#Dungeons and Dragons
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I am thinking of how to word an ability that lets someone change size at will in one of my many
Many custom monsters
Size manipulation
Protean
It depends on what type of monster too
is it a 4th dimensional slippage or can it do it because of biological reasons?
Does it just Scrunch itself?
The reason is.....
Well
Complicated but to make really dumb lore short
This monster is a half giant. Not giant kin,half human half giant. and because of shenanigans involving bloodlines and ancient curses,they are the closest thing in the setting to a titan,which were proto-giants that worked as gods for the giants before they were killed
So
Biological/divine magic?
Curse of the Titan, Divine Blood, Scrunch
thats kind of a super subjective question tbh, I do think a good overarching principle is to focus to the table experience over sticking to strict abidence to the rules perhaps
Asking them the kind of game they want to have (how much combat, what media references to draw from) will be a big help
honestly as long as you don't come in expecting it to suck, or expecting it to be a masterpiece of improv comedy, you're going to have a good time. It's a functional game and you're playing it with friends!
just take a leaf out of the lancer rulebook, have combat with enemies that aren't all the same, have challenges that don't threaten to end the campaign in one go and have objectives other than kill everyone from time to time
Sitreps improved my 5e DMing immensely
Yeah Lancer has given me a crash course on both how to handle downtime and also how to handle missions
i think those are great tools to apply to dnd, heck the loose concept of skipping the small stuff and picking back up where interest is can be good to apply too
a thing that relaly helped in my table (might not help everyone) is the 3 rounds and out rule
usually by the end of round 3,the combat is already decided one way or another barring extrenous circumstances,so by that point is a good time for either the enemies still alive to surrender or run,or for you to suggest the same on the player's side
Ive also found using average damage really expedited some grunt/minion turns
owo?
uwu
do you think victorian london and fantasy medieval europe can coexist in the same setting
They basically coexist in pop culture, so, yeah probably
Depends what era of medieval
ye
source: i live in london. shit downright medieval
Snooty nobles dueling with longswords instead of smallswords would be nice
thinkin about d&d
early campaign plan:
- Caravan into the town of Bak Sharel. Bak Sharel arc: deal with Dwarf bandits, or don’t.
- Continue on with the Caravan to Pos Diel, or maybe Temuscil’s Rest, either way there’ll be some sort of notable conflict here.
for this second leg, i was thinking that the arc’s central villains might be the Pox Knights, a legion of demonically plagued crazed zealots who fight in the name of demonic lords, who came up from the Kingdom of Yerrowe in the south, and who are up to some sort of demon shit - suggestions welcome
they may also just be trying to gain territory
hrrrrm
time to worldbuilding
Demons of ice or cold that have weapons and armour of frozen mercury. When it imbeds in the target it starts to melt and now they have mercury poisoning
hmm
maybe. bit esoteric
these dudes are like
nurglesque
body horror, spores, plagues, what have ye
Today's session; Sometimes you hunt the metaphorical bear, sometimes the metaphorical bear is you.
How does one exactly get hunted by a metaphor
Metaphorically
So if your intelligence score is low enough your safe
my how abstract
gonna write up some notes on the snow elves tonight for my buddy playing a snow elf monk in the upcoming campaign
thinking mechanically…
- resist cold damage
- advantage on saving throws against effects related to cold
- +2 constitution +1 dexterity
- borhal (snow elf) weapons training
- +survival skill
Oh being hunted by a metaphor would be silly; they hunt the metaphorical bear.
It did however almost eat the house they were inside
They did have two general routes laid out for them which they could have taken, but then one came to the realisation she was the bear. She wasn't, but that sounded better and thus I dropped the other laid out options and tied it all together with the bear eating the house they were in.
They did miss out on some cool stuff by not going into the cellar, but I can rework that into something else if need be. For now, bear.
what the dog doin
Dog stuff
what the dwarven kennelmaster with three mastiffs doing (should he have specialised bonus actions/reactions to command his hounds in combat?)
I would say treat those three mastiffs as their own creatures
Something like the house captains bonus,
Battle Command.
Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.
I’d honestly say let him do that with all the dogs rather than just one
Dunno about the math on it but I think it’s cooler
It would jump up the offensive CR for sure
there’s a lot going on in this first encounter; you see, there is an entire section of caravan worth of people
Hm I can ask stuff like this here
Okay, I have a kinda build question?
Is it possible to play a Soulknife as a ranged sneak attack rogue?
It's not like, Bad or anything?
Nope!
I'd argue its part of the intended flavor and mechanics to be able to bob and weave at a safe distance while chucking blades
Awesome
If you have a good way to get Sneak Attack on them (either yourself with the Aim feature or using allies) go to town
Thank you!
yeah Soul Knife has very good range actually
yeah! I've had two players as soulknives, if you get to a later level the teleportation gives you a lot of funny in-and-out-of-combat utility
which is good, because ranged Rogue is way easier than actual melee IME
but also it was great for the campaign, since they could attend meetings and balls and such """unarmed"""
you can just Aim or Hide for advantage, and it's fine
technically this is spelljammer not dnd, but it counts to me.
here's some "Super Secret" merchant NPCs i drafted up for a friend's campaign- some uh. Space Myconids! Somehow one or all of these three just show up everywhere-
how big should the starter town of bak sharel be for my upcoming game 👀 what should it contain therein? already got two taverns down
Manor Square Public House “Manor Pub”
The Stonegate Lodge
I like to give players a choice. Two or three of a couple of different standards
Some specialized stores/services perhaps? A smith, tailor, apothecary, etc.
It kinda depends on what the town does, right? Like does it sit at an important trade crossroads, does it provide infrastructure for a local mine, etc.
I remember there was a website to crunch numbers for how many of each profession a "standard" medieval-ish town would have for a given population, though I personally thought the numbers were a bit skewed
In general, I think any town that isn't just a loose collection of farms needs at minimum a.) an administrative building of some kind; could be a dedicated hall or a church that serves dual purposes, and b.) a nearby inn
The next step up from that (imo) is having a general store. After that I think you get kinda specialized labor like a smithy, a livery stable, a leatherworker, etc. -- broadly, the kind of labor that a farmer can't do. I think the next step up is some kind of local market/mercantile infrastructure + artisanal labor like bookbinding, money-changing, painting, etc.
This is just how I understand it, though.
(This is also leaving out a lot of labor that farmers could do themselves, but would still end up having specialized workers in town before the arrival of people like merchants/artisans. For example, I'd imagine a not-insignificant number of farmers could make their own bread, but there would still be a baker in town long before there were like, merchants, doctors, etc.)
I like to make a chain of jobs that interconnect until I run out of resources or space feasibly in the town for growth. If you have wheat farmers then there is probably a miller, and if theres a miller then there needs to be a stone mason to make the mill. If theres a stone mason then there should be a blacksmith to make the tools.
(Also, all of your farmers should hate the miller as a matter of course.)
But y tho?
My mill powders wheat and rice, your mill works on gristle and mice
Historically, farmers relied on the miller to, well, run the mill that turns their grain into more valuable flour. In exchange for operating the mill, the miller gets a cut of the flour he produces from your grain, which is already not an arrangement the farmers will really enjoy. You also couldn't actually watch this process happening because of how time-consuming it is, so you'd just leave your grain with the miller and at some point return for your flour. But during that intervening time, the miller could in theory skim off of your share of the flour and then cut the remainder with sawdust (or something) to cover up the theft. I couldn't tell you how frequently or not this really happened, but it was enough of a thing to be covered in the Canterbury Tales.
Yeah usually there is only 1 miller in a town I believe and it was illegal to have your own millstone without being a member of the guild
It got to the point in Great Britain that so many millstones were being seized some towns were noted to have their courthouse path be made of them
Ah
(I actually had a Vaesen game about this; the real horror was the landlord's rezoning of the commons!)
