#Satisfactory/Factorio/Other Logistics Games

1 messages · Page 3 of 1

marble crown
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honestly just setting up one fuel interrupt and having dedicated trains is probably easier than ltn

steel meadow
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oh my goal is to 100% avoid circuits as much as possible

marble crown
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but they are so helpful

steel meadow
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i bounced of having to hand craft too much
im not touching circuits unless i really really have to

marble crown
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dont play space exploration then

steel meadow
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i wont lol

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ive seen videos on it

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im not touching seablock/space exploration

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im fine with space age

marble crown
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but like this is how i do train unloads

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but honestly the best tip for trains is to get a chunk aligned blueprint book for tracks

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makes it so much easier to set things up

steel meadow
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yeah i probably will get a blueprint book for rails
im generally trying to stay away from using blueprints i havent made myself

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but for rails i dont really wanna reinvent the wheel

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we do a bit of 🍝

marble crown
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yeah i made my own but honestly its better to grab one as its going to be mostly the same but there are some nice qol features some have put into their books like i know there are som where they have made sure verything is aligned just right that you can drop turns and such over stright aways and not have to mess with signal placement

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also oh how i crave default inserter recipes

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i still remember a run i did where people wanted to do tons of trins but didnt want to do city block stuff and i was just like bcaDerp1Confused

idle stratus
idle stratus
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Back in late 1.0 I made my own roboport-scaled trainblock book. I really need to get back and reside it for 2.0 rails. Maybe after Silksong.

carmine carbon
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Figure it out, please 🥺

marble crown
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Ye I can leave it to you to figure out, just remember to consider what your circuits will do when the power is out

carmine carbon
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Hohoho

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You free today?

marble crown
carmine carbon
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T

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F

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M

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G

marble crown
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notes for self: finish copper mine, finish copper smelter, set up reactor fuel

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when is next?

carmine carbon
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No idea

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Has Jury Duty

marble crown
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Oof

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Also based off of today ina have to pester you to add mining patch planer and a ratio calculator mod

marble crown
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lemme go see which one i use

carmine carbon
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That'd do it

carmine carbon
marble crown
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those two will make it much easier if i'm having to do most of the new mines and refactoring of the base

carmine carbon
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I did

marble crown
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but yeah early into next session i should be able to fix our copper problem which should fix a decent amount of our other problems

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and i'll just slowly keep pestering you to add more qol mods

marble crown
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oooooooooooooooooooooooooooooooooooo i think one opf my favorite mods is no longer incompatable with SE

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yaaaaaaaaaaaaaaaaaaaasssssssssssssssssssssssssssssssss

marble crown
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blueprint sandbox

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will grab link

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is v nice for designing

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basically gives you a lil creative world

carmine carbon
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Ah, ye

marble crown
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iirc it gives one per player and one shared

marble crown
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ok so actually that was an old iteration of normal stick this is normal stick

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and this

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is cold stick

steel meadow
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trains slowly happening

marble crown
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Trains good

carmine carbon
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TRAINS!!!!!!!

marble crown
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I think a lot of people get caught up on the signals because people explain them so poorly

marble crown
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Ye

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The space between two signals is called a block

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A train can't enter a block belonging to a rail signal if there's already a train there

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A train can't enter a block belonging to a chain signal unless it can make it all the way to a block belonging to a rail signal without encountering another train

marble crown
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Because trains have social anxiety and you have to tell them when it's okay to pass each other or they can get stuck

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At some point we need to do a big run with everyone from pnet

idle stratus
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I'm still on my silksong grind.

carmine carbon
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Mods, obvs

marble crown
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Ye thinking once SE 0.8 comes out that could be interesting

idle stratus
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I never actually got off Nauvis in 2.0 Got distracted doing early quality and building out a space platform, but never a spaceship.

marble crown
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Quality is such a trap of a mechanic

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It's remarkably easy to cheese but such a massive resource sink if you approach it directly

idle stratus
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Yea, the "intended" route is just to skim quality incredients off your science supply line for mall use.

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...without ever backing up into stopping the science line.

marble crown
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And that works fairly well once you get recycling

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But the good way to do it is the lds shuffle

idle stratus
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recycling is the cheese. :p

marble crown
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Get legendary coal from space make lds on Vulcan recycle it now you have legendary iron and copper

idle stratus
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Dont you need a Gleba recipy to turn carbon into coal?

marble crown
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Maybe?

carmine carbon
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Wait

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Legendary copper is a thing?

idle stratus
marble crown
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But with the right research and modules you can get 100% of your plastic back out of the lds shuffle so you basically get to print infinite legendary iron and copper

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Every non liquid can have quality iirc even wood

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And fish

idle stratus
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I saw a video where someone had incorporated the gleba planting towers into their defensive lines to grow replacable dragon's teeth.

marble crown
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I want to do a space age run with people where I'm not constantly begging them to do something that resembles efficiency, oh and not getting a strep throat abscess in the middle of the run would also be nice

carmine carbon
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Anybody played Shapez here?

sour portal
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I did

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I had a lot of fun

carmine carbon
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2 is so gooooooood

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Have you played it yet?

sour portal
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I have not

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Was it difficult to adjust to the 3D?

carmine carbon
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Surprisingly not

steel meadow
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how you know the trains are working

marble crown
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trains go brrrrrrrr

marble crown
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Note for self: swap reactors to only insert one fuel have latch open on inserter pickup+belt

idle stratus
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"Insert reactor rod if Steam drops below 50%"

marble crown
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thats what the old controler did but now you can directly read the reactor heat

idle stratus
marble crown
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as far as i know yeah

idle stratus
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Interesting

marble crown
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so now you can just set the reactors to refuel once the temp is low but we dont have the enrichment yet and wont for a while so fuel conservation is big so i want to make sure it only puts in one as iirc reactors will burn fuel even at full heat

marble crown
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so i just gotta remember to change that over next time i get to play

marble crown
carmine carbon
marble crown
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i will go get the bean juice

carmine carbon
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I should grabs lunch too

carmine carbon
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TFMG?

marble crown
carmine carbon
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Next time later this week

marble crown
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might redesign a bunch of things to down scale, kinda hard to fit stuff on the map

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but i cant tell if thats just because krastorio is making stuff take more space or not

marble crown
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note to self for next time: the CME is top priority

marble crown
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@carmine carbon also i'm not like overstepping with bringing in big blueprints am i?

carmine carbon
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Simple as in just tedious to reproduce, but easily parsable

marble crown
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ahh ye then i'm good, all of my stuff and planned stuff has just been like laying things out in the right ratios or numbers and lining up rails and stuff

carmine carbon
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The Rail book is a work of art

marble crown
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eh there are a few improvments on it i could make

carmine carbon
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Give yourself credit

marble crown
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i mean its good but i could make it a bit better

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like i could make a T and + intersections able to be placed over the corner

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i need to get around to updating the station book already

carmine carbon
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Ugh

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I want to factory, but not enough knives

marble crown
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knives?

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and ye i'm feeling the same way sometimes

carmine carbon
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Like spoons, but for dealing with people /lh

marble crown
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the combination of k2 and SE is super draining

carmine carbon
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Yeeeeah

marble crown
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like i feel like either independently might be fine but together its just bcaFedupUghh

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with SE needing previous versions of every thing for upgrading and K2 adding all the extra crafting steps for the sake of extra steps

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and i feel like the cool stuff they add might make up for it

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but being botless and before the cool stuff stage

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well requesterchest-less

carmine carbon
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Ye

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Req chests are close, though

marble crown
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its tempting to just go up and bootstrap some science but the last thing i want to to make a temp setup that becomes permamnent

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and getting everything on trains is going to be usefull anyway

marble crown
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next session i'm going to try to get us ready for the cme and i'll put down a few more of my city block style train factory thingies

idle stratus
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Rebuilding my railgrid in 2.0.

idle stratus
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Looking for train advise. The end product should be a tileable cityblock (roboports halfway down each straightway) with up to 8 stations surrounding it, 2 per side- the pic has an example of both station types.

