#Exalted
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It was and has already been very much changed lmao
Type: Reflexive
Keywords: Clash, Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Unbreakable Fascination Kata
All bear witness to the puissant might of the Dragon Reed’s holder; wielder and player both. When an enemy who has resisted the influence of Unbreakable Fascination Kata by spending Willpower attacks Dragon Reed’s wielder or one of their allies within close range, they may reflexively make a withering Clash attack against the attacker, gaining Initiative up to a maximum of (Essence/2).```
oh infernals has a fuckbusted one, i see
"regular solar melee clash except you can make it withering get fucked"
ahhhh, right, i wasn't even thinking about the initiative part of it
that also makes sense
i think 8m might be overcompensating on mote costs tho
Yeah I was thinking 6 tbh
i can't think of any clashes over ~5-6m outside of the infinite fucksplosion from CMOS
no wait
that one's also 5m
I do appreciate it being 'withering: Someone's getting fucked'.
Not just 'I am gunna hit harder'
Makes it very funny the one time the dice don't like you wan you just get fucking cleaved in half by a Sid.
?
oh yeah
the negative tie part still carries over
what a ridiculous clash
meanwhile, i'm also struggling hard on the last two evos for an artifact
closing shit out is hard lmao
unrelated
i just realized that life-annihilating castigation is even sillier than i thought it was
fucking 12x (13x???) withering damage multiplier
that's some genuine horseshit
from where?
crippling injuries doubling your base wound penalty
🦉Finishing the Wood Dragon sword has made me want to make swords for the other dragon styles <XD
no, I mean "which charm is LAC again"
ohhh
abyssal brawl, withering attack that deals WP+1x post-soak
and also explodes them with pyreflame
here it is
ah
and then the capstone is your base WP = 5
so if you just have the machine that turns crippling injuries into craft projects
and double your base wound penalty
every time someone nugs you for 3 decisive in a fight you whip out the 11x withering button
why are crippling injuries like this
to be fair it's e4 solaroid brawl
This one calcs off their wound penalty, so you do need to hurt them first
Dark Messiah's Wrath gets around that
(And there are other related tricks, like Pain Beyond Endurance)
I know it's Abyssal Brawl now but man I kinda wish Dark Messiah Style was still available as a martial art. Unlike a lot of the 'X Hero Style' it had it's own flair and tricks I'd love to still have available.
Like Illustrative Overkill Technique
Evidently I should actually look at Abyssal Brawl to see if it's playable (once you remove Heaven Thunder Hammer as usual anyway)
I had a lot of fun in 2e with a Sid who's martial art were Dark Messiah and First Pulse.
It was very funny to go 'Time for a Mortal Kombat Fatality that drains everyone's willpower!'
Abyssal Brawl is extremely cool but I'm not convinced it's significantly less jacked than Solar Brawl
Yeah. It's in that annoying area of 'So good that even if I want to do a grabby hands abyssal I keep looking to other martial arts instead'
If that makes sense?
There's also just not a ton of grappling in it
That's fair. A lot of the grappling is in Resistance.
You mean the chains stuff? Or did I look right through generalist grapple charms?
Nah, I mean the chains stuff. They've got a few charms to improve chains grappling.
Which is why I keep wanting to do that Resistance Apocalyptic Abyssal and like...not go 'full invincible' but instead go down the 'I'm here to Hellraiser this stuff up'
It is still really good for a grappler, the small number of charms cover one's bases for the most part
But some combination of bear + mantis + falcon is probably more of a pure grapple monster
I don't know if it's a better grapple monster
Never mind this is just Solar Brawl again
Funny as it would be to hit the capstone with a turn off your charm effect and watch their wound penalty go back down
Like Titan-Murdering Grasp exists and is absurd mote efficiency
There are about five charms in that set that amount to "if they hit you, die instantly", and since it's Solar Brawl it also has Heaven Thunder Hammer to turn totally innocuous minor decisives into instant death after the attack roll
"Okay but it's just rounds of control (lol) surely the Abyssal can't do anything that catastrophic other than savaging att
So yeah, if I want to play a pure grappler abyssal, I'm going with the somehwo more moderate combo of bear + mantis + falcon + centipede
Oh hey you know how centipede has a charm that lets you counter-grapple?
Bear: "I have an auto-crash effect. I'm the good guy here!"
Abyssals have a better, meaner one?
They have one that's a general-purpose counterattack and is better
Dark Messiah's Wrath is also effectively a form charm that can be activated reflexively
...man, I'm no longer feeling quite so bad about the counter-grapple I put on First Pulse.
It's a shame because I really like Abyssal Brawl's focus on wound penalties (someone's)
Street Shifts Underfoot
Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: Clash, Dual, Terrestrial, Mastery
Duration: Instant
Prerequisite Charms: Heels on Cobblestone Echo, Blood-Spattered Streets
One of the best things a back-alley warrior can do when attacked from surprise is to whip the attacker out of hiding, especially when she can toss him into a circle of her friends.
This Charm allows the Martial Artist to make a reflexive Clash with a Grapple Gambit against an incoming Unexpected Attack, Gambit, Savage or Slam. Successfully clashing a Savage or Slam immediately escapes an ongoing grapple, allowing her a chance to establish her own.
Terrestrial: This counts as the Martial Artist's attack action.
Mastery: The martial artist can reflexively move one zone towards the attacker before attempting the gambit, allowing them to grapple targets attacking with some ranged weapons.
'I hear you're trying to Dirty Fight Me. I'm the Dirty Fighting Style, I drag you down to my level and beat you with experience!'
(And even then letting you clash unexpected attacks is very powerful considering how bullshit ambushes are)
Yeah that seems fine to me
...actually, mind if I get your thoughts on a Key?
Sure
Overawing Confidence
Cost: 5m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Some basic attack boosters
The Wanderer redoubles her assault, crushing her foes confidence with her sheer superiority.
This supplements a withering attack, doubling 9s on the damage roll. A character crashed this way also loses a point of temporary willpower.
Keys:
Dance Upon The Blade's Edge(Essence 2): The Wanderer can instead double 8s on the damage roll. If she does, the attack does not grant any Initiative save for the single Initiative for landing a successful withering attack.
The 'More offence, less payoff' key. Letting you voluntarily up the damage over the base charm in exchange for tanking your own init gain.
I think that's fair
As it is that's a 10% damage increase, which might net you a crash or might not
Yeah, the intent was it wasn't supposed to be an Always Use but more of a 'If I think 1-2 more points of init can push a crash, I can sacrafice gaining any of my own', it that makes sense?
...could add a second key that lets you use Dance Upon the Blade's Edge after rolling damage at a higher essence or at additional cost.
Plundering Talons
Cost: 4m; Mins: Strength 5, Essence 3
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Gilt-Tip Claws
The Dragon freely claims what she desires, taking from those who cannot oppose her rampant greed. She claims money, followers and souls, even as the world itself bows at her feet.
The Wanderer can use this Charm after a decisive damage roll, letting her forgo levels of damage to inflict one of the effects below. She must deal at least one level of damage. Against grappled enemies, she can expend two rounds of grapple control in place of one level of damage.
-Miser's Pain (2+ levels): The victim loses one dot of Resources, plus a dot for each additional level of damage sacrificed. This is a Shaping(Fate) effect.
-Shephard's Loss (2+ levels): The victim is loses one dot of Cult, plus a dot for each additional level of damage sacrificed. This is a Shaping(Fate) effect.
-Prince's Agony (2+ levels): The victim is loses one dot of Backing, plus a dot for each additional level of damage sacrificed. This is a Shaping(Fate) effect.
-City-Swallowing Grin (3 levels): The victim finds himself overwhelmed by the dragon's presence, losing (Essence) Initiative. He gains a minor tie of Fear or Fascination for the Wanderer, or increases an existing minor such tie to Major. The victim can pay 1 willpower to avoid gaining the tie but not to avoid the initiative loss. This is a Psyche Effect.
-Majestic Gravity (3 Levels): The victim falls prone. The difficulty for the victim to Rise from Prone is increased by 3.
Characters with Exalted healing may make a (Charisma + Bureaucracy) roll at difficulty (Essence) each week to recover a dot of Resources, Cult or Backing lost this way.
Keys:
Stolen Hoard: The Wanderer gains dots of Resources, Cult and Backing lost this way until the end of the story, if the stolen dots are higher than her own.
Ended up expanding this from a key into a Full Charm.
Not 100% sure on the 'beating the background dots out of you' being a shaping effect. On one hand: It likely should thematically. On the other hand: Sacrificing 7 levels of damage to make the guy explode all his sonic rings out across the ground only to have it Instantly Negated by 'My Shaping Defence isn't shit' would be pretty unfun.
Abyssal names are really not my area of expertise
Tragically, I cannot name this moonshadow troublemaker, "Excessively Florid Midboss"
It is slightly too silly
Adversary of Abundant Speech
Perhaps Here With The Chains will nickname him Excessively Florid Something-or-other
When they meet
But for the moment I need to ponder.
i think that's literally an alch name actually
Excessively Righteous Blossom
Abyssals names easy as fuck <has severe neurotoxicity buildup
Moonshadow midboss, yah? Basic competencies?
