#Exalted
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We've actually had an epiphany regarding possibly making one in the intervening half hour
Is it possible to do industrial horror with them?
We ask because we've been listening to our playlist of music by the Caretaker and covers of Fallout 1 & 2 osts
As in have one that's been like, the *product8 of industrial horror, or to perform industrial horror through their abilities?
hmm. Sort of, but it's not really smething they'd be super thematically appropriate for
Fair
Alchs definitely fit the bill more
Sotha Sil essentially died a Metropolis
@bleak hazel I have uncovered yet more funny Sid Bullshit
lay it on me
I think there's still a few abilities I haven't discovered the secret sauce in yet
all the ones I thought were duds actually have some moves apart from like, Sail
yellow sky augury is sauced
CMOS allows you to spider-man grapple multiple opponents, Frayed Skien Entanglement gives you a special Grapple Gambit that lets you throw people 2 rangebands, Falcon Style lets you move reflexively up 2 range bands (if you are flying with CMOS) and then toss them
Sid Sail has some sick utility to be fair to it
So you can send someone down 2 and away 2 rangebands
ACTUALLY
You can also, technically, combine this with Doom Plummets Down
why is this in sail? unclear. very good for social though!
So you can hit up to (Wits) people with Decisive attacks after throwing them a football field
Spiderman 2-ass combo
Serendipitous Voyage sweep
Sids actually have four different charms that reduce negative tie intensity, you can theoretically reduce a defining tie to nothing and still have spares
I suppose the one from Easygoing Friend gives you a minor if they have no negative tie so having all four is still technically useful
if you want to burn 10+m 3wp on making your your sworn enemy have two virtual minors towards your influence
ALSO
Note, Misc
That after the throw, the follow-up attacks count as Surprise attacks
due to the fact you can add Raking Talons Kick to them
Holy shit
man, I should pay more attention to Falcon
Falcon actually combines stupidly well with CMOS
I never go that hard on it because it doesn't pop off super hard without flight, but I guess with that Ride combo I figured out the other day you can have limited flight at E1 even
they can punch your wasp/butterfly/respawning tattoo crow off your back to drop you but that's no biggie
that's a waste of swings
Really it only doesn't pop off if you're like
constantly fighting in an open field
Boom, the very first Athletics charm
you Have Enabled Falcon
wait holy shit what
got to be good at disengages but it's not like Dodge 5 is exactly a problem for Siddies
I might go for that when I make a Journeys
smiles
that's sadly of limited use because it's on you
and falling damage is like a bunch of levels + a bunch of dice
so you still eat almost all of it
repurchase solves the falling issue just fine though
you might as well get feathered cloak trick instead to avoid getting pitched off a cliff or whatever
excellent charm
sadly still Simple but a good emergency option
yeah you can't gravity slam people
I thought you could make fall damage do more
that would be a little too painful
Though to be fair
WITH Falcon
You halve all fall damage + add +1tn
Which if you can't fly is an amazing way to tank it
Wait
hold on
OKAY no
Hold on
Neck Piercing-Hook combos with Frayed Skien to let you throw someone FOUR range bands, horizontally
Because NPH specifies you can throw someone out to short range, while Frayed Skien specifies you throw them "Two range bands"
So Long-a Gay Bowser
jesus this is actually an incredible question asker with oracular wisdom
huh, they're both Simples, but Frayed Skein is used earlier so you can use them together
YEAH
that's fucking brutal, although I think that's three range bands
It's PREP
Ah, but my dear friend
CMOS
Count as being 1 closer
with the capstone, yeah
elder sid throws a guy clean out of the fight and strolls away
You can also do this, with Sid Thrown, from extreme range
it's really a shame that omen of mutiny is locked behind so many basically irrelevant prereqs or I'd pick this up in a heartbeat for crystal
as it is he has a bunch of Stuff above e2 chargen after I realized the other day when I was building out his e5 version properly that I missed a prereq in a tree, so that was another charm
Frayed Skein is kind of nuts actually, since normally any ranged grapple specifies it pulls people in or limits you to not using damaging options
I don't see those clauses on there
CMOS does say you can't savage or throw from outside close range, but that's not so big a problem if you end up grappling an entire opfor and pinning them while the team applies the beatdown
and the threads are still thrown medium for Frayed Skein if you want to pulverise one guy
man, Thrown gets better and better
I love THROWN I love BEING TOXIC I love DEALING ADDITIONAL DAMAGE FROM UNENGAGEABLE RANGES
I say this positively as a thrown user
somehow even more annoying zoning than the Abyssal tree literally built around being really really annoying
now rationally as a GM you send a bunch of skeletons or whatever to go beat up the guy hiding in Extreme way away from the rest of his Circle
fortunately necromancy and m&s form allow you to make hazards around yourself. l bozo
please send undead at me please please please
Man half of Falcon is literally
"This charm lets you use this charm which lets you use this charm which lets you use this charm"
"Which lets you"
I didn't think that was an Uma version
wait
no, those are random anime girls
apparently the Agents styles are even more fighting game combo
Crimson Panoply and Golden Barque are really big on juggling people
also @wise ocean writing some preliminary artifact stuff before I start posting that thread in the morning and ping everyone in the Heavenly Ambulance thing to get that going too
did you settle on what kind of artifact you wanted statwise
staff or scythe and what vibe your initial weapon had
I had a few ideas myself but I can write around yours, they're flexible
I really do like scythe, the tags are just so much better than staffs (+iconic look)
on the other hand, staff is vbos+white reaper+albicant compatible
(while the sword is naturally EB+vbos)
kind of all time hard pick
for the initial weapon - I mentioned it before, s'a razor-sharp glass warscythe
invisible until you start goring people with it, that sort of thing
that works, I can still use the crafting stunt I had in mind
aesthetically the idea is to an outside observer I am simply walking through this army and they're All Dying
@bleak hazel Restrain and drag don't count as attacks do they?
nope, at no point do you make a swing
initial grapple gambit does, obviously
restrain/drag is just "I spend my action denying you yours"
except if you have CMOS bullshit or other stuff that lets you flurry other things with it
God I need to play Drifts more
but at the same time
I don't wanna ruin anyone's fun by styling on them
I could do an amorphous weapon, if you want to swap the modes between staff and scythe
is that allowed
blood congeals on the weapon and extends the glass into a warscythe blade
yeah there's a Lunar artifact that works like that, I think
as long as it's only one kind of weapon at once
auto-attune evo is probably "deploy/retract blade"
sounds about right, red revel has that whole thing where BLOOD makes BUFFS
including blade longening
I'm going with Underworld exomats here instead of soulsteel because I have an idea for some drip
if you want, Crimson could send some necromantic fodder to distract from Graves raiding a place when that happens and Drifts could turn them to soup
he has the "make fucked up beasties" sorcery so he can assemble some many limbed gribbly
mindless undead variant on Jackal stats, modified to give it some lesser beasts hanging to its back like baby possums maybe
...does this let you Dutiful Death Conscription anyone who's gunna die?
same unfortunate difference between undead and creature of darkness
otherwise FEE golden janissary would be, dare I say it, potentially cracked
Aww 😛
Trying to find a gif or video that showcases how he works
hm, I wonder what vbos stuff is good with white reaper compatibility
I suppose if I really wanted to make having a staff Really Good I'd pick up Snake along the way, but that is not in my future
aha, here we are
my fifth MA is Hungry Ghost and the previous four are (by e5 lmao) capped
This works, nvm
He has a small metal rod that produces a ferric liquid that forms into weapons at random based on prophecy from his god at any given moment, he has no foresight to know what weapon will be produced, so he has to be skilled at any possible weapon that can come out of it
His ultimate attack is he just cycles through 9 of them as he whips your ass
There is an odd entry in Realm legion regulations that reads as follows: "All mortal soldiers must use standard issue blades. All mortal soldiers must log and register confirmed kills in battle. All standard issue blades issued to mortal soldiers must be recalled for reforging before they reach 100 registered confirmed kills."
