#Exalted
1 messages · Page 110 of 1
The issue there is 'oh god, martial arts costs so many god damn dots if you're not a sid or an alch'. XD
Fortunately as a lunar your investment is extremely high value
Hungry ghost lunar seems rad, really
Although it does not mesh amazingly
But then half the thing with lunars or alchs is that you just kinda don’t need more martial arts
Not amazingly but it does give a 'If you wanna pick up a second one later, it's there'
Since you can mix it with your native charms
The main plan is mostly 'Go Deadly Beastman, Rip and Tear'
Ye
tbf every game im in has killed the MA merit
That fits hungry ghost
just lain it upon the altar for slaughter
Mortalgame kept it but we’re also using crucible rules so merits are extremely gettable
The game is also In The North so Bear Lunar is plenty in-place.
Yosssss
I think I would like to play a brawl Sid at some point
Sid brawl has a lot of neat tricks
What do you think of Moonreaver (Lunars)?
Vaguely Pondering 'Moonreaver but a Hatchet'
The artifact? It rocks
Both in terms of vibes and in terms of wrecking shop
Seems very fitting for Hungry Ghost Lunar
My PAOC stylist green sunderdome entrant stole a bunch of moon reaver evocations because they’re fantastic
Cool. Then yeah I'll likely set up 'Moonreaver but as some hatchets'.
god I wish that was me
I could get a Greater Manse for Graves with that charop money...
Even the artifact’s default lore seems extremely friendly to it
I think he deserves a house he never goes to or uses as a house
meditation site (weird)
he does kind of invert part of her whole deal by having the complete absence of all desire in favor of the pure self-possession and confidence of action, so I suppose he could be
She also has a big house that she basically only sleeps in
Its only contents are a futon and an icebox
I recall! RES's Male Living Space
Rival is more short on charms than merits because he keeps failing to fit sorcery into his build
all my sids avoid the green trees and then go "I wish I had ISOB/Summon Ghost/etc."
i made paloma. paloma has Cerulean Lute to form, and two brawl charms. this makes her punchtastic
Surprised you went for Cerulean Lute
i mean it seemed to worked very well for her drunken master shenanigans
Fair enough! I can see that
im not sure why it wouldn't work for bluesid partygirl?
I vaguely recall you expressing it seemed too passive but I might have imagined that
moonreaver is so fucking cool
ough
i love it so much
I like the imagery of integrating moonreaver’s bullshit into PAOC
“Yeah yeah the shadow moon we’ve all seen it”
a shadow moon!
it's just one of however many astral bodies that the Primordials only half-made
I am so excited for Golden Barque after what Borb said
I want Drifts to throw someone so far they Team Rocket outta the scene
I have yet to make anyone who can get big value out of FMMF
FMMF?
maybe my bluesid will load some evos up along with his unarmed fight suite but that seems unlikely because Mantis Form is right there and is very solid
five magical materials form
Four Magical Materials Form
Ah gotcha
artifact fists + use evos you've learned without the artifact
well, five if you throw in soulsteel post-abyssals, anyway
which allows you to get in a warstrider, learn all the gundam tricks and then deploy them at human scale
Wait what book is this in
oooooooo
Why doesn't it have the same name as the style
I think the biggest FMMF value might still be 2m Five Jade Fury
because PAOC is the whoops all form charms SMA with four different subtrees
each of which has a Form
and then the capstone is "do all the forms"
but yeah it's four magical materials because adamant is extremely niche and uninvented and soulsteel is ontologically evil
most of the PAOC forms are good but FMMF is probably the most straightforward
makes a bunch of good basic combat charms cheaper, makes you punch harder
unload those five jade furies into peoples' faces
an abyssal master or a juiced sov/adamant alch could help make it Six Magical Materials Form
which means that the sov/alch should be able to learn FMMF
The Soviet Alch
That’s most alchs
Also: Working on the Raksha Nobles, starting with the Scribe. She's Very Competent and Subtly Controlling but plays the role of a servant.
get outta here attribute exalts, you already have the best MA fundamentals, put the SMA scrolls down
speaking of paoc, what do you lose out in it by using your maiden enlightened weapon instead of punching people
In the alch game I'm in the GM went 'yeah, you can learn SMA but not combo it with other charms' but notably - The one that was given access-wise was Citrine Poxes for an Alch Doctor, not a dedicated martial artst.
So she's more learning it for 'doing medicine things'
Than 'doing combat things'
Nothing, I'm pretty sure
The Scribe isn't really the Most Fighty Raksha but they're still a raksha noble so they're Pretty Solid in a brawl.
Combat
Attack(Letter Opener): 14 dice (Damage 12L, minimum 3); Tags: Thrown(Short), Piercing
Attack(Unarmed): 14 dice (Damage 12B, minimum 3); Tags: Smashing
Attack(Grapple): 10 dice (10 dice to control)
Combat Movement: 8 dice
Defense: Evasion 5, Parry 6
Soak/Hardness: 10/4
well, you don't get much from Four Magical Materials Form or Demesne and Manse Form's damage boost since they specifically boost your fists
but all the rest of PAOC works fine with weapons
no you can, that should probably read "lethal" or something
Yeah, lethal makes sense
RAW this weirdly lets you
Roll a withering attack then immediately follow up with a decisive unarmed attack?
Obviously not the intent
but that's the Code Of The Charm
there are a couple of slight typos in the SMAs - that, Orichalcum Sheathing Stance's second paragraph not doing anything because it says damage roll's 10s rather than attack roll's 10s and Vanished Within The Glass's enlightenment effect waiving a WP cost that doesn't exist
I believe the last one is because the wp cost was swapped for a 3i cost in the last patch so just change it to that
a lot of SMA charms are basically just "presses the kill you instantly button and kills you instantly", so i assume it is part of the intent
no, it definitely does not do that
punch harder technique is Five Jade Fury, that's the next one
Deadly Starmetal Offensive is an odd one for Sids but has some utility if you have tons of spare motes and want to save willpower
damn, just realized that. actually does make crystal's e5 form meaningfully worse since I specifically set him up with hearthstones to combo D&M damage bonus on the spear
pain
It feels good for Sids I feel like
considering they have the best excellency in the game
It's just Half Off Your Attack Excellencies
if you can dance in and out of FMMF then you get to love it because it costs 3m
at 5m with some mote efficiency charms you are outright trading motes for WP (at a good rate, it's by no means bad)
Rival can loop it if he has to but it's a bit expensive
and for Solaroids obviously it's a clean half off, very handy
it's not the most interesting charm in PAOC but not everything can be Five Jade Fury
The really funny thing is that FJF just kinda does most of what DSO does but cheaper and better
"Black Jade, Blue Jade, White Jade, get on the fucking floor" yeah
it's better on a sid because you have free TN reduction anyway
so you're getting 5 dice to the attack roll for 3m instead of 4m
the big kicker is losing the e3 TN4 for wp
Yeah like a full excellency on a Sid for 5 motes is
10 dice and -3 target number
3-5 dice depending on essence
full excellency for sid is five dice
not ten dice
it's still flatly the best excellency in the game
Oh
but it's not a solaroid excellency and TN reduction
yeah, they have basically no dice trick charms because their excellency is the GOAT
most dice tricks aren't "add non-charm dice"
they effectively are
just "add 5 dice for 3m instead of 5m"
the point of having double 9s for 3-4m on most splats is because that effectively breaks your dice cap
mote efficiency is an entirely different thing
doubles and rerolls do show up in some artifacts, so it's not like they're banned out
a couple of MAs too, yeah
but in their native charmset Sids mostly just get what their excellency gives cheaper, which is a notable design restriction because if you gave them doubles and rerolls and non-charm dice easily they'd be absurdly busted
a lot rarer in MAs outside of damage rolls tho
yeah, for that reason
capbreakers (so noncharm anything, double X, reroll Y, anything of that sort) that can be applied to any splat's base kit need to be watched pretty closely lest they combine with some existing stuff to produce nonsense
Vague thing on mind: I know they were powergaming nonsense but I do kinda miss 2e's negative mutations for charms that give other people mutations. They were fun for cursing people with.
