#Indie+Alternative Wargaming

1 messages · Page 5 of 1

sand bobcat
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worriedly imagining epic scale being like "8mm heroic" instead of 1:285

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could this all be spurred by battletech having a resurgence? i'm weirdly enheartened

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if it was 10mm that would be okay too.

sand bobcat
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it is 400% the kugelpanzer, which is a fun bit of hoax

sleek trail
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little guy

sand bobcat
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i'm always here for tank destroyers

spring geyser
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Are there any wargames that are really good at doing CQC scenarios (like, the whole map is a building)?

sand sonnet
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A dense Infinity table can get close.

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I think there are smaller “Rainbow 6” scale/focused games but I can’t think of any off the top of my head.

sudden halo
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I don't think it's what you're looking for but Demonship is all CQB. Not really a versus wargame though.

fallen rune
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Kill Team has a bunch of indoors scenarios

sudden halo
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I've seen a modern skirmish game that's on like a 2x2 board. I don't remember what it was, the designs looked very "tacticool". I didn't find it on a quick search but it's probably trying to do the thing you're wanting.

orchid leafBOT
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There is Downtown Milataraized Zone, but like that's an old FASA game and Harmony Gold Delnda Est

sand bobcat
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there are some grody looking "modern guns" 28mm games out there like Incountry, but i have no idea how good they are.

hollow crypt
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there's an actual rainbow 6 board game

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though I don't think it's out yet

sudden halo
# sand bobcat there are some grody looking "modern guns" 28mm games out there like Incountry, ...

Yeah, that was one of the two I was remembering. Really chuddy branding and such. Can't remember the other but it was harder to get a read on, but still questionable enough I put it out of my mind.

Since the rules were free I downloaded them to see if there were any ideas worth taking, and it appears the answer is no. Looks like d10 40k with lite infinity AROs. Not bad necessarily but nothing new and exciting to add to the conversation.

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Googling about seems like fivecore comes recommended pretty often as a skirmish toolbox system.

sand bobcat
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Oh, five parsecs from home? Isn't that more of a heroes-style game?

sudden halo
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Yeah, but how much is really up to how you use the system? At least for five core. I think five parsecs is more specific.

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Also seeing people mention Spectre, which looks like what Incountry wants to be while being a lot less chuddy looking too. Still realistic modern spec ops and cop stuff so I imagine the devs and community has more than it's fair share of unpleasantness, but at least their overall presentation feels more milsim wargame nerd than anything else.

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Looks like they're going for more of an "action movie" feel than some type of operator fantasy.

spring geyser
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"Steiner", short for "Frankensteiner", is a colloquial term for what are more properly referred to as "Engineered Organisms". Rather than being grown from gene-edited embryos, Steiners are "stitched" together from individually-engineered organs and body parts, bypassing the issues with whole-system bioengineering in creating nearly wholly novel creatures. This necessarily prevents Steiners from reproducing naturally - something considered more of a positive than a negative, given the ease with which they can be constructed.
Steiners are frequently used as more self-sufficient alternatives to drones, being able to sustain themselves on minimal maintenance as long as they are provided with the necessary sustenance - sustenance some Steiners can obtain for themselves in the field. They exist in a wide range of military and police applications, from sniffing out explosives, to clearing buildings, to acting as particularly horrifying terror weapons.

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More loredumping for Daylight Stars

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For, like, a military application steiner, think of something like a mass production eva but quadrupedal like a dog and the size of a person

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A lot like the Pegasus tbh, if it had a slavering maw instead of a gun for a face

twin mountain
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It invented the tannhauser map format that unmatched uses

spring geyser
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I will check that out!

sudden halo
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Tannhausers line of sight system is awesome. I'd never use it in one of my games because I like component modularity but it solves so many problems and removes ambiguity.

sleek trail
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Best board game movement system ive seen

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Map

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Rsther

spring geyser
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I have encountered the idea of not actually resolving wounds until attempting to activate a unit or interact with them

spring geyser
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Also thinking of doing a wackier "momentum" system in place of my "draw from a bag" system:

  • when it's a given player's turn, that player starts with 1 momentum
  • certain events gain or lose momentum for the active player (e.g. pinning down an enemy grants momentum, getting pinned down by snapfire loses momentum)
  • when the active player runs out of momentum, their turn ends and the next player's turn begins
  • repeat this until all units have activated
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Perhaps activating a guy will cost momentum

tepid steeple
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that sounds fun

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I remember hearing abt a game that did something similar where you basically kept going till you failed and then play switched

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but this adds a lot of potential for nuance and game design

spring geyser
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Also trying to think of a mechanic for bouncing grenades around corners

sleek trail
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id probably just say "draw a straight line of full distance for the grenade shot, if it hits a wall draw the rest of the line away from the wall from that point"

spring geyser
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Hmhm

sand bobcat
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on a 2d map, you could go completely fucking feral and enforce the use of a protractor, but i don't think this would be a good solution

sleek trail
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unethical

sand bobcat
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how about...

  • draw a path with line segments that end touching walls, maximum total length = grenade range, end point = your target
  • the roll suffers 1 [penalty] for each line segment
  • on a miss, resolve scatter from the end point of the first line segment
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complicated paths make the attack harder, and you're discouraged from having lots of grenade movement past the thrower's LOS because if the grenade makes a turn really close to the thrower, then there's a good chance that the thrower will just drop a grenade on themselves

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it won't entirely enforce realistic grenade movement but it's more straightforward than...most other things I can think of

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i think it's interesting that there's room in game mechanics to encourage "realistic" behaviour by just overestimating penalties/player risks for things you predict to be unrealistic

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this would also slot in perfectly well with a grenade-cooking mechanic because trying too hard to get clever with grenade cooking will lead to the grenade scattering close to the thrower and immediately exploding

sleek trail
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id probably limit this mechanic to a faction, or give it very sparsely to units

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because its a lot to resolve

spring geyser
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that doesn't get as ridiculous as "use a protractor"

sleek trail
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let em exist

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its a future setting

spring geyser
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hmhm

sleek trail
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justify it by saying that onboard computers calculate ideal bounce angle

spring geyser
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i do want to include this as like, an ordinary thing, because it is actually super important to how grenades are used irl

sleek trail
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fair

spring geyser
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rather, a thing characteristic of grenades

sleek trail
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i think a simpler version is probably better then

spring geyser
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esp. since I intend to make the shrapnel radius of a frag grenade realistic (something like 12" on a table)

sleek trail
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compared to barcode's more complicated take

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but also im very gamist in my wargames opinions. i want stuff to resolve reasonably snappilly

spring geyser
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yeah I'm trying to strike a good medium between fast, fun gameplay and realistically representing the systems involved (it's hard SF!)

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but IRL the shrapnel radius of a grenade is actually only slightly smaller than the range a soldier can throw it

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better be in cover when you throw a grenade!

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(and this is part of why bouncing it off walls is actually an important part of grenade use irl)

sleek trail
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like grenades that work like claymores or something

spring geyser
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hmhm

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i think i might include something of the sort actually, a grenade that just explodes directionally when an enemy is nearby, pick a target and resolve it as a kind of attack against them

trail fulcrum
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finally got around to seeing Magnagothica

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holy shit

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inspiring me to make a whole ass board for it

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hahahaha

flat crow
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#1164643959721693184 lol

autumn sun
sand bobcat
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ew, dwarves

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think that's a 20mm base?

autumn sun
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Probably 20-25mm, mmmmaaaaaybe 32mm.

sand bobcat
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i do wish like...any company would pick explicit scales for their stuff.

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i have a feeling they're waiting to see whatever GW's new game is going to be & then match that scale.

autumn sun
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The HH Epic is out already.

