#Dungeons and Dragons
1 messages · Page 5 of 1
seems to be this
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another using a Bonus Action on the same turn.
does mean if you can cast spells without expending a slot, that still works
unofficial changelog is up
https://rpgbot.net/2024-dnd-5e-transition-guide-and-change-log-everything-thats-different-in-the-new-players-handbook/
Sometimes im convinced that Hanlon's Razor is at play here
when its not that WotC is just spitefully putting martials down its just that they don't see anything wrong with how little they give them shit
like apparently one of the designers think the drakewarden ranger is overpowered. And they were satisfied with the OneDND ranger doing a measely 1d10 damage with a bonus action hunter's mark at level 20
a lot of other Ranger spells lost Concentration iirc
so... they really wanted to keep HM concentration for some reason, but they made it easier for it to work with other spells
4e did Hunter's Mark better
Now that I’ve had time to process this, I didn’t realize that cylinder spells had problems. Which is funny, since I’m in a campaign where I’m playing a Twilight Cleric, so I always have Moonbeam prepared…
i really got to be careful on dmg for this lvl 1 adventure
any dmg is a load of dmg
what's the dungeon crawl check list? 
Kobalds, slimes, and that one random skeleton .
gelatinous cube
||Giant Spiders||

in a lvl 1 scenario, when they are meant to fight something, and also something that isnt a boss, how many attacks should it be able to take on avg?
like the one random skeleton
1, or 2 if you roll low on damage, usually
Right!
Depends on the group
I pulled of some funky stuff on my dms because of how my characters are made
Two questions, is a character with like an ac of 21 at lvl 1 annoying for a dm and how can I make a character that can’t die but it isn’t annoying for the dm or the other players
honestly, im not a fan of level 1 campaigns because you have to be so exact with the balancing, theres a list of like 5 monsters that are acceptable to fight at level 1 and everything else will instantly down a level 1 adventurer
oh yeah, i`m only doing it cause 2 of the players NEVER played a TTRPG before
i`m feeling a bit tempted to just do a different game 
but most of them seem to want dnd idk
Use a downscaled Revenant
Because the regeneration can be like a puzzle or at least my dm made it like that
That if we’d burn it it couldn’t regenerate
So I blasted it with fire spells while my friend chopped away at it
i did want to have base it on the darkest dungeon's warrens
the big flesh pig could be a revenant
This thing, right?
Ye burn it
what's boring about lvl 1 is that i cant go super crazy with it
i'm just a lil worried lvl 3 might overwhelm the brand new players
You can give them a higher level allie
What class they playing as?
they havent made all of their characters yet but we have a bard and a wizard, 3 more on the way
Alr I can only speak for the wizard but if you add regen tell him to take chill touch
What would you do if no frontliners were in the party
i would probably get some healing items scattered in chests around the dungeon
more than usual at least
Are the beginners the bard and wizard?
no
Why not?
tell me your wisdom
As long as there are solutions you can throw any problem at your players
I mean you could make the monster just knock the newbies prone
Then focus on the others
Well lvl 1 characters will probably fail their death throws
Huh?
But I think if you put a troll in a level 1 dungeon it should be their as a block they need to level up and come back to, or have some way to defeat it with a puzzle etc
I played a lvl 1 wizard and never had issues
Like luring the troll into a room with lava so you can fight it without it regenerating
I have fought a troll at lvl 3 with a party T-T like the only encounter I’ve lost in my time playing
Or tell the wizard to get chill touch
Wait you’ve only lost one fight ever in dnd?
What types of encounters did you fight
We lost to the troll after fighting by a young black dragon and a ton of fish people
Wdym?
Because while you can’t compare two games due to the fact dnd can be played completely differently at either table
I would like to know what you were fighting
And what level you fought the enemies at
When I lost?
I’m confused on how someone could win every encounter except two over their time playing an rpg
I fought fish people, a young black dragon and then the troll
Lvl 3
Great old one warlock
Party was a thief and a fighter I think
There are some communication errors happening here I apologize
The last encounter I won
Lvl 5 hex paladin vengeance,
Dragonborn
That could turn to stone
I often play casters so I’m rarely near the enemies
But I also played paladin and barbarian
All kinda worked out there
For the other time I lost
Does the information help?
Lvl 3 or 4 wizard fighting cabbages and zombies
Failed a bunch of saves
Died
Hope this helped
Not particularly but I worded the question wrong
How have you only ever lost two fights
I was hoping details would allow me to make sense of that
Answer these questions?
I mean
it's annoying for a gm that doesn't think of making them do saving throws they're bad at
21 AC means they're gonna be a combat monster
It also means, in all likelihood, one of two things
They are a dex god
or their dex is absolute trash
If their dex is great, their con, or strength, or one of the mental stats has to be bad
And if their dex is bad?
Knock them over
have fun watching the turtle try and get up
I don't even think you can hit 21 AC with max Dex. Or at the very least, that build is going to take a lot of effort to get rolling.
You can
Warforged or tortles
Oh wait that was talking about dex
right
yeah 21 AC at level 1 is some tortle or heavy armor warforged shenanigans
Lizardfolk can hit 20 AC with just max Dex + shield
There aren't that many saving throws available at low levels, are they?
But really IME going super high AC can often be most annoying for the character who invested in it
Because smart enemies will just not even try to hit them, they'll go for the squishier people instead
And so the high-AC character's experience is that their high AC never comes up, because nothing attacks them
Sentinel or powerful concentration spells help change this
I’ve yet to see High-AC adventurers armour block the pool of acid you grapple them into
Well, grappling them is somewhat challenging, since they have to have decent str or excellent dex
But targeted saves are mean
Maybe but it’s better then trying to just club them
Absolutely
Depends on the build, but yeah, there's usually two-three of dex/wis/int/cha that they're bad at
your pfp is very cute Lark 
Ty! I appreciate the sneaky fox too

Is that a Vicksy emote?
yes 
My cousin is running a sky-pirates esque game and I think I'm gonna go for a githyanki knowledge cleric
i need someone smarter than me
throwing cars is great in fiction because it instantly tells you "oh this person is STRONG strong"
but medieval settings dont have 20 ton metal boxes everywhere you look
what is a good replacement for that trope
Using a battering ram by themselves
Or , since they are the medevil equivalent of a tank. Throwing a mounted knight in full plate.
Or , to take a page from Encanto, have them roll up to town Carrying a half dozen donkeys on thier shoulders.
