#Exalted
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on one hand,
Heavy sword
on the other hand,
overwhelming 6 + 5 + 4 + 4
It is also described as a relatively slender blade, so
I dunno, it just feels like This Is The Graves Sword :D
Mechanically, yeah, I'd probably just start stealing these evocations lmao
but they might be too busted to put on a medium beamklave
You have a -2 penalty against the greatest possible combatants in the setting
Its fine
(since my primary objection to "heavy" isn't even aesthetic, you could give him an axe or a Guts sword and he'd still use it to beat people up, it's ow my defense bonus and my accuracy)
You do also get accuracy bonuses as if it's an artifact archery weapon
though naturally the evos mean your defense is Nah anyway
that's an average of .7sux/die for 11 sux
that's going to hit everything with a full excellency that doesn't have 7 resting and access to a +5 excellency
and your full excellency costs 3m
i think you'll be fine
Legit
Also I assume you have, say, a knife that's full-pool
so you only care for soakbusting and hitting people all the way over there
okay you can also eat shit at the start of the scene (better have some ox-bodies, buddy) to get up to overwhelming 20
what would you ever even need ovw 20 for
hello resistance solar, I know you have 30 soak and 5 post-soak damage reduction but I can assure you it will not save you
if I put these evos on a beamklave it also has -3 soak and -3 hardness
incredible
that said, that defense penalty is pretty crippling. +2 to decisive clashes is nice since it's 2h, but withering clashes you're still 1 acc behind a medium weapon. on its native heavy weapon I'm looking at only 4 resting parry and 6 resting dodge, albeit +4 soak
5/6 on a medium chassis isn't much better
i think you just eat shit against clash builds anyway
only very particular ones
you have the 2H bonus and most people can't withering clash anyway
snake style will high kick you in the face until they run out of willpower though
this feels like the geologist meme
Well npcs don't really have builds in the same way
Mountebank's dear old dad was like Savathun lmao
also I love how both 1/5/1 and 5/5/1 mean very different, specific things in the ex3 context
hm. Blade is Supplemental, as is Joyful Crimson Cut
Maybe you can order them so JCC goes before BotBM and gives you an extra die
but that presumes that their wound penalty is getting increased before the damage roll, which is necessary because BotBM in VBOS form means you also get those dice on the hit roll
it also raises the question of whether The wielder’s decisive attack doubles 10s on the damage roll and increases its victim’s wound penalty by −1 tags into If a decisive damage roll increases its target’s wound penalty, he suffers additional dice of decisive damage equal to the increase (personally I'd say no)
RBEB wound penalty increase is explicitly after the decisive damage is dealt so you don't run into these ordering problems
Also: a round "normally lasts three seconds" but can last longer in the context of 1 lhl/minute from bleeding out, which seems awkward to adjudicate as "at most 20 rounds until next debuff tick but could be substantially less". Not sure how that works out
I also assume it ticks immediately once when the condition is satisfied
final verdict: powerful but jank, mandatory VBOS synergy if for no better reason than to auto-tick world-sweeping scarlet tide, also really wants cha5, most of its power is in the attunement and first three evocations
until you get to e4 at which point it's just a godsword, you decisive someone with JCC so they start bleeding out and then next turn flurry a withering into Reborn in the Red River
time to look at the others
bow is good, very straightforward, it's for squishy ranged war necromancers
This should be pinned
Looking at doing up some Quick Characters. Any of these seem particularly interesting in terms of Elementals?
Water Elementals
-An Autocthonian Steam elemental that melds air and water. People can swim in air and breathe water.
-A blood elemental based on Baobhan Sidhe. A fae that's spent so long in creation it's become closer to an elemental than what it once was.
-Bogies, Spirits of Stagnant Water. Inspired by Jenny Greenteeth and Bunyips.
Blood elemental sounds cool with all the River of Blood stuff we have now / is coming up, but at the same time maybe there'll be even more in abyssals companion we haven't seen yet.
It's gunna be pretty heavily based on how Water Dragon Style is very blood-heavy.
As you don't need to be Necromantic to be Blood
If that makes sense?
Sweet Smell: The <Name> has double 9s on rolls to track or locate a character that is filled with or covered in blood. It also adds a number of automatic successes on such rolls equal to that character's Wound Penalty.
Lunars: "This is just unfair."
🦢mfw I have a cool description of my sword but can't tell my circlemates because it's the Forgotten Blade
you guys need artifacts to throw down?
(please help my overwhelming is 1 this is a problem)
the upside is that withering savaging attacks roll against def 0 for extra sux and like all sids bluesid is extremely accurate with withering attacks
so if he grabs someone they are getting throngled
🦢I wish there was a Merit or Flaw for 'small'
So I could pick it and be the tiny gremlin to the Journeys and Serenities who both have Giant
I just realized that all of my secret Sid's intimacies towards her job are less than her ones towards her dad. God I love divided loyalties.
go to check on the history of cigarettes becuase I'm pretty sure Creation's economies wouldn't be able to manufacture them
find out hand-rolls predate the discovery of the americas by europeans
hah hah hah excellent
they sure do!!!
cigarettes proper however, must await for the machine that rolls 'em...
I feel like if they had tobacco in Autochthon they'd have proper machine-rolled and filtered cigarettes
Hmm. Fighting chain, unarmed, sais, tiger claws, knives. Knives are my specialty, but it might be worth carrying around a fighting chain as well for the tags.
Does it give you a grapple bonus?
Steal the Frozen Heart (5m, 1wp; Simple; Psyche; Instant; Essence 3)
The <Name> makes an Instil roll with Social Influence to weaken an intimacy. The target cannot use Intimacies based off Primal Emotions to bolster their Resolve against this influence or resist it in a Decision Point.
A character that fails to resist this influence can't voluntarily strengthen the weakened intimacy for the rest of the story and gain the Obsession Derangement at a major severity towards the <Name) for the same duration.
I am making a nasty social creature Quick Character.
it has the grapple tag, yeah
along with reaching, flexible, and disarming
they're tag-heavy weapons, fighting chains
the MA tag gives weapons some juice to em
also ooooh I like it, iki
I'm also pondering giving them a Grapple support charm that gets a HEFY boost if the target has obsession.
