#Indie+Alternative Wargaming

1 messages · Page 2 of 1

sand bobcat
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So the red here looks "newer" than the orange.

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nobody makes a warm black paint which is also infuriating

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i really ought to consider just having cold black be the accent colour as complement to everything else being a warm colour but i'm Annoyed!!!

sand bobcat
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my best models in that collection do the same so I might as well

sudden halo
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ProAcryl's Coal Black is pretty warm, may be worth looking at.

sleek trail
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Wave of fantasy napoleonic

sleek trail
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Bah, hexes

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Someday i will shed my aversion to grids

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But not today

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The models are good, though. Hopefully one will be able to get em wjthout rules

twin mountain
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omg hexes

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praise the lord

flat crow
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lol

steady swallow
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Oooh

flat crow
sleek trail
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Bah humbug i say. Bah

twin mountain
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having to measure stuff is one of the cardinal sins burned into the soul of wargaming. I understand why it can't be removed from a lot of designs and the value it brings to its players, but I will always shed a tear

sleek trail
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Battletech and its consequences

twin mountain
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it's like committing to having a game with limited communication rules and stuff

sleek trail
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I love them

flat crow
twin mountain
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you're just kinda pushing yourself into a place where competitive gaming is secretly kinda impossible

sleek trail
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Competitive is for CHUMPS

flat crow
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the french have hired werewolves

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im so here for this

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they literally found Rougarou and gave them uniforms i hope

sleek trail
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I will always sacrifice competitive viability

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For funny tape measure

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But also i dont think it limits it if premeasuring is allowed

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Slows it down, sure

flat crow
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but yeah its like what if heroic fantasy france vs turnip28 british if the arts anything to go on lol

sleek trail
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But if premeasuring is legal its basically equivalent to grid in knowledge

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Very bright schemes on the french

twin mountain
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where you go yeah I dunno the tip of my gun can draw a line to that corner of your model there

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it's all very messy and requires a certain amount of consensus

flat crow
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fuck yeah knight old guard

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ohp

twin mountain
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and consensus is bad in zero sum gaming

flat crow
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that did not send the way i wnated lol

sleek trail
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Standardizable

twin mountain
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not like, unplayably bad

sleek trail
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Except touching models

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That i cant really debate

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Lmao

flat crow
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welp i have found my one sticking point for this game lol

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cuz these designs are causing my eyes to roll into my skull so hard

twin mountain
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it's why I love games like aristeia for just. putting people on a physical space

steady swallow
flat crow
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they even have the fucking ineward pointed toes thing

twin mountain
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quantized space I mean

twin mountain
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like much easier than a tape measure around a corner

sleek trail
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Also LOS is much harder pinned to a grid

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Ive found

twin mountain
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nah it's way more objective

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you're generally drawling lines from points to other points on the grid it's not about models

steady swallow
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Which is the MATERIAL difficulty for new folks I like to avoid

twin mountain
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this in a genre where everyone has to paint models haha

sleek trail
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Theres a freeform and creative nature to non-grid measurements

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In building tables

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In designing terrain

flat crow
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grid makes it at least more digitally friendly imo

twin mountain
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two exceed decks and 9 spaces cards take up a lot less space on a kitchen table than two skirmish armies

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or like, more realistically something like a senjutsu board

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you'd need a 2D space

flat crow
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cuz measuring distances in like tts is something that actively repels me from using tts for games where you measure lol

sleek trail
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A! Is good, dont get me wrong, and theres space for grid in the world

twin mountain
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and also you can use gridded tablecloths

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something I'm a bit surprised nobody bothers trying

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like it's not hard to get a tablecloth with a square pattern on it

steady swallow
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It’s something I CONSIDER for dragonsmoke but, I keep wanting to avoid things I can’t ensure players will have on hand?

sleek trail
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But grid games always feel so small and like. Idk

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Rigid

steady swallow
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Like, that’s why I don’t have templates despite all the shit theyd fix for me

twin mountain
sleek trail
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Maybe its "objectively" worse but its like vinyl, for me.

twin mountain
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like if you're asking players to assemble armies of minis or baseplates, and then large amounts of dice

sleek trail
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The imperfections and limits of the medium are essential

twin mountain
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and lots of reference cards

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adding a board isn't really that hard

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like, do measurement for realism or feel

steady swallow
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My goal is printable, paper things, and for that the easiest way to do that feels like doing inches

twin mountain
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not for portability imo

sleek trail
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It adds modularity

steady swallow
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Because then you just set up your paper stuff and go with some dice and a tape measure

sleek trail
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Someone can bring some wierd terrain

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Or like

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Have fucked slopes on the map

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And it all works out

spring geyser
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Hex grids are also incompatible with terrain pieces that aren't made for them

twin mountain
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y'know, if you'd like I can help design portable quantized spaces - there are easy ways

flat crow
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but yeah either way i dig everything but the alliance of nephilim

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which i guess is the obligatory wank bait i shouldnt be surprised to see lol

twin mountain
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rather than printing a whole mat or board, you can just print a whole bunch of small crosses and use them to define the corners

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like you scatter a grid of points on the table and the rows and columns become obvious

sleek trail
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Not the same

twin mountain
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jostling problem is much smaller

steady swallow
sleek trail
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I just like the smoothness of non-quantized movement

twin mountain
sleek trail
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Doesnt feel like snapping

sand bobcat
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I think of measure-and-move the same way I think of sports. Yes, there is inevitably imprecision in the rules. But people like...can play games in spite of that

steady swallow
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Gecko is right tho, there’s a layer of inexplicable fondness a La vinyl for some parts of the inches

sand bobcat
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FIFA is like, the biggest "game" organization on the planet, and the rules literally have shit in them about "did you actually mean to touch the ball with your arms? no? it's not a hand ball"

twin mountain
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it's really easy to make something like this on a table

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you can arrange a whole bunch of point markers and boom you have a whole grid

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and the point markers collected take up like 0 space

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and it's easy to set up and tear down too, like, you just pour the dots on the table and everyone can put them in place

sand bobcat
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the other issue with quantized spaces is that if you have long distances that you count (battletech has 21 hex ranges), they are significantly slower to resolve than measurements

twin mountain
twin mountain
sleek trail
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Quantized id say is better to translate to digital

steady swallow
sleek trail
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But also i dont think everything should be digital compatible

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Tts is a compromise

steady swallow
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There’s a reason I went for VASSAL first

sleek trail
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That said i am quantifying model volumes and stuff for the game im writing. I might be old fashioned on inches but i abhor tlos

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And hostile modeling

sand bobcat
sand bobcat
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Yeah, that.

twin mountain
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you can find the distance between any two hexes by just finding the biggest gap in numbers

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it's very fast and easy

twin mountain
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the tape measure can be very complicated, especially around corners

sleek trail
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Hard to combo with something like the fast grid setup

twin mountain
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yeah for sure

sleek trail
twin mountain
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shoutout to tannhauser map design

sleek trail
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Which was to insist on straight lines for each segment of movement

twin mountain
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which is used nowadays in Unmatched

sand bobcat
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Tape measures around corners are...you just bend the ruler

sleek trail
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Unmatches is good. Pointcrawl

flat crow
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i like doing funky playing fields

sleek trail
flat crow
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but thats coming from this as someone way more into the hobbying side of things lol

sleek trail
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Best solution ive seen is marked pipecleaners

twin mountain
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bendy measures are very high variance

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yeah you need string and pipercleaners and stuff

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I prefer string solutions

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anyway

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my true love

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the only LOS I have ever loved

sleek trail
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Solid system

twin mountain
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insert heart locket gif here

sleek trail
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But also like

twin mountain
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@latent rover talking about your favorite game

sleek trail
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Idk

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I wanna see it in a ttrpg

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Maybe i can used unmatched boards for a ttrpg...

twin mountain
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y'know what

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funny story

sleek trail
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But yeah the problem with that is that its not easy to spontaneously manifest

twin mountain
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first ever lancer game I played? we did free measure. Like in wargames.