This regulation is rarely followed on purpose. Most visibly, it simply prevents 'legacy' mundane weapons from being passed down by the mortal members of the various Dynast families. The vast majority of non-artifact standard issue weapons will chip and shatter beyond mere repair's reach long before they strike down one hundred foes. Those few blades that do last so long are likely stolen and out of the Realm's reach, and/or in the hands of desperate Chosen that are (for whatever reason) unable to obtain an artifact equivalent. Even then, once they kill one hundred foes, nothing of note happens.
The regulation wasn't written to prevent a single blade from killing one hundred men. It was written to prevent a single blade from killing one thousand.
In the event that a mundane weapon is painstakingly maintained until it kills one thousand sapient, sentient beings (without being broken beyond repair or completely reforged), its spirit awakens to the act of killing. The very act of fighting with said legacy blade becomes prayer. Taking further lives with it become sacrifices. This 'empowerment of thirst' is technically a kind of thaumaturgic ritual, but the details are unknown to most laymen. Such blades become more capable of killing and less susceptible to wear as said spirit blesses its domain and its wielder.
(Crimson is going to execute so many people and then use this thing as an exotic ingredient)
excellent
yeah, you meld that with one of the favored weapons of the Abyssal Exalted he's already used to cut down armies and you get An Artifact Alright
oh no, he's taking the one you give him and using it for ritual bloodbath until it qualifies, and then forging all those souls in his defunct manse's essence-sump
to get you soulsteel fittings
honed on the manse's flywheel edge, since a Shogunate essence sump is a razor-thin, wide disc of white jade instead of a First Age capacitor
what's an essence sump
I love how this is like a fucked version of "an animal that lives to be 1000 awakens as a god"
me bullshitting based on the Shogunate being Fire Nation Jin-Roh, it's a hearthstone chamber but industrialised
where you feed all the essence pipes to
neat
it's going to contain his own blood as well, because you are signing an eclipse oath for this and his blood is a ritual ingredient due to his particular brand of necromancy being blood-river themed
that's why you get blue-purple blood blade rather than red blood blade, got to match colours
||https://www.youtube.com/watch?v=j-HiCwtKNYE|| Spoilers for Limbus Canto 9 if anyone cares, but this is genuinely the highest quality video I can find of the attack
For most, it is thus an assassin's weapon; favored amongst certain White Veil stylists among the Heron's court for the ease of its envenoming, for example, or used as a necromantic ritual focus.
One would have to be supernaturally talented with a weapon made of razorglass to use it in a mass combat situation; they would have to trust so absolutely in their ability to rob a strike against them of all momentum along that perfect crescent edge that they could parry a blow without ruining the edge, and aim their strikes in return so precisely that only the cutting intent would whisper across throats and sever errant limbs.
The Hungering Maw of the Waiting Grave is many things - both in terms of what he is, and what he lacks.
A dearth of supernatural talent at killing is not on the list.```
The necromancer’s blood possesses an uncanny blue tint when spilled, tendrils writhing beneath its surface. Crimson's blood is not actually crimson
his sole point of false advertising
honestly graves using a razorglass scythe against his mortal opponents is probably the clearest-written instance I have for him of outright contempt in what is normally a meditative and fulfilling exercise
I think so little of you that this is now a mechanical and aesthetic pursuit
this is slightly too fast but kind of fits, yeah, we've got a bit of ferrofluid type stuff going on
again contrasting interestingly with Rival's "bring me more guys, it just gives me more people to stunt on" combat style
Crane Form is essentially Cursed Technique: Someday Love Will Find You, every time some chump takes a swing at you you get to briefly cut out of the actual duel and throw out a bespoke stunt of you utterly ruining their entire deal before turning back to the real opponent
and as such it's extremely personal
which makes sense given it has a bunch of charms based around arguing philosophy with your opponent mid combat
one of the central things I want to keep for his character through all charop is very much the weapon swapping deal in the "steel for men, silver for monsters" sense - which is also why originally this was mundane before realizing that doesn't really work with how large the gap is between mundane and artifact weapons
you are not actually worth being stabbed to death with a sword
I'm trying to figure out how summoning this thing from Elsewhere looks and I think your anima light just congeals into a blue-tinted staff rather than having a distinct "thing appears" moment
and then it starts growing blades
as one does, considering he's carrying around, anima-wise, the Void
who up with they abyssal anima swallowing all sound, light, hope
one sec, I have a description for the sword, actually
`-and an empty hand, made sword-sharp, strikes the still air with a harsh kiai.
He wounds it. The very sky bleeds the same void-purple as the amethyst glow of his singular eye, and out from the wound in the world drops a cylinder of soot-blackened soulsteel to land in his hand with all the ease of breathing.
He has not fallen yet. The world holds its breath, too enraptured to even scream at its wounding.
With a flare of raw Essence, the sword turns on.`
I did miss this but pwease
gotcha, once we've wrapped up ambulance + briefing I'll stat up something suitably mean and we can throw it out when the raid happens
I will ping Speaker
do it tomorrow morning my time please, I'm not actually ready yet since I'm about to go to sleep
I had considered bringing in Seven Devil Clever as Graves' NPC exalted opposition for this raid but she wouldn't be much of a fight and would not actually provide a fight since she's cagey and lays traps, which slightly defeats the point of having an exalt Graves is allowed to cut in half
(SDC is canon Lunar Daredevil)
certainly there's some unexalted defences there too
stop blowing me up and making me excellency resistance rolls. this sucks
no
(arrow frog poison)
You know what would make a cool Behemoth(s)
The fuckin
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Minions of Set
I forgot how this fight starts
of how Jack just gets the absolute shit beat out of him frame 1
The other Samurai Jack fight where he's hiding in the light and the ninja guy is hiding in the dark is the one thing I wish Exalted stealth combat could do, but it's kind of bad at that
I think Exalted would fucking rule if there was like
Non Combat Combat
Like a system to make any dicepool into combat
Essence has Build Power, which in 3e would basically be "roll a dice pool of your choice and stunt it as a combat move, gain sux/2 init" or something, but balancing that would be a bit of a pain
and essence combat is slightly unsatisfying
Probably doable though, Essence has various problems that make it harder to do stuff like that because the system as a whole is very constrained
I wonder if there's room in a charm for 'Social-based withering attack'. Where you're basicly going Monkey Island Insult Fighting.
Skills in swordplay don't matter vs skills wordplay
That's technically just Nightengale isn't it
Also a Deeb charm
also a Lunar charm I think
...I guess what I'm thinking of is pretty close to The Spear Not Held.
