#Exalted

1 messages · Page 93 of 1

buoyant summit
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They are the child of Khuruga, Esteemed Minister of Social Unrest

bleak hazel
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no, as in the writer is Myra, who is occasionally around here

tulip folio
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Esteemed Minister of Shitstirring.

buoyant summit
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Ohhhhhhh

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I like to imagine the Bureau has a stock RD for members to interact with this little fucker

wise ocean
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I would say "don't worry, I have a Journeys for when the time is right" but that's like saying "don't worry, your brother-in-law is CIA"

buoyant summit
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His greater concern is probably a good few of us being

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dubiously

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dedicated to our actual jobs

wise ocean
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the one consistent positive thing anyone of any disposition, faction, or attachment to heaven can say about Crystal is that he is exceptionally dedicated to his job

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everything else is up in the air

buoyant summit
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I Hate Him Already

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(positive)

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Okay

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I know people recommended I take isob however

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Peacock Shadow Eyes

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Combined with WSAV 'while being forgotten'

prisma sun
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Drifts is actually only short-suffering

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This is his first time In Charge of anything for the most part

tulip folio
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Peacock Shadow Eyes is really good, especially as a control spell.

buoyant summit
buoyant summit
wise ocean
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Huh, I didn't even think of Peacock. If anything I thought your non-combat spell was going to be the Visit Dreams one.

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Pretty solid pick though.

buoyant summit
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:3

buoyant summit
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I can remove my own face and become literally unmemorable

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Also

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Can't believe I haven't realized this until just now

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I'm making a fucking Harlequin

fierce star
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hmm, sidereal war's form charms don't stack with MA forms right

buoyant summit
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They Do Not

buoyant summit
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0 Perform dots

fierce star
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hm.

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making a sidereal is hard.

buoyant summit
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It

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Fuckin is

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I've been making one for three fucking days

coral wraith
fierce star
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Right now, caste and social ability focus

coral wraith
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What's your character idea?

fierce star
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This one here

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Currently on phone so replyability is limited

tulip folio
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You know what martial art it's a crime doesn't get God Kicking Boots or Smashfists?

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Earth Dragon

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The Heavy Armour style can wear jade boots as long as they're classed as Armour not weapons

buoyant summit
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Battles or Secrets fits these ideas wonderfully

prisma sun
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I do kinda wanna make Smash Sid

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Who doesn't fight anyone but just focuses on Feats of Demolition

tulip folio
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Vague Pondering: Knife Martial Arts work with unweaving

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So you can secrets big boss with knife and unweaving

fierce star
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Exalted knifegun, huh?

tulip folio
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Ebon Shadow IS a very good martial art for unweaving and stealth and uses knives...

coral wraith
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I think you could quite easily backport them

prisma sun
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Personally I feel like it's fine to vibe slot weapons into MAs

tulip folio
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If I could convince the GM to allow Iron Boots for Earth Dragon I might make my sid an earth dragon sid.

tulip folio
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+3 dice on Smashing Attacks and +5 soak does lead to 'Hey, going to just keep booting you over the horizon repeatedly'. XD

coral wraith
fierce star
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I think as far as abilities, I'm gonna want investigation, socialize, and a combat suite? Some lore and occult?

tulip folio
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Well, most of those are caste for Secrets

wise ocean
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what kind of combat suite we talkin

fierce star
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I was thinking sid melee, with either paired knives or knife plus unweaving.

wise ocean
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yeah, that's a secrets

fierce star
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Lol

wise ocean
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I can also see knife as a serenities thing, but that's a very different vibe of knife

velvet raft
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I still think it would be fun to play a sid riding a bee the size of a sky titan

tulip folio
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...I do feel a bit bad that a chunk of the wanderer charms I'm doing are 'Hey, this is a cool evocation that fits their themes, I will adapt it into an actual exalt charm'

fierce star
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Yeah I don't think this character is Vamp enough with her knives for serenities.

tulip folio
fierce star
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Okay she is going to be bi but that's the standard for all my PCs, they're either bi as the day is long or more ace than something really ace

velvet raft
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Every time I edit the character sheet for this mortal, her willpower creeps a little higher

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I am now at 7 willpower, meaning 9 after exaltation >_>

fierce star
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take the willpowerpill. Make sure to wpmaxx. do you need more ability dots? no, you need more willpower.

velvet raft
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Facts

fierce star
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the two most important things to spend your BP on are merit dots and willpower dots

marsh garden
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it's kinda wild how much more efficient WP is with bp

velvet raft
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Well, this is with crucible rules

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So the only potential inefficiency is ability dots right now, since mortals have no favored abilities

marsh garden
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ahh

velvet raft
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That said the ST is starting us out with a bunch of extra XP, so I'm not hesitating to buy stuff up to 4 or 5 in general

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It's just kind of interesting that I've ended up with a bunch of extra specialties, merits, and willpower

marsh garden
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what all specialties do you have?

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i don't think you've talked about what your mortal PC's like yet!

velvet raft
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Backstory

The child of two House Nellens patriars, Lanying was never supposed to amount to anything. Her life followed the exact trajectory that her family expected, as she failed to take her second breath before she was sent to study broadly for a would-be-patriar's broad responsibilities as part of her schooling. It was there that she became convinced the world had no plans for her whatsoever, and that as one of the countless masses with no meaningful place in the designs of fate, her only hope would be whatever she made for herself.

Always rebellious, the Nellens scion neglected academic achievement for cultivating physical excellence and proud standoffishness. With time, she might have become a reasonably competent low-level officer in a Realm legion, or perhaps a well-regarded scout. But Lanying disappeared with the close of her secondary education, choosing to head South with a literal roll of the dice and little notice to anyone.

Now Lanying has a reputation in parts of the South: a desert guide with a knack for languages, willingness to take terrible risks, and the sheer luck to have survived them. She stays on the move, sustaining herself by seeing caravans, scholars, and travelers from one end of the South to the other. Occasionally, she finds work as hired muscle, but refuses to attach herself to a mercenary company. She says little of her dynastic bloodline, although she's not above making use of it for the sake of finding work with the Realm, whose money she is just as happy to take as anyone else's.

Steadfast and direct, Lanying is not as quick to take foolish risks as she seems, but is more so than she admits. Though not an especially skilled speaker, there's an easy, sharp-eyed physicality to her behavior that tends to impress effortlessly. She can be quiet and aloof, but is quick to action the moment she thinks she understands her situation.

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Lot-Casting Atemi info

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Featured art :D

marsh garden
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👀

velvet raft
marsh garden
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what's the unusual hide? 👀

velvet raft
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Oh, she has it with subtlety. I figure it's an invisible wyld mutation she's picked up doing stupid stuff

marsh garden
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ahh

velvet raft
marsh garden
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somehow i missed the subtle

velvet raft
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Oh wait merits were on the first image >_>

marsh garden
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lmao yeah

velvet raft
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Anyway the ST knows I like sids and infernals but I suspect solar is the most likely trajectory simply due to their familiarity with the splat

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So

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Que sera, sera

tulip folio
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Divergent Paths
Cost: 4m; Mins: Wits 3, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisites: None
The Wanderer knows which paths to take and which they should have avoided.

The Wanderer can use this Charm after moving — voluntarily or not — to return to her previous location without crossing the space between. Any damage or other harm she’d take as a result of moving is negated: falling, traps, environmental hazards, damage from Heaven Thunder Hammer, etc. Any Initiative lost from disengaging is refunded if the wearer uses this Charm to undo that movement.

Alternatively, the Wanderer can use this Charm at the end of any tick on which she moves, letting her act before she returns to where she was at the start of the tick. Doing so offers no protection against harm from her movement and doesn’t refund Initiative for disengaging.

Key:

Never Was(Essence 2): All other characters who observed the reverted movement forget it was originally made, as long as the wanderer did not make a hostile action this turn. Non-Trivial characters can spend 1 willpower to resist this psyche effect.

Paradox Guide(Essence 3): This can affect other willing characters in line of sight.
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Never Was got a 'Hey, stop that' wording for 'no, you can't use it to stay in perma-stealth by making everyone forget you flicker stepping out and shanking a guy. It can save you from accidentally walking into the open/fucking up but can't be used alongside hostile actions.'

fierce star
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nice

tulip folio
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Paradox Guide also adds some Team Support to the charm. Letting a zoomy guy retreat after a charge or avoiding your buddy getting red misted because a dawn looked at him with heaven thunder hammer.

marsh garden
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hmm, does this negate Slam/Throw damage as well?

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or, er

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i would say it does, but is it intended to?

tulip folio
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Yeah. You are able to dodge Physics Engine Death

marsh garden
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hm, should that part have more of a cost to it, then? since it's a pseudo-perfect against a relatively common strategy, i think an e1 4m charm is cheaper and more dippable than most of those that exist?