Works for Walker In Darkness, good at leadership/social/bureaucracy stuff, area of specialization is getting state actors to hire the Company of Martial Sinners in a variety of unwise ways that advance the Walker's aims
Start very simple Prodigal Son Adorned With Burial Shroud
A tempter, first and foremost
Has had a ... run of bad luck
Recently
Or maybe not a run of bad luck but like
Bearer of Gilded Cups Swathed in Midnight
They were the Abyssal in this set of events
This was extremely humiliating for him and although he hasn't actually lost the Walker's favor I think he's kind of convinced that he has to regain his honor
Prince of The Shadows Voice
would u like to know the stupid joke here
Sure
Who knows what evil lurks in the hearts of men?
The shadow knows!
Exactlyyy
As this catalyzes in my mind, I think what is going to happen is that as our heroes influence things and their city becomes increasingly well-known for hosting several prominent anathema, the temptation to hire the Company is going to mount
"I MUST CAPTURE THE SIDEREAL"
This is of course a terrible idea but somebody is going to unwisely hire the Company of Martial Sinners in all of this
He doesn’t actually know it was her, but she will recognize him
I do like that the Walker’s schtick is frequently just bringing out the absolute worst and most apocalyptic tendencies in war
We do wish the elemental bolt attack stuff had more
there there
If that makes sense
Especially in the wake of AtLA it feels like a slam dunk
this is why my Bloody Hand is with him. what with her Black Blade
We know that's why it's called the Black Blade and this is likely the intent
But ofw Blue Oyster Cult
"IN A HOUSE"
"THE HOUSE OF HELL"
EBA does have a selection of big badda boom charms after it in the tree
Hard to say As In The Beginning isn't bending large enough
Oh we've misheard that lyric for five years
The lyric is apparently 'and it howls, it howls like hell'
I'm unfamiliar with this song
Gotcha
Which is a song written by Michael Moorcock
One of several
by BOC
Because they liked each other's work so much
about Elric
We are more partial to Veteran of the Psychic Wars or Vengeance
BHs major inspo
Ye
She Is An Elric
Well we thought gk might be able to get to the Elric part on his own
I know this makes me lax as an Alita fan, but the only BOC song I'd previously heard was Don't Fear The Reaper
War is many things. Most practically and relevantly, it is the finest method Creation has yet devised of ritualizing and guaranteeing mass death. As such, I believe it has many trappings which have been placed upon it, but at its heart, it is death - alike decorating a mortuary feature with the various trinkets and baubles one appends to a burial shroud. This, too, is natural. There is nothing wrong with longing for a pretty death, beyond those inherent in longing at all, or various exception taken to the flaws of vanity - but it will always be wrong to long for a deathless war.
Given Moorcock isn't exactly an unknown name for this server or especially this chat
she’s sooooooo
I know of Moorcock's work but I have not read it myself
bees keeps making fun of me for how many BoC refs there are in the Auric Range it’s good
Blaidd the Half Wolf and Crona are the only hints I see on here of like 'can potentially be talked down' but I bet the reason Blaidd is up here is the monkey's paw of 'is as loyal as a well-trained hound' and Crona is 'as loyal as a well-trained, beaten hound'
No Blaidd is there bc her voice is His if he started voice training
You have a skill for making tragic characters who probably still can't/shouldn't be reasoned with to the point it makes us uncomfortable, which we mean as a compliment
Crona is there for Funny Reasons
Fair
also oh no that's hot
Graves is probably second only to Koi in terms of characters who have an immediate, very strong Voice in my repertoire, which is kind of funny because he's text-based and I only occasionally read some bits aloud for practice
though Patrick is also iconic but in a different way because his voice is all in the speaking (very strong Southern accent)
Am I...
wrong for seeing a glimmer of our favorite Brazilian samurai in Graves suddenly?
I think you could squint and see a little Sam in there, but it's not intentional
Oh, for sure
He can (and should) hit Fel with 'you deny your weapon its purpose' tho
She’s welsh it’s soooo stupid hot
Felmaian Bloody Hand toxic yuri when
How good is Graves at sussing people out?
"That is how I intend to make you ready," he says. "You hold an oath, a weapon, a slave, a master, a dreaming-thing. If you looked inside of it, however, what would you find? Beneath the eye, what wellsprings of power await to be drawn from? The enemies that will seek to drag you down and kill you - yes, they are weaker in the sword-law, still further from actualization, but many of them have progressed their bonds. Made them strong. Found these secret arts."
[...]
"Ask your blade a *question* without words. Form the memory in your mind: the shedding of blood, the moment of death. The act of severing. Ask it how you may perfect that blow. How the hunt may be refined."
normal man
Is this advice for BH lmao
yep
he doesn't really do people, he's a guided missile
Hao would be the worst narrative matchup for Graves because once he understood what Graves was going on about he would rapidly run out of time for the guy
Could he feasibly see Fel and realize she is denying her weapon (what she thinks is) its purpose? XD
(While she takes pride in being a Shieldbearer, there are times she wishes she was an Endings, a sword of the Fellowship, instead)
(She does not have a healthy conception of her ability to commit violence, constrained by the structure of the Bureau)
(||FUCK I WISH I COULD ROVE CREATION AND TAKE A SWORD TO THE BLACKHEARTED AND UNRIGHTEOUS WITHOUT CONSEQUENCE||)
(No, that's not how the Division of Endings, works, but the grass is always greener)
Robin could be tempted to engage with him intellectually, Here With The Chains and Graves were already established, Red Evening Sky would have some choice thoughts that wouldn't get all the way to being words, but I think Hao would just find his philosophy to be exhaustingly petty
He might suck it up and try to maneuver Graves in one way or another, but
Pondering if the permanent upgrade to the hearing-enhancing ifnernal awareness charm is actually worth it compared to the 6m commitment, given it's going to be a willpower suck.
or turns you into nothing but a violent whirlwind of silence
the willpower resit is maximum 1/session
jesus.
depends on your permanent WP
Which one, Hateful Wretched Noise?
yeah
the problem is you have to silence anything yelling or louder by an means necessary
and ou can only resist that 1/session
(and even then it's a -1 penalty to all yoru rolls until the source goes away)
if it was 1 wp per session to resist it entirely, but my by reading it's 1 wp to ignore a single source of it, 1/session
I think Let Silence Fall is probably not worth it, no
But it'll depend on how you operate
I wonder what would be a more comparable penalty to 'you starve to death faster' that's still thematically adjoranian
then again, that one's less of an issue because murder is meat exists
why can't you just be normal. you're not the main character of life
then kill me about it. yeah. thought so
deeply exhausting individual (said in the same tone of voice as someone speaking about a favored rag doll)
I suppose I can just go with the smell/taste one active all the time for free, and then touch with 6m committed. I don't need super-hearing to overcome blindness with those two probably?
"Oh yes. The Blade is a gift, given unto this sinner by the dread ancestors. Thou art a sorcerer. This sinner is a murderer. Do we not posses such wonderful tools?"
here’s how BH is doing btw
i'll have you know im going YEAH YEAH YEAH at them
Thank uuuu
<-huge mark for BÖC
Do you think taking a lore specialization for 'mind-hand manipulation' would be too gamey?
entirely fair
also man I feel like the infernal anima powers are just... really specific. I'm making a mind-hand manipulation specialist but she's not really a 'bind demons' or 'social' character (she prefers to hire demons like a normal person), so I worry I wouldn't get much use out of the ascendant or horizon powers. I like Azimuth's the best for her, but that would limit her to essence 1 avaliability for MHM.
the 'detect a supernatural preson's abilities' one for horizon is nice
Yeah, they get less anima in return for Demon Body
I'm not a fan of that trade, personally, but eh
iirc teeeeeeechnically the example specialty is melee (daiklaves) but like
That's still broader than 'specific charm'
It's not even the less anima, it's the specificity of it tbh
like a horizon that has no itnerest in binding demons is losing out on a quarter of what makes them a horizon instead of any other caste
Tragically not unique to infernals
A twilight who doesn't want to play Pokemon master with elementals is similarly down an anima power
that's fair
I think it's more of an issue with solaroids than others
Alchs all get a combat power, a social power, and a third misc power. Lunars get interesting on-topic powers, as do sids
liek the most specific lunar one is the changing moon boost to stealtha nd disguise, but it's also packaged wtih a general purpose guile booster, which is alway shandy
Nadir powers have pretty broad applicability IIRC
yeah; nadir, azimuth are pretty broad, and penumbra's just eclipse minus eclipse charms so that's always pretty applicable
minus eclipse charms???
yeah the !eclipse doesn't get eclipse charms by default, they have to take a charm for that
I think it's in bureaucracy? Lemme check
I think there might be more than one
lesse, there's one in craft
craft and occult
what the fuck?
craft requires you to sacrifice a demon or other supernaturla creature while making an artifact and their eclipse charms turn into evocaitons
occult is just 'learn them for 3 commited motes each, releasing the mmotes when you learn the cahrmw ith xp'
both are demon-only until you get a upgrade (a key for the craft one, another charm for the occult one)
IIRC the occult one is the same as solars except that solars can't learn them permanently off of it
I think
no they can
Aha
it also looks like you can just pick whatever and don't need them to get them from anything
wereas the infernal one explicitly requires you to be taught them still
It's vague with Gloaming Eye, since it does use the word "taught"
But then, core, vague and weird?