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(which was actually news to me like, yesterday)

flat crow
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i forget is this based on any existing stuff they have or new stuff?

sand bobcat
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Just how teeny are these little guys? Well, you need to stack up four of them, one on top of the other, to even come close to the height of a standard Warhammer 40,000 or The Horus Heresy Space Marine model.
oh my god please just state a number in milimetres

autumn sun
flat crow
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ah ok

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i think i remember what those dorfs look like

autumn sun
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Funny enough they were working on this before GW announced HH Epic and put out a blog like a day or later and went "so hey haha uuuh..."

flat crow
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lol

sand bobcat
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While I admire the attention to detail in these models — which come with alternate weapons, troops poking their heads out of hatches, and even tiny decals — I tired of building them almost immediately. Do we really need to spend an afternoon affixing all 40 individual smokestacks to the ten Rhinos in the transport company when each of those smokestacks are smaller than a grain of rice? Just mold them together with the side of the hull. Or — I don’t know — mold the entire thing as a single piece so I can get on with the painting and the playing of the game!
it's like this guy doesn't actually enjoy scale modelling >:v

flat crow
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wait is called warpath or firefight?

sand bobcat
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(it is also not 40 smokestacks, there are less than 40 parts in the tank kit)

sleek trail
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putting the little things together is part of the fun

autumn sun
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Like at a very tiny scale it's kind of a pain in the ass, depending on how its done.

sand bobcat
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this tank is over 5cm long >:u

fallen rune
sleek trail
fallen rune
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Looks like a HH baneblade?

flat crow
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wow that seems miserable to assemble

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ngl

sand bobcat
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no snap fit for 6mm kits 😔

autumn sun
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Eeeeh no more miserable than assembling a 40k rhino.

flat crow
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like some of those parts are literally the size of rice

sleek trail
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alignment might be hard but it looks fine to me

flat crow
sleek trail
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just have a magnifying glass and a contrasting surface

flat crow
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ill be real the statement "magnifying glass" has pushed it directly into unreasonable

fallen rune
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Only part which really gives me pause is the tracks since they’ll look weird without a fair amount of care

sleek trail
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yeah

autumn sun
flat crow
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no worries

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it doesnt come up often

sand bobcat
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btw unde did you end up assembling stuff since i left

flat crow
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but yeah

fallen rune
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Can probably use texture paint to mud em up to cover up alignment issues though

flat crow
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ive not had the luxury of time or space for it alas

sleek trail
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just make broken tanks

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easy

fallen rune
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If it’s anything like old epic that’ll just be rules accurate :p

sleek trail
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honestly though when 3d printed less piece assembly stuff becomes more common for stuff like this i will miss sprues

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but like if i understand correctly resin prints would be able to put something like this together as one piece, no?

sand bobcat
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i'm still not convinced it'll ever take over

flat crow
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i mean in cases of their not being like assembly options i dont see the point of sprues

sand bobcat
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3d prints have sprues, they're just attached to the model at random points instead of holding together a sheet of parts

tepid steeple
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the rhinos do have 4 individual smokestacks each

flat crow
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like does the legion BB even have options

fallen rune
autumn sun
sleek trail
tepid steeple
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I watched a build vlog yesterday haha

sand bobcat
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before GW popularized giant infantry, reading glasses/etc. and tweezers were how you put together model kits. It's nice when it's easier but like...i think it's downright unfair that wargame culture, ultimately being GW Game Culture at this point, now feels that assembling smaller models is beyond consideration

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tiny models trade some physical accessibility for massive cost accessibility

sleek trail
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and space saving

tepid steeple
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I mean if it was gw wouldn't have just put out a game with tiny tanks that you build lmao

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it's not like the rhinos were multipart the first times round

sand bobcat
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space saving is ultimately also a cost accessibility thing as people are able to afford homes of decreasings ize

left onyx
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Then there's like 2mm Napoleonic gaming where you have a speckle of a rifleman and painting it is like "pants color, jacket color, hat color"

tepid steeple
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or that they're against ever reducing detail, like they did on the infantry

fallen rune
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This is probably bias cause it applied to me but I feel that a... sizeable contingent of the wargames community these days views modeling and such as an obstacle to being able to play so these older school model setups are pretty bad

sleek trail
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i hope they make epic scale orks so i can have a speed freeks army thats not fucking massive

fallen rune
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Ofc the part I saw as a necessary evil was painting, I like putting together little kits

sleek trail
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same

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lmao

sleek trail
sand bobcat
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fundamentally i think this hobby has to accept that modelling is part of the hobby

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otherwise we're spending hundreds and hundreds of dollars on very non-portable board games

left onyx
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There's a 40k YTer I watched a few vids of and my recs have showed me him getting into Gunpla and seeing the difference in assembling those

tepid steeple
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people who don't like building should send models to me and I will build them for you. for fun

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my partner sees building as just something you have to do to get to the steps they are actually interested in and it like makes me dumb happy that I get to build their stuff lmao

sleek trail
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one of the reasons i'm a bit hesitant about games that use grid primarily is that they really don't need models at all

tepid steeple
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and then they're happy cause I'm happy which is gay

sleek trail
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minitures become an ancilliary and thus useless component. decoration

tepid steeple
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and likewise I'm about to get into 3d printing and I'm probably just gonna focus on printing parts and not models cause why would I want the computer to do it for me

sleek trail
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yeah

tepid steeple
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some people go ham for custom board game pieces tbf

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like catan tiles n such

sand bobcat
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people like pretty board games but they're usually not, like, visually realist, if you get what i mean

left onyx
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And TLOS is usually a mess

tepid steeple
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and when you think about it even a 3d shape is simply information 🥺

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I think the thing about true line of sight is. is I just wanna bend down next to the table and see if I can see them. that's all it is

sleek trail
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im not a tlos proponent

tepid steeple
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competetive games can use sillhouette stuff idc

sleek trail
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but i think silhouette systems encourage models more

sand bobcat
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imo: in a game without TLOS, the miniatures serve to further the sense of "the crap happening in the rules is happening in this diorama"

sleek trail
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like are models ever strictly neccesary? no

tepid steeple
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the minatures are the point

sleek trail
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but theres modalities that encourage or discourage

tepid steeple
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I would argue

sand bobcat
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yes, they're not necessary, but much like the game itself, the models exist to add to the simulation of What's Happening

tepid steeple
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at least sometimes. different strokes n all

fallen rune
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flos rules also usually respect miniature stuff to an extent

sleek trail
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i think board gamier modalities discorage models

fallen rune
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Like the older 40k/FoW woods/area terrain rules

tepid steeple
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but like I play games to make my models do stuff

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not make models to play games

sleek trail
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im kinda in the middle

sand bobcat
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the other nice thing about smaller models: you can finish them to a Nice Standard much faster

tepid steeple
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I mean yeah I'm not as extremist as all that

sleek trail
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anyways my other issues with grids is that you cant really do size differences

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which are very important in games to me

tepid steeple
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but it's still overall where I lean

sleek trail
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or rather

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size differences have far less nuance

tepid steeple
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one thing I will say; underworlds is a grid system and the models for that are amazing

sand bobcat
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i gotta get back to chores but i will say: part of my current Game Design Project is trying very hard to make good on what Models are Good For

tepid steeple
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and I guess specifically there's a pretty big variety in size

sleek trail
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for example, maleghast has two size scales, and tyrants can only ever be four times the size of normal units

sand bobcat
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i had to abstract the third dimension but...

sleek trail
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and maleghast rukes

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rules

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but like, infinity has a bunch of different sizes for things

tepid steeple
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airfix lisenced a game where you you had spring loaded launchers for shooting I think

sleek trail
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and shapes, too!

tepid steeple
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that's another mechanical-physical element lol

fallen rune
tepid steeple
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it had great terrain though

fallen rune
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And the models fucking rule

sleek trail
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underworlds is really on that line

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of board and war game

fallen rune
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Honestly tlos or not I think cool terrain is such a big factor for that kind of game

sleek trail
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i should pick up the starter kit