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I actually prefer free measure over grid movement in ttrpgs?

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like it's so weird to me that people do

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  1. grid movement in all ttrpgs, co-op storytelling games
sleek trail
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Genuinely i think thats how id want to run lancer

twin mountain
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  1. free measure in big competitive 1v1 wargames
sleek trail
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Irl

twin mountain
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yeah we did it irl

sand bobcat
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The fundamental thing with measure-and-move is that the heart of wargaming is playing with dioramas. RPGs tend towards grids because most people are playing with a lot less diorama-y stuff.

twin mountain
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I drew circular bases for all the mechs

latent rover
sleek trail
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Im more into funny little men

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Than competitive gaming

sand bobcat
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Wargames are almost all adversarial because of history, and because co op/solo rules are basically impossible to write without asking players to make judgements for themselves.

sleek trail
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I hold the position that like. True balance/fairness isnt really possible in games as random

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As wargames, card games

twin mountain
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you don't need balance or fairness

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you need clarity of execution

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like, a competitive game is in a bad state if an opponent can go "I dunno I don't think that was legal" and a casual observer can't obviously tell who's right

sand bobcat
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I tried writing detailed AI for some small-time wargame I bought and it was excruciating. The standard rules were vague statements like "move to get a shot on a player".

twin mountain
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you need judges and stuff for everything

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irl sports is a good example of this

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you need refs

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and then people get mad at the refs

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and it's a whole, like, cost of doing business

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but in mtg you get mana screwed and it's unfair but it just happened there's no way of squinting your way around loss

sleek trail
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I will solve my game by adding a ref

twin mountain
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yeah, funny story: ttrpgs DO have a ref

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and no ttrpgs use free measurement

flat crow
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we simply abolish competitive wargaming

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simple

twin mountain
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again, blows my mind

sleek trail
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Most competitive wargames are solved at listbuilding

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This is a problem

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Abolish lists

flat crow
weary cradle
sand bobcat
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Also, while plenty of people play wargames competitively, I think the appeal is more in them being adversarial than specifically being competitive

sleek trail
sand bobcat
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playing mario kart versus playing quake

flat crow
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i to a degree disagree with the gm being called a ref

sleek trail
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Anyways i should add a "if two players cant agree" rule to my game

flat crow
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but thats more on philosophical grounds than anything lol

sleek trail
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Some die roll

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Maybe biased towards the losing player...

flat crow
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anyone who tries to daisy chain takes d6 mortal wounds to all units in their army

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man some of these models fuck so hard

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like even if i dont play this im getting these for turnip28 lol

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some wouldnt even need any converting lol

sand bobcat
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i still wish i knew anyone who played 15mm so I could have a good reason to keep building my MaK in 15mm

flat crow
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id play tinies but mostly for fantasy stuff lol

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cuz thats the sorta stuff that scale appeals to me for

sand bobcat
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40k rangebands on 32mm models annoys me. I like the idea of casual stuff in 15mm because at least then the distances can look a little less absurd.

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plus you can like, play on a 3x3 or something, and still have slightly more coherent-looking rangebands.

flat crow
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btw bar did you see we have a dystopia wars forum too?

sleek trail
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On the free move point i wish more games would use free move to do interesting shit

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Like gaslands

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Or x wing

sand bobcat
sleek trail
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Templates and stuff for moving that only work cause its not quantized

sand bobcat
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gaslands kicks ass.

sleek trail
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Ive played car wars quantized cars are frustrating

sand bobcat
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oooh, right, car wars was a fuckin hex grid

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that being said I can't hate on 60 degree steering because that's battletech, babey.

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granted battletech entities are implied to be nightmarishly clunky. Unlike a car.

sleek trail
sand bobcat
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😵‍💫

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doing some literal manhattan distances by playing on a manhattan map

sudden halo
flat crow
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i prefer rpgs that aggressively lean into theater of mind lol

sudden halo
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Which goes back to your previous point on the diorama nature of wargaming. On a grid I don't care about scale ratios. But with miniatures I really do.

sand bobcat
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lol, i read this blog post once that was talking about how bolt action is a game where you can't play historical battles on, because you run into situations where like, infantry literally can't shoot across a bridge that was historically hard to take because you can Just Shoot Across It

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adjusting my bridge model to be 10 metres long in-scale so you can actually overwatch it

sudden halo
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This came up in the other chat, but my personal definition of wargames sort of specifically requires trying to accurately model battles (either historical or fictional).

sleek trail
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I think ive started to hew closer to that

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In my opinion

orchid leafBOT
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i think free measure as an aid for ToTM is a underrated use of mini's and tokens but like that's just us

sleek trail
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You can still have a game-ass game

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But it can also be about the kind of feel of that war

sudden halo
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Not that I try to impose that or use it in conversation, since I know it's not the common usage of the word, but it's sort of the distinction between trying to make a good game or making a good tool

sleek trail
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Idk if warhammer, for example

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Actually feels like war in the 41st millenium

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Infinity i think does feel like weird cyberpunk cold war black ops

sand bobcat
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yeah, 40k is like, the least diegetic game in the world.

sleek trail
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Also rangebands are good

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Put em in ur games

orchid leafBOT
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Nah the least digetic wargame is chess IMO

sand bobcat
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i feel like 40k is notable on this front for having pages and pages of semi-fluffed options and rules that all work out to nonsense on the table

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a low-detail game is different from a game that aggressively demonstrates its setting inaccuracy

native portal
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RE: realism or like a sense of scale, I like No End In Sight's solution of infinite ranges with LoS being the main thing

sleek trail
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Chess is abstract. 40k isnt

sand bobcat
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NEIS is cool.

native portal
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because for platoon-level/firefight dudes, the range is Yes

sleek trail
native portal
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noice

sleek trail
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Im probably gonna do it with rangebands in my game

sand bobcat
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i liked the author's note that even on a 4x4 the "encounter" range of NEIS is "oh shit they're literally on top of us" IRL

sleek trail
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Cause i still like positioning

native portal
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Yeah positioning is a key wargaming thing

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(at least imo)

native portal
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it's the initial contact between elements

sand bobcat
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RE infinity - one of the things that annoyed me is how the diegesis of the game mechanics really falls apart as you get better at it

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they have, recently, started introducing units that don't immediately die if they see an enemy and it's not their turn

sleek trail
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Yes

sand bobcat
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HOWEVER, there's a lot of very good/tense hidden information and stuff that enforces the importance of angles/keyholes/etc.

sleek trail
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I always loved how lethal it was

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Even for tags

sand bobcat
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i was a tag player back when Fatality L2 was "flat 10% chance per attack die that you crit in almost all modifier situations, and crits auto-wound"

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i was very sad.

sleek trail
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God that was so fucking funny

sand bobcat
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so eventually I will get back to writing my rewrite of my never-coming-out mech wargame, but something I think I'm going to take seriously and incorporate is another thing from that article, which is "real terrain is never as flat as a wargaming table" https://deltavector.blogspot.com/2015/12/game-design-60-movement-shooting-ratios.html

sleek trail
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I should read this

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As i am writing my own game rn

sand bobcat
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it's really good. this guy has a lot of solid wargame design thoughts

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by "incorporate" I mean that one way to rethink the whole "max weapon ranges" thing is to instead use terrain uneven-ness as an explicit factor in game mechanics/modifiers

