#Exalted
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sadge
which would be 6xp instead of 12
even then it costs nearly as much as an ox body and you only get a -0 and a drawback
game im playing in has it costed at 2 dots in unified xp and it's seemed completely fine
i mean a -0 and a drawback makes sense when half the splats don't get any -0s with their ox-body
lunars and infernals cap out at -2s and -4s (which is a lot better for infernals, but still), deebs are...a -1 and -2s?
its a valuable HL
i don't think it'd be a super meta pick at 6xp
but i don't think mutations should be super meta picks
just feel good enough to take for your character concept, esp. since you can get em at CC with your non-charm resources
...i wouldn't mind if it was a -0 and a -4 at crucible four dots, actually
that's just a full (bad) ox-body at that point for a bit less less xp than a charm
Mutations shouldnt be meta yeah, theyre flavorful things for players at best unless youre a lunar or infernal
this is mostly true, with a couple of outliers in Unusual Hide/Serpentine for everyone and Enhanced Toxin/Extra Arms for certain builds
Unusual Hide stacking with armour is really what makes it go wild
at the very least unusual hide in Problem Child quantities makes you the most recognizable motherfucker in the history of the universe
Just gotta take it with Subtlety :D
A lot of dots
yeah sub's 2
9 dots
it's an exhorbitant amount of soak but also a lot of dots to get there, and that's a movement penalty to boot
Not 7?
oh right, carapace isn't an autopick
My ST in mortalgame ruled that subtle would cover two points of Unusual Hide, so that’s what I’ve got. But like, 4 dots for 2 soak at character creation doesn’t feel too crazy imo.
Oh carapace
I always forget carapace
i assumed that it was part of the "unusual hide's Too Much Soak"
If I take the alch mutation charm, what should I get for 2 points alongside Hide 4?
since otherwise that's 5 dots for 5 soak and -5 disguise
if hide 4 and you want to be a tin can, carapace
which makes it hide 8
I need to finish Sable
or if you're in social you could pick up like...Pheromones + Musical Voice
or Imposing Features
Does Golden Janissary work with armor? We forgor
janny's light only iirc
yuh
however
with One Simple Trick™ you can have carapace with any light armor style
lunars can do this too with Desert Basilisc Diadem
my lunar is going to end up with this combo and Flying Guillotine Style
Huh, turn any light armor into silk
that is at least a reason to differentiate light-armour from no-armour martial arts, since normally it's just a matter of +1 merit dot one way or the other
i'm really chuffed by my lunar, they're a meathead no moon with thousand wounds gear and a jackdaw spirit shape
with headwings
an itty bitty crest
really excited to try out thousand wounds (i guess thousand wings murder, in creation) + flying guillotine
but that won't be for a while
their current spell list consists entirely of Flight of Separation and ISOB
and will continue to until they're informed that they can wizard magic bullshit their chakram
Do submodules purchased at chargen count as charms or do they have to be purchased with BP?
they're not charms like Keys are, so they gotta be BP
fuckin damn it...
The strength for attacks and parries, perception for evasion, and appearance for guile ones
Mostly so I can have decent parry, evade, and guile without
you know
dexterity or manip
because this character we have decided, in our infinite folly
is mental primary despite being our group's designated Brick Shithouse
understrandable
well, 6xp submods are as efficient as buying an unfavored charm
and 3xp submods are the same as buying merits, which is...percentage-wise, a lot behind favored charms, but not huge in actual amount
We need four submods, actually
ah rip
well, you could stick it out for the first session or two
We could just be a soakbeast with bad parry and good evade...
and assume that you're not going into bad combat
as long as you have one good defence at low essence you're probably fine
it's Autocthonia, it's not like the campaign pitch is going to consist entirely of fistfighting Brawl Sidereals
I feel like it's only about essence 3w here you really want to worry about it, and even then just having two good and one mid defense is probalby fine
The most evasive motherfucker built like Hildryn you've ever seen
most guys arent gonna be whippin out unblockables or undodgeables, yea
if you just go STR to hit, APP to guile
at E3 they start becoming way more common, but at that point you can have your pseudoperfect
alch psuedoperfect really good
and even those you prob won't need session 1
so you can buy them with your post-session 1 xp
(or session 3 if you're busy bees)
submods only take a day to train, and presumably you can get them all at once
esp. since they're all towards TPA
I'm trying to think of where low essence unblockables are outside the Sid charmset that I have nearly 100% memorised and I'm mostly coming up blank
nowhere, sids have special boy privileges there
Sid Brawl and Sid Archery have 'em
oh, sorcery
lots of undodgeables there
less unblockables
I think every Deeb Unblockable is E3
my first ever Sid game involved the entire party getting BBQed by an E4 fire dragon stylist, but usually your enemies aren't winding up the E4 charms at E1 + 10xp
(we lived, in ox body we trust)
fun fact: lunars have zero damaging unblockables except at e5 against crashed enemies, or if you have Leaping Pounce
A lot of unblockable in the Lunar stam tree
they have two poison blood attacks, the Maul A Crashed Enemy To Death one at e5, and Mighty Behemoth Leap
oh huh
sometimes I wish the feats of demolition table was a little more dramatic, I want to melt the map with acid
i wish it was a lot more dramatic
We think we may have fucked ourselves making a very insular character for what is a very outgoing caste apparently
i don't understand why a ten strength character didn't need twenty successes to smash through a castle wall
why is it 10 str...15? 18? sux to bend open a portcullis
that's like, classic fantasy troll shit to batter through metal gates
I think the main thing is that the core devs I think had in their heads a completely different idea of what "increasing range bands on feats of strength" actually entailed
And they're on the frontline against the Blight
And then just really failed to let us know what that was
what do you want all the guile for btw
but like, you're a priest
this is again why CMOS is blessed because it just lets you go "fuck it, death to the scenery" without buying 5000 FOS charms first
what do you need to lie about?