hm. what's the easiest way to hit 3 of 4 here
"land rejoice, fighting a fighting guy to auto-fulfill #2" is two, but the others seem rough to get
in sid or abyssal?
abyssal, ideally, but either works
'I LOVE KILLING' is a positive outlook on death
"do an inspire" probably
abyssal has the standard solaroid presence reflexive influence
can you WP resist inspires?
yeah
but you're throwing out sepulchur moves
which also eat giant chunks of wp
like i think three separate charms in there demand 2-3 wp to resist
sepulcher moves are kind of cheeks for your motepool though
and they don't do damage up until This Charm
yeah it's one of the least efficient smas
in a duel, anyway
No Greater Terror is a big one
everything is giga AOE so it scales well with no. of enemies
one of the things threaten can do is act as an inspire roll for fear or despair
at least according to core
... huh. neat.
yeah, I suppose abyssal presence to drop the reflexive threaten inspire despair is the most efficient way to nab third condition
It's a boss fight sma, if you're the boss
Sepulcher definitely starts up your boss music when you pop the aura
if it isn't a "walk up and go into final fantasy battle mode" encounter, you can also leverage some spells as part of your run-up
revisiting this old combo
everything else is really quite doable but the hard part is the three conditions
ah, forgot to also add White Reaper form doubling 10s on the decisive damage roll even not vs. battlegroups. 27 HLs average
pretty much. you can think of it as the four in the form are fundaments of creation in a way adamant and soulsteel aren't or weren't thought of as being
a five-dot artifact that steals temple-self and its e2 upgrade as its e4-e5 capstone would be pretty strong
probably couldn't do it below that
rejoice! costs 10m and the combo itself is 25m, so you have, what
~40 motes left over for everything else you're doing in the leadup
less 15 for albicant sepulcher form (to use rejoice! reflexively as a counterattack, and then roll the mote costs over into WR form for double 10s to get +4 HLs of damage)
minus 10m
which is your full solaroid join battle excellency
so you have 15 motes for everything else you possibly want to do in the scene other than just absolutely shithousing someone
I suspect E1 ability 1 temple-self letting you shotgun your big cult to add half again to your mote pool and negate the costs of scenelongs/indefinites might not stick around, that feels like a 1/scene kind of situation and using it on something like Ways of Exaltation to make it outright free seems a bit much regardless.
yep
2wp for the big combo, 1wp Rejoice!, maybe wp your join battle too because why not
oh, it is
oh aight
sword and scythe with the armor, discounted with barrow panoply
5m for scythe, 4m for light armor, 2m for ?
thus the ~approximate
ah, sword
elegant tyrant majesty is 5m scene-long (and there's no reason not to do it if you plan to excellency your inspire at all), 2m (3m - 1m discount from etm) succinct killer discourse for the reflexive social, 2m (3 - 1) voice of bleak truths to reduce resolve boosting with intimacies, 3m (4-1) 1wp to pop this very funny little thing
12m 1wp
if you don't have an extra artifact attuned like graves does you have just enough motes left in the pool to be able to use a perfect dodge
lol
i think this is the point where you need to attune A Glorious Solar jewel of hero's panoply
delicious motes
crimson banquet hunger also helps get motes back if you combo it with Rejoice! since that's a decisive you have to land before The Big One anyway
yep, 2i for 5m (effectively)
gotcha
i only remember blood-drinking palm and hungry missile technique consistently
unforchies thrown is way less consistent
god willing ckf will give me even more things to spend motes on. I will not rest until this combo can one-shot a full resistance lunar
I may only have two more sessions of mortalgame :(
ough
job got back to you?
sorry to hear
well.
glad that you're getting a new job, sorry that it kills your schedule
It might
I'm not actually going to know until I get assigned to a location
Which is really annoying
Backing out of this game is gonna suck so bad D:
As you finally take to the road, you think ahead about some of the dangers you might encounter…
Sinking Crabs: These dog-sized desert crabs have a technique by which they burrow under the sand and emit air at a rapid frequency from their shells, causing the sand to become liquified. If any prey steps onto the liquified area, they will sink right in, where the Sinking Crab can sieze and devour them. You can recognize the danger by little ripples moving across the surface of sand.
Mocking Wren: These tiny birds are very cute and capable of lovely birdsong, but they are shockingly vicious. Most of the desert tribes have a policy of killing them on sight. What they do is use their nimble voices to mimic a sound that will attract some unsuspecting animal (or human!) further and further away from water and safety. When the person becomes hopelessly lost and too weak to go on any further, they swoop in and eat the eyes as a delicacy, before fluttering off.
Rock Snakes: These large, anaconda-size snakes like to sun themselves on rocks, and their knobbly skin is camouflaged to make them look just like rock outcroppings to the unwary. They don’t hunt humans, but neither do they like being disturbed, and more than one person has been crushed in a Rock Snake’s powerful coils after sitting down on the wrong rock.
Desert Scorpions: These tiny black scorpions have a terrible poison. Mostly its not an issue, because their little barbed tails can’t pierce boots, but they have a tendency to crawl into small, sheltered spaces to pass the night, and boots are perfect for this! Better shake out your boots each morning, or you’re courting death. They can also hide inside handbags, purses, or cooking equipment. Just be careful and watch where you stick your hands! Their poison is probably not lethal to a full-grown adult. Probably.
who here is the 
You gotta get on the green train we got hella good charms
it's a shame that we have orange as the pnet curator color instead of yellow
otherwise this channel would be color-coded by sid caste
you will take your research assistants and you will like them, boy
ah, yellow is the GM color. curators need to be green
please submit this change to the mods immediately
I do not need research assistants
I want socialize orbital laser beams and violence
the 21st Purplesid, a 50/50 mix of serenities and battles charms
I prefer google spiders
yeah you have to offer me a lot before I start committing lots of indefinite motes
I need those motes to kill people with
look all im saying is, having a little guy in the infinite archive or other heavenly trove of knowledge is worth its weight in gold
Like, was that Abyssal foreshadowing? Is my character gonna be Abyssalified? Aaaaaaaaaaaaa
lmao
okay i entirely forgot about deeb signature charms
or at least
the athletics fire sig
and did an evocation with 99% similarity
so that's going in the trash and now i'm paralyzed, because i just have names, vibes, and an aesthetic that's already been eaten
So, a cat showed up on our sand skiff, and we had to roll difficulty 7 wits + integrity checks
So, you know, it's a lunar
you should pet the cat
look them in the eye, go "I know what you are." and then pat them anyway
Only my character noticed that the cat was new, but was pretty easily persuaded by the rest of the party
excellent
i need to get a dog
i have a "friend" that uses a pair of nightmares as familiars
one's a bare-skulled raiton with mouths across its body that's constantly half-melting into oil
it's called We Were Born to Rot
the other one's a fractal ball of crying children named Everything Ends and Everyone Leaves
i asked her to teach me how to make them
hopefully i don't get thrown into the labyrinth again
But you could have both
But I could also have more martial arts charms :D
Good session of mortalgame
Really hoping I don't have to leave it
Managed to save the life of an NPC we adopted
Hmm. Can I get eyes on a martial arts form?
sure
Steam-And-Shine Refulgence Form
Cost: 8m. Mins: Martial Arts 4, Essence 1
Type: Simple
Keywords: Form
Duration: Scene-Long
Prerequisite Charms: Jekibi’s Plowing Charge, Blast and Cleanse
Steam-And-Shine Refulgence style is based on the purity of steam, the glint of freshly shined metal and the brightness of a world without filth. By adapting this form, the practitioner rids himself of elemental impurities and becomes closer to the ideal.
