#Indie+Alternative Wargaming
1 messages · Page 11 of 1
Well the essentials stuff is all repacks
They chose some good sculpts though, for both boxes
I am not completely sold on KillerCroc and Katana, but otherwise yeah
One of them in Blackwind has a panzerfaust modeled onto it iirc
Yeah..
That's the best you're gonna get :(
(please do not play Infinity as a WYSIWYG game though, your wallet and sanity will thank you)
Become miniatures sculptor just to give all of your Daylamis panzerfausts
i think for daylami its like, I just think it would be cool for the sneaky rocket launcher guys to have a sneaky rocket launcher model
which they did in previous incarnations to be fair
I think Murlocks, UNIT9 and Kuroshi Rider are the most obvious allusions to other franchises, right?
What faction are bluecoats?
O-12
there was a samus one wasnt there
Was it just the name or did the model look more Samus before?
They evoke something but I can't place the OG media like I can with what I listed
Just the name as far as we know
Unit9 feels like the most obvious one with both name and model, Rider is almost name but mostly model while Murlocks are only models who are obvious allusions to DC villains/antiheroes
This forum/thread breached 10k posts like 12 messages ago
Unsurprising
Turns out they just give More ASS models. 😛
Ah.. no
I've already debunked my own assumptions lol
It is ISS!
Oh and Aristeia is getting a new edition
Jacques Bruant is Jean Reno as Leon from Leon, I think that’s the most transparent “lookalike” on account of the lil round glasses
Wish more mini's were either pre-assembled or push fit.
Saying this because I saw the AOS starter set at Barnes and the box said they were push fit mini's.
All of GW's starter set models seem to be push fit now
But honestly, I think I'd eventually glue them anyways
oh?
i always glue push fit stuff
Seems like 2nd Ed Aristeia will rebrand itself to fall in line with the PC game
...there's a PC game?
Imminently
Welcome to Infinity: HexaDome Tactics, a high-powered hybrid of turn-based tactics and thrilling PvP combat. Choose your champions, engage in heart-pounding 1v1 battles, and shoot your shot for everlasting fame.Yes, you read that right! The HexaDome is accepting new contestants, and that means YOU. Assemble your team of diverse class-based heroe...
2025
2nd Edition Aristeia will see the change to Infinity HexaDome Legends
oh?
@twin mountain mentioned at the end of this article
Fiddler feels so unbalanced as a miniature, the Jackbot in her hand is solid metal and the anchor point to is like 2x2mm
I kinda pref the head on the normal version, but yeah limited seems more stable. Tho I have to say normal is very stable it just looks like it can tip over
The Jackbots are the same exact mini from the looks
Pose is more fun ye
He's here to fight The Batman
I am unsure if F1ddler is smaller or the same size as Fiddler2
Its really funny how different each model is in level of Monkey girl
Like idk if the one carrying the jackbot even has a tail
Aristeia is the most monkey, the LE and exAristeia is the least it feels like
It does
It's a very pretty tail on exAristeia
But yeah nothing is nearly as monkey as Aristeia
Also does the aristeia model have a tail? Like shes meant to but its completely hidden apparently
I wonder the what the age diff is on Ariteia and exAristeia
Oh wait it is peeking out slightly behind her legs
Hand feet is so disturbing but good for her
The limited edition is really fun I think
Mm
FIddler is kinda goals
Its so funny the golden angle they chose to photo doesnt show them at all on two of the models haha
I started making a list of trans women in infinity but I feel like im missing one
Theres also a much larger list for the recurring trope of feminine lhost shenanigans
And whatever kitsune’s deal is
Trying for the TF2 audience
THis LE looks kinda dope
Weirdly for penthesilea you can only buy a limited edition
And I vastly prefer her normal model :(
Her defiance is pretty awesome
Want every version of saladin so if I use hafzas im not painting the same model 3 times xP
Rifle tarik mansuri is way cooler too
I'd rank them Defiance, Current, LE and OOP being the worst but it is mostly because it is showing it's age. Tho OOP has the best hair
This bust is kinda nice tbh
Yeeee
I hope we get a new model of her this edition.
The bootleg version is fine but it clashes heavily with the aesthetic, of SP
I think it's reasonable to expect CB to go towards plastic bikes too, now
One of the few times the Bootleg feels less sexualised than the normal
One in the current sp style would fuck
Is Defiance Cass Kusanagi worth $45?
THis is elvish, right?
They also have Shasvastii
Iirc they have a shipping option for mordor too
Got a cute little bag and magnetised my infinity stuff :)
Maggie takes up so much space haha but she fits
Oh! What brand is that bag?
High Quality tokens, trackers & measurings sets for RPGs, board, card and miniatures games. Free Worldwide Shipping!
Small little maker aiui
But great value compared to the other options I was seeing (other than diy) and I am very happy with it so far
Form factor is like perfectly what I was looking for
If I didnt need to fit maggie (e.g kill team or something) could easily use all three shelves and transport like two teams and all the equipment stuff etc
Oooh, keepin' that one in mind.
🎶Titanfall enjoyers🎶 🎶You might like thiiiiiiiiiiiiiiis🎶
Blaster Volume 07
Arsenal
Arsenal is an ultramodern drop-skirmish miniature game set in a not-so-distant future where distant corporations have to make use of mercenary security forces to protect their assets from each other. Games of Arsenal involve a dynamic board state where drop infantry and massive armored suits cause the battle to unfurl a...
🎵And the devs official page too🎵
Also are the inside groove thingies foam?
Yup
Hm. Wonder how well it'll hold up long-term.
Will have to see yeah
Been meaning to check this out
The only thing that sucks is that official mini's are STL's.
I don't have a printer (I want one though).
https://youtu.be/vfr83Jgm0WE 4 player co-op miniature wargame
Get ready for an exciting new series! Doug and Connor begin a campaign of Hametsu with the creation of their characters, but with talks of high-risk builds and firearms, they might be a little in over their heads...
Arm yourself when the first battle begins Jan 31!
WHAT IS HAMETSU?
Hametsu is a solo / co-op (1-4 players) monster hunting game s...
rtf list
another somewhat weird one due to models n such
like the 8 model group 1 is dumb but I wanna play with a bit of group 2 stuff. just pretend the tactical awareness is making up for it xP
forgot to save it but I was gonna move the nasmat to the khawarij doctor. then maggie/rafiq duo and big ghulam link buffing a namurr
najjarun placing cover and otherwise hanging out with maggie
Any missions in particular this is for?
Oops, forgot to reply to this; not really, more just working out what I can make in rtf
Probably some direct action thing though so no classifieds
The main annoying thing is ive got like, al fasid/tarik/namurr all costing like 40-50 points and its a really awkward chunk to build around where I need to bring one but cant really bring two and maggie reasonably
I'm surprised by the lack of Mukhtar Red Fury
Oh
No I'm not
You can't fireteam them with anything but themselves..
Granted, they are really damn good at their job
They are pretty good
Id have to proxy one of my hassassins for it or something tho
I think grabbing ghulam swc is probably my next port of call at some point
Just to have a solid group of cheap bodies
And to make ghulam based cores that actually have options at multiple ranges :P
But itll do well enough for just playing a game. Probably
Penny you must proxyyyyy
Don't give in to the WYSIWYG goblin/s
Woo, Riposte 5.0 is getting real close to out.
