#Dungeons and Dragons
1 messages · Page 14 of 1
alr
but yeah had a good creative jam to myself today
debating further nonsense though
i am thinking about the great taboo
do i divide armour and evasion
i am also thinking about the significantly less great taboo
because i am going to divide up armour into pieces
i like modular armour systems and i like the idea that the party may find loot that is only one or two pieces of a rare or impressive suit of armour
i suppose that, for the most part, there is basically no point for this. it is ostensibly, at minimum, double dipping, if not outright triple dipping in some cases (certain fighters, paladin, barbarian)
at least, the way i had it planned
that seems excessive
You could make it a limb system so different body parts have a different Ac
this is basically worse
just being comprehensive
it’s my world
and it isn’t really jam packed with extraplanar funky dudes, beast races, or the supplement species de jour
so i figured i may as well lock that in
because at least my intended implementation of DR would be representative of something: lighter armoured foes are more evasive, heavier armoured foes are more defensive
and honestly i may still do something with this concept
but it’ll be formulated quite differently
the AC system i’m definitely more interested in would be some kind of modular system, inspired by stuff like the elder scrolls, forbidden lands, etc
I know this is the D&D thread, and I'm not trying to be a D&D hater, but it sounds like you want a different system altogether from what I'm hearing
it'll get there after enough layers
if i have to pick a non-dragon: hydras are good
wait are hydras also dragons in 5e
no they're not i'm safe
Also mimics
Hm.... Flumph.
Sorrowsworn
Though I wish they were a little lower CR so they were easier to use
Bag man
Im not sure if it’s homebrew though
Like the thing that uses bags of holding as portals
Hook Horrors
Shadar-Kai
the Gloom Weaver is a menace
alice coming in with the being a hater
jk alice your input as always is welcome and appreciayed
and decently valid, but nah
i enjoy d&d for how easy it is to tack random shit on top of the shitshow, or to cut out parts of said shitshow at discretion
other RPGs are other RPGs. a lot of the time people who want to play with me tend to just wanna play some d&d
If that's part of your fun then godspeed, soldier
and there’s nothing wrong with that. if they’re along for the ride then i’m gonna hatchet things apart
always part of my fun
I've just seen people do exactly what you're doing and wind up miserable because there's a system out there that did what they wanted 1000 tiems better
what step says is basically true too
fun fact, carrion crawlers are one of the few monsters that are copyrighted by WotC
Death knights my beloved
Death Knights are an absolute classic
tied between goblins and kuo-toa
How far would you say you are on the road to an incomprehensible house game only your group understands
Kobold
hey uh
rapid fire some ideas to me if you have any
i have to come up with something for the next session tomorrow
tl dr:the group is guarding a noble's carriage as she goes to a secret seaborne restaurant because the secret seaborne restaurant is also a cannibal restaurant and they have to save someone before theyre prepared.
they are in the middle of the forest,but will soon reach the coast where they will board a ship to get to the restaurant.
also unknown to then there are three vampires in the carriage with the noble that hypnotized her into thinking that they are her long-time friends. also after the restaurant for unrelated reasons.
The carriage is actually a mimic.
So let's see if I can break it down: the PCs got a job guarding the noble so they have an in to the restaurant to save someone. The vampires charmed the same noble so that she would take them in as guests.
Does she know about the person eating? Perhaps she is a secret part of the sceme and is bringing in some extra servings in the form of her ' guests'
Are these vampires evil / part of the cannibal schtick
Evil,yes
Part of the cannibal stuff,no. They also want an in because of bloodsucker politics stuff.
To make a very long story short,there are three kinds of vamps in this world. Vampire lords,vampires and thralls. There's only supposed to be ONE vampire lord who rules over all of vampire society,but one friend of the party accidentally made herself one. The lord got wind of it and sent his goons after her. They learnt that this new VL doesn't Hunt,so they wrongly assumed that she went to get her food on that restaurant instead
lots of plot threads and seeds and stalks going on here
so what are you missing for tomorrow, then?
Mostly....what to do on the last session of travel before they get to the restaurant proper
Have the noble make lots of small comments about how delicious she finds the party?
Could also have some vampire hunters attack the carrage. And thinking the noble is one as well cause the party to have to chose which side to help.
Does something need to happen during travel? You can just go to the restaurant! I mostly mention it because I think a lot of "things" that can happen interfere with the vampire situation and theres a lot going on already
but also i just hate busywork fights and encounters
I like this idea
Yeah you can go straight to the resto
It just feels weird have
Days when nothin happens
Or spend the ride doing RP
Montageee
Someimes the action is where is should be and tje lull monents get skipped when they need to be
Upon arrival to the ship they find it under "arrest" by a group also looking to deal with the cannibal restaurant (or just a specific client), thus putting the players in a spot to have to make some tough choices.
Seems like you already have a massive amount of stuff on the stage. My vote would also be to skip travel or have a short vignette of like, a wheel getting damaged or RP.
on a scale of 1-10?
wait fuck seriously
yeah it's one the few that is part of D&D product identity
together with Beholders, Illithid, the Gith, Displacer Beast, and I think a few more I forgot
Oh these guys fuck mechanically
Verry simple and effective gimmicks
yeah
Mordenkainen's in general was actually kinda cooking in terms of mechanics
WotC actually doing interesting monster design for once
another favorite of mine is the Frost Salamander
it's vulnerable to fire
but it also immediately recharges its breath attack if it takes fire damage
Oh thats nice
Mordenkainen also has Star Spawn who are also probaly my favs? (I got a soft spot for all the big schemer campaign hook monster) They really do the "evil mirror party" concept very well
Star Spawn are devious
Hulks and Seers
You dont shoot your Seer's psychic blasts at the party
You shoot em at the Hulk and deal auto damage to everyone in a radius
if on a scale of 1-10. like 1
as time goes on we shall see
when the strongholds/domains/followers rules get introduced, then those will make it 2/10
genned up a party for some solo d&d fun
got this ad&d 79 DMG. it’s a great time
real treat for that old school sword n sorcery vibe
what we thinking wrt this follower table for my human paladin
preparing now for when the party get a stronghold going by generating follower charts for them to roll on
oh my fucking god the numbers are wrong
think ive fixed them
SKULLY NOOO
Question
For the purposes of the Duelist fighting style, would y'all consider a spellcasting staff as a weapon if it's wielded in the off hand or no
Probably
Like, say some eldritch knight whose GM is letting them use foci has a sword in one hand, a staff in the other, and the Duelist style-would you rule the staff counts as a weapon and invalidates Duelist since you could in theory smack someone with it as a quarterstaff, or would you rule the staff doesn't count as a weapon and thus doesn't invalidate Duelist?
I figured
That's what I thought too tbh
Because like, an arcane focus isn't really statted as a weapon, but at the same time, if your arcane focus is a staff, there's no fucking way it DOESN'T count as a quarterstaff or something
I think so yeah, there’s a lot of examples of parrying tools like bucklers and staffs that I would consider a weapon
Actually hmm this isn’t something ai have ever thought about
Would a torch count?
Hm
I guess it depends on how much of a shitter/rules stickler the GM is?
