#Dungeons and Dragons
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or giving her resistances against characters that arent the object of her obsession, and the game is about managing who she's targeting
i used a similar system with a boss of mine that was close range focused. they had a layer action where they would try to magically grab the character that was farthest away n drag them closer n set their move speed to 0 for 1 turn
as a punishment for trying to run away, but it only goes after the 1 character
so each turn the party's warlock would intentionally run away as far as possible to be the target
like a wow raid boss
cause it stopped the wizard from getting curb stomped
the warlock actually ended up hexxing the wizard so that they could use the teleport invocation to get around the Movement to 0
was a fun fight that people seemed to really like
That
Is really cool
I might try to do that because apparently roper+succubus is too strong of a combination
the charm is just the real issue lol
if you axed the charm you could use something else in its place
Fair enough
Imma go see some rewrites
for Samson the Breaker btw, you should consider an arena full of obstacles and walls, and they can send players flying to crash into the obstacles. you could even pull a hulk and have samson grab characters and then charge through the obstacles
like a reinhardt charge from overwatch
the minigame for the boss could be managing where youre standing, so you dont get caught in between the boss and a wall/obstacle
and giving the boss the ability to summon new obstacles with set conditions as a layer action
or getting to move the obstacles around
so its not just a fixed fight
how does this look
better. id consider thinking about what she obsesses over as a character though. is she obsessed over love? power? powerful magic items, etc
you should have a way to gain her obsession thats more consistent than just a persuasion check. not all characters will be very good at those
her boss
the obsession is her boss
she does not belive in the shit she spouts at all,but her boss does with all her heart and by god maggie will dive into hell if she asks
you should sneak in a mechanic where if the players insult her boss or those ideals she absolutely pops her lid n switches obsession to whoever did the insulting
that way its a flavor win and a manipulatable mechanic
itll give more agency to the players and itll make her more of a character as well
2 birds with one stone sorta thing
about samson
.....i was struggling with him because if i do make him big waaaagh barbarian that smashes everything,he is just gonna feel like a lesser version of maria (the actual boss of this organization)
which can work
the breaker version is more about how he breaks people by infecting then with mind bending rage
i dunno if that works
oooooooooooooooooooooooooooooooh
that is a significantly different direction for the term "breaker" than i was expecting
give the barbarian smashing everything to maria then lol
oh,i ahve her sheet
for samson do forced rage effects then. like from barbarian
....hold on
oh lol
there we go,the nightmare woman they're gonna be fighting
as much as the stat block is intimidating, a lot of that is bravado. id recommend cleaning up the spell list of spells she wont ever use, like stoneskin or magic weapon
right lol
and almost all of those spells wont be as good as using her action to use an attack or something else
id consider merging Vengeful Blow with Greatsword
have an attack do less damage but then somehow launch a target doesnt make much sense
just moving the launch effect to Greatsword will achieve the same thing
Probably make it ANOTHER PASSIVE then
you dont have to keep deleting your messages btw
That's my ADHD and me sending messages before my tought process is complete
thats fair. nothing wrong with changing your mind tho
I send one and then I am "oh,I can just say this instead"
its true that greatsword does deal more damage. you could always make it a flat launch value like 30 feet or something
even if your messages are sometimes impulsive, they can still bring value to a conversation. up to you tho
I wanted the punch because
....idk I thought punching someone would be cool
Just
Having someone that has their main go to just being so strong instead of firing arrows they toss cannonballs like rocks without a punch feels weird
not really. consider their intelligence. are they smart enough to use the most effective option available to them? tossing a cannon ball at the speed of a ballistic missile might be ideal for their uses. would a punch ever be more ideal for uses than their sword?
if so, keep the punch
if not, dont bother unless you expect the players to disarm the boss
if theyre not intelligent enough to use the most effective option, keep the punch because its a more brutish concept
it plays into their lack of tactical reasoning
it becomes a narrative tool instead of a combat tool
Hello I am back
Also the punch was also a way for then to
Get someone the hell away
Like,lower the damage for repositioning
fair. but they could also launch someone by hitting em with the flat side of the blade no? i feel like answering the "is this useful/optimal to them?" question would still solve it. it sounds like you wanna include it tho so keep it lol
at the end of the day games are about having fun, so if you like it run it
So
Maria:Toji
Solomon:plot device/support
Magdalene:managing aggro
Samson:infighting
i feel like envy should steal things
since envy is often described as the feeling of wanting something someone else has
having the ability to copy abilities that the players just used would fit
"oh, you casted fireball last turn? that looks dope, i wanna do that, YEET"
the combat would come down to making sure that youre prepared to counter whatever you just did last turn
so the party has to manage what theyre doing so that they dont accidentally do something thatll screw them when cain steals it n uses it on them
you could even make the stat block pretty close to empty, and instead cain copies the most recent 3 abilities, spells and attacks used on them
hm?
this works very well as a base
mmmmmmh, you could do that, but theres nothing raid boss about it since it comes down to saving throws
so idk if itd be as interactive as what youre wanting
if youre modifying it tho you could definitely tweak it to be fun to fight
also because i know you will probably eventually ask
"why are there only 5 sins"
1:maria is technically both pride and gluttony,but due to lore she doesnt have powers related to the sin
2:maria is the sword of light,and she has 5 captains that work as underlings as "the fingers that grasp the sword"
no it made sense since the titles involve the 5 fingers lol
i figured out what you were going for as soon as i read the titles the first time. the obvious naming conventions is beneficial honestly
i think its good design
woops
nothing to say woops about lol. its always good to double check
i think youve got a neat idea going for your bosses
Thanks for the help man
np 
reach out whenever. i hang out in this channel and the game design channel all the time
i love creating experiences for people, n ttrpgs are one of my fav ways to do that, so i love just chatting about game design n system concepting
all the damn campaign postings i see are at level 1 
whats wrong with a level 1 posting?
oh i shoud ping just incase you dont have alerts for this channel on. @stone hollow
kippie was then smited by juno for pinging
people are free to play whatever they want however they want I just don't like starting at level 1
level 1 dnd doesn't feel good to me at all
fair lol. sorry if that came off hostile, it was a genuine question
you didn't come off hostile
level 1 feeling awful is a common complaint honestly, i usually start at level 3 unless players request level 1 starts
im designing some ttrpg assets for a buddy, but afterwards ill work on my book some more. that way i can invite you to some test 1 shots sooner lol
oh fun
i cant find it,but i swear i read on one of 5e's very early postings that level 1 wasnt really...designed to be played?
Like,it was supposed to be "your group plays a single level 1 game once to nderstand the basics of the game,then you start every other campaign at level 3"
Level 1 works when you use actually mathed out CR
but the DMG's CR math is off
its conflates offensive and defensive CR in some dumb ways and throws a lot of shit off
The few times i do lvl 1 start most often they dont level up through combat directly
I use milestone, so just progressing the story gets em levels over time. Going through initially stressful circumstances n stuff, going out n learning the land or gathering intelligence, practicing their crafts, etc
I just sent an application for one of the coolest campaigns I've ever seen and I'm joining in at level 12! (If I get picked)
I'm assuming its like "fill out this google form" style stuff to get into the campaign
pretty standard stuff
Fair enough lol. Iv never joined a public campaign via a posting so i wouldn't know
Its a good safety net for everyone involved; I have a 4-page google form I get folks to checkmark through to make sure I'm getting compatible players, that everyone understands the tone/scope of the campaign, and so we can establish some pre-sessions lines/veils and such
then i can sort the applications to find the right mix of 3-5 people
Fair. I only ever invite players personally, n i have to have known the person for a lil
Google form where they ask stuff like "how do we contact you, what's your name, what interests you about this campaign, etc etc"
a sample of mine:
Oooooh okay
Interesting
I guess it just comes down to me mostly playing n running ttrpgs within my span of friends n contacts i already know
Since i know everyone i play with i dont have to like, vet em that hard
Oh i do this to my friends too
I need everyone to be on the same or similar page, I've had issues
Thats fair. I usually just talk with em solo n give em the run down n then we have a tentative session 0 all together where we work shit out
It helps that most of the people i know are also friends with each other
So i know they already like, get along
Yeah! I mean this form is basically so i can go and have a session zero with good talking points and such, but also im just a form nerd. i love data. give me data.
I got rejected
I'm sorry
talked to another gm about possibly joining and I am being vented to for like 20 minutes so far :T
this search is really not going well lmfao
yeah i don't pay for dnd
Ye fair
While recognizing that paid GMing is a valid and awesome thing
I cannot personally fathom paying for it
Or being paid for it for that matter
I "kind of" get paid for it in the sense that on fridays i run D&D at the library during work hours
i honestly cant fathom playing with strangers
i only play with close friends
ttrpgs require a lot of trust imo
i usually would but my friends are either already playing with me or can't right now
Strangers with Vetting are just Future Friends
plus i can only run so many campaigns
You gotta meet people at some poijnt
ive become pretty good friends/acquaintances with several folk in this server via recruiting strangers here
Likewise!
