#Indie+Alternative Wargaming

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compact leaf
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The drop unit is cool

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Kinda looks like they just strapped a human torso in there though... Which they totally could have given what ISS does

echo marten
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The celestial guard look notably more 'cop' than they did before.

compact leaf
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Yea

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Their old design evoked star wars stormtrooper to me

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This new one..
These are like, the spooky guys that stand near important people in obscene numbers

echo marten
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Which isn't a bad thing, there's a lot of varieties of military fucker and despite their best efforts, O-12 doesn't have a monopoly on copbrain šŸ˜›

compact leaf
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If anything, ISS is the original cop faction

tepid steeple
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Mm

compact leaf
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Hesitate to call them "evil cops"
It's more like uhh..
FBI sort of vibes, where O-12 is a SWAT team

echo marten
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State-Sec vs Conventional Police.

compact leaf
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Yeaah that's a better way to put it

echo marten
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O-12 has a lot more like 'Texas Ranger turning up to frontier town'

compact leaf
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Surprising amounts of Judge Dredd too

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Like

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Literally

echo marten
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100%

compact leaf
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God I really hope the LongWang gets a points discount when the ISS profiles come out

echo marten
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A friend and I sat there on voice chat when we were getting back into infinity going through O-12 and going 'Oh god, the next one is Even Coppier' like 8 times.

compact leaf
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Cause uh

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Right now it's 74 points

compact leaf
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Bluecoats are literally [specific comic book character I forget the name of]

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Gosh thougg

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I am

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Profoundly happy with the models in that action pack

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More than I thought

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I was on the fence, but now I'm all in

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Oh there he is

echo marten
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Big Boy

compact leaf
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By the way!!
That is possibly a thunderbolt!!
(It is otherwise a normal HMG)

echo marten
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I'll admit, it mostly just looks like 'another rifle' but it's good to have some clue about them.

compact leaf
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Indeeby

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Hhhhfiebfj

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"unknown weapon"?????

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And their apparent playstyle

echo marten
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...I do find it very funny that they stress being techie.

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When MSV is literally the only thing in that description seperating them from a description of the Scots, one of the least techie groups in the game.

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"Behold, our Grand Technology: The Bow."

compact leaf
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ISS quite likes their visors, but historically they were very much the opposite of being an infiltrating camo faction

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And now well

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Apparently they're an infiltrating camo faction

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(obviously the Koga is going to be one of those)

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I'd have to assume the Palace Guard is an infiltrator of some kind too

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Would be hilarious HD though

echo marten
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Yeah, for a while they got basicly all the anti-stealth toys.

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MSVs, Biometric Visors etc

compact leaf
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Now they'll have that and stealth

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But I really vibe with the gameplan of "I see you and I'm coming to get you"

compact leaf
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Apparently the dragon lord is an actual trooper and not an HVT

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And they've got "a few" other new troops

sudden halo
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Oh that's neat.

orchid tulip
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I love the Pangolin Palace thingy

sleek trail
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Huh

orchid tulip
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This thing

sleek trail
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Cutie

modern snow
supple shale
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Infinity has had a great run of Freaky Lil Guys this past year

compact leaf
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Absolutely

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The sculpts have been stellar

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This action pack and the jackals/magistrate in particular

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but these
sweating

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I almost cried when I saw them

tepid steeple
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gZQPcmFtYWgtdGFza2ZvcmNlCVVubWFza2luZ4EsAgEACgGFIgEDAAKFIQEEAAOBMQEDAASBLQESAAWBLQEOAAaBLgECAAeBLgECAAiFIgEFAAmBLgEDAAqBLgEBAAIABgGBNQEDAAKBPgEBAAOBPgEBAASBOgEBAAWBTQEBAAYyAQEA

twin mountain
tepid steeple
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Dbshsv

twin mountain
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oh I see

tepid steeple
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Its an infinity thing

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Just taking me a second to get a screenshot

twin mountain
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... right, some meme culture thing, I'll just. see myself out.

tepid steeple
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Sorry

tepid steeple
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Infinity’s force building app has copy/paste codes for sharing lists

twin mountain
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OH. yeah like, uh, maybe put it in a quote block, and say more about what you're posting

tepid steeple
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Yeah no makes sense

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My phone was just taking a while to grab the screenshot haha

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Code block makes sense, i usually put it in its own message cause its easier to copy but I think code blocks help with that too

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Sorry again for the confusion

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But yes this is a list I am playing today

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Mid fielding hackers to counter enemy hackers trying to push the unmasking button and then maggie and core to defend the HVTs, remotes help with that too

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Group 2 maggie so she can just spend orders doing stuff and can coordinate with the remotes for positioning

compact leaf
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Ooo

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Unmasking is a fun mission

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Careful with that list though, you've got a pretty fragile line-up

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Best of luck to you though!

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I'll be playing a mission called core enclave today. The objective is to stand on top of a building sweating

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That's literally it

sleek trail
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lmao classic infinity player moment

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just dropping a army code in

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infinity's army sharing is so good though

tepid steeple
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hewwo

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i faced vAriadna

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my anti hacking plan was ruined

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nahab was able to be fairly annoying just by dodging for a bit but the smg is kinda anaemic

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didnt lose any of my core link though thats a plus. sniper zhayedan did some work

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had a very tricky time placing hvts and accidentally left a nasty fire lane for my designated and opponent chose it first try. unfortunate but it is what it is! also was LoL round 3 oops

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nahab parachutist murdered a pack of dogs and then booped a button it was pretty good

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also probably shouldve just developed my board and stripped more orders turn 1 rather than playing the mission. definitely a thing to get used to for missions without turn scoring

autumn sun
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https://www.laserforgeminiatures.com/collections/sci-fi-terrain Someone dropped this in another server and given the strong Infinity crowd here:

Laserforge Miniatures

3D Printed miniatures and laser cut tokens for tabletop wargames and RPGs.
Officially licensed 3D printer for Unit 9, Cyberpunk Mins, Solwyte Studios, Helforged Miniatures, Atlan Forge and Grimdark Terrain.
Stockist for Warhammer 40,000, Infinity, Kill Team, Necromunda, Bolt Action, Kings of War plus more!

sudden halo
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those are sick, do you know when they came out?

autumn sun
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No clue. They're in stock tho, so.

sudden halo
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I'm wondering cause someone in my local area made a table like that out of found acrylic boxes and stuff, using extremely similar light cubes and his table got posted around. Wondering if his stuff provided the inspiration

autumn sun
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It's possible, but also possible they took inspo from Tron and other scifi stuff.

sudden halo
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i'm sure, its a common touch point

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its just really similar

autumn sun
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Oh very similar. Did they airbrush some colors in a few of the cubes?

trail fulcrum
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I keep wanting to make this neon green terrain setup

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Hahaha

twin mountain
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The children yearn for the grid

trail fulcrum
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Hahaha

compact leaf
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No hackables...

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We played our game tonight too, almost tabled our opponent on the first turn of the game (which was theirs)

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Shindenbutai HI samurai foolishly tried to group up to avoid a rocket launcher shot and they got obliterated

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...I also set up turrets and a sniper down the same sight line

tepid steeple
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Omg

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Ouchy

compact leaf
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I and my opponent very much concluded it was a skill issue
Things were going well for them until they uhh
Well
Stopped trying to slice the pie and instead try to take on all of our defensive pieces at the same time

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But uh

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Anyways

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I have concluded that Kestrel Colonial Force is pretty cool

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And extremely good defensively

tepid steeple
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They seem fun but kinda wild yeah

compact leaf
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They're very fun!

