#Dungeons and Dragons
1 messages · Page 7 of 1
Lasers and feelings maybe?
I remember you saying that your game would have western vibes but still medieval, which ironically is the exact opposite of dnd
yeah
i think i just want a very grounded game with a bit emphasis on nature and stuff like that
How important was the mercenary element of it I might have a game that fits it for you
hm
less
more narrative
this is making me think about that fallout rpg again tho
This does feel like Gurps territory
doesn’t it
i’ve literally got a gurps book real close
many thoughts happening
holding the gurps
Best of luck deciding on what bonus splats to use
or if i land on gurps at all
maybe i resurrect that fallout game idea i had
i know some of you were interested in that, @worthy plank and yourself at least i believe
wondering if i could make that work in a west marches format after a trial period running an early few sessions
I was interested in the Fallouts ye
I am chill with whatever premise
when’s fallout 1 set? 100 years on? or is it like 80
2161
2178
ITS 2178. somewhere, in postwar america, things are changing
but we all know there’s one thing that doesn’t
that never ever does
alright i’m back on my bullshit
who’s in
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
yeeeehaw
First time I'll be playing a lizardfolk
It feels good to be excited about DND again
Okay, I don't really care for liveplays MOST of the time
Usually just makes me wish I was playing
But I've been lured in by the siren's song of the animated shorts for the Legends of Avantris crew
and Once Upon a Witchlight has utterly captivated me with its hilarity
AAAAAAAAAAA LIZARDFOLK SUPREMACY
YEAAAAAH
Trying to think of how to make it relevant to my backstory
thinking about my current main d&d setting
i have accounted for
- humans
- dwarves
- elves
- orcs
- halflings
- gnomes
- tieflings
- aasimar
- goliaths
- goblins
- firbolgs
- hobgoblins
- dragonborn
- lizardfolk
- kobolds
what am i missing
that any classic d&d setting should have somewhere
No warforged?
Also i think I'm going to put a gogagog/ swarm/worm that walks character in my game
Mostly gogagog
The swarm/worm the walks also cool looks
I need to think of a name, I was going to say Nidhogg but I don't think that is The name. One of them but not it's name name
Gnolls
no no that’s been canned
i’ll be running a fallout western instead set in postnuclear colorado
this is talk about my d&d setting that’s currently in use
mhm
are lizardfolk in dnd still like, kinda tribal?
yeah
my dm is giving us a free feat at level 1, what might be good on a light cleric?
Resilient Con is the boring but good option
Fey Touched/Gift of the Metallic Dragon if you need the boost to one of your mental stats
Meta-Magic Adept if you want a single (?) subtle spell per long rest
Elemental Adept Fire isn't unreasonable on Light Cleric, considering how many things resist it
If you have a high perception w/proficiency, Observant is another good half-feat that also increases your passive perception/investigation
Although the awkward part of Elemental Adept is it doesn't help out with immunity, and there are swaths of immune to fire enemies
Really wish it made immunity into resistance
Bypassing resistance is still really good, though in the case of fire and poison it still not enough since there's a boatload of stuff that's immune to both damage types
Bumping up the average damage of a d6 by .5 isn't bad either, for a subclass that gets Fireball
any limitations on sources?
none really
when its a free feat, i like to make it a character choice, stuff like Chef
i thought about taking heavily armored to get heavy armor prof maybe
not sure how magic item focused your campaign will be, but i think if youre using a shield you wont see too much difference between medium and heavy
Heavy armor prof is nice on Clerics, especially if you're a dwarf
(Or a race with a speed bonus)
Since then you can drop dex and str as low as you want
+1 AC and lower stat requirements are pretty notable
I've never felt the difference, but I run no/low magic settings
I mean, magic prevalence is pretty irrelevant here
Heavy needs 15 Str to not be penalized
medium needs 14 Dex for maxed AC
which is generally easier
Oh right, was thinking 13 for some reason
But yeah, Dwarf or 35ft movespeed race can also just grab heavy and ignore the str
magic prevalence tends to matter because magical heavy armor is kinda Busted
also depends on if your table messes with encumbrance and such
It's one of those things that doesn't have an obvious impact, but taking ~10% less damage and having a better stat spread makes a pretty major difference over the course of a campaign
Yeah, heavy armor with variant encumberance is not a good time
I mean, having dex for initiative on a caster is pretty good
I couldnt imagine trying to rock 0 initiative on a caster 😭
Alert my beloved
But yeah, that's the cost to dumping dex on Cleric
(Because let's be honest, you're not passing dex saves anyway)
not with that attitude!
just roll high
does your DM allow for the new backgrounds
from the new books
because they give Free Feats therein too
yeah if you use set backgrounds its pretty strong
Oh my god, we forgot to recommend Alert
Yeah, Alert's another "boring but extremely strong" one
i'd have to ask but probably
the key question here is less "are these background allowed" and more "is it okay to start with 2-3 feats at character creation?"
In my experience, the free 1st level feat rule always had the rider of “unless your background provides a feat already”
Doesn’t hurt to ask the DM though
i'll have to see but given what they've allowed so far i expect yes
i like the idea of giving 1st level characters a lot of Stuff
same
I would personally say go for casting stat half feats though
to offset the pain of starting level 1
leaves you open to take Warcaster and Res:Con at 4 and 8
its always fun to see how different folk run their games
The only background that's really absurd is Wildspacer, which gives Tough
?
i dont think its absurd that much
+2 hp is nice for survivability
The rest give feats that are nice value but not huge power spikes
at least
compared to the background feats that give you damage resistances
and the best martial support that isnt spells (Strike of the Giants)
Tough is fine, but there's better things usually
Which ones give you damage resistances? I thought it's mostly free spells in the background feats
Tough, to me, is similar to Resilient and Alert. Good in a very practical and low-key way.
Planescape background feats
which is the prerequiste for Funnier feats
like the one that gives you tongues+misty step, the one that lets you imitate a vampire and heal from dealing a smidgen of damage, the one that immobilizes targets, etc
It's one of those feats that you don't usually want to spend a feat slot on, because most characters have build-specific ones that are better, but the fact that it's even in contention with build-defining feats indicates how strong getting it for free is
Is it in contention?