We’re gonna call it “Contests” to make it less confusing. To start, the player and GM must agree on the stakes of the scene and the conflict involved. This should be each character’s goal, ie: “To win the race”, “To secure the votes of the Deliberative” “To win the heart of the Fern Prince.” T...
doodle
ah, extended roll-off but more serious
yeah
I think the main thing is "motes don't regenerate"
"no mote-dumping to auto-win 5 times in a row"
the only thing that comes up slightly strangely here is if this is like a 3-day long Deliberative debate or something and other scenes of politicking happen over those 3 days
I suppose John Diplomacy has locked himself in the conference room for the duration and the rest of the party is going around trying to swing key votes or whatever other ways
or, like, just do that for contests like "smithing competition against XYZ" so everyone else can get on with the politicking rather than things that are the focus of the whole arc
Yeah it's definitely not built for like "the entire adventure is this event"
But I also think an important thing is that rolls are simultanious and transparent

So if John Diplomacy dumps 20 motes into a single roll, you go "I roll Cha+Ettiquite"
and then the next 3 bouts you now have half your mote pool
Do that Sun Tzu horse matching shit
I think that requires a declaration order to work, but I can see it
Winter Need Not Be Cruel
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Heart of the Yun
This Evocation enhances the following Sidereal Charms as described below:
• When she uses Iron Heart, Iron Horse, she gains the +3 bonus against influence based on Loveless Intimacies, as well as fear-based influence.
• Until Hope's End can reduce the willpower cost to resist Loveless Intimacies, not just intimacies of despair.
• While she uses Crossing Plutonian Shores, she is considered an Abyssal for performing Rites of Navigation and can substitute any Endings ability for Sail when dealing with the waters of the underworld.
• She may use Superior-Entreating Memorial Style to send letters to Ferry-priests of the Transcendent Course as if they were fellow Sidereals.
Working on artifacts.
that is a very specific set of charms
id maybe cut it down to benefitting 2 charms then give a more generic boon as the last thing
isn't it fine to be hyperspecific if it's for a specific sid
Maybe. Most of the example of similar evocations I can find boost several charms without a generic bonus.
which i imagine this is
is it for a specific sid?
Yeah, it's for an Endings Sid in a game I'm playing in.
i guess thats fine, but yeah, the similar evocations either boost 1 charm in particular or give a subset that do X thing a discount
Tulat's Tread with Avoidance and memory erasing/altering/invisibility charms, the Seven Misfortune Sashes with Duck Fate
oh yeah but Arms is weird :p
That's Heirs actually. XD
i mostly dislike Being Ontologically Better Than Abyssals at the new navigation thing, but that's not a problem for specific blorbos doing specific things
it's not like the role protection is necessary
I mean, they're On Par I believe if they're both specced for it.
oh yeah, it just gives you the better excellency for it and makes your investment cheaper, so you're the same for less
but that doesn't matter if no one else is trying to do it
I mean, I'm not sure 'an extra charm' is less investment.
But...back to the drawing baord, I suppose.
what, no, why is it back to the drawing board
My hot take: Abyssals shouldn't have that bonus to opening underworld waterways. Abyssals are tied to the Neverborn, not the Transcendent Course and it's the Ferry-Priests of the Trancendent Course that map and travel those rivers.
We are going to make a weird Alchemical ascetic
Who use a sword because of course
the transcendent course maps the rivers, but waterways only exist because of the Neverborn, as with everything else in the Underworld
so it's just the generic "abyssal++ to underworld thing" benefit, because the fact that it is an underworld is tied to the same thing they are
Anyway, back to the drawing board because so far I'm getting a 100% 'people don't like this', so that clearly means there's room for improvement.
I got time before the game starts for tinkering
i don't know how else to phrase this, but you should die on more hills
Iki just because I don't like it doesn't mean you shouldn't as well
you should defend the charm you liked harder, i wouldn't scrap it entirely
If it works for you and your game then that's all that matters
It's largely narrative utility and the balance is fine
you liked it enough to make it, which means that you think it has value, and yeah, none of the balance seems like an issue
starts up the charm shredder, changes mind, feeds entirety of corebook into it instead
real
excellent choice
Based
We have moved past the need for Solars
If Misc ever finds this and cares enough he'll make a fake callout post that I agreed with the character I am most chagrined with
throws a pipe bomb at solars
Misc, seeing I agree with Ketchup about 1 (one) thing
Unshackled Spirit Oath
Cost: 5m; Mins: Essence 2
Type: Reflexive
Keywords: Resonant
Duration: Instant
Prerequisites: The Yun Do Not Kneel
Even with the Yun Clan slain and their patron god shattered, these oaths of freedom remain, resisting Oblivion itself.
The wielder can use her Parry to defend against Spell, Psyche and Shaping effects. If the effect could normally be opposed with a roll or static value, the wielder uses her Parry instead. Against unrolled effects, the opposing character rolls a dice pool of the Storyteller’s choice.
The wielder gains an additional +1 non-Charm Parry against Necromancy, as well as Psyche and Shaping effects that would attack her mind or soul.
Resonant: With an Essence 3 repurchase, the wielder can pay a one-Willpower surcharge to extend this Evocation’s duration to one scene.
In E2 effects. Anti-Magic Sword.
'On a hill'
...pondering if an effect is too basic for an evocation even if it very much plugs a weak point in the sid charmset.
what's that
Since this is an anti-undead situation, giving them a more reliable 'punch dematerialized people' than terminal sanction.
Lethe-Quenched Blade
Cost: 5m; Mins: Essence 1
Type: Reflexive
Keywords: Uniform
Duration: One Scene
Prerequisite Charms: None
Quenched in the lifeblood of a dying god, the icy edge of Whirling Showflake stands upon the boundary of life and death, welcoming both.
The bearer can interact with both material and dematerialized characters and be interacted with by them; attacking them, pushing them aside or embracing the ghosts of former lovers. She still suffers the usual −3 penalty on attacks if she can’t see her enemy.
If the bearer is Dematerialized, she becomes visible as a phantasmal figure while this evocation is active.
Has the small limitation vs some other comparable effects that it doesn't let you just Hit Ghosts, it makes it so you can both hit and be hit by all local ghosts.
Yeah that's definitely fair
As man I do not like the odds of trying to Terminal Sanction the Lover Clad In Raiment of Tears if she chooses not to materialize XD
'Fight Me!'
'No'
As always, one has to consider that hitting dematerialized is considered within the power budget of a standard hearthstone
For an evocation, this might even be able to use a bit more juice
which hearthstone is that?
i can never remember any of them other than like
the good pair of AotC woods, the glory sphere, and the fang in abyssals
gotcha
ah yeah
makes sense to be sid, both because they're the ones that will be most likely to care about it and because it's the Wackiest of the heavenly demesne types
That reminds me, I should look through good hearthstones/manses for sids
I think it's just also in the Sid book for the same reason Iki is making this evocation
I want a Cool House, so everyone else can be cold and miserable and I can just Go Home between arcs and be nice and toasty before popping back out of a heaven gate 😛
that's the first half of the statement, yeah
[the reason anyone wants it] and then [also it's easy to justify]
Ah ye
Any hearthstones you think would be particularly good for a 'zooms about on a pony stabbing things with a sword' sid?
There's quite a few
i forgot how fucked this is
so fucked
...actually, you know what would be good for this sid to just ignore the 'Hey, get a punch ghosts charm'?
Have her just be constantly drinking Ghost Tea
It won't let her punch demons
But it's very thematic
There's always this thing
If you're zooming around
Very scary for sids
Yeah that one is wild
There's the one from core, the Lightning-Strikes-Twice Stone or something
Gives you +1 essence for calculations purposes when acting in support of a defining intimacy
Gem of Crushing Might can be good if you're worried about Hardness
there's a disappointing lack of hearthstones
I have special affection for the Key of Mastery because I like control spells
Not for this character but this would be really funny on an Infernal:
Really good for sids specifically, actually
Since Sids don't really have anti-1s tech
ah right, casual double 7s
that's pretty good
definitely taking that one
...what in the world would correspond to Sidereal/stellar demesnes in Malfeas
And the stone gives them an extra point to throw around
that's not bad. Jade is currently willpower 8 but more is never bad.
sacheverell, maybe?