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Kind of oppressive if your opponent is trying to deal with all your defenses at the same time though

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Which is uhh
Fair, because provoking several AROs from around the table is a terrible idea

tepid steeple
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I didnt realise the super fusiliers are just a new riff on acontecimentos thing

compact leaf
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KCF very much feels like a combination of shock army and Varuna

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Moreso the former

tepid steeple
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Mm

compact leaf
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Varuna's defensive tricks, shock army's skirmishers

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And line troops.
PanO TAGs, HI, Remotes

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I don't think they're unbalanced, but the way you beat them is by defanging their scary pieces and those pieces are generally pretty annoying to remove

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Or defang

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And if you get one, there is probably another

trail fulcrum
twin mountain
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Obsidian protocol looks so so good

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I really hope the whole product comes together in English soon

trail fulcrum
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The calvary box and the frank ridiculousness of the Glacier HMG railshoulder combo

trail fulcrum
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I'm getting it for models

twin mountain
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c:

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hell yeah

trail fulcrum
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Using it for Lancer haahhaha

trail fulcrum
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Also huh gonna br a bit oof about the existence of the Kempetai as a unit in Infinity

compact leaf
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They're the unfortunate sacrifice to be able to have cool line trooper profiles sadcowboy

trail fulcrum
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Real, "Yes let's make a German unit named the SS, they're considered an elite historical unit" energy

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Kempetai was the Japanese imperial colonial secret police

compact leaf
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Yeah...

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Meanwhile in Yu-Jing we get shit like the Long Wang

trail fulcrum
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That's just generic ass

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Dragon king

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Give us the Dare To Die

sudden halo
# trail fulcrum Kempetai was the Japanese imperial colonial secret police

JSA post-uprising is not a good place. I think the name is intentional and it's not supposed to be because they're cool.

Of course I also think it's not always the best idea to do that sort of thing in a miniatures game where it's somebody's job to make everything seem cool enough that people want to buy it.

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Stuff that's a good idea from a writing perspective isn't necessarily a good idea from a "this is a company that sells a product" perspective.

sleek trail
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its not the first time that CB has used the name of something deeply controversial cause it seems cool'

modern snow
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my canto-fluent wife always chokes on her water when I talk about Shasvastii's only remaining heavy infantry

tepid steeple
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I think since uprising their name is consistent if nothing else

compact leaf
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Or some kind of monarchy?

sudden halo
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yeah, iirc they still have an emperor and they're really leaned in to the nationalism and samurai revisionism to the point of fascism, though they can't escape the fact that they only succeeded because the megacorps and organized crime families thought they'd be more profitable away from yu jing and financed/enabled the whole thing

echo marten
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They're very...revanchism brand of fascism, as I understand it. 'We will take back everything we owned' (And a lot we didn't).

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Good old prelapsarian 'here is the fictional version of our history for When We Were Great'

sleek trail
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oppressed rapidly becoming the oppressor

compact leaf
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Now both hyperpowers have a reason to hate them lmao

trail fulcrum
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Oh wait deep missed the second para

compact leaf
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My LGS is stocking obsidian protocol...

tepid steeple
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played two back to back 4 hour games of Mindwipe

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exhausted

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drew 5-5 vs Torchlight and won 5-3 vs Military Orders

compact leaf
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Niiice

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I uhh

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Don't have my list anymore cause I thought I was jank, but won 9-0 in my game against Onyx (playing as KCF)

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I Crit with a Feurbach in active turn with a Griffin far, far more times than I deserve to have, and then a Redeye flew across the board and killed everything it saw

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I am having a lot of games where I win on my turn 1 :/

compact leaf
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But I am also playing hyper defensive lists so I guess it makes sense?

compact leaf
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Hoooooly shit

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I got news
Tea even

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Our local 40k scene has a pretty bad That Guy around

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Obviously they've kind of been shunned

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They tried AOS, got beat on by a top 10 in the counrty player who just happened to be around, dropped AOS.
So
Now they're here.
Trying Infinity.

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And uhh

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Man

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I never thought the game store owner would be the one to tell us to trounce him

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We only hope he's changed his ways, because Infinity's ruleset on its own will absolutely not allow that kind of behavior

tepid steeple
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Oof

sudden halo
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Yeah hit em with the "Welcome to Infinity"

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glkNY29tYmluZWQtYXJteRNXZWxjb21lIHRvIEluZmluaXR5gSwCAgEACQCB7QEHAACB7QEHAACCFQEEAACCFAEBAACB9QEGAACB9wECAACCBwEDAACFEgEDAACB%2FQEBAAMBAAQAheoBAQAAgfUBBgAAgf8BAQAAghQBAQA%3D

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2 parachutist dz, 2 impersonators. Basically the meanest thing you could do to a new player that doesn't include a notifier ML

modern snow
compact leaf
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We can't stoop to his level

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Plus I'm not a CA player (our best player locally is, though)

compact leaf
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Also

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*not final profile

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But uh
This guy can CC through smoke, technically

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Or just flamethrower
It is a very, very funny choice to force someone to make

orchid tulip
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This feels like a good proxy for Daemonist Observant

compact leaf
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You are probably not finding many of these standalone is the thing haha

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Daemonist is in its own box..
This thing is in a brand new expensive action pack

modern snow
orchid tulip
compact leaf
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I can't really fault them for it.
It works, and it's a starter pack with all the cool models in it

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So..
It'll sell, at least

orchid tulip
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Might be able to offload the rest of the box on a local YuJing player

tepid steeple
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Yeah it does make me a little sad that the daemonist just has a weird demon guy and not a creachur

orchid tulip
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The daemon looks like a cosplayer

tepid steeple
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He might be even

orchid tulip
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Considering who lives on the Bakunin ship, true

sand cloak
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WE ARE EATING GOOD!

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TURNIP YES

sand cloak
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What the fuck.

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How did that end up even being more of a clusterfuck compared to the first one!?

hot comet
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Because Turnip28

sand cloak
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Oh yeah

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But the accidental surprise attack from the town militia/social workers committee was just fucking hysterical.

hot comet
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GIVE US THE DANGEROUS WEAPONS! GIVE US THE DANGEROUS WEAPONS! GIVE US THE DANGEROUS WEAPONS!

sand cloak
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Proceed to accidentally kill the people you were trying to help.

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To be fair, said people were dangerous.

hot comet
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It's even funnier if you know the rule that caused it.

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Tod's Folly cult rules mean you can flip combat results

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So you're actually incentivized to charge dangerous opponents with shit troops

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'Misplaced Confidence'

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They think they're winning no matter what happens, essentially.

trail fulcrum
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misplaced confidence is hillarious

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10/10 rule

autumn sun
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From the Gaslands dev.

twin mountain
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omg

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@twin turret @maiden ermine @digital bay ^

tender wadi
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BOAT

twin mountain
modern snow
twin mountain
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I'm in a weird place right now where like, warcrow looks cool? it's always looked cool and it still looks cool? but damn moonstone just kinda feels more fun for that specific niche of mosh pit melee skirmish play

sand sonnet
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Yeah I checked out Warcrow and while it’s fun it just doesn’t feel unique the way Moonstone does.

modern snow
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warcrow also just feels kinda anemic rn

compact leaf
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It is

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Very unfinished

modern snow
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and CB seems to be pushing for it to be a larger mid-tier skirmish (larger force sizes than Infinity?) when it really should be smaller

modern snow
# compact leaf Very unfinished

they genuinely should've been releasing faction boxes sooner instead of fleshing the orcs and Hegemony as much as they did tbh

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we're finally getting a new faction at adepticon?

compact leaf
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And dwarves sometime this summer

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And yalbadoath released

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So.. we'll have 5 by the end of the year

modern snow
compact leaf
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But uh

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Yeahhhhh

modern snow
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where's my feudom, CB???

