#Indie+Alternative Wargaming

1 messages · Page 15 of 1

hollow slate
#

Still need to do that though, lol

compact leaf
#
compact leaf
twin mountain
#

Ran moonstone today for @fast glade and it reminded me how much I fucking love that game

#

@latent rover @stray breach would absolutely love excuses to play it more with you guys

stray breach
#

It's very fun!

sand sonnet
#

I should really get my Shades together.

twin mountain
#

I suspect @fast glade is gonna end up with a leshavault or shade list

sand sonnet
#

I've mostly played Goblins, but there's lots of fun lists out there.

#

Does the TTS mod have the standee art, or did someone scan in the models?

twin mountain
#

Just standee art

#

But hot take alert hot take alert

#

I like standees

#

I prefer paper dolls to most models

#

They're just cute and easy to manage and see

#

It's basically only mechs that I think look better in proper 3D?

#

For the flailing goobers of moonstone I like the card art more than any model

sand sonnet
#

Fair for TTS though I suppose.

#

The models are very cool in person for Moonstone which is why I ask.

#

They capture the character of the art well in the sculpts.

#

Like look at the Goblin Airship:

#

It's just spot on to the feel of the drawing.

tawny sandal
#

That model looks like it would probably be asking the opposing model to please kill it

sand sonnet
#

One of it's abilities is to pull models in with the frog's tongue.

tawny sandal
#

“YOU SUFFER WITH ME NOW”

sand sonnet
twin mountain
#

I play chess and ironwood and card games

#

I don't need super detailed physical dioramas to capture my imagination, and in practice they can kinda take me a bit out of the experience cause of how they depict scenes

#

It's like pixel art vs people who really want 1080p 3D games

#

I play pixel art

orchid tulip
twin mountain
#

Chess pieces are standees yes

#

Physical models of kings and queens would suck

#

Like does battle chess look good to anyone?

orchid tulip
#

My granpa's chess set has "humans", horses, and windmills

compact leaf
#

Or have been playing it for a bit-

twin mountain
#

I love it

#

Played it a bunch and uh

#

No one will play it with me anymore

#

I just beat people and then they ragequit

compact leaf
#

I uh..
Oof..

#

Ironwood was cool, I ultimately decided it wasn't for me but we're glad to hear you enjoy it :3

twin mountain
#

I really did yeah

#

And it got me like, back into card games kinda

#

Just realized how much I miss tight sequencing fights

compact leaf
#

Gudnak did that for me, it turns out I had been missing the back and forth for a while

#

Got very tired of playing games with super long player turns.. with the exception of ones with interruption mechanics that are satisfying to use

twin mountain
#

Yeah it even got me into like, trying godtear?

#

I wanna play more tight turn based experiences

#

Have you ever played moonstone till

compact leaf
#

I haven't!

#

I've looked into it a little bit though!

#

There just uh, isn't a local scene for it so I hesitate to try and jumpstart one myself

#

And ultimately I don't know much about how it functions as a game-

sand sonnet
#

It’s very cool in gameplay. There are a couple of unique card mechanics that really give it depth

sudden halo
#

re: models vs standees - I prefer standees to unpainted models, and I like the option. I love miniatures and painting and the whole thing but I also love a good hex and counter game

#

the modelling hobby and the game hobby are relatively separate things in my head, only really coming together as necessary for one another in specific circumstances

#

like right now a friend of mine wants to do a big spectacle game of epic 40k, so the painted minis and the diorama nature is half the point - its all building this specfic narrative.

but any given game of infinity sometimes i wish it was just standees and cubes so everything was more clear

sand sonnet
#

It very much depends on the game.

#

Infinity already works off of a defined volume so standees work fine.

#

Warhammer would be terrible with them.

sudden halo
#

gw games having you measure from the model is wild.

#

im reading through the adeptus titanicus rules and part of it is like "if the model could pose in a way it could be in a spot without a base, just talk about where it is and pretend. measure from that pose"

#

and im like.... what in the fuck?

sand sonnet
#

Vibe first game design

#

Awesome in theory, clunky in execution

tepid steeple
#

One thing I found a little odd about fsd was like, it has base to base measurement and line of sight etc

#

Or like most things are actually centre to centre which is fine, but line of sight is centre to the whole base

#

And then also theres like, no base size for any unit. You base as you like

#

There is a guideline of like, 1” - 1.5” minimum (or its scale equivalent) then larger as needed by bigger models

sand sonnet
#

Basing for advantage

tepid steeple
#

But its basically like. Only actually regulated by the assumption that a group is gonna vaguely agree what base is appropriate or have the same supply of bases etc

#

Which isn’t necessarily wrong

sand sonnet
#

It’s fine for a local small group or basement meta.

#

But try defining clear rules for that for everyone at like Adepticon or something

tepid steeple
#

Overall im not actually sure what one would do if you were of a mind to game it

sand sonnet
#

Smaller/narrower bases essentially

tepid steeple
#

Bigger bases do have the advantage when like, changing direction I think

next pilot
#

Is ampersand a new keyword for outcasts?

tepid steeple
#

Played tag raid!!!

#

(Just realised I never actually mentioned it here, I got a huge infinity lot with all of tag raid + many haqqislam goodies including maggie pilot!!!)

#

But yeah this was really fun actually. Deathmatch board game based on infinity ARO rules

tepid steeple
#

Unfortunately it was a ks only thing 😭

twin mountain
#

... huh. this reminds me of adrenaline

#

oh god

#

it's a wargame

#

Discover how to play Infinity Deathmatch TAG Raid. Learn the rules while enjoying a 3d demo game.

Kickstarter campaign: https://www.kickstarter.com/projects/corvusbelli/infinity-deathmatch-tag-raid?ref=b63fuy

Finally, you can join the Kickstarter campaign from November 3, at 12pm (CET) until November 17th!

Infinity Deathmatch TAG Raid is a mu...

▶ Play video
#

you actually use measurement tools and everything on a hexmap?

tepid steeple
#

Yeahhhhh the hexmap is weird

#

Cause

#

They dont completely ignore it

twin mountain
#

begone, blasphemous creature

#

a beautiful hexmap and it uses measuuuremeeent

#

waaah

tepid steeple
#

Its used instead of zone of control from infinity

#

But tbh thats worse,,, cause it ends up all dissonant

twin mountain
#

thank you for introducing me to this unending horror penny

#

i shall never forget

tepid steeple
#

Yw!!!

twin mountain
#

terrible insight

#

etched into my brain

tepid steeple
#

I could really see it using the hexes but it just doesnt really

tepid steeple
#

The monsters use the hexes though and are really cool. Big worm pops up in holes, big dragon slots in the outside borders of the map, and the funny doggy runs around on tiles without terrain on

#

Each of their bases are hexes

twin mountain
#

2 lists from @fast glade

sand sonnet
#

@torpid garden has trounced me with him a few times.

torpid garden
#

Can confirm: Fancyhat is v fancy as he does unspeakable things to opposing models in melee

#

And he was really fun to paint!

next pilot
sand sonnet
#

Pick eight models that work for your faction. You'll play six of them in a full size game, but you get to choose which ones as you're deploying, so you can kinda pick and choose counters to your opponent's roster.

twin mountain
#

tos are recommended to expand lists to 10 when playing 6v6

tepid steeple
#

I have an offer from a local to play moonstone at some point. I think Im not into the models enough to invest in it personally but tts is less about that 👀

#

I do like the idea of bunnymancer shenanigans

trail fulcrum
#

Notbyet

#

Production on English cards finish next month

#

End of

compact leaf
#

Evil hell table from infinity tournament today

#

And we played a PanO mirror match on it-
Pure carnage

autumn sun
#

I wanna know how they made those highway strips.

#

I can see thin cork for pavement but like...is that wall trim for the sides?

modern snow
# twin mountain

RE: the Hex Map: it's also used for the roving beast that harries the players. It's on a jiant hex base that interfaces with all of the non-tile portions of the board.

sudden halo
modern snow
#

definitely played infinity on one of those boards more than once and it was certainly... something lol

compact leaf
next pilot
compact leaf
# next pilot What makes it hell?

So, I'm not sure if you know how Infinity works, but there's a reaction system in it and a lot of those reactions tend to be shooting at something.
So Infinity tables tend to have pretty dense terrain so that scary snipers don't reign supreme the entire game.

The hell table, however, has a lot of places where putting a sniper lets them see the large majority of the table.