"It'd reasonably be possible to use it as a club that has fire damage tacked onto it, so yeah, it's a weapon and Duelist doesn't proc"
...wait but then a shield would also invalidate it by this line of logic
RAW unless the staff has an explicit "this is a quarterstaff" id allow Duelist
Since you could reasonably smack someone with it and thus make it a weapon
notably, a Wand or Orb are not "a weapon"
A Wand, maybe, but a full-sized staff seems more weapon-ish
for ease of burden you can just use a Wand or Orb instead unless this is a specific item
yeah the thing that pushed it over the edge to me is that the "staff" arcane focus in the rules is generally paired with "this counts as a quarterstaff"
Most magic staffs have a line of text reading "the staff can be wielded as a quarterstaff" which invalidates them
ye
Yeah, figured as much
if that's absent than sure it doesn't count as a weapon but i generally assume it's there
So it'd be best to maybe do a funny dual wielding build of both smacking them with your sword and smacking them with your staff
Slice, slice, BONK
If it must be a staff, yeah
Aye, it's a bit integral to this character's flavor
eh I don't think it's very shitter or rules lawyer to say holding two weapons stops you from doing the deulist proc
i dont count Improvised Weapons in the sense that, until an attack roll is attempted, its typically Not A Weapon
I guess to me it's more wondering how you could maintain a duelist stance with one hand holding something awkward or heavy
clearly never been in a brawl in a crystal shop
Most magic Staves are quarterstaves
rly wanna make that orc wizard character
So they would technically count as a weapon
But I'd probably allow it
like will smack your face off your face with his staff
weird how 5e's core books didn't have a phoenix creature in them until the real backend of the first decade
also annoying how it's a gargantuan creature. hm
no hate to ginny di i mostly enjoy her content but surely this thumbnail is ragebait
what
No I mean
the video is like, ironic
or at least it's thumbnail
dunno if I'm phrasing it well
idk if you are either
i started watching the video but got distracted with my book :p oops
idk about anyone else but icedusk is a rly stupid name for winter
I mean it is. But that doesn’t make this ragebait
Subjective
Icedusk is neutral to me
yeah i've done exactly this for years in games
it just seemed like normal D&D thing to me
it very much is
these days my setting calendar is simply the four seasons
91 days in each. that’ll do me
maybe an extra one day every year for new year’s day. idk yet
still need to come up with a calender for my stuff
don’t make me tap the sign
What sign
YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.
one of the few times i agree with gygax’s didactic bullshit
but only insofar as it applies to certain styles of play
Keeping track of days/hours/weeks etc is so boring
does not interest me as a player or DM
i think tracking time in landmark events rather than strict days/weeks/months/etc. is equally interesting
i can agree to tracking time via Shit Happens for sure
that is usually how i formulate my timelines
i think when i first played i didn’t care at all
now i’m very pro-tracking
because knowing that you went from level 1-4 over two months, rather than 1-8 over a wacky two weeks, is a difference
but it’s an issue of style
I can see that, and I also don't think I could play like that haha
that's a valid approach, and i can see how it would make things more interesting. however, sometimes playing fast and loose is better for other tables
im just running good ole RAW 5e
just another way in which we see the full spectrum of GMing between multiple people
sometimes, large jumps of time with unclear distinctions as to how Actually Long it is for the players is interesting, bc it allows you to fill in the gaps w details, and can also lead to genuinely funny accounts of things that take place in an improbably short amount of time (e.g. The Incident)
more suited for heist media, or post-apoc lost histories, or what have you, but still. that's one example i came up w against time tracking
i do think doing the opposite is also fun and leads to a perspective of like, "what the fuck it took this long/ it only took this long?"
yeah. plus i’ve always been a sucker for downtime activities
so this plays into that
i used to have a ruthlessly complex magic item creation system
while i no longer have that, the principle of needing free time to do solo shit still abides
love me some downtime activities
Presently debating playing an artificer flavored as a mage-knight or an actual eldritch knight...
What do y'all reckon is the better pick here
tell me more about this character idea
That’s a tough pick to be honest. I’m assuming you are going for the Armorer Artificer?
Oh, no, battle smith
The idea for battle smith is that he's part of some order of mage-knights that are also into enchanting things, both in making magical weapons and creating golems
The idea's not particularly complex, it's just "Knight from some order or mystical mage knights setting out to prove himself/setting out as part of his first assignment"
...honestly I think I'm convincing myself more and more for artificer, it's a lot more flavorful
Like, I can still have that mage knight flavor but also I get the flavor of being a golem-crafter and a magical smith
AND I get more magic
And for what, a few points less HP, shoddier armor proficiency, and no weapon mastery?
For my westmarch I think keeping the time fabric of reality together is going to be hella difficult
yeah it's an issue i ran into
but it worked well enough
basically:
game sessions take place in game time
so, if a day passes in session, or a week, or several of either of those, or even if just a few hours, cool
any unfinished adventures that don't end with the party back at their base or an equivalent safe point are then considered suspended animation and will conclude following immediately on from where they left off because outside of sessions time passes in real time
Interesting I always ruled it day for day so if you ended a session half way through a quest while camping in the woods and it takes us a week to play again then a week has passed with the assorted provisions used up and downtime allotted
Wouldn’t making time stop for people stuck on a quest potentially mess up the timeline?
it didn’t generally
if you were off doing something and wanted to play, cool
new character.
Yeah I’m going to allow a stable of like 5 characters max
That’s fair I guess but I’ve got a pretty extensive megadungeon planned so I expect a lot of people to just crawl through and lose track of time/how many rooms deep they are.
oh shit
nice tho
i don’t really have any megadungeoning opportunities given where people are
most of those are out west, or up north
Yeah I sort of started with a cool dungeon concept then worked my way out from there. Like “Oh well if I have this trader on the first floor of the dungeon where is she getting her supplies from?” And then I make a little depot but then I need a little town to put it in.
sort of like the book “If you give a mouse a cookie”
that's fair
thinking about my lore a bit
there's an ancient evil god, some kind of blood god, need to figure that out
the blood god spawned poxus, the plague god, the god of rot and disease
and i'm thinking that baron olgimsky the vampire lord is working for the dead blood god to enact vengeance and slay poxus
need a name for the blood god
...hm
Presently debating if I wanna take Light or not as an artificer
On one hand, on-demand light is nice, but on the other, I can just... buy a lantern
Can you convince your dm to put your lantern on your hip or such?
Important question
Otherwise that lantern is gonna take up an important hand slot
That's true, I should ask about that first
i just want yall to look at this critter
https://forgottenrealms.fandom.com/wiki/Feystag?file=Feystag2.png
whoah
i think they might be one of my favorite creatures ive sene so far
Creechur
i saw this and just went stright to "i kinda want to make a tabaxi that has fey blood in them or something and sorta looks like a really tall version of this"
awesome
Ive been sick today so i out of just sorta boredm a little did attempt to make what if it was a playable race no idea if its balanced or not i at least did try to balance it by adding restrictions and lowering the range compared ot the monster version
some stuff like the wisdom throws and items they can chose could be changed to make it weaker/stronger.
it's definitly interesting
I was def aiming for intresting
Making a mage knight character, presently debating what species I want them to be...
So far I just have Human so I can get Magic Initiate for Druid, but then I realized that Shillelagh-ing my staff is largely rather pointless and I'm better off with something else
It's FUN, but I mean why bother when I can smack em with a sword for the same effect
a species with a Teleport option
like shadar kai, githyanki, eladrin, Cloud Giant Goliath if youre using the 2024 player's handbook, etc
Eh?
They have goliath subspecies now?
...wait why do they move 35 feet? That's odd.
yep!
Of all species the ones whose gimmick is being huge fucking brick shithouses are the last I'd expect to be fast
each subspecies is based on a different giant, with Strike of the Giants-lite abilities it can do each
They do seem quite fun, I might give em a look
I'm just weirded out that they move slightly faster than most other species, it feels... wrong
big steps
Was considering maybe a warforged?
Flavor it as some weird ritual of transferring your soul to your armor
Turn into the ultimate warrior and in doing so kind of lock yourself out of regular society in a lot of ways
...honestly that could work well, have it both be a means of squeezing extra effectiveness from the mage knights he's part of and be symbolic of the fact that their duty to protect never ends and thus they can never really lay down their arms and just be regular-ass people
yeah warforged is a great option for what youre gunning for conceptwise
Yeah, very flavorful
Dhampir could be interesting too, mage knights enhancing themselves with pseudo-vampirism to enhance their physical prowess
...ugh, they both sound really cool and exactly like the type of shit some less-than-ethical wizards would get up to...