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Unfortunaly, it looks like I've run out of room for signals.

last tinsel
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Playing Oddsparks again now that it's out of EA,
it's unique how the design of the game means the length of roads and where you pick up vs put down items is actually important, as it affects your overall throughput

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My current bane is intersections though, need to figure out a solution for them

idle stratus
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Just unlocked elevated rails in my railgrid file, trying to figure out the best way to integrate them.

marble crown
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Roboport coverage in rail blueprints always makes me nervous

marble crown
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it enables some bad decisions

idle stratus
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It defines block size, but I believe I've worked out the problems associated with that.

marble crown
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i know for a fact some of the people i play with would remotely delete a mining outpost where the train stop still has chests full of ore

idle stratus
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Pain

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I had to reposition a backed up unloading stop to solve a signalling issue on a corner, so I saw that first hand.

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not remote though, so I was able to turn on a few buffer chests with filters nearby

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Assembled the rails needed for essential loops first, letting the bots handle the rest of the blueprint as my indersized rail production catches up.

idle stratus
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Yes, waiting for recycling is better for any quality builds. But this extracts rare components for personal upgrades from the science stream while still on nauvis, although you have to deal with the Uncommon waste products.

outer saddleBOT
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tempted to start another Dyson Sphere Program run

marble crown
idle stratus
marble crown
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oh

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you talked about recycling and i didnt look to cloosly at the screenshot thought it was a recycler array for fulgora

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one thing of note speed modules have -quality on them

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if you're doing stuff like that you can automatically burn off lower quality stuff you dont want by turning it into science or or repair packs

idle stratus
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Huh. I didnt see that. Guess I need to strip those out.

idle stratus
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I've rebuilt everything except sulfur in the railgrid now, at least in mall quantities. Time to tear down the old base and scaling up the railgrid.

idle stratus
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Trying to remember how circuts work.

marble crown
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wa you trying to do?

idle stratus
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When (chests frontcar) have (stack size)x40 and (chests backcar) have (stacksize)x40, Send (activate) to (Trainstop)

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In 1.0 I manually set stacksizex40 as a limit in an Decider combinator, and when the stop recieved 2 green checkmarks, it activated.

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This should output!

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Fixed it

idle stratus
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Cleaned up and functional loading stops.

idle stratus
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And unload stops

idle stratus
idle stratus
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Found a few alignment errors in the above blueprint. Otherwise, it works pretty well.

idle stratus
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Trying something tricky with low demand items Lube and Sulfur. Will see if it works.

idle stratus
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This might be crimes.

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12 halflanes unloaded while there's a train present, merged into 6 full lanes, and the solution for making it happen in only 5 spaces between station and build involves splitting a redbelt into two yellows just long enough to beltweave with 2 other redlanes.

marble crown
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But are the lanes properly throughput balanced?

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Or is that train slowly going to gain a bias for one of the cars and tank your throughput

idle stratus
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there's a 6->4 balancer just past the screenshot.

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which, yes, tanks the thourput just a bit once it backs up to the train.

last tinsel
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How common are biter attacks on Railworld supposed to be? I got one attack really early and haven't actually had an attack party in like 8 hours

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Maybe I'm being too proactive about clearing out nests, but it feels like there's been a couple that absorbed a ton of pollution without attacking

idle stratus
idle stratus
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It came to me in a dream, required about 2 hours of work to make real. untested.

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I can go back to sleep now

idle stratus
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I THINK I've figured out a counter that shows the highest throughput a belt achieved in the last minute.

Clock decider transmits it's current clock and 1 clock (so, advancing clock by 1) to itself and everything else, as long as Clock does not equal 3600, resetting the clock to 0 (60x 60-tick seconds, or 1 minute in-game) (I may need to change that to 3599)

Counter recieves a pulse whenever a new item enters the belt, and adds it to the number of pulses it counted last tick, unless Clock = 0

Decider reads the output of Counter, and transmits it ONLY on Clock=3600 (just before reset, so the highest value achieved over that minute)

Memory remembers what Decider transmitted, until Clock = 3599, resetting the memory just in time for a new minute count.

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if you know an easier way, feel free to let me know.

marble crown
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wait the highest throughput in that minute or the throughput for that minute?

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because those are two different numbers

idle stratus
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The number of pulses recorded by Counter in that minute.

marble crown
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ok so the total throughput of the belt for that minute

idle stratus
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yea

marble crown
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there may be some way to cut down the number of combinators but honestly that's a perfectly serviceable way to do it

idle stratus
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Ok, just confimed my clock needs to end on X99, not X00

marble crown
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the real fun is in trying to get a continuous average of throughput

idle stratus
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Give me 3600 separate memory cells, I think I could manage it...

last tinsel
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A moving average doesn't need that much memory

idle stratus
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Probably, but the way I'm thinking of it is one cell refreshing per tick, and taking the total of all cells.

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3600 is the minute tic count, 60 is the second tic count

idle stratus
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I'm unloading "enough" materials, but I'm pretty sure it isnt entirely balanced unloading. And I could make it a lot better if I could force factorio to place a straight conveyor where it wants to place a turn, but there's no room for a feeder conveyor, and the underground exploit is facing the wrong direction.

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hazards of scaling up my 1-2 station design for 3 red belts up to a 1-4 station for "6 belts"

idle stratus
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Solved it

idle stratus
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Now to figure out what I can actually DO with a continuous 180 items per second, inside a single standard railblock. That can be 60 green circuts a second from copper wire with only 30 green circut assemblers (adjusted for crafting speed modifiers), or with three of those, feeding assemblers making 9 blue circuts per second (thought that's 90 assemblers at crafting speed 1, so that might not fit in a railblock)

vivid plover
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merrychristmas engineers

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here,have an abomination

last tinsel
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Why all the wires

vivid plover
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power

deft arrow
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i've never seen wire spaghetti before

idle stratus
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The wires could be cleaned up a but, but it's not terrible.

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The ratio problems are worse.

idle stratus
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Dynamic priority. The more green lights there are in the holding area's traffic lights (that is, less trains waiting) the higher the priority of the stop. (Green signal x20 = alert signal, alert signal = stop priority)This way, the closest stop doesnt fill up with 4 trains while other stops go empty. Also, because I could, the train currently being unloaded is detected 3 times- if there's no train unloading, that's a massive spike in priority until it gets replaced.

idle stratus
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I dont know if that a thing that's actually a problem, but it might be based on my schedule archetecture, so including it now.

idle stratus
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well that was a waste...

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Misremembered smelting speeds, made room for half the smelters I would need with uncommon smelters. It works with legendaries, but by the time I have that many legendaries I'm not hunting for rare drops like this.

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Otherwise, it DOES work, at half speed.

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Or full speed with legendaries, as above

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Easiest fix would probably be to reformat it as a twin cityblock and stretch the smelters over twice the distance lengthwise.

gaunt spire
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not sure which one

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actually

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imma replace the center lines with conveyors

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mmm this works

dull rose
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I feel like you could chill on the lighting a bit? Like cut okay the middle two

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Otherwise, looks great

gaunt spire
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They run at 60%

gaunt spire
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hmmm

gaunt spire
dull rose
gaunt spire
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I’m going to raise this platform up later

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But the idea here is it’s just a simple left/right deal

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Go right and I believe that should be the grand central mall

gaunt spire
idle stratus
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Random brainstorm I had. Dunno if it's worth doing.

gaunt spire
gaunt spire
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the sound is daunting

gaunt spire
gaunt spire
gaunt spire
gaunt spire
late pelican
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is it efficient? no
does it produce everything i need? also no
is it well designed? once more, no

gaunt spire
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parking garage :D

idle stratus
gaunt spire
gaunt spire
steep siren
# gaunt spire

Lol the workplace accurate big truck that's parked diagonally taking up 2 spaces

gaunt spire
gaunt spire
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one of my issues rn is fucking nuclear

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160 god damn uranium powerplants

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and i could go into ficsonium but it takes too damn much effort for the amount of energy you get

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plus it uses like, over a whole map's worth of SAM

gaunt spire
gaunt spire
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this many, plus the incomplete third row

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is only 54 nuclear reactors

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for reference the factory is 160

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it takes 1 pair per reactor

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320 extractors total

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4 rows of 80

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lmao

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ok just made it a touch longer, total length is now 40 in 2 rows

gaunt spire
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500 gigawatts of nuclear's worth of extractors

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before redundancies (an extra 4)