I could see Isidoros oddly.
The Black Boar That's Gravity Shapes The Stars
cosmic themes
Isidoros might not fit in terms of vibes, though, he's not ... tricky?
oh right, oramus as well
I do love the characterization in the draft that he's whip-smart tho
oramus and sacheverell are both shoe-ins
His mind is just as capable of bulldozing things as his body is
Yeah, I do like that they really set Isidoros is a being of power.
i really like what they did with him, yeah
Every sort of power
Because he is the Principle Of Bulldozing
Erinian Unparalleled is fascinating as well
I adore the line about Infernals being the only beings he seems capable of kindness towards
Pictured - Isidoros, Right.
as soon as my lunar gets like, consistently good at workings, i plan to have Erinian start delivering her missives from herself
XD
yeah, the last line is fun
I really like that one of his big second circles is the Breaker of Chains. It's a fun way to set up a demon who's a lot more on the idealistic side/fit with Isidoros' 'Limits are to be broken' theming.
i like both of the third-circles here
it also helps that his main tree is athletics
which is just "hey, you know solar athletics? what if it was stronger in every way and also a combat tree"
and i do like hitting things so hard they explode
I do love the charm to just Rider Kick a guy, with the upgrade to allow curbstoming
i do wish that the abyssal STR athletics line had the refinement and power of isidoros ath, but
i will be playing a universe-collapsing juggernaut beast
eventually
He's imo the biggest sleeper hit of this edition's yozi
i mean it definitely has power
it has dice, but the infernal versions of every charm are more interesting and don't have the bad tax charms, and Universe-Collapsing Juggernaut Beast is named Universe-Collapsing Juggernaut Beast
This is always a funny one.
i'm mostly in abyssal athletics for temple-shattering ruination curse, and everything on the way is just a solar clone, including the leaden weight of ISE and its immediate emanations
Wind-Blade lets you air punch as an Alch if you have the socket into yourself charm and I think that's funny
i appreciate the visual that exists of throwing a sword
because there are like
specific Sword Beam enchanted weapons in a couple fire emblem games
and in another fire emblem game, there's a reference to one of them
It's all fun and games until the Abyssal uses the 'catch and pocket a thrown weapon' charm on your hands 😛
...but it's been millennia and it's another world, so the enchantment ran out
so while it still has range
it's because the wielder just hucks it
This is also just a Generally Abusable One because smashing is an abusable one.
WHY
yep, you're lookin at it
genuinely why
compare to, literally also in the same book, two pages down:
Root-of-the-Earth Gemstone I feel isn't a bad hearthstone, just one that's going 'You want to Do Shenanigans With Me'
If the other guy isn't Str 5, you can be Really Mean To HIm
actually sorry spirit-grounding stone is good
str 7 if you can impale them with it
Stick it in a spear, pin a guy to the deck like a bug in a display case
yeah, it's a vibe
Passion-Unbinding Stone is just comically powerful...except for the fact ti's entirely ally unfriendly.
i think actually looking at them again, most of the earth hearthstones in arms are good
So ti's just the 'This game is now a melodrama' stone.
it's just caryatid orb that i'm malding about
I think 90% of the 'you can buy an evocation' hearthstones are garbage.
No Gem of Perfect Mobility, I'm not using a Dependent Greater Hearthstone to unlock Flashing Heel Swiftness
darting hand quickness is really good, it's just behind everything else in that hearthstone
really, really good
and if it wasn't locked behind another evocation and a greater dependent hearthstone, people would probably talk about it
"any dex action" starts with reflexive stealth or disengage, and the sky's the limit
Merits
Familiar 3
Artifact 4
Manse 3
Resources 3
Backing 2
Nothing too fancy for a sid but this should work.
Unicorn Familiar, Clan Sword, Cool House, Pay and Rank.
It's also enough resources for her to have Ghost Flower Tea available
https://docs.google.com/spreadsheets/d/1W6s3UGoV-gKDyywkO5lvlQtWLSFcigMb10if3uC4U_o/edit?usp=sharing okay, got started on Jade. Pondering what other 'must have' charms there are for a 'I am going to stab you in the face' sid. The GM's houserules start us off with a couple of ox bodies by default.
The martial art there is E1 Charms for Devil-Prince
didn't realize that devil-prince wasn't in the template
just crammed it into my own
guess that's with the abyssal and infernal sorcerous merits to copy-paste every time the doc updates
@merry arch We are making an Adamant Caste :3
A Gulaki named Atop the Wild Mountain
hell yes
An aged pilgrim guard who's got The Ennui somethin fierce
fuck yeah that rocks
been microwaving this idiot a lot. they have a big dog now
(barrow hound)
D o g g y
"Grasp the terrible sword, Shinji"
Oh, we see an Allison
Atop the Wild Mountain has White Chain as an inspo
CRONA GAMING
lmao @ the crona and shinji
correct. they rely on the sword to live because ever since they nearly died while attuning to red revel their heart stopped beating and they've had the permanent sensation of a hand in their chest manually beating their heart for them. thank you seven shadows blossom, very nice of you
Dayum
i have some sword and dog inspirations too
Should our Adamanet be a swordfreak or punchfreak?
i quite like adamants being punchy
to be clear, i'm lmaoing because
lmao
art for the boye :)
i'm just waiting on a final bit of communication for payment and the psd
yea reveler is in a very complicated relationship with their sword and exaltation because they basically just didn't want to die and the lover said yea sure, i can give you a second chance. and they didn't question it. they're having. a bad time.
if it weren't obvious enough they're scared shitless by it all and figuring it out Poorly
i hope they're called reveler because you made them for red revel
yes
basedbasedbasedbasedbased
man who is also a bjd is an incredible visual concept
🐮My Abyssal is currently helping our new Day caste through this
💜
Not a complicated relationship with his Exaltation necessarily just
I was instructed to be there when he arose, and now I'm teaching him by tossing him in the deep end
'OKAY BRO UR AT BONFIRE, FIND US A SHADOWLAND'
i love playing him, he ends every scene basically empty on motes because he talks like
one to six words at a time max, except with Screaming In Silence
which i have a blast describing as weird and unpleasant sensations every time i front-kick down the mental door of someone unused to it
their name is pretty much a literal representation of the fact that they cry while they kill because they're scared of how good violence feels. it's a combo of happy/sad cry. thank you seven shadows blossom
a couple sessions ago i had a panic attack and called a siddie circlemate into my buddy's kitchen at 3 in the morning because i was making curry
and can't taste food anymore
so he was like, paralyzed with distress at the possibility that he can't cook and might've fucked it up
he's so useless, i love him
also this is fucking peak
do you mind if i steal something like this for whenever i get around to playing a red revel character?
it's incredible
sure, i'm mostly just tweaking elric of melnibone to be soggier
i need to make the horrible screechur that gets horny when they kill someone and is the most uncomfortable anyone's ever been about it
weeping reveler is generally just having a horrible time (exalted Days ago after the most traumatic experience of their life) and the only person they can trust is their sword who keeps on trying to convince them into killing people because she's thirsty
yeah they're pretty much right there. lmao
they're basically experiencing catholic guilt about thinking of dismembering people
Has anyone in this chat heard of a book called A Psalm for the Wild-Built?