Speaking of Fae, one of the forces pinching Namas in the Abyssals pbp alongside a Prasadi Wyld Hunt and our own circle
Is a court of Fae
Led by one who claims they are Ishvarra
And whom can
Make Exalts
yes give us more grapple elementals
oh shit
perfect time to shill
a grapple elemental i just did
(please help me)
(i barely know what i'm doing)
whips are basically the same as fighting chains without the MA tag, the MA tag is a bit of a coreism
I think Rival is the only build that actually makes use of it and that's because the charm that basically removes it also gives me benefits to juggling melee and MA weapons
yeah i've considered the repercussions of just like
letting you use melee (or thrown) with MA weapons
and honestly I don't think it breaks anything, sometimes you want a guy with a chain that isn't a martial arts master (TM)
like a bronze age version of a yanki street punk from nexus or something
hit me
Rival sees an enemy who turns out to be too much for melee
Gets the arrow out of anything charm and shoots the rest of his arsenal at them
I think that genuinely gives him a reason to dip every single combat ability at higher xp levels
brawl for speared boar struggle + onslaught negator, archery for Generalised Ammo + ability to actually use his sling for more than wrapping messages around rocks, melee because melee
just need an excuse for thrown
Get the thrown charm that lets you return any item you've ever touched to your hand
So you can pull your arsenal from wherever
many-missiles bow technique is still one of my favorite charms. It made the transition to ex3 very nicely.
though it's much more GM-may-I towards if I can do my ex2 trick of shooting a random mortal with arrows made of Heroism, Martial Skill, Armored Like A Hero, Armed Like A Legend, and Ambition.
I actually have a Craft charm for item recall
to summon his two swords from across the city
life-gets-worse approach is hilarious? and is versatile. requires thrown 4, though
Isnt the thrown charm a better version of that?
the craft one is wider in scope since you can call stuff from across the world and you can use it on like, your defeated enemies' stuff or whatever for intel
Shrike-Roosting is a bit more powerful in-scene and doesn't need a mote committed but rather less flexible
5 successes to yeet your daiklaive across creation like a railgun.
the really mean part is if you ever get to look at someone's weapon or something you can just go "mine now" later on
unfortunately FAFL is unlikely to let you examine Varan's Ruin
Nah, what you do is you ask if you can examine his armour.
And use that to drag him around creation
Aww, boo. Xd
For some reason I thought it was only shaping effects that would get him out of the armour that autobounced.
well, you can shape him other ways, but he's definitely too big to hold in your hands unless you have very large hands
Use God Ways to Possess The Alch Colosus friend, now he fits in your hands.
Like most things, this has been solved with Alch/Sid teamup 😛
this is the myckou sheet way
correct
oh the bleary-eyed and forsaken is becuase this is that sidereal i've been fiddling with the past like week
there is still one question fo tweaking (do I drop manse to hearthstone 2 to get resources 2 instead of resources 1) but that's super minor
and I think I want to keep manse for potential shenanigans later
I reiterate my previous statement
🦢I'm beginning to think I wrote myself into a corner with this Faeblooded Sid
Cuz I can't imagine any of the Bureau merits really... happening?
Other than Manse, I guess?
Because sure, she's a Chosen of Saturn, she works for the Bureau
She was also
Raised in the Wyld
By a Fae
I imagine she is not
trusted much
I mean, she's still a sid and there's like
I have no backing and one resources because my coworkers hate my shenanigans and my bosses keep docking my pay because of aforementioned shenanigans
precious few of those
but she does her job so she still gets to collect the pocket change
Resources 1 is also a good bit better in 3e than resources 1 was in 2e
Resources 1 in 2e was 'You're barely not broke'
There are also rigorous training processes and mentors to keep an eye on people and/or break down distrust
Resources 1 in 3e is like 'Oh yeah, you're the closest thing to a middle class the setting has'
The Sids and the gods have been doing this a long time, they know what they're doing
🦢I admit I didn't consider an adversarial mentor/mentee relationship
I think with that in mind you can kinda see the perspective of "alright we need to make sure this fucker stays on the straight and narrow. what does she need and does it require frequent check-ins"
She has professed she'll do her job she's also just
Weird about it
Upon being given the low-down of what a Sidereal is, she
Laughed
but is she 'jojo pose with a posse of cute plant girls while taunting you about all your secrets she's discovered via the power of reading your diary, which you didn't even have until yesterday' weird
And made a quip about how 'we all make wonderful tragic protagonists'
I don't necessarily think that's a deal breaker for the bod
like they're practically saying "PLEASE DON'T FUCKING QUIT. HERE'S ANYTHING YOU COULD POSSIBLY WANT FOR"
yeah i do think the prestige that comes from working for the bureau is enough for a lot of people
No but she is "I will actively lean into the fact we are hard to remember, as a bit, and requisition an artifact that can even make my coworkers forget me." weird
you're a mini celebrity in heaven and you're filthy rich
and with how fucking weird heaven is in the first place I hardly think a faeblooded sid is the strangest or most difficult thing they've dealt with
Fair
anyways what caste is Hellboy I have a sidereal to make
see: Xaos
...odd pondering.
How many mutation dots do you think for 'Your unarmed attacks/natural weapons are treated as Iron by fae'
None, that's a charm lmao
Battles cause hes red

also, who?

Feels a bit small for a charm.
I mean it'd have other stuff probably
But
The effect feels
even odder for a mutation?
Secrets god who got giga mutated going into the Wyld trying to find a cure for the Great Contagion
oop
too long
pg47 of sidereals
Well, it would be for a half-jadeborn. Jadeborn as a species hurt fae with their touch.
let me kick up luanrs real quick
Ahhhh, is this your jadeborn... Sid, was she?
like two dots then I guess
the Deadly Weaponry merit let syou give a weapon tag to your natural attacks
I'd say 'treated as iron' would be equivalent
so
one dot
QHoD
He's the master of quicksilver hand of dreams style
all about dreaming and sleeb
🦢Oh look a long-term goal for my Faeblooded Sid
🐰No, you are not going to get to fight Thulio
🦢Aww c'moooooooooooooooooon
They're even the same Caste
It'd be perfect!
rakan says "go my getimians" and mountebank is torn apart by 20 solipsistic stray dogs
🐰lmao real
🦢You gotta admit a master-level duel between Rakan and a Faeblooded QHoD user would go hard tho
Both Endings castes too
Baobhan-sìth
Treading the line between Fae and Elementals, baobhan-sìth form from elemental energy within the many bordermarches that pockmark creation. These elementals of water and blood are filled with a deep hunger that is nearly impossible to fill, no matter how greedily they drink down blood and life.
Those who fall within their grasp find themselves enspelled, hearts pumping at the direction of another. Razor sharp fangs of ice pierce skin and hot blood spills. Less malevolent and more careful baobhan-sìth take only what they need to dull their hunger, exchanging it for protection of mortals. Others instead engage in wanton slaughter, draining entire villages dry. Some may even be found within the service of warlords of the dead, promised blood as long as their master can take the victim's soul.
In the far north, baobhan-sìth often take the form of beautiful figures, shivering in the cold and begging to be let inside. In the south, they dwell deep within oasis waters, trading lifeblood for the water travellers need to survive.
This read okay for an elemental?
oooh I like that
I feel like western ones have a particular relationship with Siakal
oh?
yeah, the western awr goddess and patron of sharks.
she has a thing for blood in the water.
Makes sense
mighty fighting secrets
I think that's also a good choice, but surely the BPRD is Secrets and he's got 5* Investigate
his job is endings, he's just got good detective skills along with
Investigation is favored
excellent.
mutations-wise, unusual hide 2-3 + natural weapon for The Big Hand
sound about right?

