#Satisfactory/Factorio/Other Logistics Games
1 messages · Page 4 of 1
Do the vehicles have actual weight and don't feel like they drive on ice?
So I've been playing more of Foundry, it's pretty neat.
The basic gameplay of the factory definitely feels very Factorio. You construct building "items" either with on-hand crafting or assemblers that you then place down. Science packs exist and more or less function identically to Factorio. The loader system for conveyors feels fairly similar to Inserters.
There is stuff that definitely feels like they've looked at Factorio, like having personal construction/mining robots as a basic upgrade and giving trains really early for logistic management
If you wanted a rather faithful version of factorio but 3d there is the (abandoned) game Techtonica
There's definitely also things that feel very Satisfactory, with powerlines being limited by a set number of connections rather than a radius, personal upgrades obtained by collecting special resources in the world, and what is effectively its version of Dimensional Storage
Something really nice here over Satisfactory is that it seems like buildings that connect to powerlines can connect as well to other buildings
So if you have a line of 5 steam turbines, you can connect one end to a power pole and daisychain the rest together
The main focus of the factory though is producing various bots that you send up to space to sell on the market
So far the major friction points for me have been that ratios don't line up well. For instance, drone stations for mining ores produce 60 ore/min, but the first level belts carry 160 items/min
And that the tutorial characters feel extremely patronizing, in a way that's almost certainly not intentional
I've introduced my recently retired programmer family member to Factorio. He's been spending 6+ hours a day on it for most of the last week.
make sure to introduce them to space exploration
logic is kinda nice in base factorio but required in space exploration
They are going through the base game first. and the first thing he did was remap wasd to the arrow keys.
His points of comparison are apparently SimCity and Civilization II
oh boy
He's reverted to WASD for tank driving, but he drives zoomed in. base is total spagetti, with resources railed in from new patches. Limiting factors are purple science rail production, apparently, since he doesnt have room to add a 4th rail factory where it can supply one of the two (separate) purple science factories.
Optimizing blueprints in Factorio takes quite a bit of time, effort, and skill, but what if it could be automated. I attempt to try and replace the player with A.I. to see if it is up to the task for optimizing blueprints. Maybe one day I can completely beat the game without any player intervention…
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automating automation truly is the essence of factorio
oh nice he specifically points out that it's not fuckin' generative ai
does create count?
What's the general strategy for building a central smelting area on rails? Trying to design one for Foundry but hitting some mental blocks around throughput
Thinking I'm going to need multiple stations for input and output, but wanted to know if that's a common strategy