Anvil
Or horse
When the hero throws a spear and it aoe's on impact due to the force
I mean
I already decided that instead of spears or arrows,this monster of a paladin throws cannonballs for ranged combat
So that makes sense
That’s who I thought of
Thorkell is a great example of a hulk character
He rarely uses common weapons
Instead it’s “GIANT ROCK” or “LOG”
And he went blind on one eye and didn’t care
man
I just realized my character for this upcoming game is very inspired by my favorite character in this liveplay I watched lol
maybe that is just me being dumb but
my favorite example of someone using monstrous strength is probably toji on his second run
the pseudo-machinegun that he did with those rocks was
damn
I don’t get the reference sorry
Just read that they kept the UA Hide version, which is hilarious
Because this means Hide now turns you Invisible when you succeed
And you stay that way until someone actively searches for you successfully
So you can now RAW duck behind a wall for a moment, and then walk around fully Invisible
That's not too far off how I'd play it anyway. You need your rogues to be allowed to move out of cover and take down targets or you're consigning them to using ranged weapons only
Bit weird that this means enemies don’t have object permanence though
true
Yes, but it has a lot of very goofy implications
You Hide outside a building you want to get into
You are now invisible and can just walk around in the open
my players also lack object permanence so it seems fair
And since IIRC the DC of the check to find you is your Stealth result, if you are good enough at Stealth or using something like PwT it might be actually impossible to reveal you for enemies
But on the flipside, with Hide changed there is no way to actually conceal your position anymore
Since Invisible doesn't do that
kinda reminds me of how in my campaign rn im so good at stealth that im basically invisible as long as i have some amount of cover
i have a 20 in dex, plus expertise in stealth, and we're level 8, so thats a total of 11 stealth, plus i have a cloak of elvenkind, so i have advantage on stealth checks and everyone looking for me has disadvantage on their perception checks, plus we have a shadow monk with all the same things except for 1 less dex, so they have a 10 in stealth and advantage, plus they can cast pass without trace, giving us each +10 to stealth
so all in all, i have a +21 to stealth with advantage and they have a +20 with advantage
and things looking for us have disadvantage on perception
so a lot of things literally cannot see us
once i hit level 11 i get reliable talent and my minimun stealth even without pass without traces goes up to 31, and next level our shadow monk is taking a 3rd level in gloomstalker ranger, making them invisible in darkness
You could also do that
Are there dnd settings with almost no magic?
Dark Sun, sorta
Magic is such an intrinsic part of D&D that I'm not sure; I can think of Dark Sun, where magic is rare and comes at huge cost
it'd be tricky to release a setting book with the note "you can't use most of the material available for the fame for this"
I can also think of a few Domains of Dread where outside of the adventurers theres no notable magics
Stealth is... stupid easy to crack in 5e. Then again, players need to be infiltrators in most situations unless the GM is running enemies as blind and deaf until the players open the door, so eh
Making stealth easy isn't the worst thing.
Dark Sun mentioned
mostly because people treat stealth as skyrimg where you can crocuh and be invisible
but rules as written you need to actually have something to hide behind
And other question(sorry for asking so much) do you guys think I can make resurrection darker, like instead of taking money and all it takes || flesh equal 3x the amount that the person has|| TW for meat
but you literally can do that now, as long as you have any bit of cover to duck behind as you do so
i mean,there is something similar in the game with ressurection
lots of people ||cut off their fingers and give it to their wizard to keep,so if they die they can cast the spell on the severed fingers||
new 5.5e thing?
Could do something with having to get them some parts like if you died of bloodloss you would need to be given blood while being revived
I think i may be becoming a Drow appologist
How so
I dunno the "I'mabove everyone and evil" vibe is getting to me. I'm a shame to my dawi ancestor
Species
Generally apologists try to downplay the evilness of what they like, I think you are just a fan.
I don’t understand sorry
"why would i try to downplay the evil,the evil is the ebst part" is what i understood
Right the word choice just confused me
homebrew spell idea: "Great Strength"
range: 30 feet
target: 1 creature
duration: 1 minute
verbal and somatic components
increases the strength score of the target by 4 for the duration
upcasting increases it by an additional 1 per level
ive come up with this spell idea but im not very good at balancing, any idea what level of spell itd be and what classes would get it?
oh, almost forgot to mention
its concentration
I am sad no one in this party seems to have any healing
So I feel obligated to pick a healer so we don't fuckin die lmao
is there usually a healer in a party?
The game is balanced around assuming someone is capable of healing, aye
so that's why my party members kept dying
A healer is really not required in 5e, and is arguably a significant detriment
What you want is a caster who picks up Healing Word to get knocked out people up
But it's almost never worth the time to heal in-combat when they're not at 0
(There are exceptions, particularly the area temp HP granters)
Well we don’t even have one of those lol
Ahh yeah that's non-ideal
lmao
Generally 5e falls into the "the best CC is Death" category, and thus damage prevention is usually stronger; think of spells like Aid, Shield, etc. This is generally why clerics are so good defensively - it isnt the heals, its the wide variety of damage prevention spells on top of some very sticky damage spells.
Aid is actually also a heal 😛
It heals when you initially apply it, so you can use it as a ranged multi heal once per rest
I just realised my characters heal either bc of killing enemies or have a spell that only works on self
What’s dnd afterschool club?
I run d&d at my public library on the clock, this is a wotc official support system for it
Afterschool Club is just what it sounds like
Ah
Healing Word's lack of availability is so fucking annoying lol
Maaaaagic initiate time
Though actually IIRC that one doesn't let you use normal slots for your MI spell
Gift of the Metallic Dragon does though
it does now
Wait really?
yeah in the new PHB MI now lets you cast the spell with slots
Does it let you pick the stat you cast with?
Good change tbh, basically all the new free spell feats let you do so
I believe so, yes
So MI was a bit of a relic
could be wrong though, I don't remember the specific wording on it
Oh yeah this reminds me, have you guys heard about how a quarterstaff can be used with every stat except Con?
it might still be
Magic Initiate: You learn two cantrips and a Level 1 Spell of your choice from either the Cleric, Druid, or Wizard spell lists. You cast these spells with INT, WIS, or CHA. You can cast the spell once per Long Rest without expending a spell slot. When you gain a level, you can swap out these spells for others on the same spell list. This feat is repeatable but you must learn from different spell lists.
summary someone put on reddit a few days ago, though it's not the specific wording
Huh, let's see,
Shillelagh - wis
Hexblade - cha
Artificer - int
how do you get dex?
Monk
Ahhh right
there are actually two ways to smack with charisma
but they're both on warlock
one is hexblade
The other is shillelagh via tome
Huh, that's a fun combo, never thought of that
I see nothing letting you cast it with slots lol
it was in there in the UA, and I heard it's still the case
god I hope so
a funny thing is also that any feature that lets you cast something without expending a slot is now way stronger
I'd be shocked if it doesn't
because of the way the new multiple spells rule works
Oh?
because it no longer stops you from casting multiple spells in a turn
instead you can only cast one spell using a spell slot per turn
Ohhh right, it's specifically spells from slots
Presumably to avoid hitting items mainly but that is a nice bonus
so stuff like a free Misty Step from say Fey Touched or similar, is now much stronger
because you can use that and still cast a spell with your action
Makes for some interesting resource management too, do you use the free cast early to keep the spell flexibility of your slots, or use your slots first to keep the action flexibility of the free cast
hhhh I wish someone picked literally anything that could heal
Let them live (or die) with their mistakes
If enough PCs die you'll eventually get one with a way to heal, statistically speaking
And if they don't die you didn't need a healer
Minimizing loss by maximizing losses
Is there a martial I can use to copy characters out of media or stuff like that that isn’t just melee so that I can also scale beyond early game?