natural weapon would be for the horn
extremely basic necromancy, sid brawl, auspicious instrument of strife
i think giant hand klonking people on the head is still fine at unarmed
we dipping some brawl, we dipping some righteous devil, we dipping some necro
what demon-blooded charms would he grab with god-blooded?
fuck if I know I need to look at what eclipses there are from the demons in hdnp/adversaries/infernals
this seems cute for hellboysid
Are there any other notable Yoziblooded besides the Lintha?
Just got reminded of them by the demon blooded conversation
I think we could even give him Unusual Hide 4-5, dude's tough
I would say brawl-primary with some archery for flavor
@buoyant summit What was that sid charm you discovered that combos with the Even Blade question-asking charm? Something in secrets?
Yep, uuuuuhhhh
Oracular Wisdom
Danke!
It's kinda bullshit
it's really good
my necrosid can just casually throw 9sux at the question-asker that goes "who's the most dangerous guy here" while scrying the location
It's really good but re: the Even Blade attack charm, I don't think it's actually out of line
WSAV exists, after all
It's an extremely cool combo but it doesn't strike me as excessive
oh, lol, I see the combo now
yeah that's just "I'm using this instead of WSAV, so I can write the stunt slightly differently"
I ended up changing up the Wanderer's key that used to be 'grab your artifact' to be a very different sort of stealing your shit.
Plundering Claws(Essence 3): If the Wanderer performs a Decisive Savage or Slam against a character grappled this way, she may reflexively sacrifice up to (Essence) levels of damage she would deal. Each level sacrificed removes a dot from the target’s Backing, Cult, Followers or Resources merit, the target finding himself abandoned by fortune and allies alike. The Exalted and other characters with Exalted healing may make a (Charisma + Bureaucracy) roll at difficulty (Essence +2) each week to recover a lost dot.
On a 1/scene grapple boost charm.
Powerbomb a guy so hard he drops his entire family fortune
Okay I love that
excellent
Maaaaaybe say that someone can do the Charisma + Bureaucracy roll on their behalf under some circumstances?
That's fair.
"I call my accountant"
i think it's pretty funky that you can, with one roll, turn cult 5 into cult 2 (globe-spanning religion to like, some dudes in one region) with no roll to resist
but metaphysically slam-dunking the mario coins out of a dude is based
It's also a little based on the fact that well...most Big Grapple Charms tend to involve 'and you are now red mist'. XD
And I find that boring
i do wish Ex3 combat was set up better for the vibes of mythical week-long duels that show up all over the place in the lore
It's always a challenge to design around defense being really good, because it constitutes things not happening
Ex3 does a good job with its withering attacks, but it's a tricky thing
yeah, and you'd need to account for like
short-term fights that can go to resolution intervals of hours
but don't by default
which sounds finnicky at best
I'm kinda imagining a subsystem that's like the Projects system but done with combat abilities, though
that sounds sick actually
PROJECT: Legendary Duel
It makes me so fucking sad that Even Blade has this great combo with the sid charmset then no way to neatly fit into Sids' normal combat prog since no SMAs use swords
Fair
So I was browsing morrowind mods on Nexus
As ya do
Green Jade Reaper Daiklave just dropped
i'm a big fan of the stahlrim weapons in skyrim
(other than the hammers)
both of the hammers just look a bit too lumpy
but the others have good vibes for rough-edge white or blue jade, i think
the mace is so fucking lumpy
Also fuck now I wanna make a green jade reaper with this as the inspo image
I will admit the last time I played Skyrim I had Better-Shaped Weapons so it didn't look like that for me lmao
🐰You know?
I've had an idea of what my first toe dip into Exalted homebrew could be
Every Dragonblooded Aspect has an individual who's created a sybstyle of Even Blade
except Earth
Maybe it could be a second two-handed style, alongside fire?
The existing one is very "I do one thing, and one thing only, and that is the two-handed overhead chop"
Do you have something different in mind?
Well... the substyles so far are grappling, two handed chopping to death repeatedly, unbalancing and manipulating range bands and distance, and parrying and disarming
Perhaps a more defensive substyle?
I think the visuals are also important. All of the existing styles are kinda ... weird
They're not pure swordsmanship, as it were, that's melee
They have like a specific aesthetic notion of the swordsman that they're acting out
In that it's 'all of swordplay is the cut, all else is needless pretension'
Tho
I take your point
I do like the idea that it's a character who goes on the defensive, searching for a moment for the perfect blow
As opposed to Radiant Breath's 'grasp in two hands, strike from the heartblood'
You could build something around total defense, maybe?
What if aesthetically it did half-swording?
And you made it bulkier and more soak-oriented
As a person with a headmate with a build whose whole combat plan is 'I have Shining Ice Mirror and Even Blade, what are you anteing?'
🐴 Hey!
That would fit with earth
eeeeeeeeeeeehhhhhhhhhhhhhhhh
Not your thing, I take it
Less that and more
half-swording is a supplemental skill
to a more general knowledge of fighting, not something to build a style around
so are most of these
And it also relies mostly on having a European crossguard
it just ratchets them up to 11
There is actually some half-swording in kenjutsu
Since that's what gives the guard's impact the oomph, is the relatively small point of impact
That is
News to me, but fair enough
like, immanent steel? that is not a real style
Naw, I don't mean mordhau hitting with the pommel
that's anime bullshit
I mean grabbing the sword halfway up the blade and using it more like a short spear
but because this is an anime bullshit setting, repeatedly sheathing your sword gets to be a full style
And they can do that because each supplemental technique has more there there than half-swording does imo
iaijutsu is literally an entire sword discipline what
It's not a complete fighting system
not the sheathing your sword after every attack part, unless i'm badly misinformed
as far as i understand it, it's a quickdraw thing
Okay fair that is the anime bullshit part
not "leave yourself open by fucking shoving your sword away"
Iaijutsu and battojutsu were mostly developed for social settings where an attack might be unexpected
yeah iai is not an open-combat discipline
idk
if half-swording forms aren't your aesthetic desire, that's fine
Anyway, what I'm envisioning is not striking with the pommel, but rather grabbing the sword halfway up the blade so as to have stronger, more forceful targeting
A skill practiced primarily in heavy armor
but it's not more limited
Yeah, fair, just spitballing
That said
You mentioning using heavy armor has given me an idea
But I need to see what the piercing trait does again
My mental image of Even Blade is very "it takes a single sub-component or sub-skill of swordsmanship and makes it the entire practice"
pierces 4 soak on a withering
Whether that's grappling, draw-cuts, the single vertical chop, or using a lighter off-hand implement
I do think halfswording in this context isnt a thing just cuz like
1 def, 1 init to cast
Its requires a lot of very specific western european aesthetic assumptions
Halfswording techniques are not distinctively European
We definitely have a more developed halfswording curriculum from what we know of European swordsmanship
In this case, it could be 'swording against armor' of which a half-sword maneuver could be part
Ye!
