#Exalted
1 messages · Page 115 of 1
oh shit I interrupted a discussion sorry
you're fine
I think you could re-do it about the inherent lie of reality itself and the default state of the world being primordial infinite chaos
Like a Primordial-centric SMA would rock
my only comment aside from quibbling about DBs qualifying is that this is a concept that has a lot of heat but the actual effect tied to it seems pretty weak and I'd expect something crazier
i think one of the most important things about it is that it's also very self-impressed
it's so congratulatory of its own wisdom
a smugly smiling fellatory sort of magnanimity
Well, that's just the baseline starter evocation. The remaining evocations would be upgrades to it that would end up capstoning with 'make a multiattack with every weapon in your halo, use tools as improvised weapons, they have artifact stats now, got a shield in there? it defend others you for free'
as a five dot it'd have a lot of 'build the character around the artifact' evocations
which goes past even the obsession with one's own perfect logic
the trick is to combo it with things that also boost your hitrate so you can then transfer thirty billion extra successes as damage dice which then get tripled
the albicant 27HL combo is one of my favorite little things I've accomplished with the abyssal dollmaker suite, albeit it still really comes into its own against armies instead of people
it is, however, completely unknown what kind of army exists which would require that kind of cosmic power
oh, and herp, forgot
I love how the guy least able to make use of this on the field is the one who invented this
it should have Resonant: Resonant users awaken this evocation tof ree
Forsaken is so fucking pissed
usually that's non-dissonant
if I'm being real I don't think BKoL is good or even well considered in the context of Exalted at all, but through that it ends up being interesting in ways that I think people sleep on, like it gets good by accident. my reservations with the second half are that I feel like it starts rerunning PAOC a little bit and becomes less interesting for it? I'm not very compelled by its posits about the whole "become like a Primordial" thing, I think it's just brainworms and doesn't gel at all with the setting.
I don't mind it as, like, a sort of Sethian demiugic "reality is all lies therefore I will use this to weaponize the ones I want, bow before my solipsistic playing with reality like LEGOs" shit, though
The optimism of the ending just does not work for me at all
this is genuinely just my opinion though and you don't need to privilege it for my having worked on the line
I love how Chejop had this and he just kinda gets stabbed in the back by Big E in Return of the Scarlet Empress
I don’t know quite how to express this, but I love how the master scripture expresses a sort of persistent idealism in the face of its own conclusions while not undercutting how awful it all is at all
that makes sense, although I think for 5 dots you sorta want a scale of effect too, like you wanna try and think big to justify the merit dots
opinions are more interesting than facts
But also like that’s not necessarily useful as a set of game mechanics
tbh while it's the scripture i'm not sure i'd say that's reflected in any way outside of the capstone
It’s thematically interesting to me but it’s also kinda dissonant as a package of player options
I think you could have a sort of optimism in the flavor text pretty successfully, it's just like, I think ending on the student sutra makes the point of its identity sharper and bunting to the flavor text lets you frame that idealism in a way where it preserves the bad vibes
Optimistic that I'm going to enjoy reality being fake lies garbo anyway as I kill you via my demiurge queen technique :)
because the other elder sutra charms are still "demiurge mean-mugging your victims" charms
sometimes I have wondered if it might be fun to have an alt-capstone secret technique on a couple of SMAs that's basically "I have fully understood your philosophy and choose to reject it", mutually exclusive with the normal capstone
probably ruins the vibe a bit too much unless it's outright like, Veridian Labyrinth of Choice Style or something
if i were taking a swing at the style's lore I think i would just build on the 2e representation, so it's a style that Sidereals sort of categorically do not talk about. The only person in the Fellowship who knows where it's from is Kejak by dint of his age and he refuses to ever tell anyone (maybe Rakan knows but even he won't). extremely fucking bad vibes, most Sidereals don't use it, won't usually teach it, and people who do know it don't like to be asked about it/get really weird when the topic comes up
That's fair. Honestly the dot value came after the fluff? thought with that fluff it maybe should be N/A, but then Ican't build a character with it, lol.
"the one that sids get weird about" sounds very compelling
I love the idea of Chejop having a style that he hopes dies with him
That feels very in-character
but yeah I can give it more Initial Juice pretty easily.
the easy (but maybe too pwoerufl) thing is let it make exceptional quality tools and artifact-tier weapons
It’d be interesting to see the Master Scripture stuff as a set of secret techniques, ala what Misc said
And like, maybe phrase them as something that has not yet been invented
But I like the vision of “the most rancid style”
I feel like this would justify it being The Primordial Style even more
The first half is very much about minds and perception, so I can see not having it swerve into shaping physical reality
I like the idea of refocusing it more on sculpting the essence of living beings
… continued Mortalgame is looking unlikely. :(

Not yet, but the part of the job I want to do is Monday-Friday only
So if I get that (and I probably will get that) that’s probably it
ough, sorry to hear
Urrrrgh
:<
Hmm...obviously it won't be the only effect but do you think this effect would be out of place in a form?
-The endlessly shifting illusions around the martial artist make even the largest enemy forces feel outnumbered, increasing the difficulty to avoid Rout of enemy battle groups in medium range by one.
Playing about with 'illusions' and how World-Devouring Warlord is 'Making it seem so obvious you can't lose that people don't even try to fight you'.
I woulnd't say so; it's just another way to tell battlegroups to sit down and shut up
Yeah and my thoughts is that this style is 'Defence' and 'Telling Battle Groups to Shut Up'.
You're the World-Devouring Warlord, you are untouchable and no amount of armies can hope to stop you.
nom nom nom.
Hey folks, if anyone has thoughts on this stormwind rider based sorcerous MA it'd be appreciated
Howl of the Silent Storm Style A Sorcerous Martial Art, based on Stormwind Rider (By Briar) In the golden decadence of the First Age, great and terrible Malfeas was no lurking terror beyond comprehension - in their hubris, the Lawgivers saw the realm as just another arm of their dominion. Great ...
... I really like this
Kinda wish I could rework Robin using this
It's so cool
To clarify: is this intended to be compatible with all unarmed-friendly MAs?
Because as written it is, which is a very strong thing
I am bad at charm balance, but again: I like it a lot.
Looks good
I'm not certain Eye of the Storm Enlightenment needs to be 1/story
It definitely needs some kind of reset condition but I'm unsure if it needs to be that restrictive
Oop I knew I forgot something

Need to ban compat by making the wind fists a unique weapon
Mostly patterning it off Dead Spouse Defense since it's like that but has additional juice components
You might want to give it limited compatibility in the way that Flying Guillotine has, where they're considered equivalent to something
Flying Guillotine can be used with chakram styles, iirc

This might sound odd but if you made it Iron Boots it'd get a decent selection of compatibility, notably Falcon, without being too wild
I was actually literally thinking that
Although Falcon w/this has the issue of falcon wanting a bunch of strength still
Either way, Centipede, Falcon, and Swaying Grass Dance are the boots weapons
tbf that's silent storm/falcon/some kind of str-for-dex-in-parry replacer, which is definitely a build
True, true
Today it wa spointed out to me that righteous devil form treats flame pieces as medium melee weapons even though they're light ranged, and lets you use them with spear or staff compatible styles. Is there any spear/staff style that would benefit from the +2 clash from identicle weapons there?
CChameleon is of course a spear style
If you're doing stealth stuff
golden janissary 🙂
It's possible to do ccham and neglect the stealth side of it
I mean this unironically, you can get +2 clash from identical weapons on the golden janissary withering clash and then it's gg
... holy shit that's a good point
White Reaper is also spears
it doesn't clash too much though iirc?
not at all
yeah
I'm mostly thinking specifically waht can take advantage of a PC using flame pieces being able to get +2 to clash, evne if they have the shield tag
gj withering clash has damage limited to ovw, iirc, which means shield tag gets eaten by that anyway as a nonfactor
Hot take: the Flying Guillotine should count as a gyroscopic chakram for purposes of Thousand Wounds Gear
not sure whether bayonets count as light or medium melee, but with +2 for paired weapons you're looking at a clash accuracy of Yes
the weapon from righteous devil form is specifically medium regardless of any other bits
medium,b ashing, shield, martial arts
a bayonet just turns bashing into lethal
ah, very good.
bayoneta...