It’s not total strangers granted but the only requisites are “have seen around and interacted with previously + wasn’t put off by their vibe” which is fairly easy to meet
it sounds fun to make new friends through random dnd campaigns, but i have some pretty serious trust issues so its not really viable for me
If you ever wanted to give it a go, I really recommend just doing one-shots, its less commital
Rip
One of my players is trying to tame a bullette who only stopped trying to kill them because of charm monster
They have 46 minutes
Oh cool world of Io has a new hardcore series
Curse of Strahd is the one module I really want to play in 5e but I’m probably going to have to GM it
would love to play that one, i kinda did a little bit but the DM was terrible and I quit before any major plot stuff happened
CoS is my all time fave to run
I think it’s going to go down as the most popular 5e module
It seems to get way more youtube coverage then any other modules
the villain therein is super present
like, an active malevolent force that messes with people in the domain
Its got a well established plot with good thematic core and has built in ways to avoid being derailed
goth opportunity (gothportunity )
Count Strahd von Zarovich plays a slow, mournful Bloody Tears on the organ in his great hall.
Audio Remastered for more impact.
View the original: https://www.youtube.com/watch?v=P0EMlkVxtV8
Hey @barren quarry , here's another thing
This one.... I feel like I might have to crowdsource
So,in my campaign,I have some additional skill trees that only martials can access. most of the skills are nabbed from lancer,or from pathfinder,or from something I saw once that I thought was cool but can't remember where.
There are 4 skill trees in total,but number 4 is being really hard to make. It's basically supposed to be a commander/strategist tree.
Here's the speedster tree,and the incomplete one
I gotta go work out for now,maybe I will get some ideas during it
Abilities that grant other people extra actions are always good for that sorta thing
"Give up your action to give someone else an action" or something along those lines
Also the ability to foresee an attack and give someone an ac bonus or advantage on a save
The ability to let other characters take the disengage action while youre near them
The ability to summon npc troops might work? But it can clog up the battlefield so make sure you use singular swarm stat blocks if you go for that idea
You can also do rally cry effects like giving people temp hp or movement speed boosts on certain commands, to get at the idea of this person giving orders
Depending on the setting and campaign theme you could also turn it on its head and let the commander copy abilities from their soldiers
But that usually implies some sort of magic theft/copy
You could also pull a bard and have a variation of bardic inspiration that the commander can give to their troops
If you wanted to take some inspiration from the name, having intimidation effects based on the state of the battle could work. Scaring the enemy into surrendering sorta deal
So
Ideas so far
When you use the help action,you can do so to any creature that can hear you speak,and to a number of creatures equal to your intelligence modifier +1
You can hire mercenaries at half the price,and once per day,you can summon 1d4+1 mercenaries (they use the bandit statblock) to help in a single fight
Intimidation/commands
They can half the resources/time needed to set traps,and also add their proficiency to the DC of the traps
the trap one might not be very useful. in 5e a lot of fights are reactionary not proactive
so you dont often get the chance to set up traps n stuff
Hmmm
this is what i got
the syntax isnt right but mechanically seems good to me
Wow glamour bard looks fun, I'm definitely gonna be playing one next chance i get. Trans magical girl bard would go hard
Rockin magical girl music sequence
theres a 3rd party publication called Valda's Spire of Secrets that adds a magical girl inspired warlock subclass. if you ever got the chance to use that bit of content you could truly become a magical girl bard in the literal sense. works out great too cause its all just using charisma stat
Heyo I'm in arctic survival campaign that takes place bi-weekly on Fridays 9:30-midnight EST. The DM is looking for a couple players to join since some of the existing players are on a hiatus. Currently lvl 7. Message me if interested
aw man. that sounds super fun but i dont think iv got the time
juno has been dying to play in a game tho, so maybe they'd wanna. @stone hollow
Damn it's not on a day that works for me
Dang. So close
It's pretty straightforward for the most part
You can turn big for a damage boost, and you got your runes for a bit of utility
cast haste on yourself
take whatever spells essentially give you magic steroids
care not to lose concentration on haste, that backfires poorly
when ive seen my players on rune knight its usually just whatever kind of fighter they wanna make with extra magic utility that doesnt require spell slots, its nice and versatile
Might be better to get someone else to cast haste on me
war mage, become large, go brr. in all honesty its a pretty simple subclass to play. the biggest thing is just rune choices cause you dont get all of them. Cloud rune is really funny and honestly great to use. you can just sling a critical hit an enemy rolled into someone else (make it hit the wizard's familiar if youre out of choices, its still better than said wizard dying)
fire rune is your go to damage activation so its never really bad to take
personally i like Cloud Rune and Stone Rune, but thats because im a scheming bastard who never plays straight forward fighters
level 7 +, honestly i think that Hill Rune is better than Storm. dont get me wrong, on demand advantage or disadvantage is nice, but a full minute of physical resistances (even to magic weapons notably) is like, just kinda too good
Quick question, does anyone here have familiarity with the Tome of Horror and equivalent third party books for NPCs in terms of difficulty relative the first party ones? I've enjoyed them more in the past since they have more depth to them in my experience, but want to see if I'm right in believing they're also a tad bit more difficult to fight.
the necromancer/paladin multiclass: can it be done?
a stat-boosting item like a Headband of Intellect, an Amulet of Health and a Belt of Giant Strength makes the dream work
You don't really need to be, you can go pretty light on int
Since Animate Dead et. al don't care about your int
And you're dumping a bunch of spell slots into them anyway, so the reduction in spells prepared isn't as painful either
It's a particularly fun multiclass if you're an Oathbreaker
I will note it's one of those multiclasses that feels less than half as effective as two single-classed characters working together
Pally being a half-caster puts you behind a dedicated Necromancer, you only really come online at 12 when you get Aura of Hate
yeah but you still need at least 13 Int for multi requirements
so you already need 13 Int, Cha, and Str
Yeah, you probably end up with a point buy along the lines of 15 str, 15 cha, 13 int, 12 con, 8 dex, 8 wis
Maybe 14 str 10 wis, but only having +2 to hit hurts
(Assuming you get +2 cha +1 str from race)
probably the most MAD multiclass ive ever seen was monkadin
you need at least a 13 in str, dex, wis, and cha, and dumping con is just a horrible idea, so your literally only dump stat is int
at level 20 with a 14 monk 6 paladin spread and some stat-boosting items to make up for your MAD stats (amulet of health and belt of fire giant strength) you can have ridiculous amounts of saves
i tried to play a monkadin and decided "well im not too good at combat, what if i try to talk my way through stuff and play oath of redemption plus way of mercy" and then realized less than one session in "damn i hate trying to play characters like this" and got permission to switch characters lmao
i've been thinking ab just doing dex fighting
since paladins don't really need strength
Dexadins are fun but if you’re not house ruling away the multiclass stat requirements you still need at least 13 Str if you wanna multiclass
i already cleared that with my gm
It's pulsating yet bereft of life, as stone turns to the whitened carcass of a long dead whale, permeated by a rot of forget-me-nots
The gang's time at university is going swimmingly.
i have already encountered this problem
thank god i'm determined enough to see it through
i just need to raise dex a little more and also raise intelligence and charisma and make sure i have enough constitution and also keep my wisdom decent for the socially adept aspect but that's neither here nor there
I wonder what's the ideal amount to develop out a story line that might not get explored. Rough outline and dramatis persona only?
I've got a spelljammer crew that just got their ship and I've come up with 5 possible contracts they could take
But just idea
i like to think of stories in terms of seeds, sprouts, stalks and plants; with seeds being the small ideas i havent fleshed out and plants being fully developed plotlines, and i like to have 5 seeds per 1 plant
Does anyone know groups, communities or servers running the Technomancer's Textbook?
The what?
My character just got oneshot in a narrative campaign on turn 1 of combat and wow, I'm kinda mad
Nat 20 hit by a chasme and the necrotic damage put me to 0 max.
Oof, that sucks
I don't know if I'm just a bad sport but like, that really fucking sucks
D&d isn't a wargame and there's not necessarily supposed to be "counterplay" to what the gm can do but also like, come on
nah that's justified to be mad about
fighting a Chasme when you are low level enough that it can oneshot you like that is also rough
I also had a character instantly die to a Chasme once
crit from the knockout aura, and died from massive damage
chasmes are really nasty
honestly things that reduce max hp in general are really nasty
So on 1/10 chance the local NPC cleric was close enough to revivify me and it happened
So I'm back which is good, but damn
What level?