I ammmm the wysiwig goblin 😈
I think with the mukhtar i got distracted by how much I dislike its aesthetic(except the hacker is cool) that I failed to notice the red fury profile is like the only msv2 and brings a pretty unique role
Khawarij mk12 +1 dam msv2 nco is also cool but like 40 points
Also like the only mimetism gunfighter other than the hortlak
I think the main thing though is I like wargaming to make my little guys do the thing that they do
That's why everyone takes the Mukhtar Red Fury haha
It's a very good visor gunfighter (inside of 24")
Forgot to link this
Oh shit
Planet shark minis???
Yeah, STL files apparently
Ohoho
Oh.
Oh shit.
Free Models - Shork Power Armour - https://t.co/pcDmTmiHJL
#dnd #dnd5e
#dungeonsanddragons #dndminiatures #3dprinting #miniatures #miniaturepainting #tabletopgames #tabletopgaming #DnDcharacter #3dart
#Patreon #myminifactory #planetshark
Human Defense Force Reinforcements (HDF Expanded) v1.5 for OnePageRules Grimdark Future et al has been pushed out, somewhat reluctantly as I didn't quite get to everything I wanted to get done
V1.5 - 2025/1/20
Altered spells for BalVal, recommend just using the core HDF spell list
Added Snipers with new options to reflect a recent plastic kit
Added Heavy Weapon Carriage Squad
Trench Engineers got some new options to reflect upcoming kits
Trench Raider Cavalry got sword and carbine options now
Lots of artillery/vehicle changes to better represent wars ten-thousand years in the past and new plastic kits
This should be everything for the latest Krieg release wave, Ratling kill team, and most 30k vehicle/rapier/tarantula options. Look forward to Battle Tanks with all the 30k and old 40k options soon as well as Rogal Dorn Tank Commanders in the near future
New updates to the mod!
- Added final terrain art and checked scaling for more accurate representation matching the published game
- Added the 3:10 to Ymir Scenario!
- Added Ymir large train proxy model.
Try the scenario in Solo, Co-op, or Team vs Team modes! Special thanks to Micah Shiflet for the scenario design. Rules inside the mod. Enjoy!
oh erm hey
Thought you would like to know about mecha wargame
where is this?

ohhhhh
Taipan, Hobby Bunker
oh cool, neat
whats this?
Obsidian Protocol
Mecha wargame
With magnetised mechs
ooo
Some infinity photos from tuesday :)
Mission was battleground
Maggie did great but her infantry support died and white banner pulled off a deadly coordinated order for the game. Was really happy with the defences I had at the end of each turn :)
Maggie!!!
I love the shot of the yu jing advancing under eclipse grenade as maggie looms ominously in the background
Disco baller even
This is the shorter edited version of the first Ravaged Star v0.4.2 live playtest using Table Top Simulator. This was the test run and went pretty smooth, so it will only get better from here, with better edits and background music etc going forward.
Thanks to MiniWarGaming for making this possible!
00:00 Intro
01:02 Round 1
17:47 Round 2
41:02...
Took this to biotechvore
Went second so no ‘limited insertion’ payoff but did alright
Maggie died in a poorly considered and pretty unlucky gunfight :(
And link got cut down by Adil charging through the light of a disco ball
But biotechvore killed most of the enemy (and yara oops) and tarik mopped up the rest
And I was like 125 victory points by the end? So not ideal by any means but in principle the tough expensive linkable guys thing worked out
Too much of a bloodbath to score any classifieds so won 3-0
Really wouldn’ve liked an engineer, maybe burkut? Najjarun isnt linkable at all in rtf it’s weird!
Btv is one of the scenarios where a limited insertion force can do well, since even though you get less orders you're concentrating them so it's easier to get up the board.
I've got a Satellite tournament coming up next weekend and I'm having a really hard time getting a list together for it.
I feel like my factions didn't come into N5 well and Im having trouble justifying why you'd play anything other than CA (any flavor except Shas) if you wanted to win.
I got a 10-0 victory against Corregidor in Unmasking today
Played smokeless Steel Phalanx, worked surprisingly well!
Here are the lists:
gfYKY29ycmVnaWRvcgCBLAIBAAcBgasBAgACgbEBAQADgSgBCgAEgSgBCQAFhg8AAQAGgYsBBgAHhisBBQACAAYBgZwBAQACgZwBAQADhggBBAAEhgcBCAAFhgcBAQAGgdABAQA%3D
Corregidor ^
Steel Phalanx ↓
gr4Nc3RlZWwtcGhhbGFueAtVbm1hc2tpbmcgMYEsAgEACQGGOgEDAAKCaAEDAAOGOQEBAASC0QEHAAWGOAEGAAaCUQEBAAeCUQEBAAiCUwEBAAmCUwEBAAIABQGCWAEHAAKCWAEJAAOCZAEDAASCWgEDAAWCWwEGAA%3D%3D
I had a truly "just as planned" match
Everything did exactly what it was supposed to do and absolutely nothing else
playing a bunch of infinity this month and then playing kill team has made my distaste for alternating activation the strongest its ever been
I'm kind of with you. It's good in some games but you need to be able to accomplish a decent amount in an activation for it to feel good.
I'm not a huge fan of AA in hyper-lethal skirmish settings
KT feels like a slog because not much happens per activation and you spend a ton of time having to make decisions based on new information and just the administrative side of handing priority back and forth.
But I've seen stuff like Conquest TLAOK and my brain goes wheeeee
AA infinity is a very funny game.
That's just BLKOUT
And by funny I mean slow 
I still maintain there's an interesting game with basically infinity base rules, except everyone is irregular and there's a chain of command that adds regular orders to different pools based on lts and NCOs and stuff.
And you alternate by Fireteams/combat groups.
I mean, figure out a rough ruleset for it
I'll try it out for you, see how it goes
im fine with aa in a vacuum but its like
prolificacy
and community perception
really sours me
and also infinity is just really good haha
and im less saturated by it
I'll let you know! It's definitely a back burner project for me.
I'm very glad I got back into Infinity. I didn't have the best experience the first time playing it back in N3, in part because my only opponent was kind of a dick
But my friends and I kind of fell into it via overlap with Heavy Gear and then I found the community here which is great.
I think I've settled on VCA for the tournament this weekend.
Definitely not a game to play with assholes I think
I feel like I've been corrupted or joined the dark side or something, but I want to win and I think early N5 balance is wacky and VCA is head and shoulders above the rest.
Not that any game is but yeah
Behold, "Welcome to Infinity" aka the meanest list you could bring against a new player
2 impersonators and 2 parachutist (dz). It performed better than expected even when I gave my testing opponent the heads up ahead of time.
I don't think it's one of my tournament lists but it's got me thinking about trickery and subterfuge in ways I didn't before.
You're not wrong
The balance team did some very funny things.
We've been joking that there was one guy that nerfed everything that needed to be nerfed, and then another person came in and buffed up all the pieces that hadn't been used much in N4 (Nourkias)
Trust me when I say this but
If you can find 2 points somewhere, switch Dukash for Nourkias
That list can be made even worse
My pet theory is there's a guy on the dev team that holds up meetings saying "guys there's only one alien faction, if the humans get something they should get it too" so CA gets at least an 80% version of any factions special thing.
On top of having the best remotes, Ikadrons make me shake my fist at the sky.
plus their own special alien things
Yeaaaaaah
Uhh
CA's faction identity being "special rules nobody else gets" is... Definitely something
Testing nourk today, that one needs to be dukash for how much of a meme list it is.
glkNY29tYmluZWQtYXJteQp0ZXN0ZXJpemVygSwCAQEACgCF6QECAACB%2FwEBAACB%2FwEBAACCFAEBAACCFAEBAACFEgEDAACF6gEBAACB%2BAEEAACB%2FQECAACB%2BAEEAAIBAAUAhewBAQAAh0QBAwAAhQwBBAAAhPsBBAAAgfkBAQA%3D
This is what I'll be playing in an hour or so.
