#Dungeons and Dragons

1 messages · Page 5 of 1

sand hornet
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Man this really fucks with Martials for that exact reason, huh

pure elm
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seems to be this

One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another using a Bonus Action on the same turn.

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does mean if you can cast spells without expending a slot, that still works

modest echo
dapper fulcrum
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Sometimes im convinced that Hanlon's Razor is at play here
when its not that WotC is just spitefully putting martials down its just that they don't see anything wrong with how little they give them shit

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like apparently one of the designers think the drakewarden ranger is overpowered. And they were satisfied with the OneDND ranger doing a measely 1d10 damage with a bonus action hunter's mark at level 20

pure elm
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fun fact btw
Divine Favor doesn't have Concentration anymore

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Hunter's Mark does though

modest echo
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a lot of other Ranger spells lost Concentration iirc
so... they really wanted to keep HM concentration for some reason, but they made it easier for it to work with other spells

dapper fulcrum
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4e did Hunter's Mark better

cosmic geyser
trail ferry
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vicksyBork i really got to be careful on dmg for this lvl 1 adventure

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any dmg is a load of dmg

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what's the dungeon crawl check list? vicksyThink

frail hull
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Kobalds, slimes, and that one random skeleton .

final phoenix
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gelatinous cube

cosmic geyser
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||Giant Spiders||

trail ferry
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in a lvl 1 scenario, when they are meant to fight something, and also something that isnt a boss, how many attacks should it be able to take on avg?

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like the one random skeleton

slender nexus
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1, or 2 if you roll low on damage, usually

trail ferry
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Right!

obsidian jasper
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Depends on the group

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I pulled of some funky stuff on my dms because of how my characters are made

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Two questions, is a character with like an ac of 21 at lvl 1 annoying for a dm and how can I make a character that can’t die but it isn’t annoying for the dm or the other players

timber sleet
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honestly, im not a fan of level 1 campaigns because you have to be so exact with the balancing, theres a list of like 5 monsters that are acceptable to fight at level 1 and everything else will instantly down a level 1 adventurer

trail ferry
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oh yeah, i`m only doing it cause 2 of the players NEVER played a TTRPG before

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i`m feeling a bit tempted to just do a different game vicksyConcern

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but most of them seem to want dnd idk

obsidian jasper
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Use a downscaled Revenant

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Because the regeneration can be like a puzzle or at least my dm made it like that

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That if we’d burn it it couldn’t regenerate

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So I blasted it with fire spells while my friend chopped away at it

trail ferry
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vicksyHmm i did want to have base it on the darkest dungeon's warrens

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the big flesh pig could be a revenant

cosmic geyser
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This thing, right?

trail ferry
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no vicksySmug

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spoiling cause kinda gross(this could replace my boss idea)

obsidian jasper
trail ferry
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what's boring about lvl 1 is that i cant go super crazy with it

obsidian jasper
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Make it lvl 2

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Or 3

trail ferry
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i'm just a lil worried lvl 3 might overwhelm the brand new players

obsidian jasper
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You can give them a higher level allie

obsidian jasper
trail ferry
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they havent made all of their characters yet but we have a bard and a wizard, 3 more on the way

obsidian jasper
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Alr I can only speak for the wizard but if you add regen tell him to take chill touch

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What would you do if no frontliners were in the party

trail ferry
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vicksyThink i would probably get some healing items scattered in chests around the dungeon

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more than usual at least

obsidian jasper
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Are the beginners the bard and wizard?

trail ferry
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no

obsidian jasper
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Alr

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Btw you’re a dm right?

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Could you answer two questions for me please?

trail ferry
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vicksyAww tell me your wisdom

tepid crane
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As long as there are solutions you can throw any problem at your players

obsidian jasper
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I mean you could make the monster just knock the newbies prone

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Then focus on the others

tepid crane
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Well lvl 1 characters will probably fail their death throws

obsidian jasper
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Huh?

tepid crane
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But I think if you put a troll in a level 1 dungeon it should be their as a block they need to level up and come back to, or have some way to defeat it with a puzzle etc

obsidian jasper
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I played a lvl 1 wizard and never had issues

tepid crane
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Like luring the troll into a room with lava so you can fight it without it regenerating

obsidian jasper
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Or tell the wizard to get chill touch

tepid crane
obsidian jasper
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Ye

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Pretty much

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Wait no, 2

tepid crane
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What types of encounters did you fight

obsidian jasper
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We lost to the troll after fighting by a young black dragon and a ton of fish people

obsidian jasper
tepid crane
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Because while you can’t compare two games due to the fact dnd can be played completely differently at either table

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I would like to know what you were fighting

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And what level you fought the enemies at

obsidian jasper
tepid crane
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When you won

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And lost

obsidian jasper
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So when I lost

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To the troll

tepid crane
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I’m confused on how someone could win every encounter except two over their time playing an rpg

obsidian jasper
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I fought fish people, a young black dragon and then the troll

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Lvl 3

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Great old one warlock

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Party was a thief and a fighter I think

tepid crane
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There are some communication errors happening here I apologize

obsidian jasper
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The last encounter I won

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Lvl 5 hex paladin vengeance,

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Dragonborn

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That could turn to stone

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I often play casters so I’m rarely near the enemies

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But I also played paladin and barbarian

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All kinda worked out there

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For the other time I lost

obsidian jasper
obsidian jasper
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Failed a bunch of saves

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Died

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Hope this helped

tepid crane
obsidian jasper
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Alr

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So what did you mean then?

tepid crane
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How have you only ever lost two fights

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I was hoping details would allow me to make sense of that

obsidian jasper
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Power gaming

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Variant human

trail ferry
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im back

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sorry i had to do something

obsidian jasper
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Alr

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Fox quest giver

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Could you please

worthy plank
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I mean

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it's annoying for a gm that doesn't think of making them do saving throws they're bad at

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21 AC means they're gonna be a combat monster

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It also means, in all likelihood, one of two things

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They are a dex god

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or their dex is absolute trash

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If their dex is great, their con, or strength, or one of the mental stats has to be bad

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And if their dex is bad?

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Knock them over

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have fun watching the turtle try and get up

cosmic geyser
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I don't even think you can hit 21 AC with max Dex. Or at the very least, that build is going to take a lot of effort to get rolling.

worthy plank
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You can

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Warforged or tortles

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Oh wait that was talking about dex

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right

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yeah 21 AC at level 1 is some tortle or heavy armor warforged shenanigans

cosmic geyser
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Lizardfolk can hit 20 AC with just max Dex + shield

slender nexus
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But really IME going super high AC can often be most annoying for the character who invested in it

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Because smart enemies will just not even try to hit them, they'll go for the squishier people instead

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And so the high-AC character's experience is that their high AC never comes up, because nothing attacks them

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Sentinel or powerful concentration spells help change this

tepid crane
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I’ve yet to see High-AC adventurers armour block the pool of acid you grapple them into

slender nexus
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Well, grappling them is somewhat challenging, since they have to have decent str or excellent dex

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But targeted saves are mean

tepid crane
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Maybe but it’s better then trying to just club them

slender nexus
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Absolutely

tepid crane
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Also spells

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A tank probably doesn’t have the best wisdom save

slender nexus
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Depends on the build, but yeah, there's usually two-three of dex/wis/int/cha that they're bad at

trail ferry
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your pfp is very cute Lark vicksyAww

slender nexus
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Ty! I appreciate the sneaky fox too

trail ferry
slender nexus
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Is that a Vicksy emote?

trail ferry
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yes vicksyAww

worthy plank
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My cousin is running a sky-pirates esque game and I think I'm gonna go for a githyanki knowledge cleric

arctic yew
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i need someone smarter than me

throwing cars is great in fiction because it instantly tells you "oh this person is STRONG strong"

but medieval settings dont have 20 ton metal boxes everywhere you look

what is a good replacement for that trope

worthy plank
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A cart

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A sufficiently large rock, lifting a portcullis by themselves, uuuuhhhh

arctic yew
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i mean

i could be goofy and go the one piece route too

obsidian jasper
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A graviturgy wizard that dislikes you

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Or the other characters

frail hull
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Using a battering ram by themselves

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Or , since they are the medevil equivalent of a tank. Throwing a mounted knight in full plate.

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Or , to take a page from Encanto, have them roll up to town Carrying a half dozen donkeys on thier shoulders.

obsidian jasper
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What about a dead bullete?