I've never seen Tough rated highly
Increasing your Con with feats/ASI is just generally better overall
Strike of the Giants is also the prerequiste for several other fun giant feats
my favorite is Ember of the Fire Giant
+1 to strength, con or wis, fire damage resistance, prof mod/day replace 1 attack with a 15ft explosion of fire that can blind people
its replace an attack though so if youre a caster thats removing your full action
Increasing your con takes twice as many ASIs per hp. Admittedly, it's usually a better choice on casters for concentration checks, but it's pretty much universally better to take Tough on martials
the Strike of the Giants (Fire) prerequisite might be a waste since it adds extra 1d10 damage prof mod/day on a melee attack
so unless youre going in melee a lot you wont use it oftne
*often
when are martials taking tough
If you have a way to get Shillelagh it's not so bad
you need your str/dex, then feats for damage
Yep, it's a decent choice at 12/16, depending on your build
when Tough is a valid background feat
And any time you get it for free
it really depends on campaign availability
i play in Organized Play though in a specific community that likes wild build stuff so im ann outlier
Yeah, even if your players are actively trying to avoid causing issues it's pretty awkward
the specific reasons for me to run 5e are all in lv1-10 raw play
so i just stick to that
(To clarify, Shillelagh makes the Giant Strike tree nicer since you can just bop people with your casting stat, it's a bit unfortunate without it since your melee to-hit will be low)
Particularly it's tolerable on Cleric since you've got good bonus action spells, so using an action to thwack isn't as painful as most casters
yea Shillelagh is great for melee clerics/tomelocks
or the occasional SAD monk
i should make a SAD monk again
any monk can be sad if you just play somber flute music-
Tortle hm
good point
then again if i pump WIS and keep a base dex of 14 id have 17 DEX same as a tortle with no limber
thats not limber
You also can't scale above 17, though you probably won't be putting an ASI in dex until quite a while later
My wizard has 7hp
perfect
I have a somewhat cursed level 4 build that's a wood elf arcana cleric that takes wood elf magic as their feat
shillelagh, booming blade, fire bolt, longstrider, magic missile, and pass without trace slapped onto a cleric
I think that's the most amount of spell lists you can cram onto a single character by level 4 without multiclassing
speaking of tier 1 builds
a Sorcardin at T1 is funny
I find the community's perception of the SCAG funny as 'the place where subclasses go to die' cuz
my two favorite subclasses are from there
Arcana Domain and Bladesinger
two of I think the best subclasses in the game lol
sorcadin is just
rude
very
sorcerer, warlock, and paladin in any combo is just rude tbh
I honestly hate how optimized the combinations just natively are, because they're simultaneously very fun from a roleplay perspective
like lockadin and sorlock both get the fun of their base classes, the oath or the magic bloodline, plus the idea your character is choosing a funky pact
But the builds are just so easily overpowered that people assume the only reason you're doing it is to minmax
Hand Crossbow Hexblade Paladin
I've seen that, played that, seen worse and played worse
The most cheesy I've gone is funnily enough a warlock/bard
gunslinger paladin is a fun concept though
which is the sleeper pick of the charisma casting combos
Because it is the queen of stealing other classes spells
tomelock lore bard
Fuck you, all the spells are mine
and it also gets to be a really good melee fighter if you take hexblade
oh look, what I did
One combo I wanna try out is actually some sort of race with good natural armor
and do hexblade with fey wanderer ranger
Excited to play light cleric so I can be blasting crucified by army of lovers while I chuck a fireball
Ah the rave cleric
Hexblade Swords Bard my beloved.
With a good 6 levels of Paladin

I mean whaddya expect you're a fuckin wizard lol
what class can persuade the best?
I mean bard I guess if you want classes to play into it
but anyone with a charisma score in the green is good at persuasion
I want to make a chaotic evil character that just makes everyone fight eachother
basically I don't want to make my hands dirty
Anyone can do classic persuasion (read as: the persuasion skill, though bards, rogues and, depending on the version you use, rangers can do it better), but if you don’t want to get your hands dirty, you could do necromancy or enchantment wizard
Persuasion is more "Give me a discount" or "I have a good reason to be on your property, we don't have to fight". "Turn on your comrades" or "Give me everything in stock" is definitely Enchantment magic
RP
alr thx
Eloquence bard
This is gonna be funny
charisma rolls aren't mind control however. You can't "Nuh uh" your way through everything
If you wanna be good at rolling social checks, play Eloquence Bard
Basically can't fail a check after level 3
So with enchantment I can convince an enemy that they’re comrades are spies and that they’re evil or something like that right? (Or do stuff like that with spells)
Yeah, that's Enemies Abound
yes a lot of enchantment spells make monsters like you
Bard is the best given your charisma has to be high an you get Expertise to use on persuasion
I think I've figured out what I would play in a Humblewood game
A Hexblade warlock/fey wanderer ranger
What are you confused about?
if 15 is the base score
and I have a plus 3(2 from custom lineage and one from feytouched)
how does it end up with 17?
Its not counting Fey Touched here
oh and should I change my stats (wizard of course)
but it says +3
Yeah the modifier for 17 is +3
Check that you actually have the stat from Fey Touched assigned to Int
ye so dnd beyond just doesn't recognise it
I swear if I have to rebuild my character
ye
so It doesn't accept the feat
peak design of course
and now it removed it
Why won't it accept it
....i have
a rules question
if a character is downed,all attacks against then are crits. they are at 0 hp,so they dont take any additional damage. instead,they lose two death saves from being critted
however,if a creature has something like "when this attack hits,heal by the damage dealt",would they still heal
I think so yeah
ok that kinda buffs my butcher enemies a lot
In a pretty flavourful way, no pun intended
All attacks from within 5 ft are crits notably
Ranged attacks are not
Also yes, because you still take damage while at 0
You just can't be below 0
This is also relevant for massive damage
in fact, ranged attacks actually dont get advantage because being prone makes ranged attacks against you be at disadvantage (but being unconcious gives all attacks against you advantage, so it cancels out)
so falling asleep while being shot at is good
Well. Preferable to stay awake and just lie down. But it's not bad.
"hit the deck" is a thing after all
Also sorry for the Necro but I just got my PC back and had the time to
Implement and work on some ideas
And your suggestion
making a dragonborn blood wizard
"Tiamat requires your blood"
oho?