Yeah, but that was oppressive when Tohaa had it so theirs all got nerfed 😢
Plan rn is to proxy Tohaa models for all the Morats in my VCA lists.
The spindliest apes ever seen
I figure it's lore friendly, there's a whole Trihedron in there. Those aren't Daturazi! They're veteran Makauls!
Honestly Endgame isn't the real problem, it's just the visible one. Mirrorball and Makauls having Eclipse means Tohaa can basically play single player on some missions and that didn't go away.
That too
Oh my god
Speaking of Nourk
He doesn't even have lore on Human Sphere lmao
lol
ok this looks cool
How's it play?
Oh hey, ITS 16 got updated, and now we have rules called "tactical support"
It's much closer to what I envisioned speedball being
Tbh
They're pretty neat
Yeah, I like the idea a good bit.
Sadly CB put the new its16 out literally 1 business day too late for us to use it in the tournament this weekend.
Our warcor had a lock-in day of last Friday.
Aw man
Ours has a tourney coming up but it looks like they're not gonna be using the new ITS rules either
Tactical support is neat
Infinity previews for those who want em
Got sculpts for other profiles of the Kestrel and JSA stuff, JSA remotes, and a new specialist for O-12 alongside the remote they store in their TAGs
The hegemony characters for warcrow are super cute too
Yeah I'll pop em over here too
They're pretty cool
I love the scorpion tanks
I gotta check this channel more frequently
In my own personal experiments im hoping group activations hits a comfy middle ground between AA and full IGOUGO
bah! AA needs more A
subactivations
alternate taking micro actions inside each unit's action econ
@_@
Fractal activations.
premise: you have a warband, but they're competing in tourney events.
Three modes of play
Archery contest
Jousting
Grand melee
Oh that seems neat
There used to be a mini-game for Warhammer fantasy like this where you could use your bretonnian/imperial knights to compete in events as a fun little game to see who’s general was truly the best
Ohhhh
In this video we are Playing FULL TILT, the Warhammer Jousting Game! Published back in White Dwarf 215, this classic ruleset is a ton of fun. I go head to head with my wife in a three day tournament culminating in an epic showdown with the BLACK KNIGHT!
If you want to support the channel, please use the links below!
MERCH:
Buy the new Spectral...
Here it is
But yeah little systems you can tack on or use to play out what happens away from the battlefield always excite me
I think stargrave/frostgrave has something similar
omg
thanks for reminding me of Full Tilt
my friend who works at a FLGS forgot to make the 40k version of it haha
Oh that sounds cool
I imagine it would probably be space marines fighting over relics or the loser’s armour
no, where would the knights go then?
Oh so just techno-knights in 40k huh? Honestly I prefer that it sounds much more original
What game is that for?
they look really fun
What is the consensus on Forbidden Psalm as a ruleset?
It looks like decent casual fun but it doesn't stand out as particularly good to me. I don't think it's bad but the skirmish games market is pretty saturated and there's a lot of good stuff out there.
@twin mountain I spoke to Corey who wrote Mobile Arms today and he mentioned his current project is scanning all the models and components to make a high quality TTS version.
omg!!!
that's so exciting
thank you for the heads up
I've been thinking about getting into printing and that's for sure the coolest project on the market to me
and I wanna get pilot net into that
tell corey that - the lancer server owner is enchanted
I did! He's very excited and hopes it takes off some more as it becomes more and more accessible. They're also working to get the costs down for the physical stuff and make a solid 2 player starter with models
Also, he's just the best guy. Always makes events tons of fun and is a huge ally. Always nice to know that the creator of something you like isn't a chud or anything, I feel like we've all been burned a time or three.
That's so lovely
Yeah for sure
If he ever pops into pilot net I wanna do my very best to support his project
It looks incredibly up our alley
This is super heartwarming
Even more so that zeo genesis
Iki, someone just. Basically made a lancer wargame
Like two teams of badass mechs with cool pilots do cool shit at each other juking and overheating
And you literally print your mechs
It's fucking dope, truly
Mobile Arms by Corey Sullivan is a fast-paced 28mm-32mm scale skirmish game for 2 or more players. Set in a future where humanity has settled the far stars, these wars are fought between logistics corporations looking to advance their interests on all worlds, both metropolitan and frontier. You play as a handler overse
The pilot ladies on their covers are so gender
This is a pre-order. Shipping is expected to start in December. If your order includes pre-order items, it will delay your shipping until the items are in stock. Mobile Arms Neon Vendetta includes the following items Neon Vendetta Expansion Booklet Garage Deck 02 Quad-Copter Drone Scuttler Drone Read on below for exp
That's very cool!
...I recognise the font on that cover.
That's the font gundam uses. XD
mech games having a strong moment
both in combined arms and pure mech flavour
which i quite like
theres options
Oh wow.
Also, gonna lonk this because Vivi played it in her server.
And I think some people might like looking through it.
wow wargamevault great job selling your games
Huh, it's not showing the preview.
Why does it do this? I just want to show off the hard sci-fi platoon level game.
Lemme see if I can get the other one.
Okay, turned out I was on the phone version of WGV.
Might be a little difficult because the game explicitly mentions 15mm.
But it probably doesn't matter too much.
Oh wait, no. I misread the description.
this is a sequel game to No End In Sight, which was also great
Yeah, I'm probably gonna have to pick these up for research purposes.
I have yet to read through No Stars in Sight but I have absolute confidence that ol son can write a bangin skirmish ruleset
No End In Sight is the absolute goat imho if you are interested in that kind of thing
Oh I am.
Because I want to take a look at it and strip it down to squad level stuff for what I'm trying to work on.
_>
I just realized that if I buy some of the PDF's. I can go get them printed at Staples.
With a comb binding
Yeah, I'm gonna have to save up some monies.
That's a game I've not heard of in years.
https://www.ignitioncoregames.com/shop-relic-knights It's real, insofar as there's a product page.
But wild that it's coming back.
Curious if they'll go as cheesecakey as Soda Pop did with the minis. I assume so given their teaser art.
Probably. I imagine they'll go with whatever models were in pre-production from the 2017 kickstarter (that never released models to anyone)
I HAVE BEEN SUMMONED
(Hi @sudden halo 😆)
Will's a fantastic dude who's been doing a lot of legwork to get the game back on shelves. IIRC he'll be making an official announcement about the relaunch's contents in a few days?
Hi Hi Hi! 👋
hey your game FUCKS
I've been like, trying to keep an eye on cool tabletop wargames I can push wholeheartedly with the pilot net community for ages now
and the main ones I've come up with are like... 1) moonstone 2) something cool and indie and printed like Mobile Arms
and for obvious reasons, the lancer community are really gonna activate over mobile arms / zeo genesis / etc
I love your heat system, and your mech build system with the cards
yusssss
and the dynamic surge activations
and single roll for everything
and even like, the way you use measurement tools for Big Step
to make mechs clunky and big by giving them minimum jukes
The world needs more BYOM games. there are never enough 😆
it's so fucking lovely
also omg corey please tell me where I can just link the cover art of your boxes
because the anime pilots on them have such fucking excellent gender
I need to get them from Ben (the BSS creative), he sometimes just poops out art and forgets to showcase it. Lemme ask him~
yes yes please
he may take a bit to respond so I'll just follow up when he gets back to me lol
I cannot wait
If anybody's going to Adepticon, we'll be doing demos! It'll be the first big event where MA and its expansions are fully out on the shelf. I'm stoked
Oh I don't doubt he's gonna do his best, just rather shocked to see it resurrected like...so quickly after the bankruptcy? I figured it'd lay dormant for a bit longer.
we also have a general #tabletop-discussion channel and also a #strategy-club channel for like, the kinds of dorks who'll sit around playing Nebulous Fleet Command every weekend and get really into twilight imperium
currently the big strategy club wargame is dropfleet commander. which is lovely!
but mobile arms though.