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4-legged tank

random gull
obsidian jasper
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That’s a great one

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Or the character yeeting a spear a Kilometer

arctic yew
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I mean

I already decided that instead of spears or arrows,this monster of a paladin throws cannonballs for ranged combat

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So that makes sense

obsidian jasper
tepid crane
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Thorkell is a great example of a hulk character

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He rarely uses common weapons

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Instead it’s “GIANT ROCK” or “LOG”

obsidian jasper
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And he went blind on one eye and didn’t care

worthy plank
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man

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I just realized my character for this upcoming game is very inspired by my favorite character in this liveplay I watched lol

arctic yew
tepid crane
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I don’t get the reference sorry

pure elm
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Just read that they kept the UA Hide version, which is hilarious

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Because this means Hide now turns you Invisible when you succeed

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And you stay that way until someone actively searches for you successfully

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So you can now RAW duck behind a wall for a moment, and then walk around fully Invisible

mellow rivet
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That's not too far off how I'd play it anyway. You need your rogues to be allowed to move out of cover and take down targets or you're consigning them to using ranged weapons only

tepid crane
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Bit weird that this means enemies don’t have object permanence though

mellow rivet
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true

pure elm
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You Hide outside a building you want to get into
You are now invisible and can just walk around in the open

mellow rivet
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my players also lack object permanence so it seems fair

pure elm
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And since IIRC the DC of the check to find you is your Stealth result, if you are good enough at Stealth or using something like PwT it might be actually impossible to reveal you for enemies

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But on the flipside, with Hide changed there is no way to actually conceal your position anymore

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Since Invisible doesn't do that

timber sleet
# pure elm And since IIRC the DC of the check to find you is your Stealth result, if you ar...

kinda reminds me of how in my campaign rn im so good at stealth that im basically invisible as long as i have some amount of cover
i have a 20 in dex, plus expertise in stealth, and we're level 8, so thats a total of 11 stealth, plus i have a cloak of elvenkind, so i have advantage on stealth checks and everyone looking for me has disadvantage on their perception checks, plus we have a shadow monk with all the same things except for 1 less dex, so they have a 10 in stealth and advantage, plus they can cast pass without trace, giving us each +10 to stealth

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so all in all, i have a +21 to stealth with advantage and they have a +20 with advantage

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and things looking for us have disadvantage on perception

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so a lot of things literally cannot see us

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once i hit level 11 i get reliable talent and my minimun stealth even without pass without traces goes up to 31, and next level our shadow monk is taking a 3rd level in gloomstalker ranger, making them invisible in darkness

obsidian jasper
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Are there dnd settings with almost no magic?

pure elm
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Dark Sun, sorta

craggy cloak
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Magic is such an intrinsic part of D&D that I'm not sure; I can think of Dark Sun, where magic is rare and comes at huge cost

modest echo
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it'd be tricky to release a setting book with the note "you can't use most of the material available for the fame for this"

craggy cloak
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I can also think of a few Domains of Dread where outside of the adventurers theres no notable magics

ashen hollow
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Stealth is... stupid easy to crack in 5e. Then again, players need to be infiltrators in most situations unless the GM is running enemies as blind and deaf until the players open the door, so eh

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Making stealth easy isn't the worst thing.

tepid crane
arctic yew
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but rules as written you need to actually have something to hide behind

obsidian jasper
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And other question(sorry for asking so much) do you guys think I can make resurrection darker, like instead of taking money and all it takes || flesh equal 3x the amount that the person has|| TW for meat

pure elm
arctic yew
obsidian jasper
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Huh

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That’s an interesting idea

pure elm
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yes

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as I mentioned above, when you successfully Hide you now turn Invisible

tepid crane
next canopy
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I think i may be becoming a Drow appologist

modest echo
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How so

next canopy
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I dunno the "I'mabove everyone and evil" vibe is getting to me. I'm a shame to my dawi ancestor

obsidian jasper
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What’s your favorite race everyone?

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Or species, sorry idk what it’s called

tepid crane
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Species

tepid crane
next canopy
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but that kinda the best bart tbh

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(i may have begun with warhammer before DnD5)

tepid crane
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I don’t understand sorry

arctic yew
tepid crane
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Right the word choice just confused me

timber sleet
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homebrew spell idea: "Great Strength"
range: 30 feet
target: 1 creature
duration: 1 minute
verbal and somatic components
increases the strength score of the target by 4 for the duration
upcasting increases it by an additional 1 per level

ive come up with this spell idea but im not very good at balancing, any idea what level of spell itd be and what classes would get it?

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oh, almost forgot to mention

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its concentration

worthy plank
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I am sad no one in this party seems to have any healing

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So I feel obligated to pick a healer so we don't fuckin die lmao

obsidian jasper
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is there usually a healer in a party?

worthy plank
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The game is balanced around assuming someone is capable of healing, aye

obsidian jasper
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so that's why my party members kept dying

slender nexus
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A healer is really not required in 5e, and is arguably a significant detriment

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What you want is a caster who picks up Healing Word to get knocked out people up

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But it's almost never worth the time to heal in-combat when they're not at 0

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(There are exceptions, particularly the area temp HP granters)

worthy plank
slender nexus
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Ahh yeah that's non-ideal

worthy plank
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lmao

craggy cloak
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Generally 5e falls into the "the best CC is Death" category, and thus damage prevention is usually stronger; think of spells like Aid, Shield, etc. This is generally why clerics are so good defensively - it isnt the heals, its the wide variety of damage prevention spells on top of some very sticky damage spells.

pure elm
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Aid is actually also a heal 😛

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It heals when you initially apply it, so you can use it as a ranged multi heal once per rest

obsidian jasper
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I just realised my characters heal either bc of killing enemies or have a spell that only works on self

craggy cloak
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Hooray!

obsidian jasper
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What’s dnd afterschool club?

craggy cloak
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I run d&d at my public library on the clock, this is a wotc official support system for it

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Afterschool Club is just what it sounds like

obsidian jasper
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Ah

worthy plank
slender nexus
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Maaaaagic initiate time

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Though actually IIRC that one doesn't let you use normal slots for your MI spell

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Gift of the Metallic Dragon does though

worthy plank
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Magic initiate does not

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And gift of metallic dragon is… not very fitting?

worthy plank
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Wait really?

pure elm
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yeah in the new PHB MI now lets you cast the spell with slots

worthy plank
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Does it let you pick the stat you cast with?

slender nexus
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Good change tbh, basically all the new free spell feats let you do so

pure elm
slender nexus
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So MI was a bit of a relic

worthy plank
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pffff lmao

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Wisdom or Int Eldritch Blast be like

pure elm
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could be wrong though, I don't remember the specific wording on it

slender nexus
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Wait, the stat isn't based on the list it came from?

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Ah

worthy plank
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Oh yeah this reminds me, have you guys heard about how a quarterstaff can be used with every stat except Con?

pure elm
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Magic Initiate: You learn two cantrips and a Level 1 Spell of your choice from either the Cleric, Druid, or Wizard spell lists. You cast these spells with INT, WIS, or CHA. You can cast the spell once per Long Rest without expending a spell slot. When you gain a level, you can swap out these spells for others on the same spell list. This feat is repeatable but you must learn from different spell lists.
summary someone put on reddit a few days ago, though it's not the specific wording

slender nexus
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Huh, let's see,
Shillelagh - wis
Hexblade - cha
Artificer - int
how do you get dex?

worthy plank
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Monk

slender nexus
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Ahhh right

worthy plank
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there are actually two ways to smack with charisma

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but they're both on warlock

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one is hexblade

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The other is shillelagh via tome

slender nexus
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Huh, that's a fun combo, never thought of that

worthy plank
pure elm
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it was in there in the UA, and I heard it's still the case

worthy plank
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god I hope so

pure elm
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a funny thing is also that any feature that lets you cast something without expending a slot is now way stronger

slender nexus
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I'd be shocked if it doesn't

pure elm
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because of the way the new multiple spells rule works

slender nexus
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Oh?

pure elm
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because it no longer stops you from casting multiple spells in a turn
instead you can only cast one spell using a spell slot per turn

slender nexus
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Ohhh right, it's specifically spells from slots

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Presumably to avoid hitting items mainly but that is a nice bonus

pure elm
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so stuff like a free Misty Step from say Fey Touched or similar, is now much stronger

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because you can use that and still cast a spell with your action

slender nexus
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Makes for some interesting resource management too, do you use the free cast early to keep the spell flexibility of your slots, or use your slots first to keep the action flexibility of the free cast

worthy plank
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hhhh I wish someone picked literally anything that could heal

slender nexus
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Let them live (or die) with their mistakes

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If enough PCs die you'll eventually get one with a way to heal, statistically speaking

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And if they don't die you didn't need a healer

worthy plank
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ah yes

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the machine learning path

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xD

slender nexus
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Minimizing loss by maximizing losses

obsidian jasper
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Is there a martial I can use to copy characters out of media or stuff like that that isn’t just melee so that I can also scale beyond early game?