A priest who's secretly undergoing a crisis of faith
ah
but I admit I'd like a bit more Exalted collateral damage
and therefore needs to lie to others that 'no, I don't think I'm a bad priest'
ic
Though
idk maybe they're not as deep in that mindset as they used to be
cuz one of the Ministers would have to have sussed out the crisis as part of judging them for Machine Sainthood
i wish it wasn't "lol, get fucked, the one thing strength is good for"
but i do appreciate that it actually allows you to explode things
strength deals damage and gives me more vbos dice 👍
I mean Sids have multiple ways to just not use strength for FoS
infernals, agreed
Solaroids got their days numbered...
first attempt at Adamant attributes and abilitiiiiiiieeeeeesssss
They do
Perfected Style Matrix said 'fuck Brawl'
gotcha
Alchs say 'fuck your prereqs we do it live'
WOOOOOOOOOOO
even terrestrial circle sorcery for them is 'int 3 ess 1 no prereqs'
yeah, quite nice
Is this ass tho
Oh
And this is before inputting the transpuissants etc etc etc
hm, do you need both dodge 5 and MA 5? i feel like you'd want some socialize for your guile
since you mentioned caring about that
although maybe you could just steal from athletics
fair lmao
it is a lot of investment to get there from CC, with all the other stuff you're trying to juggle
look we're making a martial artist sorcerer priest XD
oh yeah, i feel the pain
if you're not a sid with the huge pile of free dots and replacers, that's so much to keep spinning
well, at least the pile of replacers will get easier for you once you've got some AXP stocked
tru
We are getting 3 transpuissant submods at chargen tho, with the last of our bp
Strength to attack, strength to movement actions, perception to parry
(but yeah, ik what you mean)
is Eva 6 necessary, or will Eva 5 be fine?
Asking cuz if we go with Dodge 4, which will reduce Eva to 5
That gives us 4 more bp for submods
looks fine. abilities at 5 is pretty expensive. if you're getting a transpuissant intelligence or wits bumping down occult from 5 to 4 wouldn't hurt you that much and would free up some bp to spread it into socialize or something else for derived stats
Man Puissant is a phrase that I will never get hitched up on on a first read
evasion 5 is fine imo
too much Perfect Puissant Thews
So far the transpuissant (yes yes I know) plans are a Strength, a Perception, and prooooobably an Int?
that makes sense
you need the str and per slotted for your combat chassis, and int is just
nice to have if you're a sorc
I have realized I need to make an addendum to the Supreme Creature inspiration sheet
I mean Sids suffer this exact same thing with how many stats you need to juggle, replacers only do much
Grinning Mask only makes it work due to Flying Guillotine
Getting all of the Dex replacers as a sid is like 4 charms, for 32 xp, vs. just getting dex up to 5, which is 40
sorry, i'm talking specifically the confluence of wizard-and-martial-artist that sids slot into more easily because of free MA and old realm combined with the ability to take reasonably generous defense replacers, not the general high investment necessary for like, omnicompetence
and not easily, just like
the extra costs kind of scale with each other
Admittedly
We are making a sorcerer because Alch charms confuse and scare us
This is some weird shit
Also wait is that a fucking Uma Musume girl up in here?
alch charms scare and arouse me, thankfully minimal confusion now
it's TM Opera O
"YOUNG WERTHERS WHO SEEK TO SHATTER MY GOLDEN AGE, STAND PROUD!"
"FOR YOU HAVE THE PRIVELAGE OF FALLING BEFORE ME"
-Actual Dialogue From That Horse Girl
I'm glad the horse girl fans are having fun
I still know basically nothing about Uma Musume
more than i do
but by virtue of their commitment to making a lot of their anime girls into fucking freaks there's a lot of very niche character tropes presented that allow you to point at them and go "my freak's like this"
🐴 I think at this point we're bouncing off the fact that Charms for Alchs are installed, physical, and technological things
i just know haru urara is a sad pathetic loser who loves life
aw i love that
And not really getting over the hump of our own opinions about transhumanism and religion
Where here we're trying to make a character for whom those things are necessarily and deeply interlinked
Which
In a way is a good thing
We are reexamining our biases
But
What do you mean?
Weirdly enough I don't find Alchemical's transhumanism that offensive
We wish that shit wasn't getting in the way of picking 15 fucking charms AAAAAAAAAAAAAAA
I think it's because the power dynamic is dealt with and also the Alchemical is considered their own unique individual
We haven't really examined the fact we are both transhumanists and deeply spiritual
And are uncovering a bunch of contradictory unexamined bullshit that's buried itself in our psyche since our teen years that is making it very hard to write this motherfucker
Oh we aren't offended by it at all, we're like... involuntarily unable to grasp it fully?
Our own brain is the problem here
I wasn't saying you were, but I've been getting into rows over EP's transhumanism
(EP = Eclipse Phase)
Ah
my personal beliefs prevent me from enjoying EP, but it's such a cool setting
Sorta where I'm at
🐮I think I've got why we're struggling so much
I don't wanna relitigate because I am trying to cut down me doing the Same Arguments Forever Unprompted but I just have a very different view of the self and the importance of the self than the authors of EP do
We are imagining this character as fundamentally deficient for their role, or at least they believe so
But that's butted up against the fact that, well
No
That's not how Alchemicals work
They literally build themselves to be better
yeah, that's about my "problem", such as it is, with it
perfectionism
my opinions on continuity are different
This motherfucker struggles with perfectionism
in a way that prevents me from comfortably accepting the mandatory buy-in
i think that's actually a great place for a character to be, honestly
They believe they will never be a perfect Alchemical, able to fully perform their utterly necessary role as synapse and antibody for the body of their God, because they would reject the idea of becoming a Colossi or Metropolis
because it can be a neurose that you are both defying and enabling at every point
each time you change yourself, each time you optimize out a flaw or create a new tool to make yourself better, you can still go "this wasn't enough"
"it didn't fix me"
becoming a colossus is something of a long-term goal, to be fair
and that's a compelling internal dynamic
And that feeds into Clarity
And Misc I would be surprised if you did not eventually start Caravettaposting if this conversation dragged long enough
you have a long time for robot therapy considering you get to the point you can start that process at the same XP level where Rival, for instance, is completely done, build functionally complete
nah, he's not an interesting alchemical at all
the closest character to him is my Infernal
The narrative I intend is for this character to accept that not wanting to become a Colossus or Metropolis is
Fine
That they are a full person
Not just an agent for one of the Octet or the Ministers or Autochthon himself
I feel like the vast majority of Alchemicals don't
I feel like the vast majority don't become metropoli, definitely
but like,b ecoming ac olossus is 4 XP and extra time in the vats and is fully, if not quickly, reversible
Even if offered the chance to, even if ordered to by Auto himself, they could not bring themselves to do it
They find the idea existentially horrifying
And that's where the perfectionist guilt comes from
that's valid! that's a good internal conflict to have
fucked up emotionally contradictory flaws good
I don't wanna tell you how to RP your character Rhi, but I have some minor writing critique if you would like to hear it
oh yeah not saying it's not valid, I just think J. Average Essence 5 alchemical (as much as there are average ess 5 anything) probably has the charm even if they don't sit inc olossus form
sorry
J. Average E5 Alch with a massive support budget even by Alchemical standards, at least
my dusk has a major negative intimacy towards the idea of the nobility, but has yet to square his own idea of that with...the fucking Realm, because he's from Paragon and his entier idea of that is its, and so that's been acting as an emotional time bomb involving my Deathlord and Dynast buddy
Colossi are supercarrier expenses if not more so
internal inconsistency lets you fuck yourself bad and i love it
(which is not represented mechanically because state austerity preventing you from spending XP is silly)
sure...?