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anyway

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not pleased with how they're handling Warcrow but the core of the game is so cool

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Hoopoe did good

compact leaf
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CB has... A lot of trouble communicating with their players, I've noticed

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Like
I'm fine with the release schedules and everything, but I'd personally like to hear about why they make certain changes, decisions, etc

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Though we do understand their company is very much in a transitional period currently

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They just bloody doubled in size

sand sonnet
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I mean even before they got bigger they weren't great at it.

compact leaf
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Yeaaaaaah

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The community for Infinity is too great for me to just leave it

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But the game makers are uhh
They need to talk about things more, I feel.
It'd make me feel a lot better if I had some insight.

modern snow
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IIRC they are pretty communicative on the official Warcrow discord

compact leaf
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Ah.. so
Oof...

tepid steeple
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I like how warcrow does activations

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And legion style group moves are fun too

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Gonna check out moonstone thouuugh

tepid steeple
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Which like I think also skews the perception of the game a little with the difference between a battle box only demo game and what they want a full game to be

modern snow
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Yup. Lack of resources (like an army app comparable to infinity and a mission pack with smaller sizes) aren't helpingšŸ¤”

compact leaf
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Well
Warcrow should be getting an app sometime soon at least

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Big issue is we aren't fully sure when

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I think sometime this year or the next?

tepid steeple
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Moonstone objective generation is fun

sand sonnet
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It's as chaoticly weird as most of the rest of the game.

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I've had some very odd drops come up playing Moonstone.

twin mountain
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@modern snow if you've never played moonstone before I'd love to run a session for you post adepticon. it is a wildly interesting diceless game

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all shared decks of cards

modern snow
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I played it as part of my research when writing Yafsiga

twin mountain
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I wonder if I can figure out some similar gimmick for infinity style two-people-shooting-each-other-at-once moments

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like it's slow but I'm okay with slow if there's thinky gameplay happening in that slow and it's not just rote dice processing

sand sonnet
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I really should get started working on the Shades stuff I picked up for it.

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Some very fun models in that faction.

modern snow
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RE: card driven combat systems. Contemplating adding a more blackjack-style resolution to Yafsiga's combat loop

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dunno if discussion around this would be better suited for #game-design-discussion or here, but I could use some opinions. ThinkSpin

twin mountain
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where can I find yafsiga anyway?

modern snow
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It's been extensively FAQ'd and I've been flirting with a 2E for a while now but the book itself is still something I'm super proud of

twin mountain
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oooh i'll take a look at it sometime this week, probably not today

maiden abyss
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Hello! I have a few questions I'd like to ask about Trench Crusade

The first is; is there anything preventing a Desecrated Saint from taking a shield for -4 armour? (They can only take weapons, not equipment)

And the second would be how does the Ophidian Rifle interact with the Iron Sultanate's Cloak of Alamut

twin mountain
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hey guys gonna talk about relicblade in the main tabletop-discussion channel

echo marten
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Yay

compact leaf
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Woaaah infinity folks

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Look at this guy

echo marten
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God Damn that's a lot of rules for 27 points. XD

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Specialist Operative + that sorta mobility/trickiness to shoot at is gunna do a lot of work

orchid tulip
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Does this imply that the Iga went with the JSA?

tepid steeple
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just a 1 wound guy though

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bangbombs are very fun but not necessarily super reliable

tepid steeple
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Hacker is neat

modern snow
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sad that VYJ won't get it

compact leaf
orchid tulip
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Iga and Koga were the federations, not the clans tho

compact leaf
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We did not read uprising, unfortunately
So..
We don't know for sure, we're just repeating what we've been told

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But

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The faction lists do sort of reflect a clear rift in their overall loyalties

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(Kunai and Koga being YJ/PanO, YJ/JSA sharing Ninjas, JSA getting Kurayami)

tepid steeple
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had a week of testing tournament lists and it went quite well

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tuesday did supplies and won like 5-3? recovering from a turn 1 loss of lieutenant because a spektr snuck over and dropped a repeater in my deployment zone and guided a bunch of missiles. made good use of smoke launcher and khawarij super jumping doctor to do the mission while opp was murdering all my guys

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tonight won firefight 8-1, it was kinda brutal. used the red fury mukhtar for the first time but they just sat in a corner and then scored three classifieds

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got the fun but inconsequential grenades on maggie. didnt use them but ph 17 grenade....

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so final two lists for tournament, missions are Supplies -> Firefight -> Battleground

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list 2s goals are ambiguous LT, restrained specialists, and maggie group 1, mainly intended for firefight

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list 1 features the khawarij doctor for supplies, group 2 maggie, and tuareg cause shes cool

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then gonna decide what list feels best for battleground

gusty basalt
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so is there anyone here who plays conquest last argument of kings here, ive been watching the play on tabletop series and thought "HEY thay looks fun especially with my luck"

twin mountain
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What's the play on tabletop series

gusty basalt
#

Tycho and Nick face off again and this time it is in Conquest First Blood. The Nords and The Dweghom have come across a caravan and both desire the spoils. In this first play through of First Blood we get to experience the firepower of the Dweghom against the Nords and their giant!

Make sure to find out more about Conquest here:
https://www.par...

ā–¶ Play video
compact leaf
#

@twin mountain this video would also be a good introduction
https://youtu.be/nbXWcGWQY0k?si=GjJsAjHcqWwA7_Lk

Learn the basics of this awesome tabletop wargame by Para Bellum. We go over some rules fundamentals and show off the miniatures in exciting stop-motion footage.

Download the rules here: https://www.para-bellum.com/rules-and-faq/

Buy the miniatures here: https://eshop.para-bellum.com/10-conquest

Build your army list here: https://armybuilder....

ā–¶ Play video
twin mountain
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thannkkss

maiden abyss
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And it's free...

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Aw but it's just like, Earth/Air/Water/Fire magic

stable pelican
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by technicality i won and got 6th place in local infinity tournament

compact leaf
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That's awesome

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How many people were there? We're curious about the missions as well

stable pelican
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there were 8 and i was called in when theres a drop out

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in terms of missions CB fucked up with the dates and it was done in a rush so 3 missions

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it was B-pong, Mindwipe and Acquisition

sudden halo
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Conquest looks cool but I can't get over the fact that it's a rank and flank with gigantic models. It just seems so wasteful when it comes to table space and painting time.

gusty basalt
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yeah thusly the TTS mods so your wallet doesnt need to cry

twin mountain
#

@gusty basalt was watching some laok with alex and it was a fun watch! cute to share some wargame history and design with her

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also omg @fast glade here's another classic warhammer thing:

fast glade
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oyo

twin mountain
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I am gonna be super nerd mad for like 2 minutes: I hate this. I hate this standard. it's like a weird thing that has outlived any original design meaning where you had to pack a ton of unit stats into very tiny cards or whatnot, but for some reason to this day most wargames will represent their stat blocks as like

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this unformatted table

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two rows

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bottom row is numbers, top row is single letters

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why. why.

fast glade
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yeah if you get used to it I can kinda see it

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though I feel like glyphs are better if you gotta do compact

twin mountain
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that's move, volley, clash, attacks (this one is NUMBER OF ATTACKS), wounds, resolve, defense, evasion

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so

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in order

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it's

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inches, success threshold, success threshold, integer, integer, success threshold, success threshold, success threshold?

