#Indie+Alternative Wargaming

1 messages · Page 9 of 1

compact leaf
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Given that Sandtrap releases right at the end of November, probably something like a week after that

echo marten
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Yeah, since units share orders, cheerleaders give orders but rarely use them much.

velvet badge
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And then there're units that don't share their orders or can only use their orders for specific things which opens up nuance for untrained mooks who don't share orders being cheaper than trained ones who can

echo marten
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Fusiliers might be stupid, incompetent, unfit and not particularly good at anything but hey, they're professional.

orchid tulip
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Something feels off here

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Why is burst mode not burstier than non-burst mode

compact leaf
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That's really strange

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Uhhhhhh

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Now they have no ammo types?
CB are you okay?

orchid tulip
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I fail to see a reason to use Burst Mode atm

compact leaf
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Well

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Those rules are straight up wrong right now

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Someone's punched the wrong numbers into the system

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It should be B1 for the AM mode and B2 for the burst mode

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With the ammunition listed on your image

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But now the ammo is missing, bursts are messed up....

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Did we catch them in the middle of an update or something

orchid tulip
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Dunno

tiny ridge
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Gaslands is lacking in popularity and, as my first wargame, this saddens me

compact leaf
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Every time Ashley speaks.. I get closer to dropping infinity
If only it wasn't my only choice besides GW games around here pain

twin mountain
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Ah sorry, like, I hope that my rants are taken in good fun

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End of the day I'm not really here to tell people their faves suck

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I'm just being petty with friends

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Till check out BLKOUT if you wanna see an infinity style game I'm excited for

trail fulcrum
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Me right now being an idiot

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Hmmmmm conquest

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why are all the models for spires so sexy

twin mountain
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I'm actually kinda excited to try and run a sorta igyg game with my cule today - bestiary of sigillum

trail fulcrum
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Ooooh

echo marten
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Winged is lying, she secretly enjoys crushing hope 😛

compact leaf
# twin mountain End of the day I'm not really here to tell people their faves suck

We get those vibes yeah, you're all good.
Still, I generally agree with most of what you're saying and each game of infinity I've played has been enjoyed slightly less than the last. So I'm like.. sort of looking for excuses to play literally anything else (which will probably be some combination of Dropfleet and Trench Crusade since the former is awesome and the latter is popular around where I live)

twin mountain
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❤️

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Till wanna try BLKOUT with me on tts sometime?

orchid tulip
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I am just slowly gettin' more uninterested in wargames as a game

twin mountain
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Or I can just run all kinds of other stuff

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Gonna teach my cule MAGE KNIGHT

orchid tulip
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I kinda wanna read BLKOUTs rules but I don't feel like giving them my deets just to get the "free" download

twin mountain
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Just check the YouTube videos

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I can throw the manuals up sometime

pearl knot
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I object to characterising cheerleaders as a problem tbh. It's kind of a gamey setup, but it's a valuable innovation.

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I got kinda sick of games where every unit has to be optimised for how well it fights/plays objectives in its own right, so there's no room for a rank-and-file presence unless they're like, loaded down with special rules to make them punch above their weight or shield important units or something.

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"It always comes down to the infantryman and his rifle" sorry Jim there's no room for your standard rifle infantry, everybody's gotta be a spangly shitkicker with a plasma cannon or you're just not worth your points, and any resemblance to authentic armies has to be left by the wayside.

echo marten
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Cheerleaders also sorta help give 'I get into the enemy backline' units more use even if they're not able to fight Achilles or a TAG or something.

echo marten
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As they add a vulnerability to your force you need to protect

umbral prawn
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I think BLKOUT is supposed to read as "blackout" but I keep reading "bulkout"

compact leaf
compact leaf
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There you go EKU

twin mountain
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ultimately I'm not really here to bag on anybody's games but I've never seen the problem infinity is trying to solve and the way infinity is trying to solve it is just like. making you not use some units and use the actual units you don't like over and over again instead?

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if your problem is hyper optimized units

pearl knot
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Hyper-optimised units aren't the problem for me per se.

twin mountain
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like, I love playing games like neuroshima hex and stuff where some of your units are just bad

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and that's okay

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like you just have to work with them

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I'm thinking of running bloodstones sometime on strategy club

compact leaf
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Cheerleaders just kind of sit there most of the time is the thing

twin mountain
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I think dominions also does interesting stuff with poor fucking infantry

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like if your problem is "most games only support hyper optimized units", having a game let you put down random dudes so you can chain activate your hyper optimized unit feels like more of the problem

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not less

echo marten
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I mean, cheerleaders do a fair bit with reaction fire from my experience. People joke about them but a Fusiliar and his Combi-Rifle can do a lot to stop a more elite dude in his tracks. They play more reactively than actively but they're still part of the battle unless you're going absolutely full Rambo Build.

twin mountain
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sure but that's also the case for like, any other game where they can wander around and have a reaction system

pearl knot
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My problem is when the game encourages entire armies of hyper-optimised units - when there's that enormous disconnect between setting lore of something that resembles a regular army with a bunch of guys with small arms and the occasional special weapon, and then actual play looks like every squad is just a vehicle for those 'special' weapons, and the regular guys with small arms are just ablative armour for the Stuff That Matters, which you usually want to cut down on as much as possible.

twin mountain
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wanna play bloodstones with me sometime?

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I'm happy to help run more games with weird textured armies full of guys who are kinda bad

compact leaf
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I do have to say, maybe the whole "drop new equipment for you dudes from the sky" mechanic could help with the cheerleaders™ problem a bit
But I doubt it'll completely remedy it

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It's just a thing infinity has, I guess

echo marten
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...I think I might bow out of this conversation.

twin mountain
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ah sorry, no I can stop

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I'm happy to stick in if people are having a good time chatting about this but really - just enjoy infinity

echo marten
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I mean, it's also 1:30am. So I've got other reasons to bow out too 😛

twin mountain
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I hope you guys have a great time

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haha

tepid steeple
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just as a thing to say; cheerleaders aren't caused by the order system, they're caused by the fact that buying orders and buying units is mostly 1:1

echo marten
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I think part of it is also that I like Infinity's ability for a single model to make a Big Multi-Activation play, if they end up in a good place to take actions.

twin mountain
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where you can chain activate one guy but it just costs more and more tokens

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1, 2, 4, 8 etc

pearl knot
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And Infinity works for me because it encourages taking those regular troops and gives them a mechanical purpose in acting as a support structure for the spotlight units. In the fantasy of the game I can assume they're like, holding angles, handling logistics, generally providing the kind of backup that allows an elite operator to go on a tear safe in the knowledge that somebody's watching their back, but the main thing is that like, providing that kind of support structure in a purely mechanical sense feels like the 'right' thing for regular troops to be doing to me.

tepid steeple
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having number of units and number of orders be (mostly) 1:1 isn't like, inherent to units not having one activation each

twin mountain
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also I know corvus belli are also doing interesting things with warcrow

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where you can chain activate but it costs fatigue on the guy you're pushing hard

tepid steeple
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like warhammer underworlds has exactly 4 orders a round for every team

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riposte has cheerleading but instead of it being 'weediest guys are the cheapest order' its 'your leaders give you extra orders'

twin mountain
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😳

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and chess is a game that's nothing but chain activation

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but you can't just rampage with a queen

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you actually DO need all the pawns and stuff

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to hold angles

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it's really cool and I wish more games did that

tepid steeple
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I used to do a fun strat which was basically a knight rampage but I forgot how to do it :(