I'm shocked
natural language design can die in a fire
I'd pay money for a core rewrite that doesn't even like
change anything
just seperates out the fluff from the rules like a sane fucking rulebook
leave the sick bones just let me understand the disease
I'm genuinely tempted to do something like that, plus maybe like
Toning down charms in cases where Abyssals got toned-down mirrors
not a bad idea
the abyssal one can learn permanently, so i assume the solar one is meant to as well
and the wording is just dogshit
yay, core book
is there an actual use case for "10m reset all combat and movement charms"
because jesus that's expensive, and its use case would be after you already blew your 30-50m combo
combat can go long
I don't see it get used every combat, but i've seen it be used to good effect one to three times in a story,e asily
📝 fair enough
also: speaking of horizon powers, is the best use for horizon power still to grab a blood ape for your squishy sorcerer or is there something else relevant
Depends on what you need. You might not be squishy, in which case you might be better off with something that offers more utility
actually, hold
no it only lets you do a specific task binding, not a general year and a day binding
so it's definitely utility stuff
damn, I had hoped that'd work on "defend me so I don't get owned by the first wyld hunt guy to roll a high enough join battle"
dead power 😔
the big thing is the task-binding requires it to be at ask that has a specific end point
so like
'bodyguard me for this journey' works
'hang around until you die instead of me' doesn't
yeh
Are the Immaculate styles well kept secrets?
I don’t think so given they are regularly taught to monks and wyld hunters
Some of the stuff past form? Probably?
Monks are like the main guys people know
The general existence is not a secret but theres probably secrets about the styles specifically
I ask because I kinda wanna see what I can do with a Lunar that knows one of them lmao
You could easily be a Lunar thats an ex-shikari, ex-monk, etc. or just learnt it from an underground source
true
There is a shahan-ya who's a former Immaculate who seems to fit the bill
Though we forget her name, which is doubly a shame because we think she should have been the iconic Full Moon instead of Tegama
Shadow-Rending Razor
Perception: Soothsay
Creation has no end of prophets and diviners, sorting the tangled webs of fate for the golden path. They leverage great power to topple and support empires…but prophecy is not without its flaws. Enemies of Fate and Exalts both test the strings with each movement, making it more difficult to predict. Understandably, as such creatures themselves, the Wanderer does not leverage the art of soothsaying to predict the most likely event…but the most dramatic.
Soothsay is the art of predicting and shaping the future not based on fate but upon narrative and dramatic convention. It makes thousand-to-one odds consistent not because they are probable but because no writer would write such odds without understanding that they must be defied. It predicts the courtship of doomed lovers and the intersection of foes within a city of a million people for it understands the world would be a much more boring place if only the probable happened.
The Wanderer invokes the art of Infusion to step into the role of storyteller, helping shape the narrative around her into more interesting paths. It allows her to defy long odds and invoke convention over probability. A wise wanderer however keeps an important fact in mind, lest this power go to their head: Very few things are more narratively satisfying than one certain of their victory being cast down.
Does this seem distinct from how other 'Oh I am such a smart predictor of things' work for other exalts? Soothsay is designed to come at things from a very different direction than say, Sidereals.
New Agents stuff, book itself still in art direction hell
May Blossom is back
A consort stands beside the throne; when the prince judges, the wandering of his eyes tells petitioners the verdict is hers. A sorceress introduces herself to the court and promises the satrap life eternal; when infighting tears them apart, no one can remember her name. A young noblewoman prostrates herself before the fae lord, claiming only he can help regain her lost titles; he is slain by his lieutenant to win the heart of a woman he never knew. All these and more are May Blossom, Chosen of Secrets.
Born into a patrician family, May Blossom led a charmed mortal life. Through its sway within the Ministry of Weights and Measures, her family profited through corruption that favored their patrons, House Nellens. While Blossom attended the Spiral Academy, the Mays finally reached too far and invited criminal investigations. House Nellens could have saved them, but left them to take the fall for their shared crimes instead.
May Blossom returned to a gutted home, shunned by those in high society she once considered friends. Vengeful fury filled her; she gathered proof of Nellens' involvement, and when she was about to reveal what she had learned of Nellens' own complicity in a mocking salon performance, her own emerald-eyed reflection spoke and asked her, "Would you still care if they had gotten away with it?"
Since Exalting, May Blossom has made the secrets of the powerful her concern. In destiny's service she unearths, exploits, and reveals them, reveling in the luxury, intrigue and power plays of high society. To Blossom, the powerful are all given to depravity and hypocrisy, and must have their worst excesses policed; herself, naturally, not at all excluded. Through sorcery, seduction and guile, she weaves intelligence networks of people beholden to her, twisting them around her fingers across Creation.
Those that truly offend the Oracle's sensibilities are subjected to her wickedly ironic justice, mission targets or no — an embezzling minister is hypnotized into giving away his money and becoming a pauper; a cheating courtier's wife returns home a day early to catch him in the act, a mysterious beauty on her arm.
Fellow Sidereals are not spared her judgment. Blossom regards the Bronze Faction as architects of atrocity, and her own Gold Faction as short-sighted imbeciles elevated only by her challenging their every plan for reshaping Creation with inexhaustible contrarianism. She especially antagonizes Ayesha Ura, her beloved former teacher; the two argue constantly, yet they never seem to get angry, and somehow Blossom ends up assisting her with the Cult of the Illuminated despite her disdain for the concept.
May Blossom is a stunning beauty clad in elaborate, figure-hugging robes. Charming, haughty, and sharp-tongued, she's as brilliant as she is cynical. She takes it upon herself to test the character of young Sidereals, luring them with the promise of a good time before exposing them to the ugliest sides of their work. Those that amuse her, the Oracles takes as students in earnest, acting as a companionable if critical mentor.
on one hand
one the other: yay more previews
Fellow Sidereals are not spared her judgment. Blossom regards the Bronze Faction as architects of atrocity, and her own Gold Faction as short-sighted imbeciles elevated only by her challenging their every plan for reshaping Creation with inexhaustible contrarianism.
May Blossom: "Everyone is stupid but me." Clueless
Her 2e chapter fiction was her repeatedly seducing this poor apprentice who couldn't pierce Arcane Fate for toffee and then eventually turning him into a dragon
She is very much of a type
although I'm not sure she has the dragon button any longer because that would make her an E5 elder and I don't think she's that juiced
wait did she use Riding the Dragon on him?
the Ride prayer charm?
...now I'm pondering what May Blossom would think of some of the Sids I've made. Glacier Jade is just disgustingly idealistic and uncynical because to be cynical would mean the Lover Clad In Raiment of Tears Wins and she hates her ass 😛
Yes
when i'm in a comitting atrocities contest and my opponent is May Blossom:
horrific lmao
Methinks she likes Sid Socialize
im putting it on the table now, Grinning Mask doesn't like her at all
I get the feeling that Jade would think she's an asshole but in like...a cordial way. She's not going to start shit but she also thinks she's up her own ass.
Personally I like May Blossom a lot, she's a great contrast with Chejop
Oh, I like her out of character a lot
I just also think she's someone it's very hard to like in person after a while 😛
The great ascetic, the utilitarian who is elbow deep in blood and can justify all of it with good reasoning, totally dedicated to his vision, versus the young meddler who is far more personally affable and uses her power basically on a whim
oh yeah, Rival a) thinks she's really hot and b) cannot stand her for longer than twenty minutes
yup
My bluesid would probably get on quite well with her though
Does this read okay?
Robin would spend any amount of time in May Blossom's presence making fun of her
Red Evening Sky would not super care but about May Blossom but I think May Blossom would find Red Evening Sky to be a source of irritation
As you might have guessed, I'm a sucker for 'i am going to predict the future, not to make it safe, but to make it interesting', so I like it!
Looks pretty good
what the hell is with infernal resistance
I make a resistance primordial build, pick like six charms I like, go 'surely I am making good use of my primordial choice' nope, wrong, fuck off, they're all E1
what is with this bounty of low hanging evil fruit
Infernals have most of their higher-essence charms as keys
But also they just have way less bloat
The Infernal charm list is Actually Well-Built
it makes primordial much less of a build defining choice, lol
also quick rules question:
enjoying the best of both armors’ traits and applying this Charm’s benefits to her armor```
Does this mean if I'm wearing heavy armor bu tmy VLE armor is light, I get +11 soak, Hardness 10, and 0 mobility penalty?
Treating primordial as Essence+1 with Infernals feels quite good, yeah
Yes
Abyssals can do the same thing
So can Lunars
I am of the opinion that that this also works with silken armor
simply have nearly 30 soak at e1 with primordial on melee, bottom text
So I'm looking at two potential builds for this character and I'd like people's opinions on which set seems more... good? Viable? Fun?
The base idea is 'primarily a combatant, nerd secondary' using mind-hand manipulation as their primary combat focus.