Either excising your own humanity and partially becoming a monster to protect those that can't protect themselves from even worse monsters, or abandoning your very flesh to become a paragon of war and in doing so throw away any chance you ever had to live a normal life
...is Bladesinger any good...?
I might look into that
It does seem REALLY limited though, only two uses of your entire subclass's gimmick per long rest
what about valor or swords bard
Maybe, though they have kinda less arcane wizard flavor
true but ranger and bard are the ones that feel closest to magic knighty
valor can even use shields
uh
they reprinted bladesinger didya know
its now prof mod/long rest number of bladesongs
AND they can replace one of their extra attacks with a cantrip
infuriatingly good, just as Wizards of the Coasts wants it to be >:T
ALSO
aare you using 2014 dnd rules or 2024
because Valor Bard in the 2024 phb can do what Bladesinger does with replacing its extra ttack with a cantrip
thats rad
2024
I'm starting at level 3 so it would in fact be 2/long rest bladesongs for me to start
okay then
Valor Bard is a valid option for funky gish stuff
gish meaning Magic Knight
Aye
Still the issue of it feeling less arcane somehow, but that can be fixed with reflavoring
d8 hit dice and healing spells go a long way
different strokes really
bladesinger wants good dex and has the goated wizard spell list for various damage spells and utility
valor bard can be strength based with the right setup (or hell even CHA based if you wanna dip into 1 level of 2024 warlock) and has a nice support selection of spells (and the occasional devastating CC)
its really going to depend on how your table does long rests
and if you guys do proper encounters or not etc etc
if yall long rest after every big fight its all a moot point yknow
Did they change the rest rules in 5.5?
Hm
Forgor
I know Prayer of Healing gives you a short rest now at least
somewhat
mostly in terms of what constitutes interrupting a rest
it be like that
idk if 5e does either of those very well
horror flavoured 5e and survival horror esque 5e can work pretty good. depends what you mean by high octane action 5e tho
Theres probs better systems for it deffo but i make do with what i have
i had a guy run a game years ago where there were no bonus actions, and he ran combat quite snappy, and it flew by
High octane action only works ime if everyone is cracked up with MIs and knows how to do build their characters optimally
MI?
Magic item
Setpiece encounters, lair actions, high stakes or aura harvester villains, pcs can do superhuman shit
oh for sure ive done that
ive also run horror-adjacent 5e for longer than ive run any other kind
I did a combat set on two speeding airships chasing each other across the skyline of a flying city
One of my favorites was a lightning rail (magic train) heist where the party were fighting a mindflayer wizard on the rooftop while the other half of the party fought off warforged in several rooms below
dope
it was a lot to track as the DM but keeping track of train location for terrain, the twists and turns to affect the insides, and the lair AND legendary actions was worth it
with horror you have to acknowledge that the game loses a lot of horror edge once you hit level 5 due to PC power levels, but you can still keep all the good tone and suspense, you just need to use higher horror like cosmic horror as you go up in tiers
wanna run a game with a bit more of a wilderness/survival emphasis
but i think i will get there as the party get a little further along
they need to head up north after the next two story beats they’ve got lined up
and those northerly story beats are gonna treat them to some great outdoorsing
I dont go with helplessness horror i go with resident evil action horror (even the campy ones)
Sometimes house of the dead style
Or dead space when i hammer the cosmic terror
I also do meta horror
You can do some unnerving things with creative use of the sparse roll20 vtt
You put a spooky token in the gm layer, put it in the player layer behind their token, and when they move their token...
One of my favorite bits during an early horror house escapade was constantly saying "the six of you move inside" until someone went "theres just 5 of us?" and we rolled initiative for the ghost LOL
HOUSE OF THE DEAD MENTIONED
i’ve really wanted to do a house of the dead vampire castle megadungeon for a while now
might get the chance for later on in the current campaign
may very well not
depends how things go in smišia
the ambitious rat
oh absolutely
this is objectively my most overambitious campaign
narrative, many levels
we’ve been playing about four months, they’re level four now as of the start of next session
there’s actually a trajectory for this campaign to potentially see some extremely high level shit
a mysterious cabal of heretical power players guide the hand above and pull string across the empire
some of whom have ties to the cast of heroes
D&D monsters are as much of a stable as DnD classes, so what about a new monster? What about a new monster manual? Let's check!
Go check out A Time Traveler's Guide to Dinosaur Hunting! https://www.kickstarter.com/projects/splatteredink/a-time-travelers-guide-to-dinosaur-hunting?ref=d4v6ux
A Time Traveler's Guide to Dinosaur Hunting is a can't-m...
the wood elves are plagued by allandyr, the self-declared king of men and elves, rebelling in the west; the dwarf will learn the meaning of vengeance through the baron ivan okgimsky who was accountable for the violence of the second crusade that killed his father; the humans (one’s a half-elf) are intimately tied up with one member of the big bads specifically, and the dragonborn bard has beef with someone who took up with a pirate after he was betrayed by said bard
i fell asleep typing but it was in the chamber
Honestly the older editions are great for horror. Dungeoncrawling gets pretty tense when any ghoul can paralyze or kill you in two turns.
yep
or you die to poison like that
or a piercer lands on you and you fucking die
or you end up on the wrong dungeon level by accident and things get scary
Hell a lot of monsters just straight up caused fear, insanity, or morale checks and your hirelings could get scared and run off
Hirelings are such a funny concept
For the GM that can’t stop making NPCs
I just cant imagine taking my npcs with me everywhere
i love d&d with goons
nothing like a good goon sesh in the dungeon
that’s what i call a session where my party have hired goons
understandable rat very good word usage
i love old school d&d
my ad&d DMG is already far and away one of if not my favourite ttrpg book
might just be my era and leanings, i just prefer the adventure to be just the PCs, npc allies are off doing other things or are noncombatants for me
idk there’s something about either or
but i am with you
i prefer the party to be like
the people going on adventures
maybe a handful of relevant NPCs pending the adventure
also, mounts!!! criminally underrated part of the game
if you’re a PC in my games i really don’t understand why you wouldn’t have a horse or something
even a mule just to carry that shit
I've only had one adventure where a mount was necessary, the others have either been such a small scale or things like "public" transit are commonplace
love a mule
It was a frosty adventure so the party had some axebeaks for mounts
some fluffy lads
it was fun because i did do a mounted combat of the party on axebeaks vs some duergar on mechanical hounds
I love a good wagon
Let’s you carry so much more shit + you can rest while moving
a wagon + two mules would cure me
that sounds sick
love mounted combat
Agreed but it gets kind of hard to pull it off in most games. Imagine a knight trying to guide their horse down some stairs or not cracking their head off every doorway in the dungeon.
