#Dungeons and Dragons
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silver for demons and werewolves
adamantine for constructs
wrought iron for fey
what other magical anti-creature metals
is there a way to play a chaotic evil character in a good or neutral campaign?
mercnary, lesser evil, works under a rich capstlis dude but is sent with the party because because the rich dude wants money not world to end
a sadist that has a thoought of "nobody is gonna complain if you torture a mindflayer threatning a town" mindset
yes
find excuses for your evil to not interfere with the plot
thats it
you can be as evil as you want as long as you do it in a way that does not disrupt the overral party
is the rest of the party ok with an Evil Character?
Tehsnakerer has a phrase i like for stupid charcters that could probally apply to evil charcters somewhat "be stupid on the way not in the way"
ye
except the paladin but only in character
even if you're evil you should try your best to not get caught being evil or come into blows with the good party members. You need them.
How do y'all make bossfights more than just "hit it until it dies"
i love a bit of dungeon decoration
Map objectives, willingness to retreat, minion interactions
Yeah action economy is a important thing
Stealing lancer's sitrep style conditions is really good for dynamic encounters
- Environmental effects / objects.
- Minions
- Objectives
- Multi-arena (aka, after the boss takes damage, it escapes to a new arena with new obstacles)
- No combat, only SOCIAL or FINANCIAL COMBAT.
environmental stuff. interactions with chairs, tables, barrels full of stuff, flammable material, freezable material, material that can be melted, moved, altered in some way, elevation changes,
i had an idea that was kinda similar to this but for stealth missions, the idea is to make spotlights that cover an area and clearly telegraph which direction they're moving that turn but you're spotted regardless of stealth roll if they move over you
environmental stuff is one of my favorite ways to make boss fights interesting, i had a fight against an artificer with a bunch of constructs and i laid poison dart traps around the room (nerfed heavily, raw dart traps do stupid amounts of damage because they're not made for combat), the artificer knew where they all were and would avoid both the pressure plates and line of sight of them meanwhile the constructs only took 1d4 from the dart itself because they were immune to poison, it made the boss fight really interesting
I want to make a campaign with my friend but i'm not confident with my DM capability. Should I use an officiam adventure or do the deltora rip off i really want to do
I don’t know what that is but I would recommend using an official starter adventure if it’s your first time.
Deltora is an archetypical fantasy adventure, great choice. You're going to get more confident if you're excited about what your game is about
you need to do some work to get the official adventures to work anyway
I found Phandelver to be alright, it’s very basic and trope-ey but not the worst thing ever.
Dragons of Stormwreck Isle is my go-to 5e new dm module
do you think a circle of land druid is pretty reflavorable to a witch?
Probably
Witches often have a nature/"green magic" motif
so it should be pretty painless
the only thought is id probally limit myself to only using small wildshape or not at all
I do like that 2024 land gives uses for wildshape beyond wildshaping
Anyone got a suggestion for an Archdevil to replace Moloch with for the Hellspeaker subclass for the Illrigger? (2024 version)
Gonna be playing in a Descent into Avernus campaign
Funny you should mention that. Hit Point Press has a supplement from Pointy Hat, with witch themed subclasses.
Bel was the former archdevil of avernus before zariel took his job
Belial already has a subclass xD Shadowmasters are sworn to him as the Knights of Hell's assassins.
Hmm
i like pointy hat's videos
Belial-pretty boy of Phlegethos
Bel-ex Archduke of Avernus
the only thing i don't like about druid which i do like that they have been adding over time is lack of alternate uses for wildshape
Bel is a big red devil vs Belial the peak of "masculine beauty"
Belial sure is packing 
"The charismatic and manipulative Hellspeakers serve Moloch as they slip about the battlefield, coercing enemies into becoming unwitting allies.
Moloch rules Styx, the City of Lies, but his reach extends far beyond it. Hell’s greatest politicians and diplomats rise to prominence through Moloch’s subtle manipulations. They follow him with great loyalty, for they know they are nothing without him—and thus his power echoes through all of Hell.
Moloch’s illriggers are silver-tongued enchanters, lulling his foes to complacency with sorcery and subterfuge until they wake and find themselves under the command of the Order of Desolation. These Hellspeakers train in the art known as the Red Cant or Hell’s Cant. By understanding their enemy and through weaving subtle sorceries into normal speech, Hellspeakers can make their foes feel, think, or do nearly anything to accelerate Hell’s victory.
Across the timescape, Hellspeakers enjoy a reputation as smiling rogues and swashbuckling villains. An asset in any negotiation, Hellspeakers know that in a world of lies, the truth can be as potent a weapon as steel."
"Precepts of Deception
Hellspeakers swear an oath to Moloch when they join the Order of Desolation. By following these precepts, they infiltrate the farthest reaches of power and manipulate all under their influence.
My Voice Is a Weapon. Even when my enchantments fail, if my enemy can hear me, they are mine.
Doubt Is Certainty. I need not convince my enemy, only sow doubt and wait for it to bear fruit.
Trust Me. For each lie I utter, I tell the truth tenfold. One who always lies says nothing.
Never Tell the Same Lie Twice. An overused skill becomes too predictable. Keep moving, switch targets, keep them guessing."
Does that fit Bel?
ah dang, probably not
Bel is, iirc, defined for his brute military mindset
wait what am i saying
Bel was an archdevil of the Nine Hells who acted as the Archduke of Avernus until he was supplanted by Zariel.[9][14] He was a military genius who specialized in misdirection and led with careful tactics, in contrast to his successor's berserker rage.[9][15]
Okay
Baalzebul seems neat if....sluggish
maybeeee thatll work
Calculating and calm in his assessments, Bel was one of the greatest military minds in the Nine Hells, using every tactical advantage available and only engaging in battle on his own terms.[15] His favored tactics involved ambushes, double-crosses, feints and counter-feints, and backstabbing his enemies while anticipating the treacherous moves of his rivals.[11][15] While he occasionally erupted with anger upon being foiled, he was generally cool-headed—a far cry from the constant, fiery fury of Zariel.
What about Glasya, Levistus, or Mephistopheles?
Levistus uhh
forgot what his deal was, aside from cucking the lord of hell and getting popsicled for it
Mephisto has a veneer of cunning and elegance hiding his ill temper and rage, but hes also a scheming wizard
Glasya hmm. I think glasya is a schemer, daughter of asmodeus who has eyes and ears when she needs them. 5e for some reason wanted to push forward a "crime boss" vibe with her, which might work for this instance (also, if helltaker is to be believed, devil women in nice suits is a great aesthetic)
Right now I'm leaning towards either Hellspeaker, or Architect of Ruin for the subclass to build towards. With my character likely being a Tiefling (Torn between Abyssal or Cthonic), or a Goliath for this campaign (Dragonborn is fighting with Goliath, but goliath winning)
Dragonborn cool
i am God's biggest Forgotten Realms dragonborn fan
(as opposed to like, general DnD dragonborn fan, which im not)
He's not one of the Nine but there is Titivilus, advisor to Dispater. He's known for being less about brawn and more about subterfuge, and he's actively gaslighting Dispater by convincing the archduke that everyone is plotting against him
It depends on whether or not Zariel can be used as an asset in his plot to overthrow Dispater. Maybe she's become too disruptive for his plans to proceed
If my character winds up Architect they'd be sworn to Asmodeus. The only other subclass that kinda calls to me is Painkiller, and those knights are sworn to Dispater 
I imagine Painkiller could work for Zariel instead, but I'd probably make Zariel the Archdevils the Sanguine Knights are sworn to.