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and it only worked if the other person wasn't paying attention so

twin mountain
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like chess is kind of a weirdly cool alternating activation game with chain activations and lots of little guys who are damn necessary to support your bruisers

tepid steeple
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but yeah chess is pretty cool actually

echo marten
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I've had situations where say, a single Naga ended up going on a real blitz because they ended up in a good position to act. The game has, at times, had a bit of an issue with 'ramboing' being a hair much but I really like Infinity's ability to have a single model go on a rampage if things are set up right for them (With the limitations being that very few things in infinity will surivive 'the plan went wrong'. XD)

tepid steeple
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blkout looks interesting, its pretty popular in the anvil industry discord cause they make a lot of modern/nearfuture scifi models

echo marten
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Also: I play Aleph. You will pry my Netrods from my cold dead hands.

compact leaf
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Netrods are the best order monkies

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They don't even have hands

tepid steeple
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netrods are neat cause they're cheaper than the cheapest guys but a lot easier to kill

compact leaf
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They're just sticking out of the ground

tepid steeple
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both because they're not a guy and because they deploy in the midground

twin mountain
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oh wait I meant to post a thing uh

tepid steeple
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and I also think part of infinity is that if you actually treat your line troops like cheerleaders with no gameplay impact themselves you'll do bad sdfgsfdk

pearl knot
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Yeah, you do actually need them to hold angles for realsies.

twin mountain
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basically each model has 1 action point they can spend before, during, or after their activation

echo marten
compact leaf
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Reminder that I did literally post the BLKOUT rules here like
5 minutes ago

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So..
Hopefully they see it ._.

twin mountain
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you can spend your action point to shoot at anybody who shoots in your los, who ends a movement or action in your los, or you can dodge a bit in reaction (essentially using your activation's double move as a reaction)

echo marten
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I am also really enjoying tinkering with Riposte. My desire to tinker has resulted in me maybe tinkering with my own game based on the system but that's heavily just for my own amusement.

twin mountain
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so on your activation you can step out and shoot people or you can shoot people when they activate before you or you can shoot people by holding your action point after you activate so they walk into you later

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it's pretty clean tbh

pearl knot
# twin mountain I feel like there are games that just actually do this dapp. I'm a huge fan of t...

shrugs Probably. I have a lot of things that feed into Infinity being close to a perfect game for me, and it's rare for something else to hit enough notes at once to compare. I can't stand chess for the way it devolves into such a solved game that's all down to memorised openers, the reactivity and scope for winning on the table rather than in listbuilding or deployment is a plus for with Infinity, and so is the specific point that Infinity hits on the scale between gonzo and gritty - I looked at blkout but it leans too far towards the 'tactical operators doing authentic small unit tactics with a modern aesthetic and techbase' for me, reminds me of CoD in a way that leaves a bad taste in my mouth. Infinity avoids that with the gonzo side where I can do tactical operators operationally operating operatically, but like, with space werewolves vs muslim hell's angels.

orchid tulip
twin mountain
pearl knot
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Bloodstones seems interesting tho, and I do still want to try dropfleet.

sudden halo
compact leaf
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Dropfleet is goooooood

sudden halo
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I really didn't like it the one game I've played of it.

compact leaf
sudden halo
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Which feels weird because I loved battlefield gothic and I'm been pining for a space game.

compact leaf
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Did you play Dropfleet 2.0 though?
It's a lot less obtuse than the first edition

sudden halo
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Yeah, like 5 days ago.

compact leaf
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Ah, we're curious as to what the problems you had with it were

echo marten
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Also: Oh no, a friend of mine is doing up old RPG characters from games I was in as Infinity models. XD

sudden halo
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The Warhammer armor saves system really made a lot of activations seem useless.

With spaceships each unit completing a fullactivation rather than phases, with no preplotted movement or initiative system... Just doesn't feel like spaceships?

I like the objective focus but I don't like that it's always dropsites, though that's one thing I can give the game.

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I'm definitely going to give it another shot as it's picking up a lot of steam and it's not like I'm getting another new hotness space game anytime soon, but it does have me thinking about how I could add scan+sig and drop ship gameplay to Full Thrust.

pearl knot
sudden halo
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Yeah, I backed it when it was announced. I'm not sure it'll be any good but I want to support games in the space

fallen rune
tepid steeple
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yeahhh

sudden halo
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The other thing I weirdly don't like about Dropfleet is the scale. Miles long spaceships are super overdone and boring to me. Not really something keeping me from playing but it definitely makes me less likely to buy models, or go buy something somewhere else to proxy.

I've been off and on working on a game where fighters are individually based and big ships are all in the 100-300 meter range. Something where individual people matter a bit more than your standard space faire

sudden halo
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It's a great experiment on if you can get a minis game to work in the same sort of gaming spaces as TCGs.

tepid steeple
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second edition vastly simplifies the warbands and I'm mad abt it

compact leaf
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Underworlds is cool yeah, just... Wish it wasn't a GW game

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Aw man :(

tepid steeple
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cause they'd gotten so good and flavourful and wild

fallen rune
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It’s only a quasi-specialist game now but I have been really enjoying getting into kill team otoh

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So it’s a bummer to hear that Underworlds got pared down

tepid steeple
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cause that's what happens when you actually let a game exist for 8 years gw

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I think a lot of the core changes are actually good tbf. I think it's still got a lot of what made it a cool game. just lost so much as well

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riposte is fun. I'm making mercenary werewolves for fulda rift. Lycansknecht 🐺

compact leaf
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The warbands were what made that game for me, it's a shame they lost a lot of their flare :(

fallen rune
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Going back a bit BLKOUT looks interesting but I get weird vibes from the devs so I’ve kinda stayed away from it

compact leaf
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That has also been our stipulation with it as well

sudden halo
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Same

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Speaking of vaguely modern skirmish, I think Free Leagues version of Twilight 2000 would make a good basis for a skirmish game. Just need to write some structure around activations and force construction.

compact leaf
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It's not bad vibes per se, but they're definitely not good either

fallen rune
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Yeah no red flags I could see but also not a lot of green flags

compact leaf
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It's really just instinct telling me something is off 😅

sudden halo
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Their whole website feels a lot like the website for that one chuddy skirmish game.

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That's basically it as far as what makes me uneasy, because I wasn't able to find much out about the devs.

sudden halo
compact leaf
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Feels like the decision making gets more complex or simpler depending on the factions you choose

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At least I think I've noticed that

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Like shaltari and their gateships, Resistance and their absurd abundance of customization, etc etc..

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Whereas UCM just rushes in and does objectives and you just sort of have to deal with them being able to do that

sudden halo
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I played resistance vs UCM, which felt like a particularly rough matchup because the only AP resistance has is scald and their sensor ranges are tiny.

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Definitely seemed winnable and I'm not experienced enough to claim a balance issue but any given shot having a 1/18 chance to do a point of damage was incredibly boring.

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Oh less than that even.

1/2 to hit
1/3 to fail armor
1/3 to fail armor reroll
5/6 to fail group backup save

compact leaf
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It's very hard to instantly kill stuff in Dropfleet 2.0, yeah
Unless it's like
A corvette or a lighter

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Then they just die

sudden halo
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My read was you bassically have to pull UCM apart, abuse detectors and huge bomber formations and skirt the edges for 3 turns and then maybe try to score.

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Yeah, not even looking for instant kills, just like consistent points of damage aren't possible in that matchup.

compact leaf
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It's rather hard unfortunately
I do think resistance, out of all the factions, benefits most from carriers though

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Like
That's probably where most of your damage is coming from

sudden halo
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Definitely. Their bombers are pretty slow though and can't hit things in atmo, which makes that extra challenging.