The "Let's Dance Boys!" single from the ending of Bayonetta in new-to-merulu-vision high definition!
How every exalted game should end
100%
powerful
Currently trying to find out in the Abygame we're in whether Eye and Seven provided weapons to Heaven for their invasion of Stygia
Which is going to be
fucking difficult cuz apparently the man is a hermit whom no one lives near and who has an adversarial relationship with his own knights, thusly unlikely to tell them anything
it's more that they're highly eccentric and that this eccentricity extends to being super invasive
their shortform characterization in Abyssals involves a lot of inspired genius flitting between projects and bursting into rooms because they just had a new idea
Come by my streams one day ^^
twitch.tv/hellcattz
and a lot of indulgence in their deathknights, but expecting their knights to indulge them in turn
actually i should just
post the thing
they will be kekkling over your unconscious body when you stumble back to base and pass out after an exhausting mission
waiting for you to wake up so they can go "new toy" or "new job"
which is great
I wonder what combat spells would be fun for martial arts
Vague Pondering: Everyone's favourite sphere of water for a defensive martial art.
Blood Lash is called out, but i'm not super interested in it because it's just already a weapon
this spell from aotr would be neat
very bad though
would need to be its own thing
oh oops i didn't post the whole thing
That doesn't seem like a terrible spell. Not super great against big people but it's a HUGE area.
Out to medium range is basically the entire battle.
depends on whether it's diff 3 or diff stat, but it's probably diff stat
sMA for the mfs spell that lets you shape mist would be fun
sMA for Summon First Circle Demon
Thousand Geotia-Warden Style
tattoo yourself with summoning circles and get demon-themed charms as you summon parolees
portal-punches from a gang of blood apes
Where is that spell from?
I might try updating that to player facing.
As it lacks stuff like 'as a control spell'
Virtuous Guardian of Flame
essence 3 is probably a good place to let the black blade of sorrows start eating battlegroups....
Thunder Clap Howl MA also sounds hilarious
virtuous guardian's one of the ones whose control gives evos, yeah?
I think so, yeah
Ooh, or the sticky spell from the same
Grappling-based style founded on "oh god is that glue"
glue man
what kind of clothing do yall think the people of the Azurite Empire would wear? Across the Eight Directions doesn't give any indication, unfortunately
Glacier’s Touch
Cost: 12sm, 1wp
Keywords: Perilous
Duration: 5 Turns
The air within medium range becomes a heavy mist, choking all who breathe it, treat this as a difficulty 3 environmental hazard with damage 3L/round. This environmental hazard converts one damage die to an automatic success for each point of wound penalty or lost point of Size the affected character has. Characters with supernatural resistance to environmental cold are immune.
A character incapacitated by this spell is freezes, transforming into an unbreathing, unageing but still living ice statue as a Shaping(Body) effect. The effect may be undone with an Ambition 3 sorcerous working or an effect that can cure Shaping Effects or Sorcerous Curses.
Control: A Sorcerer who knows Glacier's Touch's breath as a control spell has an incredibly low body temperature, her breath misting in front of her when she speaks. She is immune to environmental effects based in cold. In addition, she can cure characters frozen with this spell with a touch or reflexively freeze characters she incapacitates.
Turned this into a more player-facing spell.
Isn't this them?
true, that is nice for an impression of magistrates and such
just not regular folks
That looks like a guy wearing a kabuto and menpō, so there's clearly some japan there.

The guy on the bottom in the middle also looks to have a Chonmage hairstyle
Which is very iconically Japanese.
Now obviously exalted is a lot of things
definitely a lot of Japan in the DNA, then
And I'd not just go 'they're exalted japan'
But with the sea focus and the elements of clothing, there looks to be some elements to it
Also notable is the architecture shown on the pages for the empire.
You see those sorts of upturned eaves all over asia. I've seen them in indonesia personally.
oh huh!
That said, the heavy focus on privateers ads some England/Spain/France to the mix.
Privateers and Letters of Marque is a very English/Spanish thing
And that guy seems to be wearing a Solid Breastplate.
Which puts some of the focus more 'Late 1500s+' if you want some more Japan.
Or could easily add some spanish to the mix.
Tosei-gusoku is solid plate breastplates instead of scales
Yep, as they were designed to be able to handle matchlock firearms. Which exalted doesn't have but they do have crossbows aplenty
Oh, there's a bit in there that's definitively Korean
They have Turtle Ships
So yeah, if I had to guess I'd go 'one part Japan, one part Korea, one part Spain'.
But that's a lot of educated guesses and 'Stuff in exalted can't be quite narrowed down to a single thing'
Turtle Ships, the general vibe of that armoured guy we saw and Privateers are the big points that jump out to me.
But that's just my thoughts from the data we have. Feel free to do your own thing there.
I hope that helps?
There was a lot of Japanese piracy of Chinese ships during the Edo period, fwiw
Oh yes, but Letters of Marque 'You are now formally a privateer for this nation' is a bit more British/Spanish.
And the thing does mention that being a privateer is a way to be wealthy and prestigious, since you're not a pirate.
absolutely, thank you very much for the assistance
How's this seem btw?
this rips Iki
the base effect is an existing spell but it had some serious mechanical issues and no control made me redo it.
The original version froze anyone who hit -4 but well, Lunars exist and that made them rapidly Not Exist.
It also wasn't a Shaping Effect in the original spell but 'you got turned into an ice statue' feels shaping.
And helps protect PCs from it
mfw I will never play an infernal with gazellecarp
gazellecarp?
The pinnacle charm for Dreaming Pearl
ahh
You die instantly if you hit -4s iirc
Sids can use it okay if they really tank up but yeah, it's mainly for the solar/abyssal Resistance Freaks
oh yeah, sids also get a great safe defense suite
dead spouse defense, cracked mask sacrifice, etc. make it a lot less dicey
The humble Optimistic Security Whatsit
I should do a Sid with these defining principles:
- Violence is cool and fun
- I will help you
- The future is gonna be rad
Just for intimacymaxxing purposes
but then you have to actually help people 
I personally made their vibe very Korean because of their turtle ships
Considering maybe trying to run a game, the only solution to my need for an Exalted fix if I’m out of mortalgame may be to make my own supply
Maybe Alchemicals
Many such cases, and how most of us get started
And that's it. No more mortalgame.
rip, gkat. Sorry to hear it; sounds like it was a rip of a time while it lasted.