#

It's got almost no cover on the ground safe for a couple buildings and a train

#

And the high ground presents commanding sightlines for anything with long range weaponry

twin mountain
#

hoooly shit

#

what a crazy game with @fast glade

#

she absolutely wrecked me with melee outplays the whole game

#

until eric the squire, of all people, got 6 damage on joana to tie it

fast glade
#

blawawa yeah I think you had the stronger overall deck, or at least straightforwardly strong

twin mountain
#

I think I technically win sudden death but we're calling ita s a tie daamn

fast glade
#

a smarter player than me could probably have done very funny things with Liv

#

though setting Flintlock's pants on fire on turn one was very funny

twin mountain
next pilot
sudden halo
#

Even worse than that, both players will likely have some very good spots to deploy snipers in the beginning. Idk that it favors first player or second but I really favors factions and lists that are all about gunfighting and hoses most of the mid range more skirmish-y toolbox factions.

compact leaf
#

So it was uhhh
So many machine gun duels

twin mountain
#

... this is a surprisingly anemic gamefound page

#

they're for sure funded though so good for them

compact leaf
#

Yeah I had my eye on it but.. the scale just wasn't what I was looking for unfortunately

sand sonnet
#

Using their oldhead GW people's names is probably 70% of the marketing strategy here.

tawny sandal
#

Happens a good amount, a big part of the hype of Trench Crusade was “oh shit the guy who made Mordheim was a key developer”

sand sonnet
#

I mean Trench Crusade did a lot more than just that, but it was a big selling point for it.

tawny sandal
#

Oh I know, I didn’t mean it was the only thing lol

sand sonnet
#

Zeo Genesis seems to be selling it on "Andy Chambers and Gav Thorpe were here" and little else.

sudden halo
#

Andy Chambers tends to make pretty good games. Not perfect and more Warhammer feeling than I usually like but I know I usually like what I'm getting into. Game looks pretty fun but still, I don't love the aesthetic.

compact leaf
#

Yeah that's another thing that didn't particularly grab me

modern snow
#

I'm so thoroughly whelmed by Zeo from its initial presentation.

#

not gonna knock it if people have fun w/ it though

#

I just feel like Warcaster thoroughly beat Zeo-Genesis to the punch by every metric

#

I would definitely say though: Check out Sliprunners. Same universe as Zeo, but it's this cool ship-maneuvering game. It's very neat.

#

also: Jamie Daggers did some of the painted minis for Zeo Genesis and she's pretty cooooooooool 🤩

sand sonnet
#

Hopefully Steamforged does something with it eventually

compact leaf
#

Apparently there's a warmachine crowd where I am and I know... Not much about the game beyond your leader mattering a lot and there a big robots

#

Is it like.. Warhammer scale or more skirmishy?
Somewhere in between?

hollow slate
#

I had a period I was into Warmachine (but couldn't afford to buy/play), I think it's between

modern snow
modern snow
#

I'm a little biased but Warcaster is the superior PIP game. Haven't played the SFG edition yet but I've been assembling the starter for little skirmish games

#

Also the starter is the perfect size for a game of Yafsiga, woohoo!

sand sonnet
#

MKIV learned a lot from Warcaster.

#

The movement for infantry is almost entirely lifted from it tbh.

modern snow
#

@sand sonnet look what they took from us

sand sonnet
#

I know.

#

I was there.

sand sonnet
#

I did playtesting for Privateer right around then.

#

Flying was nerfed because of a game between me and a friend that we reported.

#

In the OG rules flying just made you immune to melee.

modern snow
#

(I actually don't mind them because vehicles can't interact with objectives and such)

sand sonnet
#

Yeah it's less weird there as a rule.

#

At least we got Corebus.

compact leaf
#

sigh
I've just looked and uhh

#

Yeah this looks like it would've been pretty cool if it took off

#

Or.. did it?
I'm under the impression that it didn't perform well and got canned

sand sonnet
#

It's kickstarter launched and funded before lockdown, and by the time it arrived we were all quarantining.

#

It never got the chance to really succeed.

#

There's still a dedicated fanbase for it, and it's now owned by Steamforged along with most of Privateer Press's other IPs.

#

Steamforged has stated they're focusing on Warmachine first, but haven't really shared anything other than they want to do stuff for the other games eventually.

compact leaf
#

I see I see

sand sonnet
#

There's a decent TTS mod for it.

compact leaf
#

Well, MKIV seems to be doing well, we'll see where things go from there I suppose

#

I'm probably gonna end up getting into whatever has the local scene with people I like in it anyways

#

if I do

sand sonnet
#

Steamforged is really making the right business moves that PP wasn't able to to let Warmachine succeed again.

#

Yeah what you can play locally is usually the best option unless you're willing to put the work in to build a community from scratch.

twin mountain
#

I found mobile arms while looking around for stuff that was like zeo but that I actually liked

#

So. Consider this my vote for you

twin mountain
#

👀

sleek trail
#

Warcaster i think has very little juice

#

I think the most interesting things about zeo are in its force org and the continuous activations, rather than rounds

#

Id be willing to give it a shot but i doubt you get the plan/execute high i look for in minis games

modern snow
sand sonnet
sand sonnet
native portal
#

I know why

#

(no offense to Chambers or Thorpe, who have done good stuff in their time, but who seem incapable of moving significantly past whatever they were doing 30 years ago)

twin mountain
#

Because I'm clearly missing a lot of history and context here

#

These are just two guys to me

twin mountain
#

It's got igyg

autumn sun
# twin mountain Gosh tell me more

Chambers and Thorpe got their start with Games Workshop and were hugely influential there in the 90s and 00s. Both were there for about 14 years.

#

A lot of their design ideas are heavily influenced by their time there so when Suki says they're incapable of moving past their past work, it's because of that.

#

https://en.wikipedia.org/wiki/Andy_Chambers Like, if you look at Chambers's body of work damn near half of that is GW games.

Andy Chambers (born 20 October 1966) is an English author and game designer best known for his work on over 30 Games Workshop rulebooks and sourcebooks.

twin mountain
#

Huh interesting

#

I did think zeo genesis had a weirdly... Slow attack sequence

#

So many steps

autumn sun
#

Kinda emblematic of GW style of games. Lots of rolling and checking for things to roll against.

#

Like, an average round of shooting in 40k typically went like this:

  • Roll to hit, using ballistic skill as a base and adjusting for any modifiers;
  • Roll to wound, comparing strength vs toughness
  • Target rolls armor save, if applicable; they may have a cover save, invuln save, or regeneration save either replacing the armor save or on top of it (with regen)
  • Roll leadership if enough damage is done; if failed, fall back 2d6"
    All of this is just one unit across many and is entirely too many steps. So if you see this sort of thing in an Andy Chambers game, well...
compact leaf
#

And then there's all the re-rolls and command point spending that happens too, muddles it all up

autumn sun
#

Yuuuup

#

Lots of rolling dice for often questionable effect. A whole-ass unit of 50 dudes can fire their lasguns at something and end up doing no damage.

echo marten
#

(Now I feel bad because Fulda Rift also has a chunk of steps/is actively designed around the idea that a unit could put a round of fire into another one and do nothing because small arm guns are more about suppression than they are about killing in the game.)

autumn sun
#

It's kind of dependent on why it has a lot of steps, and also general scale of the game. Skirmish games can benefit from it because you've got less models on the field and each one can be important; in 40k you've got a lot, so it only serves to slow things down.

echo marten
#

Fulda Rift is like '3 squads of infantry and 1 real tank' in size.

autumn sun
#

Oh yeah that's fine.

twin mountain
#

though also it's a wargame so it has that insane gameflow where they get funding for a game and print and sell it purely on how pretty models are

#

while rules themselves are still in beta or something

#

which always throws me for a loop

#

okay not so bad in the latest playtest thing

fallen rune
#

Yeah that's pretty pared down it looks like

twin mountain
#

yeah, I can see how the special superpower step is just part of rolling attack now

#

the 'combat die'

sleek trail
#

But more that like. In infinity every turn is a problem you have to solve

#

Ive been playing netrunner, i get the same high

#

I think thats what i like out of games

#

A limited number of tools where you just act with them, for a period

echo marten
#

I'm having fun working on Anti-War for Fulda Rift.

native portal
# twin mountain Gosh tell me more

Slim did it for me but I'll add that chambers left GW and made Bolt Action, a very competent ww2 game that is just GW's rules with his own personal changes and the numbers filed off

#

I don't mean to say he's a bad designer but rather that these are very His Thing

sudden halo
#

but it died before it even started

sudden halo
# twin mountain Gosh tell me more

re: Andy Chambers - he usually brought a lot of new ideas to the GW space. Epic 40k brought a really cool blast marker basted morale system and then Epic: Armageddon made the game AA. Battlefleet Gothic became Dropfleet, both of which were Chambers.

#

unfortunately he's also kind of married to the Hit - Wound - Save or at least Hit - Save paradigm

modern snow
sudden halo
#

I've found largely that I love the 2nd edition of games he worked on. Usually keep the good stuff but aren't afraid to kill sacred cows. DFC 2nd is great. Epic Armageddon is great. I guess that's it but all his other games are Warhammer or Bolt Action, which Bolt Action has an awesome activation system but is also just historical Warhammer which is the complete and utter opposite of what I want in a historical game.

twin mountain
tepid steeple
#

First three FSD units done 🥳

autumn sun
#

Adorable.

teal cloud
#

In the defense of the hit/wound/save paradigm having no save (chance) to respond to attacks can kinda suck- as much as I enjoy battletech, having to spend a bit watching your mech get torn apart with no chance to "roll back" is unpleasant

#

If you play very tightly with the alternating shooting actions so that there's a better cadence of "i shoot, you shoot" it can be better but not everyone abides

echo marten
#

Yeah, it's why I really like Riposte/Fulda Rift. It's very much about reactions (Hence the name Riposte). When a unit activates, you can attempt to activate one of your own in response (And if you beat them in an init roll, you act first).