I'll see you at Adepticon then.
It's very disconnected from Ninja Division. they still own the IP but they're essentially handing Will the keys with some caveats. From my understanding (and I gotta stress I do not know all the details) they're very keen to let someone else drive and give the brand a chance to heal, divorced from the tire fire that was ND's implosion
Yeah I got the impression ND isn't involved very much, if at all, and that this is more actually putting out the 2e box set that just never surfaced.
precisely this.
not gonna steal Will's thunder though. Details to come. 😛
Will may or may not blame me for getting him interested in Relic Knights in the first place so uh... sorry, I guess? 
RE: Mobile Arms at adepticon: We'll have an event-exclusive frame sculpt available, and I'm working on getting some pilot card promos printed for demo participants
and as for the TTS mod: I have a month and a half free, a Creality Ferret Pro 3d scanner, and painted Mechs. Let's see if we can get it done before Acon. 💪
Do you need a reference pic for my mech pilot card glow up? 
hmmmmmm... 🤔
omg I can't wait
Great to have you here!
Hey Winged, did I ever point you at Fulda Rift/Riposte? I might have?
It is! @stoic pebble went 'I like 40k but I don't like 40k, so I'll make my own' and put together a system called Riposte that's about Alternating Activation Wargame Stuff.
You've got alternating activations and units can attempt to interupt each other (Hence the name)
Fulda Rift is the main game for it, which is Weird War Cold War with a very acidic tone. XD
It is the year 1969.
In the West, there is chaos. The Oval Office lies empty; President Nixon’s ascension through the Atlantean Gate to escape peace talks with Vietnam has left no clear successor. Uncontrollable Intelligence services squabble over control of a divided country. The streets are stalked by monsters and the skies hide sinister lights.
In the East, there is terror. De-Stalinization has destroyed the last of the Man of Iron’s uploads, at a terrible price. Millions are held in thrall by the KGB’s psychic panopticon, while twisted beasts and New Men pour from Lysenko’s labs. Rockets rise as beacons in the night, bringing a terrifying and glorious vision of the red future to the stars.
In central Germany is a valley where the greatest and most terrible of humanity’s weapons were massed, standing off across the Iron Curtain. The forces there played host to ever stranger and more esoteric devices, weapons which made The Bomb an afterthought, waiting for the day.
No-one knows who fired the first shot, and which weapon it was that tore such a deep wound in the world. We only know the aftermath of the moment that time shattered, when worlds collided, when the universe itself came apart.
Across the twisting madness of the Fulda Rift, the same story plays out across infinite parallel worlds. Our worst nightmares realised. The Cold War gone hot, the fabric of reality twisting and dancing in the flames.
It's still In Development (Every few Weeks Erika finds another bit she wants to rewrite) but it's very fun so far.
Dark Ops Agent
An agent of the Central Intelligence Agency who, through the ritual powers granted during the MKULTRA program, has sold their soul to Satanic forces. Wielding dark and powerful magicks, floating a foot off the ground on a cloud of hellfire, they will not stop until they follow in the footsteps of Henry Kissinger and fully ascend to immortal demonhood.
Behold the American Caster Unit.
lol
So you get CIA Demons and NSA Men In Black fighting KGB Psychics and Lysenko's New Soviet Men Combat Cosmonauts...with all the Poor Bloody Humans stuck in between.
Engineered through Lysenko’s crossbreeding of the most upstanding Soviet citizens with the hardiest strains of wheat and corn, the New Soviet Men are nine foot tall, nearly immortal supersoldiers, chiselled living statues in the finest tradition of Soviet Realism. Clad in specialised armoured spacesuits and armed with the finest weapons a peaceful space program can craft, a combat cosmonaut team can take on a platoon of soldiers and emerge victorious.
Like a lot of Erika's games she's very 'sure, make things' about it, so I'll freely admit I'm making a couple of armies of my own (And getting Moid to so the art for one of them right now, for the Anti-War Movement)
I think a thing that really attracted me to Fulda Rift is that as much as it's a silly game it's also a very pointed game.
There's a gallows humour to the 'okay, a lot of this is silly but some of reality isn't much less silly/there were a lot of horrible things done in this era'
Like the Specters of Communism, newly released from the Ghoulag
Yeah there's a mix of both wacky and dark stuff in there, very dark humor satire on the era
I was working on a France army and hope to come back to it and do it justice
I'm hoping to take a sufficiently sharp edge to the Australia stuff, as the 60s in Aus was a time of some pretty terrible shit.
Wight Australia Policy
In this timeline, John Curtin had a bad batch of beer back in '41 and never announced his plans for Australia's political alignment to shift from England to America. Hit hard by the war in the pacific, England tightened it's grip on the colony. Australia is little more than a puppet state of England, it's democracy entirely contingent on if England agrees to allow the policy to get past the Governor General. With the new war, waves of Australians have been conscripted from the graves of previous years to be fed into the woodchipper of soviet machine guns again and again under the command of British Necromancers.
Timeline Special Rule - Expendable Colonials
Restriction:
-At least half the army must be ADF.
-Your CO must be ADF.
Eternal Trudeau Dynasty 😛
Gosh I forgot there was one people quite liked
Wait
Haven't there been like.. 3 Trudeaus?
As PM?
More seriously: Not a clue, Canada is uncharted territory for me. I can write Australia stuff and Anti-War Stuff but I'm not really able to weigh in on other countries too much.
Two, Pierre and his son Justin
Who’s the current pm
Yeah I was right, it was Pierre
Mhm!
He's there twice and my fuzzy memory must've thought he had a twin or something XD
68-79
I have had much fun writing Australia Timelines (The way the game does variants of factions is 'alternate timelines where things went different)
Timeline: Once and Future Prime Minister
In this timeline, the prophesied return of Harold Holt from the ocean, bearing a Cricket Bat given to him by the Shiela of the Sea has kept Australia from fracturing. The white Australia policy has been disbanded and the dark sorcerer Rupert Murdoch has been bound with the Shelia's magic within a redgum forest.
Restriction
-Media units cannot be taken.
Timeline Bonus:
Moderately Less Racist: Units with Leader(Digger), Leader(Sidhe) or Leader(Union) instead have Leader(Australia)
Advance Australia Fair: You get 2 heroic moments instead of one.
“Harold Holt is merely occulted and will return in our time of direst need” is an evergreen bit
Is Harold Holt the one that went missing when swimming?
Yep!
The one Aussie PM fact I know
PM in this case stands for Porpoise Man
Ask and ye shall (eventually) receive!
Nice
OMG YES <33333
Okay, told to ask this here: Anyone know what’s the current timeline for Trench Crusade being “done”? Like, first edition fully out and initial model range out (though I know they say the system is technically miniatures agnostic aside from general size)
Uhh if I remember correctly it should be by summer this year
Q3 2025 specifically
But functionally the miniatures are already out, we're just waiting on the game itself to leave the testing phase and officially release
Gotcha
And there will obviously be more after release haha
Basically once the hardcover is out the game will be done.
There is lots of lore being dropped for new factions though. Whether those end up being first party releases or licensed third party like the red brigade is unknown tho.
Free instant terrain for and if you don't have a game to play (like warhammer), I've got you covered too!