Yall think for a drop in and out one shot kind of environment, where you aren't there for every session and you're not sure who will be in your party, a drakewarden Ranger, a horizon walker Ranger, a college of swords bard, rune knight fighter, or way of mercy monk sounds most interesting
college of valor also comes to mind
this is a caster only household
and ranger isn't cool enough
I don't remember if Rune Knight is one of the fighter subclasses with enough complexity to be an honorary caster
i just figure a ranger and bard are both good "do a bit of everything " classes
so they can happily sort of role fill or shore up any party where they're weak a lil bit
eldritch knight also comes to mind though they can't quite fold into social situations
i guess rangers cant either
I do think taking either of the Ranger companion classes would ensure I have a dedicated companion at all times
The drake companion seems relatively strong too
I'm a big fan of the way of mercy monk, and my second best vote is the rangers since they have nice generalist niches if you cant be there reliably
but im also just not a caster guy so i can be the foil to juno's opinions
My concept for way of mercy monk is an itinerant doctor, providing non magical healing free of charge, often looking for room and board instead, and sometimes medicinal materials
Will Adventure 4 Food
For the range I was thinking a dragonborn drakewarden who was or is clanless
Finds solace in the drake spirit
And for the swords bard, was thinking a traveling skald collecting oral histories for pay and food
And drink
Swords bard also has some fun with "ah yeah I was the company bugler, turns out I have a knack for it. Also a bugle is a lump of metal which is good to have on hand in a battle."
A french horn that doubles as a shield
always proud of the bard i had for a one shot who had a small drum and the other side of his drumsticks were sharpened daggers
Bam badda bam badda stab badda bam
I mean I'd love a contrabassoon oboe
Found on Google from pinterest.com
Great club form
DM is doing a homebrew rule where we get two actions and a bonus action
should be interesting
Huge boost, enemies get the same?
Or just a player steroid
To justify harder battles?
enemies get it too
So everyone just has double the attacks?
That's going to lead to some utterly insane novas by multiattack enemies lol
Welcome to Hydra TPK hell
Yeah, I feel like that's just going to make whoever goes first kill the other side even more
Could be interesting with a 'no duplicate actions' rule tho
It could, but then does casting two different spells count as a duplicate action?
im curious to see how it goes certainly
i think the spellcasting thing is actually already coverd seperately in 5e
because of sorcerer
(because of the rules text indicating that you can't cast another spell in a turn except for a cantrip that takes one action. Meaning even with 2 actions, you could still only cast 1 leveled spell and 1 cantrip in your turn)
Yeah,
That's only for bonus action spells actually
You can cast multiple spells just fine as long as its not with a bonus action
Hm technically that seems to be correct
curious how combat math levels out between classes now; do martials with two multiattacks finally just completely run over casters in damage comparisons?
Also, yeesh, poor rogue (kinda)
Hmm
It does somewhat move things in their favor, though not sure if it's enough
Rogues in shambles in comparison
Guess it'd not be an issue if the table had no rogues
.....the stupidest possible idea for a random encounter
Two giant balls stand on a field
They do nothing,until someone speaks
If someone makes a joke about testicles while they are within earshot,they start rolling towards them
They act like the rolling sphere trap,except they hunt you down instead of rolling in a straight line
#dnd #dnd5e #dungeonsanddragons
what is the funniest character you've ever written?
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im trying to think of a character concept for Circle of the Moon druid but im not really coming up with anything, any ideas?
Beast cursed to become humanoid, Wildshape is bending the curse out of shape
hmm
Botched ressurection spell that brought a man and his large pet dog back in the same body
Wood grafting which you change the shape of to emulate the beast
Same can be done with metal, bones, or any other material of your choosing.
friends and i made a party of goblinoids
gm hates the idea but accepted it
gm allowed me to have an ogre who's my adoptive sun

how should i name him?
i'm a bugbear
Ogre named Kresh
Name him golgoroth and see if the gm gets it

What are everyone’s characters out of curiosity?
lol fair
Damn you got a ogre in your party at lvl 1
playing this!
http://dnd5e.wikidot.com/sorcerer:stone-sorcery-ua
Ooooh that's a fun one
Now i just gotta think of a character design, race, and background lol
Probably gonna use Dual scimitars until i get the dual wielder feat. BECAUSE TWINNED SPELL WORKS ON MAGIC WEAPON AND ELEMENTAL WEAPON WOOOOOOOO
all goblin party goooooo
Is your artificer a front line fighter?
I hope so cause otherwise tanking is hard for the team
Could be a frontline ranger
@raven pewter is this you?
Nah it needs to be a budgie
yeah actually owls are more at thijs / dokutah owlice thing
i'm all budgiepilled and crowmaxxing
what class would budgie or crow you be?
lmao
Oh right
potemkin gameplay 😌
I've played with the book the owl picture came from
It's basically the "adorable little animals" book
Humblewood, that's the name
Bird privaledges.
i made a strig for it! never got to play it tho
I played a session or two, I had a hedge bard
crow what now
What's interesting is the corvum actually get an intelligence bonus
by the normal rules from the book, which aren't really used any more but that's the base bonus they get
Ye
I'm a bit sad there isn't a version of humblewood for pathfinder since I don't rly play D&D anymore
Fair
I miss my pathfinder game I had I got so sad when it stopped
I was such a horrible little man
lmao
I desire to play so much but it's hard because time zones
just remembered that Flaming Sphere and Fireball are different spells
Flaming Sphere is the arson spell because it WILL light shit on fire while it hovers around the room
meanwhile fireball just kinda blows up
....someone with knowledge of french can help me come up with a name for a time control ability for a french don-quixote-esque character?
What's the scope of the control
speeding himself up/slowing things down
dragging himself from another timelines to act here
teleporting by jumping in time to when he would be in the place he wants to jump to
Anyone know any good homebrew or whatnot that's similar to the Thaumaturge from PF2e, either mechanically or vibewise?
hi iwanted to know if any one had rp tips for a former adventure getting out of retirement ?
cause he is a dotting grandpa with his familly but he's also a dwarf
Bringing up previously experiences stuff works well for veterans. "Oh yeah, saw a mimic eat our thief whole once. That's why I hit chests with an axe first."
Give little quirks and habits that they've developed from their own adventures
Ask the cleric to bless any water/meals before eating because "once a vampire slips you their blood in your food once you don't forget it"
Be willing to compare the other players to people you used to work with. Sometimes you're proud, the fighter swings harder than even your old barbarian party member, sometimes you're a bit mean, like how your old bard wouldn't have just gotten a cheaper deal he would have gotten them paid to be there. Just make sure to mix it up. Don't want to show favouritism.
If you've always been an adventurer in this area talk to your dm about knowing some of the long lived people. Other dwarves and other elves. It might happen rarely, might even backfire, but it's something you can talk to the dm about.
Come up with a good reason for why you are still adventuring. Most adventurers usually retire with heaps of gold and jewels but if you are an old dwarf (270-330 yrs) something must of gone terribly wrong to still be adventuring. Or maybe you just want to get away from the wife. (I think boomer jokes could be kind of absurdly funny coming from a ancient dwarf)
here's what I had in mind do far:
Back in teh day he became an adventurer to find a fairy that stole a familly heirloom (hence why fairies are his favored ennemy) After all that he got married, had kid and wrote recipe books for adventure and survival guide. For a while he was really happy to take care of his familly and that was the main reason he was cooking all the time to take care of his wife and daughters. But life his life and his daughter wen on to have a life of their own. Still he had his wife to cook for.
But when she died, he became depressed and lost the will do anything and above all cook. So for a while he subsisted on good berries. For some reason (to be determined) he manage to get a drake spirit and become a drake warden. thinking the critter to be somewhat lmost he want to find the drake family and reunite them. But now he has someone to cook for
Okay I can’t stand this aspect of 3.5
There’s like 12 spells where its a core rule book spell and it also effects ghost
And every setting that focuses on a specific monster type is like this
Do you guys remove goodberry from the spell list?
Nah, why?
I don't really homebrew anything besides recalculating some CR though, so I know I'm an odd man out.
Not a fan of free rations?
I'm personally fine with that, but I tend to find those elements unfun in any ttrpg.
Ye
It's player permission to not care about it, basically. I see the logic of removing that option if you've talked to your players about it
Yeah like I started watching the delicious in dungeon anime and you can’t really get the camp moments of cooking and setting up tents if you can just cast goodberry and leoman’s tiny hut
I find that those are mostly rp-led moments for my party, but I'm not sure 5e can handle that Meshi moment mechanically even without those spells.
