#Indie+Alternative Wargaming
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CB?
Corvus Belli
10 pages later, we have the stress and morale section
in the middle of a random list of places you can get stress is a very important hidden rule
like literally it's a list of reminders and also THE MAIN WAY YOU GAIN STRESS
if you were already activated previously during the current round and your activation ends, you gain a stress
but wait there's this section here... that says that okay, if youru nit has stress equal to morale, then you can only do a rest. there's a big reminder text box here saying that you can't voluntarily stress stress-maxed units
because, if you go back 5 pages
okay, so, randomly in the rules for long actions is an insanely important rule that actually you don't get stressed retroactively even after you activated after activating previously if you rest
so like, you don't rest, clear all stress, then gain 1 stress to the end of the turn
right.
I figured
because actually I think that part of the rulebook is just saying like.. "you can't voluntarily stress your guys past morale limits"
but activating to put a token on a person that's morale maxed doesn't stress them actually
so you can still move and attack
you don't have to rest
but you CAN activate a unit to push them OVER morale max if you rest because that retroactively doesn't morale max them
this is like. it took me like years to figure this out from this rulebook
meanwhile, this guy on reddit:
made this
holy fuck thank you
like it's insane how simple the algorithm is but getting any actual explanations out from corvus belli is like pulling teeth from the tooth fairy
jesus fucking christ
okay there i'm done, i'm done being petty mad
I'm so sorry
but my experience with the rulebook has been like this all day
this is sadly how things are with CB...
Admittedly the Warcrow team have been a lot better with actually taking feedback than the Infinity team, at least..
hopefully they make the layout a bit more sensible.. hopefully..
I hope so because they didn't even translate all the Spanish to English in the update document
And their main document starts on page 299
i talk to my friends about bad game smell a lot - this is. this is the smell
imagining doing this at the table is giving me an aneurism
I ran this game this morning for Alex and Tom and I'm impressed at how much I didn't fumble
But it was still twice as slow as most things I run
Other than that, Mrs. Lincoln, how was the play? XD
Honestly the activation system is very cool and interesting
I'd like to try the game more
The actual game itself is not very clunky
Game good, evil rules layout though.
At least for now.
We're finally sifting through the final pages and it's starting to all make sense
And then our journey through the errata is going to be a whole other thing..
CB has mastered the art of writing bad rules for good games then translating them poorly.
Infinity was like this earlier on too
The gigantic spotlight illuminating this darkness is that it's been improving much faster than its predecessor
Anima ๐ค Incomprehensible Spanish Translation ๐ค Corvus Belli
Mm
Honestly warcrow may become my main game if it takes off over here
At least for a bit
CB hitting us with "yeah, we want at most 3 sectorials in all factions, and Onyx is getting a rework" last year, and then coming this year with "yeah so CA is getting a 4th sectorial" was.. very weird and icky to us
My heretical take is that CB killed their most fun sectorials in the cut down numbers-wise.
Like losing both the French and the Scottish from Ariadna? For the incredibly generic Americans and Russians...it feels like they scrapped the sectorials with real identity to them.
Aleph still sitting here with 2 sectorials as the other AI faction gets to break the rules and have 4 
My opinion is 'I mained scots and frenchmen in ardiana and NCA in pano'
needless to say I was a little miffed
I feel really bad for Ariadna and PanO players...
They lost so much :(
Ariadna hasn't gained much yet, but is at least set to.
Man this is coming up again isn't it..
sigh
I have not played a game of Infinity since they did my FRRM like that
Mind, the other faction I Played a lot was QK, so... atl east there's that?
Gunna also put this out there: What is Svalarheima's deal? I play PanO and I can't for the life of me tell you what that sectorial does that makes it notably unique.
Uhhh. Winter camo?
Close assault and mobility :b
They have the best CC in PanO and it's not close.
That's also Military Order's thing ๐
It's really not, I promise.
MO can't really CC things like everyone assumes they do.
MO is a stat stick shooty faction, not a CC faction.
SWF also is.. just straightforwardly the most PanO faction from what we've been told by the mains.
- a bunch of good CC fighters and super jump/climbing plus
I mean, MO being bad at being a CC faction doesn't really stop it being a faction that invests a fair bit in melee weapons/it clearly intended as such in many units cases. XD
It's unfortunate that you're spending points on it but like
Yeah
It comes up sometimes I guess
Makes the knights not complete pushovers in CC
But MA2 is not MA4, sadly
But yeah...I dunno. I think MO is the only PanO sectorial that really earned its place as the 1/3 as it brought something unique both thematically and mechanically. I miss NCA. I have models from that sectorial I can't use any more as the unit just ceased existing. ;-;
*KFC ๐
VPanO has basically become the new NCA
I miss Auxila. They were such a fun unit.
Yeah...
Still here in spirit, I guess gestures to the auxbots with heavy weapons
'Please, run around the corner to get to my cheerleaders, I promice you there isn't a Heavy Flamethrower waiting for you'
They are but they're also a much more expensive model so they end up not quite filling the same role
mmm auxilia FOs... 14 point regular order specialist with a g;sync specialist...
also, bolts. Always loved me bolts.
I think bolts are still about?
Synchronised stuff is so good in general
They are, though they're not quite how they were in their heyday. Among other things - Literally no sectorial gets them.
oof
Kinda surprised they didn't get shoved into Kestral or something.
Vanilla getting fireteams now though means they can still do haris n such
Which is fairly rare
That's true, though I still miss NCA. They were such an asshole sectorial (Appreciative)
'Here are my cheap line troops. They have a flamethrower buddy. Here are my Swiss Guard. They are swiss guard. Here are Bolts, they are just brutal against anyone trying to do Fancy Tricks themselves'
Cant really do france things at all now
I'm also a bit bitter in Australian as NCA was the only Oceanian sectorial in PanOceania ๐
France is completely gone
Or like you can do some things but thats only because kosmoflot stole those things in the first place
The Scots are basically all in Kosmo, at least
The important ones-
Yeah. France is completely gone and a lot of the Scottish stuff isn't really a thing any more.
what does france even have stilli n vanilla. Paracommandos, moblots, loup-garou, chasseurs, briscards, jacque, mirage-5, and apaches
The scottish stuff isn't entirely gone but it's a lot less 'here is my courtesy list' Hands you a blank sheet of paper.
Still doable in vanilla, the blank courtesy list
Always has been :3
Whilst we understand booting a bunch of factions they simply can't produce or have the time to balance anymore for the sake of a better future-
The real thing that's got me miffed now is the Infinity team sorta going back on it by adding another sectorial to a faction that really doesn't need one.
Yeah, CA doesn't really lack for things
Nar
They've got a lot of new stuff too
and they told us Onyx was getting a rework but..
Now they're either getting axed too or put oop
Or..
Something else
hhh
I just wish we knew more about what's having those decisions made
My heretical thought in CA is that a lot of CA's unique toys should get less unique, to match how most other factions don't have their own unique toys being only for them. Like not super common but the number of people with plasma can be counted on one hand.
It's on 3 units now!
ALEPH Sepsitor as they just go 'I'm already in the cube network' ๐
Yeah ngl I've always loved corvus belli combat design with the tiny tiny problem of infinity being parodically igyg
Aristeia? Loved it
Warcrow is AA? I'm in
We still haven't gotten into Aristeia yet but we're very interested in it
Warcrow and Ember have been such novel experiences for us, our first true AA wargames
I'm looking at warcrow but the factions are uhhh not selling me
They're a bit baseline fantasy. I'm hoping for some spice.