But that's probably because we know more about armored fighting in Europe due to the manuals and the fandom thereof
Well long double edged swords wielded with two hands are distinctively european
Even in unarmored kenjutsu there's a body of techniques that involve grasping the blade or supporting the back of the blade with the hand
sure but radiant breath also lets you two-hand swords
making assumptions about hilt length
tilts head...
They were used extensively in Africa and the Middle East as well :D
nnnnnoooooooooooooo.....?
And that's just the cruciform model
There's lots of double-edged and single-edged swords from all over
honestly I like the idea of Earth EB being the environment style
Crippling penalties, difficult terrain, cover
Earth being the 'adaptability' style would be a funny against type thing
I don't know if we have any armored fighting in Chinese manuals, but I wouldn't be surprised, since they have their own rich tradition of writing down martial arts that is just less available in the West due to language barriers and lack of interest
but idk I feel like it'd then need to be able to create difficult terrain and etc to exploit and that feels too
'externally magical' for an EB style?
Makes sense
you can create difficult terrain etc with the other EB already
(IIRC a lot of our knowledge of big swords in China comes from manuals, since they're not amazingly well-represented in surviving martial arts)
it's in the capstone of RBEB
cut the earth, break walls, use lanterns to create fire - you can do it completely mundanely
Rbeb
Drink Rbeb™️ today
Hm, thinking of katanagatari, and I'm not sure this is a good idea, but there's a form of swordsmanship there which is all about treating swords as disposable
Yes, but that's a capstone ability and is specifically cutting through shit
That would be a funny thing to combo with "make a sword" charm
Like, the style is all about disarming and killing the opponent with their own sword
What I feel like is being proposed here is a more general emphasis on taking advantage of emergent environmental stuff
Oh that does remind me
And failing that, creating it
Not sure that's within Even Blade's remit, but I'm reminded of it
you're correct, but it's precedent
Precedent I feel is flawed and therefore shall not use
I do like the idea of a sub-style for wearing and fighting against heavy armor
That's the vibe I'm thinking of going with
It feels like the kind of thing that an even blade person might decide to emphasize
Though instead of giving you the ability to wear heavy
Since EB stance is built somewhat around being able to switch stances, and thus you would lose that ability
Hmm. Disposable swords.
I think what I wanna do isntead
Is let it make you be able to move better in your medium armor
Katanagatari is about collecting 12 "deviant weapons", weird and evil swords from a legendary wackjob swordsmith
Each sword is a different idea of what a sword should be
yeah I've seen the anime, though it's been ages
Make a WITHERING or DECISIVE attack. You may shatter your sword as an additional cost to use this charm. If you do so, [big effect].
rival is salivating
mundane weapons just flat out get destroyed, artifacts take on the stats of mundanes until repaired (hello farming craft xp)...
Rival is kinda katanagatari-shaped
you can breatk an artifact twice unlike a mundane weapon, which renders it unusuable as a weapon until repaired
Make a WITHERING clash. You may shatter your sword. If you do, double the initiative damage inflicted by the clash.
shit like that
I do wish there was more
"Accept a crippling injury to yourself to do more damage to your opponent" charms
You should be able to Deku yourself
i feel like that should be in deebs
Feels Solar coded too
I can't think of anything offhand other than Sacrifice Without Regret
sids have equivalents already, and so their space is filled
speared boar struggle
Which is in sids, ye
Sids have gear 2 so thats fine
i think it'd be a good deeb charm in some way because it's about like
Encourages you to take the risk of them, though
pushing yourself past what you can do to fight on an even playing field
i think the only ones i wouldn't put it in are like, lunars sids and infernals though
i could see it as an overclock power in alchs
I would be cool with Deebs doing it because I think Deebs should be able to kick the shit out of Solars with great sacrifice
because alchs have some overclocks
a solar thing because you're going "behold, the unmatched power of the sun" and then you punch somebody and both of you are in the family guy death pose
a deeb thing for the mentioned reasons
an abyssal thing in the theme of neverborn fighting until the end, and damaging your body with the death-essence of your soul
a sov thing because their anima literally explodes their asses
ages them prematurely, burns them up if they fuck up, spills out too hard
I think thematically it fits Solars because that self sacrifice is sorta the epitome of the Sun's heroism
sids just already have the space filled with Speared Boar Struggle and Sacrifice Without Regret, and lunars are like...the opposite of that theme?
Which i think is missing in their charm set
a lunar overclocking themselves forever is just what they do
why would they take damage from it
I mean for Lunars and Infernals specifically itd be cool as a lower cost charm since they can just
Grow it back
Broken Sword Broken Soul Style
Broken Sword Broken Soul is not a style for fools or the ungracious, for only ungateful fools would be daft enough to willingly shatter their weapon in a battle for a temporary advantage over the opponent. Many styles of swordplay posit that the sword is the soul of the warrior, so what does it speak of one who, again and again, breaks their blade without second thought? If an evil sword produces an evil soul, then surely a broken sword produces a broken one.
These philosophers have not stopped the spread of this style. There have always been those people willing to sacrifice their weapons and their bodies for the sake of victory. To them, a sword is a sword, and a soul is a soul. No one knows the true origins of this style; and whenever it is found, it is often stomped out, and yet no matter how many times this school is broken, it seems to recover, stronger than before.
Broken Sword Broken Soul weapons: Broken Sword Broken Soul makes use of all varieties of sword, including short swords, chopping swords, hook swords, slashing swords, straight swords, great swords, and azuhians, and the artifact versions of each of them.
Armor: This style is compatible with medium armor.
Complementary Abilities: Resistance is common, as one must survive having broken all of one's weapons in battle. Craft is also important, for repairing and creating new weapons to shatter all over again. Many practicioners also train their Integrity, to prove that their soul is not as broken as it seems.
New Keyword: Shattering. Shattering charms require you to destroy your weapon as an additional cost to empower the charm. Mundane weapons that are Shattered are destroyed; Artifact weapons may be shattered twice. The first time they are reduced to Mundane weapons in stats, and the second them they are rendered nonfunctional until repaired.
I'm trying to write this charm right now for my artifact and it's such a pain to do, I think I'll pattern it off Life-Gets-Worse Approach since that also deprives you of your weapon for a bit and leaves your enemy with a lasting debuff
Kinda fucked theres no bleeding mechanics
lunars actually don't have good tech to uncripple themselves lol
at least as far as i can think of
also there are
Exalts just don't suffer from them
That is better than basically everyone else who just cant
Righteous Tusk (Ivory Cricket): The stylist wields her sword in a pointed, two-handed stance. Straight swords increase their damage by +1; straight and slashing swords gain the piercing tag, and all gain the Two-Handed tag. Piercing attacks may ignore an additional 2 points of Soak, armored or natural, at the cost of an additional Initiative.
there are mortal-only bleedout mechanics
I have considered making Exalt Bleedout an effect on a minor charm but it really doesn't do much
Its dramatic
maybe "impaled by Rival's sword-blade that he broke off" can cause it
Bleeding out is hot
Exalted Bleedout is part of a charm on the new sword!
it's real fuckin nasty bleed too
Is this either dogshit or OP? XD
looks fine to me I think?