hence: hirelings
i tend not to do dungeons which helps
more of a dragon man i see
I guess i should say i do "dungeons" mechanically but i just prefer big forests and such as my medium of choice
i think i used to be like that
some time around 2020 i probably shifted
when i ran return to castle sabergard
here's the kicker: that was the firs adventure i set in the sabergard area
idk how i ended up naming it "return". it just sounds good
but yeah, that was a fun mini campaign during covid
had:
- local town
- orc tribes beefing
- dragon cult
- icy castle with dragon boss battle and epic treasure hoard
just made everyone pregens and we were off to the races
i think if i ever got a 4e crew again to do Points of Light or my homebrew world i'd use dungeons waaaaay more
that's pretty fair
5e doesn't lend itself especially well to dungeons
i mean it does, BUT
with an asterisk
i think OD&D — 2e AD&D, those editions are dungeon crawling/wilderness survival games that gain a sociopolitical dimension as you progress into late-game
I really like the 4e setting Points of Light for dungeoning
The dungeon crawling is still in it’s bones though
Like the gear table still has a 10 foot pole
3e, 3.5e and 5e are harder to define, but they favour a slightly more eclectic playstyle from the outset, with a mix of all of the above. and then 4e is an action hero rpg
ran a game once where someone grabbed it with their rolled cash at the start, and they ended using it to spit roast a pig
Ingenuity
but it's there to check for traps
Might make a good distraction if you run into wolves now too since it’s a bacon smelling stick
he didn't wanna ditch his spear in case he needed it for combat at camp
and in my homebrew-wip world dungeons just spontaneously exist due to the proximity to ancient magic and the other planes
one day a cave appears that goes deep into the crust etc etc
having read all of dungeon meshi last week, i like the idea that dungeons are supernatural spaces that are somewhat beyond the control of the magicians who created them
that was part of my inspiration
dungeons form around magic items that were accidentally scattered into the world
that's cool
magical items are like seeds
i think for my dungeons are typically the ruins of many thousands of years of powerful and magically potent civilisations
so for example
the dwarves of dóth have existed in their area for millennia, in various forms of political organisation, and they just build down until shit happens
so across that part of the northwestern continent, there are many dwarven ruins buried in the hills and mountains with an intense bounty of magical treasure
on inkarnate
MAPPIN
My current megadungeon project is based off a line from Monty Python and the Holy Grail
There’s a line during the marriage part where the king says “Everyone said I was daft for building a castle in the middle of a swamp. And when it sunk they thought they were right. But then I built another on top of it!”
So my megadungeon is just 4 castles connected top to bottom with each other and submerged under a swamp marsh.
"They said I was daft to build a castle in the swamp, but I built it anyway, just to show 'em! ...It sank into the swamp. SO, I built a second one! ...That sank into the swamp. So I built a third one! That burned down, fell over, and then sank into the swamp, BUT THE FOURTH ONE STAYED UP!"
@tepid crane put me in it
alright what do you want put in it
I got plenty of room to jam dungeon traders/NPCs in there on like the second, third, and fourth castle (Althought actually the fourth castle is mostly filled with like CR13 undead)
CR13 undead you say
Nightwalker is less scary when you got a necromancer who turns it into a pet
the BBEG is a vampire lord
oh dope
is he dracula? is he twelve million years old
put me in there as an awakened rat merchant on the vampire floor
I mean if anyone would be able to avoid all those undead monsters it's a rat
exactly
put me in there
give him an eyepatch if you must. make him smoke. a real character
he’ll cut you a deal if you bring cheese
you know what there is actually a witch that turns people into Newts (they usually get better) but I think as an exception some shmuch could be turned into a rat.
My dm keeps giving the paladin all kinds of items, is that bc paladins just need help
My party consists of me a sorlock (hexblade and divine soul)
A Druid
And a fighter battle massager
Also the dm says he gets items bc he’s involved in the story the most which is fair imo
But he also give the paladin more items in general
Is that like normal?
Definitely not
As in “here’s a reward for following the plot.” Or “you paid attention to the story and went out of your way to find a magic item mentioned.”
You paid attention to the plot
i think a big thing to note is that you guys are young right?
so you’re basically all still just figuring it out. still at the throw it at the wall and see what sticks phase of DND
if it’s bothering you, bring it up with each other, not with us
Ye everyone except the dm
Tbf dm is like not that much older than the oldest player
Will do, was most asking bc I wasn’t sure
Wildly late to this conversation, however:
- At more than one point in the Realms, gnolls have not been specifically demonic spirits bound to Yeenoghu but a living, free-willed species with a culture that venerated him following his overthrowing of the lesser god Gorellik. The idea of Yeenoghu creating the first gnolls is quite possibly propaganda or misunderstanding, as Gorellik has a known history in ancient times.
- There was a known madness in previous editions of the game which quelled the endless hunger of the gnoll.
- Gnolls in modern times are effectively broken as kryshantel on a species level, with fiends being implanted in hyena hosts replacing their normal methods of reproduction.
- There was a known and prominent Netherese gnoll faction dedicated to Amaunator, a LN Sun God who is also an aspect of Lathander, as well as gnolls who favored neither Yeenoghu nor their older god Gorellik and venerated the fey or became full-blown "the divine is not my concern" types.
It is entirely acceptable to suggest your non-fiend, non-evil gnoll is the result of a number of things, if you ever feel the need to justify them in the context of the Forgotten Realms canon:
- An ancient Netherese who has been in some form of stasis or was somehow returned from death.
- Locked out of the Hunger by some particular, inescapable madness (ie: that thing every other humanoid has by default that makes us not universally susceptible to Yeenoghu's influence) that sates it.
- A population of gnolls who have dwelled in the feywild under a Court's protection since the times before Yeenoghu overtook Gorellik and dominated the gnoll species.
- The result of the machinations of a miracle of Lathander, perhaps converting an entire population of gnolls, quite possible after his return in 1486.
I don't have official mechanics for you but not only can you ignore the MM's suggestions, it's fun and good to do it.
One of the things I like about Forgotten Realms even if it isn't my favorite setting is that there's pretty much a historical precedent for you to take anything the books say you can't do and go "lmao okay doing it anyway".
...stupid question
What might one do with their bonus action as a fighter
Specifically an eldritch knight
Use an ability, cast a spell, draw a different weapon, do a second weapon attack if you have one in your offhand, potion, feat ability
I would offhand strike but the new dual wielding only lets you dual wield light weapons
Which is
Really fucking lame
And my issue is, I'm using a longsword and a quarterstaff with a war mage ruby
Its always been light weapons only without feats
Outside of spells and feat-specifc actions, EK Fighter doesnt use or need a bonus action
Wait did they remove the whip from the 2024 weapon table?
Hmm must of missed it from page I was on
Looks like I can still castlevania although 1d4 is pitiful
Reach+Finesse with weapon mastery Slow gives you fun tools
A small dip into fighter to give my rouge proficiency with heavy cross bows has been very effective. Able to give myself advantage if I don't move and sharpshooter feat. Sneak attack damage from a football field away. And if they get too close, he can always run for it.
they better not
indiana jones build viable
this is narsty
surely you’re just one rounding anything at level 1
Well, the ability that let's you give advantage while not moving takes a few levels to get, and then there is the 2 lvl dip into fighter ( it works with only one, but action surge on a rouge has been a life saver ) so its really coming online around lvl 7 or so.
I just think it's funny that with vex and nick I can do barbarian rogue with a short sword and scimitar and do funny numbers
STR assassin go brrr
gamers new forbidden god just dropped in my d&d setting
avarion
a winged elf-like being
the dark god of pride and splendour
led the elves astray
I also finally got to implement one of my settings gods into my game after waiting so long
New-eb (noob) god of rookies, apprentices, and novices
When it comes to adventurers that die in the presence of a priest of New-eb, the exact circumstance of their death is recorded on a slab along with how the priest thinks that fate could best be avoided by others.
Also praying to New-eb lets you hear what are essentially somewhat video game-esqe tips.
Very stupid and jokey but I came up with it on a Pratchett binge
i think the cadric pantheon would have like. novis
not a play on any word
god of new beginnings and experience and fools
yall know about the discount dvd bin at places like walmart
you ever think about that but what if it was magic items
yea
no wallmarts though i dont live in wallmartland
in places like eberron or worlds with high magic item production yea
lots of common magic items there probably
or +1 daggers
i mainly started thinking of this cause i had an idea for a charcter that liked magic items, but to make it where they arent some annoying charcter that hogs stuff, maybe a lot of their stuff is dvd magic item bin stuff
like a glove that summons snowballs
just normal snowballs
thats fun
yeah mainly items that are maybe sometimes useful
Eberon Temu is wild!
discount wands and scrolls would make sense
damaged bag of holding
now that’s a racket
thinkin about orcs
orcs are cool
The sensitive orc
orcs are cool
yeah boar people are cool
big fan always been a big fan
specifically thinking about this
i don’t just want orcs in my setting to be green elves
i find orc and kobolds inrtesting in how in japan you see boar orcs and dogbolds
then who are the green elfs going to be
ill be a grelf
wood elfs
sensible
i really like to lean into how hardy orcs are/should be
quick question, I'm currently in a campaign with a chill dm, small issue is that his fights are hard. Not an issue for me but bc of two of the players our party composition is kinda weird, we don't really have a tank
do we need one?
current composition is :
- one cleric death domain
- One hexadin
- A multiclass of a fighter and wizard
- Me (A custom necromancer class)
There really isnt party compositions in 5e, to be frank
It does help to have someone up front, which several of your guys could handle at a glance, but it really doesnt stop anything, theres no Tanking in 5e
if it makes the other two players feel bad they should bring it up but otherwise?
