#Exalted
1 messages · Page 122 of 1
:D
Thank you!
A friend of mine kinda came up with the idea and then I put my own weird spin on it lmao
i should defs doodle more freaky Exalted shit
... including actually turning that into a finished piece I wanna make a portfolio and submit it to opp
... anyway sorry i derailed things didnt i lmao my apologies.
not at all! you gucci
there is no such thing as a derail on this screeching train
pffft fair
it just explodes and then hatches into another one, like a matryoshka doll of careening hyperfixation yaps
Hm what would abyssal melee grapple even be like …
then i shall occasionally dump art on the tracks and
idk
ramble about this abyssal melee rework im like half done with at some point maybe
i think you first want to ask what it looks like
since there aren't really any Melee Grapple options that exist except even blade
Ye
I wonder if the way to do this would actually be evocations
prolly
Via Wraith-Forged Plate
Evos are the way to go esp. if you wanna combo it with MAs
makes it much less messy as to MA combos
and lets you do bespoke combos with C&A
also lets you combo with like, this part of it
you can dinkle with evocations that tie into that, bear, and/or your melee counterattacks
Of course if dicking around with evocations there’s also Option 2 where we just turn the chains into heavy weapons or something
Ye
or thinking about smth else
gotcha gotcha
hmmm
comparing this to a thousand-corpse goliath, i'm not sure whether i've erred on the side of too much or too little
oh?
Bandersnatch horse-sized mospid thunderbird; write-up soonge Essence: 3; Willpower: 5; Join Battle: 7 dice Personal Motes: 70 Health Levels: –0x3/–1/–2/–4/Incap. Speed Bonus: +2 Actions: Fly: 10 dice; Senses: 9 dice (See Eye of the Storm); Tracking: 9 dice; Read Intentions: 8 dice; Predict Weath...
requesting some eyes
not the elementals, although those probably need more work again
I think the nest could maybe do with having less health beyond its -0s and more damage potential beyond the one big explosion attack
right now it's going to do its one really cool thing and then sit around getting punched for a prolonged period of time
maybe 8/3/3/2 and something that makes Trample more accurate while the shell is closed, to incentivise actually hitting it to begin with
that way it takes one big hit, explodes, flails around in an intimidating way, eats another decent decisive and then breaks into the chaff bonesiders, giving it two decent moments in the fight with less of a gap in between
huh, that makes sense, thanks
maybe an animal charge that flattens
bowling ball bullshit technique
hmmmmm
yeah Im gonna echo Misc on this now that ive gotten a chance to look
I’m enjoying this characterization
The reflex I’m fighting is to have the Walker speak in an incredibly self-important way, but I like the idea that when not actively sermonizing he’s a little more relaxed
Especially with Lu, who he trusts absolutely
i like to think that he Just A Guys it sometimes in contrast to the Bishop and the Lover, who can't turn themselves the fuck off
and in contrast to the Dowager, who apparently used to be an entertaining sarcastic asshole
and can't be anymore
The thing about the Walker’s characterization that captures my attention is how much he’s in it for the love of the game
gives a split on the true believers' presentation and self-delusions
the Heron's even more in it for the love of the game, and he does respect that about her, but i do think that means he has to be a tryhard sometimes
however
it's definitely part of my mental image of him
He doesn’t like that he enjoys being this Lucifer archetype, but he totally does enjoy it
Some day I hope we get a 'can be used in armour' SMA.
I feel bad any time I want to make a sid that doesn't use silk armour because I end up going 'I guess this character won't get SMA'.
I feel like in the average game its not actually much of an opportunity cost loss
Like most games arent going to to E3 let alone E4
Does this seem fair for a Wraith-Forged Plate evocation, considering that the entire summon-chains-and-armor combo costs 20-22 motes?
Cost: -; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Chain-and-Armor Mortification
The cost of Iron Tomb Imprisonment is waived when used with Wraith-Forged Plate. In addition, the chain weapons created by Chain-and-Armor Mortification while using Wraith-Forged Plate count as both heavy and medium weapons, and gain the damage bonus and OVW value of heavy artifact weapons.```
Hmmm
The thing is C&AM already has a clause for artifact traits when used with wraith-forged plate. Letting them count as medium or heavy seems fine but keeping the accuracy bonus of a light artifact weapon but the damage and overwhelm of heavy seems a bit ehh?
you don't have to list that last clause, it's part of -
sniped
and yeah this is functionally just "waive ITI's cost, +2 non-charm acc on chains"
Pffft
very respectable workhorse, just not super exciting
Yeah Idk I'm skeptical of it myself. Discounting a cost for that one charm seems kind of underwhelming for an evo and I am kind of leery of "I get the best parts of light and heavy weapons"
while i'm guilty of doing exactly that kind of permanence on some evocations myself, it's like
the flavor here doesn't sing to me
if you want to make iron tomb free, i'd make whatever else is part of the evo try to sell that as a fantasy
instead of just +2 NCA
(also it'd be med, not light)
(but your point stands)
Yeah it's kind of lacking in drip
oop must have misread
They’re medium by default, not light
In my defense I got 5 hours of sleep
Mainly I don’t want to just make them heavy, which feels almost like a downgrade
it would be, for sure
Yeah
other than just keying into brawl, heavy is strictly the worst category
As is it’s only adding some damage and overwhelming
if you want an evo to make em heavy, i'd like
Take heavy weapons only for the drip
make that the centerpiece of an evo, and make the rest of it compensation
it's heavy and you get non-charm dice/sux/penalize the target on x or y flavorful abyssal condition
Yeee
Think of how you'd wanna narrate this in a scene for maximum cool factor and then figure out how you'd implement that in a flavorful way lik-
Yeah that
as opposed to just resting +4 dmg +1 ovw on your medium
I'm tired so this might be ass, but you could make it stacking to simulate medium states sneakily like
I’m specifically imagining these chains as being absurdly huge, with links big enough to use each one individually as a grip
"When you thing this round, the writhing chains inflict a -1 penalty on attack rolls and Defense against them. This penalty increases by 1 for each of:
-The target has an intimacy of fear towards you or death.
You/Theyhave a -2 wound penalty- You are outnumbered
or some such
Hm, that might be interesting
The melee rework I've been doing uses a lot of onslaught penalty stuff which can be fun but
actually you know what for this I like the wound penalty thing more do that
It would fit with brawl
some kind of condition set that quietly affects the benefits of medium's bullshit +1 def and less bullshit +2 acc on your now-heavy, and increases it further, without like
Gives you good brawl synergy too
big chain bastard would be a great stage name
and ofc abyssals have plenty of in-splat ways to get cheap wound penalties on themselves and others, to inflict fear or awe or lust, etc.
they're often outnumbered but also are necromancers, so if you want to be a bully and outnumber your enemies that's highly feasible too
Aye, and Chains specifically does Fear Stuff as well
What do we think about the Iron Tomb Imprisonment portion? It seems overcosted to me as a charm but I’m not sure just waiving it is the way to handle that
other condition options could be "you're grappling them/anyone" or "your victim thinks their cause is righteous " or "you aren't who they think you are"
Maybe just make the chains good enough to be worth it
yeah iron tomb is like
And I mean those are good charms, but ITI’s benefits are … modest, by comparison
paying a lot for a: +2 hardness
they all synergise quite well, it's absolutely worth
If you were to make an Iron Maiden into an artifact weapon, what would it count as
mobility penalty 0 is worth 5-6 motes on any splat
which doesn't matter if you have native artifact light with your wraith plate
but does elsewise
improvised grand goremaul, I think
heavy improvised bashing w/ smashing
bespoke like oadenol's wheel
Although Wraith Forged can get no mobility penalty on its own if it merges with existing armor, note
or like, the wording from oedanol's wheel that makes it trigger Improvised-related stuff
It's artifact armor with an evo that it opens up and lets you drag someone inside with you as a grapple
jinx
attunement benefit is a charm
that opens it up for a piercing attack that always bleeds, even exalt/spirits
as red revel has
gets the twofold "this is a giant Thingamafucker" and "iron maidens scrongle people" effects
without having to make them both one thing
since they're kind of kludgy to one-thing
the thing about the chain build is that it takes multiple turns to get spooled up unless you are E3 or Supernal resistance for Indefinite WFP, but the juice is absolutely worth the squeeze motewise
You can actually reflexively get it all on
I would not make evos that just give it a bunch of passive benefits considering it's already "what if I walked around wearing two DBTs on top of each other"
The repurchase of Armor-Calling Phantasms makes WFP reflexive
do you need to double-buy it for anything else in the tree?