Lore Primordial Horizon:
Lore:
Essence-Dissecting Understanding
Mind-Hand Manipulation
Precision Thought-Force Exercise
Tool-Transcending Constructs
Focused Psyche Projection
Speciman Retrieval Method
Principle-Invoking Onslaught
Demon-Scholar Erudition
Awareness:
Six-Demon Senses
All-Hunger Rapacity
Insatiable Horror Gourmand
Orbit Soul Proxemics
Occult:
Terrestrial-Circle Sorcery (ISOB Control)
Demon of the First Circle
Resistance:
Murder Is Meat
Is the first build, and...
REsistance-Primordial Azimuth
Lore:
Essence-Dissecting Understanding
Mind-Hand Manipulation
Precision Thought-Force Exercise
Tool-Transcending Constructs
Demon-Scholar Erudition
Awareness:
Six-Demon Senses
All-Hunger Rapacity
Insatiable Horror Gourmand
Orbit Soul Proxemics
Resistance:
Hardened Demon Flesh
By Pain Reforged
By Agony Empowered
Murder Is Meat
Scar-WRit Saga Shield x2
Is the second.
#1, isob control effectively provides you all the benefits from resistance there
the hat trick is combining isob control with all the insane e1 resistance pulls
My first in-game purchase with the second one would be TCS (whereas my first purchases on the first one would be some HDF and SWSS.)
I think if you're going for primary mind-hand combat suite (and presumably later flying guillotine) then you're going to want #1 so you have principle-invoking onslaught up from go (I assume that's the "make unblockable, undodgeable, or giga damage" charm?)
yeah, it is
I think I Like the idea of primordial resistance but man all this stuff is just so low hanging lol
... alright, if I do this, I'm going to try to do this like a librarian
Phase 1: Accessioning
1.A Identify charms that have nerfed Abyssal mirrors
1.B Identify charms that have non-nerfed Abyssal mirrors
1.C Identify broken charms, with unclear rules text (1.C.i) or literally do not work (1.C.ii)
1.D Identify charms that suck because they (i) ignore rules that they should probably reference, (ii) render conflict resolution entirely moot, (iii) are too strong
1.E Identify where 1.B and 1.D have overlapPhase 2: Duplication
2.A Replicate nerfed Abyssal mirrors (1.A) where possiblePhase 3: Function
3.A Rework charms with unclear rules text (1.C.i)
3.B Rework charms that literally do not work (1.C.ii)Phase 4: Rewrites
4.A Rework charms that ignore rules that they should probably reference (1.D.i)
4.B Rework charms that render conflict resolution entirely moot (1.D.ii)
4.C Address charms that are too strong (1.D.iii)Phase 5: Mirroring
5.A Address overlapping charms that suck (1.E)
Big if
big if but you have my spiritual and emotional support
man if I wasn't so intent on playing a blind character I could drop some of the awareness charms and get both resistance BS and ISOB...
I'm not sure what would be manageable to start with, but Stealth definitely isn't it -_-
I'd probably just go in book order
Sail is going last
But yeah, tbh probably start with archery
Ugh, if I actually want to do this I'm gonna need to go over to my desktop and use a multiple screen setup
I've seen a very good full conceptual rework of Solar Stealth, but that went rather further than just minimum distance movement to functionality
Yeah, I do not want to even think about just rewriting the charm lists
Hmm, actually
I could drop demon-scholar erudition on the resistance build for now (all it does is better-than-excellency dice and reroll 9s for my mind smacks, which is good but not like, striclty necessary) and use the saved charm slot to pick up TCS for ISOB
double 9s on attacks is Good but ISOB mind-hand is just so busted it's hard not to want it
local smug vizier does not like being called on own bullshit
if I did that I would have...
nine soak, butt-ass naked
more if I get soakrock
but man all my characters lately have been getting soakrock
15 soak with ISOB up
and then heavy artifact, gg
who needs evasion am I right
"this attack is unparryable" joke son you i'm into that shit
genuinely the approach I took for my isob MH sorceress
... jfc, can I give y'all an example of how badly written core charms are
shoot
Compare Trance of Unhesitating Speed (Core 256) with Deadly Feathered Maelstrom (Abyssals 151)
They're almost identical charms, with one small nerf in DFM
But the language of DFM is better almost to the point of comedy
... when intimacies add numerical values, it's +2/+3/+4, right?
2/3/4 yeah
yep
also jesus christ
the differences
It tells my to my understanding of ToUS that I'm not even sure what the nerf is
DFM requires an aim action at medium range
Just not one for each target
ToUS just voids the need entirely
no? It has 'she doesn't need to aim to attack enemies at medium range' in it for DFM
or am I misinterpreting
Oh, no, you're right, I misread that
ok
REsistance-Primordial Azimuth
Lore:
Essence-Dissecting Understanding
Mind-Hand Manipulation
Precision Thought-Force Exercise
Tool-Transcending Constructs
Awareness:
Six-Demon Senses
All-Hunger Rapacity
Insatiable Horror Gourmand
Orbit Soul Proxemics
Resistance:
Hardened Demon Flesh
By Pain Reforged
By Agony Empowered
Murder Is Meat
Scar-WRit Saga Shield x2
Occult:
Terrestrial Circle Sorcery (ISOB)
?
I am always reluctant to get lots of scar-writ saga shields
It seems very expensive past the first unless you're specifically going for an unarmoured build like Toad
I'm eventually going to need 5
and I'd like invulnerable wounding futility fairly quickly I think?
It's so good but the prereqs are so mean
also IIRC once you hit 20+ soak your GM is legally allowed to hit you with hammers
so I'll be happy with a 'mere' 16 soak with ISOB naked at E1
before soak rock
not sure if I'm getting soak rock or not
because I'm still gonna hit 20+ soak in a couple essence anyway
I am tempted to try for MA to get some more defensive options, but at the same time it's a big investment for something that' snot gonna be my primary combat thing
no yeah I think i'm happy with this charm setup. Need to figure out a good sorcery tradition. I usually default to tutored by mara for infernals but that doesn't feel right, I think
Efficacious demon dancing, maybe
or hell-fruit crucible since I am leaning a little metagaosian
i don't know your goober, but may i make a suggestion
I can explain her to you if you'd like, lol
i am always open to hearing about exalted pcs
so: Liangxiao is an Azimuth-caste infernal. As a mortal, she was the daughter of a high-ranking member of Wu Jian's criminal underground; a gangster, merchant, and Exigent of the god of hopeless addiction. He was not a good person. He would be the first person to tell you he was not a good person. But he tried his best to be a good father to his daughter. She wanted for nothing, and he tried to instill in her a sense of justice and fairness, telling her that he did not want her to grow up to be like him. He wanted her to be better, not wrapped up in organized crime and opium dens and enthralled to a forbidden god.
One day, she woke up in the family manor to screaming. A rival of her father's, an exigent of a god of medicine and recover, had found out where he lived and had called in favors to attack his home. She does not know if he died there or not; but the rival captured her and took her to his home and clinic, where he sequestered her for years in a cell. He was kind enough; but thought Liangxiao rotted, and while he could not bring himself to kill her, decided it would be best if she was made unable to harm others, to spare her from inflicting her father's poisons on people. So he took her sight, and he took her arms, but he fed her, and taught her, and treated her like any honored prisoner would be treated.
Until one day, a demon heard her prayers, and helped her escape, and wrapped her in an embrace she had not felt in years, and she was reborn a Green Sun Prince. She has spent time learning about herself and her powers in Hell, and has made herself known to the Althing, and developed her powers and her connections such that she is ready to re-enter creation.
She seeks to do two things: To be the girl her father knew she was capable of being, a kind and gracious soul, a just and caring woman. And to find him again, for in her heart of hearts she knows he is still alive (even though her mind knows that he probably isn't). To find him again and to be a family once more; this time, she will be the one to protect him from the horrors of the world.
She bears no grudge against heaven; she understands it was just politics, just business. But she does bear a grudge against the exigent who maimed her.
I really like the idea of someone who has been horribly maimed and has every reason to be a horrible person in response to life's unfairness, and just... chooses not to.
(I should have integrity charms too but, alas! only 15 slots.)
Thematically she could have learned sorcery before or after exaltation
Sweet. Wanted to make sure it had a different vibe than Sids as A) Role protection for existing exalts is good B) I wanted them to not really be doing it the 'right' way. Rather than carefully tending to fate they just take a pen and scrawl 'And then a guy comes through the door with a gun' messily on reality or such. XD
since we don't have em atm, what do you imagine this splat's relationship to gets would be?
this and some of their other charms sound very getimian-esque, especially with the Internal Alchemy thing they've both got going on, so do you think this is like. a distinct origin of Exaltation but with the same power source/conditions?
or more of a convergent evolution thing?
I'll admit, I'd not thought about it much. XD
probably should eventually, what with the hefty overlap, but eh
no need rn
since they won't be out for another 40 million years
I mean, I don't think they're that overlapping? most of the wanderer stuff is just 'classic fey things'.
oh, i thought you'd talked about a youxia and internal alchemy theming
They have a little bit of internal alchemy but it's like. Moon rabbit stuff.