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Class

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I meant class

slender nexus
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All the martials except Monk can do ranged pretty much just as well as melee

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Which class is appropriate really depends on who you want to copy

pure elm
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Monk can also do ranged fine

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if you go Kensei

obsidian jasper
modest echo
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you coooould use a Paladin or other half-caster and reflavor a little

obsidian jasper
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So basically make a whole new class and use paladin as a reference?

slender nexus
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Reflavor = change aesthetics but not mechanics

obsidian jasper
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Ah mb

cosmic geyser
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IIRC they don't lose SS if the ranged weapon is a monk weapon
NVM, it says melee weapon

modest echo
obsidian jasper
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Ah

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I like that idea

modest echo
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Change the names, talk to your group about what you want it to mean, and it'll work alright

obsidian jasper
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Alr thx

pure elm
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Also speaking of Monk
They look really good on 5.24

obsidian jasper
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Are there any prominent mind control spells btw that give temporary control over enemies?

pure elm
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Might honestly be among the top for martials now

obsidian jasper
pure elm
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Dominate Monster

slender nexus
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Dominate Person/Monster are the classic mind control spells

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But they're higher level and lower duration than more limited options

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E.g. Command

pure elm
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Suggestion also

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Just need to be more judicious with wording on that

obsidian jasper
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Alr thx

cosmic geyser
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There's also geas technically, but uh... ||ain't nobody got time for a 1 minute spell||

pure elm
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Geas also gets weird

slender nexus
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Someday I will use Wish to make an offensive Simulacrum

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Someday

pure elm
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They really need to just delete Sinulacrum already

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Even the "fair" uses of it are just stupid

obsidian jasper
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Geas was like the only one I knew

slender nexus
pure elm
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not to mention using it to circumvent the Wish downsides

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but yeah even the basic use of "we have a copy of one of our party members"
is fucking dumb

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Simulacrum and Mind Jar are IMO spells they just need to fully get rid of
there is no way to use them that isn't kinda broken

slender nexus
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They really just need an explicit delineated between spells intended for use by the GM as plot devices and ones players can ever use

sand hornet
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The game seems to be built to favor Casters

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and general magic use

slender nexus
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Cut off levels 11+ would be a start

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You still have a lot of issues before that, but that's the section where martials get little to none and casters get everything

sand hornet
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I guess, though I think Higher Levels are at least conceptually appealing

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Even if modules never use them :v

worthy plank
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Fuckit, Monklic time

tepid crane
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So what is 5.5 about?

modest echo
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In what sense?

tepid crane
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Is it a dungeon crawler, a set piece wargame, fantasy storytelling game, etc

sand hornet
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It's dnd

tepid crane
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“Dnd” has described a lot of things

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What type of dnd is it

modest echo
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Which category was 5e in?

tepid crane
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Set piece

modest echo
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then I guess it won't be changing categories

although calling 5e a wargame feels off to me

tepid crane
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most groups I have seen spend at least half the session in a combat with a unique premise that the GM cooked up, maybe it's just local play culture but while reading through some modules it feels like you just get strung along across encounters.

modest echo
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my uni dnd club doesn't even use combat maps

obsidian jasper
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The group I was in had the magic ability to basically turn everything into a session of combat

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I think it was just that I was the only person trying to use other means bc I had spell slots and next to no no

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Hp*

elder remnant
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I mean, most D&D rules are combat rules. Contrary to what some people claim unless there are rules for something people will assume it's not part of the game.

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kinda why lancer is so cool, it has rules for downtime stuff and roleplay. They are adding some stuff to 5.5 for both roleplay and exploration, which I appreciate. I doubt it'll be enough for people to start playing that way that weren't already but its a step in the right direction.

modest echo
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"5e is more of a wargame than Lancer" is a novel and exciting take

elder remnant
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Idk maybe it's a difference in player bases, every game of lancer I've played has at least a few minutes dedicated to roleplay where I haven't written a backstory for a D&D player character in like 2 years. Your milage may vary.

modest echo
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Genuinely, this is very good data to have, because I think there's a lot of localized play patterns that sometimes get ignored or passed over. that's why I brought up my uni club, I would not have theorized the way they play, and yet, they're doing that

tepid crane
elder remnant
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Again it may be a cultural thing, I'm willing to bet people irl probably play way more roleplay and narrative focused games of D&D than people on discord, but it's been years since I play in person sadly

cold cloak
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I ran a lot of D&D Adventurers League a while back and 5e under those conditions can definitely feel very gamey.

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Like players approaching it in a gamey way.

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It's partly the organised play formula at work, but the formulaic way their one shots were written meant that once you played a few it was easy to have a groove of resource usage and to approach it like an instanced dungeon in an MMO.

frail hull
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The GM of the game I am currently in requires a back story to any character before you make one, make sure it fits the theme of the game. Usually works to keep at least some role-playing going. We even have entire 3 hrs sessions with no combat once in a great while.

arctic yew
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Pbp isn't working so I have to go and do session prep again

God how do I do this

craggy cloak
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On mobile so short summary but i like to think of the adventure as a plant; you need seeds, shoots, roots and fruits. For a session specifically i think of how to pace mine; i do 4hrs with a 15min halfway point break. I figure out if theres a combat and how to pace that, social encounter format, etc

arctic yew
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i know what the basics are

they are currently in the middle of the forest

they are gonna go back to the main city to awsner the call of a crime family that they have connections with. one of the players wants to have a talk with the boss,who is the only person who might know who the hell turned then into a dollar store werewolf

when they get there,they will be in the middle of a rave party(....yes. medieval rave party. dont ask),and the representative of the family will come and ask then to investigate the dissapearance of one of their member

it is related to another crime syndicate of chefs that will...serve then. and to get a chance to rescue then,they would have to infiltrate a mansion of a local noble that got a invitation that leads to their ever-shifting seaborne restaurant

....so there are a lot of locations to juggle

cosmic geyser
#

I'd keep loose tabs on the major locales, the NPCs associated with those locations, and any stat blocks you might need in case a fight breaks out or you need to do things like a quick skill check or a saving throw. Maybe do a little bit of practice getting into character for the major NPCs.

obsidian jasper
#

Guys I haven’t looked into it much, can I easily go from dnd 5e to the new thing?

tepid crane
#

Yep

obsidian jasper
#

Are evil campaigns harder to pull off?

tepid crane
#

Like in general?

#

No

#

Watch bloodkeep

obsidian jasper
#

Alr

#

Then why are they so rare?

worthy plank
#

Because people don't like being evil lol

tepid crane
#

People play the power fantasy game to be a hero

obsidian jasper
#

And what evil alignment will least likely make my dm think I’m just a murder hobo?

frail hull
#

Most people are real bad at playing evil characters, so most evil campaigns either devolve Into back stabbing, or a spiral of trying to outevil each other and nothing gets done.

obsidian jasper
#

Alr

cosmic geyser
#

Lawful Evil, but be prepared for your GM to raise an eyebrow if you say your character is Lawful Evil

obsidian jasper
#

Alr

#

Can I also get away with neutral evil?

frail hull
#

Sure, just don't feel compelled to follow any law that doesn't benefit you, only do jobs if you get paid.
Evil doesn't just mean kicking puppies, but even small things like, agreeing to help the farmer with some goblins, but only if he gives you his winter savings. Stuff like that.

obsidian jasper
frail hull
#

That could work, the trick is more don't do so much that the character gets killed by thier own party, or the local authorities until they are powerfully enough to not care.

obsidian jasper
#

Alr

#

So make it seem like I’m following the rules while I’m not?

frail hull
#

Yup.