They're VERY baseline fantasy
It's very much the minis, rather than faction lore, that's getting me into the game right now
(Well and the rules, obviously)
But I suspect things are going to get fleshed out more as things go, right now we're just in season 1
I read one (1) lore and found out that the big guy in the new box, with the sippy cup, he keeps his old blood in there
He sure does
As a memento
Ah..
I will say, if warcrow has done anything right, it's the elves
They're a lot more interesting than the typical "we are superior beings and also huge pricks" you usually see
Making the hero for the Scions Nuada was certainly an interesting choice.
I am intrigued by their fluff and if they're actually going to be the 'evil' faction or more well...Anarchist/Opposed to the Hegemony but not inherently evil. Their human followers mostly come from those who society has treated terribly and cast out.
As they're right now the most unique of the factions imo
Definitely, yeah.
A lot of folks are being attracted to the game purely because they're in it haha
Though I also have a strange feeling this guy is gonna bring some people in too..
I'm unsurprisingly into Elves(Forest) and Elves(Illegal HRT Production) ๐
Yeah funny story that's exactly why I'm investigating the game these days
Turns out everyone I date cough @austere isle @fast glade cough are into incredibly kitschy basic fantasy and pointy hat wizard stuff
So I'm teaching them mage knight, buying them barony, etc
hey, that's two out of many
Alex is my warg wife
Using Nuada's name for the Scion hero has me intrigued what they're looking at doing there. As Nuada's silver hand is A) One of my favorite Irish myths of all time. B) An Odd name to pick if you were going to make them an evil faction as he's the iconic 'good king, returning to help' character in that myth.
he's also a brilliant name for a self-modification/transhumanist elf faction.
Being one of the earliest mythological cyborgs ๐
It's a good aesthetic!
Comfy vibe too!
Usually..
gasp
Oh my god none of the wizards in this game have pointy hats 
I quite like basic fantasy but it's all a bit tired
I guess it depends a bit on the specifics
I find the more old school weird crunkly fantasy more fun than the sleeker more modern stuff
I'm mostly kinda hoping they go places with some of these Irish Mythology takes they're setting up. As Irish Mythology is so often treated as 'sure, whatever, use it as a grab bag' rather than something to actually do something interesting with/care about but Nuada has me hoping for some wild takes here. XD
I will say the sculpts themselves seem very competantly done
which is kind of CB's thing
I honeslty haven't looked much into warcrow
(Sorry for becoming a stereotype of myself with the rambling about Nuada)
You're good Ikiryo 
We know..
Next to nothing of mythologies around the world, so we appreciate seeing people passionate about them.
There are some coming up that are finally maybe breaking that trend but they don't look bad either..
I just can't immediately form an opinion on them like every single other one
here's my pitch
- you walk into a fight with like 8 units
- but you only get maybe 5 activations per round
- you can keep chain activating the same unit. they just take more and more
heatstress which makes it easier tooverheatdemoralize them and then they're kinda screwed - you can activate a unit just to vent all its
heatstress - at the end of the round, everyone vents a little
heatstress. units you didn't activate at all get a free movement to get with the rest of the team.
it's a very interesting and cool alternating activation system that tells an excellent story of specifically ancient warfare morale and totally not any other genre of tactical combat
Oooh
yeah it's basically corvus belli going "okay what if we still keep our infinity chain activations but it's like. alternating activations and also we've thought it through way better"
cheerleaders? no you just get N activations per round and N is set by the scenario
rambo? I mean, sure, until someone pushes them over the edge into burnout, stress is kind of an important secondary hp track
you can even activate your guys in reaction and stuff. like if someone charges your archers you can just activate your archers on the stack to shoot them on the way in, stuff like that
it feels like (very personal take here) infinity but they fixed it. they even do that infinity thing where you get a bunch of command tokens from your cool guys but instead here it's like
your officers give you a pile of command tokens you can spend across the entire fight as non renewable mana for cool sexy special abilities on all your units
it's not action econ though
(I like cheerleaders and ramboing, as they lead to some interesting play scenarios but I know they're not for everyone)
for what it's worth I also play chess, which is the ultimate rambo game, and I like it
there are games that can make it work for me but infinity didn't
it just didn't fit the sci-fi swat team vibe to me I dunno
extremely funny that their vision of a cool team of spec ops marines breach and clearing some shady warehouse is like 4 guys sitting back and vibrating while the shotgun guy sprints through
To be fair, I also play aleph, the faction where we have actual guys who's in-universe role is 'provide extra processing power to the guys fighting' ๐
yeah I played aleph too
so I get it
it's just. I dunno it felt like a game kinda just doubling down on the silliest part of it
it's very "last hitting in dota" shaped
oh they get money when they get the killing blow on our guys? it's commissar time boys
and it kinda works for me because of how insanely stupid and abstract dota is
I should play some War Crow. I want to try out Elves, Transhumanist (Transelvenist?).
Oh you clearly arenโt up to date on the modern breaching tactic of โyolo, full sendโ /j
No one expects it, thus catching the opposition off-guard 
if the community settled on calling the chain activating guy the leeroy jenkins instead of the rambo
that would've improved many conversations i've had about activation systems yes
Infinity feels better the better both players are. They've reduced the importance of cheerleaders in a few ways since I started, and in a tough match you need to activate lots of units to solve different problems. In a less even game though it does feel like you're either chain activating your super soldier to singlehandedly win, or chain activating Leeroy Jenkins because they're your best option and you're hoping the dice carry you.
I need to get someone to run me a demo game. That doesn't really sound like infinity to me, but it sounds like CB style Warcaster. @modern snow got me playing Warcaster after some game design conversations and despite some issues (primarily that it's a little slow) I really like it from a design perspective.
The basic fantasy nature of the factions appeals to me too. It's super nice to have some really nice classic fantasy style sculpts that have good realish proportions. If you wanted classic fantasy models your best bet might be Reaper's line, and those are pretty all over the place. I think I'm also worn out on games trying to get me into their super unique setting when sometimes you just wanna be a wizard.
๐ซต Warcaster Mentioned ๐ซต
it's full of clunk but also full of fun design explorations
I'm growing more confident with the game so maybe I can do that yeah
I'm really sad what Warmachine did with Retribution, it kinda resulted in me dropping the game.
What did they do
Alright so all this talk has me tentatively interested in warcrow but yeah it definitely seems difficult to get your hands on everything you need to learn it. Core rules are there, errata exists but is seperate. I can't for the life of me find a document for unit profiles and points tho, despite there being a doc with a handful of errata'd profiles
They killed the entire faction, then reanimated them into undead, after making it clear that Elf Mengele was the hero all along.
Check the TTS mod
I've got a warcrow adventures set, so I'm drowning in scions minis I need to get around to painting
I can run it for people here in a pinch
How do Scions play?
Iirc, unit profiles are all on cards currently, but the army building app a la Infinity Army is coming out this year. Whoever mentioned Warcrow being kind of in an Early Access state earlier feels like they hit the nail on the head
Damn, good to know
So I guess all that's actually playable right now is the northern tribes, hegemony and elf stuff they've released?
Also the demons
Oh, this was for @twin mountain with that 'what did they do', which I think was to me grumbling about Retribution's treatment in warmachine. XD
Demons as in scions of yaldabaoth or another faction?
Former
come August we'll have Feudom and Scions as playable factions as well
They're a bit more Transhumanist than Demons, reading the fluff that's available.
