#Dungeons and Dragons

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arctic yew
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not anything life defining

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the bar for sapience seems to be 4 int

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most spells that affect animals say that an creature with more than 4 int is unnafected

proud osprey
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i’m thinking of house ruling that if you’re 10 or lower INT, you can’t even read and write your given languages

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and at 3 or less you revert to subhumanoid behaviours and intellect

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somewhere around 6 you’re at like. genuinely brain damaged in some way, or your character might have a learning disability or something like that

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i also think that very low and very high stats are cool for flavour so i wanna nudge players those ways without tanking the value of those stats

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so if a player is low int, but very wealthy, i’d imagine that their upbringing will have seen them tutored and somewhat forced to learn how to read and write

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unless they were REALLY stupid in which case maybe not

tepid crane
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But thats a nitpick

slender nexus
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Lots of creatures with int 4 can understand languages, a couple can speak them

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8 is lower end of standard human range, 6 or 7 is probably the point at which it starts to really cause problems in day-to-day life

mellow rivet
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what bugs me is that the Feeblemind spell sets the target's INT and CHA to 1, which are the stats of a literally brainless creature like a gelatinous cube

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like, that's not just a mind that's enfeebled, it's switched off

arctic yew
trail ferry
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That sounds...

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Evil

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Give a table self awareness just to take it away

mellow rivet
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it's not like that, the creature that gets awakened doesn't lose its intelligence at the end of the duration.

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In fact you could say it gets more self-awareness because it stops having to listen to you. Unless it wants to

trail ferry
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oh

mellow rivet
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you can't put it on a table anyway. Awaken only targets plants and animals, so you'd need Animate Objects which doesn't make things smarter

slender nexus
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If you True Polymorph the table first, though...

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(Or the table is a living plant)

proud osprey
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you ever have players be like yo i wanna be a sentient weapon come to life

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so when they inevitably step through an inanimate object and turn into a sword, EVERYONE FREAKS OUT

craggy cloak
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I have had one character in a campaign of mine whose arc was "I was once a magic weapon and now i power a Warforged / am a Warforged"

proud osprey
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thought up some ideas about elves

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we got!

  • wood elves, located in TBD, but it’s big forests that’ve grown over much of the known world
  • drow, stinky
  • high elves, who are full on laputans
modest echo
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They've got that floating city thing going on?

proud osprey
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they do, in fact, have that dog in them yes

modest echo
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yoooo

proud osprey
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tru!

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but yeah, big floating via magic city, bit steampunk, they have firearms. very fancy. big on art. they have a sort of underclass of servants and labourers, though, and can thus go fuck thesmelevs

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they are also led by a wizard king, who is possibly thousands of years old, has a third eye, has arcane gems embedded in each of his vertibrae, and spends much of his time shirtless on his throne

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they are also up to weird science shit, with many chimaera animals in their culture unseen elsewhere

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and they have sky ships and automatons

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today i’m gonna start the map

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plan is: make a big 4k map on inkarnate

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export

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take to a print shop

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get it printed on size BIG

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take it to d&d sometimes, otherwise keep it on my wall

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possibly laminated

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i wanna invest in this d&d world seeing as i figure i’m stuck using d&d to some extent of another

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so! chat, precious chat, greatest server with some of the nicest internet buddies with whom i’ve ever fraternised

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i call on thee to help me fill out this world. whomst down?

proud osprey
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group B:

  • Wood Elf Druid
  • Wood Elf Monk
  • Dwarf Barbarian
  • ??? Bard (?)
barren quarry
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hiya. im a solo ttrpg content developer/maker/person. iv got a bit of prototype content for my D&D 5e setting and rules book i figured id share in the hopes of getting some feedback. the book's setting is a high fantasy - scifi inspired world, and the book is heavily inspired by fighting games, anime, n other stuff.

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its a playable species/race

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its a bit long, ill be word smithing it down

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but i figured id share first streamline later. no point polishing something if you dont know if itll work

proud osprey
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steel type from pokémon runs deep

barren quarry
barren quarry
proud osprey
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punk steams

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i’d play that

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but yeah, King Lysandroth Artudius

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the One Great King of Exilith

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Scion of the Glorian Empire

modest echo
barren quarry
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i enjoy the idea of robotic lifeforms, but everything has a cost to continue its survival

proud osprey
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plausible an end boss of at least my girlfriend’s character’s central plotline revolving around her family and her homeland

proud osprey
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structure for campaign B seems lined up to be:

  • a group of travellers meet in a tavern, get into trouble with some rowdy soldiers, and meet a powerful and wise priestess.
  • they travel, possibly with her, to the city over to participate in the tourney of saint jon’s eve
  • city nonsense to follow
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wondering: how shall i make the festival and tournament engaging and relevant

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we’re in the lower fantasy end of this part of the world

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so nothing nuts to fight

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i’m thinking there are a few different events:

  • arena championship
  • the melee
  • the joust
  • the archery competition
  • arcane duelling
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may ditch two of these, especially arcane duelling tho

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joust, melee, archery competition

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arena championship i will save for another circumstances

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arcane duelling also

tepid crane
proud osprey
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nice

brazen yacht
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Question inspired by the recent Dead By Daylight thing;

Other than Mind Flayers and Gith, what humanoid monsters does D&D have that originated solely from D&D? Not things they took from elsewhere that the D&D interpretation of has become the most common one

modest echo
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hmmmmmm

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i want to say "drow" but that's a stretch for a couple reasons

pure elm
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well it gets really murky with a lot of stuff

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because the idea of "dark elves" is obviously pretty old

modest echo
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Bullywugs

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Are "evil frog people" sufficiently original

brazen yacht
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Eeeehh

modest echo
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Dragonlance had evil dragon people

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who have kinda been absorbed by dragonborn now but they started as Evil Dragon People not just guys who are dragons

tepid crane
modest echo
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d&d invented the dog thing too

tepid crane
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Really?

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The more you know I guess

solemn totem
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Yeah german kobolds are just goblins but in mines

proud osprey
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hence the name

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cognate with cobalt

modest echo
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dorf

arctic yew
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how draining do you make flikght
like

do you just
let flying creatures stay airborn forever if they arent asleep

tepid crane
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Really depends on the creature

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A pegasus can fly for as far as a horse could gallop before it needs to rest

arctic yew
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unfortunately,its a robot,so it wont get tired

the flier will

tepid crane
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That sounds like one of the pros of being a robot

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And one of the cons of being a meat person

arctic yew
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indeed

brazen yacht
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I'd say it depends on how they're flying

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How can they fly?

proud osprey
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is 5.5e gonna be a big change?

lament geode
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Is that a real thing?

proud osprey
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dnd one or whatever

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seems very much like 5.5 to me

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i consider 5e to be everything up to whenever they changed how races work

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soecies

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lineage

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and everything after is stuff they’re putting into this new edition, where seemingly very little is gonna change, which i’m calling 5.5

craggy cloak
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There are some changes that matter and add a lot of nuance/streamlining, but for the average person who doesnt play RAW i dont think any of it matters.

proud osprey
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nice

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opted to pivot from more medieval to more heroic fantasy anime tournament vibes as that’s the energy i was getting off my players when asked

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so, coming up with some fun monsters for them to fight, brought in from across the breadth of the empire and beyond

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Horned Slugs
Giant Wolves
never used a bulette before…
Giant Land Octopus

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what else? needs to be on the more mundane end of fantasy creature design but not totally boring. exciting enough for commoners to see in an arena and be amazed that there are strong people out there willing and abl to fight the mm

proud osprey
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map so far

prisma sluice
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Do y'all know of any good gunslinger homebrews for 5e

proud osprey
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no good homebrew but your own homebrew

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make it happen

prisma sluice
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I really don't want to homebrew an entire class + subclasses at the moment, though

proud osprey
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okay fair

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who’s playing gunslinger

prisma sluice
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Me, myself, and I

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Tried making a sword and pistol build out of an artificer, it's not bad but I went for Forge Master and it looks

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Kinda boring

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Cause Forge Master's one subclass feature until level 5 is "free +1 weapon"

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Which is objectively great but there's nothing else

pure elm
prisma sluice
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Lmao

pure elm
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I think heavyarms' one was my favorite from the ones I recall?
But that's also a while ago, there might be some other decent ones

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it leans more into being a crit fishing class, and also doesn't have dumb shit like misfire

prisma sluice
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God I hate Misfire

proud osprey
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i like misfire as an item feature

pure elm
proud osprey
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it is however bad design for 5e to include it for class features

pure elm
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does cost 10 bucks unfortunately, but I will vouch for this one being pretty good at least

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heavyarms generally did pretty good stuff

prisma sluice
pure elm
proud osprey
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but my setting isn’t one where a dedicated gunslinger class would be very useful, i don’t think

arctic yew
pure elm
brazen yacht
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Oh, hm.