#

Agree to go arrest some bandits, but they all died trying to escape, nothing you could do. Found the kings long lost magical artifact, but got attacked afterwards by a dragon and it stole it from you while you were already week. Have them Agree to restock your group with some decent gear then go " find the dragon" and return the artifact in a week or so and get both rewards.

obsidian jasper
#

Huh

#

I like that idea

frail hull
#

Granted it depends ALOT on how the rest of the group feels, if they are cool with it, can be fun,. But if it is a bunch of paldiens, might need a different PC.

obsidian jasper
#

I’m the only person of all the people I’ve played DnD with that played a paladin as far as I know

#

My paladin was true neutral iirc

frail hull
#

Ah, should be okay then

tepid crane
obsidian jasper
frail hull
#

Had a campain idea and am looking for some ideas. Basic premise is based around the idea of " Disney princess I want songs, but sung in minor key" for example, Moana's song goes from a longing to explore to a more sinister tone. So I was trying to come up with some antagonistic characters based on this , so far I have Moana as a pirate warlord, Elsa as the ruler of a frozen wasteland, Merida as an avenging ranger assassin etc. Just looking for a few more ideas, not direct copies, but more inspired

cosmic geyser
#

Bandit Queen Mulan

dapper fulcrum
modest echo
#

Someone remind me how Wildshape works in 5.0

dapper fulcrum
#

old 5e?

#

2 per short rest

modest echo
#

You transform and get a bunch of HP, and when it runs out, you turn back? Or do I have that wrong

dapper fulcrum
#

limited to a certain CR unless you're a Moon druid

#

oh do you mean OneDND?

#

im not sure

modest echo
#

no i do mean "current" 5e, not 5.5

dapper fulcrum
#

you keep your mental stats and alignment but you have to use an actual new stat block for your character

#

when you lose all hp you do revert yes

#

Moon Druids can turn into Elementals at higher levels

modest echo
#

Okay
Cool

#

I think Wildshape and Ultraman rules are the same

dapper fulcrum
#

its also the same rules with (self-targeting) Polymorph, minus retaining the mental faculties bit

Polymorph lets you be a giant ape which you cant do even as a 20th level druid

I've been thinking of making a Stars druid reflavored as a henshin hero
or even a tokusatsu with the Giant Ape as a big mech equivalent

frail hull
dapper fulcrum
#

on a break while we're doing other ttrpg stuff

#

DM is busy with education stuff

frail hull
#

Ah, how did it go before the break?

dapper fulcrum
#

we were trying to convince a neutral princess to join our rebel cause

obsidian jasper
#

Yo guys my friends and I are going to play in a totally new campaign with a totally new DM soon (if we find one), what are some things I should do to not make the DM’s life hell, things that may not be as obvious for players btw

cosmic geyser
#

If you're playing a Monk, don't use Stunning Strike every chance you get.

obsidian jasper
#

I never play monk

#

I meant more like what alignments should I maybe not use or what behaviour

cosmic geyser
#

Oh. Uh... don't be Chaotic Stupid (That's when people pick Chaotic Neutral as their alignment and decide that that means their character is lulrandom)

obsidian jasper
#

I have chosen chaotic neutral bc of how the guy that helped me set up a character described it so basically neither good nor evil and mostly self serving?

cosmic geyser
#

Yeah that's fine

obsidian jasper
#

Is a party possible where some are evil and some are neutral

cosmic geyser
#

Yes, but you need a good reason as to why your evil party members are helping out the local townspeople. Really, a party with any and all types of alignments work. It's just that "evil" characters usually need more of an incentive to do things as opposed to "good" characters imo

obsidian jasper
#

Alr

#

Thx

#

And for power gaming and not falling off in late game what would be the best classes in your opinion?

tepid crane
#

Also pretty survivable and cool rp

obsidian jasper
#

Do they have the same damage potential as warlocks?

tepid crane
#

Yeah

cosmic geyser
#

I don't really like power gaming in D&D. But if I had to choose, it would be either one of the full casters (specifically Cleric, Druid, or Wizard), Paladin, Rogue, or Artificer.

#

I think they might have more damage potential than warlocks.

obsidian jasper
#

I can’t use the wizards full potential cuz like every game I was in banned chronology

tepid crane
#

When I play clerics I focus more on buffing my friends

#

But they are great casters for damage I guess

cosmic geyser
#

I know Tempest Cleric can pump out damage, but yeah I prefer using Cleric to buff/heal my allies

tepid crane
#

Watch the Crap guide to dnd series if you are new to dnd

obsidian jasper
obsidian jasper
#

I guess kinda

tepid crane
#

Oh are you trying to powergame?

obsidian jasper
#

Ye

tepid crane
#

Oh

obsidian jasper
#

Big numbers make me happy

obsidian jasper
#

Played a paladin/warlock

#

Was fun

#

But didn’t feel like good enough I guess

cosmic geyser
#

Honestly? If you just want big pp damage, pure Paladin is probably better

obsidian jasper
#

Alr

#

And can someone explain in a few short sentences what about chronology is so hard to balance?

#

It just looked like a support subclass

#

To me

cosmic geyser
#

Arcane Abeyance

#

For posterity's sake, here's what it does:


A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.

Once you create a bead with this feature, you can't do so again until you finish a short or long rest.```
#

Hold on...

#

NVM, I thought the bead didn't have a time limit

slender nexus
#

Wizards are the most powerful class in the game baseline, Chronurgy gets post-roll unconditional forced rerolls and Arcane Abeyance lets you have two concentration spells going at once, bypassing the single most important limitation on casters

cosmic geyser
#

I'd also add that, because they can add their Intelligence modifier to their Initiative rolls, it's very easy for a Chronourgy wizard to potentially blast through all of combat before it actually happens.

slender nexus
#

Oh right they also have that, yeah, initiative bonuses are bonkers in 5e

obsidian jasper
#

Fireball with this is funny

#

Or must be

#

Alr

#

Thx

#

I’ll just now need to think if I want to be a paladin, a warlock or a wizard

tepid crane
#

How often do you all write letters in game?

arctic yew
#

Hey,can someone help me make this world feel less

....empty

Idk why it feels so barren

cosmic geyser
#

I think having settlements on the green islands would make it feel less empty, especially sincea good portion of this map is just open ocean

tepid crane
slender nexus
#

Add a decorative sea monster or boat to the sea

tepid crane
#

Trying to think of a fun curse for a frog helmet

#

It grants the user the ability to speak to toads

modest echo
#

Turns your head into a frog's?

tepid crane
#

I could see that being very funny

obsidian jasper
#

The biggest one

obsidian jasper
obsidian jasper
arctic yew
obsidian jasper
#

Ah

#

What if you add skeletons of giant animals?

trail ferry
#

Flying whale

obsidian jasper
#

I hit a total bottom when trying to make a new dnd character

#

Idk it just doesn’t work, do you guys have advice?

tepid crane
obsidian jasper
#

Alr

#

I had one idea

#

Or I got one

stone hollow
#

how can i have fun with monk

modest echo
#

Go fast
Stunning Strike

dapper fulcrum
#

Stunning Strike works on any melee weapon
so if you have high enough strength you can Stun someone after bonking them with a greatsword

slender nexus
#

Also works well with Whip with Dedicated Weapon

dapper fulcrum
#

if you're playing in a Magic Item-rich campaign you can do some silly stuff with monks and the like

slender nexus
stone hollow
#

ah

#

hmmm

#

i might actually play a spellcaster of some kind

#

idk how to feel about stunning strike being my big thing

slender nexus
#

Yyyeah, I really wish Monk didn't have Stunning Strike

#

Since then they could give Monk other combat features

dapper fulcrum
#

Stunning Strike gets a bad rep when shit like Hold Person and Psychic Lance exist

#

i've seen DMs nerf sneak attack and stunning strike while allowing spells like hypnotic pattern and wall of force unimpeded

#

in some people's minds the monk is simultaneously the worst class they can make fun of AND the most OP class they need to put down

slender nexus
#

Yeah, it's one of those features that's definitely powerful, but gets overvalued by the design team

#

Because the value ceiling is admittedly super high, but in practice between ki limits, the lower DC on Monk stuff, and being tied to melee attacks, it often underperforms

#

Very white-room strong

dapper fulcrum
#

meanwhile, Hold Person, available at T1 and scales with a stat that isn't competing with other abilities

stone hollow
#

tbh im just trying to find something to have fun with cause i feel burnt out on stuff like paladin, warlock, and artificer especially

#

either doing a full caster or a full martial for this campaign

tepid crane
craggy cloak
#

As a DM, i think monks main strength is mobility; you can basically get to any objective or any squishy wizard/archer ever

#

The later subclasses do a great job of giving you lots of utility

cosmic geyser
#

Stunning Strike also has three things over Hold Person:

  1. no creature limit (yes I know Hold Monster exists, but that’s a 5th level spell)
  2. no concentration
  3. the primary resource for SS is fully restored on a short rest
    Giving a monk any means of ignoring opportunity attacks basically makes the melee requirement of SS moot. And if it’s a flying enemy? Step of the Wind doubles your jumping distance, and Slow Fall reduces the amount of fall damage you take as a reaction.
dapper fulcrum
#

dragonhide belt also ups your DC

cosmic geyser
#

Stunning Strike is one of the things that makes Monk super good. Granted, I don’t like that there’s no limit to it in the 2014 version of the game both as a player and as a DM, but monks being able to potentially stun anything and everything is what makes it worth playing as a class.