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i love the sepuclral guard

fallen rune
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Like this is just neuron activating

sleek trail
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or am i thinking of a different underworlds

fallen rune
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(From Gary Chalk on Twitter)

spring geyser
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yeah like i noted before, the big problem with grids is that terrain has to be made for them

sleek trail
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terrain is so often neglected in convos about wargames

fallen rune
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Sepulchural Guards are dope

tepid steeple
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terrain is so neglected it makes me mad

sleek trail
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i have a set but the big claymore guys sword broke

fallen rune
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Terrain is fairly often neglected in wargames in general haha

sleek trail
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and i have no idea how to fix it

spring geyser
tepid steeple
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it's one of the things I like about infinity just in terms of putting the terrain in the box and stuff

sleek trail
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the spear guy isn't broken thankfully

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Infinity does terrain super well

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god i love that stupid, stupid game

fallen rune
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I think wargames should be more explicit with board setup

tepid steeple
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but even then it's like. you make your game based on this element and yet there's kinda a refusal to ever talk about it

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terrain setup literally makes or breaks games

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but it's always so vague

spring geyser
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specifically pointing out:

  • you should not be able to see most of the opposing edge of the board from the other side
  • terrain should be spaced so that units can move from one side of the board to the other without leaving cover, provided they at least sometimes dash
sleek trail
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for infinity

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and its extremely funny

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because it basically makes it two entirely different games being played

fallen rune
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Something that I really dig about Kill Team is how it has pre-designed scenario boards which are usually played in comp play

tepid steeple
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yeah!

sleek trail
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kill team deserves to have a lot of influence in design culture going forward imo

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i think it makes a lot of good choices

tepid steeple
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underworlds also kinda does this with terrain boards you bring being like. a signficant part of gameplay haha

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so they get rotated along with everything else

spring geyser
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my only problems with kill team are where it's a bit too wedded to 40k

fallen rune
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That's a mood, I like its rules much more than mainline 40k's

sleek trail
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i think the boards are also a little small but also i cut my teeth on 4x4 infinity boards

fallen rune
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I haven't played Infinity but I agree that KT boards are pretty compressed

sleek trail
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so im a bit broken on that front

tepid steeple
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the first season of kill team each had a 9 mission campaign of preset boards too

fallen rune
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I think its partially a balance thing because some KTs would be such ass on larger boards

sleek trail
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i mean board size is something games are designed aroud

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and kt is absolutely designed around its small board size

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it works for it

tepid steeple
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300 pt infinity is probably a little bit bigger in scale than kill team model count wise

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not sure

sleek trail
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15 models

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generally

tepid steeple
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mm

sleek trail
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for 300 pts

fallen rune
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Yeah it is

tepid steeple
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I guess it's more the floor that's lower for kt

fallen rune
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KT is 4-14 models and doesn't have multiple game sizes (but no one playing competitively brings less than 6)

sleek trail
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technically the limit is 15 order generating units which if you're a fucking prick means you can bring like 20 models

tepid steeple
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if you were playing a 6 man team in infinity you're probably playing a smaller game

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one thing I like about kt and infinity and underworlds as well is like. relatively low round count

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4/3/3 respectively

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dunno why just feels really different

sleek trail
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low rounds means indidual turns are more impactful

fallen rune
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Also they're real high octane rounds usually

tepid steeple
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mm

sleek trail
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infinity especially because of orders has you acting so much

fallen rune
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I remember playing 40k in 4/5e and while the game was 5-7 turns long the first 1-2 turns could easily be both sides just pushing models towards one another for a bit before anything much happened

tepid steeple
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I guess it kinda cuts out the awkward early maneuvering and late cleanup rounds

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yeah exactly

sleek trail
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moves the first step into deployment

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basically

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which does mean those games are generally won and lost on deployment alone

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or at least

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can be won or lost

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on deployment

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i played a game of SW legion for the first time recently

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and it felt like deployment was way less a factor in that one

tepid steeple
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legion is cool

sleek trail
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though that might have been cause of how new i was

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i don't like the fantasy-flight-ness of it

fallen rune
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I know deployment is a really big deal in KT cause of infinite range good guns - is that different in SW legion?

sleek trail
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i mean sw legion is much closer to warhammer

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max range seemed to be 24 inches?

tepid steeple
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avg range is like 50% more than average movement

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I think?

sleek trail
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i did like how the movement widget had a pivot in it

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to formalize turning. might see if that can be stolen

fallen rune
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Oh huh

tepid steeple
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one thing I liked a lot

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was you only move your unit leader

sleek trail
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i suppose its the same as "you must move in straight line segments"

fallen rune
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Like the weird turn things in X-Wing but for on the ground?

sleek trail
tepid steeple
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and then you can just arrange your guys as you like in range of them

sleek trail
tepid steeple
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more like armada yeah

sleek trail
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you have three movement widgets for moving 1-2-3 (which correspond to 3, 5, and 7 inches respectively) and each one in the middle has a hinge

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and curved ends that fit to bases

fallen rune
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man that's weird but neat

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Bespoke measurement tools are weirdly common

sleek trail
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its nice cause it solves the curves problem

tepid steeple
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I like just having little devices

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it makes vehicles pretty cool too

sleek trail
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i did not like that part because i had to keep asking for them instead of just using my tape measure

tepid steeple
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cause they have notches in the front and back of their bases

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they can only turn by moving

sleek trail
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also, again, the distances for movement being distinct from the distances for range i did not like at all

tepid steeple
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and then speeders have a free mandatory move at the start of their turn plus the option of moving again

sleek trail
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OH, i also really liked its initative bidding system

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with custom decks

tepid steeple
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the decks are neat

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and little circle tokens you place just gives me dopamine

fallen rune
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How does the initiative work?

tepid steeple
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basically

fallen rune
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I'm often unimpressed with initiative systems haha

tepid steeple
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top of each round you're placing a command card

fallen rune
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(That is to say, a lot of them are roll offs, and roll offs are lame)

left onyx
# sleek trail size differences have far less *nuance*

I could imagine a game where the biggest unit is 1x1 but most things are smaller and you can fit as many in a grid square as the bases fit (would probably want to keep a sane common denominator for fractional bases but not necessarily)

tepid steeple
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command card determines how many units you get to give order tokens to

sleek trail
tepid steeple
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also determines your initiative bid; a 1 pip card only orders one unit but beats a card with more pips

left onyx
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And then terrain follows the same rules, it can reduce the amount of available space in these squares and exclude 1x1s entirely

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Also yeah it's a 1x1 with limited space sharing

sand bobcat
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i do like TLOS for terrain, but I am cutting it out of my own design project because the entire Y axis is abstracted

tepid steeple
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anything not given an order in the command phase has to wait until a matching order comes up in a random pile so like. if you have three troops and a vehicle without orders you have to wait for the vehicle order to come out to activate it

sleek trail
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this lets you do some funny card counting

sand bobcat
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TLOS for terrain in heavy gear feels fantastic

tepid steeple
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oh yeah and the command deck building is 2 of each 1/2/3 pip cards

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plus a backup 4 pip card

sleek trail
tepid steeple
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ye

sleek trail
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which feels like an exploit in that fun, kinda clever way

tepid steeple
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and then a further twist on that is like

sleek trail
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one of those things that should always be in a game

tepid steeple
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diffferent factions and different leader types have their own custom command cards

left onyx
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Gonna make a slay-the-spire inspired wargame where each unit has 6 possible actions (sometimes repeats) where you get to roll X dice and choose Y of those to execute

sleek trail
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yeah, in the demo game i played i played maul

tepid steeple
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which might activate less units than their pips normally would but give bonus

sleek trail
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and hes super into just activating himself

tepid steeple
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anakin's deal is that each of command cards you play he gets more and more buff

left onyx
#

(You could also do this with cards instead of dice but a bunch of individual decks is messier)

sand bobcat
#

https://i.imgur.com/mij0a7m.jpg like, this rounded building has rich Gameplay Implications because it's hard to get full cover from it but it'll almost always block some LOF, granting you cover. It's also a pretty major movement obstacle because it's pretty big as far as the unit movement goes.

tepid steeple
#

but he is also gives the opponent a card that lets them once per game stall him because he's fallin to the dark side

#

also the wookiee command cards all have names like this and it's fun

sleek trail
#

as much as i think most of the card-based design gives you way too many exceptiosn and unique cases you need to care about

#

i will admit its a profoundly excellent source of comedy

#

and theme in general

#

with the pictures

tepid steeple
#

han solo gets a 0-pip 'han shot first' card

twin mountain
#

You don't need a protractor

#

Just throw pretending the wall isn't there and use the wall as a mirror

sand bobcat
#

👀 I think I need a diagram.