Augh reply to this
Im a ranger too with +2 con so I have 44 hp
But a Chasme insta kills someone with that HP on a crit 80% of the time according to anydice
jeez
tbh im all for hard encounters and sometimes killing a character or two but just "put 1 more cr than recommended for the party" is usually not a good strategy for making hard encounters because a lot of monsters can really fuck up a group of adventurers a level lower than them in an unfun way
Apparently the GM didn't read the second half of the Chasme's proboscious statblock
Which as a longtime GM frustrates me
😭
She literally thought I was just on the ground and I had to correct her when I checked the statblock (not expecting an enemy at our level to do 76 freaking damage)
i tend to be very careful when it comes to choosing enemies, theres a lot of factors to consider
Chasme are incredibly dangerous
the unconscious aura can be extremely deadly if people fail the save
ive never used anything that reduces max hp purely because of the chance of a crit just wiping someone off the face of the earth, and ive been considering implementing a homebrew ruling where hp reduction on a crit is just the dice rolled (i use the rule where crits are max + dice instead of 2 x dice)
so for example, a chasme crit, instead of doing 14d6 necrotic that also reduces max hp, itd to 7d6 necrotic that reduces max hp + 42 nec damage that doesnt
I mean it’s bones are still pretty wargame-y
Good thing you had a cleric though
I suggested that and she agreed to implement it
HP and level draining monsters are pretty cool to me as a threat
yknow, i just took a closer look at the chasme statblock, and jesus fucking christ
the low ac and health is the only thing weak about them, 60 feet of fly speed, the ability to knock people unconcious for 10 entire minutes, magic resistance, resistance to all the most common types of damage done by spells, 4d6+2+7d6 damage on a +5 to hit attack, they're nuts
Their attacks are brutal
And if you fail a save against the aura, that's an auto crit incoming
dont worry though, you become concious if you take damage! (you will wake up in heaven because you just took 8d6+2+14d6 damage)
Oh the hitpoint reduction only lasts until a long rest
the biggest threat from hp reduction tends to be how it affects healing in the moment more than in the future, so when a max hp reduction goes away doesnt really matter when the monster does enough max hp reduction to instantly kill people
also max HP reduction increases the risk of death by massive damage on subsequent hits
i dont really like the massive damage rules tbh
especially in early levels they're just way too easy to trigger, half of somethings max hp is nothing to a rogues sneak attack
hmm?
that's not the one I meant
I meant the one that instantly kills you if you go to negative max HP in one hit
oh, i dont think ive heard of that
the way i rule "massive damage" is that if you go to negative your normal max hp (so not affected by hp reduction) you have to make a dc 16 con save or get some serious permanent injury, like losing a limb
I mean, that's a base rule
oh, weird, i searched up "massive damage 5e" and didnt find that, guess it just isnt something that comes up often
but yeah, ive found it now
it usually doesn't often come up past the early levels
because your max HP will just be too high for it to happen
fun fact: in all my time playing dnd ive only had massive damage come into play once (and it was using the homebrew rule i mentioned above)
and its a really funny story
basically, i was playing a wild magic sorcerer and got the roll on the wild magic table that makes you and anyone within 30 feet of you vulnerable to piercing, then i got hit by an etn's morning star. i was instantly dealt massive damage and had to make the con save (thankfully i saved)
I’ve died to massive damage from traps a few times
tbh, i dont use the base trap stats all too much, i tend to homebrew them so they're punishing but not basically instant death. because more often then not, if the party doesnt have a rogue, then they're gonna inevitably fail some checks and get hit by traps due to pure bad luck.
(plus, i tend to use traps mid-combat a lot because its a real fun way to add extra enemy synergy without adding more enemies, so those traps also need changed stats)
I guess that works but the people making traps in my games want their traps to kill their enemies
Combat traps are a lot more fun than solo ones I agree
sometimes you gotta sacrifice a little bit of realism to have the game remain fun. like, you can have things way above the party members that are still fun (like, really tough enemies that can be avoided or worked around or persuaded or whatever) but traps arent that, because they dont react to what you do in any way other than "shoot this dude"
to each their own
honestly im starting to realize im just not a fan of out-of-combat traps in general. for, say, a hill giant thats in the direct path to a town the low-level party needs to get to, the party can take the long way around the territory, they can try and sneak past, they can bribe the hill giant with food for safe passage, they can hire others to get a bigger group and take down the hill giant, or they can do any number of creative solutions that i didnt say here. with traps, its just "succeed your investigation check or have a good passive investigation or get shot with a shitton of poison damage". maybe in some parties there are other counters to traps, like a party with a necromancy wizard/circle of spores druid can send in zombies to trap-test, but those are far rarer than alternative ways to get around non-trap things usually are.
I think the issue is using an investigation check to bypass actually dealing with the trap
I'd rather describe the room and let the players identify and then solve the trap
Successfuly dealing with the trap can have as many approaches as you want
true, i suppose im just being too restrictive in the way i run traps
ill try some other methods in the future
not trying to say my method is the best but I try to be open to as many directions as possible. I feel pretty good when my players pull out a list of past traps and try to see what they could do to get around this current one.
Debating what class to go with "Robot from an advanced world, now in a fantasy world"
Maybe Fighter
But I'm not entirely sure, plus it depends what I wanna lean into I suppose
I mean artificer is probably the typical choice but yeah it depends on how you lean
Traps as a problem to be solved works well, whereas yeah traps that are "save or suck" effects in disguise do kinda... Suck.
I do think there's a way to run an action scene with traps along the lines of the stereotypical "A boulder comes crashing towards you", but at least for me that's by running them as a quick and intense action scene once the trap is sprung.
I am waiting until I can DM again to use one of those. I’m going to place down a pipe puzzle and start a timer to simulate water flooding the room while the party tries to redirect it away from the room.
if i wanted to build starscourge radahn from elden ring, what could i do to build that
Graviturgist Watchers Paladin
thats an interesting idea
i was reading DAWN and I saw a technique i wanna make a 5e subclass inspired by, basically I want to make a subclass that transforms into a weapon another member of the party can wield (think soul eater)
i think it should be a sorcerer
ooooooh
im just not sure how to pull it off tbhh
Fellow DMs, how many times have you done specific word play just to amuse yourself? I've tasked my players to get a star map that is tattooed on the pinky of a Eclipse giant. When they accepted the mission "the leader is known to keep the star map on him person"
what
So, Eclipse giants are gargantuan. The map is tattooed on his pinky. His skin is obviously on his person
I phrased it that way to amuse myself
do yall think a rogue is generally one of the better classes to get more dynamic movement through a fight?
was thinking about how to play less static in a combat, my usual favorite class is monk because he has a lot of means to be where he needs to
but thinking about rogues class features
really allows them to slip around the field
yeah they're almost Monk But Better on that front
I really like Scout Rogue and the psychic rogue for movement shenanigans
I just want to feel like... flow
Sometimes it's cool to just stand and beat each other up, but it can get a bit dry
I like to reward monks/rogues/etc in my games with lots of extra battlefield interactables, or making it clear of like, hey if the rogue can use some good movement spacing he can run all the way up to that enemy caster sort of stuff
ive always been a monk fan because they often have many means to get wherever they might be needed; and sometimes its good to have someone in the right place at need despite not quite being on par in combative specializations
If youre in the sort of campaign thats generous with magic item drops and letting players pick magic items, a heavy weapon Monk is actually fun
Barring the proficiency tax that a dip in fighter or war/twilight/tempest cleric, a monk with a polearm or a greatsword with Ogre Gauntlets or a Giant Belt is fun
Ehh, I think monk is just fun as is
Not on reddit or any large enough dnd community that rotates around memes
Monk has its niche as a martial controller but its lack of dpr and con saves being easier to pass at high levels get leveled against it, often cruelly by people memeing
Big shrug, I've played monk at low and high levels and generally enjoy myself. I accept that according to dnd reddit or 5e understanders im doing it wrong or something though
Pretty cool of you really
I love the monk, hate its haters
It's like my... "home" class
From which I depart to try out other classes when the adventure suits
I've not yet played every class, and rogue was one I've not done yet (source of my og question)
Have you gotten a dragonhide belt, its a great QoL magic item for monks
Nah actually, never heard of it but I like dragons
Its in the Fitzbans book, increases the save target of your monk abilities (including stunning strike) and lets you roll 1d6 to recharge ki equal to that amount as an action once per day
Oo tasty
Also, Rogue 2/Monk x is decent
You get more proficiencies and Cunning Action
Rogue 3 if you want the archetype investment
Last time I monked we had a custom gourd that I could drink for ki and temp hp
For my drunken master
I was looking at an alert shadow monk/ assassin
Or pure rogue
Whats your preferred gameplan
Really depends on class, but for rogue, I don't really really have one
I know I'd natively be a skill monkey
So I'd probably be scouting and sleuthing
shadow monk gets Pass without Trace so combine that with Stealth expertise you will not be percieved
another one of the players in my current campaign is going shadow monk x/gloomstalker ranger 3
its a really cool concept, i like it
that IS a cool idea
also forgot to mention, but they're playing a half-drow and plan to take the eldritch adept feat for devils sight
so thats another few layers of cool
trying to make a homebrew subclass out of this, how should i pull it off?
What immediately comes to mind is:
Defining how becoming a weapon changes how other can interact with you
Defining if there's some kind of special effect your wielder receives
some loose ideas i have are:
- Giving special maneuvers to the wielder/weapon in a similar vein to battle master or psi warrior, but it uses your sorcery points
- Not being able to hold anything in your hands, but use yourself as a spellcasting focus
- Spells that you cast that target yourself instead target your wielder
- Not being able to move and sharing a space with your wielder
hmmm okay
If your wielder can use your sorcery points, I think you'd run out pretty quickly if you're also using them
well ideally there's a level of communication/teamwork there. It could also easily just be reactions that you can use your sorcery points for
Huh I like the reaction thing a lot
like oh shit the guy wielding me is in danger, i use my reaction to parry
yeah!