One player keeps dying, I get yelled at bc apparently running away as a spell caster is dumb those are the reasons I'm asking
Why are they yelling at you
bc it's a "pussy move"
to create distance between my sorlock and the enemy melee fighters
You should talk to the dm about that
Will do
I mean I'm switching class anyway
bc new stuff
but good point
that's a commong thing?
i think this is true
BUT only insofar as the game still has like utility, high damage output, and defensive builds
thinking i might try and use passive skill scores more
i am a new vegas man after all, not a fallout 3 one
Eh, some people like rolling dice and having mechanics for the skills they made their character awesome at. Taking away that roll could bum them out so check with players beforehand
i use passive skills often for mundane stuff; im a firm believer there should only be a roll when failure is interesting, so it combines nicely with "yeah rogue you have +10 to lockpicking so any normal door in this city opens for you*"
*in normal circumstances with no time rush etc
mostly i just mean what murdoc’s describing
i think its a fun way to show off how weird adventurers are
like the dude with high passive insight being a lie detector for commonfolk
mmm I roll when there is a chance for failure, like you don't need to make an animal handling check for every 30 feet of movement while riding a horse etc
I also don't think adventurers should have super human abilities over normal people. A normal person can lie or be a judge of character just as well as a dude who goes running around in caves stabbing goblins.
Differences in our game design and interpretations then; I think adventurers are freaks
normal people dont dungeon dive or fight dragons or learn spells above 2nd level
nothing against adventurers being freaks and weirdos but I just don't see how an adrenaline junky profession should make you incredibly charismatic or etc
"should" is a funny word
If you're rocking 16+ charisma you are incredibly charismatic, yknow? That's just how it is, folk naturally bend an ear, take in your opinion, your threats hold weight and hava aura
The cleric with incredibly high insight is uncannily good at looking into your soul and seeing the truth
This isn't even including the kind of nonsense magic items do to make you more and more inhuman
right but 16+ Charisma could totally be a thing anyone in a tiny village has. Just because the focus of the game is on the characters in your game doesn't mean that they are anything special.
But yeah adventurers have way more magic items then the normal person because their whole job is stealing them from other people's tombs.
Ah, I disagree there, I stick pretty close to the commoner statblock being all 10s and below
if an npc even has a 12+ in a stat its pretty notable
I don't know how I feel about those stat blocks, if a peasant gets ennobled does their charisma jump by 4 or are their stats the same?
Ennobled?
Ah, if they "change" what they are? Sure. I'm game mechanics first over the narrative, so I would simply use the new statblock, if something like that happens.
But thats not something i have to worry about per say, if i plan on having someone turn into a noble they'll just be a noble in the first place.
Or have their own bespoke NPC statblock
definitely a difference in design/playstyle then
Could also be a case where the PCs become adventures because they have abnormally high stats. Otherwise why would they take up a career lethal to most people?
I tend to cap NPCs that are not meant to be hurdles to the PCs at 14.
Which came first, the stats or the adventuring backstory- i jest i jest
If I had a knack for magic and a 18 intelligence score I’m not climbing around in an old tomb looking for silver candle holders, I’m marching up to the king and asking to be his court wizard.
just means that person isnt a Player Character yet so we just wait
Does every arch wizard NPC to go through player class building
Also this implies there is a shift when a character is put into play which is definitely not normal
Not normal?
I just mean that if someones an npc court wizard and they just want to do court wizard stuff, thats fine, but thats not a player character so im unconcerned largely with whats going on or their stats "as a player character"
I dunno where the idea of a shift is coming in, but there is indeed one occuring in terms of agency, direction, and control if a player character is coming in from a previously-assumed role of an npc in the world
I don’t really mentally split NPCs and PCs in my mind, they are all actors in the story
some significant incident kicking off a campaign and putting characters into play (as Player Characters) is pretty common
but without protagonists?
Yeah, they serve very different mechanical purposes and story purposes for me
The players are the protagonists of their own story that the game focuses on
The more I think on it, the more I think the stats came first. If for no other reason then those without a certain skill floor just, don't make enough of an impact on the world. Those that do,and have the opportunity to exercise those skills either become PCs, or notable NPCs. Those that don't are what make up the majority of the population. So yeah, you can have a random villager with 16 charisma, but they aren't going to have a villager Stat block, they will be something like a spy or mayor or something.
thinking about the inquisition
and the emperor
and the empire
and magic
and god
Are your players getting a little too confident? Are they constantly looking up "broken builds" online? Worst of all, are they playing chaotic neutral characters? Sounds like you need to hire Vecna: Archlich extraodinary and humbler of DnD parties across the multiverse! In this video, I'll tell you all about the services Vecna has to offer, and ...
I have acquired the monster manual 2024
Whats yer opinion on it sofar
It's pretty neat
Nothing spectacular, but it makes some improvements in line with the other 2024 stuff
I like the knights and pirates
thoughts?
angels: smash or pass
owo
It's genius
doesn't even define what the Restrained condition is smh
im Normal about this
smash
Is the new MM out I cant tell
its out
uhh
for select places (physical), some ddb users? (im in a content sharing campaign with a friend so i see it)
but the worldwide release is later this month
Guess I'm calling my FLGS tomorrow.
Feb 18th is the full release date, with pre-releases of various sorts (i.e. through DNDB) already under way.
My LGS was just... selling them
Yeah mine did that with the alt-print of the DMG, so hearing this has me ready to scramble to pick up the book tomorrow.
Because I want the alt-print for this one.
I don't know where to post this so I'll post it here
Level 5 rouge scout with vicious musket, 20 dex thanks to rolling stats, soldier background, Savage attacker, sharpshooter
How did they get Profincy with the musket?
Mastery seems to provide proficiency
You have to have prof with a weapon to take its mastery
assuming this is a campaign with muskets in it, the GM could just pass it along with the setting under other ranged profs
They are already in the book. It's that they are martial weapons and rouges are limited to light or finnesed martial weapons. Which a musket isn't.
Now if the GM gave special persmison for this to happen, sure. But without knowing that I am assuming vanilla rules.
It's why the heavy crossbow rouge I posted a while back with this same idea needed a bit of fighter for ot to work
I'm aware of how it all works dw
That's good to know, I'll just take a quick dip into the fighter class to make it work
Although i won't be doing more 1d6 damage, just having a vicious magical weapon is more than enough dps
Especially if your gm let's you reroll the sneak attack dice as well.
Yeah not sure how that interacts with Savage attacker but musket being a 1d12 makes this very appealling
There is some confusion if sneak attack counts, I've heard both sides, but yeah. Give yourself advantage with steady aim, and snipe away. That d12 will add up
Not to mention archery as fighter counts for muskets lol
Accuracy and +5+Dex is basically sure to hit something almost every turn
And as a scout, I still technically have movement even when stationary
Nice
I managed to snag one of the last three copies my FLGS had.
congrats!
Of course they're out of Bard and Druids, and nearly out of Sorcerer's
Also game masters lol
Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.
In addition to my lament, I present a new character class: the Tempesta
Has a point and makes it relatively well, then squanders it making a subclass. 