Free Print & Play doc: https://miscastterrain.itch.io/print-play-terrain-miniatures
Mek28 (Also Free): https://berserkerworks.itch.io/mek28
Lett: https://www.instagram.com/l.3_tt_uc.3.exe/
Music: Daily Jams - https://www.youtube.com/watch?v=...
interesting it kind of looks like the wildermyth campaign boss of the second story
love miscast
Miscast is great but seeing his process of making stuff sometimes gives me agita.
Explain further
He has a very "fuck it we ball" when he's converting and painting that's very...chaotic.
He'll hack up stuff that I know aren't common or easily-obtained models without any real care in the world and just slap'em together.
Like, there was one video a couple months ago that showed how to make banners on the cheap that involved cutting up old WD magazines and it made me inwardly cringe in a "oh noooooo" way.
Oh no, that hurts me
Like he's very much a wildly creative dude but his process is the opposite of mine, which is much more orderly.
he is my favourite mad artist
Was looking at Trench Crusade again, and it’s cool how they have all these alternate subfactions to use
Especially with how some of them bring in cool elements of real world history, such as the Ethiopian troop contingent for New Antioch (as Ethiopia is one of the oldest Christian nations in the world, though Armenia quibbles with that)
But also it’s just cool how some of them really limit the options but also seem really narratively evocative, like the Alchemist-centered one where it’s basically some alchemists on a very dangerous research trip and some support staff
Also also, I’m worryingly interested in getting a 3D printer sometime, since oh man are the STL print files cheap
Played capture and protect, won 6-4 but that felt like it was mostly dice
I mean they went both ways really but yeah
Namurr duo kinda rocked, just waltzed right into enemy beacon and took it, though had to stick around afterwards which wasnt ideal. Shouldve been even more aggressive with them tbh! Especially realising just how crazy good enhanced immunity is now that a lot of templates are stuff like e/marats
B5.5 spitfire does a lot of work even if you get crit by an armed turret a zillion times lol
Nahab was fun but in retrospect parachutist wasnt the ideal support for this mission I think, and getting to 15 orders wouldve been really nice. Need to start bringing daylami to proxy as more cheap bodies or something haha
Ive been thinking about naffatuns because while ghulams are still pretty awesome imo, the shotgun nerf has hit them quite badly
Which like, deserved for sure
You'd have definitely wanted a combat jumper or infiltration yeah
Yara with fireteam bonuses is really fun too, did a smoke shoot, but it took too many orders for what I was trying to achieve and was kinda silly
I shouldve brought a tuareg reallyyy
A bike would've been your best bet, forget if Ramah gets the really good Haqq bike though
Cheaper and starts up the board and hides until needed
Yeye
And absolutely none of them are specialists unfortunately...
One of them is a 14” berserk and thats just wild
Missle :D
Going to an event with firefight next month so thatll probably be the nahabs chance to shine
She was still a pretty good distraction carnifex though
I missed maggie :(
Maggie is so neat..
You ever use her to block off and entire sight lane?
It's awesome, just
Not letting anyone see your guys pushing the button
Or throwing mines around a corner at some poor soul in range of them, then walking around it and making them choose between shooting you back or dodging the mines
Ooh yeah
She's so versatile 🥺
I wanna try out using remotes as a hacknet and then also putting mines
Make people choose dodge or reset
But yeah just the amount of tools she brings to the table is so good
Mhm mhm!
We face off in Win or Die, which is battle chess to defeat the other asymmetric army! With hidden movement to hide hidden leaders, players must utilize their armies carefully to win. In this Whales Entertainment tabletop game, you can calculate line of sight with catapults or hold areas to get secret gemstones to progress. There can be kind of a...
That looks like it's going to faust panzers
panzers and anything else that dares come within LoF of a mim 0 camo marker, really
and hey presto!
thing is obscenely small though, no idea how it will print
and also don't have resin rn
so that's an adventure for another time
love the new fold-up panzerfaust design
god i love pfausts
I think i can make the aiming one into using a panzerfaust with some work
But also gonna stick some holstered ones around I think
Ghulam number 2
Yoooooo 
Been working on some Shas
Hella nice coat.
https://youtu.be/X6NhlUzHDlM diceless infinite-movement-range anime biopunk skirmish combat
Learn the basics of Grave Trigger, a narrative skirmish miniatures game with no dice, no tape-measures, and the ability to mutate the battlefield at will. This video will guide you through the game's unique gameplay and leave you ready to dive deeper into the lore and mechanics of Grave Trigger.
--------------------------------------------------...
Got any more buzzword tags?
Are the rules available anywhere in a non-video format?
... afaik, no
Huh, conquest is adding a Japanese yokai faction
Wasn’t there an elf faction in conquest?
New air fighter game (probably X-wing in scale) and a...hunter-gatherer caveman-style game? Sure why not.
It's the bio horror guys
Spires are the elves
They use legions of clones and drones
Not yet at least
I have the rulebook, but I legit don't remember where I got it from. I could've sworn there was a downloads section or something. 🤔
it's very tracker-heavy with cards to track attacks and states and such. I remember reading over the rules and feeling like it was a game better served by a digital companion. Too fiddly for my tastes but I have to appreciate the ambition behind it
Yeah it's more intriguing from a design perspective than looking like something I would play, but curious how it works.
I googled them quick and didn't see the download, but perhaps they've hidden it since their kickstarter or something.
I'll look again, but appreciate the info.
Played in an infinity tourney today, got 2nd place!
Was actually my first one ever
I'm surprised by how much I enjoyed it
Some notable happenings
One of our three JSA players lost a 6 dice CC attack with martial artists to a single basic line trooper
Congrats!
Whoo!
Has anyone here played conquest?
I think @trail fulcrum ?
how is the game?
sorry about posting and bailing, I forgot that I posted that
the oni/yokai faction seems interesting
Funnily enough I found out about Conquest like, a few days ago when I poked my head into a game store and saw the minis for it. Don’t know anything other than that it exists tho
Yeah iy seems good and stupidly flexible hahsa
It's a rank and flank with alternating pre set activation orders
Oni ignore the pre set thing basically
Interesting, how to you think the activation is as a gameplay aspect?
also, looking at their list builder, what the difference bweteen a regiment and a modular stand?
Unsure, but all of the bases are in fact modular so...
Modular stand may simply be referring to that
its more that the list builder has three categories, hero, regiment and modular stand, so I was wondering how the second two were different, especially since some 'regiment' units are just a monster
There's a start of turn mindgame aspect
Where you stack your activation pile in a way to force your opponent to make poor choices
Or get the jump on them
Oni kinda ignores that element at a cost
Spire and oni both look neat, but I’ve already got a ton of unpainted gw stuff alongside some half finished minis from marvel crisis protocol
Malifaux also looks neat
@twin mountain Mobile Arms TTS mod is almost done! Gotta talk with the BSS folx to put together materials that can go into the mod, like a truncated quick-start reference and a small selection of the cards you can use to build Frames
sadklfjahlskdjfhalskdjf
that's so fantastic
the time to oppress all my friends approaches
the need for a mod has reached critical mass- I'm trying to get playtesting up and running for a campaign expansion and I don't want to exclude good-yet-isolated playtesters
so I'm trying to get this done and published pre-Adepticon
definitely gonna bomb my tabletop and strategy club channels with this when it's out
not to mention play it
I'll @ u for demos when it's ready 😄
@twin mountain is this the lego game
!! No! You fool, that's mobile frame zero: rapid attack
This is mobile arms: endless destiny
I can't imagine how anyone could confuse the two
🤖 🤖 MOBILE ARMS GOES LIVE ON AUGUST 22nd AT 10AM CST! 🤖 🤖
Make sure you mark your calendar and don't miss the early bird bonuses!
https://blacksitestudio.com/pages/mobilearms
Like, Comment and SUBSCRIBE!