Anarchist Transhumanist Elves
Well gives me time to get my shit painted I suppose
Not having a fixed amount of units changes so much. I agree with you that it feels the most like playing a classic RTS (StarCraft, Command and Conquer) on the tabletop.
yeah you can kinda get why I was so jazzed about A Billion Suns now lol
I gotchu friend :3
https://warcrowarmy.com/
One guy has been working his ass off and made a pretty solid army builder web app (and an official one is on the way)
Scions are technically playable right now! They even have the largest range of miniatures (see: warcrow adventures).
All that's left is Feudom and Dweghom..
We have a scions player in our local group..
All they've really ever said is "dang, these guys are weird". From our perspective, they've built the faction mainly around using Tinge and healing/regenerating your own units. No clue what Redcaps do though, but I think they have a seperate game plan?
Guh
Sorry for all the text..
We wish we could've actually participated in the conversation a little sooner ๐
It looks like red caps get moved about by their own allies a lot
As a lot of models have 'throw red caps' ๐
I'm very new to this but it seems like both red caps and risen do a lot of durability stuff via 'stuff it, respawning'.
Yeye
The humans don't respawn but seem to do a lot with frightened and 'sacrafice either health or stress for buffs'.
I mean
Needle does exist, it can respawn anything
Oh!
That was another one.
Scions also have a habit of changing dice needed to succeed
@fast glade @toxic trench warcrow talk
'Please stop making more zombies'
'no'
You do still have to pay for them, but this guy can basically summon them all in next to him once he's up the board
Or well.. the ones that can start under the master at least..
Most of them have to die first :b
We are supremely curious about what the Feudom are going to be up to though
Right now their stuff seems built around turning off tricks and hammer+anvil tactics (we still don't have a very good hammer)
Nuada looks interesting, though he also looks like he really wants Redcaps/loses a lot without a chunk of them.
I do hope they do more with these guys than 'Evil Elves'. I like their vibe and the mention that the humans that join the family are generally those oppressed and outcast from other human groups.
Well
The scions certainly don't see themselves as evil, and from their PoV and that of their followers... They're just a bunch of artists perfecting their craft
Yeah, my vibe from reading their fluff is that from their perspective they're people being mistreated for using dangerous but not evil magic/people trying to impose artificial limits on what can be studied.
While Hegemony is actively described as 'An army of occupation'
So it seems like it's going to be less black and white about 'who are the assholes here' than it seems on first blush.
We're pretty sure there are intentionally going to be some goodies and some baddies everywhere, hopefully a lot of the characters fall into grey areas
We don't really like when a characters' entire vibe is built around "I'm the good guy"
...guys, I think you used the same mythological name twice. Unless they intend these two characters to be connected.
they might be connected, as that effect basicly gives her a 1/game effect that's very similar to his every turn full heal
They likely would be, seeing as she has something from him
Yeah, I'm not 100% sure if that's indented or they accidentily used the same mythological name twice.
As Nuada's a rather famous tuatha de dannan
I'm going to assume intended?
Well like
Nuada is thousands(?) of years old in this instance, and predates the split between elven cultures. There's probably some lore in the book.. but this is all referring to the same person for sure.
Warcaster making it optimal to get units completely killed, or not completely kill units to force weird decisions on your opponents is sometimes fun.
Redcaps is the part of Scions I wanna play
Many such cases
SUch a good ability
I'm intrigued by Echos but it doesn't seem like much interacts with them, they're very elfcontained.
Vinyara looks like a Echo named Chara but I can't find a card for her
I'm very new to this but it looks like Echos are No-Frills 'Just Beat Your Ass With Raw Stats' units?
Redcaps seems to be able to recur dead units
And be able to move other units by throwing them
She looks very stylish.
Elf Ghost Possessed Statue
I wonder if this would be a fun/okay list
Idea for the command tokens is to throw and recur the Bugbowls
Team Yeet
Ye
Both Crucible and Overseer can toss, with Bugs and Osseous being the projctiles
Replaced Osseous with Gobblers as they can also get recured
Red Wave, Tiny and Yeet are the 3 best things with Red Caps
oh shit right - @fast glade @toxic trench hey something I learned and super missed when running warcrow yesterday: it commits the cardinal sin of having special rules on unit tags
so like
the warg riders
they have the special rules bloodlust and raging
uh oh
so it had to charge the bulwarks anyway
but also it gets a special secret bonus when it does so
I thought that second line there was common rules, with the line above it being tags.
would have been great to have it in, I dunno, the passive ability table at the bottom
with all the free space
Yeah damn
But not all cards have that free space
It's still pretty iffy as a design choice
would've been nice to at least not have it typeset exactly like the unit tags in the same area in the format that all other card games use to designate "not important, other effects will hook onto this"
Yeah
I agree that a better distinction between ability words and type words is needed, but cards that can join very quickly lose space
put it on the other side then!
DX
cards are double sided!
we have cards that do this
Companion and then a full reminder blob
at the very least typeset it as anything other than "in the same location as unit tags italicized the same way"
like
look at coal
the 1st line is tags, the 2nd line is rules
except here the unit has no tags
Are these actaully double sided or are they 2 diff cards in print?
so you're supposed to know that it's like.... secretly an empty first line
and that companion - join line is the second line
this is terrible?

I agree that they should take a couple more passes on card layout and design
I assume it's double sided, if it's not then like. damn. I dunno print it double sided. or I guess if you're willing to commit to just printing multiple cards I'm happy to see a reference card for other units too. but honestly the most important thing is don't make it look identical to the taags
even like one line in the abilities section below going like
{passive} ELITE {passive} JOINS INFANTRY etc
like just make it clear they have extra abilities you look up elsewhere
it'll be one line
"Cheapest" way would just to put in a line between Type/Tag and Abilities
bolden the abilities or something
or just use the existing typography they have for abilities
the lil triskelion
while i'm being petty and a copyeditor, here's the only place they're in the rulebook:
uh huh
they don't even get their own line item

the tags get a line item
why does CB love hiding rules in random lists of stuff
Don't you love lists?
there's literally a reference loop in the book ("A: see B" "B: see A") and the actual rule is like hidden in half a sentence during the loop
Classic CB moment
CB has the dangerous combination of being really good at writing rules and being really bad at writing rules.
They presently put the Spanish version of the card on the other side, so.. that's not really feasible
That one isn't printed, it's only available online
It's one of the (presently) non-tournament-legal warcrow adventures units
Which are probably going to be subject to some kind of rework if they ever release them separately
(seeing as that's what's happening to Scions)
So..
Isn't the standard at all, basically ๐
We are getting a little tired of being loudly upset with CB games though..
The negativity is getting us burned out on all of them :(
And like
They are still fun and functional, just. The rules are a bit Byzantine-
I think it's just frustration because they're truly good games, they just make some decisions in terms of layout and editing that make things challenging.
N5 is a pretty solid step forward. Still some rules put in "Important" boxes and other places that look like reminder text but after the first round of errata theyre pretty clean.
They approach rule books a lot more like technical documentation than a lot of other companies, which I think is a really good approach, especially since Infinity is such a a tournament game, but it's also a bit unusual and when something is missing it really stands out.
I'll stop if it's becoming a Your Fav Sucks thing, I don't want to contribute to any hatedoms or anything
My bad till <3
Nar, is okey
Just
We're worried it'll turn into that kind of thing if it continues. It mostly just kinda sucked to see the whole chat get taken over by it, if that makes sense.