Class
I meant class
All the martials except Monk can do ranged pretty much just as well as melee
Which class is appropriate really depends on who you want to copy
I mostly use anime characters as inspiration and then change some stuff so I like it more or so it fits the campaign theme
you coooould use a Paladin or other half-caster and reflavor a little
So basically make a whole new class and use paladin as a reference?
Kiiiiind of, they can do ranged but they lose Stunning Strike, no?
Reflavor = change aesthetics but not mechanics
Ah mb
IIRC they don't lose SS if the ranged weapon is a monk weapon
NVM, it says melee weapon
no I mean, you use the Searing Smite spell, as-written, but you've renamed it "Blazing Blade Style" and your character doesn't think of it as a spell
Change the names, talk to your group about what you want it to mean, and it'll work alright
Alr thx
Yes, but you get a consistent three shots with a longbow this way
Also speaking of Monk
They look really good on 5.24
Are there any prominent mind control spells btw that give temporary control over enemies?
Might honestly be among the top for martials now
Crown of Madness, Dominate Person
I meant also enemies that aren’t human and doesn’t crown of madness just make an enemy attack the nearest thing?
Dominate Monster
Dominate Person/Monster are the classic mind control spells
But they're higher level and lower duration than more limited options
E.g. Command
Alr thx
There's also geas technically, but uh... ||ain't nobody got time for a 1 minute spell||
Geas also gets weird
Just gotta Wish it out
Someday I will use Wish to make an offensive Simulacrum
Someday
They really need to just delete Sinulacrum already
Even the "fair" uses of it are just stupid
Geas was like the only one I knew
Nahhhh having an entire second full caster to play is entirely on par with, er... One whole extra die on a crit
not to mention using it to circumvent the Wish downsides
but yeah even the basic use of "we have a copy of one of our party members"
is fucking dumb
Simulacrum and Mind Jar are IMO spells they just need to fully get rid of
there is no way to use them that isn't kinda broken
They really just need an explicit delineated between spells intended for use by the GM as plot devices and ones players can ever use
I dont even know how they'd balance martials in 5e tbh.
The game seems to be built to favor Casters
and general magic use
Cut off levels 11+ would be a start
You still have a lot of issues before that, but that's the section where martials get little to none and casters get everything
I guess, though I think Higher Levels are at least conceptually appealing
Even if modules never use them :v
Fuckit, Monklic time
So what is 5.5 about?
In what sense?
Is it a dungeon crawler, a set piece wargame, fantasy storytelling game, etc
It's dnd
Which category was 5e in?
Set piece
then I guess it won't be changing categories
although calling 5e a wargame feels off to me
most groups I have seen spend at least half the session in a combat with a unique premise that the GM cooked up, maybe it's just local play culture but while reading through some modules it feels like you just get strung along across encounters.
my uni dnd club doesn't even use combat maps
The group I was in had the magic ability to basically turn everything into a session of combat
I think it was just that I was the only person trying to use other means bc I had spell slots and next to no no
Hp*
I mean, most D&D rules are combat rules. Contrary to what some people claim unless there are rules for something people will assume it's not part of the game.
kinda why lancer is so cool, it has rules for downtime stuff and roleplay. They are adding some stuff to 5.5 for both roleplay and exploration, which I appreciate. I doubt it'll be enough for people to start playing that way that weren't already but its a step in the right direction.
"5e is more of a wargame than Lancer" is a novel and exciting take
Idk maybe it's a difference in player bases, every game of lancer I've played has at least a few minutes dedicated to roleplay where I haven't written a backstory for a D&D player character in like 2 years. Your milage may vary.
Genuinely, this is very good data to have, because I think there's a lot of localized play patterns that sometimes get ignored or passed over. that's why I brought up my uni club, I would not have theorized the way they play, and yet, they're doing that
It is very baked into the roots admittedly
Again it may be a cultural thing, I'm willing to bet people irl probably play way more roleplay and narrative focused games of D&D than people on discord, but it's been years since I play in person sadly
I ran a lot of D&D Adventurers League a while back and 5e under those conditions can definitely feel very gamey.
Like players approaching it in a gamey way.
It's partly the organised play formula at work, but the formulaic way their one shots were written meant that once you played a few it was easy to have a groove of resource usage and to approach it like an instanced dungeon in an MMO.
The GM of the game I am currently in requires a back story to any character before you make one, make sure it fits the theme of the game. Usually works to keep at least some role-playing going. We even have entire 3 hrs sessions with no combat once in a great while.
Pbp isn't working so I have to go and do session prep again
God how do I do this
On mobile so short summary but i like to think of the adventure as a plant; you need seeds, shoots, roots and fruits. For a session specifically i think of how to pace mine; i do 4hrs with a 15min halfway point break. I figure out if theres a combat and how to pace that, social encounter format, etc
i know what the basics are
they are currently in the middle of the forest
they are gonna go back to the main city to awsner the call of a crime family that they have connections with. one of the players wants to have a talk with the boss,who is the only person who might know who the hell turned then into a dollar store werewolf
when they get there,they will be in the middle of a rave party(....yes. medieval rave party. dont ask),and the representative of the family will come and ask then to investigate the dissapearance of one of their member
it is related to another crime syndicate of chefs that will...serve then. and to get a chance to rescue then,they would have to infiltrate a mansion of a local noble that got a invitation that leads to their ever-shifting seaborne restaurant
....so there are a lot of locations to juggle
I'd keep loose tabs on the major locales, the NPCs associated with those locations, and any stat blocks you might need in case a fight breaks out or you need to do things like a quick skill check or a saving throw. Maybe do a little bit of practice getting into character for the major NPCs.
Guys I haven’t looked into it much, can I easily go from dnd 5e to the new thing?
Yep
Are evil campaigns harder to pull off?
Because people don't like being evil lol
People play the power fantasy game to be a hero
Ive met like one person that played a good character so far
And what evil alignment will least likely make my dm think I’m just a murder hobo?
Most people are real bad at playing evil characters, so most evil campaigns either devolve Into back stabbing, or a spiral of trying to outevil each other and nothing gets done.
Alr
Lawful Evil, but be prepared for your GM to raise an eyebrow if you say your character is Lawful Evil
Sure, just don't feel compelled to follow any law that doesn't benefit you, only do jobs if you get paid.
Evil doesn't just mean kicking puppies, but even small things like, agreeing to help the farmer with some goblins, but only if he gives you his winter savings. Stuff like that.