Black Site Studios
https://blacksitestudio.com/
Follow us on Facebook
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Hahaha
oh man +1 for MFZ tho
Mfz fucks yes
big mood
Mobile Fruit Zundam
no no that's zeo genesis
Zeon Genesis Evangelion 🤔🤔🤔
... I actually don't think there are any NGE scale mecha games on the market
tbf NGE is not sure what scale it is expect for “big”
But yeah, I can’t think of any games in the skyscraper size range like NGE or Pacific Rim
Isn’t there specifically a Pacific Rim mecha game?
is there?
There's a video game but...
I don't think there's a tabletop one?
Not that I know of
I will say
Theres monsterpocalypse as a monster strategy game
the aesthetics of mobile arms' rules is peak NGE in a way I really love
hrngrgnrjgnrjknhrkgjrng @modern snow attacking me right in my childhood
lmao that rules
I stand corrected
https://boardgamegeek.com/boardgame/248737/pacific-rim-extinction
Pacific Rim: Extinction is a scenario driven, tabletop miniatures strategy game of city-wide destruction and chaos of epic proportions. With fantastically detailed and painted 75mm scale miniatures of the iconic Jaegers – mechanical guardians of humanity – and Kaiju – monsters the size of mountains sent from beyond our world – it captures the sp...
oh wow, well there it is
Grab your drivesuit and join the fight in Pacific Rim: Extinction by River Horse! For two or more players, this scenario based strategy game lets you join either the Pan Pacific Defense Corps or the invading Kaiju, and challenge each other to an all-out city brawl. Will you protect humanity? Or fulfill your secret objective? All in the high stak...
Was a Kickstarter game from the looks of things, doesn't seem to be being produced anymore
many such cases
The company's website doesn't work anymore
They may have gone under :(
I'll be honest it does not look very good
GKR is pretty close! I'm also certain that's the game that Pacific Rim Extinction based their core mechanics on
If we're being pedantic, Heavy Gear is 1/144 scale but the gears never get to Eva size lol
that's the one!
Back now on Kickstarter: https://www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters
From the miscreants at Weta Workshop and Cryptozoic comes Weta Workshop’s first tabletop game, set in the sports-crazy dystopian future of Giant Killer Robots!
The story goes like this...Big plague. People died. Governments fell over. Things got bad,...
It's unfortunately a pretty pricey buy-in but the game (and models) are AWESOME
Is GKR Heavy Hitters the Weta game?
yus
yeah apparently
Adam Savage showcased some of the stuff years ago
y'know speaking of the heavy gear scale, I'd love to try out full spectrum dominance sometime
it looks Neat™️
Same! It's another one of those games that would really benefit from a TTS mod imo
it actually has one! but... a very limited one.
I think they're holding back
TIL 🤔
slams the subscribe button
but no general support for throwing together your own squads
► Check Out Full Spectrum Dominance: The Third Wave Miniatures https://bit.ly/Full-Spectrum-Dominance-MyMiniFactory
Gerry and the team from The Lazy Forger dive into a couple of demo rounds of 6mm epic-scale Sci-Fi wargame, Full Spectrum Dominance. In this demo showcase, they show off how the NEW factions from the latest Third Wave, the Reclaim...
again these guys aren't quite nge scale but they're pretttty biiiig
GKR:HH is very marked down on Weta's EU store, from 142 euro to 38 euro
RE: Mobile Arms TTS
The available rules and frame customization materials will probably be limited within the mod, with the intent being that players procure their own digital copies of the rulebook and Garage Decks via the BSS site. Is that considered standard practice?
realistically it'd probably be the contents of the core box, sans pilot rules and pilot cards
I think, like, limiting rules is fine but limiting cards and the like will be a lot more complicated since in order for people to play with everything on tts then they'd have to upload stuff themselves
maaaybe if you like. offered tts saved json objects or something?
or a private link to a private mod with everything?
I think that's a better intermediate solution
but otherwise standard is just having everything available
Damn dude, those scans are looking fresh.
Just... Uh... Don't look too close. 
Ever ripped a scanned model and tried to print it? It's amazing what the texturing covers up.
ngl that's kinda why I went with scans. since you can rip basically everything from a TTS mod, it at least offers some protection by way of the model geometry being absolutely garbo
Yeah, ripped scanned models look like you draped an illfitting sheet over the model
The amount of work to fix them is the same as just modeling it yourself looking at the original as a reference.
it's also a performance thing. fewer triangles to render. 😛
I feel like it's hard to compete with paid rules these days, but in the other hand you have to get pretty big for model sales to really carry a product. It's a bit of a painful place to be.
Like CB can just ignore Infinity TTS entirely because they publish all of that info for free and make money selling models
As an indie TTS is a great way to get the game out there into people's hands but youve gotta hope that at least some of them want to play in physical and pick up stuff.
yeah that's why I was thinking of making the core content available, the challenge is what to do with Garage Deck 1, 2, and (eventually) 3
yeah it's an interesting question. As I mentioned prior it may be worth just offering tts versions of the decks as downloadable digital files along with purchasing the decks on the site
saved objects are just json files you can chuck into your tts folder
oh, should mention - you can totally just use standees too if you wanna protect the integrity of your lovely 3D models
but that will totally make the tts mod look worse haha
but like, I think that's actually the standard for a bunch of other tts mods for other games
Mod LODs
I will definitely be pursuing this option then. JSON files + a tutorial on how to import them may be the ticket
that sounds excellent honestly
We can also push the json files to people who already purchased, too, since we have that info on file
reminds me of lancer lcps
@modern snow incredibly minor feedback: you amy want to swap around the positions of 4, 5, 6 on this conversion chart
that way lower faces are broadly worse than higher faces
1 = heat
2 = surge
3 = heat + surge
4 = strike + heat
5 = strike + surge
6 = strike + strike
or. well. your corebok is done and printed already so who cares
lol it will definitely be switched in the next printing 😄
If you use regular d6 to get some games in, by all means treat it as if they were swapped around! in importance, I'd probably shift them: 4 would be [strike] + [heat], 5 would be [strike] + [surge], and 6 would be [strike] + [strike]
Been making a Rebel Guerillas list for Grimdark Future Firefight, taking full advantage of my passable Blender skills to kitbash every single model in my list.
okay don't mind me this is just for me but hey @stray breach design puzzle for you: what's the simplest set of human parseable rules you can figure out to help parse a bunch of pip d6s to turn them into the chart here
maybe...
1 = heat
2 = surge
3 = heat + surge
4 = strike + surge
5 = strike + heat
6 = strike + strike
so then it's
- surge abilities: surges are 2-4
- strikes are 4+, 6s are double
- finally heat is all the odd dice
like there are 3 heats and 3 surges but one die face has to be both heat AND surge
so we can't split them odds and evens
_O
Let's see. The outcomes are:
solo fire
solo bolt
bolt + fire
bolt + box
fire + box
box + box
For the bolt and the fire, each of them is a set of three, but there's an overlap of one. So, yeah, can't just do evens/odds with them. The "intuitive" splits, in my opinion, are 1-3/4-6 and evens/odds, which can be meshed to have an overlap of 1. (My first thought, which is needlessly cursed, is using the fact that the primes are 2/3/5.)