Steam-And-Shine Refulgence Form provides the following benefits:
The practitioner negates the mobility penalty of medium and heavy armor to his Evasion.
While wielding a weapon with the Flame or Steam tags, their range increases by one range band.
The practitioner’s melee attacks gain +1 overwhelming, or +2 if they are against a creature of darkness, an enemy of fate, a fae, or a gremlin.
The practitioner may ignore the Slow tag on weapons with the Flame or Steam tags.
Posted it the other day and didn't get much feedback.
(consider Steam to be the exact same as flame for most purposes)
oh, it needs the uh
reflexive entry
I kept looking at it going 'something is missing, soemthing is missing, what the fuck is missing' lmao
I feel like it's slightly fighting itself.
With it boosting melee but not range and range but not melee
Also: Fae are enemies of fate 😛
and gremlins are technically both, I guess I can save wordcount by cutting them both out
and the MA it's for is meant to be mixed-ranged
Yeah, I just am not 100% on it's value being fantastic for that mix. As removing slow means 'just keep shooting' is more of a thing but it's got a melee boost...the concept seems fine, I just think it might need a bit more Oomph to it.
nods
Hmm, what could be a good thing to add...
what are the style weapons?
does it use flame pieces and bayonets, or flame pieces and something else entirely?
more to the point, what's making it a gun-and-melee style?
Staves, steam and flame weapons, alchemical grenades (iki statted those up, they're another sort of thrown weapon), and shields, as well as heavy armor.
i think you should tie those together
that's kind of an incoherent grouping imo
how do you do the same moves with a staff as you do with a shield as you do with a firewand?
that's what i want to see this form square
what are you shooting, shield bashing, and staff-fighting?
oh and nading
So this is a martial art specifically developed by a group of specially equipped autochthonian militia in the city-state the campaign i'm going to be joining is set in, who are equipped with basically high pressure steam guns to clean off gunk and mud and muck since teh city is in a state of permanent ashen rain due to the ducts above them.
basically, if you've ever played power wash sim, it's taht but you're also beating up gremlins
right sure
it's not the aesthetic
it's the mechanical side
hungry ghost uses hatchets, kamas, and tiger claws, all paired
it's three distinct weapons that are all pairs of short, choppy blenders
centipede uses a ton of weapons, both longer bladed equipment and boots
but Motion of Myriad Legs is a big melee hit with all of your rapid smacky multi-hit things
how does Steam-And-Shine Refulgence Strike, or whatever you call it, look like as a bespoke Technique that works with a grenade and a staff and a gun and a shield?
that's what i want to see the form unite
two entirely different types of ranged weapon that can't be used in even remotely compatible ways + two entirely different types of melee weapon that can be used in kind of compatible ways, but not compatible with the ranged weapons — so how are they all being used in the same way?
and if the answer is "they aren't" and they have bespoke Charms for each weapon, i think the form should play into that
Hmm.
I had an idea for an earlier charm in the style to let you use flame pieces or steam wands as if they were staves (or wrackstaves if they are an artifact verison)
that makes sense! gun -> staff is the same vibe as wood dragon going bow -> staff
and it unites two of those
so it becomes a melee style and not really a gun style, meaning you have something to emphasize there, and then you want to tackle "where do grenades come in?"
does any of that help?
if i may offer a suggestion? for reflexive reload tech, usually that's turned into an entry-level charm that has some hook into everything else. splat charms all have it. righteous devil has it as a thing you can do alongside aiming. you might consider something like that where there's some little benefit alongside it
I'm also considering for the form, throwing in 'you may reflexivly ready weapons; if you ready a thrown weapon this way, increase it's range band by one if you were already equipped with a melee weapon', with the mental image of tossing a grenade up and smacking it with your firewand. or shooting it, whatever, ti's a stunt, go wild
one thing I will say is that being able to attack another range band out is extremely powerful as an ongoing effect and is probably the kind of thing you'd see at essence 2
a reflexive reload/retrieve/rearm tech seems right for Power Wash CQC
My general thought there is that increasing it from Short to Medium is probably okay for scene long, but that's fair
like they've always got something at hand on their rigging to fuck you up with
Hmm. Reflexive reload on doing a melee attack.
yeah!! something cute im sure you can get it~!!
im thinking about writing an infernal ceremonial armor/princess dress for viridian legend exoskeleton
Regalia of the Drooling Demon Princess
I had a brain blast
i thin it'd be cute to give her access to weird social charms about crocodile tears as armor evocations
lean back into arablissa as a Crybaby Lure
it seems like it might be fun and fill out some space i want her to take but im not really sure infernal social trees'd give her
e3
Oh I mean like
oh wait
it depends
martial arts like to do "1 attack + [x conditions]"
splat multiattacks like to use attributes
centipede is just
e or 3 as its intro charm
me when people post mechanics for feedback and i have to keep my skeleton from entering Developer Mode
which is quite different from the others
LOL
i would love developer mode on my mechanics tbh, i'm extremely inept
its okay we are homebrew mostly oldheads we can take a punch probably
look I'm used to being beaten upside the head with my stupid ideas
I post first passes not becuase I think they're good, but because they need to be fixed
iki especially
Oh yeah I don't mind being told it sucks
90% of everything sucks and clawing my way into the 10% is a supreme effort of will and feedback
ofc
oh yeah no don't like burn yourself out on it of course
nah yah, we're tellin you find your comfy zone and just Post
do as you please~! that's the fun innit
But yeah, what if it's an artifact?
I would guess Essence right?
Or should I go like Dexterity
Or do something funny
I won't reveal what the funny is
but I could do a funny
i thiiiiink artifacts like to do essence?
i can't actually think of any artifacts with multiattacks, but i would be shocked if there weren't any
maybe something in alchemicals. that's something i think artifacts have generally really avoided
I love getting a brain blast for symmetry reasons and then going 'wait, no, that's a terrible idea'
ah, stormcaller has one
nevermind different idea blasted me like something that gets balsted a lot
God I thought this would be longer
Cost
Mins
Type:
Keywords:
Duration: Instant
Prerequisites:
The road lies behind you.
A lifetime of practice.
All for this moment.
Make your teachers proud.
Make your student learn.
The wielder may make up to (Essence+1 Max 5) Decisive Attacks, splitting their initiative evenly among all the attacks. The user may switch between any martial arts forms for free that they know before performing any attack, though they may only switch to each form once. If the wielder uses any non-excellency martial arts charms or evocations from this artifact to enhance these attacks, they need only pay the cost once. ```
oh wait I cut out the most important bit
mmm, i think the free Charms part is probably a bad idea off of splats
i can't think of any in MAs that give it
Are you talking about the last bit or the form bit
the "...uses any non-Excellency Charms"
Steam-And-Shine Refulgence Form
Cost: 8m. Mins: Martial Arts 4, Essence 1
Type: Simple
Keywords: Form
Duration: Scene-Long
Prerequisite Charms: Jekibi’s Plowing Charge, Blast and Cleanse
Steam-And-Shine Refulgence style is based on the purity of steam, the glint of freshly shined metal and the brightness of a world without filth. By adapting this form, the practitioner rids himself of elemental impurities and becomes closer to the ideal.