I wanted to make an evil character that just kinda doesn’t care for morals but bc it takes too much recourses doesn’t do overly evil stuff
That could work, the trick is more don't do so much that the character gets killed by thier own party, or the local authorities until they are powerfully enough to not care.
Yup.
Agree to go arrest some bandits, but they all died trying to escape, nothing you could do. Found the kings long lost magical artifact, but got attacked afterwards by a dragon and it stole it from you while you were already week. Have them Agree to restock your group with some decent gear then go " find the dragon" and return the artifact in a week or so and get both rewards.
Granted it depends ALOT on how the rest of the group feels, if they are cool with it, can be fun,. But if it is a bunch of paldiens, might need a different PC.
I’m the only person of all the people I’ve played DnD with that played a paladin as far as I know
My paladin was true neutral iirc
Ah, should be okay then
Neutral Evil is great! You can deal with being self serving and a coward without being one of the worse evils.
I just want the evil alignment that lets me scheme
Had a campain idea and am looking for some ideas. Basic premise is based around the idea of " Disney princess I want songs, but sung in minor key" for example, Moana's song goes from a longing to explore to a more sinister tone. So I was trying to come up with some antagonistic characters based on this , so far I have Moana as a pirate warlord, Elsa as the ruler of a frozen wasteland, Merida as an avenging ranger assassin etc. Just looking for a few more ideas, not direct copies, but more inspired
Bandit Queen Mulan
Imperialist Kida
sounds like a campaign im in
Someone remind me how Wildshape works in 5.0
You transform and get a bunch of HP, and when it runs out, you turn back? Or do I have that wrong
limited to a certain CR unless you're a Moon druid
oh do you mean OneDND?
im not sure
no i do mean "current" 5e, not 5.5
oh you use the actual Beast stat block
you keep your mental stats and alignment but you have to use an actual new stat block for your character
when you lose all hp you do revert yes
Moon Druids can turn into Elementals at higher levels
its also the same rules with (self-targeting) Polymorph, minus retaining the mental faculties bit
Polymorph lets you be a giant ape which you cant do even as a 20th level druid
I've been thinking of making a Stars druid reflavored as a henshin hero
or even a tokusatsu with the Giant Ape as a big mech equivalent
How is it going?
Ah, how did it go before the break?
we were trying to convince a neutral princess to join our rebel cause
Yo guys my friends and I are going to play in a totally new campaign with a totally new DM soon (if we find one), what are some things I should do to not make the DM’s life hell, things that may not be as obvious for players btw
If you're playing a Monk, don't use Stunning Strike every chance you get.
I never play monk
I meant more like what alignments should I maybe not use or what behaviour
Oh. Uh... don't be Chaotic Stupid (That's when people pick Chaotic Neutral as their alignment and decide that that means their character is lulrandom)
I have chosen chaotic neutral bc of how the guy that helped me set up a character described it so basically neither good nor evil and mostly self serving?
Yeah that's fine
Is a party possible where some are evil and some are neutral
Yes, but you need a good reason as to why your evil party members are helping out the local townspeople. Really, a party with any and all types of alignments work. It's just that "evil" characters usually need more of an incentive to do things as opposed to "good" characters imo
Alr
Thx
And for power gaming and not falling off in late game what would be the best classes in your opinion?
Pick a cleric, you don’t have to worry about what spells you pick and you can just club stuff if you get confused
Also pretty survivable and cool rp
Do they have the same damage potential as warlocks?
Yeah
I don't really like power gaming in D&D. But if I had to choose, it would be either one of the full casters (specifically Cleric, Druid, or Wizard), Paladin, Rogue, or Artificer.
I think they might have more damage potential than warlocks.
I can’t use the wizards full potential cuz like every game I was in banned chronology
When I play clerics I focus more on buffing my friends
But they are great casters for damage I guess
I know Tempest Cleric can pump out damage, but yeah I prefer using Cleric to buff/heal my allies
Watch the Crap guide to dnd series if you are new to dnd
I’ve played with one cleric so far and that was the party healer, in my current party (different party) no one really relies on buffs as they either are walking fridges or just don’t care about their chcaracters
I’m not new it’s just that most people I’ve asked couldn’t help me when it comes to power gaming
I guess kinda
Oh are you trying to powergame?
Ye
Oh
Big numbers make me happy
Alr thx
Played a paladin/warlock
Was fun
But didn’t feel like good enough I guess
Honestly? If you just want big pp damage, pure Paladin is probably better
Alr
And can someone explain in a few short sentences what about chronology is so hard to balance?
It just looked like a support subclass
To me
Arcane Abeyance
For posterity's sake, here's what it does:
A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.
Once you create a bead with this feature, you can't do so again until you finish a short or long rest.```
Hold on...
NVM, I thought the bead didn't have a time limit
Wizards are the most powerful class in the game baseline, Chronurgy gets post-roll unconditional forced rerolls and Arcane Abeyance lets you have two concentration spells going at once, bypassing the single most important limitation on casters
I'd also add that, because they can add their Intelligence modifier to their Initiative rolls, it's very easy for a Chronourgy wizard to potentially blast through all of combat before it actually happens.
Oh right they also have that, yeah, initiative bonuses are bonkers in 5e
Fireball with this is funny
Or must be
Alr
Thx
I’ll just now need to think if I want to be a paladin, a warlock or a wizard
How often do you all write letters in game?
Hey,can someone help me make this world feel less
....empty
Idk why it feels so barren
I think having settlements on the green islands would make it feel less empty, especially sincea good portion of this map is just open ocean
Throw an oasis or 2 in the desert
Add a decorative sea monster or boat to the sea
Fair enough
Trying to think of a fun curse for a frog helmet
It grants the user the ability to speak to toads
Turns your head into a frog's?
I could see that being very funny
Make the continent have a big ass wall
The biggest one
Your intelligence decreases to that of a toad while wearing it
Btw is titan a wasteland?
rocky and mountainous
the land of giants in that world
Flying whale
I hit a total bottom when trying to make a new dnd character
Idk it just doesn’t work, do you guys have advice?