I was unaware there was any way to reflexively deploy the chains
cool cool, so it's superfluous on res apoc but handy elsewhere
The chains come from ITI, iirc
and at E3 or with Supernal you get Indefinite Duration WFP anyway so you can just walk around in your super armour
And ITI is reflexive
yeah it's just c&a that takes an action
Ah, you’re right
that one could be an evocation, to reflex it if you trigger applicable conditions and get a bonus to doing that on turn 1
but it's def shifty
otoh it's basically a stance
so stancing it up would be cute
iirc I made a Soulsteel prosthetic that did something similar at one point but yeah it's a bit messy there
why you guys gotta turn guys into arms c'mon
i will show him once more because there is a new person to inflict him upon
artifact prosthetics are greatly slept on tbh
It’s funny
dusklet
yeah, plain doll and violet evergarden were part of the refs lmao
I like 👀
Alright, I’ll write a bit more while I stew on the chains
... I should finish that sketch of a moth Lunar missing an arm I was working on a while ago
i still need to get a real balance pass on his, but i think the vibes are appropriately rancid
(warning flashing lights)
also hell yeah moth time
yeah if it's all about Hitting Someone With A Coffin (or iron maiden, as the case may be), i would highly recommend using Oadenol's Wheel as a template
actually lemme
u give me pretty Abyssal so I offer you one in kind
👀
which isn't improvised, but is iirc a bespoke weapon and its framework has it as benefiting from all improvised-compatible MAs and magic
Yeee
and then you just make the evocations, including the attunement bonus, involve whatever grapple-based scrunching you want to get people into the maiden with
https://docs.google.com/document/d/1LORJVisLnk3vbbdJ_8_SvRGd28ExwlZoVb1ZgvmOOV8/edit
it got away from me, and so there are like 10 evocations for the regular artifact and Hope Without Kings' extra personal list, so it's got a uhhh. list, and i need to reword the capstone evo's spacing
Oizys is a pair of prosthetic soulsteel arms, veined and jointed with a purple-tinged moonsilver alloy. They resemble an eccentric cross between plated armor and the articulated limbs of a doll, capped with tapering moonsilver claws. Each arm attaches to a soulsteel shoulder port, and can be manu...
it's hard to precisely define "make range bands stop existing" and right now it's kinda got two colliding forms of spatial resolution
but the essence level is a ways away, and i haven't really had the energy to think about it in a bit
Lunar Exalts with a Solar bond are resonant with Oizys. A Solar mate does not need to be the focus of Oizys's power, however; the mere presence of one such bond is fuel for the other.
Oizys thrives on possessive bonds, and stokes a vicious envy in its bearer.
Lunar elder who's incredibly possessive of some dumbass e1 solaroid when
:)
I like this a lot though it looks cool!
And look
Setting aside my fondness for Lunars and comparative distaste for non-Abyssal solaroids... inversions of expected power dynamics? Fun as hell.
Duke Lu is eating the abyssal that Chains killed 😌
This is, factually, most of the lunar bonds I have seen in this channel.
Cost: -; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Evocation 1, any Charm this Evocation enhances
The Mountain-Song is a marching cadence, an earthen bellow buoying esprit-de-corp.
This Evocation enhances the following Dragon-Blooded Charms as described below:
When she uses Uneating Earth Meditation (Dragon-Blooded, p. 247), she may spend a Willpower to grant its full benefits to a battle group she commands.
When she uses Inviolate Dragon Spirit (Dragon-Blooded, p. 247), if the Intimacy called upon for the Decision Point is her strongest positive Intimacy related to a cause she shares with her troops, the Willpower cost of the Charm is refunded.
When she uses Excellence of the Dutiful General (Dragon-Blooded, p. 279), she may add (Essence) non-Charm successes on a strategic maneuver roll instead of converting them from situational bonus dice, up to a maximum of the roll’s situational bonus dice.
When she uses Tireless Footfalls Cadence (Dragon-Blooded, p. 279), she may use the strenuous terrain her battle group travels through to mask its true size or strike from unexpected angles. She gains situational bonus dice on the strategic maneuver roll equal to the penalty movement through strenuous environments would normally inflict.```
Our Abyssal's Lunar mate isn't... possessive of the character herself, but is very possessive of the extremely certain idea in their head that said Abyssal is a piece of shit they'd rather be free of.
In fairness, most of our Abyssal's previous incarnations were kind of terrible!
?
🙏
bless
oh dear
I should make an abyssal based on Glados
Their first mate Mother Gothel'd them into taking a Caste...
it was not pretty...
oh dear.
I think it's definitely going to skew in that direction because there are a bunch of old powerful weirdo lunars around and all the solaroids are ickle
"taking notes," as it were
ahhhh
But now they're an E7 Elder who is taking revenge on their mates' immortal spark by... being a piece of shit to her and being all Tomoe at her
and the solars no longer have Lunar Enslaving Technique to reverse the natural result of Lilith showing up and deciding to be extremely weird
(more weird than the Lilith baseline, that is)
🐮My Abyssal's talked to Lilith!
Because my Abyssal's mate was her shahan-ya!
It got very awkward
"Aww it's great that you love your master and feel a romantic bond towards your mate. It's a good thing that you don't like how much pain the bond causes your former shahan-ya."
"CAN WE MAYBE TALK ABOUT HOW THAT PAIN IS CAUSING THEM TO WANT TO TURN ME, A PERSON WHO HAS MET THEM ONCE, INSIDE OUT LIKE A MEAT SOCK?!"
Oh relax, you’ll be fine. Maybe.
XD
Cost: -; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Evocation 1, any Charm this Evocation enhances
The Mountain-Song is a marching cadence, an earthen bellow buoying esprit-de-corp.
This Evocation enhances the following Dragon-Blooded Charms as described below:
When she uses Uneating Earth Meditation (Dragon-Blooded, p. 247), she may spend a Willpower to grant its full benefits to a battle group she commands.
When she uses Inviolate Dragon Spirit (Dragon-Blooded, p. 247), if the Intimacy called upon for the Decision Point is her strongest positive Intimacy related to a cause she shares with her troops, the Willpower cost of the Charm is refunded.
When she uses Excellence of the Dutiful General (Dragon-Blooded, p. 279), she may add (Essence) non-Charm successes on a strategic maneuver roll instead of converting them from situational bonus dice, up to a maximum of the roll’s situational bonus dice.
When she uses Tireless Footfalls Cadence (Dragon-Blooded, p. 279), she may use the strenuous terrain her battle group travels through to mask its true size or strike from unexpected angles. She gains situational bonus dice on the strategic maneuver roll equal to the penalty movement through strenuous environments would normally inflict.```
I need to do more with my Abyssal and Lunar mates
I've noticed that most duets are mashups or placing each respective lyric after the other. I wasn't satisfied with any of them so I pulled a "Fine... I'll do it myself." 🗿
SO, here's a duet that sounds like it's from one song. This took a while as I was busy with College stuff. Hope you enjoy my hyperfixation! The 🌱 version has been stuck...
every time I listen to this shit I think about them and stare wistfully out the window
bondmate shenanigans are incredibly fun
The vibe between Waking Smith of Scrimshawed Bones and Red Rivers Rapid is that their last bonded incarnations had a psychosexual relationship regarding sieges with Smith creating endless castles only for Rivers to take them so he could find the flaws in his designs and improve them.
All for the goal of creating a Perfect Fortress, which he nearly did and locked himself in when the Great Curse set in
Red Rivers Rapid, on the advice of her Sidereal advisor, took her circle into the fortress to try and cure him of whatever magical malaise had overtaken him (which was actually an assassination plot, as a trinket that was given to her by said Sid actually contained a squad of assassins)
Incredible, the Addams' of demigodly warfare
basically yes
Also this is a brutal twist, well done
Moe...
This is a fan design
ah
This is the same EGO as Iridiscent Trial Rodion iirc
Season 5 The Dream Ending EGO 에고
Burning Duchess
Oblivion
Canto 7
New EGO
WAW
#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス
... i thank you for this offering.
this will be added to my inspiration bucket for drawing the Pyre
oh shit ante's in here
Yeah Misc dragged me in here yesterday
hello ante
hello ID
lol
i am definitely not familiar with u before and this is our first time meeting
man i need to do more art
gotta finish this exigent lady fight...
yay art
the eternal struggle
You should probably check all the EGOs from Limbus tbh
u already saw the thumbnail dweeb
the eternal struggle ;-;
ive been trying to decide between opponents for her too smh.
Canto 9 蜘ノ糸ノ赤 [Kumo no ito • oti on akA]
Season 7 The Unsevering
Sunset Wayfarer
Canto 9
New EGO
ZAYIN
#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス
Journeys Razor Parasol User
a friend's deeb or ang's abyssal
i asked around and there was no consensus smh.
oh, huh, what is she an exigent of
I
dunno anyhing about limbus i confess
Season 7 蜘ノ糸ノ赤 Kumo no ito • oti on akA EGO 에고
Butterfly of Entangled Lives [羅生蝶]
The Unsevering
Canto 9
New EGO
#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス
Don't gotta, just look up EGOs
Season 7 蜘ノ糸ノ赤 Kumo no ito • oti on akA EGO 에고
Butterfly of Entangled Lives [羅生蝶]
The Unsevering
Canto 9
New EGO
#showcase
#animation
#LCB
#림버스
#LimbusCompany
#リンバス
Killing blizzards and gentle rain :3
sooo... imagine if u will you have a nice friendly god who governs some seasonal rainfall pattern that at one point brought life-giving rain to a specific region then over time (and partly because corrupting influence of the Lover on the north or something) becomes this biting lethal winter storm that wipes out a society that had previously flourished there and the god in question doesn't fully realize what's happening to them until they're a step away from becoming the deathly equivalent of Yukino-Takka or something
and then uses the last scraps of themself they have to exalt the only person they can find, a traveler near death from hypothermia, with a spark of exigence they'd held on to from loooong ago
📝 noted. very good
:D
tfw you're a patchwork exigent but the patchwork is your own singular patron god being completely unrecognizeable from himself
surely you can fix this, because I sure can't
LMAO
I mean that's pretty much what it was! Along with "You're gonna die otherwise anyway"
The main thing is I'm just not sure what her like Central Thematic Power is
i.e. Lunars with shapeshifting or Sids with destiny manipulation
Yeah, that's a rough one for exigents because they're just much narrower than everything else
I feel like you give them Anima Flux-Lite and then you make their dualist nature the forefront
Could bake 'weather fuckery' into thier base. Plenty of use for rain, storms, blizzards and mist.