Wizards of the Coast is adding two Dungeons & Dragons books to its 2025 slate, including Eberron: Forge of the Artificer in August and an unnamed mystery book in October. Eberron: Forge of the Artificer will include the revised Artificer class, several new backgrounds and feats, and revised...
october probably an adventure
Supposedly they said no adventure books this year. But who knows?
chumps
then it’ll probably be a setting guide
better be something cool
but i don’t buy them really so
Might be something greyhawk since it’s the new “main setting”
that’s cool
seems like a weird move tho! considering greyhawk is so specifically old school play coded
It could be because of how much pushback forgotten realms was getting as an overused setting.
forgotten realms SHOULD be overused in my mind but idk. there’s more to it than that
🤷♂️ I'm sure there is an interview out there, but haven't felt like looking for it. I rarely use the default settings anyway.
Greyhawk is being pushed for organized play
this makes sense
what's organized play again?
Officially run product at stores, i.e. Adventurers League type stuff
Has more of a rigid rule structure and modularity to it
puffin forrest has a few stories on him both playing and dming for it
fun enough for people to keep coming back
I play Adventurers League, its one of the only consistent places you can play T3 and T4 content
Im not a fan of his content and how he presents things like P2e but i can confirm that the adventure with the useless DMPC is real
The quality of organized play modules varies greatly. You got some great stuff that puts officially produced products to shame, and you got some really janky stuff
A good chunk are community created which is nice
your mileage might vary
Imagine an episodic format of 4-5 hour long self contained adventures where you consistently switch parties (unless youre playing with a set group) and usually level up at the end of the session
Magic items are abundant, but the format makes backstory exploration and digressions from the main plot lacking severely
he likes p2e now
ive run it before for a store for pay
Nice
Really the biggest thing is that outside of people breaking store rules etc, you have to run for who you get
This is obviously a mixed bag
I run/play it online which lets you vett people easier
And mixed bags and mixed parties are a downside
Absurd is my favourite internet dnd character.
great voice.
theres an acvhement for basicly douing that in bg3 without respecing
What I've heard, we're getting two books together for Forgotten Realms. One that's all the fluff, etc and the other more mechanics, classes? And then we got the Eberron book.
Wary of the FR fluff book
Theres some stuff that would be better off in the past but knowing wotc theyrell be annoying changes like putting Gem Dragon stuff where it doesnt belong
FR book would make some sense since we just got UA on exactly that
thinkin about my setting again some more
Mmmmm level drain delicious
THE TARRASQUE HAS FINALLY BEEN FIXED
IT HAS A BREATH ATTACK
IT CAN FUCKING BURROW
AND CLIMB
OUGH I LOVE THIS
Still dies to 300 peasant with crossbows
thats the funniest dumb hypothetical that gets tossed around
one day i hope someone tries to pull that off in a real game
I have a +5 CHA mod and too much gold watch me
just keep rolling men, eventually your piss poor stat bonus will do something and hopefully the DM does absolutely nothing during that
those aarakocra with longbows are no joke
yeah that one at least makes more sense
I mean 300 people with crossbows isn't actually that extreme.
like for the battle of agincort the french army had 2000 crossbowmen
so since a tarrasque is like if godzilla showed up, I think a nation would at least try to send an army at it.
300 soldiers is one thing
300 peasants vs one of the most infamous creatures in the realms? lol
it's usually the one that's actually a more serious example
because previously the Tarrasque had basically no recourse against an aarakocra with a longbow or Sacred Flame
lmao, even
and depending on the range of the breath weapon now, it still might not
actually a quick search shows it was 4000 crossbowmen
no I do agree it's stupid that they can do that yeah.
mostly it asks for good encounter design i.e. tarrasque with like, gargoyles or mephits
the tarrasque is actually very killable.
I am being reminded of a thing from 3.5's Complete Warrior.
Foot soldiers also disperse more widely and use ranged attacks more often; even fifty 1st-level warriors can’t bring down a giant in melee, but they can wear it down with arrows, and if they're spread out, the giant won't kill more than a few of them each round.
its mostly just funny to me cuz mathematically, commoners cannot ever damage the tarrasque as far as im aware
doesn't it have frightful presence too
yeah
i guess they could stand outside it but
it can dash to close the gap
they can hit on a 20, but yeah
Well, the biggest barrier is one particular immunity.
"Bludgeoning, Piercing, and Slashing from Nonmagical Attacks"
oh right the non magic BPS immunity, forgot
So the proper narrative use of Damage reduction. 😛
how much does magical amunition cost again?
new plan 300 level 1 wizards with magic missile all lined up like a Napoleonic army
oh boy i have fun news for you
also works, yeah
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
seems so.
but yeah you want Dex saves mostly
because the Tarrasque is trash at them
hence, Sacred Flame
Its more helpful to think of the Tarrasque less of a standup fight encounter and more of a puzzle fight IMO
okay so we need 1800 wizards
not "how do we fight in in this 90 by 90 map" but "okay how do we prevent it from literally knocking the entire city over"
also only time I've beaten a tarasque was with like 2 tons of chalk and a really big teleportation circle.
Its like 150 ft cone
relevant article
https://www.vintagerpg.com/2024/11/a-little-lecture-on-the-biggest-beasts-of-tabletop-roleplaying-games/
CHAT I THINK IM FUCKING COOKING HERE
I GENUINELY THINK IM COOKING WITH THIS RANDOM AND SUDDEN LORE DUMP IM GONNA THROW UPON MY PLAYERS IN THE FORM OF TORN UP TOMES AND BOOKS
HOW DO WE FEEL ABOUT THIS LORE DUMP FOR MY BBEGS
could you send this in text format? so it’s easier for me to read
Malzeno Lore:
Book 1: "-His necromancy was shunned by the people, and his works of art spat upon by those who deemed him as little more than a twisted drake who refused to let souls rest. But he knew better than them. He knew art could
be created in many ways. All it took was a spark to kindle the raging inferno. A grand spectacle to win the recognition he so desperately clawed his way towards.-"
Book 2: "-And as he stepped forth to embrace the final challenge that awaited him. The white-scaled dragon was ruthlessly struck down by the one who guided him. From humble beginnings to a violent
end. He died as he lived: A husk that was forever sheltered from his true potential.-" The rest of the book is burned beyond recognition, and remains unreadable.
Book 3: "As if by twisted fate. He crawled from the shallow tomb he rest beneath for centuries before. Skin pale and desheviled, body devoid of blood, he arose. Bones cracking and breath colder than the icy peaks that Pokke sat upon, he stumbled forth into the night, a destiny awaiting that not even he could recognize."
Book 4 (possibly near vecna's corpse): "With shaken hands he dug until his newly blood-filled hands were raw and painted with the crimson he stole from those around him. He did not know why or who called upon him, yet he burrowed until the tomb greeted his bloodshot gaze. He was home. Home to his master. Home to-"
The page is torn off, leaving nothing more to read.
Book 5 (?): "On his knees he pleaded to the gods, yet none heard his prayers. They turned their winged backs towards him and left him to rot in their shadows, yet the shadows did not claim him. Instead a fifth light reached out to the dragon's form. The fifth light spoke: The others hear you not, yet I do. I will grant
you an army to control, and a purpose to exist. Free my children so we may claim this world from the pretenders. He was the first." The book ends abruptly with the rest of the pages remaining unfilled.
Fiend Lore:
Book 1: "-The angels screamed as their forms were torn asunder, crimson pooling beneath their disgraced forms as the council pried the wings from their backs. Their punishment was long and torturous,
as they were cast to the hells to forever serve their days as little more than husks of their former selves. Yet the undying god saw through their wrecked masses, and granted them a piece of his power, allowing his new angels to rise anew."
Book 2: "-As they plotted....planned....acted on their methods to reclaim the heavens, the gods saw their corruption. The gods knew what was to come if the fallen were to crawl out of hell's depths, and so they created a new layer: Avernus.
A pit to separate the mortal plane with the hells. And to prevent their exit, the gods created a guardian of it's own....Dalamadur..."
