#Indie+Alternative Wargaming
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could this all be spurred by battletech having a resurgence? i'm weirdly enheartened
if it was 10mm that would be okay too.
it is 400% the kugelpanzer, which is a fun bit of hoax
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little guy
i'm always here for tank destroyers
Are there any wargames that are really good at doing CQC scenarios (like, the whole map is a building)?
A dense Infinity table can get close.
I think there are smaller “Rainbow 6” scale/focused games but I can’t think of any off the top of my head.
I don't think it's what you're looking for but Demonship is all CQB. Not really a versus wargame though.
I've seen a modern skirmish game that's on like a 2x2 board. I don't remember what it was, the designs looked very "tacticool". I didn't find it on a quick search but it's probably trying to do the thing you're wanting.
There is Downtown Milataraized Zone, but like that's an old FASA game and Harmony Gold Delnda Est
there are some grody looking "modern guns" 28mm games out there like Incountry, but i have no idea how good they are.
Yeah, that was one of the two I was remembering. Really chuddy branding and such. Can't remember the other but it was harder to get a read on, but still questionable enough I put it out of my mind.
Since the rules were free I downloaded them to see if there were any ideas worth taking, and it appears the answer is no. Looks like d10 40k with lite infinity AROs. Not bad necessarily but nothing new and exciting to add to the conversation.
Googling about seems like fivecore comes recommended pretty often as a skirmish toolbox system.
Oh, five parsecs from home? Isn't that more of a heroes-style game?
Yeah, but how much is really up to how you use the system? At least for five core. I think five parsecs is more specific.
Also seeing people mention Spectre, which looks like what Incountry wants to be while being a lot less chuddy looking too. Still realistic modern spec ops and cop stuff so I imagine the devs and community has more than it's fair share of unpleasantness, but at least their overall presentation feels more milsim wargame nerd than anything else.
Looks like they're going for more of an "action movie" feel than some type of operator fantasy.
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More loredumping for Daylight Stars
For, like, a military application steiner, think of something like a mass production eva but quadrupedal like a dog and the size of a person
A lot like the Pegasus tbh, if it had a slavering maw instead of a gun for a face
Tannhauser
It invented the tannhauser map format that unmatched uses
Sam Healey takes a look at this Eldritch horror tactical, squad-level combat game set in an alternate timeline where World War I never ended, from Fantasy Flight Games!
00:00 - Introduction
01:48 - Game overview
22:08 - Final thoughts
Stay tuned for details on how you can win the copy of Tannhauser that Sam uses for this review!!
Buy great ga...
I will check that out!
Tannhausers line of sight system is awesome. I'd never use it in one of my games because I like component modularity but it solves so many problems and removes ambiguity.
I have encountered the idea of not actually resolving wounds until attempting to activate a unit or interact with them
Also thinking of doing a wackier "momentum" system in place of my "draw from a bag" system:
- when it's a given player's turn, that player starts with 1 momentum
- certain events gain or lose momentum for the active player (e.g. pinning down an enemy grants momentum, getting pinned down by snapfire loses momentum)
- when the active player runs out of momentum, their turn ends and the next player's turn begins
- repeat this until all units have activated
Perhaps activating a guy will cost momentum
that sounds fun
I remember hearing abt a game that did something similar where you basically kept going till you failed and then play switched
but this adds a lot of potential for nuance and game design
Also trying to think of a mechanic for bouncing grenades around corners
is scatter a thing
id probably just say "draw a straight line of full distance for the grenade shot, if it hits a wall draw the rest of the line away from the wall from that point"
Hmhm
on a 2d map, you could go completely fucking feral and enforce the use of a protractor, but i don't think this would be a good solution
unethical
how about...
- draw a path with line segments that end touching walls, maximum total length = grenade range, end point = your target
- the roll suffers 1 [penalty] for each line segment
- on a miss, resolve scatter from the end point of the first line segment
complicated paths make the attack harder, and you're discouraged from having lots of grenade movement past the thrower's LOS because if the grenade makes a turn really close to the thrower, then there's a good chance that the thrower will just drop a grenade on themselves
it won't entirely enforce realistic grenade movement but it's more straightforward than...most other things I can think of
i think it's interesting that there's room in game mechanics to encourage "realistic" behaviour by just overestimating penalties/player risks for things you predict to be unrealistic
this would also slot in perfectly well with a grenade-cooking mechanic because trying too hard to get clever with grenade cooking will lead to the grenade scattering close to the thrower and immediately exploding
id probably limit this mechanic to a faction, or give it very sparsely to units
because its a lot to resolve
yeah, I was thinking of doing a variation of this, I'm just trying to figure out how to avoid doing very silly, illogical bounces
that doesn't get as ridiculous as "use a protractor"
honestly
let em exist
its a future setting
hmhm
justify it by saying that onboard computers calculate ideal bounce angle
i do want to include this as like, an ordinary thing, because it is actually super important to how grenades are used irl
fair
rather, a thing characteristic of grenades
i think a simpler version is probably better then
esp. since I intend to make the shrapnel radius of a frag grenade realistic (something like 12" on a table)
compared to barcode's more complicated take
but also im very gamist in my wargames opinions. i want stuff to resolve reasonably snappilly
yeah I'm trying to strike a good medium between fast, fun gameplay and realistically representing the systems involved (it's hard SF!)
but IRL the shrapnel radius of a grenade is actually only slightly smaller than the range a soldier can throw it
better be in cover when you throw a grenade!
(and this is part of why bouncing it off walls is actually an important part of grenade use irl)
to be fair in a scifi setting this can be fudged
like grenades that work like claymores or something
hmhm
i think i might include something of the sort actually, a grenade that just explodes directionally when an enemy is nearby, pick a target and resolve it as a kind of attack against them
finally got around to seeing Magnagothica
holy shit
inspiring me to make a whole ass board for it
hahahaha
#1164643959721693184 lol
ew, dwarves
https://www.manticgames.com/wp-content/uploads/2023/11/epic-warpath-units-1024x576.webp at least these guys look normal
think that's a 20mm base?
i do wish like...any company would pick explicit scales for their stuff.
i have a feeling they're waiting to see whatever GW's new game is going to be & then match that scale.
im down to see what theyll do for some epic style space dorfs
i forget is this based on any existing stuff they have or new stuff?
Just how teeny are these little guys? Well, you need to stack up four of them, one on top of the other, to even come close to the height of a standard Warhammer 40,000 or The Horus Heresy Space Marine model.
oh my god please just state a number in milimetres
It's based on their existing wargame, Warpath.