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or 5% backup

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i feel like i should expand this to 3 towers instead of 2, but dedicate only 1 to nuclear so i can run water across my whole world

late pelican
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so i decided to actually buy factorio (and space age) [🏴‍☠️] and completely restart, this time on a rail world, so heres a new definitely bad but functional base https://i.imgur.com/gTpgbiO.jpeg

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(the copper mine is further south, as visible on the map)

late pelican
late pelican
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originally i was going to connect the power to the main base as well and even ran a line, but realized that solar was more than sufficient

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even if it stops at night, im fine with that for now

late pelican
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im going to build a separate accumulator field later

late pelican
late pelican
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(20:5:15 instead of 20:5:17 but i think thats Close Enough)

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splitters requires green circuits, which requires copper, but building the copper stack needs red circuits for the substations and im out of plastic which is why i went and did oil

late pelican
idle stratus
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I still havnt launched a ship to the next world. I keep getting distracted by Quality 2 on nauvis

late pelican
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oh also, around the time i set up a seperate coal mine, i decided to mine out the local coal patch completely, just dumping all of it into chests, except then i had to move the chests to make room which took forever and now im moving them again so i built this monstrosity https://i.imgur.com/KoGcW2O.jpeg

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(yes im using a million splitters instead of any kind of actual balancer, i just want everything moved)

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(also the radars were already there)

late pelican
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yes im dumping on the fuel onto a circular belt but the inserters are set to only activate when theres no fuel and the temperature is low, so very little is wasted

marble crown
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ahh steam buffers, one of the few buffers i dont intrinsically feel hatred for

late pelican
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hilariously, my solar array still outputs more power during the day

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though thats only because im not drawing enough to actually fully utilize the reactor so the system defaults to solar instead

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oh also i read the wiki wrong, i need WAY more turbines

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2 per exchanger is without neighbor bonuses

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i actually need 138 total

late pelican
idle stratus
late pelican
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thats definitely one way to do it

idle stratus
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I only sent up 2 inserters, 1 mk 2 assembler, and a few grabbers, grinders, solar panels and smelters. Plus a rocket and a half of wire.

marble crown
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i'm going to tell you this since the game wont: Platform WIDTH not weight is what will limit your speed

outer saddleBOT
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Belt witchcraft is fun. :)
For context, we're playing Krastorio 2, and setting up steel plate production at scale with room for beacons once we have the materials and belts necessary for it.
The recipe for steel plates is 10 iron + 2 coke makes 5 steel plates. So we need 2 belts of iron input and a bit less than half a belt of coke input to make 1 belt of steel plates.
Essentially, this little contraption uses a left-prioritized splitter to pull off the steel plates, an underground to only pull the steel, then puts it onto the space between the furnaces and belts, where the second input belt of iron was just a few tiles earlier.
We could've just removed a furnace and routed the output through the gap, but that meant a few beacons wouldn't be buffing the maximal amount of buildings, so we fought with our belts a bit until we got this. :)

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(The numbers also worked out really nicely; once we upgrade this to blue belts and productivity modules/speed beacons, it'll saturate a full blue belt with one or two extra machines to make sure there aren't any gaps.)

idle stratus
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slowly growing

vivid plover
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i am not very good at building in 3d spaces

torpid nova
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I'm working on the start of my big fancy universal train network

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one might say I am using it as an excuse to linger in phase 3, I say it's because I need more encased industrial beams

steep siren
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Love the train tunnels and that rail loop with a tower in it

torpid nova
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I set up a pylon system with blueprints for rails

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The big flat topped building just behind the space elevator is sort of intended to be a logistics hub

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So I will just stack it higher with stations as needed for import and export

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The tunnel happened because I have that copper ore shuttle that was running through there and wanted to place a set of stations for collecting iron/coal/concrete there so I just made a tunnel through its foundation

steep siren
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Copper ore shuttle?

torpid nova
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I needed more copper for my Computing/Weapons facility, so I ran a quick double headed train

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It has its own dedicated rail and is kinda small, it makes me think of the shuttles you sometimes see at big airports and stuff

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It's probably more optimal to have a long noodle conveyor but eh, train

steep siren
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Oh right shuttle like train

torpid nova
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I can't believe I forgot my dogs, Gloopy Doo and Gloopy Two

torpid nova
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I accidentally fed a iron ore belt into the output of a smelter stack (intead of the input) and I did not notice so now I need to clean it all out

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Clearly I need to color code these

torpid nova
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Last message today, but this is my work in progress steel-iron products facility, it should provide all the supplies I could possibly need for everything up to and including heavy frames and motors

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I predict it should have 1-2 more floors added

idle stratus
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Researching my first other planet, but I havnt actually secured my base yet. Evolution just hit the point where tank shells dont oneshot nests anymore, and also, I havnt actually redesigned my base post bots yet.

torpid nova
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I am constructing a mere 130 generator turbofuel plant in a collaborative save with a friend and I am dreading doing this alone in my own save

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At some point it feels more like a chore than a puzzle to hook up that many giant buildings

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I may have forgotten the number but it's just a plant that is using one pure node at 600m³/min and using the alt recipes to make as much turbofuel as possible

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In the future I might try to stack this stuff by just getting the crude and water way high up with minimal pumps and then feed it downward with gravity

torpid nova
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I can be trusted with conveyors

outer saddleBOT
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That looks really nice! :D

steep siren
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Huh so something I read on the wiki is the factory cart has a single inventory slot and can be self driving like a truck/tractor.

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I have a silly idea, dozens of automated carts on the same path to move low output exports to truck stations just for the aesthetics of seeing them zip around

torpid nova
torpid nova
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It may be simple but I find this to be a genuinely useful thing to install to any frequently visited building

torpid nova
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I also finally jumped into phase 4 and am massively expanding my rail line to automate crystal oscillators and aluminum

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(but before that I am gonna build a stupid 132GW turbofuel plant)

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(Which will require me making a mainenance power plant just so I can entirely tear down and re-organize my messy old setup at the eastern crater lake, my chosen location)

steep siren
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Imagine tearing down your old stuff couldn't be me

idle stratus
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It's really awkward to transition from the starter base to a railbase because you're so reliant on the legacy infrastructure to handle your buildout. I decided to blueprint a Rail Mall with everything important at this point, that only needs smelted iron and smelted copper on rails to get started.

outer saddleBOT
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Fellow railbase-r!!
We should show off our K2 railbase here sometime... AliceThink

carmine carbon
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.. I should start a SE save

torpid nova
torpid nova
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(I'm absolutely getting blenders instead for my next diluted fuel production chain)

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Refining a full 1800/min crude oil with this production chain is rediculous and I wish I would just do aluminum so I could at least have the next tier of belts

vivid plover
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does

does this work

outer saddleBOT
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The things we do for two belts and a fluid input in plus a belt out...

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Pretty proud of it. 5.4k AI Cores per minute. :)

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(Krastorio 2.)

idle stratus
outer saddleBOT
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Yep. Processing units, Immersite Crystals, and Nitric Acid go in, AI cores come out.

vivid plover
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uh

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what am i doing wrong

torpid nova
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And also why make such a high bump in the pipe? I assume it is to stop sloshing but I make mine like half as tall

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pumps are only needed if you require more height, they don't promote flow in any special way

vivid plover
steep siren
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Yea that's how I assume it works, even the slightest incline upwards would need a pump but any downwards doesn't

torpid nova
#

From what I understand the concept of "head lift" concerns the elevation of the source of the fluid (pump, refinery, etc) and then you can go as far below as you want up and down but only a limited amount upward relative to the machine

#

I mentioned sloshing, which happens if the flow of liquid is too unrestricted between the output and input machine, and for me the main solution to prevent it is to make sure to add some kind of flow restriction to the input machines

vivid plover
#

well if i put it all the way up now i dont have to worry about

getting it higher if i build higher

#

thats how i think at least

#

my brain is very simple

torpid nova
#

That is fair in terms of expandability

#

For a more general tip, or at least another thing I personally do is making a pipe manifold for multiple machines where I run a length of pipe perpendicular to the machines and add junctions to split off into them as needed

torpid nova
#

And as you can see I put the pipes above the input so some fluid pools in and helps make a sort of micro-buffer to ensure consistent operation (at least the intended result)

torpid nova
#

Behold my packaged diluted fuel carousel

#

It wants to be spaghetti so bad

mighty zinc
#

Dyson sphere program ass belts

steep siren
vivid plover
torpid nova
#

Yea I'd say so

vivid plover
#

yay

#

...is

is there

any SAM that i can get nearby

torpid nova
#

Yea there is

#

By your death crate on the map

torpid nova
#

I hate this place and I think it hates me too

#

it's not even sloshing, the pipes just don't want to use all their throughput and it's clogging machines at the start of the chain