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Like they have a particular game plan they need to do but their tools to do it arent great.

compact leaf
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Fire ships baybeeee

twin mountain
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they are complicated and I don't know if I want to hard push them on strategy club just yet

fallen rune
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It’s kinda hard to pinpoint

pearl knot
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I do get kind of a strong CoDbros vibe

fallen rune
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Like hmm… the lead dev (“head goon”) does livestreams on Facebook while wearing a ski mask and the comments are full of F150 sunglasses guys

pearl knot
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Or, hmm, maybe more R6: Siege.

fallen rune
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Just kinda feels like the black rifle coffee company of tt wargames kinda

tepid steeple
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idk if blkout has the 'veteran made' branding but I think their previous project did

compact leaf
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It does

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IIRC

tepid steeple
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which I'm not saying is a concrete flag or anything but Yeah

sudden halo
compact leaf
tepid steeple
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ayyy

fallen rune
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Yeah BRCC is a kinda fraught comparison since they went way further

tepid steeple
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yeah definitely

sudden halo
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Ski mask thing feels very armed leftist rather than chudly but sunglasses f150 guys kinda subverts that

tepid steeple
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there's a level of irony I think

compact leaf
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We may also be reading far too hard into the stereotypes that exist and are making assumptions based on that

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It's like

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We really don't know much, and we don't really have a way of knowing more without asking directly

fallen rune
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Yeah

tepid steeple
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I think it's just abt being comfortable investing emotionally n stuff

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which is never a sure thing but like

sudden halo
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That's fair. I agree with Penny, I think all of us have been burned a few times with games and don't really want to be again.

hollow crypt
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firelock 😔

tepid steeple
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there's a reason I stayed away from infinity until pretty recently sfgf

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but also everyone has different amounts of capacity for stuff and that's fine

fallen rune
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Honestly the biggest reason for my hesitancy with BLKOUT is probably just that I’ve just recently found a pretty good irl community for Kill Team so it’s really fruitful to invest there for me

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And KT is very up my alley for how it does things

sudden halo
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That's me with Infinity. My skirmish game quest is more or less over as the Infinity scene here is quickly becoming the biggest in the US

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We went from almost no tournaments to having a satellite here in February.

fallen rune
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Noice

tepid steeple
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stuff seems quiet here atm for infnity but I'm hoping n5 helps

sudden halo
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My game design beefs and quibbles aren't as important as being able to play consistently with cool people who respect my identity and are super excited about hanging out

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Pressure is on though, I won Attack On Atlanta last year, so I'm the defending champ...

Nevermind the fact that last year it was a 20 person new player tournament and this years it'll be a satellite Sataniahaha

hollow crypt
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(Wrt blkout, I joined their discord server and had a cursory look. Nothing immediately jumped out at me as something to be worried about other than the things people have already observed)

fallen rune
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Glad to hear it

thick trellis
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hello

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I am here for dropfleet

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:3

pearl knot
thick trellis
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ouh

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oke

pearl knot
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You're welcome :)

fallen rune
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Yeah it’s odd haha

twin mountain
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you guys are right that blkout has super iffy vibes

fallen rune
# twin mountain oh do well me on kill team sometime

So the stuff I like:

  • it is AA, albeit with some manipulation. There’s abilities which let some teams activate back to back or force an enemy operative to delay their activation. There’s also reaction fire but only once you run out of operatives to activate. No multiple activations for 1 model except for a specific monster.
  • no measurement limitations
  • this is sort of polarizing but I like it: no blind list building. You assemble your roster once you know what you’re up against.
  • similarly, teams are mostly fixed in composition but also fairly unique in rules. Lots of “weird” teams because of how the rosters work.
  • combat is punchy and lethal, which I like the feeling of, but it’s a very objective oriented game so there’s multiple modes of interaction to win
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It’s also a very nicely balanced game which is mostly won by decisions on the table more than what you brought to it

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But this is less true than usual because the new edition launched like 5 weeks ago and there’s some balance iffiness in the wake of that

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(There’s about 3 teams which are clearly OP and a several more who either can’t fight them well or are a little too weak atm)

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Also has a bunch of nice non competitive support but I admit I like the game for its stability in a competitive tournament format

twin mountain
tepid steeple
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reaction fire is now reaction anythinh

twin mountain
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gosh y'know

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all this discussion

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has gotten me wanting to play moonstone

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I know it's got a tts mod

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I should check it out

fallen rune
twin mountain
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I see

tepid steeple
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or two inches vertically for climbing

fallen rune
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EG you can’t move .5 inches it counts as 1 even if you move the model less than an inch

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Also has pretty good TTS support

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Albeit mostly for the last edition

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But it’s not that bad to kludge in the new one until it updates

fallen rune
tepid steeple
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yeah thats fun

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like weapons either have a significantly restricted range or unlimited range

orchid tulip
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KT seems like a game I'd need to play several games with a couple of different teams to 1) understand the game and 2) find a team I enjoy playing

twin mountain
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it's warhammer right?

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I hate to say it but I'm a little bit tired of 40k. it's not like... zombie games level of tired, but I'm pretty tired

tepid steeple
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thats valid

fallen rune
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Yeah it’s a 40K game

twin mountain
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like I find myself going "oh look a thing that is forty kay but they scrubbed the name plate off and called it korty fay. sold."

fallen rune
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It does have a lot of representation from factions who aren’t in big hammer which is fun

tepid steeple
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in some ways the fact its 40k gets weird cause like, not every faction has a team in the game while some have several but because the 40k ecosystem is designed to make you associate with your faction on like, a personality level, so it alienates people who dont have a team to play (or had a team from the 2021 launch which is no longer valid for the new edition)

orchid tulip
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Looks at Tyranid

fallen rune
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It’s funny to me how Tyranids have 0 and Genestealer Cults have 2 and they’re bangers

compact leaf
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I don't really know if it's my want to be "different" that makes me averse to touching 40k or what, but I just.. try at every point I can to push it out of my brain

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Like
I tried it (the big game, the setting)
It was fine
But I just don't gel with it (the grimdark setting) on a personal level for some reason

fallen rune
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Yeah that’s fair

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I like it as a contrast to other sci fi and because I like wargame settings where it’s probably assholes vs assholes and every model on the board plausibly deserves it

tepid steeple
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also a game where guy with sword actually wants to use it

compact leaf
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It does get points for making chainswords a thing

fallen rune
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Yeah

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I play legionaries so I have a lot of sword guys who are very intent on using them

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Though I’m taking a little bit of a break from them because they’re top 2 in this edition launch

tepid steeple
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im so excited to play aquilons but im refusing to until I paint them but tbh I might give up one that

sleek trail
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BLKOUT seems neat but i half-remember some discourse that the lead dev is a mild shithead or something

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Like, interpersonally

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Coming through the infinity grapevine

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I feel like zeo genesis hits upon a lot of the stuff BLKOUT does but better, as well

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Because its roundless you can do a lot more chain-activation-y stuff

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No ftf tho

fallen rune
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How does roundless work?

sleek trail
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When you run out of activations you take a regrouping turn

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Where you get all your resources back and do some upkeep but not activate any units

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You still do have to activate everything first but theres a lot of ways to cheat activation orders

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It has a very HH 2.0 reaction system

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Anyways on the infinity front i wish that more cheerleaders were interesting as units unto themselves

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Stuff that still did work sitting in the back line

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More jaguars less alguaciles

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But i do like it for the reason mentioned, it does organically lead to a force that isnt just the strongest stuff

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And it gives a weak link to attack a list.

fallen rune
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So sort of “rounds” happen faster if you have fewer units?

sleek trail
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Yeah

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But they also are not synchronous with your opponents rounds

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Which is how its able to scale

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Like i think rn with its force org it can technically scale to like

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5 mechs and thirty infantry a side?

fallen rune
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That’s pretty neat

sleek trail
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Yeah

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I def want to give it a go

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Ita got a bit of infinity about it

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Ita also got some wild mech sizes

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Theres one on a 13cm base

orchid tulip
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TC KS is over, 3.3mil it seems

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I'd like to try Zeo Genesis

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The Ravelin looks fun

sleek trail
teal cloud
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I wonder what they'll do with that warchest

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They're acclerating their plans for their next intended KS, the corpse front campaign, and they're hiring more artists.