Don’t have the link rn
But it’s good for humanoid that actually kinda look like humans
So dwarves, elves, tieflings, halfelfs
Maybe orcs idk
And Pinterest really does wonders
I found a bloodborne themed character that almost exactly looks like my character, if my character would’ve seen some dark stuff
Like an AI thing?
:T
NO!
same place as the thing you guys sent me
anyway
Question, subclass that trades its hp for damage
more like a Picrew or something, makes sense
like minus 2 hp for a damage boost to the next attack stuff like that
There's a bunch of those in homebrew
they're hard to get right
what if low hp/regen/sacrifice hp to get more damage
It's opening up a whole extra resource bar for a character, which is really strong by default
For a sorcerer who's already really good at staying out of range and risky situations, a blood magic subclass is really cool, but might not add any danger
vs a "dark knight" paladin who's in the thick of a fight, it might not be worth the sacrifice
Oh the Blood Hunter homebrew is really popular and has some HP spend effects iirc
i'll defer to people who actually know 5e homebrew now
does it have lifesteal?
never heard of that
I think I'll do it myself
and use the the stuff you mentioned as guidance
I tried making a dark knight fighter subclass years ago. I have to revisit it now that I know that Blood Hunter is a thing.
Blood Hunter, iirc, does not have life steal. I think it has a mechanic similar to fighter's second wind though.
It's a neat class
Still very risky though
ooh
I think this is basically what I want
I can't find videos about it
what does this class not have
they've got a healing subclass
a stealthy one
one that is just "burn the world down"
one that is based on blood
more than the others
RE Atavist:
You can rend yourself to any damage roll for an attack with a melee weapon as a part of the Attack action, for a spell attack, for a reaction, or for a bonus action.
Is this supposed to be "You can rend on Attacks with a melee weapon, a spell attack, on reactions, or on bonus actions?"
oh that is a bit clunky in wording
I think it's meant to be you can Rend on melee attacks or spell attacks done with any of those
oh wait now I get it
I forgot it's only on damage rolls by default
so if you roll damage due to a bonus action or reaction, you can Rend to it
so if you cast say, I dunno Hellish Rebuke
I think you could Rend to that
been a while since I actuall read Atavist
Alaen
do you have an idea where I can find guides and such to the atavist
not even chatGPT can help me with this one
not sure there are any
you can check for the threads on the Unearthed Arcana reddit I guess
or ask on their associated discord
wait was it a planned class?
where can I find that?
no it's a homebrew reddit
ah, my dm once told me that ua is wotc game testing stuff like the warforged has subtypes in ua
alr
Yeah, I was meaning to ask if it was from r/unearthedarcana
it is, yes
on the Curated List even actually
I used to be quite active on the DoMT a couple years back
then I got into Lancer, and didn't have the energy to keep up with two servers
also I was kinda burnt out on 5e
any homebrew recs I make will thus also be a couple years out of date 😛
there
if you ask in the appropriate channels, you might get a response
which one would that be?
no idea how things are organized now
like I said, I haven't been there for several years
there probably are some open discussion channels
if you post the brew and ask for some help, people might come in to respond
alr but thx a lot
if you're really unsure, you can also ask in a general channel about where asking for help with a brew would be appropriate
Yep got the help I needed
I'm already creatin my atavist lmao
anyone want to see the picture for the character?
Sure!
niiiiiiice
blood magic fucks a bit with your body I figured sot that's why the pale skin, white hair and weird mark
what class is closest to the atavist so I can just make it a custom subclass on dnd beyond?
I wouldn’t use dnd beyond to make a homebrew class unless you absolutely had to. But given that the Atavist was a part of r/unearthedarcana’s curated list, you might be able to find someone who’s already made it on DNDBeyond
what might be a good backstory for a pirate moon druid
Maybe they’re the navigator of a former crew. They found out their captain was up to no good and tried to form a mutiny that failed and led to the Druid being kicked off the ship.
well tbh im more concerned with the shapeshifter part than the moon part
Ooh! Instead of them being a navigator, they could be the former quartermaster.
Wild shape would help them be able to keep an eye on the crew without them noticing. And since you’re a pirate, it would make sense that you know how to use your wild shape for combat purposes
cursed by a sea deity to be a denizen of the sea, so their human form is actually a wildshape instead
learned to wildshape to be with their true love, who was cursed to be a denizen of the sea
"i learned to wildshape so i could date a mermaid" is pretty damn good ngl
chewing on the Beyond update stuff and i thiiiiink they've covered their bases aside from the convenience tech, but i got some questions about character creation if anyone knows more about the edition change than i do
ye
what's the question
might be able to help
races and backgrounds work differently between 5.0 and 5.5, right?
Is there any procedure for using a 5.0 race or background in 5.5?
since when is 5.5 out?
Hold on, let me consult rpgbot
maybe I've never even played 5.0
Not really, no
Though theoretically you just remove any ASI I think
i dunno but I know there's a procedure for using 5.0 subclasses in 5.5
not a great procedure but it exists
And maybe any proficiencies
Officially they just call it tge 2024 PHB
okay so the big cross-compatibility thing sounds like race/background/class combos that use options from both books
So officially per rpgbot, it's basically add +2/+1 or three +1's ASI and one Origin Feat
For backgrounds yeah
is custom lineage and variant human still a thing and are they still peak?
Honestly the class porting shouldn't be too bad. It's basically "any feature that would be gained at levels 1/2 are now bumped up to level 3"
If I read it right they have the 5.0 and 5.5 character builders both available, you can choose which one you want
Actually, a lot of the porting stuff in general shouldn't be bad from what I've seen.
The biggest concern for conversions is keyword cascades
like if a homebrew got perfectly balanced somehow around old Exhaustion, the convenience tech pointing you at new Exhaustion is a disruption
Oh true. I was thinking only in terms of official content
...but that's kind of speculative
like we know it will happen but we don't know what difference will actually be made in okay because of it
and is species totally flavor now, or do they still get darkvision
I think darkvision is still tied to species
btw this kinda unrelated but can a paladin go from like vengeance or redemption to oath breaker?
time for a villain arc
wait
you get feats
for backgrounds
this isn't fair!