#

Nerfing Sneak Attack now… that’s just stupid. Rogue only gets one attack unless you’re either playing a subclass that gives you an extra attack (and that’s limited to Swashbuckler and Soul Knife in 5e) or you’re doing two-weapon fighting (and that’s eating into your bonus action, which is extremely valuable for a rogue)

stone hollow
#

Hmmm

#

How's peace cleric

pure elm
#

Very good

#

You get a free mini Bless that you can stack with Bless

obsidian jasper
#

Yo guys I have a question, when I make my characters I try to make them as good as can be with fitting feats and high stats so they’re just good at being their class or good at what I want to play them as, is that power gaming?

modest echo
#

"power gaming" is a very unhelpful concept imo

#

If you're trying to make a character good at their intended role, that's just playing the game

willow wadi
#

Yeah making effective and optimized characters is power gaming

obsidian jasper
#

alr

willow wadi
#

Power gaming isn't a good or bad thing but its a reasonable use of the term

obsidian jasper
#

what class would you say is good for being a glass canon, bc my party has a tank cc and all and I don't want to be tanky and deal damage so the pther guy is also important

modest echo
#

Blaster Sorcerer

modest echo
obsidian jasper
#

I've never played a sorcerer so far

willow wadi
#

Warlock is pretty good for glass cannon

frail hull
#

Strangely monk also fits glass cannon.

tepid crane
#

I hope the starter adventure has a dungeon and a dragon in it for the new 5.5

frail hull
# cosmic geyser Stunning Strike also has three things over Hold Person: 1) no creature limit (ye...

I belive the reason it's generally not a well received class is that not only do almost everything a mo k does cost ki, but either eat up the bonus or reaction.
Take the SOW and SS combo. That's already going to cost 2 ki to pull off , and since it uses your bonus action to use SOW you only have your base 2 attacks to attempt it.
Now if it works? Huge payoff, if it fails, your monk is about to eat a world of hurt. And if you used your feather fall to you have no reaction to deal with the archers lining you up.

dapper fulcrum
frail hull
#

Boo

craggy cloak
#

a proper goblin adventure would be fun if they leaned hard into it

#

personally i hope they keep some of that "tutorial for game mechanics via fair/carnival/town event" energy from some of the modules

#

i really love setting up low-stakes places to get players familiar with the rules

tepid crane
#

I prefer a test of fire, “OH SHIT THE RED DRAGON CULTISTS ARE OUTSIDE”

craggy cloak
#

My rewrite of Tyranny of Dragons began like that

#

the opening question of the campaign was "Tyreal, your evening in the inn is being rudely interrupted by the fires currently blazing across the ground floor, what do you do?" and introduced the PCs over the next few minutes as they got out of the inn and into the combat with kobolds

#

it was a fun change of pace, introducing PCs each round and a few more kobolds/cultists as we went

#

was a good test of some reworked CR stuff to make level 1 combat feel good

obsidian jasper
stone hollow
#

What casters are just really really good at doing damage

modest echo
#

Evoker wizard

worthy plank
slender nexus
#

Evocation Wizards are the classic blasters, Sorcs get almost as many good damage spells and can burst for a bit more with metamagic

#

Light Clerics specifically get the on-curve fire spells, other subclasses are pretty lacking in nuke damage

#

Good sustained damage though

cosmic geyser
#

Tempest Cleric can max out damage on lightning- and thunder-based damage with their channel divinity if you want a once-per-short-rest nuke.

Not as good as Light in terms of reliable damage, but it’s something to keep in mind

slender nexus
#

The issue with Tempest is for some reason it doesn't give access to Lightning Bolt

#

And AFAIK there's no way to get it on-curve

cosmic geyser
#

Huh. It doesn’t learn lightning bolt. Weird, but also not since it gets call lightning instead

dapper fulcrum
cosmic geyser
#

That build is probably why I assumed Tempest had access to lightning bolt

slender nexus
#

Makes sense, means you'll be behind on spells known but that's most important at 5 and 6

cosmic geyser
#

They’re both full casters, so you do still get the full amount of spell slots. All you really miss out on are 19th level Feat and Signature Spell/Sorcerer capstone

dapper fulcrum
#

not all classes have good capstones

slender nexus
#

Full slots, but you don't get fully-leveled spells known

dapper fulcrum
#

and gunning for level 20 isnt feasible in all campaigns

cosmic geyser
#

God a max level scribes wizard/tempest cleric would be stupid

slender nexus
#

But once you get Bolt at 7 you're mostly fine, it's just level 5 and 6 where other casters get Fireball/Bolt and you're stuck on upcasted level 2 spells that's painful

#

(Could also go Wizard/Sorc for first 5, but then you miss out on Cleric proficiencies)

obsidian jasper
#

Alr I’m now the main damage in my party, we got a martial as a tank, a Druid and and a rogue, what class and subclass can help me deal out a ton of damage?

cosmic geyser
slender nexus
#

Medium armor and shields are really nice, but yeah

#

I might even get Cleric 1, Wizard/Sorc 5, then go back for Cleric 2

cosmic geyser
#

That could work too. You could also grab mage armor. Bonus points if it’s from Eldritch Initiate -> Armor of Shadows invocation

slender nexus
#

I wouldn't recommend spending a feat for Armor of Shadows, Mage Armor already lasts 8 hours

#

(Warlocks don't get Mage Armor on their list, so it's more worthwhile there)

#

You also just get a lot more AC from medium armor + shield

cosmic geyser
#

checks notes

#

You do. Costs money to get the better stuff, but it is better. Also yeah, these armor proficiencies do tend to come with shields, don’t they

slender nexus
#

Yeah, I'm not sure if there's any way to get Medium Armor prof without shields lol

cosmic geyser
#

Me: about to say moderately armored
Moderately Armored: grants proficiency with shields as well

cosmic geyser
obsidian jasper
#

1st a barb I think

#

Or a fighter

#

Def a goliath

cosmic geyser
#

Oh first level? Ignore the bard part then

obsidian jasper
#

Ye we start at lvl and I like scaling

obsidian jasper
#

Or is that too far?

cosmic geyser
#

I can’t speak for arti, but bard at level 1 is 100% support caster. You don’t really get to be the major damage dealer until either level 6 (lore bard specifically) or level 10 (every other bard) thanks to Magical Secrets (tl;dr choose two spells; they are now bard spells for you)

dapper fulcrum
#

going in melee at level 1 is rough

obsidian jasper
#

I never said I wanted to go melee

#

I just want big damage so the party doesn’t need to worry all the time

#

Or do I can at least defend myself

#

I’m aiming to go closer to glass canon than all around as I don’t want to outshine the goliath

#

By tanking and dealing a lot of damage

cosmic geyser
#

So for casters, that really only leaves sorcerer, warlock, or wizard.

obsidian jasper
#

Alr which one can deal the most damage during the game (if we exclude things like power word kill or stuff like that) I can’t use chronurgy btw

#

Bc I don’t hate my dm

#

And he’s a bit new iirc

dapper fulcrum
#

chronurgy is nuts

obsidian jasper
cosmic geyser
#

Those three do damage from the outset. The difference lies in how they deal damage:

Warlock is, imo, probably the “weakest” of the three since it relies more on Eldritch Blast to deal damage as opposed to spells like Fireball. The trade-off is you regain your pact slots on a short rest, and most regular warlock spells are more about utility than outright damage anyways. You also get Eldritch Invocations at level 2, which allows you to get more damage AND utility out of Eldritch Blast.

