#Satisfactory/Factorio/Other Logistics Games

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finite flame
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any help

minor void
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Get 2 belts (so 4 lanes total, and put iron plates, iron gears, green circuts, and yellow belts on it, that will let you make miners, assemblers, pipes, underground belts, and splitters. That's all the stuff you want early game, and you can modify it to make red belts/undergrounds/splitters once you get farther in.

marble crown
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me: tries to be efficient in design even going so far as to have furnace stack belts downgrade along the length as needed

the people i play with: make a giant non functional amogus space platform

minor void
marble crown
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like this is one of my furnace stack designs and it goes from blue down to red to yellow on the ore side and starts at yellow and goes to red and blue on the output

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this is the random non functional spaceplatform they decided to build while people keep complaining we dont have enough launch capacity

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that is at minimum 319 rockets including the random cargo it has

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i need to stop playing with these people

last tinsel
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You always need at least one person in a squad fucking around

marble crown
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theres fucking around and then theres independently causing resource shortages

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i've been sick and spending what few spoons i have trying to fix production problems and then they go and do that

sour portal
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Yeah that's messed up

blissful merlin
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Oh, that's rough

marble crown
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It also doesn't help that a few of the new buildings seem to have design features that I can only assume are intentionally annoying

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i get hit by friction really really had when i'm in pain and boy does space age seem to have a lot more than basegame

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i am terrified to look at their gleba production chain

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i'm complaining about this too much arent i

sour portal
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Nah

marble crown
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then i shall add right at the start of our venture into space one of them stocked their ship (which they then proceded to not move for days) with over 3000 uranium ammo, which is 120 rockets which i think is more than it took to build and stock my entire mid sized ship that is more or less immune to damage for the starting areas

marble crown
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random usefull fact for you, you can bring up logistics networks in factorio with L and if you click on an item it will show you where its stored

minor void
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thats awesome

marble crown
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I didn't know I wanted this now but I want a factory game where everything is biological instead of mechanical so the factory really must grow

marble crown
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god i hate the pipe layout for the electromagnetic plant

steep siren
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Instead of tech trees you find creatures and cross breed them and random mutations occur and managing the RNG to get new useful tech to progress

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I know there's one factory builder where you like kidnap weird mutants as resource nodes to build a factory that feeds stuff into a giant skull

winter brook
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There's one where you build cells/organisms, but I can't remember the name. šŸ¤”

steep siren
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I have that wishlist Ed and eagerly await for launch

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Remembering how ATP works from high school has finally become handy

winter brook
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What's it called? Don't hold out on me like that, haha.

steep siren
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It's on my wishlist so it's lost forever to time, Winged recommended it is all I remember

winter brook
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😭

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I checked my wishlist, but I guess I didn't add it.

steep siren
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I tried looking at discord using the search filters of video game discussion, from me, and "cell" and didn't rip

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When it goes on sale i'll know

sour portal
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@sturdy atlas do you remember this cell automation game, I also haven't been able to find it

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But I also remember you posting it

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Lifecraft is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth.Through evolution you will be able to slowly become a more advanced organism which will have to deal with all the benefits and drawbacks of it: you will need more energy, more complex resources and you...

Price

$22.99

Recommendations

106

ā–¶ Play video
sturdy atlas
winter brook
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Yes! That's the one. Thanks, Sword.

dull spear
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You can see this at work in this part of a blue circuit build i made

marble crown
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Yeah I figured that out like an hour or so later working on a differe...... wait can you do that to thrusters

marble crown
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alas you cannot, they continue to be annoying for no reason

dull spear
marble crown
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no i was wondering if you could horizontally flip the thrusters so they would propperly connect

dull spear
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Ahhh.

marble crown
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but no the devs must be annoying

dull spear
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Its definitely weird but I think it makes space platform designs more interesting as a whole

marble crown
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eh

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at somepoint i'm going to sit down and just make a tileable design thats space compact and then i'll just treat it as one entity

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my view on it is its a shallow enough obstacle to overcome that its not like a dedicated challenge its just more of one more speed bump and i'd rather just the thruster was slightly larger and i could quickly tile it

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like if we still had the old fluid system i could see it being more of a challenge to get them all to connect with good throughput

dull spear
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maybe. also, man, the ratios you can get with EM plants and foundries are insane

marble crown
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oh i know

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still feel like i need to tune this better

dull spear
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your design seems fine, i'll take a closer look when i get home?

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this build makes about 200 blue circuits a minute - and consumes almost sixty green circuits per second

marble crown
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i mean it works well i just need to downstep some of the belts and do all that stuff

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oh

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this is my blue machine

dull spear
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god damn

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nice

marble crown
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900 a min?

dull spear
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900 a minute is SCARY

marble crown
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with quality

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one of the people i was playing with kept pasting a giant beaconed pre 2.0 thing for blues so i had to replace it

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another one did the walls like this

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with one massive oil loop around the base

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i made this and used it to wall off chokepoints on the map

dull spear
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I joined a couple friends's playthrough to hang out a bit and it was basically this

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I love how Factorio's multiplayer works out, especially if designs aren't preplanned or anything

marble crown
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i spent almost all of ereyesterday and half of yesterday putting out the dumpster fire that was gleba, that have over 250,000 spoilage that jamed it and shut down production

dull spear
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Like in your case its definitely on the more chaotic side but it's fun hopping into a friend's base and seeing "oh they build a better mining setup than i do" and "YOUR ENTIRE 60SPM BASE IS BUILT AROUND STEAM POWER???"

marble crown
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for me its a lot of they just do stuff and i dont think they realize the degree to which i'm going around fixing everything i nthe background so it works

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like if i didnt have strep i would have just fixed gleba as they went along

dull spear
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yeah. that definitely seems like a difficult situation to be in

steep siren
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Satisfactory is good for coop if you've got non factory folks ironically. You sit at the base and build and they go off and probably die and when they come back you give them a shiny new toy to run back into the wild and tell them if they spot something to mark it so you can build a line back and forth and they'll be dying to cave spiders while you've got backup gear made and stocked

dull spear
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Yeah. I think Factorio coop favors having players of similar "skill levels"

marble crown
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oddly enough in satisfactory i'm the one that just vanishes into the wilds comes back drops off like 12 hardrives and a bunch of special stuff demands a jetpack and a radar tower and leaves again

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honestly the main disconnect in my case is i like to do things effectively, one of the players who only plays on the weekends likes to do things reasonably effectively, one of them (just for this game mind you) has the foresight and drive for short term goals of a capitalist, and one of them just is like, incapable of understanding the conceps of costs either material or ups

dull spear
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Fair enough

marble crown
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like yeah you can load your ship with 3000 uranium ammo at a cost of ~6k each lds blue circuits and rocket fuel, but do you need to

dull spear
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I've sent rockets up just for single digit amounts of circuit combinators TBH

marble crown
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yeah and so have i, while i was building a ship, but they set their to only use unranium ammo, this was for the first few planets not the farther ones, and they set it to stock keep 3k

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the amount of
"hey guys you can make X at Y by doing these steps"
"naw i'll just import it"
while either out launching or shipping infrastructure is constantly struggling

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and like the last time we played was a space exploration run so i was hoping some of these concepts had stuck around

dull spear
marble crown
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beacons bcaBarkingAngry2

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damn my iron plate production is going to have to have 2 output bays

finite flame
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do you surround things with beacons or surround things with beacons now

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i ask because that's how beacons worked in factorio and space exploration respectively and idk what's true of space age

mighty zinc
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Embrace trains

finite flame
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i ain't even automated steel yet

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getting all the green and red science out the way first

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also realising: wow 4 green science inserter assemblers was not enough

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especially compared to 4 green science conveyor assemblers

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didnt help that i was comically low on gears for a hot minute

marble crown
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beacons are more or less the same as they were before unfortunatly

minor void
marble crown
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i continue to mostly ignore them and just build bigger

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Space exploration made me really really hate module usage

dull spear
sturdy atlas
finite flame
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finally got to petroleum for the first time

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freedom from my shitty spaghetti base will be achieved soonā„¢ļø

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once i have logi bots and construction bots

minor void
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make sure to upgrade your furnace stacks, # of ore miners, and circut production.

finite flame
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Which will be when I’ve made logistic bots and construction bots

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Also how do you guys recommend to do steel? Furnace stack feeding another furnace stack? Or some other way?

marble crown
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stack feeding a stack till you get foundrys then you can cast it directly

amber spear
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Yaaaay

marble crown
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the latest in the long line of why do i put up with this shit

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someone put in a 5 million logistical request to a planet that can maybe hold 50k and maybe needs 500

steep siren
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A reason why I like DSP is like there's kind of an end and even if you could continue you don't need to in order to experience anything new.