Infinity is super cool and I like it alot
I need to start practicing for the Krug. I haven't played any infinity in a few months
Oh, we completely forgot the Krug was a thing-
I wonder if they ever ironed out their special FAQs, we hope so
I don't want to contribute to any burnout vibes for sure

anyway, do plan on playing more warcrow - especially as new stuff comes out and they maybe print a new unified rulebook
also: no complaints about aristeia? I was very impressed with that game ngl
the cards, the rulebooks, the rules themselves, everything
it was one of my favorite wargames for a while
We'll be the first to let you know what the one in the new starter looks like
We still want to get into the Hexadome ourselves but nobody locally is up for it ;-;
as a designer and sorta editor who likes bodyslamming rulebooks I just care about a lot of this stuff and I know my friends find it funny when I get loudly mad about something petty and typographic
but I do want it to ultimately come out in positive ways
it's been lovely helping @modern snow with their documents (and a whole bunch of other devs too)
-# ngl I do sometimes wonder if I should try doing this in a more professional context.
One thing i really like is the infinity wiki
Winged: Layout design and gametest consultant service?
Especially the most recent version
I actually dont know if Ive seen anything like it, at least not official from the devs
If CB has done anything correctly, they have excellent quality digital rules and army builders.
Which ultimately fixes literally all the layout problems by making it all accessible from troop profiles-
I've just like, I've actually done a lot of deep dives on rulebook design especially for a lot of creators
Do you enjoy doing it?
yeah honestly I do
but more than just enjoying it I'm wondering if it's just something that's harder for other people to do than I initially expected and I can just help people out by being someone they can call
I remember doing a few passes on @final crown 's core rules for exoterra
writing out the rules in your own head is just hard
With the caveat that the old saying "if you work with something you love, you won't work a day for your life" or however it goes, is a lie why not earn some extra income from something you enjoy?
A colossal effort that was ridiculously helpful. As a designer, you're too close to things sometimes and you NEED folks who CARE to take a critical eye to everything.
A fresh pair of eyes
Those were fun nights! You dumping callouts and typos, me jamming tunes super loud and cranking away at updates and fixes.
@modern snow gave me some cool mobile arms stuff, was nice
haha I remember damn
it was like days of staring at every single comma
hahahah, do we need you mr comma
Writing critique good..
Winged is very good at it, we think it would be a very solid prospect?
i had a few people in the server message me saying, holy shit yall are going DEEP
omg
This is the fun stuff.
The business side...oof...not so much
jared ngl there was some other guy you poked for help with the pdf and he looked at it and just went "good! I dunno" and I wanted to scream
me with my 50 pages of notes
anyway super excited to see both your projects hit crowdfunding soon
that's me with a majority of the people I ask for feedback in the BSS chat. I've been very fortunate that the newer crop of playtesters for MA were more vocal lol
omg
also I have you directly to blame for turning the campaign book into a full-on revised edition of the game lol
so... 
hahaha, ya, that's that caring part
Layout and editing is a skill not everyone have/can master
tomrrow! I'll put the link in the game-design channel tomorrow, if that's not TOO shilly.
fuck yes do post it
heck no, that goes doubly for card frames too
we're literally the lancer discord
i 10000% think people whould have a graphic designer
i'm here for all indie games but ESPECIALLY mech indie games like oh my goddd
everyone here would sleep with a gundam plushie if they found one in ikea
When you wanna support a indie game but the shipping is almost as much as the item you wanna buy ๐ญ
winces in australian
I am in Europe tho
This doesn't make sense, why would I pay more for almost double the delivery time?
Many such cases for us... ๐
I definitely vibe with this. We ran one of erika's WIP's with the promise of feedback and she was pleasantly surprised by 3 pages of notes broken into typos/rules/player vibes
Doing feedback and proofreading is hard work but kinda fun
We haven't had many opportunities to, sadly.
But we have a few game creators in our circle we should probably reach out to..
I think it really is something that does not come naturally to a lot of people, particularly the card layout/iconography stuff and general information access, but also making rules procedures make sense and unambiguous.
Rulebook writing and editing is kind of a combination of technical writing and UI design. Technical writing is a niche skill and career field and damn if there's a lot of fucking terrible UI's that make it to market from billion dollar companies never mind indie creators.
Its definitely something valuable and uncommon. I don't meet many people with either of those skills and I'm not actually sure I've met anyone else with the particular combination that you have.
Hmm something to consider
TIL BOT WARS minis are 3D printable + 3D printing supported
gonna make a diorama lol
skybound transformers spoilers but this is what im going for
Hey, sorta not sure where to ask this so think I might ask here and in Technical: Iโm looking to print up some vehicles to make a PLANMC mechanized platoon. Options are the ZBD-05 (tracked IFV with a light tank variant) and the ZBL-09 (wheeled, has APC and IFV variants). Which do yaโll think would be better to print up, since I canโt seem to find info on what is generally used by the PLANMC these days or in what combination?
The latter because it fits more fictional scenarios
Unless you specifically want to emphasize that you're playing an amphibious assault force
Well, most potential Chinese near future scenarios involve amphibious stuff, but I also get what you mean
If you wanna specifically emphasize that they're PLANMC then go for the type 5's
That's their whole niche
But the ZBL is more general PLA rather than PLANMC it seems from my annoyingly limited information?
Itโs oddly hard to find up to date Chinese army stuff, unless Iโm missing some stuff
I appreciate you giving input btw
Yeah, and since you're doing a single platoon or so, I think a type 5 or two would be cool
Armament wise they're very similar
105mm, autocannon, mg
Yeah
Stats are pretty similar on tabletop so Iโm more looking at it from an interest/representing actual ORBAT to a degree
Yeah good luck finding accurate chinese orbat
Especially if you don't read mandarin
Nope!
Iโm kinda going off vibes and some vague stuff Iโve seen from public US military/defense stuff and tabletop sources
I was sorta hoping we might have some people whoโd know a bit more, but wasnโt holding out too much hope
paint the squares paint the squars
Look, donโt tempt me, Iโve done hazard stripes on curved surfaces before
This would be nothinโ compared to that, just break out some tape
The real question is: do the more reasonable sorta-woodland camo pattern or the utterly absurd oceanic camo
Funny option would maybe be oceanic on the ZBD-05โs and โnormalโ on some ZBL-09โs
I know that the PLANMC is phasing out that ridiculous oceanic pattern, but man if I kinda donโt wanna still use it
it wouldnt out of the question iirc
i remember finding a paper that talked abt how the pla keeps old stuff in reserve than trashing it
Tbh Iโd be surprised if they didnโt, every military loves keeping stuff a really long time just in case
I just realized that, via the magic of different filament colors, I could print any PLANMC vehicles in blue (both as a joke but also for easy pre-painting battlefield ID at a glance)
Very true
So I've taken a look at some of the Aristeia reboot stuff.. they haven't shown off much but there is a website and it looks like they're using a similar dice system to Warcrow...?
Apparently there was some stuff at interplanetario but I can't find a thing..
For people who did play Aristeia, how familiar does this look?
Warcrow uses the Aristeia dice system, just with D8 instead of Aristeia's D6. they share a lot of the same DNA
nothing from these stands out as "revised edition" apart from the art style ๐ค
It's still hexes and teams of lil guys
Christ
Well shit.
Hhh..