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like it's 8", 1+, 2+, 4, 4, 3+, 3+, 0+

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but no. putting an inch symbol or a + in there would ruin the crusty horror and make it easier to read

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you can even see this in dropfleet

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@fast glade

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like you can see the DNA here, but it has been dramatically improved. like it says "Thrust" and "7""

fast glade
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yeah

twin mountain
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but you can still see ES KS BS G

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and the two row thing

fast glade
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Shortened form but still pretty sensible

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the G is probably the worst yeah

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at least the other short forms are all variations on the exact same thing

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Energy Save, Kinetic Save, Backup Save

twin mountain
#

argajldhgalksjkgsdj

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M, WS, BS, S, T, W, I, A, Ld

fast glade
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yeahh

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and there's clearly enough space in that table for more hah

twin mountain
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yes!!! DX

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I think the modernest version is slightly better

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found this 10th edition codex:

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you can kinda see the weird clash between like. history? and the need to actually make stuff not terrible to read

fallen rune
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I like how Age of Sigmar finally kinda got rid of it

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With the critical stats wheel instead

fast glade
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yeah

twin mountain
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yeah you can slowly slowly see wargames moving towards like... board game / card game design? which is apex tbh

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like basically every card game knocks this stuff out of the water

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like this doesn't have any english text but there are 4 stats here

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cost, top left, in a big credit chip

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memory cost, top left, in a little SATA chip looking icon

#

power in the big white orb. this one is the worst imo but at least it has the clarity of having the same white power orb as on ice cards, which it directly interacts with

#

and the influence cost is in this hard to spot column of pips to the bottom right - deliberately hard to spot because it only matters in deckbuilding and has zero mechanical influence on actual play

#

this is brilliant. and it still has space to like make half the card into art

#

I love moonstone but once you know this DNA you can see it all over the place and how it can be pretty easily improved upon? ^

fast glade
#

yeah

#

there's so many elements involved in good visual design

#

so many ways to vary up how you display different things to act as like, reminders, and make things easier to parse and find

twin mountain
#

meanwhile, shoutout to @modern snow for how they formatted mobile arms

#

like here's a heavy frame

#

the hp is a line of boxes for you to cross out. maybe they could be grouped into sets of 5 to make it easier to subitize with the human eye - you can see moonstone do this

#

each arc has a visual pile of shields to show the defenses there

#

so instead of "3 2 2 1" it's like, a neat visual

#

3 big heat token circles for your heat tokens as you activate the unit

#

some subtle tiny numbers that are hard to spot because they're deckbuilding numbers: weight, power, module slots

#

heat value is a number, hardpoints is circles, power is a little phone power bar, dice rolled is a visual pile of dice (3 dice), surge cost is 3 lightning symbols corresponding to lightning symbols on the dice

#

damage is Pow 1, heat threshold is fire 3

#

"Pow 1" is like the closest thing here to classic wargame stat codes

#

excellent modern design. when the card overheats, it flips to a red hot "vent! vent! vent!" side

echo marten
twin mountain
#

I knowww

#

DX

echo marten
#

Being able to go 'Here is my lord and he's got X and Y' puts down cards next to him is great

twin mountain
#

anyway time for me to stop nerd sniping myself and go to bedddd

fast glade
#

lmao

fast glade
#

pinions

twin mountain
#

shhh i deleted that typo you can't prove itw as me

#

dammit

fast glade
#

<33

#

you've got the best pinions

#

šŸ•Šļø

modern snow
#

the columns make heaps more sense when we transition to portrait stat cards

twin mountain
#

@modern snow you can see it easier on the models with more circles ^

#

I can just look at that and go "oh, he's got 11 HP"

#

Because it's subtly grouped into 5, 5, 1

#

That's a neat human eye trick

hollow crypt
twin mountain
#

Which you'd use blue tokens for

#

So they have 2 points until that one circle is crossed and then 1 point until their last hp

#

It's important to be about to just glance at a model and immediately see how many blues they get next turn

#

Like this lady gets 3 action points and it's hard to deprive her of them

#

You can kinda tell at a glance

hollow crypt
#

yeah I mean for sure, as I said I was confident it was gameplay relevant, it just kinda negates the splitting up

twin mountain
# twin mountain

When I try to count the HP here I have no landmarks to use, I just have to count them one by one. And my eyes can slip from square to square easy

#

So it's hard

hollow crypt
#

my eyes cannot focus on the divisions with the blue circles

twin mountain
#

Making it more divided could be nicer yeah

#

Always swings and roundabouts

fallen rune
#

It's interesting to me that HP is being tracked on the card that's kinda different from how I'm used to it

#

Which is usually little markers or dice near the model

twin mountain
#

It works really really well for units with double digit HP and it's incredible resilient to accidents

fallen rune
#

I usually see markers with the model for easier reference

hollow crypt
#

moonstone has a pretty low model count iirc

twin mountain
#

Moonstone players will track damage on the card

#

But you put action tokens on the model so everyone can see them really clearly

#

It's about small numbers you decrement one by one vs big numbers you chunk rarely

#

Like if your guy has 19 HP and takes 7 damage you really don't want a pile of tokens for that

fallen rune
#

That makes sense

#

KT is usually tracked on dice by the models but generally HP is a little lower

#

And damage is pretty punchy so usually like when a 21 wound model takes damage it's probably taking a lot

orchid tulip
tepid steeple
#

What on earth

twin mountain
sudden halo
#

Warjack grids are my favorite way to do health when there's more than what is easily tracked on a dice.

twin mountain
#

@gusty basalt laok looks interesting but also it looks pretty traditional wargamey in terms of how many steps every attack takes. I'm definitely not not interested

#

if you're ever up for running a teaching game or something I'm interested

#

oh actually as an addendum to the previous rant I had yesterday about tabletop culture and the terrible "two rows: codes and numbers" thing - relicblade is also excellent

gusty basalt
#

sure, i also dont think i will play the game long term, mabye a gimmick game here or there but other than that eh

twin mountain
#

@fast glade ^

#

like just look at that. damn. proper like modern card game style representations of everything. so much info on there and it's broken up in really lovely ways and it's easy to read

fast glade
#

cost, move, defense, attack options... and then 5 and 6 don't mean much to me because i don't know the rules at all

#

but would be pretty readable if I did, probably

twin mountain
#

bottom left is a health track - that's common semantics for "row of boxes"

#

you see it in mobile arms and guild ball from yesterday

fast glade
#

oh yeah makes sense

#

yeah

twin mountain
#

you can see the wounded hp point

fast glade
#

very good for visually representing damage tresholds especially

twin mountain
#

and the death point

#

to the right is a list of potential upgrades

fast glade
#

and then 6 is like... ah yeah

#

that makes sense yeah, wasn't sure if it was some kinda trait system or what, it all seemed to represent equipment

twin mountain
fast glade
#

pig

twin mountain
#

yeah it takes like 2 seconds to learn it and then you're in

fast glade
#

right and the icons on the left of the attack options also mean stuff

#

i'm guessing Inhuman Aggression is of the Natural Weapons category

twin mountain
#

you got it

fast glade
twin mountain
#

subtle typing system that again takes a few seconds to learn but then you get it

#

@fallen rune you can see the card + sleeve + marker thing here https://www.youtube.com/watch?v=7ALyNiGJkeY

Sean at MKS has kicked out a brand new two-player Battle Box for RELIC BLADE! This box contains two warbands, each member of which represents one of eight Factions in the game. In addition you get quickstart rules, templates, measuring widgets a pile of cards and an entire card-driven Campaign where your heroes or villains make their way up a mo...

ā–¶ Play video
#

with dry erase markers it's super trivial to mark and unmark the cards and hand cards over etc without worrying about dice being nudged or whatnot

#

and if the marker leaves a stain it's just a sleeve so whatever

fast glade
#

aka how they should've handled enchantments in tabletop gloomhaven

#

but instead they originally just decided enchantments were permanent, forever, across characters and entire campaigns 😌

orchid tulip
#

I remember sleeves and dry erase being the go to when I played Warmachine

sudden halo
#

Essential wargaming tools tbh. Your game is either bookkeeping light enough that you track with a small number of tokens, or you figure out how to make dry erase work.

#

Stat cards vs army sheets depends on how much you've got going on. Too many cards gets more unwieldy than having everything on one sheet. Warmachine was pushing it back in mk2. Xwing/mobile arms amount of cards is probably the limit. Gets to be a bit messy especially if you go for lots of cheaper upgrades but it doesn't exceed a reasonable ability to keep up with everything or see everything at once without having to flit through cards.

