocean holly
#

I like the concept of stratego more than the game

left onyx
#

Stratego I think has some issues with the whole bigger number > smaller number focus, but the hidden info part is very cool

twin mountain
#

Make your own

hollow crypt
ocean holly
hollow crypt
left onyx
#

(Or in some editions, smallest number wins. It varied)

hollow crypt
#

this game is not good, but it is fun

twin mountain
#

Yeah nobody likes actually playing actual stratego. But hidden information fucks

hollow crypt
#

it also has like, scouting units

twin mountain
#

I'm working on a strike trigger wargame right now

hollow crypt
#

it's actually really trying something

twin mountain
#

So public units with hidden dice on them

ocean holly
#

Hear me out

#

D6, with a chit for unit type on top

#

So you can see 4 unit numbers it isn't

hollow crypt
#

is that the 3v3 moba one

left onyx
#

Yeah

twin mountain
#

Yes

hollow crypt
#

the mech one was... frame... lock? frame perfect?

left onyx
#

Frame perfect

twin mountain
#

I'm gonna grow up and give up on the 3v3 thing

hollow crypt
#

Okay cool I'm up to speed

twin mountain
#

Which was always cursed

hollow crypt
#

I appreciate that lol

twin mountain
#

And make it the proper 1v1 game it was supposed to be

hollow crypt
#

strike trigger was really cool

twin mountain
#

Thaanks

hollow crypt
#

but where am I going to find 5 other people to play it with me

twin mountain
#

Exactly

#

It's just cursed

ocean holly
#

Ugh, for my wargame, I have the bones, now I need the meat

left onyx
#

I'm trying to remember the name of the velocity/position phase space spaceship game

hollow crypt
#

I can't make 5 people's schedules line up for boring normal things

twin mountain
#

Manifold wire

twin mountain
#

Both directly inspired and actually going the distance

#

Huge shout outs

left onyx
#

Oh wow, that's hype

twin mountain
#

Yeah

#

Night sky falling and radioclad respectively

#

Two games from manifold wire's engine

ocean holly
#

That must feel great

left onyx
#

Oh! I heard Peri talk some about NSF, missed that it was based on MW

twin mountain
#

It does

#

😳

#

Got interviewed about it too

#

Like, by a university professor writing a book about people doing amazing dumb shit with math

#

Apparently phase space for games has literally never been done before

ocean holly
#

Yooo

twin mountain
#

Idea guy, that's me

#

Ten ideas before breakfast

ocean holly
#

Phase space?

twin mountain
#

Please help

#

I have too many ideas

#

Please take them

umbral prawn
distant roost
#

Pokémon styled critter battler except it's ideas waging war on the philosophy of it

trail fulcrum
#

Conquest uses movement trays and square ranks and flanks

umbral prawn
trail fulcrum
#

Oh my God digging up my project

hollow crypt
left onyx
trail fulcrum
#

Ohh

twin mountain
#

There are no milfs :c

umbral prawn
#

You can't change position directly, you change your speed and then later, everyone moves according to their velocity

trail fulcrum
#

Ahahhahahaa

#

Loool

twin mountain
#

I love you

#

I invented the idea and wrote up a doc for it in like an hour as a hold my beer game design thing

#

But it's really good and I'm glad other people are pursuing it

#

I just have too many fucking ideas

ocean holly
#

Moooiod

umbral prawn
#

I demoed it at a con last weekend!

echo marten
# umbral prawn You can't change position directly, you change your speed and then later, everyo...

Oh hey, that's similar to what I was pondering with the planes for that carrier game.

Step 1: Players take turns rotating planes and setting speed face down.
Step 2: Flip speed face up.
Step 3: You go back and forward with alternating activations activating your planes and having them take the movement you decided (And then getting to shoot or evade or such if you can at the end of a movement)

With by default, planes not able to go at no speed. They can't hover in place, they have to keep moving.

twin mountain
twin mountain
#

Congrats!

echo marten
#

Go for it. Right now I am 100% in Pure Brainstorming Mode

ocean holly
#

Each token has a movement arc

#

Say, the forward 90°

#

On your turn, you move it to a point in that arc between the max and min speeds of the unit, then turn to face in any direction

twin mountain
# echo marten Oh hey, that's similar to what I was pondering with the planes for that carrier ...

https://youtu.be/ONIWmlTtEJE oh look at me I'm so clumsy I dropped u:bob

Undaunted: Battle of Britain - BGG How to Play. Candice Harris teaches you how to play Undaunted: Battle of Britain by designers David Thompson and Trevor Benjamin and published by Osprey Games. This episode is sponsored by Osprey Games.