#

This is what I interpreted, which naturally I assume is wrong.

tepid steeple
#

no that's right

sand bobcat
#

What information does this give you, though?

twin mountain
#

No that's wrong

tepid steeple
#

oh wait I didn't see the labels oops

#

mb

twin mountain
#

You draw a straight line, perpendicular to the wall, until you find the point exactly the same distance on the other side of the wall

#

See that d line?

#

You're just calculating the real location from the virtual image

#

Just flip the location back over the wall

sand bobcat
#

oh, this is to determine the path when bouncing off of the wall, I see

twin mountain
#

No diagonal lines and angle calculations necessary

sand bobcat
#

nice. probably the most straightforward this could get

#

fairly hard to do precisely with physical objects but that's measure-and-move's fault, lol

#

i bet you could easily add onto the tannhauser map system to indicate grenade bounce opportunities

spring geyser
sleek trail
#

Thinking i might work on a neo-gorkamorka

#

And put my more high concept stalker-y stuff on a shelf until im a better game designer

#

Basically build the core of the vehicle system with a neo-gorkamorka

#

And then work on the weird and interesting game with the same vehicle system but with different dudes mechanics

#

Easier to think about ork actions than tactical dudes acting tactically

sand bobcat
#

scale: established

sand bobcat
sand bobcat
#

https://i.imgur.com/bZsB7LM.png reorganizing the crit table. specific numbers on specific facings can be destroyed, which leads to More Problems. Destroying that number destroys whatever component was assigned to that slot. Most components can be destroyed without destroying the slot itself.

#

L: Having Left Cover from the attacker's perspective leads to any hits here hitting the cover instead.
M: Having Motive (lower-half) Cover from the attacker's perspective leads to any hits here hitting the cover instead.
R: Having Right Cover from the attacker's perspective leads to any hits here hitting the cover instead.

#

(when a number is destroyed, you put a dot in there or cross it out. the "diagonal" text organization should help generate space for this)

sleek trail
#

Hell yeah

sudden halo
#

That's a dangol chart I tell you what. Interested to see how it shakes out. Reminds me of Warmachine health grids a little.

sand bobcat
#

thinking about heavy gear's cruft problem.

Heavy Gear followed Battletech's lead on describing mechs like the military vehicles that they are. I think they went a little too far in terms of "worldbuilding" in that there are a ton of suboptimal pointless things running around. It works better in Battletech because battletech has very explicit availability for everything and a much physically larger universe. Together they enforce the presence of the suboptimal stuff.

In Heavy Gear it's like, every time the equivalent of the US designs and cancels something (imagine, say, the T95), they make 5000 of them anyway and sell them to Indiana's state troopers.

#

battletech also details individual mechs a lot more than heavy gear does, which leaves a lot more room for designs to be different even if they aren't practically much different.

#

the t95 is a bad point of comparison, even, because the t95 is more interestingly different from a late-ww2 tank destroyer than any given "outcompeted" Gear design.

sudden halo
#

Heavy Gear's level of detail in the world building is pretty good on the RPG side where the cruft is character to a region or force. On the wargame side though it is pretty excessive - at the blitz level of detail you can almost just file the serials off everything and do units as classes, Trooper Gear, Strike Gear, FS Gear, Recon Gear, Stealth Gear and pick weapon loadouts and not have too mucb change.

#

So all the profiles are pretty excessive and make others obsolete, not even getting into expanded content where the problem compounds.

sleek trail
#

New lizard

#

infinity

#

no tail. very disappointed

#

i shall have to send a letter

tepid steeple
#

where does this stuff get revealed

#

also

#

aaa cute

#

and I like this photo of her model a lot more than the store one

#

but yeah I guess iguana just stays superior

sleek trail
#

szalamandra is the best one

#

iguana i dont like cause the HI guy who pops out doesnt have enough continuity with the tag

tepid steeple
#

thats fair yeah

sudden halo
#

I think the iguana guy has a lot of similar parts, they're just not quite the right size.

#

I like the new lizards combat heels but not that it's got a gun and not gun hands

sleek trail
#

needs claws

#

also doesnt have the little arms

sudden halo
#

I'm okay with it not having the arms. Looks like the hunch on the back is probably where the pilot goes.

sand bobcat
#

what's with the new iguana's single cubic shoulder...

#

also yeah i never liked Exposed Pilot Arms....that's asking for problems 👀

sudden halo
#

Yeah, but it's an anime reference so it's important Sataniahaha

#

I think the shoulder cube is one of the secondary weapons.

#

The mines or rockets. Guessing mines since it's pointed kind of downwards.

sand bobcat
#

stupid answer: it's a wildly out-of-scale Cube (like the ones people have)

sudden halo
#

Finished my test model for my JSA. Wanted to get away from the really imperial patriotic look like the box art, so I looked up some traditional kimono color pairs and really liked the salmony pink and blue, and its kind of close to the Ikari company scheme if i wanted to flex into them.

#1171221956775907408 message

flat crow
sleek trail
#

Oh wow

#

I want this faction

flat crow
#

The fact the background uses I think one of the photos from jwst is great Ngl

next pilot
#

and it's a skirmish game

#

yesssss

flat crow
#

yeah

#

thats what it was from the start

#

its just production has taken a long long time

next pilot
#

really, I thought it was just a fun art project he was doing

flat crow
#

it was i think that super early on but it quickly attracted people in the mordheim space and went from there

#

i have a pretty keen interest in it due to really liking the setup and etc

next pilot
#

yeah, I really like trench crusade so I'm quite excited for this

next pilot
#

"Which factions are playable in the Trench Crusade?

Thus far the Warbands of Principality of New Antioch, the Heretic Legion, Sultanate of
the Iron Wall, Cult of the Black Grail and the Trench Pilgrims have been announced."

flat crow
#

i forget which one my fave art theyve done is from but its the lady with the heat warhammer

#

its great

#

this one

#

they also dunked on a racist in the comments which is nice

next pilot
#

I'm probably going to go either cult of the black grail or heretic legions

flat crow
#

antioch and sultanate visually appeal to me the most atm

#

assuming that hammer lady is antioch

#

not sure though

next pilot
#

I haven't seen enough of them to get a really strong sense of their aesthetics, but antioch seems to cover their faces less, while the pilgrims do it a lot

spring geyser
#

Slightly weird rule I'm thinking of going with:

A given figure is said to "occupy" a zone around its base; this is the figures Occupancy. For most figures, this is an area of up to 1" from the edge of their base; Vehicles, however, only treat the physical limits of their base as their Occupancy.

This represents that real soldiers on a real battlefield are not static figures, and are more or less constantly making small movements, such as leaning around corners to fire; the fact that Line of Sight can be drawn from any point in one figures Occupancy to any point in another figure's Occupancy follows from this!

fallen rune
#

Hmm, I get the idea with this but I'm not completely sold on the gameplay applications of it

#

It seems like it'd lead to a lot of extra measuring for nearly the same outcomes

spring geyser
#

I think 1" is fairly intuitive given it's roughly the diameter of the base of the figures in this game

#

The idea is to let soldiers lean around corners to shoot and stuff

sand bobcat
#

It's really dependent on the rest of the rules, I'd say. Like, Infinity gets a lot done with very forgiving LOF rules and then just letting people shoot during their movement.