My variant human and custom lineage got dethroned
vuman had it too good for too long
Basically they shifted the primary mechanical emphasis from species to background
It's also because newer backgrounds in regular 5e often come with access to feats
it was my first ever characters race
I have an emotional attachment
but like still
(although if darkvision is still on i'm not sure how true that is)
it was cool that you could either get a jack of all traits
or some guy that could do questionable things at lvl 1
it's very funny to me that they somehow made Exhaustion Worse lmao
new Exhaustion is so much more brutal than the old one its almost comical
tbh, why would you ever use old Zerker when the new one is just so much better
idk but it's a rhetorical tool
Doesn't affect DCs though
So casters are fine
Or at least in a better position
had a pretty great Ad&d session yesterday. First time ever playing the OG system and it was fun.
I like being a wizard but ass
Fair
after my singular spell of "Read the sparkly scroll" and I'm just a peasant with a shiv
reminds me of discworld
had a thought
so tempest cleric gets access to martial weapon prof and a ton of stuff thats great for lightning
what if potentially i swapped out one of the level 3 domain spells for lightning arrow and played a lightning archer cleric
I just realised that the normal blood atavist is probably the most spiteful, petty and vengeful class there is
ok I have to share this one
We're in a boss fight with a Hag - She's flying, and she's just cast a wall of ice on my ranger. He's almost dead, but he's also hasted, blessed, and his sword is poisoned with Wyvern venom.
He sprints across the top of the ice wall, jumps high enough to hit the hag, Crits, deals 60 damage, kills the hag, falls 30 feet, and hits the ground hard enough to go into dying.
I love TTRPGs
Oh also he goes invisible when he kills an enemy with more than half his health in HP.
So he's in the middle of a crater, Goku style, dying, invisible.
Life is good.
Well, don't you lose invisibility when you came damage to something? So leaving a small Yamcha crater should do the trick 😂
Dang it. None of my players took the deal and joined with the Conquering worm. Time to make them a force in thw background
Actually they gave 2 of the 5 worms to homeless people then had them join their spelljammrr crew.
Who’s the conquering worm
Gog, the all conquering worm, the one that gnaws on the roots of the word
our pal? 
Yep. An adaption of them
yaaaaay
Made to fit my spelljammer setting. They met the party in a mimic building (the building also gog) and made an offer, "2 things all you gotta do for me. get this worm into the body of the twilight giant, and eat these worms. Simple as that"
The story I'm thinking is gog is just trying to get things back to how the cycles use to be. A world tree rises up, they eat at the roots of existence, reality comes into being, divinties, races, all that. And as Gog does, they eat it up and then the feast of a Kalpa. But then.... those dang elves made that portal into that other existence and everything has been broke ever since that changed death. Made the system able to refresh itself. No matter how much they gnaw at the roots of things. It's not collapsing
So Gog thought in it's great Gogness, time for more Gog. If everything has some Gog to it. Then, maybe then, the cycle can start again
why did they make it so everyone gets a feat?
at lvl 1
kinda confused about that
Partially it’s so that the revamped versions of the classic backgrounds can keep up with the newer backgrounds like Wildspacer and Giant Foundling that hand out feats for free
Another part is that the new backgrounds do not have a built-in feature like the 2014 ones do. Adding onto this is the increased emphasis on background vs race/species with regard to making a character, which is a part of the plan to move D&D away from its problematic past.
what was problematic?
back when orcs got -2 int it was only a few steps away from arguments for eugenics, and they never made a completely clean break from it
what are arguments for eugenics?
I'm trying to understand sorry
Eugenics is the belief that some genetic factors carried by people are bad
Racism pretending to be more scientific
The fact that the average orcs are, according to D&D, dumber than the other races
like saying "people from this country are never going to be as smart as the countries who made the empire, may as well go colonise 'em"
I thought the idea of like different species having different traits was neat as they probably didn't have the same habitats or other things
in their evolution
but the minus 2 to int is kinda weird
you can do that without putting a number on it though
with different stats, like humans that expand quickly but don't have a long lifespan can learn things faster etc
?
It's important to say that in a functioning society a smart orc has the same chances as a smart elf
ye
didn't they already have that though?
after the -2 was removed
plus "lifespan" can't really be a balancing factor when there's no advice on how long in-universe a campaign lasts
fair enough
idk feels like the character of different species is kinda gone (I only played humans, warforged and custom lineage so I don't have much to say
It depends on the implied setting
Like reading through the older books with “All orcs are evil” doesn’t really fit in current generic fantasyland
ironically the people I've met that played orcs or half orcs didn't make them smart
Cliches my beloathed
I mean if it's a subjective (I hope that's the right one) thing of like the view of humans it kinda makes sense
Humans don't all think the same way either, though
bc I feel like not everyone has a great relation with everyone
I had a player who made a dashing, well educated orc rogue
oh so it wasn't like what a certain human kingdom or village thought?
I'd love to have such a character in my party
The problem is that, as we are outside forces looking in, it is objectively true as far as D&D is concerned
oh
it was all for the "orchaeologist" pun but I still loved their character
ye no that's stupid
lmao
If only people made their fantasy species less anthropomorphic
idk seems logical that the "intelligent" species share some traits
When you make them humans but with fins/horns/blue people compare them in weird ways
It’s fantasy. Unless all the sapient species were made by the same god who used a template they shouldn’t be the same.
or they evolved from the same
what's it called
Most fantasy doesn’t use evolution
“The god of dwarves made the dwarves”
I've only been in homebrew campaigns so far
where the gods represented things like the stars or nature
But even if there is evolution why is the human form the convergence. Why are tortoises turning into people.
maybe they were human like first and then went the tortoise way
So are normal tortoises and dragon tortoises also sapient? Who wouldn’t want to play a magical tortoise with a pointy purple hat
I guess
idk
how can I play a character that is perfectly suited for murderhoboing with depth?
if the backstory also has some dark parts?