#

The glyphs could probably be improved but it's another place where Full Thrust was doing spaceship games right in the 90s.

umbral prawn
#

What is the xwing/mobile arms number of cards?

sudden halo
#

Like 3-4 unit cards that each have 2-5 attached cards. So like avg 10 max 20, but grouped into only a few discrete things that need to be tracked.

sudden halo
# twin mountain

This is pretty close to the limit of glyphery for me. I know I'm a bit odd as I tend to think in text more often than not, but after a certain point things become glyph soup.

Learning a new board game is sometimes really painful and I'm sitting there like "things have names! Use your words! What the hell does a cross hair mean? Is that attacks? Accuracy?"

#

I don't have the problem as much with ye olde spreadsheet stat tables because I learn what the things mean once and that about covers it.

tepid steeple
#

really hard to communicate glyphs as well

#

like especially if they don't even have official names

#

(varies based on what the glyphs are actually are ofc)

#

I think for x-wing equipment type stuff like that it is more intuitive when you're just matching icons on cards tho

twin mountain
#

I feel kind of the opposite - the board game space has kinda proven to me that glyphs can basically be infinitely scalable and you get very good games that people can just learn

#

Like everyone complains about the number of glyphs in race for the galaxy but it's also one of the most popular board games ever made, constantly expanded and reimplemented and built upon

#

Voidfall needs a whole extra manual just for its symbols and people love it

#

Anyway - I see the value in full English text and stuff, I do. But wargame codes are like the worst parts of both

#

A3 W4 is really not that easy to read

hollow crypt
#

certainly harder than like, āš”ļø 3 ā¤ļø 4 imo

#

or maybe šŸ‘¢ 4 idk what w4 is meant to be

tepid steeple
#

Maybe what im actually saying is the way warcry did it wasnt great

#

Cause yeah some implementations are so intuitive you dont even really think about it

twin mountain
#

Which is. A really weird name if you think about it for like 2 seconds

#

But that's wargames

#

The carnifex has 3 wounds, sure why not

hollow crypt
#

yeah I know, it's just half the time it's wounds and half the time W means walking movement type

twin mountain
#

Yeah exactly

#

And like, I'm not even gonna mention multi language support stuff

hollow crypt
#

I mean the carnifex can take 3 wounds

twin mountain
#

Icons obviously translate

hollow crypt
#

i dunno why it's not like. reslience or something

#

who knows

twin mountain
#

Cause toughness is another number

#

And they wanted a quantity I think

hollow crypt
#

isn't that your defensive save or whatever

twin mountain
#

Yeah exactly

hollow crypt
#

honestly the core loop of the old wargames has always felt real clunky to me

fallen rune
#

I think wounds must have been something like "wound capacity" in some distant age which got shortened

twin mountain
#

Yeah you can see the same effect on hp

#

"hit points"

#

As opposed to life points or something

fallen rune
#

Hit points is kinda interesting because the term is IIRC from D&D but is based on a mechanic which used nameless "points" to track damage in Don't Give Up the Ship AIUI

#

Don't Give Up the Ship is really confusing though

sand cloak
#

Yeah, that needed a couple passes.

native portal
#

impetus is an italian wargame :^)

#

It's the full old school 'random letters'

#

except now they're all for italian words

#

so good luck

twin mountain
#

oh @native portal I know you mentioned you were potentially interested in helping upload battalion to tts - I have a lot of experience with making decks using the tts deck editor and stuff, I'd just need the card scans

#

it's sort of boring grunt work

#

but if you get me the scans I'll be happy to package it all up

native portal
#

The cards are the easy part, I don't know if the tokens will scan well

#

but yeah I can totally do it on a weekend

twin mountain
#

well we can always use replacements for the tokens

#

hell yeah, that sounds super lovely. battalion is nice too in that it doesn't really have a board or anything

#

now I gotta bully @hollow crypt into uploading undaunted 2200 for me

twin mountain
#

the tokens are basically cards

#

yeah

native portal
#

When I backscrolled the conversation I had an initial like 'but I like army sheets and I know what all the letters mean'

#

and then I thought about how easy battalion was to learn

twin mountain
#

:P

native portal
#

and I was like 'shit they're right'

twin mountain
#

you oldie

#

you're so cute

native portal
#

yeah literally just grog reflex

twin mountain
#

musses hair

native portal
#

I've never thought of dry erasing sleeved cards before though

#

you kids and your new fangled technology

twin mountain
#

it's super obvious lovely tech when you first try it out

#

real "why haven't we been doing this for decades" shit

twin mountain
#

we'd want to like, be able to click them together too

#

so yeah no I'll have to think about this some more

twin mountain
#

yeah it's pretty dope

#

like we can just make them rectangles I guess

#

anyway i'll think about this - can't commit to an actually effortful project in the next few weeks because my girlfriend is flying over

#

exciting time

#

very busy

fallen rune
#

The dry erase one I think surprised me since I'm used to die markers for visibility and electronic tracking

#

But I guess that's sorta unusual

#

This is kinda neat rules wise even if it's also extremely aged

#

I haven't read DGUtS very seriously

#

This is miserable lol

#

Weapons do damage proportional to poundage and (low) damage pts are compared to total tonnage as a percent

twin mountain
#

that's kinda neat

#

@digital bay @twin turret historyyy

fallen rune
#

Ship tonnage table

#

Yeah I think it's kinda neat it's just basically a paleowargame haha

#

Predates lots of good ideas

twin mountain
#

sloops vs ship-sloops

#

genius

#

does it even have carriers

#

does this predate carriers

fallen rune
#

This is napoleonics so no

#

Imagine playing this without a calculator lmao

native portal
#

morale is further explained in Part IX

#

I'm good, thanks

fallen rune
#

Oh wait nvm there's calculation tables the game is saved

fallen rune
#

I practically read the whole booklet before finding how ships sink

digital bay
#

this has strong late 1890s early technical modelling vibes

#

the kind of incredibly jank system they used to determine principles of early dreadnought design rather than a game trying to model the ships they actually built

fallen rune
#

I've also arrived at the proper way to look at HP now
1 HP=1 ton of wood and metal
1 damage= 1 lb of cannonball

digital bay
#

sorry, I'm a Boats 3e grognard, we're working in 14" shells only

#

even for triremes

#

you lose a bit of fidelity before about 1600

digital bay
#

just call them sixth through first rates

twin mountain
#

yes dear

digital bay
#

in all seriousness, yeah, this is clearly a General Quarters style game that is about 33% game and 66% historical modelling tool

#

I have known serious historians sit down and play somewhat homebrewed General Quarters 3 to get a vague estimate of how a hypothetical historical battle might have gone

native portal
digital bay
#

those things were just fourth rates

#

same speed, same vague scariness level

native portal
#

Eh true

#

so I guess just ignore the historical title and grant them honorary rating

digital bay
#

historical RN ratings for ships are like the Worm Parahuman rankings anyway - they're there to give you a vague idea of what to do with a given ship and how to approach it tactically, not to designate individual designs

#

"this is big enough that a frigate needs to run away but not scary enough to fight a ship of the line" is basically the definition of the fourth rate bracket in that period to begin with

native portal
native portal
digital bay
#

what, the ship rankings or the American heavy frigates?

native portal
#

Less american frigates and more like, the remaining british 4th rates

#

which tended to suck

digital bay
#

yeah, they were very much leftovers

#

often old third rates that couldn't stand in the line of battle any longer so they took the top deck off and called it a Big Frigate to get some more use out of the hull

#

they didn't build many dedicated fourth rates in that period

#

in the anglo-dutch wars you did see them in the line of battle but they were too small by the napoleonic period

#

the anglo-dutch wars are faintly silly because both powers are right next to each other and as such you have these giant nonsense lines of battle with scores and scores of ships in them

native portal
#

:^)

digital bay
#

you know I don't say this about historical events very often but that one really was a gigantic skill issue