Re-watch Monty Python and fixate on a new background character
how can i have fun with monk
Go fast
Stunning Strike
Stunning Strike works on any melee weapon
so if you have high enough strength you can Stun someone after bonking them with a greatsword
Also works well with Whip with Dedicated Weapon
if you're playing in a Magic Item-rich campaign you can do some silly stuff with monks and the like
Have a reason to use your mobility, really. Monk is most fun when you're zooping past their frontline to stun the Lich or whatever
ah
hmmm
i might actually play a spellcaster of some kind
idk how to feel about stunning strike being my big thing
Yyyeah, I really wish Monk didn't have Stunning Strike
Since then they could give Monk other combat features
Stunning Strike gets a bad rep when shit like Hold Person and Psychic Lance exist
i've seen DMs nerf sneak attack and stunning strike while allowing spells like hypnotic pattern and wall of force unimpeded
in some people's minds the monk is simultaneously the worst class they can make fun of AND the most OP class they need to put down
Yeah, it's one of those features that's definitely powerful, but gets overvalued by the design team
Because the value ceiling is admittedly super high, but in practice between ki limits, the lower DC on Monk stuff, and being tied to melee attacks, it often underperforms
Very white-room strong
meanwhile, Hold Person, available at T1 and scales with a stat that isn't competing with other abilities
tbh im just trying to find something to have fun with cause i feel burnt out on stuff like paladin, warlock, and artificer especially
either doing a full caster or a full martial for this campaign
Play them as a western monk
As a DM, i think monks main strength is mobility; you can basically get to any objective or any squishy wizard/archer ever
The later subclasses do a great job of giving you lots of utility
Stunning Strike also has three things over Hold Person:
- no creature limit (yes I know Hold Monster exists, but that’s a 5th level spell)
- no concentration
- the primary resource for SS is fully restored on a short rest
Giving a monk any means of ignoring opportunity attacks basically makes the melee requirement of SS moot. And if it’s a flying enemy? Step of the Wind doubles your jumping distance, and Slow Fall reduces the amount of fall damage you take as a reaction.
dragonhide belt also ups your DC
Stunning Strike is one of the things that makes Monk super good. Granted, I don’t like that there’s no limit to it in the 2014 version of the game both as a player and as a DM, but monks being able to potentially stun anything and everything is what makes it worth playing as a class.
Nerfing Sneak Attack now… that’s just stupid. Rogue only gets one attack unless you’re either playing a subclass that gives you an extra attack (and that’s limited to Swashbuckler and Soul Knife in 5e) or you’re doing two-weapon fighting (and that’s eating into your bonus action, which is extremely valuable for a rogue)
Yo guys I have a question, when I make my characters I try to make them as good as can be with fitting feats and high stats so they’re just good at being their class or good at what I want to play them as, is that power gaming?
"power gaming" is a very unhelpful concept imo
If you're trying to make a character good at their intended role, that's just playing the game
Yeah making effective and optimized characters is power gaming
alr
Power gaming isn't a good or bad thing but its a reasonable use of the term
what class would you say is good for being a glass canon, bc my party has a tank cc and all and I don't want to be tanky and deal damage so the pther guy is also important
Blaster Sorcerer
My experience is that the majority of the time it's used in a derogatory way
Warlock is pretty good for glass cannon
Strangely monk also fits glass cannon.
I hope the starter adventure has a dungeon and a dragon in it for the new 5.5
I belive the reason it's generally not a well received class is that not only do almost everything a mo k does cost ki, but either eat up the bonus or reaction.
Take the SOW and SS combo. That's already going to cost 2 ki to pull off , and since it uses your bonus action to use SOW you only have your base 2 attacks to attempt it.
Now if it works? Huge payoff, if it fails, your monk is about to eat a world of hurt. And if you used your feather fall to you have no reaction to deal with the archers lining you up.
goblins in a caravan trail once again
Boo
a proper goblin adventure would be fun if they leaned hard into it
personally i hope they keep some of that "tutorial for game mechanics via fair/carnival/town event" energy from some of the modules
i really love setting up low-stakes places to get players familiar with the rules
I prefer a test of fire, “OH SHIT THE RED DRAGON CULTISTS ARE OUTSIDE”
My rewrite of Tyranny of Dragons began like that
the opening question of the campaign was "Tyreal, your evening in the inn is being rudely interrupted by the fires currently blazing across the ground floor, what do you do?" and introduced the PCs over the next few minutes as they got out of the inn and into the combat with kobolds
it was a fun change of pace, introducing PCs each round and a few more kobolds/cultists as we went
was a good test of some reworked CR stuff to make level 1 combat feel good
I don’t like most Martials
What casters are just really really good at doing damage
Evoker wizard
Sorcerers, warlocks built like damage cannons, clerics have some real sweet damage spells
Evocation Wizards are the classic blasters, Sorcs get almost as many good damage spells and can burst for a bit more with metamagic
Light Clerics specifically get the on-curve fire spells, other subclasses are pretty lacking in nuke damage
Good sustained damage though
Tempest Cleric can max out damage on lightning- and thunder-based damage with their channel divinity if you want a once-per-short-rest nuke.
Not as good as Light in terms of reliable damage, but it’s something to keep in mind
The issue with Tempest is for some reason it doesn't give access to Lightning Bolt
And AFAIK there's no way to get it on-curve
Huh. It doesn’t learn lightning bolt. Weird, but also not since it gets call lightning instead
Tempest 2 Wizard/Sorcerer X
that's the go to maximized storm blaster build ive seen people do
That build is probably why I assumed Tempest had access to lightning bolt
Makes sense, means you'll be behind on spells known but that's most important at 5 and 6
They’re both full casters, so you do still get the full amount of spell slots. All you really miss out on are 19th level Feat and Signature Spell/Sorcerer capstone
not all classes have good capstones
Full slots, but you don't get fully-leveled spells known
and gunning for level 20 isnt feasible in all campaigns
God a max level scribes wizard/tempest cleric would be stupid
But once you get Bolt at 7 you're mostly fine, it's just level 5 and 6 where other casters get Fireball/Bolt and you're stuck on upcasted level 2 spells that's painful
(Could also go Wizard/Sorc for first 5, but then you miss out on Cleric proficiencies)
Alr I’m now the main damage in my party, we got a martial as a tank, a Druid and and a rogue, what class and subclass can help me deal out a ton of damage?
If my purpose is to do as much damage as possible with lightning spells, I’d go the wizard/sorcerer route first and then pick up tempest cleric later.
Medium armor and shields are really nice, but yeah
I might even get Cleric 1, Wizard/Sorc 5, then go back for Cleric 2
That could work too. You could also grab mage armor. Bonus points if it’s from Eldritch Initiate -> Armor of Shadows invocation
I wouldn't recommend spending a feat for Armor of Shadows, Mage Armor already lasts 8 hours
(Warlocks don't get Mage Armor on their list, so it's more worthwhile there)
You also just get a lot more AC from medium armor + shield
checks notes
You do. Costs money to get the better stuff, but it is better. Also yeah, these armor proficiencies do tend to come with shields, don’t they
Yeah, I'm not sure if there's any way to get Medium Armor prof without shields lol
Me: about to say moderately armored
Moderately Armored: grants proficiency with shields as well
1st: which martial?
2nd: going off of your preferences, probably either wizard, sorcerer, or warlock. Depending on how far you want to stretch the definition, artificer and bard can also work
Oh first level? Ignore the bard part then
Ye we start at lvl and I like scaling
Not very far I want like to genuinely feel useful by doing a lot of damage but like end idk shortly before the dm gets really frustrated
Or is that too far?