The Boss Baby is a sidereal
Explain
Heavenly Office Worker That Takes Upon A Role In Your Life And Plans To Simply Slip Away In The Future, from life aand memory
He's serenities in case you were curious
Thanks I hate it
🐮I am truly inhabiting my role as an ambitious petty bastard of a Moonshadow by wanting to figure out if Eye and Seven sold arms to Heaven mostly so I might conspire to have all the other Deathlords kill him and give our Court some prime pickings due to our proximity to those holdings
abyssal samurai is valid i think
i have always been partial to some of the vibes in sekiro
@spiral cosmos apologies for the ping, would you happen to know what the complete text for Lightning Spider's Control effect reads? https://cdn.discordapp.com/attachments/1381681841270034542/1498877599441621012/image.png?ex=69f2c20b&is=69f1708b&hm=166f9520f802167f0fbe95fef2d97ccad26bf696621c6be8e5a656326e4afd55&
It cuts off at the end :(
(essence) bonus dice
Beautiful, thank you muchly
It's a funny thing cuz I did not intend this to happen
I intended 'what if Cynthia Erivo played Sith Julie d'Aubigny'
characters have a way of changing on us
such as if whacked with a spell with a cool name
Oh, no, I've been fulminously discarnated
lol
lightning spode is awesome
just leaving this here for later
women are always becoming unstable electric god-forms
thinking about an incomparable body arsenal sorcerous martial art...
hell yeah
imagine solar circle sMA
so, we figured out how to do some citrine poxes shit with total annihilation
lmao
i imagine it would start with modifying and amping the sub-spell effects
tho it doesn't have to
This is straight up Amber Beast
I think it'd make sense, yeah
Since it's very expensive sm wise, I think incorporating a discount somehow would be cool
like, you can activate the form without the spell - it does nothing without IBA active but you can reflexively shape sorcery the spell when you do, and you gain 10sm for the spell per 1ahl you spend
i wouldn't key it off the cast
unlike flying guillotine (and more like ISOB), the second circle buff spells have long durations
don't think the form should happen without the spell, but the form costing very little to maybe conditionally nothing after the spell goes off is fine
so you're not really combat-casting them
so i'd give the reflexive enter like
something that keys off of doing something in the spell
that's what i'm poking at rn with a fulminant discarnation sMA
probably won't be good but i'm compelled
reflexive enter being reducing an attack to min damage would be cool
that sounds pretty slick yeah
How WOULD you sMa Death Laser
i wouldn't, i don't think most spells are great targets for sMAs
bc it's basically the same thing as a brilliant raptor or flying guillotine
but drastically stronger
(as befits its Circle, ofc)
so you'd set it up like those but it would just be for something way meatier
alternatively, you set it up like a Charcoal March or Albicant Sepulchur
a philosophical martial art whose focus is on acts of annihilation through some lens or another
I think albicant death laser has some sauce, yeah
get some threaten tech in there, have lasers for parrying or clashing
Sids SHOULD be able to make new SMAs right?
they can, yep
it ain't gonna be a trivial feat, but there isn't an Ontologically Fixed number of SMAs that people just discovered
sids, and only sids, can make that shit
which is what makes the Bishop making and then teaching (two things that should be categorically impossible for everyone on the planet not bolstered by the specific powers of a Sidereal Exaltation) Albicant Sepulchur of Extinction so fucked
not even other Sid ghosts can do that shit
your sid making a big cool SMA is probably gonna be the highest point of your possibly millennia-long career
I'm pondering that Water Sphere as the basis for a martial art with a defensive bent.
The form lets you parry with the water sphere.
Water Sphere Sorcerous Martial Art
Impervious Water Stance
Cost: 10m; Mins: Martial Arts 1, Essence 1
Type: Simple
Keywords: Decisive-only, Form
Duration: One scene
Prerequisites: Impervious Sphere of Water
Water Streams lash like the tentacles of a great octopus, striking her foes and intercepting blows.
The stylist gains the following benefits:
-She can maintain water tentacles from the Impervious Sphere of Water as artifact fighting chains or whips (Decided when she activates this form) that can reach out to short range as artifact Fighting Chains. Her attacks use (Intelligence + [Martial Arts or Occult]) and she Parries with Intelligence instead of Dexterity. She can still only Grapple characters at close range.
-Crippling effects that target her limbs and the like don’t apply to the tentacles and she cannot be disarmed of them.
-She reduces the difficulty and cost of gambits performed with the tentacles by one Difficulty and Initiative.
-If she does not have Impervious Sphere of Water as a Control Spell, it does not end if she moves. Instead it is suppressed until she spends her entire turn without moving, then returns.
Special activation rules: When the stylist successfully casts Impervious Sphere of Water, she may reflexively enter this Form.
Very similar Base Charm to Flying Guillotine but the later ones will play more into the 'I'm a water octopus, I'll drag you about' bit.
The big limitation on this style: Unless its you're control spell, you can't actually move about while keeping up the sphere.
But the stance makes that a bit more gentle.
By making it 'spell is suppressed when you're moving about/comes back if you stand still for a bit'
Instead of 'spell instantly ends if you move'
Very, very nice for Sail infernals tho
Since they have a bunch of stuff that works specifically when fully submerged
...that's a good point. Even without any form stuff, it's a very good spell for Sail Infernals
Tidal Renewal Discipline is a good pick up if you know Impervious Water (Or Impervious Water if you know Tidal Renewal)
'I double healing speed and non-combat mote regen while underwater'
'Brb guys, need to deal in the Healing Sphere'
okay, think i actually have something compelling as a start for this one
need to do a fluff write-up, but whatever
this is the idea
Seven-Day Deluge Style
Seven-Day Deluge Weapons: This style’s Charms can exclusively be used while Fulminant Discarnation (Alchemicals, p. XX) is active, and its offensive Charms can exclusively use its projected lightning. Stylists can choose to count the lightning as either darts or short spears for compatibility with other martial arts, but not both at once. It can’t be practiced unarmed.
Armor: Seven-Day Deluge style is incompatible with armor.
Complementary Abilities: Occult is necessary to cast and fight with Fulminant Discarnation. Several of its Charms expect or allow the stylist to introduce facts, making Lore key to the style.
Special: Attribute-based Exalts such as the Alchemical and Lunar Exalted can enhance this style's lightning attacks with Dexterity Charms, and with Strength Charms if made from close range. This doesn't let a character combine native Charms with Seven-Day Deluge Charms if she otherwise couldn't.
Seven-Day Deluge Form
Cost: 10m (+3m or 3sm); Mins: Martial Arts 1, Essence 3
Type: Simple
Keywords: Form
Duration: One scene
Prerequisites: Fulminant Discarnation
A seven-pointed crown of crackling lightning manifests above the stylist's head, invoking the first oracular thesis of Zeten Mura.
The stylist gains the following benefits:• She suffers no penalties for flurrying influence rolls or rolls to introduce facts with other actions, including attack rolls.
• When she enters this Form, she gains a Lore background in a topic related to divination, electricity, machinery, or storms. When she makes a roll to introduce or challenge a fact, she can pay three motes or three sorcerous motes to gain a Specialty in the same topic for that roll.
• When she makes a lightning attack roll or a roll to introduce a fact, she gathers sorcerous motes equal to her 10s on the roll.
• She can spend sorcerous motes as if they were Peripheral motes to pay for the costs of Fulminant Discarnation's powers.Special Activation Rules: When the stylist's unexpected attack, influence roll, or usage of the environment exploits a fact she introduced this session, she may reflexively enter this Form.
we know nothing about zeten mura except that they were considered a prophet, so
time to hook into that
AIUI the Special bit is unnecessary
?
i thought it specifically needed to have a carve-out there for attributes vs abilities
Charm compatibility for attribute exalts already works like that, iirc
Aweewee
It's addressed in Lunars when talking about how strength charms are usable on Dex attacks
And vice versa
ahh, the wording there is confusing and i thought it meant you can only enhance one if it's never rolled with that
thanks though
will eat it, wordiness reduction
will still need the STR carve-out because of the "you can't use strength charms on weapons that don't add strength" bit
Ah, true
It does feel pointless to give Lunars a carve out when they explicitly cant use the artifact if nothing else
artifact?