Yeah I think that looks fine
did you mean for straight swords to double up on benefits and not have chopping swords get anything?
Radiant Breath gives chopping swords a damage bonus because it gives non-chopping swords chopping
and now that doesn't look like a word anymore, nice
Well... there aren't any swords with piercing
And giving a Chopping sword both Chopping and Piercing seems
D a m n
yeah, i was just wondering if you'd meant to make one option strictly better than the others
since straight and slashing swords are literally the same weapon
hhhh, true
frankly, there's just zero reason to have two weapons of the type, but
it's a fantasy standard
i'd just give them both piercing and leave it at that
Righteous Tusk (Ivory Cricket): The stylist wields her sword in a pointed, two-handed stance. Straight and slashing swords increase their damage by +1 and gain the Piercing tag, and all swords gain the Two-Handed tag. Piercing attacks may ignore an additional 2 points of Soak, armored or natural, at the cost of an additional Initiative.
asking here as well, are there any poisons that do things other than their base damage effect, besides the memory-sweating quicksilver in infernals?
my ideal reference is a mundane hallucinogenic of some sort
pattern spider venom
dont need a mundane reference, just copy the template off that
"roll X dice per interval, on success, X happens"
Lunars, that's a poison there
Replaces the health loss in crash with willpower loss
If this is not a Lookshyan Deeb idk what is
(The extremely minor character 'Monkey' from KSBD)
...you know, considering that 'being on a horse' is +1 non-charm defence, the Reaching Tag is a much better one than I think people give it credit for.
https://docs.google.com/document/d/1tlirUjTxjfg6AhL04DA_H9LeqLecCUJEoG808glsrRY/edit posting one last time in hopes of getting some feedback, got three dipshits now
all specced for some type of perception utility + something else
lightning-eating mospid, can be used as a mount or a lightning rod, and (hopefully) good at spotting sleight of hand and speed tricks
defend other stone snake that can also just plop its ass down and wait for somebody to fuck with it
and a mushroom buddy that zergs out a forest and passes you the blunt
any aid would be appreciated
Neat!!
I hope it looks fun? It's designed to be like 'yep, that's a good bit better than basic zombie but still not a Real Good Combatant'
Seems cool, though only 4 soak is weird
That's less soak than an average human in mundane light armour
That's fair. I was a bit concerned about giving them a notable soak might make them too good. As much like zombies, they're actually above normal human in health levels.
That's fair
I think you can afford them being 5 at least, the majority of serious attacks are just gonna blow through it anyway
That's fair. I might push them to 5-6 range. Low but not like 'unarmoured' low.
The blue on white is a little hard to read is my first thought.
automatically succeeds on rolls against sleight of hand or avoiding detection through speed.
Might need a little clarification. Auto-win is big.
or quickly by taking two levels of lethal damage on his turn.
Rather than quickly, maybe use 'reflexively on his turn'
To make it clear what actual timing it uses.
The Exalted aren't elementals, and can't eat wind or drink lightning.
Alchemical about to hook themselves up to a Generator "Shit"
Overall my thoughts is 'these look cool, though I wonder if they're a bit heavy on big wording-heavy charms'
Thinking about what 10 charms I would take to start in the case of exalting as a sid or an infernal in mortalgame
10 is few
10 for a sid means you engage Megadip mode I think
I might do that as something like two awareness charms for bird mode and perfect tracking, three or four combat charms including ox-body, Craft for healing and diplomacy and then two or three more for flavour
Unobstructed Blow is probably one motherfucker of a charm to have as one of your three combat buttons though
the good thing about being a broke newbie sid is that you have Prophecy, which works perfectly fine if you have a big pool in it even if you have basically zero charms
and provides you with scope to do a lot of miracle type stuff once you have enough xp built up that you'll need a month or more to process it through training anyway
Makes sense
Oh, btw, what craft charm were you referring to here for diplomacy?
Atelier-and-Embassy Auspice
you don't need it, lots of other good ones
but it's handy so I take it on lots of my sids
on social characters it's directly useful and on combat characters you can use your craft dip to support the socialites
honestly it's hard not to find good dips in any given Sid tree
Indeed
But if I end up a sid I am going to want craft for a WSAV and mending warped designs, at least
I do recommend Inevitable Pursuit just because being able to track people withut tracks is kind of nonsense good
That may be putting the cart before the horse, tho
"oh, the bad guy had a meeting at this office? zoop"
(honestly really not sure what the Siddie-flavoured downside is on this one, this one's just kind of nuts)
It does fit that sids would just be good at gathering information and finding people
Hence charms like this and a fairly jacked investigation tree
hello essence 1 baby solar, the wyld hunt found the place where you put a three-mile-high golden flare into the sky when you exalted, better hope you're a Survival Supernal or the boys will be with you shortly
(or I suppose the girls, the Realm is matriarchal)
It tracks that the fate ninjas would be able to gather information effectively, given how the Loom works
traceless passage does utterly rinse this due to the giant pile of dice tricks it gets, but that's an E3 charm
and yeah, this is kind of their discipline but still, very scary
The hard part is not the Siddies finding the Solar, they tend to be somewhat.... Loud in how they act, even the Stealth Supernals.
It's getting the Realm to care enough to send what's needed.
or at least that's the problem nowadays
Yep.
It didn't used to be a problem, hence why the Realm had things pretty locked down
However
mechanically Solar Stealth essentially has an anti-GM interaction button that lets them trivially drop off the face of the universe, but I believe that's not quite how good it is in-universe
There was also just fewer Solars. 😛
Simultaneous resource crunch and need for more resources
It's a bureaucrat's nightmare.
If only they had some sort of transcendentally skilled super-bureaucrat of some kind, maybe like a solar exalted or something ...
Hmm...what would you say are the 'Must Have' E1 charms in Sid Brawl? I'm finding myself spread more thin than I'd like.
Tolerant Strife, Hostility Acceptance Technique, and Horrific Wreath all seem like standouts
Definitely Tolerant Strife
Unrelated: Now, if the GM takes me in the Infernal direction instead of the sid direction, which I think could happen ... hm. I'm doing Centipede style either way, so that'll be my main combat thing. The dips would be pretty straightforward, to be tbh, I think maybe:
- first 3 centipede charms (we can skip the form for now if we're infernal, imo)
- transcendent desert creature
- joy in violence approach
- threat-monitoring excitement
- who strikes the wind?
- hardened demon flesh
- unyielding devil will
- swallowing the scorpion
What's that Dragonblooded guild of assassins in the East again?