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EG: my game is going to have hit location tables for models; models will get hull-down cover past a universal X range regardless of physical obstruction, because [it's good for gameplay and] the ground is not actually flat like the table is

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doing this instead of having assault rifle bullets disappear at 24" and having sniper rifle bullets disappear after 48"

native portal
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That'd be neat

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FFoT has an interesting move-shoot ratio

sand bobcat
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movement based on enemy sight, or?

native portal
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Nah, just it's played on a regular board often

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but infantry move 4

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Tanks move ~8

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and shooting distance for infantry is also like uhh

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4ish

hollow crypt
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no I will not listen to science I'm right

native portal
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Leg infantry can move about 400m a turn, and their effective range is also 400m (max 600m)

hollow crypt
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oh FFoT is almost so interesting to me

native portal
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Tanks and other vehicles move between 600-1km a turn, and their range can be uhh big

sand bobcat
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bvr,

native portal
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the effective range of a modern tank gun is like 2400m

sand bobcat
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ah.

native portal
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max in FFoT up to like 3600m

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similarly ATGMs have historical ranges too

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with 1" or 1cm being 100m

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depending on what ground scale you want to use

sand bobcat
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oh i thought you meant "ATGMs have a 100m range"

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still an improvement over RPG-7s,

native portal
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nah a TOW has a 100-3800m range depending on model

sand bobcat
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mm.

native portal
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Don't fight in cities

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please don't

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(also the OW is for overwatch lmao, they're not in pain)

sand bobcat
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but i love exclusively using infantry. that's why i play 32mm

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(this is unfair, the tanks are there, they just might as well be glued to the infantry models.)

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have you ever played Advanced Squad Leader

native portal
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it seems very very complex

sand bobcat
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i'm sure it's a dinosaur in our modern era of "you can just play a video game". I will occasionally do an image search and get anxiety about the 6+ chits stacked on a single hex

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and of course, I found someone writing a blog post about how they were quitting ASL because it was unrealistic

fallen rune
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ASL is super complicated

fallen rune
sand bobcat
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going to officer school for the Real Deal

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but yeah their specific complaint was that command and control is nonexistent

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it would probably sell negative copies, but i wonder if someone has ever tried doing something like, making a video game of it to stack hidden information onto its pre-existing mechanics

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you probably just play Combat Mission: Red Thunder instead I guess

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(which is a game I'm curious about but I don't have 60usd for curiosity's sake. especially not these days.)

spring geyser
sudden halo
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ASL at a base level is not as terribly complicated as it's made out to be.

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There's something very nostalgic about stacking chits on a board that's the size of an 8.5x11 sheet.

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But it definitely got out of control and they made no effort to rein it in.

sand bobcat
sand bobcat
sudden halo
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Same with Starfleet Battles. Or Battletech to a lesser extent.

spring geyser
sudden halo
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Semi complex games that got buried under more and more rules being added.

spring geyser
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you already have to Spot targets before shooting at them

sand bobcat
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my favourite solution is "range = inaccuracy", so bullets don't disappear but you have plenty of room to force gameplay into the game

native portal
sand bobcat
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lmfao

spring geyser
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well not quite anything they can see, the effective range on infantry-issue pulse lasers in the setting is around 1 kilometer

sand bobcat
native portal
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if you place three or more chits on top of each other you have to eat it like a tiny cardboard burger and make 'mmmm' sounds

sand bobcat
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on top of accuracy vs distance etc.

native portal
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otherwise you're banned

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What I'm trying to say here is please don't make me play jenga to see what the fuck is going on

spring geyser
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and also maybe a loud notice in the rulebook of "USE MORE LOS BLOCKING TERRAIN THAN YOU OTHERWISE WOULD"

sudden halo
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I might send the dude the $20 or whatever he's asking on eBay for a copy.

spring geyser
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i am also considering just doing a smaller scale though

sand bobcat
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this is a very recent conclusion of mine but i've played so many games with long rangebands, and I love it, but they all become incredibly tense even with a shit-ton of terrain

left onyx
spring geyser
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hmhm

orchid leafBOT
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I do love FKS and it's abilaty to be a wargame and a TTRPG at the same time

sand bobcat
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let me regale you all about how i was erasing enemy mechs with my Hunting Naga from my deployment zone because apparently, unless you're an epic gamer, you don't actually look down at the table to see if your models are visible and out of cover

spring geyser
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if i did make it somewhat smaller scale I think I could also shift to doing 28mm scale which might be favored by my artist friends who are interested in contributing models

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idk

sand bobcat
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you could still have a world and then make a game out of it. or like, make/test a game and then tweak the world from there. i'm trying the latter angle this time around.

spring geyser
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yeah im fulling willing to tweak the world for the sake of the game

flat crow
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i feel im weird cuz id love to make a world and it have like minis and stuff

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but no game

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just pure hobby setting and minis

sand bobcat
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maschinen krieger 😌

flat crow
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the fucked up part though is id still want them small lol

sand bobcat
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they did make a game system or two but it was a "kitbash shit together" magazine series first and foremost

flat crow
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and like on bases

spring geyser
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lol

flat crow
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cuz i like bases

spring geyser
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make dioramas 😌

sand bobcat
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i think it's reasonable. people do model dioramas/small pedestals for their models a bunch too

flat crow
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and to be clear i know that sounds silly

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no yeah

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like im a warhammer fan and im almost all hobby

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i just think up schemes and plan out like dioramas and shit

fallen rune
spring geyser
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but anyways company scale as it is I had a fun idea for infantry units being "Sections" composed of multiple "Fireteams" on separate bases

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sort of like in between "base the whole unit together" and "individually base every guy"

fallen rune
spring geyser
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and being able to constitute a Section out of a variety of Fireteams

fallen rune
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My unreasonable hot take is that wargames should all be Bn scale or bigger but I’m Extremely Hypocritical about this

sand bobcat
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Bn?

fallen rune
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Battalion sorry

sand bobcat
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how many guys,

fallen rune
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~600

sand bobcat
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(sorry i still don't know what the fuck the -)

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oh 👀

spring geyser
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that's like for a 6mm scale wargame lol

fallen rune
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Usually yeah

sand bobcat
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oh you'd probably have to do the "paint combs" thing at 600 guys

fallen rune
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There’s some 10mm ones

sand bobcat
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well maybe not, 6mm infantry, you can put like 12 on a 40mm

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RE sections: i like infantry teams. heavy gear blitz does that, though I could talk hours about HGB's strengths and weaknesses

orchid leafBOT
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Technicaly Btech scales up to batallion size but that's more for teams

sand bobcat
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(1:144, explicitly 😌 )

orchid leafBOT
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But like while one of our partners has done it, they say it took a week of 4 hour game sessions.

fallen rune
hollow crypt
fallen rune
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Dirtside and Epic are the only explicitly Bn+ sized wargames I know much about

spring geyser
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also going to eventually include in my Scenarios section a bit of advice: "if there's no reason not to stratnuke the target it would probably just be stratnuked instead of fighting over it"

hollow crypt
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like

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I love the really itty bitty scale wargames

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where the people are small and the maps are big

fallen rune
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Same

spring geyser
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yeah im aiming for 15mm scale for this one

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(roughly 1:100)

fallen rune
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They don’t make the modeler in me happy but they make the overall view of the game look better

hollow crypt
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though again, big hypocrite mode because the only wargame I can uncritically say I like is uh