pure elm
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then it resets if you miss or get knocked out

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also has its own table of firearm equipment balanced for the class
and some supporting featss

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oh and it also has an appendix showing the numbers are balanced actually haha

proud osprey
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thinking that the tournament will work in brackets. so i’ll come up with a few parties of fighters

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each group fights some kind of flavourful and appropriate monsters

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eventually the last two groups go head to head against a REAL powerful monster

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payout to the last group standing

prisma sluice
proud osprey
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thoughts on the teams?

craggy cloak
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good, solid names

proud osprey
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nice

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so now i need sixteen critters for them to fight

proud osprey
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got my girlfriend set up with her character for the new game

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some high elf tosser who hates gnomes and is privately educated

arctic yew
solemn totem
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How?

proud osprey
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nah he’s right

arctic yew
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The proportions

The comically large neck

The arm

proud osprey
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the dragon throws me off so much

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impossible to fucking follow

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the design on it is such shoddy work tbat if it’s not AI, it’s just a mess

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and if it is AI, then someone should prolly lose their job and it won’t be the person or people who’ll actually warrant the sack that get it

barren quarry
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question for the D&D peeps on here. are there any noteworthy things that you like or dislike about potions in 5e? healing or otherwise

proud osprey
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i make using a potion a bonus action

barren quarry
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im doing some brainstorming work for a bit of content and figured id get community opinions on issues with potions

proud osprey
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idk if that became core

tepid crane
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They don’t feel very potion-ey

proud osprey
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but i also have elaborate potion systems that allow players to craft them

barren quarry
tepid crane
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They feel more like just standard magic items

barren quarry
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ahhh

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hmm. any reason why?

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difficulty to acquire?

proud osprey
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my gf just asked me what would happen if you used a dragon’s teeth in a potion

tepid crane
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I guess I would like more emphasis on them as potions, how to craft them, how long their shelf life is.

arctic yew
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Mostly the price and yo-yoing but that's a problem with 5e in general

proud osprey
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and i thought that was cool. bc like yeah why not tbink in those sorts of crafting terms

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this shit

proud osprey
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in my upcoming game i am throwing out the RAW economy and winging it

barren quarry
proud osprey
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with a silver as a tenner

tepid crane
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I love fantasy economics

proud osprey
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and most people working from that kinda day to day basis

solemn totem
proud osprey
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bc like medieval lookin ass peasants who’ve never seen a

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fuckin

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otyugh before

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they don’t see gold very often

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so why would they produce a short sword and then sell it for 10 gold

tepid crane
proud osprey
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yes please

proud osprey
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the lines of sight of the party are also muddled

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and confusing

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idk ONEd&d cover art should just be more different than this. rn it doesn’t feel like even a good aesthetic step in any direction

tepid crane
proud osprey
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just treading water with 5e’s extremely milquetoast visual brand

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cheers bud

barren quarry
# tepid crane I guess I would like more emphasis on them as potions, how to craft them, how lo...

since you brought this up specifically i figured id ask you a question. the current system im making creates a few "easy use" potions for general gameplay. the idea being that the normal potions are hell to balance, and a GM can get nightmares from being too lax with crafting rules and such. No GM wants to allow crafting just to have to ask someone to chill their roll on the giant strength potions theyre making.

These easy use potions would include a healing potion, as well as potions that grant straight forward and short term buffs. They'd last about an hour tops for the proper buff ones. crafting any one of those potions would only take an hour or so, and they have a shelf life of 2 days. The ingredient requirements are laid out and simple to get if you spend the time. however, to go along with this, a different system iv developed that lets you make hideouts with place-able furniture that can provides buffs, gets a potion minifridge that makes them last a week or more. numbers up for balancing of course

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i figured id pitch the concept before writing the full deal. id like to make something that solves the issue of "these dont feel like theyre worth making" and also addressing the GM issue of "i cant just give these out like candy"

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does a concept like that sound appealing? given the issues you have with default potions

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also would love to hear opinions from anyone else of course

arctic yew
barren quarry
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i figure the fix is to include the resources for the potions along the road. im making this for my book, which will include over 80 maps. if youve ever played games like deep rock galactic, where the resources are always out of the way but only just barely so, itd be sorta like that

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with the best resources maybe hidden somewhere just nearby like a little easter egg

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gather as you adventure sorta deal

tepid crane
modest echo
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was that for this thread?

true olive
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Nope

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Not even for this server

tepid crane
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?

barren quarry
trail ferry
barren quarry
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oh you have FoxPog in your bio lol

trail ferry
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Yes

barren quarry
craggy cloak
barren quarry
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my current solution is to set an expiration date and include ways to extend it. use it or lose it type deal

brazen yacht
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Honestly the reason I don't use them is because I genuinely forget I have them they're so rare

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There have been so many times I've looked over my character sheet, seen a potion and gone "Damn I wish I remembered I had that"

muted yacht
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yeah they aren't really part of my 'game loop' frequently

barren quarry
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gotcha, ill make sure my potion system for my book is common enough to become a tool in people's minds then

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works fine enough since the system is meant to let you craft potions with simple effects. the potions with all the weird effects are hard as hell to balance

muted yacht
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there's the consumable problem kinda where like, using them will make a fight easier but you don't know when to actually use them
like you need to know whether a fight will be hard enough to merit them

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which is related to hoarding I guess

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consumables that are like a big instantaneous effect, or better used as a 'comeback' tool might be less affected by that compared to buffs that you need to set ahead of time

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idk

barren quarry
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i think the issue often comes down to having to commit action economy

craggy cloak
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Yeah, i tend to play pretty close to RAW so i don't hand out too much overly magical loot

barren quarry
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ill look into including feats and other ways to let people take potions in a pinch n stuff

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itll likely take some playtesting since its all about alleviating issues players have with like, gear fear and hoarding n stuff

tepid crane
barren quarry
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something simple n compact, easy to carry n use, simple ingredients you can find on the journey through my book's adventure setting and maps, short shelf life

proud osprey
arctic yew
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The court mage calls you for an audience with the king

When you get there, instead of coming out to greet you,the court mage is in front of the front gate,sleeping on his staff

Wyd

tepid crane
proud osprey
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fuck would i know i fell asleep reading it

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but i’ve seen the post before and then i enjoyed it also

proud osprey
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d&d session 0 tomorrow, character rules gonna be

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  • 4d6 drop the lowest, except your final roll, where you reroll any sixes and take the lowest three instead
  • everybody gets a feat to start with
  • we cook up custom backgrounds with much more juice than just noble or whatever, inspired by my own game journeyman, itself having taken inspiration from pentiment
proud osprey
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session 0 going well

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about 60% through

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halfling fighter
half-drow paladin
half-orc monk
high elf cleric

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quite a crew

tepid crane
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Never seen a half drow before

arctic yew
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Mace of devouring

Weapon (maul)

A two-handed sphere mace. The head of the mace has a living mouth,and it is hungry.

When you hit a creature made of organic matter,the mace deals an extra 1d4 piercing damage as it savagely bites the target. Additionally,you can hold it against wood,dirt or other organic matter,and it will devour it,on a rate of 1 cubic feet per minute.

Curse:

This maul is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the maul,and you require twice as much food as normal. Additionally,you are always at the very least peckish.

When you crit with this weapon,make a DC 17 wisdom save. On a success, for this turn, you can use your bonus action to make a bite attack against a target, dealing 1d6+str piercing damage. On a failure,you must immediately make that bite attack against the closest target. If there are multiple targets within the same range,the target is chosen at random.

tepid crane
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This would be an awesome tool

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Like if I had this as an adventurer I would retire and start my own lumber business or some other way I could use it to make money

arctic yew
tepid crane
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I mean a little peckish isn’t so bad

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If I can chop down 5 ft wide trees in a minute I think I can make enough money to eat twice as much as I would normally

proud osprey
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she murdered her dad on the way out of her subterranean home, and must now live among the abovelands

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i’m unable to sleep so naturally i’m thinking about the state of politics in the setting

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i’ve gone into this basing the cadric empire loosely on the HRE, and i wanted from the start for there to be some sort of peasant uprisings brewing across that empire

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additionally, i want there to be beef between the provinces in the east of the empire: vegara and ordulo being very ornery with the kazmi reaches, and gloratticans being disillusioned with the concept of empire

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when asked yesterday if there’s a lot of war and chaos or if the setting’s about to kick off i said the latter

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and so naturally i want to follow through on that as a reality

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so, any suggestions or input as to how to do so?

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there was a crusade recently, i know that much. additionally, there are occasional incursions of orcs and goblins and such.