US Airmobile Infantry are really annoying to try to melee because A) They have jump packs so they can move quickly B) They are US units so they have pretty decent init. So if you charge them there's a solid chance they'll zip back and hose you down with fire.

twin mountain
#

you mentioned alternating activation cadence, but there's also like...

  • systems where both players roll at the same time (offense vs defense, face 2 face infinity, etc.)
  • systems where players take part in a bigger minigame with reactive components inside like playing cards (everything involving moonstone arcane rolls for example)
  • systems where nobody rolls
  • systems where people roll but very little?
#

like the bad feelings are compounded when it's just one person rolling 20 dice, 20 dice, 20 dice over and over while you watch stuff dissolve

#

and for sure nobody likes that

#

even "I just roll 2 dice, once" and you move on to the next group can be fine

echo marten
#

The area where i feel the hit/wound/save paradigm has the most meat is where you can leverage multiple roll types to add mechanical texture.

#

Things that are tough but not armoured etc

twin mountain
#

I think basically any system where you have to sequence through like 3 to 5 rolls with no choice points at any point is... it's just slow

#

maybe it feels good to older players but to players like me it feels like the game itself kinda stops to buffer and load results

echo marten
#

While I'll admit I can often find games that fold things together too much a bit lacking in texture.

#

I like the distinction of 'this is tough but not armoured' or 'this is high ROF but low power' mechanically interesting/gives a lot of fun hooks to design with.

twin mountain
echo marten
#

That said; I think 40k uses it very poorly these days.

twin mountain
#

not getting to see the 5 step process of rolling to see bullets ping off armor

echo marten
#

As it was clearly a mechanic designed for much smaller games.

twin mountain
#

there are just. simpler systems that emulate that

echo marten
#

40k games back in 1e/2e were more like '2-3 squads and maybe one armoured vehicle'

#

They were not these 'massive armies on massive armies'

#

So there was a lot less 'I need an entire barrel of dice for my turn'

#

As the numbers of dudes being worked with during a phase were much leaner.

#

In addition, there's been serious inflation in the scale of weapons. Back in 1e/2e a weapon having 2 attacks base was the sign of being a Very Fast Firing Weapon.

#

While 40k now has a lot of things just due to power creep where it's 'hey, this is my pretty basic gun. It gets like 5 attacks'

#

Also back in earlier editions, armour and toughness were much more distinct.

#

As vehicles didn't have toughness.

#

they only had armour.

#

So weapons that were low power, high AP or low AP, high power had a more defined role.

#

While now where a solid 70-80% of the game is 'Another fucking space marine', vehicles also now have toughness and armour saves.

sand sonnet
#

I disagree about the current game using it poorly, it's just a different abstraction than it used to be in that system.

#

That said it is a mechanic that is better for smaller games just on resolution times.

tepid steeple
#

I think iterated d6 operations is actually kinda underrated

#

like I'd rather roll 10 d6, split it into two piles, then roll one of the piles, than roll 10d20

echo marten
#

My thoughts on using it poorly is more 'it's a system that has issues with scaling as games get bigger but 40k has increasingly gotten bigger'. There's a reason why Apocalypse treated entire units as single models, it was to make the game a lot faster than going 'well, I have 100 imperial guardsmen here. I will roll for all 100 of them'. XD

umbral prawn
tepid steeple
#

it's not about decisions

twin mountain
#

I can understand how the stepwise sequences tell a story

tepid steeple
#

it's about the speed of parsing results

twin mountain
#

and some people are more interested in the procedural story

sudden halo
twin mountain
#

like if you roll...

  • how many shots actually pass your own skill check for aiming
  • then how many shots do the enemy dodge
  • then how many shots hit and do damage based on your weapon damageness
  • then how many shots actually hurt based on enemy shrugoffdamageness
#

then that does kinda tell a story

#

you can track each d6 as a bullet going through a story arc to land somewhere

teal cloud
#

40k increasing in model count by 10 to 20% across the board in 10th edition sure was something

twin mountain
#

but also. oh my god that's a lot of rolling while nobody is actually doing anything. and to people like me who are trying to engage with the systems of a game and want to be immersed in the decision space / headspace of commanders etc

#

it really sucks

teal cloud
#

Not the first time but since I was watching 9th closely it felt more egregious

twin mountain
#

(and also like, a lot of these steps can be compressed together. like how you see modern systems rolling armor dice AND attack dice in one big roll)

sudden halo
# echo marten While I'll admit I can often find games that fold things together too much a bit...

I do feel pretty strongly that your mechanics should reflect your fiction and your fiction should reflect your mechanics, so I agree here. If there's a difference in universe between something good at punching through armor and something good at dealing a lot of damage I want to see that represented mechanically rather than both being high damage weapons, but in the end it has to be a fun and interesting game so a designer has to choose where they put their abstractions.

umbral prawn
#

There are ways to represent those tradeoffs without three nested rolls

echo marten
#

Like to talk about Riposte (Which was designed to be a 'slightly more modern take on what was liked about earlier 40k'. The game does use both 'armour' and 'toughness' because the game isn't really about killing stuff. Models can get taken out but it's more about positioning and morale.

Toughness is used for determining 'Is this a weapon that can kill this unit, or just one that can injure people?', while saves are there to save people from the things that can kill.

tepid steeple
#

riposte just also as a design goal doesn't overly prioritise minimising rolling or anything

sudden halo
tepid steeple
#

but also just stuffs much more stuff into the same amount of rolls

twin mountain
#

y'know what, gonna roll into this discussion with an excitedly hot take

tepid steeple
#

like there's so much going on even with just the hit roll in riposte

twin mountain
#

I think a lot of systems I see in wargames are designed to like, tell immersive stories about what is happening in a kind of mind's eye theater in your head - and that's also where stuff like this toughness vs armor and rof vs penetration etc all fit into

#

... but saves make no sense

echo marten
#

Demons and Angels for example are IT 6/WT 6. You can't hurt a demon or angel. You can kill it but if you don't, it won't care.

In contrast, Combat Cosmonaughts are IT4, WT8. They are nearly impossible to kill...but they're not much harder to hurt than a normal human because they're a big genemodded human.

So it does a lot more with 'toughness' than 40k does.

tepid steeple
#

cause it calculates like, range and pinning and target size and shooter skill

twin mountain
#

like saves are actually sort of a weird fighting retreat into gameism to make people feel good by letting them roll a die in the process instead of the other guy

#

like if you get shot you die actually

#

there's nobody doing heroic willpower to push bullets out of their wounds in most of these diegetic settings

sudden halo
#

In terms of agency the bullet is the one rolling all the dice.

twin mountain
#

saves are just strictly nonsense in 99% of situations I see them in

#

yeah

#

like about the only time it makes sense is when you roll for will saves in psychic contests and stuff

#

I kinda see the story there

#

and... maaybe rolling a fortitude or dexterity save kinda makes sense? in a sort of personal virtue stepping in and averting catastrophe sense? but an armor save?

#

your kevlar vest has agency now?

sudden halo
#

I definitely prefer systems based on armor pen values and thresholds and margins of success causing better hits rather than an armor save.

twin mountain
echo marten
#

I mean, saves are often more about 'does your armour stop the bullet' than 'heroic willpower' or such...I'll admit I'm not 100% parsing this.

sudden halo
#

Honestly I liked the way infinity last edition had saves be the only roll over. Mathematically the shooter was the one making the roll, and it was a roll under as usual. They just handed the dice to the other player

twin mountain
#

like there's nothing in here that's a representation of your soldiers performing an action

sudden halo
#

Like the defender was hoping the attacker failed their "kill check".

echo marten
#

So this is more about 'the dice get handed to the other player' than the fact something is rolled?

twin mountain
#

yeah

#

like "saves" as a concept are just like "the dice we hand to the defender in our sanctity-of-turn game design"

sudden halo
#

Of course this is all on the assumption that a dice roll represents agency instead of arbitrarily determining probability, but it does generally hold true for most mechanics.

twin mountain
#

that's sorta where they started and that's sorta what it still means

#

you the attacker have total choice at all points in this turn of yours buuut they get to roll this die here so they feel better. and like, valid. feel better is a design goal that is worthwhile

#

but I've always found it directly competing with the rest of engines that are trying to be super grimy and tell clear stories of how somebody died

tepid steeple
#

to use riposte as an example again save rolls are just like, abstracted hit location

#

combined with luck (miracles)

sudden halo
#

This is all sort of why I really liked Heavy Gear 2Es dice system. Despite the multiplication you needed to do. You multiplied your margin of success by your damage and compared to thresholds.

echo marten
#

Mulitplication in games basicly always makes me break out into hives 😛

sudden halo
#

So it really sold the idea of doing more with accurate hits to vital spots

twin mountain
#

wait I thought heavy gear dropped the multiplication

sudden halo
#

Or just a big gun overpowering armor with any hit.

sudden halo
twin mountain
#

gotcha

#

tbh a lot of systems still secretly do multiplication they just hide it better by dropping remainders and stuff