It's very specifically thousand year pills and immortality elixirs
It's designed to be very 'I WILL DRINK MERCURY BECAUSE IT GIVES IMMORTALITY' and everyone else going 'Wait, no, that will just kill you' and it somehow works.
They're about turning mythological cures into real ones
gotcha, i thought gets' whole "reject your reality and substitute it with my own" shtick was more like that
It's tricky as 'Your reality sucks, let me write my own' is basicly how exalted fae have always worked
So I'm not sure how the exalted devs plan to seperate Gets from Raksha there.
who exalted these guys of yours anyway
The difference is between going 'there is one very specific reality I am writing twoards' and 'man this is boring, what's the most interesting thing we could change over to', I think
I know there's already 2.5 splats that are exalted by Some Random Guy We Made Up so it doesn't matter that much
but I admit I do think Ketu and the Dark Mother are slight cop-outs in that department
Liminals
"incredibly powerful entity that pulled the secret of exaltation out of their arses and do nothing but exalt people" in both cases
ahhhh
TDM is apparently some kind of powerful pre-neverborn underworld goddess thing
but that's literally all we know and she exists entirely to justify why Liminals exist
Ketu is a nebulous non-fae non-hannya non-primordial deep wyld entity that learned about humans by listening to our dreams, and exalts dream-souled
(somehow)
again, doesn't seem to do anything except make exalts
dream souled?
one of the apocryphal exalts
(hence 2.5 splats, two real splats and one noncanon one)
o
ketu would probably go hard if It existed
deebs also have patrons that are basically only there to explain why they exist but they aren't actually active, since the blood of the dragons kind of works on its own
I find it a bit inelegant to make up irrelevant superpowered entities to justify a new splat, I much prefer the Exigent type deal there, but it's not an actual problem
i'm annoyed that the elemental dragons have nothing
tdm i can get, because her book doesn't exist
The intended backstory for them: They're unfinished exaltations that never got finished before Autocthon left, with them abandoned in one of his many workshops. They were lost to the wyld when the balorian crusade ate Most of Creation. They soaked up wyld energy, which 'finished' them.
So they're in an awkward state stuck between Creation and the Wyld but not fully one or the other.
and ketu i can get, because it doesn't exist
As long as things generally fit into classifications that already exist I dont really mind
I enjoy fallen Incarnae and Primordials and what not
Liminals in general are just aggressively unobjectionable, with their only real fluff problem as is being that it's quite easy to look at them and go "why do you exist again?"
so I'm interested to see where their book goes with that
Do Limenals predate abyssals
they exist to make more ivory circle spells
Actually what DID make them
the dark mother
From Beast?????
mentioned a bit up, and why they were brought up in the first place
from Essence apparently lmao
and yeah aiui they've been around for a long time in lore
as an immune system reaction
A nebulous and currently basically loreless underworld thing of apparent incredible power that we know nothing else about other than it was old enough to learn how to exalt things by just kind of watching the Shogunate deebs die
so yes considerably older than Abyssals in universe
out of universe they were a footnote in one 2e book and then became a real thing in 3e
oh? they were mentioned in 2e?
I also like the underworld having things but the tbh was purely because it keeps automatically sticking them in random things when I misinput on phone discord
And now I'm worrying that the wanderer one is too 'generic'. XD
news to me, i thought everything about liminals and gets was new to Essence/3e
liminals mostly come from like
can't remember which one
that's more than i thought tho
i assume gets weren't even that, and are purely Ess?
so in ex2 dragonblooded could laern necromancy or sorcery, but the former was very rare and there were in-universe theories these 'underworld terrestrials' were some sort of unique thing, not true dragonblooded
associated with the underworld elmeents of pyre-flame, grave dirt, etc
Gets are entirely a random thing the first 3e devs pulled out of nowhere and everyone else kind of had to roll with because they are technically Kickstarter promises
i think that underworld deebs having their own necrofucked elements is cool ngl
all the 3e original splats H&H proposed that weren't KS promises got demoted to apocryphal when the Devs changed
Originally the bad 3e devs planned to add two "foil splats" to both Sids and Lunars so that there could be triangles like Solar/Abyssal/Infernal
which just sounds like unholy clutter
oh lmao, is that what the apocryphals were supposed to be?
Yeah, mostly
i guess dream-souled and hearteaters as lunar?
I do not know and I do not remotely care
lol
I believe so yeah
damn
ye
I believe DS and Gets were the nega sids
but like. I don't want to come off groggy, but I do miss when Neat PC Optiosn OF Various Power Levels didn't have to be specifically Exalted
Dreamsouled and Gets are for Sids, and Hearteaters and Umbrals for Lunars yes
you've got a strong distaste for either essence or the apocs i see
scroll of heroes and graceful wicked masques existed. They sucked! but they existed.
i want dragon kings it's true
Gets of course are extremely obviously Backwards Sids, DS are just generally not good for fate
I like Hearteaters a lot personally
but they are also pretty awkward in that they aren't super playable in most parties
I like hearteaters as an extension of fucking loving sovereigns and finding aurora heartbreakingly tragic
the closest thing in Exalted to ontologically evil i think?
Hearteaters are all right, the other two are just wastes of space and parsimony in writing IMO
Umbrals I'm kinda whatever on
and Dreamsouled are also sorta eh to me
and do so in a gigasquicky way
This game has so many splats that need spotlight and wordcount already
that i imagine makes it a nightmare for everyone
Umbrals I like as this, like... view into what the Soulsteel Exalted were supposed to be.
adding more feels like it needs more justification than "I had a neat idea"
what the soulsteel aclehmicals were prototyping for.
but other than that
gestures vaguely
but HEs being the I'm Ontologically Evil splat is part of what appeals
we really didn't need 'em
they seem super cool in a truly putrid way
my view on Umbral is mostly that all Celestials already have a dark side, it came free with your Limit
basically a whole lot of ex3 is overpromised by the original devs, so the current devs desperately had to try to deliver
Also Essence sucks and I am not afraid to say it
i just like the aesthetic lol
I mean that's fair
and that their powers are Dissociation Magic Go
Yeah, I feel that if Gets/Lims hadn't been Kickstarter rewards then they would also be apocs right now and we'd be on to non splat books
instead of thinsplats.
They might be big splats, we don't know
i would totally want to lean into the "i can't be me right now, please do this" part of umbrals
like that's how you can tell they really wouldn't be doing them if they didn't have--oh, I thought it was confirmed they were gonna be thinsplats
it's saucy and fun
my bad
I'm honestly hoping for thin because it'll mean we see them faster
I really hope Gets get a full book tbh
samesies
doing less would be doing them a disservice IMO
and then maybe we can get an actual manse book or something
esp. because they're also gonna have a huge pile of SMAs
which would take up way too much space if they were skinny
I still think they should have just made infernals the lunar dichotomy
like I don't necessarily want to point to ex2's pace of books because white wolf was a book factory and those freelancers got paid shit for pennies
I make no bones about my general distaste for Gets so to the thinsplat mines with them
but man the difference in book pacing
yeah that would fucking rule
it would be weirder to justify though
because there's no convenient lunar juice in gay baby jail to steal
It would be neat but yeah fiddly in lore
Infernals also have this huge reservoir of people who love 'em so it's hard to adjust that kind of stuff much
i imagine they could futz it pretty easily with "when the solars were getting hoovered it took a lot of lunar mates too"
Cannot stress enough that 2e was basically the Solar and Infernal Edition
yeah, i can tell
Its unfortunate but I think the retcon makes things make a lot more sense
infernals have that gigantic pile of special boy powers
and that was with the need to rip two chapters off the front of infernalbook
and i think half of that's new to 3e
They are slightly writer's pets but they're at least fun because of it
...who are the 3e Infernal Iconics? I can't recall them for some reason.
They arent out yet so we dont know, I think
Five literally whos, like the Abyssals
Hopefully they'll be cooler once we see their art
The Abyssal iconics are so sauceless
oh uh
there was barbarian in a kilt
sky pirate
manosque cyan
hellnun
and crab arm
Every iconic is a literally who tbhwufam
Those are the 2e iconics
i don't know any iconics lol
oh wait
from any splat
New ones now that haven't got drip yet
so they're all literally whos to me
including lunars
I liked the big scottish Slayer.
i don't know any names or designs
He was a dumbfuck in a fun way.
The Sid ones are okay I think
i know literally no iconic 3es except maybe the ones on the cover of lunar and sid book
The old Sid iconics were great, as are the new Deeb iconics
oh shit yeah, the new deeb iconics
yeah they're great, I love how they're actually like. Legitimately a--fuck, it's not brotherhood anyway
The rest are whatever apart from Volfer who is an endearing jobber
oh the deeb iconics are all in the same hearth? good good, that makes sense
so he gets points for aura
sorry what lmao
yeah it's a chapter fiction in core
incredible
for the Charms chapter, with accompanying art
Is that the one where he beats up that Deeb?