#

A routine manuever is "peek 1mm, shoot, go back behind cover". Stuff like that.

spring geyser
#

Hmhm

sand bobcat
#

"Leaning around corners" is basically abstracted by this and so on.

spring geyser
#

One concern I have with that is allowing soldiers to avoid retaliation by moving out of LoS

autumn sun
#

1" zone around the base works well for melee stuff but I'm not sure how that'd work out with shooting around corners.

sand bobcat
#

It may also help to like, sketch out some situations on paper to see how the intended rule might change things. I did something similar when choosing LOF rules for my game.

spring geyser
#

Hmhm

sand bobcat
#

Infinity sort of has issues with people hiding behind full cover immediately after each shot, but the problem there is that reaction fire is asymmetric instead of symmetric. So the whole game is full of people laying Prone behind cement barriers and shit.

fallen rune
spring geyser
#

Yeah, though this doesn't allow for that kind of "lean around corner" movement

fallen rune
#

Maybe I'm misunderstanding, but isn't it basically the same but measured from a point 1" different?

tepid steeple
#

to an extent

sand bobcat
#

something you could also do is like...

  • by default, any amount of LOS means you can shoot and be shot at.
  • you need to be able to see at least half of a model in the Hiding state to shoot at them. They can't shoot back
#

that way, a guy at a corner normally actively fighting/fighting back, and a guy a corner Hiding is trying to take cover as much as possible (and thus can't fight back/React)

fallen rune
#

Hiding vs fighting states are great for smaller scale games especially yeah

sand bobcat
#

god i could go on and on about infinity lol

spring geyser
#

Hmmmmmm

#

That's a good idea

fallen rune
#

Also opens up a whole set of mechanics about models who can manipulate their fight/hide state in unusual ways

sleek trail
#

Endlessly charming

trail fulcrum
twin mountain
#

You'd measure to a point near your unit, measure a line to another point, measure from that point to the enemy unit

#

Not only is it really involved it makes los into a puzzle and not a simple calculation

#

Do they have line of sight? Hmmm lets check multiple little angles

sand bobcat
#

agreed, it really expands the space of LOS stuff you have to check

spring geyser
#

yeah, I didn't say so but last night I was already planning to take the suggestion of just do "from any part of base to any part of base" and if people want to lean around corners they can have the base partially stick out

sudden halo
# trail fulcrum

Got em in the goop! Do you have an idea of how you want to paint them up?

#

Did my next model for my JSA. I need to pick up the pace but the Ryuken-9 is one of the standout units in my experience so far so I took some extra time.

#1171221956775907408 message

trail fulcrum
sand bobcat
#

having the usual "I wanna do a hobby hangout thing but I don't know how to make it happen" feelings

sand bobcat
#

went and painted anyway 😎

flat crow
#

this model is neat

sleek trail
#

That rules

#

More lizards pls

sand sonnet
#

Good news, Warmachine has a whole faction of them.

next pilot
#

There still struggling after their full game refresh

#

They definitely have sone cool stuff though

trail fulcrum
sand sonnet
#

Mostly! Though the person most responsible for that doesn’t work at Privateer Press anymore.

next pilot
#

I don’t think the bayou lizards are in the game anymore

sand sonnet
#

They are.

#

Not the full model range yet though.

#

They're still working on backfilling Unlimited models.

#

They're not in Prime right now I don't believe.

hollow crypt
#

Does warmachine exist again?

next pilot
#

Kinda

#

Got completely reset

sand sonnet
#

MKIV is gaining steam as new stuff comes out and old stuff is filled back in.

#

It never stopped existing but there was a lot of shuffling things as the edition changed.

flat crow
sleek trail
#

Yeah lessgoooo

sleek trail
#

Playing split groups like this is gutsy

#

Though with oss you have a lot of flex

#

I think some kind of aro piece for the link is missing

#

I would feel pretty safe pushing the link with something shooty

#

The list is low on aro overall

#

I like the split groups, id def suggest more aro but im not sure where to put it

#

Ooh you can take a samekh rebot as a wildvard

trail fulcrum
#

ahahha

trail fulcrum
#

the HMG with fireteam bonus

sleek trail
#

Yeah but its super vulnerable offturn and you dont have much board control

trail fulcrum
#

fair

#

a HMG gun bot?

#

then?

#

cut dart to add that and some friends in?

#

total reaction HMG

#

thing

sleek trail
#

Hm

#

Honestly more repeaters might be better

#

Thinking about it

#

I think generally the problem will be taking and holding positions, as well as preventing rambos up the board

#

So anything that slows that down

sudden halo
#

You don't really have any big guns that fight armor well so you're really reliant on hacking. I think I agree with Gecko that leaning into repeaters might be it? I'm not familiar with OSS/Aleph

#

Here's my Bakunin list I think I'm running this week

#

If not that one, it would be this one. Friend and I restricted ourselves to two lists for our next 3 games, ITS style. Most of the time I run a Riot Grrl core but I wanted to try more of the nun side of things

tepid steeple
#

nuns with guns :)

autumn sun
sleek trail
#

bumping this so we do not become forgotten!

clear shadow
#

Does anyone have any advice for convincing your friends who play 40k to play other games?

sand sonnet
#

Depends on why they play 40k.

#

You're honestly better trying to build up interest around whatever game you want to play in a general sense in your local area and see who shows up for it.

clear shadow
#

Hm

#

Yeah that makes sense

sudden halo
#

If it's your personal friends that you want to enjoy other games with, what worked for me (sort of) is to play GW specialist games with them, probably try several so they're used to looking at different games different ways. Then find segues, especially from things they don't like in gw games to run demos of other stuff.

native portal
#

People do not generally build a whole thing to see if they like a game

trail fulcrum
#

Turnip

sudden sundial
#

Bandidos

left onyx
#

It can be like minimum size lists but asking someone to opt into the hobby side first is the hardest sell

#

This is honestly true for 40k too but with 40k you can show up to a club meeting and there’s 6 players with a dozen armies between them

trail fulcrum
sudden sundial
#

You make a good arguement.

haughty bobcat
#

Little paper masks

trail fulcrum
sleek trail
#

Turnip!

trail fulcrum
#

Silly lil guys

#

It's sufficiently foddery

#

I hope

tepid steeple
#

neep28?

tepid steeple
trail fulcrum
#

Neeep

sleek trail
#

Based and neeppilled

umbral prawn
#

I've been told by @twin mountain to post this here: I'm making a game (somewhere in between a wargame and an RPG) called Night Sky Falling. It's a game about battles between fleet of spacecraft, and the stories of the people who crew them. You can find the latest rules here: https://docs.google.com/document/d/19IPHFOTpehbtucQLD6PkC4S0lmY8mhNuaeMm0zcAWog/edit?usp=sharing
Playtesting is occurring on the 7th fleet server, drop in and ask for the Night Sky Falling role: https://discord.gg/sezbWNXH

twin mountain
#

whee it's a manifold wire fork

#

so excited

flat crow
#

found this on the 28 discord which the devs for the game are a part of

next pilot
#

ooooh

past pebble
#

need the sultanate faction so badly

flat crow
#

theyre cool

#

tbh all the factions are cool and like their own kind of gribbly weirdos which im big into

autumn sun
sudden halo
#

I liked the idea of the 15mm game. Wonder if theyll stay in that scale or go to 28s

autumn sun
#

Given their previous licensed content, probably 28mm.

sleek trail
#

how well does halo speak to faction diversity?