Book 3: "WE WANT TO BE FREE. TO SEE THE BEAUTIFUL SKIES. TO BREATHE THE FRAGILE AIR. TO BALANCE LIFE AND BALANCE DEATH. FOR ALL WE ARE MADE FOR. LET US OUT. LET US OUT. LET US OUT. LET US OUT. LET US OUT. LET US OUT. LET U-"
The rest of the pages are nothing but "LET US OUT" written with dried blood. Blood which seems to have burned the paper it was written onto.
.
Book 4: A journal harvested from a demon's corpse: "The renaissance failed. Dalamadur saw through the trickery we had bestowed before it in attempts to buy us time. A gift from the gods no doubt. Dalamadur sent down his own creations upon us as we mounted our engines and readied our weapons.
We stood no chance against his children, who stood infused with his holy energy. But Gaismagorm did. He corrupted Dalamadur's seeds, and one by one they fell to their own corruption, bringing Dalamadur down soon after, the serpent falling from the mountain he once called home."
"...The gods didnt like that..."
Book 5: "With Dalamadur gone, we wasted little time with swarming the entrance. It was our way out, but the gods were ready. They sent their own angels down towards the entrance, and by the nine hells they fought back every wave that was sent their way. Gaismagorm himself was struck down by the angels,
who strung his lifeless carcass up upon the gates as a warning for all who dared oppose them in the future. We were under divine punishment for daring to oppose the four during the great war. Yet we feel no regrets for our losing war. For Gaismagorm was reawoken recently, and Knuckledragger escaped during the chaos
that happened so long ago.-" "-Only one of the fallen remains now. He serves as our leader, as our beacon of hope within Avernus itself. One day we will revolt against the heavens and pry the very stars from the sky. In Fatalis' name we will prevail."
there ya go
Myrkul has no lore yet
(temporary name)
(I'm not much of a writer either so im doing my best here, lmao)
What do you think of it 👁️
pages from books, yes.
they're pretty much the only salvageable parts from things found around maps. Books, letters, diaries, etc
i just named them books for the time being to make things easier
This is good epistolary writing.
much appreciated! i'm not much of a writer as I mentioned so i'm glad it all worked out
maybe just spread them out across less “books”, because some of them seem decently connected or sequential from one another
oh yea i wanted that so it was convoluted. some of them are found far apart and some are close together
the Fiend's lore (Possibly "Indomitus") is gonna be close together as it's in scattered diary pages about the past
Malzeno's however will be pretty scattered as he didnt want his story to get out
Was i getting a little too fucked up when I wrote: "Fatalis reached out into the man, and spoke to the man from behind the gods' backs with a voice stolen from his kin: 'The wyrmling is corrupted. It will spell doom for those who gaze upon it. It will taint the water and rot the land it steps on. You must slay it for the survival of the world.' And so the man laid the wyrmling upon the pedestal."
i'm still not done here but it's easy to see where this is going
current lore for my illithid themed bbeg:
Book 1: "The man prayed on his hands and knees for a miracle to be bestowed upon him. His gifts littered the church he sat in, the only life remaining inside being his own deshreviled form. The others had long since perished, and he was the last one breathing and praying inside the secluded temple's walls despite the silence.
Seeing his devotion, the gods listened to his prayers and bestowed upon him a gift. A draconic wyrmling in the form of Cyra, the goddess of the sea, who spoke to the man: 'Take care of my child, and when you are thirsty, you shall recieve water. When you are hungry, you shall recieve food. And when you are ready, you
will be welcomed.' And so the man raised the wyrmling. When he was hungry, he was fed. When he was thirsty, Cyra granted him water."
Book 2: "Fatalis reached out into the man, and spoke to the man from behind the gods' backs with a voice stolen from his kin: 'The wyrmling is corrupted. It will spell doom for those who gaze upon it. It will taint the water and rot the land it steps on. You must slay it for the survival of the world." And so the man laid the wyrmling
upon the pedestal, and plunged a blade into the wyrmling's blue scales until it's last breath was drawn. The voice left the man's mind as he looked at his child, now drawn across the pedestal in a pool of it's own ethereal blood, and he weeped. 'Why did you make me slay my kin, mother of the sea? Did you grow jealous of my success at raising
one of your own?' yet the gods did not answer. He had slain their prodigy, their second coming, their chance for a future on the mortal plane."
"They sought retribution upon the man."
these pages will be pieces from a tome. a bible of sorts if you will
so yeah uh
tldr: Gods gave a praying man a god's child, but big evil dragon man manipulated him into killing the wyrmling
feels a little fucked up but hey. gotta give him a backstory
chat i've written a bible
hell yeah
watch your language in front of the lord (jk)
do tell me what you think tho 👁️
i havent had a chance to sit and read any of it yet, but ill do so when i can!!
ebic
Making
B a c k u p C h a r a c t e r
For a party that consists of an arcane trickster, a pally, a bard, and a hexblade
Do I make a caster, an illrigger, or a blood hunter?
What are you going for, vibe wise?
mechanically a caster may help balance the load, depending on the build and class
I'm honestly not rly even at the actual character vibes stage
though the illrigger has the most concrete vibe
that of the 'enemy of my enemy' since we're combating devils
mhm
she's an architect of ruin who'd join the party to foil an upstart's plans basically
it's a backup character regardless so not likely to join
blood hunter I'm tempted to do a funky cleric multi
I am terminally cursed to G i s h
gish is fun
Gish?
fuck I'm a ttrpg boomer apparently
antiquated term for spellsword XD
based on a githyanki enemy in early D&D that casted and sworded
called a gish
I could
be cringe
and do full bladesinger
A class or build which has a significant portion of its kit oriented towards both martial combat and magic
would y'all believe me if I said every building here has NPCs with personalities and work cycles
because they do
they actually work and sleep at reasonable times 👁️
it's also fully customizable
What is this software
Fantasy Town Generator
I kind of wanna try to make an illrigger, but you can't brand enemies with seals with spell attacks 
I am a little sad I can't make a heavily armored full caster outside cleric
or an absolutely scuffed wizard build
well there is the new gish/caster subclass for the Illrigger.
architect of ruin?
Aye aye
😔
Oh well, at least it's still a cool subclass. Think I got three Illriggers sitting in the wing for campaigns.
Mine is very deliberately meant to be playing against type in how they're perceived by others
gold dragonborn, shining heavy armor with a lion's pelt for a cape
Totally a paladin guys
i don’t love the intense symmetry of subclass nomenclature
like it works for design but like
“oh i’m a troubadour” VS “oh im a skald” VS “oh im a tumbler” are different things
Could make them a sorrocer. With the dragon bloodline and start at 13 plus dex AC. Then flavor mage armour to look like Plate?
lion pelt slaps
toooootally a generic hero guys
I mean the concept was solidified as an illrigger already
Now is it a sorta golden brown lion, with the bright mane? Or darker with grey?
more of a brown mane
So what’s the twist, are they evil or a blubbering coward?
Though the individuals themselves don't necessarily have to be strictly evil
Lawful though, absolutely. Well depending on the subclass/archdevil.
they don't necessarily, but in this setting it'd be fun
the other backup idea I have is a deep gnome bladesinger or blood hunter
I got a Painkiller Dragonborn Illrigger, a Warforged Illrigger, a Tiefling one, and another Tiefling Illrigger that's a Hellspeaker. Also a Goliath Illrigger.