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i also know that there is some heavenly beef in the court of the gods and as such the god of chaos is trying to make the universe throw a tantrum to fuck with the other gods

tepid crane
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also there may be less exotic goods as trade routes shut down

tepid crane
tepid crane
proud osprey
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mmm these are juicy

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i’ll have a think

tepid crane
# proud osprey mmm these are juicy

Also not related to setting conflict but there could totally be some dead crusader who’s body is being paraded around towns that adventurers could meet on the road

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Could have a fun quest of “Oh no, Sir Atticus’s femur is missing we need to find it before we are due at the ceremony!” And the players have to retrace the steps of the parade to find where it was lost.

proud osprey
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fucked

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i like sir atticus tho

proud osprey
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thinking there needs to be some sort of inciting incident for the meta-plot

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like “oh the king is dead” tier shit

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maybe a province of the empire announces its secession? maybe a peasant revolt springs out of control across several towns?

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actually that’s it

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there’s been rumblings across the empire, but out west, between the corrupt magisters of the espony academy and the lords and barons and dukes across smešia, kreykrauchen, deregost and fordyn, peasants are starting to squirm under authority

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so i’m thinking the party deal with these orcs, themselves roaming bandits after an unsuccessful battle with the dwarves in the mountains, and they become heroes or otherwise notables in the town. then, at some point, during the festival of [i forgot which saint but it’s in my notes; i’m on mobile], the nobleman visiting town is found, dead. the players are set to accuse a subject to appease both the angry mob and the angrier nobility, several members of which now on their way to convene justice.

whatever the outcome, i’m thinking that it all kicks off in the town of badgers

timber sleet
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any advice on how to word this better? feels a lil awkward

modest echo
timber sleet
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the problem is this monster also has an ability that forces it to basically repeat its voluntary movement from last turn (i.e., it moves 10 feet in a direction the last turn, this turn it automatically moves 10 feet in that direction again), which wouldnt work with that

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the idea is you put it in a big hallway and it slides down really fast to deal a lot of damage

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it also automatically slides down slopes which i want to work with the ram ability to

modest echo
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hmmmm

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yeah not sure how to compress that

proud osprey
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thinking of making monsters a little more fun to use

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bc like what the fucking shit is a 5e stat block

timber sleet
proud osprey
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party:

  • half-drow paladin, formerly a member of a subterranean society of outcast dark elf led by a cruel and capricious man out of the ruins and sewers of a city in the mountain; slew her father, that cruel man, and is now hated by her half-brother, the favourite, who has succeeded his father’s legacy
  • halfling fighter, formerly a standard happy halfling living in a shire like environment of sorts who was brought to a baron’s court in a jester role, eventually proving himself worthy of fighting on the field of battle and serving as a page
  • half-orc monk, an acolyte of a monastery, given practically at birth by his human mother to the monastery of st minch, now old enough to understand that he wishes to see the world and find himself before his fate is sealed to his religion
  • high elf cleric, a noblewoman from a floating technologically and magically advanced city that travels the globe, she has fled from home at the nudging of her god but also in line with her own chafing against the social expectations of her society.
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this is gonna be gooood

tepid crane
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Neat party

proud osprey
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that’s party A

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party B is

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  • Mountain Dwarf Barbarian
  • Mountain Dwarf Wizard
  • Wood Elf Druid
  • Wood Elf Monk
  • Green Dragonborn Bard
tepid crane
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Interesting

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Lot of classic dwarves and elves

trail ferry
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wish i could be a mountain dawrf

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sadly i'm a just a hill dork

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i live on a hill!

tepid crane
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Hill dwarfs are dope! Like mountain dwarves but they get to have plants

proud osprey
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i’m sure the mt dwarves have plants somewhere back there

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gonna consolidate this chicken scratch page of notes i made on saturday evening while piss ass drunk into three separate character sheets, wish luck

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page in question

proud osprey
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trying to come up with a better character sheet lol

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5e’s default sheets suck

proud osprey
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terrible signal to noise ratio

lament geode
proud osprey
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i have like two mates that have seen the sopranos

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pls watch this if you’ve seen the sopranos

proud osprey
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gonna do some more work today i tbink seeing as i’m still off sick from work

next canopy
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me not playing dnd result in me comming up with way too much character

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like my slime knight

proud osprey
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slimb

next canopy
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basacly he was the nice monster mascott of an advebturer group but they goit tpk and now he want to realize their dream ( become a great hero, build a tavern, eat the best food)

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but he hides he's an ooze (or plasmoid) but he's kinda bad at it. His humanoid form is a bit too tall, a bit too thin and his arm are too long

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( yuou know the Artorias build)

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for sub classe i thouht either champion( no fancy shit just bonk and crit at 18) or echo knight ( with slim clone flavor)

proud osprey
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slime clone flavour always good flavour

next canopy
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whne the fighter got so much attacik per round he manifest another whole fighter

arctic yew
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one of my players has,and i quote

"have my soul sandwiched between the best possible version of myself across the multiverse and the final form of jack the ripper"

arctic yew
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What is a good way in DND to show "oh,this person is STUPID strong"

This is medieval times so I cant have Maria throwing a tractor at the party

barren quarry
arctic yew
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Yes

barren quarry
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The major narrative way to foreshadow strength is reputation and gossip/stories. Having other characters that remember how strong they are, having them be frequently talked about as a known figure, etc

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That's a more lowkey way to do it

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If youre trying to blatantly show physical strength upfront, you can just be direct. Depending on the character, have a party member notice them doing some feat of strength. A kind overly buff shepherd helping an animal stuck in the mud. A bulky fighter winning multiple arm wrestling matches in the tavern

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Things like that

arctic yew
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this villain has been described by most people that i talked about as "a weird amalgamation of toji and kromer,"

also usually followed by "what is wrong with you"

barren quarry
#

The major thing to consider is the character's personality

#

If this villain doesnt show off, you should keep the displays "on the low down". If theyre boisterous and like to show off, make it something obscene like walking through town with a barrel on each shoulder

#

The level of "i want to show off" determines how "in your face" itll be

#

Keep in mind that if theyre intelligent and proactive, they also may choose to not show off intentionally

#

Since hidden information is a weapon

tepid crane
#

Mystara is probably my favourite dnd setting

tepid crane
#

Shouldn’t of showed up at 3 o’clock

tepid crane
barren quarry
#

pfffft

#

at that point just stick a bar on the grind stone and have em go around in circles

#

like the old school ones

tepid crane
#

“Not enough wind today, oh well”

proud osprey
barren quarry
#

i aaaaaam, conflicted. do i work on the subclasses for my book, the rest of the playable species, or do i work on the multiple ending campaign system

#

(yes im asking yall cause im indecisive)

tepid crane
#

Multiple ending campaign system?

barren quarry
#

for my book! its a single setting with multiple playable storylines. you can replay the entire book 5 times

#

with different bosses and endings

#

and the city (which the setting is in) changes to reflect your actions

tepid crane
#

Oh thats rad

barren quarry
#

i really love multiple ending games, like how elden ring has multiple endings, or, ya know, any of the other 10 million games that have that lol

#

i never saw it done in dnd and i was like "k well im doing that. that needs to be done"

#

and i want people to really feel like their purchase was worth it yay

#

it also lets people play the game in different ways, so you get to be flexible with the characters you play. you dont have to make a character that wants to fight corporate greed and oppression, you can make an environmentalist and go for the Reclamation route with your friends as a bunch of druids or whatever

#

or be crime lords and go for the Take Over route

#

so many adventure modules struggle with the issue of "in order to make your character fit the setting, they need to have the same general motivations"

#

so i wanted to solve that

#

that and like, i mean, then people can use the book 4 extra times

#

which, value babyyyyyyyyyyyyyyy

tepid crane
#

Sounds like you are making a really good book

barren quarry
#

trying my damn best

#

i recently got my map software and have started practicing

#

its gonna be a bit before anything im making is up to my standards tho

tepid crane
#

I was a bit confused by the multiple endings part but it sounds cool

barren quarry
#

its not cost effective at all, but like, once the actual writing is done enough n i get this thing on kickstarter, if enough funding comes in maybe ill get some of the maps commissioned. id like for the players to really get something nice

barren quarry
#

idk if youve played that, just hoping cause thats the best fitting example

tepid crane
#

I understand that but I thought there is never a set ending

barren quarry
#

teeeeeeeeeeeeeeeeeeeeeeeeeeechnically there isnt? i mean, its a setting book after all. but the theme/vibe changes

#

im trying to take an open world approach with the quest lines all put out n about, n doing them contributes to point totals the GM can track on a lil sheet of paper. and at certain amounts of points the city undergoes changes to reflect your actions

#

maybe thats the best way to put it lol. itll probably stay confusing to people until i hammer out the system and can show it

#

maybe ill do that right now

arctic yew
modest echo
#

oh NO

tepid crane
tepid crane
#

How is that handled I dunno if I would let someone commit those crimes in any of my games