#

I even spotted some bits where adding a junction to the pipe apparently stopped flow through and literally just deleting and reconnecting the pipe fixed it and that's just one potential factor

#

of course it's just the difference between 70GW and 80GW of power which isn't a huge deal because it's already eclipsing my demand currently but there's just that little goblin in my brain that wants it to run at full capacity

#

I eagerly look forward to a project that doesn't handle mass fluid logistics

steep siren
#

Trains once again goated, much more reliable for transporting liquids very long distances

torpid nova
#

By that I meant short distance logistics

#

Making a manifold input 600/min into a pipe without clogging and actually feeding that into the machines

#

My heavy oil is backing up because I just designed my factory poorly I guess

#

I mean if I really cared I can maybe move that whole refiner block up so the output flows down instead of up

steep siren
#

I still don't understand fluid and don't know what sloshing is

torpid nova
#

Pipes are bi-directional so the fluids can hit the end of your pipe run or the input of a already full machine, reflect and start back-flowing, which causes havoc on throughput

#

Self-reinforcing loop that just makes everything inefficient and the solutions are obnoxious to say the least

torpid nova
#

Y'know the thought is only now occuring to me, am I ever even gonna use 70GW of power in this save?

vivid plover
#

i saw this while watching anime and my first tought was

"average megafactory"

late pelican
#

that is what most cities are, to be fair

steep siren
late pelican
#

theyre belt-weaving through the skyways

vivid plover
#

i

i think the ratios are right

why arent the pipes filling

outer saddleBOT
#

Death on wheels. >:)

carmine carbon
outer saddleBOT
#

Indeed. :)
Thank you, Krastorio 2.

#

(It has three railguns, an Impulse Cannon, an HMG, and a 12x15 equipment grid. Best. Thing. Ever.)

carmine carbon
#

Yerp

torpid nova
#

My workplace still runs hand fed assemblers too

deft arrow
outer saddleBOT
#

Eyup!
Someone made a skin mod for her for Factorio, and we wanted to be a girl. AliceHehe

sour portal
#

Satisfactory fluid dynamics is very stupid

sour portal
#
Satisfactory Wiki

Head lift determines how high fluids can be pushed up. Only the vertical distance, or the difference between the elevation of starting and ending points, matters; it does not depend on the Pipeline's shape. Each meter of head lift can lift the fluid by one meter vertically. Fluids can flow freely along perfectly horizontal pipelines.
Head lift d...

#

Basically the pumps raise the height the fluid goes to

late pelican
#

yeah, basically any height in the pipes means you need pumps

sour portal
#

Pressure? Never heard of it

late pelican
#

the extractors themselves do generate some by themselves

sour portal
#

Yeah, just not enough to get up there, and head lift is a fixed value from the pump spot up, so you need a pump a little bit up the side of that bend, basically

late pelican
#

though it should be more than enough in that setup, which is strange

sour portal
#

If you're doing that to walk through it, I would make ramps over the pipes instead

warm flint
#

oh good there's a factorygame thread

#

we satisfactoring it up

vivid plover
mighty zinc
#

Maybe it's just not tall enough?

sour portal
#

Head lift starts at the pump, it doesn't increase as you add pumps at the same height

#

So a ground level pump adds like less than a person's height of full head lift iirc, you basically have to stairstep them

idle stratus
#

My train shouldnt be doing this.

#

There's the loading stop, two waiting areas (behind signals), and a shortcut into the loading stop (using a chain signal)

#

The train SHOULD prioritize the waiting stops when the loading area is full. who is it not working?

#

(I've also got a clever setup that sets the priority of the loading area based on how many waiting areas are filled, but that doesnt work inles I can get this basic funtionaity working)

vivid plover
torpid nova
#

This next to a stack of 1 meter foundations is near transcendental

vivid plover
#

well that aint good

idle stratus
vivid plover
#

GASP

steep siren
#

Whoa

#

Is this for doggo

torpid nova
#

A gift from doggo

vivid plover
#

hey uh

#

whats the thing i gotta research

#

to fill this so it doesnt look stupid

warm flint
#

foundations?

#

or inverted slopes

vivid plover
#

But a mk1 pipe can only hold 300m3

steep siren
#

I love satisfactory but fluid mechanics need to be redone

vivid plover
dull rose
dull rose
#

and you need So. Fucking. Many of them. because a lot of the "bet" recipes use them

torpid nova
#

It's a factor of their use

#

Incentivizes power shards probably

#

It also makes the ingame fluid dynamics weep if you use them poorly like I did

vivid plover
outer saddleBOT
#

Home stretch! :D
(Krastorio 2.)

#

Now all we have to do is charge it up with 30 terrajoules of energy (minimum 15GW) and that'll be Krastorio 2, complete. :)

outer saddleBOT
#

Buddy.
I am not playing K2/SE.

#

Maybe if I can beat Seablock I'll give that one a shot.

carmine carbon
#

I was tlaking about vanilla SE

outer saddleBOT
#

Mmmmmmmaybe.
I'm not a fan of Earandel's approach to balancing.

marble crown
#

the telescoping?

#

i will say if you want to try SE just do SE dont do K2/SE

carmine carbon
#

Telescoping?

marble crown
#

where the electric furnace requires the steel furnace which requires the normal furnace

carmine carbon
#

Ahhh, yup

marble crown
#

which i get it its very annoying at times

#

but also

#

do not stack k2's 20 extra steps on top of it

carmine carbon
#

Learnt that one the hard way

#

Sorry, null

marble crown
carmine carbon
#

I.... Have not continued that server

marble crown
#

i figured

outer saddleBOT
#

...actually no, not really.

negativenull ↩️

[Reply to:](#1161710447716745357 message) the telescoping?

#

That's... not our favorite, but not a deal breaker.

#

Mostly it's things like neutering other mods to fit his idea of "balance" instead of allowing people to make their experience their own, and mechanics like rocket crashing, meteor defense, and the like.

vivid plover
#

.you know

when i see the megafactories people build

it doesnt feel like i did a whole lot

steep siren
#

You'll get there

#

It helps if you're space inefficient

#

I like to build tall buildings for each factory

vivid plover
#

sssSHIT

#

oooh manufacturers are too tall...

#

cool this all has to go down

so i can raise all floors by one

vivid plover
#

man i am like

not very good at organizing space

warm flint
#

this is what my factory looks like too

steep siren
#

I prioritize how nice an assembly line looks

#

Space is not a concern in satisfactory since you can build up

#

Also makes your factories look more impressive

vivid plover
#

....ok so

I think I am gonna have to do like

One floor per tier of part

dull rose
# vivid plover man i am like not very good at organizing space

The only problem there is how you've setup your splitters.

It's much better to do a manifold design normally - one splitter per building, with it setup so everything feeds in one end and gets distributed down.

It does have the disadvantage of taking time to prime everything (since it'll prioritize filling the first one), but manifold designs just work better

vivid plover
#

i mean,the space is mostly gonna be the same since

#

altought there probably is

#

a better way to do this

vivid plover
#

god that looks so nice

dull rose
#

I put a lot of effort into keeping my builds asthetic and also clean

vivid plover
#

....so this setup i have is

steep siren
#

Damn that is a nice clean look

#

And youre using vertical conveyors? What a chad

#

Ive only recently discovered vertical conveyors just make your floors so much cleaner looking and use less space

vivid plover
#

you know what

#

this does look better youre so right bestie

dull rose
#

It's much easier to integrate those designs into bigger factories too

steep siren
#

I always forget that the blueprinting is a thing

#

Not a fan of how small it is at first

#

I always make my assembly lines very modular with a containers for inputs and container for output so the only hookup I need to do is between containers

vivid plover
#

yeah the

#

the blueprint implementation leaves a bit to be desired

steep siren
#

Having played so much I already know generally how I'm going to build layouts up until a certain point.

vivid plover
#

first floor

all that is made here is iron plates,iron rods,copper wire,copper sheets,steel beams and steel tubes

#

unfortunately theres

#

no way to navigate it on foot but thats ok

dull rose
#

yuou can slide under conveyor belts

vivid plover
#

Yourr so right AGAIN bestie

dull rose
#

It's like i have nearly 2k hoursi n the game!