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gaslands

spring geyser
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28mm looks great if it's small scale

fallen rune
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I wanna see no man’s land/the infantrymans 500 meters on the table haha

hollow crypt
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yess

spring geyser
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wh40k armies are way too big for 28mm lol

hollow crypt
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it is understood

fallen rune
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I like Dirtside but it’s ancient and obscure

hollow crypt
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honestly FFoT appeals to me mainly because of how small the units are

fallen rune
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And it’s one of those “source your own minis” wargames which is tricky to sell people on

sand bobcat
#

gaslands is based.

fallen rune
orchid leafBOT
#

I think that like 28mm works for WHFB and other mass rank and flank games but for more modern stuff you need smaller unit sizes unleess you do some weird stuff wiht range

spring geyser
#

im just wondering whether to keep the "1 inch = 50 meters" scaling or go to "1 cm = 50 meters"

sand bobcat
orchid leafBOT
#

you have our attention

CYAN (october edition) [he/him] ↩️

[Reply to:](#1161730220164911187 message) And it’s one of those “source your own minis” wargames which is tricky to sell people on

hollow crypt
#

yikes

#

"We give history a second chance" is a bad look for a company that makes only civil war and WW2 games

spring geyser
#

omfg

sand bobcat
#

god.

native portal
#

you give WHAT NOW?

hollow crypt
#

yeah like

#

woof

#

there is no quiet part

fallen rune
sand bobcat
#

lol

hollow crypt
#

aw I wish there were naval historicals here

flat crow
#

my perspective is warhammer and like multiple weird skirmish/indies

hollow crypt
#

I mean there probably are but I haven't found any

spring geyser
sand bobcat
#

i do have some battletech players locally so I need to keep in touch with them (not for CBT, for AS)

flat crow
#

that and the melange of various scifi/fantasy/etc games

spring geyser
#

honestly that doesn't sound bad if your standard infantry can shoot just over 1km

fallen rune
orchid leafBOT
#

we have not relay looked into what the local wargaming sceen was seince we stoped playing compatative Mech-Clix when the site for the ELO rankings got shut down.

fallen rune
#

It’s fairly Cold War in space but also pretty modular

left onyx
#

How ancient is it? 90s?

orchid leafBOT
#

Oh that dose sounds intersting, we have been enjoying Nebulus wich is coaldwar boats in space, so that sounds like it should work for us. and we have no fear of chit stacks

spring geyser
#

actually at 1 inch = 50m, 1 km range makes the Standard Wargame Infantry Range of ~20 inches

hollow crypt
#

oh yknow what I've always wanted to try? Ogre

sand bobcat
#

Dirtside II (1993)

hollow crypt
#

I don't actually know anything about the mechanics but it seems very cool

fallen rune
#

Yeah 90s

spring geyser
#

but yeah a lot of stuff will effectively just have "range: if you can see it"

left onyx
orchid leafBOT
#

Same for us TBH. our first boss kept the reprint microgame box in the shop and always siad that on some slow day he would teach us to play but that never happend

TronTheAllmighty (He/They) ↩️

[Reply to:](#1161730220164911187 message) oh yknow what I've always wanted to try? Ogre

sand bobcat
#

i have the microprint 😌

spring geyser
hollow crypt
orchid leafBOT
#

Barc do you have the one wiht colection of pyramid magazeen aracles added to the rule book?

Barcode ↩️

[Reply to:](#1161730220164911187 message) i have the microprint 😌

fallen rune
sand bobcat
#

OGRE leaves a strong first impression but I think you have to get into the expansion stuff (GEV) to have long-term fun with it

sudden halo
hollow crypt
#

I am very interested in this

left onyx
orchid leafBOT
#

The digtal version is only 39.99, wich is like to muxh for us to justafie

TronTheAllmighty (He/They) ↩️

[Reply to:](#1161730220164911187 message) one of the game stores back in my hometown has a copy but it's like, 60 dollars and I can't justify …

hollow crypt
#

chits chits chits

sand bobcat
hollow crypt
#

who needs minis

left onyx
#

Hobby painters

native portal
#

I like minis but I hate painting

sand bobcat
#

i tell myself i hate painting but i just psyche myself out about it

#

also it takes too long.

orchid leafBOT
#

Hemm that;s a later reprint then the one we saw, dose it have the bit "on fuzzy wuzzy math" in it?

sudden halo
#

I love painting except when I hate painting, which is often.

sand bobcat
#

i'd check, violet, but i'm so fucking wiped

#

i am currently trying to convince myself to paint for a bit (sorry)

orchid leafBOT
#

resonable, we have been looking for that articale for like the last year now

fallen rune
sudden halo
#

I can't do an okay job painting, at least not at 28mm, I have to go all out and take forever. One of the reasons I like smaller scales, especially like 6mm is it forces me to not give as much of a fuck.

orchid leafBOT
#

but tacke care of your self first

fallen rune
#

(There’s 5 morale states, units track both their quality and the quality of their officer)

sand bobcat
#

oh, I'm pretty sure that there are no articles - the rulebook is just some setting stuff and then the rules

fallen rune
#

Thankfully tank crews don’t bail out in the future

orchid leafBOT
#

Ahh damm, oh well.

sand bobcat
#

tank crews are magnetized

#

i got unreasonably pouty about damage effects in dirtside being a blind draw from a bag

orchid leafBOT
#

TBH i would add that in as like "hazardious envioment traning" but like it's still good

sand bobcat
#

i will NOT put down the fact that taking Damage Type X means someone else has less of a chance of taking that damage type

fallen rune
#

It’s sort of abstracted but yeah it’s a very tactile mechanic

#

Though afaik chits just go back in the pot

#

So the odds don’t change action to action

sand bobcat
#

oh, nice.

hollow crypt
#

it does explicitly say that, yeah

spring geyser
orchid leafBOT
#

Blind bags are relay good IMO, after loving TROKIA!'s inative we think they are highly underutalized

spring geyser
#

i use blind bags for activation order

#

admittedly stolen almost wholesale from Bolt Action

native portal
#

Blind bags are fine for activation order

hollow crypt
#

...dirtside uses non-d6s?

#

wow

#

actually suprised

spring geyser
#

although I split it into an Orders Phase and an Autonomous Actions Phase where only some of your Action Dice represent actual orders

sand bobcat
#

iirc d10s were pretty popular in the late era of simulation wargames. but if it uses d8s or d12s or wahtever that's possibly weird

hollow crypt
#

the drones thing is an impressive level of foresight, I must say

sand bobcat
#

uh, to bring something up from earlier - i like the idea of hex coordinates on a game that is going to be on hex grids, but something i forgot about the hex reference thing is that it's not multi-mapsheet friendly

#

i think most battletech games are on two mapsheets, but they're also designed in a way to encourage you to mix and match, reorient them etc. To do 3-coordinate hex stuff across re-orientable sheets you would need to have, i dunno, a collection of clear plastic sheets that have the coordinates written on them, and then lay them on top of your boards.

hollow crypt
#

I think battletech's a little unique in that regard, but it is also a very good system

sand bobcat
#

this also doesn't work any more if you have 3D terrain (battletech is often played with modelled elevation) etc.

#

oh, yeah, not to say that battletech is like, tightly designed or what not. But it's something that would get in the way of most games unless you give up on terrain or have a singular table setup

trail fulcrum
#

I want vector 3 to work

#

But like

#

It just kinda doesn't and I'm sad 😦

#

Well it does work

#

But like in a very

hollow crypt
#

@fallen rune fuck dirtside's really cool

trail fulcrum
#

Hmmmm

hollow crypt
#

I have been sold very hard on this by the book

trail fulcrum
#

Not sure how to describe it

hollow crypt
#

it is written in such a charming way too

fallen rune
#

It’s quite well written yeah

#

The rules are really easy to follow

native portal
#

Didn't they also write Full Thrust?