#

but seriously, this is too many boats

#

and this was only just after the Dutch had taken twenty more off the English, the fleets were even more impractically huge earlier on

sudden halo
#

It's even clunky compared to like rolling 2d6 and looking at a chart imo

#

If slightly easier to understand on the first go.

sleek trail
#

Catching up on convo, brikwars uses unit cards with bg influence that imo are really good

#

Playes it yesterday so irs on the mind

#

I like the stats bar a lot personally BUT i do think it should be ordered and not different types of stats all over the place

#

Saves should be at the end, movement at the front

#

Etc

hollow crypt
twin mountain
#

Oh nooo haha I thought you had a copy

hollow crypt
#

if only

left onyx
# digital bay

Are fireship losses not counted or did they just not light them up that day?

digital bay
#

Unsure, but I would assume not counted, Wikipedia appears to have no standard convention for that after a minute's look through various battles where fire ships were deployed

#

some list them, some don't

umbral prawn
fallen rune
#

I don’t have the PDF open anymore but I think it makes more sense with the caveat that other parts of the rules let you do aim high or aim low orders to change the odds on the hit location die

umbral prawn
#

OK that makes a little more sense

fallen rune
#

The rules are generally lackadaisical in layout though and have some funny stuff like shore batteries being immune to high hits

tawny sandal
#

I’m curious, what are the effects for high hits? Trying to figure out if there would be any reason for it other than ā€œoopsā€

#

Like, I guess a shore battery doesn’t tend to have a big ol’ bridge tower

gusty basalt
twin mountain
#

Otherwise probably this weekend

gusty basalt
#

oh hell yeah, would you be down to have a game in about 3 ish hours then?

twin mountain
#

@fast glade any interest in learning laok?

fast glade
#

hmmm

#

god knows when i'd find the time to play it, is the main issue

twin mountain
#

I'll tell you if my day gets more complicated

fast glade
#

i'd be happy to spectate a learning session, at least

twin mountain
#

@gusty basalt gimme like 30 minutes

gusty basalt
#

np, im still just getting ready for everything

twin mountain
#

okay i'm around!

#

@prime gate

prime gate
#

huh wuh?

twin mountain
#

let me find a video

twin mountain
# prime gate huh wuh?

Use our Affiliate Link: https://eshop.para-bellum.com/?ref=2086
to get your own conquest minis!
Make sure to find out more about Conquest here: https://www.para-bellum.com/

Join the official Discord server for all news and updates!

===============GAME INFO=============
Evan from Walters Workshop has traveled far to join us today for this nex...

ā–¶ Play video
prime gate
#

oooo neat i thought it might be based on the book for a second but i guess not

twin mountain
#

@gusty basalt thinks this looks cool and it's on tts and maybe we can play it on tts I dunno, I'm trying it out

#

it's like a warhammer fantasy sorta thing

prime gate
#

ooo actual ranked units

#

thanks for showin! i hope its fun

compact leaf
#

It's got a pretty cool activation system using cards

prime gate
#

oooooooo šŸ‘ā€šŸ—Ø i love a card activation system

twin mountain
#

this man has EXCELLENT dwarf king energy

#

The Kickstarter-backer and Retail release for GodTear is here! Let's check out one of the Two-Player Starter Sets (Finvarr vs. Titus) in this MOBA-Style Arena Battle game pitting Champions against each-other in search of the shards of fallen gods!

GMG Let's Talk on SPOTIFY: https://open.spotify.com/show/5FtAVzqQzcaPIMlgmMh42v

GMG Let's Talk on...

ā–¶ Play video
#

here's a simple 1 hero vs 1 hero game, and it's still interestingly tactical and deep

#

lots going on even with no terrain

#

the full game is 3 heroes vs 3 heroes and it looks like...

#

these pics were from an excellent game with @queen epoch ^

#

if this sorta hex mash of armies activates neurons, could definitely use more excuses to play this

tepid steeple
#

godtear looks neat

#

i like its two phase thing

twin mountain
#

it is super neat, and the 2 phase thing is super neat. the big big... what's the word I'm looking for... caveat!

tepid steeple
#

where you have planning and chaos and different guys are better in different phase

twin mountain
#

the big big caveat is that this is like, kind of a bit more of a subtly abstract board game final fantasy tactics kinda experience than a simulationisty wargame

tepid steeple
#

yeah

twin mountain
#
  • units have movement ranges and ability ranges in hexes
  • there's no cover. none at all. it's like advance wars or fire emblem or a final fantasy tactics game - you just pick any enemy in 3 hexes or whatever.
  • blocking is a big part of the subtle depth and space control of the game
#

heroes and big minions are 1 to a hex

#

small minions can group up to 3 to a hex

#

no unit can move through any other unit

#

you can block the big dumb enemy dragon by putting one (1) peasant in front of it

#

it is incredibly annoying for the dragon

#

I was fighting jas by like. flying crows into their face

#

caw caw caw

#

0 movement speed, teleport 3 spaces away

#

them you give em da pigeon poop

tepid steeple
#

nice

twin mountain
#

also hey @fast glade good reference point for modern-ish wargame design vs oldschool wargame design

#

4 stats in hexes with symbols, though the symbols are kinda garbage and very hard to read

#

top right is a ring of pip showing how many of the unit you get to deploy

fast glade
#

Yes haha, I've played this with you

twin mountain
#

yes! I remember!

#

just like, just mentioning DX

#

just aligning it with the previous stuff

fast glade
#

Though only in the introductory format

fast glade
#

With you it's best to check sometimes haha

twin mountain
#

me and my memoryyyy

fast glade
#

And yeah it is a good case study

prime gate
#

brains hard

twin mountain
#

like I was blocking the grim reaper with tactically positioned pigeons

#

if you love that, play godtear it's good

#

if that seems too silly then maybe not

prime gate
#

oh that totally worked for a while in warhammer too you could block an actual plane with one guy on foot for a while

#

if i was less limited in energy i would totally give it a go

#

but for now i am going to ride the wave of relief about my dishwasher seeming to be not leaking to go and nap

twin mountain
#

lmao fair enough

compact leaf
#

Y'know

#

I do wanna try out conquest someday

#

The models are awesome

#

And huge

#

Like
Their cavalry guys are the size of 40k dreadnoughts
The scale is absurd

tepid steeple
#

i think godtear kinda leans into it so its more interesting while in Warhammer its often just a kinda annoying circumstance that becomes a core part of play

twin mountain
#

Godtear does lean yeah

#

The terrain free boards and stuff add to the chess energy

prime gate
#

damn godtear partys hard

next pilot
twin mountain
#

yeah for sure

#

I've done 3v3

next pilot
#

what the 'main' game size like 40ks 2k?

fallen rune
#

2k

tepid steeple
#

For godtear its 3v3

fallen rune
#

Oh I misread the question whoops

compact leaf
#

(warcor picture)

tepid steeple
#

Guard creature is too good

compact leaf
#

It is surprisingly large

#

Jinyao wings are so huge

compact leaf
#

They changed a lot....

#

Also IS profiles are here!

echo marten
#

...huh...IS getting some ALEPH stuff was always a big part of it, now they don't get that?

compact leaf
#

Granted, a lot of the new stuff replaces the old

#

Sad to see Sophie go though...

echo marten
#

I imagine opponents won't be sad to see her leave. XD

compact leaf
#

Probably!

#

But uhhhh

#

Welll

#

In light of losing that, they now have Shenji Ying

#

...which has E/Mitter turrets and burst 3 glue turrets

sudden halo
#

Glad the gopod made it through unscathed for now.

#

It's probably too good but I didn't want to have to pivot for Adepticon.

#

Wolfgang going to PS4 on his daccw is pretty wild.