#

Some of the otehr builds in that world

#

Including the gigantic power towers

steep siren
#

You can parkour for a reason

#

They really didn't need to add nice movement to satisfactory but I'm glad they didn't

steep siren
vivid plover
#

also uh

can i ask how do i take from these equally in multiple outputs

#

like

the first floor is gonna be producing tier 1 stuff

the second floor is gonna be storage and distribution

dull rose
#

afaik, you can't

#

The main reason to use storage containers is just buffers

vivid plover
#

shit

dull rose
#

There is anotherr use case for them, which is train stations

#

where you link them up so there's whatever you're loading going into a container, and then both the exits of the container feed into both the train station's inputs

#

or vice versa

#

but that's becaus otherwise trainstations slow down stuff because they cant be loaded/unloaded while they're moving stuff onto a train

#

or off a train

#

so your'e basically using the cargo container as a buffer to let you account for that issue

vivid plover
#

well i am

#

a bit stumped on what to do now

#

maybe some diving is gonna clear my head

vivid plover
torpid nova
#

Super nice

vivid plover
#

oh

its not just a solid purple package

finite flame
#

the slop

steep siren
#

Ground meat

mighty zinc
#

Ground meat? But that's clearly on a belt

#

:v

steep siren
#

While that is true, it is ground meat cause it's the meat that drops directly onto the ground if you kill a creature

#

Not to be confused with ground meat tm, which is meat made from meat found in the ground.

idle stratus
#

good old castlevania wallturkey,

torpid nova
#

Ground ground meat

#

Free range

vivid plover
#

really need to plan my builds better

#

hmm...

idle stratus
# idle stratus

FINALLY finisher rebuilding the mall to smelt ores on site- first with coal, then with solid fuel once petrogas is on the grid. Also, since iron ore is on site, I add concrete structures.... and also modify the surrounding railblock frame to allow adding construction bots directly to the robot network.

#

all logistics boxes are restricted to red zones, which did require a bit of creativity in some places.

#

most egregious example of logistic spagetti

outer saddleBOT
#

Honestly that's incredibly impressive!

idle stratus
#

not without it's brainfarts...

#

...running tests now. It's going to take a LONG time to saturate.

#

I did double check all the boxes were limited, though

#

green circ production is far enough down the iron plate pipeline that it's only giving a few dregs so far.

#

Power pole production just came online...

idle stratus
#

fixed a few more "forgot to actually put the input inserters"

#

worst one was where I had to swap which factory was making factory 1s and factory 2s in order to spagetti an iron line to the dedicated smelter for the factory2 steel

idle stratus
#

I think I've patched over the remaining errors with spagetti. I've still got major slowdowns on anything dependant on Steel and Green Circs, but there's a path for all of it once the supply saturates the other requests.

vivid plover
#

oh this is funny

idle stratus
#

Why is this train not entering it's holding area?

vivid plover
#

i mean,its saying that its detecting this train so it cant advance

idle stratus
#

But it's supposed to advance to the end of what it clearly detects as green, and stop at that signal.

#

Why is is stopping WAY BACK THERE?

vivid plover
#

I don't understand trains well but

I think this entire green thing is one block

And because it detects that if it goes into that block it won't have anywhere to go,it stops before entering it

#

You would have to make the holding area itself it's own block

#

I think

marble crown
#

On the entrance to the holding spot do you have a rail or a chain signal?

#

The tl;dr on signals, only one train between any two signals. Trains will only pass a chain signal if they can get all the way to a station (?) or past a non chain signal

idle stratus
marble crown
#

The longer version: the space between two (or more) signals is a block. The signal at the entrance of a block defines the behavior for a train trying to enter that block. All blocks can only ever have one train in them. For a train entering a block with a rail signal is allowed to park in that block either for a station or to wait for the block ahead of it to clear. A train entering a block starting with a chain signal is not allowed to park in that block and intact will not enter that block unless it can fully enter the next block, if that next block is a chain block it also must be able to fully pass that block too and it will keep looking ahead till it finds a non chain block

#

do me a favor and toss a bluprint import link for the rail bit

idle stratus
#

Hmm. Turning all the chain signals in the sidings to rail signals seems to work on first pass.

marble crown
#

chainge the thing in red to rail signals and blue to chain

#

when you enter an intersection you want chain
when you leave an intersection you want rail

#

By having chain at the spots in red you were telling the trains they could not stop until the got past the signals marked in blue

#

Actually you may want both all of them to be rail let me look again

#

i'd signal this like this with red being chain and blue being rail

#

though depending on whats down track that signal at the station could be either and not cause problems

idle stratus
#

it splits immediately to join the next intersection.

marble crown
#

Oh then yeah that should be chain

idle stratus
#

So pretty much, I have chain and rail signals reversed EVERYWHERE.

#

except the actual corners.

marble crown
#

Basically a train will not pass a signal unless it meets all of its requirements

A rail signal had one requirement:

  • there not being another train in that block.

A chain signal has 2 requirements:

  • there not be another train in that block
  • the train can meet the requirements of the next signal along it's desired path
  • a train will look several signals ahead
#

it can help to think of chain signals as no parking signs

#

or as trains as having to reserve the entire path through chain signals

vivid plover
#

which more important chat

mighty zinc
#

Were the ficsmas hat, ornament trinket etc a permanent unlock during ficsmas or was it just for that save?

vivid plover
#

least efficient way

vivid plover
vivid plover
#

there we go

now i am producing

1 modular engine per minute

mighty zinc
#

What's the usual turnaround for experimental>release? Cause I kinda wanna wait for satisfactory 1.2 before starting my playthrough

vivid plover
#

ok so i dissasembled everything again

#

unfortunately i am still not smart enough to know how to deal with

vivid plover
vivid plover
#

this design probably sucks

mighty zinc
#

it's important to never let perfect be the enemy of good, if it works fine it works fine

vivid plover
#

there we go this should be better

vivid plover
#

this isnt like a visual glitch this is solid

late pelican
#

the ground is just a little confused about where it should be

torpid nova
#

Oh no why is Boxing Malewife making a Main Bus in Satisfactory

mighty zinc
#

Terminal factorio brain :v

vivid plover
mighty zinc
#

All Factorio players know is eat hot chip, trainbase, and main bus

late pelican
#

eat spaghetti

mighty zinc
#

If they'd eat it, it wouldn't be a problem :v

late pelican
#

you have to make the spaghetti before you eat it

idle stratus
#

Really good factorio players also know how to prepare Sushi.

torpid nova
#

I should do reactor sushi in Satisfactory

#

I call this method "Radiationmaxxing"

#

If I get around to making a reactor setup I also wanna specifically store all the waste on-site

#

I will also be automating iodine filters, obviously

steep siren
#

I haven't played Factorio but I love making main busses in Dyson Sphere Program

#

Once that assembly line circumnavigates the whole planet it feels cool even if it's inefficient

vivid plover
outer saddleBOT
#

And NUCLEAR ANNIHILATION- AliceHehe

Nalesh ↩️

[Reply to:](#1161710447716745357 message) All Factorio players know is eat hot chip, trainbase, and main bus

mighty zinc
#

That's just a very hot chip

vivid plover
steep siren
#

I tend to build small factories near resource nodes and transport the finished goods to a central warehouse base that does no production.