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There's no need to plan for infinitely scalable production lines

amber spear
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Word

steep siren
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Like the stop gap techs are useful over planning theorhetically far because they prop up your factory faster to finish the game.

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Also a peeve of mines in other games where like something is useful on base difficulty but does flat or linear damage so it doesn't scale well with difficulty scaling so it's just worse than other options that scale exponetially or logmarithmic.

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Sometimes factory games can be like that but DSP isn't cause of the ending means the tech that the setup that isn't technically infinitely scalable is still good cause it saves you more time cause the next tech will make things more efficient to complete a run faster

marble crown
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i mean factorio does have a soft ending with a victory screen and everything, its just the people i'm playing with have no sense of scale or how to size buffers for things properly, so in my scaling up of our starting planet (that is still like 50-70% old tech that needs to be replaced) i designed stuff so i wouldn't have to come back and fix it later if we try to go for a unofficial challenge thing, and unlike my carefully calculated/tested builds they just cranked stuff randomly

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spent like 3 days making factory blocks that the throughput limit is how fast you can unload the train (without using quality inserters) and they are all have just over or exactly the number of buildings to do that

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can you guess which parts of the base are mine?

marble crown
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i'm complaining too much again

minor void
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well this is a good problem to have

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be careful with active provider chests folks

marble crown
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The purple chests of doom you mean

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I have found but 2 uses for them on my playthrough so far

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Some quality recycling stuff, and spoilage

finite flame
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finally got plastic done, now only sulphur and sulphuric acid

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then it's red board time

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and then for the first time ever, chemical science

marble crown
finite flame
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This was the wall for me last time

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But I'm confident I can get over it

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now that I've learnt the most important lesson from DoshDoshington: if you call your base a starter base, you can make it as crappily as you want

marble crown
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and this time you can automate cracking and then its the slippery slope of logic

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you'll be playing modded and making you own suffering squares in no time

finite flame
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Also I fell down the factorio time hole for the first time this play through

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Started at 10 PM, it’s now 1 AM

marble crown
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thats how it gets you

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do you have a rail book?

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if not get or make a rail book

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chunk aligned is best

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makes setting up mining outposts unbeleavably nice

finite flame
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I’ll grab a rail book, and a belt balancer book too

marble crown
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ye!

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the two things i never feel bad about grabbing blueprints for

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personally i try to not use too many external bluprints because it like feels like i'm just outsorcing playing the game, but ballancers are eldrich and rails are tedius to set up

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OH and know there is a difference between a belt balancer and a lane balancer, a lane balancer will balance all lanes of all belts a belt balancer might not so if you're input backs up on half a belt it might not get balanced

minor void
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I think what I want out of factorio is a multi-player playthorougjh, I barely made it to vulcanus and am working to setup coal liquefaction, and I'm realizing that like, I feel mentally exhausted and a little overwhelmed after every session. And I think being able to coordinate with someone else and split labor would make things feel better.

marble crown
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multiplayer is the only way i can do factorio

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need someone to lean on when i run out of spoons

marble crown
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i'm actually surprised noone has organized a pnet game yet

idle stratus
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I'm been playing Cosmoteer, havnt actually gotten around to buying the DLC yet

finite flame
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blue science is DONE at LAST

finite flame
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is there a better way to feed this iron train? i have six belts of iron

marble crown
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oh you poor bab

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do you have blue belts?

finite flame
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only red

marble crown
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give me a moment to grab a bp

last tinsel
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Easiest I think would be to make red undergrounds underneath the track and have inserters on that side too

marble crown
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trying to get a bp to fit in a discord message bceTired

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ok gotta send as 2 parts

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0eNqlmNtq4zAQht9F12qxRicrr1JKSVptESSyseVlQ/C7V0kKuyW2d0a6Cknk+UaH+f+RL+xwnHw/hJjY7sLCexdHtnu5sDF8xv3x+lvcnzzbsV/7MT2lYR/HvhvS08EfE5s5C/HD/2E7Mb9y5mMKKfh7gNuX81ucTgc/5AF8KxBnfTfmZ7t4JeZ4YPSz5uycHxRCPutM+giDf78PaWf+AAAqwGwABCwQJJVgqQT1kzD2x5BS/mMhtiMtjiambrdSVwsAg87cGlLmlpp5S8y8pQIc8WC6ipOvMADR/CRMuSSHz6HLnxiGfmBwls79NVyI/XSt8kekqKgFhaoFUVPQuHUjF3RLnoSiItwGYun4CnJpN1SCoRIEdSPIRS6pBHKVa/JWU+vcKioCmgoZR+01UOvaGioBKvQWtdcgyXL4L+Muh98C2E1pRQFBVRgTbh66RtYB1mV9Y1am3KwA16bZcucAXBcFbblz3BBLMV25kAOqD5FNuRshF0aKcq9ATgLKvWJt6aUsd4fVmKpcrLGLrcstB4sw5WqN3E9b7jhIQluj1t8q9792Vbpy08HJmmrK7WDtkKqKOzOgzFhV9NhIQsWlGVA2qVQFQaPmoOnX8lvuS7FMhcrrlZiWfvleza+tKHiNe8nhKlRrZQl0RWeMO2ZaVEgIrr3XUKEhS4hXzkLypxzv70s+zn77YbyN0Aacck4rZVzr5Dx/AbC8fb0=

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should look like this when pasted

finite flame
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oh that setup

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i see that one all the time

marble crown
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ye but the logic makes it extra nice

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also slap one of these in you line leading up to the train

finite flame
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i don't understand logic at all

marble crown
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0eNqlmt1u2zAMhd9F126hf1F5laIoktbLDKS2YTvDiiLvPqfdsKSRXUrnKkhg8xNJ8YiS8i52h2PdD007ic27aJ67dhSbh3cxNvt2ezj/1m5fa7ERP7bjdDcN23bsu2G629WHSZwq0bQv9W+xUadq6Z2xPzTTVA8XT+vTYyXqdmqmpv7EfXx5e2qPr7v5yY2q1rCV6Ltxfrdrz6yzPXL3rhJv84tKyXs3k16aoX7+fMSex/YFoAGAmgEJk+ba5HF2ddgP3fy5aDRcG70aNVVieuvP5pq2P55jfUO0+USPEV1u2PxKXigB8FV67iRMx2VHEoYD3zBljZiykxAVloSYT5QYUUl29KLMip7KrfRo1lxJEXJLPeoVQkpLlOFHR+dFxwIyZVgEBxB0WgiVh5TQLE/Q7jgtzdCQ60e49uOKqHQKQZDcmlsIx68IKC7PLy1zEXEFkZpkOns5p2wnNCTDa8lZVEVtcpVFZbtlC4SXVfg6t/Av1xBe1j0g7YYXngAgmBmgDHG/GD/HdAS013FSYCRAsCyCgrT+xgv7fdkZDUi95SzoxgCi61gEW9Dn8lLuADXnpdwDas4jBEjMXUkDYQgQc96swvr2Iq+sBFSe5ZVFGnjWjLYaINh0i2rzN+uX6r4iWyu5sMBGhJcLpJkPrFx4gOBZBKSR5/lAAMGzmgYboa1CKCl1J4FFy6fLxClgMWGl22lgMQmsZDgDIHj5dhltusqLjyvYALDKwCHtOTMsoeBghDd4ArSUF3ikOY+so04Jtc5UcI7nFaARkbMEec1vbP2yKynLBefrEQxXwQE7fUV+K9zeQZR4SVl2xUMtdVH0AtB7RpbAeAIQvFkX+RJmlsu/+pv/p35oumEGzPaGZv8zGbggAXFjeRWA+zXNOhMPwAWbZp2NB/6p+4VsaskYu0WEWauS7i0AN2uadwGWc7W2GK9kGYaASHNhwAhRzUJmhJiyQERJIrp9i2RdOpCCoEWxJV0u5TzBIAMQWCVGtrylviUkS40cgOCFySNHI6szbnmWh/IVTy/8HYMoY334Z4t1sUEx//CWZznK/H0k07KCsqpTrexjJZqpfp1/+f8fokr8qofxw4rzOtoYnbU+UjSn0x8a1s/+

finite flame
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or train signals

marble crown
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train signals are easy

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watch doshington's video on it

finite flame
marble crown
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ye

finite flame
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just as i grabbed it you said that

marble crown
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the tl;dr

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the space between two signals is a block

finite flame
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Is this video, circuits
Consider supporting what I do: https://www.patreon.com/Zyllius
Yes, is it actually under three minutes.