#

which is like, the same deal but for space combat

hollow crypt
#

yeah I believe so

sleek trail
#

Dirtside?

native portal
#

what a pair of bangers

sleek trail
#

Ive heard food things about full thrust

flat crow
#

btw suki did you see the silly fantasy napoleonic thing?

fallen rune
#

Designed for generic mil sf

native portal
sand bobcat
#

i wonder if i should learn it sometime because dirtside comes up reasonably often when i grouse about wanting to use my whatever-scale models

native portal
#

I feel like 'Napoleonic forces all on one side vs evil ones' is Fine

#

but I honestly think just leaning way the fuck into it would be cooler

#

I dunno

#

I can think of Cooler Vibes, that's all

flat crow
#

i mostly just like the models ngl

native portal
#

the models are nice!

#

I'll take just more games in that space at all honestly

flat crow
#

cuz id recently been getting into turnip28 and had the idea for werewolf old guard for it

#

and lo and behold

#

ill probably literally grab the minis just to use in in turnip28

native portal
#

good idea

#

I just want wackier shit

#

always wackier

flat crow
#

cuz i do rahter like the model designs other than the wank bait

#

valid

native portal
#

also don't make the brits celtic, that's dumb, make them demon worshipping villains

#

they're literally the british empire

flat crow
#

ill fully admit the model design to sorta scratch a like what if warhammer but napoleonic for me

#

which im into

sand bobcat
#

i'm still mad that "konflikt 47" is a bolt action expansion

native portal
#

give me a fucking East India Governor with fucking Moloch stood next to him and a pair of demonic bodyguards

sand bobcat
#

i want a dieselpunk ruleset that mostly obeys reasonable infantry tactics.

flat crow
#

also im not really interested at all in the british bits

sand bobcat
#

and also isn't so fucking big that my mech has to hold hands with the infantry it's cavalry-ing for.

flat crow
#

im all french with my fixations and the napoleonics

native portal
#

I dunno what vibe I would pick for french

flat crow
#

to be even more specific the old guard

#

id want tired

native portal
#

On the one hand, napoleon's meteoric rise to power is prime 'demonic contract' shit

flat crow
#

like sorta dial up both "were revolutionists but now were a military dictatorship"

native portal
#

but then the levee en masse stuff has cool other vibes you could run with

flat crow
#

somehow

spring geyser
flat crow
#

i mean fuckit

#

make napoleone dead but like a god

#

to the french

#

like bonaparte warrior priests or some shit

#

yes i know my warhammer is showing

spring geyser
sand bobcat
spring geyser
#

ah

flat crow
#

either way knight old guard wielding flamberge lives rent free in my head

native portal
#

and doesn't do enough to fix the issues of its inheritors

#

It's still a solid game

sand bobcat
native portal
#

put some clothes on those models or I'll commit arson

sand bobcat
#

bro there are like 3 pictures for me to work with here 😩

spring geyser
#

that reminds me i need to figure out how im gonna mechanically classify my setting's mechs

flat crow
sand bobcat
#

call them "mecha-nized infantry". (don't)

spring geyser
#

lol

#

i have really small mechs, like 3-4m

flat crow
#

call them calvalry

spring geyser
#

SDEF doesn't even use "proper" mechs they just have Bigger Cyborgs

flat crow
#

i only somewhat mean this as a joke lol

sand bobcat
flat crow
#

my napoleonic nerd brain is saying call them grenadiers but the association with that word is so muddled now lol

sand bobcat
flat crow
#

neo-grenadiers

spring geyser
#

they fulfill a very "heavy infantry" role

flat crow
#

well that is in theory what grenadiers were lol

sand bobcat
#

Super Heavy Infantry (SHIs) (airdropping them is taking a SHIt) (i cannot help but sabotage myself)

spring geyser
#

lmfaoooo

orchid leafBOT
#

Cataphracts might work as well

left onyx
spring geyser
#

Cataphracts just makes me think of Aldnoah.Zero lol

#

but it's a good one

flat crow
#

i had the thought of a few terms that are roman but then my brain lurched at the idea of me suggesting roman anything

#

gallowglass

spring geyser
#

ideally it would be something that reflects their origin as "work suits for hostile environments" where it's often more convenient to put a dude in a cockpit than in an EVA suit

sand bobcat
#

Armoured Infantry (AI) (massive acronym collision)

flat crow
#

well to ref patlabor

#

labor infantry?

#

or something akin to that

sand bobcat
#

you could also just call them mechs and then specify what role they take up in the lore

spring geyser
#

i did consider just ripping from patlabor and calling them Labors lol

sand bobcat
#

"PDWs" aren't personal defense weapons, they're SMGs that fire huge bullets

flat crow
#

lol

sand bobcat
#

pepper spray is a personal defense weapon

native portal
#

I hear 'Exo' used a lot for work stuff

spring geyser
#

incidentally the PFFP's mechs will break from their general glass cannon tendency as a faction by being really heavily armored (because they're industrial suits with bolted-on armor, they're made to carry huge loads in the first place so you can bolt a ton of armor on them)

sand bobcat
#

i think people try too hard to call mechs something else. that being said, I plan to use LCV ("Legged Combat Vehicle") if I ever do a tryhard small-mechs game (I like to fantasize about making a game that's Heavy Gear But Better)

hollow crypt
#

if it's a work suit, 'rig' might also work

spring geyser
#

rig is so good omfg

past pebble
#

I think "mech" is a bit of a load bearing word in military parlance so it may be good to move away from it for well, mechs

#

being short for mechanized and all

sand bobcat
#

fair.

past pebble
#

Mech_A_ though chadthink

sand bobcat
#

(imagine my disappointment seeing "mech infantry" in advance wars)

flat crow
#

rig is def good

#

its used for other things

#

but rigger infantry has a good ring to it

sand bobcat
#

riginf,

flat crow
#

or hell heavy rigger infantry

#

here to commit violence in my big rig

#

and then its appreviate to like HRI or something

#

and somehow grunts started calling them truckers

spring geyser
#

lmfao

flat crow
#

just for the bit

#

oh no

spring geyser
#

"exoframe" is a decent one in terms of "generic sci fi buzzwords"

sand bobcat
#

in a setting where they call mechs mechs you could probably go with CM (Combat Mech) for the military ones.

flat crow
#

ive accidentally enamored myself wit hthe idea of heavy exo infantry that are just space truckers

past pebble
#

Armored Fighting Walker 🤔

flat crow
#

like just stupid anime conceit of for some reason only truckers can pilot them and everything

sand bobcat
#

i hate that doubleyou isthree fuckin syllables

#

AFwilcos i guess

orchid leafBOT
#

Space truckers VS pirates might be a fun game TBH

spring geyser
#

I think I might do a funny and make Elysian Commonwealth and Popular Front mechs be treated as vehicles and SDEF ones be treated as infantry

#

because again, SDEF equivalents are just Big Cyborg

flat crow
sudden halo
#

Tanks were a nonsense word attributed to a vehicle. I feel like just coming up with any random thing is as believable as trying to come up with a term that makes sense for mechs.

flat crow
#

well i think tank was like due to early designs beign describe like an armored tank

#

i think

sand bobcat
#

iirc it was a codename thing

spring geyser
#

wasn't it because the british referred to them as "water tanks" as a code -

#

yeah

left onyx
#

The workers were told they were making water haulers

orchid leafBOT
#

Yeah for the Mesopotamian theter, not the western front

sudden halo
#

I'm partial to "extra heavy infantry" for mechs

flat crow
#

lol

sudden halo
#

Super duper extra heavy for bigger mechs.