#

like I'm a big big fan of @modern snow 's mobile arms and it is secretly a multiplication system

#

the way it works is:

  • you roll once for all your strike symbols
  • for every set of strikes = enemy defense, you get a hit
  • do weapon damage x hits
sudden halo
#

The thing was you never had a margin higher than like 3, so most of the mult wasnt bad.

twin mountain
#

so lets say you roll 5 strikes vs an enemy defense of 3, that's 1 hit. if you rolled 6 strikes that would be 2 hits

umbral prawn
twin mountain
#

your weapon has 3 power

#

so that's 3 damage

#

or 6 damage if you had two hits

#

the end

#

this is... this is just multiply and divide

#

but with some simplifications

#

you divide first, drop remainder, then multiply

#

it keeps numbers smaller and the math much easier

#

and nobody notices

sudden halo
#

It makes side and rear angle shots really effective, because they're not just easier shots, they've got a damage multiplier effectively.

twin mountain
#

yeah

#

mobile arms just does an amazing job by using very small numbers and never letting the multiplied numbers go over 10

#

by putting divide first

#

it's secretly genius

#

enemy defense values scale from 1 to 4

#

you roll 6 dice maximum

echo marten
#

Part of the armour thing with Riposte is also the fact that 'stuff dying' is not really the goal of the game and armour saves are another gate for 'You must be X high to knock the unit out of commission'.

Like almost no M16 bullet is going to actually kill a Pontifical Guard but it can very much knock him flat on his ass/cause some minor injuries and that's a distinction the game really cares about it. XD

twin mountain
#

so that's.... 12 strikes maximum

#

and your weapon has a power value of like 1 to 3

sudden halo
#

Then you have something like the howitzer ability to reduce shields, and it really makes things interesting, being able to adjust both sides of the equation potentially.

twin mountain
#

and if you roll 7 strikes into an enemy 1 defense backside

#

and have to multiply by 3 because you shot them with a railgun

#

the sheer joy of instantly totalling an enemy will probably make having to multiply 7 by 3 feel easier for you

#

:P

#

because everyone has like 8 hp total and you did 21 damage

sand sonnet
#

Yeah at that point you skip the math and say "boom"

twin mountain
#

yeah I'm a fan of multiply systems honestly I'm just a hater of big numbers

#

and if you can keep the numbers low it works well

#

the problem with multiply and divide is like when you ask someone to divide 29 by 7

#

and they want to die

sudden halo
#

HG I think the highest damage was 21 or 25. Which was kind of painful but 2x or 3x are still pretty quick. You didn't have hit points, just armor thresholds and light damage heavy damage and dead.

#

Worked out was faster than Battletech

#

Because you weren't filling out scantrons every hit.

#

But did take some getting used to, and was a fiddly game in enough other aspects to add up to kind of an inspired mess.

twin mountain
#

I can believe it worked well yeah

sand sonnet
#

Look, I go to Battletech when I want to fill out scantrons every hit.

twin mountain
#

I'd have to see it in practice

sudden halo
#

I do blame it for why I'm good at mental math. It was the first wargame book I bought when I was 12 or so.

echo marten
#

Battletech also sorta has more room for 'Filling out scantrons' when you're working with like...2-4 mechs per side. XD

sand sonnet
#

There's a joy in clunky for clunky sake sometimes.

echo marten
#

Each machine is a much higher percentage of your game

sand sonnet
#

Usually yeah.

sudden halo
#

Heavy Gear 1st and 2nd edition were built for playing a single squad of 5ish.

#

Wasn't till Blitz that they moved to bigger forces.

#

Blitz is also pretty close to being great but needs to basically be handed off to someone who can tune it and shape it up without the baggage of legacy setting details and angry old men.

sudden halo
twin mountain
#

angry old men do tell

sudden halo
#

I guess there's this group of old Heavy Gear fans that play in their basement and are chronically offline that get extraordinarily toxic and upset when things don't go exactly how they want.

#

And sadly they're also very important revenue wise because dream pod 9 is just rob and his casting machines with a few part time contractors doing rules and stuff, so they can't really tell them to fuck off

twin mountain
#

huh fair enough

#

and tbh that makes sense, like, why make more heavy gear when heavy gear exists and has its fans and you can just roll up a new mech system whenever you want

#

and call it... gamma wolves

#

or whatever

#

steel legion

sudden halo
#

💯

twin mountain
#

wait isn't steel rift literally the latest gamma wolves game

#

need a markov model to make me mech game names

#

MOBILE ARMS

#

looking at you @modern snow

#

🫵

sudden halo
#

I love the setting but like I can make something with all the bits I liked and do it my own way.

twin mountain
#

like the ONE thing I think zeo genesis has going for it over every other mech game I love is that oh my god what a great name

#

I guess obsidian protocol is like. it's fine. it has obsidian. it has at least one non mech word

#

but every other game is like

#

"heavy gear"

#

"mobile arms"

#

they all blend like poutine in my brain

modern snow
#

Mobile Arms was the working title but we had a few other contenders

sudden halo
#

It's so hard to come up with what to call a mech that isn't a mech Sataniahaha classic new mecha anime problem

modern snow
#

I was a fan of Ferrous Frontier but BSS was like nah

twin mountain
#

damn that does kinda fuck

modern snow
#

we also worked with Venantes for a little while when the theme was mor esoteric/grimdark

sudden halo
#

Frame
Exo
Acronym that includes tank
Core

Wildcard is going fantasy/myth but those are also played out
Titan
Golem

twin mountain
#

but yeah I think mobile arms is like. honestly it's surprisingly clean and good I'm surprised you found a spot in core mech word space that wasn't taken

#

but it's for sure one of those "we need a colon and a subscript for SEO" kinda names

#

Mobile Arms i sleep

#

Mobile Arms: Endless Destiny let's goooooo

umbral prawn
#

It's a bit off topic but how's "Night Sky Falling?"

twin mountain
#

omg that fucks

#

it really does

#

I thought night sky falling was SUCH a cool name damn

#

better than manifold wire even

#

and I'm proud of manifold wire

umbral prawn
#

Manifold Wire is very good

modern snow
twin mountain
#

I have a little google keep note of cool names, and my favorite that I've never gotten to use is Cry Wolf

#

I think that's a sickass name

#

i'll let you guys steal it

#

make a cool game, call it Cry Wolf

#

doesn't matter what the game is about

#

the name will fuck anyway

modern snow
#

Skullforge and I are working on a concept for a game called Interloper

twin mountain
#

ooooooh

#

have you played the videogame interloper?

#

i loved interloper

#

Interloper is an online multiplayer real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent's movements, you corner them to claim the entire map.
Interloper distills RTS mechanics to their essence, bringing a focused, stripped down, fast-paced,…

Recommendations

231

Metacritic

77

▶ Play video
modern snow
twin mountain
#

i mean it's interloper, it's taken a million times

#

just steal it

modern snow
#

Interloper: SomethingSomething

twin mountain
#

I think my favorite "invader" word is Irruptor, from the GURPS madness dossier. what a cool fucking word

#

irruption, the unknown opposite of eruption

#

in the madness dossier, they're invaders from an alternate timeline where humanity lost incredibly hard against some incredibly scary entities

sand sonnet
modern snow
#

We're cookin' heeheehoohoo

fallen rune
#

I showed up late but I think one of the things which made 40k’s laborious resolution kinda make sense is that a lot of stuff used to be more modularized in terms of equipment

#

Like you kinda need a to-hit roll because anyone can pull a bolter out of the armory

twin mountain
#

... That's fascinating

#

I can kinda see that

fallen rune
#

And you kinda need toughness to represent the difference between a very frail and very tough target - but you need armor as an independent variable because anyone can buy power armor out of the armory

echo marten
#

Yeah to go with a very basic example:

Scout Marine (Medium Armour, Superhuman Toughness, Medium Skill)
Space Marine (Heavy armour, superhuman toughness, high skill)
Battle Sister (Heavy Armour, human toughness, high skill)

Could all be in the same army and all using a bolter.

fallen rune
#

But since the universal armory hasn’t existed for 8 editions and faction armories mostly haven’t for 6 it’s kind of just pure historical inertia now

umbral prawn
#

~~Pure Historical Inertia might as well be 40k's subtitle ~~

tepid steeple
#

exemplified most in aos where there's no toughness so every weapon has defined chances for both rolls

fallen rune
#

Yeah idk why they’re separate

tepid steeple
#

so its about like the lore of different types of buff and also to some extent buffs having different effectivenesses for different units

fallen rune
#

I guess it means more levers for buffs to pull on?

tepid steeple
#

and also like again would argue that two sequential d6 isn't actually that awful but yeah

echo marten
teal cloud
#

40k really has just given up on having modular weapons for better and worse

fallen rune
#

Yeah it’s kind of annoying to me

#

Like for no given justification Deathwatch bolters hit harder than normal space marine ones

tepid steeple
#

there are reasons for it but there is something to be said for obscuring those reasons in favour of efficient card based referencing

#

same with like invuln saves etc

#

there's just not a whole lot of room left to write lore

teal cloud
#

Yeah I think its probably the right move between the increased size of the game and the pain of WYSIWYG is such a pain in the dick in the community

#

And the solutions to those are 1) "the game should go back to 1 tank and 20 dudes is 2k points" and 2) "stop being dork ass losers"

next pilot
#

I thought ampersand was a new keyword

#

Oh near it’s the sentient robot town from the through the breach event a while back

#

Geez that was what, 2017?