You could probably engineer some kind of backstory that would plausibly lead to a "trust no one, strike first" attitude, but, that wouldn't resolve most people's concerns with "murderhoboing" as a behavior
the idea was bc blood magic and all that the character has like one thing he treasures very much and if something were to happen to that thing or person it will be a murder hobo
but before it's fine
maybe the character got usurped too
In a game I run i very specifically made dwarves that evolved themselves and changed themselves for spelljammer/space travel
Mine are rock dudes and their enchantment will be unraveled by the sunlight
I do love monster garden's idea and look forward to when he puts out a setting book https://youtu.be/-mvLxx36XTg?si=TNnQpiR7UhGKKRA1
If you wanna check out my social media, here is my twitter.
https://twitter.com/Monlenz
If you wanna support me on Patreon here:
https://www.patreon.com/Monstergarden451
I like the Elves of Blackbirds
They're wonderfully weird
They're made of otherworldly metals and starstuff
They are masters of illusion magic as well
While I don't have dwarves in my setting. I do have Moonfolk, who are based on a mixture of Dwarves and Archeans from Veins of the Earth
People from the moon who came to Earth after said moon was Shattered and Fragments fell
They're masters of creation, but are very alien in nature
Oh I love veins
But yeah I think people should make non-humans more fey, or alien
Ye
I always try to have some sort of evolution play out in my settings, at least as much as it makes sense. The half races always seemed to support most of the original human like species having a fairly recent common ancestor. Sort of like how all the different near homo saipan races on our own world went. The idea that all these various gods making competing races is that then it quickly becomes " Orcs are large and stupid because their god wants them this way, and to change that is heresy to them." sort of issues.
how do you guys think it would work out if my gm allowed me to take lightning arrow on tempest cleric at 5th level as a domain spell instead of sleet storm and i played it as an archer build but with lightning
Wouldn’t hurt to try
Although, you’ve given me a bit of inspiration for changing up the Tempest cleric as part of my project to port the rest of the 5e classes to 5e2024
I think there's a bit of awkwardness since you'll need high dex to have decent accuracy but that comes at the cost of your casting ability
But Cleric's a decent class to do that on, since you've got a fair number of utility spells that don't have an attack or save
If you’ve done the port can we see it?
Yo guys, all that know the atavist aspects (subclasses) or ones that are curious I need on advice which subclass has the highest damage potential. CW bc some aspects of this class are kinda gory and such (especially the spells)
Cruorwrought has the highest theoretical ceiling IIRC
cause Weapon of Blood lets you basically double Rend
but also consequently you lose a lot of HP if you go full throttle
Bloodied can do some dumb things with Serrated if you get lucky, but that's not very consistent
Murderer also looks pretty strong if you have ways of readily giving yourself advantage. It also gets Steel Wind Strike, which is good if you get to that tier of play somehow
Murderous is very consistent yeah
I thought if built correctly bloodied or crourwrought have the highest damage, as they get acess to spells and physical damage
btw
this is a damage dealer class more than anything right?
like bloodied, demonic, murderous, crourwrought
divine and anomalous are the two exceptions it seems
mostly damage oriented, with a bit of being fairly tough on the side
Divine also dabbles into support a bit
alr then I understood that correctly
good, firs my playstyle well enough then
the only thing I find sad about the bloodied one is that you basically have to be a masochist
or the flavour text says most of them are masochists
btw in the flavour text at the start it talked about hurting yourselves but the others take the consequence of that
is that the case with any spell I might've missed
I wonder where the idea of “stupid barbarian” came from
the fact that Conan is the single most mischaracterized character of all time
Racism
also its probably racism a bit yeah
Yeah I guess the Arnold movie overshadowed the original works but it feels weird that even in the earlier days of dnd people were making dumb barbarians
i think its a weird mix of "outlander not having academics" and how the mental stats work in dnds
Right but this started way back before the idea of dump stats
there is a conversation to be had about the implications of dnd stats and the personal beliefs of Gary Gygax
I think Gygax did read a fair deal of conan although I wouldn’t put it past him to put his view on First Nations into the mix
i mean the man called himself a "biological determinist"
very excited to start the teen d&d club at the library, got a lot of nice stuff set up
not just on the race/ethnicity front either, guy was a misogynist
And like
weirdly invested in his misogyny, even for the time
we wont be sticking with d&d as is, its just the first game i have approval to run
Wisdom
ideally we'll do some essential boxes for 5e and then move onto some playbook/pbta games to give them a nice breadth of stuff to try since the goal of the program is to get the local teens to run their own games
as is we'll be running the Stormwreck Isle starter adventure, which i like a lot with some modifications
Oh the new 5.5 starter adventure is Keep on the Borderlands
This will be a bloody era
Keep on the Borderlands?
As long as they keep the hermit random encounter I will be happy
It's one of the oldest D&D modules and I think maybe the oldest one which was intended as a starter module
Nothing like a leopard snatching your halfling away
It's also like 26 pages long and was written for "six to nine" 1st level characters
I do like it though, all the little notes like “these hobgoblins will attempt to ransom captured PCs back if you show similar respect to their downed fighters.”
Stuff like that is great
One of a lot of reasons I wish many RPGs had more robust rules for losing and being taken captive and not dying in combat
There are also so many little notes about what Gygax expected players to do and like damn his group must of also been assholes
so many.....
I’ve heard some highlights for that but I’m curious now
I just hope some of the original spirit gets kept
Early D&D was just Like That
They weren’t expected to all be there at the same time
Big ass parties
Adnd was like a westmarch or troupe play
I am curious what the norm for table dynamics was
I’ve heard stuff like “party captains” being set up to communicate between the party and the DM
The requirements for special classes being so high was because you were expected to have a few characters hanging around in the game world
And by far the coolest thing to me is the fact you could build your own castles, wizard towers, etc and staff them with guards because it was implied other groups might try to raid you
Kind of like a mmo
these notes are invaluble, its one of the first things i try to teach new DMs
ive "revamped" a potentially lethal combat in the starter module by explaining that the ghoul is more interested in a meal than downing everyone, so he just wants to paralyze one party member and grab em and run - giving everyone else more reasonable chances to down him
KotB seems interesting
Real harkening back to basics
I want it to supplant Phandelver tbh
Im not a big fan of the Phandelver rewrite (Shattered Obelisk)
*supplant Phandelver as the de facto starting mod for 5e players
The core idea behind Shattered Obelisk? Cool.
The implementation? Missed the target by a mile.