flat crow
#

the heavier heavy infantry

#

the heaviest heavier heavy infantry

sand bobcat
#

UIs (Unarmoured Infantry) (code name)

past pebble
#

skeletons

#

what kind? come and find out :)

fallen rune
#

Just normal men

#

Jms for short

past pebble
#

just innocent men

sand bobcat
#

i think i agree that shit like "rig", "frame", "mount" I think are all fairly common mech terms that people will work with

#

"walker" is the real "I am a western author writing about mechs" one

spring geyser
#

randomly in my youtube recs and only vaguely related but rear-turret designs that have the driver separated from the rest of the crew are immensely funny to me

clear shadow
sand bobcat
#

that guy's in detention

past pebble
#

kicked too many times by the commander

sand bobcat
#

lol

spring geyser
sand bobcat
#

i think the weirdest thing was, on the heavy gear server, seeing people like...use "mecha" for humanoid mechs and "walkers" for non-humanoids

#

we get up to some cosmic arguments over there

#

imo, walker is good for intent but sucks for acronyms. Still, if "walker" is the rulebook term then you can have factions use whatever names for their own mechs

fallen rune
#

That scans but feels weird to argue about

#

Uh I mean it’s a mech if it has a head and a walker if it doesn’t

sand bobcat
#

💢

#

"it's a walker if it has talons and a mech if it has broad flat nails"

flat crow
#

i think this is due to exposure routing

#

walker is applied to at st

#

mech is usually gundam as first exposure

sand bobcat
#

makes sense. also a lot of western media calls 'em "walkers" i think

sand bobcat
#

p sure command and conquer calls them that etc.

flat crow
#

also true

#

i believe so yeah

sand bobcat
#

if it can't run it's a walker-

flat crow
#

mech is less common verbage in western media historically

past pebble
#

iirc non-humanoids in heavy gear are striders but it's been a while since I opened a heavy gear book

spring geyser
#

western sci fi writers irrationally hate mechs because they're one of the signposts of "unrealistic sci fi" they've decided on in lieu of developing an understanding of actual science

orchid leafBOT
#

IDK about that, like we were exposed to mechs in the western context like problay befoer we watched empire strikes back. but also like we grew up with D&D and dragon mags in the house so ours was just reading articals on B-tech

spring geyser
#

also weird xenophobia about japan

#

especially when they start talking about "Western Mechs™️ (realistic)" vs. "Eastern Mechs™️ (unrealistic)"

#

"Mechs in Japanese sci fi are basically just magic superheroes [shows image from Mobile Suit Gundam]"

orchid leafBOT
#

the funny thing about that is they used to do it with NGE gif's

sand bobcat
#

japan is responsible for the best of both ends of that spectrum, really. i still want a steel battalion PC game

orchid leafBOT
#

Like yeah Unit-01 is not going to act like a machean it dose not take much more then a glace at the anime to see that

spring geyser
#

ime japanese milsf is generally "harder" than western milsf

#

in terms of the science

sand bobcat
#

honestly, a lot of the complaints are just plain old uninformed

spring geyser
#

western milsf writers will actively refuse to learn anything about science and scream at you if you tell them plasma weapons are impossible

#

then proceed to try to lecture you about how mechs are unrealistic

fallen rune
#

But - oh nvm I misread that sentence

flat crow
#

lol

sand bobcat
#

my pet peeve is when people tell me that handmechs make Practical Sense for Climbing, while the mech designs in question can barely reach around their fuckin torsos to hold a gun with two hands

flat crow
#

i just like things to look cool ultimately

sand bobcat
spring geyser
#

people sent me actual death threats on twitter for saying halo was unrealistic western milsf fans are completely detached from reality

orchid leafBOT
#

realisem is good in moderation, much like moderation

spring geyser
#

oh im not upset about it it was darkly hilarious that it upset them so much

sand bobcat
#

twitter is a dark place. sounds like it was at least not a huge mess?

flat crow
#

imagine thinking halos is realistic lol

sand bobcat
#

halo is funny because it painstakingly justifies most game mechanics

fallen rune
#

I'm on team mechs are unrealistic but that isn't to say that most mil sf is remotely realistic

sand bobcat
#

john halo is canonically strong enough to flip a tank

spring geyser
#

yeah the thing I always mock about milsf geeks talking realism is "mechs are unrealistic. oh, those ubiquitous dropships that are somehow capable of transatmospheric flight despite being mostly not fuel tank and not even being able to fly supersonic? totally realistic"

past pebble
#

Halo is inherently mecha, in this essay I will

sand bobcat
#

the mantis is an incredibly cool mech, i will say that.

#

closest i'll ever get to playing steel battalion. 😢

sand bobcat
fallen rune
#

yeah

orchid leafBOT
#

I mean what are hunters but mechs for worms

kojima ↩️

[Reply to:](#1161730220164911187 message) Halo is inherently mecha, in this essay I will

fallen rune
#

"Realism" often means "photobashed [current generation military looking thing]" regardless of the engineering

sand bobcat
#

mhm.

spring geyser
#

yeah exactly

#

i did a whole thread about how "when people say 'laser weapons are unrealistic in sci fi' what they actually mean is 'laser weapons are for babies, i'm too manly for them'"

sand bobcat
#

do people dislike lasers? aren't they like. already semi-plausible AMS

hollow crypt
#

they think laser weapons aren't manly because there's no recoil

hollow crypt
#

I have no proof but I believe that wholeheartedly

past pebble
#

it's very funny that people don't like gundam beams when modern gundam has some of the best depictions of beam weapons today

spring geyser
#

people will come up with the most contrived, silliest reasons to justify claiming laser weapons are unrealistic

fallen rune
#

hard sf tank (realistic)

sand bobcat
#

GBO2 was not a good game but the feel of the Beam Weapons really inspired me to think more about that kind of Not Real Energy Weapon

spring geyser
#

despite being a literal thing in use today

fallen rune
#

unrealistic fantasy vehicle (probably a mecha in disguise)

hollow crypt
#

these do look cool tho

orchid leafBOT
#

I do want more deflageration beems, that are just wide aprature IR lasers

hollow crypt
#

like, stupid

#

but cool

fallen rune
#

they do look really cool

spring geyser
#

yeah

past pebble
hollow crypt
#

what is this lmao

spring geyser
#

obiekt 279

hollow crypt
#

this is some cursed anti-top-aspect-attack tank isn't it

sand bobcat
#

it was a, what, NBC protection testbed isn't it?

spring geyser
spring geyser
spring geyser
hollow crypt
#

that's even dumber I love it

fallen rune
#

It was an experimental tank design intended for a nuclear battlefield yeah

hollow crypt
#

oh hey it had AC

sand bobcat
#

we talked about OGRE already but the ogre is a funny sci fi tank

hollow crypt
#

honestly that's kinda impressive for the 50s

spring geyser
#

it was actually quite good, they didn't put it into production mostly because the doctrinal need for tanks that heavy evaporated

sand bobcat
#

vivi, can you put tank destroyers in your game for me

#

literally no fucking wargame will indulge my tank destroyer fetish

#

even when they make hovertanks, which can literally strafe, they end up just being tanks without tracks

#

i want a hovertankdestroyer!!!

fallen rune
spring geyser
#

SDEF will have one unoffically named the "Cain" because the ECAF's MBT is called the Abel

fallen rune
#

on closer inspection

orchid leafBOT
#

Just play sweeden in a modern wargame thinkaboutit

Barcode ↩️

[Reply to:](#1161730220164911187 message) literally no fucking wargame will indulge my tank destroyer fetish

hollow crypt
#

the bottom right is 100% a hunchback

sand bobcat
fallen rune
#

Yeah I think that makes sense

spring geyser
past pebble
#

my only advice to you is to give some faction armor entirely based on shitcanned us army projects

fallen rune
#

Good explanation for why they have tons of medium lasers stuck weird places

#

oh

sand bobcat
#

lol

hollow crypt
#

me emerging from my rathole

spring geyser
#

though the Cain will have a big ass proton lance on current planning instead of a projectile cannon