Grass Spiders, found them
I've had a fun Getimian idea
Probably not a PC tho
Rakan Thulio's child by the lover he was separated from by Destiny
oooooof
sometimes I wonder if my get idea is too silly
his creation: one where mass media didn't fall with hte first age. His character: the most famous tokusatsu actor of his reality.
holy shit that one would hit like a truck
lol
im keepin it a buck, im making a homura expy when gets come out
real
yes
Homura is a fantastic getamain
i think that's clever, its arm gets blown off an it keep comin
there are echos in the false-self (people doing kabuki-style shows about his tokusatsu in creation)
just if you wanted him to be a heroic get going "wait if i just get these people on board..."
I think his initial like, reaction would be 'wait, I'm an Exalted now? I... fuck, I don't--I just play one on TV! I don't know how to... oh the village is under attack. Oh fuck. Okay. Fuck. Guess it's me then!" and then he like, rider kicks a raksha and decides that just because he isn't real doesn't mean heroism isn't real
Isnt this an actively airing anime
Episode 1: Bro is just a regular guy. Watch Tojima Wants to Be a Kamen Rider on Crunchyroll! https://got.cr/cc-twtbakr
Tojima Tanzaburo has dreamt of becoming a Kamen Rider his whole life. But now that he’s 40 years old, he’s starting to think his dream may never come true…until he’s swept up in a series of crimes inspired by the infamo...
I have not watched tojima rider
I think that is in fact too out of line for how Getimians work even if it's funny
the difference between their origin and actual creation is meant to be "their existence", or at least not much more - the most dramatic one we get is the Chanos Flicker, which is two centuries of divergence
damn
okay so he's actually a scavenger king who rediscovered mass media and became an actor because reasons
Oh, I thought the differences were more dramatic
You know who I think would be really fucking funny to play as a Lunar?
A former Lookshyan
Who Luna guides to Sublime Danger
And who makes a point of using a single sword
was sublime danger from lookshy, or is she just notoriously beefing with em
She haaaaaaaaaaates them
The grudge has
tempered
Into 'I am an E7 Elder so you can't really effectively deal with me, and you are a polity that I cannot just singlehandedly destroy'
'So you are in my day to day an annoyance'
But it used to be some deep shit
interesting
why's it there?
actually, a better question
can i read about this in any books lmao
is it in FatG or MFS, or presented (and handled well) in any older-ed books?
I myself know of her grudge second-hand
But Lookshy is highlighted as a concern of hers in her writeup in MFS
I don't think that's anywhere in her writeup
she fights to keep Lookshy and the Realm out of the Scavenger Lands on a general balance of power basis but her intimacy sheet has this:
of all the Lunar elders she is the one who least cares about Grudge Match Now
possibly because she was a superpowered bandit in the First Age too, so it's not like her deal's changed much
she kinda just wants to rule her city and chill right
she doesn't even have a city, she's just around in the East
See, I thought that Major Principle existed as an evolution of, in her age
Sublime Danger thrives on challenge. Haunting the
Eastern wilderness with no fixed abode, she bedevils
Lookshy and the Realm’s Eastern satrapies not out of
any investment in the Pact’s agenda, but because she enjoys the challenge.```
Pure shonen brain
oh huh okay
Having futilely sought Lookshy's destruction for some slight
she fights to fight
In the past
You know
I wonder where she stores her Thousand Daiklave Wings
I know the answer is probably just
'Elsewhere'
But
Hm
I don't think any Lunar Elsewhere charm has that kind of capacity
either she has a pocket artifact or she literally keeps them on her
every art piece of her has a different collection of swords so I think she does change it up
oh huh
that's a very Anime Girl character
i'm gonna be real, i imagined her as way skrunklier than that
still, that's like, pretty and composed where i thought she was full goblin
she can shapeshift into Pretty and Composed in like, 0.1 seconds
That's a good bit
might as well
I enjoy that bit
fair
As a character designer who wishes more swordfightin/generally fighty girls were allowed to Brienne of Tarth it
weh
brief revenge and then just chilling
several centuries
Her active pursuit of her grudge against the Shogunate
more Danger
also, actual last post on the topic until i've got a bunch more little guys made, but could y'all take a look at these three elementals and see if there's anything egregiously wrong, or if anything needs buffs or nerfs?
God I love her as a character but fuck I think the normal aesthetic of Thousand Blades is terrible
Personal bugbear, apologies
I rly just
there is a reason that my Thousand Blades guy uses the telekinesis more as a movement assist than to throw swords at people from miles away
Shouldn't bring it up lmao
SD is wonderful
Xaldin from kingdom hearts and then Penny from rwby both kind of sold me on TB
i was primed to love it from go
That is a dangerous thing to tell a GM who's running a game for you set in the East
that sounds like you're filling a request
ah, elsewhere charms
E7?
Essence 7
she is the strongest combat lunar with the possible exception of Leviathan
Lilith is decent but it's not close
A nigh-whiteroom
I'm quite fond of thousand daiklaive wings in appearance with the hungry ghost hand axes, and IMO hungry ghost and thousand blades do very funny things together
you can make hand axes look quite a bit like layered feathers
What will probably happen, Misc
she is also good for sporting duels against people who are not as experienced as she is
Is as soon as you get PAoC on Rival, she's going to hear about how he semi-does her bit of having a bajillion weapons stuffed in her pockets
i love the idea of a horrible little skreechur crouched on all fours with TB hatches floating around their arms like exaggerated claws
But with his hands
And just go
'Oh I have to see what the fuck that looks like'
And probably laugh while she fights him
Because I bet, to someone who won't get instapasted by him
His fighting style looks ridiculous
Obviously effective
Rival gains the ability to seriously fight Thousand Blades at E3.2 when he gets Wings Spread To Sky
But operating on some Looney Tunes type shit
he has been known to throw his sword in the air, grapple, throw, then catch it again
a certain amount of showboating is integral
yeah, ditto, Graves doesn't beat SD until e3
at which point vbos vs. lunar kicks in since he doesn't explode the second she starts throwing proper attacks at him
hot tip: longfangs don't naturally return to sender, so Sid spearmen want this so they can yeet whenever they like
Remember every Lunar is a goblin because every shape you see is a disguise and their true form is really just a silver glow with teeth
Misc can you post the thrown charm
duh
Rival is not actually specced for that much instant damage, it's more of an endurance build, that cataphract was just in the place where absolutely bulldozing it was the expedient choice
artifact knives do return i think
Shrike-Roosting is a lot easier to establish and doesn't require you to commit a mote
but DKE has a lot of utility I cropped out
you can use it to plant trackers
I still think for someone whos whole goal is "I pick up random weapons" the latter is better
he only actually cares about his daiklaves, the rest are expendable instruments
he can get more silver rods to use as fist-weights
Then why the fuck can't the spears? <XD
i don't understand either
also he has Craft and he doesn't have Thrown
it's also weird that longfangs are specifically artifact short spears
and not artifact spears
and there's no artifact spear (1h piercing reaching spear)
direlance
Elder Rival might have a little bit of every Sid conbat ability so he can suddenly swap and slam someone with Life-Gets-Worse Approach but current Rival has to budget
Well an artifact short spear is just a spear isnt it
direlances are heavy
longfangs are regular spears
(both medium)
there's no ban on artifacting any weapon
(except bare fists)
direlances are artifact lances
yeah i've got a beamfang i'm working on that you uh...don't throw?