Funny enough they were working on this before GW announced HH Epic and put out a blog like a day or later and went "so hey haha uuuh..."
lol
While I admire the attention to detail in these models — which come with alternate weapons, troops poking their heads out of hatches, and even tiny decals — I tired of building them almost immediately. Do we really need to spend an afternoon affixing all 40 individual smokestacks to the ten Rhinos in the transport company when each of those smokestacks are smaller than a grain of rice? Just mold them together with the side of the hull. Or — I don’t know — mold the entire thing as a single piece so I can get on with the painting and the playing of the game!
it's like this guy doesn't actually enjoy scale modelling >:v
Yeeeaaaah that annoys me too.
wait is called warpath or firefight?
(it is also not 40 smokestacks, there are less than 40 parts in the tank kit)
putting the little things together is part of the fun
I sssssorta get his complaint? Because you did not have to assemble a lot with the old Epic line, where rhinos were single pieces.
Like at a very tiny scale it's kind of a pain in the ass, depending on how its done.
this tank is over 5cm long >:u
Do we really need to spend an afternoon affixing all 40 individual smokestacks to the ten Rhinos in the transport company
Hell yeah
what kit?
Looks like a HH baneblade?
no snap fit for 6mm kits 😔
Eeeeh no more miserable than assembling a 40k rhino.
like some of those parts are literally the size of rice
alignment might be hard but it looks fine to me
slim i have shaky hands
just have a magnifying glass and a contrasting surface
ill be real the statement "magnifying glass" has pushed it directly into unreasonable
Only part which really gives me pause is the tracks since they’ll look weird without a fair amount of care
yeah
I forget sometimes you do, my b.
btw unde did you end up assembling stuff since i left
but yeah
Can probably use texture paint to mud em up to cover up alignment issues though
ive not had the luxury of time or space for it alas
If it’s anything like old epic that’ll just be rules accurate :p
Probably.... 8-ish?
honestly though when 3d printed less piece assembly stuff becomes more common for stuff like this i will miss sprues
but like if i understand correctly resin prints would be able to put something like this together as one piece, no?
i'm still not convinced it'll ever take over
i mean in cases of their not being like assembly options i dont see the point of sprues
3d prints have sprues, they're just attached to the model at random points instead of holding together a sheet of parts
the rhinos do have 4 individual smokestacks each
like does the legion BB even have options
(The whole baneblade family sucked in old-epic)
Old Epic was around 6mm, and these are noted to be slightly larger so yeah probably 8mm.
i think the big companies arent going to adopt it as standard but the orbiters will
I watched a build vlog yesterday haha
before GW popularized giant infantry, reading glasses/etc. and tweezers were how you put together model kits. It's nice when it's easier but like...i think it's downright unfair that wargame culture, ultimately being GW Game Culture at this point, now feels that assembling smaller models is beyond consideration
tiny models trade some physical accessibility for massive cost accessibility
and space saving
I mean if it was gw wouldn't have just put out a game with tiny tanks that you build lmao
it's not like the rhinos were multipart the first times round
space saving is ultimately also a cost accessibility thing as people are able to afford homes of decreasings ize
Then there's like 2mm Napoleonic gaming where you have a speckle of a rifleman and painting it is like "pants color, jacket color, hat color"
or that they're against ever reducing detail, like they did on the infantry
This is probably bias cause it applied to me but I feel that a... sizeable contingent of the wargames community these days views modeling and such as an obstacle to being able to play so these older school model setups are pretty bad
i hope they make epic scale orks so i can have a speed freeks army thats not fucking massive
Ofc the part I saw as a necessary evil was painting, I like putting together little kits
i think its approaching something like a schism, even
fundamentally i think this hobby has to accept that modelling is part of the hobby
otherwise we're spending hundreds and hundreds of dollars on very non-portable board games
There's a 40k YTer I watched a few vids of and my recs have showed me him getting into Gunpla and seeing the difference in assembling those
people who don't like building should send models to me and I will build them for you. for fun
my partner sees building as just something you have to do to get to the steps they are actually interested in and it like makes me dumb happy that I get to build their stuff lmao
one of the reasons i'm a bit hesitant about games that use grid primarily is that they really don't need models at all
and then they're happy cause I'm happy which is gay
minitures become an ancilliary and thus useless component. decoration
and likewise I'm about to get into 3d printing and I'm probably just gonna focus on printing parts and not models cause why would I want the computer to do it for me
yeah
people like pretty board games but they're usually not, like, visually realist, if you get what i mean
The only mechanical component of minatures compared to having a chit w/ the necessary info is True Line Of Sight, isn't it?
And TLOS is usually a mess
and when you think about it even a 3d shape is simply information 🥺
I think the thing about true line of sight is. is I just wanna bend down next to the table and see if I can see them. that's all it is
im not a tlos proponent
competetive games can use sillhouette stuff idc
but i think silhouette systems encourage models more
imo: in a game without TLOS, the miniatures serve to further the sense of "the crap happening in the rules is happening in this diorama"
like are models ever strictly neccesary? no
the minatures are the point
but theres modalities that encourage or discourage
I would argue
yes, they're not necessary, but much like the game itself, the models exist to add to the simulation of What's Happening
at least sometimes. different strokes n all
flos rules also usually respect miniature stuff to an extent
i think board gamier modalities discorage models
Like the older 40k/FoW woods/area terrain rules
im kinda in the middle
the other nice thing about smaller models: you can finish them to a Nice Standard much faster
I mean yeah I'm not as extremist as all that
anyways my other issues with grids is that you cant really do size differences
which are very important in games to me
but it's still overall where I lean
one thing I will say; underworlds is a grid system and the models for that are amazing
i gotta get back to chores but i will say: part of my current Game Design Project is trying very hard to make good on what Models are Good For
and I guess specifically there's a pretty big variety in size
for example, maleghast has two size scales, and tyrants can only ever be four times the size of normal units
i had to abstract the third dimension but...
and maleghast rukes
rules
but like, infinity has a bunch of different sizes for things
airfix lisenced a game where you you had spring loaded launchers for shooting I think
and shapes, too!