I think you could easily expand the anxiety this character feels if you went past just the idea of Colossi, and more about the ask of martyrdom inherent in the role of an Alchemical.
You were created, fundamentally, to die a most likely painful death for the service of Authocthonian
And your reward for surviving that is to lose your self regardless
I think there's a lot of room for playing up that anxiety by making Colossi-ship a facet of a greater whole
Fair point
You know what would be a fun but stupid and pointless charm
One for if you get the resonance charms to be resonant with every magical material
I do think there should be means for non-solaroids to do so yeah
I personally run that if you are personally resonant with the themes of a weapon, you can attune regardless of Exalt
No I know
That's the charm I was referencing
What would a charm that requires you, as an Alch
Oh you mean a charm with all of them as a prereq
The reward would need to be wild to be worth it
And that's for a really weird build
Honestly the charm that grants resonance could stand to be souped up
would be boring, but free evo unlocks?
just like
fold their other options for that into it
give em free evos every story + more
I generally find "XP manipulation" charms to be very opaque
that's fair, but the cat's outta the bag there lmao
i think abyssals and deebs are the only splats without a giant pile of xp manipulation
Just because people did bad things in the past doesn't make us beholden to them forevermore >:c
end nuclear proliferation now............
lunars have their working gubbins, alchs can already get evos, infernals get free workings and free evos, solars have Socialize
Lunars have some interesting bullshit around evocations, iirc
yeah, they can walk out of a forge with a half-built artifact
and i believe sids get free evos off of their weapon RD charm?
Abyssals technically get XP manipulation in their ability to yoink out a 3 dot artifact whenever the fuck they wish
oh nope, guess not
Deebs also get
that's not xp manip in the way i was thinking
ssssssssomething
that's craft points manip
I remember
Sids and Lunars have very few ways to game this
white points spent on prophecies, sorcerous workings and craft dots, that's it
infernals have slightly fewer sins
lunars have the working roulette and free evos off half-built artifacts
alchs have one of the infernals' sins
(craft points as xp for evos)
Alchs and Infernals have the most playable version due to having that white point sink, yeah
Should we make this a crafter and not a sorcerer...
it's usable if a bit gamey in a way I dislike
i would say that solars have the most "playable" version because that soc tree is gigafucked
The only thing I'd class as XP manip for Sids is being able to take a Pattern Spider who has some free horoscopes. That's it tho
Solars are unplayable (too broken) in that department
the Lore XP reactor is generally not sane
I'm giving the Infernal Craft version a go because I'm interested in seeing how it works
will take a very long time before I have the charms and essence levels necessary to spend white points on evos though
oh the lore one in solars is by far the strongest
their craft one is Alch/Infernal grade
their lore one lets you spend XP on teaching people and then recoup more than you spent, in essence
ough
so every story you apply a multiplier to the amount of XP you have and keep stacking it
jesus
all future training effects are merely XP debt like they should be
we need to banish solars to the void
and here i thought getting +75% xp from socialize was egregious (it is)
Does this read okay?
i think this is quite cute as a manip charm
not a huge fan of the name, though
"baldrdeath" just doesn't really...flow, to me
and referencing baldr without his presence as a character in Exalted like Balor is also feels wonky
but i like the actual effect, and it's got fun places to jump off of for charm advances
Manipulation's art for Wanderers is 'Contract', so most of their non-social manipulation charms are 'I made a pact with something'.
Swear Upon The Mistletoe or something that references it could be fine
but yeah I agree with topple
“Oath of Mistletoe” sounds good on the tongue
That’s super fair
And it needed a name to toss at people
The inspiration was entertainingly one of the treasures from Changeling.
Excalibur's Sheathe.
Which is Fuckbusted.
'I can't be killed by anything that spills blood oh and since it's a changeling artifact, if you can't see chimerical things, you don't know I have it. A werewolf will ragdoll me about all day without doing permanent harm'
Avalon's blessing is pretty good!
Yeah. I thought I could get a similar 'vibe' with the 'downgrade lethal to bashing' as while you can get knocked out, a thing you're pacted vs finds it very hard to kill you.
Stormwalker's Stride
Cost: —; Mins: Stamina 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Shielded by her mastery of the elements and skin hardened by long marches, the Wanderer is relentless.
The Wanderer can can use Stamina instead of Dexterity for movement actions. When she rolls to resist an Environmental Hazard, she can always use (Stamina + [Resistance, Survival or Sail]) instead of any other attribute or ability.
And the Possible Entry charm for it if you want it as a stamina charm. One of the 'swap the used stat' charms for Wanderers.
Not super fancy but could be useful if you're stamina instead of dex heavy.
Stamina + Charisma is a very tanky combo for Wanderers.
Sidhe Chevalier
Cost: —; Mins: Charisma 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Drawing upon tales of wandering forces and knights errant, the Wanderer garbs her shield-arm in stories of protection
The Wanderer can use Charisma instead of Dexterity to calculate Parry and to make Unhorse Gambits. When Wielding a Heavy Melee weapon, its Defence is +1 instead of its usual value.
hidden horse style...
Lake-Knight's Charge
Cost: 4m, 1wp; Mins: Dexterity 4, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisites: Thing
Silence shatters the clamour of battle as foes watch their champion humbled.
The Wanderer supplements a Decisive Smashing attack, Impaling Attack or an Unhorse Gambit, doubling 10s on the initiative roll. An unhorse gambit supplemented with this charm reduces its difficulty by 1 and can affect unmounted targets (Dealing damage and knocking them prone as normal).
An enemy damaged this way cannot take command or influence actions until the end of his next turn and suffers a (Wanderer's -Essence/2, rounded up) on his command actions and influence rolls for the rest of the scene. This ends if he crashes or incapacitates the Wanderer.