Music Used:
Kirby Nightmare in Dreamland - Butter Building

ā–¶ Play video

In this video, I teach you something, but I'm not sure what.
Consider supporting what I do: https://www.patreon.com/Zyllius

THE BLUEPRINTS
Printer:
https://factorioprints.com/view/-Nd7yxtL3n_AfrFQc7Cd
Other:
https://factorioprints.com/view/-Nd7zaPMN29f4MukegUJ

Make sure you're using these mods.
https://mods.factorio.com/mod/pushbutton
https://...

ā–¶ Play video
marble crown
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the game will enforce one automatic train per block

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a normal signal tells the train if the block ahead is full or not

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a chain signal copies the signal infront of it in the direction the train wants to go

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so chain signals are a way to say dont enter this space till you can get alll the way out

finite flame
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alright

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i'll set up that tomorrow

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I need to grab a coal patch before I do anything big

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I've grabbed a big iron patch now, at least

last tinsel
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Granted I might have fallen asleep during it

finite flame
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i've got the title screen music stuck in my head now

last tinsel
marble crown
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when in doubt, normal signals for non intersection and when it comes to intersections chain in rail out

finite flame
marble crown
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for unloading flip all the inserters around and in the inserter menu change the conditional to the other type

finite flame
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i also need to find a better way to set up my split-off belts because i am not satisfied with how much ore goes on some belts (and plates also)

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that is what is causing me to struggle with gear production

marble crown
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you can shift right click to copy settings and shift left click to paste them btw

finite flame
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yeah

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i finally figured that out

marble crown
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so basically what the logic in that does it it only lets something load/unload if its on the correct side of the average of all the chests

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helps if you have imbalanced belts/draw

finite flame
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i see

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anyway

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goodnight

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it's midnight

marble crown
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o

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nini

finite flame
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i did it again

finite flame
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i need some advice on how to do advanced oil processing, it's hurting my brain

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and i dread the answer because i know it involves circuits

marble crown
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it does involve circuits but they are very very simple

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let me build a setup real quick and show you

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so i tend to do somthing like this

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the exact placements vary from run to run

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the combinators from bottom to top are this

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and the pumps are just check is not equal 0

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wait

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ignore that last one for a moment

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should be this

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you can make it simpler by just having the pumps wired directly to the tank and doing if contents >20k pump, but that will never stop if your demands stop and will burn through your richness

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the only tricky part is making sure the pumps only lead towards the stuff for cracking and making sure the solid fuel from pet gas gets used with priority so it can clear a pet gas blockage

finite flame
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alright

finite flame
finite flame
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finally got my iron train up and

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immediately jumped to 45 SPM

marble crown
finite flame
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oh

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finally got my tank, now i can start blasting away at any biters near my borders

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thank god for flamethrowers

marble crown
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In essence what the logic does is get the average number of items in each chest (which is why the combinatornremains the same for loading and unloading)

when it unloads a train only chests that are at the average or higher are allowed to unload which prioritizes chests that are still being filled from the train and then works to maximize the amount of empty space in each chest so the next train can be unloaded faster

when it's loading trains only chests at or below the average can be filled which maximizes the amount of time every inserted can be filling a train at max speed

last tinsel
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Couldn't this also be handled through belt balancers?

marble crown
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Yes and no

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Under ideal conditions yes but if you have a bottleneck or are limited in space it's possible to have a slight bias in how a train is unloaded and have it ripple over a few hours and end up dropping your throughput even lower

#

Also since logic wire is free now if you're running a buffered train stop anyway the cost of this is much less than a proper balancer

#

Just one arithmetic combinator

finite flame
#

power crisis also averted with the help of Far Too Many God Damn Steam Engines To Be Used This Far In

#

i promise i'll set up nuclear for my new base :(

marble crown
#

For the memes I have a micro base powered by burning wood

last tinsel
#

Wire is free?

finite flame
#

yeah

marble crown
#

Yep

finite flame
#

it is now

marble crown
#

It's a 2.0 change

last tinsel
#

Oh thank god

#

I didn't mess with them because I wasn't good with the game and didn't want to waste resources making wire for testing

marble crown
#

Red green and making copper connections all have buttons now you don't need items for it

last tinsel
#

How dare disconnecting wire not give the wire back

#

This might be the change that moves Factorio up my to play list to next

finite flame
#

well now that i have a silly amount of iron and am soon to have a silly amount of coal

#

i think it's time i bump up from two steel stacks to more

marble crown
#

I gunna go nini now ameowcomfywave bcaSleep1 bcaSleep2

finite flame
#

note to self: in future when you get steel capture better ore patches sooner rather than later

last tinsel
#

When I get back into Factorio I am wondering if I should make a reasonably well designed base with sectors for crafting various related materials in one area or just put literally every resource on a train

#

Copper? Train. Steel? Train. Green Circuits? Train. Red Circuits? Different Train. Low Density Structure? Train.

finite flame
#

the day has been saved

#

thank god i automated some solid fuel

finite flame
#

just realised i never set the correct values on the artih combinators

#

they were all on divide

#

not greater than or less than

finite flame
#

coal and iron hooked up and sorted out

#

now to do the same for copper and stone… tomorrow

marble crown
#

you ever log in to an automation game to see the people you're playing with have built another monstrosity of a waste of resources and just decide to be done?

finite flame
#

@marble crown i've done something wrong and my coal stop won't unload

#

please help

#

the coal just sits in the chests

marble crown
#

show me the inserter menu for it

#

and a screenshot of the whole stop while in alt mode

#

@finite flame

finite flame
#

k

#

@marble crown

marble crown
#

can i see one of the inserters with the red light on it

#

OH

#

that needs to be a divide not a multiply for one

finite flame
#

and now it's stopped unloading

marble crown
#

on the inserters with the red lights you may need to click this buton

#

make sure its set to a red asterisk ≄ i

finite flame
#

ok

#

oh yeah it's

#

completely blank

marble crown
#

also disconnect the green whire from the combinator

finite flame
marble crown
#

thats not the right inserter then

finite flame
#

wait yeah my bad

#

immediately fixed

marble crown
#

yeah set the drop down to ≄

#

and make sure the combinator is a divide or you'll get weird behavior

finite flame
#

how do i disconnect wires

marble crown
#

same way you apply them

finite flame
#

...i picked up the whole combinator arghhh

marble crown
#

ok so

#

rip up all the outer inserters cus you have tons of wires you shouldnt have

finite flame
#

done

marble crown
#

have one network that has all the chests and leads into the combinator

#

on red

#

then wire all the outer inserters togeather on red and attach it to the output of the combinator

#

then wire one of the inserters to its chest on green and set it up in that menu

#

then do ctrl+c and select the chest and the inserter and then ctrl+v ovver the rest of the chests and inserters, it should copy over the greenwire and the settings

finite flame
#

like this?

marble crown
#

yes

#

whole thing should more or less be like this

finite flame
#

alright, then what should the chests look like?

#

just read contents?

marble crown
#

yeah

finite flame
#

and the combinator should look like this?

marble crown
#

yep

#

and if you evver use a diferent size station the number is just the number of chests

finite flame
#

🫔

#

thank you very much negative

marble crown
finite flame
#

there, my outposts are now behaving

#

time to craft some steel furnii and capture a stone and copper patch

dull spear
#

this dlc has me like

finite flame
#

Five. Hundred. Prod mods.

marble crown
#

speed modules my belothed

finite flame
#

i still gotta add the balancing method

#

but i'm happy w ith this for a first attempt

marble crown
finite flame
# marble crown

final question for this, how do i output the light heavy and petroleum

#

this is what i have

#

petroleum goes to a solid fuel maker, with buffer chests
light oil goes to a petroleum maker which routes back into the petroleum tank
heavy oil goes to a light oil maker which routes back in to the refinery light oil out

marble crown
#

for actual use, from anything prior to the pumps

finite flame
#

with the combinators set up as you shown, with a lamp attached to show whats on

marble crown
#

so it could be from the tanks could be from the pipes coming out of the refinerys could be from the return lines crom the cracking plants

finite flame
#

something like this?

marble crown
#

yeah that would work fine

finite flame
#

alright

#

cool

marble crown
#

and you may or may not need more of the cracking plants basically if you ever run out of something look at what the refinerys are full of and build more cracking for that fluid

finite flame
#

alright

finite flame
#

entire thing's backed up on petroleum arghhh

marble crown
#

wait wait

#

what are the other fluids at

finite flame
#

empty

marble crown
#

oof

finite flame
#

the other two tanks are empty

marble crown
#

just to be sure can i see your combinators?