It's a spell
Spell
this is a celestial circle spell
Sleepy apologies
and alchs have the same rule
Is this not the same charm that lets alchemicals turn into lightning
Yeah, Lunars can use that
Its a spell not a charm?
no, it's a sorcerous martial art for a spell that lets you turn into lightning, which a lunar can theoretically use
Yep
Oh oki
There's also some alch strength charms that let you punch people with electricity fists
it's an autochthon-side spell, so it's highly unlikely that a non-alch will use it
but some things can slip through :)
My only problem with it then is I dont get the free flurry
Are you doing much diplomacy as a lightning beast
like the magic words of a prophet who literally turned into lightning and sublimated into autobot
uhhh, you certainly can
the spell is pretty heavily defensive, actually
I think it's gonna depend on the rest of the style
up here
Since apparently this is a thinky brains style
you can still talk, its benefits are mostly escape, damage reduction, and punishing hits
I'm really curious to see where this goes, topple
glad to hear it!
i was struggling with a reflexive condition but was reminded of Raksi's book
which calls out that she gets juiced on spells when she exploits facts
and literally all we know about this person is that they're an saintly prophet of some sort and that Autochthon hoovered them up
the one Charm i currently have mostly concrete is an attack that knowledge-blasts people
making you commit to not killing your victim because you need to Teach Them The Error Of Their Ways...so you get a big undodgeable lightning bolt that can't kill and lets the victim immediately xp debt train mental juice or martial arts after the fight
gotta figure out something interesting for the rest, though
hmm
Fulminant Prophet's Revalation
Cost: 12m, 2wp; Mins: Martial Arts 3, Essence 3
Type: Simple
Keywords: Shaping (Terrain)
Duration: Instant
Prerequisites: Seven-Day Deluge Form
The stylist tears free an impossible veil to reveal a secret ruin of the Great Maker, detailed in the third oracular thesis of Zeten Mura.
The stylist introduces a fact against Difficulty 5 to establish a structure, passage, or machine built by Autochthon, declaring that it was merely invisible to those blinded by their preconceptions of the world. In Autochthonia, it may be an abandoned prototype or a hidden function of his world-body, while in Creation it might be a workshop abandoned by him in his exodus. Features introduced this way can override existing geography or buildings, revealing that people unknowingly built around the Great Maker's construct, but can't override magically significant locations such as a demesne, an Exalt's lair, or a sorcerer's place of power. Structures revealed this way can span up to (stylist's Essence, maximum 5) range bands.
is this too wacky?
My concern is that this feels like a normal usage of introduce fact.
Like not an easy one
But 'Oh yeah, there's a Thing Here' is just normal lore stuff
A person with a lore background in like 'Civil Engineering' can already go 'I've studied this palace's blueprints and there's a secret passage in this wall'
What I'm guessing about the intended direction is that this is building towards "use the construct or structure to do combat stuff"
But Iki may be right that this itself is kinda unnecessary
Also, whatever it is, it should probably be Supplemental
Not Simple
So that it can be flurried as per the form's schtick
ah yeah, it was meant to be supplemental, i just copy-paste from a Simple template
but uhh, one moment, engaging in chicanery
I think if this is the intent you might want to explicitly let it do combat stuff rather than beat around the bush and have that three charms deep
There's a sid charm for a similar sorta 'introduce a fact mid-combat'
And notably it gives a solid init shift when you make use of it
oh that's a good one to base it off of, thanks
the intent was to solve the fact that FD relies on metal surfaces for its mobility, which another Charm in the style will be hooking into, but make it more than literally just
"make it easier to introduce fact that this Flat Plain/Concrete City has a secret autobot lab"
so i didn't want it to be pure combat
and i'll have to clarify my intent in the charm
a secret autobot lab feels like kind of a big deal to me
which is intended to be "actually, there's An Entire Fucking Building here that's just been invisible" as a deeply magical effect
there's every possibility that that's got more cool loot in it than all the places you've been scrapping in up to that point in your campaign, although I suppose a lot of them could literally be warehouses full of dross
an entire Elden Ring mirage rise, where you manifest shit that wasn't there with the guise of bloodborne insight
that's super fair, yeah, i wasn't thinking that it had to be a stocked lab with working stuff in it, but in Creation that's still a crazy minimum value
if you want to go for that theme and make it mostly about throwing down metal everywhere, you could scrap the sudden autocthonian research lab idea and make it "I reveal the secret mechanisms behind the world", suddenly pipes and conduits and girders start growing outwards into a maze
hell, CPOC does that shit as flavour text, just in a less mechanical way
It's a Battles charm iirc?
sick, thanks, will nose around
Battlefield Genius Style, the e1 any-battles?
or is there a splashier one?
iiirc, yeah
had a nap, woke up, think i unfucked the charm a bit, and now i have an unrelated question
do we know what weapons Light-Sharpening Blade Style will be using?
i assume swords by the name, but do we know if it's specifically a beamklave style or are we just guessing atm?
ah, yeah
it's the martial art we know we're getting in the alch companion
along with Collapsing Point of Judgment Style
which is a colossus style that uses (light?) implosion bows
and i believe also a warstrider style
i don't think we know nearly as much about Light-Sharpening Blade, though
The best one........
you got arcane fate'd
Clearly I should quit this job right now for my true passion
No, no. Having a job to do when you'd rather be chasing your passion is the authentic Sid experience.
if your schedule ever clears for the game you can act like you were there the whole time
Can someone do me a solid and post the text of Bridling the Wild Mortal from Sid ride?
Danke
ponyplay technology
Mercury is into that, Venus is all about very unhealthy power dynamics and maid outfits...I don't know what the others are into but I'm sure they've got a charm for it too.
I mostly needed a reminder of what exactly the anti-arcane fate tech in question does
technically i think astrology interruption method can pop arcane fate too
thank you paoc toolkit
...one of these days I should mess with players by having an NPC they need to deal with have bad previous experiances with Sids.
'I'm in the know enough to understand who sids are, so I remember it was a Sid who fucked me over but since I can't remember who...it might have been you'
Make the Arcane Fate actually add some problems outside of the usual 'I'm sad that my loved ones forget me'
Having a bad experience with Sidereals is, like, probably pretty normal for people who do manage to remember them
'I refused to accept the shoddy paperwork a sid gave me and she hit me with the Nobody Loves You curse'
smiling lady status: shunned
Shun the Smiling Lady is eternally my favorite 'I'm just being an asshole' charm.
It's rarely tactically important but you just ruin a guy's life because he annoyed you and that appeals to my worst instincts
Cruel Words of Praise
Cost: 5m; Mins: Appearance 3, Essence 1
Type: Simple
Keywords: Mute, Shaping(Fate)
Duration: Indefinite
Prerequisite Charms: Razor Tongued Socialite Invocation
Twisting the attention of the world around her finger, she direct its focus towards friends of foes. She reveals the beauty within the soul of even the most ugly forms and the imperfections on divine visages.
The Wanderer recontextualizes the looks of a character within medium range, rolling (Appearance + Presence, Linguistics or Occult) against his Resolve if he’s unwilling. An affected character gains or loses Hideous, as chosen by the Wanderer. This does not actually change a person's looks, simply allowing his best or worst qualities to shine through.
The Wanderer’s target may break free of this curse by accomplishing a legendary social goal (Exalted, p. 134) that reinforced his identity to all who see her.
Keys:
Inner Beauty Revealed(Essence 2): A character affected by this charm treats their Appearance as one higher or lower, as chosen by the wanderer when the charm is used. This does not stack with other sources of appearance increase.
Butterfly Cocoon Transformation(Essence 2, +1wp): For a one willpower surcharge, the recontextualization is so complete that recognizing an affected character as their original self by sight, scent, or voice is impossible without magic, and even then requires a (Perception + Awareness) roll at difficulty (Wanderers Appearance + Essence). This can’t disguise him as another individual.