I mean between survival checks and buying food
Sure! I can ask for a roll and make them spend money on rations, i guess, or i can cut a roll out and just let them have the scene. That's just for my tables, though.
I mean, how is making a roll really that much different than spending a spell slot?
You still have to have stuff on hand to cook with
i forget people run it like that sometimes
Im fairly sure a lot of that just comes in the starting gear packs though
Well you run out of those rations pretty fast
Sure, I guess, but, like, if your players aren't doing the campfire rp scenes, removing goodberry isn't going to fix that?
Yeah, cookware is included in the packs
Like, that's not a mechanical thing that's a talk with the players thing
I do think you can still have a meaningful mechanical forage-and-cook thing going on
I just don't think its the base game's survival roll / Ranger class stuff
Right my players don’t use goodberry however it’s still an option as I haven’t banned it yet
So if they did suffer from not having it that may make them want to use it if it was available to their characters
I ran some level of survival mechanics when we did Rime, but largely I focused on the Cold rather than food elements
and we found that there was some satisfaction in the loop of "return to town, repair cold weather gear, prep spells for said weather, repeat eventually"
and it was nice to eventually get to spells like Tiny Hut that eased some of this burden
Especially on that last one
Like, it feels good to have a spell that solves a problem
Especially a problem as important and consistent as "a safe place to sleep"
It feels less genuine to me
Is Fireball less genuine than using a sword?
Moderately but it’s also not as renewable
A spell you use every night before recharging your slots isn’t really wasting a slot
Whats the end goal feeling you want for yourself and your players?
Whats the emulation you're seeking?
that gets me thinking a different system might be more comfortable
*A spell slot you can't use for an entire day because if you don't have it ready it might cause problems
If its a spell-slot thing, you can push for more exhausting and resource-intensive days; if its a feel, you might be better solving this with a talk rather than mechanical changes to see if they're receptive to your ideal playstyle.
Going on adventures and exploring
or at least, a much more extensive set of house rules than banning specific spells
I wanna note that there's a particular sort of catharsis in finally picking up a spell to deal with an issue you've been dealing with persistently
I guess I would ask what part of adventure and exploration is fixed with the removal of certain spells, so to speak
It feels like there would be more reward to finding a good place to sleep at night or managing to fish some local wildlife from whatever fantastical setting you find yourself in
So you want them to invest in the setting/natural world?
Yeah that’s the exploration aspect I’m looking for
Do they have reason to do so currently? Are there things worth looking for, dangers to watch for, little moments of prose and beauty to get, etc?
Well they are kind of following a treasure map and collecting pots of magical ink to restore the original cartography
So they should be trekking through the woods a fair bit
True! But whats in the woods to entice the players to look, to forage, to keep an eye out?
Whats the carrot
One of the things I did when trying to revamp wilderness/overland travel was make sure that every day the PCs experience something. That doesn't have to be anything that's like fully fleshed-out or time-consuming like a random enemy encounter; a lot of entries were just stuff like "carving in a tree, roll 1d6; 1 - 2 bearded face, 3 - 4 goblin graffiti, 5 - 6 heart with initials" or just "coyotes howling." Some of those were more concrete things to experience, like shallow graves that might have loot (or just bones) or long-ruined wagons by the roadside, but there was always Something
It doesn't have to take up more than like, maybe half a sentence in describing how the day goes by
Sometimes a bridge being out is something to spend resources on!
Sometimes all you need to do is say "You see a Raccoon with the FATTEST ass"
Be prepared to have the players spend three days trying to tame it though

i made a bugbear who has an ogre as an adoptive son
i said it as a joke
and then the gm allowed it
"well shit im a dad now"
congrats!
Slight addendum; "loot" here also very expressly was not just gold, but instead it was what you might call "gold equivalents." Little trinkets like "a large fossilized shark tooth", "a pewter drinking horn with stag designs", or "a gold locket with a courtesan's portrait" -- items which were ultimately a slightly more abstracted but also interesting form of money
The theory is that it's a tangible reward which provides character to the world without soaking up a lot of time or player focus
though if they want to spend ten minutes fiddling with the little frog sculpture carved out of serpentine, more power to them
That's still a success condition, because you've interested them in some capacity
I'm gonna be honest if I found a fossilized shark tooth I'd just flat out keep it
I'd make it into a necklace or use it for crafting material for my new awesome staff
that's also a win
like the possibility that a player might just keep a neat trinket or somehow repurpose that bolt of canvas into some MacGuyver nonsense in the dungeon crawl? Also good
foolproof strategy except that it might take a second to come up with the right kind of loot if you're like me
Show them the fat ass raccoon and they shall be pleased
Yeah no my players would probably not choose to waste their food on a random animal (in fact they would probably take it as an opportunity to get more food)
I think it would be useful to you to come up with some lists of things in the exploration phase that your players would like to interact with
#general message any advice on balancing this encounter?
and the wording on some of the abilities
(in fact, i actually just noticed something about the change shape ability that i worded wrong, so ill fix that now)
it being 5e, it’s anyone’s guess unfortunately - encounter balance is heavily dependent on party comp etc.
two decent fighters could obliterate that before the end of the first turn, for example
ah, thats unfortunate
the nice part is that the final fight will be in the middle of a big battle so i can add allies and enemies to the fight to balance it on the spot pretty easily
also, unrelated to balance, what do you guys think of the monster in general? its my first ever serious attempt at a homebrew monster
I think there's a lot of cool flavor to it
I'm slightly concerned about a 1d4 duration as a multiattack, just feels like a lot of rolling, but maybe that's normal for high level play
Wait can it cast Quickened Time Stop
it doesnt have quickened
it originally did and then i realized "oh wait thats stupid, now it can cast and attack in the same turn, im not doing that"
Cool cool
Good catch
As-is, the high level spells and the attack loop are going to be competing for actions. Which isn't a problem as long as you have notes for what's being prioritized
yeah, its gonna blow a lot of high-level slots early because of the timestop delayed blast fireball combo
probably my biggest concern is that its gonna be frustrating to fight because of all of the manipulation spells i gave it
dominate person, mass suggestion, confusion
That's a possibility, yeah
Might be worth talking to the table about?
dee en dee
huge if true
So I might be playing in an additional D&D campaign to the one I’m already waiting on lol. Planning on playing an Aasimar paladin/warlock multiclass, potentially with 3 levels of sorcerer thrown in for access to Metamagic. I’m not sure what the best level progression would be, though.
Specifically, I’ll be playing the MotM lineage version of Aasimar with Radiant Consumption, as a good-aligned (GM-approved, I have character arc stuff planned) oathbreaker paladin/hexblade warlock, potentially with 3 levels of shadow sorcerer. I know I want to start with paladin and immediately take one level in warlock before going back to paladin for some levels. I also think I want 5 levels of warlock eventually for the additional invocations, with the rest in paladin, minus the 3 I might put in sorcerer.
I did work out a leveling order that I was satisfied with at first, until I realized I’d get my ASIs/feats at 5, 8, 15, and 20 (assuming I take sorc levels), which has me worried about falling behind the rest of the party stats-wise. It is as follows: Pally 1/Warlock 1/Pally 3/Warlock 3/Sorc 3/Pally 4/Warlock 1/Pally 4. Of course, there’s no guarantee the campaign goes to 20 anyway… I just like having a plan lol.
Hmm, bit of a niche question but does anyone happen to know of or have on hand a nicer looking character sheet than the standard WOTC one? There’s nothing wrong with it per se, just looking for something more aesthetically pleasing or with better spacing and layout to use with a tablet
My average d20 roll for the first 9 rolls of the session today was 4.5 
that kinda reminds me of a funny thing, im currently a player in a 4e campaign and i have rolled a total of 2 numbers over a 9 in the past 2 sessions, across at least like 25 rolls
Ok you win my god
nah positive reinforcement you got to bond with your dice
Emulsify them in cheese
Cheese
Queso
I don't know how to feel about my DM's current campaign. The whole session was just arguing and then we fought a boss level monster that dipped after 1 turn because a NPC scared it off (I suspect the DM didn't realise how strong the monster was until it dropped 75% of the party to 1-4 hp with one attack.)