That could work as either a defensive reaction or offensive one, I think
Please do
sent
OK SO. I was reading DAWN (my fav RPG for like six months now) and I was reminded there are techniques I there for giving your character an install, like what sol has in older guilty gears
I really wanted to play DAWN but my friend is running 5e so I’m looking for a class homebrew or not that can somewhat simulate that vibe of building meter and buffing your character with a stance change or straight power up
gghhhh gamers i might need help
coming up with a character idea
i was thinking of some sort of cleric but now im not sure. too many domains.
Light domain, PRAISE PELOR
my friend group absolutely refuses to do lost mines
because the three times we tried we all got slaughtered by goblins
lol
I remember when my highschool group ran it. Just chilling on the wagon and arrows started flying if you didn’t hop under the wagon you basically got polymorphed into a porcupine
Paladins can also be dex paladins
are paladins particularly gifted at wilderness survival
Oath of the Ancients paladins might be, idk
Haven’t looked at that subclass in a bit
Otherwise not usually
i think also rangers aren't natively gonna be dex docused; but yeah you can be a dex pally im pretty sure
you just dont have the ability to apply dex to melee, so be a ranged pally
Hexblade 1 crossbow expert sharpshooter paladin
Hand crossbows are one handed weapons so hex warrior applies to them
No smite, only gun
The Shattered Obelisk ups the ante in terms of lethality post Mines storyline imo
Finesse martial melee weapons exist though?
I’m confused
Why wouldn’t a paladin be able to use dexterity for melee
Like I’m not trying to one-up you I’m genuinely confused and wondering if I’ve forgotten something important lol
oh no i was just absent minded
im not like looking at any refs atm and going by memory
so you have the right of it in your correction
Hey y’all, what’s the take on the Star Wars 5e port? Any good?
i enjoyed my time with it and i think its well thought out in terms of playing 5e in Star Wars; its hard to recommend when the FFG Star Wars system exists, but i would play 5e Star Wars again if invited to do so
Ooh, what’s that one like?
My current aim is to come up with a backstory for each subclass in the game
Rn i'm doing abherent mind sorcerer
You want some ideas or just looking to share what you're making?
character creation is fun
More like sharing rn, i'm basacly writing a creepy pasta for the sorcere
"My weird ass uncle gave me his shitty house and now the voicecin my head won't stfu"
having a player that is very eager to grab at the hooks i give is fun
but it can be frustrating when they are the only one doing it
right now,i have a player that both has
a cursed sword containing a fragment of the soul of the greatest warrior and biggest serial killer in history
and a item that will eventually turn then into a time traveller
they were NOT both supposed to go to the same person,but
she was the only one that tried to get then
This doesn’t seem like a problem unless the other players feel they aren’t having enough attention
Sounds like your player is about to cause a bootstrap paradox.
Maybe she was supposed to get both. And brings the cursed sword back to the past where it becomes the serial killer.
This is excellent quest material
like seriously, a time-travel item mixed with an item from history?
you could kill two birds with one stone by investing a little time in a side-quest where the player goes back in time to deliver the knife to its owner.
alternatively, if you fear how much power you're giving to this one player, you can always add on a curse to one of the items to make it less-than-desirable.
Perhaps the sword infused with the soul of a notorious serial killer attempts to possess whoever wields it so that the soul can carry on its dark work! Maybe build mystery around the serial killer's purpose - Perhaps it's thought that they were just a mindless murderer, but the wielder of the blade can tap into memories indicating a dark purpose pursued doggedly by a weary-but-rational mind...
I did not slaughter for the sake of the act. I did not hold contempt for those who met their end along the edge of my steel.
I killed because I knew.
There was something inside of them. Something written upon the slate of their bones and the scrolls of their flesh. I'd seen the secrets their bodies hid, once, and I couldn't deny myself the knowledge therein...
So,here's the thing
In this setting,the greatest warriors in the world are given the title of pillars of war by the goddess of combat.
This absolutely unhinged lunatic called tsumukari called the pillar of oblivion just.... Really liked to kill. Just. A mix of boredom and sadism.
It requires all the other pillars of the world to come and subdue her to take her to have an audience with the goddess of war.
Who tsumukari immediately tried to kill,and got humbled real quick by having her soul shattered and trapped in her equipment. Now,she is just a bunch of relics in the ground,waiting for someone to find then and wield then.
That player found the scabbard,and witouth knowing what was going on she accepted to be her wielder. Now,that piece of her soul is inside the player and the scabbard at once. Tsumukari trains her to be a better,stronger vessel in the future,while the player tries to get stronger to better contain her,since she can force a saving throw once per day to take over the body of the player until they can succeed the save.
Right now the player is looking for the shattered pieces of her soul to merge with then all so there isn't a risk of some other deranged lunatic getting a piece of the soul of a woman that wipes out cities with her hands when she gets bored.
Ohhh, you kept talking about the serial killer possession thing for the past few months and I was kind of worried you meant the jack the ripper kind. This is less worrying.
To be fair,I suppose mass murderer would be more accurate
Eh,English is my second language and I will continue using that excuse till I die
can i vent that i deeply dislike the “this is my oc and i’m bringing them to this campaign” approach to character building for d&d campaigns
like i think it genuinely does portray a sort of creative failing by disengaging with the fact you’re playing a character in a group of other characters alongside a group of other players. it’s always seemed like really bad form to bring in your precious original character fave who is extremely developed at the onset. like. idk. there’s so little development to be had early on with that character now by way of ludo-narrative fun
Yeah, I dislike it.
It almost feels like disrespect to the DM because now you're basically putting them in a situation where if your concept doesn't fit the mood/setting of the game, then like, they HAVE to say no or otherwise throw off the vibe.
Now, that said, there is some value to the plug-and-play nature of D&D in particular where one character from one game MECHANICALLY works in another game.
I've not seen that kind of approach to D&D campaigns before. My personal experience normally has allowed sourcebooks and general premise outlined before character creation.
Though the crowd I play with is also used to the Adventurers League system so any campaigns tend to be pooled from players already used to that sort of restriction.
That's the thing, it's not usually GM led in those moments, it's usually an outsider who says "This is the same catgirl I've played in 6 different campaigns" trying to get into your game
Or someone who's like "Oh, you GM a game? I have a cleric already that I could play."
the compromise here i feel is to have your OC concept's Core but to like, make them malleable to the campaigns they join by not going into said campaign with an unchanged character (ex. Quirky Catgirl Chaos Magic Sorcerer with a Chainsaw Doll Familiar) but to do the necessary adjustments to make it fit the theme and tone
ex. Curse of Strahd: Catgirl leans into the Chainsaw Doll thing as a grotesque construct they brought to Barovia. Human-only steampunk setting: Girl is an artificer with goggles that look like cat ears when worn, uses unstable (chaotic) alchemy and a repurposed carpenter robot.
the OC's Core is there but is altered to fit the Vibe of the campaign
its how my friends and i reuse our OCs in different campaigns in different ttrpg settings
Yeah, I do that sometimes. I have a character from something else that I really enjoyed, I can keep the GENERAL VIBES without taking it over
hell is other players
harengon is rabbit people
muscle mommy rabbit people is not a world i’m ready for
the future is now
does this make me a coward
i don't wanna go to school today
no, you can always set boundaries and sourcebook limitations
its important to do so actually
yes
in fairness this is on me for loosely fishing for a potential adventure here
with little boundary or restriction
Harengons are also one of the official options. (They're from the Wild Beyond The Witchlight book)
There's a lot of those now and with the prevalence of D&D Beyond showing you all the stuff it's not really clear to players what is or isn't appropriate for a given game.
It feels weird calling your character a muscle mommy
Maybe but it feels a bit fetishtic or gross to me
no? you could call it a meme phrase but it's definitely not localized to dnd
I think it’s fair to be like “I am weirded out by a character described as [race], [class], [sexual appeal]” yeah
.....the fact that i have a NPC in my world that fits that exact description,except "with negative 3 braincells"
i’m here
i’m extremely here
like “muscle mommy” is, unfortunately, weirdly good shorthand for a lot of characters in media. but like. you’re your d&d character’s writer, designer, possibly artist, and everything else. feels a bit of a self report to just be like “yeah i’d smash this humanoid rabbit”
i have reined things in a bit. everyone’s more standardised stuff that fits the setting. but then
don’t like that last comment
Are these strangers or friends?
Should probably make it clear in no uncertain terms that you're not comfortable with how horny they're being
That or just leave, since they're strangers
Sorry mate didn’t mean to insult you in any way by talking about your group
what
no i meant like i agree 😭
where do we land on Ordinon as the name of a god called the Immortal Dragon
Calling a fictional character in published media a muscle mommy: Acceptable
Calling the character of literally another human being at your table in this collaborative story a muscle mommy without their consent: Creepy.
Just say strong or muscular or even brick shithouse or something
Not trying to clutch pearls it just rubbed me wrong
Calling that same character a muscle mommy after they've SELF-IDENTIFIED the character as such: Valid, but if they ask you not to, respect that
it’s their own character
Ahh.