Steam-And-Shine Refulgence Form provides the following benefits:
The Stylist negates the mobility penalty of medium and heavy armor to his Evasion.
The Stylist may reflexively ready a style weapon for Steam-And-Shine Refulgence Form once during your turn.
The Stylist may flurry a melee attack and a defend other action in the same turn with no penalty.
The Stylist may flurry a ranged attack and a take cover action in the same turn with no penalty.
Special Activation Rules: When the Stylist makes a ranged attack against an enemy in Close range, or uses the Rush action against an enemy at Short range or further, they may reflexively enter this form. They may also reflexively enter this form on rolling Join Battle against an enemy that is a creature of darkness or an enemy of fate.
Action Economy????
that is a deeb signature charm, and not something splat-agnostic
which is what i'm pointing to
Rat Style's capstone is a multiattack but doesn't give free charms, centipede's intro charm (and capstone, which buffs it) also doesn't give free charms
oh, potentiality gauntlets?
i was looking at Rat/Centipede vs things like Harnessed Firestorm Assault and Iron Whirlwind Attack
Seems to be the main multi-attack artifact that I can find
Well no I'm just saying like
Hmm...I wonder how far you can push 'Supports spellcasting' on a first circle equivelent NPC. Not actually a first circle so it can't be summoned but roughly that power level.
For an artifact that requires a lot of MA investment, I feel like it's not a bad capstone
if there's precedent there's precedent, yeah
It even has the Resonant bonus for free there
i mean it can be summoned by your splat, yeah?
and it can be bound by sorcerers, they just need to run around and look
It can be bound yeah as there's a fae binding spell, just not a summoning one.
There once was a Maiden... Who lived in a place without there and a time without whenSo she became they, and they became happyBut still they were one, and still were they lonely. So they sought that which was different, and doomed us all. Five Fingers of the Maidens Starmetal Smashfis...
This now means the Five Fingers are drafted
I must now go back and make them suck less and also do math
hrmmmnnnn
im thinking about armor evos now. i really am? inflicting intimacies when you soak through someone's attack, cash out intimacies when you fucking Gets Them? that might be cute, fits the soak and grapple problem i wanted to build...
move over, ratthew. grandmaster martial artist centipeedro is here to show you how it's done
next kung fu panda is gonna be wild
I want the vibe to be you hit a motherfucker with a fighting game cutscene ass super
the camera angle changes
Street Fighter 6 Ryu Shin Shoryuken Super
I think what I'll do for support here is 'This creature count as cooperation for sorcerous workings'.
So like, not a True Sorcerer Themselves
But they have Enough Magic to be able to support someone who is
EXACTLY but SPECIFICALLY
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I'm right now pondering a fae in the realm of brownies and such. Small little creatures that dwell in houses and help people out with minor magic.
Also because I just got my ass handed to me by a Madolche deck.
when you reduce a withering attack to its minimum damage, the attacker gains a minor tie of pity, paternal/maternal disdain, etc as appropriate... @wise ocean thank you for the good words to describe how people should feel about arby crying in the middle of an active combat
black claw but she actually is kind of a pathetic monster
Vague Pondering on this small fae: It feeds on feelings of gratitude, which is why it likes helping mortals.
It helps, they feel grateful, it goes 'Omm nomm nomm, delicious'
got demotivated realizing i had way too much overlap with ideas i had vs deeb charms that already exist, so now i'm thinking about the sorcerous relic i wanted to do and an adamant mirror named God-Botherer
that bothers gods
maybe orichalcum
i assume ori's better for something with themes invoking Divine Authority and being an omnitool?
i still don't have a perfect grasp on the distinction between ori and adamant's themes of perfection/excellence
Thaumaturgist: Magizurek are masters of small magics, generally knowing four dots worth of Thaumaturgical rituals, with a preference towards those useful to mortals such as mystical medicines or wardings against other supernatural beings. The assistance of a Magizurek counts as the Cooperation Means for Sorcerous workings that involve the healing, protection or support of the area they inhabit (Such as driving out a plague or erecting a ward to keep the walking dead at bay).
could also throw in counting as means if their thaumaturgy overlaps
My plans with what they're good at is the thaumaturgy, helping out with household stuff and unlike most fae, can natively see dematerialized things.
To tell gods, ghosts and demons to Get Out Of Their House
"Excuse me sir. But this is not your domicile. I must ask you to leave." confused blood ape noises
...I'm realizing I could give them something like Unweaving Method where they Shoot A Bolt of Wyld Magic at you.
Give it an absolutely garbage damage of like 5
But ignores armoured soak
oooh
This ignores armoured soak, or all soak not provided by magic if targeting a dematerialized being.
'Get out of there!' pinging blood ape with bolts of magic
Blood Ape Materializes and Now Gets Soak
"I have become Error!"
It is exceptional equipment (Exalted, p. 580) for music-based Performance rolls, and for influence rolls against characters the wielder earnestly wishes to improve the lives of.
is this too broad as an attunement bonus?
maybe just instill rolls?
four, it's a sorcerous relic
yeah this is definitely fine then, I think
Honestly, I'd be almost tempted to add one more category it's exceptional equipment for.
well
"music-based performance rolls" also includes sorcery for this one
so it's pulling double duty
yeah
also topple I reworked steam and shine refulgence almost completely after taking your like, thematic mechanical suggestions as a thought, would you like to see what it's got
sure!
oh starting at e2 gives me some juice to play with here (thinks about how this could be the first charm she trains) ha ha that's scary.
https://docs.google.com/document/d/16Jccukqv0NtM5NWhlko7Q07wzTO1XoGno7AhOx0Yj7s/edit?usp=sharing I also put the rules for alchemical greandes (thank you iki) and the Steam tag in it fo rreference at the start
Medium Thrown Alchemical Grenades Vials containing firedust, powerful acid or any number of powerful alchemical concoctions and prepared for aerodynamics. A favourite of Jadeborn Mercenary companies and Autocthonian assault teams, they shatter formations and hardened hide easily. Cost: •• (in J...
god, i forgot that "sledge" was the name for a two-handed bludgeoning weapon
it seemed more appropriate for autochthon than tetsubo
Charms still in progress but if you come into their house and try to cause trouble they will Stab You With A Fork.
anyway with Scar Writ Saga Shield x2 and artifact medium armor is a Lot Of Soak on picking this up means taking the Evocation charms would probably be... like... three of them? i feel like 3 charms is enough for weird social effects that revolve around soaking/stamina parrying?
capstone to "eat" the intimacy as part of a grapple, all her tears and mold catching with green fire, take (Intimacy) ranked effect. maybe some environmental.
hmmm
ooh, I dig eating things that what not should be the eaten
if to me: by all means go ahead, this is still in first pass territory despite being on like, the third pass
i think Steam should be a secondary tag for Flame weapons, since it's already got an identical chassis
which lets you cut out [Steam or] Flame on some of the wording, and lets you reiterate less
and also, shields don't super matter in any of the charms listed, except when you make one of your guns a shield
that's legit
so i think there are two tracks to choose from there
maybe you could give one of the steam weapons Shield and like, an encumbrance property, or alternatively just make "your steam weapons get the shield tag without the penalty" part of the Form
since i think that's mostly what you're going for with shields, right? heavy steamguns that have mounted shield plates or something similar?