#

actualy quicker to answer question, are you using the other fluids for anything yet?

finite flame
#

yes, im using heavy for lube and light oil for solid fuel and then rocket fuel

#

im thinking i should change to petroleum for solid fuel

marble crown
#

light oil should be your mainline for rocket fuel

finite flame
#

right

marble crown
#

have you set up plastic and sulfer yet?

finite flame
#

yes

#

i'd have to for blue science anywho

#

the rest of my base isnt operating rn because there's no reason for it to

#

but im gonna start mass producing concrete and bots

#

for my new base

marble crown
#

your light oil combinator is set up wrong

finite flame
#

agh

marble crown
#

and your pet gas

#

anything with a 20k needs to be a >

finite flame
#

alright

marble crown
#

so you've been dumping all your light oil

finite flame
#

PAIN

marble crown
#

its an easy fix

finite flame
#

yeah i just fixed it

marble crown
#

and you can either wait for/build more petgas solid fuel things or just dump the tank for it

finite flame
#

i dumped the tank, and i'll build some more petroleum solid fuel

#

aaaand i wired up the petroleum gas pump

#

that explains a lot

#

now it's actually making solid fuel from petroleum

marble crown
#

it should only do that if you have over20k petroleum and less than 5k of either light or heavy oil

finite flame
#

alright yeah

#

fixed it

marble crown
finite flame
#

gonna make some more heavy cracking

#

actually i think i should make more refining

marble crown
finite flame
#

at least im now mass producing rocket fuel

marble crown
#

you end up needing a lot of it

#

at least it isnt as bad as space exploration in that reguard

finite flame
#

well that's rocket fuel plastic and lube sorted

#

now to capture a stone mine and then i wont need any more mines for this base

#

then i can just focus on stockpiling materials for the new base

#

CLIFF EXPLOSIVES ARE LOCKED BEHIND SPACE?

#

evil

#

evil evil

marble crown
#

ye

#

they really want people to use clifs as natural walls for whatever reason

#

the person who set up the run i was doing more or less turned them off for nauvis

finite flame
#

mm

#

well whatever

#

explosives time

minor void
#

large predictable lines rather than a scatter of of little chunks.

finite flame
#

Yeah I had noticed that

#

They really want you to use them like walls huh

#

also, question for further base defence when the behemoths show up: laser turrets complimented by flamethrowers and a bot network?

#

Because that’s my thinking for the next base

marble crown
#

i'm a crazy person, i go out to choke points on the map and set up rail fed modules with gun laser flamethrower and tesla

#

but yes flame throwers and laser turrets would hypothetically work

#

flame throwers are actually really really strong

finite flame
#

for all my outposts

#

and my base

finite flame
#

my robot army is ever growing. very beautiful. very powerful.

finite flame
#

I think I may restart my run tbh

#

I can do so much better and make the transition to a new base so much better now that I know what I'm doing

finite flame
#

much better

#

only took an hour 🄹

dull spear
#

Finally got my Gleba base working. I just need to improve jellynut output and it'll be perfectly fine

#

I had to make a dedicated runner to export science from the planet. This might be the closest margins I've built on a space platform - the thing when active just barely makes enough electricity to keep up with demand.

finite flame
#

@marble crown the unloaders being weird agaaain

#

sometimes even though there's ore in the chest it refuses to put it on the belt

marble crown
#

Like all of them refuse or just a few?

finite flame
#

a few

marble crown
#

Like a handfull or like an entire cars worth?

#

if its an entire car, does that car empty before the others when a train stops?

#

so some quick troubleshooting tips, check the chests for items that shouldnt be ther and make sure some of them arent automation restricted, check if some chest have wildly diferent numbers than the rest (if they do it not working is probably intended and its trying to self balance)

finite flame
#

right

marble crown
#

ahh yeah thats working as intended

finite flame
#

gotcha

marble crown
#

if you stick a balancer on the outputs that behaviour will actually lead to the chest rebalanceing and the train getting evenly unloaded

#

let me see if i have a 6:6

#

here

#

0eNqlWttu4jAQ/Rc/p1V8t/mVVVVBm2Uj0SRKwmqrin/fACutC3aYyxMCJXM8x3PmYvMldodjM4xtN4vNl2jf+m4Smx9fYmr33fZw/q3bfjRiI35up/lpHrfdNPTj/LRrDrM4VaLt3ps/YiNPVemdaTi089yMydPq9FKJppvbuW2ucJcvn6/d8WO3PLmR1RpsJYZ+Wt7tuzPWYk87/2wr8bm8qGr3bBek93Zs3q6PhPPabgAUA8DfAkiVQdBYhLDiQhbBYBEiFsEyEDxkG1yVD5V7075OTAOW7pFL9xJLTviOcFxCe9yP/fIJwcgEUSXmz+Fsrz/Ow/GsrjvMiPVKYb2SNRZCoyEkw4s73kwOQTGcAAWuxMrbGzRNWH17i4aw+Bi2t0w9DFrpsI64FUey+41Wu8ciBIYPZ55yNiOefQ/LIG1X2AuFlnfAVlbJQICVVqXAZcMl2xAgpjV6T9LWIJCyujIs0EgDtXASY9G/bAQ4vDsB5k45rj0eM65gGgAkoQGoYaFSxoyMtibA+taa5dYKk+VY1JLhVsxnV60YXUYo2MRnh7SzuFfP4x3XhuFGiRrLaF5AKUA7VmNBS6PaM9yKMHFw2oBSUPHaAFIeMTXDj0JUGQkf5tJ0D5l0SQVf1hDTrIIva1KkGkM/fpASdjhAKO8Xb3K2HP0sA7pcTz9quEDkbLIK9OrWloUV4SKQiQeQwxi0ZmvsLljGZJ7jKwcBl3JSOkFStqzqnKMIIGVr6EUHShlcykkRhcWUY6xeQjoB6+mVBspPgPPjkSEVGauHac7VnPK/GrXFLOVIpRoUUY5WqhXENK9UK5K+HWE2T/zSlHHIWUZ7oCHHWY41ov+j8rEfnoWiU5RyLPOqvCLph1blNeTeglPlNSjjeIT6FU6iXrFKME2iXjO6FiBlhuWXLg/+K24xpvR7JnO12bOm9O9ZoKgVz5jKM8TlEBhD+cWJnE3WUE7LKqGG69KlDOVsSfqNCIz1oEg9BCQHBs2of6ZAiGHMsAZ2IYwZuRPj95FyTQqvw9j244KwGBzb/a980DhG8itx5enXp1CuAiMrGEiLEyL9+rRETGQcmxVtcpSaI/ulEu3cfCz2/v+1pxK/m3G6PGGdiiZGa7xWtV6W9BdsQafc

#

6:6 and i believe its a lane balancer

finite flame
#

dw i got a belt book

#

will slap one on now

marble crown
finite flame
#

finally everything i want automated is automated

finite flame
#

bots are alive, now time to rub some neurons together on how to do utility and production science

sturdy atlas
#

Hi everyone! Big news! The first wave of Microtopia’s playtest is now live and will run until December 9! 🐜 This playtest includes a new build featuring all the content up to Tier 1, representing about 50% of the game’s total progression. Spots are limited, so make sure to act fast! If you’re part of the first wave, you’ll also get access to the...

#

@steel meadow @near thistle playtesters wanted

steel meadow
#

oooh, looks neat!

near thistle
#

Oh yeah I remember seeing the trailer for this

steel meadow
winter brook
#

What black sorcery is this?!

last tinsel
#

Satisfactory building rules

#

Can only build on grid on Concrete

marble crown
steep siren
#

No foundation to start, the worst

last tinsel
#

The biofuel automation is so good

#

It's making me delay coal automation

marble crown
mighty zinc
#

Is the ficsmas stuff permanent on your account or just that save

sturdy atlas
plain kernel
#

Sandustry is a mining and automation game with pixel-based physics. Falling sandEverything in the game is part of a falling sand style simulation and it's up to you to curb the chaos.MiningUse various tools and weapons to mine and dig deeper and deeper for sand and raw materials.Base-buildingSetup your base and build a logistics network for tran...

Release Date

To be announced

ā–¶ Play video
plain kernel
#

I tried the demo for this. It was pretty cool but also kinda a nightmare

#

Stuff gets everywhere to easily and you can't pass through most objects and all the tiny crevices filling up with stuff I can't reach now really bothers my autism

#

Neat exploration and particle interactions tho

sour portal
#

I'm enjoying it

#

It's chaotic but that make it feel less solved

sour portal
#

I am definitely looking forward to how they develop it

#

I also think that right now the demo doesn't give us a lot of space to play around with build chains

plain kernel
#

Yeah, or you have to build them high up in the air. And that's frustrating with the jetpack speed being so slow, even at max upgrades

sour portal
#

The dev is super responsive on the Discord so you could hop in there and give that feedback

#

I just walked in there and helped convince him to allow phasing through conveyors

vivid plover
#

did they change the range of roboports or am i just stupid

marble crown
#

they changed the range of the big poles iirc

vivid plover
#

oh

so the problem is with the measuring stick i used

gotcha

marble crown
#

yeah iirc they upped the range on them so you can chunk align them and they will connect

sour portal
#

Also he literally next day patched in phasing so that's a maximally responsive dev lol

vivid plover
#

...I cant figure this out,i am just gonna go back to main bus

sturdy atlas
vivid plover
#

ok,this

...this isnt gonna work for the buses that arent a singular material i feel

mighty zinc
#

inserters only on one side, brave

vivid plover
mighty zinc
#

if you pull from both sides the train will get moving so much sooner

#

and since you're buffering the output in chests, it gives a much more consistent throughput

vivid plover
#

ah

winter brook
#

If you're doing city-block-ish rail systems, I'll recommend the Brian's Trains blueprint set: https://www.factorio.school/view/-LaIPNgh8f16V8EwXXpW Read the documentation, it's really thorough and will help avoid some pitfalls.