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or wait no

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nevermind, i forgot that Can't Be Moved is already e1 charm tech

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this is more expansive than that but that doesn't make this more expensive

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...who all has immovable tech, anyway?

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is it just lunars and alchs?

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alchs' version of that is so cool

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i love the Gravity Rush submod

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i wonder if Divergent Paths should add a key that lets you tether for a longer duration?

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like, wp surcharge to set an anchor point for the scene that you can pop to zoop back to

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dunno if that creates kiting problems, but it's always something i think about with this kind of rubber-banding

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it's such a rad power in general

tulip folio
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There's a follow-up charm that lets them set longer distances recall points with some work

marsh garden
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nice

velvet raft
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In resistance

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One Way Forward is the charm

marsh garden
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ah, that makes sense

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oh right infernals also probably do it

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yeah, e1 for em

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deebs have a sketchier version at e3 in Immovable Mountain Technique, so i guess it's just solars/abyssals that don't

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much more common effect than i realized

bleak hazel
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figured I should do one of these for my main exalt

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really Gleam needs one too, or they need to share one

merry arch
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nanami...

bleak hazel
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Rival has way too much fun and is nowhere near burned out enough to be an entire Nanami but the look, the acrobatics and the huge amount of booked overtime are all correct (once you account for the fact that his leisure time includes a bunch of stuff scheduled by his dead mentor)

buoyant summit
bleak hazel
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I didn't, but Shirou is about the right kind of eternally heroic dipshit and Rival is to some extent me poking the concept of the shonen protagonist with a stick

buoyant summit
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fair lmao

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Archer does also exist

velvet raft
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Bah, now I gotta do one for Red Evening Sky

bleak hazel
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also he was one of the better parts, I got annoyed because it was just a continuous volley of rendering its own exposition pointless, rather than because the fights were bad or the characters particularly unlikable

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Archer is a picture-perfect Sid but he'd be on Gleam's inspiration list

buoyant summit
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Yes

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That was by and large my point lol

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Emiya -> Archer as Rival -> Gleam

bleak hazel
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Gleam is like Belisarius Cawl/Archer/Li Mu Bai/Hari Seldon/Gojo/Saw Gerrera

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dead as hell so I can concentrate all the hype moments and aura characters into him

buoyant summit
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l m a o

bleak hazel
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and also Cawl and Seldon for the hubristic generational project stuff

buoyant summit
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We have our own jaded Sidereal Elder

marsh garden
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Archer is peak cinema

buoyant summit
marsh garden
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he's not a getimian but his entire defining goal is

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basically adjacent

buoyant summit
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Dancing Wildflower Meadow, former hero, current sulker and master of fools who think they can change the world

bleak hazel
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Archer feels more like a Sid to me, time travel aside

marsh garden
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he's like a thulio sid except if time travel kind of worked

bleak hazel
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"I was enlisted into an order of mostly forgotten demigods who drop in to crucial events to defend the world and got really burned out doing it " is just Sids, yeah

marsh garden
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i mean, they're all ghosts

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and they get power explicitly from not being forgotten

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they don't really fit any splat cleanly

bleak hazel
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well yeah, but he shows up in an implausible outfit to fire lighting effects out of a bow and do kung fu, that's an Exalt

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they're good at that

buoyant summit
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Funnily enough

bleak hazel
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I tend to remove the metaphysics with a chisel when doing X-as-Y-splat because Exalted has such a specific and coherent set of internal rules for how all this stuff works that it clashes with basically everything else

buoyant summit
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We've made Dancing Wildflower

bleak hazel
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except sometimes with Alchs

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who can just do Protomen

buoyant summit
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We still don't know what Caste she is

marsh garden
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counter guardians take the mission statement of sids with the trappings of [deebs or solars]

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usually

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depending on how juiced the heroic spirit involved is

bleak hazel
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I admit I have only seen the UBW anime but the best Sid in it is actually Caster's boyfriend, and he's just some dude who knows Violet Bier of Sorrows Style

buoyant summit
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Also we just realized how much funny shit you can pull with PAoC

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You can shove flying guillotine form in there

marsh garden
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a Throne of Heroes thing as like, a specific afterlife thing in Creation could also be neat

bleak hazel
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that used to be kind of the Daystar but the Daystar had so much other baggage that it mostly got thrown out

marsh garden
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honestly i'd call that dude an enlightened mortal with...fuck, what's the punch-good assassin style?

bleak hazel
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very dumb splatbook

marsh garden
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black veil?

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no wait

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white veil and ebon shadow

bleak hazel
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ebon shadow or VBOS but he throws purple punches, so the latter IMO

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ebon shadow is about being sneaky and he's not that sneaky

marsh garden
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he's not sneaky anymore

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he used to be an assassin

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but fair

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kuzuki is neat

velvet raft
marsh garden
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komi and jessica

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powerful

velvet raft
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One of these only topple will probably get

bleak hazel
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I know exactly one of these

chilly sluice
marsh garden
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huh, yeah, pretty much

bleak hazel
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I remember someone furiously arguing back on the forums years ago that that could no diff any exalt and I'm sorry, not quite

marsh garden
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lmao

velvet raft
# velvet raft

Komi, Jessica Arknights, Cassandra Cain Batgirl, Domon Kasshu, Kirika Noir, Sabriel Abhorsen

marsh garden
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koujiro is pretty goated, especially in the gacha

bleak hazel
marsh garden
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where he gets that but stronger

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(as a result of Just Having More Mana)

bleak hazel
marsh garden
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but swallow cutter is a fun as hell move

bleak hazel
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the duplicates are in-universe not comic-motion-effect, you do a brief fate-thread-split and sword a guy several different ways

marsh garden
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swallow cutter i'd call an unblockable because of the vibes

bleak hazel
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could make an argument for both

marsh garden
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it's textually attacking multiple times at the same instant

bleak hazel
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make three attacks, split init three ways, unblockable

velvet raft
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I think most servants could probably take out an e2 combat exalt, but at 3 or above exalts have enough silly tricks to turn the tables imo

marsh garden
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true

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like the uhhh

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rat capstone?

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or centipede capstone?

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one of those is "make a bunch of attacks, last is unblockable"

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could be kind of like that

bleak hazel
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or mantis capstone, which goes "fuck you, unblockable undodgeable zillion damage hit"

velvet raft
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Centipede's final attack gets less defendable based on how many earlier attacks hit

chilly sluice
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Kojirou achieving the Second Magic by just trying a lot of times, until reality got too annoyed

marsh garden
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it's not magic!!

bleak hazel
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some of the genre conventions don't translate great but Cu gets to continue eating shit because now everyone big can perfect parry his spear and he gets to kill even fewer people with his instakill attack

marsh garden
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it's basically the Second Magic, but it's the paradox of [a purely physical strike]

velvet raft
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If enough of the earlier attacks hit, the final attack is an ambush, which uh

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Is a lot

chilly sluice
marsh garden
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that is at the same time, attacking thrice with the same attack, in the same breath, with the same motions that are three motions

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but not magic btw

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he's just that good btw

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(i love koujiro and his stupid-ass phantasm)

chilly sluice
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it's not even technically an NP

velvet raft
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Why is Cu Chulainn not berserker-class

chilly sluice
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even if it basically is

marsh garden
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well.

marsh garden
bleak hazel
marsh garden
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it is a phantasm in the way other techniques are

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it was something that he could just do

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that became "the fact that he could do that" as a Noble Phantasm

marsh garden
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it's not something that he can only do because of NP magic

bleak hazel
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Saber absolutely has Legend Forming Blow though so she's E3 at least

marsh garden
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but something whose role is empowered by NP magic

buoyant summit
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But

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Does Saber

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Have Glorious Solar Saber

velvet raft
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...

marsh garden
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no

chilly sluice
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no

marsh garden
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she has an N/A artifact

buoyant summit
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lol

bleak hazel
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she is glorious solar saber, I think

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pretty solar aesthetics

chilly sluice
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definitely a Solar yeah

buoyant summit
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An Invincible Sword Princess if ever there was one

marsh garden
# velvet raft O?

so, this is something that's tread a couple times within Fate - mostly in Grand Order, but also iirc in a manga somewhere

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Cuchulainn's best class is explicitly Berserker

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he can be a Lancer, a Caster, or a Berserker pretty comfortably

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and is far and away most effective as a berserker

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however, there are two asterisks here

velvet raft
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In the Cattle Raid, Cuchulainn basically turns into the Hulk when the compact of honorable combat is violated

marsh garden
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one - Warp Spasm is comically mana-intensive

bleak hazel
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the main thing about Exalts is that once they get really high level they are basically sorting through their entire TCG deck of bullshitonium moves rather than just having one

marsh garden
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it is utterly bugfuck insane to use, and so no Master outside of like