No one else seems to have a problem with it though for some reason
Arguing?
ive come to realize that a level 20 party is going to fucking curbstomp my bbeg, and this is supposed to be a hard or even deadly encounter, so im buffing it up by a bunch
it has been buffed
I don't know any other word for it besides saying "Nah I'd win" and ooc discussion over everything with no attempt to agree
Have you spoken to them about it?
yeah they just either don't have an issue or say "If you're not enjoying it you can just leave"
it sucks because we are all pretty good friends outside of the game
Silly idea; hydra who masquerades their extra heads as puppets, and tries to make people think they're just a dragon who's very good at puppetry.
raised to be a bit ashamed of being a hydra or just has a passion for the hobby
A professional never breaks kayfabe
They heard about how hydras are supposed to be masters of disguise, due to false hydras, and saw their chance to shine.
Honestly, I’m now struck by the opinion that just normal hydras are underrated monsters. Yknow what’s scarier than one snake? A bunch of snakes. With legs.
And do you know what happens if you try to fight it? Even more snakes.
lots of heads probably means a bigger calorie intake for all those brains!
Very Hungry Snakes is a pretty compelling enemy
It’s like a serpent clown car
Mission: Serpent Clown Car
Sitrep: Survive
peak dungeon design tbh
I think hydras are cooler than dragons tbh. They feel less “woah rare magical beast it’s so majestic” and more like a crocodile-squid monstrosity
hydras can be made pretty weird too, since the default is fairly vanilla
how dangerous/scary are hydras mechanically?
and if they arent, whatd you do to make em a bit more frightening?
Has anyone here ever run an adventure module (that they'd recommend)
official DnD products or community-created content?
I can recommend a few Adventurers League 5e modules that work really well as 4 hour oneshots
a good number of them i would even put above official adventure content
Odyssey of the Dragonlords
My favorite module of perhaps any game ever
Whats the level of the party / how well item'd are they?
7
i am honestly afraid to level then up more because they started the game at level 3 and dogwalked a cr 8 encounter that was supposed to be sneaking through
so far im just noticing that maria's defensive CR is about 24 but her offensive CR is 8, so it'll likely be a long drawn-out fight due to her high AC/saves
defensive cr?
oh, so CR can be split into 2 sections, offensive and defensive, as per the DMG
5etools has a CR Calculator you can use to figure that out!
Usually a problem that results in CR feeling off is that a monster is too lopsided one way or the other
barring spellcasting stuff it looks like Maria, on a boring average turn, can put out about 60 damage per round, but can take a beating herself.
Hoard of the Dragon Queen was my first ever experience playing dnd and it was pretty easy to run.
i see
It’s pretty easy to run
Hoard of the Dragon Queen has a lot of problems, but it can be run with some DM Elbow Grease
partially because it was polished off before the 5e rules were fully realized, and thus Hoard has some very baffling CR choices as well as odd linear nature with little agency
honestly the only ttrpg patreon im in is entirely for his work on CR Reloaded since it works so well; he put out the free stuff here https://www.gmbinder.com/share/-N4m46K77hpMVnh7upYa
...i wonder how crunchy crits works on this calculation
I wasn’t aware of that I thought it was pretty well received?
I like parts of Ghosts of Saltmarsh though I only ran like the very first bit
As far as all of my big circles, Hoard is the lowest rated module for 5e
I've heard its combat balance is questionable
Throwing an Adult Blue dragon at level 1 parties
Several difficult encounters back to back at level 1
Throwing 4 Assassins at a level 3-4 party in the first iteration of the mod (changed to 4 veterans when it was rereleased, but still)
... Four veterans is still way overboard for a level 3 party? interesting change lol
At least the adult dragon is a setpiece moment BUT it gives no guidance on that
How should this of been written then to give more guidance?
Not in paragraph format for sure
Should be formatted in the same way one formats a puzzle
Puzzle or trap
More explicit about not TPKing the party imo
Theres more I could add but ill sum it up by saying "its incredible how a lot of 4e modules managed to be fairly DM Friendly and the first 5e Module drops the ball on dm prep help, organization, and guidance on any module stuff"
Descent into Avernus is pretty bad at this too
For once I can't think of campaign ideas when I actually want to do a campaign
I'm thinking of introducing a turn timer to my group's game to make combat run a bit smoother. How much time should each person have?
6 seconds 
my advice with a turn timer is to speak with the whole group, mutually select a target turn time
then work back from that
so say you want a 30 second or less turn, start at like.. a 1:30 or 1:00 minute. Each new session, shave 10 seconds off that timer until someone fails to meet the current target. Talk about why they couldn't meet that, then use that same target the next session
Then go back to shaving about 10 seconds per session until you hit your target turn time
pausing each time your players cant hit the current target
to examine and plan on how to reduce that timing
also, make sure you are also held to the same standard and that the consequence for not meeting a timer is spelled out clearly before hand
you can be more aggressive with targets and directions, but im a fan of the graduating introduction
rather than simply dropping it into the game state
Something that helped my main group was that at the top of each round they just get 1-2 minutes to fully discuss plans, with the intention of helping preplan turns
^ this is also a great tool
top of the round plan making can cut down on mid turn planj making
Me,who never went to any social gathering,trying to write a rave Party for a DND game
Folks like good music, a chance to (sometimes anonymously) socialize, and let loose
For d&d you can really go wild with magical additions
Tl dr
They are going to a mafia hideout
They would come to what is effectively a meeting to read the wills of several members that died on a countrywide tragedy,before it turns into a rave party out of nowhere
Because partying is kind of their deal
What’s the tech level of your setting?
Fucked
I mean,it's medieval fantasy but they also got robots, flying ships and giant Mecha (don't tell then tho)
one of my favorite things to do at any party scene
is have an antagonist of some form show up
but they're JUST there for the party, not the players
Like "Yeah, across the bar you see that motherfucker from X sessions ago"
Woo rave
if I'm thinking Rave I'm thinking a chance to make bad life choices and listen to music so loud it drowns out the little voice in your head trying to tell you about bad life choices.
recreational charms
Reminds me of the RPG En Garde, where there are clubs that are rivals with one another. There's one bar there which you must be a member of one of the two cavalry clubs to join, both of which are rivals with one another.
does anyone even use copper and silver coins? It seems like they never show up?
Last time I played D&D they were almost wholly narrative
you had as many coppers and silvers as were narratively interesting
could you give me an example of how that worked in play?
So like
we hated inventory management
nobody wanted to keep track of currency
So it's like "Okay how much does this cost?" "3 silver" "Aight cool, you have it now"
and we just kinda understood you weren't going to break the bank on it assuming you had infinite money
But sometimes
A failure on a roll would somehow involve them not having enough money
Or if they spent a LOT recently I'd be like "yeah man you're out of everything but gold, you'll have to pony up"
and sometimes they would invoke it, too
Like they tried to pay their tab after scoping out a bar that was going to be used for a cult's meeting in the future
but also prepped for a lot of stuff
so then I was like "Alright, yeah, you can pay your tab and leave" and one of them goes "I go to pay my tab, but... wait, we bought a lot today, huh?"