Playing about with a 'be a real asshole' trick for the Wanderers in a similar area but not 100% sure on it.
okay, had some time and ideas for the sorcerous martial art i've been kicking around, and would love some opinions on the charms i've got so far, once i finish up the wording here
actually shit this is gonna be way too long
Introductory flavor text. Seven-Day Deluge Weapons: This style’s Charms can exclusively be used while Fulminant Discarnation (Alchemicals, p. XX) is active, and its offensive Charms can exclusively use its projected lightning. Stylists can choose to count the lightning as either darts or short s...
doc required, way too much text to just put into the channel raw
@velvet raft i don't imagine anyone else will be super enthused, but ik you said you were interested
only have four (incl. form) of seven planned charms, but i have run out of ideas for now and need to simmer more
Thunderhead Revelation should probably specify what that stuff does, in the same way that Crook of Runel goes "boom difficult terrain" and then says that you can make specific things out of it with future charms but not entomb someone in two range bands of solid metal cube
I would get rid of the "entirely verbal action" bit, as that's fairly vague
Mentor doesn't have a use, base, so that's kind of odd, and spawning artifacts out of nowhere requires significant Solar-level craft investment in every other case, so I'd probably cut the workshop functionality
I don't like anything about Flashing Epiphany Darts, even though you have to jump through a lot of hoops you should probably not be able to press a button to zap new definings of your choice into people without significant work or resistance clauses, and TN manipulation outside Sids or explicit fate manipulation is wonky and stacks with other splat effects in strange ways sometimes
an E5 sid charm puts a Defining on someone with psyche + with a whole pile of complications, Crane E4 martial arts can do that only by socialling the target and then incapacitating them
Yeah that all does seem like a lot, especially for an MA
hough
rough to hear, but understandable
back to the drawing board
is that overall distaste about the fundamental conceit of the Charm or just the payoff?
to wit: full scrap or just reward scrap?
"stack conditions to do a big withering" is fine, not a huge fan of the rewards
oh yeah i mean the specific conditions, are they too gimmicky/too many for your taste
but yes i see that joy is not sparked and will need to return to the rat cave
because I've been playing slay the spire 2 too much these days:
Ironclad: Azimuth Infernal
Silent: Night Solar
Regent: ... Getimian?
Necrobinder: Daybreak Abyssal
Defect: Jade Alchemical
unlimited star-themed cosmic power strikes me as a Siddie
Gets are not star boys
trappings of the relevant constellations would suggest Battles
although "courtiers" is under Serenities
hoenstly yeah
...s hit, he's even a throne shadow stylist with his minions buidl
I was thinking of him as an outside context problem for the setting as established but yeah siddie works
write BKoL 3e homebrew
finish lore intro first take
stare at it for a second
mfw some asshole could describe it as the Jax TADC sma
i delete the file and begin anew....
big dylan sma...
Sounds good to me, bring it back >_>
@limpid badge I was trying to think of kung fu mind control men who were in line with Border of Kaleidoscopic Logic style and oh god it’s Mbadi isn’t it
He’s the BoKL guy
@spiral cosmos I dunno if you know Alita but this revelation is your fault
I do not unfortunately
;_;
He’s the villain of the second series, Last Order, a self-made ubermensch who thinks himself master of the solar systems destiny on the basis of him sacrificing everything but his cold integrity to stop a gray goo event from spreading. Uses meditation techniques to synchronize his brainwaves with the uploaded consciousnesses of genius he keeps in brain chips in his head
Master-behind-the-scenes of the Lunar Habitats/Not-UN playing peacemaker between Venus and Jupiter
He’s good fuel for Solars most i find
He notably has nanotech/hacking enabled body-control powers, which is part of what I was thinking about re: BoKL
hough. why is this an e3 charm
...why go to 15, why not just soak it?
Like there are plenty of charms that are 'if uncountable, perfectly defend'
all of them at e2
none of which cost willpower
all of which work on non-Hazard uncountable
lunars even have two! they're both in dex.
whereas solaroids and sids have Resistance options
some of the Sid and Solaroid ones do cost willpower but yeah
Lunar psuedoperfects are a mixed bag
oh, do they? i was just thinking of The Center Must Hold and Duck Fate for sids
i did forget about the solar/abyssal dodge one, which does cost wp
solar/abyssal resistance, while double the mote cost of the center must hold, also doesn't cost wp
Duck Fate is an odd one in all respects
Serenity In Blood needs you to go up to the 1/scene 1wp repurchase to handle uncountable
(Vault of Undying Triumphs & Wounds Mean Nothing for abyssals)
oh huh
solaroid melee as well
okay i guess it's just the resistance ones that don't?
weird
Duck Fate also doesn't say it can dodge uncountable, you have to get into the fancy stunting clause or use your [Evasion] substitution on a pre-occurring roll to resist the thing
at least Serenity In Blood isn't 1/scene like the lunar foo unfooables are 😭
it's a very strange charm
oh, Serenity in Blood is very good
but if you specifically want to tank a whole bunch of uncountables/uncountable equivalents (hi Ligier) you want Sid Resistance
yeah
looking at ligier was why i just went back and noticed all of these
and went
"wow, these are more expensive than the sid versions, worse than the sid versions, and 1/scene unlike the sid versions"
and the sid versions are more expensive than the abyssal versions
curse of linear time
if you want easy comparison here you want Lunars vs Alchs, actually
since they're both attribute exalts
oh, apparently att exalts are just told to kill themselves
Sid ones being pricier than Abyssal ones is working as intended, solaroid power premium
Impenetrable Repulsor Field is pretty solid to be fair, not many people are loading up every punch with a cover breaker
yep, att exalts are just Ontologically Inferior at good defense
i'd prefer not being 1/scene honestly
Transitory Invulnerability has the extremely useful property of being surprise hardness
fuck you reset to base
oh wait, Transitory Invulnerability Engine is just 1/scene on hardness
nevermind that one's good
it also protects against everything physical so i'm cool with it
you also have health gates, so you can afford to get hit a bit more as a robit
Also notably: The reset + ongoing naturel of impenitrable means they don't have to pay twice in the same scene for dealing with uncountable for alchs.
health gating + disposable arms, at that
free arms...
'Uncountable damage every single turn? Eh, I'll pay once and call it good'
yeah, but it also costs wp to block unblockable and is 1/scene
whereas the sid and solaroid versions are...neither of those
Transitory imo puts a lot of value on that 'if she use it together with a counterattack', letting you pay the same 'reset to base init' twice.
in fairness, it's a pretty damn good trick
sid melee one is
sid resistance is again, a strange one because it's fucking incredible for uncountable damage, which I have literally never seen happen in a game
but as a base damage reduction it's merely nice
1/scene on the uncountable form, and a WP cost
yeah i was talking about the block unblockable part
but yeah, as a base foo unfooable it's second only to stuff like Heavenly Guardian
it's also stronger than the solaroid version
(I must admit, I do have a small bit of annoyance that the SWLIHN 'I am perfect logic' beats out the Alch 'I am perfect logic' charms when for Alchs perfect logic is a much bigger part of their theming, while for Infernals it's a subset of a single primordial)
since it also adds +1TN
yeah because the solar version is heavenly guardian defence
also known as "it is literally illegal to decisive me"
nice unblockable decisive idiot, now watch as I turn all your decisive damage into withering damage at a rate of 1i per sux
Solar Melee I have some respect for because it is really good at being a swording suite and it has counters
i don't, it has the word solar in it
luckily you can go respect Abyssal melee instead because it's the same thing with the most bullshit charm taken out
(Divine Executioner's Stance)
i just don't really enjoy any of its charms except the unique ones
namely Soul-Cleaving Wound
because it's funny
it is definitely the white bread tree aside from the abyssal techniques
but something has to be the white bread tree
oh wait, is the ranged disarm in solar melee?
i don't actually know
solar melee is full of obnoxious wordy Charms that make my eyes glaze over
I don't remember it but there are like 50 charms there so I could easily have missed something to that effect
oh that's a stock effect, yeah
Sids have a sideways version in Craft
okay yeah solars don't have that one
The Sid one also can be used to steal, if you've gotten your hands on another guy's sword at some point.