That's the endearing part, the jobber part is getting wrecked by a warstrider and then an abyssal and having a shit build
all of them have shit builds
exalted iconics
having shit builds
name a more iconic duo
No his is especially bad
As is the fate of iconics
Dex 3 dawn
dex 3 dawn
lmao
my dusk is dex 1 which means i'm winning
see dusks hav eattribute swaps
Iron Siaka will fuck you up, she's a real deal
Otherwise eh
But volfer really sucks
God, how bad a dawn do you need to be to get wrecked by a guy who has a specific rule saying it's terrible at hitting you? XD
Also all the Abyssal iconics from both editions are casually outdone by Seven Degreed Physician, Benignant Annihilator and Bleeding Lily
Volfer is the dawn iconic
seven degreed physician is an incredible pun
Solar
All of whom are non iconics and have infinitely more aura
Anni has the benefit of being just so charmingly Dusk.
She's such a complete fucking meathead.
she's the ultimate meathead and i love her
ah nice same choice of word
it's the only fitting one to use
I just never really read the prose between chapters
In any white wolf adjacent property
she's just a fucking jock
Some of it is neat
SDP was the iconic daybreak in 2e
I admit the 2e comics felt like better setting filler
She's roams around, cracking open bears and starting fights.
also yeah I love the interchapter fiction/comics in white wofl works, they really help sell the feel of the setting
They definitely were long enough to force you to read them
and she's got some funny dumbass intimacies
Most chapter fiction is whatever but Volfer is fun and the iconic Deebs have a whole wyld hunt written up that I really enjoyed
I also find it very funny that she's also very clearly a joke about how her deathlord was characterized in 2e.
I'd read a novel about this edition's deeb circle
"'Tis better to be feared than loved" get the fuck outta here benny we know you don't read
Walker I assume?
ye
Where in 2e he basicly couldn't comprehend people being good at things outside their caste and thus tended to just throw people at problems based entirely on caste rather than getting how they worked as people.
I wish discord would stop making me accidentally put
everywhere because it means I can't use it to actually agree
lmao
god the ex3 deathlords are so much better
i love that she's got 5 influence and 5 appearance so you know exactly what her fucking stats are
Oh yeah so he was. Could not tell you the rest of them if I tried.
'4/4 dots go in app, that's my tertiary done'
uhhh
chain tits for the dawn
dusk, whatever
the poet guy for the moonshadow
the day caste kept flirting with harmonious jade iirc
Am I missing a pun or is it just "doctors have lots of letters after their names"
if this wasn't coming from "catgirl slave-wife lunars" 2e, i would say based
She didn't breast that boobily honestly
Not compared to Harmonious Jade or Hellnun
Also: God, I know you're dead but have some colour there you miserable pile of elrics.
Also I love physician's pose and face here, he's the only one having fun
i watched some shitty...cop? i think show as a kid that said you could always get a doctor for the seventh degree (of drug possession)
okay but they're perfect actually.
For a second I read this as addressing God, who you know is dead, but
"Miserable pile of elrics" is a good phrase for Abyssals
maybe I'm thinking of a different, non-iconic dusk who was chaintits
i fucking love that one of them is doing "think fast chucklenuts"
oh wait no I was thinking of the iconic midnight
who is much more clothed in that splash art than in other art
I love exalted randomly having elves
Exalted has like...4(?) types of elves, depending on who you ask. XD
TIL that abyssals have mandatory elf ears according to 2e
Also sometimes someone just has pointy ears because fantasy art
TRVE
Jadeborn, Raksha, Abyssal Vampire Ears etc.
Black Ice Shadow, the ghostblooded Sid reckoner who is the most edgy iconic in the entire game, gets elf ears free with his drow outfit
and ghost blood, i assume
He's fun, I eagerly await his rules
god I love black ice shadow
i guess ghosts are just elves in exalted
he is my second favorite canon sid
He would have been so bad if they hadn't played him 100% seriously but they did so it's great
(my favorite is iron siaka)
('because If I beat the shit out of all the evil people, that makes everything serene, right?')
I think a lot of non iconics are in front for me but BIS is probably my favourite iconic
(impeccable logic, no notes)
Podium is definitely BIS, Iron Siaka and Shep
i have a soft spot for panther but that's because i just make him Sting (Wrestler) [90s] in my head
Of the iconic Solars I think I have to give it to Volfer but I admit I can't remember the 2e solar iconics actually doing tons
they were mostly just Around a lot
Anys Syn is my favorite sid but I think Ledall might win out
and Dace steadily evolved larger pauldrons until they were Astartes grade
panther mostly gets the shit kicked out of him as memory serves
or punches big
He had a fun exaltation
no heroics or anything, he was just living it up as a rich gladiator and then went outside and thought "is this really all life's for" and Sol went "I don't know, have a magic fusion reactor soul and find out about it"
so he's very literally Pro Wrestler Exalt
this may just be because my brain's resident evil pilled right now
but what canon exalt is most likely to have 'x gon give it to ya' as their entrance theme
Demethus and maybe Ludall if he's feeling silly, although maybe that's just me carrying over the listed inspiration
Most of the traditional Big Guys in Exalted are too serious
legit
I think Infernals and Sids
Oh you meant individuals
yeah
Weirdly theres no real Canon Big Guys
The giant merit exists
And yet I cant think of a single exalt with it
Strength of Many is big but he's big because he's a minotaur
Demethus, maybe Panther, otherwise everyone is basically normal size
I'm making Sid Kingpin and he's got the giant merit, I think it's way more common on PCs
(well, half Kingpin half Rubinsky)
I think its priced fairly if you arent a very socially connected character
volfer having the entire segment in arms of the chosen (?) where he 1v1s a Warstrider and the pilot's reaction is this guy is a total freak! wow! I don't respect him at all! was incredibly funny
just finished (i hope) an artifact i'd like some eyes on, anyone willing to give it a look?
i'm back and forth with some things but might as well post it, i'll look when I can
Ya go for it
yippee
- AC6 Coral + dead coral; psychic resonance; screams in pain when wielder is hurt; psyche (attack?) evos - laser lance; underworld exmat coral that wraps around the hand Attunement: 5m; Type: Medium (+3 ACC, +12 DMG, +1 DEF, OVW 4)Tags: Lethal, Melee, Piercing, Reaching, WornHearthstone Slo...
probably
i jumbled essence core ignition around, and that one's probably already too packed
probably gotta split the benefits up into two or three charms, but i was waiting on the verdict
well, not three, but probably steal the penalties part for something else
I think this would unequivocally be the best "just grab at character creation" artifact ever
yyyeaah, fair, i'll have to strip that for parts
ECI is pretty zonked, but i forgot that half of it is all disarm-related bullshit
got a little too lost in the sauce
yeah, I'd split the first evocation into--actually
nothing says evocations can't have keys
make some of it base and then split the rest off itno 1-2 keys for higher essence?
solid point
I would also always suggest making the repurchase be a required storybeat
Like "you kill a kraken defending an intimacy"
that's super cute, but at that point i'd probably want to make it a full charm to make the description less cramped
ECI is fun
first evocation should be two, yeah
i think i know the shape of the three-ish charms the two grab bags are going to be, so are there any issues with the others y'all are seeing?
resonant water the reef is kind of crazy for an e2 charm
RSW also needs to specify whether it's which one is longer or which one is shorter (it's shorter, but you need to make that clear)
gotcha, thanks
do you have any charms you can think of that i can steal the wording from?
because none of the ones i'm familiar with specify
... weird, I specify on instinct because Clarity
might be something in core which states a default
yeah i don't think i've seen any that specify, i think it's just an automatic assumed "if a condition is met" clause
i think it's because Exalted has some that are "whichever's longer" and they use and
instead of or
i'm not super sold on that one, should i just cut it entirely?
Ash an Alchemical confirmed
One Thousand and One Tales
Cost: 3m; Mins: Charisma 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Terrestrial Circle Sorcery
A mortal may spend decades mastering a single sorcerous work but the Wanderer collects stories of wonder, bringing the fragments of untold mastery to full blossom with flair.
The Wanderer exchanges knowledge of a spell she knows with one she she doesn’t know of the same circle, although she must still meet its prerequisites and cannot exchange her Control Spells.
Reset: Once per story.
Keys:
Endless Nights Repetition (Charisma 5) At the start of a story, this charm can be used any number of times for no cost without resetting.
Scheherazade's Mastery(Charisma 5, Essence 2): The Wanderer may exchange her control spell for another spell of the same circle. If she does, the newly gained spell becomes her new control spell.
Wanderer Sorcery Charm!
Oh my god folks
I FOUND IT
A description of how immaterial works that isn't inferred from a charm!
I found it in the Tomb of Dreams adventure
damn
One of my fellow players mentioned that Tomb of Dreams is actually really good for looking up game rules
Since it has most of the information from core, but is much better formatted and written
So I checked and lo-and-behold! They just explain how immaterial works at the front of the QCs section
what the fuck is that
Ex3 has adventures???
It's the quickstart module
waow
I think it's the only published adventure
But because it's the quickstart
It has the rules
today i learned!
could anyone give me the over/under on bone puppet dance, hound of the five winds, and distillation of artificial forms? they all seem like pretty good spells, and i'm looking to take em all at some point, but i wanted to make sure i wasn't wildly overestimating any of them
good/good/good
Bone Puppet Dance (that acronym is a bit suspicious) can sometimes whiff if all the people worth casting it on are very swole
hounds is Many Guys Technique and as such always amazing
how does BONESHAKER™ stack up against flight of the brilliant raptor in terms of ST first-circle magic?
double resist roll and worse range but higher damage potential looks like it overall has inferior consistency but bigger spikes against applicable targets like squishy dodgebastards?