#

Thankfully nothing like that has ever came up

arctic yew
tepid crane
#

I don’t follow sorry I thought you meant the historical figure of Jack the Ripper

arctic yew
#

Oh no

I just used that to exemplify "boy,this dead woman possessing my player sure does love cutting people"

tepid crane
#

Is that a popular interpretation?

arctic yew
#

Whu

barren quarry
#

criticism wanted

#

this is a gritty hunter style class inspired by supernatural monster hunters, the supernatural series, stuff like that

#

its a Gish (battle caster / spell blade for people who dont know that term), that trades in spell slot quality for access to smites without being a divine class

#

currently the two iffy parts of the class are two of the subclasses. Vow to The Divine and Vow to The Hunger

#

they're needing a rework but im a little stumped, figured if i got someone else to tear into it i could get some ideas

tepid crane
#

They get a lot of weapons though

barren quarry
#

hm? you mean like weapon proficiencies?

tepid crane
#

That and the three martial weapons

#

Well 2 martial weapons and heavy crossbow

barren quarry
#

i yoinked that from paladin lol

#

but youre right, maybe i should tweak it

#

probably switch the h crossbow to a light

#

i dont really wanna reduce options that much though. maybe ill cut the general martial proficiency n just have a few specific ones

#

though i hate when there are massive proficiency lists lol. lots of bookwork

#

or, what if i made it "3 martial weapons of your choice" for the martial proficiencies

#

that might actually be a nifty fix

tepid crane
#

Yeah that would be good, especially if they are a good monster hunter who knows the different weaknesses and strengths of monsters

barren quarry
#

i tweaked it to that yeah. now its simple weapons and any 3 martial weapons

#

thanks for the feedback, i appreciate it

#

tbh i doubt anyone will ever use this class besides, idk, maybe my players for my own games. but its fun to make stuff so whatever lol

arctic yew
#

that many weapons may actually encumber then on character creation

#

i think

barren quarry
#

for choosing proficiencies?

tepid crane
#

From choosing the gear

barren quarry
#

thats from paladin

#

so if its good enough for WoTC its good enough for me lol

#

well, i did change the heavy crossbow option to light crossbow and fixed the focus type

#

but besides that its just the paladin's starting gear

tepid crane
#

Are you expecting them to be a tank like how a paladin is because people generally prioritize strength for paladins

barren quarry
#

theyre an off martial, you could treat them like a ranger or a rogue in a lot of ways

#

their primary stats are dex and int, but strength works as a pivot because of the access to smite spells regardless of their intelligence modifier

#

theyre not inherently tanky, but theres some subclass abilities that do add some tankiness

#

the closest they get to actually being tanky in the main class is that the spell list does contain the Shield spell

tepid crane
#

I mean in relation to carry weight and encumbrances

#

If I’m comparing them to a ranger or rogue I wouldn’t be thinking about how to carry all that gear when statting the character

barren quarry
#

theres no heavy armor on the list, so the carry weight is entirely negligible. even assuming a strength of 8, your carry cap is 120

#

even if you grabbed 3 pikes, which are the heaviest weapon, youre not running over even after the leather armor and other stuff

#

so theres nothing that could cause you to struggle with carry weight unless, idk, you had a strength of 6?

tepid crane
#

Thats fair

barren quarry
#

but thats assuming the worst case scenario of wanting 3 pikes for god knows what reason. most loadouts will be on average, 30 lb or so

#

after everything

tepid crane
#

I mean what about the other stuff like the pack they come with or general adventuring gear

#

Either way probably a non-issue

#

Seems like a fun class after reading the abilities

#

I would play it at my table

barren quarry
#

yeah its pretty much nothing. the only things that weigh much in D&D are heavy suits of armor. since the class gets leather, its pretty much just ignorable

#

iirc, i think the packs are like, 20 lb or something?

#

let me google

#

oh someone did the math

#

59 (jeeze thats a lot more than i thought)

#

for the explorers pack

#

so youd be looking at like, 90 lb of stuff if you include everything and the heaviest pack (scholars is way less)

mild cloak
#

Okay, question about play at everyone's tables. You're the DM, and one of your players wants to break down a door with a weapon or a damaging cantrip. Do you track the door's AC and HP, making the player roll every attack? Or do you treat it as some kind of ability check, like Strength (Athletics) or even Strength (martial weapons)?

lament geode
#

If it's in combat I worry about its durability but don't care much for rolling to hit

#

If it's outside of combat it's just a check

barren quarry
#

depends on the object. if its something tough like metal ill give it hp (iv got rules for material hp as a shorthand thing). but if its something you could reasonably bust through, i make it either an Athletics or Arcana check

#

based on physical or spell being used

mild cloak
#

let's assume outside of combat, but presumably time is some kind of factor, or they wouldn't need to roll

lament geode
#

Then yeah, it's just a strength check. If the cantrip's appropriate, that hit roll would suffice

#

imo

tepid crane
mild cloak
#

I'd be inclined to treat it as a check either way, personally. In my view, they'd only be rolling at all if there is some kind of fail-state, like it takes too long or they are caught. And since that's pretty much always going to be a binary pass/fail thing, it should usually take just one roll, I think.

barren quarry
#

yeah if theres no external pressure i just give it a Time To Complete

#

cause wacking it enough is gonna do the job at some point unless its some absurd material or situation

mild cloak
#

I just don't see the value in breaking it down to the level of "how many hits, exactly, does it take to break down this door"

#

which is the only thing HP would add

barren quarry
#

i do find value in using shorthand hp rules for aoe spells. things like using shatter on the second story of a building

#

its literally meant to do object damage

mild cloak
#

mmm

barren quarry
#

so tracking stuff like that in a simple way is usually more satisfying for the players i find

mild cloak
#

I could see that

#

like, tracking unintended consequences

barren quarry
#

yeah

#

but yeah, if its combat its just a check or im tracking shorthand hp/consequences. if its out of combat, i just say "yeah itll take you X amount of time"

mild cloak
#

though quite honestly, even in that case, I think I'd be more inclined to run it like, "You want to cast shatter to break this window for your daring escape. You will break the window in dramatic fashion, but make a check to see if your destructive magic has any... negative consequences."

tepid crane
mild cloak
#

And then on failure they might accidentally ruin the floor and fall through to a lower level

mild cloak
tepid crane
#

There isn’t a defined time for an ability check

mild cloak
#

exactly

#

so in a narrative sense, it's either "fast enough" or "too slow"

tepid crane
#

But assuming this is in the heat of the moment where every second counts the individual chops would matter to me

mild cloak
#

well sure, I'd track object statistics in combat, where that level of time granularity is already built in

timber sleet
# mild cloak Okay, question about play at everyone's tables. You're the DM, and one of your p...

very situation-dependent imo, based off of material hardness, time constraints, whether its in combat
soft/medium, outside of combat, theres no time contraints: they can just break it down
soft/medium, outside of combat, but there are time constraints: checks
soft/medium, in combat: keep track of ac and hp
hard/thick material: cant be broken down with normal weapons, needs magical weapons, some kind of acid, force damage, or something similar, often depends on the exact material

#

i like the whole "making harder matereals impervious to normal damage" thing because it allows some control over where the players go in dungeons but doesnt feel unfun or railroady for the players because it makes sense, just dont overuse it

tepid crane
#

Adamantine locks are why I bring heat metal

arctic yew
#

Would that do anything?

arctic yew
#

Bob is the last worker from the abandoned mansion that my players got

He fell into the under dark by a giant fucking hole in the basement

But he was in the middle of his shift,so he forgot to die

Employee of the month,every month,for 300 years

barren quarry
arctic yew
#

Never played it, taking It as a compliment

barren quarry
#

it is lol

#

tom is the raccoon that builds houses in 3 seconds flat

#

the "10 hours of work in 10 minutes" reminds me of that

#

the payment part included

#

bro demands his money

topaz lagoon
#

Close enough to D&D to potentially count; I’m gonna maybe put together a Mausritter thing soon, what sorts of faction would be good for populating the area? I’ve already got the basics like bandits, smugglers, cultists, and then also things like cats, owls, etc

craggy cloak
#

with the caveat i havent touched mausritter, I always enjoy neutral factions like a research expedition or religious missionaries, groups that Do Stuff around or without the players over time

tepid crane
topaz lagoon
#

Nest of spiders, centipedes, etc. might also work. They’re not intelligent like mice in the setting but they still have goals of a kind

tepid crane
#

Would make a fun dungeon though

topaz lagoon
#

one other interesting bit about the idea of like, pilgrims in a Mausritter game is that then I have to define a little bit of what they worship

#

like the "orthodox" religion of vaguely german mice

stone hollow
#

i think there are few things that turn me off more from a dnd campaign is the DM immeditately starting to talk about gods and then saying "we start at level 1"

timber sleet
#

starting at level 1 in general is a turnoff for me

#

this is my tier list of starting levels:
S: 4, 10-12
A: 5-9
B: 13-16
C: 2-3, 17-19
D: 1, 20

stone hollow
#

god i would love to play in a game that starts at 10

#

i need that so bad

#

I have literally never cast a 5th level spell

timber sleet
tepid crane
#

I wouldn’t call 1 boring it’s just a different pace

stone hollow
#

i dont think personally i have ever had a good experience with it

timber sleet
#

honestly one of my favorite things to do as dm is to come up with interesting enemy combinations and uses but at level 1 you're limited to every encounter being like

#

2 goblins

#

or a bear

#

even something like an ogre can oneshot party members and is way too much, people just dont have enough health

tepid crane
#

Might be a preference thing then because I don’t mind unbalanced encounters or having little in the ways of abilities

timber sleet
tepid crane
#

That sounds like my definition of unbalanced

#

Skews in one direction or another

craggy cloak
#

I like starting at Level 1 but I used fixed CR calcs so its not an instant TPK

#

im also only a GM and never a player so i may be biased

stone hollow
#

RANDOM INTERNET GM, START A LEVEL 10 HIGH FANTASY CAMPAIGN OVER FOUNDRY VTT AND MY LIFE IS YOURS

craggy cloak
#

I hope you find one!!