Also had to remind myself that the assassin themed focused subclass, Shadowmaster, work for Belial.
i just had an intesting idea for spell foci
what about an item you use up
and the number and quailty of the item is based on spell slots
does anyone know where to get the new corebooks since I live in Australia? The DnD beyond store for the physical bundle only ships UK, Europe and America/Canada
"i wildshape into coral."
"....no?"
"yes? its an animal."
"its a LOT of animals"
"...yeah. you know what,you can wildshape into a singular polyp"
I wonder what one could use as the coral statblock...
Awakened shrub but like, underwater
Probably your local gaming/hobby store x-x Or if y'all got a big box book store
hilarious, but agony
wawa
hello chat.
im once again improving my world map
How does one make a desert look better
i mean I have dunes there 👁️
Smaller dunes, anyway
My point remains, adding some wavy lines can help simulate the look of wind-swept sand
taste it
Won't be able to get it on DnD beyond cause they're stupid but yea
Nah, I sniffed it
Smells good
My brother in Ilmater, where are the rain shadows? Where are some more rivers? (This is a joke, not legit criticism
)
But did you lick it though?
shiny chunks of glass
Maybe add a gravel part
Throw in some of those super cracked places where the dryness shrinks the clay
Is tyranny of dragon good ? I wanna play an official campaign fpr my goons
Objectively no
Imo
Unless you rework it a lot
If youre fine with that go ahead
I found part 1 alright but that might be nostalgia
The swamp castle was a fun dungeon
So what campaign would you reccomend ?
Stormwreck isle is considered the best starter one
Of the 5e runs I like Curse of Strahd the most but it’s got some rough parts
I mean i like vampire an gothic atmosphere so i could vibe with strahd
what vibe are you looking for
CoS has some of the best community resources by far, very solid and exciting community
Shortlist of Good Adventures (Osmosis):
- Dragonheist is a well loved module, but some people run it with the Remix.
- Curse of Strahd was a solid hit, lots of community resources and 3rd party expansions to modify as you wish.
- Rime of the Frost Maiden - People like the IWD Sandbox.
If i can ask, what's your experience with 5E?
I'd also add that, while unorthodox in a lot of ways, Wild Beyond the Witchlight is extremely well written and well done out of the box
yeah, i've not read it but i know people liked it
i just am agressively uninterested in the feywyld
👁️
Aside from Blood Hunter, what classes are good for that Bloodborne/Witcher Monster Hunter feel?
i think blood hunter was made for that feel
i know laserllama has a version of it
He does, and it's a lot better
But I'm talking first party (or quasi-first party, like the BH)
valor bard?
I'd try to make Ranger work first
and that gives you a whole spread of homebrew variants to work with too
I would look at Ranger, Fighter, or Warlock personally
Great subtle texturing
Grim Hollow has one in partnered content
I really want to grab a copy of their knock off mordheim setting
I want to hear more about this
I know very little about that one
It starts in a really great self-contained Carnival area to let players explore their stuff (especially good for new players since the carnival hits every checkbox for good to know new mechanics) before throwing them into the Feywild, where you have 3-ish main areas to navigate and deal with their respective witch of the coven to progress to the final stage; each Witch has a lot of weird unique shit going on, lots of factions in the regions, you can solve a bunch of the campaign out of combat / with actual puzzle and quest solving
😌
alright so
i have a infinite combat prepped. the players are being chased by pirates that have harpooned their boat and are basically gonna keep coming and coming until they get the harpoons away and escape
what are some ways that they could go about doing that
Consider pre-preparing some barks you can yell while playing the pirates where they gloat that the harpoons won't let the players get away
"yarrr, these land lubbers surely will be overwhelmed now that we have our harpoons in their scurvy hide!"
Helps suggest to the players that there is a different wincon than usual.
Damage to the ropes, to the harpoons... skill checks to get em out, or maybe make it a point control bit (stay here X turns) to remove
If the ships funky/magical in any way we can get even weirder
+1/+2/+3 Plate armor. Once attuned, it can be dismissed or summoned as a bonus action```
Something like that yeah
Eldritch Knight has a similar feature for weapons you can base the wording on
ty boo
does this look cathedral/church-y enough for a main room
totally didnt steal the design
Ye
splendid
Do y'all have, like
Any ideas for justification of why a fighter turns into an eldritch knight
Like, how they suddenly learn the ins and outs of spellslinging and cantrips when previously they couldn't do anything with magic
This is basically the question for any level-up feature that isn't like, a number boost
it happens with half-casters too. one level they don't have magic, one level they do
Or battlesmith artificers
I think a fairly popular explanation is that, they have been working on magic/whatever previously, it's just that now they're properly trained enough to use it consistently
One level you couldn't tell how to make a golem and couldn't swing a sword to save your own neck, the next you can suddenly make an automated war construct and swing a sword around as good as any swordsman
I think for eldritch knights especially they're like... just learning a few useful tricks, not really dedicating their lives to magic. In the baseline flavor at least
Makes some degree of sense, but you'd think they could at least cast a cantrip beforehand
Could probably just use that as an explanation, though
think as levels 1 and 2 as the basics
gotta learn how to swing a sword before you swing a sword and cast spells
True
They havent invented the equipment needed to SWING that sword yet.
My excuse is my artificer has just strapped a jet engine to his sword
Presently debating an eldritch knight or a battle smith artificer for a spellblade-type character... what do y'all reckon I should go for
Hexblade was kind of made for just that
Which 5e are you using, 2014 or 2024
If the latter, i recc EK
Replacing one attack with a cantrip fulfills that spellblade fantasy imo
on a scale of 0 to 10, 0 being Man With Sword and 10 being Wizard, how heavy are we on the magic part of it
you can do something quite funny with crossbow expert + warlock 2 or something for agonizing blast, melee eldrtitch blast gets humerous
you even get extra attack sooner
For 5E? Curse of Strahd is probably the most popular. Rime of the Frost Maiden, Call of the Netherdeep, Wilds Beyond the Witchlight. Descent into Avernus could be good but it needs you to rework it a bit.