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FGO's specific circumstances where they're hooked up to Infinite Money Machines

bleak hazel
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so they don't compare great to most shonen where people tend to have one trick

marsh garden
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can sustain it

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and second

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Cuchulainn thinks it's unsightly

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he hates it, he would reject the call, he would kill his Master

buoyant summit
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Why is that his problem with it???

marsh garden
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anything to not be Berserker

velvet raft
marsh garden
bleak hazel
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I was disappointed by the severe lack of Cu Chulainn activities in UBW to be fair

marsh garden
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that kills his friends

bleak hazel
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no chariot, no warp spasm, some spearing but not a lot

marsh garden
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and just exists as a disgusting beast of infinite violence

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"unsightly" not just in the physical sense

buoyant summit
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Unless this is a riff on the fact that, in life, he was an uncaring bastard who got his friends and family killed a lot, idk how much I vibe with that lmao

marsh garden
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but the moral and emotional senses

marsh garden
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he likes being the spear guy

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he thinks gae bolg is fun and cool and it's his favorite thing to do

buoyant summit
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gestures to his battle-brother, his combat instructor, and his own son born by a wife he left behind

marsh garden
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he does not like being The Machine That Makes Meat

velvet raft
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He does kill a guy who is effectively his battle brother during the Cattle Raid, but that's not while he's the Hulk, that's normal fighting

buoyant summit
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Fair

marsh garden
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and isn't that killing of his battle-brother like, an explicit source of shame?

velvet raft
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I don't recall

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It's an honor thing, they're on opposite sides of the fighting and so they gotta

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And IIRC that's the guy who actually wounds him?

marsh garden
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that sounds right

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but honor things were a recurring pain point in the ulster cycle

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where he's trapped between two bad decisions for honor reasons repeatedly

velvet raft
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@buoyant summit you might find this rad: Cuchulainn holds an army single-handed at a crossing during the cattle raid. When he's finally struck a mortal blow, he ties himself to a nearby post, and none of the opposing army dare approach until a raven lands on his head and proves that he's dead

marsh garden
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which is what makes him the Hound in the first place

marsh garden
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so he dies on his feet

buoyant summit
velvet raft
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Defining Tie: Cuchulainn (terror)

buoyant summit
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I know the version where, in a separate incident, the Morrigan conspires for him to eat the flesh of dogs, undoing the magical protection his name grants him

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Where he is then ambushed, his chariot driver and horses killed

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And then he ties himself to the stone with his own entrails so he won't fall when he expires

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The Morrigan does this

marsh garden
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i've heard some of that version, but it's not the one i'm aware of as like

buoyant summit
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Because he declined to sleep with her

marsh garden
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the 'default' accepted ending

buoyant summit
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And she is in fact the raven that lands to confirm he is dead

velvet raft
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The Morrigan is always kinda involved in his death in some sense, ye

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Since the raven is her symbol

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I'm not clear on what the variations on it are

buoyant summit
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Also in the version I know, after she confirms he is dead the first ambusher to approach his corpse is slain when he shifts Cu's body and Cu's sword flashes with the reflection of the sun as it falls and kills him

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🦢 To get back to Exalted I am very tempted to give my Endings Performance dots for storytelling

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But her Charisma is uh

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1

velvet raft
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Nothing forces you to make performance rolls with charisma

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Not sure about the charms

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I think sid performance uses a mix of charisma and appearance?

buoyant summit
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It is

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Social is also my tertiary attribute set

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XD

marsh garden
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they have like two cha-locked charms i think

velvet raft
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Is manipulation your high stat?

marsh garden
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and a bunch more app-or-cha

buoyant summit
marsh garden
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they also have manip perf charms

velvet raft
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Aha

marsh garden
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and per perf charms

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or i think only one of those

velvet raft
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I think for manipulation that the outstanding abilities are ... socialize, stealth, and some performance?

marsh garden
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performance has the ability to just

fierce star
#

Hmm. For a combat-secondary sidereal character, how many combat trees is too many? Righ tnow I'm looking at knife + unweaving method, mixing up stbbing and shooting. Am I better off with just going with a knife MA, or do you think sidereal melee + thrown + maybe one non-SMA MA before SMAs come online is too many? I have a tendency to overreach with MAs.

marsh garden
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auto-slap a spirit with a major/defining positive tie to her whenever the fuck she wants

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with a manip+perf roll

buoyant summit
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I'd say just

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Do a knife MA

velvet raft
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Since those will both be compatible with Unweaving Method

buoyant summit
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Man

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I need to figure out so much shit for this character still

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I did figure out her name!

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Infinite Wild Mountebank

velvet raft
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Ebon Shadow's first offensive charm notably has silly synergy with Unweaving Method

fierce star
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seven points of weakness?

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it shouldn't st--oh. The mastery effect.

velvet raft
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Ye

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And Ebon Shadow is only three charms to get the form

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So it may be worth considering

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But there's a bunch of knife styles

fierce star
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It was one I was looking at, though I wasn't going heavy into stealth

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lesse. Ebon Shadow, Swaying Grass Dance, Rat STyle, Thousand Blades (of course), VBOS, for pre-SMA knife styles

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not feeling rat for the character...

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I could pivot to more stealth I suppose

buoyant summit
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Thousand Blades but one of my knives is this ability I have to make your organs Wrong™

bleak hazel
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costs a fortune, but holy shit

marsh garden
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giga unsoakable too

bleak hazel
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let me just hit you for 23+extra sux post-soak because you're a normal meathead exalt and have guile 2

velvet raft
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And thiiiis kind of thing is why I try to have better Guile >_>

marsh garden
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i have accepted my fate

fierce star
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What I was currently looking at: Investigate, Socialize, Lore, litlte bit of Larceny and Occult, then a secondary combat suite. I could just grab unweaving out of occult instead of the 'see and interact with spirits' charms... actually what is the sidereal 'interact with demat' charm? I'm probably blind or illiterate because I'm not seeing it in occult

bleak hazel
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it's not there, you use Terminal Sanction and you'll like it

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it's why it has upgrades for "materialise all the things"

velvet raft
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You do have to get Mark of Exaltation on your way to Unweaving Method

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But yeah, sids have to do tricks to hurt spirits (but are very, very good at it when those tricks have been done)

fierce star
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unweaving has no requirements?

#

or is my pdf out of date

velvet raft
#

Oh, no, you're right

#

Oh it's Invincible Essence Mantle that requires Mark of Exaltation

buoyant summit
#

🐰what Sidereal charms would you let work with this?

#

Because it only has Solar ones listed lmao

#

Underling Invisibility?

fierce star
#

... would a knife version of the enlightening abnegation sabers be OP due to the different MA compatibilities?

buoyant summit
#

I... don't precisely know?

#

Though I do know there are several MAs that let you do larceny shit

#

That are compatible with knives and not hook swords

velvet raft
#

OPP continues to signal that they don’t think artifacts overruling normal compatibility is really a problem

fierce star
#

fair

#

and you don't need a free hadn for unweaving method

#

I could invest a little deeper in larceny at that point, probably in lieu of more than a dip into investigation

#

hmm. I'm gonna have a good number of secrets charms, wonder if sorcery's worth picking up

wise ocean
#

it's two charms of tax minimum, and flurrying shape sorcery and attacks is a whole thing

fierce star
#

isn't weaver of mystery non-attack?

wise ocean
#

I mean more the general concept of Just Dipping into sorcery instead of sorcery being part of the main gameplan

buoyant summit
#

Right?

#

Am I dumb, did I misread something?

marsh garden
#

specific artifacts can do it

wise ocean
#

specific artifacts and iirc some rare charms

marsh garden
#

so it's A Whole Thing as in with investment you can make it happen

#

soulfarer's the one i'm thinking of

#

and emerald sunset gets something even more cracked

#

which is permanent "can flurry shaping + aim with no penalties"

#

+1/scene flurry shape + aim + threaten

buoyant summit
#

Oh yeeeeaaaahhhh

#

The seven section staff in Sids also lets you iirc

marsh garden
#

nah, but it gets way stronger benefits

#

reflexively shape sorcery on entering an SSS form

#

and use MA (incl. SMA) charms on a spell

coral wraith
#

Sevenfold Arcana Strike

marsh garden
#

oh huh

#

must've missed that one while scouring books for artifact info

coral wraith
#

Two init surcharge when you use Weaver of Mystery to let you flurry in an attack

marsh garden
#

ahhh, that's the standard "flurry shape with non-attack" charm, yeah?

bleak hazel
#

the main issue with artifacts that let you use sorcery and martial arts/combat trees together is that you need to invest heavy into evos, sorcery and combat and that's brutal on the XP count

#

it needs to basically be your entire deal

#

it's a good deal though

velvet raft
#

Yeah, being a PF magus is a full-everything investment

coral wraith
#

You might be able to combine Flying Guillotine with Metal Storm, but like

#

That's your whole damn character at that point

marsh garden
#

it's also like 3000000 motes

#

but i imagine it's pretty sick when you do it

velvet raft
#

Remember that sorcery motes are separate from normal motes

marsh garden
#

no as in

#

the charm costs 15m and 2wp

#

and all of your MA charms are going to cost another bucket

velvet raft
#

Oh weah true

#

*yeah

coral wraith
#

Its only 5m, 1wp on single targets

#

The huge surcharge is for AoE

marsh garden
#

what's the fun in doing that

coral wraith
#

Lolol

fierce star
#

Hmm.