then they had to navigate not wanting to pay way more money than necessary and it became a Whole Thing(tm) but in a fun way
Otherwise they were mostly narratively like
"I toss the guy a few silvers for his time"
"I use coppers to make an impromptu map on the floor to explain my plan"
But that requires a certain level of trust between players/DMs that not everyone has
yeah I dont have much trust in my current DM or fellow players but even if I did I dont think I could enjoy a game like that
glad to hear it sounds like you all had a long fun campaign
Yeah, I don't do D&D proper much anymore
By the time I'm done putting together how I'd like to do it, it's basically a different game. I still like it and want to run it again soon
But stuff like inventory and ammunition, spell components, etc, all feel way too simulationy for my tastes, we typically abstract those out and make them mostly narrative outside of large quantities
and/or important interactions
I understand the style yeah I just like my narratives to be emergant from the simulation if that makes sense
Like yeah your spell needs a hag's toenail, some nightshade, and a harpstring? Sure, those are things you could buy
kind of like how rimworld is described as a story generator
But if you need a precious gem that's gonna take some effort to get
like when I run Odyssey of the Dragonlords after I move out, nobody wanted to hear the story about how Theseus didn't have 20 Silver or a minor spell component, etc
I am that nobody I think
lol
Yeah I mean, obviously there's room for it, not trying to be like "and it's bad"
but I've been spoiled by other games
and can't not let it seep in
yeah? I do now realize a lot of very modernly principled games dont even really have currency
Yeah, D&D has this like, simulation-y aspect to it where it tries to have the cake of "You are in a real world with real things when you're in-character" and eat it, too
I dont really get the metaphor but yeah it is definitely a simulationist game
Over the years it's gotten less and less simulationist, but it's still got those roots
One of my favorite uses of currency in a game was Battle Century G
Which had one of your pilot stats be "Wealth"
And at any point, once per session, if it was relevant and made sense, you could substitute your Wealth stat for something else
"Oh jeez none of us have a really high charm, but I have Wealth 7... I could roll that to sway them!"
etc
Yeah I recently played Wrath and Glory of the 40k line and it had a similar wealth stat I didnt jive too well with
I think its an example of a system heavily having tone built into it
Hell even Fabula Ultima has Zenit as a currency but even that's like, abstracted somewhat with Inventory Points
10Z = 1 Inventory Point and you spend those to say you have an item rather than going to a store and buying them
So it follows quantum inventory?
Pretty much? Only really rare items cost money
but stuff like potions and ingredients and consumables
you just pay the IP and say "I have this!"
(And if you've got the Tinkerer class, you use IP to fuel abilities)
Ryuutama is similar(Very similar systems) but you have to keep track of rations and water and animals and feed etc
Honestly, I could see a D&D game focusing on a long journey being fun to keep track of stuff like that
(But at that point I'd be running Ryuutama instead)
Yeah my current game is kind of about a journey since we are sailing around a archipelago but people only want to keep track of very specific things which confuses me
My group ran into a hoard of like 8,000 silver pieces in a dungeon
So it was a good chunk of change (at the time) but we needed to actually work out how we were transporting it around, because it was just so large and heavy
(This was 3.5, with encumbrance tracking)
We ended up setting up a cache that was closer to the 'shop' so we wouldn't need to carry it around all the time
I dont use money rewards in 5e much. Mostly loot and favors and such.
My players do not like tracking money
Neither do i
good gm
I love when problems arise from stuff like this that you have to solve. My party was trying to find a way into a dwarven hold that had its main entrance collapse and the only entrance was a side passage through the jungle.
Luckily I brought along enough ropes and pulley systems to make a path.
Also personally I love money rewards because they are a path to giving the players what they want. I can’t make the reward for a mission always be exactly what they will want in the future so money is a good way to give them the ability to buy it.
The issue I have with that in 5e specifically is the lack of magic item economy
For casters it's a good way of giving them the ability to buy what they want since there's defined prices and a presumption of availability for material components
But for martials once they have their armor there's anything available to purchase is just as dependent on DM fiat as the mission rewards would be in the first place
Definitely something you can adjust as a GM though, it just raises the threshold on the work you have to put in to make monetary rewards work
Yeah there isn’t a concrete description on the commonality of magic items in 5e. The DM’s guide has rules for finding sellers and auctions like magic items are prized art pieces but I see a lot of people use a “Magic shop” that kind of just puts everything out there for grabs
magine you're in DND,fighting a killer robot on a factory (yes,i know,medieval factory its dumb)
You fuck them up bad
on their turn,they rip out their own head and toss it into the production lines
After a turn,they walk out of the production line,full health and completely recharged back into the fight
what would you do
wreck the production line then do it again
report them to OSHA
I dunno about OSHA the factory seems to be working as intended and they dont have any tripping hazards
OSHA don't care about working as intended
OSHA only cares about safety
throwing shit around a factory is how you get OSHA kicking your door down
oh the convo has moved on
but in my current game
ive started using it more often
silver and copper i mean
the way the gm incentivizes it is that normal people will react to gold, sometimes in positive, sometimes negative, and often disruptive
for example a player too handy with their gold demolished the local economy of a place by tipping and paying exclusively in gold
and a lot of workers just quite their jobs that day
having been paid like what they make in a year or what they make in 6 months
other times alley cats, urchins, and poor folk might not accept gold because it makes them a target
I like that approach, I think it can help ground the setting.
or because no one has change for gold in their circles
its like paying for a cookie using a hundred dollar bill
and silver/copper becomes the more... normal mode of exchange for non valuable items or interpersonal exchanges
i dunno if its like a lore or book factoid, but we usually run with like "a normal farmer in the world makes a gold a year, roughly"
as a worldshaping thing
Or under the right circumstances which I would like to see someday. Players could really invest into the local economy through supporting the businesses.
admittedly the gm did it as a bit, but it was a nice like comedic grounding bit
to say like "yall actually have a lot of money"
everyone that got tipped a couple gold pieces or got paid in a small chunk of gold for small services was like "Holy shit, thats more than I make a year in this dump. I'm getting out of this shitty town. See you fuckers later, except you, you're cool"
What does any of those mean
decided to make another crazy high level monster just for the fun of it, making overly complicated statblocks is fun :3
might end up running d&d for my brother and some friends at some point in the foreseeable ish future
would need to be a one-shot
One shot good
my first ever campaign that i dmed (and currently only lmao) was a oneshot, the players really liked it :D
Also not dnd but I had the huge money problem before where someone had to ask me how much a bribe was because I handled the money and they didn't know if a hundred gold was enough for a bribe
And I had to be like... this is one of the richest restaurants around and thirty gold is a good bribe
I handled the party expenses but he was a noble so it was very fitting
im bored and wanna make another random monster statblock but dont have any ideas, someone give me inspiration
it can be anything really, some stats, a cr, a name, another monster to use as a base
Alien dragon
alright, i took that idea and basically translated it to "dragon from another plane of existence"
so now, im making the "Dranarut," an inevitable that takes a draconic form and protects the inevitability of magic, paticularly dragons, because dragons are often really important for magic to exist in a lot of pieces of media
Excellent
I would like to offer the name "False Stump-Sucker"
niiiiice
just noticed i forgot to fill in a number, new i was forgettting something
ugh
https://www.dndbeyond.com/monsters/4445187-dranarut ok, fixed the missing number
So I know 5e well enough but I wanna learn older systems like 3/3.5, what might be some good ways to start?
I don’t personally know any but there are some servers dedicated to older editions of dnd
Might be worth checking out
There's a Pathfinder forum, https://discord.com/channels/426286410496999425/1161695831775248426
But I think it focuses on 2e
(I think PF1e has eaten most of the 3.5e playerbase but I could be wrong)
There's a part of me
Deep deep down
Maybe I'll do it for my birthday
but I want to run AD&D
would anybody like to help me design a one-shot for my brother and company in case that ever happens? as well as pre-gens
needs to be:
- a good taste of the “vibe” of d&d
- self-contained. one hour
- PHB-adjacent, so nothing too high concept character-wise would be preferable. i’d rather have elf wizards and halfling rogues than tabaxi divine soul sorcerers, you get me? just to avoid some jargon
- not level one? maybe like. level 3 or 5
Sure
:3
i’ve somewhat orphaned my setting to d&d, where aerim has become its own gradually developing very different system with very different stuff going on, so i need some sort of generic d&d-able fantasyland
Same I want to finally run the original Keep on the borderland some day
and i don’t like using prepacked campaign settings, half the fun is creating a town and a dungeon and such
What are you looking for in the oneshot besides what you stated
Dungeon crawl, hexcrawl, combat slog, roleplay
idk, a good self-contained little romp that spans some broadly generic but still fun d&disms. maybe there’s a tavern fight, maybe there’s a dungeon?