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But beyond that they've explicitly stated they are trying not to get into the Overfunded-KS doom spiral

orchid tulip
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Well, they spent money on a cake so far

sleek trail
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Not adding stretch goals was a good call

sudden halo
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It uses a mech-themed heat/vent cycle but it's that for activations.

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It's continuous space but it's movement widgets. Not much TTS support aside from Corey's testing version.

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Mech building is done with cards, and pretty quick. Game was also explicitly designed to be able to be played with Infinity TAGs since so many of the cool looking ones aren't great in gameplay.

sleek trail
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Nice

haughty bobcat
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Alternating activation and the battletech one where all your actions resolve at the same time are both so good I can’t choose a favourite

sleek trail
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Btech is hybrid

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I think we shouldnt just go "x activation style is good"

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Its so reductionist

compact leaf
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They're good at different things is all

haughty bobcat
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Olay but “I go you go” always runs into the leafblower effect

compact leaf
#

Igyg is just kinda bleh these days feels like

haughty bobcat
#

Yeah idk I just have two systems I like personally so idk

fallen rune
#

The upside to IGYG is kinda just being able to have big coordinated plays

#

But yeah it’s an inherently swingy format

sleek trail
#

You can have igougo without being rolled over

#

If tuned right

#

Like in infinity you can get rolled but you can combat it with good deployment because you have agency outside of your turn

fallen rune
#

And there’s some hybrids which is nice

sleek trail
#

Its the only igyg game i really like, to be fair

fallen rune
#

Like AoS having IGYG movement and shooting but AA melee combat

sleek trail
#

Because reactions are so common

#

I feel like phase based igyg is something that shoulf be experimented with

#

I take my phase first yhen you take yours

#

So you alternate turns throughout the round

#

The other thing i like about pure-ish igyg (which isnt even a defense) is that its really easy to communicate where in the turn you are

#

In the game rather

#

"Top/bottom of round x"

#

But yeah in alternating activation games it often just becomes "i can only react to what you just did"

#

Instead of planning out a turn

fallen rune
#

Yeah

compact leaf
#

It really depends what kind of AA it is right..
And what a piece is capable of in a given turn in the game

fallen rune
#

I’m not always a big fan of how much it can be about playing around specific model activations and such

compact leaf
#

Yeaaaa
That's my biggest gripe

#

You're trying to bait out your opponent's big scary model to go delete something you don't care about so you can move safely for the rest of the turn

#

...and then repeate until someone wins

sleek trail
#

And once a model has gone its often a sitting duck

compact leaf
#

Indeed

#

I sort of appreciate conquest's card system where you plan out your activations beforehand, and sometimes there are turns you get to use more than one if you set it up right

#

But the entire game needs to be built around it to work

sleek trail
#

I think thats most activation systems tbh

#

Everything in infinity comes back to the fact you can rambo someone up the board with 10 orders if not stopped

fallen rune
#

Models being able to multi-activate seems wild to me yeah

sleek trail
#

Its VERY fun

next pilot
#

I wonder what the other zeo genesis factions will be

sleek trail
#

Needs a good alien faction

next pilot
#

it definetly needs a weird faction yeah

sleek trail
#

its def got a lot of promise

#

i want to give it a go

#

but too many games rn...i have projects for kill team, mordheim, infinity, and gaslands all going

twin mountain
#

I think it's funny that everything everyone lists as a negative of AA, I think is a huge positive

#

Like reactive play is kind of interactive play

#

The alternative is combos

#

I'm not really a fan of combos anywhere

#

Isn't baiting the enemy scary thing into activating loads of fun?

#

Like that's feints and positioning and probing

sleek trail
#

what i like about like

#

good igougo (infinity)

#

is that the board becomes a problem i have to solve

#

my opponent has offered me a puzzle and i get to try and tackle it

#

i can make a plan

#

and try and act on it

#

and i can still do stuff like trying to bait out certain threats

#

reactive play isnt bad, i think all good wargames need strong reactivity

#

but theres different ways to achieve that

#

im not against AA, far from it

#

but im against the idea that its like. the solved form for wargames

#

If we talk in terms of like

#

design interest

#

i think there should be as much design interest in trying new forms of Igougo instead of just AA

#

i really like the potential of group activations as slicing this balance

#

where i get a few turns to myself to execute on something

#

but not my entire go for the round all at once

#

like, AA struggles with asymmetrically sized forces

#

which, to be fair (and one of the reasons the game compels me) zeo genesis solves

#

because it does away with rounds

#

and of course there are other activation schemas than AA and igougo

#

im not sure if grab bag activation is more or less deranged

#

but its something

#

theres gotta be like

fallen rune
#

Stargrunt had really deranged activation

#

Grab bag with color coding iirc

sleek trail
#

grab bag being "grab the token from the bag to see if its your activation or my activation" in my usage

#

if thats how you are using it

#

i realized not everyone might use the same word

#

but it IS deranged

fallen rune
#

That's similar to how Stargrunt does it

#

There's a bag full of colored chits and each color corresponds to different types of units and you get to activate a unit with the right color when you draw a chit

sleek trail
#

ok yeah talking about the same thing

#

i was thinking about bolt actions version where your dice and your opponents dice go in a bag and you draw from the bag and whoever's dice comes out gets yo go

trail fulcrum
#

My silly idea is grab bag with different dice representing different types of units

twin mountain
#

I much prefer grab bag to igyg

sleek trail
#

I think all of us can agree pure igyg is a blight

sleek trail
#

I think this works if you have it where both players dice are in the same bag

#

Because the problem of course is that you can feel what dice are in the bag

compact leaf
#

Y'know what

#

Grab bag might be a neat idea for a board game

#

You pay x resources to put x dice of a type in a bag, and then use the dice as the units you roll

#

...well I suppose I'll throw that into the idea pool for when I decide to start game design

sudden halo
#

Easily one of the biggest positives of infinity to me is my big scary guy is legit big and scary. If they fail they get to keep trying.

#

If I was remaking infinity I'd do almost a reverse version of its order system.

#

Activate by groups. Each unit has its own order to do whatever, like irregular orders are in actual infinity

#

Then the group leader/NCO provides 1+ orders for coordinated orders or repeat activations.

#

That must be spent in that group (groups being like 4 models in this hypothetical)

#

Then the lieutenant providing 1+ orders for coordinated orders/repeat activations that can be spent on any group that has a living NCO.

#

Really emphasizing the chain of command but keeping the repeat activations that really make the ARO system tick.

#

I've tried alternating activations infinity and it stalemates super hard. You need to at least alternate in batches of 3 or so for it not to turn into super defensive play all the time.

trail fulcrum
#

It's different dice for different unit types

sleek trail
#

yeah

#

i dig that

trail fulcrum
#

It's an initiative type that you have to consider while listbuildijg

#

Ahha

#

New axis

sleek trail
#

you know when a certain unit type will activate

#

but not whose it is

trail fulcrum
#

Yeah unless someone was an idiot and spammed one unit type

sleek trail
#

if you have some kind of force org it prevents that

trail fulcrum
#

And like giving your opponent the ability to just say, "you activate nothing"

#

Till I decide you might

sleek trail
#

that is fun

compact leaf
#

And uhhh

#

Apparently new Ayyar profile

#

And new rule...