I feel like I should have the Graves comm have his caste mark but I don't feel it works with the composition, so I've been rolling without it
It's main protagonist is wonderful Alch inspo despite not being the one who's an artificial lifeform
oh yeah i've got two versions
which is lovely
jen has been a joy to work with
and also nah, never heard of that Psalm book
what's it about?
So, Psalm for the Wild-Built is a solarpunk novella that meditates on human nature and the idea of satisfaction with one's life
Give them a Mouse Of The Sun
The main character, Sibling Dex, is a tea monk, someone who basically provides the classic 'bartender you tell all your problems' experience, but with tea
And they are fundamentally unhappy
Despite literally asking for the post
And it kills them inside that they can't fucking figure out why
Nothing is wrong
Is this a monk & robot thing?
I think this sentence is the least effective pitch for a novel anyone's ever given me
everything else you've said about it, much better
I mean idrk what to say other than I described what the book was about in general, and now am talking specific
XD
But yes Sibling Dex is incredible Alch inspo, not least of all because their religion is very much about connection with nature as a 'body' in a very similar way to worshipping Auto
And struggling with being satisfied as a servant of that body who sees to the needs of the people supported by it
And we found it at a very needed point in our life we feel tbh
It felt
Nice
To see a person deal with like
Utterly mundane depression
In a world that helped them heal
they also very much look like they're fucking possessed when fighting. puppeted on strings or being led through a dance, they're moving in ways they shouldn't be able to because of their physical constitution.
meek little thing getting thrown around and having their muscles and joints wrenched by the sword leading them through the steps while they smile in a fucked up rictus grin and cry the entire time. then they're completely physically spent afterwards, bruised all over, vomiting up blood, the works
they're so fucking pathetic i need to speedball pitch them at a wall and bite them
when they fight it should worry their circlemates
cos like. look at them. how are they moving like that. and why do they never smile like that any other time
me when i cross the streams and mainline raw "violence as a metaphor for sex" while chugging "sex as a metaphor for violence"
TRUEEEEE
You can have sex with your sword by holding a bridge against a neverending horde of ravenous fair folk
and also by having sex with your sword, but don't do that. that one doesn't sound pleasant
Can be if you aren't a coward
There's a Beloved Adorei joke here somewhere
IM COOLER COS IM MAKING MY STUPID DUSK HAVE A STRANGE PSYCHOSEXUAL RELATIONSHIP WITH A MILF SWORD
caps, im not fixing it
anyways they're having a normal one about their lunar mate's soul praising them for killing good
(dumb sex joke)||mfw a performance primordial learns sword-swallowing cuz it turns out Adorei is a tgirl||
the caps are important for the message
gonna be a fuckin trip for their lunar mate's current incarnation to meet them and their former self's soul
y'all have inspired me to try and be a deranged pervert about my next several characters
hulk gif that's the secret I'm always a pervert
i need to cook more...
i mean i am, i just don't usually put it directly and explicitly into ttrpg characters
it's more of an implicit thing
fair! my experience has been that being a little weird about my characters makes them more interesting to me and others soooo lmao
i mean i'm a little weird about my characters, i've just gotta get weirder
i think everyone's a little weird about their characters
anyways making a dusk with some versatility and being able to fight well with only 10 charms has been a very fun challenge with making this character
Oh are you doing a “just started” character?
Nice
Many Guys Technique remains the strongest ability in Exalted
Barrow Hounds are good
yea they're fun for a mount
gives me some easy ways to get into the underworld as well
https://docs.google.com/spreadsheets/d/1W6s3UGoV-gKDyywkO5lvlQtWLSFcigMb10if3uC4U_o/edit?usp=sharing okay, got started on this sid. Pondering what adjustments I should make for a 'I am going to stab you in the face' sid. The GM's houserules start us off with a couple of ox bodies by default. The martial art there is E1 Charms for Devil-Prince.
We do find it very funny that one of the examples of a use for Transcendent Multimodal Artifact Matrix is slotting in
Essence Core Ignition?
When you could just
use the beamklave you have to be attuned to for that benefit anyway?
Oh
yeah
Well you need to own it
you can unattune
Not attune to it
and use it on other weapons
like, say
temporarily requisition a beamklaive
learn ECI
and then get the threnody engine
lol
We admittedly would be obsessed with doing that with
A daiklave
For the Alita bit
But like
one could just flavor a beamklave as being a charged blade
damn, okay, now I kind of want to make Terminator Armor Alch
power sword/fist/thunder hammer all viable
slap gunzosha armor on too!
an Alch just integrating a suit of gunzosha feels funny
extra plating's extra plating
wasn't gunzosha explicitly invented post-split?
Though
We suppose you could make 'gunzosha' armor
Powered exosuits don't exactly seem beyond Autochthonia
in 3e it's just described as "wonders of the First Age"
and since the split didn't happen instantly, it could be a technology that emerged early on
it's not mentioned at all in alchs 1, so i doubt it's canonically present (or at least a big deal) in Autochthonia, but i don't think anything contradicts the possibility of it
and it's def the kind of thing that i could see being made in imitation of alchemical design, or by an alchemical as an enhancement suite for themselves or trusted mortals
if not via the exact same process
The magitech level in Autocyhonia is generally higher. So, I'd kind of expect suits of armor for elite units that, though not as powerful as gunzosha suits, also don't drain your lifeforce
well, sure, but "worse supersoldier suits" are doable in creation as well
gunzosha are so prized because they're heavy artifact armor with Evocations that mortals can attune to
and i imagine that, uh
First Age craftsmen probably weren't deliberately throttling their craft rolls to make gunzosha inherently flawed
i don't think autochthonian artifice is going to be easily sidestepping the downsides of "let a moteless mortal attune to physical amplification artifact armor" even with their tech level
Hmm, I guess I'd expect more in Autocthonia (at least proportionally)
well, normal artifact armor that always comes with a respectable suite of initiative (moteless, in the fiction) spending dice adders
There is also way more exalted running around (proportionally) in Autocthon, so those two things might make it less desirable
the power armor part is important
But, also it would be easier to make Gunzosha suits in Autocthonia, so idk
Honestly
wondering if our Adamant wears armor
Doing so would feel kinda incongruous to us, given their whole
ascetic thing?
Wears armor, but also sleeps in it as an ascetic compromise
Wait
VBoS
no armor
Actually
Now that we think about it
Alchs probably have soakbeast charms, don't they
Given
Literally being made of metal
Is there? I feel like theres significantly more in Creation just due to Deebs Existing
alchs can get pretty bulky, yeah
not quite Lunar levels of bulky but they can have Stam 6+ and Unusual Hide without sweating
at which point armour is largely optional
You get to skip a bunch of the requirements for just being in Autocthon
how do you get an invuln save on an alch. just really high hardness stacking in their stamina tree?
full dex dump because lmao
(I assume they have str to dex)
invuln save?