Also what do you consider the vibe of DnD?
class-based characters bonking monsters (that’s violent bonking, for you gremlins out there), broken up with travel and social encounters, sometimes with investigation/puzzle sequences
genre wise: weird fantasy, hiding under a fairly thick layer of generic high fantasy
ie for my brother who has seen LOTR and some other fantasy shit in his time, not spelljammer at session one, but maybe a monster or two weird enough to suggest at the expanse of the setting
i find it’s always useful to have a healthy amount of pregens
let’s say i try and have him round up like. four people total including himself. i’d want like 2 options per head, so i’d bring eight
and bc this is gonna be some really basic bitch vanilla d&d, a few of those will be human
definitely want to have a
- wizard
- fighter
- rogue
- cleric
I guess for pregens go with the archetypical “dwarf fighter” “elf wizard” “halfling rogue” etc
yeah seems reasonable
i normally go:
- human fighter
- elf wizard
- dwarf cleric
- halfling rogue
Did you decide on a level?
are half-orcs still a thing
Yeah
i think 3 seems fair. people’s characters don’t just piss the bed at a slight breeze but aren’t overloaded with features like some of them can be by level 5
idk about The Dungeon just yet
urban setting or small rural town/village
i think the former is probably more easily self-contained, no?
Not really
Urban setting has more working parts, more npcs, etc
If its a oneshot just having a rural town will cut down on the amount of plot relevant npcs you have to make and less plotholes
sorry! the latter
small town
needs a name
name which should be pronounceable, easily enough remembered, nothing too noodly, probably east to write down also
there should be a tavern, a blacksmith, somewhere to buy bits
the town of Badgers
people know that
sounds like a name you could give to a place
@mellow rivet i see u
for what u are
lol
okay Badgers has:
- inn + stables
- church
- blacksmith
- mill
- baker
- stonemason
- woodworker
- apothecary / midwife
- hunting lodge or shack / butcher
- shrine on the outskirts to some old gods
- cheesemaker
and then outlying farms
houses a population of about 200
The cheesemaker is vital
they don’t have a bookstore or a printer or an alchemist or anything too radical
or a magic shop
lemme get some paper and a pen
so level 3
whatre some good CR appropriate “massable” enemies
i’m thinking potentially that some baddies might come along, sack the town, and drag some people off to a lair of sorts
Bandits, orcs, cultists, goblins are a bit too squishy
all of those are a bit too squishy or just the gobs
i’m wondering if there’s any other premise i find engaging
Travelling wizard causes ruckus in Inn when they get too drunk, accidentally unleashes lesser plane on town. Players have to find a way to seal it back up.
too high concept. cool though… yoink
Hmm...
Perhaps the local graveyard has a curse on it and the town hires adventurers to put down undead that spring up every year?
And perhaps even break the curse
Zombie beating is a great past time, and you could spinkle in ghouls and banshees or whatever flavour you want
yeah undead was my other idea
ideas:
- amidst the wars in the realm, a band of orcs have made their way down from their mountain stronghold to capitalise on poor protection from the country in which badgers dwells, taking captives and loot.
- the church’s graveyard, with plentiful graves within, seems to have had every single coffin exhumed. this was discovered during the morning, and tracks lead into the woods
Sorry yeah I meant just the gobs are too squishy
yeah
Squisheny gobbos
Goblins are best when they are outside of stabbing distance
i almost never start campaigns below 4 tbh
4-10 is around where id run oneshots, sometimes a little higher
on account of the fact that this is a one shot, and later levels of d&d aren’t very engaging to run, 3.
or else they go pop
3 is a good start for players who know the game yeah
hm, i guess starting at a little bit higher levels is just a my group thing
personally my players love the feeling of being a bit more powerful and i love being able to go a little crazy with the enemies i use lmao
these players don’t know the game
my brother wants me to introduce him
d&d peters out at about
level 15 or so
running high level stuff is OKAY ISH but it’s not as fun as the golden era of like 5-15
3 is where everyone has unique abilities and their subclass so
inoffensive to me
barbarian - half-orc
cleric - dwarf
druid - human
fighter - human
paladin - half-elf
rogue - halfling
warlock - human
wizard - elf
maybe
no warlocks are noodly
gr
so options are:
- orc plot: players arrive in town after it was sacked? or maybe it’s sacked during their stay during the night. they then are recruited to go and rescue the townspeople for gold and fame, culminating in a battle against some orc boss type
- undead plot: players arrive in a town, starts to be hounded by the undead, the undead lead into the woods, culminates in a battle against some necromancer boss type
Kinda wanna make a KSBD Demuirge inspired character for a friend's game, but I'm unsure what class works best, WotC or homebrew/third party regardless
Today's session; the gang gets back to the city, learn how to make C4 from the local pub owner, and decide that they must blow up the university.
The accidental campaign theme of "Do not learn things, learning is bad" remains as strong as ever.
Update; "Come out ye black and tans" has been added to the playlist by the players.
Edit: I should probably note that the people the headmaster they're going after absolutely deserves this with the shit they've pulled.
radicalised gamers
https://www.dndbeyond.com/monsters/4447967-shadow-jelly i made another dnd homebrew monster, decided to do something simple
(also sorry if im posting too much by posting every statblock i make, ill stop if its too spammy)
The aim is to radicalise the library to join their cause.
so quick question: im currently trying to branch out from just making homebrew monsters and im making a homebrew magic item. its pretty simple: the sickening sword, a +1 longsword that on hit, forces the target to make a con save or take some poison damage and be poisoned until the end of its next turn
im running into 2 issues though: first, i cant find any official magic items that have a basic on hit effect, so i dont know how its worded in official books, and second, i dont really know how magic items tend to be balanced. this is objectively better than a +1 longsword, so its rare obviously, but im not sure what to put the con save and poison damage at to make it similarly powerful to other rare magic items
any help on this?
wait, fixed the first issue, now its just figuring out how powerful it should be
eyeball math- DC 13-15 looks to be about average, skimming some existing items
Giant Slayer is extremely comparable, dealing +2d6 damage and forcing a Str DC 15 save vs. Prone on hit, but only giants; Glimmering Moonbow is +1d6 and 1/long rest can gain resistance to weapon damage for a round
I think I'd give it 3 charges per day; spending a charge grants +2d6 poison damage and a DC 14 save vs. being poisoned for a round
something in that general range
another comparison point is the dagger of venom, but it's kinda weak
there's a pretty significant spread even within the "rare item' category tbh
alright, finished making the item, heres the description:
"You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has 3 charges. When you hit a target with this weapon, you may spend a charge to deal an additional 2d6 poison damage and force the target to make a DC 14 Constitution save, with the target becoming poisoned until the end of your next turn on a failed save. The weapon regains all expended charges daily at dawn."
Could go with something more creative then regaining charges at dawn
its my first ever homebrew magic item, i wanted to do something simple just to get used to it
I get that but tying it into the poison aspect could be kind of cool, like if the sword needs to “drink” some poison to regain charges etc
daily charges is the standard, and is good to keep it reliable
Feels like its solar paneled I never understood why all magic worked off the sun
Even in places like the underdark
it's effectively just per day, but they don't directly want to say its per day
The gnomes wait until everyone is asleep to put in new magic batteries
But yeah I get something like Pelor god of the sun giving out divine items that regain their magic after being hit by the first rays of the sun
Everything else though doesnt make sense to me
- it's tied to an objective measure because of attunement items, so you can't finagle out multiple charges by staggering rests with people or somethin
- saying per dawn is less obviously gamist than saying it resets when you long rest, even though in practice they are usually the same
the masculine urge to generate a starter town for low level d&d play 😪
Give em an ooze problem
they don’t have an ooze problem
i like the idea of the town as a bastion of civilisation out in the rural wilds
like this be the realm of bandit and beast and blade, but also where the farmers and townsfolk and peasants live
okay so we’ve got Badgers
we’ve got a list of stuff in badgers
i.e. this guy, from earlier:
- inn + stables
- church
- blacksmith
- mill
- baker
- stonemason
- woodworker
- apothecary / midwife
- hunting lodge or shack / butcher
- shrine on the outskirts to some old gods
- cheesemaker
let’s think about who lives here
is it a town with one or two predominant species? a bit of a hodgepodge melting pot frontier town? what’s our vibe
with starter towns in a PHB-adjacent setting i’m always going to trend towards a human-centric population, to ease the fantasy into the centre stage
likely halflings too
it’s a farming town, with hunting, healing services, cheesemaking, an ancient shrine, baked goods, and a blacksmith
let’s say its a majority human population, with the second foremost plurality being halflings, and then some individuals and stragglers within other races
go real classic with it and sprinkle in a dwarf man for the blacksmith
thinking the dwarves are from a mountainous kingdom somewhere nearby
the Kingdom of Dóth?