yoinking is just funny
oh that's very cute
the Sid one can be used to steal people's swords but only if you've previously gotten to examine it at a party or beaten them up and looked at it or something
which means that mode is mostly for flexing
it's also absolute, which is pretty strong
"you know you can't beat me, even your sword kneels before me"
enemy scabbard splits down the middle and their sword rolls over to your feet
(somehow, despite it being 30lb of jade)
oh, that wouldn't work on an artifact
light enough to hold in her hand i think
oh nevermind, hands plural
you can lift unattuned artifact weapons in your hands, it's just heavy enough to be strength training
and you can wear unattuned artifact armour, it just sucks
you do have to touch them for a significant length of time, you can't just tap someone's sword and go "aha fuck you"
but it is probably the coolest variant of Summon Sword
Does give you a very funny 'Sneaking about before a duel' trick
'Solar melee will beat my ass. Luckily he's got 1 dot in brawl and no charms'
OK but if you get caught lovingly fondling someone's sword in a darkened room the day before the duel people are going to get strange ideas about what your purpose was
hmm
i wonder if you could use this to override a disarm gambit explicitly made with another ability
Summoning the Loyal Steel and its associates are also "nope, I refuse to be disarmed" tech
since unless they specifically have disarm charms that leave them in control of the weapon you can just pay a token amount to recall it like a Jedi
similarly funny is using reflexive disarms and then an elsewhere charm
do sids have Elsewhere or just red to a wedding?
no elsewhere, one of their funky thematic limits
Red To A Wedding, Destiny-Knitting Entanglement and an annoyingly pricy charm in Awareness that lets you go "actually I was wearing armour all along" but no straight up "pay 1m to shove sword in hammerspace" powers
gotcha
Throws sand
ARCANE FATE!
this isn't bad but I'm Holistic Arsenal Man, I can ready weapons for free
so it mostly lets you reveal you were secretly wearing full jade plate armour the entire time
which is some real Looney Tunes stuff
huh
deebs' return-from-elsewhere charm is-
oh
i see it now
damn, still simple
i was hoping they could disarm and then shove someone else's gear Elsewhere, but looks like that's mostly for solaroids
one of the irksome limits on terrestrials is that they only get instant-mundane-weapon, not instant-artifact-weapon unless they're using the elemental storage charm on their existing artifacts
but they're deebs so they have considerably less trouble going most places outside polite society in full battle rattle
whereas if some strange guy is running around in a half a ton of gold or silver metal in most places on the map people are going to take notice
unrelated, but it reminds me
their materials are i think the thing i appreciate most about starmetal and soulsteel
because they're iron and...not even steel, but a steelmaking process, you can mix em with jade(steel) or each other v easily
narratively speaking
i'm sure it's 100000x harder in actuality
but it lets you do funky shit
the art depiction of starmetal is sometimes a bit funky because it is very rainbow
Which is funny as that's kinda also the description of adamant, being associated with Aurora.
compare the gear of this poor lady with Black Ice Shadow, who is still iridescent but more obviously steel
I love BIS's insane drow ninja outfit, literally only he could pull that off
I would fully believe those to be Ori and Moonsilver if you told me. XD
yeah, considering starmetal is hammered in as being "subtle" i would
assume it's probably not supposed to be as beautifully vivid as it is in that art
The fucking giant shoulders are a work of art.
I like the colour that Black Ice Shadow's gear is
He's one step away from introducing himself as Shadow the Edgehog and showing people his iconic gun.
although I would perhaps distribute a little bit of armour towards any of the vital organs
equal opportunity chainmail bikini
Black Ice Shadow would go crazy for a sideways glock-19
Also back to tinkering with artifacts.
my current sid is wearing moonsilver robes and carrying starmetal weapons so I have had to apply some fudge to stop the colours clashing
hm, okay, fair enough
"flashes with the five maidens' colors when it catches the light"
'It looks like steel except when I do a cool stunt'
on the upside if you wander around in cloth of silver and regularly butcher your enemies' assistants by turning into a bird, landing next to them, cutting them in half and then transforming again to fly off, people tend to assume you're not a Siddie
Also: I think Starmetal is the only magical material that is lighter than normal metal.
and yet starmetal artifacts still weigh one fucktillion pounds...
they just put lead in it
you don't need to, it's just tradition to make your artifact way too heavy
I had fun giving this artifact Silly Hearthstone Slots to fit the 'it's about the 5 elements' theme.
so anyone doing starmetal weapons just makes it 40lb of lead
I think there's some thematic space for a Journeys-themed walking stick with a core of molten quicksilver, just for the pun and the extra weight
clonk
Still need to work out an E4 for the artifact but mostly sorted.
give the quicksilver staff some evos about healing and preventing the march of time, because emperors cannot stop shotgunning mercury to try and become immortal
I have so many artifacts to write up
I'll do Crimson's needle first but I have no idea whether to go for the nice simple 3-dot version or the maximalist 4-5 dot
Creation-Shaping Chaos
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Primordial Elemental Energy, Hell-Binder Mastery
The shimmering light of the Arc-En-Ciel has encompassed all of creation’s elements and they cannot resist its call.
The Wielder treats Unexalted Elementals as demons for purposes of her Infernal Charms that affect demons if this is advantageous for her. Elementals with Essence 1-3 count as First Circle Demons for such effects.
If she has Inner Devils Unchained, she may instead transform the target into an Elemental of Essence 1-3 instead of a First Circle Demon with that charm, gaining one Quintessence when doing so.
Does this seem interesting/fun?
seems reasonable enough
lets Craft Infernal run around hunting elementals for power, which is very cultivator of you
I know 'Exalted Elementals' don't exist but just futureproofing if something else weird happens.
firm believer that high-ess deebs should get to go Elemental Time
2e Writers: "Water. Earth. Fire. Air. Wood. Long ago, the nations lived together in harmony. Then, everything changed when the Sidereals attacked. Only the Solar, master of all five elements, could stop them, but when the world needed him most, he vanished."
Shajah Holok could probably do a decent Uncle Iroh impression even if Iroh is the most fire aspect to ever fire aspect
Hmm...with do you think this works as a like 'This is a quick term an artifact uses to determine if something falls into a relatively broad category'
Primeval: Primeval beings are those directly connected to the primal elements crafted by the Primordials that undergird reality. Primordial, Elementals, Dragonblooded, Infernals as well as beings that have directly assumed elemental roles (Such as a Field God or a Wyldfire Behemoth) are Primeval.
sensible enough
although you have "Promordial" in the second sentence
which presumably classifies the existing Primordials as amateurs
i'd just make the last one a generic carve-out
so you can hit like
behemoths
and the five elemental dragons, on the one in ten billion chance you find a game that cares to address them
they're almost rude to address
adjusted that last bit slightly
hm
what's the easiest way to instantly doom someone with Oubliette Spike?
infernals have, of course, an in-splat method
but it's pretty expensive and has some hoops
what's Oubliette Spike when it's at home
celestial spell from Infernals, it snares someone's soul to a spike in the ground
oh that's very cool
huh, how'd you get the doc that nice sepia color?
but yeah it's pretty rad
and it suffocates and prevents mote regen when they're too far
so banishing someone elsewhere™ (not to be confused with Elsewhere™) kills they ass
like the infernal exodus beyond eternity
there's also the first circle necromancy
iirc, there's a charm for Alchs or Alchitects that lets you increase how hard a feat of strength/demolition is.