#

That looks like 7 models instead of the usual 6 for starters, I wonder if they’re increasing in size

sleek trail
#

Funny little guys

gusty basalt
#

i wonder where all the trench crusade people went? i remember we organized a campaign and then it just stopped one day, i hope we can start it up again

compact leaf
#

Likely waiting for rules 1.0 to pop up?

#

The game is gonna take off big time in June-july

gusty basalt
#

cant wait :D

gusty basalt
#

(though i would love to have like a one off game here or there)

modern snow
#

New Ghibli-inspired PvPvE skirmish game from BSS just got announced

#

loving the vibe

sand sonnet
#

Are there models to go with it yet?

modern snow
#

having read the alpha doc- it looks like this interesting mix of Mausritter and Frostgrave

#

there's a definite skew towards narrative campaign and it feels very sandbox-y

#

uses d4s and d8s

sand sonnet
#

Sounds interesting, all for more narrative campaign stuff.

sudden sundial
#

So having 5 anointed in my trench crusade campaign is a great feeling

#

what's not a great feeling is that they're too expensive to field all together

#

Maybe equipping the heaviest weapons on them wasn't the sly ploy that i thought it was

twin mountain
#

congrats to the grave trigger guys

twin mountain
tawny sandal
#

Oh hey, someone else who thinks LUNAR is cool!

#

I’ve been chattering about it off and on for a few years now

modern snow
#

@twin mountain Lunar is probably next on the TTS list after MA

#

it's a toss-up between Lunar, Don't Look Back, and Hametsu

twin mountain
modern snow
#

Beanbag guns are a big deal and actual guns are hard to come by and exceptionally deadly.

#

ISRO gets the closest thing to an artillery piece and it's literally a 50cal on a rover

twin mountain
#

looks dope

modern snow
#

full factions are like 5 dudes

#

it's such a low-barrier game

#

love it

hollow slate
#

Last week I played Trench Crusade with a second friend, this time it was a Highlander New Antioch list vs my Pride Court warband. I won on points, though there werent too many casualties

#

He laid out a yoke fiend early on, and my Desecrated Saint took out his Cleric, then last turn my Praetor charged one of his yeomen and cut him in half, and then used Light of Samael to disintegrate another one

twin mountain
tawny sandal
#

Except it’s like, a rock hammer or a sample drill

twin mountain
#

@modern snow the way they do math in lunar hurts my soul. like... it can be made so much better by just rearranging the steps ;o;

#

6 + 4, 6 + 8, difference between 10 and 14

#

just calculate the success threshold in advaance DX

#

4 vs 8 means you need a difference of 4 aaskdjafhlsdfhasl

modern snow
twin mountain
#

I don't like throwing shade at random indies waah

twin mountain
#

I'm just, like, the trivial-UX-optimization girl

#

"this could've been two fewer steps" is my THING

modern snow
twin mountain
#

it IS a scary unoptimized world

#

imagine adding a bunch of numbers so your final substraction is between two two digit numbers

#

Just Because

modern snow
twin mountain
#

too real

modern snow
#

too real

twin mountain
#

is lunar still accepting rulebook tweaks?

#

if not I'm not gonna bother bringing it up, it can just be annoying once stuff is all printed

#

and it barely matters

modern snow
#

It's in 2E right now but I can get you on the horn when they get ready for 3E

twin mountain
#

oh sure, sign me up

slow tinsel
#

Question about Mobile Arms rule if anyone happens to know. The first step of activating, with free movement action

  1. Does this NEED to be your first action
  2. Can you forgo the free move all together
twin mountain
#
  1. yes it needs to be your first action
  2. no you can't.
  3. actually secretly you can
#

this is something I've talked to @modern snow about

#

you can just say "as my first free move action I rotate 0 degrees"

#

it feels weirdly gotcha-y and gamey to me

slow tinsel
#

What if you use the mobility that has no turn degrees (looking at you all wheels drive)

#

can you just say "rotate" 0

#

even if it has no stat for it

twin mountain
#

I. don't know. Coreyyyy

#

the mandatory movement thing has always read super janky to me, but I don't really playtest the game much so it's not my place to throw out a lot of gamefeel based feedback on no actual gaming

#

but yeah I think RAW you just. have to move.

sand sonnet
#

Having to move and having to move a full distance brings the delightful mech piloting clunk to the system.

twin mountain
#

but having to move, period, is just a bit weird

#

in practice you don't, I guess unless you're in a vehicle, and then you literally can't stop driving. but it's not even a momentum thing cause you can backpedal?

slow tinsel
#

if you are in the mode for one mobilty, you literally have 0 movement options (entrenched mode)

#

SO I would assume you just skip

twin mountain
#

god good point. more feedback for @modern snow I guess

modern snow
#

there are a couple bits of clarification being made in the revised rulebook- one of which is around Mobility cards that lack templates for certain Mobility actions. In the case of AWD, for example, you only have Move and Backpedal available so you'd have to choose one of the two as your mandatory Mobility actions. This can lead to some funny Austin-Powers-esque 80-point-turn shenanigans that are inherent to the limitations of this setup, but that's part of the charm I suppose lol

Each mobility card does have at least one Mobility option available to perform as mandatory and Free. Even Quad's Entrenched mode, which is supposed to be the most stationary mode, has a rotation option so you can adjust facing for free.

In the updated rules, though, we address what happens if you try to perform a mobility action and can't due to a lack of clearance: the action fails and you stay put. I'm thinking of adding that if a mobility action would fail, you may instead perform a 90-degree (or less) rotation.

twin mountain
#

just giving you some advance warning

trail fulcrum
#

Lunar sounds a lot like dark comedy

tawny sandal
#

It is a bit!

#

But it’s also kind of a bit of a nightmare scramble on the moon

trail fulcrum
#

Like space force but less goofy

tawny sandal
#

Like, doing the equivalent of having a shoving match escalate into a guy nailing someone with a rock hammer escalating into a guy throwing a det charge at them next week escalating into one crew calling down to Mission Control to “hey, maybe consider sending us up a goddamn gun on next resupply”

#

A campaign usually ends up kinda representing a scuffle spiraling out of control over the next few weeks or months

modern snow
twin mountain
#

I do love any game that has postgame "what're the consequences" rules structures

#

lancer battlegroup has totally tactically irrelevant rules for figuring out how many people survive after you take a ship out

#

that's good energy

slow tinsel
#

one last question, besides not being to shoot, are there any other actions being in S of an enemy mech prohibit from doing?

hollow slate
#

Most of them were just disintegrated by superheavy fire, though

#

The opposing fleets (most of which were fairly normal, either in-system aligned with a corpro-state or actual corporate forces) were hulled but out of action, but my players cheered that the big bad ship got annihilated

#

It had basically been the Boogeyman of the campaign, it had nuked a concentration camp/archeological site the players were liberating, and later took out the UIB command ship they were operating from. It had it coming

twin mountain
#

oh nooo wah

hollow slate
#

The funny part was only one player took Ace, so I just said that was the player team

#

So they were sweating whenever an enemy squadron targeted them

twin mountain
twin mountain
#

I have played a bunch of Steel Rift this past year and I'm happy to report it is absolutely legit. The rules, the format, the models, the entire experience is terrific from beginning to end. It turned a bunch of us BattleTech diehards into frothing fans. 10/10: the premier skirmish mech game at this scale. Cannot recommend it enough.

Let me kno...

▶ Play video
autumn sun
#

Oh, Death Ray Designs! I've bought some of their MDF stuff in the past.

modern snow
twin mountain
#

I should check it out sometime

#

I have battletech friends

modern snow
#

it's a good alt ruleset to test-drive for a day, and it's in the same scale!

native portal
#

Also random aside, I love trench crusade and it fucking baffles me every time I remember it's a skirmish game

#

In my head I imagine it at a much larger scale

teal cloud
#

I'm literally counting the days for my TC stuff to come in, I think the creators found a new money printer

sudden sundial
sand cloak
#

And you can kitbash whatever you want!!!!

#

Everything is table legal! Yea! Even that clay abomination that blew up in the oven!

#

If I ever get into TC

#

New Antioch

#

Brightly colored warband

#

Probably be called something like "The Resplendent Wrath of Heaven"

native portal
#

I see trench pilgrims and I'm like 'fantastic, amazing, I'd like 120 of them please'

teal cloud
#

The prices are also just straight better than 40k
Roberte Guilliman and a Desecrated Saint share base size and the saint's $40 to Rowboat's $70

sudden halo
#

My Warhammer friends decided we were just going to play Epic: Armageddon and do all our warhammering at a scale where it feels like Warhammer.

#

Which makes it super cheap.