My bad dude
it’s okay
giving players an out of character lecture about how they shouldn’t do something to internalise that they absolutely shouldn’t do it in character so that they absolutely do it and create more juicy drama
4d chess
I mean I don’t think my comment or opinion here matters if you’re all happy and enjoying your game then it’s going great for you
no you’re okay don’t worry
So in my usual DM's campaign, and by extension my own campaign because we love referencing eachother's campaigns, we have a cosmic entity named Jack.
You only perceive Jack if you nat1 a perception check
You see,Jack has some incredibly strong thighs. He does nothing but leg excercises all day.
So much so that by rolling a nat 1 you can sometimes see Jack squat
Currently in a high-level Spelljammer campaign
We have boarded a Tyrant Ship
This fight has become exceptionally silly
I have cast Antimagic Field, so all our casters and Warlocks are reduced to hitting them with sticks and daggers
And the swarm of Beholders are just trying to nibble on us
It's basically level 1 combat for everyone except our one Fighter, who's having a field day
(And our Paladin, who doesn't get to Smite or his aura, but at least can hit twice with a decent bonus)
Firbolg benefits: Including equipment, too heavy for Beholders to lift
im trying to come up with some sorta backstory for a moon druid and i just don't know what this subclass is really supposed to be outside of the ability to turn into animals
Exactly that. How about a forest reviving an old woodworker to do good, sharing the power of all animals. Or Changeling Moondruid, trying to become everything before rebirth. Or Urchin, as only animals treated them fairly.
ohh okay so thats interesting
hmm
i will think about how to apply this to the pirate setting im playing in i think i have some ideas
Currently gm'ing one, Pirates are back
Could do something cool with the tides and moon
maybe
tbh i never really understood the connection between the moon and the animal forms
Werewolf vibes?
its easier if you consider it less a "direct moon connection" and more of a title/name, if youre using mechanics as lore
but from the phb,
"Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood."
but you could just as easily call them Circle of the Wilds or w/e, its just a poetic title
i see i see
trying paladin for the first time
what's a fun subclass?
if it helps,i'm a warforged
made to be "a holy warrior witouth a soul to corrupt"
the basic Devotion fits
if you want a protector of nature, Ancients
Glory if they're a heroic deeds sorta person
if they are designed to fight against certain evils, then Ancients, Vengeance and Watchers work
...
I may use HK 47's speech patterns
Like every other Game Designer, my 5e conversion to be quicker and easier and more streamlined is nearly finished :D
Did you get rid of skills?
And passive AC, dead levels, rolling for hp, saves and so much more.
only 5e players will be like “i love this game, i wish there was less of it”
I never liked it, so I basically made it new in a way I like it.
Just too slow and clunky but good with options and general feel
5e already barely feels like a game with how much of it was removed for simplicity's sake
It's a bit better than PotA tho
I wonder if the new 5e reboot will convince D&D gamers to try other systems. If not it seems pretty cool. I like how martials mostly got buffs and casters mostly got sidegrades.
it's fine I think
but not like big enough to really get me excited
there are some good changes, but a lot of the fundamental system is the same
and I personally just had kinda wished for more structural changes
Yeah exactly
But it isn't bad enough to drive players away
And TBH I feel.most people would drop ttrpgs as a whole if it got bad
Most wouldn't flee to other systems
Yea, I don't like it, but for a lot of people D&D is the only rpg they'll ever play, to each their own at the end of the day though.
I see more people trying to homebrew spelljammer into a more sci-fi setting than even thinking about trying an actual sci-fi rpg for example
To be clear this isn't to say they don't like other TTRPGs, it's just that DnD for whatever reason is just the only one that catches their interest
Ironically, the common opinion for Spelljammer 5e is that a fan alternative is much better than the WotC one
That I've seen at least
I think the core of it is familiarity. Most people start with D&D so they mentally frame all their knowledge of ttrpgs around the context of D&D
It's a hack of Mage Hand Press's Dark Matter, which is basically scifi space opera dnd
so far i am mostly just
lifting the martial buffs and the new exhaustion rules
and ignoring the rest
how do you make spelljammer with no ship combat
What's the new exhaustion rules?
Brand Recognition
On paper, it goes like: Customer Sees Brand they like, so they buy it regardless of quality
10 levels of exhaustion
every level gives you -1 to all rolls,stacking up to -9
you die when you get 10 exhaustion
that actually got reverted
Oh
why
it's back to how it was before in release
Welp
I'm a bit ambivalent on the new exhaustion
it is definitely more granular, but I think also more punishing than the old one mostly
not really?
old Exhaustion is at most kinda annoying before you get to three levels
you need like,5 levels of exhaustion to equal the first 2 levels of before
I'd much rather have disadvantage than -5
flat penalties are really strong, disadvantage can be counteracted
Actually we're using the new Exhaustion Rules in my friends Odyssey of the Dragonlords campaign
I got Exhaustion 4 due to bad luck
-4 to all rolls and dcs and whatnot kinda sucks
its also nice to
be able to play berserker barbarian and actually use my defining subclass trait
witouth making myself useless for the rest of the day
This resulted in my character dying, to be clear
my other problem with the new exhaustion is also that the 10 point scale might make GMs more likely to hand out Exhaustion
but you still clear it at the same slow rate
well Zerker also doesn't give Exhaustion anymore
the meme is alive again
They changed the Wizard from d6 to d4 for hit die
Counterspell and Dispel Magic can also be casted even when not prepared by an Abjuration Wizard
And if they fail to.work the spell slot isn't expanded
I wonder what the in house reasoning is for wanting the max possible martial damage to be equivelant to level 4 or 5 spells. like I can't imagine how you look at the game and go "ah yes, being able to use a bonus action to attack is cool and exciting enough to be an entire subclass."
do you have a source for that, because I had not heard or seen anything to that effect before?
it's also not listed as a change on their blogposts on what changed for Wizards
like, in third party 5e suppliments you have martial techniques where you can cut the air and attack your enemies at range with swords, but apparently the majority of D&D players would hate that?
Hmm, I can't seem the find the Hit Die thing, it may just be hearsay
Battle Master
but casters are hard to evaluate fully because they have not shown a lot of spells
Alternatively, Guy at the Gym fallacy
if there aren't major spell nerfs, casters will still be very powerful
I disagree that tripping someone is cool enough that it warrants its own subclass
It really feels like the only reason the martial caster divide is the way it is is because of the "just some dude" thought process D&D players seem to have about martials
hmm, it's part of it, but there's more factors
Idk maybe it's because I play almost exclusively martial characters, but the best martials in the game are almost always half casters because even if you're a ranged damage dealer with crossbows or whatever, your entire shtick can be summed up as "I damage the thing"
the simplest one is that spellcasting is by its nature an easily expanded system
and apparantly that's what the people want
you can just print more spells
and because its a commonly shared feature for all casters, that happens a lot
similar subsystems for martials will get new options much more rarely
another thing is that spells are concrete
they have specific rules text saying what happens when you cast the spell
which gives you as a caster certainty, because the GM is much less likely to disagree with the text
I genuinely believe if WOTC tried to print something like I mentioned above, a sword technique where you throw "air slices" at your enemies, or giving the barbarian the ability to tear up a piece of terrian and throw it, or anything "too fantastical", most players would be up in arms.
Which makes me want to ask, why not just make all martials half casters?
but I know that would also make people mad lol
People still wanna play "badass normala"
It's a big and common fantasy
Dnd just doesn't do it well
I guess that's all it is, I can't understand it because there is nothing normal about being clawed by a dragon, or even something "small" like a bear, and not immediately collapsing. But that's not "too fantastical" lol
"if you want to do that,feel free to do so,just dont go above level 6."
Which unfortunately most games of any rpg do just that
Tier 1 is so groovy
Dnd's sacred cows hold it back
A wizard reversing time or summoning meteorites is acceptable
But god forbid a martial do something cool like throw someone across the gap, or lift something the average weightlifter can weigh. That's "weebshit" and doesnt deserve a place in our classic fantasy ttrpg
Even in classic fantasy,wizards usually ain't doing that
Merlin got his shit rocked by 6 homeless men that Arthur had to chase off so he didn't die,and the people that were throwing fireballs and stuff like that also had impossible sword skills
Yeah but that's not the modern conception of it
Real mythic hero/wuxia stuff
Someone once said that DND Fourth Edition was western Cultivation fantasy and i cant get that thought out of my head
I will argue that modern conceptions of dnd are nurtured by its own reference pools and memes
Insular garden of self reference and shenanigans/vibes sold to casual audiences
Yea which is how you get a weird attitude of "if a martial does anything more flashy than a level 3 spell that is unrealistic anime nonsense."
steel wind strike
Gives me conniptions
why is that a spell
why is the something that no martial can ever do
when I first got into 5e after not playing since 3.5, the first 3 games I played I tried making a melee wizard with a focus on steel wind and vampiric touch. that is what started my journey of "why are martials just guys with sticks?"