Keys:
Goliath Toppling Stone: Legendary Size foes may be knocked back or prone normally by attacks supplemented with this charm.
Cornerstone Shattering Blow (Essence 3): Enemy battle groups in the combat under a damaged target's command suffer (Wanderer's Essence) dice of unsoakable withering damage. A battlegroup that makes a rout check as a result of this damage does so at +1 difficulty.
Sorcerer Piercing Lance (Essence 3): A character damaged this way loses all accumulated sorcerous and necromantic motes, cannot take Shape Sorcery actions until the end of his next turn and suffers a (Wanderer's -Essence/2, rounded up) on Shape Sorcery rolls for the rest of the scene. This ends if he crashes or incapacitates the Wanderer.
Mortalgame yesterday good
One of the PCs was appointed satrap of the Lap
She insists this is temporary
...that's prestigious
She's a Ledaal, and in this game it's a Ledaal satrapy and the house is hurting for funds
We're trying to Find The Money
ahh
To organize this whole Wyld Hunt business
Apparently there's an Anathema that shows every 25 years or so to try to break into this particular tomb
So it's an unusual hunt, more defensive than anything
We need to put together forces to defend the tomb and prevent it from being unsealed
huh! is it a solar, lunar, fae?
Unknown!
Unfortunately for us there's no money. Ledaal is strapped for cash and fighters because the Realm is in turmoil, and the tyrant princeps who was charging high taxes was ousted a few years ago and replaced by his hyper-competent nephew, who has run an extremely tight ship and reduced taxation a lot
There are enough mercenaries in and around the lap to make up a fighting force, but we gotta pay them
Nellens and Cynis were supposed to help and they sent respectively one and three mortals (I'm the one) >_>
lmao
The mercenaries had heard so many bad rumors that they weren't initially willing to take money for the hunt even if we had it (we resolved this problem with a fistfight)
(But now we need the money)
Also the princeps is suspiciously hypercompetent and has some kind of spy who is definitely superhuman
So OOC we think both of them are exalts >_>
Oh and one of our party members is secretly working for the princeps's spy
She recruited him
So basically we've gotta raise money from a Good And Popular Ruler to deal with an enemy we do not fully understand and we've gotta do it now-ish because we are on a timeline
And the good and popular ruler has a court musician who can leap tall buildings in two bounds
oh they're a full Circle, huh
Naw the court musician is the spy
ahh
Lots of set up for when we presumably are less overwhelmingly outmatched by everything
The previous satrap got sick, and my group was speculating, "oh maybe it was the Lunar disease line, or what about Citrine Poxes of Contagion?" I had to note, "I think if we are dealing with someone who can use CPOC we may be a tiny bit outmatched".
lmao
yeah you can just kinda
get somebody sick
it's not that hard if you've got access to A Rat Stylist, or A Lunar, or A Sorcerer (to summon a demon)
and they're a mortal who can't easily contest
A rat stylist can just punch a guy so hard they get sepsis
a rat stylist can do that without a punch!
just scratch em with your finger needle in a social scene
rat uses hand needles!
Man, Rat King's Secret Art is crazy good
Rat is very fun. Rat/White Veil has very funny tonal dissonance but fantastic synergy.
'I am classy and respectable and you'd never thing I'd DIRTY SHANK KNIFE TO KIDNEYS!'
i remembered Rat uses hand needles because an antagonist in one of gazetteer's fics is a Rat/White Veil lunar
Rat + Ebon Shadow is wild
oozing with flavor too
I did a Secret Technique for rat a while ago to broaden it a hair
Numberless Blows Technique is still my favorite MA pinnacle charm but Rat King's Secret Art is probably number two
i like Falcon's for the visual imagery
Rat King's Secret Art I cannot imagine without the name getting stamped on the screen in kanji
When an attuned wielder Reflexively retrieves Forbidden Sun with its Special property, she may pay three motes to detonate the caged sun. This deals (lower of Essence or 3) unsoakable withering damage to a character within close range of the hammer, or (Essence + 1, maximum 5) Magnitude damage to a battle group. Forbidden Sun is compatible with Fire Dragon Style, but can't combine Fire Dragon Charms with other Martial Arts Charms unless they're compatible with both short swords and meteor hammers.
hm, does this seem reasonable for the attunement of a red jade meteor hammer? i want something to do with detonating the heads as you pull them back, but i'm having a bit of trouble figuring out exactly how i want to implement it
also yeah, one hundred fucking percent
Rat King's Secret Art: Death of a Thousand Fangs gets plastered in red against an all-black screen for a split second
Exactly
in both kanji and english letters
With centipede I'm slowly developing a sense of how I want to stunt it
Many small blows on withering followed by single big decisives
Man there's so many cool MAs -_-
How can I learn them all
i didn't know anys syn liked lancer
Is that Nightingale?
its the one that applies venom and/or deleterious effects on a decisive attack without doing damage, resetting initiative or revealing you attacked at all
Mastery applies a penalty of -Manipulation on any resist rolls
the timing there is so fucking odd
because you do it reflexively in response to a successful attack
but then retroactively the target didn't notice the attack
so like, they know that the attack's coming and can defend against it...until it's hit, and then they skyrim guard it up
and go "must have been the wind"
i just think the timing's wonky
and it should've been a supplemental charm
that applies to the attack in general
anyway
if you succeed on applying the venom you can reduce the average no-socialize dawn/dusk caste to like, 1 or 2 dice on their JB
it's great
A fun second style for my currently-mortal might be White Reaper, come to think of it
oh huh, is centipede compatible with spears? or do you do full unarmed
I would go full unarmed
That is my eventual ambition
But the two strike me as having decent synergy
makes sense
I do wish White Reaper were less tethered to its form charm
i like that about it, but fair
Well, it's just that since so many of the charms really depend on halos to do stuff, and you can only have halos in-form
yeah, it just means that white reaper is always the centerpiece of any build with it
which i think is fitting for how musou it is
Or at least it's what you're going to switch into for its use case
Mainly it makes it slightly awkward for high-essence sids, I think
But that's true to some extent of all styles that really love their form charms
(And for lower-essence sids who have finished a style like this and are moving into a different style)
A lunar or alch with White Reaper would slap, I think, even missing out on Mastery
i am interested in making a white reaper lunar, it's true
Orichalcum-caste white reaper alch using the various electrification and heat charms
Can't Touch This
str alch charms look so fucking cool
i love their bane venom charm and soulsteel piston pile bunker
are there any splat-agnostic tools (MA or artifacts, mostly) that let you do dexless stealth?