It's the kind of book I'd tell GMs to read a brief summary of and then build their own version off that.
Spoilers to obelisk: ||going full darkest dungeon with a cosmic horror twist is fine, but i loathe how every other enemy in part 2 of the mod is an int save stunner. From the corrupted villagers to the packs of brain dogs to the various different shades of mind flayer mutation||
||If a player can stun an enemy, thats fine, as a dm you can still play game, players incapping your mobs are fine
But being a player with a +0 to int saves being forced to deal with DC 15+ stunner enemies every other combat?
Pain||
Obelisk is great in that it contains Last Mines and unfortunately also has a subpar attempt to follow up that veers off in a different direction and doesn't have any of the same ease of play or usability as the first half.
Like if you weren't familiar with Lost Mines, the transition point feels pretty jarring in how the adventure format and flexibility shifts and the guidance basically stops existing.
Yeah its no longer the 5e starter adventure and became its own eldritch thing
I am a big fan of gonzo dnd weirdness to be honest.but
Those monsters just arent fun to fight against 😭
It would have been better if they did a new module that was built to do the idyllic medieval to eldritch horror switch
Imo
so uh I'm currently fucking around with changing certain features later on bc tied to character development from going to you having to have taken damage and stuff to more murder and stuff like that (bloodied)
would that be too strong?
So another group I am in was talking about statist bonuses/minuses at character creation and trying to still keep some of the old school feeling while dumping most of the more problematic issues. So far the solution floating around is this. Your characters heritage determines your maximum physical stats ( example an orc would be allowed up to 22 strength, while a dwarf could go as high as 22 con) while class would determine max mental stats ( wizard at 22 int , while a warrior might be limited to 18) to represent years of training in certain areas at the cost of others. Then do what 5.25 is doing and give the initial boosts to the backgrounds. Any thoughts about how it could be improved?
One "issue" that sticks out to me immediately is that, at least from how I'm seeing it, it would just be a pure buff to clerics and druids. Reason being that I don't see a single class having a cap on wisdom below 20, but I can see Cleric, Druid, Monk, and Ranger having a cap at 22. It's fine for the latter two (although monk would have an interesting issue of "what stats monk cap out at 22/20/18"), but druid and cleric are already two of the strongest classes in the game.
Another thing to be mindful of is the barbarian (and if you're using 5e2024 rules, the new monk) capstone and how it would interact with this new system.
I think letting class determine max mental stats is putting the cart before the horse
Good point on capstone, would probably stay the same honestly. It would just be less of a bonus at 20th level, which won't matter the majority of the time.
aDnD placed a cap on what level of wizard/cleric/druid you could get to based on your int
Same with the fighter and your strength score
Huh, the ad&d we found didn't have that. Interesting.
The reason class was were mental stats went is to avoid the issues of certain races being considered dumb etc. We could switch it to a bonus when you select a class you get the plus 2 in the relivemt Stat.
I don’t follow, you could avoid making some humanoids stupider mechanically by letting them all follow the same projection of level cap to int
If everyone with a 17 intelligent can reach the same level of wizard then problem solved?
We were trying to avoid the stereotype or certain races being metaly weaker than others.
Which is what happens when you tie intelligence bonus to race.
Or wisdom or charisma
Right I think my suggestion fixes that? You said only background would affect starting stats.
Yes, backgrounds are were the bonus to stats come in. The class would determine the max.
Using stats to determine max level doesn't sit right, if someone has some bad rolls they get locked out until they hit the next Stat improvement? Then they have to multiclass when they didn't want to until then seems, not great to do to a player.
It is the old school way which you said you were trying to keep
The old school was basing starting bonus on race only.
And I'll be honest, I wanted to base starting bonus strictly on class and background only. But compromise is what it is.
However, thanks for the feedback, I'll bring these points to up them and see if it changes some minds.
Rate my Tempest Cleric additional spell changes please? Fun fact: there are not a lot of 5th level spells that really fit the vibe of tempest cleric.
Main thing is: I'm not sure if I should do both Call Lightning and Lightning Bolt at the same time
how about thunder step instead of lightning bolt? so you have a thunder and lightning option at 5th level instead of two damage spells competing with each other/making this subclass too DPR heavy
plus Thunderstep is just a damage-dealing dimension door with a slightly more limited range
a teleport option is always nice
That could work… thunder step is pretty underutilized too
dramatic entrance/exit spell
Thunder step it is!
one day 'ill try to make chaos Gods paladin
Yall I made a funky little spell, it has a range of 15 feet but does some serious force damage, what level would fit that spell? (If it’s upcasted to lvl 9 it’s a fuck everything in that general direction because it has 300 feet and it ignores walls n all)
Hard to say without seeing the spell
It deals like idk 5d6 force damage or something like that initially
Does it increase in damage as well?
Most likely
is it multitarget?
what saving throw? is it an attack roll?
when you mean by ignores walls, does it ignore cover if its an attack roll, etc
So it increases in range and damage if upcast? Well 5d6 would put it in 3ed level territory. But its force with built in cover negation....I would say no lower than 4th lvl, probably looking at 5th.
Unless it's single target only, then 4th sounds good
The cover negation is only at higher levels
Still going g to stick to 4th
Alr thx
I'd increase the base range from 15 feet to 30 feet and make the ignoring cover aspect part of the base spell. As I am under the assumption that the spell is a 4th-level spell, 15 feet without the ignoring cover rider is pointless.
Also when you say "in a general direction," what shape does the spell affect? I assume that it would be more of a save-based spell since you want it to be in a general direction as opposed to a specific target.
like crescent moon shape
but the tips are pointing towards the caster
I don't know what that shape is called
A crescent?
Arc works
So... does it only hit one target?
hits stuff infront of it
Thats a cone
Yeah, that's a cone
30ft cone of dex save 5d6 force that ignores cover is at least 4th level
I thought you were going for something like Diana's Q
no
at early levels it's smaller so if two enemies don't stand next to each other only one gets hit
it would also not ignore cover
Okay, I think I'm getting ahead of myself here. What level do you imagine this spell being?
like 3 maybe?
I figured. The issue with that is that this spell, as is, is going to be competing with Pulse Wave.