#

clashes are important, but also knife + open hand is fun.

buoyant summit
#

I do wanna see how bonkers one can get with a PAoC build

#

'yes, my flying guillotine can use VBoS charms while I'm in-form'

#

'Fuck you'

marsh garden
#

time to drop a Total Annihilation with Thousand Blades Strike As One

#

it won't do anything else

#

but it will be flavored as a million poles of cosmic green fire falling on them

velvet raft
nova yew
fierce star
#
The Knife Without A Kingdom, Wyld-Touched Starmetal Dire Talon (Artifact ***)
There is a small bordermarch surprisingly far from the borders of creation. It exists within the Scavenger Lands, in the middle of a lake the size of a small sea, where the Raksha warlord Bade Neta rules a small court of soldiers. He lives the story of a god he once loved, though at a distance; Sunipa, War God of the East and patron of soldiers and officers. He dreamed a story where soldiers fought not for distant kings or far-away empires, but for the ideals of war itself. Normally, such a place would have long been assaulted and destroyed by the Wyld Hunt, but Bade Neta is a canny businessman as well as an idealist. He offers his men at fair prices as mercenaries; many skirmishes in the Scavenger Lands have been turned by one side or another buying the services of even just a Scale of Cataphractoi.

This knife belonged to Bade Neta once, years ago; wrought from a falling star and the stuff of the story he lives, it is a blade without a master; forged by dreams of freedom, it holds loyalty only to those that prove themselves to it. When she came of age, he gifted it to his favored daughter. Either she would prove herself and it would keep her safe, or her story would have a rather violent and ignoble end.

Attunement: 5m
Type: Light (+5 acc, +10 dmg, +0 def, ovw 3)
Tags: Lethal, Melee, Thrown (Short)
Hearthstone Slot(s): 1
Era: Rise of the Scarlet Empress

Evocations of The Knife Without A Kingdom
As long as the wielder of the Knife Without A Kingdom has one free hand, they gain +1 parry. Fae, faeblooded, and those with a major or defining intimacy towards freedom, anarchy, or soldiers are always Resonant with The Knife Without A Kingdom, as are those who have slain the leader of at least a size 5 battlegroup worth of people within the last year.

Not sure on what the evocations would look like but it'd be a lot of Killing Important People and Refusing To Bend The Knee To Rulers

bleak hazel
#

at least make it two knives, feels rough to lose the dual wield bonus

#

I like the lore though

#

Exalted Outer Heaven

velvet raft
#

I think the whole concept is for it to be a knife + empty hand thing

#

For the vibes

bleak hazel
#

oh yeah

fierce star
#

Yeah, I want knife + open hand vibes, I felt like 'light weapon with medium defense bonus' helps make upf or it? Then agai you can still pair medium weapons.

bleak hazel
#

as an attunement bonus that's +1 charm parry, so it's almost a medium weapon

#

to make it non-charm you can either say so or have the effect adjust the weapon's Defence value rather than Parry

fierce star
#

that's legit. I did consider making it apply to Dodge as well but leaving it charm?

#

to deal wiht unparryable, thoguh those aren't too common

velvet raft
#

If you made it just +1 non-charm Defense, flat, I think it would apply to both evasion and parry? Not sure if that would be too much

bleak hazel
#

I would just give the weapon +1 def so it's non-charm parry

#

non-charm evasion is harder to come by and dodge trees supply it in greater quantities than melee trees do parry to compensate for the medium weapon bonus, at least as a general rule

#

so I'd not make it easy to stack more of it

fierce star
#

legit

#

I think I'll have a low-ish essence evocation that lets you spend like. 2m? to get non-charm +2 to a clash? To help make up for not having a pair. Probably make it perilous?

tulip folio
#

Could just go 'while you have an empty hand, this gains the paired weapon bonus to clashes'

#

As part of the base effect

buoyant summit
fierce star
#

"Those engravings offer no tactical advantage"

#

Militares Sans Frontiers, but Fae, in Exalted

#

oh, huh. Sidereal linguistics let you marry your patron maiden.

#

"Does marrying an incarna count as supporting the current unjust systems that govern creation", the greatest arguement in the history of yu shan, locked by a lion dog after five thousand years of heated debate

bleak hazel
#

you don't need the paired bonus, especially with light weapon accuracy and medium weapon parry

#

without the noncharm parry I really do favour it with knives but you have both here

tulip folio
fierce star
#

lol

#

also quick merit count: 3 dot knife, 5 dot divine heritage (need to find a good ess 1 eclipse charm)

#

someone had a list of all the published eclipse charms right?

fierce star
#

I'm gonna be unarmored so I'm gonna want a lesser hearthstone, so that's 4 dots for a manse, so that's 12 merit dots so far, so 3 left to spend before dipping into BP. THat's not too terrible. Probably only need to spend six or seven dots into merits at that point.

#

thanks!

buoyant summit
#

Should I just make a character who can't read?

#

Have a dot to put somewhere else?

marsh garden
merry arch
#

illiteracy is my favorite flaw

marsh garden
#

hearthstones and demesnes are each 2/4 for lesser/greater

#

manses give you both for 3/5

fierce star
#

oh, right. I thought it was 4 for lesser 5 for greater for some reason

#

so 3 dots fo rmanse, even better

merry arch
buoyant summit
#

Well

#

This is pondering for a Sid, soooo....

merry arch
#

yes that is why I said that. because being a bureaucrat spy and not being able to read is a fucking hilarious place to find yourself

buoyant summit
#

Yeah...

merry arch
#

do you have a retainer or follower/familiar who can read?

fierce star
#

fae big boss' alligator suit?

marsh garden
#

what are alchs' options for learning eclipse charms?

#

do they get a standard Eat Bitch Get Money in like, int or something?

chilly sluice
#

Theurgic Emulation Converter, in Int

marsh garden
#

sick, thanks

chilly sluice
#

it lets you temporarily learn them by committing motes, and then you can buy them permanently as normal

marsh garden
#

looks good, thanks

#

i think the "commit for motes" part is also relatively standard?

buoyant summit
#

I have a Dream Hawk

#

But

merry arch
#

even funnier

buoyant summit
#

I doubt those can read

marsh garden
#

oh wow shit theirs is e3

#

oh huh. all of them are e3

fierce star
#

yeah, for aerlier than E3 you gotta be an eclipsoid or have divine heritage

bleak hazel
#

except for Infernals, who get it at E1 because their eclipseoids don't get it at all, devil-body eats that slot

marsh garden
#

makes sense

#

infernals bend a lot of rules

#

i was mostly looking at this

#

8 soak for 4m/turn is a pretty decent rate, i think

#

was seeing if other alch options firmly beat it out or if it was a Good Enough starter tool to look at cramming in some eclipse charms

tulip folio
marsh garden
#

that plus "my alch is now a mecha-lunar" seemed pretty good

tulip folio
#

...oh, that feels like it could do some really silly nonsense.

#

That would get like 'Bear' just fine.

marsh garden
#

yeah

#

e4 charm, but

#

there are a lot of two-dot animals with good-ass dice

tulip folio
#

Hell, cats are crepscular predators.

#

And 'cat' is one of the best combat forms out there.