Not that I can think of.
White Veil Form
Lets you do it with Manipulation
One of the only Dexless stealth tricks I'm aware of
There's also one in Sid Dodge
how do martial arts forms that just buff you wholesale work with incompatible weapons?
are you hard banned from using the Wrong Weapon for anything?
They proooobably work as long as you're not trying to use any benefits of the style with the weapon itself
oh yeah i know sids get a replacer there, replacers are one of their favorite tricks
hmm
so i could, say, use white veil and enter stealth with manip, and then bonk people over the head with a greathammer
I guess
because the two "sections" don't overlap
i ask because i'm back on the abyssal athletics bullshit
You'd be spending like four charms and an action at the start of each fight for the benefit, so I'm not sure it's actually worth it
But I think it does work
ah damn, you can't be in white veil precombat?
I guess you might be able to depending on circumstances? But it's got the normal one scene duration
that works! it's supposed to be a social scene showstopper
ruined world armament + abyssal thrown with oadenol's wheel, just trying to figure out ways to not be a one-trick with crimson gala massacre
You can always pick up Brutish Violent Thingy as a backup
eventually, yeah, but i gotta pick up some soc charms first
anyway thank you, white veil should be a good backup
along with stealth
Abeille, Assault Factory Administrator
A tall, apian figure of stunning gold and zirconium with wings of gently pulsing light, few immediately recognise Abeille as the daughter of Debok Moom, Divine Minister of War. Her tone is polite and her touch gentle, the subminister proving rather a social butterfly among the octet cities she moves through with almost aristocratic class. Most do not see the true her docked with her Panzer Hive, a massive submodule that can produce near endless swarms of drones to do her bidding.
Very much the creation of her progenitor, Abeille is the incarnation of logistics and industrial conflict. She is the death of great heroes under the weight of a thousand nameless swords and the grinding down of brilliant generals under the unrelenting facts of cold, heartless mathematics. Never far from the frontlines, she meets the approaching tide of gremlins with endless swarms of drone weapons and quiet, logical calculations.
Cold but not cruel, she has earned great respect from the mortals she defends with her strategems and analysis. She understands that open callousness impedes the function of mortals and that they take at least a decade to be combat ready, while her drones can be produced in mere seconds. This makes her fellow combatants much less disposable than that of her own drones, leaving her to shield her allies with their bodies. Despite that, however, she will not hesitate to sacrifice mortals or even machine saints if she estimates the prize is worth the cost.
There are some among the Theomachy however who see Abeille with suspicion, believing her to be on the path to becoming Apostate herself. She has expressed a great fascination with necromancy and its ability to endlessly repurpose ex-mortals into new drone combatants in a way that so far Autochthonia has not managed to achieve with living mortals. She has been acting subtly, trading favours and assistance for necromantic relics and the texts of forbidden magical sects, so that she may better understand her fascination.
I am making a Second Circle Machine Spirit.
oh boy, that's not horrifying at all
What could possibly be a problem? 😛
silly combo of the day, courtest of the exalted discord this time
by the power of Sid Doc and Infernal Doc, the world's fastest and least practical healing duo
Hahahaha
- poison patient with something nonfatal, like snake venom
- blast the snake venom with nuclear radiation until patient incurs minor burns
- have a Sidereal silversmith pour a crucible of molten silver all over the wound, it won't hurt I promise
- all better!
You'd still have the aggravated wounds though right?
yeah, but everything else is gone, so you get to be up and about with minor non-wound-penalty chip damage for the next day or two rather than lying prone waiting for the silver to harden
Oh, I guess you also get to keep getting quickly healed throughout the day too lol
Yeah as ot doesn't care of the injury being cured it caused by eof
just combine it with Let the Doomed Dance lmao
I'm guessing the healing being instant only ignores the day recovery and not the hour of activity
Just that an eof has put damage on the track
and give them a free fake -0 as a wacky Weirdo Disney Doctor song-montage
while you're purging their everything
The Sidereal might have to answer Some Questions for why they are running around with an enemy of fate though
'Her exact words for 'I don't give a shit about malfeas, that place smells funny, heaven has better buffets', sir.'
don't ask questions you don't want answers to
you can also just have the infernal punch the patient a few times but that's more risky than radiotherapy
you can also use their mutation granting charm instead to give the patient Subtle Unusual Hide or something and trust in the poison that inflicts to do your chip damage for you
but that requires a few more hours of waiting for poison
posting here just in case: does anyone know of ways outside of the architect charm to add the subtle tag?
To weapons?
beam weapons are Concealable
i wish concealable and subtle were the same
Debating whether I use the fact the base version of bioluminescent is 0 dots to use the Alch mutations charm to make my character's armored plate skin transparent and glowy like this
lmao probably
Oh
This Alch is also weird in that they don't really have a face
Which
Is A Choice!
That is certainly a choice they made
ember heirloom alch made by the deranged pervert-city
lmao
So Lux
We're also rather enamoured with and amused by the idea that our character's armor is priestly vestments
But they're priestly vestments of Autochthon
So they're Holy Techwear
tbh tho ignoring the fact that it's bare robot ass wearing thigh-highs and a crop top and nothing else, like
the cosmic stardust patterns you can get on the heirloom flesh are so pretty
We forgot how horny Ember's Heirloom is lmao
it's really horny
lord forgive me what i am about to do
ah, No Defences Georg
what the fuck
huh
trying to figure out a good capstone for Telek's five malfean elemental spears
As In The Beginning But Demons?