#

They have to exist somewhere, even if I'll never run a game above level 11

stone hollow
#

lmfao fair

topaz lagoon
#

you're gonna be a lowly local hero/hero of the realm and like it /hj

tepid crane
#

There is no in between 😔

timber sleet
#

one cool thing ive started doing to make identify actually useful: dont tell players what magic items do. if its something they have to manually activate, tell them under what conditions they can activate it, but not what it does

#

i feel like this was how the game was intended to be played considering identify exists, but ive seen so many dms just tell players what magic items do

stone hollow
#

how do i figure out the right cr for creatures to use against a level 7 party

timber sleet
#

dont bother with cr, the system is broken and super unreliable. look at your parties stats and abilities, then look at the monsters stats and abilities, and combine that with the context of the encounter to determine if you're using the right monsters. its a bit difficult at first, but as you get more experienced with dming it gets easier

stone hollow
timber sleet
#

my biggest tip with dming is dont be afraid to fuck up your first few campaigns, pretty much everyone does. afterward, ask your players what they feel couldve been improved about the campaign and use their advice to improve as a dm

stone hollow
#

i've been running games for like 4 years just not dnd exactly. Ran a dnd campaign a few years back but never really grasped cr or what the appropriate creatures were

sand hornet
#

Frankly CR is bullshit, as stated above

#

In my games I always just, trusted my gut

modest echo
#

you are, not alone there
I think @craggy cloak has a site for a better approximation of challenge?

stone hollow
#

i think im just gonna throw a ton of cr 3s at them and see what happens

timber sleet
sand hornet
#

My first combat in 5e involved me sending Clowns at the party

#

I made them myself

timber sleet
#

ive noticed that a lot of the later books have a lot of power creep

sand hornet
#

You're not the only one

#

I've seen similar sentiment

timber sleet
#

seriously why did they give bugbear so much stuff, its a race not a class 😭

#

but eh, at the end of the day dnd isnt about balance, its not a videogame, its about fun

#

even if that final fight was really easy, everyone, including me, agreed that it was really fun to play

craggy cloak
# modest echo you are, not alone there I think <@163849202630262785> has a site for a better a...
#

heres my goodies

#

theres another but its paywalled via patreon so im not sharing that cuz i respect the guy

#

using this i am currently 5 for 5 on actually giving level 1+2 parties thrilling combats, as well as keeping all my stuff up to level 10 really well balanced and engaging without worrying about randomly TPKing or Boring the party, especially when in conjunction with other lessons learned ( like stealing sitreps, being more liberal with enemy retreats or wrapping the tail end of combat up, etc)

barren quarry
#

little spitballed feat idea that turns the Find Familiar spell into a better Find Steed spell

#

in exchange for costing a whole feat

#

this is mainly just for my personal game. a player wanted a giant wolf as a mount and i was like "k how do i balance this"

#

i figured id share

#

the ability to change the damage types of the stat block's attacks to slashing or piercing lets you reflavor the creatures into almost anything you'd reasonably want

#

in my player's case theyre opting for switching the damage types to slashing to fit the wolf reflavoring

#

this is theoretically somewhat bonkers with some of the Pact of the Chain warlock invocations

#

so if youre interested in using that feat do so with some caution. this isnt well tested like what i usually post

timber sleet
barren quarry
#

assuming a party size of 4 players, a party at level 2 will be limited almost strictly to cantrips to deal damage to it if its on any raised surface the melees cant get to. if you have ranged martials thats an option too.

assuming point buy stats for the sake of consistency, most characters would have a 17 or 18 in their major stat (16 from point buy and +2 from racial bonus or +1 if off bonu)

#

their To Hit bonus wont really be high enough to consistently hit it

#

and the +9 on the attack will often thwart most of the non tank characters AC. monk or a wizard with shield could survive for a bit though

timber sleet
#

according to official calculations this is cr 2, which is obviously very off

barren quarry
#

yeah CR is ass

#

i never use it either

#

id just recommend still caring about your CR whenever you share content with others. many dms may prefer CR, or they may be too new to be comfortable with throwing away the CR system

#

so you should try to consider a fair CR even if you dont use it, as long as youre sharing it with the world. it'd be a Feel Bad moment if someone went "oh cool ill use that! i like this content a lot!" and then their party gets dumpstered

#

id generally recommend doing away with standard CR measurements and relying on some baseline statistics to determine a more balanced CR

timber sleet
#

thats fair, ill do that more in the future

barren quarry
#

generally speaking i look at the average hit chance of the party at a given level assuming point buy stats, and i look at their average ac compared to the To Hit of the monster. if theres other factors like extreme damage on an ability or a lot of resistances, it can make things a little trickier

#

like having to account for melee characters not having any way to really deal damage to that thing unless someone casts Grease or some other way to knock it off a ceiling or wherever its couped up

#

that could effectively double its hp for example

#

if half the party cant fight it

#

its always a headache. i like your work though

#

its a cool critter

stone hollow
#

i really wanna play a college of swords bard that uses a longbow

barren quarry
#

You just dont get a good fighting style. But theres lots of ways to get that. Multiclass in fighter or ranger, or just taking the feat that gives you one

stone hollow
barren quarry
#

Oh lol

#

Once my book is a little more finished ill run a few 1 shots n ill invite you

#

Its a different setting n all that but the normal subclasses work just fine

stone hollow
timber sleet
#

im playing a drow assassin and have been looking through poisons and just learned about drow poison

#

do you guys think i could reasonabley make drow poison on my own for cheaper than normal? ive asked my dm but hes offline so i havent gotten a response yet so im mostly just curious what you guys think, even if your answers wont affect anything lmao

barren quarry
#

Drow poison is simultaneously awesome and terrible lol. As for if you can make it for cheaper, down to the campaign setting. Personally i would give my players a 20% discount or so

#

But i also make custom poisons and toxins because all of the poison/toxin variations got lost in the transition to 5e

#

So, some bias

barren quarry
#

actually if your DM is a chad i could maybe scrounge up some of my poison/toxin content n give it to you for them to review. if you'd like access to more than the like, 4 poisons that exist

arctic yew
#

you would never think this is a barbarian

timber sleet
#

what site are you using

arctic yew
#

google docs

timber sleet
#

oh

#

lmao

arctic yew
#

:p

timber sleet
#

do you have a blank character sheet i can put in google docs?

arctic yew
#

...yes but it will be weird

#

since we have doubled carry weight and instead of rolling we just get max health

#

so if you put "level 6 barbarian" you will just instantly get marked as having 72 health

timber sleet
#

i could modify it probably

#

we do average rounded up for health and normal carry weight

arctic yew
#

hold ooon

stone hollow
#

Rune knight fighter that uses a longbow

tepid crane
#

Is the bow the focus because if so why not just use arcane archer?

craggy cloak
#

If only arcane archer didn't have such harsh limits

timber sleet
#

ive decided im gonna make a homebrew subclass

#

a fighter subclass called the fencer, who's a more defensive fighter that relies on dex and int for ac and other defensive abilities

#

ill probably post it here once im done, before publishing it on dndbeyond, so that i can get balance advice, because i have no clue what im doing

timber sleet
#

wow, the dndbeyond homebrew subclass interface is so confusing

#

i just spent like 30 minutes getting overwhelmed while trying to make a subclass feature give acrobatics proficiency. thats it, thats all the subclass feature does.

barren quarry
#

I find that dndbeyond is generally insufferable as a content creator. I just use google documents and then i export them to actual formatting software to create my nicer pdf layouts

#

Dndbeyond makes me crave the void. Almost as much as roll20's user interface does SaltyFox

timber sleet
#

ok, im getting close to done with the first, poorly balanced poorly worded version

#

just need to make the level 15 and 18 features

barren quarry
#

I like your concept so send it to me whenever. Ill help with syntax n stuff

timber sleet
#

alright, heres it so far. its a complete mess, unbalanced, poorly worded, missing bits, but the general idea is here. any suggestions?