#

i only know of 3 factions in the game lore

next pilot
#

That’s what I was thinking

sudden halo
#

Yeah. There's a few splits you could make to stretch it out though.

stable pelican
#

ah its already posted

#

but hyyype

trail fulcrum
#

ODST let's gooo

#

28mm skirmish?

trim quiver
#

I'm worried they'll do Insurrectionists really dirty with their units

next pilot
#

A skirmish game focused on multi part spartan squads could be cool

trail fulcrum
#

Skirmish game with like ODST, Insurrection, Spartans,

#

Tempted to like the rebel infantry ahhaha

stable pelican
#

40mm

#

from rumors

sudden halo
#

I really hope not. I can only have so many types of terrain and 28-32mm is already so big that it takes forever to paint.

trail fulcrum
#

Please just be a skirmish game

sudden halo
#

Skirmish or 15mm or less. Nobody got time (or money) for mass battle games in the big scales

trail fulcrum
#

Also Halos big moments are all skirmishes

#

So like

#

halo PVP but its a wargame

autumn sun
#

I've thought about how a wargame could do FPS-style PVP combat, and in such a way that it could replicate the experience of frantic shooting and movement.

#

Not sure how you could do it though.

sudden halo
#

That was what the Apex Legends board game was going for. I haven't played it though

sand sonnet
#

There’s a board game called Frag that was a similar idea. It was okay iirc

tepid steeple
#

frag is pretty fun

sand sonnet
#

Yeah I remember thinking it was just slower paced than I wanted it to be, but I also haven't played it in probably fifteen years?

trail fulcrum
#

FPS wargame respawning is a mechanic

#

A clock of some kind?

sleek trail
#

I think A! has something like that

#

Guild ball also?

#

Common in sports games

flat crow
sleek trail
#

smashy

sand bobcat
#

i've lost my optimism for tabletop wargames but I do still love seeing and making very small models

sudden halo
#

The tiniest are always fun!

cursive siren
#

what other good, preferably sci-fi, skirmish games are out there that are like, similar or a little less in complexity than kill team, but not kill team.

cursive siren
#

shit i should give battlegroup a look.

#

ok looking through night sky, and i just love the idea of phase space

#

because its literally a phase space, like the data visualization technique, which fucks

umbral prawn
#

Phase space was originally Winged's idea, and I expanded on it

#

NSF play testing is happening on the 7th fleet server if you'd like to join

cursive siren
#

cool.

autumn sun
tepid steeple
#

what do you like abt kill team

cursive siren
#

strong focus on sightlines and positioning, and frankly the vibes, i enjoy 40k lore and models, but dont want to deal with a massive army.

next pilot
#

yeah, same tbh

cursive siren
#

also generally seems to have a good amount of build choices inbeteen equipment, weapon choice, and roster, but isnt to overwhelming in layers of build choices. I like that units often have different abilites or actions rather than being different by 2 in 5 different numbers. Like i have some concerns but i feel like it has a good balance of rules that allow for different stats but not be bean counting.

sand sonnet
#

Warcaster: Neo Mekanica might not be a bad fit, but it's probably hard to find a group playing in most areas.

haughty bobcat
#

Necromunda is my personal fav

cursive siren
#

what is stargrave like?

haughty bobcat
#

it's pretty good, rules are smooth and the archetypes for leaders allow you to make any style you want

tepid steeple
#

stargrave is what I would recommend yeah but it only really has complexity in your two main guys

#

the rest are just different stats and equipment, with the sytem having a pretty short equipment list in general

#

a lot of options for your main guys though!

#

infinity has a similar vibe for the focus on specialised individuals, but probably would say it's more complex overall than kt

#

but it's probably the main other game where you could have a like 10 man team with each person bringing a unique collection of abilities to the fight

#

while still having a lot of freedom in putting a list together

sleek trail
#

most of your guys that do things in infinity are interesting and special

#

but mechanically the system all but mandates you bring a bunch of boring dudes to stand around and do nothing

#

cheerleading

tepid steeple
#

even cheap orders can have interesting stuff tho

#

even just cause there's more universal options

#

notably no equipment options though, at least in the traditional sense. ever option is notarised so some specific combinations aren't available kinda thing, and abilities tied to equipment options etc

supple shale
sleek trail
#

this is true

supple shale
#

No more “Wallace and 45 Volunteers” lists

sleek trail
#

but if ur playing vanilla you are taking cheerleaders who arent taking anything

#

still fill important roles

#

due to aros

#

esp template infantry (rokots my beloved)

supple shale
#

infiltrating heavy flamethrower Grunt the real 🐐

cursive siren
#

i def enjoy not having 1 big guy that everything hinges on, its not a dealbreaker but its a thing of personal taste. I really like the look of something like maleghast (and want to play it soon) but i would prefer if the complexity and power was spread out more.

sleek trail
#

someone should make a maleghast "hack" of sorts that moves it to a more traditional measure-and move+more dudes schema

cursive siren
#

i really like the minimal diagonalls, strict grid system of maleghast, but fufils a specific taste and there are a lot of other specific tastes i also enjoy.

autumn sun
sand sonnet
#

They announced this via a video and they spoke out about how badly they messaged the game being shuttered.

#

It was one of the worst non-apology apologies I've ever seen.

sleek trail
#

same system?

sand sonnet
#

"We worded things poorly and you took it wrong, and we're sorry you did, we probably should have said something in the last four years about it."

autumn sun
#

Probably the same system.

sleek trail
#

or new ed

sand sonnet
#

Not a new edition, just print on demand models for it.

autumn sun
#

They're gonna have a real big uphill battle against the playerbase who rather rightly have a good amount of resentment towards Steamforged.

sand sonnet
#

Not any guarantee they'll even finish the minor guilds for factions that didn't get one.

autumn sun
#

Like this was a game that people were dropping warmahordes over because it hit similar tactical itches but better balanced and a lot less buy-in.

sand sonnet
#

The creators were all big Warmachine community competition players and heavily recruited their friends for it.

#

They absolutely targeted that community's gripes.

#

I met them at Warmachine Weekend as they were launching the game and they were pretty big on trash talking Warmachine in their sales pitch.

#

That said the game is good, and I still have the full run of the Hunters Guild in metal.

tepid steeple
flat crow
#

Vibe

#

This yours or?

sleek trail
#

TONK

tepid steeple
#

yeah!

#

will print soon

flat crow
tepid steeple
#

tonk is printed, pics tomorrow when it's dry and cured ^^ came out really really well

flat crow
#

Nice

flat crow
#

cw nonsexual nudity

tepid steeple
#

Tonkkk :)))

sand sonnet
flat crow
#

Vibe

next pilot
#

Ooooh

flat crow
flat crow
next pilot
#

Of all the factions to get an expy I wouldn’t have expected genestealers

autumn sun
tepid steeple
#

Played @stoic pebble's Riposte! yesterday, wanted to share some of the cooler action shots

#

it was so fun

#

playtest placeholder models n all but still pretty cool to look at

#

oh and just before the end of the engagement in the first picture

#

flamers did work but unfortunately so did rpgs

#

my squad (bottom) spreading out had cool rules implications! and their enemy was all bunched up because they had just piled out of their transport

calm mantle
#

After this I used a grenade

#

fun fact about grenades, they kill people

tepid steeple
next pilot
#

unfortunately my local lgs doesn't have any nexus (cadmus) or jedza (seekers) kits

tepid steeple
#

to see if you got caught in your own grenade

next pilot
#

crisis protocol is anoather game with pretty minis that looks like it could be fun, the team has really gotten better at making minis too, altohugh ironically most of my favorite heroes (like daredevil) were added earlier. Their minis are still great but not as good as some of the more recent stuff. I'd love to see more midnight sons and runaways stuff as well

flat crow
sleek trail
#

Damn that rips

autumn sun
prime gate
#

BILL HOOK BILL HOOK BILL HOOK BILL HOOK

flat crow
#

Ye

supple shale
#

William Hook

past pebble
#

It's so cool to me that trench crusade has the islamic faction as protagonists

#

full abrahamic solidarity in turning filthy hellspawn to piles of gore

flat crow
#

Well less protagonists and one of many factions fighting against Hell

#

But yeah big into it not just being Christians of various kinds

stable pelican
#

thinking about doing a trench crusade diorama

flat crow
#

Vibe

trail fulcrum
compact leaf
#

@lean pilot

#

Here we are

lean pilot
#

lmfao hi Admiral

compact leaf
#

In any case
Uh
What were we on about?
Right
You were looking at Bakunin

lean pilot
#

She posted this in another server we're in and my entire feedback was pointing like a monkey going "ooh Dakini"

compact leaf
#

Dakini are pretty standard for OSS

#

That Asura hacker though..