#

SDEF fucking loves proton lances

#

the x-ray rad scatter is a bonus to them

orchid leafBOT
#

Bremsstrahlung the crew into glowing jelly?

spring geyser
#

yes

past pebble
#

barcode asks for tank destroyers, the monkey's paw curls and this is put into development

sand bobcat
#

😢

#

the modern tank destroyer is a fuckin six wheeled weenie with an ATGM rack 😔

#

(of course: real war isn't cool, this is a good thing)

spring geyser
#

i am proud of SDEF's aesthetic niche of "cyborg faction that is not in fact the high tech faction"

trim quiver
#

cannot engage beyond line of sight
forward mounted weapon
meant to punch up against heavier tanks

LOSAT is a tank destroyer, if we want to embrace the cancelled late 80s military gear aesthetic

spring geyser
#

lmao

sand bobcat
#

i mean strogg are high tech but they look like nine inch nails cover art

orchid leafBOT
#

Is this better or worse

Barcode ↩️

[Reply to:](#1161730220164911187 message) the modern tank destroyer is a fuckin six wheeled weenie with an ATGM rack 😔

sand bobcat
#

god

hollow crypt
#

we need an alignment grid now

fallen rune
#

Actually its only a tank destroyer if it was fielded in a TD battalion in WW2, otherwise its just sparkling anti-armor

spring geyser
#

SDEF just mostly sees nothing wrong with cyborgifying all their recruits (culturally this is viewed as mostly a bonus for enlisting anyways)

sand bobcat
#

btw battletech tanks are well beyond my wheelhouse but enough people have been hunting for bulldog proxies that i think this is a proxy for battletech's bulldog

native portal
#

your bases have gained sentience

orchid leafBOT
#

that and b-tech has lax proxi rules

#

you can do some vary nice poorhammer stuff with b-tech as long as your not using the ture LOS alt rules

sand bobcat
#

yeah, it's a nice advantage of not being a tournament-heavy game (and classically being on a grid)

#

alpha strike has weird true-LOS rules which i reject because battletech miniatures have varied so fucking much in scale over 40 years

orchid leafBOT
#

Oh b-tech is one of thsoe games whare modulaing for advantage is just a given, and if you play clans your kinda expected to ignore it to an extent becouse 🤢 Honer

sand bobcat
#

i feel like i'd just want to borrow silhouette rules from infinity

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your model is a prism defined by its base

spring geyser
#

2D LOS
2D LOS
2D LOS
accept no substitutes

orchid leafBOT
#

we don't know AS that well but in CBT, we do know that the cover mechanic is tied into the LOS, as in you miss if you roll a part of the mech that you don't have LOS to

#

ofcores it's simplafied for hexs but the true mesure version is fun for how fiddaly it is.

autumn sun
#

Malifaux uses Size and Base, with each model having both pre-defined in their entry. Terrain has listed heights which is compared to the model's size and base, so a ht2 model can take partial cover behind a size 1 wall (usually 1" tall). It's similar (I think?) to how Infinity does silhouettes, and you can honestly play the game using 2D terrain.

#

LOS is "can both sides of the base be drawn to the model without being obstructed? If so, cool. If not, it's partial or full cover depending on what's blocking it."

spring geyser
#

yeah that's what I was talking about with 2D LOS

autumn sun
#

It's great and I wish more games used that kind of system.

native portal
#

I hate line of sight rules

#

I don't think I've ever enjoyed them

#

they're SO crucial to balancing

autumn sun
#

I don't like true LOS.

#

"Get down to model level" okay but this is a spiky Dark Eldar in some ruins and I don't want to lose an eye here.

sleek trail
#

True los is a recipe for hostile modeling

left onyx
#

AKA "modeling for advantage"

#

But AIUI very few people bother even when it's perfectly legal

orchid leafBOT
#

Yeah it's varry much a thing that is an acepted norm in some games like b-tech, but also true LOS is an optional rule in that

#

but also b-tech is a grubby little game whare true LOS and random unit comps is a intended combanation

#

and shin kicking the other mechs is good and right

autumn sun
sudden halo
#

What counts as an appendage vs what counts as head or body and so forth.

orchid leafBOT
#

TBH what we saw in like the b-tech comunitywas thigns like having the mech with it's arm out a bit so it can shoot around conners, and hopefully not get shot becsoue you forgtot to protect it

sudden halo
#

Never mind "are we counting these windows as open for line of sight or are we considering this a solid wall"

sleek trail
#

In and out but not through my beloved

sudden halo
#

One of the things I really appreciate about Kill Team 2021 is that it very well defines the line of sight rules and really most of the free measure challenges.

sand bobcat
#

taller cover can have a meaningful&diegetic use against stuff like those higher perches

spring geyser
#

yeah and there are ways to represent that in a 2D LOS system with a regimented system of "Height" or some such

sand bobcat
#

and then "model has a height value in inches, their base marks the start of the prism" solves the modelling nonsense

#

standardized bases or silhouette sizes (like malifaux and infinity do) is how you seal the deal, though heavy gear doesn't have standardized bases because they don't want to force old-timers to rebase their models

#

it used to be a hex game. between heavy gear and battletech, i think everyone who makes a grid game just decides ahead of time that their models must be twice the size of their grid cells

sleek trail
#

You can do something like silhouette sizes with nonstandard base sizing

#

Just make a height stat and its a cylinder/prism that tall

#

Just...not super standardized

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But its doable

#

Doing that for the game im writing cause i want to steal turnip's range of base sizes to encourage kitbashing

sand bobcat
#

heavy gear blitz does that; each model has a Height even though they have huge ranges for accepted base sizes. I do think it's good to have standardized bases to ensure standardized play, but HGB has the baggage of older editions. If you're making a models-agnostic game you can run into even more problems trying to standardize things

sleek trail
#

Exactly

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Wonder what zone raiders does

flat crow
#

I just assume that's you all the time tbh

sand bobcat
#

True

past pebble
#

Sorry gear jockey but in the real world the strider WSO gets the girl

toxic trench
autumn sun
midnight vine
#

is malifaux indie?

#

cause if so i shoulda talked in here about it more

sleek trail
#

Indie+alternative, id say if its not indie its def alternative

#

maybe i should just edit the thread to say "not warhammer"

midnight vine
#

i've played it once and it was a blast

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not played again cause of time constraints and such

left onyx
toxic trench
#

it has 2, even

left onyx
#

It has three if you count the empty thread that someone made not realizing a thread already existed

sleek trail
#

Not warhammer, battletech, or naval

#

I suppose

left onyx
#

Oh there's a naval wargame thread?

sleek trail
#

Given the dystopian wars thread

sand bobcat
#

"non-GW wargames" with a pin elaborating "non-GW wargames that don't already have a thread dedicated to them"

autumn sun
#

Yeah.