that's another mechanical-physical element lol
Underworlds is a real odd duck of a wargame but it is cool
it had great terrain though
And the models fucking rule
Honestly tlos or not I think cool terrain is such a big factor for that kind of game
Like this is just neuron activating
or am i thinking of a different underworlds
(From Gary Chalk on Twitter)
yeah like i noted before, the big problem with grids is that terrain has to be made for them
terrain is so often neglected in convos about wargames
Sepulchural Guards are dope
terrain is so neglected it makes me mad
i have a set but the big claymore guys sword broke
Terrain is fairly often neglected in wargames in general haha
and i have no idea how to fix it
yeah I was gonna dedicate a whole page in mine to pointing out "THIS GAME ASSUMES A WHOLE LOT OF TERRAIN"
it's one of the things I like about infinity just in terms of putting the terrain in the box and stuff
the spear guy isn't broken thankfully
Infinity does terrain super well
god i love that stupid, stupid game
I think wargames should be more explicit with board setup
but even then it's like. you make your game based on this element and yet there's kinda a refusal to ever talk about it
terrain setup literally makes or breaks games
but it's always so vague
specifically pointing out:
- you should not be able to see most of the opposing edge of the board from the other side
- terrain should be spaced so that units can move from one side of the board to the other without leaving cover, provided they at least sometimes dash
there is a divide between terrain styles in europe and america
for infinity
and its extremely funny
because it basically makes it two entirely different games being played
Something that I really dig about Kill Team is how it has pre-designed scenario boards which are usually played in comp play
yeah!
kill team deserves to have a lot of influence in design culture going forward imo
i think it makes a lot of good choices
underworlds also kinda does this with terrain boards you bring being like. a signficant part of gameplay haha
so they get rotated along with everything else
my only problems with kill team are where it's a bit too wedded to 40k
That's a mood, I like its rules much more than mainline 40k's
i think the boards are also a little small but also i cut my teeth on 4x4 infinity boards
I haven't played Infinity but I agree that KT boards are pretty compressed
so im a bit broken on that front
the first season of kill team each had a 9 mission campaign of preset boards too
I think its partially a balance thing because some KTs would be such ass on larger boards
i mean board size is something games are designed aroud
and kt is absolutely designed around its small board size
it works for it
300 pt infinity is probably a little bit bigger in scale than kill team model count wise
not sure
mm
for 300 pts
Yeah it is
I guess it's more the floor that's lower for kt
KT is 4-14 models and doesn't have multiple game sizes (but no one playing competitively brings less than 6)
technically the limit is 15 order generating units which if you're a fucking prick means you can bring like 20 models
if you were playing a 6 man team in infinity you're probably playing a smaller game
one thing I like about kt and infinity and underworlds as well is like. relatively low round count
4/3/3 respectively
dunno why just feels really different
low rounds means indidual turns are more impactful
Also they're real high octane rounds usually
mm
infinity especially because of orders has you acting so much
I remember playing 40k in 4/5e and while the game was 5-7 turns long the first 1-2 turns could easily be both sides just pushing models towards one another for a bit before anything much happened
I guess it kinda cuts out the awkward early maneuvering and late cleanup rounds
yeah exactly
moves the first step into deployment
basically
which does mean those games are generally won and lost on deployment alone
or at least
can be won or lost
on deployment
i played a game of SW legion for the first time recently
and it felt like deployment was way less a factor in that one
legion is cool
though that might have been cause of how new i was
i don't like the fantasy-flight-ness of it
I know deployment is a really big deal in KT cause of infinite range good guns - is that different in SW legion?
by this i mean all the ancillary cards and upgrades and also the fact that range segments for shooting were different than range segments for movement
i did like how the movement widget had a pivot in it
to formalize turning. might see if that can be stolen
Oh huh
i suppose its the same as "you must move in straight line segments"
Like the weird turn things in X-Wing but for on the ground?
yeah this rules
and then you can just arrange your guys as you like in range of them
no theres literally a hinge
more like armada yeah
you have three movement widgets for moving 1-2-3 (which correspond to 3, 5, and 7 inches respectively) and each one in the middle has a hinge
and curved ends that fit to bases
its nice cause it solves the curves problem
i did not like that part because i had to keep asking for them instead of just using my tape measure
cause they have notches in the front and back of their bases
they can only turn by moving
also, again, the distances for movement being distinct from the distances for range i did not like at all
and then speeders have a free mandatory move at the start of their turn plus the option of moving again
yeah this is really cool
How does the initiative work?
basically
I'm often unimpressed with initiative systems haha
top of each round you're placing a command card
(That is to say, a lot of them are roll offs, and roll offs are lame)
I could imagine a game where the biggest unit is 1x1 but most things are smaller and you can fit as many in a grid square as the bases fit (would probably want to keep a sane common denominator for fractional bases but not necessarily)
command card determines how many units you get to give order tokens to
thats basically just a 1x1 that can share space, though
also determines your initiative bid; a 1 pip card only orders one unit but beats a card with more pips
And then terrain follows the same rules, it can reduce the amount of available space in these squares and exclude 1x1s entirely
Also yeah it's a 1x1 with limited space sharing
i do like TLOS for terrain, but I am cutting it out of my own design project because the entire Y axis is abstracted
anything not given an order in the command phase has to wait until a matching order comes up in a random pile so like. if you have three troops and a vehicle without orders you have to wait for the vehicle order to come out to activate it
this lets you do some funny card counting
TLOS for terrain in heavy gear feels fantastic
oh yeah and the command deck building is 2 of each 1/2/3 pip cards
plus a backup 4 pip card
or something fun like only activating my vehicle and if thats the only non-troop i have basically just getting to activate all my other units normally
Ok that's pretty neat
ye
which feels like an exploit in that fun, kinda clever way
and then a further twist on that is like
one of those things that should always be in a game
diffferent factions and different leader types have their own custom command cards
Gonna make a slay-the-spire inspired wargame where each unit has 6 possible actions (sometimes repeats) where you get to roll X dice and choose Y of those to execute
yeah, in the demo game i played i played maul
which might activate less units than their pips normally would but give bonus
and hes super into just activating himself
anakin's deal is that each of command cards you play he gets more and more buff
(You could also do this with cards instead of dice but a bunch of individual decks is messier)
https://i.imgur.com/mij0a7m.jpg like, this rounded building has rich Gameplay Implications because it's hard to get full cover from it but it'll almost always block some LOF, granting you cover. It's also a pretty major movement obstacle because it's pretty big as far as the unit movement goes.
but he is also gives the opponent a card that lets them once per game stall him because he's fallin to the dark side
also the wookiee command cards all have names like this and it's fun
as much as i think most of the card-based design gives you way too many exceptiosn and unique cases you need to care about
i will admit its a profoundly excellent source of comedy
and theme in general
with the pictures
han solo gets a 0-pip 'han shot first' card
For a single bounce there's a very simple geometric trick. Draw straight through the wall to a point beyond it, then mirror that point across the wall back
You don't need a protractor
Just throw pretending the wall isn't there and use the wall as a mirror
👀 I think I need a diagram.
This is what I interpreted, which naturally I assume is wrong.
no that's right
What information does this give you, though?
No that's wrong
You draw a straight line, perpendicular to the wall, until you find the point exactly the same distance on the other side of the wall
See that d line?