Like how sids get prophecy
yeah, I was thinking you'd end up somewhere around waterbender territory but in a different way
I was gonna probably steal some Abyssal survival charms actually
But yeah some kind of stormcaller "blizzard building up around her" type thing is the best I've been able to think of so far
I was gonna give her charms a keyword giving them a thematically inverse effect under the right conditions!
I think my query is if you're looking more for in-conbat or out of combat for the unique trick. Anima flux vs prophesy sorta stuff.
Hm maybe yeah
That's what I'm torn on but I lean towards cool narrative powers that I can use as thematic grounding and maybe some mechanical basis for her combat charms
So prophecy lol
In that case I'd lean a more broad 'I can change the weather over a wide area' with smaller scale stuff more on charms like the Abyssal Survival stuff.
yeee that's what I was thinking overall
Generally only capable of bringing blizzards and making it cold but under specific circumstances (defense of a major or defining positive intimacy or something) she can go the other way
Yeah, though i think there's solid variety WITHIN cold weather.
Oh?
Mist, Hail, Rain, other environmental effects that pokemon didn't tell me. XD
Mist blocking sight is very different to hail raining down etc
But both are icy weather
Mind if I sketch up something quick?
Oh? Sure?
you may find it useful to reference some of the freezing mechanics on a terrestrial spell called chains of mela
might be good to rip for a charm or two
there's also that mist sorcery in mfs
Snow Warning
<Exigent Name> can shape freezing ice and healing rain. Doing so uses the rules for sorcerous workings (Exalted, p. 483), with the following changes:
• She can only perform workings that are based in icy weather or healing rain. She could freeze a river solid, raise mist to hide a town or cure a plague but not invite a second circle demon into creation unless it is tied to those themes.
• The <Exigent Name> rolls ([Charisma, Intelligence, or Manipulation] + [Survival, Lore, Occult, or Performance]) to perform the sorcerous working.
• She ignores the penalties for working beyond the boundaries of her initiation.
• She treats up to one applicable tie of each level (Trivial, Major, Defining) as a Means for this working, as her wild emotions fuel her magic.
• Once per story, she can ignore the experience cost for performing a sorcerous working within the boundaries of her initiation.
After all, Prophesy is based off a heavily modified Sorcerous Working framework.
'Hey, you can do Big Cool Things based on your themes with some downtime to whip it up'
yeah ive been trying to find it might be looking in the wrong area?
oooo
Hmmmmmmmmmmmm
iiiiinteresting...
I think I can have some fun with this
or something based on this
or yeah
hm...
I'll admit, I'm a firm believer in 'if there's an existing framework, hooking into it is good'.
Oh shit vixen is here
Cost: 5m; Mins: Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisites: Instant
The General bellows with Mountain-Song, exhorting her troops to charge with a rumbling war-cry
The wielder’s command action to order a battle group converts an amount of her successes on her roll, up to (Charisma/2), into successes on all actions that battle group takes on its next turn, as opposed to extra dice on those actions.
```unrelated, good evo?
My concern is that order is already very good at giving 'yes' dice.
Adding even more is kinda...a hat on a hat.
I don't think the charm is bad, it's quite good.
I just think it kinda doesn't do anything order doesn't already do a lot of.
If that makes sense?
yeeee
I made a painting exigent who hooked into the craft system
Wartifacts haaaaaaard
Vague Pondering: This is about war + asymmetrical combat, right?
what're you looking for out of this one, by the way?
indeedsch
If that's to me, I'm making an arti for a Tengese rebel Earth Deeb who has the sword of Kanviti Mountain-Song, one of the two who freed An-Teng from the Realm for a decade
The Mountain-Song (White Jade Reaper Daiklave, ••••) Attunement: 5m Type: Medium (+3 ACC, +12 DMG, +1 DEF, OVW 5) Tags: Lethal, Melee, Balanced Hearthstone Slot(s): 1 Era: Time of the Ten Revolts Evocations of the Mountain-Song While attuned to Mountain-Song, the wielder adds 1 non-Charm dice t...
Here is the thing so far
Vague Pondering: When your opponent is picking strategems, you pick one before them and increase it's threshold by (Higher of Essence or 3) for your opponent.
So you go 'Hey, I'm controlling this battlefield enough/have enough local knowledge you can't do X easily'.
'What do you mean Ambush has been locked out? No fair!'
So what should the cost be?
Also do you mean you pick a stratagem to enact, and then make that same strat harder for the enemy?
Or do you just mean 'pick a strat and make it rly hard for them to do?'
You basicly get a pre-roll 'No, not that one', yeah. Like banning a character before a competitive match of a game 😛
lol
Should that be instead of Avalanche's Rumbling War-Cry?
I think I shall do that and rename it to Rockslide & Clifftop Method
XD
i.e. 'cutting off the foe's escape by setting off a rockslide' or 'gunning them down from a ridge'
Makes sense
Also funny haha rocks fall everyone dies
I'm not sure we disagree as much as you think we do. Like, I could've made each of these statements myself:
(Assuming the "should" in the second quote is missing an "n't", which seems pretty safe.)
I just think that the limitations of the system described in the first two comments are a...
Ooooh
Thanks!
the sufficient velocity thread is the exalted library of alexandria
Pffft
Cost: 10m, 1wp; Mins: Essence 4
Type: Simple
Keywords: Perilous
Duration: Instant
Prerequisites: Assume 3 evos that in turn have their own prereqs
The general reveals what her opponent thought was her army was in truth an outcropping, sunlit mirage, stand of trees, or the unconscious babbling of a brook.
While adjacent to a battle group the wielder is leading, she may roll (Intelligence/Manipulation+War) against the opposing general’s (Intelligence/Presence+War) roll. If she succeeds, she and the adjacent battle group may reflexively move up to two range bands, though not adjacent to another hostile character or battle group.
Reset: 1/scene.```Hi this is a White Jade asymmetric warfare daiklave, I get to move my army around like earthenware chess pieces
Hmm...pondering a charm for a style I made as I feel like I made it too undertuned.
Sword-Stunting Methodology
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Uniform, Mastery
Duration: Instant
Prerequisite Charms: None
As the undisputed center of narrative focus, the Warlord is unconcerned with the lesser dances of her foes. Those without the narrative presence to make themselves stand out are doomed, their blades failing in the face of her quicksilver speed.
This supplements an attack, doubling up to (Appearance) 9s on the attack roll and making it Unblockable without a Stunt.
The target does not lose initiative or health levels from this attack, though it is still considered to deal damage for other effects, such as charms, poison or magnitude. The stylist still gains full initiative for a withering attack supplemented this way.
Mastery: If this supplements a counterattack, it can double 8s as well as 9s.
Death between heartbeats is cheaper, can double more theoretical dice (Though in practice 5 9s is beyond waht you'll see in most dice pools) and doesn't have the big downside of not hurting the other guy
It does require you aim but aiming is A) Great B) Something you often want to do with a reflexive charm anyway because it's awesome.
Hmm
what if you bumped the cost a bit and made it double nines reroll 1s? or is that too much dice trick in one charms?
that seems pretty ridiculous for a martial art
not yet
I worry it might be a bit overcomplicated. The intent of the charm was 'really good for Gaining Init/Tagging with On-Hit effects but doesn't actually hurt the other guy'
But I was so focused on the 'does a cute downside/upside thing' that I think the upside ended up not enough.
holy fuck my sorcerer-shikari is taking this spell Jesus Christ
Or wait what circle is it
I'm about to be sad ain't I
TERRESTRIAL LET'S GOOOOOOOOOOOOOOOOOOOOO
The attack roll uses (Wits + [Archery or Thrown]) with (Occult) Accuracy dice, but her dice limit and applicable Excellency are determined by the sorcerer's (Intelligence + Occult).
This bit feels a Bit Awkward but it's otherwise very cool.
if it talks about an immaculate dragon it can't not be terrestrial
would be cruel otherwise
goddamn, now that I actually look at it, that's a very spicy damage spell for terrestrial
+5 acc and using wits instead of dex is v respectable, for sure
My shikari has no Archery or Thrown dots noooooooooooooooooooooooooo!!!!!!!!!!!!!!!!
what if it does no damage to trivial opponents and only half to normal, iki? so it's just for stunting on weaklings and it's worse against real opponents but you still get the bennies
it's a bit unclear to me whether it's As An Action
or whether you could make a reflexive thrown attack with a worm
but i imagine that'll be cleaned up in print
da woims are back.
I hate how well this spell fits my character
A character with no archery or thrown
and also it's a teaser for rime-worms as a statted elemental
Fs in chat
obv they won't actually be in, but it's a nice hook for homebrew
tbh that is what the rest of the clauses are for
uses int + occ for excellency
has light attack accuracy
that's tru
and gets piercing+1, so not having a ton of extra sux doesn't screw you over
otoh it means that a sorcerer with thrown can do schnasty shit with it
ah gotcha
would've been neat to do that with Devastating Avalanche Barrage
the withering multi was the hard thing to manage
this is correct
it's inherently kind of crazy to make a strong withering spell like this so there's some hoops to jump through and the multi is rly gated, but it's still really usable for most any sorcerer
yeah i imagine a sid fully specced for this just magdumping the full three and then like
dropping a harmony of blows
will be scary with the crazy cheap excellencies
...here's an odd pondering: I'm guessing this 'dice limit and applicable excellency' are only for splats with a Stat + Stat or Stat + Ability excellency...
well yes
because those are the only splats that care about Wits and Archery/Thrown in the first place
others don't care about the original or the replacement
I'm contemplating taking this on one of my Infernals and magdumping the withering spell into the decisive spell
"dice limit and applicable Excellency are determined by the sorcerer's (Intelligence + Occult)" isnt a trick sentence
you get the full shit whatever you are
I was thinking more for Sids, who's dice cap is (Essence or 3, whichever is higher).
a sid will scan for occult, not archery
if you're a Lunar or Alchemical it routes to the Intelligence Excellency
a sovereign will scan for nothing, because they're a sovereign
That sentence is so annoying honestly
occult matters for sids because of the TN reduction
which still works
because it says it works
accursed linear time ouaough
nods
So my Int 1 Sid could make solid use of this spell because 'Int' is at no point part of her cap and her occult isn't bad.