I can’t speak for arti, but bard at level 1 is 100% support caster. You don’t really get to be the major damage dealer until either level 6 (lore bard specifically) or level 10 (every other bard) thanks to Magical Secrets (tl;dr choose two spells; they are now bard spells for you)
going in melee at level 1 is rough
I never said I wanted to go melee
I just want big damage so the party doesn’t need to worry all the time
Or do I can at least defend myself
I’m aiming to go closer to glass canon than all around as I don’t want to outshine the goliath
By tanking and dealing a lot of damage
So for casters, that really only leaves sorcerer, warlock, or wizard.
Alr which one can deal the most damage during the game (if we exclude things like power word kill or stuff like that) I can’t use chronurgy btw
Bc I don’t hate my dm
And he’s a bit new iirc
chronurgy is nuts
Never been able to try it 
Those three do damage from the outset. The difference lies in how they deal damage:
Warlock is, imo, probably the “weakest” of the three since it relies more on Eldritch Blast to deal damage as opposed to spells like Fireball. The trade-off is you regain your pact slots on a short rest, and most regular warlock spells are more about utility than outright damage anyways. You also get Eldritch Invocations at level 2, which allows you to get more damage AND utility out of Eldritch Blast.
Sorcerer vs Wizard imo comes down largely to whether or not you want to be able to cast more lower level spells and/or buff your spells with metamagic (sorcerer) or be really good at casting a lot of spells, like way more spells than you would as a sorcerer (wizard). Definitely an oversimplification of the differences between the two
Emphasis on “weakest” btw. I can’t stress this enough, the Eldritch Invocations at level 2 for Eldritch Blast make up for the class’ lack of raw damage in favor of utility (or in the case of Eldritch Spear, really fucking massive range)
I’m mostly aiming for damage, as we have to other that also have a lot of utility
I think
So I know wizards the best class in dnd
Mountain Dwarf
So the choice is between a sorcerer and a wizard?
Or is a sorlock stronger than a sorcerer?
WotC moment
damage wise yes
BAEB is a massive threat especially with Spirit Shroud
I don’t know what BAEN stands for sorry
Bonus Action Eldritch Blast
Ah
Ye I like the freedom of the wizard but the wizard feels like I have a water gun compared to other casters in early levels
at level 7 with a 2 warlock 5 sorc mc spread with a two turn setup (first turn, BA shroud, second turn EB+BA EB)
that's 2d10+2d8+(cha x 2) on turn one
then 4d10+4d8+(cha x4) on turn two
Hmm
Interesting
Is there a way I get the potential of a wizard but also nice numbers of like other classes?
Oh right
Bc the wizards seems to be strong only bc they get so much spells and not bc of their features
i'd argue that a lot of wizard features are actually super powerful
like the evoc's intentionally superior version of careful spell that doesnt require resources
or the War Wizard's great defensive utility
or the Abjurer's growing defense capabilities
or the Bladesinger
everything about the Bladesinger
I
Don’t bladesinger have to balance two stats?
I'm happy that oneDnD is giving Valor Bards and Eldritch Knights the Bladesinger Cantrip Attack
compared to a monk that has to balance three?
Wizards already want decent Dex
It doesn’t iirc. And even if they do, thyme’s right: they still want a decent dex anyways
Alr
So if you had to rank the wizard subclasses what would the top 3 be and what’s the best sorcery subclass in your opinion?
I know warlock
Clockwork or Aberrant Mind
Wizard is kinda hard because a lot of them are good.
because of the free spells and extended spell list alone
Also damage wise
Evocation
I heard utility gets outclassed by some others don’t remember which ones though
Scribes can swap damage types to damage type from a spell that’s in your spell book
I guess that’s strong but is that the only feature going for it?
As of now most promising sound the sorlock, the bladesinger, (I might get chronurgy if I ask nicely and can somehow come up with why Tf I get it)
But I have no idea
making a west marches
Thank you for the answers and advice everyone
need a starting town
I hope it’s Alr if I come back later if I have more questions (if you’re currently still writing a response I’ll gladly take it)
Like one that officially exists or are you making your own?
i’m making it up
Scribes wizard can also create a magical scout that can cast your spells and whatnot, upcast 1st/2nd level spells, and save you from damage at the cost of temporarily losing access to spells. The big reason why the damage type change is big is because you can do nonsense like the cleric multiclass (see conversation between Lark and I above) and also potentially only need elemental adept once.
Alr thx
I'm more partial to the "City of Adventure" kind of starting town, but it's ultimately gonna depend on the kind of vibe you want with your West March
starting town gonna be very wild west
What exactly is a west march?
Gotcha. If that's the case, In my experience, what I did once was make it so that additional locales were added over time. That made it such that the players had a reason to cooperate with each other, lending itself to a strong sense of community within the campaign.
hard to explain. like uhhh decentralised d&d
Uhh this feels kinda weird, I like want the wizard spell freedom but like the abilities and all of the sorlock as like evocation wizards are kinda boring from what I’ve played so far
Alr
a play style which centres less on “scripted” plots and more on strictly emergent gameplay experiences AS plots
where there isn’t a party but a pool of players who choose to adventure when/where they like
Yeah, that's a good way of describing West Marches. It's good for players who can't always play at the same time each week
Does someone know a solution to this?
feel like the starter town should have some, but not all, early game amenities
like it should have a blacksmith, but certainly no magic shop
a physician of some sort but not a powerful healer or alchemist
a church, but one with some very basic magical benefits if any
i think im gonna make a homebrew cleric
ive been meaning to run Lost Mines of Phandelver but with a wild west angle some time
Wild West and/or an Eberron theme
in the first mission
instead of coming across a raided wagon they instead
get chased while driving a wagon by goblins/Last War deserters on horse/wargback
Not gonna lie, I was going to suggest Phandalin as a template to build off of. Not helping things is that The Dragon of Icespire Peak is also built like a West Marches campaign
nice
alright i need three low level out of town quests
maybe a bounty
found in the inn
Are bladesingers good?
its a wizard
even if its abilities were subpar compared to others its Still A Wizard
Cantrip Extra Attack is crazy DPR and/or utility in a fight
I mean compared to like a sorlock or other wizard
Your AC becomes absurd at a high enough level
and your DPR gets real good at level 6 once you get the aformentioned Cantrip Extra Attack
I stell get all the wizard spells right?
Why wouldn't you get wizard spells for being a wizard subclass?
I dunno
you still get all the wizard spells
Man this is such a predicament
i like to put my party's height on this site every once in a while
idk why but
its funny to me
always fun
Klup!
Alr so this sucks, I like the freedom of wizard spells and the later on full caster wizards but in early game I like to have a melee weapon, I can’t change subclass later on and sorlock doesn’t get all spells
Anyone got an idea
I love how everyone has like an outline of a character and then there’s just a pic of a frog
Crossbow
you dont have to melee just carry a crossbow around like the good old days of 3.5e with its non-refreshing cantrips
Never played 3.5 e
Wait... wizards can pack heat?!