You're just calculating the real location from the virtual image
Just flip the location back over the wall
oh, this is to determine the path when bouncing off of the wall, I see
No diagonal lines and angle calculations necessary
nice. probably the most straightforward this could get
fairly hard to do precisely with physical objects but that's measure-and-move's fault, lol
i bet you could easily add onto the tannhauser map system to indicate grenade bounce opportunities
Oh that's a way easier way of describing it than "reflect across the wall's normal vector"
Thinking i might work on a neo-gorkamorka
And put my more high concept stalker-y stuff on a shelf until im a better game designer
Basically build the core of the vehicle system with a neo-gorkamorka
And then work on the weird and interesting game with the same vehicle system but with different dudes mechanics
Easier to think about ork actions than tactical dudes acting tactically
scale: established
https://i.imgur.com/WPgpXEx.png mech readout: started
https://i.imgur.com/bZsB7LM.png reorganizing the crit table. specific numbers on specific facings can be destroyed, which leads to More Problems. Destroying that number destroys whatever component was assigned to that slot. Most components can be destroyed without destroying the slot itself.
L: Having Left Cover from the attacker's perspective leads to any hits here hitting the cover instead.
M: Having Motive (lower-half) Cover from the attacker's perspective leads to any hits here hitting the cover instead.
R: Having Right Cover from the attacker's perspective leads to any hits here hitting the cover instead.
(when a number is destroyed, you put a dot in there or cross it out. the "diagonal" text organization should help generate space for this)
Hell yeah
That's a dangol chart I tell you what. Interested to see how it shakes out. Reminds me of Warmachine health grids a little.
thinking about heavy gear's cruft problem.
Heavy Gear followed Battletech's lead on describing mechs like the military vehicles that they are. I think they went a little too far in terms of "worldbuilding" in that there are a ton of suboptimal pointless things running around. It works better in Battletech because battletech has very explicit availability for everything and a much physically larger universe. Together they enforce the presence of the suboptimal stuff.
In Heavy Gear it's like, every time the equivalent of the US designs and cancels something (imagine, say, the T95), they make 5000 of them anyway and sell them to Indiana's state troopers.
battletech also details individual mechs a lot more than heavy gear does, which leaves a lot more room for designs to be different even if they aren't practically much different.
the t95 is a bad point of comparison, even, because the t95 is more interestingly different from a late-ww2 tank destroyer than any given "outcompeted" Gear design.
Heavy Gear's level of detail in the world building is pretty good on the RPG side where the cruft is character to a region or force. On the wargame side though it is pretty excessive - at the blitz level of detail you can almost just file the serials off everything and do units as classes, Trooper Gear, Strike Gear, FS Gear, Recon Gear, Stealth Gear and pick weapon loadouts and not have too mucb change.
So all the profiles are pretty excessive and make others obsolete, not even getting into expanded content where the problem compounds.
where does this stuff get revealed
also
aaa cute
and I like this photo of her model a lot more than the store one
but yeah I guess iguana just stays superior
szalamandra is the best one
iguana i dont like cause the HI guy who pops out doesnt have enough continuity with the tag
thats fair yeah
I think the iguana guy has a lot of similar parts, they're just not quite the right size.
I like the new lizards combat heels but not that it's got a gun and not gun hands
I'm okay with it not having the arms. Looks like the hunch on the back is probably where the pilot goes.
what's with the new iguana's single cubic shoulder...
also yeah i never liked Exposed Pilot Arms....that's asking for problems 👀
Yeah, but it's an anime reference so it's important 
I think the shoulder cube is one of the secondary weapons.
The mines or rockets. Guessing mines since it's pointed kind of downwards.
stupid answer: it's a wildly out-of-scale Cube (like the ones people have)
Finished my test model for my JSA. Wanted to get away from the really imperial patriotic look like the box art, so I looked up some traditional kimono color pairs and really liked the salmony pink and blue, and its kind of close to the Ikari company scheme if i wanted to flex into them.
#1171221956775907408 message
The fact the background uses I think one of the photos from jwst is great Ngl
wait trench crusade is getting a game?
and it's a skirmish game
yesssss
yeah
thats what it was from the start
its just production has taken a long long time
really, I thought it was just a fun art project he was doing
it was i think that super early on but it quickly attracted people in the mordheim space and went from there
i have a pretty keen interest in it due to really liking the setup and etc
yeah, I really like trench crusade so I'm quite excited for this
judging by the FAQ, the sultanate of the iron wall will be one of the factions
"Which factions are playable in the Trench Crusade?
Thus far the Warbands of Principality of New Antioch, the Heretic Legion, Sultanate of
the Iron Wall, Cult of the Black Grail and the Trench Pilgrims have been announced."
i forget which one my fave art theyve done is from but its the lady with the heat warhammer
its great
this one
they also dunked on a racist in the comments which is nice
I'm probably going to go either cult of the black grail or heretic legions
antioch and sultanate visually appeal to me the most atm
assuming that hammer lady is antioch
not sure though
I haven't seen enough of them to get a really strong sense of their aesthetics, but antioch seems to cover their faces less, while the pilgrims do it a lot
Slightly weird rule I'm thinking of going with:
A given figure is said to "occupy" a zone around its base; this is the figures Occupancy. For most figures, this is an area of up to 1" from the edge of their base; Vehicles, however, only treat the physical limits of their base as their Occupancy.
This represents that real soldiers on a real battlefield are not static figures, and are more or less constantly making small movements, such as leaning around corners to fire; the fact that Line of Sight can be drawn from any point in one figures Occupancy to any point in another figure's Occupancy follows from this!
Hmm, I get the idea with this but I'm not completely sold on the gameplay applications of it
It seems like it'd lead to a lot of extra measuring for nearly the same outcomes
I think 1" is fairly intuitive given it's roughly the diameter of the base of the figures in this game
The idea is to let soldiers lean around corners to shoot and stuff
It's really dependent on the rest of the rules, I'd say. Like, Infinity gets a lot done with very forgiving LOF rules and then just letting people shoot during their movement.
A routine manuever is "peek 1mm, shoot, go back behind cover". Stuff like that.
Hmhm
"Leaning around corners" is basically abstracted by this and so on.
One concern I have with that is allowing soldiers to avoid retaliation by moving out of LoS
1" zone around the base works well for melee stuff but I'm not sure how that'd work out with shooting around corners.
It may also help to like, sketch out some situations on paper to see how the intended rule might change things. I did something similar when choosing LOF rules for my game.
Hmhm
Infinity sort of has issues with people hiding behind full cover immediately after each shot, but the problem there is that reaction fire is asymmetric instead of symmetric. So the whole game is full of people laying Prone behind cement barriers and shit.