#

Very poor name

echo marten
#

...so bangbom is just dodge +X?

#

Well, I suppose more limited than dodge +X

orchid tulip
#

You don't like the Bangbomb?

compact leaf
#

I guess?
It's got the stipulation that you have to be able to see what's firing to use it

#

I think that's gonna trip some people up

orchid tulip
#

If it's close enough you don't need to see

echo marten
#

Feels like it could have just been Dodge +X like Tuetonic Knights have.

#

Like it's technically different.

#

But I don't feel it's different enough to super matter?

#

I am also laughing my ass off that this hassassin is dangerously close to my friend discussing RPG characters we'd played as infinity models a day ago.

tepid steeple
#

MODs that aren't a multiple of 3 wild

#

with ayyar not having access to sixth sense does the LoS restriction even matter

#

oh active turn?

#

right

#

actually in general the fact that it only applies when you're actually dodging an attack is super relevant with active turn dodging

echo marten
#

Not applying vs templates also makes it worse vs than the Teutonic dodge +X

tepid steeple
#

he's phys 17 for dodging bullets, not doing sprint dives to avoid triggering aros

#

obv this depends on how dodge is treated in general in n5 but that seems like its the main thing honestly

echo marten
#

Holoprojector + That level of dodging + 2 wounds is gunna make him disgustingly annoying to kill.

tepid steeple
#

like rn a bokhtar is pretty much always going to be doing 6-4 by dodging if they move twice cause they only have a 1/5 chance of failing a dodge

echo marten
#

...though I'll admit, I'm a little iffy on his offence. Like it's not bad but he seems more focused on 'I am a specialist troop that is that frustrating to kill'. +1 Burst AP rifle isn't bad...though I don't know what a Thunderbolt is. New Weapon?

tepid steeple
#

yeah

#

ps 6 is like

#

dam 14

#

so do his dualies have burst 3 now in those profiles?

#

or 4 I guess

#

ranged

#

2 cc

echo marten
#

Hard hitting, solid range but nothing too weird weapon-wise.

tepid steeple
#

it's like

#

weird long range heavy shotgun I guess? without the template profile

#

oh no hs is dam 15

echo marten
#

...does he have a 3 shot viral pistol?

#

Well, in the +1B loadout

tepid steeple
#

pistol is B2 at range

#

so it's B4 I think

echo marten
#

Fair. Lots of short range dakka.

tepid steeple
#

lost holomask notably, gained tri fire

#

disco baller is new I think

echo marten
#

Yeah, with a name like that it's likely some sorta thrown mine. Like Mr Drop Bear.

#

I think my only iffy area with him is: I really don't like Bangbomb as a name. It's not really...indicative of its mechanics...and while it does have mechanical differences with Dodge +X it feels a little narrow in those differences for a whole separate piece of gear.

#

Unless they made Teutonic Knights also Bangbomb/removed Dodge +X.

tepid steeple
#

idk active turn dodging is a Whole Thing

#

they might have. it's notable this guy didn't have a dodge bonus at all before though

#

and I assume it's some sort of...defensive...flashbang?

#

like you throw it to throw off the aim or something

stable pelican
#

finished my first sandtrap mini

echo marten
#

Nice

tepid steeple
#

love the camo

#

I think teutonic knights have an unreleased model refresh

#

oh wait no there it is

compact leaf
#

(also looks really good, love the camo)

stable pelican
#

have what?

compact leaf
#

Sandtrap minis

stable pelican
#

ah

#

my friend preordered them with me

#

i took PanO

#

he took the rest

compact leaf
#

Oh

stable pelican
#

terrain too

compact leaf
#

Guess your region got their copies faster than mine, I gotta wait till the end of the month :b

stable pelican
#

idk how but CB sends stuff inhumanely quicker to Israel for some reason

velvet badge
#

I'm waiting on mine still but I'd hardly expect Canada to ever get stuff early

autumn sun
orchid tulip
#

Looking at Tohaa video, and the first thought I got watching this image was: discount Halo Grunt?

velvet badge
#

Reex my beloved

sleek trail
#

They gotta give it a better name than bangbomb

tepid steeple
#

we're talking about the game that renamed damage to piss

orchid tulip
#

Considering the typos we have seen in recent profiles, maybe this is why they delayed it all?

sleek trail
#

Typos in spoiler profiles is nothing new

sudden halo
sleek trail
#

Ooooh. That kinda makes sense

twin mountain
#

@lean pilot @sand sonnet I got to run moonstone yesterday for one of my more whimsical arcane hema friends @violet sonnet - and she loved it

#

it's a really cool game

#

I love how they simplified the core wargame mechanics so hard just to pile the interesting stuff into the cards

#

I'd love to play it some more

sand sonnet
#

I haven't played it much on TTS but would be interested in playing it more.

#

Just a really simple skirmish idea, and a whole heap of interesting decisions in both deck mechanics.

#

What models/factions did you both play?

twin mountain
#

I just threw up a really basic starter set thing

#

now that I've run it once I feel confident just making my own comps for teaching games

#

it's super simple

sand sonnet
#

Yeah there are some ways you can get more complicated forces, but a lot of the baseline game is straightforward.

#

The complexity comes from staring across the field at your opponent and redoing the entire Princess Bride poison cup scene in your head.

tepid steeple
tepid steeple
#

weird new nomad guy

compact leaf
#

Also, immunity: BTS is new

#

Or well

#

Sorta

#

It's neat, more specialized

tepid steeple
#

vacillates between a bad securitate to a much better guy on a random basis. Which I guess works okay with fire teams

compact leaf
#

I hope we see more like that, I'm tired of overpriced total immunity everywhere

#

I'm fairly certain you're just supposed to move this guy up the board, transform, then berserk a small group

#

Like
18 points is not bad for that

tepid steeple
#

right but you're rolling on a turn by turn basis to see if he's even allowed to berserk

compact leaf
#

Order by order, actually

tepid steeple
#

which is still like, 65% of the time tbf

#

ohh

compact leaf
#

"❓🇬🇧 In case you are wondering, Transmutation (WIP) works as follows (summarized): when activating a troop, before declaring its order or ARO, you can make a WIP roll. If you pass, you transform during that turn. If not, try again in the next order or ARO."

tepid steeple
#

turn means too many different things in different games lol

compact leaf
#

This is the official explanation afaik

#

And their WIP is fine
Just roll good :3

tepid steeple
#

mm, much more practical than I was understanding haha

compact leaf
#

Indeeby

tepid steeple
#

and probably gonna die after doing a few trades rather than switch back anyway

sleek trail
#

Im so curious what the lore is for how they work

sudden halo
#

Drugs.

#

I think

#

The local warcor had the lore book which talks about them, but it was a month ago that I read it so I'm not sure.

sleek trail
#

That sounds about right

tepid steeple
#

so they're like morlocks n such but saying "these edibles aint shit" at the beginning of the game

compact leaf
#

I'm fairly certain it's voluntary, at least

sleek trail
#

tunguska wanted supersoldiers that didnt burn the lifespan of the soldier down to nothing

#

for cheap

stable pelican
sleek trail
#

God the swiss with the sword is such a cool pose

#

Made all the better because he cant use it for shot

pearl knot
#

That's the PanOceanian way!

echo marten
#

Swiss Guard: "Look, is there anything more important than Looking Good?" Pauses "I've been informed that I'm apparently supposed to be Hidden Deployment."

#

Getting back into Infinity, I must admit I like O-12 a lot more now than when they first came out.