...Actually:
Primes are 2/3/5, make those fire
Evens are 2/4/6, make those bolt
1-4 must have two symbols, fill remaining symbol spaces with boxes
The solo fire is 5. The solo bolt is 6. Bolt + fire is 2. Box + fire is 3. Box + bolt is 4. Box + box is 1
The primes aren't a very intuitive set per se, but I think that does work
I was THINKING about primes yeah
hmmm
so...
wait. that means the strikes are 11, 3, 4?
the problem here is boxes
If strikes are boxes, then, yeah - 'cause those are made to fill the slots in 1-4 such that every die roll has 2 outcomes
that's super bad I feel
It's pretty clunky yeah
Yeah, I'm trying to think of what are the elegant steps to get something like it
- surges 2-4
- strikes 4+, 6 again
- odds are heat
that's my current best algorithm
that also gets some of those intuitive cross game stuff in like snake eyes being bad and 6s being crits
That's pretty smooth, yeah
I don't think there's a way to do it in two rules
strikes kinda have to be some kind of double rule
cause you got 2 solo sides and 1 double side
Yeah
alright thanks for the rubber duckying ru
Sure thing!
@twin mountain and now you see why I went with custom dice 😖
LMAO of course don't mind me I just enjoy the exercise
@modern snow when you use the beam rifle in snap fire mode, do you get bonus strikes for the free mobility and initial enemy action?
btw there's also slightly inconsistent templating with heavy artillery for missile pods: it capitalizes "Attack"
howitzer and chaingun don't
hmmm. if you slam someone from behind with the slam boosters, they still have to backpedal
Not for the free action, but definitely for any actions that generated heat!
in retrospect maybe howitzer and chaingun are the problem, I think attack is capitalized in the lock ability
yeah as-is I think I need to issue a faq or errata bullet
you have a lot of space on that card, I think it's okay to just be verbose
I'll be issuing another FAQ pre-adepticon so I can address it in that doc!
is there any reason mechs can have tons of lock tokens?
the effect is for having 1+ tokens, and the only way to clear them is to clear all of them
when is the locked status effect triggered too?
can you roll, use surges to lock, use that lock for +1 strike?
future-proofing! In initial testing, you gained one free strike per lock token but it got super oppressive. I left the ability to stack tokens in, as it still left some as-of-yet untapped design space for, say, a module that lets you shed X lock tokens or a weapon module that cares about the number of lock tokens on a frame.
gotcha
the smoke launcher's L range is exactly L as I understand it?
that's not a maximum range
correct. The distances of S/M/L are strict unless explicitly stated otherwise 👍
and... you can't gain cover from smoke without being in S of it?
correct.
okay, understood
this is slightly confusing wording
I think you mean "after the active player resolves one of their frames' non-free actions, if the active frame is within line of sight of an enemy frame, that enemy frame may perform a reaction"
like, do you "resolve an action within line of sight" if the action takes you through line of sight but ends you in a place without line of sight
I don't think you want to open those questions, just keep the check at after
furthermore - you don't have a sequencing system for reactions for 3+ players
you don't even have clear deployment and turn sequencing in general for 3+ players I guess
so that's not the end of the world it's definitely in the kind of optional but probably not recommended space of play
like, you say 2 or more players and then one sentence later it's "defender and attacker"
I think this is poorly worded:
yup, I think that's a vestige from when the player count was more broad. The core experience is strictly two-player, but the Escalation Expansion (a multiplayer variant) states that reactions are resolved in a clockwise fashion beginning with the player to the left of the active player.
you don't score contracts by interacting with them. I think what you mean is like... you've never scored this contract on this point of interest
I think bullets 2 and 3 got switched. -_-
there's a lot of state tracking in the game too
sorry I mean uh
lots of memory stuff in the contract system
you have to stop and remember things that happened like 4 or 5 activations ago
Complete this contract if your force currently Secures a Point of
Interest or the Zone of Operations and they were previously Secured
by an enemy force in your preceding Activation Cycle.
like, this is really hard to track
yup, there's admittedly more than I would like tbh. It's something I'm trying to address in an upcoming mission overhaul
if in at any point you let the enemy get within S of a point and you moved away, then you moved back
then in that tiny moment in that activation it was actually secured by an enemy force in your preceding activation cycle
I feel like you don't intend it to work like that
like maybe you mean something like
"Complete this contract if your force currently Secures a Point of Interest or the Zone of Operations and they were previously Secured by an enemy force in your preceding Vent Cycle"
then it's like
the objective you didn't control last time you did a reset and you had to push for it
as opposed to some sort of continuous state thing where you put tokens on pois if enemies run past them
like you use similar wording here:
Complete this contract if your force has Secured two different Points
of Interest that were not Secured by your force at the beginning of
your Activation Cycle
"beginning of activation cycle"
are you planning on expanding the contracts a whole ton or is this set of contracts gonna be the main thing you're using always
I can send you a thing, if you want. We're on the same page in regards to where the contracts are in the base book. They need some tweaking.
I don't think it's too bad it just like. mrr. it sorta needs some tracking
and that's not the end of the world if a lot of the tracking happens during your vent cycle
like basically when you vent I think you need to just mark down
- everything controlled by enemies
- stuff you still need to interact with
- any enemies at full hp
and then you can check your notes in next vent cycle
soemthing like that
yeah I'm not super happy with how much tracking they wound up needing to work. Part of the wrench in the works that comes from going with a roundless system
I don't think it's too bad honest. it just might need a bit more structure to help players a bit
quick note - do you intend for opportunities to score the first contract to be lost if you don't secure a poi in the exact vent after you interact with a poi?
like if you interact, leave, vent, come back, secure, vent - can you score it or not
does it have to be interact, vent while securing?
yes, but it's worth knowing that the frame that interacted does not need to be the frame that secures.
gotcha
okay
I think like. maybe just put in some boxes or something. have a recommended bit in the vent cycle where you take stock. players will need a contract sheet or something to track this anyway right
we had a missed opportunity to put the contract sheet on the back of the rulebook 
table 1: start of activation cycle cycle
- pois you don't have secure:
- pois secured by enemy forces:
- enemies at full structure:
table 2: mid activation
- pois interacted with (SECURE TILL VENT):
broken down like that it's actually like, maybe even easier to grok than the table in the rulebook
there's a very specific flowchart to it
then in vent you have a vent contract checklist:
- zone of operations secured? [][]
- 2+ pois secured from line 1: [2][2]
- secured a poi from line 2: [][][][]
- targets of priority (line 3) disabled: [][][][]
- interacted pois still secured (line 4): [][][][]
like you could have arrows or even like two columns
a setup and then a payoff column
I dunno I think this is like. this is a job for UX
frantically making something in Illustrator
I think secretly your system is fine and easy you just need it to pop in-
yeah
like something that looks like a modern pbta sheet or something
your current acquisitions table is just really messy to read through
It's a super solid idea, and something I'll probably work on before the mod goes live so it'll make it in
sounds fantastic cosu
corey?
not sure what you prefer going by

I'm ashley
anyway I'm heading to bed
I get called cosu IRL and it deals me a significant amount of psychic damage lol
corey it is then hahaha
you are awesome for giving me such thorough feedback! It's giving me a lot to chew on in the pre-adepticon rush
i'll take a more focused look at the rulebook again next week then

was kinda just idly browsing the files
I think the funniest part of searching for procedural rules, is that if the dice had single strike instead of a double strike, the version as printed is just binary. Heat is 001, surge is 010, strike is 100
Don't tempt me
I was thinking of powers of 2 even
1, 2, 4!