wild
all artifact thrown return to sender except for longfangs, sicne they have a specific callout
so yeah knives do come back
which I have absolutely used as a stunt with an artifact knife that I threw hard enough to stick into the wall behind a guy, then stepped two feet to the side so it came back through the guy's friend. (They were mook-tier mortals so the GM just let me have it)
throws my fucking wheel
doing fucked shit with returning weapons is a classic
Sublime Danger's build is actually interesting because a) she has infinite evos that aren't on her sheet because she has so many swords and b) she doesn't actually have Mastery but all her lunar charms are scaled to absurd levels because she's E3
so she has a very different way of absolutely annihilating people than Anys Syn does
yeah, the reason I said Graves doesn't beat her until E3 is because anywhere less she just keeps throwing out auto-crash witherings
the sheer amount of auto-successes, rerolls, and overwhelm she stacks is crazy
and that's with tech like VBOS vs. lunars and oh? you increase my onslaught penalty by 3? RCD
her big downside is just that she doesn't actually have that many motes compared to other megabosses and unlike Anys she can't energiser bunny her way to nearly-full excellencies without them
and that doesn't matter much if she shows up and immediately smacks you through a wall with Overwhelming 18
ah yes, Sublime Danger's real elder prowess: "20m: arsenal becomes uncapped for a tick"
Hmm
Would this apply to mind hand manipulation with the usual stat swaps, IE it would give essence + intelligence non-charm dice on feat of strength rolls using MHM?
and add willpower to your effective int?
no, that's just an extra bonus
ehhh
Ifeel like I'd at least add the willpower bit, personally
you're still getting +E+1 and +WP?
and area attack
like, it's still a devil-body power with a fucking million bonuses
for one dot
area attack fi you take legendary size. the misc action feats of destruction is nice, but MHM already gives attacks out to short range. And you just said you wouldnt' be getting the +WP since it's being added to your strength?
oh
i'm not actually sure how that one works
i thought you were asking about the (E + STR) part
I was asking about boht lol
Also do you reckon there's any tactile alphabets in creation? I"m pondering the charop problem of a character who should be literate, but was blinded later in life. Though I guess you can still write while blind, especially with exalted awareness charms involved, and I think the infernal touch one specifically would let youd o things like 'feel the brushstrokes to read the writing' without it needing to specifically be a tactile alphabet.
sorry for rambling otu the answer to my own question lol
Hmm. Is it worth investing 2 extra charms in order to not have to have 12 motes committed to two other charms.
12 is a pretty solid amount of your pool
Random
But getting back into Exalted has let me tap into my liking of 'cringe' weeb shit again
... actually those keys are all E1 still... I could do something other than awareness. Hmm, what would be good for a mind-hand manipulation user azimuth...
Struggling to think of stuff to give a green jade reaper daiklave
I was thinking something related to flowers
Given this is the image that's inspiring me
feels like you could do something with growing crystals like flowers
considering the ornamentation looks more crystalline than stone
maybe steal from the Crook
It do be a weapon model using the textures for Glass weapons from Morrowind lmao
Also
The Crook?
Ahhh
Green Jade Alch Goremaul
I think killing people and having them turn into plants is cool as hell
I remember it from Grim Fandango
I have a whole Lancer license for whom that is the gimmick
yeah the crook fucks
i love it
and it's a cool-ass hammer
but like, gnarled and staffy
It does, however it does get... less into what I would want for a green jade, plant-themed sword
I think theres other ways to flavor it
There are, but idk a sword feels inherently more... killy than what's going on with the crook generally?
Like the thing where it creates diff terrain out to X range depending on amount of repurchases
I feel like for a sword that would be an on-kill ability
The plants sprouting from your foes' fatal wounds
If that makes sense?
I think the best vibe for green jade is picking a particular plant and going hog wild
I'm surprised theres no green jade Cordyceps mind control artifact
I do think it's wierd the crook is a goremaul and not a wrackstaff
like, wrackstaffs are right there
theys uck, but they're there
lol
I think its because wrack staffs are segmented arent they?
God maybe I should just reskin spring razor
no, they're normal staves
And they wanna replicate a big bonker
And yeah no artifact section staves are Dragon-Coils
just medium melee bashing, melee, reaching
like I said they're... not great. Frankly give them two-handed and I think you'e got something, but
because staves feel like clash weapons to me
I do wish daiklaves got a more naturally evocative name like the rest of the artifact types got
alas, you can blame werewolf the apocalypse for that
werewolves have Special Sword Fetishes (like, the enchanted items) called Klaives
so when white wolf went to make exalte,d to do the 'this is the wod's prehistory' thing that they then abandoned, they went
'what if, big klaive'
therefore: Daiklaive
Pain
Hm
Weird idea
mmm, nah
Vetoing it
Would make the weapon exclusively anti-Exalt/Sorcerer
The idea was severing the person cut from the Essence of the surrounding world
But only Exalts and Sorcerers, from what I understand, draw on Essence that isn't from within
Though
Cutting something off from the natural world, from Creation itself
Does have some sauce...
As an anti demon/undead/fae weapon...
Hmm...does a spell/magic that freezes someone's heart in their chest seem like it would would as like 'Target is subjected to a once off environmental hazard'?
...oh...bother. Damn abyssals 😛
removes from list
In other ideas then: Does 'an illusion so real it can actually hurt you' make sense as 'Once off Environmental Hazard, resisted with Wits + Integrity, Mindless beings are immune'?
completely unrelated - red revel you sexy minx I need to put you on a deathknight-errant
riders of the sunless lands lookin Good
that and the fucking dark souls great bow are very sauced
When is sids
I wish I knew OTL I need sapphire veil so bad
pretty sure with the right setup you can do 4 attacks in one turn with red revel whichhhhh
🤤
Cant abyssals do that already
believe it or not
also abyssals
yeah that's abyssal performance
(abyssal performance, something phantasmagoria)
grotesque phantasmagoria
fwiw I'm not actually sure if the extra attacks from that evocation are weapon attacks or just Attacks™
one of them is outright divorced from your init pool
they're attacks with red revel
because they're attacks using a red revel charm
that don't explicitly say they're not with it
which means you get the billion ovw
...dammit...
okay, gunna need to find another thing
yeah that thing's fucked up. I love it. I'd like to blow my entire mote pool on one turn, please
you said environmental hazard
are any of the survival hazards "freeze their heart" stuff?
i thought it was all physical cold
it's not that, it's the gracious gift of despair, icy sepulcher, etc subtree
Well, surely Abyssals don't have anything for Drinking People's Blood!
Just a moment...