Bye Alr
It’s like idk it feels weird if I have like spells but use a crossbow
I guess maybe I could talk to my dm
hmm vibes wise you might not like it but its a valid way of playing
But like some of the wizards themes especially early on are kinda boring same with the features
the light crossbow is just a decent starting weapon overall
Like a hex blade can regenerate and gets a bigger crit range
And with like evocation I can protect my allies
And that’s kinda it
Or am I missing something big?
I think I get one
yep you get one in the wizard starter kit
They don't unfortunately get to start with a crossbow (unless something changed and I missed it). They do get proficiency with it, which is just really funny to me.
Crossbow and now I just need to find a wizard subclasses I like or find out sorlocks get disintegrate, solar idk the rest of the name, power word kill, crown of stars and other fun spells
You could do a Divine Soul Sorcerer and get the entire cleric spell list on top of the sorcerer spell list.
And it's just dawned on me: Divine Soul Sorcerer + 3 levels Warlock (2 if it's 2024 Warlock) allows you to do the Thorn Whip + Spirit Guardian combo...
Do I get the spells I mentioned or some way of getting the wizard spells?
So the spells mentioned are specifically due to how Divine Soul Sorcerer and Warlock works
DS Sorcerer, as I said earlier, gains access to the cleric spell list on top of their regular spell list. Which means you can grab Spirit Guardians, which is a really strong 3rd level spell for clerics in general
Warlock at 3rd level gets the Pact Boon. The specific build would have you pick the Pact of the Tome, which allows you to take three cantrips from any other class.
One of the cantrips you take is Thorn Whip, which is traditionally a druid cantrip. The combo, which only becomes available for you at level 8, is to cast spirit guardians and then pull enemies into the aura with thorn whip
We Alr got a Druid
Already*
And I wasn’t aiming for aoes again, as it’s always aoes which are often saving throws or just make it easier but it seems like that’s a good idea
Oh. If you didn't want to focus on AOEs then either Warlock (whether it be a sorlock build or even pure warlock) or bladesinger wizard is going to be your best bets for single-target damage. And remember that wizards do start with a quarterstaff, so you will have a melee weapon on you.
Do you think I might be able to change my subclass or something
Like sorlock would be perfect if I could get all spells
And bladesinger seems to come close
If you mean every single spell in the game, that's impossible
I meant the wizard
Which has many
But I can’t just take one thing and give it to another class
No you can't, because that would defeat the purpose of making these classes unique. And besides, both sorcerers and warlocks get access to spells that wizards can't get access to like fire storm and hunger of Hadar. And the latter is largely unique to warlocks.
This isn't even touching on the things that only sorcerers and warlocks can do like flexible casting, metamagic (sorcerer) and eldritch invocations (warlocks)
Wizard already has the best spell list tbh
Alr are there early level spells which mimic those of warlocks and sorcerers
And is a wizard good as the main damage source of the part?
Party*
Yes
you're a caster, you'll be fine
Then I just can build wizards properly
I played a necromancer and an evocation wizard
The necromancer felt better when playing and did about the same damage
Like both thyme and I were saying before, you can't really go wrong with wizard in terms of subclass.
But then why do they all feel kinda lifeless?
Like blade singer and chronurgy feel special
But evocation seems kinda boring
Because the idea behind the original wizard subclasses is that you become an expert of that school of magic.
Like Evokers get really good at evocation magic
Abjurers get really good at abjuration, etc.
Their whole things isn't "here are some new ways to play a wizard," they're more "you are one of the bests at casting spells from this particular school of magic"
And sorcerers and warlocks have more flavor in their subclasses?
Evocation is quite good actually
Sculpt Spells is really useful for avoiding friendly fire
Their thing is that it sounds boring flavor-wise in comparison to Chronurgy/Bladesinging
I mean, Chronurgy is also busted tbh lmao
though I'd say the ways in which it is, are also not that flashy
But it’s
Bladesinger is mostly "Wizard, but your defenses are even better now"
✨time magic✨
Btw I played an evocation wizard
It didn’t feel special
It just felt like playing any wizard
And the sculpt spell is like really underwhelming
yeah but most caster subclases will be like that
because their main power just comes from spellcasting
Compared to like a life steal or a stuff like that
so is melee cleric generally worse than cantrip cleric?
generally I'd say yeah
Melee cleric? Sounds like a weird way of saying Paladin /s
lol
OATH IF VENGEANCE GO BRRR
Toll is really good as an offensive cantrip
Of*
One of my favourites
Making a cleric subclass partially inspired by lancer's saladin rn and i was trying to decide whether or not to give it potent cantrip or divine strike
there is also always the option of Blessed Strikes now, so really go with what you think fits more
but overall I'd say Potent Cantrip is a slightly better option
but really, neither moves the needle that much
i see i see
Is there a difference between custom lineage and variant human btw?
I do think Potent Cantrip fits a little bit better with a Big Sal-themed cleric yeah
So I can go 20
or 17 and a good feat
At lvl 4
which sets up for a half feat at 4
Thematically, it's also there if the very specific race option you want isn't available in any of the other source materials. That's why custom lineage gets darkvision 60 feet as a potential option.
doing something like +2 casting stat and take Fey Touched or Telekinetic is pretty good for a lot of casters
My character has eleven lineage anyway, so I’ll give him the fey touched feta bc I like eladrians
makes it easier to take Warcaster and Resilient: Con later
Alr thx yall
I feel really torn bc I like flavour of the the sorlock but the wizard always wins
But at least Ik what I want from each one
Telekinetic especially good on Clerics, for funny shenanigans with Spirit Guardians
Oh you missed my thing on Thorn Whip + Spirit Guardians earlier
Telekinetic lets you do it as a BA; so you can Dodge as your main action 😛
But, and hear me out: what if you do both thorn whip and Telekinetic?
The dodge is also really good though
Spirit Guardians is such a cheesy spell
especially if you abuse the part everyone forgets about
the speed reduction
It's gonna be fun on this subclass cause I'm giving it the ability to become large lol
If you take Magic Initiate: Druid, you can be both, thanks to the wonders of Shillelagh
Custom Lineage can net you a 18 to an ability score at level 1 if you use Point Buy
Working on my Guardian Domain Cleric, I got the spell list so far
1st: Shield, Absorb Elements
2nd: Immovable Object, Vortex Warp
3rd: Crusader's Mantle, Pulse Wave
4th: Otiluke's Resilient Sphere, Fire Shield
5th: Bigby's Hand, Wall of Force
I think you could do shield of faith over either absorb elements or shield imo. It’s already a cleric spell, but imo it fits in a little bit better with the theme of being a guardian
I just don’t know which one you’d want to take out.
that could work well!
my current plans are to basically make a frontline/defender cleric that can also project a big magical armor thing like my favorite x-men character
oh boy thats a very loaded spell list
all the big control/protection spells in one subclass
you think maybe its too much?
i think so
Depends on their other abilities IMO
shield and absorb elements in one subclass at level 1 is overtuned imo
*a subclass with access to armor
It does get a bit silly with Shield of Faith also being on the Cleric list
Maybe Heroism as an alternative?