Yeah, or like, flame piece/pistol sized steam wand with a shield in the offhand
gootcha
yeah~! its fun its cute? i like the idea of her tears igniting as an attack and the Innocent Monster reveals that she is still a monster
really the problem is making shields matter without just going with 'remove teh damage penalty', becuase shields are cool but they also suck, and there's only so much you can do with tying in 'you can flurry full defense'
i mean, razor parasols exist now
still suffer the -2 damage though
as "a medium shield weapon that intrinsically removes the damage penalty at no cost"
wait they do? It hought they still had the -2 damage.
oh do they?
as far as I know they do
ah yeah so they do
well, "no damage penalty" can be part of the Form charm if it's intended to be a big part of the aesthetic
although this form does do a lot...
hmm
i think you could swap the evasion thing for that
because this style already wants you to be a Big Tank In Big Armor
Vague Pondering:
and plays with shields and other melee weapons, which care about parry
-Shields provide their defence bonus to evasion as well as parry.
since adding evasion to that, while nice for a character that wants to diversify, kind of pulls you in an extra direction that the style-so-far hasn't supported
legit
the melee style weapons part for parry does make sense tho, As Needs Must definitely makes it gel more in my head
i would never pretend to be good at balance, but it feels more right to me
i think the positions of the charms should probably get juggled around a bit, though
oh yeah positions are definitely up in the air right now, as far as prereqs and essence/ability requirements
this is the general setup i'm going for
As Needs Must and Dare To Win seem like they should probably be the bedrock
since they're your defensive compatibility and reload tools, respectively
and borb mentioned that reload tools are always super early in a given tree
and then compatibility tools should probably always be pretty early so you're not rejiggering your build's foundation after some investment
what do we think of combining some ideas: instead of the mobility penalty negation in the form, make it shields no longer have a damage penalty + their defense bonus applies to evasion as well as parry? Lets you shore up a weakness without having to like, feel liek you need to build for it.
hmm, i think you'd have to sell me on other Charms in the style that care about Evasion
i don't think it's unreasonable, since there are a bunch of styles already that do
but "heavy armor and shield" style isn't one that screams dodge
It mostly cares about negating penalties more than evasion itself, thus Jekibi's Plowing Charge
so i'd need other concrete content to point at for it to feel "right" to me
negating armor penalties I should say
ehhh, you can leave some room there for native charms and artifacts
or you could keep going down that road and i'll probably go
and it'll make more sense to me once the style's farther along
yeah, we'll see how things shape out
Eyepluck (5m; Simple; Decisive-Only: Instant; Essence 1) The Magizurek makes a difficulty 3 melee gambit against an enemy. If she succeeds, he’s blinded and suffers a -3 penalty on all actions that rely on vision. Characters with exalted healing are only blinded until the end of the scene.
@fierce star
Friendly local household fae that is a very dirty fighter if it's defending its home.
now make it eclipse so i can learn it by eating their eyes
pffft
Honestly, it would be a possible eclipse charm but I'll ponder things. XD
pfft
okay, i need to find something else to put this with, but
making this starmetal chime relic
and an Evocation power i want to do is there is no such thing as a trivial character
one of its themes is "love the world and everything in it"
Summon (Heroic Mortal)
Something I could see there is letting characters basicly take on the statline of like an Elite Soldier mortal regardless of what they were otherwise.
Not a physical transformation but a 'You are empowered to be your best'
hey misc what was the name of that SMA that someone taught the sun?
alas, deadge
lessee, unrelated
i think i have the vibe down for the sorcerous relic's initiations
had some mechanics, but they weren't enough of a statement
so now they're all songs for the Incarnae, but i'm kinda torn
should i do one for sol and luna or gaia and luna?
gaia is a primordial, isn't she?
er, yes
but gaia is specifically important to the character involved
it's a relic made from the bones of a saint
one is going to be Aurora and Nebiru, as an Elegy to All the Light We Cannot See
but i'm torn on the pairings for the other two
i'm probably going to make the others book names too lmao, but
hm, or maybe not, that name's a bit too long
Hearthfire Warding (1m, 1wp; Simple; One Day; Stackable; Eclipse; Essence 1) The Magizurek touches a door, window, or other opening and renders it impassable to dematerialized beings. They can’t circumvent this by moving through the wall next to the sealed door; the only way in is to materialize and open the door or to find another entrance. The Magizurek can stack multiple uses of this Charm to ward any number of portals, as long as they are in the same building. If the Magizurek uses this multiple times in the same scene, she waives the willpower cost of all uses past the first.
An eclipse charm for the household spirit fae!
'Piss Off Ghosts, Stay Out'
Entertainingly: It's actually an E1 effect on a terrestial exalt.
Increasing it to E2+ won't really affect the charm in any way other than 'making it harder for exalts to learn'
that's the idea, yeah, give this crazy good charm some niche protection on the splat with it
it doesn't feel like the floor for divine heritage
I'll admit, I'm not super sure it's crazy good when it's costing willpower to use and only works on closed doors/doesn't work if the guy materializes and just opens the door. I'll ponder things though.
it costs 1wp on a glup shitto nobody (or your exalt) to turn off demat in your safehouse
you just get a building with one entrance and now demat is hard banned with no circumvention, which i think is worth e2
just off vibes
only really relevant to solaroids though
Dreamborn Feast (5; Simple; One Meal; Eclipse; Essence 1) The Magizurek rolls Domestic Work to bless the food for a meal, stretching it further than those preparing it would have expected. It provides sustainance for a number of additional people equal to her successes. Even the most unappestising of food blessed this way has a hearty, pleasent taste and uneaten food dissolves into gossamer afterwards. There must be at least enough for a single person to originally eat a full meal.
Another very minor charm
Letting them stretch food a bit more
But not create it from nothing
inversely: i actually think this should be stronger, like the uhhh
i don't remember if this is thaumaturgy or someone's charm
i think it's a resplendent dream brush charm?
It's better than thaumaturgy.
that lets you make shit that only works in the wyld
The thaumatugy version lets you turn 1 bread into 2 bead. XD
i'd say it lets them make food from nothing in the wyld, but it only counts as true sustenance while they're there
on top of the replication
Design-wise: This is more in line with the various 'you can scavenge for food for X people' charms that A) Exist B) Nobody ever fucking takes unless they're a prereq. XD
I like you Pomegranates Full and Fine but the only reason anyone ever takes you is you're a prereq for Dark Roads of the Dead, which lets people teleport to the underworld.
Pomegranates Full and Fine shouldn't exist
abyssals shouldn't get better at keeping people alive with regular food
if they wanted a prereq that's fine, but it shouldn't have been a pure solar clone
My hot take is Pomegranates Full and Fine shouldn't exist because 'rolling survival to find food for people' is a mundane use of the ability, not a charm.
(no the principle doesn't count)
also yeah that
literally what else is mundane survival for lmao
but unforchies it was a solar charm so we live with the consequences
at least the infernal version is neat
'I have used my solaroid-teir charms to find edible berries'
Iki, who is a Queen's Scout: "Amazing, such unprecedented power."
but i like, actively do not want Pomegranates Full and Fine
i don't want that form of competence
i want to suck at helping my circle with basic logistics of the living
...heheheheh. Small addition to make it cuter.
...okay actually
my take
Corpse Needs Nothing should be abyssals' Food-Gathering Exercise equivalent
not pomegranates
"pomegranates of hades" can be a different charm higher up the tree that's like, a lot better and does special things
but their subsistence equivalent should just be the selfish "i'm a zombie, i don't need to eat"
"fuck you, got mine"
Dreamborn Feast (5; Simple; One Meal; Eclipse; Essence 1) The Magizurek rolls Domestic Work to bless the food for a meal, stretching it further than those preparing it would have expected. It provides sustainance for a number of additional people equal to her successes. Even the most unappetising of food blessed this way has a hearty, pleasent taste and uneaten food dissolves into gossamer afterwards.