That is, unless developing all the train automation is the fun part for you.

vivid plover
winter brook
#

Fair enough. Those blueprints can still be handy for setting up rail systems for importing resources from remote mines, too, if you want help with that part.

#

You'd probably just want to turn off the grid snapping in the blueprints, but maybe not.

finite flame
#

tried satisfactory again

#

almost finished an actual real base with foundations and levels for once

#

actually listening to AVA and using verticality is helping

steep siren
#

Ladders and jetpack are your friend

#

I do what is probably a bad idea and build modular bass that scale by building upwards

#

So I have. A building that's just plates

dull rose
steep siren
#

I need so many reinforces plates

dusty glade
#

Tier 2 Belts my beloathed

dull rose
vivid plover
mighty zinc
#

Under dynamic stations you can find a way to stack it thinner but won't really have space for it in your current setup, also has some basic combinator automation

vivid plover
#

i am really bad at picking locations

my main bus goes straight into a oil field and then into water

mighty zinc
#

Welcome to why I stopped using main busses and started doing train based depots that dynamically sent resources around as one manufacturing plant was getting low

vivid plover
#

how

mighty zinc
#

without the mod you wanna make it so that the station only turns on when the chests have below X amount of items

#

https://www.youtube.com/watch?v=lWerA0iVNCE haven't touched factorio in years so no clue about the changes of trains 2.0 but this seems like a competent enough tutorial on how to do it vanilla+having blueprints

Blueprint book:
https://factoriobin.com/post/oby5hf

0:00 Intro
0:39 The Goal
1:15 The Problem
1:37 The Solution
2:23 How to Set It Up - Loading & Unloading Stations
8:20 Parking Stations
12:13 The Trains
13:52 How It Works
29:25 Final Thoughts
30:12 NnnNnDit

Music by Master Planned Music

ā–¶ Play video
#

So like say you're making green circuits, you'd make 3 stations, one for requesting copper cable(realistically copper plates and making the cable at where you need them but still), and one requesting iron. With the last one outputting green circuits to the system

winter brook
#

LTN is a beautiful thing

#

Once you figure it out

mighty zinc
#

honestly looking at that video it doesn't seem like it's that needed anymore

finite flame
#

conveyor mk2s need r-plating

#

i die

dusty glade
#

Use mk2s as rarely as possible, split em into double Mk1 belts

#

And speedrun steel for mk3s

finite flame
#

phase 1 done

#

i still need to set up rotors and modular frames

vivid plover
#

uh

how do i fix this

marble crown
#

pumps

#

basically 2.0 changed the way pipes work, best way to think of it now is they have infinite throughput in sections but the sections can only get so big and then you have to put a pump and have another section

vivid plover
#

Oooooh

marble crown
#

its what the pipeline extent number is counting on the right

sour portal
#

I have been really getting into Shapez

#

I thought a game about making shapes into other shapes would get old fast but the scale is kind of addicting and the simplicity actually helps keep you looping through things

#

You get your upgrades and new tools by shipping different shapes to the hub and so you're just shipping and then unlocking and then making new complexes and then reworking old ones to be faster

#

Ends up pretty massive

idle stratus
marble crown
#

but why though

idle stratus
#

If the common coal backs up, the mine stops producing uncommon+rare coal. I dont have a burner tower, so looping burner inserters are the best I have.

marble crown
#

ok so 2 things, 1 you can set up a really simple logic condition for that, and 2 i hope you've considered how much extra coal you're burning for that

idle stratus
#

Consuming the extra coal is the point. I also have an inserter taking common coal off the line and putting it into a box, but I run out of box space.

marble crown
#

no i mean like you're going to have to make a lot more coal mines

idle stratus
#

I'm running off a single rare miner here.

#

which I move when it runs out.

marble crown
#

ohhhh thats just coal for your plastics i see, thought that was just the end of a coal bus for a base

idle stratus
#

This particular, quality focused sub-base isnt doing military science, and was made post electric furnaces (for more quality steps) so plastics is the only thing that needs coal.

#

...though if I wanted to make rare grenades or something, I've got the box of rare coal.

idle stratus
#

For reasons, I'm not going to be unlocking electric miners anytime soon. and if I have to automate coaling the miners and smelters, I might as well go completely burner.

sturdy atlas
#

MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.

Unique Tools
Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your bas…

Release Date

Coming soon

ā–¶ Play video
sturdy atlas
vivid plover
#

theres so much dead space and i didnt even notice

marble crown
#

a nice and organized base bcaHungryWantDrool

vivid plover
#

its pretty and doesnt do anything

#

because i cant figure out where to put fluid

#

amd alsi because there isnt a single rail signal theer

marble crown
#

but rail signals arent that complicated

vivid plover
#

i awtchged like 6 tutorials

#

still dont get it

marble crown
#

crash course on rail signals: the space between two signals is called a block

a normal rail signal wont let a train past it if theres a train in the block between the signal in question and the next signal

a chain signal wont let a train enter the block ahead of it unless there is a path from that block to an open normal train signal that is clear of trains

#

in other words, each block is 1 train at a time, chain signals you put at the start and the middle bits of intersection, normal signals you put at the ends of intersections and everywhere else

#

genuinly the only good turorial i've seen for trains

vivid plover
#

i followed that

my trains didnt leave the base

marble crown
#

i'd have to see the stuff to tell why, but as usual with this kind of thing its probably one missing signal somewhere

idle stratus
#

To get a feel for your signals, place a wagon on the tracks and look for the signals that turn red.

#

If a signal is flashing all three colors, it means that it isnt doing anything, which generally means something was placed wrong.

vivid plover
#

uh

...any clues why the train on oil gathering cant pathfind to oil unloading?

marble crown
#

are these left or right hand drive trains? (if the train is heading up is it on the left or the right of the double tracks)

vivid plover
#

uuuh

its...going left...?

i tought that was random?:

marble crown
#

its up to user choice

#

hold on

#

do your trains/signals look like the left side or the right side

vivid plover
#

no signals

marble crown
#

ah

#

thats why

#

so basically the train has to pass though the space its in now

#

but theres a train there (itself) so the pathfinding says its not allowed to move

vivid plover
#

oh

#

thats

#

weird

crimson surge
# vivid plover weird

The long and short of it is that a train will not enter the block unless it can guarantee it will be the only train in the block. Now, a train can move through a block containing itself, which is why closed loops with no signals still work.

I'm pretty sure, though, that negativenull is wrong and trains cannot block themselves if asked to re-enter a block they're already still in.

More likely, a lack of regularly placed signals is causing large chunks of your rail network to be reserved by a train sitting at a stop that isn't in its own block.

vivid plover
#

no like

there are zero signals on this because i cant figure then out

#

....actually hold on i might have missed one or two when i uprooted then

crimson surge
#

Okay, so you're living dangerously by having none of your network be in a block.

#

Then it probably is loose signals.

marble crown
vivid plover
#

I mean

There's nothing to read so I don't know how they would block themselves

marble crown
#

is the train saying no path?

vivid plover
#

cool i found the culpitrts

those are the only signals in the network

crimson surge
#

Let me try and give a quick lowdown on signals, though:

A block is any section of rail which is enclosed by signals on all sides (wherever they are). If a section of rail does not have a signal on at least one side of the track, the block will just keep going until it finds one and counts that as part of the block. You can create blocks that lead into themselves, as the way blocks partition are very literal minded.

Trains will only enter blocks with a signal on their right (from the perspective of the train). If you have train block visualization on (which you should whenever you mess with signals), it will denote this with an arrow. In (most) cases a signal can be on both sides of a track unless something blocks it from being placed, if this is done on the exact same part of the track, this makes it bi-directional. However, misaligned bi-directional signals could instead create a block that cannot be entered, or cannot be left, so you have to take care with them. Note that, as above, blocks are created by rail signals on either side of the track, as the block logic does not really care about direction in or out, your trains do, and you must be the one to make sure that the block flows in the right direction.