Again, sacred cows and people in playtest who think fighters should be simple
Also the idea of simplicity in mechanics allows new players to have a nice starting ground and narrative adaptability of physical actions; which is done ten times better by the Dungeon World Fighter
As what someone on this server already stated, its unfun to play a game where you Lose even before you start actual play
There is a "wrong" choice unconsciously placed in character creation
And its always up to the DM to make up for this deficiency in balance
I think there’s a good middleground between anime tier cutting mountains in half and the current classic fantasy
I wouldnt go as far as saying playing martials is suboptimal, you can do comparable damage (never more), but the thing is there is only so many ways you can reflavor "I hit the thing" before there's no point in describing it anymore
Thats why im a big fan of the Giant feats that add funky 4e esque riders to your basic attacks, same with the planescape feats too
cutting small buildings in half probably, but the weird thing is, at least in my experience, most D&D players would balk at that.
I keep hearing that high level P2E has that, but then again casters apparently dont have the same level of grandiosity there so i see caster-playing 5eonlys avoid P2E because it "nerfs" them
I mean yeah I also balk at that. I’d allow boulders or trees.
This sounds really accusatory but I have a sneaking suspicion that some of the people that think the difference between martials and casters in D&D is fine, basically think that casters should be better than martials in most ways
which is why I say "just make all martials partial casters"
but we can't have that because apparently someone needs to be at the bottom lol
I saw the most bleugh take once
That said that it is correct for Martials to be BMX Bandit and casters to be Angel Summoner
there's some interconnected bits here
make one class that combines all the worst aspects of the martial classes to counterbalance the buffing of all the other martials, thatll keep those people satisfied
martials as simple + casters complex is an established play convention
complexity rewarded with extra power is also an established thing, because, why else is it worth it?
"Oh you miss normal guy martials? then only allow your players to play the peasant class."
I do enjoy sucking and failing which is probably why I like martials
(as well as like, basic resource economy stuff, limited resources need to be more powerful than consistent access stuff, or why else is it worth it)
furthermore they do want at least some of the game to be low(er) complexity for new players
weaker than any other class while being super MAD and having ridiculously niche abilities
fuck im just making pre-buff ranger again huh
so, basically, the solution is a total complexity rework
Need to make a system where martials have complex skill trees and weapon combos that create devastating effects and control options (stunning, proning, drawing aggro, causing enemies to hit other enemies, counterspelling with a weapon, etc) while casters Literally Only Have Fireball
That sounds pretty magical
which wrecks the established Complex Wizard play fantasy as collateral damage
Bruh so many people play D&D as a slapstick comedy. The first IRL game of 3.5 i ever played, our DM made us track a wizard through a cave, when we found a portion of the cave that was underwater we spent 45 minutes slipping in and failing to climb out because "the walls were slick"
I get the joke but I think there are legitimate ways to make martials better
Dnd’s community and it’s humour has had an irreparable effect on ttrpgs smh my head
we've been playing tyranny of dragons recently and our artificer ||fell down the grung stairs in i think chapter 6 like 4 times 😭||
The amount of people I've seen say "the monk buffs are great but the old monk wasn't that bad" has made me come to the conclusion that most people that play D&D never look at another character and go "man I wish I made something that cool."
I run/play in my slice of the SEA's Organized Play community, the oneshot format and generous magic item economy means that a lot of martials gain a significant power boost compared to most home games i know of
At least until a mind flayer or something with a charm/paralyze/stun DC of 15 or higher shows up
Or the maze/forcecage/wall of force spells
In which case the players just twiddle their thumbs while the casters pick up the slack
oh yeah that's gonna be rough
like idk how you can swing 3 times, miss twice, fail a stunning strike and go "ah yes, I am just as awesome as the paladin who smote for 40 damage"
I played a tier 4 (levels 17-20) game and the full fighter dealt 150+ damage per turn until the boss used a DC 22 stun attack that left them unable to play the game for 4 turns straight
Even in tier 2 a single mind flayer replicates this experience
What im going about is that aside from complexity options martials should get some way to mitigate the BS control effects that leave them utterly paralyzed (literally and figuratively) in many engagements
Tinfoil hats
Monk hate frustrated me immensely
They are simultaneously ridiculed for being low tier and Nerfed for being "OP"
People just hated that they could stun, that's it
not that stun existed, hold person is fine
but that monks specifically could stun
Hold Person
Psychic Lance
wall of force
Tasha's mind whip
Banishment
Force cage
Its fine if the caster can hard cc but how dare this martial do it
I remember someone did the math and if you build a monk for speed, like with the mobile feat and some magic items, a monk can exceed 100 miles per hour.
and you know why no one cares about that? because being able to run around doesn't really impact combat all that much the way most DMs run it.
actually didn't they erratta out that you could action dash and bonus action dash?
😂
people just get salty about Stunning Strike
Monk genuinely was struggling bad
literally can't have that either
no
ah thank goodness
fortunately 5.24 Monk is actually great
they got some much needed buffs, might actually be one of the better martials now
Weak encounter design imo
Wish they nerfed wall of force though
decreasing the damage ceiling of feats also benefitted Monks
I've seen, it only took 5 or so years but the D&D community finally agrees that "hey wait a minute, it doesn't feel very good that the punching class can't do as much punching as someone with a feat"
oh yeah, we need a bunch of spell nerfs
I'm pleasantly surprised there's no one bringing up the fact that monks now do as much damage as short swords as a baseline
I seriously thought that was gonna be a take
In my Organized Play community i feel like there is always a Teleport Tax when it comes to playing oneshots
Because the mages the DMs use often do things that hardstop martials unless they have a means of teleporting
So fey touched feat, eladrin, shadar kai, etc are the meta
melee in general is just punished a lot
Im sad that the mindset cultivated by the mechanics/memes/vibes of 5e always needs to have someone at the "bottom" tier
though with Sharpshooter no longer being a damage boost the benefits of range builds are lessened a bit
I mean, it's not even just that
it's that Rogues kept a lot of their previous problems, and also other classes have gotten good boosts
getting Expertise is less of a big deal when a lot of classes have Expertise as well or other skill boosters
Nerfed Sneak Attack to be on your turn too
Im glad
Even then it's hard for me to buy it
Sir balin destroyed a entire kingdom with a single spear throw
We don't know how the fight between Gilgamesh and enkidu went,but we know that after they stopped punching each other there were two mountains missing
Idk why there's this recent trend of pretending that people being reality-breakingly strong is a modern invention
i don't think mythology plays a huge role in player class fantasies (compared to the influence of modern fantasy)
When it comes to class fantasy, it usually doesn't revolve around 20th levek godhood. Dnd could cap at 12 and wouldn't loose too much
when i think of popular media depicting the 5e martial experience/class fantasy (affectionate) i think of Hawkeye, Sokka and Stark from Frieren
Movement skill tax, and the save bonus/Paladin in party tax so you can actually beat the DCs for Banishment and Psychic scream too.
Paladin tax my beloathed
No +6 bonus from a Paladin who read the Charisma tome next to you? Off to the dimension of not-participating-in-this-combat for you.
Oh you rolled a 20? DC is 22.
The struggles of a martial in the 5e ecosystem.
- Banished for rest of combat
- Psychic Screamed out of relevancy
- Wall of Forced and all the casters teleported out without you
- Combat takes place underwater and you're the only one who can't recast water breathing
- Hypnotic Patterned and ignored for the rest of the fight
- Caught in friendly hypnotic pattern which took out 90% of the combatants
- Disadvantage on Saving throw because of your instrument of the bards? DC 24? Guess I'm incap.
- Standing in between someone's pet Golem, summoned celestial, planar bound elemental, and menagerie of pets. After they pile in there's no space left for you to get in and engage
The summoning is my favorite, because of how heavily influenced by action economy D&D is, if you have enough summons, there is literally nothing else the party needs to do besides cast cantrips.
oh yea cantrips automatically scale better than martial attacks do
damage+effect is always better than just damage
the ones that do good damage don't have effects though
imma pick a random one and say fire bolt, lemme look it up
Firebolt is the worst example for that, because it has no rider
it's just a d10 with good range
which is good mind, but not better than weapon attacks
there are only 4 weapons in the game that do similar or more damage
and only one of those weapons is ranged
better than 90% of what martials do
even 4d10 is worse than two attacks from a martial mostly
EB is the one that is the baseline because it adds mod
cantrips are not the reason casters are ahead
true, but my point is that cantrips alone nearly invalidate what martials are "supposed" to do
"consistent damage"
no that mostly comes through other spells like summons, Spirit Guardians, etc
cantrips alone are not an issue
the issue is when they are combined with damage boosting summons or locking enemies down enough you can just cantrip them down
i have had so many discussions about how the "martials last longer" argument is wrong in 90% of the situations
What even is the recommended encounters per day? 4? Nobody ever does more than 2
Depends on difficulty of encounters
If you do medium encounters, slightly more
If you do Deadly encounters, less
I think a fairly decent guideline for if you want fewer encounters would be 3
Do Hard, Hard, Deadly
With a short rest between each
The fun part is that half-caster and most class feature based pets are reliant on your own action economy to function. You need to spend bonus actions to get them going.
Except the ones summoned by spells. Summon elemental? Summon demon? Haha the Wizard gets to break action economy.