#

I think in part because when I supposed playing they were getting like 'Alpha Unit, Delta Unit, Kappa Unit' as their initial models

#

And I stand by loathing those units from a thematic perspective. A name should be at least vaguely indicative of their deal and they didn't even make Omega Unit the TAG when they totally could have.

sleek trail
#

Lmao

#

Much better now

echo marten
#

A large part of O-12 was 'God dammit Iki, they get more copbrained'

#

Which to be fair: That's a theme! And it's a fun theme.

#

Much moreso than the Alpha/Beta/Gamma stuff that has basicly been forever tainted for me for naming things.

#

@cyan badge Talking about how we looked over O-12 and their 'bluecoats, copperbots and jackboots'.

cyan badge
#

Haha yes, good. The most possible amount of copbrain.

twin mountain
#

I just discovered full spectrum dominance

#

What an interesting game

#

I want to try it sometime

#

I love dice allocation shit

echo marten
twin mountain
#

Roll activation dice and spend them to activate units and trigger powers

echo marten
#

Interdasting

#

So it's very 'make the best of what you get' rather than 'carefully plan out a turn beforehand'

twin mountain
#

Lil bit

#

I just like dice

#

Zzzz

echo marten
#

Go to bed and count dice until you sleep Winged 😛

sudden halo
#

I played a second game of Dropfleet last night.

#

I'm coming around on it a little. It still makes me want to write drop rules for Full Thrust, and I don't think it has the depth for the long haul, but it can be pretty decent casual fun.

#

I like that it's not just objective focused but objectives also help you win the attrition war via shooting from features.

#

Maneuvering seems under emphasized. It doesn't feel like you can outmaneuver anyone or even ever turn around, so a lot comes to how you position your battle lines.

#

Mixed feelings on strikecraft and battalions. On the one hand im kind of sad they're as abstracted away as they are - seems like very little decision making. On the other, it keeps the game fast and out of the weeds.

tepid steeple
#

watching gmg go through operation sandtrap and new martial arts table seems really nice

pearl knot
#

... granted, some of them also carry heavy machine guns, but take the wins where you can get 'em

twin mountain
#

god I want to play more moonstone

#

it feels like the things I loved about guildball, back in my hands

sand sonnet
#

It does have some of the good things about Guildball in it, without the oops it's not actually a sports game part.

#

Also absolutely great models.

#

I really need to work on my Shades stuff soon.

compact leaf
#

Blink team profiles:

#

...so we're all taking the HRL right

sleek trail
#

Jesus christ pano noctifier

echo marten
#

Oh boy, PanO totally needed more hidden deployment monsters.

#

...I think that's an upgraded damage profile on it too?

#

Missile Launchers are PS 6, I'm not sure what N5 Rocket Launchers are.

tepid steeple
#

dam 13 is ps 7 I think?

#

so ps 5 is dam 15

#

which is up from 14 currently yeah

#

and it wouldnt specify if it wasn't an upgrade haha

echo marten
#

To be fair, it could have been a downgrade.

#

Because someone went 'Hey, this guy is hidden deployment with a heavy rocket launcher, maybe something should be cut' 😛

tepid steeple
#

mm

tepid steeple
#

jeeze

#

so yeah vanilla has dropped hexas and isn't getting blink teams

sleek trail
#

Ah, yep

#

Kestrel ONLY

echo marten
#

Well, "just" Swiss and Cutters. Hard to use 'just' to talk about those bastards.

sleek trail
#

At least its easier to account for a 50+ point hole

tepid steeple
#

except I forgot

#

scarecrows are another new hidden deploy that is in vanilla haha

echo marten
cyan badge
#

Look the PanO player stone-face dead in the eye and hand over a blank courtesy list

#

deploy 20 camo tokens

echo marten
#

Go away Ariadna player 😛

cyan badge
#

back in me hole

sleek trail
#

Kestrel shaping up to be a bit of a nightmare to fight though

echo marten
#

Do we yet know what the solitary new ALEPH unit is? We know the name but I've not seen stats

tepid steeple
#

dahshat can do like

#

10 mim -3 camos I think

#

and that's just the actual people

#

oh no its six

#

sad

#

but that and two minelayers

#

and then you bring even more minelayers

#

not a minelayer

#

this woman she is laying a mine??? not a minelayer

#

also like my least favourite haqq model haha

echo marten
#

Mine? That's clearly a Ghost Trap, she's about to go get her Proton Pack.

tepid steeple
#

I think it's a deployable repeater actually

#

but yeah

echo marten
#

I know @cyan badge is salty right now that with the loss of a chunk of the Scottish units, Vanilla Ariadna lost their only non-mercenary hacker. XD

tepid steeple
#

ooof

echo marten
#

They lost 100% (Of exactly 1) of them.

#

Which is funny when they do these days have Actual HI and Actual TAGs.

#

Not just the old 'We're wearing so much tessium that ALEPH cries seeing us' guys.

tepid steeple
#

thats silly yeah

cyan badge
#

We went from no HD, to only DHD, to a real HD, to no HD again. The circle of hacking.

tepid steeple
#

like if I was ariadna I would focus on getting together hackers before i got together more stuff that's weak to hackers

cyan badge
#

Being fair, hackers are weak to portable autocannons, so at least there's that?

echo marten
#

I'm shocked that Ariadna doesn't have EVO hacking devices.

#

As they'd sorta line up with 'What they want'

#

While keeping them as 'not great hackers'

sleek trail
#

I suspect its cause boosting their rems might end up with weird/problematic results

cyan badge
#

Just give us new REMs that have them, we already got p:servant ones

#

and we're getting some more combat REMs in N5 I believe, the tank looking ones they previewed

echo marten
#

Possibly. I was thinking Fairy Dust for the HI and Tags, Assisted Fire for their powerful but Lacking In Visors shooty guys...and...huh...they don't have any Combat Drop guys these day. So I guess just Fairy Dust and Assisted Fire as the big things.

#

But yeah, it would let them have a 'Support our vulnerable to hacker dudes' unit without making them doing much active hacking.

cyan badge
#

Legit

sleek trail
#

Thry def should get evo on some actual mobile troops

#

And not on traktors

echo marten
#

I kinda miss Defensive Hacking Devices. They do feel like something that could come back. Zero Pain + Fairy Dust + White Noise or something.

echo marten
#

Just saw a review for the Halo Flashpoint wargame and...I must admit, I don't feel like the devs really used the property well.

#

It's 4v4 for the two teams, Spartans Only because it's based off Halo multiplayer.

sudden halo
#

I got my copy but I haven't got a chance to get it on the table. My expectations are medium/low. Mostly just thinking since it's all in one box I could get some non-minis friends into a wargame at least for game nights.

tepid steeple
#

wuh

#

that feels not what ppl would want from that

sudden halo
#

It seems like they're planning to expand more but I can kind of see why they did that, given that Halo Ground Command and Halo Fleet Battles both kind of tanked.

echo marten
#

I was so hoping to see a Hunter Model ;-;

sudden halo
#

There's models around for just about everything in the Haloverse, Ground Command is one where the community really kept it going after Spartan Games went out of business.

#

Including some upscaling to 28mm, which... I guess I get. Small scales 4 lyfe but I understand I'm in the minority there.