Heheheh, this seems fun.
maybe I will still
i think sids do very well with it
id prefer we didnt have a fucking withering spell at all tbh
but it came out well
the curse of game design is that someone will point something out three years after you published something and then you go wait. oh. goddamnit why and it gets stuck in the back of your mind for all eternity until you Fix It
i appreciate that it has like
I still stay up at night thinking about the one typo I didn't catch in my book
an actual cost to it
because you can't just take a swing with the woims immediately
Oh man, Liminal Space has this small bit where the formatting guy got 'heat' and 'burn' icons mixed up and it still haunts me.
Oh that would kill me inside lmao
I do think it works very well for 'Hey, so you want the spell that the Lover is using to yeet ice spears at you'
woerm
As I know I've had players go 'hey, what spell is the Lover using there/can I learn it? I want to throw ice spears at people with magic'. So now I can point them to this and go 'behold, icy zapping'
I Learned Sorcery And All I Got Were Worms
did a working to steal the breath of the north wind, drawing it into her lungs and under her skin and beneath her nails, and now she can blast a fool with ice spears
and radiates that horrible cold
Not me taking two years to realize Vi's fight scenes in Arcane are great Smashfist stunt inspo
Hmm...my usual brainstorming methods are eluding me. Maybe I should go read some martial art entry charms and E1 evocations to get me pondering a good offensive effect here.
The idea is 'offensive charm for a counterattack heavy defensive style that cares more about making itself look good than hurting the other guy'
Sunset Blaze just having a 'make your attack better with how sexy your voice is' charm is
So funny
to me
...maybe rather than an attack boost, make it a 'on hit, prone' charm. counterattacks would like that.
Sorry, just brainstorming out loud.
Cost: 4m; Mins: Essence 1
Type: Reflexive
Keywords: Cause, Dual
Duration: Instant
Prerequisites: Plain & Clifftop Method
The General shoots a look at the opposing force, their nerve crashing like infirm waves against the rocky shore of her gaze.
When the wielder crashes or incapacitates an enemy, she may force the nearest battle group to immediately make a rout check. If they fail, they suffer Magnitude damage equal to the Strength of her Cause.
If she incapacitates that battle group’s General, it adds Difficulty to its roll equal to (the wielder’s Appearance/2), and if it fails it suffers dissolution as normal for a rout check, regardless of its Magnitude track.
```How's this as the asymmetric warfare combat bonus evo?
I'm guessing 'cause' is highest intimacy?
I mean if you're building to wield this sword, Probably™
The Cause keyword indicates that the Mountain-Song’s wielder draws upon her Cause to use or enhance that Evocation.```The Cause Text™
I can probably cut out 'battle groups' from the phrase 'battle groups of mortal troops'?
Oh, wait
Nope
fuck
Cuz then the language is vague enough for like
socialize rolls to inspire a garrison
or some shit
Hmm...I'd make it 'non-trivial' enemy.
Just to stop you killing a Random Fire Nation Civilian to break the Fire Nation Army
The magnitude damage thing is basically fine, if potentially a bit spammable if there are chump officers around. 4 mag damage to a BG usually isn't a gamechanger.
"General" is a bit undefined - does it have to be the character who made the strategic maneuver roll for that side at battle open, or can it be the extremely common lone mortal officer whose job is to spam Command for more attack dice?
+3 diff to a rout check is closing in on an auto-fail, and 4m to delete target BG might be a little cheap against opposition where the general isn't a giant doom monster like a combat exalt
Sword-Stunting Methodology
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Uniform, Terrestrial
Duration: Instant
Prerequisite Charms: None
As the undisputed center of narrative focus, the Warlord is unconcerned with the lesser dances of her foes. Those without the narrative presence to make themselves stand out are doomed, driven to their knees in the face of her quicksilver speed.
The stylist’s attack becomes Unblockable without a Stunt. If the attack deals damage or successfully inflicts a gambit, her target is knocked prone and suffers a (Stylist's Appearance) die penalty to movement actions until the end of their next turn.
Terrestrial: This charm can only be used on the stylist's turn.
Ended up going 'What if I made it a variant of Rotten Leaf Arrested instead of an accuracy booster'.
Reflexive vs Supplemental is for 'Hey, you can use this On The Style's Several Counterattacks'
The intent is 'less directly good for Boosting Your One On-Turn Attack' than Rotten Leaf but gets versatility in being usable off-turn and on decisive attacks/gambits.
i feel like "general" is used somewhere or other for battle group charms
or maybe just commander
🐮My Abyssal is possibly getting sapphic with her Circle's emotionless Integrity apoc Midnight
What the fuck is happening
Where do you find all these pbps Rhi
Incidentally I enjoy the inverted italicization
yeah, inquiring minds want to know
I would also like to know this
I desire to put Graves in more Situations
I hope this seems okay? Not 100% sure on it, trading specific effect for general usage.
not sure about supplemental (not as in the keyword) unblockables at E1 tbh
That's fair. It's sorta why I went with 'unless stunted', so it won't really tag anyone Of Note. It's mostly 'unblockable by mooks', intent-wise.
One of those frustrating areas where I've got this martial art 99% done but the two sticking points are an Entry Charm and the Form, which are...kinda key. XD
@bleak escarp @next niche I found the Abyssals pbp on the fancord like 8 months ago and the ST for that also just started the Infernals one I'm in
ahhh
Thanks for the thoughts btw. The last few steps of tinkering are always the hardest for me.
yeee I totally understand
like this abyssal melee rework ive been doing is a pain
and the exigents...
Cost: -(+8m); Mins: Essence 4
Type: Permanent
Keywords: Cause
Duration: Permanent
Prerequisites: Mountain-Cracking Discipline, Earthenware-Gateway-Set Tactic
The Rebels’ very home joins them on the field; the enemy finds themselves facing a line of forested spears, held in hand by soldiers risen from the crag. The land itself is in rebellion.
When the wielder uses Mountain-Cracking Discipline, she may pay a further 8 motes to continue to be able to rally for numbers with the battle group she is leading. She adds (Cause) non-Charm dice to her rolls for this command.
abyssal melee rework you say
lol hi borb
hemlo
oh hi borb
Cost: 6m (+1wp); Mins: Essence 3
Type: Simple
Keywords: Cause
Duration: One scene
Prerequisites: Assume prereq of 1 Charm
The General’s troops adopt the demeanor of stone; implacable, unflinching, unyielding as a mountainside and unstoppable as an avalanche.
A battle group the wielder is leading gains Perfect Morale. If she is leading troops which share her Cause, she may spend 1 Willpower to increase their Might by 1.
```For context as to what evo that first evo enhances
am borb
Yeah I've been working off and on on one! (with Misc's help lmfao)
(Cause is her chosen intimacy related to military victory, revolution, and liberation)
As someone pointed out to me last night
I am making a white jade daiklave for people who play white in Magic the Gathering
XD
On the plus side, the form has perhaps my favourite 'you can reflexively enter this' I've written.
Special activation rules: When the Stylist wins Join battle or the Stylist resists a social influence or psyche effect that would prevent or end a fight, she may reflexively assume World-Devouring Warlord Form..
"I heard you wanting to stop a fight. That only makes me want to fight more!"
'cause I was... disappointed with the prevalence of mirrors and wanted more cool abyssal juice
oh interesting
Out of interest, what sort of themes are you going with for the Abyssal Melee stuff?
Lemmeeeeee
these charms weaponize fear and desperation to augment an onslaught of carefully calculated violence. Step by step, their enemies are worn down and weakened until they’re vulnerable to a powerful finishing blow, leaving no room for survival.
Lion and Walker main influences
Lion: Grim executioner. Bonuses against crashed enemies, maybe some aiming type stuff, perhaps something to boost your defense after a successful attack, reflexive clashes/attacks... generally building up to a big decisive finisher.
Walker: Exultation in slaughter? Maybe some fear instills and such, some environmental damage kit?
some of the ramblings from the design doc
Dracula/Darth Vader shit
iirc a good bit of stuff using onslaught penalties?
E2 is the main thing unfinished currently
all charms should be used with your choice of either doom soundtrack music or toccata and fugue in d minor
Essence 1 stuff is mooostly unchanged?
and yeah
I can go find some of the ones I'm most proud of if y'all want lmfao
Sure!
nods
That first bit feels very 'those who have never known hunger and pain cannot hope to oppose one who has'.
Yeeeee
That's fun
the uhhhhh tweak I did to the heavenly guardian defense mirror
Oblivion Devours All
Cost: 4m; Mins: Melee 5, Essence 2
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Death Well-Remembered
The Abyssal is an unstoppable force of the apocalypse, warded from her own demise by her victims as spectral chains shield her with their bodies.When the Abyssal incapacitates a non-trivial enemy or reduces the size of a battle group she may save any excess levels of damage inflicted. For battle groups she may opt to forego extra damage rolling over into the next magnitude track of a battle group. After a decisive damage roll against her, she can pay this charm’s cost to spend levels of this damage, subtracting one success from the damage roll for each stored damage spent. This stored damage is emptied at the end of the scene.