#

Alternatively: Predacons, Terrorise!!!

marsh garden
#

and you can do this with Essence Pulse Cannon pretty trivially

tulip folio
#

Alchs also have a few 'vent heat' charms

marsh garden
#

i was just thinking of Thermoconductive Ignition Sheath

#

but yeah i assume others would work too

bleak hazel
#

you don't really care about stats when transfiguring as an Alch because you're an Alch, so you can do disgusting death kitty builds instead

#

wood dragon's claw + cat form + 2-3x TDU and suddenly you have Sid-tier mote efficiency on your excellencies

tulip folio
#

Small Golden Cat Walks Up, Starts Crackling With Sunlight and Electricity

marsh garden
#

taste the god particle, you rat

velvet raft
#

If only alchs knew what cats are

marsh garden
#

it's for a creation-side jade alch, so

#

glorious enlightenment

velvet raft
#

My favorite alch shenanigan is using an Adamant-caste with a Mouse of the Sun

bleak hazel
#

does a very large and scary rat count as a crepuscular predator? they actually have comparable ambush predator benefits

velvet raft
#

Since an adamant doesn’t benefit from their own anima

#

But the mouse can project their anima instead

marsh garden
#

also noting this down

velvet raft
#

Also technically the Mouse can come out of the alch’s anima

#

Since alchs can create anima familiars

marsh garden
#

that's fun

velvet raft
#

So to effect yourself with your anima, you turn your anima into a mouse

marsh garden
bleak hazel
#

it's always hardest when you get right down to single digits

#

the sheet has a slight error in that it doesn't count the top line of the XP-gained table properly you may want to check that

#

very easy fix

marsh garden
#

hm

#

i think it does?

#

we're using crucible rules, so the top line of mine is just the 55 bxp that replaces bp

#

and all the math is lining up as far as i can see

tulip folio
#
Ferryman
The Underworld is not the exclusive domain of the Neverborn and the Deathlords. Within its deathly fields and seas an endless number of afterlives and necropoli can be found. Corruption and cruelty exists within these lands but no more than they do within the lands of the living.

Founded aeons ago by an unknown ghost, the Ferryman claim their order of undeath forged a pact with Saturn herself, severing themselves from the circle of reincarnation so that they may act as guides for other ghosts. They act as guardians, knights errant and counsellors alike; helping other ghosts shed their regrets and hatreds so that they may pass on into lethe and rejoin the circle of life.

Since the arrival of the Deathlords, this order has become a shadow of its former self. Many were destroyed in the defence of Stygia and the survivors scattered across the underworld. Some may be found striking at vulnerable outposts of the neverborn’s power, while others attempt to lead defences of unclaimed afterlives from the forces of the Deathlords. A rare few haunt the halls of the Division of Endings, using diplomatic visas or membership on minor subcommittees to petition for heavenly aid against the forces of Oblivion, to limited success.

The most powerful tool the Ferryman can leverage, when push comes to shove, is endless drive. While many ghosts become static and unchanging, the Ferryman have an entire afterlife of experience of learning and growth that allows them to eclipse the expertise of many who have only lived a single lifetime.

This read okay? I had to double check that ghosts can exist in Yu-Shan and the answer is 'Yes, if they have a Diplomatic Visa or a position in the heavenly heirarchy, such as the assistant to a god'.

bleak hazel
marsh garden
#

might've been fixed in a version since the one you had, yeah

marsh garden
#

i'm not actually sure the founder would be unknown if it was something that happened on the up-and-up with Saturn, though, would it?

#

since aiui Heaven has pretty damn good records of official procedures

tulip folio
#

Well, it's very much a 'we claim it'. So it's designed to be unknown/mythological rather than 'we can definitively prove it' thing.

marsh garden
#

especially high-profile ones like "a contract with a Maiden"

#

ahhh

#

that makes sense

tulip folio
#
Stygian Retour (15m, 1wp; Simple; Essence 2): The Ferryman calls up a ghostly boat, riding it to the final destination, arriving in a spray of deathly water and shattering timber. In combat, this can deposit the Ferryman anywhere within long range. Outside of combat, it divides travel time by 3 or by 5 if within the Underworld. Anything within close range of its point of impact suffers a one-time environmental hazard with difficulty 4, Damage 4L. Once per scene.
marsh garden
#

should be Stygian still

tulip folio
#

Fair

marsh garden
#

hmm

#

i would hold off on finishing this charm

#

because we have the rules on Waterways in the first Riders preview

#

but not necessarily the finalized rules

tulip folio
#

Oh? Not seen that yet.

tulip folio
#

Fair. I'll likely give them something like 'They always count as having a defining sympathy when attemping to call or navigate waterways' or something depending on the final rules.

#

They won't beat a Real Combat Character and a Nephrack will beat their ass but by ghost standards they're very beat-y.

wise ocean
#

I was about to say, 9HLs total is a bit squishy for an E3

tulip folio
#

Same HLs as a First Circle combat demon template, surprisingly!

#

And first circles are E2-E3

wise ocean
#

Huh! I could've sworn an ape had one more HL at E2.

tulip folio
#

Possibly. Apes predate the template.

wise ocean
#

checked, ape is nine. Well, there we have it. Looks good then.

tulip folio
#

And yeah, with the offensive/defensive charms - They're actually martial arts charms (Except Stygian Retour). I wanted to make it feel very 'this guy is scary because he's got a lot of experience and skill.

#

Being the E1 Charms for White Reaper and Golden Jannisary.

fierce star
#

Hmm. Are they still creatures of darkness or are they in sol's good books?

bleak hazel
#

You have "greater sign of mercury" here when it should be Saturn

tulip folio
#

...that's a good catch.

#

You likely can't use mercury to Yeet Yourself into Lethe.

fierce star
#

Lethe isn't a physical place this time around so probably not

bleak hazel
#

Also says "baidak" under the fluff and they have baidak Materialise

#

Stygian Retour is extremely good but it is rather their selling point

tulip folio
#

Yeah, I didn't want them to be 'this thing is going to 1v1 a Real Combat Exalt solidly' in the same way a Blood Ape won't generally 1v1 a Real Combat Exalt

#

But much like a blood ape, they're a Solid Step Above most mundane combatants.

marsh garden
#

huh, yeah, they probably shouldn't be creatures of darkness or enemies of fate

bleak hazel
#

eh, enemy of fate probably still applies, that's more of a metaphysical thing and if they weren't EOF it would pretty definitively put the pact into "actually happened" territory

tulip folio
#

I'd say EoF

bleak hazel
#

but this seems like enough good guy psychopomp stuff to turn off Creature of Darkness

tulip folio
#

They're still Actively Defying Going To Lethe

#

They've got a reason for it

#

But they're pushing back against the 'natural order'

bleak hazel
#

this is in the category of doomoid activity that Sunboss is cool with but the Maidens still look at shiftily

tulip folio
#

So I'd say EoF

#

If that makes sense?

#
Devoted Guide: Ferrymen are not Creatures of Darkness, though their oath keeping them from passing onto Lethe keeps them Enemies of Fate. Ferryman treat the Ferryman's oath as a Fetter(As Precious Fetter), despite it being sworn after their death.
#

That work?

#

The oath is one of their defining intimacies.

#
Defining Principle: “Ferryman’s Oath - Until the underworld is empty of suffering souls, I will not rest.”
bleak hazel
#

prime candidates for the Endings ghost deputy badge

tulip folio
#

Precious Fetter is a ghost trick that makes them very bad summons for Abyssals.

bleak hazel
#

that sends them to Lethe at the end of their task but you can just end it beforehand

tulip folio
#

'I summon the ghost and bind it'
'The ghost goes Wait I Hate You and rejects the binding'

bleak hazel
#

also I didn't realise the primary benefit of Dutiful Dead Conscription

#

which is that your ghosts are now subject to Zergling Reconstitution

#

me and my three boys with really big spoons are going to beat you up and if you kill them it doesn't matter

tulip folio
#

Oh, that's solid. It's a serious upgrade to Precious Fetter as it bypasses Ghost-Eating Technique.

bleak hazel
#

well, GET still kills 'em

tulip folio
#

Oh yeah.

#

Still an upgrade as it takes it from 2 weeks to 1 day.

bleak hazel
#

but -1TN to hit doomoids + 12 dice is a solid whack with all their MA charms and they can keep popping up again

tulip folio
#

Which is real spammy

bleak hazel
#

I would actually go for Dutiful Dead Conscription if I had good lads like these to use it on

#

war ghosts are unfortunately a bit shit

tulip folio
#

War Ghosts are just...they're like Tier 1.5 mooks.

#

They're not as mooky as zombies and not as shit but it leaves them in an awkward place

#

As the investment for a war ghost is so much higher than a zombie

#

And they're not that much better.

#
Resolve Regrets (5m, 1wp; Simple; Instant; Essence 2): The Ferryman aids someone suffering from a Psyche effect, mind-altering Shaping effect, or sorcerous curse that affect the mind, as long as it can be resisted with Willpower. This takes a scene of interaction, as the Ferryman rolls Social Influence at a difficulty of the Essence of the character who used the effect. Success halves the Willpower cost to resist it, rounded up, and lets the Ferryman spend Willpower on the character’s behalf. If an effect requires spending Willpower multiple times to break it, this Charm only applies to one such instance.