Sorcerer vs Wizard imo comes down largely to whether or not you want to be able to cast more lower level spells and/or buff your spells with metamagic (sorcerer) or be really good at casting a lot of spells, like way more spells than you would as a sorcerer (wizard). Definitely an oversimplification of the differences between the two

#

Emphasis on “weakest” btw. I can’t stress this enough, the Eldritch Invocations at level 2 for Eldritch Blast make up for the class’ lack of raw damage in favor of utility (or in the case of Eldritch Spear, really fucking massive range)

obsidian jasper
#

I’m mostly aiming for damage, as we have to other that also have a lot of utility

#

I think

#

So I know wizards the best class in dnd

obsidian jasper
#

So the choice is between a sorcerer and a wizard?

#

Or is a sorlock stronger than a sorcerer?

dapper fulcrum
dapper fulcrum
#

BAEB is a massive threat especially with Spirit Shroud

obsidian jasper
#

I don’t know what BAEN stands for sorry

dapper fulcrum
#

Bonus Action Eldritch Blast

obsidian jasper
#

Ah

obsidian jasper
# dapper fulcrum WotC moment

Ye I like the freedom of the wizard but the wizard feels like I have a water gun compared to other casters in early levels

dapper fulcrum
#

at level 7 with a 2 warlock 5 sorc mc spread with a two turn setup (first turn, BA shroud, second turn EB+BA EB)
that's 2d10+2d8+(cha x 2) on turn one
then 4d10+4d8+(cha x4) on turn two

obsidian jasper
#

Hmm

#

Interesting

#

Is there a way I get the potential of a wizard but also nice numbers of like other classes?

slender nexus
obsidian jasper
#

Bc the wizards seems to be strong only bc they get so much spells and not bc of their features

dapper fulcrum
#

i'd argue that a lot of wizard features are actually super powerful

#

like the evoc's intentionally superior version of careful spell that doesnt require resources

#

or the War Wizard's great defensive utility

#

or the Abjurer's growing defense capabilities

#

or the Bladesinger

#

everything about the Bladesinger

#

I

obsidian jasper
#

Don’t bladesinger have to balance two stats?

dapper fulcrum
#

I'm happy that oneDnD is giving Valor Bards and Eldritch Knights the Bladesinger Cantrip Attack

dapper fulcrum
#

Wizards already want decent Dex

cosmic geyser
#

It doesn’t iirc. And even if they do, thyme’s right: they still want a decent dex anyways

obsidian jasper
#

Alr

#

So if you had to rank the wizard subclasses what would the top 3 be and what’s the best sorcery subclass in your opinion?

#

I know warlock

dapper fulcrum
#

Clockwork or Aberrant Mind

cosmic geyser
#

Wizard is kinda hard because a lot of them are good.

dapper fulcrum
#

because of the free spells and extended spell list alone

obsidian jasper
dapper fulcrum
#

Evocation

obsidian jasper
#

I heard utility gets outclassed by some others don’t remember which ones though

cosmic geyser
#

Scribes can swap damage types to damage type from a spell that’s in your spell book

obsidian jasper
#

I guess that’s strong but is that the only feature going for it?

#

As of now most promising sound the sorlock, the bladesinger, (I might get chronurgy if I ask nicely and can somehow come up with why Tf I get it)

#

But I have no idea

proud osprey
#

making a west marches

obsidian jasper
#

Thank you for the answers and advice everyone

proud osprey
#

need a starting town

obsidian jasper
#

I hope it’s Alr if I come back later if I have more questions (if you’re currently still writing a response I’ll gladly take it)

obsidian jasper
proud osprey
#

i’m making it up

cosmic geyser
# obsidian jasper I guess that’s strong but is that the only feature going for it?

Scribes wizard can also create a magical scout that can cast your spells and whatnot, upcast 1st/2nd level spells, and save you from damage at the cost of temporarily losing access to spells. The big reason why the damage type change is big is because you can do nonsense like the cleric multiclass (see conversation between Lark and I above) and also potentially only need elemental adept once.

obsidian jasper
#

Alr thx

cosmic geyser
#

I'm more partial to the "City of Adventure" kind of starting town, but it's ultimately gonna depend on the kind of vibe you want with your West March

proud osprey
#

starting town gonna be very wild west

obsidian jasper
#

What exactly is a west march?

cosmic geyser
#

Gotcha. If that's the case, In my experience, what I did once was make it so that additional locales were added over time. That made it such that the players had a reason to cooperate with each other, lending itself to a strong sense of community within the campaign.

proud osprey
obsidian jasper
#

Uhh this feels kinda weird, I like want the wizard spell freedom but like the abilities and all of the sorlock as like evocation wizards are kinda boring from what I’ve played so far

obsidian jasper
proud osprey
#

a play style which centres less on “scripted” plots and more on strictly emergent gameplay experiences AS plots

#

where there isn’t a party but a pool of players who choose to adventure when/where they like

cosmic geyser
#

Yeah, that's a good way of describing West Marches. It's good for players who can't always play at the same time each week

obsidian jasper
#

Ah

#

Alr

obsidian jasper
proud osprey
#

feel like the starter town should have some, but not all, early game amenities

#

like it should have a blacksmith, but certainly no magic shop

#

a physician of some sort but not a powerful healer or alchemist

#

a church, but one with some very basic magical benefits if any

stone hollow
#

i think im gonna make a homebrew cleric

dapper fulcrum
#

ive been meaning to run Lost Mines of Phandelver but with a wild west angle some time

#

Wild West and/or an Eberron theme

#

in the first mission
instead of coming across a raided wagon they instead
get chased while driving a wagon by goblins/Last War deserters on horse/wargback

cosmic geyser
#

Not gonna lie, I was going to suggest Phandalin as a template to build off of. Not helping things is that The Dragon of Icespire Peak is also built like a West Marches campaign

proud osprey
#

nice

#

alright i need three low level out of town quests

#

maybe a bounty

#

found in the inn

obsidian jasper
#

Are bladesingers good?

proud osprey
#

shrug

#

everything is good

dapper fulcrum
#

its a wizard

#

even if its abilities were subpar compared to others its Still A Wizard

#

Cantrip Extra Attack is crazy DPR and/or utility in a fight

obsidian jasper
#

I mean compared to like a sorlock or other wizard

dapper fulcrum
#

Your AC becomes absurd at a high enough level

#

and your DPR gets real good at level 6 once you get the aformentioned Cantrip Extra Attack

obsidian jasper
#

I stell get all the wizard spells right?

cosmic geyser
#

Why wouldn't you get wizard spells for being a wizard subclass?

obsidian jasper
#

I dunno

dapper fulcrum
#

you still get all the wizard spells

obsidian jasper
#

Man this is such a predicament

arctic yew
#

i like to put my party's height on this site every once in a while

idk why but

its funny to me

willow wadi
#

always fun

cosmic geyser
#

Klup!

arctic yew
#

indeed

#

a rare grung

obsidian jasper
#

Alr so this sucks, I like the freedom of wizard spells and the later on full caster wizards but in early game I like to have a melee weapon, I can’t change subclass later on and sorlock doesn’t get all spells

#

Anyone got an idea

obsidian jasper
dapper fulcrum
#

you dont have to melee just carry a crossbow around like the good old days of 3.5e with its non-refreshing cantrips

cosmic geyser
#

Wait... wizards can pack heat?!

obsidian jasper
#

Bye Alr

#

It’s like idk it feels weird if I have like spells but use a crossbow

#

I guess maybe I could talk to my dm

dapper fulcrum
#

hmm vibes wise you might not like it but its a valid way of playing

obsidian jasper
#

But like some of the wizards themes especially early on are kinda boring same with the features

dapper fulcrum
#

the light crossbow is just a decent starting weapon overall

obsidian jasper
#

Like a hex blade can regenerate and gets a bigger crit range

#

And with like evocation I can protect my allies

#

And that’s kinda it

#

Or am I missing something big?

obsidian jasper
dapper fulcrum
#

yep you get one in the wizard starter kit

cosmic geyser
#

They don't unfortunately get to start with a crossbow (unless something changed and I missed it). They do get proficiency with it, which is just really funny to me.

obsidian jasper
#

So

#

Ye

dapper fulcrum
#

really?
must be misremembering

#

ah, warlock starts with one

obsidian jasper
#

Crossbow and now I just need to find a wizard subclasses I like or find out sorlocks get disintegrate, solar idk the rest of the name, power word kill, crown of stars and other fun spells

cosmic geyser
#

You could do a Divine Soul Sorcerer and get the entire cleric spell list on top of the sorcerer spell list.