The Abyssal may use this charm to parry against unblockable attack. The Abyssal also pay a one-Willpower surcharge to perfectly parry a source of uncountable damage, like a detonating First Age superweapon. If the damage is recurring, she becomes immune to it for the rest of the scene.
stuff i replaced the multiattack kit with
Charnel Empress Onslaught
Cost: 8m, 1lhl, 1wp; Mins: Melee 5, Essence 3
Type: Simple
Keywords: Withering-only, Perilous
Duration: Instant
Prerequisite Charms: Dunno Yet Uhhhhhh, Unfurling Iron Lotus
Her orn blood or her enemies, it matters not to Death’s Lawgiver as the Abyssal’s strikes are accompanied by a flurry of crimson blades.The Abyssal makes (higher of Essence or 3) withering attacks against one or more enemies, adding (highest negative tie towards the Abyssal) to attack and raw damage. Battle groups suffer (Abyssal’s Essence) additional damage. The highest damage roll awards her full initiative, and all other damage rolls award damage/2 initiative.
If the Abyssal has reduced the size of a battle group or incapacitated a non-trivial enemy in this scene she waives this Charm’s health level cost.
Bloodied Abattoir's Embrace
Cost: 8m, 1wp; Mins: Melee 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Charnel Empress Onslaught
The Abyssal's blade moves like a scythe among the wheat, each terrible blow bringing her enemies one step closer to annihilation.The Deathknight makes (1 + highest onslaught penalty of any enemy within close range, maximum 5) decisive attacks against one or more enemies. She divides her initiative evenly between all these attacks, rounded up, and adds her enemy's onslaught penalty as bonus dice (maximum 5) on each attack and damage roll. She resets to base Initiative after completing all attacks if any of them hit, or loses two initiative per attack if they all miss.
Special activation rules: If the Abyssal crashes an enemy or reduces the size of a battle group using Charnel Empress Onslaught she may pay a 4m 1a surcharge to reflexively use this charm.
magnanimous-villain-points aura farming that I wrote at the start of this and really need to go rework tbh
Emperor-in-Chains Pact
Cost: 5m, 1wp, Mins: Mins: Melee 5, Essence 2
Type: Reflexive
Keywords: Decisive-only, Whispers
Duration:
Prerequisite Charms: Corpse-Marionette Dance
The Abyssal's dread majesty extends beyond the mercies granted at the tip of her blade, offering the vanquished their lives in exchange for service.When the Abyssal would lethally incapacitate a non-trivial opponent she may activate this charm to offer them a choice; either he accepts the damage and its effects - or perhaps tries to survive with a crippling injury, or he makes a bargain with the Abyssal and swears fealty to Death’s Lawgiver. If he chooses the latter, he negates up to (Higher of Abyssal's Essence or 3, x2) levels lost from her attack. For every 2 levels negated, they gain or increase a Tie of "Unshaking loyalty" to the Abyssal to a maximum intensity of major.
An Essence 3 repurchase strengthens this charm, infusing him with a fragment of the Deathknight's own apocalyptic Essence. He gains the Ghost-blooded merit, a mote pool, and (Abyssal's Essence) Eclipse charms befitting his new master. If this target dies, their oath still binds them and they become a ghost in service to the Deathknight, with their Tie of loyalty to the Abyssal increasing to Defining.
Whispers: If the Abyssal has Whispers, they may choose to force her Whispers onto the target as a part of the process of this pact.
etc etc etc
... that was a wall of text and a half my apologies for that
Oooh, that's very fun. You Overkill A Guy and get some Health Barrier to save you.
Wait, towards the abyssal? Not the abyssal towards them? Intriguing.
Is the essence 3 repurchase designed to only affect mortals or can you beat (Essence) Eclipse charms into a fellow exalt?
Sorry for many queries.
threaten hook
it's for tying in with "All I am surrounded by is fear and dead men" aura farming stuff I'm figuring out how to add.
the more scared people are of you, the more damage they take
Yeeeeee exactly!
You massacre an entire battle group? When the shining hero tries to strike you down the bodies of the slain throw themselves in front of the blow :3
Hmmm that's a good question. I think I was primarily envisioning it affecting mortals, I'll add something to specify that.
Exactly!
Makes sense but does make me want to play the Most Annoying Abyssal 😛
I'll take Mandatory Presence Charm That Lets Me Reflexive Social Every Turn with the melee rework, lol
"The 'I'm not touching you' gestures are an essential part of making myself more effective."
LMFAO
Yeah that's the main thing I'm not sure how to account for
Except ig if you're using it a lot you're draining your tanks pretty fast iunno
pffff
Should I specify hate/fear? :P
Nah, nah.
nah, it's fine as is and Negative Intimacy hooks correctly into the rest of the charmset
yeeee that's what I figured lol
'Players might be a bit silly' is something rules can never overcome.
yeah, it's 5m or something and I'd prefer to be spending those motes on the COMBO THAT KILLS YOU (albeit melee has less of that than MAbyssal)
And negative intimacy gives variety
but yeah
...
I also did have a fun one earlier on inspired by dead spouse defense actually but unfortunately doesn't really have a ton of wiggle room considering oblivion devours all already fills the perfect defense thing
One I could really see? Beuro + Melee Abyssal who feels on Envy.
Play with the 'I am richer and cooler than you' Beuro charms to fuel the 'And they don't like me' melee charms
I gave advice on this so long ago and as such much of that advice was Probably Bad
All Dreams Die
Cost: 1m, 1wp; Mins: Melee 5, Essence 4
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Idk yet
The Deathknight cuts loose the fleeting hopes and dreams of mortality as an offering to the Neverborn, consigning them to Oblivion in her stead.The Abyssal can use this Charm after an attack roll against her or other roll to resist damage or when she would suffer uncountable damage, but before damage is rolled. She silently states or names one of her Major or Defining positive Intimacies. She automatically defends against all damage from it, including recurring uncountable damage. The Intimacy she offers up is permanently destroyed, and can only be restored by another character accomplishing a legendary social goal.
Reset: Once per story unless reset by achieving a legendary socialgoal.
this fucker
mostly included because it popped into my head during the shower one day
Probably will recycle it as an evocation somewhere eventually
naaaaah your advice still holds up i think
LMFAO
God that would honestly be funny as hell I support this
I forgot about flunkie creation technique, that might need a slight adjustment so you can't just butcher your normal people to get super minions
LOL
I think the Sid and Abyssal Pyreflame variants on chump w/ mote pool are 2xp each, first one free
yeeeee that's what I was thinking myself.
I'm not sure "loyalty" qualifies as a hopeful intimacy but it might, in which case you have the funniest possible situation
which, to be fair, is insanely cool on both parties' part
one idea I did have for building on it further is an E4 charm that lets you bind an exalt you kill for a scene or a year and a day to fight for you
for maximum evil overlord aura farming.
Y'know
"You may be able to best me. But can you stop your friend?"
stabs the funny one in the group everyone loves
LMFAOOO
actually aww fuck you need that to be a Defining
so you can't accept maximum servitude and then blow it up
could always voluntarily increase it to defining ig?
honestly considering the choice is to take the special crippling-injury-bond or die you may as well let it go up to defining, they always have the choice of "nah I'd die"
but that would be funny as hell and appropriately sid-bullshit-y
stuff that you inflict in lieu of killing people can be pretty juiced
yeeeee exactly
i'm gonna give the charm a whole rewrite it was one of the earliest I did
oh yeah I need to write crimson's fucked up needle artifact
did I ever mention that one to you?
I would laugh so damn hard at an Abyssal doing the Whole Evil Overlord Serve Me Or Die Thing to a Sid and then the sid going 'Wow, sucks for that guy' and Dead Spouse Defencing it.
it would be peak exalt bullshit tbf
i wouldn't even be mad
it'd be too funny to be mad about it
Sid charms are either 'Loony Tunes Bullshit' or 'Heartbreaking Wuxia Bullshit' and it's a coin flip on a given day
im working on my own abyssal charm revision so im not reading this stuff too closely, but it looks cool af
props
Thank you!
The other silly bullshit there I'd love to see one day is someone using their Big Stealth 'I was here all along!' ambush charm and then a Sid Avoidancing away.
"Hahaha, you didn't know that I was with you all al...wait...why am I here again?" Stares at empty room
I seem to remember the discussion over those charms being like five seconds of "evil minion technique!" "sweet, send it" and then five million years of discussion over how exactly to tune the multiattacks and perfects
I've got a wish list for like every Ability
I am reminded of the time in a game I was in with Misc we had the perfect confluence of sidereal bullshit
I don't remember the specifics you'd need him to relay it but it was incredible
oooooh?
hang on I put it in the highlights channel of the Exalted discord once
I focused on melee mooostly 'cause it was the one that most frustrated me with all the mirrors but I am curious
My detective Sidereal was infiltrating the local satrap's palace in his best Indentured Servant resplendent destiny to eavesdrop on a local deeb's meeting with a Lunar PC the Sid was trailing. A hostile Bronze Sidereal was hunting for infiltrators and moved to stealthily observe the blip on her Supernal Awareness radar in order to hit me with a Descending Secrets Horoscope, which would obviously be a bad thing, so the good detective's Expected Pain pinged.