If you wanna look into third party I highly recommend checking out Ghostfire Gaming's stuff, also Hitpoint Press (particularly their Humblewood stuff. But also Lore of Aetherra, or Islands of Sina Una)
Dr Grordbort's Scientific Adventure Violence, Planegea
i know its now ont on the list but valor bard also gets the ablity to spell and blade
True, though that comes significantly later
...man I'm glad they finally made that ability actually worth a damn
6
id go eldrtich knight
Anyone else love a module so much they wanna play more of it
Cause that's how I feel about Odyssey of the Dragonlords
I know someone here was running it actually
I was in a patreon server of CoS and have run it 6 times now so yeah i get the feeling
Damn
Its fun and also oft run in ways i hate so i fuel my spite to running it as best i can
I find Strahd very compelling
Lol I forgot about this thread and asked in the general #tabletop-discussion but: I recently came to the realization that a D&D character I'm about to play would pilot a HORUS Manticore if he were in Lancer, and I want to incorporate more of those vibes. Mechanically, the character's a crystal dragonborn warlock with a homebrew subclass that has features that cast from HP. RP-wise, he's the distant descendant of a previous PC of mine who became a dragon and ascended to godhood, and his more recent relatives are mostly successful adventurers. Instead of trying to get out from under those shadows, he wants to outshine them all, even if the light burns him out. He's a flamboyant hotshot with big ambitions and little self-preservation instinct (and a sinister artifact whispering to him and granting him the warlock powers). But I want to engrave more details into this guy, and I want to double down on the hilarious Manticore realization... What sorts of D&D-setting-appropriate shenanigans or character traits would fit the stereotypical Manticore pilot?
ways to cast AoE targetting self, akin to some Wild Magic table results, comes to mind
I mean, I'll definitely get some of those as I level up
We def gotta get this warlock a Cloak of Billowing also :P
honestly i think a whole slew of those low-power but dumb flashy magic items make a lot of sense to increase his Aura
Oooooooh
Good idea, that definitely fits the vibe
Drama queen time bomb with a cloak that billows on its own is a fantastic mental image
Stupid question, but
Is there a magic item that grants like
Sapience?
I swear to Christ I remember there being some amulet or another that granted at least humanoid INT score and the ability to speak languages but I cannot find it anywhere, I'm starting to think it might've been homebrew I'm misremembering as base game stuff
Headband of Intellect?
No, it's not that I don't think, that just grants you 19 INT
Not Awaken either I don't think, I remember it being an item specifically
And Awaken wouldn't work on a golem anyway, which is what I remember this sapience-granting item being on
It might've either been homebrew or a specific ruling of a Headband granting speech...
there is the Pot of Awakening, specifically for a shrub
I just had an idea for an item, its a donation box that when you put a gold coin into you get a very small wish
so far the list of wish ideas are
You get 1 gold coin
You obtain a wooden token with a bear on it when used everyone who can see you suddenly sees two bears hi-fiving.
Joined a game where we get either a Very Rare and an Uncommon or two Rare magic items to start
What would y'all recommend for a battlesmith
As above
But you can also go Vicious Weapon and Ring of Spell Storing
I do kinda want a dragon's wrath weapon, but we'll be in Hell for this campaign and I know that fiends tend to have elemental resistances
Radiant dragons breath weapon >:)))
Which you can do
Crystal dragons have radiant breath
...this is true
Is this descent into avernus btw
Alchemy jug could be your uncommon MI to pair with a dragons wrath
You dont need to eat but your pals do and the Jugg expels drinks and mayo
It's not, it's a different module
Chains of Asmodeus I think...?
Yeah Chains of Asmodeus
Char of Aznableus
Awful
I'm playing as a Knight of the Weave off to save her fool of a wife that for some reason thought that she needed to enter a pact with Asmodeus to protect her
Ah
But the jugg is nice utility for noncombat stuff
Aye, might take it as my Uncommon if I go for the Very Rare dragon weapon
Ayt ayt
...though part of me wants to go for two Rares to get a Ring of Protection...
Start off with bukus of AC
Vicious Weapon and Ring o Protection if thats the case
Vicious weapon is just a wakened dragons wrath weap without a +2 and requires no attunement after all
This is 2014 D&D, so a Vicious Weapon would be pretty dogshit
I definitely should have specified that, I'm sorry
Lets see
My VR/UC recc is the same
R/R hm
Stirring Dragons Wrath and Ring of Protecc
Actually
What level do u start and do u plan to multiclass/start as a multiclass
Level 11, and I do plan on multiclassing into a wizard later on
I'm only going full Artificer for the infusion enhancements and Spell-Storing Item
Oho
Why not 10 arti 1 wizard
So that you can use a Staff of Power?
Its a cracked item
Fits for t3
Id have had more hesitation reccomending it at t2
Even if i use one in t2 xD
Spell-storing item, plus a single wizard level isn't gonna do me much good beyond letting me access better spells
...though that staff is pretty tempting
The staff goes a long way
And you know youll have a level up, but you dont know if youll have the chance to get a Staff or a different MI of your choice in the long run
I love icewind dale the vibes are so cool
Friend is starting an iwd campaign
...is Medium Armor Master worth taking over Heavily Armored?
in 2024?
plate costs 1.5k and imposes disadv.
medium armor master lets you do 17 with disaadv. and you get an asi
so if say you took an 18 and a 15, you'd go 16 to say str or dex
if you have or can hit 16 Dex, yes
Wait a goat costs one whole GP now? Damn guess I’m going back to the ole’ chicken.
How much are rats?
Free and everywhere
I need a lot of them for no particular reason
Like in the 10 thousands
well then you should hire rat catchers
Good ideas
Stupid question, what happens if you stick a Headband of Intellect onto a like
A steel defender or something
They get a nice bonus to int
Need help making a decision
At the present, I'm currently debating if I want to make an eldritch knight/wizard with a Shield Guardian, or a Battlesmith/Wizard
What would be the better idea
In y'all's opinion
Shield guardian is gnarly
but if you want less overhead (plus that reccomend i have with a Staff of Power), battlesmith wizard is good too
Do you have a way to repair the Shield Guardian?
I'd have access to Mending, and it does auto-heal
Shield Guardian
tis a rare opportunity
to have a big fellow
following you around
Aye
Plus like
Shield Guardians are fucking STACKED
Large size, auto-heal, free +2 AC, can command them to set up a flank
yep yep
Iron Golems are pretty goated too if you manage to snag a manual and have the time to spare
Oh aye, though the DM did stipulate I can only have one golem and one familiar
...mostly because I talked about getting up to Shenanigans & Tomfoolery with two golems and he elected to nip it in the bud
Which is understandable because two golems and an artificer with Elven Accuracy dogpiling onto something would render any semblance of balance absolutely fucked
Even in literal actual Hell, which is where this campaign is taking place
...honestly I'm glad he did because he would've had to throw some absolute fuckshit at me to balance it out
me ive done that
well certain chicanery involving a necklace of prayer beads (with the bonus action Planar Ally), a summoned Reigar which can create a clone of itself, and a twin-spelled Polymorph (Giant Ape)...
Jesus
not even the worst thing ive seen and done
its why im so averse to cheap scummy stuff like the peasant railgun and the create water in lungs strat because they lack sauce
there are infinitely more interesting and cracked strats to do in dnd assuming DM permission and party agreement
not even cracked sometimes theyre just funny
like a line of berserkers from a Horn of Valhalla manhandling a lich and passing it along like a basketball before dunking it into a well
Yeah, like
If you're gonna be a shitter and try to break the game at least be funny about it
Funny and actually using the rules
Aye that too
I kinda had a thought abotu spell slots like if there was a class/subcalss that had more lower spell slots than higher ones compared ot a simlar class or the reverse
like a level 8 wizard has 4 3 3 1, but i kinda wonder what it would be like if say a class had 8 6 at the same level just as a rough example
one of my dnd character has
a infinite amount of snacks that come from hammerspace
that instantly runs out anytime food starts being something that matters
i think dnd needs snowcones
That seems very capricious
the hammerspace snacks or the snowcones
Snacks
Oooh
nonelethal combat gets much funnier (and makes more sense) when you describe attacks as brutally flexing on the opponent until they give up. Example - an attempted shakedown of some cultists following our party got violent. My bloodthirsty ranger, unwilling to kill in public, instead decides to put this dude down by cutting off his belt and pantsing him.
hell yeah
Could unarmed attacks be used as non-lethal?
any melee can be nonlethal
I’ve never seen that used and thx !