#

That thing will tear asunder just about any other hacker in the game

lean pilot
#

its a fun list

compact leaf
#

That profile is actually exclusive to OSS now that I look at it

#

Neato

#

More toys for when I buy their stuff

#

Ariadna as a secondary...
I'd honestly say you can go for Kosmo right away if you can find the CodeOne collection for Ariadna

#

You get most of the stuff you'll ever need for them in there

#

(which does include the bear with a claymore on a stick)

lean pilot
#

that's pretty based

#

i wanna collect for bakunin first but i don't really know where to start. starter guides kind of assume a lot of knowledge i don't have.

#

keep in mind i've never played wargames before

#

if people call me a meta chaser that's on them

compact leaf
lean pilot
#

which one is that

#

i get confused between the boxes

compact leaf
#

That's a great place to start

lean pilot
#

love how that description is still partly in spanish

#

never change CB

compact leaf
#

You can also drop 250 bucks on a nomads collection pack if you can find one, it's... A bit of everything nomads have though, not specifically Bakunin
Great for vanilla though

#

The most cohesive starter boxes are the action packs and the Ariadna, Haqqislam, Aleph, Combined army and O-12 collection boxes, most of their stuff comes from one sectorial only and you basically get their whole range bar a couple models

#

The whole range for a given sectorial, that is

#

Wah

#

Sorry for the wall of text

lean pilot
#

I truly do not have the budget for even that pack you listed, but i might if things keep stable

#

if nothing else i can base a virtual list off it

compact leaf
#

Don't let anything intimidate you, buy what you feel is the most affordable once you decide for sure what you want to play

#

I will say, you can often find them locally for far better prices than CB has

lean pilot
#

it'd take at least 3-4 months of no non-essential spending and zero emergencies to afford that pack

#

nobody local sells minis anymore, they all converted to paid play spaces

#

not great for me cause i can't super afford to blow £20 a week on a hobby i already need to spend money on to be in

compact leaf
#

Eugh

#

That's rough

lean pilot
#

it is, sadly, a bit of a long term dream that i can get into this beyond maybe TTS

compact leaf
#

20£ just to attend is a really weirdly steep cost

lean pilot
#

its hourly

#

but wargames are not exactly like

#

quick things to set up and play

#

i think its less on average tbf

#

plus its per table i think but it still adds up

#

main local also includes terrain on request but egh

compact leaf
#

It's hourly????

lean pilot
#

yeah

compact leaf
#

These are games that take like... At least 2 hours to play!

lean pilot
#

so like £5 for the booking and then i think its £2.50 an hour past

#

or £3.50

#

so my math is bad but still

compact leaf
#

Good heavens

lean pilot
#

idk how people do that every week

#

multiple times if you play cards

compact leaf
#

I'm happy to have local game shops that just allow you to show up and yoink a table

lean pilot
#

that used to be the way

#

you're not allowed to have fun without paying money in current year

compact leaf
#

That's so weird and predatory

lean pilot
#

trust me being broke is so restrictive to enjoyment i just don't go outside much now

compact leaf
#

I'm sorry but like
I'm genuinely disgusted by this weird trend you've got going on in your area

#

Mmm

lean pilot
#

well wargamers and TCG players are typically more to the end of things where £10-20 a week for a hobby is pocket change

#

most tcg people i know buy boxes of boosters regularly

compact leaf
#

Well I will say
I can certainly help you play some infinity online if you wanted to learn it properly

#

But uh
Yeah I suppose these are kind of cash cow hobbies aren't they

lean pilot
#

i would. i have other people who are and have i'm just a slow learner

compact leaf
#

That's okay!

#

I would like to make it known that I spend my days teaching people board games

#

I'd be more than happy to help

lean pilot
#

in general i find it difficult to have any hobbies anymore because price of entry is always prohibitive. can barely even sit down anymore without being asked to pay money.

compact leaf
#

Yeesh

#

You've got it rough friend

lean pilot
#

esp when you have a disability that requires you to use the bathroom a lot, which is never free

#

yeah i'm trying not to vent its just bothersome

compact leaf
lean pilot
#

no, think about it

#

if i'm out and i need the bathroom where can i go

#

cafe or food establishment, i need to buy food to use it right

#

the only place that doesn't charge like that is only open like 9-5

#

most hobbies i wanna participate in are evening based

#

so if there wasn't a table fee i'd probably be expected to pay for food, which is the other side of the business for these places

#

like i said i barely go for walks bc if i need the bathroom i need to go to usually a food place and they'll insist on charging me to be a customer to use facilities

#

similarly im reliant on public transport and that ends at 11pm so if i overrun im stranded

#

easier not to go out

#

the only place i can walk for free that i enjoy is private and is open about 6 hours a day

#

i'd love to have people over to do hobbies but they all insist on going out instead

#

more social innit

#

i can't ask people to change for me

#

not trying to vent or w.e its just difficult to explain succinctly i guess

#

i was attracted to maleghast because its virtual and no buy in, though that's its own thread

#

i mean other than the $6.66 for the book

#

back in the day when i used to be in tcgs and stuff the deal was you were buying their stock and maybe the food/drink and so if you didn't specifically pay to be there that time you were still part of the ecosystem that lead to people buying stuff there. the model's shifted.

compact leaf
#

I'm sorry to hear that's how it is over there friend, hopefully you can find an affordable space to engage with your hobbies in the near future

lean pilot
#

yeah

#

regardless

#

may i add you

trail fulcrum
lean pilot
#

Dakinis ARE cool and I'm tired of pretending they aren't

compact leaf
supple shale
#

hell yeah Infinity gang rise up

#

Infinity the Discord is a pretty solid resource for learning the ropes, lfg if you TTS, and getting down and dirty with the minutia of Yr Dudes in the faction channels

supple shale
#

John Infinity

lean pilot
#

I knew it

supple shale
#

Infinity is my favorite (widely played 28mm) wargame and I will never miss a chance to ship it around

lean pilot
#

sees like 3 people I know already in there righto

sudden halo
#

Oh sweet, new batch of infinity folks in the thread!

compact leaf
#

We've actually got a local/international slow grow league that runs out of a tabletop shop right on the border

#

That's what made us bite the bullet after years of looking at it

compact leaf
#

At the moment we're a steel phalanx player

compact leaf
#

New sectorial just dropped

#

Of note is uh..
"Samus Arantes, Netroid Rover"
Because CB is very subtle

supple shale
#

show us the Équipe Argent models, Carlos

#

I’m going feral over here waiting

lean pilot
supple shale
sleek trail
#

KLUDGER

#

i gotta get back into infinity

#

i keep saying this

#

but i love infinity

next pilot
#

I've been consider trying out crisis protocol

compact leaf
#

welp they've put out concept art for the TAG now

sand sonnet
#

Oh shit.

#

That's a very nice looking TAG.