#

Just needs some enterprising community members to homebrew for Flashpoint.

cyan badge
#

RIP spartan games

#

I did really enjoy the Firestorm and Dystopian Wars games

#

(and of course I had to be difficult and play the weird factions in both)

sudden halo
#

Still, definitely feels like Mantic kept it super self contained, and probably did an admirable job battling scope creep with what looks to be a super successful test product launch.

tepid steeple
#

I guess if historically the market hasn't been there it makes sense

#

I heard it's got an element of board game entryism

sudden halo
#

Flashpoint doesn't even have points costs yet. You draft teams.

cyan badge
#

Relthoza still doing their weird cloaking BS?

sudden halo
#

The spring expansion starts adding the listbuilding and such. It's definitely on the boardgame side.

tepid steeple
#

interesting

sand cloak
#

Quar

#

that is all...

echo marten
sleek trail
#

i think a lot of games are going for like

#

the next x wing

#

it has decent styles to take that spot imo but if its 4x4 only

#

i think it will fail

cyan badge
#

The apparent current purpose is a quick, pick up and play 'wargame' you can break out at board games night to entice people who don't normally play wargames to get started in the hobby

sand cloak
#

That's how it always starts.

#

First, you introduce them to a skirmish game from a 'verse.

#

Then, they're starting to ask you about other games.

#

Finally...They send you unsolicited pics of the armies they bought.

sleek trail
#

i got some infinity secondhand

#

and everything is present EXCEPT

#

i am missing one gun arm

#

for a zanshi

#

even the crane has parts together

#

alas

twin mountain
#

If anyone tries out full spectrum dominance tell me how it goes

sleek trail
#

The minis are very cute

#

Small scales rule

stable pelican
#

more PanO

compact leaf
#

Fremds

trail fulcrum
#

Avatara!

next pilot
#

spire has some cool units

trail fulcrum
#

Heheheh

#

Love em

sleek trail
#

Ehat game?

trail fulcrum
#

Conquest

#

Last argument

compact leaf
#

oo

trail fulcrum
#

All these are remote biotechnology monsters controlled by elven nobility

twin mountain
#

Played godtear yesterday

#

I like it

#

I wish to god more tear

hollow crypt
twin mountain
#

little bit unclear actually but I think they're tears of the gods, crying style

hollow crypt
#

metal

#

though tearing apart gods would also be pretty metal

twin mountain
#

yeah that already happened

#

all the gods are dead and you're mustering warbands of exalts fighting over their remains

sleek trail
#

Ah, its steamforged

#

I appreicate how it has units that are larger

#

Than just one hex

#

Thats rare

next pilot
#

a friend of mine is interested in the game, although I've kinda lost contact with him since he switched jobs

#

how does list building work, it's pick two right?

#

and while there's thematic factions (humans/elves/dwarves, undead, nature, monsters and orcs/goblins/bandits) you don't need to stick to those right?

twin mountain
#

pick 3

#

yeah it's dota style

#

you pick any 3

#

champions come with their own warbands

#

then you do exalted chess

compact leaf
#

funny GodTear should be brought up, one of our locals just sold a massive collection of it

next pilot
#

how is godtear to play?

trail fulcrum
compact leaf
#

Good lord they are large

sleek trail
#

Whats the scale for conquest?

#

54?

trail fulcrum
#

38mm iirc

#

my entire army are towering monsters

#

haha

twin mountain
#

Very chess

violet plank
#

I scrolled a little and saw Full Spectrum Dominance being talked about

#

Had a small game yesterday with my friend, we really liked the flow of action economy, although some rules are not all that clear tbh, had to dig trough PDF half of the time.
(I got absolutely crushed over action economy)

#

2 biggest things I would say are activation die economy and Command mechanic.

#

It is also very nice that you can play on a reasonably sized table without much trouble

#

With AD economy each unit action takes a die, and using most special abilities takes dies with specific values, and since most offensive abilities need die to activate, even with different army unit count the actual damage output is not that far off.

#

Command allows certain units to activate other friendlies as part of their own activation, which conserves activation dies, and allows better objective and map control. And AD economy doesn't let this mechanic to be used to absolutely outgun your opponent if they have less units or worse command stats.

next pilot
#

Chess?

twin mountain
#

it is quite chess like

#

in a way I really like

#

no los, hex grid movement

#

units block each other in very abstract but strategically relevant ways

#

like maybe you want to move one little guy onto a hex so the enemy big champion can't run through that hex into the objective zone

sleek trail
#

Does no LOS mean no ranged?

next pilot
#

fenra does look neat, I like wolves

compact leaf
#

Well, that's what that does

#

And Achilles' boyfriend profile

#

...with holomask and holoprojector

#

In other words

#

4 Achilles walk onto the battlefield holding hands

sleek trail
#

Lmao did he lose a wound

compact leaf
#

I was under the impression Patroclus was always 1w NWI

#

Oh my god he did lose a wound

tepid steeple
#

so like, deployable eclipse grenade?

compact leaf
#

Seems that way

tepid steeple
sleek trail
#

Notably it doesnt Ftf

#

If anything disposable gets discoballers thats pretty good

tepid steeple
#

activating it that is?

sleek trail
#

Even just tossing it

#

While in LOS

tepid steeple
#

oh huh

twin mountain
#

Like a final fantasy tactics game

sleek trail
#

just like

#

straight lines out from the hex?

#

or just within a certain range

umbral prawn
#

Sounds like "there are no line of sight blockers, the only thing that matters is range"

twin mountain
#

Yeah just count hexes

sleek trail
#

Aaah

#

Huh

#

No los blockers is weird

#

I guess movement blocking matters mote

twin mountain
#

yeah it's the usual way abstract strategy games handle it

#

advance wars, fire emblem, final fantasy tactics, etc.

#

it's mostly wargames that even bother modelling cover

#

also worth noting games like Tales From The Red Dragon Inn also don't model cover: you just curve every shot around obstacles using standard distance rules

#

and honestly? I find most cover rules to be more trouble than they are help in term of tactical depth. like cover systems are good for immersive realism and that's why I see them mostly in ttrpgs and wargames cause those are the games that care

#

but like, starcraft units don't get cover bonuses

hollow crypt
#

is this.. an example of a good one?

twin mountain
#

yes it's excellent

hollow crypt
#

oh this is just a really weird way of saying count to the target

twin mountain
#

it's also amazing how much of this rules block is explaining how many rules don't grandfather in from other games you're used to

hollow crypt
#

okay yeah sure

twin mountain
#

"no there's no cover. no there's no minimum range. no, no no."

#

"just count the hexes"

hollow crypt
#

(but not through impassable spaces)

twin mountain
#

even then you can count around them

hollow crypt
#

yeah

twin mountain
#

like that purple space in that example is impassable

hollow crypt
#

like it's just count range to move to that space

twin mountain
#

yeah

#

exactly

hollow crypt
#

I guess it's worded like this to let you bend it on purpose to hit a bunch of dudes?

twin mountain
#

no it's just there to be simple

#

evaluating los is just a lot of complexity for relatively little tactical depth. especially in tabletop

#

you're drawing lines from hexes to other hexes and stuff

#

honestly xcom has one of the only cover systems I like (but even then xcom has a full hidden videogame LOS thing for spotting enemies at all)

#

where you just get cover by being against an object and you get cover from everything past the line between you and the object

#

and also - let me just say that the modern standardization of cover granularity to just 2 levels (light cover, heavy cover) is a godsend

#

@hollow crypt , I am an old lady. there used to be like 5 steps of granularity. hear my torment.

#

dnd used to have like, 3/4ths cover and shit

hollow crypt
#

also yeah I am aware of the silly cover rules

#

I've played PF1e

twin mountain
#

ah yes. you too have suffered.

#

oh wait is it still a thing in dnd 5?

#

amazing

hollow crypt
#

I just found this flowchart and apparently I literally always played cover wrong?