KT largely avoids this by making people fully complete their movement without breaking up stuff by actions, so JSJ 1 way shooting is only possible with certain 3 action models
Yeah, though this doesn't allow for that kind of "lean around corner" movement
Maybe I'm misunderstanding, but isn't it basically the same but measured from a point 1" different?
I think this is what bases are already for is my thinking
to an extent
something you could also do is like...
- by default, any amount of LOS means you can shoot and be shot at.
- you need to be able to see at least half of a model in the Hiding state to shoot at them. They can't shoot back
that way, a guy at a corner normally actively fighting/fighting back, and a guy a corner Hiding is trying to take cover as much as possible (and thus can't fight back/React)
Hiding vs fighting states are great for smaller scale games especially yeah
god i could go on and on about infinity lol
Also opens up a whole set of mechanics about models who can manipulate their fight/hide state in unusual ways
Its good in bad ways and bad in good ways
Endlessly charming
I think this is a bad idea strictly because los calculations would then involve three separate lines with measurements
You'd measure to a point near your unit, measure a line to another point, measure from that point to the enemy unit
Not only is it really involved it makes los into a puzzle and not a simple calculation
Do they have line of sight? Hmmm lets check multiple little angles
agreed, it really expands the space of LOS stuff you have to check
https://drive.google.com/file/d/1wx8XaBcW1gMXZTHPo_ogTdIBMn5SZ6GX/view?usp=sharing
crosspost from GDD: a lil preview of Conventional Vehicles
yeah, I didn't say so but last night I was already planning to take the suggestion of just do "from any part of base to any part of base" and if people want to lean around corners they can have the base partially stick out
Got em in the goop! Do you have an idea of how you want to paint them up?
Did my next model for my JSA. I need to pick up the pace but the Ryuken-9 is one of the standout units in my experience so far so I took some extra time.
#1171221956775907408 message
Yeah just repainting them because there scuffed to hell
having the usual "I wanna do a hobby hangout thing but I don't know how to make it happen" feelings
went and painted anyway 😎
this model is neat
Good news, Warmachine has a whole faction of them.
There still struggling after their full game refresh
They definitely have sone cool stuff though
they're also wrestling louisiana lizards IIRC
Mostly! Though the person most responsible for that doesn’t work at Privateer Press anymore.
I don’t think the bayou lizards are in the game anymore
They are.
Not the full model range yet though.
They're still working on backfilling Unlimited models.
They're not in Prime right now I don't believe.
Does warmachine exist again?
MKIV is gaining steam as new stuff comes out and old stuff is filled back in.
It never stopped existing but there was a lot of shuffling things as the edition changed.
collaboration between me and https://www.artstation.com/stargrave
This ultraheavy artillery battery was rendered immobile a century prior when their engines rusted solid. Now a new defensive line has been constructed around it.
💖 1528 🔁 227
Yeah lessgoooo
Playing split groups like this is gutsy
Though with oss you have a lot of flex
I think some kind of aro piece for the link is missing
I would feel pretty safe pushing the link with something shooty
The list is low on aro overall
I like the split groups, id def suggest more aro but im not sure where to put it
Ooh you can take a samekh rebot as a wildvard
Can't fit everything in one group
ahahha
Yeah but the link fireteam is kinda leaning on the
the HMG with fireteam bonus
Yeah but its super vulnerable offturn and you dont have much board control
fair
a HMG gun bot?
then?
cut dart to add that and some friends in?
total reaction HMG
thing
Hm
Honestly more repeaters might be better
Thinking about it
I think generally the problem will be taking and holding positions, as well as preventing rambos up the board
So anything that slows that down
You don't really have any big guns that fight armor well so you're really reliant on hacking. I think I agree with Gecko that leaning into repeaters might be it? I'm not familiar with OSS/Aleph
Here's my Bakunin list I think I'm running this week
If not that one, it would be this one. Friend and I restricted ourselves to two lists for our next 3 games, ITS style. Most of the time I run a Riot Grrl core but I wanted to try more of the nun side of things
nuns with guns :)
bumping this so we do not become forgotten!
Does anyone have any advice for convincing your friends who play 40k to play other games?
Depends on why they play 40k.
You're honestly better trying to build up interest around whatever game you want to play in a general sense in your local area and see who shows up for it.
If it's your personal friends that you want to enjoy other games with, what worked for me (sort of) is to play GW specialist games with them, probably try several so they're used to looking at different games different ways. Then find segues, especially from things they don't like in gw games to run demos of other stuff.
Get all the shit yourself so they can try it
People do not generally build a whole thing to see if they like a game
Bandidos
Yeah AIUI the most reliable method is you get 2-3 armies yourself and let them pick one to borrow
It can be like minimum size lists but asking someone to opt into the hobby side first is the hardest sell
This is honestly true for 40k too but with 40k you can show up to a club meeting and there’s 6 players with a dozen armies between them
Turnip!
You make a good arguement.
Turnip!
neep28?
Neeep
Based and neeppilled
I've been told by @twin mountain to post this here: I'm making a game (somewhere in between a wargame and an RPG) called Night Sky Falling. It's a game about battles between fleet of spacecraft, and the stories of the people who crew them. You can find the latest rules here: https://docs.google.com/document/d/19IPHFOTpehbtucQLD6PkC4S0lmY8mhNuaeMm0zcAWog/edit?usp=sharing
Playtesting is occurring on the 7th fleet server, drop in and ask for the Night Sky Falling role: https://discord.gg/sezbWNXH
ooooh
need the sultanate faction so badly
theyre cool
tbh all the factions are cool and like their own kind of gribbly weirdos which im big into
I liked the idea of the 15mm game. Wonder if theyll stay in that scale or go to 28s
Given their previous licensed content, probably 28mm.
how well does halo speak to faction diversity?
i only know of 3 factions in the game lore
That’s what I was thinking
Yeah. There's a few splits you could make to stretch it out though.
I'm worried they'll do Insurrectionists really dirty with their units
A skirmish game focused on multi part spartan squads could be cool
Skirmish game with like ODST, Insurrection, Spartans,
Tempted to like the rebel infantry ahhaha
I really hope not. I can only have so many types of terrain and 28-32mm is already so big that it takes forever to paint.
Please just be a skirmish game
Skirmish or 15mm or less. Nobody got time (or money) for mass battle games in the big scales
I've thought about how a wargame could do FPS-style PVP combat, and in such a way that it could replicate the experience of frantic shooting and movement.
Not sure how you could do it though.