I might have a problem
Saw a campaign where someone is doing the Valikan civil war hook, and I'm sitting there like "Would I make a character that sides with Kandar, or this warlord looking to unite the Valikan Clans and probably move on the reunited Ostoya?"
i find it funny your name has fey friend but you have 5 illriggers
i think the fey stuff is neat mainly cause in my head i imagine it as very ghibli
Tbf Fey is my go to for Warlock. And the name is cause of how often I go to bat for the Fae when friends start dissing them 
If I was in a PF2E campaign I’d probably make a Hellknight at some point
one thing i dislike about fey is the whole take your name thing, i feel like it would be more intrested if it only appled to those in a contract of some kind, and maybe the true name stuff could apply to diffrent stuff like items instead like their abilty to use the true name of certain materials lets them make cool stuff
oh btw
monster manual math day
holy shit this is gorgeous
Arcanist Leaning against a shady tree, a cloaked elven woman reads from a recently acquired scroll. Suddenly her familiar swoops down from on high after scouting the road ahead. They converse briefly before continuing on their way. Arcanists are a variety of magic users prone to wanderlust an...
hehe getting back to this fucking thing
Broke: "I have this character concept and you HAVE to let me play it one to one, no changes or alterations whatsoever, it's my ultra special character he's my OC and I've played him in every campaign the exact same way regardless of the world"
Woke: "I have this character I like playing, and I'd like to try and make him fit in this world as best as I can with respect to the setting. I understand some changes will have to be made and am willing to compromise, so long as the core idea is untouched."
The great tiefling flood of 2015
this is my philosophy
i have a bunch of blorbos i play across different ttrpgs who have the same concept that ive modified across settings
Which is the based way to do it
I don’t understand build crafting that much, one of my players came to me with this whole level 20 build saying “I can’t wait until I can get these synergies.” But this dungeon really only goes to like level 10.
And also like, what if something happens in the campaign that diverts your build. Like losing an arm or going blind.
Is... Is there mechanics for losing limbs in 5e?
oh yeah
Either find a cleric to restore the missing parts, or have a magical replacement grafted on I guess.
Well right yeah, my point is though that “builds” aren’t very likely to be the best option since a campaign isn’t white room combat and outside factors can cripple or subvert your expectations
they have nether dragons now???
Theres an optional rule for Lingering Injuries, ive never heard of it being used until now
Combat Options section of the 2014 DMG, ch9
If you take a crit, drop to 0, or fail a death saving throw by 5 or more, you could have to roll a d20, and on a 1-3 you lose a limb of various types.
Its a fairly punishing table that adds to either an extremely gritty campaign or party death spirals, especially depending on your build.
yeah! theres a little minecraft tie-in
Amazing
tiamat hydra who creates more colors of chromatic dragons when a new head grows
to generate the new dragons you generate a random hex code for the color, a random alignment from lawful, neutral, or chaotic, a random habitat, a random damage type for the breath, a random status infliction for the breath, and a random area type for the breath, choosing from either line, cone, or that weird explosion lob that some gem dragons have, and random stat for the save vs the breath
heres my randomly generated dragon
#07722a
alighnment: lawful
habitat: hill
piercing breath (yes im doing all damage types, not just elemental)
breath inflicts unconscious (jesus christ)
breath area: line
breath save: con
ive generated a fucking syringe dragon
this is the stupidest idea ive ever come up with and i love it
Arcanist Leaning against a shady tree, a cloaked elven woman reads from a recently acquired scroll. Suddenly her familiar swoops down from on high after scouting the road ahead. They converse briefly before continuing on their way. Arcanists are a variety of magic users prone to wanderlust an...
Can I get some looks at this?
oh yeah i was checking this out
think i’m a lil burned out of editor brain tho
had to edit a mountain into a molehill
for the magazine i work on
so i kinda glazed kver
lol that's fine
any insight at all, even from a 'this was cool' angle?
Bullywugs aren't evil anymore???
they're turning the frogs Neutral......
Oh right, the plague that is alignment
Btw, I'm reading the new UA for artificer and man, man.
When they said they hired a professional game UI/UX designer for this edition, it fucking shows
Screw full bullet pointed sentences telling me my casting stat or my saving throw bonuses, just give me a small chart and move on
Only thing i seriously contend with is the nerf to the 20th level feature
Reading it currently
+1 to saving throws per item is fun, the new version (+1d6 to skill checks) is eeeeugh
wtf, you can eat magic items for spell slots now? That's neat
tbh if run well these are one of my favorite campaign types, although i prefer 3 or 4 to 20
the problem is that no one runs them well 😭
I like running 1-10 then moving on to a different portion of the setting
It's much weaker yeah
The Arti UA has a few weird things in general
Like also how Arti have an absolute fuckload of effective spellslots now
Through the changes to Spell-storing Item, and the new Enspelled items
But a lot of the non replicate magic item infusions are way worse now due to coming online too late
Mild evil DM moment. One of the party died and their body got left behind. I think my Vampire BBEG has a new mini-boss.
i like really high levels because you get to run all kinds of wild bullshit to counter your players wild bullshit and watch chaos ensue
tbh one of my favorite activities when im bored is flipping through the monster manual and coming up with ways to use various monsters, including a lot of stronger oens
To make it a spice analogy, I don’t think I have the tolerance for CR25 cross-dimensional eldritch things
I’m still in the “WOOH A DRAGON!” Stage
...ok i think I figure out why fireball is so infamous for wiping out parties
I never had a issue with it since you can just position it to where it would only hit enemies,very rarely would space be so cramped that you have to fireball ur dudes
But
In previous editions,fireball worked on shadowrun rules. If you casted it on a space too small for it,it would fill up space in all available directions until it filled the max area that it could affect
So i had a thought about race/cultural bonus/ malus and how the whole asi limit/- is really boring and thought of diffrent ways you could do it like say you have a group that mainly focuses on warroirs instead of just making their mages soley worse give them a postive and negtaive. Like say their mages have more health than others but when casting spells of certain schools/levels they get a -1 on their spells
also the fact you had much lower health for the longest time.
so many factors went into it like spell saves being lower, etc. Fireball is the perfect storm of "This will friendly fire your party."
So fellas, what we think of the new UA subclasses?
Playtest https://dndbeyond.link/unearthedarcana2025forgottenrealms_yt
0:00 INTRODUCTION
3:12 COLLEGE OF THE MOON (BARD)
7:53 KNOWLEDGE DOMAIN (CLERIC)
13:17 PURPLE DRAGON KNIGHT (FIGHTER)
20:46 OATH OF THE NOBLE GENIES (PALADIN)
26:53 WINTER WALKER (RANGER)
31:15 SCION OF THE THREE (ROGUE)
35:21 SPELLFIRE SORCERY (SORCERER)
39:25 BLADESINGER (...
The new ranger actually seems neat
And ironically how they did that is by ignoring hunter's mark uptime

I like some of the stuff I’ve seen here. Like the new sorcerer subclass, and the Oath of Noble Genie Paladin
Not that I ever expected such a subclass to exist for the paladins before this
5 minute magic item
a crystal that makes any room smaller than 200 square foot it is left on get colder until it reaches -10c in 5 days
rarity?
I guess uncommon, because it takes a long time but freezing something that big is way too good for common
Does it make the gem hot? Like could this be used to move heat between areas?
its mostly just a way to make
freezer rooms
I don't think a walk in freezer needs to be 200 square foot. If it was like 20 instead that would be common
It's really the cubic feet that matters with coolers. 200 cubic feet isn't that big, so common could work.
I mean that is an amazing power I think it should be rare.
It's great and all, but I wouldn't call it rare
You need a room, which will cut down on how movable it is
Actually, this just isn't that big of a room
maybe but I think it's great for storing supplies in a dungeon without them spoiling. So you can make a checkpoint to come back to and resupply.
i thought about how you could probally make a makeshift icebox with some ice that doesnt melt and a helmet
How often do you store stuff in a dungeon for multiple days?
8 foot tall, 5 by 5 foot room gets you 200 square feet
That's nice and all, but eh?
I would say uncommon myself
i don't think you would need that much of space to keep something cold
It's basically a walk-in freezer
There are reasons to have it, just usually not for an adventurer
i had a thought aboutif you had a mini icebox, and glove that creates snowballs and lemons you could snowcones whenever you wanted
very frequently in megadungeons

🐉