#

in so many ways

twin mountain
#

yeah not surprised

#

this is why I like. honestly am not a fan of cover in tabletop

hollow crypt
#

no cover from intervening creatures on melee attacks is the real one

twin mountain
#

godtear having zero cover or los mechanics at all is a real sign of a game made for me

hollow crypt
#

so many reach attacks with partial cover

#

so much marginal advantage, lost

#

yeah no that's very fair

#

In a game as heavily reliant on gm fiat to work as D&D and its cousins are, I sort of like it as a lever for the GM to move, but for something serious, it is hell

#

the battletech cover rules will haunt me till the end of my days

twin mountain
#

with a referee you totally can just have cover come down to god said so and make it pretty quick

#

but yeah in wargames especially?

#

brutal

#

miserable

hollow crypt
#

I will say with grids at least you can be correct

#

MaM cover rules is part of the reason I despise the genre

sleek trail
#

Wargames cover good

#

I find cover on grids miserable

#

But theres ways to make cover in wargames good

#

Imo

#

I think cover is important for many games to encourage behaviour like flanking

#

And not standing still

#

Its not just for realism

#

Imo

#

It encourages certain ways of thinking about the space

#

Which is imo what wargames/analogue games/miniatures games do best

hollow crypt
#

I'm not saying that cover as like. a game mechanic is bad

#

it's just that determining cover in a MaM game has, in my exeperience, been an enormous pain

sleek trail
#

I think grid cover sucks tho cause often you have to break grid and then reestablish it

#

To make it work

twin mountain
#

I'm with tron, unclear rules resolution is a thing in MaM games and it's a huge cost

hollow crypt
#

games with silhouettes get away with it a bit more in my experience, but that's still like

twin mountain
#

with grid cover there is just a correct answer

#

and that's super valuable

#

like you do the algorithm and you're done

sleek trail
#

Measuring it sucks tho

#

Its not fun

hollow crypt
#

I have to somehow shove my head into 800$ of painstakingly made minis and terrain to decide if my d6 roll is at -1

twin mountain
#

disagreeing with someone over tape measurements is also not fun

sleek trail
#

TLOS

#

Sucks

#

I find it annoying

hollow crypt
#

TLOS?

sleek trail
#

True line of sight

#

Non silhouette games

#

Like 40k

sleek trail
hollow crypt
sleek trail
#

I far prefer measure and move to gridded but honestly comparing the two is complicated

#

Because the two are different mediums

#

I think

hollow crypt
#

Some part of me doesn't understand at all how you even do TLOS

sleek trail
#

I fucking hate it

#

Gridded solves some problems but locks down the possibility space immensely

#

Its no longer an analogue game

#

Its good for some purposes, absolutely

#

But its not like. De facto better game design

#

And sometimes i think its talked about like it is

sleek trail
#

Its just arguement city especially if its the most true version of tlos where you are technically measuring from the models eyes

#

Which i have seen done!

tame brook
#

But it did refresh my memory on the absolute shitton of rules text to wade through, what a nightmare.

fallen rune
teal cloud
#

Battletech's cover system is such a good example of why this is important

fallen rune
#

What is Btech's cover system?

teal cloud
#

Mechs get cover if there is a half sized object in front of them
Unless the shooter is standing on terrain higher than that cover
A unit can ignore cover it is directly adjacent to but no more

#

Cover fully blocks line of sight if its 1) taller than both or 2) taller than shooter or target and adjacent to one of them

trail fulcrum
#

Hahaha

teal cloud
#

If a shot travels across a hex border, it is the target's choice whether the shot goes on the "side" of the cover for the round, which also decides if its own return shot is affected by that cover

trail fulcrum
#

Me right now spotterssss

teal cloud
#

It generally works but i think i have at least one moment a game where it gets confusing, especially with lots of elevation

#

Oh! Also if you shoot a mech with cover and hit, if your shot hits the legs it retroactively missed by sailing into the terrain

#

You also have like, forest and smoke cover which adds difficulty to the shot for every interfering tile. After 3 tiles of trees LoS breaks, which I really like and implement in my Lancer games.

#

but trees have a height too so if the shooter is fully above the trees it ignores any except the hex that the target is in ahhhhhh

sleek trail
#

Btechs line of fire/sight system is frustrating to me

fallen rune
#

Honestly the Btech system seems pretty good except for needing to model how tall things are

teal cloud
#

It becomes much easier with 3d terrain

umbral prawn
#

The btech cover system seems very similar to Lancer's actually

hollow crypt
#

Most of the insanity I remember from BTs cover rules is in TacOps tbf, but those do get weird ™️

sudden halo
#

I'm gonna try Battletech Override tomorrow or Thursday. Pretty excited to see how it goes.

teal cloud
#

I haven't heard of that.

sleek trail
#

Anyone know any good army scale

#

Like. 40k-esque scale and style. Out of curiosity

#

Cause i feel like its often a very fraught space

#

Ive seen a fair few good rank+flanks

#

But not many of the 40k blob squad ones

fallen rune
#

Anything in particular you're looking for?

sleek trail
#

nah

#

more just examples

#

anything people think is neat

fallen rune
#

Stargrunt is pretty good generic sci fi

#

On a similar scale

sleek trail
#

thats from the full thrust people, right?

fallen rune
#

yeah

sleek trail
#

neat

#

it uses all the dice, fancy

sudden halo
#

Mantic makes one I think.

#

I mean, there's also Bolt Action.

#

And honestly Flames of War/Team Yankee except it's a few 15mm to a base instead of 1 guy.

#

I guess it's not a super populated/contested space. 40k dominates the space and personally I don't think it's particularly good game design, as blob movement takes forever and doesn't represent anything tactically significant imo, but it's wild to not see that many copycats.

#

Oh Warmahordes was a big one that I suppose still exists.

sleek trail
#

im looking at a multibase 15mm factionless rn

#

and god multibasing squads is so cool

#

making little dioramas

sleek trail
#

i liked SW legions take

#

which seems to speed up moving squads

#

but yeah, i made the observation to myself today that there didnt seem to be any 40kesques that were particularily "good" in my eyes

teal cloud
autumn sun
#

Oh absolutely not lmao, games of 2e took forever.

teal cloud
#

Lmao

#

Fair enough

fallen rune
#

Moving the models was faster for sure but 2e also had World of Tanks style vehicle damage

autumn sun
#

Yup.

#

Each vehicle has separate rules--whole datacards basically, that'd dictate how it moved, shot, took damage and the results of damage, etc.

#

Now imagine this damage table for every vehicle and that yes, you had to roll on that every time it got shot at.

#

To say nothing of actual weapon tables.

tepid steeple
#

individual movement was more important before coherency was a thing

#

but like

#

that didnt make it good necessarily

autumn sun
#

Yeah. It was Fine™️ when it was low-points games since you'd have a squad or two and probably a single vehicle but once it got into multiple vehicle territory and 3+ squads it was a nightmare.

compact leaf
#

Forgot to post these

#

Uhh

#

K2 is big flashbot?

#

(right and truly that is the cheapest NWI I've ever seen)

velvet badge
#

Immunity arm? I assume it's referring to AP?

sleek trail
#

no

#

immunity ARM is like

#

any special ARM targeting attacks count as just normal ammo

#

so t2, AP

#

fire

velvet badge
#

But anything of with the same special rules targeting BTS wouldn't be affected?

tepid steeple
#

mm

trail fulcrum
echo marten
# compact leaf

Oh, this guy looks like An Asshole. Pity he's Steel Phalanx.

next pilot
trail fulcrum
#

Yeee

sudden halo
#

I bet that means theyre getting closer to opening new edition play testing up.

compact leaf
#

Profiles for ninja and flying thing

#

Redeyes are particularly scary looking

echo marten
#

Do we know what Jet Propulsion is yet?

trail fulcrum
compact leaf