#

@barren quarry because you wanted to see it (sorry that its really shitty lmao)

barren quarry
#

First drafts are meant to be shitty. Iv never designed anything that was ideal on the first draft

#

For the acrobatics ability, given that fighters can take acrobatics, you should make it A B modal. As in, you either get proficiency or something else if you're already proficient

#

Could be expertise, could be a different skill

timber sleet
#

thats a good idea, i think ill go for expertise

barren quarry
#

Parry is reminiscent of one of the fighting styles. I cant remember if its protector or not, thiiiiiink it is? Its not inherently bad to have an ability sharing design space like that, its just something to consider.

However what is worth noting is that due to the damage blocking being int plus prof, itll snuff a lot of stuff.

5e has bounded accuracy problems, where generally speaking the to hit bonus can only be so big. Tacking on a minimum of +3 (+2 prof plus an assumed +1 int mod) is already very good. However, assuming point buy stats we could reasonably expect our fighter to have an int modifier of +3 or so (16 int). +5 ac minimum to a blocked attack would blow most attacks out of the water

#

Id recommend putting a use limit on it to compensate

#

Maybe 3x per long rest, or a number of uses equal to your proficiency bonus

#

It makes sense that it should be strong, its just that itll stonewall a lot of encounters

timber sleet
# barren quarry Id recommend putting a use limit on it to compensate

i was thinking about adding a way to limit it, but adding a "blank times per long rest" limitation does feel kind of odd in this case. ill start trying to come up with other limitations, but if i cant think of anything else i just limit it to a certain amount of times per long rest

barren quarry
#

You could play into fighter liking its short rests and do 2x per short rest

#

People need to recover after a fight, and parrying is intensive on the mind and body

#

Short rest recovery gives it dungeon slogging potential, where it can be carefully managed to great effect, but falls anemic if the fighter is caught out for too long

#

Which is how a lot of duelists would be in a fight anyways. That shit is tiring

#

Alternatively you could pivot entirely and go into a point pool or dice system

#

Like sorcery points or battle dice

#

But those systems tend to demand large amounts of design space, so they take over the subclass mechanically

#

They can still be interesting though

timber sleet
barren quarry
#

Fair. If you wanna play around with targets and rewards, you could also try something like regaining a use on a critical hit n stuff

#

Just keep in mind that using targets and rewards forces players to optimize for a specific playstyle. Theyre great at getting a style of play to come out, but theyre limited in terms of anything else a player might want to do

slender nexus
#

You might want to rephrase Reaction Surge to something like "...can use a bonus action to gain an additional two reactions until the end of your next turn", at first I read it as two per turn until your next turn

barren quarry
#

Addressing Reaction Surge, it should just say "2 additional reactions". Having the per turn means every turn

#

Ohp same brain

timber sleet
#

yeah ill change that

#

idk why i worded it like i did

slender nexus
#

(Also, maybe make it until start of your next turn, so it lasts a round instead of a round and a turn)

barren quarry
#

Lark is right about it being till start of next turn

timber sleet
#

alright, changed the wording on reaction surge and made it until the start instead of end

barren quarry
#

Retaliatory Strike needs a strict use limit if its gonna remain a stun. I dont think theres anything wrong with it besides that

stone hollow
barren quarry
#

Also i like Patient Defence, its an interesting use of the contested check system

slender nexus
#

Patient Defense is a bit awkward with it potentially setting up a bunch of different minute-long effects with different start times and targets at once, in general 5e tries to avoid that with concentration or having the ability stop applying if you apply it to someone else

barren quarry
#

But id recommend only letting you have the benefit against one creature at a time

timber sleet
slender nexus
#

(Also I think Monks have a feature of the same name)

barren quarry
#

Lol

timber sleet
#

(still doesnt explain why dndbeyond says this is too similar to circle of spores druid)

barren quarry
#

Rename it to Mind Games perhaps? Or 3 Steps Ahead

timber sleet
barren quarry
slender nexus
timber sleet
barren quarry
#

True. The issue with large amounts of uses is just that using the bonus action for reaction surge and having access to parry forces the stun attacks to open up

#

You can consistently manipulate your reaction count and the ac of targets to guaruntee getting stabs off

#

Which is the point and i think it has a good game plan

#

But too many consistent stabs is tricky. Especially because theyre also crits

slender nexus
#

On the one hand yeah, on the other hand it's a melee-only ability at level 10

barren quarry
#

Thats true

#

Might just be down to playtesting. At the very least, having it be int mod based encourages characters to invest in their int more

#

Which helps parry as well

slender nexus
#

Speaking of which, it would be nice to give an int skill proficiency at level 3 as well, not a huge balance impact but it makes the class just feel better

barren quarry
#

Insight

#

Feels better

#

But its wisdom

#

So i cry

#

Mmmhhhhh. Maybe letting you use int for insight as well? All the int skills are cliche nerd skills

slender nexus
#

Hmmm, could give proficiency + the ability to use insight with int

barren quarry
#

Same brain

slender nexus
#

...we've got to stop doing this XD

barren quarry
#

Dude are we the same person today or something?

#

Lol

#

We keep sharing the brain cell back n forth

slender nexus
#

Getting it its exercise

barren quarry
#

My brain just suddenly reminded me of freakin, league of legends fiora Q. How she scoots a bit with each stab. Letting you have a 5 foot hop on attack might be cool

slender nexus
#

For 18th level, you could give some sort of reactive mobility, like the option to move 30ft to an ally that's attacked

#

...

barren quarry
#

bruh

#

Get off the brainwave channel man we're too synced up xD

slender nexus
#

(Or actually move up to your speed probably)

timber sleet
#

im also taking advice from another server and someone suggested moving the current 15th level ability to 18th level, as its really powerful, and making 15th level some kind of defense bonus when using a finesse weapon, thoughts on that?

barren quarry
#

I kinda disagree. At 15th level wizards are casting Cataclysmic Ball Buster and god knows what else

#

Fighter needs the help

timber sleet
#

ah, true

slender nexus
#

Note that if you're adding a limit on how often you can parry, the power of that ability is indirectly limited

barren quarry
#

Late game fighter is basically just "i am the tank. Why? Because the wizard does 10x the damage and the only redeeming trait i have is hp, unless i built for Nova"

#

If a fighter goes Nova then the gm should probably be shitting themselves a little bit. But outside that honestly fighter isnt too scary past level 12

#

Compared to everyone else

barren quarry
#

They might be recommending the delay to 18 due to there being no use limit

timber sleet
#

yeah, thats also true

#

so ill keep the 15th level as is

#

well, other than making it only apply to one creature at a time

slender nexus
#

Fighter is somewhat better than people give them credit for if they have the mobility or range to hit, since lategame saves + legendary resistance get silly, but it's still basically impossible to make a Fighter subclass OP

timber sleet
barren quarry
slender nexus
#

The point of comparison for a 15th level feature is "is it better than turning off the weave in an area for ten minutes?" Because that's what Clerics get

barren quarry
#

I might go back and rework those now that i have experience in game design stuffs

#

I had a gladiator fighter subclass idea

#

Like pantheon from league mixed with cool movie scenes and a hint of captain america

#

Shield sledding was one of the only features id probably keep

slender nexus
barren quarry
#

Basically what lark put

timber sleet
#

ah, i see, thank you

slender nexus
barren quarry
slender nexus
barren quarry
#

Shield sledding, very very good spears, being able to throw the shield at people

slender nexus
#

Shield Bash my beloved

barren quarry
#

True. "Successfully use this ability again"

barren quarry
#

Build your own fighting style sorta thing

#

Activating the moves costed points

#

You could go spear heavy or shield heavy or a mix

slender nexus
#

Let! Every! Fighter! Use! Maneuvers!