I don't think a lot of deebs can do first age stuff? Like it's part of the reason for why stuff is falling apart iirc
wh
Alchs have more x-stat-to-y-bonus stuff than anyone, ye
what do deebs have to do with being more populous than alchs
also yeah
TPA has like
fifty stat replacers
Oh, whoops, I am responding to the wrong question. Autocthon has both a really low population and about as many celestial tier exalted as all of Creation
you can do per to eva
or sta to parry
so if you want to be pure SAD you do range
so you can get PER to attack and defense
since melee needs STA + STR
for def + atk
(or per + str if you're still doing dodge)
forcefield charm
So if the difference in population between autocthon and Creation is more than an order of magnitude, I think that means more exalted/capita in the big robot?
what is an invuln save
It's a Warhammer 40k reference
It's a save that doesn't care about armor penetration values
this is almost literally an invuln save given how Exalted blocks work
x un-xable, iirc correctly, or a perfect defense
i see
eh, there are things that ignore invulns
Oh cool
yeah, submods are specifically charm upgrades that don't take slots
(and are 3 or 6 xp instead, ofc)
works well enough for cataphractii
though I suppose if I have to go down dex tree I'll roll with Tartaros and not dump dex
... this is another 5/5/5 phys build
Medium weapons can't then benefit from the Strength submod that lets you use Str to attack with heavies
Unarmed! that's for unarmed builds that don't want Dex
We understand now
Gotcha
Huh, this is weird because the expected value is the same as your regular Parry right? Do you get to combine it with other charms?
it's not penalised by all the stuff that fucks up your parry
like Onslaught
so you're flipping a coin on getting full-parry-plus or whiffing
with submods it becomes much better
yeah, this is how you get the terminator thing of "I wade into a huge mass of dudes"
they also have regular onslaught negation and application
or for shield users
(which is fucking terrifying by the way, "I stack your onslaught over multiple rounds and then apply it to your clash dice pool, eat shit" is a style that requires very particular play to get around)
though ideally this is also combined with huge hardness stacking so I can no-sell 90% of decisives, but who knows whether alchs can do that
like maybe a devil caster and shield, or a wizard with a staff and tower shield
that just wants 1/1/5
all of my previous alch exploration has solely been on weird alch necromancy
for Anacharis Scoria
although ig for gun and shield you'd just be better off taking the per one for dodge
We fail to see how those synchronize
also what shield users
1/1/5 sorcerer with a staff for aesthetic and a jade tower shield
your shield is a medium
okay fair
so you can use stamina for its parry
without compromising your ox-bodies
or investing more into phys on your int/per/wits/cha/manip character
still needs the melee dots to work, but like. eh
you gotta get your self-defense somewhere
We kinda wanna make this Adamant a martial artist and sorcerer but dunno how viable that'd be
and melee dots w/ stamina is a reasonable option vs dodge dots w/ dex
one or the other would likely be reasonable but both might be too much strain
aiui alchs are like lunars in that they only want one MA
was just about to say exactly that, yeah
unfavoured ability costs + training times on your kung fu makes it kind of steep to go too far into
your 3 or so spells per circle, maybe
What's the reason for this?
and then your six to eight MA charms
Already answered. Ha
they're attribute exalts, so it takes ages for them to train martial arts and they pay slightly more XP per charm
and they can combine MA with their native charms so they don't need multiple MA to keep investing in combat like Solaroids can sometimes
do as much of your your MA + Sorc investment at chargen as possible, ideally
so you're not fucked on costs there
because each MA charm and spell is 10xp and each alch charm is 4
oh, is sorc not favored for int?
so you're profiting from getting your alch charms later
might be 8, I can't remember
whatever, 8 is more than 4
i could've sworn sorcery was favored if int was, like if occult is
but i am not very smart, so
so alchs really like being Potential Robot at chargen and going big on MA, evos and spells
I think it is, I just can't remember the pricing
I hate how BP vs XP works. I hate how BP vs XP works
Yeah free xp arbitrage
But charm slots cost the other half
They do, but you start with some slots and MA/evos/spells dont take them
so every MA charm you take at chargen is +6xp
hmm
i wanted to make a new artifact but my first ideas all had to do with suffocation
and i have approximately zero idea how the fuck suffocation in combat can or can't be balanced
all i know is like
two abyssal options and then the sid charms that undrown yourself
do we have any precedent anywhere for combat choking that i can look at, other than an e4 abyssal charm?
because that e4 abyssal charm does like
four other things, is an assassination tool, is in a noncombat tree, and is extremely difficult to stop
so i have no idea where it stands on the overall scale
Spoilering to not derail topple ||We think it would be fun to create an adamant daiklave that draws on the idea of the material refracting and providing new perspective on ideas and concepts by making it shine with sunlight. Is that too Orichalcum-coded to work?||
i think the specific callout of sunlight might be too ori, but drawing from light overall probably not
sovereigns are super lightshow-themed, and they're up on adamant
The reason sunlight is the idea is the general theme that this character is searching for
more
and sunlight is both metaphorical of enlightenment and something that Autochthonia just
iwrc
Doesn't have
it has magical imitators in a similar vein to what i imagine this would be
artificial sunlight
i'd go with like...make it about light, and give it transitive properties or a later evolution
to let you find that Beautiful Light
lol
You know what we think we're gonna make Wild Mountain's most obvious feature beyond
Being an Adamant
The thing that Michael Kirkbride often does with depictions of Vivec
i.e. his fuckin chrome dome being on fire
Oh
So
We are not up on our Jewish theology
We thought Pirkei Avot was an author
Funny Pondering: If you went with Hatchets instead of Swords, you could be a thrown sid Devil Prince stylist.
Have people been making Alchs with the google sheet, or just using lot-casting
raw text
Agony™
just write out your charms
it helps you learn what they do
i technically have to go add the other effects for Slavering Horror Maw
I mean we do normally put in our charm descriptions
It's just that Alchs don't even have the chargen stuff on their sheet like every other published splat does because Myckou wants to figure out how to do charm slots first
that's very fair just write it raw text then
easy enough to organize your thoughts in a txt file
tru
Or we could be
A collective of mad bastards and just
put the Alch chargen shit in and go 'here's at least the values, dunno how tf ur gonna do charm slots tho'
Write in the merits section where I keep all my spare notes "Slots Filled: 15/18"
Tru
We think our Adamant may be a Machine Saint
Or working up the gumption to go and become one
Does anyone know what an omnicycle is?
tron bike
Shadow-Circle Necromancy
Dying Lights of Charn
Cost: 30nm, 2wp
Keywords: None
Duration: One day
Blood running from her bitten lip, the Necromancer breathes deeply of the despair of the neverborn. Her eyes become bottomless pits into oblivion as a cold wind envelops her, chilling bodies and souls alike with the despair of years without ever seeing summer’s light again.
She gains the following benefits:
• The Necromancer stands upon the edge of death, capable of perceiving and physically interacting with both the material world and dematerialized undead, as well as being perceived and interacted with in turn.
• She floats in the air, ignoring Difficult Terrain and adding (Essence) non-charm dice to Movement actions, which does not stack with speed bonuses provided by a mount.
• She can attack with lances and blades of ice. This is a medium artifact weapon (Exalted, p. 580) with the Lethal, Melee, and Thrown (Medium) tags. The sorcerer uses Charisma in lieu of Strength to calculate the damage of withering attacks with this and can use (Charisma + Occult) while attacking with this weapon. These weapons are considered short spears or hatchets (Decided when this spell is learned) for the purpose of Martial Arts.
The sorcerer also gains access to the following powers in this form:
Death’s Chill (3m; Supplemental; Instant; Perilous; Withering-only; Essence 3): The necromancer gains a necromantic mote for every two Initiative gained from the supplemented withering attack, maximum (Essence).
Heartsblood Ice (5m; Reflexive; Instant; Counterattack, Decisive-only): When the necromancer is dealt lethal damage by an attack at close range, she may use this power to make a (Charisma + Occult) decisive counterattack as her shed blood turns to shards of ice. This deals (her Essence) dice of lethal damage, ignoring Hardness, and doesn’t reset her Initiative.