That was what the Apex Legends board game was going for. I haven't played it though
There’s a board game called Frag that was a similar idea. It was okay iirc
frag is pretty fun
Yeah I remember thinking it was just slower paced than I wanted it to be, but I also haven't played it in probably fifteen years?
smashy
i've lost my optimism for tabletop wargames but I do still love seeing and making very small models
The tiniest are always fun!
what other good, preferably sci-fi, skirmish games are out there that are like, similar or a little less in complexity than kill team, but not kill team.
Try this one https://docs.google.com/document/d/19IPHFOTpehbtucQLD6PkC4S0lmY8mhNuaeMm0zcAWog/edit?usp=drivesdk
shit i should give battlegroup a look.
ok looking through night sky, and i just love the idea of phase space
because its literally a phase space, like the data visualization technique, which fucks
Phase space was originally Winged's idea, and I expanded on it
NSF play testing is happening on the 7th fleet server if you'd like to join
cool.
Space Station Zero, perhaps. Model-agnostic, uses KT-sized boards, has a whole campaign that you can do co-op if you want.
what do you like abt kill team
strong focus on sightlines and positioning, and frankly the vibes, i enjoy 40k lore and models, but dont want to deal with a massive army.
yeah, same tbh
also generally seems to have a good amount of build choices inbeteen equipment, weapon choice, and roster, but isnt to overwhelming in layers of build choices. I like that units often have different abilites or actions rather than being different by 2 in 5 different numbers. Like i have some concerns but i feel like it has a good balance of rules that allow for different stats but not be bean counting.
Warcaster: Neo Mekanica might not be a bad fit, but it's probably hard to find a group playing in most areas.
Stargrave
Necromunda is my personal fav
what is stargrave like?
it's pretty good, rules are smooth and the archetypes for leaders allow you to make any style you want
stargrave is what I would recommend yeah but it only really has complexity in your two main guys
the rest are just different stats and equipment, with the sytem having a pretty short equipment list in general
a lot of options for your main guys though!
infinity has a similar vibe for the focus on specialised individuals, but probably would say it's more complex overall than kt
but it's probably the main other game where you could have a like 10 man team with each person bringing a unique collection of abilities to the fight
while still having a lot of freedom in putting a list together
infinity is certainly more complex
most of your guys that do things in infinity are interesting and special
but mechanically the system all but mandates you bring a bunch of boring dudes to stand around and do nothing
cheerleading
even cheap orders can have interesting stuff tho
even just cause there's more universal options
notably no equipment options though, at least in the traditional sense. ever option is notarised so some specific combinations aren't available kinda thing, and abilities tied to equipment options etc
N4 has done a lot to fix that with the “15 units*” paradigm imho
this is true
No more “Wallace and 45 Volunteers” lists
but if ur playing vanilla you are taking cheerleaders who arent taking anything
still fill important roles
due to aros
esp template infantry (rokots my beloved)
infiltrating heavy flamethrower Grunt the real 🐐
i def enjoy not having 1 big guy that everything hinges on, its not a dealbreaker but its a thing of personal taste. I really like the look of something like maleghast (and want to play it soon) but i would prefer if the complexity and power was spread out more.
someone should make a maleghast "hack" of sorts that moves it to a more traditional measure-and move+more dudes schema
i really like the minimal diagonalls, strict grid system of maleghast, but fufils a specific taste and there are a lot of other specific tastes i also enjoy.
https://fxtwitter.com/joindicebreaker/status/1750496239429505069 Guess the Fromsoft license didn't give enough money
Blood Bowl's soccer cousin Guild Ball returns with print-on-demand miniatures, releases starter set for free
https://www.dicebreaker.com/games/guild-ball/news/guild-ball-returns-steamforged-print-on-demand-free-starter-set
They announced this via a video and they spoke out about how badly they messaged the game being shuttered.
It was one of the worst non-apology apologies I've ever seen.
same system?
"We worded things poorly and you took it wrong, and we're sorry you did, we probably should have said something in the last four years about it."
Probably the same system.
or new ed
Not a new edition, just print on demand models for it.
They're gonna have a real big uphill battle against the playerbase who rather rightly have a good amount of resentment towards Steamforged.
Not any guarantee they'll even finish the minor guilds for factions that didn't get one.
Like this was a game that people were dropping warmahordes over because it hit similar tactical itches but better balanced and a lot less buy-in.
The creators were all big Warmachine community competition players and heavily recruited their friends for it.
They absolutely targeted that community's gripes.
I met them at Warmachine Weekend as they were launching the game and they were pretty big on trash talking Warmachine in their sales pitch.
That said the game is good, and I still have the full run of the Hunters Guild in metal.
tonk!!!!
TONK
tonk is printed, pics tomorrow when it's dry and cured ^^ came out really really well
Nice
cw nonsexual nudity
Vibe
Ooooh
Of all the factions to get an expy I wouldn’t have expected genestealers
Hey Wyrdos! This week, we came in to see Waldo had set up a movie night. Specifically, “Waldo’s Super-Extra-Scary Movie Night”, which he wrote across the office. While we wash the Amityville Horror-style words off the walls, let’s delve into an upcoming character who seems to know a little bit abou
Played @stoic pebble's Riposte! yesterday, wanted to share some of the cooler action shots
it was so fun
playtest placeholder models n all but still pretty cool to look at
oh and just before the end of the engagement in the first picture
flamers did work but unfortunately so did rpgs
my squad (bottom) spreading out had cool rules implications! and their enemy was all bunched up because they had just piled out of their transport
malifaux has cool stuff
oh my god I just realised I should have used the collatoral gambit
unfortunately my local lgs doesn't have any nexus (cadmus) or jedza (seekers) kits
to see if you got caught in your own grenade
crisis protocol is anoather game with pretty minis that looks like it could be fun, the team has really gotten better at making minis too, altohugh ironically most of my favorite heroes (like daredevil) were added earlier. Their minis are still great but not as good as some of the more recent stuff. I'd love to see more midnight sons and runaways stuff as well
Damn that rips
https://renegadegamestudios.com/heroscape-countdown Round 2 I guess?
BILL HOOK BILL HOOK BILL HOOK BILL HOOK
Ye
William Hook
It's so cool to me that trench crusade has the islamic faction as protagonists
full abrahamic solidarity in turning filthy hellspawn to piles of gore
Well less protagonists and one of many factions fighting against Hell
But yeah big into it not just being Christians of various kinds
thinking about doing a trench crusade diorama
Vibe
lmfao hi Admiral
Oo
Fellow Aleph player
In any case
Uh
What were we on about?
Right
You were looking at Bakunin
She posted this in another server we're in and my entire feedback was pointing like a monkey going "ooh Dakini"
Dakini are pretty standard for OSS
That Asura hacker though..
That thing will tear asunder just about any other hacker in the game
its a fun list
That profile is actually exclusive to OSS now that I look at it
Neato
More toys for when I buy their stuff
Ariadna as a secondary...