Intro 0:00
The Setup 1:20
Gameplay Overview 2:48
Draw card phase 3:21
Player turns 4:00
Combat Cards 4:44
Co...

▶ Play video
echo marten
#

Oh, I guess this sorta idea has likely been done a few times. XD

ocean holly
#

Not as a head to head minis game

twin mountain
#

Steal it steal it steal it

#

Just do it

echo marten
# twin mountain Steal it

Hah. I'll certainly read over it. Right now my general pondering is that since the carriers are the maps too, I'd give each carrier some amount of 'weak points'. So it's not just 'drop bombs wherever', it's 'get bombers to the important areas'. XD

ocean holly
#

Oooh, ok

#

I'm liking this more and more, gimme a ping when you want to take it for a spin

echo marten
#

Hah. I'll need work to stop kicking my ass so hard before I could put real work into this. XD

ocean holly
#

Also, if this ever makes it to production

#

Double-sided tokens, one being Fighter/Unique, other being Bomber/Unique

echo marten
#

Makes sense.

ocean holly
#

Given fighters are only home, and bombers only away

#

Could have a funky carrier with 2 uniques, one for each map

echo marten
#

Oh no, fighters are also away. They fight enemy fighters to buy space for your bombers 😛

#

Bombers are floating victory points but they need the fighters to turn into those victory points.

#

Right now I only have one 'carrier' on the brain in terms of Special Tricks but I really want to try and get the Base Mechanics down before I try doing weird things.

ocean holly
#

Ohhhh, right

#

Yeah, fair

ocean holly
echo marten
#

That one carrier trick being 'You have an Alien Mothership. Your fighters are foo fighters are thus allowed to nominate zero speed as they just Hover In Place'

#

So you can Juke Thing Out/Form Defensive walls

ocean holly
#

Yeah, that's cool

echo marten
#

But yeah, I'll look over undaunted and ponder some basic combat resolution stuff. I feel like with this much moving about and manuvering, you really don't want too much Dice Randomness.

twin mountain
tepid steeple
#

Song of the dormant arrived today. Built up everything and then played first misson of a cute campaign that comes with it

#

Got like interesting choose your own adventure elements where you can explore sections during the battle and stuff

#

It was a bit of a slow start remembering all the rules but its such a fun gameee

#

I hope they do a lot more narrative content for it too cause the campaign was quite fun so far

twin mountain
fallen rune
#

Huh this is kinda neat

sleek trail
#

is a warhammer board game indie/alternative

#

not a snarky remark

#

just genuinely worth thinking about, i think, given how overshadowed they can be

modern snow
twin mountain
sleek trail
#

it does feel like a "wargaming general" thread sometimes but i do like it best when its highlighting non-warhammer games or games that otherwise wouldnt have a thread

fallen rune
#

My mental perception is that it’s kinda wargames-other-than-warhammer since it’s the 5e of the space

#

But the niche tie in games are kinda edge cases

#

Of the old stuff which is largely unsupported maybe

#

Is Mordheim indie now?

modern snow
modern snow
sudden halo
#

Yeah, GW Specialist Games, especially the out of print ones probably split the difference.

#

I expect more people in this thread would be actually interested in playing them, though the Warhammer thread would probably be more interested in the models themselves

native portal
#

Yeah I'm here for r u l e s

hollow slate
#

Oh cool, I finally know where to post about GorkaMorka

#

(I do have GorkaMorka books, but not models)

modern snow
#

[self-shill time] the cover art for the new Mobile Arms rulebook is looking mighty fine

sand sonnet
#

Saw that in my email earlier and my hype intensified. When can I give you money on Gamefound?

tawny sandal
echo marten
#

I do kinda wish there was a decent rebuild of Mordheim that isn't Coreheim. I have serious issues with Coreheim.

modern snow
modern snow
sleek trail
#

Congrats!

dark kindle
#

Been digging into Trench Crusade after some friends mentioned it

#

Pretty cool! Spent a little while slapping a trench ghosts list together

tawny sandal
#

I’m interested in making a sultanate alchemist list at some point

full bolt
#

Alchemists rock

#

Back when I played court of the seven headed destroyer and Iron Sultanate

#

I was looking into heretic legions but I dropped the system

compact leaf
#

Have acquired Song of the Dormant

#

Will let y'all know if that book contains the rules updates

tepid steeple
#

it does not : )

#

old tinge chart etc

compact leaf
#

Agh, damn

#

Time to cross reference three documents again

sudden halo
#

Yeah, it's pretty disappointing

#

Hopefully they'll get a unified PDF out soon.

sand sonnet
#

Classic CB move though

#

I need to bug folks locally for a demo now that the knights are out

compact leaf
#

No ETA on it yet though

#

I'm under the assumption it'll be when the first WTS season drops

compact leaf
#

...which should be the end of this month, ish

twin mountain
#

@maiden ermine @fast glade @twin turret @toxic trench ember finally has a non-spreadsheet list builder

#

wouldn't mind poking at this with you guys

distant roost
#

This is Ember: Obsidian Protocol?

orchid tulip
#

Ye

#

Does this look fine?