Okay, so the fantasy of the spell is basically a sword beam. Mechanically, why would I ever pick this spell as it is over Pulse Wave. Yes Pulse Wave doesn’t cut and is generally gated behind dunamancy , but Pulse Wave still hits in a 30-foot cone for 6d6 force damage and either pushes or pulls enemies 15 feet.
Giving it the ability to ignore cover at least gives it more of an identity. Or I guess if it’s a sword beam, it would be more appropriate to say that it deals auto-fail max damage to objects in its path
good idea
I mean I can also up the damage
I mean 5d6 is on par with a fair bit of spells at 3rd/4th level, if a little bit under par. It’s also dealing force damage, which is one of the least resisted damage types in the game.
Cause alot of tables don't allow the critical role home brews? Granted this is also a home brew so probably not the biggest hurdle.
It’s not a homebrew… I get what you’re saying though.
As far as the spell, you could change the damage to sonic and have a great homage to a great modern Kung fu flick
Was thinking these guys https://youtu.be/r8MbVjzgonA?si=327XzHNgOIBhC9pz
Kung Fu Hustle (Chinese: 功夫, Kung Fu) is a 2004 martial arts action-comedy gangster film directed, produced, co-written, and starring by Stephen Chow. The film tells the story of a murderous neighborhood gang, a poor village with unlikely heroes, and an aspiring gangster's fierce journey to find his true self. Eva Huang, Yuen Wah, Yuen Qiu, Dann...
Looking at the jjk clip, thunder would actually be appropriate
let me get something more fitting
this isn't the best example
like this but less cuts
it just doesn't really cause cracks
smoother cuts
So it’s slashing damage?
so why I chose force is because
it's magical
and
it like cuts basically everything later on
I mean force works in that case. It wouldn’t be the first time a slashing-based spell does force damage instead of slashing damage (see: Steel Wind Strike)
alr
Working on some backstory for a character, what could be some ideas for a lizardfolk tribe or something that worships Helm?
hmmm
maybe they lived in a dangerous/high magic area, and survival became dependent on constant vigilance against the threat of monsters; even while hunting, you must remain aware of the world around you or your catch will be stolen (and you will be attacked) by something else
helm seems like a deity concerned with safety, which everyone likes to have
the idea me and my DM are working with is that this is right after Helm is revived and we've got a few ideas going. A big one is that we're thinking of leaning into rivalry he has with Lathander for basically causing the death of his beloved. To this helmite order, Lathander's light extends to the day and no further. Helm is the light of torches, the walls they build, the sentinels that keep watch atop them. Helm is the light and the flame that keeps them safe in the darkest nights
...ok,legitmate question
what is open hand monk supposed to be
like,what is the design philosophy
they have an attack feature,one healing feature,a instakill and one feature that i dont think works
well,then why does it not sinergize with the standard monk features more
Unclear
Id disagree, its base ability customized your unarmed strikes to a really versatile degree
And its kit reminds me of the base monk features in 3e
^which, for better or worse, is likely what they were going for
Open Hand is mostly legacy Monk stuff
That's why it's a grab bag
Open Hand Monk is the generalist monk of the base class options, yeah
So for my 5e2024 porting project, I've tallied up a list of the subclasses for the OG classes that haven't been ported over yet. I wanted to get you guys opinions on which classes were fine as is, which ones needed a little bit of fixes, and which ones needed a lot of fixes.
Per the giant table, I already have some stuff written up for tempest cleric (See replied comment). As for sun soul monk, the stuff I have drafted up has the subclass treating its radiant damage as if it were sunlight like the recent change to the daylight spell (tl;dr: daylight now produces sunlight).
Feel free to ping me when you have the time. Also good god the text is tiny on computer...
This is more idle thinking than anything else, but in a Norse inspired setting with a giant Serpent, do you think Yuan Ti could be associated wjth said Serpent?
As opposed to weird (and somewhat racist) Asian stuff
hmmmmm
Midgard/world serpent could give snake people the idea that they're the right inheritors of the plane, orrrr maybe just encourages them to be seafarers if their patron deity exists beyond the ocean?
Sounds pretty cool
my black dragonborn Blood Magic Wizard
WOOOOOOO
Absolutely.
Then why not just Jormungandr?
Blood Magic!!!
What subclass are you using?
Blood magic from tal dorei
this is really cool
y'all, for a oneshot I kinda want a character build
that looks fine if you don't take a closer look
but then it does something like have a super high ac
or
you can't get close to the character
stuff like that
Warforged Forge Cleric
lvl 6
with the Fighting Initiate feat and the Defense fighting style
in plate armour with a shield
Thx
Yall is a child character fine in your opinion, or is it hard to balance or things like that?
Balance would not be my concern
Tone would be my concern
and more specifically for combat games, "are we okay with regular child endangerment"
Nope
Basically
His gf died
And now she protects him
As some fucked up entity
I hope this doesn’t spoiler anything
It doesn’t
Anyway
He doesn’t fight at the start
The thing does it for him
So basically the child isn’t actively fighting
thats a question for your DM methinks
Ye but most likely just running and hiding
I’m asking here because like in general
yeah if they're represented on the combat map at all there's that regular child endangerment thing
You could discuss with your DM that they have a permanent Sanctuary spell on them functionally
What’s that do?
And the Rogue's Evasion feature but for all saving throws
or just have it that narratively Nothing Happens To the Child and any injuries and death only occurs to their summon
like that one girl from guilty gear strive with the robot bed
fighting game logic
Ye that makes sense
But what do I do when the thing dies?
The person they're protecting?
you have other party members to back you up and protect you (narratively stopping you from dying) until you get your summon back
Could be a god protecting
But if it like dies it’s only temporary?
My ideas were
Or a personal guardian angel type thing
Wait wait, is the character the child?
I thought the child was some kind of companion
No
The characters the child
And the thing protecting it
Is either some really powerful being or a loved one
Hmm, at that point my main questions would be:
How old?
What race?
What class/subclass?
