#Satisfactory/Factorio/Other Logistics Games

1 messages · Page 4 of 1

steep siren
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Not sure what the use of it is but ig I could see like sending a vehicle full of stuff close to a station while you explore or drive yourself towards a certain place you know the coordinates of but havent been to in that save

last tinsel
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Do the vehicles have actual weight and don't feel like they drive on ice?

steep siren
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Truck does, I havent gotten the explorer yet

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I havent tipped over even once

last tinsel
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So I've been playing more of Foundry, it's pretty neat.
The basic gameplay of the factory definitely feels very Factorio. You construct building "items" either with on-hand crafting or assemblers that you then place down. Science packs exist and more or less function identically to Factorio. The loader system for conveyors feels fairly similar to Inserters.

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There is stuff that definitely feels like they've looked at Factorio, like having personal construction/mining robots as a basic upgrade and giving trains really early for logistic management

torpid nova
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If you wanted a rather faithful version of factorio but 3d there is the (abandoned) game Techtonica

last tinsel
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There's definitely also things that feel very Satisfactory, with powerlines being limited by a set number of connections rather than a radius, personal upgrades obtained by collecting special resources in the world, and what is effectively its version of Dimensional Storage

torpid nova
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is that gonna embed

last tinsel
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Something really nice here over Satisfactory is that it seems like buildings that connect to powerlines can connect as well to other buildings

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So if you have a line of 5 steam turbines, you can connect one end to a power pole and daisychain the rest together

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The main focus of the factory though is producing various bots that you send up to space to sell on the market

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So far the major friction points for me have been that ratios don't line up well. For instance, drone stations for mining ores produce 60 ore/min, but the first level belts carry 160 items/min

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And that the tutorial characters feel extremely patronizing, in a way that's almost certainly not intentional

idle stratus
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I've introduced my recently retired programmer family member to Factorio. He's been spending 6+ hours a day on it for most of the last week.

marble crown
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make sure to introduce them to space exploration

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logic is kinda nice in base factorio but required in space exploration

idle stratus
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They are going through the base game first. and the first thing he did was remap wasd to the arrow keys.

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His points of comparison are apparently SimCity and Civilization II

marble crown
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oh boy

outer saddleBOT
idle stratus
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He's reverted to WASD for tank driving, but he drives zoomed in. base is total spagetti, with resources railed in from new patches. Limiting factors are purple science rail production, apparently, since he doesnt have room to add a 4th rail factory where it can supply one of the two (separate) purple science factories.

steel meadow
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automating automation truly is the essence of factorio

mighty zinc
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oh nice he specifically points out that it's not fuckin' generative ai

vivid plover
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does create count?

last tinsel
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What's the general strategy for building a central smelting area on rails? Trying to design one for Foundry but hitting some mental blocks around throughput

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Thinking I'm going to need multiple stations for input and output, but wanted to know if that's a common strategy

steel meadow