pronounce dough-th
the Dwarfhold of Dóth? too many Ds? silly?
he’s a Dóthlander, people call him that, and others from that region
so, i made a thunderbird statblock, and i decided to make it very slightly intelligent (7 int, enough to speak) and chaotic evil, and i only learned after i published the statblock to dndbeyond that the thunderbird is not an old mythology thing but is instead some folklore from the ojibwe tribe, a tribe that is still around today, and i feel bad for appropriating their culture like that, but dndbeyond doesnt allow you to delete published homebrews, so im trying to come up with a different name for it. any suggestions? im struggling because its a giant bird that has lightning powers, its kinda hard to come up with a name other than "thunderbird"
Storm Crow
ive thought about that, but it seems a little too goofy imo
but if i cant find anything else i guess ill have to go with that
ooo, someone suggested taking the scientific name of a corvid species and mixing in some electricity-related wordplay, that could work
i’m gonna build lego minis of my townsfolk
there are 100+ of them
will i need a mini for each? no. probably not
https://www.dndbeyond.com/monsters/4453806-stormfeather completely forgot to post the statblock or say that i found a new name, woops lmao
ooooooh
https://www.dndbeyond.com/monsters/4456609-puddle-of-boiling-tar made another statblock
thinking the first adventure in this setting should be something fun
gripping
rollicking good time
thinking as a possibility, there is a nearby dungeon, possibly a burned abbey, to take inspiration from my favourite game rn, housing a nothic as a mini boss
Anyone got any good firearm rules? Looking to do a wild west setting
I like Valda's
yeeeehar
wild west as in everyone’s got firearms?
Yeah
ruined abbey occupied by [undead? aberrations? fiends?]
Undead in a gothic building are a pretty good vibe
mm true
zombies and shadows, maybe a demon
an aspect of the devil
egads
evils
the abbey is divided into two sections:
- the thriving convent, a leftover vestige of the greater abbey whole
- the decaying ruins, the site of a fell ritual and terrible events, as well as years of history. now inhabited by the undead souls of the brothers, who stalk the halls mindlessly, and believed to house nefarious spirits long damned away.
the convent would be a good little social hub, with the sisters offering their services dutifully
i’m thinking lesser cleric spells, potions and alchemical and arcane components, access to literature
oooooh
they’d work well as a kind of spiritual mirror to the town below, who offer food and some services, accommodations and smithing and such, but instead offering more arcane services and provisions
they also have a guest house
the players will start in the tavern
the badgers stablehouse
gimme some tavern nonsense
A lance of down on their luck hedge knights who have lost most their arms and armour in a tourney and are now drinking their pain away before returning home
Apprentice alchemist selling slightly-off potions
pickpockets waiting to gank your shit if they think you’re drunk enough and worth the trouble
A single dwarf researcher trying to figure out which rock seasonings and harmful to surface dwellers and which aren't, like salt
gonna pick through some manuals tonight :) cook up an adventure and starting session for my friends next weekend
did some more work on the village of badgers
i need an inciting incident for the campaign, and a lead to follow there
thinking possibly the orcs thing
orcs come, raid some of the outer farmsteads, and it’s a WHOLE thing
alright,i need some ideas
this is a artificer workshop
theres a bunch of turrets. i need things to break LOS with the turrets. any ideas?
Alchemy bench, randomized explosions when it gets hit
Big telescope
Armor rack
Speciment tanks
Vat of mysterious liquid (OSHA compliance optional)
the telescope might not work since this is underground but the rest surely does
big Tesla coil
Multiple big Tesla coils, with electric arcs between them
...thats cool and i am gonna slave over this for days trying to make it work
simple! it refracts bullets in a random direction if you hide behind it
Ah
inkarnate is hard to us
also,because you somehow stumbled into it
theres a bunch of those. well,not golems,straight up robots. maid and butler robots
they are all inside the ball,together with the artificer.
...are they supposed to be in there?
not really,no!
this is daniel's workshop
daniel is a da vinci-like figure in this world. unreasonably smart at everything,exploded their tech nearly 5 decades in the 10 years he was working
he got murdered.
now,heres the weird part
when he was murdered,he basically... put himself on suspended animation,on a pocket dimension of his own making. with nothing but himself,and his army of robot servants.
that ball is the pocket dimension
||ryouiki tenkai||
question: would a cursed ring that you cannot take off use the same language as cursed armor you cant take off, being the words "don" and "doff"
apparently there arent any official cursed rings (at least not on dnd beyond) so i cant find any existing magical items for reference
Don and Doff are linked to the rules about how long it takes to take armor off and put it on, which doesn't quite apply to rings, buuuuuut
It would probably still work
yeah it feels a little awkward but i cant find any other way to word it that feels official and not awkward
Equip/Remove would probably work
yeah thats probably better
"Curse. Once you equip this cursed ring, you automatically attune to it and can’t remove it unless you are targeted by the remove curse spell or similar magic."
sound good?
Yep!
I mean hey you can still take it off but you have to sacrifice your piano career
done some absolutely solid work today on prepping the new d&d campaign for next weekend
AMA
What stores are there and what are their stocks
there is a blacksmith, apothecary, hunting shack/butcher, baker, and cheesemaker, as well as leatherworkers on the outskirts of town and a nunnery up next to the ruins of the abbey. they sell what you’d expect, with ample but non- exhaustive stocks
did you have any specifics in mind
additionally, many of these individuals will work directly for commissions from the party or others with means
Why the non-exhaustive stock?
you cut it off
it grows back on your other finger
At that point I would just put my hand under a anvil or in lava
also
i know thats VERY much not for everyone,but
i removed remove curse from my game
instead,everything that would require remove curse has a specific ritual needed to break the curse
So like remove curse?
remove curse:you cast a spell and its gone
ritualistic remove curse:you find out what is needed to free of the curse and do it,no magic required
it’s a starter town. dinky
I just figured that would make it exhaustible. Small rural towns probably dont have an unlimited supply of resources or items
hence it’s not an exhaustive list of items
better
yeah
the idea is all of these effects have benefits but also downsides
for example: the one that applies daylight to you makes you a walking torch and can deal damage to enemies, but it can also make stealth basically impossible and deal damage to allies
i think my favorite one is the ethereal weapon, it just attacks stuff at random with no regard for whether its an ally or enemy
originally the effect on a 6 would make anything that targetted you have like a 40% chance to have no effect, which would include not only attacks but also buffs and healing, then i realized that was very unbalanced and i didnt want to spend 30 minutes tweaking the % chance
https://www.dndbeyond.com/magic-items/8415109-ring-of-many-powers alright, finished making it
this is so much more complicated than the other magic item i made lmao
Hello guys! I wanted to ask for a little bit of help in regards to optimizing my character, I've gotta choose between having a 20 char or fey touched on my sorcerer/warlock, because I'm a sorcerer I'm really spell starved so the extra castings + spells knowns are really nice, on the other hand 20 char is 20 char...
Also, because of point buy if I were to choosefey touched I'd lose my current 12 wis, and I'd have a 10 wis
Do you have any good Concentration spells already?
If not, picking up Bless with Fey Touched is pretty great too
Yeah, I got bless, and next level I can pick up spirit guardians
Oh are you Divine Soul?
Yeah, Im divine soul 4 hexblade 1
campaing is ending at level 10, so im shooting for sorc 5, warlock 2, bard 3
doesn't sound like there's anything in particular you want off fey touched then
I'd grab the charisma
you're picking off a bunch of lists it sounds like
the first level of bard is going to give you like 4 more spells known, too
probably prioritize the Cha then yeah
especially since EB is probably gonna be very important for you
Yeah, very well thanks for the help!
Oh! Lastly, what spells do you reccomend I take? Ive got these so far
At level 2, can't go wrong with Hold Person, Detect Thoughts, Invisibility, or Web. At level 1, I like Silent Image as a utility level-1 spell; Detect Magic and Fog Cloud are decent utility to throw around on occasion
You probably want at least one area-of-effect spell.