Had to smack myself
It’s just you now have to tack on “strike on its own is doubled” to make it work
Which makes it awkward
Yeah haha
Like here's a ruleset that kinda works?:
- 1,2,4 surges
- 4+ strikes, 6 again
- 1,3,5 heat
Which is the same as the 2-4 surges one I came up with earlier except now you get to replace 2-4 with "integer powers of 2"
I'm sure kolmogorov would be very happy with this
Gamers less so
Kindly let me know you think, any feedback and idea are welcomed.
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#boardgames #wargames #3dprinting
Funnily enough, in the game's earliest iterations the double-strike face was a single-strike face, meaning each icon had an equal chance of showing up on a roll. when it was changed to double strike to make attacks hit just a little bit harder and add more of a likelihood that attacks from the side and rear could be much more devastating.
which probably explains why the double strike is in the 4 result rather than the 6 result 🤔
pretty soon we'll all be piloting crab-shaped mechs rolling crab-shaped dice
Like that isn’t already how I play Battletech.
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In the future, warfare has been revolutionized by the invention of mechanical weapo...
Oh man, I'mve not thought of Heavy Object in ages
my friend painted his king crab and regular crab as soft shelled crabs with the blue bodies and tan and red legs. It cracks me up every time i see them.
I really wanna paint infinity's Exrah with some sort of crab pattern. Love those models.
Yeah that'd be really fun. I started painting my samsa in the like purple green shiny like a beetle
warmachine's look reminds me of stuff like 00s WoW and LoL designs
...what is that faction on the left? I don't recognise them.
Though I guess I havn't played Warmachine since Infernals
Khymaera are remenants of Everblight's Legion who are doing their own thing now.
Oh, Everblight is gone? That's going to make my friend sad, he had a massive everblight collection.
I collected Retribution and Menoth
They're still playable, but in the fluff Toruk ripped him a new one.
Ret's new army is Dusk
Things went really bad for them when their gods exploded.
Now a lot of them are weird undead thanks to Gorty.
...when...what?
I've not fully caught up on the fluff but Gortash was up to some shit and it caused magical problems.
...got it, so the faction I played no longer exists.
...did they also kill Menoth when I wasn't looking?
Factions aren't really a thing in MKIV you get armies that are more like the old theme forces basically.
Nah, he's tacitly cool with the twins now though.
Last I remember Tristan had taken over and decided to head to Zu.
...oh, okay, it looks like Goreshade just...outright won forever.
As now all the elves are undead.
...fuck
The good old quadruple cross, works every time.
God, the devs hated Ossyan so much. I was really waiting on them pulling the trigger on him trying to be a Better Person than Goreshade but I guess that's never happening.
The devs didn't hate Ossyan, but the fluff folks sure did.
But yeah a lot changed in the four year time gap for the new edition fluff wise.
But also you can barely find the fluff without subscribing to their app these days.
I miss the books.
I think I might avoid getting back into it...Goreshade was basicly my most hated character.
And my faction going 'he won, his plan happened and all the elves are now undead' kinda kills my interest in them as a faction.
There are elves that hate him that weren't made undead, but the core of the Scryan country was fucked over by him.
The local community near me dried up, and honestly I don't exactly trust Steamforged with the game.
I hope it works out, but it would probably take a lot to bring me back into the game.
...oh god, what are these designs?
Ios' visual shorthand was gentle curves, sleek lines and a lack of sharp edges. The new 'Literally The Same People But Undead' faction has the absolute opposite.
Sorry for grumbling
Yeah I don’t blame you
I miss Ios
"Commander" as in "Dropzone/Dropfleet Commander"
I liked the grimkin and skorne from old war machine even if I never played it
Circle with werewolves was also neat
C H O N K
has anyone here played gamma wolves and/or steel rift
curious as to how they play in practice
oh is a new heavy gear version coming out?
I've played both but admittedly it's been a WHILE. I've played base steel rift and had a lot of fun, but the experience was pretty barebones. That's been beefed up with the campaign expansion and other supplements, reportedly, but I haven't been able to give them a spin.
Gamma Wolves very much plays like Mecha Mordheim. The game has a pseudo-stealth "contact" system that I really think it could do without, and in general feels like it would benefit from a second edition (which I would very much like to see!)
gotcha... I'm trying to keep an eye out for like, larger scale chonky mech games? for the mechwarrior fans around here? not sure what the space looks like
I should check out the latest heavy gear blitz if they're still working on new editions
Steel Rift very much feels like it would be more successful if Alpha Strike didn't exist.
alpha strike is a mechwarrior project right?
Alpha Strike is Battletech lite
IIRC you get little stat cards for alpha strike in the Catalyst Lance boxes
if I were to pitch Steel Rift, I'd say it is more streamlined than Classic Battletech but has more meat than Alpha Strike, and shoots for filling that niche
oh hmm. is there a difference between heavy gear and heavy gear blitz...
so far steel rift and full spectrum dominance look the most interesting to me right now
in terms of like big stompy chonky warfare engagements in a city district or something
you can definitely use the FSD sculpts and play steel rift with them lol
as opposed to zippy hero mech stuff, for which I have ❤️ mobile arms ❤️ and potentially zeo genesis
FSD strikes me as a very good "combined arms" stompy mech wargame
it does look really good yeah
Steel Rift added combined arms elements in a later expansion but at its core it's big stompy first and foremost
btw Gamma Wolves definitely falls more into the "Hero Mech" genre rather than Big Stompy
oh interesting
If you want something light and zippy I'd also Look at Berserkerworks' Mek28 project
it's a little mech combat zine
👀
ooh
I'm... not sure if people in my life who're battletech fans are looking forl ight and zippy
_O
definitely written for the kitbasher in all of us haha
the impression I get is that they're like, they're the same people who play nebulous fleet command. they really enjoy popping the hood on their units and tinkering with the gear ratios
Gamma Wolves has more crunch than Steel Rift but less than Classic Battletech
People want to know how ship design and fleet design works in Nebulous Fleet Command, and I don't know how to explain it well, fortunately I can show it off.
Perhaps I'll use this fleet perhaps I won't but it's a decent enough fleet.
Might make a second video explaining hulls/bits that go into them.
btw if you're a fan of crazy deep hard-sf expanse style bvr space combat we have nebulous nights every weekend
it's a very... wargame shaped game. you show up with a prebuilt fleet from 3000 force points and then play in big slow 4v4 engagements with other player fleets
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wait let me take this out of this channel
There's a little game called Armor Grid: Mech Attack that hits kind of close to the Battletech but a little easier zone.
Steel rift definitely hits the niche.
But honestly, for the Battletech fans it's pretty hard to just beat playing classic Battletech. For all its myriad issues I don't know that anyone has hit the right level of crunch+rules sophistication to do it better, and that's before thinking about people being fans of the setting.
Yeah it’s survived as long as it has because there’s something to the crunch it has.
Yes. Heavy Gear (sometimes Heavy Gear Tactical) is the 90s wargame. It's crunchier, hex grid based and really captures almost that milsim mech game. Channeling Armored Trooper VOTOMs extremely hard.
Blitz is the current iteration of the game. It's a lot more streamlined and meant to feel like a modern wargame. It's pretty okay at it's bones but really needs a lot of work to become a good game, and is held back by some of the old school fans who I'm lead to believe are incredibly toxic to the devs if something changes in a way they dislike.
I think part of it is that it has this illusion of being pretty complicated but when you play it is a pretty simple, smooth playing game. It can be a bit slow and it's definitely bookkeeping and chart-looking heavy but it's no WWI naval wargame or anything.
It was definitely designed as a casual wargame, just in another era where that meant something else.
New edition of Blitz is a far horizon item, hoping for an open playtest ruleset sometime this year
thanks guys