#

And it's just dawned on me: Divine Soul Sorcerer + 3 levels Warlock (2 if it's 2024 Warlock) allows you to do the Thorn Whip + Spirit Guardian combo...

obsidian jasper
#

Do I get the spells I mentioned or some way of getting the wizard spells?

cosmic geyser
#

So the spells mentioned are specifically due to how Divine Soul Sorcerer and Warlock works

#

DS Sorcerer, as I said earlier, gains access to the cleric spell list on top of their regular spell list. Which means you can grab Spirit Guardians, which is a really strong 3rd level spell for clerics in general

#

Warlock at 3rd level gets the Pact Boon. The specific build would have you pick the Pact of the Tome, which allows you to take three cantrips from any other class.

#

One of the cantrips you take is Thorn Whip, which is traditionally a druid cantrip. The combo, which only becomes available for you at level 8, is to cast spirit guardians and then pull enemies into the aura with thorn whip

obsidian jasper
#

We Alr got a Druid

#

Already*

#

And I wasn’t aiming for aoes again, as it’s always aoes which are often saving throws or just make it easier but it seems like that’s a good idea

cosmic geyser
#

Oh. If you didn't want to focus on AOEs then either Warlock (whether it be a sorlock build or even pure warlock) or bladesinger wizard is going to be your best bets for single-target damage. And remember that wizards do start with a quarterstaff, so you will have a melee weapon on you.

obsidian jasper
#

Do you think I might be able to change my subclass or something

#

Like sorlock would be perfect if I could get all spells

#

And bladesinger seems to come close

cosmic geyser
#

If you mean every single spell in the game, that's impossible

obsidian jasper
#

I meant the wizard

#

Which has many

#

But I can’t just take one thing and give it to another class

cosmic geyser
#

No you can't, because that would defeat the purpose of making these classes unique. And besides, both sorcerers and warlocks get access to spells that wizards can't get access to like fire storm and hunger of Hadar. And the latter is largely unique to warlocks.

#

This isn't even touching on the things that only sorcerers and warlocks can do like flexible casting, metamagic (sorcerer) and eldritch invocations (warlocks)

pure elm
#

Wizard already has the best spell list tbh

obsidian jasper
#

Alr are there early level spells which mimic those of warlocks and sorcerers

#

And is a wizard good as the main damage source of the part?

#

Party*

cosmic geyser
#

Yes

pure elm
#

you're a caster, you'll be fine

obsidian jasper
#

Then I just can build wizards properly

#

I played a necromancer and an evocation wizard

#

The necromancer felt better when playing and did about the same damage

cosmic geyser
#

Like both thyme and I were saying before, you can't really go wrong with wizard in terms of subclass.

obsidian jasper
#

But then why do they all feel kinda lifeless?

#

Like blade singer and chronurgy feel special

#

But evocation seems kinda boring

cosmic geyser
#

Because the idea behind the original wizard subclasses is that you become an expert of that school of magic.

#

Like Evokers get really good at evocation magic

#

Abjurers get really good at abjuration, etc.

#

Their whole things isn't "here are some new ways to play a wizard," they're more "you are one of the bests at casting spells from this particular school of magic"

obsidian jasper
#

And sorcerers and warlocks have more flavor in their subclasses?

pure elm
#

Evocation is quite good actually

#

Sculpt Spells is really useful for avoiding friendly fire

cosmic geyser
#

Their thing is that it sounds boring flavor-wise in comparison to Chronurgy/Bladesinging

pure elm
#

I mean, Chronurgy is also busted tbh lmao
though I'd say the ways in which it is, are also not that flashy

obsidian jasper
#

But it’s

pure elm
#

Bladesinger is mostly "Wizard, but your defenses are even better now"

obsidian jasper
#

✨time magic✨

#

Btw I played an evocation wizard

#

It didn’t feel special

#

It just felt like playing any wizard

#

And the sculpt spell is like really underwhelming

pure elm
#

yeah but most caster subclases will be like that

#

because their main power just comes from spellcasting

obsidian jasper
#

Compared to like a life steal or a stuff like that

stone hollow
#

so is melee cleric generally worse than cantrip cleric?

pure elm
#

generally I'd say yeah

stone hollow
#

gotcha

#

i thought so

cosmic geyser
#

Melee cleric? Sounds like a weird way of saying Paladin /s

stone hollow
#

lol

obsidian jasper
#

OATH IF VENGEANCE GO BRRR

pure elm
#

Toll is really good as an offensive cantrip

obsidian jasper
#

Of*

obsidian jasper
stone hollow
#

Making a cleric subclass partially inspired by lancer's saladin rn and i was trying to decide whether or not to give it potent cantrip or divine strike

pure elm
#

there is also always the option of Blessed Strikes now, so really go with what you think fits more

#

but overall I'd say Potent Cantrip is a slightly better option

#

but really, neither moves the needle that much

stone hollow
#

i see i see

obsidian jasper
#

Is there a difference between custom lineage and variant human btw?

cosmic geyser
#

I do think Potent Cantrip fits a little bit better with a Big Sal-themed cleric yeah

pure elm
#

Custom Lineage can go +2 in a stat and take a half feat

#

for 18 starting stat

obsidian jasper
#

So I can go 20

pure elm
#

or 17 and a good feat

obsidian jasper
#

At lvl 4

pure elm
#

which sets up for a half feat at 4

cosmic geyser
#

Thematically, it's also there if the very specific race option you want isn't available in any of the other source materials. That's why custom lineage gets darkvision 60 feet as a potential option.

pure elm
#

doing something like +2 casting stat and take Fey Touched or Telekinetic is pretty good for a lot of casters

obsidian jasper
#

My character has eleven lineage anyway, so I’ll give him the fey touched feta bc I like eladrians

pure elm
#

makes it easier to take Warcaster and Resilient: Con later

obsidian jasper
#

Alr thx yall

#

I feel really torn bc I like flavour of the the sorlock but the wizard always wins

#

But at least Ik what I want from each one

pure elm
cosmic geyser
#

Oh you missed my thing on Thorn Whip + Spirit Guardians earlier

pure elm
#

Telekinetic lets you do it as a BA; so you can Dodge as your main action 😛

cosmic geyser
#

But, and hear me out: what if you do both thorn whip and Telekinetic?

#

The dodge is also really good though

pure elm
#

Spirit Guardians is such a cheesy spell

#

especially if you abuse the part everyone forgets about
the speed reduction

stone hollow
#

It's gonna be fun on this subclass cause I'm giving it the ability to become large lol

slender nexus
dapper fulcrum
#

Custom Lineage can net you a 18 to an ability score at level 1 if you use Point Buy

stone hollow
#

Working on my Guardian Domain Cleric, I got the spell list so far
1st: Shield, Absorb Elements
2nd: Immovable Object, Vortex Warp
3rd: Crusader's Mantle, Pulse Wave
4th: Otiluke's Resilient Sphere, Fire Shield
5th: Bigby's Hand, Wall of Force

cosmic geyser
#

I think you could do shield of faith over either absorb elements or shield imo. It’s already a cleric spell, but imo it fits in a little bit better with the theme of being a guardian

#

I just don’t know which one you’d want to take out.

stone hollow
#

that could work well!

#

my current plans are to basically make a frontline/defender cleric that can also project a big magical armor thing like my favorite x-men character

dapper fulcrum
stone hollow
#

you think maybe its too much?

dapper fulcrum
#

i think so

slender nexus
#

Depends on their other abilities IMO

dapper fulcrum
#

shield and absorb elements in one subclass at level 1 is overtuned imo

#

*a subclass with access to armor

slender nexus
#

It does get a bit silly with Shield of Faith also being on the Cleric list

#

Maybe Heroism as an alternative?

#

Btw Vortex Warp is a delightful spell, I really like having it on a Cleric subclass

dapper fulcrum
#

Heroism and Shield of Faith
Warding Bond could work as a prepared spell, since guardian themed

stone hollow
#

maybe insted its shield of faith and either armor of agythys or compelled duel?