#

Doesn't solve martial woes, but sure helps a lot

barren quarry
slender nexus
#

(Then have subclass-specific options in addition to their features)

barren quarry
#

My book's solution for martials is a fighting game combo system thats biased to close range characters

#

With feats for casters and ranged characters to get in on it as a tax of sorts

slender nexus
#

👀

#

Not entirely a fan of ranged characters being excluded by default, since they do share the melee issue of "I attack, and do nothing else"

#

But I'd have to see it to have a real opinion ofc

timber sleet
#

alright, i think this is good, now all i have to do is figure out the 18th level ability

barren quarry
#

Theres a feat that removes the range limit

slender nexus
#

Oh good

#

Yeah that seems reasonable

barren quarry
#

Mages are screwed and NEED to get a feat to use the system

#

Cause, mages

slender nexus
#

Makes an interesting positioning game

barren quarry
#

I can log onto my pc n get you a screenshot, hold on

#

I say as i sit down in my chair n sit on my glasses -_-

#

Thank god theyre plastic

slender nexus
#

I would bump Parry up to proficiency bonus times per short rest

barren quarry
#

i need to do more work on this dang book. i only just finished the vehicle building system T.T

#

hard to maintain motivation sometimes

timber sleet
#

idk just throwing ideas out

barren quarry
#

wacky idea, legendary action to lunge

slender nexus
#

Oh, and Battlemasters have a maneuver called Parry, so might want to add an adjective

barren quarry
#

no turn order, only condition is at the end of someone's turn

#

do the zoom

#

give the fighter a legendary action to scoot around the map

#

as the 18th

slender nexus
#

That's silly and I kind of love it

barren quarry
#

well yes it must be lol. its the level 18 ability

#

give me silly or give me death

#

its not like the game is even balanced past level 13

#

so who cares. level 18 is when campaigns start to end IF you even get that far up there

#

most campaigns dont go above level 12

slender nexus
barren quarry
#

everyone sits there saying "oh but its broken!" when wizard is casting Grand Yeet, Destroyer of Worlds and the cleric is summoning god

timber sleet
barren quarry
#

nope just whenever. legendary actions like bosses have

#

where it doesnt take action economy

#

they can do it once a round

timber sleet
#

lmao thats great

barren quarry
#

so it would refresh on their turn start

slender nexus
#

Probably only once per round

timber sleet
#

yep im doing that

barren quarry
#

but once a round whenever someone ends their turn they can zoom

#

and make a stab or something

#

also lark heres the combo system from my book

slender nexus
barren quarry
#

it doesnt allow magic casting in the system by default, so you have to take this feat if youre a mage

#

and ranged martials get to use the system within a set range but they can uncap the range with this feat

#

the system also heavily improves grappling focused characters, so it becomes a valid and well appreciated playstyle in any team

#

which handily solves the "grappling bad" argument

timber sleet
slender nexus
#

Hey, grappling is good (if you then Trip Attack them and have melee allies)

barren quarry
#

its a combination of fighting game assists combined with guilty gear strive wall splatting

barren quarry
#

one is a sub ability managed by a dice pool, the other is a unique and isolated subclass ability

#

you could maybe have an issue if they took the feat that gives maneuvers?

slender nexus
#

Hm, not a huge fan of keying off of CR rather than a percentage of HP, leads to some awkwardness around creatures that have EHP modified by resistance/vulnerability/etc

barren quarry
#

but its literally an ability that Parrys attacks so i dont see a reason to change it

slender nexus
#

But otherwise I like that

barren quarry
#

i had to base the system off a consistent and easily calculatable control point

#

CR is the only thing that really does the trick

#

i did include the always breaking on half hp as a stop gap though

#

so theres some guarunteed break applications at all times

slender nexus
barren quarry
#

yeah annoyingly. but i cant build a system around a dynamic value. hp has so many odd amounts that you cant build a consistent and easy to use incremental system around it

#

every gm that uses the system would have to calculate 1/4, 1/2, and 3/4 hp or something

#

for every creature

#

and when a creature has 137 hp you kinda just wanna shoot yourself

#

it was so user hostile that i couldnt make it work

slender nexus
#

1/10th or 2/10ths wouldn't be too bad, but yeah, beyond that would be painful

barren quarry
#

2/10ths was tested, but the damage threshold was so low that it was popping with almost every attack

slender nexus
#

And there are other things that key off CR in 5e, I just find it... inelegant

barren quarry
#

im still testing the system, so if i can find a better fix ill use that

#

yeah it is, i agree

#

theres just only so much i can do to manage a system as cleanly as possible while still having it apply universally to all creature stat blocks

slender nexus
#

Could just do crit or bring it below half? IIRC that's how PF2e does it for some creatures

#

Ofc PF2e has crit on AC+10, so that's more reliable

barren quarry
#

on crit had the issue of being out of reach to almost everyone. it didnt feel rewarding because players couldnt intentionally use resources to try to reach threshold

#

so it felt like gambling

#

it wasnt satisfying and felt like a dud niche mechanic, when its supposed to be front and center in the book

#

its the system the experience of the book is built around so it has to be engaging and intentionally accessible

slender nexus
#

Makes sense

barren quarry
#

its a tough one to juggle

slender nexus
#

Btw I love the idea of an archer dropping an action surged flurry of arrows and their entire melee squad blinking out to follow up

barren quarry
#

exaaaaactlyyyy

#

the book is anime and videogame inspired, with a strong focus on fighting games

#

it also has some vibes/themes borrowed from rock n roll and the punk scene

slender nexus
#

Book of Nine Swords (5e ver.)

barren quarry
#

its meant to be explosive and fun for everyone to use. the big aim is that when one person does well everyone benefits

#

so no one gets left out

slender nexus
#

I wants it

#

(Please poke me when you've got a working draft)

barren quarry
#

the book is full of cheaky references from all sorts of games and anime, like roboquest, ruby, the mario series n all sorts of stuff

barren quarry
timber sleet
#

alright, heres my current level 18 ability:
Lunge
Starting at 18th level, once per round, at the end of another creatures turn, you can move up to half your movement speed towards the creature that just ended its turn. If you reach the creature using this, then you can make an attack of opportunity without spending a reaction.
the idea is here, but i still need suggestions on wording

barren quarry
#

"if you move within your weapon's reach of that creature, you can make.."

timber sleet
#

thank you

#

sorry im not good at wording this lmao, ive been really tired these past few days

slender nexus
#

"When another creature you can see ends its turn, you can move up to half your movement speed towards that creature."

barren quarry
#

lark's version is a little cleaner

slender nexus
#

(Also I might bump it up to full movement speed, it's level 18)

barren quarry
#

agreed

#

and most fighters wont get past 40ft movespeed in general

slender nexus
#

And if they do, let them benefit from it!

#

Have your hasted Tabaxi fighter go nyoooom

timber sleet
#

"Starting at 18th level, once per round, when another creature you can see ends its turn, you can move up to your movement speed towards that creature. If you move within your weapon's reach of that creature, you can make an opportunity attack against it without using a reaction."

barren quarry
#

btw, since youre interested, heres some movement rules from my book lark

timber sleet
#

this good?

barren quarry
#

"whenever" instead of when. 5e uses "whenever" as much as possible

#

id also maybe make it "towards that creature as a free action"

slender nexus
#

5E has weird grammar in general, it uses keywords that pretend not to exist

barren quarry
#

to help clarify rules stuff for people

timber sleet
#

alright

#

again, thank you so much for this

slender nexus
barren quarry
#

so its good for getting around

pure elm
#

5e wording is "great" because there actually are a lot of unwritten rules concerning it
And then WotC just goes around and breaks them anyway lmao

barren quarry
#

right lol

#

also lark if youre interested, i could get you the concept list of all the subclasses in the book. not all of the subclasses are complete yet and they need more drafting. but the concepting 1 liners for them are all finished

#

so their identity has been solidified

#

theres a rogue that plays like iceclimbers from smash bros melee, if that gives you any idea of how fucking weird my book is

slender nexus
barren quarry
#

yeah flavor is always in front

#

as a formatting thing for 5e

#

its just good to do in general honestly. putting flavor anywhere else can confuse readers

slender nexus
barren quarry
#

gotcha

#

lots of stuff to finish drafting so it might be a bit lol. items, vehicle rules, subclasses, some simplified potion making rules, a proper quest system for the adventure module section

#

i probably wont include all the quests in the initial draft. the adventure module half is its own beast that needs time and care

#

so itll be getting done after the mechanics get built up

slender nexus
#

Sounds like a heck of a project!

barren quarry
#

it is T.T

timber sleet
#

dndbeyond, question: what the fuck are you on

barren quarry
#

its a full rules and setting book building on 5e. custom setting, custom combat mechanics that i showed you, new feats, a new background feat system, 14 new subclasses (might be almost doubling we'll have to see), vehicle rules, rules for building hideouts, 15 bosses, 5 story routes all playable in the same setting for replayability, more shit

#

so, im gonna be working on this for a long time

#

at some point ill have to hire artists. id like to get it up on kickstarter by the end of the year HeavySigh

slender nexus
#

Looking forward to it!

barren quarry
barren quarry
# slender nexus Looking forward to it!

i also have a much smaller side project that will eventually get done. its all about musical subclasses and rules for having campaigns that are all about that Show on The Road style

#

i tend to create things that are a total departure from usual 5e lore/settings

#

i just like it as a system because its clean and concise. if i need mechanics i introduce streamlined concepts from other ttrpgs built to work in 5e

#

or i come up with fresh ones

slender nexus
#

Has the benefit of a much larger audience too

barren quarry
#

that too

slender nexus
#

A lot easier to sell a group on tweaked 5e

barren quarry
#

yeah. iv got some buddies who are working on their own systems and its a lot of work for them

#

iv got my own system i stuck on the back burner till im more experienced. i doubt itll ever be succesful if i finish it, but itd be fun to make

slender nexus
#

The eternal trial of the writer, the evergrowing tower of WIPs

barren quarry
#

uuuuuuugh yuuuuuuuuuuuuuuuuuup

#

im also an artist so i have half finished projects all over the damn place. most of them will stay that way

slender nexus
#

I gtg actually work on my work, good luck on the brewing!

barren quarry
#

later lol

timber sleet
barren quarry
#

hmmmmmm

timber sleet
#

oh, i fucked around for a while and it fixed both issues somehow

#

????