😛
surprisingly? i think they don't actually have any discrete charms for blood-drinking, just their anima power
I'm working on Wanderer stuff and trying to set up some Iconic Fae/Faery things. XD
have you considered yoinking that MFS spell that steals faces?
like literally steals faces, not lunar shenanigans
They do have that one gore powered weapon
I mean, that's not really a damaging thing. XD
you can rip it off, but fair
I'm working on damage-based charms.
... it occurs to me that one of the best anti-Ligier strats is Fiend-Humbling Horsemanship
sids are kind of comically good against ligier, yeah
He's Essence 10 so it's hard to make the gambit roll stick
Stamina. Which has the theme of 'Primal'. Making use of the power of Nature and the Wyld.
But if you can turn him into a horse he is much less effective >_>
checks abyssals
The charm line it's part of does have a theme of 'Spring and Winter' but I can put things various places, I am the one designing the charmset after all.
Spring's Delirium
This disease afflicts those who suffer it with the weaknesses of youth and inexperience, emotions at a fever pitch and nearly impossible to control. Spring's Delirium as a virulence and morbidity (Wanderer or stylist’s Essence + 2) and an interval of one day. It’s a Psyche effect as well as a disease; rolls against it use (Wits + Integrity) instead of (Stamina + Resistance). It can also be cured by effects that cure Sorcerous Curses. Medical treatment is useless unless enhanced by magic:
Minor Symptom: The Victim's finds it difficult to conceal his emotions or read those of others, subtracting 1 penalty from his Guile, as well as on his Resolve against Inspire influence and his successes on Read Intentions actions.
Major Symptom: The Victim's looks start to change, the effects of passing years fading from his features. The penalty from the Minor Symptoms are increased to 2 and when impassioned by Inspire, he finds it difficult to not respond in the most melodramatic manner; raucous celebration, overexaggerated displays of grief, or screaming rage. He can resist this effect for a scene by spending 1 willpower.
Defining Symptom: The victim seems nothing but a callow youth, lacking both the expertise and self-control of age. In addition to the previous effects, he must pay the willpower each scene from the major symptoms to resist reacting melodramatically to any emotion and when impassioned by Inspire, treats the inflamed passion as a Defining Intimacy instead of a Major Intimacy.
Death: In addition to the previous effects, the victim cannot spend willpower to resist the effects of the Major or Defining Symptoms of this disease, nor to resist any influence supported by an inflamed emotion. His inevitable death will be the things of bard's tales for generations. This can kill even the Exalted, though they may be more resilient to terrible decisions than mortal victims.
One of the things they can do is expose people to Spring and Winter themed supernatural diseases!
an overexaggeration of spring sounds about like bamboo shooting up into people's feet, or vines curling around them
I have been convinced by Fools (Exalted discord server homebrewers) to do the Sicko Funny
And make the sword's gimmick be that it counts as a Wood Dragon style weapon
lmao
With the caveat that no, you cannot suddenly use Wood Dragon with Single Point, fuck off
XD
Woo single point!!!!11
Overawing Confidence
Cost: 5m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Some basic attack boosters
The Wanderer redoubles her assault, crushing her foes confidence with her sheer superiority.
This supplements a withering attack, doubling 9s on the damage roll. A character crashed this way also loses a point of temporary willpower.
Keys:
Dance Upon The Blade's Edge(Essence 2): The Wanderer can instead double 8s on the damage roll. If she does, the attack does not grant any Initiative save for the single Initiative for landing a successful withering attack.
@tulip folio Damn you, I can't stop thinking about Live Wire with Chain-and-Armor Mortification
Yeah, tragically since there's no other style that uses heavy armor and whips, you basically never get any more offensive charms
But on the other hand it's very cool
I guess you can get evocations via Wraith-Forged Plate repurchases
Cost: 5m, 1wp; Mins: Essence 1
Type: Reflexive
Keywords: Perilous, Dissonant
Duration: One scene
Prerequisite Charms: None
Forged for the Wyld Hunt, the Dragon Reed fells its ordained prey regardless of its form. For the rest of the scene the Dragon Reed deals aggravated damage to spirits. The wielder also doubles 10s on decisive damage rolls against such targets, up to a maximum of (Essence+wound penalty) dice.
Dissonant: The wielder may only double 10s on decisive damage against targets affected by Jadestone-Peach-Seed Rooting once a scene, unless reset by incapacitating an enemy.```
Trying to write fiction again
Daimyo Kana visits the Shadow Houses,
two krakens make their way up the Avarice River,
Here With The Chains is here, with the chains,
and Hao-Guntur takes an oath.
@buoyant summit I think the third line here may amuse
l m a o
Oh GK look upon my rules crimes
Or rather, Ionas' rules crimes but our pluralkit isn't done yet weh
You should define if it's your wound penalty or theirs
I like it, but yeah what Iki said
Also
Whomst tf is Daimyo Kana
Sanshin Kana is the daimyo of Gentian
A mid-sized city east of Sijan and north of Great Forks
Which is really cool and is where I'm setting things
She's mortal
But I was struggling to figure out how to frame any of this until I realized I should start with her
The base charm is relatively normal but i hope the key is interesting? Not every wanderer thing can be super weird but i still wanted it to be pretty fun.
nice
Cost: 5m, 1wp; Mins: Essence 1
Type: Simple
Keywords: Dissonant
Duration: One scene
Prerequisites: None
A vibrant green glow shines from within the Reed, bouncing off and revealing spirits for whom hunting has been sanctioned. For the rest of the scene, immaterial spirits declared Anathema by the Immaculate Order within short range are both visible and tangible.
Dissonant: This Evocation’s range is restricted to close.
Special activation rules: Unless the Exalt is dissonant with jade, this Evocation awakens for no experience cost when she first attunes to the Dragon Reed.```
Unsure if this is too narrow.
I like it, but yeah, hm. Unsure.
Hunting Drake Snares Its Prey
Cost: 5m, 1wp; Mins: Essence 1
Type: Simple
Keywords: Dissonant
Duration: One scene
Prerequisites: None
A vibrant green glow shines from within the Reed, bouncing off and revealing spirits for whom hunting has been sanctioned. For the rest of the scene, an immaterial spirit of the wielder’s choice within short range becomes both visible and tangible. If this Evocation is used against another target in the same scene, the previous target becomes immaterial once again. Subsequent uses of this Evocation in the same scene waive its Willpower cost.
Dissonant: This Evocation’s range is restricted to close.
Special activation rules: Unless the Exalt is dissonant with jade, this Evocation awakens for no experience cost when she first attunes to the Dragon Reed.```
Attempt Two
Type: Reflexive
Keywords: Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Unbreakable Fascination Kata
All bear witness to the puissant might of the Dragon Reed’s holder; wielder and player both. When an enemy who has resisted the influence of Unbreakable Fascination Kata attacks Dragon Reed’s wielder or one of their allies within close range, they may reflexively make a withering Clash attack against the attacker.```Attempt at capstone evo, probably not powerful enough?