This charm can be used on a number of sleeping characters equal to successes within the Wyld (Such as a middlemarch), whose dreams will be full of wonderful feasts, providing sustainance as if they had actually eaten.
i like that addendum
...I might increase the cost a bit and give it a hair more shiny as well...mundane-ass capability charm.
Dreamborn Feast (5m, 1wp; Simple; One Meal; Eclipse; Essence 1) The Magizurek rolls Domestic Work to bless the food for a meal, stretching it further than those preparing it would have expected. The blessed food is cleansed of mundane poisons and diseases, providing sustenance for a number of additional people equal to her successes. Even the most unappetising of food blessed this way has a hearty, pleasent taste and uneaten food dissolves into gossamer afterwards.
This charm can be used on a number of sleeping characters equal to successes within the Wyld (Such as a middlemarch), whose dreams will be full of wonderful feasts, providing sustainance as if they had actually eaten.
Added a willpower cost but it cleans out purely mundane poisons and disease.
Won't do anything to magical poison and disease
But it means you won't get Food Poisoning
So you get the food stretched a bit and if it's during a plague or something, the food won't be infected.
Something that Local Mortals would really like even if it's not that important for 'Exalts staying alive'
unrelated
As this is designed to be a house spirit. It's not a big combatant but mortals like it.
TIL that there is one auroral manse in existence
oh?
Oooh, fun.
Does it have any manse rules?
Also: Oldest Daughter of an Incarnae and likely inheritor to some of aurora's power when he was lost. She's likely a bloody powerful god.
unfortunately no
that's all there is on it
but it and Starless Austera do seem like a fantastic hook
Hm … pile bunker tonfa?
Sounds very fun
I hope this seems interesting as a House Spirit Fae.
Among the more powerful ones, yeah
Old daughter of an Incarna with an important job gives you lots of juice
She has a qc coming
God that'd be such a funny hook for an Exalt to have a manse
"Yeah no a fathomlessly powerful god gave it to me unsolicited"
Oooooh. That will be fun.
'Just threw the keys at my head and said it's my problem now'
she is very very grumpy
Give it to a completely inappropriate type of Exalt
I was actually also planning on making a character that was an elder daughter of an Incarnae
Who now also has her as a 3-dot mentor
It's left kinda deliberately vague
But the existence of stuff like devil stars suggests that at some point the sky becomes something Wyld-ish
how did I not know this where is this writeup
sids
the firmament is a physical thing with void beneath it and stars in that void
Hm
Gotcha
So there’s atmosphere, then space-ish void with stars in it for a ways, then firmament, and then the Wyld beyond that? Or is there nothing beyond it?
implicitly the firmament itself is like
the boundary marker with the wyld on the other side
People kind of forget this but Games of Divinity and 1e Sids is very clear that the Five Maidens share names with actual planets
This is still the case in 3e despite being deeply deemphadized
Mercury, Venus, Mars, Jupiter and Saturn are real planets up above in the void
this is also confusing somewhat bc the firmament can refer to Creation's space in general
it wasn't canonically truly defined in Agents but I tend to think of the Firmament's vault as basically being a gigantic iron wall/mountain range hybrid that serves as the roof of Creation, keeping out the Wyld as far as it goes, with stars migrating through the void and regularly landing on its upside down peaks as they go
The character I was thinking of making was an elder daughter of the Unconquered Sun who represents the virtue of Valor and then nothing else
More-or-less like that old Abrahamic model of a flat world with the firmament in almost a dome configuration, surrounded by primal chaos?
like rāqīaʿ, yeah
if you wanted to extend the analogy then the Wyld serves as the waters above
it's like the metaphysical roof over the support pillars of the Elemental Poles
I was today years old when I looked up what a shrike was, jfc
Extremely cute murder birbs
love a good shrike
it's funny how so much fantasy uses "shrike" as a label for cool things
when they're the fluffiest little goobers
they are cool
there's a species ofthem native to my area and when I was a kid I saw one of them fighting a cottonmouth snake that must've been at least three and a half feet long or so. And it just like. Killed it and wrapped it around the barbed wire fence around my neighbor's property.
but they're not badass-looking
they're all action no presentation
it makes it really funny to think about all the things that evoke them
and just turn that dial 30% cuter
i love shrikes so much
Gotta name a character Benevolent Shrike
hozier in the background
okay unrelated, was just double-checking shit after adding MAs to the gsheet
and what the fuck this is just 5m for a reflexive surprise attack, no wp cost
god damn
lot of setup for not a ton of payoff, though
?
EB is swords only, so not compatible with any other stealth styles
which means your only route for getting that first surprise attack is the previous charms in the series
which is a lot of effort for a payoff of "this is undodgeable," effectively
it's not wildly onerous i think, with the reset condition on the even blade form variant
with that said close your eyes and look does also require acting first
so it's kind of wobbly in reliability, when you're doing okay on initiative i think the sequence of hits gets really nasty
in retrospect i kind of wish there had been a function on close your eyes and look for if you asked all the questions 😭
oh, definitely not wildly onerous, but not busted
i think Mistweaver (with...some rewriting) is probably gonna be the best thing to pair with even blade
it's a kind of "oh that's nice"
You can also get surprise attacks off of various splat stealth charms even if your styles don't have anything for it, but yeah I don't think it's that crazy
as a chopping sword that makes you way better at sneaking
vbos guarantees this but vbos really wants radiant breath, so it comes out in the wash
simply pair even blade with the best stealth style in the game... steel devil
I love Radiant Breath
oh yeah right, there's a steel devil secret art that's supposed to make it not ass, right?
the sum total of the backer request was "please fix steel devil"
lol
Admittedly I, too, love it when there are two swords and they go chop chop schwing schwing
i don't have any interest in dual swords, but i dislike that a nearly unusable MA is in the game
TBH if I were going to steel devil I'd probably Hook Swords it so I could mesh it with snake and centipede :D
snake and centipede is an extremely effective combo
It is one of my faves
although i think a dip for crushing claw blow in mantis is really the thing that holds that stuff together best
motion of myriad legs + crushing claw blow x3
I am hoping Golden Barque fits into my Falcon Cmos gameplan
I keep being tempted to do up a charm that lets one grapple like Basalisks can, where it's a 'you're locking eyes' rather than a 'You've walked over there and grabbed the guy'.
it should pair okay with falcon
That sounds cool, Iki
movement synergy
i'm so hyped for prince-eating mendicant now
i will pair it with devil-prince sword
and make anyone that knows either of those styles make utterly flummoxed expressions
Prince-Eating Mendicant?
Hypnotic Gaze
Cost: 5m; Mins: Charisma, Essence 1
Type: Simple
Keywords: Psyche
Duration: Until Grapple is released
Prerequisite Charms: None
The Wanderer makes a special ranged Grapple gambit with (Charisma + [Presence, Performance or Integrity]) against a character within medium range that can perceive her, locking enchanting eyes with them. The Wanderer rolls (Charisma + [Presence, Performance or Integrity]) for the control roll, while the defender rolls (Wits + Integrity). Blind or mindless characters are immune to this effect. The Wanderer can only Restrain or Release a character grappled this way.
Keys:
Puppeteer(Essence 2): The Wanderer may Drag characters grappled this way, expending only a single control round and moving them any direction without needing to move herself.
Eyes of Flame(Puppeteer): The Wanderer can Savage a character grappled this way with (Charisma + [Presence, Performance or Integrity]) unarmed attacks, burning them from the inside out with wyrdfire.
Just a Glance: The Wanderer suffers no penalties to their defence while grappling this way and may flurry as normal.