My friends never do non lethal
even if you crit someone with Inflict Wounds for 112 damage so as long as you declare Nonlethal before rolling you are legally within the RAW allowed not to kill
Huh?
So I can smite and crit something but when I say it’s non lethal it won’t die?
yes
before rolling to hit, declare nonlethal, and no matter how much damage you deal they wont die
what if the character is mute and they must write the PWK in a plank of wood with a nail on it... No wait that aint RAW, damn
are there such things as non-lethal fireballs?
not melee
Inflict wounds is melee?
Not a fan of how there’s no damage reduction to these non-lethal hits. No way a long sword would be as effective non-lethally as it would lethally.
I wonder how u can non-lethally hit someone over the head with a flanged mace
use the butt or the handle part?
either way I would prefer if there was a damage reduction.
Wouldn’t it be like 1d4 damage then like with polearm master
Nerfing nonlethal damage is just ensuring itll never get used imo
Being able to say "Hey, I don't want to kill this one" is a good thing
i don't really care about it
like people in movies do it all the time
you can't really talk about realism when someone's out here making so many swings in six seconds that it'd make a hema professional blush
(edited for unfavorable assumption)
I just think there are better ways to do it then putting a boxing glove on your battle axe
Yeah
Its already hard to do nonlethal in dnd
Speaking from over in the PF1e side of things when trying to do Nonlethal with your weapon gave you a -4 to hit if you didn't take specific things, this winds up being the case.
I’m comparing it
I really like pathfinder’s version of it yeah
ewwwww
is a 2/6 chance to break for my eye of ender inspired magic item too harsh. They are going to cost about 20 GP and can direct you towards a dungeon across a overland map.
nope
much better than an actual eye of ender
20gp for a free jump towards a dungeon across a malleable distance? thats a steal
if anything, a 6/6 chance of breaking is like, better balancing wise considering how cheap it is
(might be less so if its rare even if its cheap which is uhhh im not sure if it makes sense economy wise [i am not economically smort])
i like it because then actually trying to take someone alive becomes something that you have to plan around
(i am pretty sure unarmed strikes and certain weapons ignore that)
Well, it's actually not. Because of, you know. Speak with Dead and the like.
It's using mechanics to punish players for not wanting to kill every time.
All the spells that let you interrogate corpses mention that the awsners you get are usually
You know
.....bad
I mean taking someone down non-lethally is a trickier middle ground most of the time if the other person is in a life or death struggle.
We're not doing this for realism, we're doing this for a story.
I usually have enemies flee or surrender if they lose half their number and haven’t taken out half the good guys
It’s not a realism thing
The realism answer is saying if you knock someone out for several hours they are either brain damaged or in a coma
Its a world with fireballs, we're past that sort of stuff
or at least i am
i just dont want to mechanically punish good ideas haha
I think its fair for a group that doesn't want to kill everyone to let non lethal attacks be things like inflicting painful but not crippling wounds to the point that an enemy is just done fighting
Like, 0 hp doesn't have to mean dead, it can be someone on the ground with zero spirit left to get back up
Regardless of what game I'm playing, D&D or anything else
I always allow my players to decide if they are, in fact, killing someone when they remove them from combat
Whack 'em with an axe? You tell me, did you kill them or no
Hit 'em with a fireball? You tell me, was it the force of the knockback that took them out or is there now a crater where that man once stood
Doesn’t that kind of erase the use of spells like sleep and other spells clearly made for doing this
i do think fireball is a wierd one to be non lethal
And also there is always a non-lethal option for each style if you really want there to be. Instead of using a spear and saying it’s non-lethal damage you could switch to a mace/club. instead of using a crossbow why not use a blowgun with poisoned darts. And for magic users there’s dozens of spells you can use.
An actual reason to carry multiple weapons sounds like a bonus to play as well
ive def seen crpgs do the damge type stff
Those still have their utility, but I just don't quite... Care? I'd rather my players be able to do cool stuff and not accidentally nuke anyone or have to worry about "did I declare nonlethal or no"
D&D already has so much you have to think about
If my player says they didn't kill a guy, they're just that good at what they do, and that's how I like it
It certainly won't look GOOD for them if they abuse that though, for sure
Stupid idea
What would y'all rule would happen if someone sells their soul to some devil or another for whatever reason
And then turned around and made a pact with... idk, a Great Old One or something to get their soul back
i find that unlikely outside of killing the devil themself
Well is it a “I’ll take your soul when you die” or just straight up sucking the soul out of their body when the pact was made because that would just instantly kill the PC
Also I don’t think a great old one particularly cares about your soul or you
I need some help designing a boss for 3 level 3 adventurer. It’s supposed to be a Rat demon like a skaven verminlord
I'd recommend thinking smaller
Verminlord are the Big Cheeses and that feels like a bit much to be throwing at three low level characters
funny homebrew spell idea: a spell that lets you force someone within 10 feet of you into a conversation with you, probably with like a charisma save or something
they can still do other actions like say, fighting while having this conversation, but they have to respond to everything you say to the best of their ability. they have to answer questions, but they dont have to do so truthfully. they cannot talk over you, and cannot say something unrelated to the conversation at hand, i.e, the verbal components for a spell. the conversation ends if they get too far away to hear you well or either of you are deafened. the spell only works if they share a language with you.
I mean the idea is mainly to fight a big rat demon
Percival’s Plot Exposition (Level 2 Enchantment)
how challenging do you want this to be, whats your party like / whats their damage output like
ok i have to ask something vecause idk if i am the asshole for being upset at this or not
if the plot requires us to go into the sewers for something
and when we get there,witouth doing anything. like,not trying to wade through sewage or anything insane,just being inside a sewer,there is a save to ressit being poisoned
and failing it means that we are poisoned until we get out of the sewer,which we cant do until we deal with the people in it that we have to beat up
am i the asshole for being upset at the fact that there is just a flat 50% chance of being near worthless in the combat for...choosing to be in the combat
No, its not great encounter design, especially if you werent forewarned about the poison situation
Both is fine
Alr thx
Anything below 7 is good
I think my current party is about 9
It is a bit silly that you got poisoned for just standing there yeah
The poisoning also didn't ask for or demand any player skill, planning, prep or risk/reward
i wanna crawl sum dungeon
I think we call tha urbex now
What’s the best 5e dungeon crawl?