Because of this I turned on Supernal Awareness looking for people trailing me and started heading around the corner to find her, which would have been a bad thing for her because I'd blow her cover, so her Expected Pain pinged, at which point she Avoidanced out and wiped the incident from my Sid's memory (with Avoidance) and her memory (with Self-Annihilating Discretion). Detective Sid and his partner only deduced roughly what might have happened about a week later while putting together other pieces, and that was several days after they'd met the Bronze sid over tea.
The two sides of the Sidereal espionage ops in this city fought an entire spy duel without either party ever perceiving the other with their normal human eyes and then memory holed the entire thing, I love this splat.
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YES THAT ONE
this was maybe my third session of playing Ex3
certainly left me feeling favourable towards it
mfw I haven't had a real game since that'un ended smh.
but yeah that was absolutely a highlight.
Hahahahah, nice
also a few months after that game ended the ST told us that the reason Evil Milfsid had known what we were up to was because she was using Everywhere And Nowhere Technique to hide... where was it, on the back of your sid's neck?
which explained a lot of things, in hindsight
i mean i just don't like most of them
structurally, i've got reservations but in general i think the mirror focus elides that Abyssals have always been cunty vampire-knights and the mirrors come out in that and in evil bitch versions of some basic ideas, rather than strictly just an equaling in competency and mechanical expression
but generally i think there's a lot of archetypal misalignment, like Socialize is fun for the doppelganger tech but i actually would like to be the scary lady showing up to whisper in the king's ear and disquiet his entire court, bringing strange gifts and riding in a chariot drawn by skeletal horses, leveraging the norms of high society to insulate myself in power
and then the lunatic stuff can come out of that the way the black heron comes out of the princess magnificent
not just "here is the side for when you want solar mirrors, here is the side for forgeting your lithium"
yeahhh
Abyssal Socialize as a concept feels very 'hello, I am vampire princess, watch me drink blood from my crystal glass in the middle of my deathly hedonism party'
In terms of 'what it should promote'
At least imo
mhm
we need more vampire princess representation in our demigodths
the Deathlord stuff is cute but it's a little cart before horse, sometimes
but yeah fully agree with both of you on that
they are the chosen of the deathlords, collective
the collective does actually matter
it's not just individuals
i think people way overindex on the neverborn honestly
it's there in Whispers and stuff like Occult and Lore, and sort of staining (heh) the Charm set, and that's great, actually, but it's like. okay who are they the chosen of here again
did the screaming meat continental shelf pick me out of the gutter or was it this evil goth mommy ghost
because of the two of those i know which one i care about more
As an aside: I do kinda wish more charms cared about whispers. There's some but they're mostly focused on a couple of abilities.
That said: Too much focus would make whispers basicly mandatory so I can see them playing lean with it.
ye whispers is best as cool flavor/sidegrade stuff
I do keep intending to write up some Alchemical charms with the Whispers Keyword. Apostate Charms, where you're heading the voice of the Blight and the Dying parts of Autocthon.
honestly, I like the screaming meat continental shelf more
for my abyssals, they've been influenced most by the revelations of the Neverborn / the cosmic cycle / Guess What Buddy Everyone's Dying than by their deathlords, in terms of personal philosophy
wrote that as "political philosophy" at first and then thought "well I don't think they have many politics above Sword"
Eh the difference is the deathlords are actual characters with actual personalities that can provide cool vibes
Mine has weird grave good focused death utilitarianism but is way more Prince flavoured
also stealing "screaming meat continental shelf"
same lmfao
The Neverborn don't really have the identity of even the Yozi (Who are themselves a step away from 'can directly interact with'). Like they're conceptually cool but they're also more 'high concept' than 'things you deal with'.
It's not that the Neverborn don't matter and can't be favored over a Deathlord to inform a character, but as a categorical statement they are less important to the splat than Deathlords
There's just not a way around that unless you're going full 2e
They're the image filter you apply over the splat to turn it goth and vampire and then use the deathlords to provide the actual structure otherwise you're just going 2-
yeah
That said: I do love when big non-deathlord death stuff gets a good fluffing up. The Twin Monarchs piledrivering the Dowager through Death's Sundial is eternally fun and I love the boatman-priests.
One of these days I kinda want to run a campaign that deals heavily with the underworld but isn't all about the Deathlords. There's all these undead kingdoms and afterlives you could do so much cool stuff with even outside of their touch.
(That and I will take any excuse to steal liberally from oWoD Wraith for Undead Kingdom Stuff)
stealing every good idea (and several bad ones) not nailed down and doing your own version with blackjack and hookers is just honoring owod's traditional cultural practices anyway
My current plan there is me basicly stealing some Necron Stuff, some Autocthonian Half-Forged Stuff and oWoD Wraith Qin Shi Huang then shoving them in a blender.
have your fun with it
i enjoy the Blake of stygia a lot
the Dual Monarchs are transparently the four zoas twisted thru egyptian myth
Sorry, I'm rambling a bit overmuch.
i don't think you are
I think this is the designated exalted rambling zone unless I was misinformed
that’s true
by the powers vested in me by, idk winged, i tell you now @tulip folio ramble more
ramble more, or else
Fine. Vague Pondering: Do you think it's silly for a permanent charm to (Among other effects) mess with if an exalt is considered an Enemy of Fate/Creature of Darkness.
It is Silly*
*Cool as fuck
Pondering for the Wanderers, my Wyld-themed exalt and I had an idea for a charm that is basicly 'You've sworn an oath to end the Sin of Shape, which gives you some bonuses but also makes you a Creature of Darkness, as you've sworn an oath against creation itself'.
And as Exalted is the Silly* (*Cool as fuck) game, you should do it
At least 50% just because using the term 'Paladin of Uncreation' would be a very fun charm name.
Iki this fucks
i mean there is stuff like that iirc?
sids at least get a couple charms to de-enemy of fate someone
defrauding Balor by having my Wanderer friend sign up for the crusade, splitting the salary between us and then stitching them back into fate anyway
but if you mean like an abyssal permanent charm to no longer count as one nah I think that'd feel more outta place unless there were some suitably weird hijinks you had to get up to to maintain it
discount Conning Chaos Technique
Yeah, this was to make you one as a small negative alongside several bonuses.
ahhh
The wielder may make effective Slaughter attacks against a battle group she routs this way, regardless of its size.
```Is this effect worth a willpower?
yeah that'd be fine I think?
it does raise the question of if you accept a sid uses Untangling Snarled Strands on you or something do you lose the benefits of that charm
would be funny if it just removes the charm and refunds the xp
nah I don't think that needs a wp
it seems like more of a small supplemental thing rather than Big Flashy Move and the effect doesn't seem crazy or anything?
This is the Charm it augments```Rebellious General’s Glare
Cost: 5m; Mins: Essence 1
Type: Reflexive
Keywords: Cause, Dual
Duration: Instant
Prerequisites: Plain & Clifftop Method
The Rebel shoots a look at the opposing force, their nerve crashing like infirm waves against the rocky shore of her gaze.
When the wielder crashes or incapacitates an enemy, she may force the nearest battle group to immediately make a rout check. If they fail, instead of suffering dissolution they suffer Magnitude damage equal to the strength of her Cause.
(Cause is an intimacy you have that the artifact hooks into)
hmmmm
I'd maybe make it a like 2m 2i surcharge instead of a wp?
yeah, I think that's fair
killing their commander then pausing to aura farm with "Flee and I might spare you" is fun as hell but the effect isn't anything hugely splashy so yeah I wouldn't say it merits a wp
You're just adding 1 or 2 difficulty which is the same bump you'd get just from hitting them with a DOOB or something?
you might wanna specify non-trivial enemy and/or their commander but yeah
though it is funny to imagine just murking some random dude and making an army flee.
nah, clarified it to non-trivial lmao
Paladin of Uncreation
Cost: —; Mins: Manipulation 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Wanderer has sworn an oath deep within the Wyld to end the Sin of Shape. She has assumed the mantle of a knight in the service of Prince Balor's memory. She will break the chains of iron that bind creation and bring true freedom to all.
The Sidereal gains the following benefits:
• The Wanderer gains a Major Principle of 'All deserve to be free'. She cannot voluntarily weaken this principle and it is restored at the start of each story if weakened below Major.
• Once per day, she can reduce the Willpower cost to resist an influence that would go against this charm's principle by one.
• The strength of her oath can be felt by creatures of the Wyld and of Heaven (Including Sidereals). This is treated as a minor tie of Kinship for creatures of the Wyld and of Nervous Awe for creatures of Heaven.
• Once per session, the Wanderer's player may invoke a stroke of narrative convenience, making a dramatic edit related to locations, creatures or magic of the Wyld. She may, for example, have the roiling landscape of the middlemarches form a path for her or reveal she has met a fae before in her travels.
Swearing an Oath against creation has however made the Wanderer a Creature of Darkness, as she has marked herself as one who would finish Balor's work.
I would love to do a rogue abyssals who work for the dual monarchs game
Freedom for Stygia etc.
ooooooooooooooooooooooooooooo
Hell in Voy’s server Chains was returning to Creation after spending a while doing exactly that
what's the current wording for "Dawn caste anima doesn't work on this" now there's also Dusks?
it it still just "The Dawn Caste anima power cannot reset this evocation"?
"This evocation can only be reset by (x)"
Cannot be reset by a Dawn's Anima, including Dusk and Azimuth Animas?
oh, it just adds "or similar effects", wonderful
got there in the end
Do Unto Others
Cost: - (5m/i per round, 5m/hour); Mins: Essence 5
Type: Reflexive
Keywords: [Placeholder]
Duration: Indefinite
Prerequisite Charms: [All of 'em]The wielder of the needles turns them upon her own heart; she will not die until or unless she allows it.