Btw Vortex Warp is a delightful spell, I really like having it on a Cleric subclass
Heroism and Shield of Faith
Warding Bond could work as a prepared spell, since guardian themed
maybe insted its shield of faith and either armor of agythys or compelled duel?
oh wait heroism
yeah i like that
debating on whether or not i make the size change idea a regular feature or a channel divinity
maybe something like
Avatar of Protection
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
- You may make strength checks and saving throws with wisdom
- Your AC becomes 13+WIS
- If an attack misses you or you reduce an attack's Damage for yourself or an ally, deal 2d8+WIS Force damage to the attacker
thats probably unbalanced as shit but its a start
the AC becoming 13+Wis is a good balancing factor actually, since more often than not you'd end up with having less AC than you'd have with your regular armor and shield
hell yeah
uh so then i wonder what the channel divinity should be then
i guess something that allows you to block or defend allies from attacks?
How about
Channel Divinity: Damascene Rebuke
As an action, choose a number of willing creatures within 15 feet of you up to your proficiency bonus. They each gain resistance to the next attack or spell they take damage from until the start of your next turn. Any attacker that deals damage to one of these creatures must make a dexterity saving throw, taking the same amount of damage they dealt on a failure.
Basically the next attack someone takes gets halved and the other half of the same gets taken by the enemy if they fail a save
Seems good
Sick
Might want to slightly rephrase so it's just the next instance of damage (right now e.g. a dragon's breath attack doesn't count), but otherwise seems reasonable
what do you guys usually do to get a character picture you like?
I usually make a heroforge or if I'm strapped for time edit official art
Uhhhh... it depended on the character I was playing. Since most of my characters were faceclaims of characters that I liked, I'd just pilfer art of them off of Pinterest (or in the case of when I made a monk based off of 10 Vigilant Gaze Purges the Horizon, I just used art of Vigilant Gaze straight from Kill 6 Billion Demons)
i Suffer
although
lately i’ve been working on my drawing skills
so i’ve been drawing myself some of my characters
I tried using ai, it worked somewhat I guess?
Either art is what inspired said character or i use the closest default art since this is mostly a written/verbal game for me
I mostly do text d&d so i dont need the art in most cases
Even more than that older editions and similar ttrpgs have so much art you can use
what
I can't find stuff on pinterest
and I have one too many warforge characters
booooooooooo👎👎👎
gen ai sucks
yeah, ai art steals from artists
ik but I don't have money to use for someone to draw it for me and I don't really have the time and desire to learn drawing atm
even the weird bing one?
Yes
it also takes an insane amount of energy to maintain, to The point where it harms The environment
some ai art programs have some donated art, but its never enough to fully train them, they always need to steal because they require so much constant data to work that its basically impossible to get enough donations
this too, they take a ton of energy
also, there Are other alternatives
if u can tell me that in another channel I'd love to hear it
i recommend finding a picrew that looks like the vibe u want
You're building a warforged, you said?
Oh that should be pretty easy
and grey eyes?
easypeasy
Here, give this one a shot
https://picrew.me/en/image_maker/683306
and even if it’s not completely up to snuff, u can always make edits
It's a character creator. You add traits and get a portrait of your character
you guys know a free source for maps? Asking for my dm
Free web app that helps fantasy writers, game masters, and cartographers create and edit fantasy maps
world maps
There's also r/battlemaps and Lost Atlas (you might have to dig a little bit for the free maps on LA)
damn why is dnd beyond so money hungry
i dont like it and i dont encourage using it
Google sheets + Foundry, or google sheets + avrae for pbp in discord, using stuff like tableplop or owlbear for maps
you can make your sheets manually in roll20 without paying anything to them
I tried to make a custom subclass
didn't have the choice of custom
and my dm has a subscription so I can profit
do all sorcerers get all sorcerer spells?
I use DiceCloud or mooch off of friends that have DNDBeyond
Yes, that's how class lists work
i used to be able to get stuff from my friends but they probs cancelled the subcription already
I thought Sorcerers had to pick from that list to get a smaller number of learned spells
yea sorcs have learned spells
Oh like that
Yes they are still spells known
same with bard
I thought that was assumed already
and iirc warlock?
Yeah
And, fun fact, ranger
sorry I've never really done things with those classes
do you guys know any widely known homebrew wizard subclasses that excell at damage or are something different from the being good at one school, like bladesinger or chronurgy wizard?
and if I want to be a damage wizard should I get the meta magic adept feat?
i wish there was an equivalent to bladesinger wizard that used bows
Arcane Archer
Wait… flavor them as crossbow bolts, and then have your wizard walk around with a crossbow that has no crossbow bolts
Hmmmm
This feels incredibly threatening,but also like they're missing something
Spells that explode out of a bolt or sing from an arrow's whistling...
Yeah baby let’s go!
Is Get Under the Knife supposed to be any of the melee attacks, or is it supposed to be limited to the Meat Cleaver/Chef’s Knife?
Any of then
But it doesn't really matter since it won't deal damage,it will just eat death save
S
True.
someone got an idea how to balance graviturgy so I can use it?
I meant chronurgy
mb
Balance it by making chronurgy spells available to sorcerers
Theres already a chronurgy subclass thats, by all accounts, balanced?
At least for wizards
I'm the only one considering playing a sorcerer
This is all whiteboarding on my part, so take it with a grain of salt.
Butcher Prepper is fine for the most part. Them being limited to one action makes them pretty manageable.
The Chopper is a little bit dicier on account of multiattack including the bite (see below). Something to be wary of as well is that the Chopper may be able to initiate a death spiral due to Get Under the Knife
With regards to both monsters, the bite is probably the most concerning bit. Not necessarily on damage, but on how much the butchers can recover in HP. I’d either halve the amount of damage dice (so 4d6 -> 2d6) for the buffed bite or halve the amount healed. I could probably whip up a bespoke trait for the butchers, but I’m getting ready for bed.
so I can ask my dm if I can use it?
Its not my table
alr
Give it to the sorcerer
My personal bias is to give sorcerers all the spells wizards wont share with em
so just a sorcerer that gets the wizard spell list
quick question, why did they not just get fused
They were introduced in 3e as a more flexible mage, the wizard kept the more heavy preparation angle
ah
The sorcerer in 3.5 was basically "wizard but you don't gotta engage with Vancian casting as much"
it is one of many cases in dnd of "these things are synonyms but we'll give them distinct niches"
Chronurgy is pretty busted, but much less so if you don't use it in the specific ways it can be abused
Since you just knew N spells instead of putting a spell in every spell slot every morning
the level 10 feature especially can do a lot of shenanigans
My actually hot take is that the 5e sorcerer doesn't really have a reason to exist