A train will only enter the block if it is empty- This is not the same thing as only entering the block if it can fit, mind you, trains do not care if they fit, only that they can enter. You have to be the one that makes sure they'll fit, as any part of a train in a block reserves that block, meaning that a train that's too large for a block reserves the block it just entered and the block it hasn't left.

Chain signals are special signals, and do not function like regular signals. A train that wants to enter a block through a chain signal cannot enter unless it can also enter the block after it (or more precisely, the next block closer to it's destination). If this next block is only entered through a chain signal, then it cannot enter that block unless it can enter the next, up until there's a block that can be entered with a regular rail signal. This allows you to create blocks that trains are nearly guaranteed to not stop in, as long as it can still find a way to a normal rail signal at the other end.

idle stratus
#

TLDR: Never double back a train back on the same rail in the other direction. If there is only 1 train on a track, slap a second locomotive to pull the train in the other direction- otherwise, always have separate inbound and outbound lanes.

crimson surge
#

The quickest and dirtiest way to signal, though inefficient:

Pick which side your trains will drive on with your main rails, always on the left (from their perspective) or always on the right (again, from the train's). Your signals should create arrows on the train block visualizer that follow these directions.

Anywhere there's a station, rail signal in where it enters, rail signal out where it leaves, to separate it from the main line.

Anywhere there's an intersection, chain signal where trains enter, rail signal where they leave it.

Horrendously inefficient? Yes, but your trains won't crash into each other.

#

More efficient rail systems just involve a lot more signals to break up the main rails into sections to fit more trains along that direction and let trains use intersections more effectively.

#

But starting with just that is enough to avoid train loss accidents.

vivid plover
#

i appreciate the sentiment but i have been trying to figure this out for like

...i want to say 3 years?

its not happening

#

my brain is too smooth

#

anyway thanks for helping me fix this

crimson surge
#

Is there a particular place you get stuck with, or is it just all of it?

vivid plover
#

In general,yes

crimson surge
#

Tbh I'm a little surprised that someone can get so far into factorio and not get train signals, but being entirely fair, 99% of it is lifted from an entirely different genre of game.

idle stratus
# vivid plover my brain is too smooth

Single tracking is probably the way to go, then. Rail from the mine to the factory, single train, locomotive on both ends. If the track HAS to cross another, use like 8 signals (left and right on each side of the intersection, for both rails)

crimson surge
#

(It's Trade Tycoon and every game like it)

#

TBH I would probably just say don't use massive connected rail networks and just create a bunch of individual lines for specific trains

lots of trains running on the same track without signals WILL eventually crash into each other

vivid plover
crimson surge
#

yeah it's messy or whatever but at a certain point the question is

do you want a base that works for you, or a base that looks pretty on r/factorio

#

....I also noticed you're trying to create a rail network when you haven't finished enclosing your future base area

interconnected rail networks need a LOT of space to work and it is not a quick process to finish setting them up.

vivid plover
#

this is like

the fifth redesign of the base tbh

#

heres the mess in it's full

marble crown
#

are you playing vanilla or space age?

vivid plover
#

SA

#

altough i

#

havent managed to go off planet yet

winter brook
#

TBH the other option for managing rail signals is to find a blueprint set that just has them all set up already

#

Which can save a lot of work even if you grok how signals work

#

You sacrifice some flexibility, but then don't have to deal with keeping dedicated rails separate or crashing trains

idle stratus
#

I mean, I didnt really understand rails (beyond basic double headers) until I sat down on a new file and decided to make an entirely rail-block base. Which meant coming up with a city block rail grid design. Ended up needing to "upgrade" my layout twice during the playthrough, but I eventially got it in a place I was almost happy with.

#

Then 2.0 changed rails, and I havnt been back to that save. :/

vivid plover
#

so uh

as of Space age,turret creeping dont work no more

#

what do i do to cler the nests around the base

idle stratus
#

What do you mean it doesnt work?

#

Backline with ammo to give to a save place to heal up, sacrificial turret to distract the worms, midline to start taking out nests, frontline to take worms and back nests, advanced lines to finish off the nest.

#

If you're poor, just use the backline turrets and pick off nests with your personal weapon, dipping back to the backline to lose the swarm of biters on you.

#

You do have heavy armor, right?

vivid plover
marble crown
#

what i found best was armor full of personal lasers in a tank with a couple of lasers, shields, and a couple exoframes, circle the nests and let the lasers do the most of the work

idle stratus
mighty zinc
#

sounds like a mod you have installed

vivid plover
mighty zinc
#

I feel like I remember being able to turn it off

#

the option might be in one of the other dependencies

sour portal
marble crown
#

behold my solar aquilo cargo platform

gaunt spire
#

aww

#

been a month since the last post

dusk ice
#

just realised this place existed

#

factorio image dump incoming

#

these are all a little outdated but this is basically the state of my playthrough right now

#

making 90spm on vulcanus, with a 60spm nauvis base that has been repurposed to just make materials for building the Real Baseā„¢

#

building it based on a variable-width cell structure that looks like this, with 1-1 generic smart trains that are automatically allocated routes as required

#

first module is a nuclear power plant, currently working on a big ass oil refinery

#

also we don't talk about this

dusk ice
#

beginnings of the real baseā„¢

finite flame
#

not even concrete yet alone reinforced
how could you ever consider this your real base SMH...

dusk ice
#

that is reinforced concrete???

finite flame
#

I zoomed in the second you sent that

nevermind this base is real im dummy

#

i thought it was stone bricks 😭

dusk ice
#

the manufacturing areas have refined, stations have regular concrete, and train tracks have stone

finite flame
#

regardless your mastery of trains is beyond me and thus i bow to you

#

god trains make my head hurt

#

circuits are worse pain

dusk ice
#

woe, 1-1 smart train network upon thee

deft arrow
deft arrow
#

Knowledge be upon thee

dusk ice
#

factorio circuits are one of those things where you come back to it a month later and what you made might as well have been dropped off by aliens

marble crown
#

True

#

Also the thing that makes circuits the most complicated (for me at least) is everything has an implicit value of 0 at all times

#

There is no null

#

But the true and honest way to deal with trains

Rail signals mean don't pass this point if there's another train before the next signal

Chain signals say don't pass this point unless you can get all the way past the next non chain signal without hitting another train

dusk ice
#

for me its just that they are kind of opaque to lint and debug

#

regular signal goes before a block that can fit a train, chain signal goes before a block that can't

#

and you break your junctions up so that every time tracks cross its on its own separate block

marble crown
#

oh Alex have you seen the suffering square?

#

spoilers for space exploration mod

dusk ice
#

yeah I have seen a few arcosphere designs

#

it seems like a fun challenge

marble crown
#

i needed to put more of the 4:4 ones but then this has so much through put and is deadlock proof but does have some overhead

#

I love that design, wanted to do it a non traditional way

dusk ice
#

it seems like everyone does it a bit differently

#

I doubt space exploration is something I will ever try

marble crown
#

Most of the setups I've seen are just variants on if one of the standard patterns get us closer to balance run it

#

The suffering squareā„¢ļø matches up the standard folds in such a way you put 2 of one type in and get 2 of another type out

dusk ice
#

I'm not much of a circuit knower but my smart trains work and thats good enough for me

#

with the new parameterisation I could cut a few of the combinators but I don't mind having them

#

I designed some of it pre-2.0

marble crown
#

i made (and once even understood) this

dusk ice
#

the silly device

deft arrow
marble crown
#

it would give an assembler exact inputs and keep a stocklevel of the output

dusk ice
#

you don't need combinators to do that

marble crown
#

not anymore

#

this was pre 1.0

dusk ice
#

icic

marble crown
#

was going to be part of how i did arco spheres as they are a pain to get so you dont want them idleing in machines

dusk ice
#

makes sense

#

space age definitely has plenty of cases for circuits with its various complex logistical challenges, which I think is fun

#

you can solve some of the planet stuff in a bunch of different ways

marble crown
#

the fuin part is going back over all the builds everyone else did and making sure if the power goes out they dont request a billion of everything

dusk ice
#

lol you play factorio with some strange people

marble crown
#

they all have the energy of "fuckit we'll do it live" while i scramble behind them fixing everything

#

last time i played i got strep so bad i was unable to play factorio and everything ground to a halt

#

like more than one planet just entierly shut down

dusk ice
marble crown
#

all because i wanted a pizza because fixing all the stuff was stressing me out a little

gaunt spire
#

not a big fan

dusk ice
#

correct that is not a fan its a road

gaunt spire
#

ok i like this though

steep siren
#

I can't believe im saying this, but I need highways

#

As much as I love scenery some of the nodes are far and the natural paths are super twisty