:(
Glad theyโve got an attorney
ALEX NO
๐ข
In this video i take look at 5 parsecs from home, its add on books and explore why i think its such a great versatile gaming system
Available from @Modiphius
https://modiphius.net/pages/five-parsecs
Painting competition hashtag #fiveparsecscrewcomp
Miniatures by North Star Military Figures
https://www.northstarfigures.com/list.php?man=295&pa...
Great wargame designers can do far more with dice than simply generating numbers. In this video, we look at how innovative designs can make our games more fun and interesting.
Timecodes
Intro - 0:00
Hardwar - 0:20
Halo Flashpoint - 3:49
Dystopian Wars - 4:28
Rangers of Shadow Deep - 5:46
Guards of Traitorโs Toll - 6:42
#tabletopminatures
#wa...
I love the way @modern snow uses dice in mobile arms. Some weapons roll lots of dice but have a low damage stat (successes totalling enemy defense convert into small hits), some weapons don't roll that many dice but if they do match enemy defense it's a huge chunk off their health pool
Obviously this helps sell attrition based gunfire vs hitting someone with a railgun or something - you get reliable vs amortized chunky dps
But also dice generate surge symbols
So the high speed machine gun weapons generate more surges for you to spend on all your special abilities
Like if you want to jet strafe mid attack to get a better angle, it's way better to use your rifle than your cannon
Very clever
It's a great system. I need to play more Mobile Arms. Probably means I need to run a demo day at one of the local shops.
Moonstone Commonwealth vs Leshavit (117)
Want to know more about Moonstone https://www.moonstonethegame.com/
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As Heavy Gear turns 30 a new chapter begins...Welcome back to the Badlands
Join our Discord for updates and more
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@distant monolith
I am super excited for Heavy Gear 3
hooting and hollering rn for Heavy Gear 3
im not holding my breath but im tentatively very excited
if they get it right, even marginally i'll be super stoked
Oh yeah, posted that in vidwogame yestwrday
for my fedcom enjoyers
#Warhammer40k
More TacticalTortoise: https://linktr.ee/tacticaltortoise
Feet First Into Hell is the new expansion for Halo: Flashpoint, the tactical miniatures game set in the Halo Universe.
Available to pre-order now at https://www.manticgames.com/halo-flashpoint/unsc/
New to Halo: Flashpoint? Learn more at https://haloflashpoint.manticgames.com/
Music by Peter Matri, licensed through Artlist Ltd.
Damn, starting to think I've been sleeping on flashpoint
Okay Iโm officially much more interested in Flashpoint
Marines next
Marines next
Marines next
Please! PUT SOME UNSC CRAYON EATERS IN THERE!!!!
Flashpoint is very fun. It's the perfect weight to drag a non wargamer into a match
Yeah Iโm honestly much more interested in playing with the ODST and marines
So am I
Also, got two questions for the thread.
Anybody know any manufacturers or websites that sell modernish minis?
And does anyone know what are good websites to get general hobby stuff on top of miniatures?
What kind of general hobby stuff are you looking for?
what scale?
Oh hell yeah letโs talk about ultramoderns
The usual. Brushes, nippers, mixing balls, empty droppers.
Empress Miniatures, very fine scale (ie. not heroic proportions), plenty of Cold War to present day
Eureka, eclectic selection, more heroic sculpts
https://anvilindustry.co.uk/ anvil also has a bunch of modern stuff
Anvil Industry specialises in modern, sci-fi, post-apocalypse, trench, and grimdark heroic scale miniatures for wargamers, painters, kit bashers, and converters.
Very mix-and-match with it too.
Spectre, operators operating operationally
Anvil is fantastic, I love them
Same. Wish they still sold the double-barrel shotguns.
Was about to bring up Specter yeah
Also apparently theyโre doing CoC minis now
Wait and have a Lovecraft inspired expansion to Specter Ops???
Like those short movies folks make about that kind of thing, those blew up a year or two ago
Uhhhh
Dudes in GPNVG-18s getting blair witched
Maybe an SCP thing?
It was SCP yeah
OVERLORD
Also they have a new version of the Spectre ruleset apparently, though Iโve yet to receive my copy (they say theyโre sending PDFs to everyone who bought the original)
Which I hope smooths out some of the various unclear rules, editing issues, and oversights in the initial version
But Iโm a bit interested in how turning it into Delta Green: The Miniatures Game will work
If I donโt get something from them soon Iโll probably email them to ask whatโs the holdup
I like the idea Spectre is going for but the implementation seems rather clunky (and with editing oversights), hope they managed to smooth it some
Brushes:
- Hobby-brand ones are usually much more expensive compared to anywhere else, so go to a crafts store like Michaels (or Blick for online) and grab some there. A no.1 sized brush will do most of the detail work you need. Keep a bunch of cheap brushes around, like those multi-packs, for more harsh painting. Always try and get away with the largest brush you can when painting.
- Personally I use relatively cheap ones because I know myself, shit'll go bad on me. Pro painters use sable brushes with natural hairs and they're expensive, but I generally don't bother.
- That said, brush soap helps extend the life of a brush considerably. The Masters brand is what I use.
Mixing balls: - Go for glass jewelry beads. Avoid metal ones like ball bearings because they can rust inside the paint, unless it says pewter somewhere on the packet. Heavier stuff like amethyst can work but I personally worry it'll shatter or something.
Droppers: - I just go with Amazon. 20ml ones are what you'll want to go for, as that fits GW and P3 paint. Stuff like Vallejo is already in 18ml bottles. Anything bigger I'll go for 30ml bottles, and that's for stuff like GW washes or custom paint mixes I know I'll need a lot of.
Availability for any of these depends on where you live and what you have available locally.
Also, clippers: whatever works, honestly? I use a pair of heavy duty wire cutters that I've had for over 20 years now and they do the job just fine. A pair of small ones that are more flush is good for detail snipping for sprues.
I'd expect you to be able to find flush cutters at any hardware store
Yeah.
Very serious modelers (namely Gunpla) drop cash on the GodHand nippers but it seems like overkill at that price point.
It is
They're nice though
hit me up with your insights, I've been talking on-and-off with Steve about doing some rules consultation and could use the input of people who've played the game enough to have opinions
I tend to be a bit standoffish about (ultra)moderns due to the certain... uh... community that tends to congeal around them but Steve's a good dude
Sorry, most of my modern interest has been in 15mm or smaller. Everyone has covered basically what I know of.
Id be willing to give it a shot. I have an interest in moderns, though it's mostly been in Skirmish-izing Free Leagues Twilight 2000. Spectre seems like the big name so worth playing to know how to works.
aw heck letsgooooo
When I get a copy of the new version I can at a minimum give my thoughts from a rules read-through
Also for other moderns Iโd mention thereโs also Fistful of TOWs and now Down Range (which Iโm mildly obsessed with currently)
That reminds me, been meaning to get a copy of FoT
If nothing else Iโll always love itโs rules for doing paradrops
(You drop slips of paper from a height determined by difficulty and skill of the unit, with option to represent wind by using a desk fan lmao)
...is that a return of some of the missing sectorials? That looks like the old scottish subfaction logo up in top left.
And I think top right was NCA?
That's all the old sectorials, yeah :)
Right. For some reason I thought it was NCA due to the Chi-Rho symbol.
We did also get to see the new 4th CA sectorial
Which is uhh
Combined army's take on humans
...why does SAA use the Chi-Rho?
You'd think the papal stuff would use a Christogram that blatant, not Shock Army of Acontecimento.