Behemoth-Taming Gaze (Essence 3): The Wanderer can grapple targets of Legendary Size this way.
Made it so you need to Buy Into Full Grapple Stuff as 'doing it at range' is itself a big bonus.
is two charms (base + key) really enough to stealth-savage someone from medium?
that feels a bit cheap
the tree is cool though
Well, it's not really intended to be stealthy
but you can do it from stealth
Jerma style
...I'm not sure you really can since one of the requirements is that the target perceive you.
ah, i was thinking that you stare at the target who gets sleep paralysised
while nobody else sees
Yeah this doesn't have any special stealth rules, it's no more subtle than if you walked up and put him in a noogie.
Well there is a small problem that you can hide from people who can perceive you with certain charms
gotcha, so it's just untouchable mostly uncontestable grapple from medium
So you might want to add a more explicit caveat
complaint retracted
...I mean, it's no less contestable than a normal grapple? They still get a roll and honestly a roll on a dicepool that is less likely to be low than Strength + Brawl.
oh sorry uncontestable as in they can't smack you back
which i assume is reasonable for a couple charms deep into a solaroid tier
or celestial in general
considering the shit that grapple trees already get up to, that's about what i'd expect
Yeah, ti's sorta why I wanted there to be some hoops to get through to get to 'can do the ranged savage'
As 'turning a guy into red mist' is the big grapple concern
Being able to Turn Off Your Own Turns to Turn Off The Other Guy's Turns with Restrain is less a primary concern
oh i don't think you're ever restraining
just ignoring it til e2 and then instantly blowing up every combat exalt
which is what grapple already does
this + peacock shadow eyes is killer flavor, too
take like, burning gaze, and i assume they'll have a wordless influence tree too
so you just do everything by staring at people
or right it's like
burning name, isn't it
oh wait huh, did you change the charm?
i swear it let you slam
I removed that part, yeah
query
Love Song to the World is a sorcerous relic (Exalted, p. 470), and can be taken at character creation as a sorcerous initiation instead of requiring the Artifact Merit. Its Evocations blur the line between spell and song, and draw on the memories and philosophy of the Sidereal sage whose bones it was carved from. The chime is exceptional equipment (Exalted, p. 580) for music-based Performance rolls, and for influence rolls against characters whose lives the wielder earnestly wishes to improve.
Love Song to the World has the following shaping rituals:
Moonlit Revel Serenade: Once per scene, the sorcerer may gain (Performance) sorcerous motes when her music inspires a listener to impulsive action, or to passionately express his ideals. They last for the rest of the scene. If her roll leveraged a current festival or the listener's anonymity, she gains (Essence) additional motes.
Elegy of Lightless Skies: The sorcerer gains one sorcerous mote whenever she inspires grief, introspection, or wonder with a performance. Once per day, when this aids a stranger struggling with artistic expression or allows a stranger to escape persecution, she gains additional sorcerous motes equal to the highest Intimacy she has related to compassion, hope, or love for the world.
Muse's Astral Medley: Once per story, when the sorcerer sings of ways the world could be more beautiful, or ways people's lives could be improved, and successfully instills a Principle related to her description, she gains ([Appearance or Charisma] + Performance) sorcerous motes, which last for the rest of the story. If she succeeds against multiple characters, she gains additional motes equal to the effective Size (Exalted, p. 206) of the influenced characters. These motes can only be spent on spells that directly cultivate the world described.
these shaping rituals yea or nay
concerned there's too much overlap
The two first ones do seem
The same, to me
I would allow a more physical way of getting it that doesnt require an audience
Like a Stamina Ability roll to sing for hours straight
infernals sorcery section may have some balance points of use iirc
i have stolen from it three times already
one directly (lunar has higher understanding enlightenment)
and two indirectly (abyssal has enlightenment of the summit but interpreted through the lens of Embodiment of the Maw, and took higher understanding enlightenment for being buried)
it's a very fun initiation
i am excited to take posture of bound power
and jojo pose
rise and grind. every day i'm out here crawling out of the mud at 6am for necromantic enlightenment gains to be maximized
death is the ultimate productivity upscale
it's easier to find than the bathful of blood that my moonshadow needs but harder to scrub off you afterwards
it is not easier to find than a bathful of blood, you just have to kill like twenty dudes
...for a shallow bath
now, easier to achieve
sure
you can kill twenty dudes with one average white reaper tick. get grinding
those orphans weren't making good use of their blood anyway
yeah that attracts a lot of attention but for some reason if my merchant prince of skullstone just happens to end up with the blood of a few dozen people in his bath but didn't kill any of them himself nobody gets cross
remember: without international law, there's no such thing as war crimes !
well orphan blood is a different resource entirely
the two shaping rituals Crimson has at E3 are "bathe in blood" and "make effigies", which means his necromantic meditation chamber looks like that one room from RE8
battlefield blood collection is nonrenewable but considered socially and internationally acceptable, while orphanage-based blood collection can be industrialized in a replicatable fashion but is not socially acceptable
make it make sense
Hope just has Consumed By Whispers
you don't approve of my orphan crushing machine? up yours, woke moralists. we'll see who cancels who
he's going to take...it doesn't have a name because it's in core, but the Scarred By Nightmares derangement one
This feels applicable for Basicly Every Necromancer
excuse you. orphan crushing is inefficient, as you then have to sieve out the flesh from your necromantic reagent.
in this house, we have the orphan exsanguinating machine.
keeps the corpse intact so you can also reanimate it afterwards
the inefficiency's part of the point
wasteful disregard of human life resonates well
Quick deaths arent chivalrous
Also @bleak hazel did ya see i finished the gloves conceptually
man, orphan zombies could probably be their own statblock
minus a couple dice on the killing part but with a trait that makes them even more tarpit-y
what are you going to do, mr. dawn, kill a zombie orphan? a second time?
I feel like "statblock for zombie children" is one of those things you probably shouldnt do any more
while I'd not do it Literally For Children, I could see room for 'zombies but deliberately set up to be as human-like and empathy provoking as possible'
That could work yeah
zombie equivalent of Loveless
i think it's something you shouldn't standardize anymore, outside of Indie Sicko Projects
since a lot of indie sicko projects are all about exploring that rancid and uncomfy shit
I did not, I've been a bit occupied last couple of days
but it's easy to moderate to the temperament of your group
do you just have the whole lot in a doc somewhere?
Pitiful: Folorn require a Difficulty 3 (Perception + Awareness) check to identify as undead, appearing otherwise as sick but living mortals. A character cannot take a hostile action against Forlorn unless they have a Major Intimacy that supports doing so or they spend a willpower to resist for the scene.
There once was a Maiden... Who lived in a place without there and a time without whenSo she became they, and they became happyBut still they were one, and still were they lonely. So they sought that which was different, and doomed us all. Five Fingers of the Maidens Starmetal Smashfis...
My thoughts on what I'd do them as is less 'Hahah, I will make people kill innocents to fight me' in-universe and more necromantic infiltration tools.
Something to let a necromancer bring a squad of zombies into a town before he attacks
So they're zombies that are Carefully Patched Up, Dressed Up, Makeup and with some extra work to make sure they mostly Move Like A Not Great Place Mortal rather than roaming about arms raised going 'brains'
i would specifically have it be something that sneaks into slums, yeah
you disguise one as a hard-luck beggar or a sickly waif, Traveling To The Big City For Treatment™
and make them your eyes and a disease vector
I'd also likely note them as something that necromancers with some delusions of grandeur like because 'Zombies that don't stink and don't make me look icky' make them feel better than full on rotting corpses. XD
as opposed to an active killer
See: Skullstone with Zombie Laborers/Servants.
skullstone is mentioned to mostly use skeletons for grunt work because they don't rot everywhere, with expensive zombies being fashionably embalmed and so on
I have occasionally wondered what Crimson's pack mule zombie hordes look like and I think it's mostly skeletons with Forever Winter cargo rigs on them
oh absolutely not, this is firmly in the category of A Bit (thus, I hope, the joking tone)
though I'm pleased that the bit was inspirational towarda a serious take
Makes sense.