#

oh wait heroism

#

yeah i like that

#

debating on whether or not i make the size change idea a regular feature or a channel divinity

stone hollow
#

maybe something like
Avatar of Protection

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
  • You may make strength checks and saving throws with wisdom
  • Your AC becomes 13+WIS
  • If an attack misses you or you reduce an attack's Damage for yourself or an ally, deal 2d8+WIS Force damage to the attacker
#

thats probably unbalanced as shit but its a start

dapper fulcrum
#

the AC becoming 13+Wis is a good balancing factor actually, since more often than not you'd end up with having less AC than you'd have with your regular armor and shield

stone hollow
#

hell yeah

#

uh so then i wonder what the channel divinity should be then

#

i guess something that allows you to block or defend allies from attacks?

stone hollow
#

How about
Channel Divinity: Damascene Rebuke
As an action, choose a number of willing creatures within 15 feet of you up to your proficiency bonus. They each gain resistance to the next attack or spell they take damage from until the start of your next turn. Any attacker that deals damage to one of these creatures must make a dexterity saving throw, taking the same amount of damage they dealt on a failure.

#

Basically the next attack someone takes gets halved and the other half of the same gets taken by the enemy if they fail a save

dapper fulcrum
#

Seems good

stone hollow
#

Sick

slender nexus
#

Might want to slightly rephrase so it's just the next instance of damage (right now e.g. a dragon's breath attack doesn't count), but otherwise seems reasonable

obsidian jasper
#

what do you guys usually do to get a character picture you like?

worthy plank
obsidian jasper
#

alr

#

thx

cosmic geyser
#

Uhhhh... it depended on the character I was playing. Since most of my characters were faceclaims of characters that I liked, I'd just pilfer art of them off of Pinterest (or in the case of when I made a monk based off of 10 Vigilant Gaze Purges the Horizon, I just used art of Vigilant Gaze straight from Kill 6 Billion Demons)

smoky notch
#

although

#

lately i’ve been working on my drawing skills

#

so i’ve been drawing myself some of my characters

obsidian jasper
#

I make my charcaters really specific

#

this is suffering

smoky notch
#

drawing will save u tbh

#

heroforge Can but it Is a fickle beast

obsidian jasper
#

I tried using ai, it worked somewhat I guess?

craggy cloak
#

Either art is what inspired said character or i use the closest default art since this is mostly a written/verbal game for me

#

I mostly do text d&d so i dont need the art in most cases

#

Even more than that older editions and similar ttrpgs have so much art you can use

obsidian jasper
#

now I need to choose my class

smoky notch
#

boooooooooo

#

👎

obsidian jasper
#

what

#

I can't find stuff on pinterest

#

and I have one too many warforge characters

smoky notch
#

booooooooooo👎👎👎

obsidian jasper
#

if someone explains

#

what I did to deserve this

smoky notch
#

gen ai sucks

timber sleet
#

yeah, ai art steals from artists

obsidian jasper
#

ik but I don't have money to use for someone to draw it for me and I don't really have the time and desire to learn drawing atm

obsidian jasper
smoky notch
#

Yes

obsidian jasper
#

I'm sorry

#

mb

#

didn't know that

smoky notch
#

it also takes an insane amount of energy to maintain, to The point where it harms The environment

timber sleet
# obsidian jasper even the weird bing one?

some ai art programs have some donated art, but its never enough to fully train them, they always need to steal because they require so much constant data to work that its basically impossible to get enough donations

timber sleet
smoky notch
obsidian jasper
smoky notch
#

i recommend finding a picrew that looks like the vibe u want

obsidian jasper
#

ah

#

and what do I do when a character has some very specific traits?

modest echo
#

You're building a warforged, you said?

obsidian jasper
#

no

#

a human with some elven lineage

modest echo
#

Oh that should be pretty easy

obsidian jasper
#

and grey eyes?

smoky notch
#

easypeasy

modest echo
smoky notch
#

and even if it’s not completely up to snuff, u can always make edits

obsidian jasper
#

thx

#

what is it?

modest echo
#

It's a character creator. You add traits and get a portrait of your character

obsidian jasper
#

this is great

#

thank you :D

obsidian jasper
#

you guys know a free source for maps? Asking for my dm

modest echo
#

world maps

cosmic geyser
#

There's also r/battlemaps and Lost Atlas (you might have to dig a little bit for the free maps on LA)

obsidian jasper
#

battlemaps is what I mwant

#

mb

obsidian jasper
#

damn why is dnd beyond so money hungry

dapper fulcrum
#

i dont like it and i dont encourage using it

obsidian jasper
#

but roll20 is also weird in some ways

#

what do you guys use?

craggy cloak
#

Google sheets + Foundry, or google sheets + avrae for pbp in discord, using stuff like tableplop or owlbear for maps

dapper fulcrum
#

you can make your sheets manually in roll20 without paying anything to them

obsidian jasper
#

I tried to make a custom subclass

#

didn't have the choice of custom

#

and my dm has a subscription so I can profit

#

do all sorcerers get all sorcerer spells?

cosmic geyser
#

I use DiceCloud or mooch off of friends that have DNDBeyond

pure elm
dapper fulcrum
modest echo
#

I thought Sorcerers had to pick from that list to get a smaller number of learned spells

dapper fulcrum
#

yea sorcs have learned spells

pure elm
#

Oh like that
Yes they are still spells known

dapper fulcrum
#

same with bard

pure elm
#

I thought that was assumed already

dapper fulcrum
#

and iirc warlock?

pure elm
#

Yeah

cosmic geyser
#

And, fun fact, ranger

pure elm
#

Only Cleric, Druid and Paladin prepare from their full list

#

In 5.14 anyway

obsidian jasper
#

do you guys know any widely known homebrew wizard subclasses that excell at damage or are something different from the being good at one school, like bladesinger or chronurgy wizard?

#

and if I want to be a damage wizard should I get the meta magic adept feat?

stone hollow
#

i wish there was an equivalent to bladesinger wizard that used bows

cosmic geyser
#

Arcane Archer

craggy cloak
#

Id just flavor my spells as arrows

#

Sounds rad

cosmic geyser
#

Wait… flavor them as crossbow bolts, and then have your wizard walk around with a crossbow that has no crossbow bolts

arctic yew
#

Hmmmm

This feels incredibly threatening,but also like they're missing something

craggy cloak
cosmic geyser
#

Yeah baby let’s go!

cosmic geyser
arctic yew
#

S

cosmic geyser
#

True.

obsidian jasper
#

someone got an idea how to balance graviturgy so I can use it?

#

I meant chronurgy

#

mb

dapper fulcrum
#

Balance it by making chronurgy spells available to sorcerers

craggy cloak
#

Theres already a chronurgy subclass thats, by all accounts, balanced?

#

At least for wizards

obsidian jasper
cosmic geyser
# arctic yew Hmmmm This feels incredibly threatening,but also like they're missing something

This is all whiteboarding on my part, so take it with a grain of salt.

Butcher Prepper is fine for the most part. Them being limited to one action makes them pretty manageable.

The Chopper is a little bit dicier on account of multiattack including the bite (see below). Something to be wary of as well is that the Chopper may be able to initiate a death spiral due to Get Under the Knife

With regards to both monsters, the bite is probably the most concerning bit. Not necessarily on damage, but on how much the butchers can recover in HP. I’d either halve the amount of damage dice (so 4d6 -> 2d6) for the buffed bite or halve the amount healed. I could probably whip up a bespoke trait for the butchers, but I’m getting ready for bed.

obsidian jasper
craggy cloak
#

Its not my table

obsidian jasper
#

alr

dapper fulcrum
#

My personal bias is to give sorcerers all the spells wizards wont share with em

obsidian jasper
#

so just a sorcerer that gets the wizard spell list

#

quick question, why did they not just get fused

modest echo
#

They were introduced in 3e as a more flexible mage, the wizard kept the more heavy preparation angle

obsidian jasper
#

ah

willow wadi
modest echo
#

it is one of many cases in dnd of "these things are synonyms but we'll give them distinct niches"

pure elm
willow wadi
#

Since you just knew N spells instead of putting a spell in every spell slot every morning

pure elm
willow wadi
#

My actually hot take is that the 5e sorcerer doesn't really have a reason to exist