I guess? NCA always struck me as more that, being the guys with extra Swiss Guard etc (That and it's just a generally better logo than the Generic-Ass Cross one)
Gunna be nice to see the Scottish back. They had a lot of units I really liked.
not all...
RIP ForCo and StarCo ๐ข
at least their models are mostly still in the game
Cries Frenchly
curious to see their rework. They struggled due to the trooper limitation big time.
NCA making a return gives me the hope we might see another Australian Unit besides the Bolts. More Oceania in PanOceania!
'We added the SASR. They're Impetuous Stealth Troops who get Shock on all their weapons because they use their powers of Maximum Bastard to make the bullets hurt more.'
watching the seminar, it looks like the discontinued sectorials are coming back because they needed to shrink the sample size of profiles for balance at launch. now that the edition's been out for a bit, they feel more confident that they can reintroduce these new sectorials
I can provide
...annoyingly despite my joking, you could likely do up the SASR really well for NCA considering NCA were some Real Bastards who loved fucking with the enemy. Versatile but not super expensive sneaky troop. Give them choices of like Camouflage, forward deployment decoys or Impersonation (IMP-2) depending on loadout. SMGs, Mines and access to some of the more 'You're an asshole' weapons like toxin weapons or killer hacking devices.
The only real issue is that Impetuous automatically prevent usage of effects that change your state.
They're not exactly a Hassassin but you're also not paying Hassassin prices.
I have unfortunately started going 'Now what would I add as Aussie Units for NCA?' XD
you can do frenzy
Frenzy wouldn't be bad but also isn't quite the vibe the SASR have but yeah, it's likely 'close enough'. XD
I guess you could also
like
make them seed soldiers
who impetuous after transforming
idk if that works
janky
Yeah, a bit. I'm also not a spanish game developer so I should stop pondering what I'd add to NCA for more aussie stuff. XD
the problem with mrrf coming back is its one less barrier to spending ยฃ50 a model on oop stuff :(
but also I really feel for ppl who sold armies etc
just for it to be a uturn
Either way, this is probably the scenario that leaves the most people satisfied
But uh
Would've been very nice if they were clearer about the plans beforehand-
YO THE SACHA IS SO GOOD WHAT THE ACTUAL HECK
I give you: the cheapest regular order in the game
No ALEPH
What, I can't have the Rabbit Teamup with our favourite ALEPH sniper? XD
turns out you can get away with a lot when you don't give a trooper any lethal weapons
that isn't a netrod
And can gain a lethal weapon via booty
are they still 4 pts?
huh
g'damn!
...wait, how is that cheaper than a netrod? Netrods are not exactly giving you much besides the order.
(I play morats, we don't get those lol)
If it's worth anything too, the netrod and imetron are completely the same in terms of profile
So
It makes sense they cost the exact same
Good question!
I don't know??
Helluva tournament pack model
I feel a bit of two minds here. The Ironsides look great and the Steeljaws are fun but I'm really not sold on the Harbingers. They basicly just look like Chaos Marine Myrmidons. XD
Combat Jump, Religious, and Warhorse I guess?
they look like human shasvastii, like Victor Messer
They... Are chaos myrms...
But y'know
They can probably actually shoot things
and they gave them all zappers
It's probably gonna be another very good line infantry
I think netrods/imetrons were manually upcosted at one point, I think by giving them Religious IIRC
Religious is a discount
hrmmmm
This lady is just absurdly cheap for what she can do, really
I'm gunna fold this under 'powercreep, she'll likely go up a point or two before long'. XD
She should be irregular for that cost, at least
Infinity is usually pretty good about power creep, at least
lack of an actual weapon helps her cost a ton.
sure, you can get one via booty, but it's no guarantee
Oh yeah but well...the comparison is netrods, which are not exactly running with a surplus of guns. XD
the +1B EM grenades is NUTS though
yeah, I think netrods are manually upcosted rather than being the correct cost for their profile
I have started to encounter "your faction is OP because it shoots better than all my stuff" (I am playing PanO) so maybe things are horrifically imbalanced after all/s..
I do remember imetrons going up alongside the Avatar and Taigha Creatures in n4, or am I misremembering?
Nah they're the right cost, warhorse isn't free
It's probably not worth thinking this hard about, tbh
as a morat player... I know



anyway
Sacha gud
bunnygirl will be slammed in every kestrel/shinden/Torchlight/IA list I make lol
I think her closest point of comparison should probably be Jackals here
And Jackals are already exceptional
and can become regular
So
I mean, Netrods don't get much from warhorse due to their lack of 'doing things' but I guess they technically have it. XD
Warhorse makes losing your lieutenant less harsh
it helps when you go into LoL
We're gonna dump some warcrow stuff now if that's okay-
They haven't shown us the nice pretty ones yet though sadly :(
Sure but I'd rather have +1B EMP grenades and 'Legs' than it. XD
It took me a moment realize the guardians were not skeletons, just guys who've invented cop balaclavas a few centuries early.
Yeah they're just like that-
They guard ancient elf graves from the big empire that fell
A big part of Feudom's identity is building on the ruins of that civilization
Armoured looks beefy.
I'm actually not 100% parsing Ludo's aura ability. Mostly - Where they've placed the 'max 3' makes it read as if you're limited to 3 on the 'start of game/start of activation' ones, rather than 3 regardless of how you get them.
But I think they intended her to only be able to have 3 aura total?
Cries in Starco
Shhh, Whiteco is here for you
She's also not gonna be tournament legal probably so.
If things are confusing or unbalanced, it's because she's not meant for competitive play
Did they release an updated warcrow rulebook yet?
There is one coming hopefully at the end of August when the new box releases is what I'm hearing
Mostly to add the new keywords at the same time most people are getting the models
News about this crazy lady
She is in fact supposed to be irregular -
sad days
was this confirmed by warcor chatter?
Indeeby
Nah, this is still exceptional
Especially if you can link her
3 dice EM grenades is crazy for any hackables that try to push you
(assuming you get a duo bonus)
If you could throw her in a Jackal link it'd be insane
since FT Master would convert to regular
Nar, it would not
She isn't a jackal
you sure?
Extremely.
Unless they've changed something, I remember the original wording was that the ones with the keyword in brackets were the only things turned regular
Mmm
Guess they changed it
the only specific thing stated in FT master is that the fireteam is dependent on the master. if they die, the fireteam is cancelled and cannot otherwise be formed
Kestrel can slot a beastmaster in a Jackal link for example, and the beastmaster would be regular
That is how that would work with the current rules, yes :)
We do wonder when that change happened though..
Probably when the N5 wiki launched
It may have been during the wiki update ๐ค
yeah that's my thought
they did a lot of cleanup between the edition launch and the wiki launch
oh for sure ๐ตโ๐ซ
We're just hoping there's going to be a little update for Crane agents.. please..
I'm the same way with Senku troops. they got a small buff with Shurayuki getting their fireteam keyword, but still...
Senkus and Celestials are so overshadowed by Fennecs..
Senku are definitely the worst of the bunch though
Like nobody takes them ever
Fennecs and Keisotsu are just so impossibly sauced up in comparison
Mhm mhm
I'd actually take a haris with a holomasked Shura now
hide her as a Senku, all of a sudden you Have a ~21pt hole in your list that's unaccounted for
Issue is that now you've spent points on Shura for a meme..
Shura also needs a little something more
yeah true
I think when ft master got the 10" thing
Ah yeah that'd make sense
I'm not aware of very much that can actually make use of that either..
I guess wildcarding stuff would do it
And the Kuang shi?