Custom lineage bc I like dealing good damage
Age range between like 12-16
Because considering the generally medieval setting of DnD, a teenager (or race-dependent social equivalent) is reasonable
Don't mean stats-wise, I mean roleplay-wise
Class most likely a warlock multiclass
Human or half elf
Ahhh see Warlock has an easy fix
The Patron has a more active role in protecting the child
Ye
Until they come of age
That was my idea
That wasn’t part of my idea
Could be a simple passive constant effect, a passive effect that happens when the character is at/below half health, or a reaction the player has to make
To be discussed with the DM
Some DMs might be fine with a minor degree of teenager endangerment
I just now the patron will protect the child
Because of orphaning, or the general horrors of medieval-esque life
What Patron, what pact?
Because Pact of the Talisman has a RAW tool to help, and Pact of the Chain has a simple edit
Or
The child accidentally cursed someone they loved
And when that person dies
D
No, there I mean stats-wise
Most likely
I don’t care for armor
But vengeance would fit thematically
Although my current character is already a hexadin lol
Broaden your horizons then!
I played a ton of wizards
I know it's a good combo, I do
But don't have the same characters or character archetypes
I don’t like martials without spells
A child character makes sense for a Sorcerer more than basically anything else
Because sorcerers' powers are innate, stemming from their bloodline
Ik but I really want the aspect of something keeping the child safe
Meaning that an adult sorcerer has always had latent or lvl 1 powers
The ancestor could be the reason
They're still alive in some capacity, or they're especially powerful even from the afterlife
Divine Souls can have their celestial/fiendish ancestor's direct aid, or one of their servants' immediate attention
Draconics? Dragons are functionally immortal and they're suuuper powerful, or you can have the relevant god (Bahamut or Tiamat) be intervening
My ideas for something that isn’t the loved one are uhh
Let me get pictures
So uh cw
There’s blood on the thing
Oh
If not that, perhaps Aberrant Mind?
See: the Thrones
It looks like an angel
Ik that one
BE NOT AFRAID
Or another thing
/ref
Aberrant Mind even more lol
Those look like servants of a being from the Far Realm, or denizens of the Astral Plane
Jujutsu Kaisen does lend itself to Abberant Mind sorcerer yeah
This is where Warlock and Sorcerer do have a funny little overlap too
Really?
A bit. It’s also a lot of Monk stuff too (see: Maki Zenin)
Funnily enough, Panda would be a barbarian
Ye I don’t like monks
lots of jujutsu sorcs are secretly hexblade warlocks its true
You could have 6 levels of Aberrant Mind, as your character's innate powers develop
Then perhaps make a deal with the being (I'd suggest Great Old One?) for a more direct or immediate source of power and/or protection
Unless you're really vibing with being straight sorc
I had a great old one warlock (he was not nice)
Remember, both classes use Charisma as their spellcasting modifier
Basically what happens if you chain Cthulhu into a garden gnome
Yippee
Is aberrant mind a good dps?
It has some utility, but the spells you get access to are a very solid mix of damage and utility
Hit 'em with the bard specialty of Dissonant Whispers
The reason I say 6 levels of it is twofold:
5 levels of Sorc gets you re-rolls for a Sorcery point
6 levels of Aberrant Mind gets you two really useful features
Alr thx
That's the site I use for immediately looking up info
It's formatted a tad weirdly?
But overall is incredibly useful
Ye
But it’s fine
Going through my notes is worse
GOOlock (Warlock of the Great Old One) is muuuch more utility-based
I made one that was literally a chaotic evil garden gnome
You mentioned
Alr so I’ll look into aberrant mind
Btw how could I give it a darker theme
I also had this as inspiration
Just look up HP Lovecraft stories
Read some
That's the general vibe of anything at all psychic in DnD
Especially aberration-types
Maybe constantly casting magic or using metamagic causes eventual mutations. Please consult your DM if your Metamagic causes sudden mutations to your sorcerer
I read Dagon which I enjoyed very much
Too many tentacles, horrors the mortal mind is not designed to comprehend
Oh hell naw
That sounds like wild magic
Chanting backwards Latin
Look at the Aberrant Mind's 14th level feature
I did that irl and it really sounds cursed
No... Wild Magic would be "I casted a spell, but now my hair is falling out."
It's basically "you get a cool, useful mutation for being aberration-adjacent"
Seems like a stronger feature of the undead
Wait
I just had an idea
What if my current character who’s a murder hobo and a “monster”
Turns into a spirit to protect the kid
Wild Magic is "I cast a spell and exploded/coughed up butterflies/started walking upside-down/farted really loudly"
Aberrant Mind is "I cast a spell and can now hover around like a Mind Flayer, but I'm slimy like one too"
I really should try and play a wild magic sorcerer at some point
Alr
I don’t like their randomness
Far too random, and not dwarf-y, enough for my liking
I’ve only played warforged, humans and half elf’s so far (excluding one shot characters)
I also have not played a dwarf. I'm so tempted to make Senshi if I do play a dwarf
Oooh
I kinda want to make thistle
My top 5 characters:
Levistus Tiefling Hexblade Warlock of the Blade
Hill Dwarf Forge Cleric of Moradin
Mountain Dwarf Battle Master
Warforged Armour Artificer (be the armour)
Hill Dwarf Samurai (Fighting Spirit caused by a swig of beer)
It's 60% dwarves by content
The next 5 are also 40% dwarf-y
But it’s mostly humans
One is a Rock Gnome who lives with dwarves, the other is another actual dwarf
SMH My Head no Kenkus
^^
Aberrant Mind still
Maaaybe a Warlock of the Undead or Undying
(Two surprisingly different patronages)
Undying is ass
Agreed
I feel like Undying should really be renamed to Immortal or something like that... It's always been kind of just there, and I feel like especially now with the Undead warlock it doesn't really have much of a place at the table
Undying sounds way cooler though
Yeah, but there's already a problem when it can be confused with Undead
And Immortal leans into the fact that it's a support class that adds rider effects to... checks notes Spare the Dying?
But ye
Idk I kinda don’t feel it with aberrant as it is also based on utility and being slimy is kinda not my thing
But the whole protector thing isn’t there either
If you wanna be Big Damage, Fiend is the best Warlock pact - get an Imp with Pact of the Chain for maximum Flavour
That can be flavoured in and added mechanically by the GM
Okay I checked. Undying Warlock is literally "I'm doing my best not to die" whereas Undead is more "I'm already dead, so fuck it we ballin'."
I had the idea that the damage was already made by the thing protecting