#

i dont even know what i changed

barren quarry
#

it honestly might just be on some shit. i dont even know where the spore druid thing came from

#

maybe it was convinced you were making a druid subclass?

#

that would explain both issues

timber sleet
#

alright, and one final look-over before i publish it

barren quarry
#

for the acrobatics, add "instead" to the end

timber sleet
#

alright, done

barren quarry
#

"regaining all expended uses whenever you finish a short or long rest" for parry

#

minimums are written numerically, so itd be (minimum of 1) for reaction surge

#

remove "of it" on the regaining uses as well

timber sleet
barren quarry
#

oh, go with that then

#

WoTC changes their mind all the time

timber sleet
#

i love consistency :)

barren quarry
#

if they printed it its fine as far as im concerned

#

for Retaliatory Strike you can get rid of the comma after "if you are wielding a finesse weapon"

#

also change "if this attack hits, it is a critical hit" to "if this attack hits it becomes a critical hit"

#

its a slight change but its from assassin rogue

#

you can also remove the "of it" on the regaining uses again

#

for 3 steps ahead you can get rid of the comma after "against a creature's attack" in that first part

#

"that creature has disadvantage" instead of gets

#

values are numberic so it would be "1 minute" instead of "one minute"

timber sleet
#

should it be "once per round" instead of "once per turn" you think?

barren quarry
#

no its fine that way

#

it lets them change their mind

#

instant threat reassessment is in flavor with the theme

timber sleet
#

alright

barren quarry
#

for lung it would be "if you end your movement within..."

#

to signify you cant move any further before making the attack

#

and with that i thiiiiiiiiiiiiiiiiiiiiiink its all good

timber sleet
barren quarry
#

yeah that could work better

#

its a little abnormal but this is an abnormal ability, so i think it makes sense

timber sleet
#

alright, i think thats everything

#

fencer has been published

barren quarry
#

niiiiice

timber sleet
cedar rose
#

i forgot

#

that points buy is a thing

#

oops

craggy cloak
#

Point Buy my beloved

#

The only way i like to run the game

sage vector
#

I have voluntarily done 3d6 down the line no rerolls no rearranging stats before

#

The thrill of deciding to shoot yourself in the foot

timber sleet
#

i hate rolling, and im fine with standard array (although when i do it i usually give it a small buff, like increasing a number by 2 usually), and i love pointbuy

barren quarry
#

My friends like to roll because it stops us from optimizing as much. The gm will give occasional mulligans if the stats are something awful like all 10s and lower, but we generally like the challenge of building a fun character out of more random stats

#

I use 4d6 drop lowest buuuuut reroll any 1s till there arent any 1s left first

#

Stabilizes the truly garbage rolls

lament geode
#

I have found myself in a D&D game because someone is running in the precise specific timeslot that works for me

#

Which is very funny to me

#

but Path of the Storm Herald Barbarian go brr

sage vector
#

What happens if you combine a path of storms barbarian and a rune knight fighter?

final phoenix
#

Go wild magic barbarian!

stone hollow
#

i wish cantrips didn't count as spells so I could use booming blade as a barb

#

Like, zealot barb with booming blade would go hard as hell

barren quarry
#

"By these ancient runes i smite theeeee" explosion somewhere off in the next village

barren quarry
#

Rogue gets to abuse booming blade so idk why barbarian shouldnt be allowed. Also, properly magical barbarians deserve more design space set aside for them. Its a cool concept

slender nexus
#

I assume it's to disallow EB shenanigans

barren quarry
#

id assume. but it could be as easy as specifying that rage only continues via weapon damage

#

cantrips eat an action, so eldritch blasting will end your rage cause its not weapon damage

#

wanna use a cantrip? go for it. just dont regret it

#

but the blade tricks like booming blade are fine cause the weapon deals damage as part of the cantrip

#

so it just fixes itself right then n there

slender nexus
#

Chugging poison before the fight to take damage every turn

#

(But yeah that'd do it)

ashen hollow
#

Pov: Your GM forgot to make a token for the dragon turtle fight

barren quarry
#

Thats amazing

#

That gives me such monty python vibes

arctic yew
#

i need 5 minibosses

so far i have

one complete

one about 1/3 of the way complete

and 3 that barely have names

barren quarry
#

we would need a ton more info about the setting, player levels and party makeup, current quests/objectives, n other stuff to properly help out with that

#

since boss design is always so subjective to each campaign

arctic yew
# barren quarry we would need a ton more info about the setting, player levels and party makeup,...

i will try and give as many things that i think are pertinent as i can

currently level 6,although they dogwalked a cr 8 encounter at level 3 that they were supposed to sneak through or get hyper murdered so i dont really know if it matters

the party composition is very fluid since i stupidly decided to let a tag out mechanic where you can have up to 3 characters at once (but only play as one at a time) if you wanna play as something else. so far however,its a bard,a sorcloc,a ranger and a mounted fighter homebrew class

as for the setting,all 5 minibosses are basically underlings of the main boss of this organization wich... i really hope you have some familiarity with wow,because they are honestly very similar to the scarlet crusade,a group of previously righteous holy men and women that helped the common people in times of crisis,now turned to a radical group that still helps but also is very very VERY trigger happy with burning people on stakes for perceived heresy.

Magdalene,the Obsessed. finger of lust

Solomon,the Omnipresent. finger of sloth

Samson,the Breaker. finger of wrath

Cain. finger of envy

Judas. finger of greed. (yes,i know,i am incredibly subtle in my naming conventions,thank you.)

i am thinking of giving magdalene something like....copying/disabling main class abilities of the players? or something equally horrifying to deal with

barren quarry
#

oof, thats a tough spot huh. the tag in is cool but it does make challenging the players a little impossible sometimes lol. although as long as theyre having fun it works out

#

given the holy background id recommend designing a few with spell lists. consider some paladin spells like the smites

#

magdalene currently doesnt work though. in most circumstances, a charmed character would never try to break out of a grapple/restrain

#

so if the party members get grappled theyre almost guaranteed to permanently lose combat power for the fight. youd need a wizard fireballing the ribbons on repeat

#

after 2 characters are grappled the fight is likely over

#

even if other characters are using actions to release characters, giving up an action isnt too different from being stunned

#

so they'd bleed action economy while the boss makes 4 attacks a turn

#

id recommend examining the stat blocks of existing demons/devils and angels and merging mechanics you like with flavor tweaks to create these bosses instead of thinking up everything from scratch. it'll make your life easier + itll be more likely to turn out more balanced

#

you could use the Chain Devil mechanics for magdalene's ribbons for example

#

your players dumpstering a CR 8 fight at level 3 does make me wonder what circumstances you got yourself into though. i assume the fighter homebrew was partially a factor, but id bet theres some rules or items or something that are twisting the outcome as well

#

though it may have simply been a case of "right tool for the job". some encounters fold simply based on character toolset and thats just how it is

arctic yew
#

They were fighting a shitload of basilisks but they managed to set up a perfect murderbox for then in their cave

barren quarry
#

ah, so your players are tactically inclined then. i wouldnt worry about that then. if you want to challenge them, dont make the stats bigger or the abilities scarier. just make the enemies smarter

#

throw enemies at them that use their own tactics and adapt to situations

#

if murder box: fireball

#

obviously dont make the random wildlife big brained tho lol

arctic yew
#

yes,that is why they are now fighting a militarized and combat-inclined faction for the first time now

arctic yew
barren quarry
#

right lol. i usually treat int 3 as intelligent enough to recognize a trap, int 5-7 as enough to try n do something about it, 8-11 knowing when to run away, and anything past that is some diabolical nonsense

#

with some wiggle room of course

arctic yew
#

i feel like solomon is gonna give then nightmares

#

even though he doesnt deal more than 20 damage per round

barren quarry
#

for magdalene, maybe consider giving her an emnity system where she locks on to specific characters. maybe drags them towards her or something and has a close range damage aoe or some other scary close range ability