As In The Beginning?
dragonblooded spirit bomb
Ahhhhh
i'm trying to find defenses somewhere 😭
it just ain't showing up
also yeah As in the Beginning is deebs' coolest charm
with the coolest name
it goes crazy hard
(I have cropped the two pages of elemental effects but trust me if you have five deebs contributing elemental aura to this one it makes Third Circle hazard charms look like little bitches, since it applies five of them at once)
and if you have a Perfect Circle, it's uhhh
pretty good!
each element contributed is a different half-page effect
all of those half-pages are like
"D5 7 damage plus three narrative-scale devastation effects"
fire is instead three hazards lmao
you know since these are Telek's spears, forged out of his soul, there may be some drip in "giant elemental kaboom, and then the radius of the explosion terraforms into his devil-body"
that sounds pretty rad, yeah
it's a literal Reverse Blasphemy charm, instead of using it when you go DBA, you use it and then go DBA, with a stupid radius
since his devil-body is already a landscape form
instead of long range it's a literal five mile radius Futile Blood mindscape
Wait a Devil Body can be a fuckin landscape?
yeah, it's one of the cheaper options
Yeah
yeah, Telek has Domain Expansion
other options are available but honestly it's really hard to pass up the sheer drip of landscape-form
the successor to the old best shintai, Greater Shintai of the Endless Desert
🐲 I think this might be my acid-rocker's devil body
i'm still buttmad that it's an entire 3c necro spell but better for free at e1 without sacrificing anything
but it is cool
Telek has Expansive Form + Legendary Size, although I might take the charm that adds some dots so I can get Divided Focus + Adaptive Defence
oh yeah it's cracked as hell
if I had my druthers it would replace Supernal entirely because it's so insanely good
but man is it badass
yeah
solars get supernal + omni-res, abyssals get supernal, infernals get supernal + devil-body + inner world + soul pantheon + omni-res
someone is the favorite
and i wish i didn't salt about everything because every single part of that is so fucking cool
but it's just so much more
once i play an infernal i'll have a blast with it
but it does make me salt
the hilarious thing about Legendary Size + Expansive Form is that Legendary Size's bonuses apply against smaller enemies and even your average warstrider or tyrant lizard is a lot smaller than the landscape body
yeah, you're LS++
i can't think of anything other than like, a couple behemoths
that are theoretically going to be on equal scale
in order to beat an infernal with an amped-up devil body you basically need to totally exhaust them before giving them the opportunity to use it at all
which is hard when the E5 capstone is "pop it whenever the fuck you like, have 3-4 boss phases"
they just straight up are the protagonist-of-the-universe splat and i would be less peeved about it if the folks would like, acknowledge it
(or i guess antagonist-of-the-universe, but)
(if you cheese it right you can get an instakill torment that punches clean through even the best non-Solar shaping defences, but your ST should slap you for it)
anyway, malding over, time to build a fifth infernal
their actual charms are well-balanced, but in terms of scope the tiers are basically Infernals>Solaroids>Celestial>nondeeb Terrestrial>Deeb
(poor deebs, their deficits are entirely due to the curse of linear time because terrestrial exigents are somewhat cooler)
i would say it's more infernals > solaroids + sids > celestials > terrestrials > deebs
sids have the narrative scope of a solaroid
and then there's also janest
the celestial exigents are restricted mostly by the fact they just don't have that many charms
I'm not sure Sids match the Solaroids in scope, but they definitely get close because of all their highly esoteric bullshit
Supernal just blows them out of the water at low essence, so only the bigger sids are on that grade
I think Lunars and Sids aren't really that much of a gap
Lunars, again, suffer from the curse of linear time
Abyssals and Sids are direct peers, Lunars have powers that are as effective but trees that are a lot more XP-hungry
abyssals were new team turning solaroids down and went too far with it, imo
because over time the devs learned to flattten and broaden them to make it easier to get the good stuff
a high-essence sid is just kind of fundamentally more important & a bigger deal than a high-essence lunar in 3e, in no small part because lunars kind of just...don't have any High-Scale things
IMO Abyssals are just right, and it's infernals that are a tiny bit over curve
they can be a big-ass animal
LS is some shit
but it's just being a big-ass animal, maybe with a couple mutations
mechanically, Lunars can throw down with nearly anyone because their specialties are the strong parts of the combat system - lots of soak, Legendary Size, non-charm base stat stacking
their shapeshifting isn't as narratively weighty as things like SMA or third-circle casting or e5 sid charms or some e5 solaroid charms
I would agree with this if Solars weren't still unfixed and showed zero signs of being fixed in the future
as it is there's a hill-and-valley for solaroids and Abyssals are at the bottom, not that it matters overmuch cos they're all still solaroids eotf
my go-to for Solaroids is to wipe the black paint off Abyssals and use them, since they're so close, but Infernals are too different
and lunars are just lower on the scope scale
bc their high-essence powers are almost all just like
do your low-essence things but better and beefier and sometimes more efficient
with a couple domain-based exceptions
Lunars really need to leverage their versatility to reach the same level of scope
they don't have wyld-shaping technique, or Make A Demesne, or anything in infernal trees past e3
or solar circle sorcery, or SMAs, or the esoteric wildness of sid e5 charms
the fact that they get normal MA + attribute charms + second circle sorcery AND necromancy + can reasonably infiltrate almost any other organization + excessive self-sufficiency
i think alchs are in a pretty similar place to lunars
a lunar has to stack modifiers to reach narrative scope equivalence basically
but
Lunars also can just like
Show up, win a kingdom in like a day, and then leave
so they graduate into the "grand sweeping infinite scope" part with the adamant sorcery/SMA/etc.
yeah, lunars are really good at everything
it's just that they don't have...pinnacle powers? i guess is the term i'd use
then again lunars having no narrative scope importance is keeping in theme with all previous editions ofe xalted, so
SMA pinnacles are mostly just facepunching better outside of Citrine Pox, but that might change with World-Spanning Weaver Strike
alchs become a mecha, sids physically slap the timestream or punch disease out of your soul or drag The Place A Town Is across creation, solaroids all have 3CS
What IS World-Spanning Weaver Strike?
the narrative side, rather than the numerical side
Creation-Slaying Oblivion Kick i think
unless i'm getting my references mixed up
yes, it's a backer request for Agents of Heaven that is basically "make the Creation-Slaying Oblivion Kick balanced"
CSOK being a deliberately silly overpowered combo from 2e that was used as a rhetorical device to show how elder charms were busted
so we're getting it as a secret technique now
for CMOS, right?