Resonant: Only characters resonant with Salvation's Needles can awaken this Evocation.
Upon suffering decisive damage to her Incapacitated health level, or becoming incapacitated in any other fashion, the wielder runs herself through with one of the needles, possessing her own insensate corpse.
She gains a secondary health track, equivalent to her own. Any damage dealt to her body is applied to this health track, which cannot be healed while this Charm remains active. She ignores fatigue, deprivation, or wound penalties, as well as any penalties caused by crippling effects or that are otherwise tied to her body's physical condition. At the end of each round (in combat time) or each hour (in narrative time), she must pay five motes or five initiative or this Charm ends. She cannot regenerate motes by any means. If she fills her secondary health track with damage, this Charm ends.
Once this Charm ends, the wielder suffers the consequences of her body's temporarily suspended injuries as normal. If she dies, her souls are immediately destroyed.
Reset: 1/Story. This Evocation can't be reset by the Dawn Caste anima or similar effects.
first draft of a thing for Crimson's 5-dot needles that you run people through to neverbornify them
needs to be resonant only
this is an edited version of something Sokarera was working on as a hypothetical Sid charm in the Exalted discord, so credit there for the great mechanical framework
what's the consequences of getting the shit kicked out of you equal to 1.99x your basic health track
since it has the Consequences line
oh, that's just "if you don't heal your body it dies/goes to GM decision like with normal incap", I need to clarify some stuff
if you hit 2x, well, your souls explode, but 1.99x doesn't seem to have a defined result mechanically - ah
but I think the basic framework works for "aha, Crimson second phase"
the reverse Gundyr technique
there we go, that seems neater
hey essence ST guide
that's fun
looks good, makes sense now
After considering, I may just steal this outright
OK, speculative evo tree:
E1 autounlock - stab incapacitated characters with the needles, they stay in a half-dead incapacitated fugue until you remove the needle, at which point they die. Up to [Essence, min 3] targets at once. Exalts or similarly powerful beings can choose to reject the needle and die during Calibration, everyone else is stuck there. Needs some kind of benefit so you're not just dragging around a wannabe corpse.
Subtree 1 - pump them for information:
E1 - Sid style question asker that can be used on each target once.
E2 - Appear in their fugue and question them properly as if in a dream, they must answer honestly
E3 - Can communicate with your victims telepathically, use one social roll per [week/month/session] to adjust their intimacies while they're on the floor? Maybe get auto-read-intentions?
Subtree 2 - go my minions:
E1 - Victim's bodies get up and shamble around like Mindless zombies you can give orders to. Can use E1 evo on Trivial characters as many times as you like so you can have battlegroups of zeds.
E2 - Expensive indefinite. Can see through a victim's eyes and telepathically order them and other nearby victims around.
E3 - Nontrivial victims get up and fight with the stats they had in life, minus charms. Ignore wound penalties, can attune ghostly versions of artifacts if buried in a grave dug for them as if they were grave goods.
E5 capstone of both trees - when incapped, stab yourself with needle to possess your own corpse, gaining second health track. Drains motes over time, ends when you're out.
I am missing E4 stuff for both and am kind of out of ideas
What's a good artifact that isn't the distaff for a spider-themed Sid?
Or should I just punch people with spider-flavored snake or rat into CMoS?
...okay, hear me out
you reflavor the Frost-Thorn Knuckles
it's got a bunch of things for "attack at range" and "freeze people over" and you can just make it all webs
...hmmmmmmmm...
e1 autounlock benefit: can read intentions once each day for free with a significant bonus of some kind, the e3 subtree 1 bit is worded as an upgrade to this so it autosucceeds
e4 subtree 1: something like those white veil needles where you can hop another degree of kevin bacon over in the social relationship and get something from them
e4 subtree 2: when your victim kills someone you get the choice to auto-raise that new dead guy as a zombie or summon its skeleton as a bonesider or something
infinite zombie works would admittedly be a fun Crimson theme
"oh yeah my zombie deeb massacred a village while we were out, now I have 100 new labourers"
I suppose if you do that you can add "can always telepathically link to nontrivial targets" so you can have your 4-5 zombie LTs going around doing stuff
Reflexively summoning the CAAM chains is probably worth an evocation on its own, right? That sort of upgrade usually is.
yep
I have come up with an even more fun MA for this character to use to get to CMoS
Laughing Monster
I would say that "getting my extremely strong build's activation time from 1 round to 0 rounds" is probably not something you casually want to stick in an evo below like, E4
where DBT gets its "can reflexively MA form" clause
ehhhh
i think that one's kinda just bad
shadow moth raiment's version gets to do the same thing with fewer restrictions
and ofc with the e1 version
The E1 one just lets you swap forms, the free form version is also E4
I am once again exalting all over the place
This time with some kinda
Third
Edition
It's the best edition so far!
emily you have to at least finish core so i can introduce you to my personal fandom beef
Oh, @south spade jsyk, the best places to actually learn most of the rules is the quickstart adventure, Tomb of Dreams
Which just has a lot of them but infinitely better written
Ough
You don't have to play Tomb of Dreams
So should i read that BEFORE the core rules?
Probably after/in parallel? As clarification? You could do it before, I guess
Just like, its rules section is Actually Well Written
Scary
3e is kind of a mess. but exalted rules so I forgive some of the mess
some is a very key word there
Never forgive natural language
As Needs Must
Cost: 3m. Mins: Martial Arts 2, Essence 1
Type: Supplemental
Keywords: Perilous
Duration: Scene-Long
Prerequisite Charms: None
Your backup is minutes away. Your steam-pack is out of charge. Your grenade pouch is empty. Time to get to work.
This charm supplements an improvised melee weapon attack made with a ranged weapon with the Flame or Steam tags. The stylist treats the ranged weapon as a melee weapon for the supplemented attack and for the rest of the scene. Light weapons use the statistics of a Baton, medium a Staff or Shield, and heavy a Sledge. If your steam or flame weapon is an artifact, the melee weapon uses artifact traits as appropriate.
I'm pondering addign Mastery: Ignore the Perilous keyword to this. Feel appropriate?
I cut my teeth on 5e and read fangames for fun, so i think ill probably be fine
I might just need to come in here and ask how jumping works
Exalted 3e is the worst implementation of Exalted barring all those that came before
Essence isn't real
^Voy when he's a relational materialist
Essence is real but it is also not really exalted in a mechanical sense. You can see the line between ex1 and ex2, and ex2 and ex3. Exalted Essence is an entirely different beast that doesn't hit the same general feel, mechanically, as the 'mainline' Exalted games. It is exalted thematically but it is not exalted mechanically, is how I approach it.
juuuust like shadowrun anarchy
^
Sesseljae that is depressed surgeon but for some reason hasnt drunk self to death
“120 Pages until Character Creation” ouuuugh
I think im just gonna skim the lore chapters since ive read them before
So is everyone in a group supposed to be the same caste
?
far from it
a circle is theoretically supposed to have (at least) one of each caste represented
you are generally assumed to all be the same flavour of exalt though (so like, all solars, or all lunars, etc.)
you can mix and match but the power disparities can get pretty wacky
no, caste is your class (kind of)
so dawn, eclipse, all those
dawns are for straight-up brawls, twilights are your mages and crafters, nights are your rogues, etc
again, in theory. in practice they can all do everything but they get bonuses to their caste's role
Okay but everyone is supposed to be the same type
that's the easiest for the storyteller, at least
Also very amused
That solars dont have to BE good people
They just need to think they are
in some capacity, solars can't be good people
Wah?
the Curse actively drives them to hubris
and hubris oft drives one to cruelty in the name of one's vision
there is no such thing as a good person with an Exaltation
this is only half a joke
even without the curse they'd still be people selected solely for their natural talent, or unwavering dedication, or whatever, and then given godlike power with carte blanche to use that power to bring about their designs
because exalted were created to be weapons, not rulers. they're certainly capable of ruling, but the process that selects them was designed to find the most suitable candidates for a war against the creators of reality itself
Arguably Alchemicals?
a not-insubstantial number of alchemicals turn their jurisdictions into brutal police states
Okay so caste is like ur subclass
If your type is your class
Its how your powers express?
more or less
your caste is ostensibly your "role" as an exalt, like i said before. dawns are for fightin', nights are for spyin', zeniths are for preachin', twilights are for summoning demons, and eclipses are for talkin'
your caste imo matters less depending on the splat (splat is the term for 'what exalt you are' because they are released in splatbooks)
*not every splat has the same caste spread as solars either
For Solars, Infernals, and Abyssals it matters more because you also pick a Supernal/Primordial/Apocalyptic ability from your Caste abilities
lunars only have three and a half castes
And RAW for whatever ability you pick
You just
ignore their Charms' Essence prerequisites
With exceptions for sorcery and sidereal martial arts
not even Solar Bullshit can let you punch all of creation into chickens without training for it
(as in, punch you so hard you turn into a chicken. sidereal martial arts get real conceptual.)