So you can push the difficulty to escape up past what can reasonably be beaten
the blue light filter i use draws on the gpu directly, so it translates into my screenshots
at e3 (the point where you have access to this spell and as such the tier people you aren't just flexing on to be an asshole are at) they can roam a minimum of a mile away
which is a bit harder
they were still figuring out what celestial balance should look like + lunar shapeshifting weirdness
just buff it
it's fine imo
i think the alchemical ones aren't as bad but that lunar one is kind of painful
admittedly alchemicals are kind of stupidly powerful in Dexterity so my feelings on that are sort of donald_glover_good.gif
alch dex is p wildin
so many submodules, all so good
the one that always amazes me is Accelerated Response System
shame alchemical strength e1 is so fucking bad
oh, the casual "ignore all penalties on all actions for an entire turn" one?
all their onslaught tech is exceptional
Rapid Barrage Configuration lets you absolutely scrunch anyone without a total onslaught negator by just never letting it refresh ever and double-stacking it constantly
it does kinda make sense to me since the raw power of their charms is making up for "has shapeshifting"
and even if they can negate it you can apply it to enemy clash attack rolls and bulldoze them that way once you get the ability to force clashes
the robot is indeed cool
really want to play an alch
i killed that shit with my own two hands
;-;
fucking ridiculous, just casually the best martial artists in the game, and another case of Flight of Mercury breaking everything
i made it require hitting a damage threshold and paying a surcharge to trigger Overwhelming Velocity Upgrade
alas
understandable though
yeah, that's much appreciated
Gear-Driven Reflex Automation is another crazy one
alchemicals will have to cope with merely having one of the best MA-compatible offense suites still
there was other tuning after the campaign but i didn't have much to do with that except begging sobbing on my knees to nerf the drone defense tech because it was insane
I vaguely recall skimming those and raising an eyebrow but that was a while ago
I know that one. the one that lets you defend other yourself
overwhelming velocity upgrade broke things because it set off a death loop of
you tap -1, confirm hit, your next hit is -3 onslaught and -3 soak so your damage keeps scaling, you trigger 5+ damage, then you lock them into a loop where flight from mercury keeps triggering because their soak keeps dropping
and then it just keeps spiraling
admittedly the smash attack tech is also kind of ridiculous and shouldn't be on ranged attacks but whatever
Did anything get buffed with alchs or was it 'Hello Dex, I am here to hit you with hammers'? XD
that cat is firmly out of the bag
I think Strength got slightly buffed but it needed more imo
did Charisma get any added sauce on it, or was that mostly Boring But Functional™?
i don't remember tbh
I do know it's a case of 'Solaroid' vs 'Not a Solaroid' but man it does kinda irk me that the SWLIHN 'I have a giant logicbrain' charms beat the Alchemical 'I have a giant logicbrain' charms when it's a much more core part of the Alch themes. Not to mention the 'I have a giant logicbrain that makes me completely immune to emotion' devil body. XD
But that one is sorta 'As long as solaroids are designed to be Better Than Non-Solaroids, that was always going to happen'
that's more infernal vs everyone else
infernals also get infinity guile on devil-body
and a lot of "i am the only one allowed to make myself irrevocably insane" tech
(they do, in fact, make themselves utterly deranged)
"fuck you, you can't influence me, i'll influence myself" seems to be one of their bigger themes
not just one or two gigabrain charms
alchemical plugging into a soyjak brain throne
Toxic yaoi diversion …
Golden Tyrant Scales
Cost: —; Mins: Strength 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Where a hungry ghost may devour the blood and a raksha the soul, the Dragon consumes the future of entire regions while demanding you worship it for its mastery of your own destruction. Drawing on the spirit of the Dragon, she demands the world bow to the might she can leverage.
The Wanderer gains the following benefits:
• Magnates, Financiers and the Idle Rich count as having a minor tie of kinship to her.
• She gains +1 Resolve against influence from characters with Resources less than (Higher of 3 or Essence)
• Once per day she can draw upon her boundless resources to reduce a mote or sorcerous mote cost by (Essence + Resources)
• She finds that her dots in Resources are never unable to be used. Even if she finds herself locked naked in a cell, she can still produce valid notes of credit from seemingly nothing. Given a few hours, she can always find a place she can make use of her Resources, though in more extreme locations the available good will likely be limited beyond necessities for life.
Went back to tinkering with this. Compared to the old version it narrowed what the tie applies to but it lets you just go 'Hahahah, I have money, I can pay for motes' 1/day.
...that's even stronger than VEE's mote reduction
...I don't think so? I'ts the same amount but 1/day instead of 'can spend cult to do it as many time as you have cult spends and VEE also gives you extra cult spends'
Temple Self
but yeah that charm is gigafucked and you made it better
...I...don't think I did.
Up to 6/story is a lot better than 1/day
Like temple self lets you get all 6 of those in the same scene if you want.
mm, fair, same amount of fucked
...I'm not sure I'd say it's...okay, back to the drawing board.
Being able to immediately make it 6 motes at chargen is pretty fucking cracked
that's part of what i dislike about Temple-Self yeah
I would do sorcerous motes there, that's within budget
Sure but...an infernal can make it 36 motes at chargen in 6 mote bursts.
actual mote costs I'd stay away from, especially since it works on charms that are not instant
(and also requires Cult 5, which is like, a setting-warping amount amount of worship)
(Ligier doesn't have Cult 5)
I don't think Infernals should be used as the standard for balance yea
Temple-Self is one of the bits of Infernals that irks me on a mechanical level
...okay, back to the drawing board I go as I can't just do sorcerous motes.
As that would make the charm much, much worse for anyone who's not a sorcerer
("I channel my awesome cult into stuff" totally valid narrative space, of course, just don't let someone walk around with half a dozen free indefinites and scenelongs)
...that's not in Strength.
and then it's a cool flavorful sorcerer charm
s'pose not
i wasn't going to assume since it already interfaces with smotes
Well nothing about this charm particularly is Strength flavored
his splat's Strength is all social influence and Resources, yeah
it's like a charisma transplant into strength
lotta charisma-as-combat in it
I mean, like half the splats transplant some social into strength. Generally with Threaten. XD
But yeah, they transplant Scary and Bargain to Strength.
yeah, just that yours is a lot of social influence and also resolve tech
so it's more a mix than pure + threaten
def gives it a siddier feel, which i assume is part of the intent there
If the sids would stop stealing Fae charms, the Fae-themed splat would feel less sid, yes 😛
(There are multiple Sid charms that come from the 2e Raksha book. XD)
no, as in "this is something this ability Doesn't Do"
"i am doing it anyway"
into "this is something this attribute Doesn't Do"
"i am doing it anyway"
But yeah...I...dunno. I'll go back to the drawing board and work out some different 'I am very rich and that gives me metaphysical power, not just temporal power' charm.
As Resources has the issue that unlike Cult, it's not a very good merit by default. XD
it is a pretty important merit for crafting, at least
Sids and fae are notable for getting into fights that make absolutely no goddamn sense because everyone else lenses their metaphysical power through actually punching you
so this fits
I should remember to use more Horoscope charms because the ability to dramatic edit stuff into existence with those has great vibes
I always forget they exist despite the fact they're such Sid staples
The dramatic edits are great
They're basicly a free 'introduce a fact'
'New fact: Door unlocked'
sword-shaping Fae vs Battles sid both exploiting the fact that their areas of competence involve things other than direct combat to stunt some absolutely nonsensical stuff was a great moment in a game I once saw
world's most overdramatic whittling contest
dramatic edits are Good
...here's an odd pondering.
Gets are going to be Att based.
Which means their medicine charms are going to likely be in Intellignece.
But Citrine Pox requires 10 Medicine charms to unlock.