#

At least by Warhammer standards. The Legions stuff is kind of pricy but E:A doesn't need nearly as much stuff as Legions. And there's a ton of 3rd party manufacturers and print files around, since it's not an actually supported GW game.

sand sonnet
#

6mm Warhammer on a grand scale.

sudden halo
# twin mountain oh what's that? 👀

It's the last version of the tiny scale Warhammer game that Games Workshop used to make. It's been kept alive and refined by the community, who keeps up with balance and expanding the game to have army lists for basically everything

https://www.net-armageddon.org is the main hub but there are a few other communities as well.

sand sonnet
#

I think you'd like it Winged just from a game design space, it has a lot of unique elements that make it fun.

sudden halo
#

The rules also inspired the xyz war commander series which are pretty solid games for large scale wargames (with tiny minis)

sand sonnet
#

A lot more parallel to the historical space too.

sudden halo
sudden halo
#

There are two main core mechanics that differentiate it from similar games. Initiative checks and "Blast Markers".

It's an alternating activation game. When it's your turn you choose a formation, say what order you are doing, and make an initiative test for them. Usually, in a vacuum you either can't fail or only fail on ones. If you pass you activate as normal. If you fail the formstion gets a blast marker, then can either move or shoot but not both. Once you're done you can pass back to your opponent or you can attempt to "maintain the initiative" making a test for another unit, this time at a -1. Which adds an interesting push your luck element. You can't ever activate more than two units in a row.

Blast Markers are the main morale mechanic. Any time you get shot you add a blast marker to that formation even if it didn't get hit. Also any time a unit takes a casualty, fails an initiative test, or a few other situations it can accrue blast markers. Each blast marker on a formstion makes one of its units suppressed and unable to fire, and any time you have as many blast markers as units, the formation becomes broken and has to flee. There are really actions and ways to get rid of blast markers. It adds some deterministic ways to influence the game, and makes keeping fresh reserves something really impactful

twin mountain
#

Ooooh

#

That's really cool

sudden halo
#

There's a few other things that are neat little bits, like adding orbital spaceship support as part of your army where you choose a turn in advance and that's when the ship is overhead and can use its weapons and drop off troops.

twin mountain
#

You're right that is neat

autumn sun
#

Epic was also born from Adeptus Titanicus which used to have utterly insane unit cards like this.

sudden halo
#

Original Titanicus cards are so goofy. The new Titanicus is really slick though.

Epic 1st and 2nd edition are very different games from 3rd and Armageddon. I wish titans had a smidge more detail in Armageddon sometimes but I like that the game is designed to go fast.

autumn sun
#

Yeah. I get that a lot of people were turned off with 3rd, and for valid reasons, but after looking through 1st/2nd I cannot imagine it playing very smoothly.

#

Despite seeing a game of Epic being my first intro to the hobby I've never played a single game of it. Maybe one day.

trail fulcrum
#

I keep wanting to play tau in epic

#

Hahaha

#

Nobody here plays

autumn sun
#

I'm in New England and I've been told there's an Epic community here but I've never seen them.

fallen rune
#

I’ve heard mixed things about the balance in Epic as well

#

But I’ve also not played and it’s always hard to tell the difference between “game isn’t balance for real” and “game isn’t balanced when you read archives of grognards talking about it”

sudden halo
#

Epic 1-2 are also more or less alive in Legions Imperialis. They're not exactly the same but LI heavily borrows from them. I'm not impressed by those rules though.

#

There isn't an epic community around here but one friend who is very good at organizing things (he runs the infinity and trench crusade scenes at the best store in the area) decided he really wanted to have a huge battle with some titans and he was going to paint it all for like an event game.

#

Which sort of pulled people who were interested but not aware anyone else was interested out so now there's ~4 of us getting into small scales (and still putting on the big spectacle event game)

sand sonnet
#

LI is fun, but much less creative of a game than EA is.

tepid steeple
#

checks title I played full spectrum dominance on saturday :) 40pt lists

#

I need to take proper pictures of my force

#

But yeah it was pretty easy to get into and fun to move around tiny guys. Compared to stuff like epic its more like skirmish equivalent scale / playing a 15mm wargame but shrunk

#

The dice stuff is really really engaging

sand sonnet
#

Yeah Warhammer thread leaks a lot. Lots of other cool smaller scale games and minis.

#

What do you like about FSD?

tepid steeple
#

Uh I liked how much depth it felt like it had from relatively simple rules, theyre still contributing a lot

#

Like the base attack mechanic is like, a dice of x size vs the enemy’s x dice of x size

#

But if the enemy is rolling two dice it very quickly gets to the point their save is very reliable, so you need to bring ap

#

But even with ap if your attack dice is smaller than the enemy’s size its also really tough to punch through

#

We really enjoyed the…rules based line of sight? Its all base to base, and then stuff like the high ground is handled by rules

#

We had a lot of high ground and having the rule just be the target is either on the edge and in cover or off the edge and cant be seen was really simple but tactically engaging vs just tlos

#

And then really cool rules for infantry where any terrain like buildings or forests they can occupy by touching it from any direction which is a fun abstraction to have dense terrain and big bases but still have the versatility of infantry

#

And then similarly they just move through that terrain point to point while bigger units gotta go around

#

Or fight other infantry across the piece of terrain

sand sonnet
#

Sounds like a game I should look into then.

#

The abstractions seem to help the game flow from how you describe them.

tepid steeple
#

And then the activation dice stuff is really neat. The game expresses combined arms by engaging your optimising brain and making co-ordinated attacks much more efficient, which means less dice spent activating units and more on getting to slot into the bigger guns

#

Cause theres a command mechanic where activating a unit by spending on your ~8 dice per round allows you to also activate nearby units without spending a dice

#

Different units having different numbers of unit you can do that with

tepid steeple
#

We were both playing the same faction, the Tech, which has a gimmick of rather than characters being upgrades for specific units they float around to different units each round, or during the round a limited number of times, and some of the stuff I did with that made my opponents eyes light up and got really into the tactical possibilities there

#

The dice are also kinda anti-skew somewhat? You can make big forces of a particular profile and it can be really effective but it restricts your dice pool a lot more when you need multiples of the same result. A bad roll can mean that section of your force cant do its thing so you have to alter plans to use your dice efficiently

#

Didnt massively experience the victory card mechanic cause we did horribly at the mission objective and only got one each, but it does hidden score values to focus just on doing the best you can with the mission. Mission objectives give you cards, which each have different points values and usually some twist, like being able to be played for an immediate game bonus but are worth less points. We ended up drawing the same card, worth 2 points, and then I lost more of those points due to casualties at the end of the game than he did. Which felt very fair as I had lost a lot more units for both luck and tactic reasons

twin mountain
twin mountain
sudden halo
#

I thought they had a good demo table up for it? Maybe I'm misremembering, or it's just not a great TTS experience?

#

Speaking of small scale games, I really want to try Polyversal. It seems like some legwork to get started if you aren't into the sample armies, since a big draw is that it's kind of a build your own units thing a la Full Thrust, but it has really neat command and morale systems and a super cool hex based list building system.

twin mountain
#

they do have a demo table up, but it's just a demo table

sudden halo
# twin mountain do tell

The unit stats are all on these little hexes, with the company commander in the center. Everything works with the d4-d12 set of polyhedrals. Units have an Effectiveness die based on their training that factors in to most things. As a commander you can adjust your focus, making some units less effective, dropping their die, to make others more effective giving them a larger die. Effectiveness decreases as units get stress or other situations.

Also you issue commands as orders. It a unit gets out of command range you move its hex away from the commanders hex, and you can't issue it new orders, so it continues doing what it was last told to do, so it's not necessarily a bad thing to send a unit off to operate independently but it means you lose a bit of ability to shift their game plan. There are also command range repeaters on units.

They have a web app for making your own hex tiles and calculating points costs and things so making your own forces is pretty easy. They also sell a kit with hex blanks and sticker paper to make decent quality physicals, which seems fun.

tepid steeple
#

Neat!

sudden halo
#

Overall it's a bit fiddly seeming but also has a bunch of cool ideas. I think its the type of game where a 2nd edition would be really solid if they get that far, but it needs more people playing it to get that all worked out.

twin mountain
sudden halo
#

Yep. Not entirely clear just how much, as I haven't bought the game or found the rules online, just watched a review and a learn to play. It has some potential but it's kind of in that old school rules selling zone where it's kind of opaque before you buy it.

twin mountain
#

@modern snow researching steel rift is just making me fiend for mobile arms more

#

😩

sand sonnet
#

I need to get more mechs to be able to demo it at my local shop.