FOTBR is a nuke that happens to have a fire hazard attached more than a targeted debuff
not really?
but it's definitely FIREBALL more than DOT
It is very "I didn't ask how big the room is, I said I cast fireball" coded
ah ic, i guess i misunderstood nuke
yeah, sorcery doesn't really do BROKEN AMOUNTS OF DAMAGE
unless it's to battlegroups. fuck those guys
You've still gotta roll decisive damage, yeah
Good session, will be having our first combat next week :D
Introduction to the Stone Prince
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 2
Type: Supplemental
Keywords: Decisive-Only
Duration: Instant
Prerequisite Charms: First Pulse Form
Brawlers don’t spar in dojos, and they don’t meet on fields of honor. They track down their enemies in the streets and give them lasting gifts of pain, or they are tracked down themselves.
This supplements a Decisive attack. The stylist’s victim target may commit in advance to accepting the highest level of crippling injury possible to prevent this damage (Exalted, p. 201). If he doesn’t, the stylist adds three automatic successes on this attack's damage roll and knocks her victim prone if she deals any levels of damage, or 5 successes if her target is already prone. This doesn’t count against the once-per-story limit on taking crippling injuries, and doing so renders her victim immune to this Charm for the rest of the scene.
This Charm’s Willpower cost is waived against trivial characters, who have no choice but to take a crippling injury.
Terrestrial: A terrestrial martial artist can only use this charm as an Unexpected Attack or against a Prone target.
Back to playing with Martial Arts/Tinkering with that version of First Pulse I did up.
Introduction to the Stone Prince is perhaps it's most iconic charm, being 'Hey, I'm here to just curbstomp you until things break'
At last, my martial artist character will get to do some martial artsing
Yay
hmm, how does this stack with a sid or lunar slamming their own crippling injury charm?
no stack or 2x cripples
(also what MA do they use again?)
Centipede, although it doesn't super matter yet since mortal
slick
Yeah, mortal martial arts mostly just means 'what weapons can I use with it'. XD
I'll admit, I don't super know the Lunar charms on that front.
basically the same as the sid one
And this is specifically a fist-fight. But yeah I love centipede style charms, hence my choice
Genuinely deeply slick lineup:
- mobility charm
- multi-decisive charm
- soak charm
- form
- grapple/counter-grapple charm
- penalty reduction charm
- poison charm
- merge poison w/onslaught penalties
- upgrade to the multi-decisive
My thoughts is it would be 1 crippling injury for both.
So for the Lunar it would be 'crippling or I get 3 auto-success and a chunk of extra dice'
makes sense
Which gives it a hair of skornergy if the other guy is willing to take the injury but lets a Luanr hit them with one and then the other one in the next attack
For 'Okay, now do it again'
First Pulse Form
Cost: 8m; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: Flagstones Meets Face, Street Shifts Underfoot
First Pulse Style prizes action and despises hesitation. It strikes fast and relentlessly, hammering the foe again and again until they are nothing but red stains upon the cobblestones.
The martial artist gains the following benefits:
-She adds (Strength) Soak.
-She ignores the initiative cost to attack with Improvised Weapons.
-Improvised weapons she wields can be treated as any appropriate mundane melee weapon (Such as butcher's cleaver as an Improvised Axe) and gain the Balanced and Grappling tags while she wields them.
-She gains +2 defence against Unexpected Attacks, Savages and Slams, to a maximum of her normal defence. This applies even against such attacks that would treat her defence as 0.
Special Activation Rules: Whenever the martial artist wins Join Battle, she may reflexively enter this Form.
First Pulse Form is just Dirty Brawler at its core.
But a big part of that is that it's very good against other cheaters
You can't outcheat First Pulse
I'm here for a good honest fistfight and if you try to fuck me I will murder you
A fun homebrew first circle someone made ages ago and that I randomly came across
Egysok, the Lonely Crowds
Demon of the First Circle
Progeny of the Innocent Demon
An egysok has one hundred and four bodies, that in their seeming resemble hairless humans with a single short horn on their brow. It is their curse that one hundred and three of these bodies are imaginary, and can only be perceived by others of their breed. Such is their self-confidence, however, that most people do not notice that they cannot see the imagined forms and thus they treat each egysok as a mob. Only the more perceptive notice that there is only one demon present.
To watch two lonely crowds fight is an intensely strange spectacle, for their confidence in their conflict means onlookers perceive a dreadful battle going on despite the fact that they customarily position their real body near the back of the crowd, to jeer and call out moral support.
The voice of an egysok is in magnitude proportional to their imagined size, and so when they speak it is in the voice of a hundred and four men. They are clumsy and have problems coordinated their teeming horde, and often forget to move their real body. For that reason they are not particularly useful demons for physical activity, though in Malfeas they see much use for their song which is both sweet and choral and is efficacious at driving away the Silent Wind. Smarter demons cover their horn with hats or bandages, or are instructed to do so by their summoner.
Summoning: (Obscurity 2/4): Sorcerers call upon egysoks when they wish to inflate their perceived numbers. A few lonely crowds can make a small force look like a teeming army. A lonely crowd takes a point of Limit per scene it is forced to spend in a place that is not large enough for it to fit all its bodies in. An egysok can escape from hell when a demagogue calls on a crowd to rise up in riot against lawful authority; the demon joining the crowd to produce a groundswell of popular support.
Oooh, fun
Theres a whole lineage of a third and seven second circle demons above these but these are both the most easily used and the least obvious puns of the lot
some of the puns are quite good though
pun about the imaginary silent majority?
And social media botting?
They're anime extras, you get one model and copy paste it a bunch of times
The third circle is "Balanodo", a stereotypically dull cookie cutter anime protagonist with horns that blend into his black spiky hair
all his second circle aspects of himself are different kinds of waifu
It's shockingly well done despite its silliness since they're all Elloge demons
I know I had a joke on a similar topic for my redo of Baidoks.
Baidak, Empty Pawns, Demons of the First Circle
Those who bargain too greedily against Sigereth and cannot pay her debts must give up the last valuable they have, themselves. She remakes them into the baidak, her honor guard, who serve her forever in the Demon City. Baidak resemble the mortals from whom they were made, but their flesh becomes yellowed ivory, stylized and inhumanly smooth, inlaid with an elaborate brazen panoply emblazoned with Sigereth’s mon. All share a uniform height and build, and they move in regimented array, more akin to clockworks than living creatures.
The most basic pawns in Sigereth’s playset, Baidak are almost archetypal soldiers. Clad in heavy armour of steel and brass, armed with polearms and bows, they are easily mistaken for mortals. This rarely lasts for sustained conversations as their lack of initiative and personality betrays the fact they are little more than tools. Raksha in particular find them particularly galling, giving them nicknames such as ‘Kiritos’.
One advantage summoners find with Baidak over many other demons is that they are bound to existence by the power of a second circle demon. This prevents their permanent destruction from all but the most powerful of foes.
Primary: Senses, Soldiering, Pretending To Be A Particularly Bland Human (Such as an Isekai Protagonist)
Secondary: Feats of Strength(Can perform strength 3 feats), Strategy, Command
But more importantly, the thing to remember about the souls of the Prince of Leeches is that while they take the form of haremettes, they are - all of them - perfectly valid and conventional Second Circle Demons in their own right.
So the thing to remember about Bittesse is that she is his Expressive Soul. She's how a harem protagonist expresses his own essential nature. And how is that?
Gotta acquire more waifus.
So she's not interested in the Prince. Why would she be? She can't waifu-ise him. But she tricks people into selling her their souls so she owns them, mind, body and soul. She wants to enslave her fellow Second Circle souls and make them love her because they're haremettes, and as an expression the harem protagonist's "they all love me", she wants them all to love her.
And she's a slaver, because the harem genre promotes a proprietary view of women. The genre says that they're things to "own" whose lives revolve around making the protagonist love them, so the soul who expresses that essential nature is a slaver whose ojou-sama laugh breaks people's will, and uses poisoned-whips that weaken the mind and force others to be subservient to her.```
incredible things are happening on that forum
It is genuinely a pretty good introduction to demon soul hierarchies
Asarin is let down by being rather too on the nose though
Weaving Gossamer Lives
Cost: 1m, 1wp; Mins: Charisma 3, Essence 1
Type: Simple
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: None
The Wanderer calls upon her wyld power, spinning a mote of her dreams into a new being.
The Wanderer conjures an Essence 1 Creature of The Wyld that is not a Raksha, such as a Hobgoblin or Buck-Ogre. This creature has a Defining tie of Loyalty to her and speaks all languages she does.
The Wanderer can stack this Charm up to (Essence) times to create that many Wyld Creatures.
Reset: In combat, this charm can only be used once per scene.
Keys:
Wyld Menagerie Mind(Charisma 5, Essence 2): The Wanderer can also conjure Essence 2 Creatures of the Wyld. She still cannot conjure Raksha.