#

Like a 100m of just zig zag is pain

#

I'm going to build a long ramp

gaunt spire
#

luckily movement is so good in this game

gaunt spire
#

same game

steep siren
#

Are vehicles reliable in Satisfactory,

#

Last I played vehicles would glitch out and get stuck or disappear so they were less reliable than conveyors

#

Especially if multiple trucks crossed paths

#

It'd be neat to have a truck highway transporting mass goods like iron ore

gaunt spire
#

i imagine they are

dull rose
#

Tbh, vehicles aways seemed like too much work for the effort

#

but Trains are amazing

#

and you can do a lot with them

#

My world(s) end up built around train infasturcute, becuase it's just so convinent

gaunt spire
#

its also hellish making train stations

steep siren
#

By the time I have trains I have many factories that run on trucks or super long conveyors

dull rose
dull rose
#

And is basically infinitely scalable

steep siren
#

Well that's like hours of gameplay where you have to go without train

#

And several tiers

dull rose
#

Mm, I just find that they unlock fast enough that I don't really need to worry before then

gaunt spire
dusk ice
#

wanted to just build a quick depot, ended up having to mostly redo my provider stations and reworked the train schedules a bit

#

put some resource monitors and a nuclear fuel gauge on there

#

(red numbers are negative, green are positive)

#

it represents how many trains worth of a resource there are in the station buffer chests in total

#

or, rather, how satisfied the network is, because it's providers minus requesters

dull rose
#

Signaling is the hard bit, but you only need signals on a multi train network

#

You can just run a train line from point a to point b, slap engines on both sides, and that works

#

I don't, personally, recommend that, it's better to build a full network imho

#

But that does increase the initial resource burden (since you need to run twice the track)

#

The simple version of how it works is you have Block Signals and Path signals

steep siren
steep siren
#

Huh is T5 no longer the truck

dull rose
#

Block Signals are used to define a "Block" of track. Block as in Block of space, not block as in stop.

A block runs from one signal to another. So if you stick a block signal in the middle of a line of track, it splits it into two blocks.

#

One train can be in one block at a time.

#

Path signals are used for intersections, anywhere where tracks need to cross each other.

Path signals let multiple trains pass through the same block at the same time as long as they won't collide

#

In practice what this means is you use block signals everywhere, and whenever you build an intersection, you use path signals on the entries to the intersection, and block signals on the exits

#

There's advanced stuff you can do with programming train schedules so they won't leave a station until they fill up/are empty

#

And some tricks with large storage containers to increase your throughput

#

Some people like running really big trains, personally I prefer to run lots of small trains- 1 engine to two-three carriages

#

This is just because multiple smaller trains are easier to manage, hit full speed faster (and slow down faster) meaning they spend more time going fast, and are less likely to cause traffic jams on the network

gaunt spire
#

mmm

dull rose
#

I know this sounds like a lot

#

And written on paper it looks like

#

But in practice it's pretty simple

gaunt spire
#

its working!

steep siren
#

I love trains, especially love how in Satisfactory if you have a central hub complex you can see it all in action

#

Get a good view of like all the trains and trucks going in and out

gaunt spire
#

im not sure what my first factory should be for

steep siren
#

Factorio is cool but there's something extra about 3d and "seeing it" live

#

Also building skyscrapers

#

I just build like skyscrapers in a vague central hub area that often do one thing like smelt ore or make one component each building and build up as needed

gaunt spire
#

i currently have a giant train / storage unit

gaunt spire
#

storage

steep siren
#

Wow I thought that was the inside of an actual render of a building

#

Lighting in this game is so peak

#

And yet it's like, 20GB it's wild the visual optimization involved.

gaunt spire
#

this scares me tbh

steep siren
#

Damn they didn't compromise on the lighting

#

The walls looked real to me which is why

#

Like a freshly painted modern office interior with the 10k LEDs

gaunt spire
#

yeah its amazing

gaunt spire
steep siren
#

I guess ill install Satisfactory, despite my previous gripes maybe release fixed them

#

Last I played with patch 8

gaunt spire
#

Vehicles… I’m not sure how they perform yet

steep siren
#

Oh I play as intended from coal onwards

gaunt spire
#

I skipped to endgame so I can use drones

#

I want to have drones for certain transportations like my super high sky bases

dull rose
#

Drones are the onyl vehicle i use other than trains

#

i built an entire Ion fuel plant just to feed my droines

#

zoomy.

#

My entire basei s powered off Rocket Fuel

#

but the process of making that makes a buuuuunch of compacted coal.

#

...and there's lots of spare oil around, so i can upcycle that into Turbo, into more rocekt fuel, (THe byproducts of which are fed back into the turbofuel loop), and then into the power shard production where it gets ocmbined and becomes Ionized fuel

gaunt spire
#

ik im not gonna build for pure optimal stuff but for cool stuff

#

first, i think i wanna try for a 10 HMF frame, probably via 3x encased frame

dull rose
gaunt spire
#

its mostly cuz i like cool >>>>

dull rose
#

Re: Drone fuel - I do Ionized because it's the fastest fuel with the bestpower ratio. Nuclear is as fast, and has way better return... but it's nuclear and youy end up with massive raidation hotspots everywhere and it's massively a pain in the arse

gaunt spire
#

all my screenshots are overdesigned for pretty

#

i rebuilt my splitters 3x so i could use straight alignment

dull rose
#

I understand the need for Cool.

idle stratus
# finite flame god trains make my head hurt

in 1.0, I decided I was GOING to learn trains, and so decided that my next game was going to be built around a Rail Cityblock base. Which meant I needed a "standard cityblock loop" that was scaled to roboport deployment, and having a 4 way junction broken across the corners, and signals so that more than one train can be on the network at a time. Additional blueprints can slap on loading/unloading stations.

I ended up upgrading that "standard" cityblock twice in that run. I havnt yet repeated the experience in 2.0

dusk ice
#

you should theres loads of fun new train tech in 2.0

idle stratus
#

It's on my steam to-do list. after a few other big ticket things.

gaunt spire
#

road markings...

#

HELL

gaunt spire
#

hell has been completed

gaunt spire
#

highway project now partially complete

mighty zinc
crimson surge
#

That just sounds like incentive to pave the entire map.

gaunt spire
#

stares at my 12 hours of highway design

gaunt spire
gaunt spire
#

i havent linked EVERYTHING but once i fix up the mechanisms itll be good

gaunt spire
steep siren
#

Oooo rooftop pipes is a great design

gaunt spire
idle stratus
#

I caught the Space Engineers sale. Any advice for starting out?

last tinsel
# gaunt spire

These posts got me to get back into Satisfactory again, just about ready to start making roads of my own

dusk ice
#

road it up

#

one more lane

steep siren
#

I saw there's now vanilla options to start at different tiers which is real neat. Shame it disables achievements

steep siren
last tinsel
#

Go my Bergentrücks

steep siren
#

As someone who liked cities skylines and learned traffic management is just awful and cars were a mistake. I would fuck with a traffic system in Satisfactory for trucks. They're kind of just, worse than trains once you unlock trains and lose relevance fast.
It'd be neat if you could have automated like stop lights and roundabout and copy/paste paths and just spam truck production. I'm basically describing trains but more flexible.

#

Give me a reason to burn fuel in my combustion engines

dusk ice
#

I nearly have my silly train system working in factorio

#

just some minor teething issues to sort I think

#

I want it to make as efficient use of the trains as possible so I can have as few of them as possible

#

since they are very inefficient little 1-1 trains lol

#

but basically I am recreating the logistics network with trains as huge logistic bots

last tinsel
#

The way trucks work in Satisfactory is making me nervous about setting them up, especially since I'm not certain on how they'll get in and out of the factory (still setting up the foundations)

#

I think I basically have to treat them like trains with dedicated lanes

dusk ice
#

have the factory raised on piles and the trucks dock in the undercroft

steep siren
#

Do trucks have like any sort of avoidance mechanic?

#

I know it used to be if like trucks crossed paths there was a chance they'd just collide and it could cause them to basically turn over or disappear into a ditch

steep siren
sour portal
#

And pre train I just ran one single truck for flex transport and ran lengthy conveyor belts for anything permanent

steep siren
#

Yea like, lengthy conveyor belts are just way more reliable

sour portal
#

Trucks would also clip themselves out of the world on random rocks and such so you really had to path very carefully, not sure if they've improved that

steep siren
#

Maybe I'll be fancy and do a highway with a train tunnel and also hide belts under that tunnel.