#

And if I am bottlenecked I just build another factory and dont redo old ones. I kind of design around trains so every once in a while I have train station hubs to consolidate the output of multiple factories in a region that ultimately goes to warehouse

vivid plover
steep siren
#

What do you think youre doing wrong?

vivid plover
#

i dont know it just

doesnt feel like i am doing it right

torpid nova
#

If you are producing components that are critical to space elevator parts you are doing fine by Ficsit standards

#

That being said, I feel organizing all the components into a main bus is a sort of waste of factory floor when I can just plug the output into the input as needed. If you have a blueprinter unlocked I highly reccommend designing machine stacks that you can easily slap down for production

#

I doubt factorio would have the main bus be such a popular design paradigm if they could make undergrounds just go wherever

vivid plover
torpid nova
#

embrace spaghetti

vivid plover
#

....about that

vivid plover
#

....nevermind i cant

#

make a video of the factory small enough to show it through discord

#

but!

vivid plover
vivid plover
#

...man fluid mechanics piss me off why is half nopt working

open lichen
#

TIL there's more major updates planned for dyson sphere project, just planned for further than 2026

mighty zinc
#

Oh yeah the enemy faction is like, not even half done from what they want iirc

open lichen
#

the idea is to implement space combat

#

as well as space stations and vehicles

torpid nova
vivid plover
mighty zinc
#

Or just being able to build on the outside of dyson spheres

steep siren
#

Sort of like things in high orbit that just are around a planet, but I think they were more for combat

#

The combat is still very not done

vivid plover
#

the horrors

vivid plover
torpid nova
#

I finally finished the 'small' 45GW turbofuel power plant with my friend from a while ago

#

It also thankfully has benefitted from numerous lessons I have learned in pipe management so it actually runs at full capacity

#

3 sets of 60 generators, each set in 5 rows of 12 and each pipeline only ever has to handle a absolute maximum of 450/min, so there's some room to slosh

outer saddleBOT
#

(Jumping here from a convo in CCC.)

marble crown
#

i actually spent a bunch of time just making some ships optimized for being narrow stic which admittedly was fun but they still need some work

outer saddleBOT
#

nod
In terms of planets other than Gleba, Vulcanus seems... honestly quite interesting. Demolishers don't re-expand so you don't need perimeter walls or anything, which is a welcome change. And the production chains seem interesting - even if the Foundry is, if what we've heard and seen is true, such an incredible upgrade that it blows everything out of the water. :P

marble crown
#

it is behind some of the most overpowered things you can do

#

its the key to no effort legendary quality everything

outer saddleBOT
#

Right, yeah. The whole thing with +300% productivity, right?

marble crown
#

yeah the lds shuffle

outer saddleBOT
#

(Get 4x the stuff from one input, get enough for an input back from recycling- yeah.)

marble crown
#

that and liquids dont have quality

#

so if somthing (like lds) has only one non liquid input you only need to get that to legendary quality to make it legendary 100% of the time

outer saddleBOT
#

...Quality is... interesting to us. It's interesting, adding a level of vertical progression to many items, though it does kind of feel like managing so many different qualities of things would be... a lot.

marble crown
#

ye, i find its best to run most things at just normal quality and then have some part of the base somewhere that works with quality stuff and to only make it for manual use

#

so like armor or stuff for space platforms

#

that way you dont have even more inventory clutter

outer saddleBOT
#

...yeah. We kinda would've liked stuff like "mk2, mk3, mk4" items that require a lot more resources and more complicated production chains rather than just "feed in more raw resources until you get what you want", since the former seems like a more interesting logistics challenge to us, but we don't hate it.

#

Not quite our cup of tea, but something we'd deal with for the benefits.

marble crown
#

ye quality as it is now is more just a second resource sink

#

but with gambleing

outer saddleBOT
#

nod

#

...back to the planets.
...quick question, before we go on. Is there anything stopping you from orbit-dropping lots of resources to help you get started on a planet? I.E drop onto Vulcanus, orbit drop belts and machines and pipes and the like, get a basic base going, then start up local production of products so you don't need to ship them in?

marble crown
#

nope

#

actually thats required on aquilo

outer saddleBOT
#

Hmm, got it.

marble crown
#

it is better to like get a hub down on the planet iirc but theres no import restrictions so long as you have the export and transport capacity

outer saddleBOT
#

That's... kinda nice.
...you're pretty heavily incentivized to make your factories self-contained eventually though, right?
As opposed to making a giant factory on Nauvis that ships out resources to other planets and brings back manufactured products for final assembly.

marble crown
#

ehhh

#

i mean i wouldnt hub from nauvis

#

most people tend to do so from vulcanus or fulgora

outer saddleBOT
#

...huh, you can do that?
Most of the videos and posts we see online seem to have people setting up basically entire factories on each planet, so we figured there was Something incentivizing you not to hub.

marble crown
#

and you do have to bring all your science to one place eventually for research

#

so

outer saddleBOT
#

(Presumably Nauvis for biolabs?)

marble crown
#

items have diferent max stacks when you're exporting them from a planet

#

like you can get a few hundred copper cables up per rocket but only 25 uranium magazines

outer saddleBOT
#

...right, yeah. They capped magazines heavily to force people to engage with the orbital resource production chains. 😔

marble crown
#

so there is some incentive

#

i think yello magazines are 100 per rocket which isnt too terrible tbh

#

oh copper cable is 4k per rocket

#

iron plates are 1k

#

theres definitely a bit of a penalty for stuff like that but given how most resources are infinite you totally can hub

outer saddleBOT
#

(See, again. I would never want to bulk ship up ammo to meet the demands on space platforms. Making it from resources you get for free on orbit is magnitudes more efficient than spending fifty rocket parts per launch.)
(But it still feels kinda iffy being immediately forced to do things their way, as opposed to being able to make a planetary-supplied platform for a bit just to get started before transitioning to self-sustaining platforms as we need more of them flying and more complicated ammo types being produced in large quantities.)

marble crown
#

i mean you totally can

#

yellow ammo is more than enough for platform defense and its not too bad to ship up

outer saddleBOT
#

...right. Actually yeah I was thinking basegame 1000 LDS/processing units/rocket fuel per rocket terms, at which point that for 100 yellow mags would be painful.

#

I keep forgetting rockets in Space Age aren't as pricey as vanilla. Apologies. :P

marble crown
#

you just have to not be like my friend who made their ship and decided to try stockpile it with 10k uranium magazines with out checking the shipping cost and then complained we didnt have enough launch capacity

outer saddleBOT
#

...see I would start trying to do that, go "Oh shit what, why is it so hard to ship up uranium magazines?? I had no idea! Hell no, I'm not doing that" and then ship up yellow mags or make stuff on orbit.

#

...or at the very least, instead of complaining about not having enough launch capacity, I'd increase launch capacity.

#

...segwaying back to the planets.
Fulgora and Aquilo I'm both uncertain about. Lightning-based power on Fulgora seems interesting; I'd have to experience it firsthand and find out if it's at least reasonably consistent or if sometimes RNG screws your power grid. Having to heat everything on Aquilo sounds like... a chore, TBH. Especially if they haven't changed heat pipe behavior and they still get diminishing throughput as distance increases like in vanilla.

marble crown
#

the lightning power if you squint hard enough is just weird solar

#

iirc the storms are time of day based

outer saddleBOT
#

Fulgora scrap processing seems... I'm also not sure. It feels like it'd be a lot to manage and I'd feel a bit sad having to void excesses via recyclers to make room for more (wasted resources :(((((( ), but I feel like eventually we'd get it working?

marble crown
#

i'm not sure about the heat pipes but in my run i dont remember ever having a problem with them being too long

#

yeahhhhhhhhhhhh i hate having to just scrap things but, the tiny scrap islands are effectivly infinite

outer saddleBOT
#

Okay, that's... good. We'd hate it if we had to put new heat sources every 20 tiles.

#

Oh huh. I thought they ran out like normal resource patches?

negativenull ↩️

[Reply to:](#1161710447716745357 message) yeahhhhhhhhhhhh i hate having to just scrap things but, the tiny scrap islands are effectivly infi…

marble crown
#

they do

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but iirc

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its like tens of millions of scrap

#

and the big drills ahve 1 base 50% productivity

outer saddleBOT
#

...okay that is a lot of scrap. :P

#

...do they go up in size and richness as you get further from (0,0) like on Nauvis?

marble crown
#

i'm not sure

#

i didnt really get to do any of the planets in the one run i did

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well i kinda did kinda didnt

outer saddleBOT
#

Hmm. Regardless it's nice you don't need to be constantly rebuilding your scrap extraction outposts.

marble crown
#

i went around fixing everything as it broke

outer saddleBOT
#

Lemme guess, had to- called it. 😔

marble crown
#

yeah

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and got abcessing strep throat in the middle of the play through and came back to all of the planets stalling

outer saddleBOT
#

Oh god, abcessing- fuck that sounds awful.

marble crown
#

it was less than pleasant

outer saddleBOT
#

I would fucking die if I caught that.
Straight up drop dead.