#

Got them looking at ordering it in since they already carry BSS.

modern snow
#

bless 🙏

twin mountain
# modern snow what a problem to have lol

"hey kids steel rift is cool cause you just show up with light / medium / heavy mechs, and it's fast and AA and you spec out small squads of like 4 suits with whatever guns makes sense from this big book, and" asfkjahdlfhlhasd

sleek trail
#

this is a weird thing to say in the lancer discord i know but im getting a bit of mech fatigue, i think

#

esp mech v mech

#

theres something to be said for mechs only being meaningful in the context of non-mechs

twin mountain
twin mountain
#

Like I do like combined warfare stuff too

sand sonnet
#

Infinity does a pretty good job with TAGs mixing it up with other kinds of troops too.

sleek trail
#

yeah infinity is my fave model for mechs rn

#

partially because szalamandra and i love lizardy mechs

#

but mostly because they are very small, street scale, and they actually have a meaningful tactical role within that context, being units able to cart huge weapons around while maintaining mobility

#

they exist cause of genre but they also have a reason to be there beyond that, and they add to the world

sleek trail
#

i def want to give it a go

#

But yeah i think mechs are a bit too special and thus kinda lose some of that spark, i think. if a mech is only fighting mechs, as well, what makes it meaningfully a mech?

#

(also we just need more mechs with fucked up shapes and shit. more legs, tentacles, lizardy, digitigrade)

sand sonnet
#

I mean too far in that direction and we just wind up at Battlebots.

tawny sandal
#

Battlebots was a cool-ass show

#

I love how they had to keep making the safety glass taller and taller after people kept making more dangerous robots

sand sonnet
#

It's a fun idea, but a lot of the time in practice the most boring bots win.

twin mountain
#

Cool anime battles except everyone is a sci fi metal guy is why I like mechs

#

Replace hot blood with hot reactors, swords with... Honestly keep the swords, have everyone zipping around at crazy speed dodging bullets and stuff

#

It's just a way for me to have cool anime battles except a single bullet doesn't instantly kill anyone

#

I've never been interested in battletech style tanks without wheels

#

I don't need mechs to fight non mechs to get this ^

#

-# Also hot take I really really did not vibe with the whole "mechs stepping on people who can't fight back" power fantasy of titanfall

hollow slate
#

Oh I need other vehicles for context

#

One of the first things for Lancer I tried was widespread vehicle rules

#

It's why I never cared for armored core

#

Obsidian Protocol is set to get more units sometime before the heat death of the universe, but the fact you aren't piloting mechs, it's basically slightly tall robots is interesting

twin mountain
#

They're mechs :p

hollow slate
#

My definition of mech at least includes an internal pilot

#

One faction is controlled by brains in jars, so that counts, everyone else uploads themselves

sudden halo
#

Heavy Gear was always my favorite for combined arms. Something about that ~4 meter mech size makes them interact with infantry and vehicles in a far more interesting way than being big ol kings of the battlefield

#

Setting wise that is

hollow slate
#

I looked into it when the new edition dropped, it seemed really interesting

sudden halo
#

I don't mind so much when it's mostly mechs when a setting is mostly about space battles. Ships provide their own bit of context, and there's usually fighters and things.

sudden halo
hollow slate
#

The other group members that were interested bailed back when drama went down, so I mostly moved into other systems

sudden halo
#

I'm a bit biased towards HG though. Heavy Gear 2nd Edition was the first RPG or wargame I bought with my own money in 2000 or so. I was a big fan of it and the Silhouette system but there were some ways it was fundamentally broken, mostly in that attributes massively outweighed skills.

hollow slate
#

I saw the old edition that also had d20 rules in a bookstore once

sudden halo
#

The current iteration of the wargame has enough issues that I haven't made it my main game, but I keep it on my radar. Haven't got the chance to play the RPG yet but I have a character with art in the book which is a nice little vanity thing that makes me happy.

sudden halo
#

Sometimes I think people shoehorning DnD 5e into every setting is bad but everything got a d20 version back then. There's an infinite number of shovelware d20 supplements in the world from like 2000-2010

tepid steeple
#

played unmasking

#

tried this whole khawarij rigamarole and they're quite tricky but damn that mk12 does so much work

#

when it works. and you dont end turn 1 with 3 models stunned 😅

#

was playing against oss! Asura LT, Hawkwood link (scaryyyy), andromeda, posthumans, many bounty hunters

twin mountain
#

You might as well say mecha aren't mecha if they run on magic

#

They're genre objects

compact leaf
sudden halo
# twin mountain They're genre objects

You know a mech when you see it. Id generally agree that a mech is when the operator is inside the mech and it's piloted via controls rather than "worn" but there's close to as many exceptions to that as there are things that fit it that I would definitely call mechs

sleek trail
#

But mechs def feel meaningful in it

sleek trail
#

Some combo of scale, the enemies you face, the way you engage with weapons

twin mountain
#

Lancer fights for example are pretty involved with lots of team play and roles while everyone is a giant metal dude

echo marten
#

Mechs often also have a bit more room for 'mess up' without 'gone', so there's more ability for back and forward/people to mess up their role without getting immediately taken off the board.

#

Not always but generally in most games

twin mountain
#

Yeah mechs have clear mechanical genre these days which includes

  • blowing up piecemeal
  • pushing yourself with heat
  • pilot drift compatibility / link / etc as an internal quality that sorta matches fantasy setting qi stuff
#

I don't need to position a mech next to a tinier person for them to feel like a mech

#

If my unit has parts that blow off and a heat track and they can get boost out of fire, they're a mech

echo marten
#

I play my theme music to improve my dice rolls. 😛

twin mountain
twin mountain
# echo marten I play my theme music to improve my dice rolls. 😛

https://youtu.be/l1T-ozoNPn8 music separate to avoid copyright strike

Rakuen Tsuihou -Expelled from Paradise- (OST)
29 - Beyond The Galaxy

¡Muchas gracias por mirar el video! Si les gustó, dejen un like y si no lo han hecho aún, suscríbanse al canal para recibir las nuevas subidas.

Recuerden visitar el blog de Zona Random:
https://revista-zonarandom.blogspot.com.ar

▶ Play video
echo marten
#

One of my favourite jokes about mech theme songs came about by accident in the Super Robot Wars games. A guy in that game, Ratsel, turns up as both boss fight and friendly unit. The devs didn't think about the fact that boss theme music overrides all other theme music and since he's a boss earlier in the game, he's got a lower ID (For tiebreaking). Everyone found the bug hilarious.

So for the rest of the series, whenever he turns up, people keep going 'What the hell is that song?' as his theme music diagetically overrides everyone's comms.

echo marten
twin mountain
#

I dunno if I can link the full fight here cause it's just the whole movie on Dailymotion with a time stamp

#

But I'll pm you

twin mountain
#

That reminds me of my favorite tactics music joke, which is weylon's theme and the turn timer in days of ruin

#

The first couple of times you run into this hotshot pilot dude Waylon, he's just running away from somebody and pouting at you for help

#

He's just a little guy!

#

🥺

#

So when his turn comes up in the turn sequence he immediately passes

#

So you just hear the first two seconds

#

And it's this warbly sad trombone kinda thing

#

And then when you finally have to fight him, he doesn't pass, and you hear the rest of his song

#

Hot damn what a fucking play

echo marten
twin mountain
#

It's so fucking good

#

Check the comments, he's a hard fucking fight too

echo marten
#

I'm sad the Advanced Wars reboot did poorly and we won't get any of the later games rebooted any time soon.

#

They did some great things with the theme songs in the reboot.

#

https://www.youtube.com/watch?v=OQU8UtAZ-GM&ab_channel=MegaTank Like they updated Sensei's theme to swing music to fit the idea that he's a warrior of a previous era.

Advance Wars 1+2 Reboot Camp Soundtrack - Sensei's Power (menu variant, loopable)

Full AW RBC Playlist: https://www.youtube.com/playlist?list=PLfRFOBVf8C8dgruEoZR6aF1q1487QJ5iZ
Developed by Wayforward Studios
Published by Nintendo

▶ Play video
trail fulcrum
#

I want advanced wars as a rpg

#

Hahahaa

#

Rpg wargame thing

potent wyvern
#

Ngl i have seen nothing of AWRC

#

It kinda just came and went

trail fulcrum
#

Like it's kinda lancer but army

#

I know I'm harkening back to the origin of wargames

#

Haaha

hollow slate
#

Last night we played our first game of Trench Crusade on campaign, I mostly won (was winning on VP and forced a morale check, they failed and I won) but my opponent is in a better position than me mostly for game 2

#

Both of us were able to demolish someone with artillery, his artillery witch absolutely annihilated my sniper Janissary on a miss

#

I rolled at -1 for the wound and got triple sixes

#

Next turn I dropped a MURAD directly on one of his troopers, though

#

MURAD is nasty, I realized that I can use it to force morale checks

hollow crypt
twin mountain
#

Battletech kinda invented the heat and parts thing anyway

#

It just doesn't have high speed armored core stuff

orchid tulip
#

I wonder if a dial based movement, infinit shooting range, mech game would work

sudden halo
#

Like xwing style movement?

#

I think it would be pretty cool, especially if they were highly mobile mechs. Mobile Arms has some of that, with infinite range and distinct movements but it's not pre-plotted.

sudden sundial
trail fulcrum
#

It does

#

Died

#

Rip fantasy flight

sleek trail
#

Dial based to me means pre-comitting movement

#

Vs template based being movement having to follow specific patterns

#

X wing has both

tepid steeple
#

While gas lands is an example of the latter without the former

trail fulcrum
trail fulcrum
#

I have no idea how to get the advanced war vibes on a tabletop

#

Ahahhaa

compact leaf
#

Is it time for PNET to make yet another tabletop game?