#

Nourk changes are interesting. He's a better hacker now but losing Cybermask takes a lot of teeth off of him

echo marten
#

Yeah, Cybermask is fantastic.

sudden halo
#

Honestly expected more changes.

compact leaf
#

We'll probably see another balance pass in the summer

#

Hopefully

#

Not many big events have actually been run for N5

#

so I think CB is waiting for all the important data to come in

tepid steeple
#

This is mostly fixes i think

sleek trail
#

No garuda or sophotect in iss is nuts

compact leaf
#

They have like 3 drop troops now lmao

#

All of em are new

sudden halo
#

One of the biggest issues with their data is people not submitting lists. Which is honestly wild, I figured it was a requirement to play events but I guess not?

compact leaf
#

It is, last I checked

#

But a number of event organizers may use a different means of getting lists

sudden halo
#

It was rhetorical, it's not actually a requirement, as long as you have your printed lists and can produce them for the TO on demand during the event.

compact leaf
#

Ye

#

We understand not everyone uses CB's system for stuff

#

But
Eh

modern snow
next pilot
compact leaf
tepid steeple
#

Or the guard’s guard

#

As it were

compact leaf
#

Indeeby

#

Those two guys on the base are the same unit though haha

compact leaf
#

Hey who was bringing up Gudnak the other day?

#

Looks really neat

#

And concerningly close to a design document I made in 8th grade that I though was really cool XD

twin mountain
#

c:

#

gudnak lookin gud and nak

compact leaf
#

Oh it was you!

#

It is!

twin mountain
#

@crude pawn and @fast glade and I have been thinking of trying out gudnak sometime

compact leaf
#

:0

twin mountain
#

I normally post about it in the card-gaming channel

#

because it's like kind of a card game?

#

it's like somewhere between summoner wars and chess

compact leaf
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Yeye

twin mountain
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but yeah they got a whole new kickstarter now!

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now is a great time to nak

compact leaf
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Mhm!
We're a fan, have to do more research but if it's anything like our amateur gradeschool game then it's probably getting money thrown its way

twin mountain
#

New Playtest Rules (v0.7) are up on Zeogeneis.com. Includes rules updates, design updates and and lore/setting for the first time. Plus so much more art, it’s really starting to look great.

twin mountain
autumn sun
#

Dropfleet has always been a game where I've gone "I'm not sure how much I'd enjoy it but I sure would like to paint one of these."

tawny sandal
#

The small amount I’ve played of it was a lot of fun

autumn sun
#

I vaguely remember it having a small scene locally about...a decade and some change ago.

tawny sandal
#

Yeah it’s difficult to find players for

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You kinda would have to be the person who crowbars it into your local gaming space

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It is very fun though

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Even just stuff like the ā€œoh shit restart the engine restart the engineā€ as one of your ships falls down orbital layers is chefkiss

maiden abyss
#

Actually, could I ask for like, a summary of Dropfleet? I'm kind of interested but want to know what I'm getting into vibes/mechanics-wise before I start getting into it

twin mountain
#

gosh I got a lot of people into it a few months ago, maybe I can find that time in the backlog

tawny sandal
#

Well, it’s ship combat (generally) focused around planets and getting troop ships down to drop zones, with multiple orbital layers. You know where the enemy is at all times, but your own sensors for locking-on are limited by how hot they’re running their ship

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It’s unfortunately been a long time since I last played, and they’ve changed editions on me since then

#

But it’s very much a Space Naval Combat game

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If winged has played it more recently she can probably give a better description šŸ˜…

twin mountain
# maiden abyss Actually, could I ask for like, a summary of Dropfleet? I'm kind of interested b...

I guess my summary:

  • it's the best 'traditional' wargame I know of where every unit is like a line of stats and you roll d6s to assign hits and the enemy rolls d6s for saving rolls
  • alternating activations, strong objective focused gameplay where you generally win by dropping troops on objectives not blowing each other up. it's about supporting your carriers and messing up their carriers.
  • cool rangefinding system where every weapon has infinite range but each ship has a scan range and also a sensor signature. The hotter you burn, the more weapons you fire, the brighter you are in the sky - and then everyone can shoot you
tawny sandal
#

There’s also cool stuff like having CIWS missile defense ships that can have an aura of protection against missiles/boarding pods for nearby ships so the fleet supporting itself is important

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And those CIWS ships (like the Taipei, my beloved) that are absolutely brutal in close in combat since they’re turning an entire ship made up of missile defense guns onto another ship to turn it into Swiss cheese

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Also arcs and positioning is important, since you have certain firing arcs for your various weapons

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So like a huge ship-length railgun can only fire in the front arc, but some turreted weapons can fire on the front and side arcs

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Also there is, as I mentioned, a neat system of high, medium, low orbit (and also ground but most ships just explode when they reach there because they’re not meant to be there), which determines what layers you can shoot into

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In the physical game there’s a neat base system with dials you move to show where you are, it’s cool on-model record keeping

twin mountain
#

(it's just orbit and atmosphere)

tawny sandal
#

Wait, really?

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Aw man, that’s lame

#

I’m honestly really disappointed to hear that, I liked that mechanic a lot

fast glade
maiden abyss
#

That does sound kind of lame, although I will hold off on judgement until I see what they do with it
Is it free?

twin mountain
#

hellbrute is clearly speaking from the perspective of 1st edition

tawny sandal
#

I am

twin mountain
#

2nd edition has done a lot to clean the game up and make it play in like. under 3 hours

fast glade
#

eh, orbit and atmosphere feels distinct enough as it is?

#

I don't see what a third layer would add

twin mountain
#

because 1st edition had a lot of stuff in it that did not really contribute much to the overall results of games

#

yeah

#

4 layers I think alex

#

the rules are free, the tts mod is free

tawny sandal
#

There was stuff like falling between orbital layers due to engine damage, and making it down to the surface from orbit with troop ships, making it more of a race

twin mountain
#

you'll have to buy physical models obviously

twin mountain
#

now it's just descending into atmosphere

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and taking damage in atmosphere

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and then climbing back up into orbit

tawny sandal
#

Right but just having one layer is a lot less margin for error I’d say

fast glade
#

well. having more layers for it sounds like a lot of extra work that doesn't add very much

tawny sandal
#

And the positioning in orbit was interesting

maiden abyss
twin mountain
#

like. 4 layers -> 2 layers is an example of the sort of thing they cut out to make the game 4 times less fiddly for like 2 times less interesting storytelling

maiden abyss
tawny sandal
twin mountain
#

yeah

tawny sandal
#

You had record keeping on the flight stands so it was very easy to track at a glance

fast glade
twin mountain
#

the designers talked at length about it being incredibly fiddly in practice

#

also the entire ground combat system is gone

tawny sandal
#

Yeah, you could fire down into lower orbits but not up

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So high positioning was important but also you needed to be low to get your dropships in

fast glade
#

right, but that still exists with just atmo versus orbit

twin mountain
#

if anything the one thing people dislike about 2e is the one layer of additional nonsense they added

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the kinetic vs energy saves

tawny sandal
#

But it’s missing some of the tactical detail that came from having more layers

fast glade
#

there's special weapons that work fine in atmo against other in-atmo targets, there's special weapons that work fine from orbit into atmo, there's much less common special weapons that work fine from atmo into orbit, otherwise attacks between layers do receive significant penalties

twin mountain
#

It's a better version.

There's some people who are determined to stick with the old edition, because they prefer battlegroups and such but it's IMO a much better game.