So I think they might lose out on the alt-entry for Citrine Pox even if they have 10 charms to improve medicine.
i imagine their book will have a carve-out that says they can get it with 10 int charms, and if they don't it'll probably just say "yeah you gotta clear an MA like with every other SMA"
such is the curse of Wanton Theft™
I am sure Getimians will not be too short-changed on martial arts access, lets be real
irked as I am by their explicit pitch of stealing all the Sid good stuff
I think I might backburner that Wanderer stuff for now and work on that Fae Martial Art I was playing with. The All-Conquering Warlord one.
i imagine they will be rather different in 3e vs essence
but also like, it's hard not to steal sid bits when sids have five unique gimmicks to themselves
i hope they get some oramus & sachaverell charms
...do you think it's stepping too much on Dawn 'you can scare the unscarable' to have a capstone charm that forces a rout roll on a unit if you wipe out their magnitude even if the unit has perfect morale?
eh, probably not
they have parked themselves right on top of like, three or four of those
I'm hoping they go hard on the internal alchemy stuff because I want to cultivate harder
that seems probable
let me form golden core and then die trying to fight someone much stronger than me without protagonist hax
they just have SMAs and their own weird fate thing, right?
not prophecies and horoscopes or resplendent destinies
fate manipulation, heavenly bureaucracy stuff (this time hostile), the same varieties of hax charms and Best Kung Fu status
Essence gets admittedly had a bad case of "this is just straight up hard countering particular Sidereal charms" with things like Constant Problem Tactic
avoidancent
getimians don't weave fate so much as corrupt and snarl it. sidereals can change what's fated, with gets it's a little more like they have to override, suborn, or break shit
i'm v excited for them
interested in the season caspects and their identity crisis chicanery
Ah, not worth a capstone? It's the old 2e capstone to the style.
The raksha performs the Dance of the World-Devouring Warlord, a sinuous kata that can be performed bare-handed or with any type of weapon. This dance tells the tale of his inevitable victory, and his story reaches out across a battlefield to instill in the hearts of his enemies the certainty of their defeat. The player of a raksha engaged in mass combat rolls (Dexterity + highest Sword Ability) against a difficulty equal to the Might of the opposing unit. Each threshold success reduces the Magnitude of the unit by 1, as affected mortals lay down their arms in hopeless surrender. If the Dance of the WorldDevouring Warlord is used against a solo unit, the player makes the same roll against the target’s Dodge MDV. If the roll succeeds, the target suffers a -5 internal penalty on all combat-related rolls for the remainder of the scene.
I'm trying to get across the vibe, though not a 1:1 matching of the mechanics.
i would say that the Pillars of Creation Getimian Charms are probably the best example of what the future has in store for them
it might be worth the capstone mechanically, i dunno
i just think it's absurdly boring
"yeah cool you can scare a zombie"
"can i get...literally anything lunars, sids, or infernals have going on?"
or wait i think scare unfooable is the one infernals kept
more's the pity
the Pillars ones were pretty fun so that's a good sign
i am a fan of them
what are those like, if any are easy to give as examples?
internal alchemy, inversion
yippee
breaking non-physical things
i do love nonphysical smashing
i was extremely disappointed that abyssals' job description of world-murder didn't include uh
any murdering the world
just the things in it
the ones I really did look askance at were Constant Problem Tactic and the one Players Guide one that let you point at a Direction and thanos snap it
i will be excited to see world-not-so-murder on get charms
but Essence is big on that kind of sweeping effect with no resistance clauses anyway and Infernals got a huge shine up from their Essence charmset so I am a lot more hopeful than I was
...okay, I'll have to work out what to do with this martial art them, as the entire theme for it is 'My victory is so obvious and unavoidable that everyone goes along with it'. Hmm...
i kind of like the idea of constant problem tactic
at least i think i do
i haven't looked at essence in ages
great name, I'll give it that
what does it do
iirc it's a no running away charm
it's anti-avoidance, you just appear in the scene of someone you're chasing
oh shit slasher charm
i actually love that
gotta be someone that's scared of you though
lean into it being slasher chic
being hard to get away from and twisting people's escape magic so you can come along are both theoretically very get
like hijacking that shit
Eh, I might just go back to making that infernal I was tinkering with and try homebrew when I'm in a better headspace as I'm really getting nothing but misses right now. XD
as an Essence charm it Just Works, so I imagine if it gets a 3e version it will be less "fuck you, escape is useless"
feel that, i was excited to do things but am now pretty thoroughly stumped after an utter rout
tbh in 3e most non-Avoidance escape is already pretty useless
it does have another mode that is basically 3e rush but without a movement limit, that's fun
i think part of the pain is that there's just not many 'fuck you bye' effects in 3e?
so if anything can hijack one it's a little like, okay, wow, glad my rare button can be countered
did an off-session scene yesterday in my lunar game where we uh
yeah, it's very carefully shaped to fuck Avoidance over specifically
watched our dino-girl completely eat shit and fail to dramatically escape a wyld hunt
There's like Avoidance and Travel Without Movement in Celestial Sorcery
GSoM
But even then, going 'fuck it, bye' isn't the primary use of the latter
I will say that the flowing mode is hilarious and resembles my favourite Sapphire Veil charm so absolutely bring that back
heard you were talking shit
zoop
mirror flower, water moon...
so she just got mogged while trying to zoot out
got to have that bird form
i tried to make that charm kind of usable in a broader way to be a fun little signature for practitioners
at least we've got an excuse to rescue her, since she's currently being tortured for info
but like
or in the case of the Full Moon in my current party, a fox with wings attached because they refuse to not do fox things
damn, escape is impossible
I'm so incredibly hyped for Sapphire Veil, it's been in my top two SMAs forever
just doesn't work ever if you can't Avoidance or fly upward
...do Gets reference Mirror Flower, Water Moon in their charms?
Withdraw is generally agreed to be way too prohibitive, yeah
got collateralled by the general drive to avoid annoying kiting
it's funny, i saw that discussion and then fucking immediately experienced it secondhand
we call that hamfisted foreshadowing
and it's not like kiting even got flattened, either
you can still just do that shit
I do think when Invincible Sword Princess is a problem design space that sometimes some kiting is fine
they did generally solve kiting
2e theoretically had a huge kiting problem but in practice actually using the continuous movement rules was such a pain that it never really came up
which isn't really an upside per se
I find it funny that Voy and I both have Charcoal March characters and we use it in exactly inverse ways
because my charcoal march stylist sees Dance of the Hungry Spider and goes "aha, they will not escape me now" and closes to melee twice as fast
whereas Drifts is in the next postcode literally throwing punches
none that im aware of but as an old chinese idiom it would be a cool one to reference in the future
just seemed relevant to the conversation
Into the Charcoal Spiderverse
i appreciate basically all of gets' vibes
the thought of slasher power and mirror bullshit makes me think of uhhhh
oh god what was that horror movie
Us?
dunno boss, need more to go off of
yeah Us
it's so hard not to dip 3 charms in for DOTHS on literally every Sid
just because it is such unparalleled reflexive schmovement
Oh cool. I had a minor panic attack as I'd referenced it a few times with the Wanderer Sorcery Charms and was worrying that was another thing I'd need to rewrite. XD
I am hoping Gets are good
it's been like six years since i watched it, but i remember really liking Us
I kinda enjoy the whole Ascian/Thanos vibe of your greatest sin being nostalgia
but that's more the infernal charm
and the much less powerful but relatively similar abyssal charms
I wonder if they'll end up nerfing Infernals so they won't mog the other Solaroids so hard
they don't seem like they have that many more wonky spots than most other manuscripts
To me they just kinda feel Superior to Solars and Abyssals
but i think devil-body + soul-pantheon + inner world + having temple-self is here to stay
so I imagine the worst-offenders are going to get zapped
yeah they are, and it's basically entirely because of DBA
it's sometimes hard to tell how much of it is actual power gap and how much of it is Infernal vibes being pretty hard locked on "we da best"
but DBA is pretty wild
well, soul pantheons and inner worlds are "you're just a solaroid but you have two extra gimmicks for free because fuck you"
but DBA is the egregious one
the other two are just very expansively powerful but wonkily limiting narrative permission charms and "a stronger version of the best spells in the game"