I also had fun with this for...I like when quick characters have a purpose outside of just Combat Stat Block and 'Look, sending ghosts to lethe mostly involves Acting As Their Psychologist' is fun.

bleak hazel
#

Mortwrights aren't bad targets, admittedly, since it gives them Materialise

#

their primary problem is that their excellency equivalent requires them to have higher init and their JB pool is 5, so you don't get much out of them besides enviro hazards and basic swinging

tulip folio
#

I think the best canon ghost for Ghost Deputy that's summonable and not a specific individual is Renak.

bleak hazel
#

Jovena isn't bad but she does want to killmainburn a lot

#

oh Renak are a class

tulip folio
#

They're Super Hungry Ghosts

bleak hazel
#

damn, these guys are pretty great, they get artifact claws

#

Complex Thought: 4-8 dice (Increases with age)

#

me too, Renak, me too

wise ocean
#

war ghosts are one of those QCs that are like
these are to make battlegroups out of

bleak hazel
#

they can't aim worth a damn unless the target is wounded, but they're good in a squad

#

endings emerald gyrist might use these as goons even without Principle of Motion

#

(well, they get 10 dice, that's pretty great for mortals)

wise ocean
#

against an actual exalt you get four renak and onslaught the guy down, works against everyone not a WR stylist

tulip folio
#

Feather Kills the Lunar Ox looks pretty fun.

bleak hazel
#

lunar evaporation technique

#

OK, if I ever bring back Vigil Galyon, Endings ghost detective, I am absolutely summoning two of those at E2

#

I kind of fucked up his build first time around since I didn't really know what I was doing

tulip folio
#

I will say: I do think Renak should have Overwhelming on those claws. Like not a 'this is a big change' and more 'this feels like an oversight'

bleak hazel
#

classic first Ex3 character

tulip folio
#

As they're soulsteel claws

bleak hazel
#

they do!

#

11 withering damage, lethal if decisive, overwhelm 3

tulip folio
#

...oh, I have my old draft manuscript open. I need to get my current PDF

#

I feel silly now

bleak hazel
#

ooh 12 dice to stealth

#

go my ghost baliffs

tulip folio
#

I like the 9 dice to disguise with double 9s. That's a solid dicepool for a non-exalt.

bleak hazel
#

yeah these guys are enough to own mortals and make uninvested exalts sweat

marsh garden
#

and they can hide in their victims' skin

#

renaks are like the only ghost with sauce comparable to a 1cd

bleak hazel
#

without Principle of Motion I wouldn't expect three of them to handle a deeb or anything but they're definitely solid minions

marsh garden
#

but damn do they have that sauce

tulip folio
#

Their mote pool is suprisingly small but they also get Free Manifesting for combat.

marsh garden
#

i think that's why it's small

tulip folio
#

So I guess that's basicly double motepool.

marsh garden
#

since it's not "show up, gank a bitch but your motes are halved"

#

hm, actually

#

did old-ed ghosts ever have principle of motion?

bleak hazel
#

Dutiful Dead Conscription gives them real materialize for use during daytime

marsh garden
#

or was that a "demons are special" thing

bleak hazel
#

at 15 motes

#

and 15 motes is enough to power their whole charm arsenal all combat

#

it's not expensive

#

old Principle was spirits in general, I think

#

but it was also a way bigger beast

#

stock a zillion attacks and flurry them all at once

marsh garden
#

ah

bleak hazel
#

there's a reason the default busted thing to do with the Eclipse anima in 2e was to learn POM on a real exalt

tulip folio
#

2e all spirits had principle but 3e has limited it to demons yeah.

#

'Hey, I'm gunna just attack you 5 times now'

bleak hazel
#

(not that eclipse anima was used to do non-busted things)

tulip folio
#

2e Eclipse Anima was used for:

  1. Shitty things not worth buying
  2. Things that broke the game

Nothing else

marsh garden
#

lol

fierce star
#

Ex2 ghosts also had arcanoi

marsh garden
#

i didn't realize PoM was an eclipse charm

tulip folio
#

Like Lunars invented an entire new type of charm just to avoid eclipses stealing shit from them.

fierce star
#

Which were like, cool thematic ghost powers

tulip folio
#

XD

marsh garden
#

ah.

bleak hazel
#

yeah, it could learn anything

marsh garden
#

i see.

tulip folio
#

It's why Lunars had 'Knacks', which are Legally Not Charms but Work Exactly Like Charms.

#

To stop Solars Stealing Them

marsh garden
#

i see

bleak hazel
#

which meant both Sids and especially Lunars had to shove all their fun stuff into Not Legally Charms territory

#

hellfucked lunars, was merely a pain for Sids but Sids were near unplayable in 2e

tulip folio
#

Grandmother Weaver is a pretty solid ghost deputy too.

marsh garden
#

yeah but she's a unique

tulip folio
#

I like her 'hey, hit or miss I give you -1 to all physical actions until you spend a turn clearing shit'

marsh garden
#

not a mooksheet

tulip folio
#

Yeah, she's a unique character though

bleak hazel
#

2e was also way bigger on Solaroid>all power gaps, so you could learn everyone else's charms but 90% of them were worthless to a Solar

#

which meant the only ones you learnt were ones that combined with some element of the solar set to do broken things

tulip folio
#

Any charm another splat had, a solar had it better. Like, solars had better elemental manipulation charms than DB.

bleak hazel
#

(or Avoidance, which was still good)

tulip folio
#

Like half the 2e charms that didn't return were like 'The solar is the chosen of the UCS and the rightful ruler of reality, that's why the <Elements/Animals/Fate> bend to his will better than anyone else'

fierce star
#

Eclipses could learn fucking alchemical charms AND VHARM SLOTS iirc

marsh garden
#

lol

bleak hazel
#

grandma has hands

#

ITTE is an especially nice eclipse pickup even if you can't combo it with anything, just to slap people into crash and ruin their days

marsh garden
#

yeah i've been staring at those

#

they're pretty sick

#

wits + weaving is also cute

#

i like all the eclipse charms that make you roll weird combos to match their spirit's theme

fierce star
#

Also for the longest time I didn't realize that divine heritage GAVE you an eclipse charm

marsh garden
#

oh god

bleak hazel
#

you have to be a weaver, which makes it quite niche, but it's a neat pickup

fierce star
#

I thought you had to buy it with your normal charms

marsh garden
#

merit 5 for "you can learn a couple eclipse charms lol"

#

i guess that's on-theme for nonsid MA

#

but MA charms are

#

a lot more powerful than most eclipse charms

#

that sounds agonizing

fierce star
#

Look can you blame me, they charge 4 for an extra -0 health level

marsh garden
#

true lmao

#

...although

#

that actually isn't an atrocious deal in crucible rules

#

8xp instead of 12, favored charms are 10xp instead of 8

bleak hazel
#

I admit I had not looked at the abyssal npcs much outside Benny the Dusk and FAFL

#

also sorry Benny but that caste mark looks like you painted it on for halloween

marsh garden
#

fuckin

#

what's his name

#

rusalka?

#

his excellency is also very cute

#

i like it a lot

#

it's like

#

3m for 3sux/+3 static

#

pay some nm to make it 5sux/5static

#

idr whether it's 3 nmotes or 5

tulip folio
#

But yeah, okay. I think I'm pretty happy with the Ferrymen for now. Less offensive than Renak but much scarier defensively (Excellency and Revolving Crescent Defense cover a multitude of sins) and then can 1/scene just Drop A Boat on a guy.

#

...I might make the boat drop a hair better vs battlegroups, as it is AOE

fierce star
#

It's like the dudes in elsen ring

#

*elden

marsh garden
#

yeah, the tibia mariners

marsh garden
#

not like

#

bigger dice necessarily

#

but make it less than 2m/die

tulip folio
#

Maybe. It's the same excellency first circle combat demons get but I'll ponder things!

marsh garden
#

oh is it?

#

well, 1CDs have principle of motion

#

so you can probably afford to make it cheaper than "i magdump excellency into two attacks"

wise ocean
tulip folio
#

I also did make a note that 'Notably experienced Ferryman (Generally those with Essence 4 or more) may have additional martial arts charms or Sorcery'

bleak hazel
#

Renak don't even have an excellency, I think these guys are fine

wise ocean
#

though weaving weapons is, I imagine, rather difficult

#

probably just bows / rope darts / etc

marsh garden
#

bows not even prolly

#

since those are more carving than weaving the string

tulip folio
#

Slings

fierce star
#

Love a good slinger

marsh garden
#

whips, rope darts, slings

tulip folio
#

I'll admit, I like making Elite Mook QCs more than 'Full Exalt' tier ones.

wise ocean
#

I suppose a Live Wire stylist that crafts all their own gear and uses the thread eclipse charms from GW sounds pretty fun, actually

marsh garden
#

i want more useful utility weirdo ghost QCs

#

we've got so few

#

and more elementals, but that's just because i think elementals are v neat

tulip folio
#

Oh yeah, on the 'non-combat ferryman uses' thing, I added this to the traits:

Ferrymen are considered to have a Defining Sympathy when performing Rites of Navigation.