#

Am curious what specifically you're looking for, though

trail fulcrum
#

I'm not sure beyond like definitely grid based combat I want to avoid doing frog

#

And like trying to condense the vibes of advanced wars is a bit

#

Hmmm

#

Is very vibes so I can't really

compact leaf
#

I see I see

sleek trail
#

The big thing i see is that building units would be a pain

compact leaf
#

Mhm

sleek trail
#

Because you have to have them on hand

#

As minis

#

The summon problem

compact leaf
#

The way I'd manage that kind of thing is just.. limit the amount that a given unit can be on a table?
To the amount that comes in the box or STL of whatever.

#

Though that may be a bit too limiting if we're trying to emulate perfectly

#

This kind of thing may be better as a board game

#

(that just happens to have minis, potentially)

trail fulcrum
#

Like definitely not 1 to 1

#

More

#

Vibes

#

Is the only word I have sadly

#

Is warioware hex and chit sufficiently vibes?

#

Bahahaha

#

Hex and chit with unified units and like commander specific specialisations

#

Hmmm

modern snow
trail fulcrum
#

Decent game zero rizz@modern snow

twin mountain
#

What's the name of that setting

#

Terrinoth?

twin mountain
sleek trail
#

Oh hell yeah drunk driving

#

I should have vacked

sand sonnet
#

Is this just off brand GorkaMorka?

sleek trail
#

No

#

Its dexterity based

twin mountain
#

@sand sonnet

sand sonnet
#

Oh no.

#

Please tell me this has an optional drinking game variant in the back of the book.

twin mountain
#

hey you wanted Not Gorkamorka

#

you got it

#

@sand sonnet

sand sonnet
#

To be clear that is “Oh no” [Delighted]

twin mountain
#

excellent

twin mountain
# sand sonnet To be clear that is “Oh no” [Delighted]

SPACE GITS is a dexterity-based miniatures skirmish game about drunk-ass space orcs lootin', shootin' and scootin' and it is live on KICKSTARTER right now! Let me show you how to play it, and then please check out the Kickstarter page:

https://www.kickstarter.com/projects/planetsmashergames/space-gits-miniatures-game

The success of this Kickst...

▶ Play video
distant monolith
#

so

#

I might or might not be making a mistake

echo marten
#

Oh boy

fallen rune
#

👀

distant monolith
#

I do like to have a better tagline though

#

hell on earth is, true, but generic

echo marten
#

'Mother of harlots and abominations'

distant monolith
#

hmmm

echo marten
#

It's theorized to be a reference to Jerusalem, the 7 crowns of the dragon symbolizing the 7 hills on which it stands.

#

And well, that's where this shit is coming from in Trench Crusade

distant monolith
#

oh huh

echo marten
#

It's not certain, there's a few places it's theorized to be.

#

Rome, the Modern Church, Actually Babylon etc

echo marten
#

The introduction to the first of the four horsemen of the apocalypse

distant monolith
#

famine?

echo marten
#

Which is often identified as Pestilence.

distant monolith
#

ah

echo marten
#

And well gestures to Black Grail

#

Sorry if neither of those are great.

#

Oh, another possible pair @distant monolith 'Breaking of the Seventh Seal' or 'The Trumpets of Woe Sound'

distant monolith
#

I guess I

#

I'm more looking for something slightly more comedic

echo marten
#

That's fair. Sorry.

distant monolith
#

no problem, don't be sorry

#

you are just suggesting, nothing to be sorry about here

#

also, i really like the Iron Sultanate and the 7-headed Serpent but like

#

why that flesh colour

#

it's look so much worse than raw fucking beef

tawny sandal
#

I’m trying to think of a pun on World War One but can’t

tawny sandal
distant monolith
#

they definitely look very gross

tawny sandal
#

In that case, seems like mission accomplished then

#

Also, I can’t remember what you’ve all done videos on before, have you done a campaign skirmish game before?

distant monolith
#

well there's magnagothica

#

that's about it

tawny sandal
#

Fair

distant monolith
#

I guess Flying Circus Chariot of Steel technically count

#

too

tawny sandal
#

I’d recommend just if you’re interested in the lineage of this game in particular, take a glance at Mordheim and OG Necromunda a little

distant monolith
#

ah there we go

#

Holy War One

#

there whole setting happened because some guys in first crusade fucked around with shit they should not anyway

#

so technically it's still the First Crusade because it never ended!

tawny sandal
#

Sorry, maybe should have been clearer, one of the designers on Trench Crusade also worked on Mordheim to explain the link

distant monolith
#

ahhhh

tawny sandal
#

He didn’t work on Necromunda, but it was in the same design lineage

echo marten
#

Also DK: Since I know you love your Fate Jokes. Eire's Berserker is literally supposed to be 'Get a Cu'. I've talked to the devs before and he's expressly you getting a Cú Chulainn for your warband (Which makes technically Eire the only faction that's backed by both Heaven and the Fey)

distant monolith
#

oh damn, now that's really interesting

echo marten
#

#1240361529124192366 message Yeah, he's said that the bersekers keep the ability to use ranged weapons while berserkering because Cu Likes His Thrown Spear and Sling.

orchid tulip
#

Was about to suggest "Go to war with hell on a count of three, not more nor less"

sudden sundial
#

Trench Crusade
Demons, Dragoons, and the Divine

twin mountain
#

chuckles

distant monolith
#

Nice

#

That's actually really funny

#

Alright scratch holy war one, it kinda holds an unfortunate connotation anyway

twin mountain
#

Yeah it's unfortunate

fallen rune
#

World war nun is better though

hollow slate
#

If you're going for a comedic bent, then World War Nun is best

sudden sundial
#

it's abbot the best you can get imo

#

OOH

#

Trench Crusade: Hell, It's Abbot Time

teal cloud
#

These puns are inflicting blood markers on me

sudden sundial
#

Blessing markers*

hollow slate
#

The Great War: Hell Edition

sudden sundial
#

All's Hell That Ends Hell

#

God Hells Those Who Hells Themselves

sand cloak
#

Goodbye to Heaven and all that

#

The Guns of Augustine

teal cloud
#

Too Trench Too Crusade

distant monolith
#

these all sounds like if Trench Crusade is a multi sequels movie like Fast & Furious

sudden sundial
#

-# "Family, family, family, family, family, family,
family, family, family, family, family, family, family, Family, family, Family, family, family, family, family, family, family, family, family, family, family, family, family, family

FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY, FAMILY"

"Hi, I'm Dominic Toretto, and this is what Trench Crusade really is about."

hollow slate
#

What my opponent sees when I say my artillery is pretty inaccurate

sleek trail
#

Dardanelles moment

tawny sandal
#

He’s got that Kentucky Windage down, he just feels it in his bones

sand sonnet
sand cloak
#

Might become a Tunrip enjoyer during the summer.

#

A couple guys at my LGS told me they've used a 3D printer at the library to print out mini's.

potent wyvern
#

Tunrip

sudden sundial
#

Turnip? More like I'm-Turning-This-IP-Into-Multimedia-Empire HEYOOO

modern snow
#

I am a simple man. BSS posts new Whispers of the Deep previews, I post.

sand sonnet
#

Okay the blobs are going to be incredible in the hands of a good painter, and questionable for a lot of other folks.

#

Robot is great though.

trail fulcrum
#

My brain is hankering for underwater mech fights

next pilot
modern snow
#

I'll post the video overview as soon as it's uploaded :3

#

They're releasing this in the same window as another game of theirs, We Played God

#

Cooperative Narrative Survival Horror

#

with Dinosaurs!

sleek trail
#

i do like dinosaurs

hollow slate
#

I'm trying to get one of the friends in my group into Trench Crusade and have no idea what he'd likely play

#

When we tried to get into Killteam he wanted to play Harlequins, and when my friend was trying to get us to play actual 40K is gravitated to World Eaters because he liked the big Lord of Skulls model

compact leaf
#

Trench Pilgrims or Iron Sultanate, based on that

sudden sundial
#

Backing TCP here

sleek trail
#

SULTANATE STRONG

autumn sun
#

Thanks to Into The AM for sponsoring this video and providing a great discount to my viewers. Use my link to get 10% OFF site wide!
https://intotheam.com/BMCTEN

https://www.blackmagiccraft.ca
IDOLS of TORMENT: https://www.idolsoftorment.com
ESSENTIAL EQUIPMENT: https://www.blackmagiccraft.ca/essential-equipment
XPS FOAM SUPPLY: https://bmc.xps...

▶ Play video
compact leaf
#

We can go ever further

fresh hull
#

Hello errybody, I've whipped up a little something

#

Stars Go Cold is a hybrid roleplaying wargame that combines an efficient narrative layer, a tactical company-level combat engine, and a modular campaign construction system into a military scifi saga in a galaxy plunging into war.

next pilot
compact leaf
echo marten
#

I wish there was more Oceania in PanOceania

#

There's the Bolts and...that's mostly it.

compact leaf
#

Yeaah :(

echo marten
#

...ironically I think there's more Dropbears outside of PanO than inside it.