Aaaaaat hiiiiiiiigher Essence, yes?
they can turn their familiars into people
not like, physically, but they can give them sapience
yeah, the lunar 'make supersoldiers' charms are about turning people into beastmen mostly
oh yeah, beast-soul awakening crucible
oh, and there's Insidious Lunar Transformation, that can be used forcibly
They have a charm to just turn an enemy battlegroup into animals
For all your 'Circe curses your sailors' needs
Generally I've seen GMs be pretty lenient on what's a 'battle group' there is you want to curse a village yelling at you even if they've not drawn pitchforks yet.
having the very funny situation where our three abyssal stooges are being sent to go harass a city for tribute and maybe fuck over the rebellion it's caught up in
Okay thats fair but i kinda love treating game stipulations like that into like
Nen power ass restrictions
Trying to goad a group of people into drawing weapons because your power only works on hostiles lmao
The other two are infiltrating to do subterfuge shit
I am rolling up and knocking on the door as economic and diplomatic pressure
They hurt my feelings, that counts as hostile! 😛
Which is really funny, because imagine you're the poor city hoping the rebellion wins so they'll annex you and protect you from The Actual Literal Underworld
So like
and the evil ass skeleton named The Grave Calls For Its Due shows up asking about your three month late taxes
Hm
there are two graves. one of them is an evil ass taxes skeleton. the other is an evil ass smug sword saint. problems caused for all involved
My Graves sucks so bad, it's been so great
Im trying to figure out what a session and party oooks like
Eternally playing this guy and going 'god is he really that pathetic and awful? i think he is'
That's gonna vary wildly
Like is everyone supposed to be able to do one thing really good and then all other kinda of encounters they CAN do but wont be as good at
That's often the case yeah
Like
Obviously everyone is supposed to invest a little into like
Something to do during combat
I assume that applies to other stuff as well like everyone should be able to do a little bit of social stuff
Its useful to have social defenses at minimum, or you're gonna get manipulated by everyone
and having a smattering of trade skills helps too
Im also aware that for combat this game has a genuinely staggering amount of like
Fighting style and weapon options
Over the course of all its splats
Which is exciting
Correct, yeah
Idk why but im feeling a whip guy
Me when a new player makes an Invincible Sword Princess from first principles
Invincible Sword Princess is a slang term in the exalted community for a dedicated combat monster.
No thoughts, head empty of anything but swords
Ye
I know it means
If you want this as a player
But all the others being positives and then that fucking killed me
DO YOU WANT TO BE THE COOLEST GUY EVER?!!?!??! ALSO EVERYONE HATES YOU AND YOU HAVE INHERITED SICKLE CELL ANEMIA
if only the great curse was as simple as anemia....
Tbf, the Great Curse also affects the others, just in different ways 😛
if only the great curse was as simple as being a bad person....
I have Guile 1 Resolve 3. Your challenge for today is to survive within three miles of me long enough for any of that to be relevant.
LMAO
There is a whole state religion about why you are the devil
You spend 1 willpower to negate a manipulation and then instantly go hostile
one of my combat freak's favorite little quirks is that he just doesn't think people are real unless they can beat him in combat
i roll manipulation+bureaucracy to convince you that it is your patriotic duty to leave me alive and in fact wipe out your own illegally-raised army
so people keep trying to socially manipulate him and he keeps going wow. that sure is a lot of words. unfortunately, l+ratio+you aren't an actualized being+no sword law
...
i roll charisma+dodge to make you think it was the guy next to me who said all that shit
exalted's intimacy system is genuinely one of the best ways I've seen of forcing people writing their character sheets to go "what is wrong with this guy, anyway"
lmfao
one sid actually managed it in his current wm game
wait shit i should have rolled charisma+bureaucracy and manip+dodge
pointed to the guy he was trying to kill, went "this guy is DEFINITELY the one you want" using the charm that makes everything you say sound like a lie, (my, not derp's) graves went that's a lie. tell me the truth and I'll kill you quickly and then the sid bullshit his way through the conversation tree for long enough to grab the target and Duck Fate out
incredible instance of playing around the very large explosive barrel labeled DO NOT SOCIAL
genuinely
Guy next to you gets instantly misted
lemme pull up Grave Due's intimacies
Unless you're an Alchemical! Clarity isn't a curse from the Yozi, just How They Are.
“Wow thank god i got him before he could manipulate anyone else”
And it's notably - the one 'great curse' equivelent that's just differnt versions of 'yeah, that's fine' rather than screwing you over.
High clarity isn't 'bad', just 'different'
ideally this takes enough time that i can put some distance between myself and the human blender
I feel like that first one could be done as 'More, More, More!'
bag status: being held, looking towards next bag
So my understanding is that every solar is salami dave
Is that right
Am i getting anywhere with that
Yeah kinda
yeah solomon david is a solaroid creature
Up to and including pasting a bunch of guys in like 2 seconds?
yep
Pretty much
I actually am not sure the power level this game operates on
Solars really embody being the Great Man in Great Man theory
extremely
Oh, cartoonish
there's a combo one of my characters can theoretically do that kills several hundred fully armored and armed warriors in like. three seconds
You Can Just Do That [gestures at ksbd panel]
I can genuinely just rout an entire mortal army for not much cost
as one of the Exalted you are a Dangerous Freak in some measure
King Hu at character creation can throw elephants at people
Oh okay
this ranges from the relatively mundane "i have avatar powers!" dragonblooded to "i am the avatar of an unknowable terror and it is my sole purpose to draw all that is into being not, and i am very good at my job"
I mean even a dragonblooded is like
King Bumi
Right
Like the absolute peak of atla bullshit
Things that Graves's Due is capable of or will be able to later:
Make an organization do projects that would take months in only a matter of days
Convince somebody to do genuinely anything via being rich and powerful
Rout an entire army through sheer Fear Aura
Kill said army and then turn the corpses into more zombies to tack on to his already quite impressive undead army
The Dragonblooded brings out a Warstrider.
honestly bumi would probably get the shit kicked out of him in exalted
stupid nerd voice
Homelander vs the exalted universe
It's no contest, John gets folded
Benders in Avatar would all be deebs with basically the same specific build across elements
And that build, in Exalted
Sucks
I'm actually not sure how much bending style stuff Deebs actually get
It is the 'I literally only attack with my bending that costs motes every turn' build
I mean he does in p much every verse
Where the average powerlevel is anything higher than Low Street
I guess there is the elemental bolt yeah
Due to the way Intimacies work, you can genuinely just instill beliefs like 'the world must end' in people that they just can't do much about
can deebs still deathstar their elemental bolts
if you can throw enough dice at them
And you can Always throw enough dice at them if you're specced for it
I am thinking I might need more definings for my characters. I've only got 2 definings on RiRi. XD
Making myself unable to understand language
Before i go and fight legendary diplomat
That third Defining I have? An NPC gave that to me because I'm a sucker and got socially alpha striked
And then they persuaded me with it to go wage war on the Realm
yeah, two definings is a good spot imo
"sorry, i only speak a very specific dialect from a single tribe in the northeast that died out in the middle of the high first age."
"i'm also illiterate, so don't even try, you fucking lip-flapper"
We haven't actually done combat yet but fighting me would be awful because I'm behind a small army of dead people that i can order around And constantly yell out bargains and persuade you to betray the world
You fool i gave myself a lobotomy before this battle
you don't even need to go that far, you just need zero dots in linguistics and boom, illiterate
yes, literacy is locked behind a single point in a skill that mostly exists to write poetry
ehhhhhh
my circle infernal has mostly used linguistics to write subversive religious propaganda
does the subversive religious propaganda rhyme
the sid (second sid has just dropped
) does reports
and my abyssal is illiterate and too pathetically awkward and passive to do anything about it
the mind boggles at this circle's composition, ngl
nah, it's a mix between openly heretical political theses and plausibly deniable parables
reposting this as illustration of how much this guy sucks
that she passes off very tenuously as abstract fantasy
rip
it's very simple. the infernal is mostly just a burnout dynast who posts anti-Immaculate propaganda and is extremely insistent on education and freedom of expression
sid #1 is a gold that doesn't really see anything wrong with this
sid #2 (rip) Exalted in the area like last month and understands very little of the office politics
and neither do their superiors evidently, if they've been writing reports and not been told to scrub the whole thing
Does this principle make sense for an Endings for people: 'Life is for Living, Death is for Rest'.
there is a lunar scholar that's cordial with the infernal (also a scholar, met talking about sorcerous esoterica) and malds about the Silver Pact
i think that'd be more stereotypically a Serenity thing but i could just be interpreting it wrong
and my Dusk is a sad passive loser that got handed off to the infernal by another one of her friends, and who the sid hasn't really done anything with because so far he's only Fucking Lost It a couple times, and killed like
two mortals, both on accident
the sid has conspicuously left out the details on who her, ah. "local assets" are
there's at least one unaccounted solaroid or sid running around, because a local monk had white sun fever
It's supposed to be very 'enjoy life while you have it, don't try to cling on past that'
after getting the shit kicked out of him by what we thought was another lunar, but evidently isn't
Fascinating
We're just playing Abyssal Three Stooges for the mask of winters
(Red Iron Rebuke is an honorary stooge)
excellent
there's another Abyssal dicking around, who's part of another mixed Circle in the city, which is why uh
there's been rather a lot of panicking
we mostly just commiserated over people not understanding why we want to kill Creation
dunno why the other one hasn't gotten on it, though. i think she might be bonded to one of the circle's lunars
morose and very polite urchin boy who just kind of wanders around the streets stalking people with his scary ass meatscythe
rich skeleton asshole with a horrendous envy complex running mostly on spite for everybody and everything
scary ass sadist noblewoman necromancer with dependency issues and dealing with The Horrors
Skeleton Asshole is peak character design i think
also god i love huskflayer
once Agents comes out i'm going to play a character with huskflayer + moonreaver
crimson killing field, maybe white reaper, and either tblades or the giant merit that lets you dual-wield heavies
yeah Broken Ivory Dirge Resonance is our combat and stealth guy
...i say as if i have something lined up
i'm going to make a character that dual-wields scythes
Huskflayer is there and scary
like a fucking tryhard