Mmmm
I heard tavern of the yawning portal was good
nice
isn’t the dungeon of the mad mage right below the yawning portal tho?
either way
the true dungeon crawl is a wacky unpredictable zaney ramble through hell
i remember that we did yawning portal except we really wanted to play pathfinder 2e so the dm was forced to find the closest equivalents for monsters to translate between the editions
it was fun but our dm asked that we never make him do that again lmao
I think i'm just gonna to pimp out a wererat stat block for my "vermin lord"
ooooo vermin lord sounds sick
yay so the plan is to fight im in a swer system
will give him like poison attack and the ability to summon rat swarm
with a wererat stat block it should be okay for lvl 3
sewer level
yes
😔
I mean it's a skaven boss of course i'm putting him in the sewer
we almost had it all
for my defense i'm ripping of the "City of rat" from Deltora Quest
so we got rats
Hp 66 (hey hey iot's a demon get it)
AC : 12
STR : 10 DEX : 15 CON : 11 INT : 7 WIS : 7 CHA : 7 (it a skaven so he ugly and dumb)
Attacks :
Corruptor sickles : +2 to hit 1d4 slashing damage. Can attack twice with it
On hit the target must pass a CR 10 CON saving throw or get poisoned (and get 1d4 additional poison damages ?)
Barbed whip tail : +4 to hit 1d4 slashing, Reach. can only use it once per turn instead of the sickles.
Skill :
The big cheese : Can use a bonus action to summon 1d4 swarm of rats (twice or thrice per combat)
What level are these players?
wait 3 i see
12 ac is fairly easy to hit, but as long as thats the intention it should be just fine
+2/+4 to hit is also quite low, unless you also intend to miss a lot or your players have next to no armor
i mean with the additional rats and the poison I'm worried that if he hit it might be devastating
maybe i'll pass the sickles attacks to +4 to hit too
also there is only 3 player
yeah, i dont know anything about their sheets or the players HP/AC/DPR, so its hard to say much else
Tomb of the Serpent Kings is my go-to suggestion if it's your first time running oldschool
i always roll my own
guys me and my party have just been ambushed by 11 giant frogs, AMA
Are any of the party bitesize?
forty minutes later, but yes he was
on an unrelated note we are looking for a new rogue. 10% share in party treasure incomes
Probably the worst way to go
not even a way to come back from that either
wait how did he retire from being eaten by giant frogs?
Tbf thats traumatic enough to have one swear off adventuring
been procedurally generating a dungeon using my DMG (ad&d 1e)
lotta giant toads, stirges, some fungus, and giant rats
I’ve never actually ran stirges
love a bug
Guys
Im in a new campaign with a setting im completely unfamiliar with
Any advice on how to make characters in such a situation?
Is it wholly homebrewed or is it like Eberron or FR or the other published settings that you van read about online
Homebrew I think
Talk with your DM for world details
Just general advice really, look for stuff you like about rhe setting and make a character based on it
Ex. Theres a kingdom of pyromancer dragon worshippers and you think thsts neat so you ask details about said kingdom to make a pc from there
Ooooh
All I know is that we’re on a flying ship and that the floor is lava
(Not really but still)
I advise making a character that can fly if the plane is on fire
One bad move on that airship and your plummiting
for a halfcaster would u guys recommend dex or strength for the melee stat?
5e is skewed towards Dex so id go for that ig
unless youre going for GWM using 2014 rules
actually what kind of halfcaster are you
whats your weapon/planned weapon
no clue, I just don't want to annoy my friend who's playing a frontliner
strength based one
probably something that has the versatile property
if youre not going for a Heavy melee then take Dex
heavy melee is maul or greatsword or great axe right?
yep
the requirements for GWM in 2014 dnd
are you using 2014 rules or 2024?
2014
I went with dex bc I know my friend will 100% go with heavy weapons
thx for the help!
now that the party’s trajectory seems confirmed
i need to work out what they’ll be getting up to in smišia
they’re gonna be seeking out Elissa Hantel
a powerful alchemist and healer who used to work for the circle, the imperial guild of mages, but has gone rogue, and she’s currently in hiding in smišia pursuing her own research
i’m gonna say she’s probably holding out in a dwarven ruin conducting her research there
the dwarven ruin in question being the site of one of the massacres of the second crusade
so there’ll be some shit going down there
which means: overgrown and abandoned dwarven ruin left to rot for seventy or so years after a profane and cataclysmic battle
definitely want
- plant/fungus monsters (due to the overgrowth)
- undead (it’s effectively a dwarven mass grave full of evil energy)
- demons as you descend
- some general gygaxian naturalism (carrion crawlers eating corpses, umber hulks eating the carrion crawlers, maybe a dragon deep below eating all of that)
a green dragon afflicted by a curse of demonic madness
driven to cannibalistic madness
Maybe some rust monsters since surely the dwarves left behind a lot of metal
oh of course. love those guys
oozes? shambling mounds
Hell yeah
Gygaxian naturalism is so fun. Making a food chain of creatures in a dungeon is my second favourite thing to making traps.
How many leaps in difficulty do you expect.
three act structure to it:
- the party, having followed the clues, find the dwarven ruin that professor hantel is supposedly exploring, and enter the relatively inoffensive but still decently intense space, sending rats scurrying, fighting back some ornery flora, and seeing some crazy vistas before descending further
- the “twist” of the ruin, where there is undead being driven by a demonic curse of some sort, and the dead rise around the party, with this part of the story culminating in their discovery of professor hantel who has hunkered down with her own group
- the dungeon’s innermost sanctum, now an overgrown and dank draconic lair
General practice is to make a new level going down when you expect the party to have gained enough power to fight the next step up in enemies. I don’t personally agree with it but it is a good rule of thumb so perhaps base the number of floors off that.
Like what level is the party right now on average?
right now they’re about four. by this point they’ll be around level seven or so. maybe higher, but still. im not worried about making it a meat grinder, but i do want there to be a notable danger spike/point of no return once the party get attacked by undead and demons
which i’ve taken inspiration from, of all things, halo: combat evolved after recently replaying it with someone who’d never played it before
when you go through the mission 343 guilty spark
Quick question, in a normal campaign how effective is a red draconian sorcerer with elemental adept?
If you mean red dragonborn, pretty effective. If you’re wondering about the fire breath though, it doesn’t work with elemental adept iirc
i also don’t know if a “normal campaign” is a useful phrase. but like. lukewarm take: everything in 5e is secretly as effective as each other in pretty much any given campaign
I meant draconic bloodline sorry
Autocorrect
Oh. Yeah that’s a pretty normal combo tbh
Alr
I just wanted to clarify that it’s like not more difficult and stuff like that
more in the sense of “if you play the game normally you are probably going to be able to have a character who is competent at handling the challenges presented in gameplay” while still acknowledging that yes you can power game 5e or make a total shitter character, but that most people aren’t doing those things
it’s, but not because of the build. it’s because 5e is generally pretty easy, assuming that the DM is using the rules as written and the encounter design isn’t totally skewed towards high intensity all the time
like if you have a cool character concept, chances are 5e has some mechanics for it, and those mechanics are probably like C - A tier in terms of combat or utility effectiveness
that’s kind of what 5e does well
being very playable in a mostly uncomplicated way
at least, on the surface level
like it’s not radically complicated, or super super minimalist, but instead this ultra digestible, arguably to a fault, system that lets you build either wacky characters or the most mundane human fighter imaginable and have them all perform along the same median level of quality
yeah don’t worry about optimisation
just build a character you like and think the vibes work for
like if i wanted to make a fireballing wizard id probably choose sorcerer
and then take elemental adept when i got a chance
and some other stuff like that
need names for professor elissa hantel’s group of mercenaries
slash vibes
think she’d go with a crew of ten
and a few will have been killed off
so by the end there’s only half or so of that party left
What does slash vibes mean?