I'm tempted to try it with taskmasters
I mean it's kinda incidental, the main reason I'm doing it is strategic deploy and that heavy gunfighter, but it could be neat
with riot grrls I mean
I don't think it'd be bad tbh, I like my fire teams to be in like, full coherency if possible and an extra 2" could be really big I think
just cause it gives more options for deployment
like how even a basic forward deploy of like 4" can actually result in you being much further ahead depending on the terrain layout, if there's no/limited spaces to stage at the front of your deployment
maybe patsy garnet with orcs in vPanO too? especially if you have joan anyway
on another note I took another look at QK after Robert Shepard's most recent battle report and it actually looks surprisingly scrumptous
Zaybek, a sleeper vehicle?
I think the zaybek is gonna be pretty awesome
Idk just albedo is so good
And smoke
They also have a hacking device plus now in laxmee
Who brings fairy dust as well
I guess access to white noise lowers albedo stonks a little
Druze hackers are pretty solid for xvisor linked pitchers and warhorse
yeah smoke on a motorcycle is already pretty dope, adding it to a Jet-Propulsion model looks like absolute gas
Hot take though: I think Jet-Propulsion models should've maintained the early N5 super jump rules.
The hafza play seems really fun alongside bazouks. Ive been using the burkut in rtf and its soliiid
Have we heard anything about the concept for the third Aleph subfaction?
I think it's been pretty quiet on that front
And then like azraโil has maybe the scariest gun in the game
I think CB are letting that stew a bit. we know they're getting representation in the show, so we may see some aleph goodies then.
Bother. At this point I'm wondering if they plan to just entirely scrap ALEPH as a faction. It's lost units, gained none, is still at 2 sectorials, it doesn't show up in sectorials it used to...
I wouldn't be surprised if it went the way of Tohaa tbh.
Carlos mentioned October for Next Wave, so it seems like CB is willing to introduce more army battle packs more often.
I mean like an operation box
As one team
Next wave is gonna be an action pack I think
100%
At this point I think JSA manages to have more than ALEPH does and they're a super new faction. XD
they already indicated so
disagree lol
Jsa isnt very lorge
VJSA is such a non-faction and Shinden is struggling
Shinden very much feels like starmada did when they launched. Anemic and a little half-baked
Like sp lost units and is still bigger than jsa I think
I think its gonna end up being the kinda thing that when stuff comes out in a linear sequence someone is always gonna be last
Just counted. ALEPH has 39 units, JSA has 44 (Counting units for each faction that also works for other factions like Maximus).
dang, only 1 more than tohaa! ๐
I genuinely think aleph will get something large and new, just not in the next 365 days
I dunno, sorry. I'm just kinda in a bit of a down place as I feel like ALEPH's identity gets kinda screwed up by O-12 and on a mechanical front they've not had support for ages/CA stole a lot of my models.
I agree that CB needs to refocus what makes Aleph special (similar to tohaa, now that transmutation is very much an evergreen mechanic and pheroware seems to be something they don't want to pursue)
Supportware focus, premiere hacking, posthumans, etc
For a while ALEPH was all about No Wound Incapacitation, Huge Characters, Nanopulsars and just 'Hey, come on. Have a face to face roll with me, I promise I won't kick your ass' with how so many of their starting models were NWI and the myrmidons had near universal -6 mods to be shot but that's not really as much of a unique thing any more/a lot of their units don't have such.
And their thematic role as 'the really high tech human faction' kinda got supplanted by O-12 getting stuff like Plasma.
in lore it sorta makes sense though, but mechanically I 100% get your point
I'm still rooting for the next Aleph faction to be really REM focused. we got a little bit of it in Torchlight with RemDrivers at the end of N4, but they basically removed the concept in n5 and I feel like it was squandered potential for something neat
I always enjoyed ALEPH's 'why won't this fucker die' aspect.
Remdrivers and voltronned REMs would be a ton of fun
and the fact that REMs have two layers of unconsciousness would play into the resiliency fantasy a lot
'Hello, I am a Sophotech or Deva, I might not actually be a HI but I'll take that reaction fire and keep going' was a lot of what got me into ALEPH. XD
Sp and bakunin reverends are still really the only mim-6 impetuous/frenzy factions
What used to be optical disruptor
I mean there is dumb stuff like the hatamoto but like
Thats just a single guy
I really enjoy that the optical mods turned into much more of a rock-paper-scissors affair in N5
Gimme AI Motorcycle Guys ๐
looks longingly at the roadbot
So you've got 'hey, I'm a biker that can turn into a dude and a rem'
Impetuous actually being the downside its meant to be and is negatively costed for is cool ๐
I think k2 auxiliars should be out before sectorial 3
I'll stand by the fact that Torchlight introduced a secret Aleph Sub-sectorial at the end of N4. You had:
- Agnes Ferrera (REMDriver)
- RemDriver (Hacker, important)
- RoadBots
- Stormbots
- Moonrakers
- EVO Fuzzbots
- TacAware Oko Copperbots
It was such an ugly REM- Focused selection and a ton of fun to throw downrange
And penthesilea would be cool ๐ฅบ
ODST?
I think I still have that LE Biker Penny somewhere now that you mention her.
Cool model.
The true crime of K2 auxilars is their ammo is nowhere near as much an upgrade on K1 ammo as you'd assume ๐
(I know that's not where the K2 in the name comes from)
For some reason bootleg penny is still sold
But regular penny oop
I managed to get a regular one off ebay though ๐
ODST!
Perhaps I should look to sell my regular one that still in the blister then.
very sad that we're going another CA sectorial without Sygmaa representation though ๐ฆ
Theyre super hard to find!
I'd be really intrigued to see them play a bit weirder with Remdriver. The rule feels like it could do some odder things that it doesn't currently do in the models that have it.
I think this is one of my frustrations with Infinity sometimes is models can be very selectively available.
See, this is where I'm planning a wargame sans minis
Your entire faction is punch board, in a box with dice, cards, and rules
It appeals to some folks but I like having minis.
GMT built a whole business on card chit games pretty much.
I'm also planning platoon level units, so
As in, each unit is a platoon or a number of units up to the size of a platoon?
And now they're the "wargames with wood" company
Something that would be fun considering ALEPH is super lean on it right now and it would fit the 'AI linked into everything' idea/a more machine focused sectorial? Another TAG and maybe a TAGCom guy.
Gaibhne, Forgemaster
Engineer + Either REMDriver or TAGCom depending on loadout.
Or such.
yeah yeah yeah!
Each unit is a platoon. Basic game meant to go up to battalion level, with rules for up to divisional combat
I was hoping an Onyx rework would allow Xeodrons to benefit from Supportware, but TagCom throws a super interesting design wrench in the works.
I'd love to see CB bring back the merc RemDriver and make an aleph faction with a few really oddball ones
I can DM if you want more deets
I wonder if they'd do another mythology if they did another ALEPH subfaction.
As right now we've got one Greek and one Hindu-based one.
Iโm good, was more wondering what level of force organization you meant
Ah, fair
But thatโs definitely the size where chits or markers are much more reasonable, since at that level of scale and abstraction cover doesnโt matter beyond โis there a hill in the wayโ
Was this about the aristeia/hexadome videogame or a new project?
Sorry for the somewhat necro
However, lil dudes just make me happy
Tactics game based on Infinity Infinity
all we know is that ~it's happening~
Ooooooooooooooo
looked into the studio though and their track record is mainly small mobile games?