I'd honestly say you can go for Kosmo right away if you can find the CodeOne collection for Ariadna
You get most of the stuff you'll ever need for them in there
(which does include the bear with a claymore on a stick)
that's pretty based
i wanna collect for bakunin first but i don't really know where to start. starter guides kind of assume a lot of knowledge i don't have.
keep in mind i've never played wargames before
if people call me a meta chaser that's on them
Lucky for you, Bakunin has a start collecting box (albeit with the nuns)
That's a great place to start
You can also drop 250 bucks on a nomads collection pack if you can find one, it's... A bit of everything nomads have though, not specifically Bakunin
Great for vanilla though
The most cohesive starter boxes are the action packs and the Ariadna, Haqqislam, Aleph, Combined army and O-12 collection boxes, most of their stuff comes from one sectorial only and you basically get their whole range bar a couple models
The whole range for a given sectorial, that is
Wah
Sorry for the wall of text
I truly do not have the budget for even that pack you listed, but i might if things keep stable
if nothing else i can base a virtual list off it
Don't let anything intimidate you, buy what you feel is the most affordable once you decide for sure what you want to play
I will say, you can often find them locally for far better prices than CB has
it'd take at least 3-4 months of no non-essential spending and zero emergencies to afford that pack
nobody local sells minis anymore, they all converted to paid play spaces
not great for me cause i can't super afford to blow £20 a week on a hobby i already need to spend money on to be in
it is, sadly, a bit of a long term dream that i can get into this beyond maybe TTS
20£ just to attend is a really weirdly steep cost
its hourly
but wargames are not exactly like
quick things to set up and play
i think its less on average tbf
plus its per table i think but it still adds up
main local also includes terrain on request but egh
It's hourly????
yeah
These are games that take like... At least 2 hours to play!
so like £5 for the booking and then i think its £2.50 an hour past
or £3.50
so my math is bad but still
Good heavens
I'm happy to have local game shops that just allow you to show up and yoink a table
that used to be the way
you're not allowed to have fun without paying money in current year
That's so weird and predatory
trust me being broke is so restrictive to enjoyment i just don't go outside much now
I'm sorry but like
I'm genuinely disgusted by this weird trend you've got going on in your area
Mmm
well wargamers and TCG players are typically more to the end of things where £10-20 a week for a hobby is pocket change
most tcg people i know buy boxes of boosters regularly
Well I will say
I can certainly help you play some infinity online if you wanted to learn it properly
But uh
Yeah I suppose these are kind of cash cow hobbies aren't they
i would. i have other people who are and have i'm just a slow learner
That's okay!
I would like to make it known that I spend my days teaching people board games
I'd be more than happy to help
in general i find it difficult to have any hobbies anymore because price of entry is always prohibitive. can barely even sit down anymore without being asked to pay money.
esp when you have a disability that requires you to use the bathroom a lot, which is never free
yeah i'm trying not to vent its just bothersome
I'm..
Sorry
But
You're telling me they charge you to use the bathroom..?
no, think about it
if i'm out and i need the bathroom where can i go
cafe or food establishment, i need to buy food to use it right
the only place that doesn't charge like that is only open like 9-5
most hobbies i wanna participate in are evening based
so if there wasn't a table fee i'd probably be expected to pay for food, which is the other side of the business for these places
like i said i barely go for walks bc if i need the bathroom i need to go to usually a food place and they'll insist on charging me to be a customer to use facilities
similarly im reliant on public transport and that ends at 11pm so if i overrun im stranded
easier not to go out
the only place i can walk for free that i enjoy is private and is open about 6 hours a day
i'd love to have people over to do hobbies but they all insist on going out instead
more social innit
i can't ask people to change for me
not trying to vent or w.e its just difficult to explain succinctly i guess
i was attracted to maleghast because its virtual and no buy in, though that's its own thread
i mean other than the $6.66 for the book
back in the day when i used to be in tcgs and stuff the deal was you were buying their stock and maybe the food/drink and so if you didn't specifically pay to be there that time you were still part of the ecosystem that lead to people buying stuff there. the model's shifted.
I'm sorry to hear that's how it is over there friend, hopefully you can find an affordable space to engage with your hobbies in the near future
Heheeehe
Dakini's are cool,
Dakinis ARE cool and I'm tired of pretending they aren't
I don't see why not
hell yeah Infinity gang rise up
Infinity the Discord is a pretty solid resource for learning the ropes, lfg if you TTS, and getting down and dirty with the minutia of Yr Dudes in the faction channels
Who sent you
🔪
John Infinity
I knew it
Infinity is my favorite (widely played 28mm) wargame and I will never miss a chance to ship it around
sees like 3 people I know already in there righto
Oh sweet, new batch of infinity folks in the thread!
We've actually got a local/international slow grow league that runs out of a tabletop shop right on the border
That's what made us bite the bullet after years of looking at it
At the moment we're a steel phalanx player
New sectorial just dropped
Of note is uh..
"Samus Arantes, Netroid Rover"
Because CB is very subtle
Argent Equipment? We crossing over with Doom now?
I've been consider trying out crisis protocol
Here's what they look like :)
They're pretty lean compared to well uh
Literally everything else in the sectorial lol
official new antioch mechanized infantry sculpted by the amazing Wilph- Diverging Realm. Look upon these chunky lads ye mighty, and despair
💖 1.13K 🔁 144
These fuck
I hope this ends up good cuz I love the settings concept and aesthetic
Trench crusade? Never heard of it before.
@flat crow
The tldr is it's ww1 not grim dark crusades and he'll is invading
It's sorta similar to never going home the rpg
Weird horror occult ww 1
if you would like to playtest our rules, you can download them from our website! give them a try and join us on our discord, we'd love to hear your feedback. https://www.trenchcrusade.com/playtest-rules
💖 42 🔁 6
As of now the like major factions are
Christianity melange, Hell, and the sultanate
It's being designed by the people behind mordheim
And those adjacent to it in the community
I see
Only now do I learn this thread exists
Been following it for awhile. I'm super into the settings set-up and visuals. I'm also fond of skirmish level games so Im definitely hoping it lands well and is picked up by folks lol
The first sculpts are also being shown and they're pretty great Ngl
official new antioch mechanized infantry sculpted by the amazing Wilph- Diverging Realm. Look upon these chunky lads ye mighty, and despair
💖 1.13K 🔁 145
so awesome I've been watching his art since he was the artist focus in a 28 mag issue
Whomst, Mike F?
yeah just had to verify he did the art in Vol.4
he had a pretty cool interview too
I could link it if anyone wanted since he talks a fair bit about his process for creating Trench Crusade and it seems that game is pretty big here
100% that would be of interest, I should think, to this forum
Unrelated; current in danger of getting into This Quar’s War on account of the slick new starter set from Wargames Atlantic
I’ve been vaguely aware of those Quar since like 2012 but never more than “goofy lil guys fighting fantasy WWI”
@flat crow is there one there with a druid sacrificing roots into a fire while a giant organ dog behind them connects to the moon?