I expect "everyone within (Essence) miles gets kicked in the face" but I imagine it will be more interesting than that
which fits considering jumping spider
CSOK was a CMOS combo anyway
Grandmother Spider Mastery + Pattern Spider Touch + a zillion awareness charms
anyway yeah i just think lunars should get to be bigger
genuinely that's all i'd do to solve my perception of their scope problem
just
to produce the combo of "I hit everything I see + I kill everything I hit + I see everything within a comically huge area" respectively
let them be permanently even bigger
or more people at the same time
don't give them more esoteric powers
I believe they can do the latter
they can be multiple people! i mean more people
I know one of their swarm charms lets them be a swarm of htemselves, and I believe it has an upgrade that lets you use any human form in your repetoir
but I'll have to double check that last one
(they can also be battle groups of themselves, or do a jank bad fake battle group of yourself thing because it was designed before sids and then abyssals and then infernals all getting to spawn BGs)
that one's actually on par
Faster-Than-Self, the solar one, has jank wording but otherwise all the Battlegroup Thyself E5 effects are direct peers
Solar, Sid, Lunar
but i just mean like, permanent extra body like the...god, i can't remember its name
is it an app or manip charm?
that lets you declare Actually, This Person Wasn't Me
but some random bystander i turned into myself
the dumb thing about CSOK other than the fact it was kind of a cracked combo is that 2e deathlords were written with "any Solar Charms or SMAs the ST wants them to have, and they reform with no downsides if you don't use their secret weakness"
and i was someone else in the scene
since Solar + SMA elder charms were so strong, this basically meant that RAW FAFL could solo creation
or being bigger
walk out, fire off giga combos and delete entire provinces, if somehow killed by Elder Exalts reform for free and do it again
non-Elders need not apply
lunars are the best at having many mes I feel like still
currently their LS benefits take a fuckton of mote sustain
3e has fixed this via the globally agreed on solution of "cap charm power progression at E5"
and i think they should just get to be big forever, and/or Even Biggerer
i want Leviathan to be leviathan-sized
I would agree with this if Legendary Size was slightly toned-down mechanically
it's one of those things that is usually too powerful for cost, like stock grapple
(partly because it boosts grapple so much, but also because of the decisive mitigation)
I'll be honest I have considered doing a minor (minor, he says) rewrite of ex3 lunars to bring forward the stuff I liked from ex2, which would include 'damn near every society that isnt' called The Realm has a lunar somewhere in the past that fucked with it to make it what it is today', but we've had the discussion about my opinions on lunar fluff before
hmm, i'm not a huge fan of the idea of lunar shadow government omnipresence
maybe some, but not every civilization ever
well yeah, the threshold
but that's not everywhere in Creation everywhen in Creation
PAOC:
I mean like
The Realm's borders and expansion are largely defined by Lunars fighting back against it
lunar shadow government presence right now is roughly on par with sid shadow government presence, which I think is about right because it means they have reasons to both feud with each other mercilessly and go "OK, we have a detente here, lets go punch [external threat] in the face"
doesn't break that rule, since Essence progression just grants a few more motes and slightly larger numbers on certain charms
those numbers get a bit silly with it
previously an E6 charm was dumb silver age comic/xianxia bullshit and elders got (highest of essence or 5) as their cap on attributes and abilities
My biggest issue with ex3 lunars is that they are defined almost entirley by what they are in opposition to (the realm and yu shan) instead of like... what the silver pact believes as a group, which is (we should kill the realm and probably the sidereals). Which is just...
gestures
but rather infinitely less so, i'm given to understand
I liked the thousand river streams project a lot
so Sublime Danger for instance would have Melee 7, Att 7 and a 14 dice excellency
which meant she could casually butcher any player characters that cared to show up with their puny 10-20 dice pools
so having lunars boiled down to 'we hate the realm and sidereals' as their defining intimacy, as it were
still grateson me
... sorry I started talking about my lunar opinions again
i'll stop, no one wants to hear this stupid spiel yet again
I had a big debate the other day about powerscaling elders and I still think Anys beats S.D. like 55:45, if both go all out
but in 2e it would be "who cares, they're both functionally invulnerable to people who aren't 1000 years old"
the 2e example was usually Chejop, because he was Essence 10 and had a 19 dice base pool for fighting before excellencies
i mean i literally just bitched about infernals, it would be hypocritical to say you shouldn't also be allowed to bitch a bit
Does SD have defined animal shapes?
once everyone was Infinite Ability Masteried up your odds of hitting him were sub-1%
she has Yes shapes, as do almost all the elders, but she prefers her spirit shape shrike
yeah but I bitched a lot awhile ago and my opinions aren't common opinions so I'm sure it annoys the regulars
spirit shape is a shrike
Well its more
otherwise no significant mention
Theres a lot of bullshit you can get up to with Yes Animal Shapes
she has at least one winged shape
and at least one stolen human face
that's all the write-up deigns to mention
I admit my reasoning is less "via mechanical calculation XYZ, this one wins" and more "SMAs are universally high essence solar tier combat suites. Once you have Yes experience, SMAs and in SDs case evocations are going to be most of their bullshit margin, and as Danger's daiklaves are a whole bunch of random magical materials most of her evos won't be Resonant or high essence."
attempting to compare their actual sheets via extrapolating what they "should" have is just an endless game of if-then because both have a bunch of powers that have no mechanics and can just counter each other endlessly
well, by mechanics she should also win because she has at least sid brawl + sid melee + MAs + SMAs
vs the aforementioned A Bunch Of Nonresonant Evocations
and she doesn't fight in dog shape because dogs aren't allowed to TB
so she doesn't soakbeast anyway
which is another instance of narrative weight
lunar elders just aren't as narratively important or impactful as sid elders, by virtue of not having anything on the solaroid/SMA tier of narrative fuck you
so my powerscaling of Exalted single combatants is basically:
1: Ligier and other pure combat 3CDs
2: Anys Syn and Rakan
3: Sublime Danger
4: the other Elders and E4-5 combat exalts in a very complicated and fiddly order
5: people who the upper three tiers can easily beat without it being an actual fight, absent PC Hax
i think i would not rank other combat 3CDs above the 2-3 slot
I'm surprised it'd be that close for you, Misc
Sliding Scale of Graves Investment is E3 to give SD a serious run for her money and Anys is like well, I guess if you also give him a SMA arc
at E5
Danger has Yes artifacts and as such Yes passive effects
ligier is supposed to be The King High Motherfucker
and Lunars, if not quite as specialised into 1v1 high essence beatface as Sids, are still on the same tier as Sids
i would say that SD should be able to 1v1 (if not decisively, consistently) most combat 3CDs
to say nothing of thulio
and then ligier's on the top
(and like, the bishop somewhere in that 1-3 range)
oh yeah there's the complication of the deathlords
I'd say Bishop is probably 1.5 on my scale but he doesn't have stats yet, as well as Prep Time Heron
with other deathlords being between 2 and 4
i think heron should just never get a statline
because her statline either wouldn't do her justice
deathlords can't really be figured in because they just keep casually dropping huge environmental hazards and statblocks as written for the other guys are a big ??? on the Can You Live The Lover Arena Hazard
or would read "has solar stealth bullshit"
and as such would suck shit to play against because she'd be Kill 1d3 Exalts before the rest beat her with hammers
because her whole gimmick is being a horrible skrunklo creature assassin with her stalking powers
like, if you have a giga solar sorcerer in your Circle then you know you need to add "don't die immediately to 30 diff 5-9 environmental hazards" but bashing statblocks against statblocks doesn't account for that
in any case, The Deathlords Collectively™ are big enough spookums to have successfully walked into hell and talked to the yozis without getting smacked down by every demon at the same time
which i imagine has to have been in question
since they're all early-era Exalts
demons don't really work like that
the deathlords are all post-Usurpation and at that point Malfeas has been there for 5k years already
so if you want to walk into hell and go chat to Ebby, 99% of hell does not give a fuck, if they even know at all
your funeral, sucker
ah true, i always forget how long the first age was
i keep thinking centuries, not millennia
hmmm. what's everyone's favorite exigent?