Simulacrum? Twice the actions of everyone else?
Sure why not?
I'll have to agree with Alaen though. Cantrips don't outstrip martials in terms of scaling outside of EB.
It's the same problem as the Rogue. One attack with decent damage isn't as good as multiple lower damage attacks, and Martials have easier sources of damage riders.
Or well... Half casters do, and martials have a couple of rider sources tied to class features.
I am liking part of what the new half edition did for martials, though I wish they committed to having more ways to break crowd control effects.
I get in 4-6 per adventuring day
Encounters don't have to be just combat, just a good resource drain, which expands the options; in addition, I can layer encounters in such a way that they go from an Easy encounter directly into a Medium/Hard but still get the drain I want from the adventuring day
yo guys, I've already talked about this in discussions once, I am trying to create an ability/feat (idk what it should be) for a character, that allows that character to create weapons out of ||enemies bodies|| TW for body horror I guess (if someone doesn't want this here please tell me), I've only played as a player so I don't know much about balancing. Basic idea is weapons have same stats but don't take money, I can throw them away or keep them so that I can adapt to different scenarios. Any ideas welcome and all.
I think Lizardfolk have a "create weapons" species trait
could use that for precedent
it requires time and a roll though right?
Something to keep in mind is to also be weary of how this could potentially interact with the Warlock's Pact of the Blade feature.
alr I'll look into this more, but I wanted this to be something universal I guess or something I get at level 1
current lizardfolk dont have it anymore, but it used to read:
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Ye so basically what I want is this on steroids, I’d like it to be short enough to be done as an action or bonus action and any part can be used
Remind me what the motivation for this is?
being helpful
fighting skeletons?
make a mace
etc
or just like create a javelin out of a parts
throw it at a ranged enemy
The existing rules for improvised weapons let you use another weapon's stats if it fits
so.... I'm not sure you need a specific rule for this
if you really want it to be part of a character
i comed up with a homebrew magic item idea
Galeb Durh's Hide
Half-Plate, very rare (requires attunement by a creature with a strength score of 13 or higher)
This mighty armor is fashioned from plates of living stone, said to have been shorn from the earthen body of a powerful elemental. The plates seem to shift and grow in battle to protect their wearer.
While wearing this armor, you are resistant to bludgeoning, slashing, and piercing damage from non-magical attacks.
Additionally, when you would be hit by an attack while wearing this armor, you can use your reaction to try to deflect the blow. You can reduce your movement speed in increments of 5 feet, up to your maximum speed. For every 5 feet of movement speed you lose, you gain a bonus of +1 to your AC. The penalty to movement speed and AC bonus last until the end of your next turn.
ooooh nice
Taking this on my Hasted Tabaxi Monk to get +40 AC
But more seriously, fun item, I like the tradeoff there
:] thank u
🫵 Xiaolin Showdown mentioned! 
(also: same name lol)
...my campaign has like
5 shen gong wu
you should go for 6 👀
You should!
Dnd, I've come here with the same question I asked pathfinder. For Honor is releasing a Sohei character very similar to Benkei from Japanese legend. How would you go about building this guy in 5e?
Link for trailer:https://www.youtube.com/watch?v=L68zunK5dQQ
Started reading the order of the stick. It’s pretty cool to see how the edition changes affected classes and playstyles.
yeah the very first page is a joke about going from 3e to 3.5
It’s just a dnd comic but it’s been going on for so long you can kind of use it as a time capsule of 2nd edition, 3/3.5 etc
samurai fighter literally has a feature for fighting after you die
although zealot barb does it better
I need to kick around an idea for a special weapon named "the corpse grinder" to go against a lvl 9 4 person dnd campaign
I was thinking multiple 6 six rolls but that seems boring of "it just hits hard"
If it hits a PC below 50% HP, they start making Death Saving Throws even while not down.
Failure fucks them up hard
Corpse Grinder
Ranged Crossbow that needs undead as ammunition, grinding them down i shards. When aiming at an opponent, summons 2d6 Zombies or Skeletons to hold them in place at the beginning of the turn, deals 12d6 Necrotic at the end if still held.
Alternativly, 1d6 damage for every undead alive in 15 foot range around the target
I was planning on Mr. Fisher summon some undead archer type creatures at the beginning of the fight
Eats any corpses already present in the field
each time it eats a corpse it has a "Corpse Round" that it fires for devastating damage
lets see
they have
the eye of the falcon
the mantis flip coin
the two ton tunic
one player had the star hanabi,but he retired that character to go study a big bad and play another character (i have a tag out mechanic
)
and they also briefly used the denshi bunny on a magic item shop
Do you think sentient weapons would regard grindstones like a spa day or like torture
I’d say torture
You aren’t removing blood or rust or other stuff that’s coating it, you are shaving off part of the weapon
More of a training session, as they are getting back into shape
Yes they are getting back into shape in the same way a person could get back in shape by ripping off parts of their skin
it's like declawing a cat - real bad for them
Dnd. Is. Fantasy. Of course it can be that, but what fantasy do you want to evoke here? Going with grande fantasy means probably something like a training arc instead of going SAW
i mean,training is kinda destroying your muscles so they get back stronger
Like how monks make micro fractures in their bones so they grow back stronger
I’m just taking the basic building blocks of fantasy that I think everyone works from and putting them together
And combining it with what I already know about blade restoration for knives where you do actually remove a non-indescribable amount of metal before sopping it. I think that the sword is it’s vessel and you would be damaging it’s vessel by using a grindstone on it.
Makes sense, but that is not the conventional association with grindstones. Grindstone makes things sharp, not brittle or shaving of material - I doubt that is in the theatre of mind for anyone that is not into blade restoration.
being conditioned to better fulfilled its purpose makes sense as a workout to me
Well in that case it can mean whatever you want. The grindstone can be replaced by a microwave or rocking chair.
Wouldn't be the conventional association here
My point is that I don’t believe that association is correct but also this has gone on too long for a “Hey is option 1 or option 2 cooler?” Question
True 🤝 I just get exited over topics like idea vs reality of things in games and what expectations look like in games :D Like we can all agree dragons are frogging cool, but getting that multiton heavy beast into the air would require insane strength to the point of "hummingbirding" :D
I think the idea of where you apply science is interesting but I don’t believe in changing fundamental things I think are common and explainable to fit a different view
Remember when this was about talking swords?
Absolutely, but that IS about the example of expectations and realism :D
It's not about realism as much as internal consistency I think. If grindstones don't work this way for magical swords then how can I know that anything that relies on sanding/grinding works? Hell I would even start questioning the physics of the fantasy. So maybe it's more of an immersion thing.
it's not about whether or not the physical process of sword sharpening changes in a fantasy world, it's about whether the physical events of the process or philosophical end of the process is more important to the magic talking sword
It might just be the stem nerd in me
my friends bought me a mic
so i'll do a one shot for them
i want a classic dungeon crawl
but 
it will take place in the warrens from the game Darkest Dungeon
ooooooh
i just need to read some guide on dungeon crawl cause i never did one before 
not the first time i gm dnd but yeah
exciting!
Those players better play dwarves or the poison damage is going to be massive

i dont think i can go as crazy as i would have liked with this sadly
i wanted to have a whole swine king fight, but there's one person who's going to be playing with us who never even played an rpg before
so i gotta do a lvl 1 warrens adventure 
I mean you can still have the swine king, rpg knowledge shouldn’t stop you from having a boss fight just maybe don’t have traps or a crazy amount of loot or npcs
heeeeey
does anyone have
a level 7 dungeon i can just
plug into my campaign while i think of a way to progress the plot
That means i also need wilbur 
Oh boy i hope they dont one shot wilbur
level one adventure
ogre for the swine king maybe
easy cr 2
is deadly as heck
or if you wanna be mean
use the ogre variants from VGM or MotM
The ogre gets a free reaction if you hit wilbur
yes
What ability should wilbur have?
draconic cry from the new kobold
What does it do
bonus action, cry out, allies around them (10ft) gain advantage on attacks, saves, and skill checks for a round
Oh that works well
im thinking in terms of 1st level players so if they were like level 3-4 id have suggested something more dangerous
like the cry adding an additional +2d6 damage
And when wilbur dies give the swine king a autocrit for one attack
Revenge for wilbur
has anyone ever used the Planegia setting before? if so how was it?
I like how they explain the neolithic stasis
It is also just a really good setting
that's awesome, does it work with current 5E without being too imbalanced?