Thats my fav one but I can’t remember where I saw it
Hm? Uhhh I think that's on the artstation yeah
As well as the living radio child
Which might be still the most fucked up one I've seen for trench lol
guildball got it's first official errata in years today
and they acknowledged the community updates and made them official
Nice
Eyyy
Osprey are good at making Okay rulesets
so they should have a pretty solid game
nice
Fingers insanely crossed that CB shows the new French at tonight’s Adepticon seminar
I like Hoopoe but if the show is nothing but Warcrow stuff then I intend to make a nasty face and sulk for three to five business days
STAY WINNING
WE GOT FRENCHHH
Anyways
Here's everything from CB's infinity panel
LETS GOOOOOO
Extremely good shit imho
Not in love with the hockey masks for Briscards; new Moblot fuckin slaps; incredible how they made Jacques look even more like Jean Reno than his old sculpt
Oh yeah also
https://youtu.be/opfD9qckERI?si=vfUEkb5Tg7i9VQpn
We are back with another episode of the Whispers of Lindwurm!
This is a pre-recorded seminar with the same contents that were shown at the live seminar we made in Adepticon 2024. Here you will find all the news about Warcrow the wargame: Pre-order dates, new miniatures revealed and much more!
Follow the game: https://warcrow.com/
Sub...
The sleeper hit of the show for me is the new warcor, though. I’ve only known about reporterbot for twenty-five minutes but if anything were to happen to them et c et c
The new warcor is sweeett
The new dire foes looks sweet. The roller girl hvt is really cool. Shane I just grabbed Lupe secondhand. I would have help off if I'd known she was getting a new sculpt.
New Lupe has an excellent Freaky Lil Guy
But the Daemonist has possibly the Freakiest Lil Guy in the entire range tbh, love that for both of them
The daemonist creature looks like the villain in Kaiju #8 and I'm here for it
i wasn't really excited about warcrow but it looks like it plays super well
alternating activations with a limited order pool based on your commander
and a "catch up" mechanic for units you didn't activate to move into the battlefield and remain relevant
i adore the stress system - most wargames its all about inflicting damage or killing models, but warfare is so much more about morale and making the other side stop fighting so you can accomplish what you want to do, so having ways to break morale that aren't just "kill enough stuff to basically win and force them to roll for losing" is something i always like to see in a game
units can also spend stress as a resource to activate additional times in a turn or get bonuses on dice rolls, so theres a neat push your luck thing going on with it that seems like its going to make for a lot of meaningful decisions that aren't necesarily going to bog down the game
looks like there's some cool stuff in it huh
I really enjoy painting body horror, the abberants are my favorite gsc to paint for that reason
there's just so much fun blending you can do
@twin mountain I feel like you'd like what they're doing here, based on some of the conversations we've had around wargames and game design. they took a lot of lessons from Aristeia!
oh! tell me more! 👀
Oh hell
It
It's got the dice mechanic from Arcs
Or well.. the dice from it, it looks like
One's super hitty, ones in the middle, and one's not very hitty
And then there are symbols on them that are failures unless a model has an ability activated by them
It's neato
Here's the rundown as far as I know.
I think full games are on a 3'x3' board. Not sure on the total model count but it looks to be 5-20, kind of like Infinity.
Looks like each round is made up of some number of turns (2 in the demo, I imagine it scales on the size of the scenario). On each turn players alternate activating a unit. You can activate a unit that's already activated earlier in a round by adding a stress to it. At the end of the round all of the units that didn't get activated in the round get a single free standard move.
Combat is a roll off with custom dice. Dice have 3 symols, hit, block, and !, each of which can be hollow or filled in. Hollow symbols don't count for most units, but Elite units get to count them as successes. With nothing special going on, both parties take damage equal to their hits minus their opponents blocks. Then the loser gets pushed back, gets a stress, and the winner can decide to follow or stay where they are. Looks like the tendency is that you get only "attack dice" when attacking and only "defense dice" when defending, but some units mix it up and can deal damage when defending or block while attacking.
The special stuff comes in with switches, which let you trade out dice symbols for extra effects. Some units can also take a stress to get better rolls or effects.
Units get stress from activating more than once a round, losing fights, various special effects, or spending it on things. When you take stress that exceeds your limit, you roll a morale check, and if you get no successes, you break and run away. Not sure if recovering from a rout is in the game - it didn't come up in the demo video.
We haven't seen anything about magic in the demos, no idea how that works. If its anything like Infinity, I imagine the scenarios are going to play a major role in how the game plays out, and there will be a lot of interesting objective modes.
oooh that turn system is really interesting
me too, it keeps some of that "I really need to accomplish this thing" energy that I like in Infinity, where failing a roll doesn't mean you have to wait a whole round for that unit to try again, but makes it a more interesting decision compared to just a minor resource cost.
The stress mechanic seems really neat, truly love anything that tries to gamify the psychological toll of combat.
Obligatory “No End In Sight the goat fr fr”
warcrow seems interesting, I really, really like the scions of Yaldabroth
dark elves+body horror is just peak my sort of aesthetic
I'm really not enthusiastic about Warcrow, and I want to like it.
Eh, you haven't played it yet
Basically nobody has
If you can find a local with both sides of the starter, ask for a demo game
...when it comes out, of course
I do not care to like Warcrow (“Local Idiot Does Not Need Yet Another 28mm Skirmish System”), but I earnestly hope it does well and CB continues to diversify their product line at a healthy pace
I'm definitely in "local idea does not meet yet another 28mm skirmish system" territory, and I'm into Warcrows minis much. I'm not a huge fan of fantasy, and while I know they're gonna be excellent quality none of what weve seen really speaks to be directly. Seeing the demo and what they're doing with the rules has it on my radar now though.
Just need to be responsible and see off my GW minis
i just like good design
oh god all the audio is coming out of my left ear this hurts
;O;
I watched it on my phone so I didn't notice, but I hate it when that happens. Either from a video having bad stereo or one of my earbuds deciding its taking the day off.
Why so?
Slightly adjacent to the thread topic, but is anyone here a huge fan of Aristeia?
If so are you interested in a beta key for a digital version of the game called Hexadome I picked up while at PAX East?
@tranquil orbit maybe?
I loved aristeia but I am full up on games right now