Court-Assembling Summon(Wyld Menagerie Mind, Essence 3): The Wanderer can also conjure Raksha of an Essence she can conjure over the course of eight hours of careful shaping. Beings conjured this way do not wither and calsify in Creation, sustained by the Wanderer's nature. Raksha conjured this way may not themselves summon additional beings and may not be summoned with Wyld Crusade Banner.
Wyld Crusade Banner(Essence 3): Once per story, when the Wanderer uses this charm she may summon a Battlegroup of such creatures up to size (Essence/2, rounded up). This battlegroup has Elite Drill and Might +2. This battle group does not count towards her maximum number of Wyld creatures but she can only have a single one at a time. Using Weaving Gossamer Lives this way costs a surcharge of 2 motes per size.
Questing Beast Call(Wyld Menagerie Mind, Essence 4): Once per story, the Wanderer can conjure a Wyld Creature of Essence equal to or lower than their own over the course of eight hours of careful shaping. Conjuring a creature above Essence 2 does not count towards her maximum number of Wyld creatures but she can only have a single one at a time.
Does this look okay? Trying to hash 'I can summon fae' is tricky when Unicorns have a higher essence than Fae Cataphracts.
Hey @bleak hazel, you've done a good bit with Fae Cataphracts. What would you say are the biggest issues with them design-wise?
@tulip folio
nods
As part of the Wanderer thing, looking at redoing a chunk of Fae Stuff more in line with First or Second Circle Demons.
do alchs have a reflexive Aim charm like sids and lunars?
i don't think i've seen any on my reads through the manuscript, but
i might've just missed them
or forgotten about it
wait, right. answered my own question. motion-tracking reticule
its also insanely good since it gives double aim benefits automatically
yeah that entire early suite of perc charms seems zooted
+1 ncd on hit + 3 damage dice + ignore all penalties for 5m; reflexive double aim with a pretty damn generous no-wp clause, the phasing one that i can't remember
Messing about with a Fae creature!
Merits
Dark Appetite: Redcaps treat ties of respect, fascination, awe and love as if they were also ties of Hunger. The Redcap never violates these ties by harming their subjects for the sake of that hunger.
Monstrous Hunger: The Redcap can eat anything short of magical materials it can fit in its mouth. While it only takes a Simple Action for a Redcap to make objects like corpses and trivial animals vanish, durable materials like tempered metal may take up to an hour of chewing to be devoured. Redcaps are immune to all poisons ingested this way.
It's got a bit of a weird social defence in the merits
Primary Actions: Devour(May attempt Strength 7 Feats of Demolition)
They also have a dice pool for feats of demolition only, not general feats of strength.
Oh dark appetite is fun
'Don't worry guys, I have my I'm A Good Diplomat Charm, everyone has a minor tie of Delicious Respect. Wait, what's that crossed out word?'
I'm looking at giving these guys a hard to pull off but very 'always be a bitcareful about them' charm.
ooh?
Give them a 'requires a couple more hoops to jump through' version of this lunar charm.
Where they go 'hey, you look to be Crashed. What if I just Eat Your Arm'
Yeah. Though it's going to, as said, need a bit more hoops to jump through
As while these guys are E2 they're not E2 celestial exalt tier dudes 😛
lol
Swallow You Whole (5m, 1wp; Supplemental; Decisive-Only; Essence 2): The Redcap becomes a flurry of hunger and rage. The target may commit in advance to accepting the highest level of crippling injury possible to prevent this damage (Exalted, p. 201). If he doesn’t, the Redcap rolls an additional die of damage for each die on the original damage roll that showed a success. This doesn’t count against the once-per-story limit on taking crippling injuries, and doing so renders her victim immune to this Charm for the rest of the scene.
This charm can only supplement Decisive attacks made as Unexpected Attacks or against characters that are either Crashed or significantly smaller than the Redcap (Such as a Tiny creature).
Are these percentages?
yes, percentage chance of success
Setting up the Redcap's weapons. The Bite accuracy is pretty damn garbage but against a guy with a lot of penalties to his def or as a surprise attack...
Give the Cleaver Thrown (Short)
pattern spider touch is really bad against most peer opponents, damn
admittedly that's kind of the point
it's not for killing other exalts, since it's Shaping/Psyche/poison-resistable and usually like diff 9-11 against your E4 celestial peers
it's for taking giant doom monsters and going "fuck you, quack quack" rather than burning through 50 HLs or something
with a secondary niche against people like Octavian who have enough health levels that it's faster to duck them and probably don't have broad-spectrum keyword defences like Exalts do
Stares at thousand zombie titans with many health levels but fuck all non-HP defences.
eh, min difficulty 6 and they have to be crashed first so you can't just tap 'em like you can with Sid Medicine
but it lets you shorten the fight immensely as long as you have something that works on legendary size
oh here we fucking go
Weight of Despair (10m, 1wp; Simple; Psyche; One scene; Essence 8): The Lover rolls her social influence pool against the Resolve of all characters within short range, converting bonus dice from Appearance into bonus successes. Characters whose Resolve is overcome are forced to their knees and become prone. To rise, they roll (Wits + Resolve) or (Strength + Athletics) at a difficulty of the Lover’s Appearance as a miscellaneous action. A character can resist the effect or rise from prone by allowing one of their Major or Defining positive Intimacies to erode by one step. Characters exposed to this effect can go into experience debt to purchase Whispers (Abyssals, p. XX).
Yes!
The reason I'm going 'yes'
The Yun Do Not Kneel
Cost:2m, 1i; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Heart of the Yun
The Lover Clad In Raiment Of Tears could not make the Yun kneel. Nothing will.
If an effect would cause the wielder to become Prone, she can use this charm to instead keep her footing. This may be used when falling to reduce the damage suffered as if she had fallen one zone less and to land on her feet.
When the user dies, she may use this charm for free to make sure she dies standing regardless of the circumstances.
Is this is in that Sid's artifact
I accidentily pre-empted her as a boss fight.
she's going for the penalty build! get her!
flying, kiting combat sorceror of immense power
wow she's annoying
you know what counters her kiting pretty well, if works in 3e like it does in 2e? Sapphire Veil of Passions
that's really cute
appearance 9, so she's going to get you with that prone AOE
Alchemical With Permanent Apperance 8: "Yeah she's alright"
the main thing here is that she is a lot less of a raid boss than FAFL
she doesn't have action econ = incoming heat
Death’s Own Beauty (15m, 1wp; Reflexive; One scene; Essence 8): The Lover makes herself a manifestation of death’s terrible allure. She gains two bonus dots of Appearance, which can raise her Appearance above seven. All characters who can die are treated as having a Minor Tie of attraction or fascination toward her, and she treats attempts to persuade characters to take actions likely to result in death as serious tasks, rather than life-changing tasks.
HAHAHAHAHAH
'This will get me killed, that's Moderately Annoying'
She is meant to be fought with a fairly big entourage
But also her demiurgic art does in fact make her a raidboss
Spiteful Demon Ward means she is definitely a penalty stacking build for personal combat
her mote pool isn't the deepest, though, only 70 after materialize
Yeah, she really wants to fight you in a place she can materialize without cost/doesn't need to materialize
also I think she wins the instant-duration nuke radius contest with that second phase
Yeah, just 'fuck it 9 miles from me is gone'
...here's a vague pondering: How hard do the Sid Anti-Undead charms mess her and faffle up? They don't seem to have any Specific Defences against them and unlike deathknights, they're always undead.
decent chunk of extra damage but that's mostly it
their main job is just deleting anything that even remotely looks like an add
that capstone just eats all your willpower, holy shit
admittedly she does that anyway
much like FAFL you probably fight her and then immediately either nuke her down or exit once she uses this because if you seriously try to fight in that mess you will die
I think sid anti undead charms mostly work in zombies and mindless undead
The ones that instantly delete at least
yeah
you have some nice agg damage attacks that add charisma to init
but otherwise you want generic anti-enemy of fate stuff
sid brawl fucks her up
+9 damage please ma'am
Hah
Whats Lovers average shape Sorcery roll look
14 w/ +10 from excellency, and then in capstone that improves to 19 + 10, doubling all sux
Oh and don't forget the 'double NM' aura in superform
A couple is placed in a trap only one may escape, and they must betray the other before they’re betrayed.
Well that's petty
She does take a minimum of 4 decisives I think
Because of that one defensive charm she has
Shape necromancy actions by all characters award two necromantic motes per success, and the Lover’s own shape necromancy actions add five non-Charm dice. The Lover gains one Willpower at the beginning of each round, which can only be spent on necromancy spells.
That prevents health levels from overflowing
she is fragile if you can punch through Witch-Queen Supremacy because she has nothing to get her out of crash other than activating Demiurgic Art
at which point Shattering Heart Evasion and Frozen Heart Sorcery turn off
but you have to catch her first and she can fly
I think on balance I am more scared of FAFL in an actual fight but she's definitely really mean
If we ever get some of 2e's Anti-Undead Necromancy her demiurge aura might end up a bit double edged.
Oh, she also gets motes when she gains initative off her ice spear attack
I also wanna point out
Her rapier appears to give her an excellency?