...now I'm kinda tempted to do up a couple of Alt-Zombies that are still absolute dogshit but slightly different to baseline zombies.
Like 'these are skeletons, so they're not spreading disease but are lighter on their feet' etc
it would be nice to have a statblock for the transport zombies
ah yes, these are skeletons so they're resistant to slashing damage and weak to bludgeoning damage
Hahahah, I'm not doing that.
it would be very funny as a one-off bit on april fool's never to be seen again
I do like to imagine that skullstone troops have occasionally just loaded up the cargo rigs with something reasonably durable and had lines of zombies sit in front of them as cover
as a kind of skullstone variant on a wagon fort
My thoughts was 'Losing some of the extra zombie health levels in exchange for better mobility'
As they have Less Weight
did you ever play dark souls 2?
they're not actually smart so you can't tell them to form neatly drilled lines
And zombies don't really care about muscle for movement
but you can just kind of blob them in place
If that makes sense?
I did not
All I could think of for this is like
those things are sadly way too big, that would probably be in to corpse-engine territory
giant corpses that fling slow blobs of death magic at you, with their overseers on top
oh
no
it's like
10 feet tall lol
oh voy's
that would be a sick corpse-engine
thousand-corpse goliaths can do that and dump out size 5 zombie battlegroups
unfortunately TCGs have like 40 health levels and giga soak so they aren't actually much fun to fight
i wonder if someone's statted any of the other namedropped ones up
so a frame that just dropped cool zombies would perhaps be a more sane one
I imagine dropping that into a scene is less of a "fight this" and more a distraction carnifex
they're basically indestructible unless you press the single point button or an SMA doom combo or some similar shit
they're Legendary Size, so they in fact walk off both of those quite happily without other specific tech
41 HLs, 17 soak, LS, can take free crippling injuries
7 parry
bro specced into Immunity To Everything Technique
Skeletons are Zombies (p503, core rulebook) with the following changes:
Health Levels: -0x2/-1x2/-2x3/-4/Incap.
Actions: Labor: 4 Dice (Can perform strength 3 feats of strength); Senses: 4 dice; Threaten: 4 dice; Tracking: 4 dice; Movement: 5 Dice;
Combat Movement: 4 dice
Evasion 3, Parry 0
Soak/Hardness: 5/0
Special Attacks: None
-1 HL and no special attacks but they gained +2 dice of movement, +1 evasion and +2 soak.
Oh sids can instantly kill them with 1 medicine charm
well yeah, but sids can do whatever they want
Being 5 dice of movement outside of combat makes them better at 'carrying stuff about' but the loss of stench is genuinely a notable downgrade vs other battlegroups.
Thats why theyre the best baby
I think there has to be some other "explode mindless E1 undead" stuff somewhere
purplesids are great ghostbusters but if a Liminal can't tell a TCG to shut up and sit down I'd be surprised
They're very minor changes but zombies don't have a lot of stats to them/I hope the skeles look okay.
well, you can put a ghost into the TCG and then it's not mindless
and just gets the normal amount of mogged
corpusmogged...
i'm hoping that I can squeeze more HLs of damage out of CKF when that drops
I want my scythe combo to one-shot a thousand-corpse goliath
...yeah, I might put together a few alt-zombies. They'll all be absolute garbage one way or another as they're still zombies but they'll be good for necromancer variety.
Zombie Dogs/Giant Rats is one I have on the brain.
yeah
(since they auto-fill all three boxes - they have no major or defining intimacy to go on living, they have a major or defining intimacy relating to causing harm, and they have a major or defining positive outlook on death)
so you can just smack them from the word go
it's not like the zombie statblock does anything super complex
lmao
true
then you just buy up to shadow circle so you can stunt on your idiot friends by making TCGs and then one-shotting them
My plan was less 'full statblock' and more 'here are the small changes you make'
so far we're up to 27 HLs but I have faith we can get that last 14 from somewhere
yeah i think that's just what latents are for
Like what I did here for skeles
"skeleton" should prolly just be (Latent) Loses one -1 HL, gains a labor pool of 4 dice and +1 to combat movement
or just loses stank
since they're not getting much
makes it easier to cram a bunch in
Zombie Dogs are gunna go down 2 health levels (To normal human levels) but get the zoomies.
ah, darktide dogs...
getting enough thaumaturgists and shoddy necromancers to make zombies for him is one of Crimson's big problems with expanding outside Skullstone
how's that a problem?
if this was 2e I'd just start an academy for aspiring zombie caravaneers but it's a bit more nebulous this time
just grab a fistful of orphans
start drowning them until one pops up with a spell
done
(note: effectiveness may vary)
Do you want solars? This is how you get solars!
if you get a solar just finish drowning it
Its like if you needed a special gene to be a software developer
it's an eight-year-old, it can't fight back against the doom-swirlie
yeah, I don't need tons of trained zombie attendants since zombies can clearly be trained to do manual labour and other basic tasks by non-necromancers
but I do ideally want one guy per caravan who can stand the zombies back up again or use bits from one to fix another
like a napoleonic ship's doctor, except zombies
and you can't use proper necromancers for that because they're far too rare and valuable
i wonder how Ysyr structures its training
since obviously it still has the ability to consistently pump out sorcerers and their many shoddy aides
wonder if it involves formalized schooling or if they can dig around for the potential
at the moment skullstone's zombies are made by regular morticians, so I assume they have some kind of 2e-style thaumaturgy trick for it or basically everyone gets screened for zombification talent at some point
maybe both
which is currently what fuels the Grey Mirror Company but really he wants to expand a long way beyond Skullstone so he can't just stick to recruiting people the Silver Prince's apparatus churns out
young adult assigning-the-future-to-the-teens test but it's just "can you make this corpse get up and walk around, here are the instructions"
Okay, putting them together with as little as space as I can while keeping it readable/simple. How's this looking?
as far as I know there's nothing on their canonical methods aside from the fact that making different kinds of zombies is a two-dot ritual thaumaturgy that takes eight hours
which would be perfectly reasonable to teach to people if you assume it can be taught
variations grant between two and four dots of Innate Merits or Mutations
what's the funniest mods to put on your zombie
My 8 hour shift making A Single Zombie that's combat effectiveness boils down to getting stepped on by a Solar to gain a +1 stunt value
combat against supernatural opposition is pretty much the least productive thing to use zombies for but unfortunately it's most of what there are mechanics for using them for
Exalted Healing
wait fuck
that's 5 dots
dammit
against mortals they're not useless at all, Perfect Morale does a lot and mechanics-aside fighting things you have to physically hack apart and that can't get tired is absolute hell for normal humans
The Stink is just Genuinely Good vs most battlegroups.
Mortals don't pass the anti-stink roll super reliably.
zombies can actually fight the kind of 30 minute maximum exertion wave attack that Hollywood thinks a pre-modern battle was
actual humans can't
so throwing them at the enemy army while your actual good mortal troops hang out and clean up afterwards while totally fresh is a good idea
Hurling this at mortal battlegroups with like 2-5 dice of stamina + resistance.
huh, so it is
I suppose having Crimson make zombies that make zombies is cheating but quite funny