┣┳ New Mech[M.A.P:242分]
┃┣ torso:RT-15B  Lava  Assault Core
┃┣ 躯干:RL-03D  Swift Steed High-mobility Chassis
┃┣ 左臂:L-320 SMMG + Type 55 Shield + CC-6 Cleaver
┃┣ 右臂:AC-161 SMG
┃┣ 背包:SH-15 Field Repair System
┃┗ 驾驶员: Misty
┣┳ New Mech[M.A.P:287分]
┃┣ torso:RT-15C  Glacier  Assault Core
┃┣ 躯干:RL-03D  Swift Steed High-mobility Chassis
┃┣ 左臂:Type 62 Buckler + CC-20 Sabre (L)
┃┣ 右臂:AH-21 Pistol + CC-50 Pile Bunker (R) (D)
┃┣ 背包:TB-600 Jetpack
┃┗ 驾驶员:Anser
┣┳ New Mech[M.A.P:225分]
┃┣ torso:RT-15/EC  Aurora  ECM Core
┃┣ 躯干:RL-06MS Support Chassis
┃┣ 左臂:Type 55 Shield + MES Beacon Launcher
┃┣ 右臂:AC-35 Sniper Rifle
┃┣ 背包:MUD-1 Muck ECM Backpack
┃┗ 驾驶员:KeyHole
┗┳ 无人机[无人机:117分]
 ┗ 无人机:DTG-30M Hyena MG Type
 ┗ 无人机:DTG-30M Hyena MG Type
 ┗ 无人机:DTG-30S Hyena Missile Type
twin mountain
#

would love to try jamming with people

twin mountain
#

clem, would love to play with you sometime and show off ember and/or godtear

#

they're both quantized space grid games

#

the stuff we love

distant roost
twin mountain
#

it's pretty playable on tts now

#

it's still physically a mess but that's not so important to me

distant roost
twin mountain
#

I can teach you in tts

#

I might as well teach a bunch of people

#

it's good energy for lancer peeps

umbral prawn
#

I might be down if I can find some time

orchid tulip
#

If times line up I'd like to join as well

distant roost
# twin mountain

Oh good, this downloads good on mobile so I can browse on the go

Yeah I'm good any day besides Thursdays (that's Lancer night) after <t:1757369408:t> for TTS scrums

modern snow
twin mountain
#

@maiden ermine gonna teach me a lesson in mechwarrioring

sand sonnet
#

I'd be interested in seeing how this works.

twin mountain
#

I might stream it later today then

#

would be happy to demo it for everyone

#

I was talking about it in tabletop discussion

#

how the dice tell cool little stories

orchid tulip
#

Image overview of my squad from earlier

stable pelican
#

web warriors be hitting HARD

compact leaf
#

Oh my god are we doing ember here now??

orchid tulip
#

It seems so

compact leaf
#

Hmmm

compact leaf
orchid tulip
#

Is the 2 HMG drones not enough?

compact leaf
#

Or.. sorry
Suppression
This rule

#

It forces stuff out of mobility stance so they can't use their dodge dice anymore

echo marten
#

That seems very mean

orchid tulip
#

How common is melee in E:OP?

compact leaf
#

It honestly depends on what lists you're fighting and what you're bringing yourself

#

HMG btw

#

Really really mean gun

#

And then you shoot that same mech with a railgun afterwards since it can't dodge anymore

#

Iirc there's an RDL core that gives you an extra firing pip so you can accomplish it in 1 turn

orchid tulip
#

Ye. I am either replacing the SMG for Misty, or moving Anser's Pilebunker to left arm

compact leaf
#

UN dodge tanks are much more difficult to deal with otherwise

orchid tulip
#

I am still very very new to Ember

compact leaf
#

It is a very very new game

#

So thankfully everyone else is also new, myself included

#

Ember has a lot of weird meta stuff already

#

RDL is definitely harder to build for than UN too

orchid tulip
#

How 'bout this?

compact leaf
#

Hmm, certainly better.
You can probably run with this for a while, but when you're comfy with normal play I'd highly recommend looking into the shenanigans you can get into via the echoes backpack and dune core :3

#

AKA multiple activations per turn and playing with the order or stuff

orchid tulip
#

KeyHole's backpack isn't set in stone

#

And KeyHole + Echoes seems good

compact leaf
#

It is!

#

Usually you give them one of the ECM cores too, or Dune