Helps give them a bit of an edge when attempting those rather high starting TNs.

#

As Rites of Navigation starts at base TN 10 to open up a gateway

#

Before any 'I have a useful/relevent situation' reductions

marsh garden
#

well

#

it's only D3 base

#

up to D6 depending on how bad shit is

#

it's D10 to summon one from somewhere entirely different

tulip folio
#

Yeah.

marsh garden
#

the "enter a Waterway" part is pretty easy, the "teleport to the other side of Creation/the Underworld" one is crazy difficult

#

but if anyone can do it, it should be fucking Charon

tulip folio
#

I did list their thrown weapon as 'Obol'

marsh garden
#

...or you could just call the Sea of Shadows for an ez DC3 again lol

tulip folio
#

So yes, they throw Due To The Dead coins at you at range

marsh garden
#

i appreciate that for an abyssal, getting to the sea of shadows is always at maximum D4

#

and it can just be D1 if you smoke the dark evil pack first

#

anyone with occult can do it trivially, you don't even need sail

#

just roll your 3 wits

tulip folio
#

I know they wouldn't really cover it as it's not In Creation but I'd love to see some info on what the deathly side of Autocthonia is like.

marsh garden
#

maybe the alch companion

tulip folio
#

Is there any sort of ghost, fae, demon or elemental people would like to see statted up? Something within the realm of first circles.

wise ocean
#

hm, this might be a little above 1cd, but I think "fae leader" is a missing niche

#

strategy, politics, etc - the idea of the Goodly Prince or what have you

fierce star
#

We do have a fae lady in one of the books

#

The one who lives under the isle

marsh garden
#

is she in adversaries? Heirs?

fierce star
#

One of the two iirc, I'm away from books right now

#

Err, adversaries or hdnp

tulip folio
#

And make more like...Buck-Ogre Chieftain or something.

bleak hazel
#

I would also appreciate a cataphract who is more skewed to being a fancy duelist because the existing one is a huge bag of meat with insufficient offense and as such has a tendency to get stuck in a situation where he's unable to hit anything but takes seven millenia to actually die

tulip folio
#

...and I've realized that my first thought for a Buck-Ogre Chieftain is both A) Very derivative B) Would still be pretty fun.

bleak hazel
#

he's a good boss for deebs because they can't casually overmatch him as easily but you want something a little squishier and stabbier for celestials

tulip folio
marsh garden
#

ogre magi are fun

#

unfortunately, warcraft had some good designs, and hearthstone had good art for a few

velvet raft
#

Is that unfortunate??

marsh garden
#

yeah, hearthstone sucks lol

#

i wish that it didn't have aspects i enjoyed, so i could banish it utterly from my heart

tulip folio
#

But yeah, I might go 'Buck Ogre Chieftain' (Leader + Caster. Still a bit of a beatstick because it's a Buck Ogre but they are primarily a leader)

marsh garden
#

Beefy Caster is always fun

#

i loved playing cho'gall in HotS

wise ocean
#

beefy caster good, nice inversion to dead squishy casters

marsh garden
#

i usually played gall

tulip folio
#

It won't be purely combat stuff, as well...I don't like QCs being purely combat stuff but 'Hey, this guy is a Battlegroup Leader Ogre who also knows Obsidion Butterflies' is pretty intimidating to the average place in creation until the exalts turn up.

marsh garden
#

yeah, a commander that spams orders on Might 2 BGs and then caps your ass with a Brilliant Raptor is mean

tulip folio
#

I think Ogres are only Might 1 as Might 2 is demons who have actula charms.

#

That said: They're the top end of Might 1.

#

You put some good command dice behind them and that '7 dice, damage 18' hit starts to get Actual Accuracy.

marsh garden
#

by core, an ogre BG should be might 2

#

even though they're weaker than other might 2 examples

tulip folio
#

Oh, whoops. Yeah, nevermind. You're right.

#

They're the bottom end of might 2 instead of the top end of might 1

marsh garden
#

because it's deliberately "the armies of the fair folk" (unless they're using like, wyld mutants)

#

yeah

bleak hazel
#

might 1 is like, the fake bullshit hologram BGs that cataphracts slam down

#

and those are still pretty solid because they tend to be really big

tulip folio
#

I'd be tempted to list Hobgoblins as Might 1 despite being yeah, armies of the fair folk.

marsh garden
#

those are might 0 unless in the Wyld

bleak hazel
#

in the wyld they hurt though, can confirm that much

marsh garden
#

i did a lot of staring at BG-related qcs for my flag artifact

#

it's a bullshit move though lmao

#

10m make an av size 3 BG on demand

wise ocean
#

core book and early splatbook QCs in general seem to be a bit underpowered offense-wise, I've seen

even benignant is a bit under curve for e4, I've realized

marsh garden
#

benny kinda sucks because she only has four offense charms

bleak hazel
#

more than it looks, most of them are two or three charms together

marsh garden
#

oh do they have all their prereqs and upgrades shoved into the blocks?

wise ocean
#

eh, some of

bleak hazel
#

she's not as mean as an E4 PC dusk would be because giving her the full spread of extra action charms and Athletics support means she starts combat, joins battle and immediately spams enough attacks to delete a noncombat PC instantly

#

which isn't very fun

#

but she's close

wise ocean
#

she's not as underpowered as she looks but she's definitely under par for E4 Dusk territory offense-wise

tulip folio
#

I also like her for just being a Pure Dusk as an NPC can be. She feels very player character in that way.

bleak hazel
#

this is Perfect Strike Discipline + Hungry Tiger Technique together

#

Blood-Parched Blade is Excellent Strike + Fire and Stones Strike in one statblock

#

etc.

#

Leave No Survivors is Invincible Fury of the Dawn + some other shit

#

she needs a bit of juice but not a lot of juice

#

which is about where you want your NPCs to be because if your PCs haven't optimised then she's a perfect boss

#

if they have optimised you presumably know what you need to give her to make her scarier

marsh garden
#

icic

wise ocean
#

makes sense

#

yeah, since she's An Abyssal (Solar) Melee then it's a bit rougher

bleak hazel
#

the big thing is that optimised PCs will tend to have a bunch of resting defence/cheap non-charm defence/cheap damage reduction abilities and if you scale all your QCs to punch through those they're just going to look at an uninvested PC and disintegrate them

#

Solar Melee, a Lunar soakbeast with a stacked multiattack and berserker tech, a Sid with a giga clash CMOS setup or something

#

and you just can't give NPCs Solaroid Brawl because LMAO

tulip folio
#
Player Annihilating Punch (10m, 1 WP): Punch a player in real life.
marsh garden
wise ocean
#

hey hey hey you can't kill me I'm just a stam5 isob heavy artifact character I basically can't hurt you at all

MIND HAND

bleak hazel
#

at that point you need to call the Hollow Knight death squad in to deal with that shit

#
Cost: 3m; Mins: Thrown 3, Essence 1
Type: Supplemental
Keywords: Dual, Versatile
Duration: Instant
Prerequisite Charms: None

When the Sidereal attacks, her target’s soak is reduced
to (his base Resolve + current temporary Willpower)
and his Hardness is reduced to (base Resolve) against it,
if those are lower. He can raise these values with applicable magic, but not artifact armor. ```
SHAW (and so on)
marsh garden
#

infernals and sids have a lot of tech for just trivially turning soakbeasts to paste

bleak hazel
#

Sids, Alchs and newer martial arts in general have all had very well designed soakbust tech because the devs have gotten clued in on how annoying it is

#

SPN is my favourite one because it replaces soak with something that will almost certainly be in the "reasonable" range but if the target is there already it doesn't totally own them

#

"ah, resolve 4, willpower 5, 9 soak, perfectly normal"

tulip folio
#

And then sometimes you get to beat the mindless guy and his now 2 soak

bleak hazel
#

there is also a very funny sid build here

tulip folio
#

Fully loaded Corpse Engines going from 17 to 2 soak is very funny with Shadow Piercing.

wise ocean
#

infernals also make insanely good soakbeasts even at e1, so I suppose they have both sides of the coin

bleak hazel
#

Strength 5 wheel boy throws for 19+essence+extra sux and then adds SPN for 3m

marsh garden
#

actually, on that topic, how would y'all build a lunar to survive your average e1 combat sid?

bleak hazel
#

KLONK

#

I would be an average lunar and they would die

marsh garden
#

since they can't deal with unblockable and sid unsoakable tech can't be negated

bleak hazel
#

Lunars are frontloaded as hell, Sids are relatively backloaded

marsh garden
#

is it just "kill them instantly first"?

bleak hazel
#

Full Moon is going to dunk Battles at E1

tulip folio
#

I'm should ponder a soakbuster for Wanderers as it seems like one of those 'hey, we really want to have one of those' charms. My vague pondering is theming it off 'The weak point in a dragon's scales'. You introduce a weak point to the narrative and reality goes 'Yeah, I guess that weak point exists now'.

bleak hazel
#

DBT works even against Shadow-Piercing Needle, you have way more motes than them and they can't combine unblockable and SPN on the same attack

#

neither of those have Melee's good parry and post-soak damage either

#

just full moon it up and get punching

marsh garden
#

gotcha, guess i was focused too much on defense

bleak hazel
#

"oh no an unblockable punch, soak 15, anyway"

tulip folio
#

After adjustments I do like my current Sid's battle plan of 'I have the Dark Messiah of Might and Magic Boot and I will introduce it to as many people as possible'.