#

Asthma plus that? Noooooooo.

#

ANYWAYS. :P

marble crown
#

ok quickly loaded a save the small scrap islands are around 20-30m scrap and i was incorrect the big drills have a 50% resource drain reduction that is separate from productivity, so you dont really ever need to rebuild them unless you're like hyper baseing

outer saddleBOT
#

...I think that's basically everything that made us kinda apprehensive about buying Space Age.
...I think we'll still give it a shot, but I'm not sure we'll spend ages and ages grinding for promethium at the Shattered Planet, y'know?
Get it done for the experience and for access to quality/elevated rails and then move on.

#

...and if it turns out we really don't like it... ah well.
There's always Space Exploration.

#

...which is its own animal. AliceHehe

marble crown
#

i've technically never beaten space exploration

outer saddleBOT
#

...even with that base you showed us??
And the orbital laser that scoured every single biter nest from Nauvis??

marble crown
#

yep

#

i never built a ship capable of doing the base ending

outer saddleBOT
#

...right, interstellar capable, right?

marble crown
#

and then never went through the secret ending as i ran out of steam

outer saddleBOT
#

(I just said right twice. Forgive me I'm eepy and can't grammar. :P)

marble crown
#

it has to reach a certain speed for like 10 minutes or somthing

#

i could have made it but i never did as i wanted to do the secret ending

outer saddleBOT
#

Which involves an insane puzzle, right? :P

marble crown
#

and then i got part way into gathering the stuff to work that out and had an idea on how part of the puzzle worked (which was right) but just kinda ran into it being too much to do just for my self

#

well

#

technically it was a save with the same people i did space age with

#

so there also was some amount of i've put forward so much effort i'm not handing you all the win

outer saddleBOT
#

...yeahhhhhhhh.

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...we did that once in a Minecraft modpack, but that was because the only other person on the world was our best friend and we made an effort to play together as much as we could, even though life kept getting in the way.
We waited a week for him to be able to hop on so we could do the ending together.
...sounds like they weren't really trying to put in the effort; we don't blame you.

#

Regardless: maybe tomorrow we can start Space Age.
Looking forward to it. :)

marble crown
#

yeah i think they all like dropped out a couple hundred hours in and i ran it up to like 5 or 600

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though a lot of that time was just letting the laser do its thing

#

i will have to look through mods and stuff

#

buh for now i should food and eep

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is almost midnyight

carmine carbon
#

I would offer to join, but timezones

marble crown
#

Wait

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The most important of questions

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Trains

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Right or left hand drive?

outer saddleBOT
#

We lean towards right hand drive in most cases, though that's mostly for self-consistency.
We're fine with left if that's what you prefer.

negativenull ↩️

[Reply to:](#1161710447716745357 message) Right or left hand drive?

carmine carbon
marble crown
#

i was just being a bit funny

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and also dont want another base where it switches in the middle

marble crown
carmine carbon
#

Maybe not

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Given I work 8-5

marble crown
carmine carbon
#

It is almost 4 now

marble crown
#

it knows

carmine carbon
#

It Must Grow

torpid nova
#

Finally automated crystal oscillators in Satisfactory, now I am aiming for Gas and Iodine filters, and then maybe finally actually automating nobelisks too, and then maybe nukes

#

And then probably actually automating space elevator parts

#

Phase 4 makes it necessary to do so

mighty zinc
#

Getting harder and harder to wait for satisfactory 1.2

torpid nova
#

My wonderful elegant small factory for mostly plastic but I decided to run the fuel recipe a bit to make some extra rubber as well from the residue byproduct

#

Sneaked out an extra 50/min or so of plastic and rubber both atop the designed 400/min of plastic

#

I can use those trace materials in space elevator components, but I mostly need this for computers

marble crown
outer saddleBOT
#

HOLY SHIT- eyes

marble crown
outer saddleBOT
#

null I love this this is the best mod ever THANK YOU-

marble crown
idle stratus
#

I may need to replace my protogen engineer.

marble crown
#

Oooo after I get my steppies in I should check if there's a mod that let's you use multiple skins in one save

marble crown
#

ok so there is but its not yet working with the dragon mod but that is in the works

idle stratus
#

In other news, I'm almost done with my first ever spaceship designed to reach vulcanus.

idle stratus
#

waiting for test pilot.

#

so far so good

marble crown
marble crown
#

o nice the dragon mod now works with the character selector mod

outer saddleBOT
#

:D

marble crown
#

so i can be the normal engy and you can be dragon

idle stratus
#

I might get that to swap between dragon and proot.

#

Particularly on vulcanus, the dragon really blends in to the terrain.

marble crown
#

I'm so glad I randomly thought to search for those two mods

torpid nova
#

I feel like I am actually getting better at the game in Satisfactory as I am making higher tier components at larger scale and easier as my technology progresses, mostly it comes down to getting more familiar with the building system. Nudging is the best thing ever.

torpid nova
#

Oh yea the highlight of one of my newer factories so far is a belt that has a throughput of 600 wire/min using the iron wire recipe so that is fun

vivid plover
#

hey uuuuh

quick question

how do i make it so the train takes the diversion if it detects another train there

torpid nova
#

Context needed

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Trains route by choosing the fastest path to their destination, and stations put a distance penalty on that calculation, so if that station is not the destination a passing train will always take the bypass

vivid plover
#

oh so i dont need to add blocks?

torpid nova
#

if 2 trains are going to that one station and you want it to stop and wait while the other is loading/unloading you will need a block

#

Or to prevent a train from colliding while merging back on to the main rail from the station

#

Are you familiar with signals?

vivid plover
#

nope

torpid nova
#

So just to start, put one block signal at each end of the station, this makes the station its own block, this will be shown by the section of rail there being highlighted with a different color

#

How a block works is that if a train is occupying it, no other train will enter the zone set by the block signals

#

Is this a two-way rail?

vivid plover
#

i am running 3 trains on the same track

they all have 2 destinations. one where they load up on ore,and the station where they all unload and then go back to their specific loading station

vivid plover
torpid nova
#

Ok, so you can enforce that with signals too

vivid plover
torpid nova
#

You may notice signals have an arrow over the rail when you place them, this is the directionality. If it were a 2-way rail you'd have to put 2 signals for both directions on the rail.

#

Anyway, you also probably just want to make sure the train won't collide on exiting the station, so add a block signal at the exit of the intersection and then another on the bypass before that intersection, that section of rail should also change color

vivid plover
#

the entire thing is just red

torpid nova
#

Gonna be a bit busy for a moment but I can elaborate shortly

#

@vivid plover At this station, have you tried this? With block signals at the red circles?

vivid plover
#

nope

torpid nova
#

Does not work?

vivid plover
#

let me go see

torpid nova
#

okie dokie

vivid plover
#

looks like its working

torpid nova
#

Oh yea make sure to move that signal at the junction over at the right a bit further down

#

the game doesn't really like when you put signals right where a track merges/splits

#

It's probably why you are getting yellow caution signs on those signals

#

And once that is done, I suggest putting block signals along your straightaways at regular intervals, to break up the blocks so trains can co-exist along the one big rail

vivid plover
#

urple...

torpid nova
#

Did you get the trains to work?

sage solar
vivid plover
#

i even managed to put a fourth loading station in

torpid nova
#

Sweet

vivid plover
#

also i made a horrid aluminum thing

torpid nova
#

I am currently setting up Nuke Nobelisks and got to make a fun train setup for bringing in a ton of raw stuff

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I drew a diagram for a friend because I felt clever

#

It's a double headed train and the vertical bit on the right bypasses over the main rail, the way it goes from A to B actually "flips" the train so it loads both ends without gaps in the station's freight depots

#

It could also probably skip going over the main rail totally but I might also export nuclear fuel rods

torpid nova
#

Is it using alt recipes?