janest
Foxbinder
i still don't have Miracles 
i've heard nothing but good things about it though
and everyone seems to love foxbinder and god-admirals
what's your favorite part of binder?
What the fuck Alchemicals have the Titanfall grapple????
but in all seriousness, it's probably all the wink-wink-nudge-nudge fluff
foxes are cute and the charms are all good, but what makes them great is stuff like "Shifune says he used to be big enough to reach to Heaven" and then the charm is "make Shifune a little bit bigger, like pony-sized"
lmao
Architects as a class of exigent intrigue us
architects seem real neat too
🐰I made one for Chanta in the Halta game I run for Misc and Briar and Baihe
👀
also foxbinder gets shadow clone technique at like, E2
nice, what's their gimmick?
She's a Linowan which makes it funnier
genuinely really neat charm
binder's terrestrial, yeah?
snrk
Her gimmick is that she and the city father of Chanta are working together out of necessity but have developed a begrudging father-child dynamic
👀
i love the idea of architect/other god/exalt internal conflict
like an architect/creation city-alch
the first thing that happened when she met the Sids was her and Rival talking shit to each other for about five minutes before the adults got back with the actual mission
God
she continues to be perplexed at the idea of paperwork
or architect of a city that already had a deeb or lunar ruler
I know this is not at all how it works, but imagine a fucking Architect of like
Lux
Horrifying
it would be really neat!
8m 1wp artifact weapon, but you get resonance and Shifune combat attacks
also "this is my sword, it's made of fox"
this one is probably the single funniest one
I'VE SEEN THIS ONE
She's a hunter-gatherer and clan warrior in a society that I don't think has anything that would use paperwork, of course the idea of tediously recording everything on a piece of paper, and certifying on another piece of paper that you recorded everything on that first piece correctly seems stupid to her
IT'S REALLY FUNNY
it's such a shame the baby sids don't have prayer strip charms yet
l m a o
we could prove the superiority of bureaucracy with things like Paperwork Technique: free daiklave
l m a o
this book says it's a sword
"that doesn't sound right"
well which one of us can read, motherfucker?
She actually can't read
this one is actually insanely good by the way
Legitimately she can't read
Dr Who psychic paper
samesies
fox edition
Oh lol
despite being a wizard
lmfao
XD
Tamako has a bunch of really solid charms for terrestrial level at the cost of them being at least a bit dependent on the fucking gremlin not running around ruining everything
i'm astrally projecting the words into your mind and you're just hallucinating me being on discord
"hahahaha fuck you dragonbloods"
Sovereigns, 100%. They've actually surplanted lunars as my favorite type of exalt.
sovs do seem super fun too
"not only am I neutral MA, my fox can use kung fu too"
i love their anima powers
or, er
their [anima powers] are fine
i love their anima charms, i mean lol
Trasncendent Anima is fun. Adamant is a great magical material. Their whole backstory is :chefskiss:. Aurora is a beautiful historical tragedy.
They get to summon a gundam made of their soul.
What's not to like?
i also really want the other apocs to be canon
god
so that's where excord's shifune emote comes from
he's so fucking smug
I enjoy the Exalt of Slaughter
miracles added a sovereign charm that lets you turn people into fireglass statues as an AOE attack
yeah, siaka's chosen
foxbinder also has possibly the most permissive excellency of all terrestrial exigents
also? This charm? this here?
the name of it is 'Last And Highest Honor' and that is so fucking impactful
E5 fox gaming: Lunar excellency whenever at bonfire, neutral MA, cool familiar with big dice pools
ohh, siaka
wait what the fuck, that's her Excellency? damn
that's really interesting
really neat that it's a flat 5m power
oh wait
no that's not Excellency is it?
that seems like way too low of a dice cap
the second image is her excellency, the first is the power that triggers its enhanced mode
ahh, ic
I'm on mobile so i thought those were both from ID
and was gonna read them after lmao
oh yeah that's a juicy as hell name
I also love the 'anima + 4' excellency cap,. Yeah, it's caps at 8, not 10, but
it doesn't matter what you do as long as you do it such that everyone out ot the horizon knows you'e doing it
quite a few exigents can hit +10
sovs gotta fight with their whole ass
deebs are slightly sad and get by on a) better starting positions for MA, b) immaculate martial arts and c) resonant evos
which is fitting
and also their excellencies get ribbons, which is some small consolation
...well
some of those benefits ain't ribbons lmao
I know a lot of peopeldon't like the anima juggling for sovs but it really sells them mechanically for me
i think it's super compelling
what's their resonance like? is it neutral adamant diss other without that one charm?
or resonant and the upgrade evos charm does smth else
because i remember they have a charm to juice evos
Neutral adamant, diss other, can take a charm to get adamant resonance
gotcha
hm, can't check rn
i wonder if Nyraxes in abyssals is decent even dissonant
Wait, is dim anima 1? I thought it was 0
dim's 0 yh
dim is 0 but transcendent is 4
glowing, burning, bonfire, transcendent is 1-4
yeah, they can buy transcendent at e3
That is kinda cool
more exalts should do stuff that sets the entire sky on fire
As a dice cap
what's your favorite exigent gk?
sid greater signs, abyssal and infernal sun replacement and sovereign transcendent anima are universally very cool
TBH I haven't really looked at any of them in enough detail to answer that question
we've got foxe from misc, sovs from ID, siaka from voy
fair
y'all got an opinion, rhi?
like, I also legitimatley think Sovs have enough juice that I wouldnt' feel too left behind playing one in a celestial-tier campaign
yep
cool cool
I should develop an opinion given I have the Exigents sequel book