#

She's got Smashing Kicks and the ability to teleport back to her previous range band at the end of her turn.

#

She will literally boot your ass up and down the battlefield

bleak hazel
#

like, it could go either way, and I'd be a bit worried if they had a VBOS + Melee artifact light clash build or something and I wasn't stacked on Join Battle

#

but in general the Lunar's going to take that fight handily in a straight up brawl unless the Sid specifically hard counters that particular Lunar's deal

#

(and an E1 dawn/dusk/azimuth with supernal is probably going to kill either of them without great difficulty, because that's how Solaroids work)

marsh garden
#

well yeah, you don't survive an e1 supernal

bleak hazel
#

at E2 I'd fight most of my Sids against an equivalent Lunar and it could go either way but at E1 you just don't have the budget or the tech

marsh garden
#

current plans for the enemy infernals consist of "summon a garda bird and spam spells"

wise ocean
bleak hazel
#

where's the garda bird coming from?

#

I thought you couldn't get those with Summon Elemental

#

if you can I need to reevaluate that spell stat

marsh garden
#

or wait right those are gods, aren't they

bleak hazel
#

no, they're elementals, they're just big

marsh garden
#

or are they too high essence?

bleak hazel
#

they're E4, yeah

marsh garden
#

i thought summon elemental hit up to e3

#

ah damn

tulip folio
#

If you want similar vibes I did up stats for Fire Ducks from 2e.

bleak hazel
#

I suggest Greenmaws, they're decently soaky and grapple with double 8s

marsh garden
#

naw, i mostly wanted a big-ass bird with a wide wingspan

#

thanks though

tulip folio
marsh garden
#

ah damn, there really aren't a ton of elemental birds statted up

#

...there are fewer elementals overall than i thought

bleak hazel
#

yeah they've always been the redheaded stepchildren of spirits

#

outside Elemental Dragons, anyway

#

they also have a lot of QC syndrome where they have really cool moves and then an attack pool the size of an amoeba

tulip folio
#

Yeah, a lot of QCs feel like they don't get weapon accuracy factored in at all because they don't track decisive vs withering in the attack statline

#

But that makes their withering swings kinda flailing

bleak hazel
#

QC exalts on the other hand are rocking around with 14 to hit on both, which is slightly better than a PC could do

marsh garden
#

hmm, maybe i'll adapt like

bleak hazel
#

the main issue is that QCs with no dice adders need peak-mortal stats to actually fight combat exalts

#

where 1CDs ended up in Infernals is really good

tulip folio
#

...and now I'm making a note 'charms that add accuracy to withering attacks for QCs'

marsh garden
#

a strix to some lightning bird

bleak hazel
#

someday I will make a fae pretending to be a sidereal and accidentally ending up with 1e VBOS

marsh garden
#

lol

tulip folio
#

Yeah, 1st circle demons seem pretty decent with 'Oh yeah, our base dicepool if we're combat-focused is at least 9'

bleak hazel
#

where they have a shit dice pool and then conjure their heart grace and coincidentally it's old blade of the battle maiden that gives them a +10 scenelong dice adder on swording

#

"I just found this lying around after the great hero Chung annihilated like all my boys"

marsh garden
#

so i should probably look at Infernals 1CDs for spirit statlines?

tulip folio
#

Meanwhile, with the Buck Ogre.

marsh garden
#

oofte

tulip folio
#

'If I ever hit you with this, you'll know it. If'

bleak hazel
#

9 dice, +2-3 from 1cd excellency and then onslaught from Principle makes them pretty mean

#

if you backport the infernals dice adder onto blood apes then two of them are a pretty serious problem for most starter deebs

#

(earth immaculate goes "meh" and tanks it but earth dragon is crazy strong for what it is)

tulip folio
#

I'll admit, I'd be hesitant to do that because blood apes have a lot of other stuff built in.

#

Like they have issues

bleak hazel
#

I would give that to named blood apes

tulip folio
#

But they do have like twice the charmset of every demon after them

bleak hazel
#

like, if you have your two blood ape bodyguards of a sorceror they get to be cool

tulip folio
#

Makes sense

#

I think I might give that Buck Ogre leader this to help with the accuracy issue:

#
Buck Ogre Battlegroups led by the Buck Ogre Chieftain are Elite Drill.
#

So while that's not accuracy dice, it's +2 to command them

#

And that translates into more accuacy

wise ocean
bleak hazel
#

OK, going to go for a walk around the block and then sit down and finally finish all my Exalted obligations, which means writing impromptu replacement sail rules

marsh garden
#

and i think that's why buck ogres are probably so low accuracy?

tulip folio
#

Oh yeah, ti's 100% what's intended

marsh garden
#

they're designed to be in battle groups

#

where they have might 2

bleak hazel
#

they are perfectly fine chumps for 90% of the things they're going to meet in the world

marsh garden
#

so a size 1 BG of buck-ogres is going to have that attack be 10 dice 21 damage

bleak hazel
#

unfortunately the remaining 10% is like, 2/3 of PCs

tulip folio
#

Buck Ogres are honestly most scary in their defensive aspect.

#

As they are Parry 5 and can spend 1 willpower to Full Defence + Attack at the same time.

bleak hazel
#

and it varies a lot between table - some Exalted tables have most of the party with 3 dex 3 fite and 1d6 combat charms, some tables have "noncombatants" with dex 5 melee 5 specialty 1, a daiklave and the first six solar melee charms, like you do when you're not going all in on combat

marsh garden
#

and yeah sure they won't do shit to your average combat exalt with resting defense 7, and your siddie artist with resting defense 9 is immune to them, but

#

that's what commands are for innit

bleak hazel
#

I think as the edition has gone on people have skewed more towards the latter, because, you know, it's not difficult, and QCs have properly adapted

#

most celestials are going to be at def 7 to effectively 9 before spending (many) motes, since 7 is is just full-pool + stunt without a medium weapon and then 9 is medium plus a basic capbreaker or defence buff like Dipping Swallow

tulip folio
#

Buck Ogres are in this interesting place where they are almost really scary. Which is party of what tempts me with the Chieftain. It feels like it could be what tips them into 'Oh, right. This guy is 10ft tall and capable of throwing a cow over my wall'

#

13 soak? Yeah, that's good damn soak

#

Parry 5? Yeah, for a QC, good parry

#

Flurrying Attacks and Full Defence at once? Mean!

#

Actually hitting a target...eeeehhhh...

wise ocean
marsh garden
#

well, it's also just even more than that

#

i don't think they intended buck-ogres to exist outside of BGs

bleak hazel
#

ISOB is in the awkward spot where it really should qualify as armour but technically does not

marsh garden
#

it counts as medium

#

where doesn't it?

#

just in the stacking part?

velvet raft
#

Yep

marsh garden
#

fair enough

bleak hazel
#

stacks with armour, "considered to be medium armour" but explicitly gives natural soak

#

which is just nonsense

#

aslo unblockable/undodgeable disarm gambit is a bit silly

marsh garden
#

oh, i forgot it was nat soak

#

that's also very silly

bleak hazel
#

it's way too useful to be thrown out like you generally do to Mists of Eventide but it and Stormwind Rider are sometimes considered a bit ahead of the terrestrial sorcery curve

#

Rider especially

marsh garden
#

yeah, i've seen a lot of talk on that

velvet raft
#

My worldview requires me to only use ISOB without armor or for the control effect

marsh garden
#

the fact that there are other mobility C1 spells

#

and Rider is just like

#

1000000000x faster than all of them

#

while also being flight

bleak hazel
#

I would rather have ISOB than Incomparable Body Arsenal, which is meant to be the celestial equivalent

#

well, ICA gives you more free excellency to your attack rolls and makes you bullshit at grappling, so it peaks higher

#

but ISOB is way more flexible

marsh garden
#

hm

#

is ICA's autohit a charm bonus?

bleak hazel
#

ICA is like "live wire style, annihilate his entire deal"