vivid plover
vivid plover
torpid nova
#

I imagine you would want to route water from the scrap refinery back into the solution one

vivid plover
#

that would have been smarter tahn

torpid nova
#

this is my aluminum place, using sloppy alumina and electrode scrap

vivid plover
#

setting up a packaging facility in the middle of my logistics

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and sinking the bottle water

torpid nova
#

...the refineries are just below offscreen on that picture

#

I am also using the alt aluminum recipe that lets me just make the ingots without silica because I cannot be bothered despite losses

#

We'll just say it is free output increases if I do decide to swap

vivid plover
#

here this may help

torpid nova
#

However sloppy alumina recipe is just entirely a bonus imo, if you did want the silica from it you are probably better off using a different alt recipe to improve your silica production anyway, because the basic recipe already does not cover the costs for making scrap

#

(the sloppy recipe increases the throughput of the machine and also improves the ratio of bauxite to solution, at the cost of eliminating the potentially useful silica byproduct)

#

I'm using just one refinery to process 480 bauxite/min

torpid nova
vivid plover
torpid nova
#

Oh I see

#

It would be trivial to just loop it back and reduce water pump throughput so its output + water byproduct meets the solution refinery's needs

#

never overflows, doesn't need constant material to package and sink water

#

(It's also a crucial concept going forward with more advanced refinery/blender recipes)

vivid plover
torpid nova
#

Aluminum is an introduction to this, you aren't making enough water from the scrap process to feed the entire factory, but you are best served to remove the water byproduct by just feeding it back into the start

#

So you will need to feed in enough water to balance it all so it won't clog or starve, but overall it makes for a rather lean production line if done right

#

To clarify, you aren't doing anything wrong, I just think the voiding water thing is the least effective of the possible things you can do with the byproduct

vivid plover
#

I have a knack for finding the least efficient way to do thing in factory games

torpid nova
#

But for example, and this is a much more direct example, encased uranium cells consume 40 sulfuric acid/min and then spit out 10/min. Should I try to package and void the extra acid, or should I operate as if the recipe actually uses only 30/min input and route the output back in?

vivid plover
vivid plover
torpid nova
#

The aluminum is a bit more confusing perhaps because there is the solution in the middle to confuse things, but overall there's an input, and output for the process, and you are already using the silica to feed the foundry

torpid nova
#

To turn a cell into anything useful sort of requires caterium products

#

And of course it is heavily encouraged to process uranium waste into plutonium at least

#

And nuclear generally is optional

idle stratus
#

I've got just enough Vulcanus automation to automate Red ammo production, and simplify handcrafing gun turrets. I've killed two baby demolishers, but I'm losing construction bots.

torpid nova
#

The good timeline

#

Oh it appears there is a present for the perceptive upon closer look

#

I do enjoy the aluminum processing apparently gets a little room to the side for itself
I wonder how the bauxite is getting there

vivid plover
vivid plover
#

adaptive control units and modular engines need a 4000 square foot home

torpid nova
#

I will just assume that conveyor belt has a long journey to a resource node

#

Have you tried blueprinting stuff for belt busses at least?
I have a blueprint that lets me set down a raised belt line with a built in power pole it's very convenient

vivid plover
#

it has a train in the way

torpid nova
#

Fancy

#

I tend to use a vertical conveyor and just stick stuff to the ceiling for transport inside a factory

#

You can place splitters and mergers up there pretty easy and quick if needed

torpid nova
#

It just occured to me I have an incredible opportunity to do nuclear sushi with my first uranium handling factory

#

It's a bunch of components at small throughputs, it's a perfect opportunity

steep siren
#

And it's not just one area either

#

There's more than 1 image and it's actually a functional setup

marble crown
torpid nova
#

Behold my nuclear sushi

#

The manufacturer needs only one belt with filtered splitters

#

The uranium cells are most of what is left on the belt because I am intentionally overproducing, but I am also skimming them off for use later as they pass the nuke assembler

#

I also am skimming off uranium if they somehow get past the blenders just in case

#

The machine has 100% uptime which means this is in fact the most efficient way to perform this manufacturing process

#

I just doubled production because why not, sushi power

idle stratus
#

I've amost got a launch pad set up on Vulcanus, but I still havnt actually done any proper automation here, except for red ammo. Elerything else is single chain + boxes, with ingredients moved by hand from the magma base to the acid base and back, supplemented by the coal mine and carbon dropped from the spaceship.

finite flame
#

spagoot

torpid nova
#

I instantly know someone is likely a dosh fan the moment they mention a starter base

#

Even if there is no starter base in this particular video

idle stratus
#

My starter base is designed around only having access to two wooden power poles until green science.

marble crown
#

as the designated fixer the spagetti calls to me

carmine carbon
#

As someone who works as a person who organises pipes

#

The spaghet immerses

marble crown
#

I normally end up following behind people fixing their builds before they death spiral the base so I'm often limited on space and/or time

mighty zinc
#

The worst part of that video

#

that's how I design stuff normally in games like this :v

#

(without the extra limiter mod obv)

#

rocket fuel burner inserters is criminal though

idle stratus
mighty zinc
#

haven't played factorio since way before space age

idle stratus
#

TLDR planet where everything that isnt burner needs heat pipes next to it, and those pipes need to be heated by a reactor or other facility.

torpid nova
torpid nova
#

Also my nice evil forest rail

torpid nova
#

I leave you all with the super steel train

torpid nova
#

Some serious rubber/plastic production

#

1200/min crude into 1000/min of both rubber and plastic seems like it should feed my needs for basically forever, though I was super inefficient with power in the interest of saving space so this place alone must consume more than 5GW

vivid plover
#

how bad of a design is it to like

make one factory floor to turn raw metals into tier 1 parts like wires and plates

then a logistics/storage floor gor those aprts

then floor 3 to make tier 2 parts into tier 3 and so on and so forth

mighty zinc
#

Not at all, especially with trains/drones/vehicles it can lead to great modular scalability

#

Only thing you gotta watch out for(I don't know if this is a thing in satisfactory but it was in factorio), some recipes make more items than the resources they need, so it's better to just transport the raw materials for those

torpid nova
#

I internally consider that concept as the item's "density"

#

Stack size and the volume it is made relative to its component parts

#

I think screws and quickwire are the worse offenders for very low density, generally required in high volumes, where most space elevator parts are quite dense, turning lots of stuff into only a bit of output

#

The pictures I had above are all gonna feed to this facility I am calling the "Super Steel Plant" for the fact that it is gonna make a lot of the higher tier items that require steel (fused modular frames, mostly)

steel meadow
marble crown
sturdy atlas
warm flint
#

ooh

last tinsel
#

Was looking at that before, guess I could try it out to see if it's worth

#

Oh this is actually 3d Factorio

dull rose
#

Semi unrelated, but SHapez 2 hit 1.0 a few weeks back

marble crown
#

tossing this out as it seems to be something not many people know about

#

if you have a combinator pointing in to an asteroid collector, and then on the other color one pointing out you can both read the contents of and set the filters on an asteroid collector

#

this lets you use the 39/44/49/54/64 slots in the collector as more storage, you can then do some simple logic with a hold all on your circle belt to only pull out what you need

#

you can either have like each collector maintain its own balanced storage or you can link them all up so that its ballanced across all of them

steep siren
#

Playing Satisfactory and thinking about conveyor management in 3d is so fun, I just thought about making crawlspaces for hiding logistics between sections of factories and just the wall conveyor mounts to put quite a few on the ceiling so its easy to walk under them and have hallways ceiling be lined with finished goods so as im using hallways I can spot a bottleneck

steep siren
#

And factory carts can carry things with 1 inventory slot hmmm, I could have like 4 carts be enough for some slow outputs

steep siren
#

Behold chat, I have brought a very American eco conscious highway to this unblemished natural world, soon it'll be ready for a walmart parking lot

last tinsel
#

When I play Satisfactory again I might build all my highways in orbit

steep siren
#

It would be easier, the 1.2 experimental vehicles are really good

#

They revamped the auto driving functionality to work well and now you dont need to drive every car and it can figure out routes based on invisible paths you put down

#

You just need to put a vehicle on a track, prompt it to go to these stations and itll figure out a loop.
Also an easy to miss feature is you can set a vehicle to autopilot to coordinates outside of paths and I assume it just bolts in a straight line towards it