The game plays significantly faster than first edition, around the 2 hour mark. More focus is placed on the actual spaceships fighting. Changes from battlegroups to alternating activations isn't "less" tactics as some seem to think, simply different tactics than before. Ships survive a lot longer so there's more room for different playstyles. It's also a much easier game for new players to pick up and learn now its free of battlegroups and that makes a huge difference if you're trying to build a community.

fast glade
#

the like, need for atmospheric capability and the tactical finagling around shooting down at ground/atmospheric target adds a lot of meaningful complexity in of itself

twin mountain
#

like going from 7 hour games to 3 hour games is just. it's just a qol that's hard to capture

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yeah each individual interaction is less textured for sure

#

but the overarching experience has a different feel to it

fast glade
#

yeah tbh if your game takes more than four hours I think that's a mark against its quality in the vast majority of cases

maiden abyss
#

šŸ“

tawny sandal
#

Im absolutely fine with alternate activations, but I gotta say that the games I was playing were also in the 2 hour mark

#

Like, I dunno how huge of games you’d have to play for it to be 7 hours

#

Again, I’m sure it works fine in practice, but that specific loss of detail rankles me some

fast glade
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yeah I can see that, I'm a grognard for a lot of things too

#

but in this case I really don't see what any of the weird extra layers and details 1e apparently had would actually add to the game

tawny sandal
#

I’m a bit confused that alternating activations was controversial though for being ā€œless tacticalā€ to some people

fast glade
#

alternating activations feels a bit like the sbmm of wargames to me

tawny sandal
#

Since it’s more tactical and reactive

fast glade
#

it's obviously good in the majority of cases, but a lot of people have convinced themselves it's bad for the strangest reasons

tawny sandal
#

ĀÆ_(惄)_/ĀÆ

#

You’ll never understand everyone

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Anyways, Dropfleet is cool, I’m now remembering that I should really finish painting my models I have for it 😬

#

I’m glad it isn’t dead, since id heard it was going through a real rough patch for a few years

compact leaf
#

I do think the general consensus is that wargames where you can quickly react to what your opponent is doing (reactions or AA) >>>>> wargames where you have to sit there and take hit after hit until your turn starts

twin mountain
#

fwiw dropfleet 1e was somewhere in the middle, it used battlegroups? like you'd group a bunch of your squads together

tawny sandal
#

Yeah I remember that

twin mountain
#

but yeah I dunno, it takes a lot for me to get into a game that isn't just maximally reactive

#

but it's happened

#

like - I do enjoy the godtear planning phase

#

very interesting

#

godtear: capable of making me like IGYG. kinda. sorta.

compact leaf
#

How fast are turns in GodTear?

twin mountain
#

-# funny story I legitimately think legends of runeterra improved on magic the gathering by taking mtg IGYG and making it AA

tawny sandal
#

I will say, if you have a simultaneous planning phase and simultaneous implementation it can be really cool

fast glade
#

I do think turns/actions have to be pretty small for IGYG to work, and iirc they are in Godtear

twin mountain
#

-# and netrunner is kinda AA

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yeah they are

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so, turns in godtear are very interesting

tawny sandal
#

As in, you write down a bunch of orders and then do them all at the same time as the opponent

compact leaf
#

Ohhh

#

Yeah those are neat too

tawny sandal
#

There’s some neat historical wargames that do that, trying to focus on the order giving aspect and the whole fog of war

compact leaf
#

Mhm mhm

twin mountain
#
  • you always have exactly 6 groups always: 3 heroes, 3 retinues. They constantly respawn and shit, you can never have more or less.
  • in the planning phase, the winning player first has to perform all 6 planning activations of their side at once. this involves moving into position and some setup actions. it is extremely rare to be able to do damage in this phase but hey some heroes are weirdos.
  • then the losing player takes their 6 planning activations together
  • then the fight phase begins and you alternate and interleave until everyone's 6 activations are done
#

it's honestly really cool

tawny sandal
#

ā€œOh no, I thought that cavalry would stay there, now they’re all the way over there and my own cavalry just charged out into the open for nothing oh duckā€

twin mountain
#

like it uses IGYG as a catchup mechanic

#

you have to like, show your hand and establish some vague structure to the fight to come

fast glade
#

oh right yeah it's split across phases, I remember now

#

unit cards have two faces - one for the planning phase and one for the tactics phase

twin mountain
#

yup

compact leaf
#

IGYG split across phases sorta occupies the AA space in my brain for some reason

fast glade
#

and in the vast majority of cases, the abilities on the planning side are movements and buffs and such and the abilities on the tactical side have far less movement.

twin mountain
#

so like, let's say I have my lovely dwarf boy and his crows

fast glade
#

(and then there's the funny Samurai hero/retinue that completely inverts this as its gimmick)

twin mountain
#

planning phase: dwarf lad moves around and builds more crows

tawny sandal
#

I played a historical wargame once where it was IGYG but if one person got to move first, the other player got to shoot first, which was interesting

twin mountain
#

and the crows can teleport around and like, reduce people's armor by pecking at them

#

and then! fight time!!!

tawny sandal
#

You kinda traded off going first on phases based on which one you really prioritize

twin mountain
#

maxen fuckin SHOOTs you

#

CAW CAW CAW pigeon shit time

compact leaf
#

Bird gun... sweating

tawny sandal
#

Man, now I really wanna play Dropfleet again…

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Also, I found out there was a Halo fleet battle game that apparently was also neat but is totally dead now sadcowboy

#

I’ve always thought the naval stuff in halo was cool

tawny sandal
#

Also, I never played it but saw some people play it on occasion, how is Dropzone Comander?

#

It’s basically a battalion level game, right?

#

But like, sci fi

maiden abyss
#

What are the factions in Dropfleet like playstyle wise?

tawny sandal
#

Okay, I’m going off memory here so anyone is free to jump in and correct me.
So, the humans are pretty I guess ā€œstandardā€? They have rather heavy armor and guns, kinda Jack-of-all-trades as I recall.
You have the Scourge which have a lot more boarding/missile related stuff and try to close in.
The aliens I forget the name of are very fast.
And I entirely forget what the PHR does 😬

twin mountain
#

i'm busy cooking, but if you ask in strategy club there are people who play there

tawny sandal
#

I played the normal human UCM and mostly played against the Scourge

sudden halo
sudden halo
#

They nailed it in one back in like 94. Reading the rules I thought it would be too fiddly, since you literally write down orders on a sheet of paper, but in practice it makes the game massively fast.

tawny sandal
sudden halo
#

because there's no waiting during movement. both people write everything down, then when that's done, you just go for it, moving your stuff and only have to work something out when ships overlap. then you alternate for shooting but it all takes effect at the end of the phase.

tawny sandal
#

But there can be interesting IGYG phase brakedowns, like I mentioned a historical WWII game I played where going first in one phase meant you went second in the other

sudden halo
#

it feels more strategic to me than most AA games, because you have to plan ahead, rather than reacting to what your opponent does.

#

where IGYG honestly feels the most reactive of all the options. One player does their thing, then the other one solves their puzzle and does their thing, and back and forth forever.

#

I guess the best way to think of Full Thrust rules wise is streamlined space battletech with pre-plotted movement.

twin mountain
#

both the x-wing miniatures game and the battlelore wargame had phased movements but you programmed movements using dials

#

it was much much faster and less fiddly than writing down stuff on pieces of paper and checking each other's pieces of paper

sudden halo
#

i always felt like the xwing dials were fiddly and it was hard to know your options until you really used a ship a lot

#

i did play a lot of xwing though

#

i have considered how to do FT on dials. it works if you play standard rules but if you use the vector movement it falls apart.

tepid steeple
#

I think overall its a false dichotomy and other game design decisions matter a lot more. A bad game is a bad game regardless of what category you put it in

trail fulcrum
#

Dropfleet? Ships are so muchbkpre durable

sleek trail
#

A dial or similar would be as straightforward as full thrust if all units have the same movement options

#

Rather than some maneuvers not being possible for some stuff in xwing iirc

echo marten
#

Getting some art for Fulda Rift homebrew, super looking foward to it.

clear shadow
#

Ooooooooo