/ vibes
what
What that means
what
they mean if you give a merc a name you can also say something about them if you want
names slash vibes
I don’t know what cultures you’re basing them off of but I’ve been doing a lot of renaissance studies on various historical figures who have tried to raise their social standings. Mercenaries are considered very low in the tiers of many societies and I think it could be cool if you had one that was trying to increase their standing in life.
Maybe they’ve taken up poetry or have pen-companions.
Either way I think Rupert is a funny name.
Jaunty Thom / whistles on the job
Thorton
Muddy Brant / title picked up from job he did where he hid in mud for entire day to kill one guy
Mav Oakenthrow / dwarf, clever with tools, huge burn wound
ah
btw is there anyway I can get past immunities somehow?
No
maaaaaaaan
I might be able to work out something with my dm
How would u guys balance getting past fire immunity permanently?
Bypassing fire immunity permanently is really strong, and by really strong I mean "I personally would not allow that in my sessions" strong. I guess if you're really dead set on it, you could have it be something where once per day you can downgrade resistances (meaning Immunity -> Resistance, Resistance -> Normal, Normal -> Vulnerable).
so like could I make it so when my character uses all their power and more they can do it
BUT
for every turn they do it they take 1d4 damage
I'd up it to 1d8 + Cha. Assuming it's a form, every time you cast a spell you should be taking damage for being able to bypass immunity.
HOLY shit
so. total fluke
we had an NPC early on called rupert
rupert is a dwarven bounty hunter
SO
we could throw him into the mix
like em all
Always nice to bring back characters from previous sessions. Makes the world feel alive.
yeah, plus he’s a dwarf who hates the feds
so he’d help a lady down on her luck like this
There are feds in your campaign setting? What type of federation?
feds in question are the inquisition, who are a rising power within the empire, and a faction unto themselves
Ah a federation of inquisitors is an interesting concept
they’ve been around a couple years
not a federation like a separate nation, but a powerful organisation politically and in terms of combat strength
Oh
feds as in the cops
Didn’t know if could be used in that way, I was thinking Star Wars trade federation
Or you know, actual federations I forgot federal in terms of governmental existed
Oops
Y'all have any Rare magic items you'd recommend for an Armorer artificer
infiltrator or defender
whats your primary weapon of choice
also 2014?
is this the same char concept you talked about a while back?
It is but the GM suddenly has cold feet about literally any minions beyond familiars for some reason
So now I have to figure out an alternative to my shield guardian
ah ok
whats your armorer subtype and choice of weapon
Going Infiltrator but only because Defender's features are largely wasted on me, since I wanna use a longsword
Already took a Dragon Wrath longsword but I'm considering a Warrior's Passkey instead, if nothing else than to get a d10 one-handed weapon that deals Force damage and doubles as an out of combat utility item
reads
whoa i never saw this before
Warrior's Passkey is cool. Take it
I might take a staff of defense? If nothing else than to stack onto my already nutty AC and get some free Shield casts.
Might also take a Mimir
hmm
staff of defense is funny though, it needs an action to cast Shield
also how's your hand economy
how many stuffs do you have that youre holding onto (or need to hold onto to hit things with/benefit from?)
A sword to smack stuff and a staff to cast spells more gooder
Wanna get Dual Wielder at some point to do sword and staff fighting
oh nice
hm
might i recommend uhh Shield+2 instead of a staff of defense?
non attunement, less flashy but gets the job done
Well I couldn't use it for a spellcasting focus then
youre an armorer though
armorers can use their armor as a spellcasting focus
unless you mean for Wizard Things
in the future
Aye
hmm isee
That and like
I do want to keep that sword and staff look
Which a shield wouldn't really grant because
You know, it's a shield, not a staff
ah if thats the case, staff of defense should be good too
since the reprinted version is better than its original one haha
What's the reprinted one?
I'd just take a Staff of Power but I'd like a longsword that's at least mildly more interesting that "+X to hit"
Cleans up the wording
The original printed one insists on its user casting Shield, a reaction spell, as an action
So tempted to pick up the Historica Arcanum: Era of Crusades from Metis Creative since I got the first two supplements (Well more so the setting book instead of the adventure modules that released with each)
Guys I need some help
Does the cantrip shape water indirectly do damage
Some
New player joined a campaign I’m in and now wants to deal damage by creating ice blocks above people’s heads
RAW no
gotta nip that habit (trying to deal damage in combat with non combat spells) in the bud but thats the RAW brain in me
So how do I explain that
The spell description says it doesn’t deal damage but that’s not enough apparently
tell them DnD is not a physics engine and that spells dont do what they dont say they dont do
no peasant railguns, no create water in lungs, etc
Commendable creativity. But yes, you have to pretty much say "No, this spell cannot do all those things like that".
Doesn't mean you can't use Shape Water for all sorts of useful shenanigans. The classic frozen puddle set perfectly to make someone slip is a perennial favorite.
Reading the spell explains the spell; it doesnt have any damage dice in the spell
ez pz
I’ve been arguing for like 30 minutes I think I’ll go to the dm
Tried to be helpful
Didn’t work
yeah but the water has to come from somewhere else
im not even sure of a way shape water coudl do damage
Congratulations enemies now do it too
The description literally says it can’t
But the other player says it’s not the spell that deals damage
yeah but for example mold earth can't do damage normally
But gravity instead
but you can use it for yeah gravity
but i can't think of a way to do that for shape water
Personally I think it’s kind of cool in a AtLA way to have a waterskin you use as a water reserve for offensive attacks
i guess maybe make the water into a bridge then freeze it
Put water over someone’s head
Turn it into ice
Is what the person wants to do
I mean they could dodge the ice falling on them
And if it’s only right above their head I don’t think it would do anything harmful
tbh if i was the dm id probably let them do it but make it really, really inefficient
first things first, to actually deal damage in the first place, id use falling damage rules. so, it would need to be at least 10 feet above the person in order to deal damage. this is a problem, as you can only move the water 5 feet in one turn. second, once you do actually get the water 10 feet above the person, which likely took 2 actions, maybe 1 depending on the situation, you need to actually turn it into ice, which takes another action. third, id give the enemy a fairly easy dex save vs it. so congrats, you just spend 2-3 actions to maybe deal 1d6 damage.