#

Highway for aesthetics and personal vehicle

gaunt spire
#

I want to get infinite nudge just so I can have smooth road curves instead

#

Or a ā€œpatterns anywhereā€ if I can

steep siren
#

There's a mod for that

#

Which surprised me the modding scene used to be nonexistent when I last played and the big mod was the ability to delete nuclear waste

idle stratus
#

Is there a reason the large grid ion isnt moving the ship? or do I need a large grid cockpit to control large grid flight components?
(space engineers)

idle stratus
#

Debugged it. I should be good to expand until I need more oxygen.

last tinsel
#

I think I will raise my base to fit a garage underneath for trucks/train stations.
Only issue is how tall would I have to make it, which is a little difficult without having the actual stations to compare against

steep siren
#

I made the 1st floor of my depots to be only for shipping/receivings

#

2nd floor is storage/logistics & space for batteries

#

3rd and above is all production and just stacks one thing vertically for modularity

last tinsel
#

Nah I mean like, how high must the roof be to fit the stations

#

And how many trains can fit

steep siren
#

Ah I see, no clue then. Id have to load into like a new game with cheats and test it

dull rose
#

This is gonna be someone's bullshit

steep siren
marble crown
#

factorio calls to me but i've not the internal motivation to do a full run solo

idle stratus
#

I beat factorio 1.0 a few times, but I havnt gotten the motivation to go interplanetary in 2.0 yet. Maybe after silksong.

#

(mind, ive got a few abandoned 2.0 files that are still on Nauvis)

dusk ice
#

doesnt hurt to pick up a previous save

marble crown
#

ye

#

the early game is often the hardest to get though spoon wise

idle stratus
#

My furthest file is launchpad capable, but I;ve gotten distracted doing quality farming instead of building an interplanetry ship.

dusk ice
#

oh don't quality farm on nauvis

marble crown
#

so quality farming is best done on ||vulcan || by ||quality farming for coal in space and then making lds and recycling it||

dusk ice
#

wait until you've done fulgora at least

#

you can only get like quality 1 modules before going to space

#

and you don't need quality until super endgame anyway

marble crown
#

ye quality is nice but not required

idle stratus
#

without leaving Nauvis, I have Q2 from a basic space science platform.

marble crown
#

quality is also a huge resource sink trap

idle stratus
#

and of course, Rare Quality quality modules

marble crown
#

i also cant wait till space exploration updates

#

i know it wont interface with paid dlc stuff but still excited for it

#

kindof want to work on a promethium ship but also that sounds like lots of effort

idle stratus
steep siren
#

Seizing the means of production

marble crown
#

oh shit space exploration updated for 2.0

carmine carbon
#

Help

#

I have made A Bad Decision

dull rose
#

No help, build a new satisfactory factory

steep siren
idle stratus
carmine carbon
idle stratus
marble crown
#

not sure if its the social anxiety or the regular anxiety buh i am nervous to join

carmine carbon
#

No need to VC

#

Simply put TFMG, and you have hands

#

Well

#

Paws

marble crown
#

wa info?

carmine carbon
#

Name is Spacekrasts

#

PW 12345

carmine carbon
marble crown
#

ye think going to have to do that i cant find it

carmine carbon
#

1073934152

#

Steam code

marble crown
#

i must convince fount to get more mods

carmine carbon
#

Which ones?

marble crown
#

let me launch my game and get names

#

caps

#

so these two are actually recommended mods for space exploration
https://mods.factorio.com/mod/combat-mechanics-overhaul
https://mods.factorio.com/mod/equipment-gantry
these two are just kinda ui stuff thats neet or nice to have
https://mods.factorio.com/mod/Milestones
https://mods.factorio.com/mod/TaskList
this one puts a little circle next to machines that says if they are running, input starved, or ourput is full
https://mods.factorio.com/mod/BottleneckLite

this one gives you like an upgrade planner but for what modules to put in machines (its really helpful mid to late game with bots)
https://mods.factorio.com/mod/ModuleInserterEx

and this one just makes it easier to make mining outposts
https://mods.factorio.com/mod/mining-patch-planner

carmine carbon
#

QoL is for pansies

#

-# (šŸ“)

marble crown
#

i know bottleneck doesnt sound super usefull and its easy to tell if machines are running but trust me it makes telling why giant factory layouts arent working so much nicer

carmine carbon
#

Yeye

#

Any of these break saves?

marble crown
#

shouldnt?

#

i'd back up just in case though

carmine carbon
#

Gotcha

#

I am Out today, but will get these in

marble crown
#

ye is fine i'm playing stationeers with some peeps today anyway

carmine carbon
#

Enjoy!

marble crown
marble crown
#

when factory grow next?

minor void
#

did someone ever make a mod for space age to make automated rocket launches easier to queue? like making it easier to do mixed rocket launches and stuff? i havent played the game in a year but that was always something that seemed ripe for mod fixing.

carmine carbon
marble crown
marble crown
#

getting food rq

carmine carbon
#

Nw

#

Server is back up

marble crown
#

wait @carmine carbon is this your first factorio playthough

carmine carbon
marble crown
#

I finding k2 to be a lot like Greg tech

carmine carbon
#

Oh?

marble crown
#

Lots of intermediary steps for the sake of intermediary steps

carmine carbon
#

AH, ye

#

Some of those are AAI, as well

marble crown
#

some but most are k2

carmine carbon
marble crown
marble crown
#

Just to make sure that is like a bit under a week yeah?

carmine carbon
#

Yeah

#

Yesterday was Saturday

marble crown
#

next time if i have enough spoons i might start setting up a train network

carmine carbon
#

Good, goooood

#

Depends what I get done this week

#

(I have another friend who plays)

marble crown
#

šŸ‘€

#

I thought I noticed another name on things

marble crown
#

is morrow or the next day?

carmine carbon
#

In approximately 20 hours, give or take

marble crown
carmine carbon
#

TFMG

marble crown
#

Will be on in a few

carmine carbon
#

Gotcha

marble crown
#

game no let me join

carmine carbon
#

Oh, no

carmine carbon
marble crown
#

it wouldnt even connect

carmine carbon
#

ATake two?

marble crown
carmine carbon
#

....

#

Is that a your end issue?

marble crown
#

dunno

carmine carbon
#

I'm setting it up fine, no error messages

#

Your wifi was being wack last night, iirc?

marble crown
#

internet as a whole was yeah

#

but havent had any issues today

#

i can see your server in the list

#

wondering if this is the universe prompting me to go to an urgent care to get my sore throat looked at

carmine carbon
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Possibly

marble crown
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i'll go get that checked out and maybe the internet weirdness will fixitself i nthe meantime

marble crown
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When is next?

carmine carbon
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3 days, probably

carmine carbon
marble crown
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thats a solid maybe

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just now taking my meds, we'll see how well it cuts through the sick haze

carmine carbon
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*Throws spoons in your general direction*

marble crown
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let me refresh my ark decay timers and i'll be on to fix your oil processing

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and then i can remove the evil buffer tanks

marble crown
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Otay notes for self:
Gotta move over the iron smelting to balance the input so it can't train lock
Gotta add in storage sinks for wood and ores

marble crown
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also @carmine carbon i'm thinking we should do the thing everyone always says to do but that i never actually do and build a second base thats build for scale as we're already kind of limping along with this one and its getting harder and harder to do anything with the spaghetti

marble crown
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going to have lots of trains

marble crown
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Oh also when it comes time to set up intersurface logistics do you want me to let you figure it out or just make it work?

steel meadow
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you know, i usually fall off real fast off factorio
i think because i sit there annoyed that im hand crafting too much
so this time i went for the same approach i go for when playing modded minecraft
when setting up automation, automate whatever i need to setup more automation first

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im overcrafting on wires a bunch, but it doesnt really matter ~w~

steel meadow
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time to setup trains
cause i need to start traveling for bigger resource patches, and i dont wanna run belts that are 2000 long

idle stratus
steel meadow
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ye i know, i just never really prioritized it before

idle stratus
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Generally, you dont need multiple factories per item type- the fact that it fills the chests up to whatever limit you set while you are away means that whatever the production rate it's usually full when you need it.

marble crown
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the earlier you mall the better your gameplay experience

idle stratus
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My "Starter base" is a minimall that makes Wires, Circus, Iron gears, Red Science, and one "mall factory" that I have to set between Belts, Inserters, Electric Miners and Factories. It gets expanded with a green science factory feeding off the belts/inserters buffer, but I have to swap between them manuially.

steel meadow
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i just copied the inserter module to the green science

marble crown
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also i highly recommend making "smart" and balanced train loader/unloader stations

steel meadow
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easier than bothering to leech off my inserter supply

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im just gonna use ltn for trains >_>

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ive seen theres ways to make smart stations with interrupts and all that, and maybe ill switch to that later

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but i dont wanna bother too too much

marble crown
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all of my train stations for items are chest buffered and then i do circuit stuff to keep the chest balanced so the train loads/unloads faster