Oblivion Consumes All (2nm per level; Reflexive; Instant): The necromancer reduces the initiative lost from a withering attack by up to (Essence), at a cost of 2 gathered necromantic motes per initiative. The attacker still gains their full amount of initiative. This power can only be used per scene.
Control: Icy wind constantly plays about the edge of the necromancer’s clothes and hair. She adds (Essence) soak and gains Hardness (Essence + Charisma) against attacks based on cold, and reduces any damage she takes from cold-based environmental hazards by one level. Spirits connected to Oblivion (Such as Nephracks or Loveless) have a minor tie towards her. This is terrified respect if they are her essence 4 or lower, or intrigue otherwise.
Distortion (10): The necromancer loses control of the snowy winds that rage around her. She treats all terrain as difficult terrain and the ice weapons are reduced to the statistics of mundane weapons.
I maek spell!
i think you can trim the speed bonus thing to just "She has a Speed bonus of +(Essence), which she benefits from"
which also lets you ferry buddies
I played really conservitively with Oblivion Consumes all with it being 1/scene. The Lover's personal version is 'whenever the fuck she wants' but she's also not exactly a player character 😛
i think death's chill is a bit too much, even with Oblivion Consumes All being only once
imo cap the amount of NM you can get
Crystal Chameleon, Hungry Ghost, White Reaper, Devil Prince compatibility …
It’s a very cool spell
I almost think it should let you parry with charisma as well
But maybe that should be reserved for the inevitable sorcerous martial art
Yeah, right now it's honestly a hair overtuned and I'm tinkering with it without also having that. XD
Okay: Nerfs made -
-The 'see/hit demat' now *only* works on undead, not all demat. You're on the edge of death, there isn't demons there.
-Death's Chill got a cap on nm per attack.
-Control is now much less broad in who it applies to.
-Distortion now fucks your mobility and your offence.
How's that seem?
Reasonable
Alchs have their own version of Glorious Solar Saber or somethin, right?
Oh wait yeah they do
The armory charm that's
E1 for some fuckin reason lmao
It is a very cool spell
Also I think I am going to make my Alch both a martial artist and sorcerer
Fuckit
Many such cases
Anything that let's you get some stuff outside of charm slots is useful
This is actually mostly because we realized one of our inspos is Ikora Rey
Who
Rather famously
Is A Wizard Who Can Box
a wizard who can box and who's favored weapon is a big-bore shotgun. I might be a Hunter main but Ikora knows what's up.
also pretty much every alchemical that meets the qualifications for sorcery and who plans to engage in combat with a weapon with at least one MA style is improved mechanically by being a sorcerer-martial artist, just becuase of charm slot efficiency
Still not entirely sure on "sorcery/MA don't take slots" but I'm not sure how you'd implement it otherwise
It would be pretty cool if they got half price sorcery/MA but they took slots.
Like I like how it is now
But being able to Slot In Kung Fu would also be pretty fun
Also lets you have the ritual sorcery fit and the combat sorcery fit
...ha ha, Vancian Magic
get it, because the developer is Vance
Yep
Honestly, being able to do some slotting would be a nice extra 'be better at sorcery' charm, like how Infernals got that 'be super good at demon magic' charm.
A uniquely alchemical twist on it
What if having the sorcery charm installed gave you (essence or 3) 'spell slots' or something like that
and spells otherwise took slots as normal, but you get some that you can spend on... changing them...
alchemical shsould be able to change their control spells with the rite of replication
But yeah: I don't think I've ever seen an Alch that doesn't go with one of 'Sorcery, Martial arts or Many Evocations' due to the slot breaking. XD
I personally like it because I think it's tonally cool; these are mystical arts that connect to your very spirit, and are not as easy to learn for the literal build-a-bear Exalts because they are fundamentally built for what they do
I actually made a homebrew for that! Let me find it!
Also this character is a machine saint we gotta hit em with the knowledge of Autochthonian esoterica
New Alchemical Submodules
Man-Machine Weaving Engine
-Adjustable Sorcerous Cells (3xp): When you undergo the Rite of Reconfiguration, you can change your Terrestrial Circle Control Spell to any Terrestrial spell you know.
God-Machine Weaving Engine
-Blessing-And-Curse Judgement Engine (6xp): When you cast a spell, you may pay 1 willpower to exclude any number of targets. This costs no additional willpower if all excluded targets are trivial characters or bystanders.
-Multipurpose Divinity Adaptor (3xp): When you undergo the Rite of Reconfiguration, you can change your Celestial Circle Control Spell to any Celestial spell you know.
Theurgic Essence Capacitor
-Iterative Replication Matrix (6xp): Excess Sorcerous Motes beyond what is required to cast a spell are retained, being treated as Sorcerous Motes for another casting of the same spell.
--Generalized Theurgic Convertor (3xp, Iterative Replication Matrix): Excess Sorcerous Motes retained by Iterative Replication Matrix can instead be treated as Sorcerous Motes for the casting of any spell the Alchemical knows.
hell yeah
Basicly focusing on the two levers for alchs of 'Slotting in/out' and 'replication/mass production'
Letting them turn '19/15 motes' into 'cast + 4/15 motes'
yeah
They used to have their own type of sorcery entirely actually, now those are just shaping rituals
Practically, making MA/Sorc take slots would be a nerf, since it stops them investing infinite XP without taking up your slot limit or using actual artifacts
yeah, the man-machien adn god-machine protocols (roughly equivalent to terrestrial and celestial circle sorcery) in ex2. I forget if they were boutique in ex1 as well, it's been a long time
What'd be a good control spell...
We kinda want their spell to be a combat spell?
If you're going unarmoured and you're a robot anyway, it's rare to do better than ISOB
Yeah but then that's a spell that's literally never getting cast
there's always DOOB
tru
https://docs.google.com/spreadsheets/d/1W6s3UGoV-gKDyywkO5lvlQtWLSFcigMb10if3uC4U_o/edit?usp=sharing For people good at sids, how terrible is this stabbysid to start? The test martial art is Devil-Prince as it's not yet in the sheet. Current plan is zoom about on Unicorn and stab people with my sword 😛
I tend to shove the names of my un-added charms into the custom charms system so those at least display properly
fairly easy to figure out
your join battle is woefully bad, which you may want to do something about posthaste
and you have what I might consider a bit too much willpower considering how ability dot dependent Sids are
Yeah. My exp early on is going Straight To Awareness.
To help that JB issue
As this character is thematically Endings as fuck but I had no ability points for Endings Caste Abilities. Oh well, they're at least cheap for her to buy up.
Thanks for the thoughts. I did sorta end up with a 'not quite happy with her combat capabilities but also didn't want her to be nothing but combat'.
The GM is also giving all the PCs a little bit of a bonus for each character that hasn't been factored in yet and hers is going to be 'Oh, she's Got Whispers'. Which is...good(?) XD
was this something you picked or a Fun Surprise™?
Chinese #martialarts performance Zhanmadao (斩马刀). It was a single-bladed anti-cavalry Chinese sword, dating from the Han dynasty. #kungfu
zhanmadao beamklave swordcane, that is all
Crying and screaming for amethyst edge of severance to release
Hm. Hmmmmm.
[Reply to:](#1161699000836165714 message) https://youtu.be/JUPOBfQ-Vyw 📎
What weapon.. Would that be? A reaper daiklave? A grand daiklave? Do any books add additional types of artefacts?
almost certainly a grand daiklave
books add additional weapons but they tend to not just be "slightly different sword" because there are already tons of them
with the exception of the weird serrated ones Devil-Prince Sword uses
We'd intend for this to be the Alch's Grand Beamklave
We want it so bad
I was. Thinking of for er, Yiting.