(assuming you find a way to keep the water suspended in the time between moving it up there and freezing it)
oh wait it does that automatically, nvm
but still, really inefficient
wait, it doesnt do that automatically, the movement is an instantaneous effect
i cant read 😭
to be honest even if you argued that a 5x5x5 cube of ice weighs far more than a person and would do significantly more damage, this would still be for more inneficient than just using a damaging cantrip
like, would you rather spend 2-3 actions, find some way to keep the water suspended between actions, and risk them making a dex save, all to deal 3, maybe 4d6, or just shoot them with 3d10 damage worth of firebolts?
also, how are you carrying that water in the first place? like previously mentioned, a 5x5x5 cube of ice would weigh an excessive amount, so how are you actually getting around with that, where are you storing it
I like this ruling
if you want to do ice damage just take Ray of Frost, ez
people always want to reinvent the wheel
also this wouldnt even do cold damage, this would be bludgeoning
players when they could just roll their attack:
players when they could go on eight different niche forums to learn about how to abuse copper just to make their dm super annoyed:
like cmon man you have Spells just use the Spells as Spells
People want to be creative
I’ve never seen this behaviour as a “Ha take that DM I beat you!” It’s always been an interesting idea someone wanted to try out.
and thus i must beat them with hammers
Well you’re a 4e player right?
I only hate that when they use modern knowledge about chemicals and stuff
Eh it’s hazy. You can summon hamburgers and tacos with magic.
Also some settings like spelljammer I could believe have a understanding of chemistry
holy shit
me? it’s me
are you posting me?
because it sure as shit can’t be HIM
if only it was good
Okay here's the thing : my players are going to go into a forest and get to the middle to beat a corrupted dryad. How can make the forest hike better. I thought having them going into the cannope and use that like a pseudo dungeon (kinda like the forbiden forest in wind waker
Any other idea
keeping with the zelda theme
lost woods style puzzle
They have to find their way through the forest, finding creative ways to remember where they've been, and not get turned around/tricked
Come up with one or two reliable patterns, swap them at a point
let them figure it out
I meanbit would fit the theme of spooky wood control by a crazy dryad
And when the get it wrong they get a encounter
I wouldn't throw them into too many combats when they get it wrong unless they were incredibly easy/quick
You'll be at the table a loooong time
I like the cabopee better cause it make it easier to adapt a zelda dungeon. They would have to go through a section to unlock the next one (probably by cuting some vines or moving a big log to make a bridge something like that)
Physical puzzles are fun, too
Like a big crossing where you have to clear the two other branche before getting to the "boss"
I've been doing zelda-style dungeons for my fabula ultima game and it's been very satisfying
At level 3 they probably go into a sewer with lots of rats
Okay everyone, I'm... being cruel
I've offered my players a choice
They can either go:
4d6 drop the lowest, three sets and they choose the set they want
OR
3d6 straight down the line, given in order they are placed.
And a prize.
And if all of them do it, they get an even better prize.
Now I've got to think of what prize to give them
Any suggestions?
a time banjo that reverses time to the point you started playing it once you stop playing
I feel time travel stuff is very powerful... but I'll keep it under consideration
honestly i just like coming up with strange magical items
Toss some of your favourites out!
One that i never thought about the effects for was a the snacbox
The snack box
One per day per person may roll a d? and get the snack from the table below, this snack may be shared with others.
1.
2.
3.
4.
5.
6.
7.
8.
Another one was a offering box of wishes where the idea is its just a list of really wierd wishes for a gold coin
some useful some not
nothing really powerful
You get 1 gold coin
You obtain a wooden token with a bear on it when used everyone who can see you suddenly sees two bears hi-fiving.
You obtain snowcones equal to the number of people in your group
A treasure map that leads to the nearest treasuremap
where some of the ones i came up with
Trying to think of a couple of good prizes... all around the same power level
what classes?
SpellQuiver
This arrow quiver lets you fire arrows infused with your spells extending the range of spells to your bow's range.
was one item i also had an idea for
do you know what subclass they thinking
Sheperd
magic carpet square
a sampler from a magic carpet salesman
it can fly you around (if you're really quite good at keeping your balance, and also don't weigh much) and also hold small objects for you
That one seems quite fun
Okay...
What could overtake an entire town and make every single one of them leave in the middle of the night?
Dragon
How?
are you familiar with kudzu
the plant?
So like... the smell drives people out?
The smell, how fast its growing, how disturbing it is to have undead plantlife in your own home, etc
Ah, aiming not to wake up five or so folk who are in the town, overnight
Like the idea is that the group goes to sleep, wakes up and their families and everyone else have just disappeared
hmmm
some kind of thing that causes nightmares, so everyone gets a premonition that they need to leave right now
Meenlocks tend to only grab one or two people at a time on their own, but they're up there for responsible parties
or, they were replaced by pod people / fetches / illusions before and whatever did it needed to call all the fakes back for some reason
I have an idae, but I'm not sure how fun it feels
basically, something infected all the people in the town except these five, whether because they're not blood related, or not exposed to the substance. And basically then they do the pod people thing and all disappear into the woods at once.
like a weird slime fungus kinda thing
cordyceps moment. All the parasites saw a dragon and are racing to get eaten by that
Mmmm tempting
mimic infestation
or or, the PCs were already in a simulation and it suddenly needs to go on low power mode and all the NPCs despawn
not sure how I'd progress from there unfortunately
It turns into a lack of things at that point. But, it's thinking outside the box
might go with the cordyceps idea, since we have a kobold in the party, having a the dragon that kicked them out from their territory show up as the potential victim of the cordyceps attempt would be a fun surprise
yeah I can work some ideas with this
As Divisive as it is, I feel like the answer is a False Hydra
have it really easy to cure the parasitic infection, so the hard part is figuring out where everyone's going and getting there first. You don't want to have to roll medicine checks to help every single denizen
fungal dragon...
no on the false hydra they'll immediately expect it
They're trying to avoid the fungal dragon
The fungus is an offshoot of yeenoghu, endless hunger, but drives smaller creatures to get devoured by larger creatures. Imagine, infect a young dragon with tempting or forceful infection, then just... wait for them to grow into a horrific hunger ravaged monster
so they arrive and find the villagers attacking a dragon
and they have to save the dragon from the villagers trying to force it to bite them in defense and infect itself
No way the “Nah I’d win” virus.
Couldn't do it to older dragons very easily, but a number of villagers could jump a young one who entered the area
I might also be being an idiot and turning exploring the woods into like a boardgame style adventure
Solve my riddle, quizboy
They must gather ingredients to produce a cure and find a way deeper into the woods to save their families
Query
How would you feel as a player if after you defeated a big villain,your classic super high level wizard contact asked for the body of the villain to Edo tensei it
Wha
Basically using their corpse to be able to summon them
Which could probably go very wrong
I'd probably burn the corpse
nioh has my absoutely favorite way revival has gone wrong
"Absolutely the fuck not" burns the corpse immediately
Gotta burn that body down
any one know a nice tool to make a dungeon ?
like drawing a dungeon you have an idea for, or randomly generating from scratch?
4
8
a door
on the right. with a passage straight ahead behind it
gimme more 1-20 rolls gang
19
special passage!! another if u will
3
oh shit perkins is retiring
like from wotc or
ttrpgs, seemingly
a 40’ wide passage opens up wide before you, with columns down the middle, it continues for… [roll d20]
13
60’, before it suddenly turns… [roll d20]
11
right, 90°, and continues along at least 30’. the tunnel maintains a width of… [roll d20]
Guys, what’s the best way to revenge a character?
My old character got eaten by a troll today
Hii there. I wanted a little bit of thoughts. How does this sound for a 5 level 20 party NPC boss?
The party would have an epic boon each as well as a 4th, maybe even a 5th attunement slot.