#

Got some big Virtual On energy.

compact leaf
#

They're pretty lean compared to well uh
Literally everything else in the sectorial lol

flat crow
#

These fuck

#

I hope this ends up good cuz I love the settings concept and aesthetic

sleek trail
#

Hopefully

#

Even if they arent

#

Good minis are good minis

pulsar matrix
#

Trench crusade? Never heard of it before.

tepid steeple
#

@flat crow

flat crow
#

The tldr is it's ww1 not grim dark crusades and he'll is invading

#

It's sorta similar to never going home the rpg

#

Weird horror occult ww 1

#

As of now the like major factions are

Christianity melange, Hell, and the sultanate

#

It's being designed by the people behind mordheim

#

And those adjacent to it in the community

pulsar matrix
#

I see

velvet badge
#

Only now do I learn this thread exists

flat crow
#

Been following it for awhile. I'm super into the settings set-up and visuals. I'm also fond of skirmish level games so Im definitely hoping it lands well and is picked up by folks lol

#

The first sculpts are also being shown and they're pretty great Ngl

haughty bobcat
#

so awesome I've been watching his art since he was the artist focus in a 28 mag issue

supple shale
#

Whomst, Mike F?

haughty bobcat
#

yeah just had to verify he did the art in Vol.4

#

he had a pretty cool interview too

#

I could link it if anyone wanted since he talks a fair bit about his process for creating Trench Crusade and it seems that game is pretty big here

supple shale
#

100% that would be of interest, I should think, to this forum

supple shale
#

Unrelated; current in danger of getting into This Quar’s War on account of the slick new starter set from Wargames Atlantic

#

I’ve been vaguely aware of those Quar since like 2012 but never more than “goofy lil guys fighting fantasy WWI”

flat crow
flat crow
haughty bobcat
#

@flat crow is there one there with a druid sacrificing roots into a fire while a giant organ dog behind them connects to the moon?

#

Thats my fav one but I can’t remember where I saw it

flat crow
#

Hm? Uhhh I think that's on the artstation yeah

#

As well as the living radio child

#

Which might be still the most fucked up one I've seen for trench lol

midnight vine
#

guildball got it's first official errata in years today

#

and they acknowledged the community updates and made them official

flat crow
#

Nice

flat crow
#
- The world's leading source of industry news and analysis for board game professionals

UK tabletop publisher Osprey Games says it is hoping to fill a gap in the historical gaming market with the release of accessible tabletop combat game Battalion: War of the Ancients.

native portal
#

Eyyy

#

Osprey are good at making Okay rulesets

#

so they should have a pretty solid game

flat crow
stable pelican
#

speaking of trench crusade

#

the diorama

#

still wip but hell yeah

flat crow
#

nice

flat crow
haughty bobcat
#

Wow

#

Blanche art

supple shale
#

Fingers insanely crossed that CB shows the new French at tonight’s Adepticon seminar

#

I like Hoopoe but if the show is nothing but Warcrow stuff then I intend to make a nasty face and sulk for three to five business days

compact leaf
#

WE GOT FRENCHHH

#

Anyways

#

Here's everything from CB's infinity panel

supple shale
#

Extremely good shit imho

#

Not in love with the hockey masks for Briscards; new Moblot fuckin slaps; incredible how they made Jacques look even more like Jean Reno than his old sculpt

compact leaf
supple shale
#

The sleeper hit of the show for me is the new warcor, though. I’ve only known about reporterbot for twenty-five minutes but if anything were to happen to them et c et c

compact leaf
#

The new warcor is sweeett

sudden halo
#

The new dire foes looks sweet. The roller girl hvt is really cool. Shane I just grabbed Lupe secondhand. I would have help off if I'd known she was getting a new sculpt.

supple shale
#

New Lupe has an excellent Freaky Lil Guy

#

But the Daemonist has possibly the Freakiest Lil Guy in the entire range tbh, love that for both of them

sudden halo
#

The daemonist creature looks like the villain in Kaiju #8 and I'm here for it

sudden halo
#

i wasn't really excited about warcrow but it looks like it plays super well

#

alternating activations with a limited order pool based on your commander

#

and a "catch up" mechanic for units you didn't activate to move into the battlefield and remain relevant

#

i adore the stress system - most wargames its all about inflicting damage or killing models, but warfare is so much more about morale and making the other side stop fighting so you can accomplish what you want to do, so having ways to break morale that aren't just "kill enough stuff to basically win and force them to roll for losing" is something i always like to see in a game

#

units can also spend stress as a resource to activate additional times in a turn or get bonuses on dice rolls, so theres a neat push your luck thing going on with it that seems like its going to make for a lot of meaningful decisions that aren't necesarily going to bog down the game

next pilot
#

looks like there's some cool stuff in it huh

#

I really enjoy painting body horror, the abberants are my favorite gsc to paint for that reason

#

there's just so much fun blending you can do

sudden halo
#

@twin mountain I feel like you'd like what they're doing here, based on some of the conversations we've had around wargames and game design. they took a lot of lessons from Aristeia!

compact leaf
#

Oh hell

#

It

#

It's got the dice mechanic from Arcs

#

Or well.. the dice from it, it looks like

#

One's super hitty, ones in the middle, and one's not very hitty

#

And then there are symbols on them that are failures unless a model has an ability activated by them

#

It's neato

sudden halo
# twin mountain oh! tell me more! 👀

Here's the rundown as far as I know.

I think full games are on a 3'x3' board. Not sure on the total model count but it looks to be 5-20, kind of like Infinity.

Looks like each round is made up of some number of turns (2 in the demo, I imagine it scales on the size of the scenario). On each turn players alternate activating a unit. You can activate a unit that's already activated earlier in a round by adding a stress to it. At the end of the round all of the units that didn't get activated in the round get a single free standard move.

Combat is a roll off with custom dice. Dice have 3 symols, hit, block, and !, each of which can be hollow or filled in. Hollow symbols don't count for most units, but Elite units get to count them as successes. With nothing special going on, both parties take damage equal to their hits minus their opponents blocks. Then the loser gets pushed back, gets a stress, and the winner can decide to follow or stay where they are. Looks like the tendency is that you get only "attack dice" when attacking and only "defense dice" when defending, but some units mix it up and can deal damage when defending or block while attacking.

The special stuff comes in with switches, which let you trade out dice symbols for extra effects. Some units can also take a stress to get better rolls or effects.

Units get stress from activating more than once a round, losing fights, various special effects, or spending it on things. When you take stress that exceeds your limit, you roll a morale check, and if you get no successes, you break and run away. Not sure if recovering from a rout is in the game - it didn't come up in the demo video.

We haven't seen anything about magic in the demos, no idea how that works. If its anything like Infinity, I imagine the scenarios are going to play a major role in how the game plays out, and there will be a lot of interesting objective modes.

twin mountain
sudden halo
#

me too, it keeps some of that "I really need to accomplish this thing" energy that I like in Infinity, where failing a roll doesn't mean you have to wait a whole round for that unit to try again, but makes it a more interesting decision compared to just a minor resource cost.

supple shale
#

The stress mechanic seems really neat, truly love anything that tries to gamify the psychological toll of combat.

#

Obligatory “No End In Sight the goat fr fr”

next pilot
#

warcrow seems interesting, I really, really like the scions of Yaldabroth

#

dark elves+body horror is just peak my sort of aesthetic

trail fulcrum
#

Warcrow??

#

Scions look sweet

#

Weird body horror

lean pilot
#

I'm really not enthusiastic about Warcrow, and I want to like it.

compact leaf
#

Eh, you haven't played it yet
Basically nobody has

#

If you can find a local with both sides of the starter, ask for a demo game

#

...when it comes out, of course

supple shale
#

I do not care to like Warcrow (“Local Idiot Does Not Need Yet Another 28mm Skirmish System”), but I earnestly hope it does well and CB continues to diversify their product line at a healthy pace

sudden halo
#

I'm definitely in "local idea does not meet yet another 28mm skirmish system" territory, and I'm into Warcrows minis much. I'm not a huge fan of fantasy, and while I know they're gonna be excellent quality none of what weve seen really speaks to be directly. Seeing the demo and what they're doing with the rules has it on my radar now though.

#

Just need to be responsible and see off my GW minis

twin mountain
#

i just like good design

twin mountain
#

;O;

sudden halo
#

I watched it on my phone so I didn't notice, but I hate it when that happens. Either from a video having bad stereo or one of my earbuds deciding its taking the day off.

sand sonnet
#

Slightly adjacent to the thread topic, but is anyone here a huge fan of Aristeia?

#

If so are you interested in a beta key for a digital version of the game called Hexadome I picked up while at PAX East?

twin mountain
#

I loved aristeia but I am full up on games right now