#

With probably the caveat of "if it gets big enough, maybe a thread for it."

tender wadi
spring geyser
#

I should actually add that in the setting I'm making my wargame for, everyone is more or less transhuman to different degrees, and SDEF doesn't have a monopoly on occasional biomechanical body horror

sand bobcat
spring geyser
#

I should post there too

sand bobcat
#

sorry, didn't mean to post it LIke That, lol

spring geyser
#

The main difference between the Elysians and the Oponskoyans in this regard is that Elysians are deeply suspicious of deviating too far from the human form while the Oponskoyans are very "humanity is obsolete"

#

The Elysians see augmentations that diverge too much from what they see as the human ideal as antisocial and a marker of poor social integration

#

Meanwhile their ruling class has gold filigree inlaid on their porcelain artificial skin

#

And stuff like that

#

They're both different forms of transhumanism sapped of any real liberatory potential

sleek trail
#

mods might disagree but as thread maker (a position of purely ceremonial value) i think posting about wargames in progress is valid here

#

provided, like any other discussion, it does not run roughshod over any ongoing convo

twin mountain
#

hell yeah please post about wargames everywhere

#

feel free to crosspost

#

post it here, game design, and tabletop even

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especially if it's a project from a regular

#

as long as you're not spam pinging people I'd love to help signal boost all your work

native portal
#

Wargames are underrepped anyway

spring geyser
#

Six feet tall and mostly leg. Perfect, porcelain skin inlaid with gold filigree. The characters of her family name stamped onto the sclera of her eyes.
Custom-made dress uniform woven from the finest silk. A sidearm plated in platinum and engraved with so much detail it all blurs together.
Her mother paid for all that, of course. She paid for her officer's commission, too.

  • A bit of prose I plan on sticking on the unit card for an Elysian Commonwealth officer
fallen rune
#

ooh

sleek trail
#

this is good lore

sleek trail
#

figured out a shooting/dice mechanic for my game
now to try and put it into page-words
roll however many d6 you have to shoot with your gun, opponent rolls however many d6 they have to shoot back, face to face higher rolls cancel lower ones, like infinity
theres no shooting goodness stats though. modifiers come in with rangebands, good rangebands are no modifier, poor ones is -1 to the max you are allowed to roll (so you cant roll 6s anymore, they get discarded), awful ones is -2

#

i like price is right rolling a lot

twin mountain
#

Simple, clean

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Love it

midnight vine
#

I'm not sure I fully understand, would have to see in action

twin mountain
midnight vine
#

yes that's not the part I don't get

twin mountain
#

@sleek trail for clarity, rather than using modifier syntax I recommend just listing what's dropped

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Like drop 6s, drop 5+s

midnight vine
#

don't understand the face to face part

twin mountain
#

It's infinity AROs

midnight vine
#

yes, I've not played infinity

twin mountain
#

It's from the wargame infinity - when you shoot an enemy they can take an automatic reaction order to fire back

#

Both people shoot at each other and the dice results you roll essentially become speed

#

Faster shots hit first

midnight vine
#

ok what about cancelling lower ones

twin mountain
#

Depending on range bands and shooting skills, that changes how fast you can shoot and still hit

#

It's the speed thing I mentioned

#

If they shoot a 3 bullet and you shoot a 4 bullet, your 4 cancels their 3

#

Like an exceed stun

#

But if they shoot a 5 bullet, they cancel your 4

#

But if they shoot a 6 bullet, maybe that bullet just totally misses

#

So your 4 is fine

#

It's too quick a draw to be on target

#

It's honestly a very very elegant system

#

I really like it

#

I'd like infinity if it wasn't IGYG

midnight vine
#

Ah got it

#

You prefer popcorn?

twin mountain
#

I prefer anything other than igyg

#

AA is best

#

Anyway zzz

midnight vine
#

Zzzz

sleek trail
sleek trail
#

So we'll see how that works out!

sand bobcat
#

Lumpy Man

#

honestly the original isn't particularly good looking either...I just saw a custom one a long while back that I really liked

sleek trail
#

Lovely lumpy man

sand bobcat
#

the Falke is a really cool design but because aircraft are kind of stupid in wargames I think I'd want to just buy the model kit instead.

sleek trail
#

Mascinen krieger is interesting

#

So round

sudden halo
#

Has anyone tried playing infinity with AA? Just everything the same except you swap who issues an order each time? Feels like it would work great right out of the gate.

#

It's been a long time since I played though. I may be missing some phases in N4

sand bobcat
#

i think it would immediately become a different game, honestly...it's also got some phase stuff that interferes with that (impetuous phase)

#

that's not to say that a better game wouldn't do that, but, yeah.

sudden halo
#

I was forgetting that phase. It certainly wouldn't feel the same as infinity does, but I don't know that it would be bad. My imagination has it as a net positive. Just do impetuous at the top of the round or something, or test without any units that use it.

As with anything like that you'd have to make some types of rulings on the spot and it wouldn't solve the cheerleader problem but I think it's worth giving a try. I don't know if I'll have time but my main wargaming opponent is in town and I've got some forces we could throw down with.

sand bobcat
#

yeah, i think it could work out... my initial instinct was to recoil mostly because I'm so used to how Infinity plays because you activate the way you do

#

but like if you just spend order tokens as usual it really shouldn't break on a fundamental level

#

the Suppressive Fire action might actually be usable

sudden halo
#

I mean a purpose built game like Gecko is doing would certainly be better, but I love the infinity range and want to use them.

sand bobcat
#

i definitely think it would be a less stressful game, lol

#

way too much of that fucking game is being afraid of getting erased because John Activeturn has a path to see too many guys one at a time

sudden halo
#

Part of infinitys appeal is the "watch Rambos whole action scene while we ignore the rest of the battlefield", but being able to say "oh my dude is gonna shoot back but actually good this time" in the middle of it would help a lot.

sand bobcat
#

it shouldn't be complicated phase-wise either because like, the real procedural difference between active and reactive turn is just "reactive player doesn't spend any resources" + "reactive player gets dogwater dice"

twin mountain
#

You can keep chain activating the same unit

sudden halo
#

In terms of results, absolutely. I just think it would be a super easy thing to try out and see how it goes.

sand bobcat
#

oh, okay, one thing to keep in mind - action economy will change

#

conventionally, you generate orders at the start of your turn - this worsens the IGYGness of things because losing guys means that if you go second you also have fewer actions to work with

#

I think I'd recommend going through Order Generation Phase at the start of each round, alternating between both players, before anyone spends any orders

sand sonnet
sand bobcat
#

you also have to think of a way to resolve Loss of Lieutenant, for which I'd recommend "you enter it when it's your turn to activate again, and that immediately removes any unspent Lieutenant orders"

sudden halo
#

Yeah, you'd be punished next round but not this round for your losses, unless you had some type of way to associate orders with units and discard them if they're unused, which seems like more trouble than it's worth.

#

Lieutenant seems easy enough though.

sand bobcat
#

oh, shit, okay, that's a major point of confusion - Loss of Lieutenant effectively turns Normal orders Irregular, so it will become necessary for you to leave generated orders beside their respective models, because this changed LoL rule means that "which regular order I've spent so far" will be important

#

technically that already matters if you have an Isolated model but bla bla bla

sudden halo
#

For an initial test, I'd say just do that the next round for simplicitys sake.

sand bobcat
#

yeah, i guess so long as a player doesn't spend any remaining LT orders, nothing should change while their LT is down.

sudden halo
#

In the end, you'd probably need to write a 2-3 page doc similar to the "how to play this with miniatures" docs they do for hex games.

#

But seems like all the challenges are super surmountable, just a matter of finding out of it's any fun.

sleek trail
#

That said i genuinely do love infinity

#

It might be my favorite wargame ive played

#

Its stupid and overly complex and hyper competitive

#

And takes a LOT of brainpower

#

But god i love it and all its stupid, almost objectively bad design choices

#

At some point i wanna try making an alternating activations order pool game

#

Because a lot of the feel of infinity is that ramboing. Not doing it for this one cause i already have a fucky action econ built in

#

And i know my limits

sudden halo