Command is a personal favorite. Feather Fall is something that you'll only use a few times in a campaign, but it will save your butt each time you do. Mage Armor is just general value, though I'm guessing you'll be getting medium armor from Hexblade
Spiritual Weapon and Sanctuary are top-tier combat spells when you've got a good cantrip to pair with them (and EB is the best of cantrips)
Misty Step shines both in combat and without
(Ditto for Vortex Warp)
Rime's Binding Ice is another combat favorite
Levitate can let you approach so many problems laterally, and it's also super mean against creatures that don't have ranged abilities
What are some fun like, to use 3.5 terms, templates, for a high level wizard to be accused of being?
Like, I've already got Lich and Vampire, probably some rumor of mind flayer or something
hmmmm
Half-dragon maybe?
Preferably evil, although a funny good-aligned one to angrily go "he's not a lich he's a [whatever]!"
For reference, it'll be referring to my character's teacher, who probaby won't ever actually show up
or shapeshifted dragon
These are slanderous rumors about the secretive wizard who took a princess as an apprentice
They don't even have to be like, super practical tbh
secretly a Drow exile
Ooh that's good
Hybridized with another creature (ex. glued on Beholder eyes)
Worm that Walks
Ghost
Uploaded into a golem
Ooooh yeah
Ooh thanks for that recomendation, I was a little bit skeptical because its a con save, but the debuffing seems really solid
As someone who used Thunderwave as a mainstay for most of a campaign, Con saves are honestly fine for low-level AoEs, lots of the stuff you'd want to AoE has mediocre saves
You have other spells for the scary single targets
And Rime's has a strong enough debuff (no save at eot is huge) that it remains relevant basically forever, unlike, say, Shatter
Yeah thats fair, I also love thunderwave
Thunderwave is particularly fun if your GM is willing to let you be a bit cheesy with the knockback
I love the sound audible out to 300ft, causes so many problems
rather enjoy
agree
edges of cliffs, etc
Me when the party's cleric forgets that toll of the dead makes a highly distinct sound and attracts the entire dungeon to their exact location
Hey guys, so my dm let me have an uncommon magic item on my sorc, and I cant decide between a bloodwell vial or a cloak of protection, what do you think I should take?
I already have 20 cha, so that would put my spellsave dc over the normal limit
So, thanks to hexblade Ive got acces to medium armor + shield + the shield spell, rn my ac is 17, but with a better nonmagical armor it could reach 18
Bloodwell, no contest
Nice
And my saves right now are +1 dex +5 con(and war caster) +8 cha, the rest are at a +0
+0 Wis is kind of painful imo
Yeah, but I got lucky + favored by the gods
lucky the feat not halfling luck
Yeah true, and Im in barovia, so Im getting my wis tested at every turn
I could do an 8 str and push the wis to a 12
I'd say the bloodwell
Cloak is real good, but for Sorc I'd go Bloodwell as well

since the gm allowed me to have an adopted kid who's also an ogre
i wonder how long it takes for them to reach full size
How old are they now?
14
my character adopted them before the game ever started
They should be full sized by now
Like a full adult
really? how do ya know?
Monster manual
ooh
But talk with your dm, thats only for the forgotten realms. Obviously other settings might give them different biologies.
right right
In looking this up apparently PF1 Golarion they hit adulthood at 6
gonna try and run a city game with some workplace people, small group urban campaign. any pointers or thoughts?
I come here with a request for help:
I need a comically long name for my Princess PC
Aurelia Sophia Liselotte Lyrabelle
Ooh that's nice
Character's name is Elizabeth, so that would be Elizabeth Aurelia Sophia Liselotte Lyrabelle?
yeah that works!
Are there sewers
yes i think
BUT
no longer necessarily thinking in terms of there being a big city
okay so i’m running a very classic game in a new very classic setting i’ve cooked up, set in a basic baby starter town with plenty of context and information, plot hooks, dungeons, etc
very open ended start, sandbox potential
but that’s four my gf and some of my best mates
i’m gonna try running a campaign for work people
what vibe should i bring
what’s been floated by colleagues is:
- urban game
- pirate game, or some kind of seafaring game
- megadungeon
Megadungeon
okay SO that may happen
megadungeons can be really fun but please please please add in some settlements or wandering npcs or monsters that have the potential to be non-hostile, so many megadungeons fall into the trap of just being giant fighting gauntlets and it misses so many of the cool things you can do in ttrpgs
but for the session 1 i have gone with a few things:
- this party will start at the Knight and Pilgrim tavern, in Setille, a town under the governance of the City of Mollebourg, in the Imperial Province of Mollebranque, a region in the Cadric League, or Cadric Empire
- here, some members of the Knights Mendicant will be acting rowdy and belligerent, harassing locals and bar staff, and causing a scene. they will incite violence against the players, and eventually authorities will barge in to arrest the players when!
- all of a sudden, a holy woman of noble standing, Lady Lissoria Helíon (a previous player character from a game about four years ago) will enter the tavern, having heard the commotion on a peaceful walk through town, and dismiss the guardsmen, offering the players to accompany her the final day of her journey into Mollebourg
so there we’ve got:
- starter town
- religious and political angles, tension between those angles
- promise of greater adventure in the city and room for some limited free roam in the town, unless the players choose to stay in town
if the players go to the city: infinite possibilities; if they don’t, also pretty endless
meanwhile my other group start on the westernmost edge of the empire, in the town of badgers, in a different province, with different concerns
and this is all concurrent. so at some point, circumstances permitting, a joint session would be some powerful stuff
seems like a very interesting idea, i like
although be warned, sandbox campaigns can be really difficult to do right
if you need tips, the youtuber deficient master has a really good video on sandbox campaigns
(and really good videos in general)
i’ll be fiiine, i’m me
i’ve been running open ended rpgs since i was like ten
and i’ve been running 5e basically as long as it’s been around
and i’ve been making games since i was like twelve
ah, didnt realized you were already experienced in this lmao, sorry
oh no it’s all good
im 24, forever DM for most of my groups, don’t hugely enjoy even being a player
for me the fun lives on the far side of the screen
i kinda wanna have people roll their characters
AND
to roll their characters “discovery” style
as in, roll your 4d6 drop low, in order, and piece a character together with those rolls
ive personally never been a fan of that kinda stat choosing, i prefer standard array or sometimes pointbuy, although rolling can make some more dynamic characters
i’ve always enjoyed rolling stats
just as long as nobody is too busted
once played in a game where the GM had us “steal” a roll from the next player at the end of character creation
REALLY interesting
worked weirdly well
but i wouldn’t do it
need some sort of dungeonette type content for the town of setille though
can’t be rats in the basement
thinking it’s undead or vermin of some variety though. maybe plants. POSSIBLY a monstrosity
any ideas?
maybe i’ll flick through a monster manual
i will do this
but first
business to attend to
thinking that this campaign will feature some viking style raiding country doing mischief and mayhem along the eastern coast of the cadric empire
imagining like big ettins wading out of the waters, coming up to smash up towns
talked to two of my prospective players
drow thief and wood elf druid
gonna make it so their homelands hate each other to shit
okay seems like they’re both playing wood elves :o
tru
me:"hey barbarian,give me a wisdom save"
5
barbarian: "Oh no"
me: "Oh no,don't worry barb,YOU are fine."
barbarian: "OH NO"
ALWAYS good
gonna be making a map, maybe later tofsy
not later today 😔 it was too nice out
How do you guys interpret someone having a stat score of bellow like, 8
Well right but I was just noticing that no creature with a int bellow 6 can speak a language like common, elvish, etc
Like our barbarian temporarily has a int of 5 so would he act like a animal?
i generally homebrew that any creature with an int below 6 cant know any languages, but other than that, theres not really any quantifiable stat barriers for things, so i dont really bother with it
You could discuss that with how the barb wants to handle it; that's usually my philosophy on handling things like that.
I like to take into account why the stat loss happened too
fundamentally tho i maintain a stance of not wanting to rob player agency but also wanting to provide story opportunities
noticeably below average
average is 9-10