[Reply to:](#1161699000836165714 message) We'd intend for this to be the Alch's Grand Beamklave
Though I do suppose that an exalt could wield a 6ft long reaper daiklave in a single hand.
OH
lol
We think it's more 'a small Grand' than 'a large Reaper' but fair enough
fun thing that came up while chatting on the Exaltedcord: another fan SMA from 1e by Minton, one of the current devs
this one about going Tetsuo Akira on people
and/or Sun Wukong
"go, my mes"
(mildly janky 1e stats aside)
Yeah, this is Very Sun Wukong (Approvingly)
so many mes, I lov ehaving all these mes (I actually do oen of my lunars is going for the All The Mes That Can Me build.)
hm, an idea
what happens if you combo this lot
can I just have one essence beam emitter on my back and Essence Core Ignite all five of my normal longfangs for 3m once I enter Form?
I... am not actually sure
because it's "attacks with it," it has the property, "allowing her to wield it,"
I would say no
Because ECI isnt an attack buff
Its not supplemental, so it cannot be combined with other charms in the same tick
you can use reflexives to supplement an attack, but I think you're right
does work with FMMF though, in case you ever wanted lightsaber... fists
somehow
I'd totally not charge you extra for igniting all the lightsabers though if you have more than one.
As you're not going to need the statline of multiple at once.
Yes but I also dont think that requires the charm to do so
You just activate the required ECI separately
OK even I cannot figure out what Essence Core Fists look like that isn't just the stock "every move does this" fist-covered-in-glowy-aura
manifest yourself an orange transparent chainsaw?
I specifically imagine power fists from warhammer
which, warhammer 40k power fields are usually dscribed as lightning-like
ditto
ECI any-non-lightsaber is a power weapon to me
... Terminator Alch is a Crimson Panoply stylist
thunder hammer, storm shield, boltgun, power fist, juggle as appropriate
High essence Rival has as an annoying number of different glowy fist attacks for someone with 5000 weapons
Empowering Justice Redirection is white glowing fist punch, Essence Redirection Technique is [their ability] glowing fist punch if the enemy technique is not something more visually distinct and eventually Searing Edge Attack is red fire punch
I'll admit, putting it on unarmed has me visualize the plasma stakes from Super Robot Wars
I need to find more things to use for my panoply of cool spears
probably by finding artifacts that don't depend on being whatever they are and swapping them to long poky stick
I'm still missing "fire->air" and "water->earth" on my elemental cycle theming
insofar as missing, say, fire and water spears, or?
currently I have the Crook of Runel spearified (earth nurtures wood), Burning Branch (wood fuels fire) and possibly the Smashing black jade trident (air condenses to water)
I could do a fire-themed Mistweaver I guess
clouded by smoke
yeah, I'd say that or volcano guy
water to earth, probably the poison daiklave
blooming flowers etc
poison is consistently Wood theming in Exalted, and that's already Crook of Runel to make structures out of plants
water->earth is the hard one, I think
📝
Water nourishes the soil?
anything that grows stuff is accounted for
ok. landslide time
probably
damn, rainwalker is more air-water than water-earth. hm.
normally I would just go for anything with a decent autoattune and forget about it but this guy can actually get lots of evos with Infernal Craft, so I kind of want the whole tree
maybe I write my own
shipbreaker, maybe?
embed spear into someone instead of siege crossbow bolt
sure, works
never mind this is all naval combat stuff
at least fire->air has some interesting possibilities when I vitriol-corrupt it to get Adorjani killing wind
thermobaric throwing spear
hit them with the
Who tf gave Mundi the right to a fit so hard, damn
Wondering if my sorcerer/martial artist should just grand beamklavify Seven Star
hmm, this works better if I reverse the cycle and do some kind of grand elemental blasphemy but I'm missing one
earth holds water, water evaporates into the air, air feeds fire, fire germinates the seeds of wood, wood rots and returns to the earth, I guess, bit of a stretch
works better with Hellish elemental expressions, though, and I can corrupt Burning Branch to reverse its thematics
hmm. is craft (genesis) too ex2 to bring into ex3, or do you think taking it as a thematic variant on craft (artifact) would be fine?
I don't think it would be out of place to though I do think a lot of craft(genesis) stuff would now be sorcerous workings
You want to make an abomination against god and have 3 headed tyrant lizard that shoots lasers? Sounds like a sorcerous working with a lot of theming around tanks of mana and goop and biologist tools.
God damn I am still proud of those Trirant Lizards.
Making a monster is a SW now id say yeah
and the Doublesnakes.
given "make custom necromantic gribbly" is a Shadow Circle spell, yeah, sorcery
I wouldn't port it to sorcery clean though since it's a lot of what Necro gets in lieu of Summon Second Circle
I'd probalby just make a custom sorcerous initiation called 'The Rites of Genesis' or something like that
and establish specific rules for workings-to-make-your-gribblies
A bonus to sorcerous workings for Making Abominations would make sense.
brb, putting in finesse 1 for my making a monster sorcerous working
and starting a Jurassic park movie.
John Hammond as an eclipse
You can go grab one for free
he wants you to think he's a Twilight but he's an Eclipse
Still having trouble really understanding what a Machine Saint warrior-poet is gonna look like
As a character
Oath of Mistletoe
Cost: 5m, 1wp; Mins: Manipulation 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms:
There are none who doubt the power of a promise, with the world itself twisting to punish oathbreakers. Forging a pact with a fundamental concept, storms and blades alike shy away at doing harm.
The Wanderer forms a contract with a concept as broad as an speciality, such as 'Fire', or 'Bladed Weapons', representing the force that will attempt to not harm her. She gains the following effects when she would suffer harm from an effect covered by contracted concept:
-Against Withering Attacks, she reduces the initiative she loses by 2. This does not change the amount the attacker gains.
-Effects that would deal Lethal Damage or Aggravated damage downgrade the damage type one level (Aggravated to Lethal, Lethal to Bashing)
-Once per session, the Wanderer may introduce a stroke of good luck, making a dramatic edit to reduce the danger she is in from environmental harm. A fire may fail to spread to the house she is in, or a key be found for a door just before the flames reach her.
This charm lasts until another pact is made. The Wanderer may never pact with Iron and objects of Iron do not downgrade their damage type.
Reset: Once per story.
Special: A Wanderer with Stormwalker's Stride can take Baldrdeath Oath as a Stamina charm, changing its requirements to Stamina 4, Essence 2.
New Wanderer defensive charm!
Doesn't make you that much more durable against 'Ima take you out of the fight'
But the damage downgrade makes it much harder to kill you.
I would say no for the reason Voy cited, but also it doesn't super matter since you can just use non-beamklaive charms via the beamklaive
does depend on the artifact, a bunch of them boost themselves specifically (Burning Branch sets itself on fire for +whelm, the trident gets more powerful the more motes you spend with it, etc.) but in general yes, that works
Not claiming to be original in this at all, but I have been struggling to figure out my Alch's aesthetic until I went
'Oh. Warframe.'
it's a good one!
vauban's heirloom skin is real good
'Why does someone so built have a walking ca- oh shit that's a grand beamklave shit fuck fuck shit run run run run run'
Would it be a waste of 4 dots to take Giant as a Machine Saint Alch using a 5 dot beamklave since I don't get the 5 further dots from serving a Nation?