I almost forgot. They also get a number of Legendary Resistances as there are PC's that they can share too.
~1500 HP over 4 rounds, dealing 250-600 DPR? (The big damage is from a 6+ recharge and does almost 200 damage to 2 target if they fail their saving throw. I'd want the party to make sure they bring a Paladin to help their saves as well. It's Con for half.)
I put a little react thingiee under this too.
As I'm coming to a close with my DND campaign, with compromises made due to how infrequent many a session have been, I have to say that much as I've had issues with the monster manual "Flee, Mortal" by Matt Colville is very neatly laid out.
No notes more than that good syntax and structure is always appreciated
Syntax and structure go a loooooong ways to running combat blocks and, more importantly, finding them
Just having roles with design intent behind them makes it easy to look up something like a controller too, whilst having them clustered with other NPCs they're likely to be used together with is also neat.
Overall whilst I'll prolly be moving away from the system soon enough, his work is solid.
it makes for a nice sendoff and a nice view on how things could just be nominally better
Yeah, it ain't really a piece which by itself does enough for me to want to continue utilising the system, as both narrative and combat don't quite gel nor does spell design and the want to make something entirely bespoke thematically.
Partially though it was feeling a system more enamoured with rolls than I am, which isn't inherently an issue since rolling is fun but when you have Spike Growth dealing 2d4 damage per square travelled it's like ;p. Just have it deal 5 damage instead, we've got the technology! (I know that taking average works, and is what I did with a 6 to make it feel better for the group, but annoyed me to have to make that translation so often for various things if I wanted to smoothen.)
Fundamentally I think the era of "1 action + move" combat with hard debuffs is over
Either players need to get to do more stuff during their turn (pf2e, Lancer) or the combat needs to run much faster (CoC)
I love anti-parties
I did it in my wulin game where they were literally just pretending to be the heroes
I do think that for what I like to design, that's the conclusion I'm having affirmed here. Games with only one main action do still have a place, but they don't allow for the baseline complexity I tend to want with my encounters.
You guys think I can reflavour summon minor demon into turning people into demons?
I think those are pretty different
unless there's like
an abundance of insignificant NPCs whose absence won't be missed
The setting I’m in has many cities
Are those cities cool with people being transformed into demons
The one close to the party is being besieged by draconian
Also the party is near a lot of goblin bandits
Depends on if the dm agrees or not
Couldn’t care
Any less
Bc the spell only has a concentration for an hour anyway
okay then the difference to me is "there are now a certain number of demons" vs "there are now a certain number of demons and an equal number of people are now mind controlled/physically transformed/total social outcasts"
You can use it to eliminate people now
Could I say they stay demons for the duration of the spell or until they’re killed?
Didn’t even realise that
I mean tbf bc of the class I got I’d be under full control of the demons
Eight guaranteed instant deaths for a third-level spell slot, and free demons?
Id get the demons either way
Also I could control them either way
(If I use divination)
Nvm
Not divination
I forgot the word
Yeah i think if you're already getting demons you shouldn't get free kills on top of that
That would be a great idea for an encounter though
BBEG makes a half dozen civilians get possessed and just dips
bonus points if one of them is an NPC that you really need to keep alive
alr guys for a oneshot
what's the most aggressive build you can think of on the spot that is also good
?
I want to experiment around with stuff
I think you're missing a noun there
I didn’t notice that thx
4y campaign coming to a close with no real loose threads and an overall solid conclusion, even with scheduling issues, so I'm happy :). Was more of an epilogue session today with chatting and more.
I love getting downed top of the second round of combat
There is no sweeter feeling
I am still sad that dual wielding takes bonus action
So my dual wielding berserker barbarian is useless
Like,would making berserker rage just add one to your attack total really break anything
In 2024 rules dual wielding is much, much better
Needs two light weapons though, rip dual wield mediums
Oh?
I ignored the new edition
Take what rules sound best from it for my games
How they changed it
Basically the mastery in certain weapons let's you make the TWF attack as part of the Attack action instead of as a BA
And Dual Wielder now also gives a separate BA attack
so even without Extra Attack you can potentially have 3 attacks
You guys think homebrewing the plasmoid into a shadow could work?
So shadow is playable
amazing
we need to get my game back on since i’ve been back from japan
feel like with the tournament of champions storyline wrapped up we’ll basically have wrapped up “season 1” of this campaign, and can move over the summer into the next arc, following things towards smišia where our druid can continue his investigation into the conspiracy surrounding the plague
gotta make a dungeon
im imagining this is what a dwarf sits upright and says in the middle of the night
REAL
it is begun
dwarf coded
Aurmerin. the ancient city lost to time and the region surrounding its resting place
bounded between Kreykrauchen and Espony
a region of great historicity and potent magical energy
a megadungeon, the wilderness and civilisation surrounding it, its history and its denizens
from green slimes and wood urchins to deathgoyles and bone flayers
very excited
feel like the Aurian people were a lil magically fucked up
like turning prisoners into magical chimeras with bestial traits
like dark magicking up a minotaur
man eating plants, giant spiders, the dreaded ylemauzar
so there was some errata today
and they changed the wording on the Hide action
but amazingly, it actually did nothing at all to clarify how it's supposed to work
so I guess it'll keep being a whole thing people keep arguing about
Hide [Action] (p. 368) In the second paragraph, “you have the Invisible condition” is now “you have the Invisible condition while hidden”. In the third paragraph, “The condition ends on you” is now “You stop being hidden”.
the errata in question for the record
but the list of conditions for how to lose it is still exactly the same, so nothing changed
CME nerfed
Wooo
victory achieved
does anyone have the full errata list, i can't find it anywhere unless there's some link im missing
Lemme get it
here you go
thank you
Dang i was too slow haha
im sorry, am i understanding this right? did they remove devils sight from ice devils?
Oh yeah, one of my favorite 3rd party creators made a shapeshifter class
I've seen the WIPs and wanted to play it for a while
I just found a really cool feat called cruel
I think it’s homebrew but I’m unsure
Its homebrew but its matt mercer homebrew
So easier to sell to your dms than other kinds of homebrew
What's it do?
Extra damage
Temporary hp
And some stuff that has to do with intimidation
Just seems really interesting
And unique
link?
huh
looks alright I guess
oh i've used this in a wildemount campaign! its fun
I made a custom species and one of the sub species gets this feat
i have finished preping the first chapter of my Dungeon and Deltora campaign
yeah that’s a fine feat
I mean half the plan will probably hit the shitter
So i'll prepare a few other chapter in advance
thread from the final hours of the Wizards of the Coast forums, left unarchived
Whoa
I might be mistaken but the spell flesh to stones doesn't seem very good to me
is it viable?
or are there better alternatives?
Niche gimmick
depends what you're using it for. If they have to be petrified, it's the choice. If they just have to be stopped, then Hold Person is a smarter choice
No I actually want to turn people into stone
Unfortunately they haven't yet been desperate enough to sell a book containing the spell Flesh to Stone But Better
did some more doodling in the aurmerin notebook
at this rate
that’s 3 in a week so far
at about 4 a week ish
i’m gonna be at this comfortably over a year
gonna work on my notes for my campaign
thinking about the lieutenants of one of the big bad guys in my d&d campaign