This looks like a small studio getting their big break. I'll be rooting for them and I hope the game succeeds
Yeah definitely
to be fair it also looks like Hello Games' track record pre-NMS
Fair point
@modern snow @stray breach random game design thought: I've been thinking about push your luck randomization systems where you integrate a hit chance and a damage roll into the same mechanic, with players being able to try and push for higher numbers at risk of going bust
There are a lot of ways to do this but I've been doing some statistical exploration of Flip 7 style decks and they're very... Interesting
Imagine a deck of 20 cards like this:
1 1
2 2 2
3 3 3 3
4 4 4 4 4
5 5 5 5 5 5
You draw from the deck until you decide to stop. If you ever draw a duplicate of a card you already drew, you bust and fail. If you stop you sum all your numbers up
It's kind of a roll from 1 to 15, though getting to 15 is quite hard, it's pretty bell curve-y
Each time you draw a card that card tells you how many fails are in the deck
So you draw a 1? There's one fail in the 19 card deck
is the deck reset after every draw?
Draw a 5? Now you have 6 failures across 18 cards
Oh, I think you were talking about the math for this a while back, it sounds like a familiar model
yes* though you can do a lot of interesting things with the system. If it's gonna reset every time you might as well make it a bag pull
Yeah it's interesting
The smaller numbers are โsaferโ since thereโs fewer duplicates to risk
There are some interesting ways to encode higher damage or higher accuracy
For example you could burn a few cards from the deck faceup in advance of drawing, based on your attack stats
bag pull isn't bad either, it lets you do things like the Arkham Horror system where you can mix in non-numbered glyphs for scenario-dependent draw triggers
Also, you get the potential dimension of weighing the odds of duplicates on the specific numbers you have vs pulling for the 3 more damage you need to top past their health bar
Since the number is known to you
You can do โsafeโ numbers where thereโs only one of them, for precision damage type feels
Like maybe different numbers do different things for different characters
Or like maybe a specific character has a crit effect where they only bust on the 3rd 5 they draw
So their first is totally free
Oh, rather than modifying the deck, character modifiers to the base deck, yeah
Thatโs got potential
Like you can just. Do a lot of weird stuff with this. But ultimately yeah it's a way to let players very consistently do small numbers or reach for something crazy
Like you get a special effect if you can draw a run of 3 cards
And your stats let you see some cards you can never draw
Etc etc
Recoil weapon that lets you discard a duplicate but it deals that damage to yourself
Each card can have extra symbols on it too
Which, of course, the most likely of that is a 5 hit
That do more stuff
Ooh
Yeah
The reason I constructed this sample deck is that it has a very specific mathematical property where your failure chance is directly proportional to your current number
if we're talking about a deck representing a single character, you could even have damage dealt to the character represented as damage cards that get shuffled into their deck. A character's health is not how much damage they can take, rather it's how many damage cards they can reveal in a single flip. If they reveal a number equal to their health, they're downed for the battle (or slain, depending on how doom-n-gloom you wanna be)
Oh I see what you're saying
That's definitely cute but that's a fully automatic procedure afaik, which is fine - I'm just trying to focus on procedures where you're making decisions at each flip

Though yeah that's an easy way of generating tension, it's a death check with a lot of drama
Anyway I just wanted to think out loud for a bit about this. There's some juice here I may want to poke at in the future
We can gussy it up too
Pile of runes in a bag
Thereโs some good potential, yeah
Draw your fate
I love the Runes In A Bag idea
And each rune tells you how many other runes are doom for you
especially if you make it a 3d-printed prototype, you can get some nice chunky coins
Even just a โdraw two pick oneโ power lets you get like a precise critical shot with massively increased damage potential
But what the runes do for you? Depends on your check
Depends on your tools and stats
Yeah or like
the tactile feel would be great
Imagine if your enemy can force you to draw
When you stop the enemy berserker can force you to draw one more
So they're eating more damage but also pushing you to overcommit
Like you can just put a lot of drama into mechanics around each draw
Make it juicy and interactive
in Flip 7 you have the insta-draw-3 card, banes like that could be added to your pool by enemies too
Oh yeah if we do it bag pull style you can absolutely put curse tokens in the bag
all the usual ones. Freeze, draw X, etc
Feel free to steal it
to put it back in the context of a fantasy dungeon crawl, you could have character building be as simple as a combination of:
- base number pool (1,1,2,2,2,3,3,3,3, etc)
- A set of glyphs specific to your class (these can all be the same, or sub-glyphs depending on the class in question
drawing a glyph triggers a character ability, but drawing two or three of those glyphs triggers a much stronger version of that ability instead
+2 range card suddenly dropped on the table. We all know what happens next.
Yeah you can do a lot of stuff that's already been explored in wargames or descent with custom dice
But instead it's iterative push your luck
So each new pull modifies what you accomplish but pulls you closer to dramatic failure
Surge symbols, range modifiers, etc etc
the best kind of failure lol
Yeah that's the key to push your luck really
The risk has to rise at a complex curve compared to the reward
Early on you're definitely getting more reward than risk
But later it's more risk than reward
And where the breakpoint is depends on the player and the tactical situation
And that generates good drama
I wanna replace the sense of mechanical procedure with tension and hubris
I mean that's kinda why most designers try to make the random moment as quick as possible
So you go from choosing your action -> result asap
Anyway bedtime for me zzz
This is honestly crazy good to read. Good night!
Oh my God I'm an idiot
Meant to post this in #game-design-discussion
@fast glade you can laugh at me
lmao
Mods! Mods! Orbital bombardment!
ZZZZ
Mods, belay that order!
Oh see I thought you were workshopping it for a wargame lol
I mean I am but it's sorta more generic than that zzz
Been having thought about push your luck bag lisrs
Push your luck is always a good time.
My only concern with using a system like the one mentioned for combat resolution is the potential for things to take a long time, since it's potentially a lot of instances of absorbing information and coming to a decision.
I have been reading Warmaster, the old GW 10mm mass battle fantasy game, and it has a push your luck mechanic for movement, flavor wise representing the difficulties of medieval command and control.
Basically you try to roll under your command score on 2d6 to give orders with mods for the commander, range, etc. you can attempt to order the same unit multiple times at a -1 each time. If you fail the order doesn't happen and that commander can't issue any more orders that turn. If your general fails your orders phase ends.
Since it's a phased game, thing only shoot or fight once, as expected, but maneuver is all about how you position commanders and pushing your luck. It seems really neat and I wanna try it out soon to see how it plays in practice.
It works great in practice with the caveat that if your dice hate you, you WILL get rolled and it WILL suck
Augh I figured out why I didnโt get sent the new version of Spectre Operations: I bought the book via BSS rather than direct from Spectre Miniatures 
I donโt know if I could show them a receipt and get the promised new version or if itโs only for people who bought direct from them
Iโd expect probably only if you got it direct
Also I discovered during looking around that Black Site apparently has a titanic TTRPG now? They seem to like doing weird lil small games
apparently catalyst is making a mha tabletop game which feels like a weird franchise to make a wargame for? I'll admit I'm not a mha fan, or even watcher, so it doesn't resonate. The minis they've shown look meh too, some akwards poses
Well like it would not eb the first superheros wargame, or even the first one by a compony making battle tech TBH
but like big team throwdowns wiht like multipull squads all acting togeather agenst squads of villans is not that uncommon a thing in MHA
Yeah, that's like classic superhero comic trope
Not really that much you can do with an invisible hero.