I’m probably not the best person to talk on balance but I think it’s fun to play
ok, thanks
I’m probably not the best person to talk on balance but I think it’s fun to play
New Exhaustion
Still 1-6, die at 6
Speed reduced 5x Exhaustion Level
Deduction from any d20 test equal to 2x Exhaustion Level
No comment on how this affects the spell save DC
from someone showing their PHB early despite the NDA
this is really funny, they arguably made Exhaustion even worse than before
Oof
goddamn
I mean, assuming the same penalty applies to your DCs I like this a lot more than 5e exhaustion? Old exhaustion has a tendency to be extremely binary with the threshold between "does nothing" and "entirely combat ineffective" varying depending on the character, at first blush this seems like it should help a lot with that.
it applying to DCs as well would be fair in conditions actually affecting casters for once
but I disagree that it's not that bad
even just one level here is pretty brutal already IMO
-2 on all your rolls and -5 speed is a lot
on old Exhaustion that would have only been disadvantage on checks, which is not a big deal at all
Oh, yeah, it's absolutely brutal to be hit by, but that's why I like it more now
Wait, did you mean worse to be hit by or worse as a mechanic? Because I parsed it as the latter lol
worse to be hit by
Oh, gotcha, no disagreement there
and Exhaustion already had IMO a problem with being fairly punishing to have stack up when it happens
since you get rid of it pretty slowly
it IMO makes it even harder to actually use Exhaustion as a mechanic, because it's now even more rough to get a level or two applied
Hmm, I'm of two minds on that, because the stacking is devastating, but before you could pretty much consider level 1 to not exist, and for some characters same for 2 and 3, which felt over-lenient
casters could mostly wriggle out of the consequences yes
but that's kinda a larger issue in the system tbh
for martials it was still fairly bad to get Exhausted to 2 or 3
My group has been using the playyest -1 per level, -5ft every two, die at 10, some things (e.g. sickening radiance) apply two stacks, so guessing we'll stick with thay
the UA version was at least much more granular, yes
increasing the scale makes getting a few levels of Exhaustion comparatively less bad
(Well, ranged martials could afford 2 pretty easily, but yeah melee really wanted to not go above 1)
also true, but that's similarly the privilege of being ranged at work
but yeah either way, I just feel that somehow this newest version (if it really is the case) somehow combines the worst of both worlds
I definitely prefer it over the old one, because having half your party entirely combat incapable while the other half is functionally unimpaired sucked, but it does make exhaustion 1 harder to use
Also Sickening Radiance really slaps with these rules since it hits your saving throws too
You guys think I could make a necromancer that is more focused on a few very strong soldiers instead of a horde of zombies and could I make it so all my undead only serve me if they want to (speak with dead spell), this would all only be if my dm agrees but idk if this would throw of the balance or something else
the Summon Undead spell from TCE fits what youd be wanting
Mmm, disagree there, Summon Undead really doesn't fit the necromancer's permanent minions style IMO
Unfortunately for creating a few powerful undead instead of a horde you pretty much need to be level 11+, to gain access to Create Undead
It was more like flavor and stuff but Alr thx
Oh yeah btw the necromancer character I made is one specifically made for me and my friend so we can play together (he’s playing an oath breaker) This gives us synergy right?
it works fine for the specific "i want to make a stronger undead", they can be permanent in all but mechanics and just use the spell to get them into combat itself
What I meant here is that instead of summon nameless corpses, I ask the bodies of powerful foes the party defeated if they want to swear loyalty to me and become my death knights
Has anyone played Dark Matter? The setting bny Mage Hand Press
I know the Martriarcal society for elfs is like a classic thing. But what if Matriarchal dwarves
I think that’s just a drow thing over all
Idk I like to do something bizarre and fantastical for my fantasy societies, like the ruler being decided by whoever has the crown (The whole kingdom was in chaos for a while when the ruler decided to hide away in order to not lose it)
Or wizard duels
Settle every matter of office with a wizard duel
Random caster homebrew rule idea
Any spell caster who can perform rituals may cast any spell they know up to the ninth level as a ritual even if they do not have access to spells of that level; however any spell cast this way must be cast as a ritual with an extra hour per spell level and twice the material cost.
Additionally, any spell caster who also knows or has access to this that spell may assist with the ritual to reduce casting time by 10 minutes per spell level, with a maximum of shaving an hour.
Numbers are real rough, but the idea being that lower levels should access more powerful spells by committing to long rituals
That’s great until the lvl 1 wizard starts popping off wish 2 times a day
Very true, id need to come up with some other kind of limitation; though at least for the wizard he'd have had to find a scroll of wish somewhere at level 1 to learn it
Maybe some kind of interaction with exhaustion levels. And boost the time per spell level.
Or just watch any other caster in the party who has access to it
Since wizards can copy spells they find
Huh, I don't remember wizards being able to copy any spell into their spell book that they've seen
As far as wizards I've seen in play, I don't think I've ever seen a one copy every spell that every other caster in their party has
Generally there needs to be something written
It’s a rule
You can copy them into your spellbook for a GP cost of inks and materials
Yeah but the rule doesnt say "When you've seen it"
there has to be something to copy from
yeah i think that's for scrolls
flavor wise, i just think its a bit strange how so much magic is barred from casters for so long, and then so much of it is only cast in like 6 seconds; I figure with appropriate time and preparation, wizards, druids, etc, could cast more powerful magics
hmmm yeah rituals don't let you cast beyond your normal slot level
a non DnD example, but in Baldurs gate the druids are performing a rite of thorns; something you as a player are unable to do at all whatsoever; but clearly its druidic magic completed by the cooperation of multiple druids and an artifact
and a decent amount of time
i feel like casters would, in general, be able to do that kind of thing
cast powerful magics beyond their normal ability by choosing the right preparations, taking the appropriate time, and using the right magical assists. Maybe also with the help of others
The ritual drawings are study-able?
as a note, thats a weird point to belabor when I've already acknowledged that there are holes in the homebrew rule and have pitches/contemplated fixes or adjustments
never claimed it was air tight
Not trying to shoot holes in it
maybe something like "gain two levels of exhaustion per spell level beyond your current ability after ritual casting a spell above you ability" or something
so you could cast wish if you know it but itll kill you till you're much closer in level
could also see having to make some kinds of saves during hte ritual or it fails
There's probably a more elegant way to achieve what I'm looking to emulate though
anyone ever used sanity in dnd?
there's sanity mechanics?
it's an option in the DMG
I've used the temporary madnesses but I've never tracked sanity scores
yeah it went pretty well for a game based on Gaelic folklore
Tell me about temporary madness 
How did u use it?
it's stuff like: you've been through a traumatic situation, have a new personality quirk until you can face your fears
it's not super realistic but it's fun
the way is was shown in the DMG
Yes; did not enjoy it given theres already plenty of other attrition to work with within the system, it just felt like more work as DM.
I have an idea for a Dragon. A uranium dragon. One that is ancient large and depleted of energy. I do not have ideas for the lair though
sounds like it wouldn't be a place of honor
It’s lair is japan
I HAD FORGOTTEN HOW MUCH THE LONG TERM STORAGE STUFF FUCKS
this is not a place of honor
That Architecture with blasted burnt skeletons on the surface. A battleground of a war ended immediately. Breath weapon of fire and acid damage. Misshapened large beasts throughout the tunnels
Fun twist: make the breath weapon deal very little damage but have it cause the victims to save against contagion
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
"The dragon opens it's mouth and you see a tooth move and the mouth shuts it completely, You see a bright blue flash. Make a constitution saving throw."
D&D IS NOW ON DISCORD.
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Interesting
I made a demon core flail as a joke
The cat finally has darkvision in the Monster Manual/Player's Handbook.
💖 666 🔁 46
they also jump with Dex now apparently
YES
GWF fighting style is now worse lmao
It's now when you roll a 1 or 2 turn it into a 3 instead
Which is mathematically worse than the old one, especially on single dice
Guess Defense is still the go to FS for 2h
Yo guys quick question, what classes scale well into endgame? I know the wizard does but I have almost never played martial classes so idk about them.
The more caster you are, the better you scale into lategame
Paladins are also very nice with the number of high DC saves in lategame play
Paladins at t3 feel like a requirement in some games ive played at higher tiers tbh
that aura does a lot of work
Yeah, lategame 5e gives up on the idea of bounded accuracy for saves
Good luck fighting that dragon with a DC 21 Fearful Presence with a +1 to wis saves and no pally
Late game saves are fucked yeah
Wait, so it's also even more weighted towards 2d6 weapons over 1d12 than before? Lmao
Yes
But also its mostly just worse than before
It gives a smaller average increase than previously
You can illustrate that pretty easily too, since a reroll has the average of the die
So on a d12 the results are now
3,3,3,4,5,6,7,8,9,10,11,12
And it used to be
6.5, 6.5, 3, 4, [...]
Not sanity per say, but or GM is using the A5E strife mechanic. And let me tell you, even as a barbarian it started to make life hard, especially when I hit the tier where all wisdom rolls were at disadvantage.
word on the street is that dual wielding might get turbo buffed. good because I have literally never seen a character do that lol.
some stuff I'm catching from discussion on a Treantmonk video
- Exhaustion is confirmed to now be -2 on all check per level, -5 speed per level, die at 6, no effect on DC casting or otherwise
- you can now only cast one leveled spell per turn, everyone who thought that's how it already worked rejoice I guess
- the Hide rules are the ones from the playtest, which is gonna cause some !!fun!! rules interactions
No effect on DC
WotC don't make casters better than martials in every situation challenge. Difficulty: impossible
What's the exact wording on leveled spells, btw? Curious how it interacts with reaction spells on your turn
Notably if it's specifically one leveled spell per turn that means the caster loses a 1v1 counterspell war, unlike in 5e
